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NoHackJustStevePlayz

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Oct 16th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153. v:destroy()
  154. end
  155. for i,p in pairs(v:GetChildren()) do
  156. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157. p:destroy()
  158. end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163. t:destroy()
  164. end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197. if g.ClassName == "Part" then
  198. g:destroy()
  199. end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202. if h.ClassName == "Accesory" then
  203. h:destroy()
  204. end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315. if not using then
  316. using = true
  317. local Math = math.random(1,4)
  318. if Math == 1 then
  319. hit:Play()
  320. end
  321. if Math == 2 then
  322. hit1:Play()
  323. end
  324. if Math == 3 then
  325. hit2:Play()
  326. end
  327. if Math == 4 then
  328. hit3:Play()
  329. end
  330. wait(0.1)
  331. using = false
  332. end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341. end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. -------------------------------------------------------
  366.  
  367. local FavIDs = {
  368. 340106355, --Nefl Crystals
  369. 927529620, --Dimension
  370. 876981900, --Fantasy
  371. 398987889, --Ordinary Days
  372. 1117396305, --Oh wait, it's you.
  373. 885996042, --Action Winter Journey
  374. 919231299, --Sprawling Idiot Effigy
  375. 743466274, --Good Day Sunshine
  376. 727411183, --Knife Fight
  377. 1402748531, --The Earth Is Counting On You!
  378. 595230126 --Robot Language
  379. }
  380.  
  381.  
  382.  
  383. --The reality of my life isn't real but a Universe -Creterisk
  384. --All people can be nice, Even if you don't think so. -2003boobear
  385. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  386. wait()
  387. local plr = owner
  388. local char = plr.Character
  389. local hum = char.Humanoid
  390. local hed = char.Head
  391. local root = char.HumanoidRootPart
  392. local rootj = root.RootJoint
  393. local tors = char.Torso
  394. local ra = char["Right Arm"]
  395. local la = char["Left Arm"]
  396. local rl = char["Right Leg"]
  397. local ll = char["Left Leg"]
  398. local neck = tors["Neck"]
  399.  
  400. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  401. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  402. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  403. local maincolor = BrickColor.new("Really black")
  404. exploitable = true
  405. local Player = owner
  406. local Character = Player.Character
  407. local Humanoid = Character.Humanoid
  408.  
  409. local LeftArm = Character["Left Arm"]
  410. local RightArm = Character["Right Arm"]
  411. local LeftLeg = Character["Left Leg"]
  412. local RightLeg = Character["Right Leg"]
  413. local Head = Character.Head
  414. local Torso = Character.Torso
  415.  
  416. local FE = Workspace.FilteringEnabled
  417.  
  418. IT = Instance.new
  419. CF = CFrame.new
  420. VT = Vector3.new
  421. RAD = math.rad
  422. C3 = Color3.new
  423. UD2 = UDim2.new
  424. BRICKC = BrickColor.new
  425. ANGLES = CFrame.Angles
  426. EULER = CFrame.fromEulerAnglesXYZ
  427. COS = math.cos
  428. ACOS = math.acos
  429. SIN = math.sin
  430. ASIN = math.asin
  431. ABS = math.abs
  432. MRANDOM = math.random
  433. FLOOR = math.floor
  434. -------------------------------------------------------
  435. --Start Whitelist and Invincibility--
  436. -------------------------------------------------------
  437. ff = Instance.new("ForceField",char)
  438. ff.Visible = false
  439. hum.Name = "Base"
  440. hum.MaxHealth = 14214242142124
  441. hum.Health = 14214242142124
  442. -------------------------------------------------------
  443. --End Whitelist and Invincibility--
  444. -------------------------------------------------------
  445. local Hair = Instance.new("Part", char)
  446. Hair.Name = "Hair"
  447. Hair.CanCollide = false
  448. Hair.BrickColor = BrickColor.new("Institutional white")
  449. Hair.Transparency = 0
  450. Hair.Material = "Plastic"
  451. Hair.Size = Vector3.new(1, 1, 2)
  452. Hair.TopSurface = Enum.SurfaceType.Smooth
  453. Hair.BottomSurface = Enum.SurfaceType.Smooth
  454.  
  455. local Weld = Instance.new("Weld", Hair)
  456. Weld.Part0 = hed
  457. Weld.Part1 = Hair
  458. Weld.C1 = CFrame.new(0, -.6, 0)
  459. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  460.  
  461. local M2 = Instance.new("SpecialMesh")
  462. M2.Parent = Hair
  463. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  464. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  465. M2.Scale = Vector3.new(1, 1, 1)
  466. -------------------------------------------------------
  467. for i,v in pairs(char:children()) do
  468. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  469. v:Remove()
  470. end
  471. end
  472. shirt = Instance.new("Shirt", char)
  473. shirt.Name = "Shirt"
  474. pants = Instance.new("Pants", char)
  475. pants.Name = "Pants"
  476. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  477. char.Pants.PantsTemplate = "rbxassetid://676428351"
  478. -------------------------------------------------------
  479. --------------
  480.  
  481. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  482.  
  483. warn("I hope you enjoy.")
  484.  
  485. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  486.  
  487. warn("Edited by saba1520/kisslarge")
  488.  
  489. warn("you made it guys to i maked it to 3.0 thanks!")
  490.  
  491. -------------------------------------------------------
  492. --Start Good Stuff--
  493. -------------------------------------------------------
  494. cam = game.Workspace.CurrentCamera
  495. CF = CFrame.new
  496. VT = Vector3.new
  497. angles = CFrame.Angles
  498. attack = false
  499. Euler = CFrame.fromEulerAnglesXYZ
  500. Rad = math.rad
  501. IT = Instance.new
  502. BrickC = BrickColor.new
  503. Cos = math.cos
  504. COS = math.cos
  505. Acos = math.acos
  506. Sin = math.sin
  507. Asin = math.asin
  508. Abs = math.abs
  509. Mrandom = math.random
  510. Floor = math.floor
  511. -------------------------------------------------------
  512. --End Good Stuff--
  513. -------------------------------------------------------
  514. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  515. RSH, LSH = nil, nil
  516. RW = Instance.new("Weld")
  517. LW = Instance.new("Weld")
  518. RH = tors["Right Hip"]
  519. LH = tors["Left Hip"]
  520. RSH = tors["Right Shoulder"]
  521. LSH = tors["Left Shoulder"]
  522. RSH.Parent = nil
  523. LSH.Parent = nil
  524. RW.Name = "RW"
  525. RW.Part0 = tors
  526. RW.C0 = CF(1.5, 0.5, 0)
  527. RW.C1 = CF(0, 0.5, 0)
  528. RW.Part1 = ra
  529. RW.Parent = tors
  530. LW.Name = "LW"
  531. LW.Part0 = tors
  532. LW.C0 = CF(-1.5, 0.5, 0)
  533. LW.C1 = CF(0, 0.5, 0)
  534. LW.Part1 = la
  535. LW.Parent = tors
  536. Effects = {}
  537. -------------------------------------------------------
  538. --Start HeartBeat--
  539. -------------------------------------------------------
  540. ArtificialHB = Instance.new("BindableEvent", script)
  541. ArtificialHB.Name = "Heartbeat"
  542. script:WaitForChild("Heartbeat")
  543.  
  544. frame = 1 / 60
  545. tf = 0
  546. allowframeloss = false
  547. tossremainder = false
  548.  
  549.  
  550. lastframe = tick()
  551. script.Heartbeat:Fire()
  552.  
  553.  
  554. game:GetService("RunService").Heartbeat:connect(function(s, p)
  555. tf = tf + s
  556. if tf >= frame then
  557. if allowframeloss then
  558. script.Heartbeat:Fire()
  559. lastframe = tick()
  560. else
  561. for i = 1, math.floor(tf / frame) do
  562. script.Heartbeat:Fire()
  563. end
  564. lastframe = tick()
  565. end
  566. if tossremainder then
  567. tf = 0
  568. else
  569. tf = tf - frame * math.floor(tf / frame)
  570. end
  571. end
  572. end)
  573. -------------------------------------------------------
  574. --End HeartBeat--
  575. -------------------------------------------------------
  576.  
  577. local ohno = Instance.new("Sound")
  578. ohno.Parent = hed
  579. ohno.Volume = 10
  580. ohno.Pitch = 1
  581. ohno.Looped = true
  582.  
  583. local bass = Instance.new("Sound") --why
  584. bass.Parent = hed
  585. bass.Volume = 7
  586. bass.Pitch = 1
  587. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  588. bass.Looped = true
  589.  
  590. local newnoob = Instance.new("Sound") --why
  591. newnoob.Parent = hed
  592. newnoob.Volume = 7
  593. newnoob.Pitch = 1
  594. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  595. newnoob.Looped = false
  596.  
  597. meme = Instance.new("Sound", hed)
  598. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  599. meme.Volume = 10
  600. meme.Pitch = 1
  601. meme.Looped = true
  602. meme.TimePosition = 1
  603.  
  604. TAUNT = Instance.new("Sound", tors)
  605. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  606. TAUNT.Volume = 10
  607. TAUNT.Pitch = 1
  608. TAUNT.Looped = false
  609. TAUNT.TimePosition = 0.12
  610.  
  611. TAUNT2 = Instance.new("Sound", tors)
  612. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  613. TAUNT2.Volume = 10
  614. TAUNT2.Pitch = 1
  615. TAUNT2.Looped = false
  616. TAUNT2.TimePosition = 0.12
  617.  
  618. chargeup = Instance.new("Sound", hed)
  619. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  620. chargeup.Volume = 10
  621. chargeup.Pitch = 1
  622. chargeup.Looped = true
  623. chargeup.TimePosition = 1
  624.  
  625. BTAUNT = Instance.new("Sound", tors)
  626. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  627. BTAUNT.Volume = 10
  628. BTAUNT.Pitch = 1
  629. BTAUNT.Looped = false
  630. BTAUNT.TimePosition = 0.2
  631.  
  632. NOTAUNT = Instance.new("Sound", tors)
  633. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  634. NOTAUNT.Volume = 10
  635. NOTAUNT.Pitch = 1
  636. NOTAUNT.Looped = false
  637. NOTAUNT.TimePosition = 0.2
  638.  
  639. NOSOUND = Instance.new("Sound", tors)
  640. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  641. NOSOUND.Volume = 10
  642. NOSOUND.Pitch = 1
  643. NOSOUND.Looped = false
  644. NOSOUND.TimePosition = 0.2
  645.  
  646. ITAUNT = Instance.new("Sound", tors)
  647. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  648. ITAUNT.Volume = 50
  649. ITAUNT.Pitch = 1
  650. ITAUNT.Looped = false
  651. ITAUNT.TimePosition = 0
  652.  
  653. BATAUNT = Instance.new("Sound", tors)
  654. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  655. BATAUNT.Volume = 10
  656. BATAUNT.Pitch = 1
  657. BATAUNT.Looped = false
  658. BATAUNT.TimePosition = 0
  659.  
  660. pop = Instance.new("Sound", tors)
  661. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  662. pop.Volume = 10
  663. pop.Pitch = 1
  664. pop.Looped = false
  665. pop.TimePosition = 0
  666.  
  667. STAUNT = Instance.new("Sound", tors)
  668. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  669. STAUNT.Volume = 10
  670. STAUNT.Pitch = 1
  671. STAUNT.Looped = false
  672. STAUNT.TimePosition = 0.05
  673.  
  674. DTAUNT = Instance.new("Sound", tors)
  675. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  676. DTAUNT.Volume = 10
  677. DTAUNT.Pitch = 1
  678. DTAUNT.Looped = false
  679. DTAUNT.TimePosition = 0
  680.  
  681. sex = Instance.new("Sound", tors)
  682. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  683. sex.Volume = 10
  684. sex.Pitch = 1
  685. sex.Looped = false
  686. sex.TimePosition = 0
  687.  
  688. so = Instance.new("Sound", tors)
  689. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  690. so.Volume = 10
  691. so.Pitch = 1
  692. so.Looped = false
  693. so.TimePosition = 0
  694.  
  695. LAZOR = Instance.new("Sound", ra)
  696. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  697. LAZOR.Volume = 10
  698. LAZOR.Pitch = 0.7
  699. LAZOR.Looped = false
  700. LAZOR.TimePosition = 0
  701.  
  702. WTF = Instance.new("Sound", tors)
  703. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  704. WTF.Volume = 10
  705. WTF.Pitch = 1
  706. WTF.Looped = false
  707. WTF.TimePosition = 0
  708.  
  709. MERKIO = Instance.new("Sound", tors) --why
  710. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  711. MERKIO.Volume = 5467543465
  712. MERKIO.Pitch = 1
  713. MERKIO.Looped = false
  714. MERKIO.TimePosition = 0
  715.  
  716. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  717. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  718. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  719. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  720. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  721. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  722.  
  723. -------------------------------------------------------
  724. --Start Important Functions--
  725. -------------------------------------------------------
  726. function MakeForm(PART,TYPE)
  727. if TYPE == "Cyl" then
  728. local MSH = IT("CylinderMesh",PART)
  729. elseif TYPE == "Ball" then
  730. local MSH = IT("SpecialMesh",PART)
  731. MSH.MeshType = "Sphere"
  732. elseif TYPE == "Wedge" then
  733. local MSH = IT("SpecialMesh",PART)
  734. MSH.MeshType = "Wedge"
  735. end
  736. end
  737.  
  738. function chatfunc(text, color)
  739. local chat = coroutine.wrap(function()
  740. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  741. char:FindFirstChild("TalkingBillBoard"):destroy()
  742. end
  743. local naeeym2 = Instance.new("BillboardGui", char)
  744. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  745. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  746. naeeym2.Adornee = hed
  747. naeeym2.Name = "TalkingBillBoard"
  748. local tecks2 = Instance.new("TextLabel", naeeym2)
  749. tecks2.BackgroundTransparency = 1
  750. tecks2.BorderSizePixel = 0
  751. tecks2.Text = ""
  752. tecks2.Font = "SciFi"
  753. tecks2.TextSize = 30
  754. tecks2.TextStrokeTransparency = 0
  755. tecks2.TextColor3 = color
  756. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  757. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  758. local tecks3 = Instance.new("TextLabel", naeeym2)
  759. tecks3.BackgroundTransparency = 1
  760. tecks3.BorderSizePixel = 0
  761. tecks3.Text = ""
  762. tecks3.Font = "SciFi"
  763. tecks3.TextSize = 30
  764. tecks3.TextStrokeTransparency = 0
  765. tecks3.TextColor3 = Color3.new(0, 0, 0)
  766. tecks3.TextStrokeColor3 = color
  767. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  768. coroutine.resume(coroutine.create(function()
  769. while true do
  770. swait(1)
  771. tecks2.TextColor3 = BrickColor.random().Color
  772. tecks3.TextStrokeColor3 = BrickColor.random().Color
  773. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  774. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  775. tecks2.Rotation = math.random(-5, 5)
  776. tecks3.Rotation = math.random(-5, 5)
  777. end
  778. end))
  779. for i = 1, string.len(text) do
  780. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  781. tecks2.Text = string.sub(text, 1, i)
  782. tecks3.Text = string.sub(text, 1, i)
  783. swait(1)
  784. end
  785. wait(1)
  786. local randomrot = math.random(1, 2)
  787. if randomrot == 1 then
  788. for i = 1, 50 do
  789. swait()
  790. tecks2.Rotation = tecks2.Rotation - 0.75
  791. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  792. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  793. tecks3.Rotation = tecks2.Rotation + 0.75
  794. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  795. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  796. end
  797. elseif randomrot == 2 then
  798. for i = 1, 50 do
  799. swait()
  800. tecks2.Rotation = tecks2.Rotation + 0.75
  801. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  802. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  803. tecks3.Rotation = tecks2.Rotation - 0.75
  804. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  805. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  806. end
  807. end
  808. naeeym2:Destroy()
  809. end)
  810. chat()
  811. end
  812.  
  813. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  814. local type = type
  815. local rng = Instance.new("Part", char)
  816. rng.Anchored = true
  817. rng.BrickColor = color
  818. rng.CanCollide = false
  819. rng.FormFactor = 3
  820. rng.Name = "Ring"
  821. rng.Material = "Neon"
  822. rng.Size = Vector3.new(1, 1, 1)
  823. rng.Transparency = 0
  824. rng.TopSurface = 0
  825. rng.BottomSurface = 0
  826. rng.CFrame = pos
  827. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  828. local rngm = Instance.new("SpecialMesh", rng)
  829. rngm.MeshType = "Sphere"
  830. rngm.Scale = Vector3.new(x1, y1, z1)
  831. local scaler2 = 1
  832. local speeder = FastSpeed
  833. if type == "Add" then
  834. scaler2 = 1 * value
  835. elseif type == "Divide" then
  836. scaler2 = 1 / value
  837. end
  838. coroutine.resume(coroutine.create(function()
  839. for i = 0, 10 / bonuspeed, 0.1 do
  840. swait()
  841. if type == "Add" then
  842. scaler2 = scaler2 - 0.01 * value / bonuspeed
  843. elseif type == "Divide" then
  844. scaler2 = scaler2 - 0.01 / value * bonuspeed
  845. end
  846. rng.BrickColor = BrickColor.random()
  847. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  848. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  849. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  850. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  851. end
  852. rng:Destroy()
  853. end))
  854. end
  855.  
  856. function SoulSteal(dude)
  857. if dude.Name ~= char then
  858. local bgf = IT("BodyGyro", dude.Head)
  859. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  860. local val = IT("BoolValue", dude)
  861. val.Name = "IsHit"
  862. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  863. local soulst = coroutine.wrap(function()
  864. local soul = Instance.new("Part",dude)
  865. soul.Size = Vector3.new(1,1,1)
  866. soul.CanCollide = false
  867. soul.Anchored = false
  868. soul.Position = torso.Position
  869. soul.Transparency = 1
  870. local PartEmmit1 = IT("ParticleEmitter", soul)
  871. PartEmmit1.LightEmission = 1
  872. PartEmmit1.Texture = "rbxassetid://569507414"
  873. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  874. PartEmmit1.Rate = 250
  875. PartEmmit1.Lifetime = NumberRange.new(1.6)
  876. PartEmmit1.Size = NumberSequence.new({
  877. NumberSequenceKeypoint.new(0, 1, 0),
  878. NumberSequenceKeypoint.new(1, 0, 0)
  879. })
  880. PartEmmit1.Transparency = NumberSequence.new({
  881. NumberSequenceKeypoint.new(0, 0, 0),
  882. NumberSequenceKeypoint.new(1, 1, 0)
  883. })
  884. PartEmmit1.Speed = NumberRange.new(0, 0)
  885. PartEmmit1.VelocitySpread = 30000
  886. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  887. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  888. local BodPoss = IT("BodyPosition", soul)
  889. BodPoss.P = 3000
  890. BodPoss.D = 1000
  891. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  892. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  893. wait(1.6)
  894. soul.Touched:connect(function(hit)
  895. if hit.Parent == char then
  896. soul:Destroy()
  897. end
  898. end)
  899. wait(1.2)
  900. while soul do
  901. swait()
  902. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  903. BodPoss.Position = tors.Position
  904. end
  905. end)
  906. soulst()
  907. end
  908. end
  909. function FaceMouse()
  910. local Cam = workspace.CurrentCamera
  911. return {
  912. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  913. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  914. }
  915. end
  916.  
  917. function Clerp(a, b, t)
  918. local qa = {QuaternionFromCFrame(a)}
  919. local qb = {QuaternionFromCFrame(b)}
  920. local ax, ay, az = a.x, a.y, a.z
  921. local bx, by, bz = b.x, b.y, b.z
  922. local _t = 1 - t
  923. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  924. end
  925.  
  926. function Eviscerate(dude)
  927. if dude.Name ~= char then
  928. local bgf = IT("BodyGyro", dude.Head)
  929. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  930. local val = IT("BoolValue", dude)
  931. val.Name = "IsHit"
  932. local ds = coroutine.wrap(function()
  933. dude:WaitForChild("Head"):BreakJoints()
  934. wait(0.5)
  935. target = nil
  936. coroutine.resume(coroutine.create(function()
  937. for i, v in pairs(dude:GetChildren()) do
  938. if v:IsA("Accessory") then
  939. v:Destroy()
  940. end
  941. if v:IsA("Humanoid") then
  942. v:Destroy()
  943. end
  944. if v:IsA("CharacterMesh") then
  945. v:Destroy()
  946. end
  947. if v:IsA("Model") then
  948. v:Destroy()
  949. end
  950. if v:IsA("Part") or v:IsA("MeshPart") then
  951. for x, o in pairs(v:GetChildren()) do
  952. if o:IsA("Decal") then
  953. o:Destroy()
  954. end
  955. end
  956. coroutine.resume(coroutine.create(function()
  957. v.Material = "Neon"
  958. v.CanCollide = false
  959. local PartEmmit1 = IT("ParticleEmitter", v)
  960. PartEmmit1.LightEmission = 1
  961. PartEmmit1.Texture = "rbxassetid://284205403"
  962. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  963. PartEmmit1.Rate = 150
  964. PartEmmit1.Lifetime = NumberRange.new(1)
  965. PartEmmit1.Size = NumberSequence.new({
  966. NumberSequenceKeypoint.new(0, 0.75, 0),
  967. NumberSequenceKeypoint.new(1, 0, 0)
  968. })
  969. PartEmmit1.Transparency = NumberSequence.new({
  970. NumberSequenceKeypoint.new(0, 0, 0),
  971. NumberSequenceKeypoint.new(1, 1, 0)
  972. })
  973. PartEmmit1.Speed = NumberRange.new(0, 0)
  974. PartEmmit1.VelocitySpread = 30000
  975. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  976. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  977. local BodPoss = IT("BodyPosition", v)
  978. BodPoss.P = 3000
  979. BodPoss.D = 1000
  980. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  981. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  982. v.Color = maincolor.Color
  983. coroutine.resume(coroutine.create(function()
  984. for i = 0, 49 do
  985. swait(1)
  986. v.Transparency = v.Transparency + 0.08
  987. end
  988. wait(0.5)
  989. PartEmmit1.Enabled = false
  990. wait(3)
  991. v:Destroy()
  992. dude:Destroy()
  993. end))
  994. end))
  995. end
  996. end
  997. end))
  998. end)
  999. ds()
  1000. end
  1001. end
  1002.  
  1003. function killnearest(position,range,maxstrength)
  1004. for i,v in ipairs(workspace:GetChildren()) do
  1005. local body = v:GetChildren()
  1006. for part = 1, #body do
  1007. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1008. if(body[part].Position - position).Magnitude < range then
  1009. if v.ClassName == "Model" then
  1010. v:BreakJoints()
  1011. end
  1012. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1013. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1014. end
  1015. end
  1016. end
  1017. if v.ClassName == "Part" then
  1018. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1019. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1020. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026.  
  1027. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1028. local NEWPART = IT("Part")
  1029. NEWPART.formFactor = FORMFACTOR
  1030. NEWPART.Reflectance = REFLECTANCE
  1031. NEWPART.Transparency = TRANSPARENCY
  1032. NEWPART.CanCollide = false
  1033. NEWPART.Locked = true
  1034. NEWPART.Anchored = true
  1035. if ANCHOR == false then
  1036. NEWPART.Anchored = false
  1037. end
  1038. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1039. NEWPART.Name = NAME
  1040. NEWPART.Size = SIZE
  1041. NEWPART.Position = Torso.Position
  1042. NEWPART.Material = MATERIAL
  1043. NEWPART:BreakJoints()
  1044. NEWPART.Parent = PARENT
  1045. return NEWPART
  1046. end
  1047.  
  1048. local joyemoji = Instance.new('ParticleEmitter', tors)
  1049. joyemoji.VelocitySpread = 2000
  1050. joyemoji.Lifetime = NumberRange.new(1)
  1051. joyemoji.Speed = NumberRange.new(40)
  1052. joy= {}
  1053. for i=0, 19 do
  1054. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1055. end
  1056. joyemoji.Size = NumberSequence.new(joy)
  1057. joyemoji.Rate = 0
  1058. joyemoji.LockedToPart = false
  1059. joyemoji.LightEmission = 0
  1060. joyemoji.Texture = "rbxassetid://1176402123"
  1061. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1062.  
  1063. local LIT = Instance.new('ParticleEmitter', tors)
  1064. LIT.VelocitySpread = 2000
  1065. LIT.Lifetime = NumberRange.new(1)
  1066. LIT.Speed = NumberRange.new(45)
  1067. nani= {}
  1068. for i=0, 19 do
  1069. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1070. end
  1071. LIT.Size = NumberSequence.new(nani)
  1072. LIT.Rate = 0
  1073. LIT.LockedToPart = false
  1074. LIT.LightEmission = 0
  1075. LIT.Texture = "rbxassetid://1492670151"
  1076. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1077.  
  1078. local ok = Instance.new('ParticleEmitter', tors)
  1079. ok.VelocitySpread = 2000
  1080. ok.Lifetime = NumberRange.new(1)
  1081. ok.Speed = NumberRange.new(50)
  1082. cool= {}
  1083. for i=0, 19 do
  1084. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1085. end
  1086. ok.Size = NumberSequence.new(cool)
  1087. ok.Rate = 0
  1088. ok.LockedToPart = false
  1089. ok.LightEmission = 0
  1090. ok.Texture = "rbxassetid://636768448"
  1091. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1092.  
  1093. local toast = Instance.new('ParticleEmitter', tors)
  1094. toast.VelocitySpread = 2000
  1095. toast.Lifetime = NumberRange.new(1)
  1096. toast.Speed = NumberRange.new(60)
  1097. toasterstoasttoast= {}
  1098. for i=0, 19 do
  1099. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1100. end
  1101. toast.Size = NumberSequence.new(toasterstoasttoast)
  1102. toast.Rate = 0
  1103. toast.LockedToPart = false
  1104. toast.LightEmission = 0
  1105. toast.Texture = "rbxassetid://436096230"
  1106. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1107.  
  1108. function WhatHuh()
  1109. attack = true
  1110. hum.WalkSpeed = 1.01
  1111. CreateSound("130766865", hed, 10, 1)
  1112. Character.Head.face.Texture = "rbxassetid://276732672"
  1113. for i = 0,4,0.1 do
  1114. swait()
  1115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121. end
  1122. for i = 0,6.7,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130. end
  1131. for i = 0,8.1,0.1 do
  1132. swait()
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139. end
  1140. for i = 0,1,0.1 do
  1141. swait()
  1142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148. end
  1149. for i = 0,1,0.1 do
  1150. swait()
  1151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1157. end
  1158. for i = 0,4,0.1 do
  1159. swait()
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1166. end
  1167. attack = false
  1168. Character.Head.face.Texture = "rbxassetid://620619801"
  1169. hum.WalkSpeed = 16
  1170. end
  1171.  
  1172. function EndMySufferingV3() --why
  1173. attack = true
  1174. hum.WalkSpeed = 1.01
  1175. Character.Head.face.Texture = "rbxassetid://202210455"
  1176. local A = math.random(1,5)
  1177. if A == 1 then
  1178. meme.SoundId = "rbxassetid://295810519"
  1179. end
  1180. if A == 2 then
  1181. meme.SoundId = "rbxassetid://1124778077"
  1182. end
  1183. if A == 3 then
  1184. meme.SoundId = "rbxassetid://464157070"
  1185. end
  1186. if A == 4 then
  1187. meme.SoundId = "rbxassetid://146334595"
  1188. end
  1189. if A == 5 then
  1190. meme.SoundId = "rbxassetid://145536915"
  1191. end
  1192. meme:Play()
  1193. bass:Play()
  1194. joyemoji.Rate = 70
  1195. LIT.Rate = 70
  1196. ok.Rate = 70
  1197. toast.Rate = 70
  1198.  
  1199. for i = 0,50,0.1 do
  1200. swait()
  1201. CameraEnshaking(1, 10)
  1202. bass.Parent = hed
  1203. meme.Parent = hed
  1204. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1205. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1206. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1207. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1208. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1210. end
  1211. bass:Stop()
  1212. meme:Stop()
  1213. joyemoji.Rate = 0
  1214. LIT.Rate = 0
  1215. ok.Rate = 0
  1216. toast.Rate = 0
  1217. Character.Head.face.Texture = "rbxassetid://620619801"
  1218. attack = false
  1219. hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function slap()
  1223. attack = true
  1224. hum.WalkSpeed = 1.01
  1225. local icri = CreateSound("1205111204", hed, 10, 1)
  1226. swait(165)
  1227. local FRAME = tors.CFrame
  1228. repeat
  1229. swait()
  1230. Character.Head.face.Texture = "rbxassetid://582931093"
  1231. CameraEnshaking(1, 10)
  1232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1236. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1237. tors.CFrame = FRAME * CF(0,1,0)
  1238. swait()
  1239. tors.CFrame = FRAME
  1240. until icri.Playing == false
  1241. Character.Head.face.Texture = "rbxassetid://620619801"
  1242. attack = false
  1243. hum.WalkSpeed = 16
  1244. end
  1245.  
  1246. function EndMySufferingV2()
  1247. attack = true
  1248. for i = 0,6,0.1 do
  1249. swait()
  1250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1256. end
  1257. CreateSound("1093102664", hed, 10, 1)
  1258. CameraEnshaking(3, 8)
  1259. for i = 0,2,0.1 do
  1260. swait()
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1266. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1267. end
  1268. hum.MaxHealth = 0
  1269. ragdoll(char)
  1270. CreateSound("135488453", hed, 5, 1)
  1271. error("Seems like you just died.")
  1272. end
  1273.  
  1274. function Clerp(a, b, t)
  1275. local qa = {
  1276. QuaternionFromCFrame(a)
  1277. }
  1278. local qb = {
  1279. QuaternionFromCFrame(b)
  1280. }
  1281. local ax, ay, az = a.x, a.y, a.z
  1282. local bx, by, bz = b.x, b.y, b.z
  1283. local _t = 1 - t
  1284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1285. end
  1286.  
  1287. function Swait(NUMBER)
  1288. if NUMBER == 0 or NUMBER == nil then
  1289. ArtificialHB.Event:wait()
  1290. else
  1291. for i = 1, NUMBER do
  1292. ArtificialHB.Event:wait()
  1293. end
  1294. end
  1295. end
  1296.  
  1297. function swait(num)
  1298. if num == 0 or num == nil then
  1299. game:service("RunService").Stepped:wait(0)
  1300. else
  1301. for i = 0, num do
  1302. game:service("RunService").Stepped:wait(0)
  1303. end
  1304. end
  1305. end
  1306. function thread(f)
  1307. coroutine.resume(coroutine.create(f))
  1308. end
  1309. function clerp(a, b, t)
  1310. local qa = {
  1311. QuaternionFromCFrame(a)
  1312. }
  1313. local qb = {
  1314. QuaternionFromCFrame(b)
  1315. }
  1316. local ax, ay, az = a.x, a.y, a.z
  1317. local bx, by, bz = b.x, b.y, b.z
  1318. local _t = 1 - t
  1319. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1320. end
  1321. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1322. coroutine.resume(coroutine.create(function()
  1323. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1324. wave.Anchored = true
  1325. wave.CFrame = Part.CFrame * cframe1
  1326. local Msh = Create("SpecialMesh"){
  1327. Parent = wave,
  1328. MeshType = "Sphere"
  1329. }
  1330. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1331. for i = 0, 1, 0.2 do
  1332. wait()
  1333. local dir = wave.CFrame.lookVector * -1
  1334. local pos = rayCast(wave.Position, dir, 5, Character)
  1335. wave.CFrame = wave.CFrame * cframe2
  1336. table.insert(Effects, {
  1337. wave,
  1338. "Sphere",
  1339. 0.01,
  1340. .03,
  1341. .03,
  1342. .03,
  1343. })
  1344. end
  1345. end))
  1346. end
  1347.  
  1348. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1349. MakeForm(RightHole,"Cyl")
  1350. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1351. MakeForm(LeftHole,"Cyl")
  1352.  
  1353. function getbloody(victim,amount)
  1354. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1355. PART.CFrame = victim.CFrame
  1356. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1357. Debris:AddItem(PART,5)
  1358. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1359. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1361. local prtcl = asd:Clone()
  1362. prtcl.Parent = PART
  1363. prtcl:Emit(amount*10)
  1364. end
  1365.  
  1366. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1367. local type = type
  1368. local rng = Instance.new("Part", char)
  1369. rng.Anchored = true
  1370. rng.BrickColor = color
  1371. rng.CanCollide = false
  1372. rng.FormFactor = 3
  1373. rng.Name = "Ring"
  1374. rng.Material = "Neon"
  1375. rng.Size = Vector3.new(1, 1, 1)
  1376. rng.Transparency = 0
  1377. rng.TopSurface = 0
  1378. rng.BottomSurface = 0
  1379. rng.CFrame = pos
  1380. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1381. local rngm = Instance.new("SpecialMesh", rng)
  1382. rngm.MeshType = "Brick"
  1383. rngm.Scale = VT(x1,y1,z1)
  1384. if rainbowmode == true then
  1385. rng.Color = Color3.new(r/255,g/255,b/255)
  1386. end
  1387. local scaler2 = 1
  1388. local speeder = FastSpeed/10
  1389. if type == "Add" then
  1390. scaler2 = 1*value
  1391. elseif type == "Divide" then
  1392. scaler2 = 1/value
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. for i = 0,10/bonuspeed,0.1 do
  1396. swait()
  1397. if type == "Add" then
  1398. scaler2 = scaler2 - 0.01*value/bonuspeed
  1399. elseif type == "Divide" then
  1400. scaler2 = scaler2 - 0.01/value*bonuspeed
  1401. end
  1402. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1403. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1404. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1405. end
  1406. rng:Destroy()
  1407. end))
  1408. end
  1409. New = function(Object, Parent, Name, Data)
  1410. local Object = Instance.new(Object)
  1411. for Index, Value in pairs(Data or {}) do
  1412. Object[Index] = Value
  1413. end
  1414. Object.Parent = Parent
  1415. Object.Name = Name
  1416. return Object
  1417. end
  1418. function QuaternionFromCFrame(cf)
  1419. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1420. local trace = m00 + m11 + m22
  1421. if trace > 0 then
  1422. local s = math.sqrt(1 + trace)
  1423. local recip = 0.5 / s
  1424. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1425. else
  1426. local i = 0
  1427. if m00 < m11 then
  1428. i = 1
  1429. end
  1430. if m22 > (i == 0 and m00 or m11) then
  1431. i = 2
  1432. end
  1433. if i == 0 then
  1434. local s = math.sqrt(m00 - m11 - m22 + 1)
  1435. local recip = 0.5 / s
  1436. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1437. elseif i == 1 then
  1438. local s = math.sqrt(m11 - m22 - m00 + 1)
  1439. local recip = 0.5 / s
  1440. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1441. elseif i == 2 then
  1442. local s = math.sqrt(m22 - m00 - m11 + 1)
  1443. local recip = 0.5 / s
  1444. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1445. end
  1446. end
  1447. end
  1448. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1449. local xs, ys, zs = x + x, y + y, z + z
  1450. local wx, wy, wz = w * xs, w * ys, w * zs
  1451. local xx = x * xs
  1452. local xy = x * ys
  1453. local xz = x * zs
  1454. local yy = y * ys
  1455. local yz = y * zs
  1456. local zz = z * zs
  1457. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1458. end
  1459.  
  1460. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1461. function WACKYEFFECT(Table)
  1462. local TYPE = (Table.EffectType or "Sphere")
  1463. local SIZE = (Table.Size or VT(1,1,1))
  1464. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1465. local TRANSPARENCY = (Table.Transparency or 0)
  1466. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1467. local CFRAME = (Table.CFrame or Torso.CFrame)
  1468. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1469. local ROTATION1 = (Table.RotationX or 0)
  1470. local ROTATION2 = (Table.RotationY or 0)
  1471. local ROTATION3 = (Table.RotationZ or 0)
  1472. local MATERIAL = (Table.Material or "Neon")
  1473. local COLOR = (Table.Color or C3(1,1,1))
  1474. local TIME = (Table.Time or 45)
  1475. local SOUNDID = (Table.SoundID or nil)
  1476. local SOUNDPITCH = (Table.SoundPitch or nil)
  1477. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1478. coroutine.resume(coroutine.create(function()
  1479. local PLAYSSOUND = false
  1480. local SOUND = nil
  1481. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1482. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1483. PLAYSSOUND = true
  1484. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1485. end
  1486. EFFECT.Color = COLOR
  1487. local MSH = nil
  1488. if TYPE == "Sphere" then
  1489. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1490. elseif TYPE == "Block" then
  1491. MSH = IT("BlockMesh",EFFECT)
  1492. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1493. elseif TYPE == "Wave" then
  1494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1495. elseif TYPE == "Ring" then
  1496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1497. elseif TYPE == "Slash" then
  1498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1499. elseif TYPE == "Round Slash" then
  1500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1501. elseif TYPE == "Swirl" then
  1502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1503. elseif TYPE == "Skull" then
  1504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1505. elseif TYPE == "Crystal" then
  1506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1507. end
  1508. if MSH ~= nil then
  1509. local MOVESPEED = nil
  1510. if MOVEDIRECTION ~= nil then
  1511. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1512. end
  1513. local GROWTH = SIZE - ENDSIZE
  1514. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1515. if TYPE == "Block" then
  1516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1517. else
  1518. EFFECT.CFrame = CFRAME
  1519. end
  1520. for LOOP = 1, TIME+1 do
  1521. Swait()
  1522. MSH.Scale = MSH.Scale - GROWTH/TIME
  1523. if TYPE == "Wave" then
  1524. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1525. end
  1526. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1527. if TYPE == "Block" then
  1528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1529. else
  1530. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1531. end
  1532. if MOVEDIRECTION ~= nil then
  1533. local ORI = EFFECT.Orientation
  1534. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1535. EFFECT.Orientation = ORI
  1536. end
  1537. end
  1538. if PLAYSSOUND == false then
  1539. EFFECT:remove()
  1540. else
  1541. repeat Swait() until SOUND.Playing == false
  1542. EFFECT:remove()
  1543. end
  1544. else
  1545. if PLAYSSOUND == false then
  1546. EFFECT:remove()
  1547. else
  1548. repeat Swait() until SOUND.Playing == false
  1549. EFFECT:remove()
  1550. end
  1551. end
  1552. end))
  1553. end
  1554.  
  1555.  
  1556. function QuaternionSlerp(a, b, t)
  1557. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1558. local startInterp, finishInterp
  1559. if cosTheta >= 1.0E-4 then
  1560. if 1 - cosTheta > 1.0E-4 then
  1561. local theta = math.acos(cosTheta)
  1562. local invSinTheta = 1 / Sin(theta)
  1563. startInterp = Sin((1 - t) * theta) * invSinTheta
  1564. finishInterp = Sin(t * theta) * invSinTheta
  1565. else
  1566. startInterp = 1 - t
  1567. finishInterp = t
  1568. end
  1569. elseif 1 + cosTheta > 1.0E-4 then
  1570. local theta = math.acos(-cosTheta)
  1571. local invSinTheta = 1 / Sin(theta)
  1572. startInterp = Sin((t - 1) * theta) * invSinTheta
  1573. finishInterp = Sin(t * theta) * invSinTheta
  1574. else
  1575. startInterp = t - 1
  1576. finishInterp = t
  1577. end
  1578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1579. end
  1580. function rayCast(Position, Direction, Range, Ignore)
  1581. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1582. end
  1583. local RbxUtility = LoadLibrary("RbxUtility")
  1584. local Create = RbxUtility.Create
  1585.  
  1586. -------------------------------------------------------
  1587. --Start Damage Function--
  1588. -------------------------------------------------------
  1589. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1590. local type = type
  1591. local rng = Instance.new("Part", char)
  1592. rng.Anchored = true
  1593. rng.BrickColor = color
  1594. rng.CanCollide = false
  1595. rng.FormFactor = 3
  1596. rng.Name = "Ring"
  1597. rng.Material = "Neon"
  1598. rng.Size = Vector3.new(1, 1, 1)
  1599. rng.Transparency = 0
  1600. rng.TopSurface = 0
  1601. rng.BottomSurface = 0
  1602. rng.CFrame = pos
  1603. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1604. local rngm = Instance.new("SpecialMesh", rng)
  1605. rngm.MeshType = "Sphere"
  1606. rngm.Scale = Vector3.new(x1, y1, z1)
  1607. local scaler2 = 1
  1608. local speeder = FastSpeed
  1609. if type == "Add" then
  1610. scaler2 = 1 * value
  1611. elseif type == "Divide" then
  1612. scaler2 = 1 / value
  1613. end
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 0, 10 / bonuspeed, 0.1 do
  1616. swait()
  1617. if type == "Add" then
  1618. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1619. elseif type == "Divide" then
  1620. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1621. end
  1622. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1623. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1624. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1625. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1626. end
  1627. rng:Destroy()
  1628. end))
  1629. end
  1630. -----------------------------
  1631. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1632. if hit.Parent == nil then
  1633. return
  1634. end
  1635. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1636. for _, v in pairs(hit.Parent:children()) do
  1637. if v:IsA("Humanoid") then
  1638. h = v
  1639. end
  1640. end
  1641. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1642.  
  1643. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1644. end
  1645.  
  1646. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1647. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1648. if hit.Parent.DebounceHit.Value == true then
  1649. return
  1650. end
  1651. end
  1652. if insta == true then
  1653. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1654. end
  1655. local c = Create("ObjectValue"){
  1656. Name = "creator",
  1657. Value = owner,
  1658. Parent = h,
  1659. }
  1660. game:GetService("Debris"):AddItem(c, .5)
  1661. if HitSound ~= nil and HitPitch ~= nil then
  1662. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1663. end
  1664. local Damage = math.random(minim, maxim)
  1665. local blocked = false
  1666. local block = hit.Parent:findFirstChild("Block")
  1667. if block ~= nil then
  1668. if block.className == "IntValue" then
  1669. if block.Value > 0 then
  1670. blocked = true
  1671. block.Value = block.Value - 1
  1672. print(block.Value)
  1673. end
  1674. end
  1675. end
  1676. if blocked == false then
  1677. h.Health = h.Health - Damage
  1678. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1679. else
  1680. h.Health = h.Health - (Damage / 2)
  1681. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1682. end
  1683. if Type == "Knockdown" then
  1684. local hum = hit.Parent.Humanoid
  1685. hum.PlatformStand = true
  1686. coroutine.resume(coroutine.create(function(HHumanoid)
  1687. swait(1)
  1688. HHumanoid.PlatformStand = false
  1689. end), hum)
  1690. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1691. local bodvol = Create("BodyVelocity"){
  1692. velocity = angle * knockback,
  1693. P = 5000,
  1694. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1695. Parent = hit,
  1696. }
  1697. local rl = Create("BodyAngularVelocity"){
  1698. P = 3000,
  1699. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1700. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1701. Parent = hit,
  1702. }
  1703. game:GetService("Debris"):AddItem(bodvol, .5)
  1704. game:GetService("Debris"):AddItem(rl, .5)
  1705. elseif Type == "Random Guy" then
  1706. local vp = Create("BodyVelocity"){
  1707. P = 500,
  1708. maxForce = Vector3.new(math.huge, 0, math.huge),
  1709. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1710. }
  1711. if knockback > 0 then
  1712. vp.Parent = hit.Parent.Torso
  1713. end
  1714. game:GetService("Debris"):AddItem(vp, .5)
  1715. elseif Type == "Up" then
  1716. local bodyVelocity = Create("BodyVelocity"){
  1717. velocity = Vector3.new(0, 20, 0),
  1718. P = 5000,
  1719. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1720. Parent = hit,
  1721. }
  1722. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1723. elseif Type == "DarkUp" then
  1724. coroutine.resume(coroutine.create(function()
  1725. for i = 0, 1, 0.1 do
  1726. swait()
  1727. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1728. end
  1729. end))
  1730. local bodyVelocity = Create("BodyVelocity"){
  1731. velocity = Vector3.new(0, 20, 0),
  1732. P = 5000,
  1733. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1734. Parent = hit,
  1735. }
  1736. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1737. elseif Type == "Snare" then
  1738. local bp = Create("BodyPosition"){
  1739. P = 2000,
  1740. D = 100,
  1741. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1742. position = hit.Parent.Torso.Position,
  1743. Parent = hit.Parent.Torso,
  1744. }
  1745. game:GetService("Debris"):AddItem(bp, 1)
  1746. elseif Type == "Freeze" then
  1747. local BodPos = Create("BodyPosition"){
  1748. P = 50000,
  1749. D = 1000,
  1750. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1751. position = hit.Parent.Torso.Position,
  1752. Parent = hit.Parent.Torso,
  1753. }
  1754. local BodGy = Create("BodyGyro") {
  1755. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1756. P = 20e+003,
  1757. Parent = hit.Parent.Torso,
  1758. cframe = hit.Parent.Torso.CFrame,
  1759. }
  1760. hit.Parent.Torso.Anchored = true
  1761. coroutine.resume(coroutine.create(function(Part)
  1762. swait(1.5)
  1763. Part.Anchored = false
  1764. end), hit.Parent.Torso)
  1765. game:GetService("Debris"):AddItem(BodPos, 3)
  1766. game:GetService("Debris"):AddItem(BodGy, 3)
  1767. end
  1768. local debounce = Create("BoolValue"){
  1769. Name = "DebounceHit",
  1770. Parent = hit.Parent,
  1771. Value = true,
  1772. }
  1773. game:GetService("Debris"):AddItem(debounce, Delay)
  1774. c = Create("ObjectValue"){
  1775. Name = "creator",
  1776. Value = Player,
  1777. Parent = h,
  1778. }
  1779. game:GetService("Debris"):AddItem(c, .5)
  1780. end
  1781. end
  1782. -------------------------------------------------------
  1783. --End Damage Function--
  1784. -------------------------------------------------------
  1785.  
  1786. -------------------------------------------------------
  1787. --Start Damage Function Customization--
  1788. -------------------------------------------------------
  1789. function ShowDamage(Pos, Text, Time, Color)
  1790. local Rate = (1 / 30)
  1791. local Pos = (Pos or Vector3.new(0, 0, 0))
  1792. local Text = (Text or "")
  1793. local Time = (Time or 2)
  1794. local Color = (Color or Color3.new(1, 0, 1))
  1795. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1796. EffectPart.Anchored = true
  1797. local BillboardGui = Create("BillboardGui"){
  1798. Size = UDim2.new(3, 0, 3, 0),
  1799. Adornee = EffectPart,
  1800. Parent = EffectPart,
  1801. }
  1802. local TextLabel = Create("TextLabel"){
  1803. BackgroundTransparency = 1,
  1804. Size = UDim2.new(1, 0, 1, 0),
  1805. Text = Text,
  1806. Font = "Bodoni",
  1807. TextColor3 = Color,
  1808. TextScaled = true,
  1809. TextStrokeColor3 = Color3.new(0,0,0),
  1810. Parent = BillboardGui,
  1811. }
  1812. game.Debris:AddItem(EffectPart, (Time))
  1813. EffectPart.Parent = game:GetService("Workspace")
  1814. delay(0, function()
  1815. local Frames = (Time / Rate)
  1816. for Frame = 1, Frames do
  1817. wait(Rate)
  1818. local Percent = (Frame / Frames)
  1819. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1820. TextLabel.TextTransparency = Percent
  1821. end
  1822. if EffectPart and EffectPart.Parent then
  1823. EffectPart:Destroy()
  1824. end
  1825. end)
  1826. end
  1827.  
  1828. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1829. local type = type
  1830. local rng = Instance.new("Part", char)
  1831. rng.Anchored = true
  1832. rng.BrickColor = color
  1833. rng.CanCollide = false
  1834. rng.FormFactor = 3
  1835. rng.Name = "Ring"
  1836. rng.Material = "Neon"
  1837. rng.Size = Vector3.new(1, 1, 1)
  1838. rng.Transparency = 0
  1839. rng.TopSurface = 0
  1840. rng.BottomSurface = 0
  1841. rng.CFrame = pos
  1842. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1843. local rngm = Instance.new("SpecialMesh", rng)
  1844. rngm.MeshType = "Brick"
  1845. rngm.Scale = Vector3.new(x1,y1,z1)
  1846. local scaler2 = 1
  1847. local speeder = FastSpeed/10
  1848. if type == "Add" then
  1849. scaler2 = 1*value
  1850. elseif type == "Divide" then
  1851. scaler2 = 1/value
  1852. end
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 0,10/bonuspeed,0.1 do
  1855. swait()
  1856. if type == "Add" then
  1857. scaler2 = scaler2 - 0.01*value/bonuspeed
  1858. elseif type == "Divide" then
  1859. scaler2 = scaler2 - 0.01/value*bonuspeed
  1860. end
  1861. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1862. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1863. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1864. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1865. end
  1866. rng:Destroy()
  1867. end))
  1868. end
  1869.  
  1870. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1871. local p = Instance.new("Part",EffectModel)
  1872. p.BrickColor = BrickColor.new(colour)
  1873. p.Size = Vector3.new()
  1874. p.Anchored = true
  1875. p.CanCollide = false
  1876. p.CFrame = cf
  1877. if inverse == true then
  1878. p.Transparency = 1
  1879. else
  1880. p.Transparency = 0
  1881. end
  1882. local m = Instance.new("SpecialMesh",p)
  1883. m.MeshId = meshid
  1884. m.TextureId = textid
  1885. m.Scale = meshstart
  1886. coroutine.wrap(function()
  1887. for i=0,1,factor do
  1888. swait()
  1889. if inverse == true then
  1890. p.Transparency = 1-i
  1891. else
  1892. p.Transparency = i
  1893. end
  1894. m.Scale = m.Scale + meshadd
  1895. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1896. end
  1897. p:Destroy()
  1898. end)()
  1899. return p
  1900. end
  1901. -------------------------------------------------------
  1902. --End Damage Function Customization--
  1903. -------------------------------------------------------
  1904.  
  1905. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1906. for _, c in pairs(workspace:children()) do
  1907. local hum = c:findFirstChild("Humanoid")
  1908. if hum ~= nil then
  1909. local head = c:findFirstChild("Head")
  1910. if head ~= nil then
  1911. local targ = head.Position - Part.Position
  1912. local mag = targ.magnitude
  1913. if magni >= mag and c.Name ~= Player.Name then
  1914. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1915. end
  1916. end
  1917. end
  1918. end
  1919. end
  1920.  
  1921.  
  1922. CFuncs = {
  1923. Part = {
  1924. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1925. local Part = Create("Part")({
  1926. Parent = Parent,
  1927. Reflectance = Reflectance,
  1928. Transparency = Transparency,
  1929. CanCollide = false,
  1930. Locked = true,
  1931. BrickColor = BrickColor.new(tostring(BColor)),
  1932. Name = Name,
  1933. Size = Size,
  1934. Material = Material
  1935. })
  1936. RemoveOutlines(Part)
  1937. return Part
  1938. end
  1939. },
  1940. Mesh = {
  1941. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1942. local Msh = Create(Mesh)({
  1943. Parent = Part,
  1944. Offset = OffSet,
  1945. Scale = Scale
  1946. })
  1947. if Mesh == "SpecialMesh" then
  1948. Msh.MeshType = MeshType
  1949. Msh.MeshId = MeshId
  1950. end
  1951. return Msh
  1952. end
  1953. },
  1954. Mesh = {
  1955. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1956. local Msh = Create(Mesh)({
  1957. Parent = Part,
  1958. Offset = OffSet,
  1959. Scale = Scale
  1960. })
  1961. if Mesh == "SpecialMesh" then
  1962. Msh.MeshType = MeshType
  1963. Msh.MeshId = MeshId
  1964. end
  1965. return Msh
  1966. end
  1967. },
  1968. Weld = {
  1969. Create = function(Parent, Part0, Part1, C0, C1)
  1970. local Weld = Create("Weld")({
  1971. Parent = Parent,
  1972. Part0 = Part0,
  1973. Part1 = Part1,
  1974. C0 = C0,
  1975. C1 = C1
  1976. })
  1977. return Weld
  1978. end
  1979. },
  1980. Sound = {
  1981. Create = function(id, par, vol, pit)
  1982. coroutine.resume(coroutine.create(function()
  1983. local S = Create("Sound")({
  1984. Volume = vol,
  1985. Pitch = pit or 1,
  1986. SoundId = id,
  1987. Parent = par or workspace
  1988. })
  1989. wait()
  1990. S:play()
  1991. game:GetService("Debris"):AddItem(S, 6)
  1992. end))
  1993. end
  1994. },
  1995. ParticleEmitter = {
  1996. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1997. local fp = Create("ParticleEmitter")({
  1998. Parent = Parent,
  1999. Color = ColorSequence.new(Color1, Color2),
  2000. LightEmission = LightEmission,
  2001. Size = Size,
  2002. Texture = Texture,
  2003. Transparency = Transparency,
  2004. ZOffset = ZOffset,
  2005. Acceleration = Accel,
  2006. Drag = Drag,
  2007. LockedToPart = LockedToPart,
  2008. VelocityInheritance = VelocityInheritance,
  2009. EmissionDirection = EmissionDirection,
  2010. Enabled = Enabled,
  2011. Lifetime = LifeTime,
  2012. Rate = Rate,
  2013. Rotation = Rotation,
  2014. RotSpeed = RotSpeed,
  2015. Speed = Speed,
  2016. VelocitySpread = VelocitySpread
  2017. })
  2018. return fp
  2019. end
  2020. }
  2021. }
  2022. function RemoveOutlines(part)
  2023. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2024. end
  2025. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2026. local Part = Create("Part")({
  2027. formFactor = FormFactor,
  2028. Parent = Parent,
  2029. Reflectance = Reflectance,
  2030. Transparency = Transparency,
  2031. CanCollide = false,
  2032. Locked = true,
  2033. BrickColor = BrickColor.new(tostring(BColor)),
  2034. Name = Name,
  2035. Size = Size,
  2036. Material = Material
  2037. })
  2038. RemoveOutlines(Part)
  2039. return Part
  2040. end
  2041. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2042. local Msh = Create(Mesh)({
  2043. Parent = Part,
  2044. Offset = OffSet,
  2045. Scale = Scale
  2046. })
  2047. if Mesh == "SpecialMesh" then
  2048. Msh.MeshType = MeshType
  2049. Msh.MeshId = MeshId
  2050. end
  2051. return Msh
  2052. end
  2053. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2054. local Weld = Create("Weld")({
  2055. Parent = Parent,
  2056. Part0 = Part0,
  2057. Part1 = Part1,
  2058. C0 = C0,
  2059. C1 = C1
  2060. })
  2061. return Weld
  2062. end
  2063.  
  2064. abss = Instance.new("BillboardGui",char)
  2065. abss.Size = UDim2.new(10,0,10,0)
  2066. abss.Enabled = false
  2067. imgl = Instance.new("ImageLabel",abss)
  2068. imgl.Position = UDim2.new(0,0,0,0)
  2069. imgl.Size = UDim2.new(1,0,1,0)
  2070. imgl.Image = "rbxassetid://153485522"
  2071. imgl.BackgroundTransparency = 1
  2072. imgl.ImageColor3 = Color3.new(.9,0,0)
  2073. img2 = Instance.new("ImageLabel",abss)
  2074. img2.Position = UDim2.new(0,0,0,0)
  2075. img2.Size = UDim2.new(1,0,1,0)
  2076. img2.Image = "rbxassetid://153485522"
  2077. img2.BackgroundTransparency = 1
  2078. img2.ImageColor3 = Color3.new(.9,0,0)
  2079.  
  2080. function TargetSelect(person)
  2081. local dd=coroutine.wrap(function()
  2082. if targetted ~= person then
  2083. targetted = person
  2084. img2.Size = UDim2.new(1,0,1,0)
  2085. img2.ImageTransparency = 0
  2086. img2.Position = UDim2.new(0,0,0,0)
  2087. for i = 0, 2, 0.1 do
  2088. swait()
  2089. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2090. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2091. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2092. end
  2093. end
  2094. end)
  2095. dd()
  2096. end
  2097.  
  2098. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2099. local NEWWELD = IT(TYPE)
  2100. NEWWELD.Part0 = PART0
  2101. NEWWELD.Part1 = PART1
  2102. NEWWELD.C0 = C0
  2103. NEWWELD.C1 = C1
  2104. NEWWELD.Parent = PARENT
  2105. return NEWWELD
  2106. end
  2107.  
  2108. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2109.  
  2110. local Blood1 = Create("ParticleEmitter")({
  2111. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2112. Transparency = NumberSequence.new(0.1, 1),
  2113. Size = NumberSequence.new(0.5, 0),
  2114. Texture = "rbxassetid://602578593",
  2115. Lifetime = NumberRange.new(0.8),
  2116. Rate = 255,
  2117. VelocitySpread = 40,
  2118. Rotation = NumberRange.new(100),
  2119. Speed = NumberRange.new(5),
  2120. LightEmission = 0,
  2121. LockedToPart = false,
  2122. Acceleration = Vector3.new(0, -10, 0),
  2123. EmissionDirection = "Bottom"
  2124. })
  2125. function Sayonara()
  2126. local target = nil
  2127. local targettorso = nil
  2128. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2129. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2130. target = mouse.Target.Parent.Humanoid
  2131. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2132. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2133. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2134. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2135. end
  2136. end
  2137. if target ~= nil then
  2138. targettorso.Anchored = true
  2139. attack = true
  2140. hum.WalkSpeed = 0
  2141. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2142. for i = 0,6.2,0.1 do
  2143. swait()
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2150. end
  2151. do
  2152. CreateSound("429400881", targettorso, 5, 1)
  2153. local ModelArm02 = New("Model", char, "Arm", {})
  2154. local ModelArm03 = New("Model", char, "Arm", {})
  2155. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2156. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2157. local Arm02 = targetleftarm:Clone()
  2158. local Arm03 = targetrightarm:Clone()
  2159. targetleftarm.Transparency = 1
  2160. targetrightarm.Transparency = 1
  2161. Arm02.Parent = ModelArm02
  2162. Arm03.Parent = ModelArm03
  2163. for i, v in pairs(Arm02:GetChildren()) do
  2164. v:Destroy()
  2165. end
  2166. for i, v in pairs(Arm03:GetChildren()) do
  2167. v:Destroy()
  2168. end
  2169. local weldArm02 = Instance.new("Weld")
  2170. weldArm02.Parent = Arm02
  2171. weldArm02.Part0 = targetleftarm
  2172. weldArm02.Part1 = Arm02
  2173. weldArm02.C1 = CFrame.new(0, 0, 0)
  2174. local weldArm03 = Instance.new("Weld")
  2175. weldArm03.Parent = Arm03
  2176. weldArm03.Part0 = targetrightarm
  2177. weldArm03.Part1 = Arm03
  2178. weldArm03.C1 = CFrame.new(0, 0, 0)
  2179. for i, v in pairs(target:GetChildren()) do
  2180. if v:IsA("Shirt") then
  2181. v:clone().Parent = ModelArm02
  2182. end
  2183. end
  2184. for i, v in pairs(target:GetChildren()) do
  2185. if v:IsA("Shirt") then
  2186. v:clone().Parent = ModelArm03
  2187. end
  2188. end
  2189. weldArm02.Part0 = la
  2190. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2191. weldArm03.Part0 = ra
  2192. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2193. local BE1 = Blood1:Clone()
  2194. BE1.Parent = targetleftarm
  2195. game:GetService("Debris"):AddItem(BE1, 3)
  2196. BE1.Rate = 255
  2197. local BE2 = Blood1:Clone()
  2198. BE2.Parent = targetrightarm
  2199. game:GetService("Debris"):AddItem(BE2, 3)
  2200. BE2.Rate = 255
  2201. for i = 0,6.2,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2209. end
  2210. for i = 0,6.2,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2218. end
  2219. CreateSound("541909763", targettorso, 5, .8)
  2220. weldArm02:Destroy()
  2221. Arm02.CanCollide = true
  2222. weldArm03:Destroy()
  2223. Arm03.CanCollide = true
  2224. local bodyVelocity2 = Create("BodyVelocity")({
  2225. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2226. P = 5000,
  2227. maxForce = Vector3.new(8000, 8000, 8000),
  2228. Parent = Arm02
  2229. })
  2230. local bodyVelocity3 = Create("BodyVelocity")({
  2231. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2232. P = 5000,
  2233. maxForce = Vector3.new(8000, 8000, 8000),
  2234. Parent = Arm03
  2235. })
  2236. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2237. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2238. for i = 0,6.2,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2246. end
  2247. for i = 0,6.2,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2255. end
  2256. targettorso:Remove()
  2257. for i = 0,6.2,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2265. end
  2266. end
  2267. targettorso.Anchored = false
  2268. attack = false
  2269. hum.WalkSpeed = 16
  2270. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2271. end
  2272. end
  2273.  
  2274. -------------------------------------------------------
  2275. --Start Effect Function--
  2276. -------------------------------------------------------
  2277. EffectModel = Instance.new("Model", char)
  2278. Effects = {
  2279. Block = {
  2280. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2281. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2282. prt.Anchored = true
  2283. prt.CFrame = cframe
  2284. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2285. game:GetService("Debris"):AddItem(prt, 10)
  2286. if Type == 1 or Type == nil then
  2287. table.insert(Effects, {
  2288. prt,
  2289. "Block1",
  2290. delay,
  2291. x3,
  2292. y3,
  2293. z3,
  2294. msh
  2295. })
  2296. elseif Type == 2 then
  2297. table.insert(Effects, {
  2298. prt,
  2299. "Block2",
  2300. delay,
  2301. x3,
  2302. y3,
  2303. z3,
  2304. msh
  2305. })
  2306. else
  2307. table.insert(Effects, {
  2308. prt,
  2309. "Block3",
  2310. delay,
  2311. x3,
  2312. y3,
  2313. z3,
  2314. msh
  2315. })
  2316. end
  2317. end
  2318. },
  2319. Sphere = {
  2320. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2322. prt.Anchored = true
  2323. prt.CFrame = cframe
  2324. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325. game:GetService("Debris"):AddItem(prt, 10)
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Cylinder",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. },
  2337. Cylinder = {
  2338. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2340. prt.Anchored = true
  2341. prt.CFrame = cframe
  2342. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2343. game:GetService("Debris"):AddItem(prt, 10)
  2344. table.insert(Effects, {
  2345. prt,
  2346. "Cylinder",
  2347. delay,
  2348. x3,
  2349. y3,
  2350. z3,
  2351. msh
  2352. })
  2353. end
  2354. },
  2355. Wave = {
  2356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3 / 60,
  2367. y3 / 60,
  2368. z3 / 60,
  2369. msh
  2370. })
  2371. end
  2372. },
  2373. Ring = {
  2374. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2375. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2376. prt.Anchored = true
  2377. prt.CFrame = cframe
  2378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379. game:GetService("Debris"):AddItem(prt, 10)
  2380. table.insert(Effects, {
  2381. prt,
  2382. "Cylinder",
  2383. delay,
  2384. x3,
  2385. y3,
  2386. z3,
  2387. msh
  2388. })
  2389. end
  2390. },
  2391. Break = {
  2392. Create = function(brickcolor, cframe, x1, y1, z1)
  2393. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2394. prt.Anchored = true
  2395. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2396. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2397. local num = math.random(10, 50) / 1000
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Shatter",
  2402. num,
  2403. prt.CFrame,
  2404. math.random() - math.random(),
  2405. 0,
  2406. math.random(50, 100) / 100
  2407. })
  2408. end
  2409. },
  2410. Spiral = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. game:GetService("Debris"):AddItem(prt, 10)
  2417. table.insert(Effects, {
  2418. prt,
  2419. "Cylinder",
  2420. delay,
  2421. x3,
  2422. y3,
  2423. z3,
  2424. msh
  2425. })
  2426. end
  2427. },
  2428. Push = {
  2429. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2430. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2431. prt.Anchored = true
  2432. prt.CFrame = cframe
  2433. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2434. game:GetService("Debris"):AddItem(prt, 10)
  2435. table.insert(Effects, {
  2436. prt,
  2437. "Cylinder",
  2438. delay,
  2439. x3,
  2440. y3,
  2441. z3,
  2442. msh
  2443. })
  2444. end
  2445. }
  2446. }
  2447. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2448. local fp = IT("Part")
  2449. fp.formFactor = formfactor
  2450. fp.Parent = parent
  2451. fp.Reflectance = reflectance
  2452. fp.Transparency = transparency
  2453. fp.CanCollide = false
  2454. fp.Locked = true
  2455. fp.BrickColor = brickcolor
  2456. fp.Name = name
  2457. fp.Size = size
  2458. fp.Position = tors.Position
  2459. RemoveOutlines(fp)
  2460. fp.Material = "Neon"
  2461. fp:BreakJoints()
  2462. return fp
  2463. end
  2464.  
  2465. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2466. local mesh = IT(Mesh)
  2467. mesh.Parent = part
  2468. if Mesh == "SpecialMesh" then
  2469. mesh.MeshType = meshtype
  2470. if meshid ~= "nil" then
  2471. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2472. end
  2473. end
  2474. mesh.Offset = offset
  2475. mesh.Scale = scale
  2476. return mesh
  2477. end
  2478.  
  2479. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2480. local type = type
  2481. local rng = Instance.new("Part", char)
  2482. rng.Anchored = true
  2483. rng.BrickColor = color
  2484. rng.CanCollide = false
  2485. rng.FormFactor = 3
  2486. rng.Name = "Ring"
  2487. rng.Material = "Neon"
  2488. rng.Size = Vector3.new(1, 1, 1)
  2489. rng.Transparency = 1
  2490. rng.TopSurface = 0
  2491. rng.BottomSurface = 0
  2492. rng.CFrame = pos
  2493. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2494. local rngm = Instance.new("SpecialMesh", rng)
  2495. rngm.MeshType = MType
  2496. rngm.Scale = Vector3.new(x1, y1, z1)
  2497. local scaler2 = 1
  2498. local speeder = FastSpeed
  2499. if type == "Add" then
  2500. scaler2 = 1 * value
  2501. elseif type == "Divide" then
  2502. scaler2 = 1 / value
  2503. end
  2504. coroutine.resume(coroutine.create(function()
  2505. for i = 0, 10 / bonuspeed, 0.1 do
  2506. swait()
  2507. if type == "Add" then
  2508. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2509. elseif type == "Divide" then
  2510. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2511. end
  2512. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2513. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2514. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2515. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2516. end
  2517. rng:Destroy()
  2518. end))
  2519. end
  2520.  
  2521. local PlayerSize = 1
  2522. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2523. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2524. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2528.  
  2529. function Cryo_Freeze()
  2530. attack = true
  2531. for i = 0,5.2,0.03 do
  2532. swait()
  2533. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2541. end
  2542. CreateSound("331666100", tors, 10, 1)
  2543. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2544. for i = 1,3,0.1 do
  2545. hum.WalkSpeed = 0.10
  2546. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2553. end
  2554. for i = 1,10,0.1 do
  2555. swait(10)
  2556. hum.WalkSpeed = 0.10
  2557. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2558. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2565. end
  2566. wait(.6)
  2567. attack = false
  2568. end
  2569.  
  2570. function HAAAAA() --HTGJHYG
  2571. attack = true
  2572. hum.WalkSpeed = 0.30
  2573. CreateSound("794081034", hed, 10, 1)
  2574. Character.Head.face.Texture = "rbxassetid://396389196"
  2575. for i = 0,2,0.1 do
  2576. swait()
  2577. CameraEnshaking(1, 2)
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2584. end
  2585. for i = 0,14.7,0.1 do
  2586. swait()
  2587. CameraEnshaking(1, 3)
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2594. end
  2595. attack = false
  2596. Character.Head.face.Texture = "rbxassetid://620619801"
  2597. hum.WalkSpeed = 16
  2598. end
  2599.  
  2600. function Hell_From_Above()
  2601. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2602. attack = true
  2603. hum.WalkSpeed = 3.01
  2604. for i = 0,6.3,0.1 do
  2605. swait()
  2606. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2613. end
  2614. CreateSound("142070127", tors, 10, 1)
  2615. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2616. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2619. for i = 0,3.8,0.1 do
  2620. swait()
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2627. end
  2628. CreateSound("224339201", tors, 10, 0.5)
  2629. for i = 1, 3 do
  2630. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2631. UhhhhThing.CFrame = mouse.Hit
  2632. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2633. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2634. end
  2635. UhhhhThing:Destroy()
  2636. attack = false
  2637. hum.WalkSpeed = 16
  2638. end
  2639.  
  2640. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2641. local type = type
  2642. local rng = Instance.new("Part", char)
  2643. rng.Anchored = true
  2644. rng.BrickColor = color
  2645. rng.CanCollide = false
  2646. rng.FormFactor = 3
  2647. rng.Name = "Ring"
  2648. rng.Material = "Neon"
  2649. rng.Size = Vector3.new(1, 1, 1)
  2650. rng.Transparency = 0
  2651. rng.TopSurface = 0
  2652. rng.BottomSurface = 0
  2653. rng.CFrame = pos
  2654. local rngm = Instance.new("SpecialMesh", rng)
  2655. rngm.MeshType = MType
  2656. rngm.Scale = scale
  2657. local scaler2 = 1
  2658. if type == "Add" then
  2659. scaler2 = 1 * value
  2660. elseif type == "Divide" then
  2661. scaler2 = 1 / value
  2662. end
  2663. coroutine.resume(coroutine.create(function()
  2664. for i = 0, 10 / bonuspeed, 0.1 do
  2665. swait()
  2666. if type == "Add" then
  2667. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2668. elseif type == "Divide" then
  2669. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2670. end
  2671. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2672. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2673. end
  2674. rng:Destroy()
  2675. end))
  2676. end
  2677.  
  2678. function Eviscerate(dude)
  2679. if dude.Name ~= char then
  2680. local bgf = IT("BodyGyro", dude.Head)
  2681. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2682. local val = IT("BoolValue", dude)
  2683. val.Name = "IsHit"
  2684. local ds = coroutine.wrap(function()
  2685. dude:WaitForChild("Head"):BreakJoints()
  2686. wait(0.5)
  2687. target = nil
  2688. coroutine.resume(coroutine.create(function()
  2689. for i, v in pairs(dude:GetChildren()) do
  2690. if v:IsA("Accessory") then
  2691. v:Destroy()
  2692. end
  2693. if v:IsA("Humanoid") then
  2694. v:Destroy()
  2695. end
  2696. if v:IsA("CharacterMesh") then
  2697. v:Destroy()
  2698. end
  2699. if v:IsA("Model") then
  2700. v:Destroy()
  2701. end
  2702. if v:IsA("Part") or v:IsA("MeshPart") then
  2703. for x, o in pairs(v:GetChildren()) do
  2704. if o:IsA("Decal") then
  2705. o:Destroy()
  2706. end
  2707. end
  2708. coroutine.resume(coroutine.create(function()
  2709. v.Material = "Neon"
  2710. v.CanCollide = false
  2711. local PartEmmit1 = IT("ParticleEmitter", v)
  2712. PartEmmit1.LightEmission = 1
  2713. PartEmmit1.Texture = "rbxassetid://284205403"
  2714. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2715. PartEmmit1.Rate = 150
  2716. PartEmmit1.Lifetime = NumberRange.new(1)
  2717. PartEmmit1.Size = NumberSequence.new({
  2718. NumberSequenceKeypoint.new(0, 0.75, 0),
  2719. NumberSequenceKeypoint.new(1, 0, 0)
  2720. })
  2721. PartEmmit1.Transparency = NumberSequence.new({
  2722. NumberSequenceKeypoint.new(0, 0, 0),
  2723. NumberSequenceKeypoint.new(1, 1, 0)
  2724. })
  2725. PartEmmit1.Speed = NumberRange.new(0, 0)
  2726. PartEmmit1.VelocitySpread = 30000
  2727. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2728. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2729. local BodPoss = IT("BodyPosition", v)
  2730. BodPoss.P = 3000
  2731. BodPoss.D = 1000
  2732. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2733. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2734. v.Color = maincolor.Color
  2735. coroutine.resume(coroutine.create(function()
  2736. for i = 0, 49 do
  2737. swait(1)
  2738. v.Transparency = v.Transparency + 0.08
  2739. end
  2740. wait(0.5)
  2741. PartEmmit1.Enabled = false
  2742. wait(3)
  2743. v:Destroy()
  2744. dude:Destroy()
  2745. end))
  2746. end))
  2747. end
  2748. end
  2749. end))
  2750. end)
  2751. ds()
  2752. end
  2753. end
  2754.  
  2755. function FindNearestHead(Position, Distance, SinglePlayer)
  2756. if SinglePlayer then
  2757. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2758. end
  2759. local List = {}
  2760. for i, v in pairs(workspace:GetChildren()) do
  2761. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2762. table.insert(List, v)
  2763. end
  2764. end
  2765. return List
  2766. end
  2767.  
  2768. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2769. local type = type
  2770. local rng = Instance.new("Part", char)
  2771. rng.Anchored = true
  2772. rng.BrickColor = color
  2773. rng.CanCollide = false
  2774. rng.FormFactor = 3
  2775. rng.Name = "Ring"
  2776. rng.Material = "Neon"
  2777. rng.Size = Vector3.new(1, 1, 1)
  2778. rng.Transparency = 0
  2779. rng.TopSurface = 0
  2780. rng.BottomSurface = 0
  2781. rng.CFrame = pos
  2782. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2783. local rngm = Instance.new("SpecialMesh", rng)
  2784. rngm.MeshType = MType
  2785. rngm.Scale = Vector3.new(x1, y1, z1)
  2786. local scaler2 = 1
  2787. local speeder = FastSpeed
  2788. if type == "Add" then
  2789. scaler2 = 1 * value
  2790. elseif type == "Divide" then
  2791. scaler2 = 1 / value
  2792. end
  2793. coroutine.resume(coroutine.create(function()
  2794. for i = 0, 10 / bonuspeed, 0.1 do
  2795. swait()
  2796. if type == "Add" then
  2797. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2798. elseif type == "Divide" then
  2799. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2800. end
  2801. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2802. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2803. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2804. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2805. end
  2806. rng:Destroy()
  2807. end))
  2808. end
  2809.  
  2810. function SoulSteal(dude)
  2811. if dude.Name ~= char then
  2812. local bgf = IT("BodyGyro", dude.Head)
  2813. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2814. local val = IT("BoolValue", dude)
  2815. val.Name = "IsHit"
  2816. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2817. local soulst = coroutine.wrap(function()
  2818. local soul = Instance.new("Part",dude)
  2819. soul.Size = Vector3.new(1,1,1)
  2820. soul.CanCollide = false
  2821. soul.Anchored = false
  2822. soul.Position = torso.Position
  2823. soul.Transparency = 1
  2824. local PartEmmit1 = IT("ParticleEmitter", soul)
  2825. PartEmmit1.LightEmission = 1
  2826. PartEmmit1.Texture = "rbxassetid://569507414"
  2827. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2828. PartEmmit1.Rate = 250
  2829. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2830. PartEmmit1.Size = NumberSequence.new({
  2831. NumberSequenceKeypoint.new(0, 1, 0),
  2832. NumberSequenceKeypoint.new(1, 0, 0)
  2833. })
  2834. PartEmmit1.Transparency = NumberSequence.new({
  2835. NumberSequenceKeypoint.new(0, 0, 0),
  2836. NumberSequenceKeypoint.new(1, 1, 0)
  2837. })
  2838. PartEmmit1.Speed = NumberRange.new(0, 0)
  2839. PartEmmit1.VelocitySpread = 30000
  2840. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2841. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2842. local BodPoss = IT("BodyPosition", soul)
  2843. BodPoss.P = 3000
  2844. BodPoss.D = 1000
  2845. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2846. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2847. wait(1.6)
  2848. soul.Touched:connect(function(hit)
  2849. if hit.Parent == char then
  2850. soul:Destroy()
  2851. end
  2852. end)
  2853. wait(1.2)
  2854. while soul do
  2855. swait()
  2856. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2857. BodPoss.Position = tors.Position
  2858. end
  2859. end)
  2860. soulst()
  2861. end
  2862. end
  2863. function FaceMouse()
  2864. local Cam = workspace.CurrentCamera
  2865. return {
  2866. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2867. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2868. }
  2869. end
  2870. -------------------------------------------------------
  2871. --End Effect Function--
  2872. -------------------------------------------------------
  2873. function Cso(ID, PARENT, VOLUME, PITCH)
  2874. local NSound = nil
  2875. coroutine.resume(coroutine.create(function()
  2876. NSound = IT("Sound", PARENT)
  2877. NSound.Volume = VOLUME
  2878. NSound.Pitch = PITCH
  2879. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2880. swait()
  2881. NSound:play()
  2882. game:GetService("Debris"):AddItem(NSound, 10)
  2883. end))
  2884. return NSound
  2885. end
  2886. function CameraEnshaking(Length, Intensity)
  2887. coroutine.resume(coroutine.create(function()
  2888. local intensity = 1 * Intensity
  2889. local rotM = 0.01 * Intensity
  2890. for i = 0, Length, 0.1 do
  2891. swait()
  2892. intensity = intensity - 0.05 * Intensity / Length
  2893. rotM = rotM - 5.0E-4 * Intensity / Length
  2894. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2895. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2896. end
  2897. hum.CameraOffset = Vector3.new(0, 0, 0)
  2898. end))
  2899. end
  2900. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2901. local Hitboxpart = Instance.new("Part", EffectModel)
  2902. RemoveOutlines(Hitboxpart)
  2903. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2904. Hitboxpart.CanCollide = false
  2905. Hitboxpart.Transparency = 1
  2906. Hitboxpart.Anchored = true
  2907. Hitboxpart.CFrame = Pose
  2908. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2909. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2910. end
  2911. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2912. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2913. prt.Anchored = true
  2914. prt.CFrame = cframe
  2915. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2916. game:GetService("Debris"):AddItem(prt, 10)
  2917. if Type == 1 or Type == nil then
  2918. table.insert(Effects, {
  2919. prt,
  2920. "Block1",
  2921. delay,
  2922. x3,
  2923. y3,
  2924. z3,
  2925. msh
  2926. })
  2927. elseif Type == 2 then
  2928. table.insert(Effects, {
  2929. prt,
  2930. "Block2",
  2931. delay,
  2932. x3,
  2933. y3,
  2934. z3,
  2935. msh
  2936. })
  2937. elseif Type == 3 then
  2938. table.insert(Effects, {
  2939. prt,
  2940. "Block3",
  2941. delay,
  2942. x3,
  2943. y3,
  2944. z3,
  2945. msh
  2946. })
  2947. end
  2948. end
  2949.  
  2950. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2951. local Part = Create("Part"){
  2952. Parent = Parent,
  2953. Reflectance = Reflectance,
  2954. Transparency = Transparency,
  2955. CanCollide = false,
  2956. Locked = true,
  2957. BrickColor = BrickColor.new(tostring(BColor)),
  2958. Name = Name,
  2959. Size = Size,
  2960. Material = Material,
  2961. }
  2962. RemoveOutlines(Part)
  2963. return Part
  2964. end
  2965.  
  2966. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2967. local Msh = Create(Mesh){
  2968. Parent = Part,
  2969. Offset = OffSet,
  2970. Scale = Scale,
  2971. }
  2972. if Mesh == "SpecialMesh" then
  2973. Msh.MeshType = MeshType
  2974. Msh.MeshId = MeshId
  2975. end
  2976. return Msh
  2977. end
  2978.  
  2979. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2980. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2981. prt.Anchored = true
  2982. prt.CFrame = cframe
  2983. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2984. game:GetService("Debris"):AddItem(prt,2)
  2985. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2986. for i=0,1,delay do
  2987. swait()
  2988. Part.Transparency=i
  2989. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2990. end
  2991. Part.Parent=nil
  2992. end),prt,msh,(math.random(0,1)+math.random())/5)
  2993. end
  2994. function chatfunc(text, color)
  2995. local chat = coroutine.wrap(function()
  2996. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2997. char:FindFirstChild("TalkingBillBoard"):destroy()
  2998. end
  2999. function Escape()
  3000. chatfunc("I MUST", BrickColor.random().Color)
  3001. end
  3002. elseif key == 'r' and Mode == 50 then
  3003. Escape()
  3004. -------------------------------------------------------
  3005. --End Important Functions--
  3006. -------------------------------------------------------
  3007. -------------------------------------------------------
  3008.  
  3009.  
  3010. --[[
  3011. Thanks for using Build-To-Lua by jarredbcv.
  3012. ]]--
  3013.  
  3014. New = function(Object, Parent, Name, Data)
  3015. local Object = Instance.new(Object)
  3016. for Index, Value in pairs(Data or {}) do
  3017. Object[Index] = Value
  3018. end
  3019. Object.Parent = Parent
  3020. Object.Name = Name
  3021. return Object
  3022. end
  3023.  
  3024. Gaunty = New("Model",char,"Gaunty",{})
  3025. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3026. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3045. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3059. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119.  
  3120. Gaunty2 = New("Model",char,"Gaunty2",{})
  3121. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3153. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3160. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3164. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3180. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3186. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3206. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3208. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3209. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3210. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3211. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3212. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3213. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3214. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3215.  
  3216.  
  3217. NewInstance = function(instance,parent,properties)
  3218. local inst = Instance.new(instance,parent)
  3219. if(properties)then
  3220. for i,v in next, properties do
  3221. pcall(function() inst[i] = v end)
  3222. end
  3223. end
  3224. return inst;
  3225. end
  3226.  
  3227. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3228. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3229.  
  3230. for _,v in next, Gaunty:children() do
  3231. v.CanCollide = false
  3232. end
  3233. for _,v in next, Gaunty2:children() do
  3234. v.CanCollide = false
  3235. end
  3236. local all, last = {}, nil
  3237. ArmourParts = {}
  3238. NeonParts = {}
  3239. function scan(p)
  3240. for _, v in pairs(p:GetChildren()) do
  3241. if v:IsA("BasePart") then
  3242. if v.BrickColor == BrickColor.new("Black") then
  3243. table.insert(ArmourParts, v)
  3244. end
  3245. if v.BrickColor == BrickColor.new("Institutional white") then
  3246. table.insert(NeonParts, v)
  3247. end
  3248. if last then
  3249. local w = Instance.new("Weld")
  3250. w.Part0, w.Part1 = last, v
  3251. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3252. w.Parent = last
  3253. end
  3254. table.insert(all, v)
  3255. last = v
  3256. end
  3257. scan(v)
  3258. end
  3259. end
  3260. scan(Gaunty)
  3261. local all2, last2 = {}, nil
  3262. ArmourParts2 = {}
  3263. NeonParts2 = {}
  3264. function scan2(p)
  3265. for _, v in pairs(p:GetChildren()) do
  3266. if v:IsA("BasePart") then
  3267. if v.BrickColor == BrickColor.new("Black") then
  3268. table.insert(ArmourParts2, v)
  3269. end
  3270. if v.BrickColor == BrickColor.new("Institutional white") then
  3271. table.insert(NeonParts2, v)
  3272. end
  3273. if last2 then
  3274. local w = Instance.new("Weld")
  3275. w.Part0, w.Part1 = last2, v
  3276. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3277. w.Parent = last2
  3278. end
  3279. table.insert(all2, v)
  3280. last2 = v
  3281. end
  3282. scan2(v)
  3283. end
  3284. end
  3285. scan2(Gaunty2)
  3286. for i, v in pairs(ArmourParts) do
  3287. v.BrickColor = BrickC("Black")
  3288. end
  3289. for i, v in pairs(NeonParts) do
  3290. v.BrickColor = BrickC("Dark stone grey")
  3291. end
  3292. for i, v in pairs(ArmourParts2) do
  3293. v.BrickColor = BrickC("Black")
  3294. end
  3295. for i, v in pairs(NeonParts2) do
  3296. v.BrickColor = BrickC("Dark stone grey")
  3297. end
  3298. local EyeSizes={
  3299. NumberSequenceKeypoint.new(0,0.65,0),
  3300. NumberSequenceKeypoint.new(0.5,0.7,0),
  3301. NumberSequenceKeypoint.new(1,0,0)
  3302. }
  3303. local EyeTrans={
  3304. NumberSequenceKeypoint.new(0,0,0),
  3305. NumberSequenceKeypoint.new(0.5,0,0),
  3306. NumberSequenceKeypoint.new(1,1,0)
  3307. }
  3308. local PE2=Instance.new("ParticleEmitter", ra)
  3309. PE2.LightEmission=.9
  3310. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3311. PE2.Transparency=NumberSequence.new(EyeTrans)
  3312. PE2.Lifetime=NumberRange.new(0.35)
  3313. PE2.Rotation=NumberRange.new(0,360)
  3314. PE2.Rate=999
  3315. PE2.VelocitySpread = 10000
  3316. PE2.Acceleration = Vector3.new(0,25,0)
  3317. PE2.ZOffset = 0.5
  3318. PE2.Drag = 0
  3319. PE2.Speed = NumberRange.new(0,0,0)
  3320. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3321. PE2.Name = "PE2"
  3322. PE2.Enabled = true
  3323. PE2.LockedToPart = true
  3324. --
  3325. local EyeSizes={
  3326. NumberSequenceKeypoint.new(0,0.65,0),
  3327. NumberSequenceKeypoint.new(0.5,0.7,0),
  3328. NumberSequenceKeypoint.new(1,0,0)
  3329. }
  3330. local EyeTrans={
  3331. NumberSequenceKeypoint.new(0,0,0),
  3332. NumberSequenceKeypoint.new(0.5,0,0),
  3333. NumberSequenceKeypoint.new(1,1,0)
  3334. }
  3335. local PE3=Instance.new("ParticleEmitter", la)
  3336. PE3.LightEmission=.9
  3337. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3338. PE3.Transparency=NumberSequence.new(EyeTrans)
  3339. PE3.Lifetime=NumberRange.new(0.35)
  3340. PE3.Rotation=NumberRange.new(0,360)
  3341. PE3.Rate=999
  3342. PE2.VelocitySpread = 10000
  3343. PE3.Acceleration = Vector3.new(0,25,0)
  3344. PE3.ZOffset = 0.5
  3345. PE3.Drag = 0
  3346. PE3.Speed = NumberRange.new(0,0,0)
  3347. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3348. PE3.Name = "PE3"
  3349. PE3.Enabled = true
  3350. PE3.LockedToPart = true
  3351. --
  3352. -------------------------------------------------------
  3353. --Start Customization--
  3354. -------------------------------------------------------
  3355.  
  3356. ---------------------------------------------
  3357. local Player_Size = 1
  3358. if Player_Size ~= 1 then
  3359. root.Size = root.Size * Player_Size
  3360. tors.Size = tors.Size * Player_Size
  3361. hed.Size = hed.Size * Player_Size
  3362. ra.Size = ra.Size * Player_Size
  3363. la.Size = la.Size * Player_Size
  3364. rl.Size = rl.Size * Player_Size
  3365. ll.Size = ll.Size * Player_Size
  3366. ----------------------------------------------------------------------------------
  3367. rootj.Parent = root
  3368. neck.Parent = tors
  3369. RW.Parent = tors
  3370. LW.Parent = tors
  3371. RH.Parent = tors
  3372. LH.Parent = tors
  3373. ----------------------------------------------------------------------------------
  3374. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3375. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3376. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3377. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3378. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3379. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3380. ----------------------------------------------------------------------------------
  3381. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3382. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3383. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3384. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3385. --hat.Parent = Character
  3386. end
  3387. ----------------------------------------------------------------------------------
  3388. local SONG = 1117396305
  3389. local SONG2 = 0
  3390. local Music = Instance.new("Sound",tors)
  3391. Music.Volume = 2.5
  3392. Music.Looped = true
  3393. Music.Pitch = 1 --Pitcher
  3394. ----------------------------------------------------------------------------------
  3395. local equipped = false
  3396. local idle = 0
  3397. local change = 1
  3398. local val = 0
  3399. local toim = 0
  3400. local idleanim = 0.4
  3401. local sine = 0
  3402. local Mode = 1
  3403. ----------------------------------------------------------------------------------
  3404. hum.WalkSpeed = 16
  3405. hum.JumpPower = 57
  3406. hum.Animator.Parent = nil
  3407. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3408. local naeeym2 = IT("BillboardGui",char)
  3409. naeeym2.AlwaysOnTop = true
  3410. naeeym2.Size = UDim2.new(5,35,2,15)
  3411. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3412. naeeym2.MaxDistance = 75
  3413. naeeym2.Adornee = hed
  3414. naeeym2.Name = "Name"
  3415. --naeeym2.PlayerToHideFrom = Player
  3416. local tecks2 = IT("TextLabel",naeeym2)
  3417. tecks2.BackgroundTransparency = 1
  3418. tecks2.TextScaled = true
  3419. tecks2.BorderSizePixel = 0
  3420. tecks2.Text = "Random Guy"
  3421. tecks2.Font = "Fantasy"
  3422. tecks2.TextSize = 30
  3423. tecks2.TextStrokeTransparency = 0
  3424. tecks2.TextColor3 = Color3.new(255,255,255)
  3425. tecks2.TextStrokeColor3 = Color3.new(255,255,255)
  3426. tecks2.Size = UDim2.new(1,0,0.5,0)
  3427. tecks2.Parent = naeeym2
  3428. -------------------------------------------------------
  3429. --End Customization--
  3430. -------------------------------------------------------
  3431.  
  3432. -----------------------------------------------------
  3433. --Start Attacks N Stuff--
  3434. -------------------------------------------------------
  3435. function resetmode()
  3436. tecks2.Text = "Random Guy"
  3437. tecks2.TextColor3 = Color3.new(255,255,255)
  3438. tecks2.TextStrokeColor3 = Color3.new(255,255,255)
  3439. for i, v in pairs(ArmourParts) do
  3440. v.BrickColor = BrickColor.new("Black")
  3441. v.Material = "Neon"
  3442. v.Transparency = 0
  3443. end
  3444. for i, v in pairs(NeonParts) do
  3445. maincolor = BrickColor.new("Dark stone grey")
  3446. v.BrickColor = maincolor
  3447. v.Material = "Neon"
  3448. v.Transparency = 0
  3449. end
  3450. for i, v in pairs(ArmourParts2) do
  3451. v.BrickColor = BrickColor.new("Black")
  3452. v.Material = "Neon"
  3453. v.Transparency = 0
  3454. end
  3455. for i, v in pairs(NeonParts2) do
  3456. maincolor = BrickColor.new("Dark stone grey")
  3457. v.BrickColor = maincolor
  3458. v.Material = "Neon"
  3459. v.Transparency = 0
  3460. end
  3461. Mode = 1
  3462. SONG = 1117396305
  3463. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3464. end
  3465.  
  3466. function Taunt10000()
  3467. attack = true
  3468. Cso("649634100", hed, 10, 0.5)
  3469. for i = 0, 6, 0.1 do
  3470. swait()
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3473. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3474. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3475. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3477. end
  3478. attack = false
  3479. end
  3480.  
  3481. function Taunt2()
  3482. attack = true
  3483. hum.WalkSpeed = 0
  3484. TAUNT2:Play()
  3485. repeat
  3486. swait()
  3487. TAUNT.Parent = tors
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3494. until TAUNT2.Playing == false
  3495. attack = false
  3496. hum.WalkSpeed = 16
  3497. end
  3498.  
  3499. function AnnoyingSink()
  3500. coroutine.resume(coroutine.create(function()
  3501. attack = true
  3502. for i = 0, 6, 0.1 do
  3503. swait()
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3506. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3507. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3508. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3510. end
  3511. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3512. Hole2.Color = Color3.new(0,0,0)
  3513. local MESH = MakeForm(Hole2,"Cyl")
  3514. MESH.Scale = Vector3.new(0,1,0)
  3515. Hole2.CFrame = CF(mouse.Hit.p)
  3516. Cso("154955269", Hole2, 10, .7)
  3517. for i = 0, 3, 0.1 do
  3518. swait()
  3519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3521. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3522. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3525. end
  3526. attack = false
  3527. for i = 1, 50 do
  3528. swait()
  3529. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3530. end
  3531. for i = 1, 200 do
  3532. swait()
  3533. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3534. end
  3535. swait(100)
  3536. for i = 1, 50 do
  3537. swait()
  3538. Trail(Hole2)
  3539. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3540. end
  3541. Hole2:remove()
  3542. end))
  3543. end
  3544.  
  3545. function Taunt()
  3546. attack = true
  3547. hum.WalkSpeed = 0
  3548. TAUNT:Play()
  3549. repeat
  3550. swait()
  3551. TAUNT.Parent = tors
  3552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3553. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3554. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3555. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3556. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3557. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3558. until TAUNT.Playing == false
  3559. attack = false
  3560. hum.WalkSpeed = 16
  3561. end
  3562. function attackone()
  3563. attack = true
  3564. hum.WalkSpeed = 3.01
  3565. for i = 0, 1.7, 0.1 do
  3566. swait()
  3567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3569. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3570. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3571. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3573. end
  3574. Cso("203426541", ra, 10, 1)
  3575. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3576. CameraEnshaking(2, 5)
  3577. for i = 0, 1.4, 0.1 do
  3578. swait()
  3579. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3582. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3583. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3584. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3585. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3586. end
  3587. hum.WalkSpeed = 16
  3588. attack = false
  3589. end
  3590.  
  3591.  
  3592.  
  3593. function attacktwo()
  3594. attack = true
  3595. hum.WalkSpeed = 3.01
  3596. for i = 0, 1.7, 0.1 do
  3597. swait()
  3598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3600. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3601. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3602. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3603. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3604. end
  3605. Cso("203426541", rl, 10, 1)
  3606. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3607. CameraEnshaking(2, 3)
  3608. for i = 0, 1.4, 0.1 do
  3609. swait()
  3610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3612. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3613. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3614. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3615. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3616. end
  3617. hum.WalkSpeed = 16
  3618. attack = false
  3619. end
  3620. function attackthree()
  3621. attack = true
  3622. hum.WalkSpeed = 3.01
  3623. for i = 0, 1.4, 0.1 do
  3624. swait()
  3625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3627. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3628. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3629. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3630. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3631. end
  3632. Cso("203426541", hed, 10, 1)
  3633. for i = 0, 1.7, 0.1 do
  3634. swait()
  3635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3637. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3638. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3639. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3640. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3641. end
  3642. CameraEnshaking(2, 8)
  3643. Cso("260435136", hed, 10, .9)
  3644. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3645. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3646. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3647. for i = 0, 1.8, 0.1 do
  3648. swait()
  3649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3651. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3652. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3653. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3654. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3655. end
  3656. hum.WalkSpeed = 16
  3657. attack = false
  3658. end
  3659.  
  3660. function somuchcancerwhy() --o no
  3661. attack = true
  3662. hum.WalkSpeed = 0.10
  3663. Character.Head.face.Texture = "rbxassetid://315074049"
  3664. local A = math.random(1,13)
  3665. if A == 1 then
  3666. ohno.SoundId = "rbxassetid://295810519"
  3667. ohno.TimePosition = 1
  3668. end
  3669. if A == 2 then
  3670. ohno.SoundId = "rbxassetid://488472970"
  3671. ohno.TimePosition = 2
  3672. end
  3673. if A == 3 then
  3674. ohno.SoundId = "rbxassetid://917045199"
  3675. ohno.TimePosition = 3
  3676. end
  3677. if A == 4 then
  3678. ohno.SoundId = "rbxassetid://324205173"
  3679. ohno.TimePosition = 1
  3680. end
  3681. if A == 5 then
  3682. ohno.SoundId = "rbxassetid://376134741"
  3683. ohno.TimePosition = 8
  3684. end
  3685. if A == 6 then
  3686. ohno.SoundId = "rbxassetid://164147183"
  3687. ohno.TimePosition = 0
  3688. end
  3689. if A == 7 then
  3690. ohno.SoundId = "rbxassetid://825526716"
  3691. ohno.TimePosition = 1
  3692. end
  3693. if A == 8 then
  3694. ohno.SoundId = "rbxassetid://185460366"
  3695. ohno.TimePosition = 0
  3696. end
  3697. if A == 9 then
  3698. ohno.SoundId = "rbxassetid://273319633"
  3699. ohno.TimePosition = 1
  3700. end
  3701. if A == 10 then
  3702. ohno.SoundId = "rbxassetid://506212392"
  3703. ohno.TimePosition = 2
  3704. end
  3705. if A == 11 then
  3706. ohno.SoundId = "rbxassetid://708297448"
  3707. ohno.TimePosition = 4
  3708. end
  3709. if A == 12 then
  3710. ohno.SoundId = "rbxassetid://497199103"
  3711. ohno.TimePosition = 9
  3712. end
  3713. if A == 13 then
  3714. ohno.SoundId = "rbxassetid://152833989"
  3715. ohno.TimePosition = 1
  3716. end
  3717. ohno:Play()
  3718. for i = 0,100,0.1 do
  3719. swait()
  3720. CameraEnshaking(2, 3)
  3721. ohno.Parent = hed
  3722. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3723. end
  3724. attack = false
  3725. ohno:Stop()
  3726. Character.Head.face.Texture = "rbxassetid://620619801"
  3727. hum.WalkSpeed = 16
  3728. end
  3729.  
  3730. function Power_Burst()
  3731. hum.WalkSpeed = 4
  3732. attack = true
  3733. Cso("163619849", Handle, 10, 1.35)
  3734. for i = 0,4.3,0.1 do
  3735. swait()
  3736. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3743. end
  3744. CameraEnshaking(2.5, 20)
  3745. Cso("539294959", Handle, 10, .9)
  3746. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3747. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3748. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3749. for i = 0,3,0.1 do
  3750. swait()
  3751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3755. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3757. end
  3758. hum.WalkSpeed = 16
  3759. attack = false
  3760. end
  3761.  
  3762. function Eruption2()
  3763. attack = true
  3764. hum.WalkSpeed = 2
  3765. hum.JumpPower = 0
  3766. for i = 0,7,0.1 do
  3767. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3768. swait()
  3769. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3770. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3777. end
  3778. CreateSound("144699494", tors, 10, 1)
  3779. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3780. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3781. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3782. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3783. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3784. coroutine.resume(coroutine.create(function()
  3785. for i = 0,1.8,0.1 do
  3786. swait()
  3787. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3788. end
  3789. for i = 0,1.8,0.1 do
  3790. swait()
  3791. hum.CameraOffset = Vector3.new(0,0,0)
  3792. end
  3793. end))
  3794. local vel2 = Instance.new("BodyVelocity",tors)
  3795. vel2.Velocity = Vector3.new(0,55,0)
  3796. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3797. for i = 0,4,0.1 do
  3798. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3799. swait()
  3800. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3801. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3808. end
  3809. hum.WalkSpeed = 16
  3810. vel2:Destroy()
  3811. hum.JumpPower = 50
  3812. attack = false
  3813. end
  3814.  
  3815. function Magic_Bombs()
  3816. attack = true
  3817. hum.WalkSpeed = 0
  3818. local GYRO = IT("BodyGyro",root)
  3819. GYRO.D = 100
  3820. GYRO.P = 2000
  3821. GYRO.MaxTorque = VT(0,4000000,0)
  3822. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3823. for i = 0,3.6,0.1 do
  3824. swait()
  3825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3828. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3831. end
  3832. CameraEnshaking(1, 6)
  3833. GYRO:Destroy()
  3834. Cso("588734356", Handle, 10, 1.05)
  3835. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3836. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3837. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3838. for i = 0,2,0.1 do
  3839. swait()
  3840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3843. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3846. end
  3847. local GYRO = IT("BodyGyro",root)
  3848. GYRO.D = 100
  3849. GYRO.P = 2000
  3850. GYRO.MaxTorque = VT(0,4000000,0)
  3851. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3852. for i = 0,2.4,0.1 do
  3853. swait()
  3854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3857. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3860. end
  3861. GYRO:Destroy()
  3862. CameraEnshaking(1, 6)
  3863. Cso("588734356", Handle, 10, 1.05)
  3864. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3865. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3866. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3867. for i = 0,2,0.1 do
  3868. swait()
  3869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3872. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3873. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3875. end
  3876. local GYRO = IT("BodyGyro",root)
  3877. GYRO.D = 100
  3878. GYRO.P = 2000
  3879. GYRO.MaxTorque = VT(0,4000000,0)
  3880. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3881. for i = 0,2.4,0.1 do
  3882. swait()
  3883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3886. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3889. end
  3890. GYRO:Destroy()
  3891. CameraEnshaking(1, 6)
  3892. Cso("588734356", Handle, 10, 1.05)
  3893. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3894. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3895. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3896. for i = 0,2,0.1 do
  3897. swait()
  3898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3901. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3904. end
  3905. attack = false
  3906. hum.WalkSpeed = 16
  3907. end
  3908.  
  3909. function Dangerous_Field()
  3910. attack = true
  3911. hum.WalkSpeed = 0
  3912. for i = 0,10,0.1 do
  3913. swait()
  3914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3917. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3920. CameraEnshaking(1, 7)
  3921. Cso("588734356", Handle, 10, 1.2)
  3922. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3923. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3924. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3925. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3926. end
  3927. attack = false
  3928. hum.WalkSpeed = 16
  3929. end
  3930. function Field()
  3931. attack = true
  3932. hum.WalkSpeed = 0
  3933. for i = 0,10,0.1 do
  3934. swait()
  3935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3938. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3941. CameraEnshaking(1, 7)
  3942. Cso("588734356", Handle, 10, 1.2)
  3943. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3944. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3945. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3946. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3947. end
  3948. attack = false
  3949. hum.WalkSpeed = 16
  3950. end
  3951. function Shockwave()
  3952. attack = true
  3953. hum.WalkSpeed = 0
  3954. for i = 0,4,0.1 do
  3955. swait()
  3956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3962. end
  3963. coroutine.resume(coroutine.create(function()
  3964. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3968. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3969. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3970. CameraEnshaking(1, 7)
  3971. wait(0.05)
  3972. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3975. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3976. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3978. CameraEnshaking(1, 7)
  3979. wait(0.05)
  3980. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3983. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3985. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3986. CameraEnshaking(1, 7)
  3987. wait(0.05)
  3988. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3991. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3993. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3994. CameraEnshaking(1, 7)
  3995. wait(0.05)
  3996. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3997. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3998. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3999. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4000. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4001. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4002. CameraEnshaking(1, 7)
  4003. wait(0.05)
  4004. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4005. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4006. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4007. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4008. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4009. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4010. CameraEnshaking(1, 7)
  4011. end))
  4012. Cso("440145223", Handle, 10, 1.05)
  4013. for i = 1,7,0.1 do
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4020. end
  4021. wait(.6)
  4022. hum.WalkSpeed = 16
  4023. attack = false
  4024. end
  4025. function Pulse()
  4026. attack = true
  4027. hum.WalkSpeed = 0
  4028. local GYRO = IT("BodyGyro",root)
  4029. GYRO.D = 100
  4030. GYRO.P = 2000
  4031. GYRO.MaxTorque = VT(0,4000000,0)
  4032. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4033. for i = 0,4,0.1 do
  4034. swait()
  4035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4041. end
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4044. CameraEnshaking(1, 25)
  4045. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4047. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4048. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4049. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4050. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4051. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4052. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4053. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4054. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4055. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4056. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4057. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4058. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4059. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4060. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4061. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4062. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4063. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4064. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4065. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4066. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4067. Cso("440145223", Handle, 10, 1.05)
  4068. GYRO:Destroy()
  4069. for i = 1,2,0.1 do
  4070. swait()
  4071. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4078. end
  4079. hum.WalkSpeed = 16
  4080. attack = false
  4081. end
  4082.  
  4083. function Technobeam()
  4084. attack = true
  4085. hum.WalkSpeed = 3.01
  4086. for i = 0, 4, 0.1 do
  4087. swait()
  4088. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4091. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4092. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4093. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4094. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4095. end
  4096. for i = 0, 2, 0.1 do
  4097. swait()
  4098. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4105. end
  4106. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4107. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4108. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4109. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4110. CameraEnshaking(4, 5)
  4111. Cso("206049428", char, 10, 1)
  4112. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4113. if v:FindFirstChild("Head") then
  4114. Eviscerate(v)
  4115. end
  4116. end
  4117. for i = 0, 2, 0.1 do
  4118. swait()
  4119. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4124. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4125. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4126. end
  4127. hum.WalkSpeed = 16
  4128. attack = false
  4129. end
  4130.  
  4131. function Painful_Stomp2()
  4132. attack = true
  4133. for i = 0,5.2,0.1 do
  4134. swait()
  4135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4138. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4141. end
  4142. CreateSound("331666100", char, 10, 1)
  4143. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4144. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4145. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4146. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4147. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4148. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4149. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4150. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4151. if v:FindFirstChild("Head") then
  4152. Eviscerate(v)
  4153. end
  4154. end
  4155. coroutine.resume(coroutine.create(function()
  4156. for i = 0,2.8,0.1 do
  4157. swait()
  4158. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4159. end
  4160. for i = 0,1.8,0.1 do
  4161. swait()
  4162. hum.CameraOffset = Vector3.new(0,0,0)
  4163. end
  4164. end))
  4165. for i = 0,3.7,0.1 do
  4166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4172. end
  4173. wait(.6)
  4174. attack = false
  4175. end
  4176.  
  4177. function Painful_Stomp()
  4178. attack = true
  4179. for i = 0,5.2,0.1 do
  4180. swait()
  4181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4184. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4187. end
  4188. CreateSound("331666100", char, 10, 1)
  4189. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4190. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4191. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4192. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4193. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4194. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4195. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4196. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4197. if v:FindFirstChild("Head") then
  4198. Eviscerate(v)
  4199. end
  4200. end
  4201. coroutine.resume(coroutine.create(function()
  4202. for i = 0,2.8,0.1 do
  4203. swait()
  4204. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4205. end
  4206. for i = 0,1.8,0.1 do
  4207. swait()
  4208. hum.CameraOffset = Vector3.new(0,0,0)
  4209. end
  4210. end))
  4211. for i = 0,3.7,0.1 do
  4212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4218. end
  4219. wait(.6)
  4220. attack = false
  4221. end
  4222.  
  4223.  
  4224. function LAZER()
  4225. attack = true
  4226. hum.WalkSpeed = 0.03
  4227. for i = 0,4,0.1 do
  4228. swait()
  4229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4235. end
  4236. LAZOR:Play()
  4237. local GYRO = IT("BodyGyro",root)
  4238. GYRO.D = 100
  4239. GYRO.P = 2000
  4240. GYRO.MaxTorque = VT(0,4000000,0)
  4241. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4242. repeat
  4243. swait(2)
  4244. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4245. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4246. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4247. LAZOR.Parent = ra
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4250. CameraEnshaking(1, 7)
  4251. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4254. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4257. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4258. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4260. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4264. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4266. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4267. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4268. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4269. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4270. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4271. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4272. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4273. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4274. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4275. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4276. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4278. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4279. until LAZOR.Playing == false
  4280. GYRO:Destroy()
  4281. hum.WalkSpeed = 16
  4282. attack = false
  4283. end
  4284. function new()
  4285. attack = true
  4286. hum.WalkSpeed = 0.03
  4287. for i = 0,4,0.1 do
  4288. swait()
  4289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4295. end
  4296. LAZOR:Play()
  4297. local GYRO = IT("BodyGyro",root)
  4298. GYRO.D = 100
  4299. GYRO.P = 2000
  4300. GYRO.MaxTorque = VT(0,4000000,0)
  4301. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4302. repeat
  4303. swait(2)
  4304. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4305. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4306. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4307. LAZOR.Parent = ra
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4310. CameraEnshaking(1, 7)
  4311. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4312. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4313. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4314. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4315. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4316. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4317. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4318. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4319. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4320. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4321. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4322. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4323. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4324. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4325. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4326. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4327. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4328. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4329. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4330. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4331. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4332. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4333. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4334. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4335. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4336. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4337. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4338. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4339. until LAZOR.Playing == false
  4340. GYRO:Destroy()
  4341. hum.WalkSpeed = 16
  4342. attack = false
  4343. end
  4344.  
  4345. function Tauntmelon()
  4346. attack = true
  4347. hum.WalkSpeed = 0
  4348. for i = 0, 9, 0.1 do
  4349. swait()
  4350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4354. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4355. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4356. end
  4357. attack = false
  4358. hum.WalkSpeed = 16
  4359. end
  4360.  
  4361. function Purity_Slam()
  4362. attack = true
  4363. for i = 0,5.2,0.1 do
  4364. swait()
  4365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4371. end
  4372. CreateSound("331666100", tors, 10, 1)
  4373. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4374. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4375. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4376. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4377. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4378. coroutine.resume(coroutine.create(function()
  4379. for i = 0,1.8,0.1 do
  4380. swait()
  4381. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4382. end
  4383. for i = 0,1.8,0.1 do
  4384. swait()
  4385. hum.CameraOffset = Vector3.new(0,0,0)
  4386. end
  4387. end))
  4388. for i = 1,4.7,0.1 do
  4389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4391. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4392. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4393. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4395. end
  4396. wait(.6)
  4397. attack = false
  4398. end
  4399.  
  4400. function Spirit_Beam()
  4401. attack = true
  4402. hum.WalkSpeed = 0
  4403. local GYRO = IT("BodyGyro",root)
  4404. GYRO.D = 100
  4405. GYRO.P = 2000
  4406. GYRO.MaxTorque = VT(0,4000000,0)
  4407. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4408. for i = 0,5,0.1 do
  4409. swait()
  4410. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4413. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4417. end
  4418. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4419. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4420. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4421. local beam = Instance.new("Part", workspace)
  4422. beam.BrickColor = BrickColor.new("Fog")
  4423. beam.FormFactor = "Custom"
  4424. beam.Material = "Neon"
  4425. beam.Transparency = 0.5
  4426. beam.Anchored = true
  4427. beam.Locked = true
  4428. beam.CanCollide = false
  4429. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4430. beam.Size = Vector3.new(1.05, 1.05, distance)
  4431. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4432. game:GetService("Debris"):AddItem(beam, 0.14)
  4433. local sound = Instance.new('Sound',Handle)
  4434. sound.SoundId = 'rbxassetid://588697948'
  4435. sound.Volume = 7
  4436. sound.EmitterSize = 40
  4437. sound.MaxDistance = 450
  4438. sound:Play()
  4439. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4440. GYRO:Destroy()
  4441. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4442. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4443. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4444. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4445. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4446. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4447. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4448. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4449. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4450. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4451. wait(0.3)
  4452. attack = false
  4453. hum.WalkSpeed = 16
  4454. ref:Destroy()
  4455. end
  4456. function Distort()
  4457. attack = true
  4458. hum.WalkSpeed = 0
  4459. local pos = root.Position
  4460. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4461. Cso("261227592", tors, 10, 0.85)
  4462. for i = 1,2.5,0.1 do
  4463. swait()
  4464. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4465. end
  4466. attack = false
  4467. hum.WalkSpeed = 8
  4468. end
  4469. function Ancient_Rage()
  4470. attack = true
  4471. hum.WalkSpeed = 4
  4472. Cso("135017578", tors, 10, 1.05)
  4473. for i = 1,14,0.1 do
  4474. swait()
  4475. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4481. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4482. if v:FindFirstChild("Head") then
  4483. Eviscerate(v)
  4484. end
  4485. end
  4486. end
  4487. attack = false
  4488. hum.WalkSpeed = 16
  4489. end
  4490. function Ancient_Ragu()
  4491. attack = true
  4492. hum.WalkSpeed = 4
  4493. Cso("1028044973", tors, 10, 1.05)
  4494. for i = 1,14,0.1 do
  4495. swait()
  4496. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4502. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4503. if v:FindFirstChild("Head") then
  4504. Eviscerate(v)
  4505. end
  4506. end
  4507. end
  4508. attack = false
  4509. hum.WalkSpeed = 16
  4510. end
  4511. function TTTTTTTTTTGaunt()
  4512. attack = true
  4513. hum.WalkSpeed = 0
  4514. sex:Play()
  4515. repeat
  4516. swait()
  4517. sex.Parent = tors
  4518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4522. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4523. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4524. until sex.Playing == false
  4525. attack = false
  4526. hum.WalkSpeed = 16
  4527. end
  4528. function TTTTTTTTTTTaunt()
  4529. attack = true
  4530. hum.WalkSpeed = 0
  4531. DTAUNT:Play()
  4532. repeat
  4533. swait()
  4534. DTAUNT.Parent = tors
  4535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4539. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4540. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4541. until DTAUNT.Playing == false
  4542. attack = false
  4543. hum.WalkSpeed = 16
  4544. end
  4545.  
  4546. function Taunt3()
  4547. attack = true
  4548. hum.WalkSpeed = 0
  4549. newnoob:Play()
  4550. repeat
  4551. swait()
  4552. newnoob.Parent = tors
  4553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4557. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4558. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4559. until newnoob.Playing == false
  4560. attack = false
  4561. hum.WalkSpeed = 16
  4562. end
  4563.  
  4564.  
  4565. function Multi_Bombs()
  4566. attack = true
  4567. hum.WalkSpeed = 3.01
  4568. for i = 0,3,0.1 do
  4569. swait()
  4570. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4571. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4574. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4578. end
  4579. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4580. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4581. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4582. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4583. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4584. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4585. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4586. CreateSound("142070127", tors, 10, 1)
  4587. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4588. for i = 0,1,0.1 do
  4589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4593. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4594. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4595. end
  4596. for i = 0,2,0.1 do
  4597. swait()
  4598. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4599. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4602. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4606. end
  4607. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4608. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4609. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4610. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4611. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4612. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4613. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4614. CreateSound("142070127", tors, 10, 1)
  4615. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4616. for i = 0,1,0.1 do
  4617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4619. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4621. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4622. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4623. end
  4624. for i = 0,2,0.1 do
  4625. swait()
  4626. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4627. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4630. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4634. end
  4635. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4636. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4637. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4638. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4639. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4640. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4641. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4642. CreateSound("142070127", tors, 10, 1)
  4643. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4644. for i = 0,1,0.1 do
  4645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4647. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4649. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4650. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4651. end
  4652. wait(.6)
  4653. attack = false
  4654. hum.WalkSpeed = 16
  4655. end
  4656.  
  4657. function Universal_Crush()
  4658. attack = true
  4659. for i = 0,5.2,0.05 do
  4660. swait()
  4661. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4662. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4669. end
  4670. CreateSound("331666100", tors, 10, 1)
  4671. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4672. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4673. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4674. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4675. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4676. coroutine.resume(coroutine.create(function()
  4677. for i = 0,1.8,0.1 do
  4678. swait()
  4679. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4680. end
  4681. for i = 0,1.8,0.1 do
  4682. swait()
  4683. hum.CameraOffset = Vector3.new(0,0,0)
  4684. end
  4685. end))
  4686. for i = 1,4.7,0.1 do
  4687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4689. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4690. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4691. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4693. end
  4694. wait(.6)
  4695. attack = false
  4696. end
  4697.  
  4698. function HAAH()
  4699. attack = true
  4700. hum.WalkSpeed = 0
  4701. Cso("300208779", hed, 10, 1)
  4702. for i = 0,9,0.1 do
  4703. swait()
  4704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4706. if Mrandom(1,15) == 1 then
  4707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4708. end
  4709. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4710. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4713. end
  4714. attack = false
  4715. hum.WalkSpeed = 16
  4716. end
  4717. function again()
  4718. attack = true
  4719. hum.WalkSpeed = 0
  4720. ITAUNT:Play()
  4721. repeat
  4722. swait()
  4723. ITAUNT.Parent = tors
  4724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4725. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4726. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4727. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4728. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4730. until ITAUNT.Playing == false
  4731. attack = false
  4732. hum.WalkSpeed = 16
  4733. end
  4734. function LunarSpin()
  4735. attack = true
  4736. hum.WalkSpeed = 0
  4737. for i = 0,17,0.05 do
  4738. CameraEnshaking(1, 5)
  4739. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4740. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4741. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4742. swait()
  4743. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4750. end
  4751. hum.WalkSpeed = 16
  4752. attack = false
  4753. end
  4754. function Decapitate()
  4755. local target = nil
  4756. local targettorso = nil
  4757. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4758. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4759. target = mouse.Target.Parent.Humanoid
  4760. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4761. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4762. end
  4763. end
  4764. if target ~= nil then
  4765. targettorso.Anchored = true
  4766. attack = true
  4767. hum.WalkSpeed = 0
  4768. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4769. for i = 0,4.2,0.1 do
  4770. swait()
  4771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4774. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4777. end
  4778. local ModelHead01 = New("Model", char, "", {})
  4779. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4780. local Head01 = targethead:Clone()
  4781. targethead.Transparency = 1
  4782. Head01.Parent = ModelHead01
  4783. local weldHead01 = Instance.new("Weld")
  4784. weldHead01.Parent = Head01
  4785. weldHead01.Part0 = targethead
  4786. weldHead01.Part1 = Head01
  4787. weldHead01.C1 = CFrame.new(0, 0, 0)
  4788. targethead.face:Remove()
  4789. weldHead01.Part0 = ra
  4790. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4791. targettorso:BreakJoints()
  4792. CreateSound("314390675", targettorso, 5, .7)
  4793. for i = 0,3.2,0.1 do
  4794. swait()
  4795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4801. end
  4802. for i = 0,4.2,0.1 do
  4803. swait()
  4804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4808. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4810. end
  4811. CreateSound("541909763", targettorso, 5, .8)
  4812. weldHead01:Destroy()
  4813. Head01.CanCollide = true
  4814. local bodyVelocity2 = Create("BodyVelocity")({
  4815. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4816. P = 5000,
  4817. maxForce = Vector3.new(8000, 8000, 8000),
  4818. Parent = Head01
  4819. })
  4820. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4821. for i = 0,6.2,0.1 do
  4822. swait()
  4823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4827. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4829. end
  4830. targettorso.Anchored = false
  4831. attack = false
  4832. hum.WalkSpeed = 16
  4833. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4834. end
  4835. end
  4836. function BalanceSpin()
  4837. attack = true
  4838. hum.WalkSpeed = 2
  4839. for i = 0,17,0.07 do
  4840. CameraEnshaking(1, 5)
  4841. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4842. swait()
  4843. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4844. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4845. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4852. end
  4853. hum.WalkSpeed = 16
  4854. attack = false
  4855. end
  4856.  
  4857. function lolik()
  4858. attack = true
  4859. hum.WalkSpeed = 0
  4860. pop:Play()
  4861. repeat
  4862. pop.Parent = tors
  4863. swait()
  4864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4866. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4867. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4868. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4869. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4870. until pop.Playing == false
  4871. attack = false
  4872. hum.WalkSpeed = 16
  4873. end
  4874.  
  4875. function BARK()
  4876. attack = true
  4877. hum.WalkSpeed = 0
  4878. BATAUNT:Play()
  4879. repeat
  4880. BATAUNT.Parent = tors
  4881. swait()
  4882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4884. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4885. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4886. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4887. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4888. until BATAUNT.Playing == false
  4889. attack = false
  4890. hum.WalkSpeed = 16
  4891. end
  4892.  
  4893. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4894. local NSound = nil
  4895. coroutine.resume(coroutine.create(function()
  4896. NSound = Instance.new("Sound", PARENT)
  4897. NSound.Volume = VOLUME
  4898. NSound.Pitch = PITCH
  4899. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4900. swait()
  4901. NSound:play()
  4902. game:GetService("Debris"):AddItem(NSound, 10)
  4903. end))
  4904. return NSound
  4905. end
  4906. function nope()
  4907. attack = true
  4908. hum.WalkSpeed = 0
  4909. NOTAUNT:Play()
  4910. repeat
  4911. NOTAUNT.Parent = tors
  4912. swait()
  4913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4915. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4916. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4917. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4918. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4919. until NOTAUNT.Playing == false
  4920. attack = false
  4921. hum.WalkSpeed = 16
  4922. end
  4923. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4924. local NSound = nil
  4925. coroutine.resume(coroutine.create(function()
  4926. NSound = Instance.new("Sound", PARENT)
  4927. NSound.Volume = VOLUME
  4928. NSound.Pitch = PITCH
  4929. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4930. swait()
  4931. NSound:play()
  4932. game:GetService("Debris"):AddItem(NSound, 10)
  4933. end))
  4934. return NSound
  4935. end
  4936. function Anime_Splosion()
  4937. attack = true
  4938. for i = 0,2,0.05 do
  4939. swait()
  4940. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4941. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4944. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4945. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4948. end
  4949. CreateSound("331666100", tors, 10, 1)
  4950. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4951. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4952. CameraEnshaking(1.5, 10)
  4953. for i = 1,2,0.1 do
  4954. swait()
  4955. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4956. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4957. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4960. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4961. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4962. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4964. end
  4965. wait(.6)
  4966. attack = false
  4967. end
  4968. corrupted = false
  4969. function Bark_Splosion()
  4970. attack = true
  4971. for i = 0,2,0.05 do
  4972. swait()
  4973. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4974. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4979. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4980. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4981. end
  4982. CreateSound("331666100", tors, 10, 1)
  4983. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4984. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4985. CameraEnshaking(1.5, 10)
  4986. for i = 1,2,0.1 do
  4987. swait()
  4988. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4989. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4990. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4993. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4994. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4995. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4997. end
  4998. wait(.6)
  4999. attack = false
  5000. end
  5001. corrupted = false
  5002.  
  5003. function Taunt1000()
  5004. attack = true
  5005. hum.WalkSpeed = 0
  5006. for i = 0, 9, 0.1 do
  5007. swait()
  5008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5010. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5011. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5012. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5013. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5014. end
  5015. attack = false
  5016. hum.WalkSpeed = 16
  5017. end
  5018.  
  5019. function Pixel_Corrupt()
  5020. attack = true
  5021. corrupted = true
  5022. for i = 0,3,0.05 do
  5023. swait()
  5024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5026. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5027. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5028. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5036. end
  5037. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5038. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5039. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5040. CreateSound("331666100", refa, 10, 1)
  5041. CameraEnshaking(1.5, 10)
  5042. coroutine.resume(coroutine.create(function()
  5043. for i = 1,20,0.1 do
  5044. swait(5)
  5045. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5046. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5047. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5048. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5049. CreateSound("331666100", refa, 10, 1)
  5050. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5051. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5052. end
  5053. refa:Destroy()
  5054. corrupted = false
  5055. end))
  5056. for i = 1,2.5,0.1 do
  5057. swait()
  5058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5064. end
  5065. wait(.3)
  5066. attack = false
  5067. end
  5068.  
  5069. function FearMe()
  5070. attack = true
  5071. hum.WalkSpeed = 0
  5072. so:Play()
  5073. repeat
  5074. swait()
  5075. so.Parent = tors
  5076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5080. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5081. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5082. until so.Playing == false
  5083. attack = false
  5084. hum.WalkSpeed = 16
  5085. end
  5086.  
  5087. function heregoes()
  5088. attack = true
  5089. hum.WalkSpeed = 0
  5090. Cso("134978657", hed, 10, 1)
  5091. for i = 0,9,0.1 do
  5092. swait()
  5093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5095. if Mrandom(1,15) == 1 then
  5096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5097. end
  5098. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5099. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5102. end
  5103. attack = false
  5104. hum.WalkSpeed = 16
  5105. end
  5106. function again()
  5107. attack = true
  5108. hum.WalkSpeed = 0
  5109. ITAUNT:Play()
  5110. repeat
  5111. swait()
  5112. ITAUNT.Parent = tors
  5113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5117. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5119. until ITAUNT.Playing == false
  5120. attack = false
  5121. hum.WalkSpeed = 16
  5122. end
  5123.  
  5124. function thing()
  5125. attack = true
  5126. timetofly = false
  5127. hum.WalkSpeed = 0.05
  5128. Character.Head.face.Texture = "rbxassetid://705269463"
  5129. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5130. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5131. Humanoid.JumpPower = 0
  5132. for i = 0,300,0.1 do --thatsalongtime
  5133. swait()
  5134. CameraEnshaking(1, 7)
  5135. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5136. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5137. root.Velocity = root.CFrame.lookVector * 225
  5138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5144. end
  5145. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5146. attack = false
  5147. Humanoid.JumpPower = 50
  5148. Character.Head.face.Texture = "rbxassetid://620619801"
  5149. hum.WalkSpeed = 16
  5150. wait(45)
  5151. timetofly = true
  5152. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5153. end
  5154.  
  5155. function DANCEFORME()
  5156. attack = true
  5157. Character.Head.face.Texture = "rbxassetid://183225545"
  5158. MERKIO:Play()
  5159. repeat
  5160. for i = 0,0.7,0.2 do
  5161. swait()
  5162. MERKIO.Parent = tors
  5163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5165. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5166. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5167. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5169. end
  5170. for i = 0,0.7,0.2 do
  5171. swait()
  5172. MERKIO.Parent = tors
  5173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5179. end
  5180. until MERKIO.Playing == false
  5181. MERKIO:Stop()
  5182. Character.Head.face.Texture = "rbxassetid://620619801"
  5183. attack = false
  5184. hum.WalkSpeed = 16
  5185. end
  5186.  
  5187. function HAA55() --ik
  5188. attack = true
  5189. hum.WalkSpeed = 1.01
  5190. Character.Head.face.Texture = "rbxassetid://111523405"
  5191. CreateSound("1395854043", hed, 10, 1)
  5192. for i = 0,14,0.1 do
  5193. swait()
  5194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5198. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5199. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5200. end
  5201. attack = false
  5202. Character.Head.face.Texture = "rbxassetid://620619801"
  5203. hum.WalkSpeed = 16
  5204. end
  5205.  
  5206. function DistortThem()
  5207. CanUse = false
  5208. local HIT = tors.Touched:Connect(function(hit)
  5209. Kill(hit.Parent)
  5210. end)
  5211. for i = 1, 350 do
  5212. swait()
  5213. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5214. CreateSound("333430981", hed, 1.5, 1)
  5215. RA.Parent = ra
  5216. LA.Parent = la
  5217. FT.Parent = tors
  5218. RL.Parent = rl
  5219. LL.Parent = ll
  5220. for _,v in next, char:GetDescendants() do
  5221. if(v:IsA'DataModelMesh')then
  5222. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5223. end
  5224. end
  5225. end
  5226. FT.Parent = nil
  5227. RA.Parent = nil
  5228. LA.Parent = nil
  5229. RL.Parent = nil
  5230. LL.Parent = nil
  5231. for _,v in next, char:GetDescendants() do
  5232. if(v:IsA'DataModelMesh')then
  5233. v.Offset = Vector3.new(0,0,0)
  5234. end
  5235. end
  5236. HIT:Disconnect()
  5237. wait(3.5)
  5238. CanUse = true
  5239. end
  5240.  
  5241. function targett()
  5242. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5243. TargetSelect(mouse.Target.Parent)
  5244. CreateSound("743521450", char, 1, .8)
  5245. end
  5246. end
  5247.  
  5248. function un_fun()
  5249. attack = true
  5250. hum.WalkSpeed = 0
  5251. BTAUNT:Play()
  5252. repeat
  5253. swait()
  5254. BTAUNT.Parent = tors
  5255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5260. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5261. until BTAUNT.Playing == false
  5262. attack = false
  5263. hum.WalkSpeed = 16
  5264. end
  5265. function thisisit()
  5266. attack = true
  5267. hum.WalkSpeed = 0
  5268. STAUNT:Play()
  5269. repeat
  5270. swait()
  5271. STAUNT.Parent = tors
  5272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5276. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5278. until STAUNT.Playing == false
  5279. attack = false
  5280. hum.WalkSpeed = 16
  5281. end
  5282. function PENIS()
  5283. attack = true
  5284. hum.WalkSpeed = 0
  5285. NOSOUND:Play()
  5286. repeat
  5287. swait()
  5288. NOSOUND.Parent = tors
  5289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5290. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5291. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5292. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5293. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5295. until NOSOUND.Playing == false
  5296. attack = false
  5297. hum.WalkSpeed = 16
  5298. end
  5299. function Exploit()
  5300. exploitable = false
  5301. Cso("907332670", tors, 10, 1.05)
  5302. coroutine.resume(coroutine.create(function()
  5303. for i = 1,20,0.1 do
  5304. swait()
  5305. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5306. end
  5307. Cso("12222030", tors, 10, 1.05)
  5308. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5309. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5310. if v:FindFirstChild("Head") then
  5311. Eviscerate(v)
  5312. SoulSteal(v)
  5313. end
  5314. end
  5315. wait(15)
  5316. exploitable = true
  5317. end))
  5318. end
  5319. function wutdefaq()
  5320. attack = true
  5321. hum.WalkSpeed = 0
  5322. WTF:Play()
  5323. repeat
  5324. swait()
  5325. WTF.Parent = tors
  5326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5330. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5332. until STAUNT.Playing == false
  5333. attack = false
  5334. hum.WalkSpeed = 16
  5335. end
  5336. function Exploit()
  5337. exploitable = false
  5338. Cso("135017578", tors, 10, 1.05)
  5339. coroutine.resume(coroutine.create(function()
  5340. for i = 1,20,0.1 do
  5341. swait()
  5342. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5343. end
  5344. Cso("160718677", tors, 10, 1.05)
  5345. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5346. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5347. if v:FindFirstChild("Head") then
  5348. Eviscerate(v)
  5349. SoulSteal(v)
  5350. end
  5351. end
  5352. wait(15)
  5353. exploitable = true
  5354. end))
  5355. end
  5356. function ASCENTION()
  5357. attack = true
  5358. hum.WalkSpeed = 0
  5359. Cso("987502413", tors, 10, 1.05)
  5360. local vel2 = Instance.new("BodyVelocity",tors)
  5361. vel2.Velocity = Vector3.new(0,30,0)
  5362. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5363. for i = 0,20,0.1 do
  5364. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5365. swait()
  5366. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5367. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5368. CameraEnshaking(1, 4)
  5369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5375. end
  5376. hum.WalkSpeed = 16
  5377. vel2:Destroy()
  5378. attack = false
  5379. end
  5380.  
  5381. function Taunt1()
  5382. attack = true
  5383. hum.WalkSpeed = 3.01
  5384. Cso("1535994137", hed, 10, 1)
  5385. for i = 0, 9, 0.1 do
  5386. swait()
  5387. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5390. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5391. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5392. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5393. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5394. end
  5395. hum.WalkSpeed = 16
  5396. attack = false
  5397. end
  5398.  
  5399. function Destruction()
  5400. attack = true
  5401. local Ring1 = Instance.new("Part", char)
  5402. Ring1.Anchored = true
  5403. Ring1.BrickColor = maincolor
  5404. Ring1.CanCollide = false
  5405. Ring1.FormFactor = 3
  5406. Ring1.Name = "Ring"
  5407. Ring1.Material = "Neon"
  5408. Ring1.Size = Vector3.new(1, 0.05, 1)
  5409. Ring1.Transparency = 1
  5410. Ring1.TopSurface = 0
  5411. Ring1.BottomSurface = 0
  5412. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5413. Ring1Mesh.MeshType = "Brick"
  5414. Ring1Mesh.Name = "SizeMesh"
  5415. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5416. local InnerRing1 = Ring1:Clone()
  5417. InnerRing1.Parent = char
  5418. InnerRing1.Transparency = 0
  5419. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5420. InnerRing1.Size = Vector3.new(1, 1, 1)
  5421. local InnerRing1Mesh = InnerRing1.SizeMesh
  5422. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5423. InnerRing1Mesh.MeshType = "Sphere"
  5424. Ring1:Destroy()
  5425. for i = 0, 5, 0.1 do
  5426. swait()
  5427. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5428. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5433. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5434. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5435. root.CFrame = FaceMouse()[1]
  5436. end
  5437. InnerRing1.Transparency = 1
  5438. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5439. CreateSound("294188875", char, 2.3, 1)
  5440. local a = IT("Part", char)
  5441. a.Name = "Direction"
  5442. a.Anchored = true
  5443. a.BrickColor = maincolor
  5444. a.Material = "Neon"
  5445. a.Transparency = 0
  5446. a.Shape = "Cylinder"
  5447. a.CanCollide = false
  5448. local a2 = IT("Part", char)
  5449. a2.Name = "Direction"
  5450. a2.Anchored = true
  5451. a2.BrickColor = maincolor
  5452. a2.Color = maincolor.Color
  5453. a2.Material = "Neon"
  5454. a2.Transparency = 0.5
  5455. a2.Shape = "Cylinder"
  5456. a2.CanCollide = false
  5457. local ba = IT("Part", char)
  5458. ba.Name = "HitDirect"
  5459. ba.Anchored = true
  5460. ba.BrickColor = maincolor
  5461. ba.Material = "Neon"
  5462. ba.Transparency = 1
  5463. ba.CanCollide = false
  5464. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5465. local ignore = char
  5466. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5467. a.BottomSurface = 10
  5468. a.TopSurface = 10
  5469. a2.BottomSurface = 10
  5470. a2.TopSurface = 10
  5471. local distance = (InnerRing1.CFrame.p - position).magnitude
  5472. a.Size = Vector3.new(distance, 1, 1)
  5473. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5474. a2.Size = Vector3.new(distance, 1, 1)
  5475. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5476. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5477. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5478. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5479. game:GetService("Debris"):AddItem(a, 20)
  5480. game:GetService("Debris"):AddItem(a2, 20)
  5481. game:GetService("Debris"):AddItem(ba, 20)
  5482. local msh = Instance.new("SpecialMesh", a)
  5483. msh.MeshType = "Sphere"
  5484. msh.Scale = Vector3.new(1, 25, 25)
  5485. local msh2 = Instance.new("SpecialMesh", a2)
  5486. msh2.MeshType = "Sphere"
  5487. msh2.Scale = Vector3.new(1, 30, 30)
  5488. for i = 0, 10, 0.1 do
  5489. swait()
  5490. root.CFrame = FaceMouse()[1]
  5491. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5492. a2.Color = maincolor.Color
  5493. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5494. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5495. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5496. distance = (InnerRing1.CFrame.p - position).magnitude
  5497. a.Size = Vector3.new(distance, 1, 1)
  5498. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5499. a2.Size = Vector3.new(distance, 1, 1)
  5500. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5501. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5502. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5503. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5504. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5505. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5506. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5507. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5508. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5509. if v:FindFirstChild("Head") then
  5510. Eviscerate(v)
  5511. SoulSteal(v)
  5512. end
  5513. end
  5514. end
  5515. a:Destroy()
  5516. a2:Destroy()
  5517. ba:Destroy()
  5518. InnerRing1:Destroy()
  5519. attack = false
  5520. hum.CameraOffset = Vector3.new(0,0,0)
  5521. end
  5522.  
  5523. function Flame_Burst()
  5524. local target = nil
  5525. local targettorso = nil
  5526. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5527. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5528. target = mouse.Target.Parent.Humanoid
  5529. target2 = mouse.Target.Parent
  5530. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5531. end
  5532. end
  5533. if target ~= nil then
  5534. attack = true
  5535. hum.WalkSpeed = 0
  5536. for i = 0, 3.4, 0.1 do
  5537. swait()
  5538. hum.WalkSpeed = 0
  5539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5541. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5542. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5543. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5544. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5545. end
  5546. --targettorso:BreakJoints()
  5547. for i = 0, 3.4, 0.1 do
  5548. swait()
  5549. hum.WalkSpeed = 0
  5550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5551. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5552. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5553. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5554. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5555. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5556. end
  5557. for i, v in pairs(target2:GetChildren()) do
  5558. if(not char:IsAncestorOf(v))then
  5559. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5560. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5561. if(hum and hedder and hum.Health > 0)then
  5562. Eviscerate(v.Parent)
  5563. end
  5564. end
  5565. end
  5566. attack = false
  5567. hum.WalkSpeed = 16
  5568. end
  5569. end
  5570.  
  5571. function GIMME_THOSE()
  5572. attack = true
  5573. chatfunc("BURN....", BrickColor.random().Color)
  5574. for i = 0,5.2,0.1 do
  5575. swait()
  5576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5579. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5582. end
  5583. chatfunc("IN....", BrickColor.random().Color)
  5584. wait(2)
  5585. CreateSound("331666100", char, 10, 1)
  5586. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5587. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5588. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5589. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5590. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5591. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5592. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5593. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5594. if v:FindFirstChild("Head") then
  5595. Eviscerate(v)
  5596. SoulSteal(v)
  5597. end
  5598. end
  5599. coroutine.resume(coroutine.create(function()
  5600. for i = 0,2.8,0.1 do
  5601. swait()
  5602. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5603. end
  5604. for i = 0,1.8,0.1 do
  5605. swait()
  5606. hum.CameraOffset = Vector3.new(0,0,0)
  5607. end
  5608. end))
  5609. for i = 0,3.7,0.1 do
  5610. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5611. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5618. end
  5619. wait(.6)
  5620. CreateSound("907332997", hed, 10, 1)
  5621. attack = false
  5622. end
  5623.  
  5624. function Eruption()
  5625. attack = true
  5626. hum.WalkSpeed = 2
  5627. hum.JumpPower = 0
  5628. for i = 0,7,0.1 do
  5629. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5630. swait()
  5631. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5632. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5639. end
  5640. CreateSound("144699494", tors, 10, 1)
  5641. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5642. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5643. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5644. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5645. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5646. coroutine.resume(coroutine.create(function()
  5647. for i = 0,1.8,0.1 do
  5648. swait()
  5649. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5650. end
  5651. for i = 0,1.8,0.1 do
  5652. swait()
  5653. hum.CameraOffset = Vector3.new(0,0,0)
  5654. end
  5655. end))
  5656. local vel2 = Instance.new("BodyVelocity",tors)
  5657. vel2.Velocity = Vector3.new(0,55,0)
  5658. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5659. for i = 0,4,0.1 do
  5660. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5661. swait()
  5662. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5663. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5670. end
  5671. hum.WalkSpeed = 16
  5672. vel2:Destroy()
  5673. hum.JumpPower = 50
  5674. attack = false
  5675. end
  5676.  
  5677. function Solar_Flare2()
  5678. attack = true
  5679. hum.WalkSpeed = 2
  5680. hum.JumpPower = 75
  5681. hum.Jump = true
  5682. wait(0.4)
  5683. CreateSound("144699494", tors, 10, 1)
  5684. hum.JumpPower = 0
  5685. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5686. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5687. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5688. for i = 0,20,0.1 do
  5689. root.Velocity = root.CFrame.lookVector * 60
  5690. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5691. swait()
  5692. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5693. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5700. end
  5701. hum.WalkSpeed = 16
  5702. hum.JumpPower = 50
  5703. attack = false
  5704. end
  5705.  
  5706. function Solar_Flare()
  5707. attack = true
  5708. hum.WalkSpeed = 2
  5709. hum.JumpPower = 75
  5710. hum.Jump = true
  5711. wait(0.4)
  5712. CreateSound("144699494", tors, 10, 1)
  5713. hum.JumpPower = 0
  5714. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5715. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5716. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5717. for i = 0,20,0.1 do
  5718. root.Velocity = root.CFrame.lookVector * 60
  5719. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5720. swait()
  5721. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5722. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5729. end
  5730. hum.WalkSpeed = 16
  5731. hum.JumpPower = 50
  5732. attack = false
  5733. end
  5734. function dmg(dude)
  5735. if dude.Name ~= char then
  5736. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5737. local bgf = Instance.new("BodyGyro",dude.Head)
  5738. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5739. local val = Instance.new("BoolValue",dude)
  5740. val.Name = "IsHit"
  5741. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5742. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5743. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5744. partasdeff.LightEmission = .1
  5745. partasdeff.Size = NumberSequence.new(0.2)
  5746. partasdeff.Texture = "rbxassetid://771221224"
  5747. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5748. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5749. partasdeff.Transparency = bbb
  5750. partasdeff.Size = aaa
  5751. partasdeff.ZOffset = .9
  5752. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5753. partasdeff.LockedToPart = false
  5754. partasdeff.EmissionDirection = "Back"
  5755. partasdeff.Lifetime = NumberRange.new(1, 2)
  5756. partasdeff.Rate = 1000
  5757. partasdeff.Rotation = NumberRange.new(-100, 100)
  5758. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5759. partasdeff.Speed = NumberRange.new(6)
  5760. partasdeff.VelocitySpread = 10000
  5761. partasdeff.Enabled=false
  5762. partasdeff:Emit(30)
  5763. coroutine.wrap(function()
  5764. targetted = nil
  5765. swait(30)
  5766. dude:BreakJoints()
  5767. swait(5)
  5768. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5769. for i=0,1,.05 do
  5770. for a,v in pairs(dude:GetChildren()) do
  5771. if v:IsA("BasePart") then
  5772. v.Transparency = i
  5773. end
  5774. end
  5775. swait()
  5776. end
  5777. for a,v in pairs(dude:GetChildren()) do
  5778. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5779. v.ParticleEmitter.Enabled = false
  5780. end
  5781. game:service'Debris':AddItem(v,2)
  5782. end
  5783. end)()
  5784. end
  5785. end
  5786. function kdown(dd)
  5787. if dd.Name ~= char then
  5788. dd.Humanoid.PlatformStand = true
  5789. local bgf = Instance.new("BodyGyro",dd.Head)
  5790. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5791. local val = Instance.new("BoolValue",dd)
  5792. val.Name = "IsHit"
  5793. end
  5794. end
  5795. function TargetSelect(person)
  5796. local dd=coroutine.wrap(function()
  5797. if targetted ~= person then
  5798. targetted = person
  5799. img2.Size = UDim2.new(1,0,1,0)
  5800. img2.ImageTransparency = 0
  5801. img2.Position = UDim2.new(0,0,0,0)
  5802. for i = 0, 2, 0.1 do
  5803. swait()
  5804. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5805. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5806. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5807. end
  5808. end
  5809. end)
  5810. dd()
  5811. end
  5812. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5813. attack = true
  5814. hum.WalkSpeed = 0
  5815. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5816. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5817. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5818. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5819. partasdeff.LightEmission = .1
  5820. partasdeff.Size = NumberSequence.new(0.2)
  5821. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5822. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5823. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5824. partasdeff.Transparency = bbb
  5825. partasdeff.Size = aaa
  5826. partasdeff.ZOffset = .9
  5827. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5828. partasdeff.LockedToPart = false
  5829. partasdeff.EmissionDirection = "Back"
  5830. partasdeff.Lifetime = NumberRange.new(1, 2)
  5831. partasdeff.Rate = 1000
  5832. partasdeff.Rotation = NumberRange.new(-100, 100)
  5833. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5834. partasdeff.Speed = NumberRange.new(6)
  5835. partasdeff.VelocitySpread = 10000
  5836. partasdeff.Enabled=false
  5837. for i = 0, 1.4, 0.1 do
  5838. swait()
  5839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5841. if Mrandom(1,15) == 1 then
  5842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5843. end
  5844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5846. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5848. end
  5849. dmg(targetted)
  5850. partasdeff.Enabled=true
  5851. CreateSound("429400881", torsy, 10, .8)
  5852. for i = 0, 1.4, 0.1 do
  5853. swait()
  5854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5856. if Mrandom(1,15) == 1 then
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5858. end
  5859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5862. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5863. end
  5864. partasdeff.Enabled=false
  5865. for i = 0, 1.4, 0.1 do
  5866. swait()
  5867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5869. if Mrandom(1,15) == 1 then
  5870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5871. end
  5872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5874. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5876. end
  5877. attack = false
  5878. hum.WalkSpeed = 16
  5879. elseif targetted.Name == "makhail07" then
  5880. for i = 0, 2.4, 0.1 do
  5881. swait()
  5882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5884. if Mrandom(1,15) == 1 then
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5886. end
  5887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5891. end
  5892. for i = 0, 2.4, 0.1 do
  5893. swait()
  5894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5896. if Mrandom(1,15) == 1 then
  5897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5898. end
  5899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5901. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5903. end
  5904. coroutine.wrap(function()
  5905. wait(2)
  5906. --partasdeff:Remove()
  5907. end)()
  5908. local sel = Mrandom(1,3)
  5909. if sel == 1 then
  5910. chatfunc("Hmhmhm, Why try?")
  5911. elseif sel == 2 then
  5912. chatfunc("Stop it that's my creator.")
  5913. elseif sel == 3 then
  5914. chatfunc("I can't do that...")
  5915. end
  5916. wait(2)
  5917. hum.WalkSpeed = 16
  5918. attack = false
  5919. elseif targetted.Name == "Salvo_Starly" then
  5920. for i = 0, 2.4, 0.1 do
  5921. swait()
  5922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5924. if Mrandom(1,15) == 1 then
  5925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5926. end
  5927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5929. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5931. end
  5932. for i = 0, 2.4, 0.1 do
  5933. swait()
  5934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5936. if Mrandom(1,15) == 1 then
  5937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5938. end
  5939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5941. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5943. end
  5944. coroutine.wrap(function()
  5945. wait(2)
  5946. --partasdeff:Remove()
  5947. end)()
  5948. local sel = Mrandom(1,3)
  5949. if sel == 1 then
  5950. chatfunc("Sorry about that.")
  5951. elseif sel == 2 then
  5952. chatfunc("H-Hello. I almost killed you.")
  5953. elseif sel == 3 then
  5954. chatfunc("OwO?")
  5955. end
  5956. wait(2)
  5957. hum.WalkSpeed = 16
  5958. attack = false
  5959. elseif targetted.Name == "Nebula_Zorua" then
  5960. for i = 0, 2.4, 0.1 do
  5961. swait()
  5962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5964. if Mrandom(1,15) == 1 then
  5965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5966. end
  5967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5969. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5971. end
  5972. for i = 0, 2.4, 0.1 do
  5973. swait()
  5974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5976. if Mrandom(1,15) == 1 then
  5977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5978. end
  5979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5981. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5983. end
  5984. coroutine.wrap(function()
  5985. wait(2)
  5986. --partasdeff:Remove()
  5987. end)()
  5988. local sel = Mrandom(1,3)
  5989. if sel == 1 then
  5990. chatfunc("Sorry, Nebula.")
  5991. elseif sel == 2 then
  5992. chatfunc("Theres no need to harm you. Yet...")
  5993. elseif sel == 3 then
  5994. chatfunc("My mistake.")
  5995. end
  5996. wait(2)
  5997. hum.WalkSpeed = 16
  5998. attack = false
  5999. elseif targetted.Name == "KillerDarkness0105" then
  6000. for i = 0, 2.4, 0.1 do
  6001. swait()
  6002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6004. if Mrandom(1,15) == 1 then
  6005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6006. end
  6007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6009. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6011. end
  6012. for i = 0, 2.4, 0.1 do
  6013. swait()
  6014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6016. if Mrandom(1,15) == 1 then
  6017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6018. end
  6019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6021. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6023. end
  6024. coroutine.wrap(function()
  6025. wait(2)
  6026. --partasdeff:Remove()
  6027. end)()
  6028. local sel = Mrandom(1,3)
  6029. if sel == 1 then
  6030. chatfunc("Hm, Killer it's been a while.")
  6031. elseif sel == 2 then
  6032. chatfunc("No need for this.")
  6033. elseif sel == 3 then
  6034. chatfunc("Hello, sorry.")
  6035. end
  6036. wait(2)
  6037. hum.WalkSpeed = 16
  6038. attack = false
  6039. end
  6040. end
  6041. function HAAHHHHHH()
  6042. attack = true
  6043. hum.WalkSpeed = 0
  6044. Cso("300208779", hed, 10, 1)
  6045. for i = 0,9,0.1 do
  6046. swait()
  6047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6049. if Mrandom(1,15) == 1 then
  6050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6051. end
  6052. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6053. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6056. end
  6057. attack = false
  6058. hum.WalkSpeed = 16
  6059. end
  6060. -------------------------------------------------------
  6061. --End Attacks N Stuff--
  6062. -------------------------------------------------------
  6063.  
  6064. Sprinting = false
  6065. mouse.KeyDown:connect(function(key)
  6066. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6067. Swing = 2
  6068. hum.WalkSpeed = 38.82
  6069. Sprinting = true
  6070. end
  6071. end)
  6072. mouse.KeyUp:connect(function(key)
  6073. if string.byte(key) == 48 and attack == false then
  6074. Swing = 1
  6075. Sprinting = false
  6076. hum.WalkSpeed = 16
  6077. end
  6078. end)
  6079. mouse.KeyDown:connect(function(key)
  6080. if attack == false then
  6081. if key == 'q' and Mode == 1 then
  6082. Power_Burst()
  6083. elseif key == 'e' and Mode == 1 then
  6084. Mode = 2
  6085. SONG = 254826701
  6086. tecks2.Text = "Evil Gloves"
  6087. tecks2.TextColor3 = Color3.new(196, 40, 28)
  6088. tecks2.TextStrokeColor3 = Color3.new(255, 89, 89)
  6089. for i, v in pairs(ArmourParts) do
  6090. v.BrickColor = BrickColor.new("Bright red")
  6091. v.Material = "Neon"
  6092. v.Transparency = 0
  6093. end
  6094. for i, v in pairs(NeonParts) do
  6095. maincolor = BrickColor.new("New Yeller")
  6096. v.BrickColor = maincolor
  6097. v.Material = "Neon"
  6098. v.Transparency = 0
  6099. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6100. end
  6101. for i, v in pairs(ArmourParts2) do
  6102. v.BrickColor = BrickColor.new("Bright red")
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. for i, v in pairs(NeonParts2) do
  6107. maincolor = BrickColor.new("New Yeller")
  6108. v.BrickColor = maincolor
  6109. v.Material = "Neon"
  6110. v.Transparency = 0
  6111. end
  6112. elseif key == 'e' and Mode == 2 then
  6113. resetmode()
  6114. elseif key == 't' and Mode == 1 then
  6115. Taunt()
  6116. elseif key == 'q' and Mode == 2 then
  6117. Magic_Bombs()
  6118. elseif key == 'e' and Mode == 2 then
  6119. Dangerous_Field()
  6120. elseif key == 't' and Mode == 2 then
  6121. HAAH()
  6122. end
  6123. ---------------------------------------------------------------------
  6124. if key == 'r' and Mode == 1 then
  6125. Mode = 98534
  6126. SONG = 486598641
  6127. tecks2.Text = "EDGY"
  6128. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6129. tecks2.TextStrokeColor3 = Color3.new(98, 37, 209)
  6130. for i, v in pairs(ArmourParts) do
  6131. v.BrickColor = BrickColor.new("Really black")
  6132. v.Material = "Neon"
  6133. v.Transparency = 0
  6134. end
  6135. for i, v in pairs(NeonParts) do
  6136. maincolor = BrickColor.new("Royal purple")
  6137. v.BrickColor = maincolor
  6138. v.Material = "Neon"
  6139. v.Transparency = 0
  6140. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6141. end
  6142. for i, v in pairs(ArmourParts2) do
  6143. v.BrickColor = BrickColor.new("Really black")
  6144. v.Material = "Neon"
  6145. v.Transparency = 0
  6146. end
  6147. for i, v in pairs(NeonParts2) do
  6148. maincolor = BrickColor.new("Royal purple")
  6149. v.BrickColor = maincolor
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. end
  6153. elseif key == 'q' and Mode == 98534 then
  6154. targett()
  6155. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6156. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6157. elseif key == 't' and Mode == 98534 then
  6158. HAAHHHHHH()
  6159. elseif key == 'r' and Mode == 98534 then
  6160. resetmode()
  6161. end
  6162. ---------------------------------------------------------------------
  6163. if key == 'm' and Mode == 1 then
  6164. Mode = pIXELATED
  6165. SONG = 853518668
  6166. tecks2.Text = "PiXeL"
  6167. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6168. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6169. for i, v in pairs(ArmourParts) do
  6170. v.BrickColor = BrickColor.new("Really black")
  6171. v.Material = "Neon"
  6172. v.Transparency = 0
  6173. end
  6174. for i, v in pairs(NeonParts) do
  6175. maincolor = BrickColor.new("Lapis")
  6176. v.BrickColor = maincolor
  6177. v.Material = "Neon"
  6178. v.Transparency = 0
  6179. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6180. end
  6181. for i, v in pairs(ArmourParts2) do
  6182. v.BrickColor = BrickColor.new("Really black")
  6183. v.Material = "Neon"
  6184. v.Transparency = 0
  6185. end
  6186. for i, v in pairs(NeonParts2) do
  6187. maincolor = BrickColor.new("Lapis")
  6188. v.BrickColor = maincolor
  6189. v.Material = "Neon"
  6190. v.Transparency = 0
  6191. end
  6192. elseif key == 'm' and Mode == pIXELATED then
  6193. resetmode()
  6194. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6195. Pixel_Corrupt()
  6196. elseif key == 'm' and Mode == pIXELATED then
  6197. resetmode()
  6198. end
  6199. ---------------------------------------------------------------------
  6200. if key == 'y' and Mode == 1 then
  6201. Mode = 3
  6202. SONG = 580367180
  6203. tecks2.Text = "Stranger"
  6204. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6205. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6206. for i, v in pairs(ArmourParts) do
  6207. v.BrickColor = BrickColor.new("Black")
  6208. v.Material = "Neon"
  6209. v.Transparency = 0
  6210. end
  6211. for i, v in pairs(NeonParts) do
  6212. maincolor = BrickColor.new("Royal purple")
  6213. v.BrickColor = maincolor
  6214. v.Material = "Neon"
  6215. v.Transparency = 0
  6216. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6217. end
  6218. for i, v in pairs(ArmourParts2) do
  6219. v.BrickColor = BrickColor.new("Black")
  6220. v.Material = "Neon"
  6221. v.Transparency = 0
  6222. end
  6223. for i, v in pairs(NeonParts2) do
  6224. maincolor = BrickColor.new("Royal purple")
  6225. v.BrickColor = maincolor
  6226. v.Material = "Neon"
  6227. v.Transparency = 0
  6228. end
  6229. elseif key == 'y' and Mode == 3 then
  6230. resetmode()
  6231. elseif key == 'e' and Mode == 3 then
  6232. Painful_Stomp()
  6233. elseif key == 'z' and Mode == 3 then
  6234. Purity_Slam()
  6235. elseif key == 'x' and Mode == 3 then
  6236. Tauntmelon()
  6237. elseif key == 't' and Mode == 3 then
  6238. un_fun()
  6239. elseif key == 'q' and Mode == 3 then
  6240. Shockwave()
  6241. end
  6242. ---------------------------------------------------------------------
  6243. if key == 'u' and Mode == 1 then
  6244. Mode = 1555
  6245. SONG = 1131624146
  6246. tecks2.Text = "Anime"
  6247. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6248. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6249. for i, v in pairs(ArmourParts) do
  6250. v.BrickColor = BrickColor.new("Black")
  6251. v.Material = "Neon"
  6252. v.Transparency = 0
  6253. end
  6254. for i, v in pairs(NeonParts) do
  6255. maincolor = BrickColor.new("Carnation pink")
  6256. v.BrickColor = maincolor
  6257. v.Material = "Neon"
  6258. v.Transparency = 0
  6259. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6260. end
  6261. for i, v in pairs(ArmourParts2) do
  6262. v.BrickColor = BrickColor.new("Black")
  6263. v.Material = "Neon"
  6264. v.Transparency = 0
  6265. end
  6266. for i, v in pairs(NeonParts2) do
  6267. maincolor = BrickColor.new("Carnation pink")
  6268. v.BrickColor = maincolor
  6269. v.Material = "Neon"
  6270. v.Transparency = 0
  6271. end
  6272. elseif key == 'u' and Mode == 1555 then
  6273. resetmode()
  6274. elseif key == 'y' and Mode == 1555 then
  6275. Field()
  6276. elseif key == 't' and Mode == 1555 then
  6277. lolik()
  6278. elseif key == 'q' and Mode == 1555 then
  6279. Pixel_Corrupt()
  6280. elseif key == 'f' and Mode == 1555 then
  6281. Anime_Splosion()
  6282. elseif key == 'z' and Mode == 1555 then
  6283. Cryo_Freeze()
  6284. elseif key == 'x' and Mode == 1555 then
  6285. Painful_Stomp2()
  6286. end
  6287. ---------------------------------------------------------------------
  6288. if key == 'i' and Mode == 1 then
  6289. Mode = 56565
  6290. SONG = 419346122
  6291. tecks2.Text = "Solar"
  6292. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6293. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6294. for i, v in pairs(ArmourParts) do
  6295. v.BrickColor = BrickColor.new("Really black")
  6296. v.Material = "Neon"
  6297. v.Transparency = 0
  6298. end
  6299. for i, v in pairs(NeonParts) do
  6300. maincolor = BrickColor.new("Deep orange")
  6301. v.BrickColor = maincolor
  6302. v.Material = "Neon"
  6303. v.Transparency = 0
  6304. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6305. end
  6306. for i, v in pairs(ArmourParts2) do
  6307. v.BrickColor = BrickColor.new("Really black")
  6308. v.Material = "Neon"
  6309. v.Transparency = 0
  6310. end
  6311. for i, v in pairs(NeonParts2) do
  6312. maincolor = BrickColor.new("Deep orange")
  6313. v.BrickColor = maincolor
  6314. v.Material = "Neon"
  6315. v.Transparency = 0
  6316. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6317. end
  6318. elseif key == 't' and Mode == 56565 then
  6319. Taunt2()
  6320. elseif key == 'i' and Mode == 56565 then
  6321. resetmode()
  6322. elseif key == 'c' and Mode == 56565 then
  6323. Eruption2()
  6324. elseif key == 'x' and Mode == 56565 then
  6325. Solar_Flare2()
  6326. elseif key == 'z' and Mode == 56565 then
  6327. Painful_Stomp()
  6328. end
  6329. ---------------------------------------------------------------------
  6330. if key == 'm' and Mode == 6 then
  6331. Mode = 1800
  6332. SONG = 1118967006
  6333. tecks2.Text = "Forbidden Soul"
  6334. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6335. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6336. for i, v in pairs(ArmourParts) do
  6337. v.BrickColor = BrickColor.new("Hot White")
  6338. v.Material = "Neon"
  6339. v.Transparency = 0
  6340. end
  6341. for i, v in pairs(NeonParts) do
  6342. maincolor = BrickColor.new("Really black")
  6343. v.BrickColor = maincolor
  6344. v.Material = "Neon"
  6345. v.Transparency = 0
  6346. end
  6347. for i, v in pairs(ArmourParts2) do
  6348. v.BrickColor = BrickColor.new("Hot White")
  6349. v.Material = "Neon"
  6350. v.Transparency = 0
  6351. end
  6352. for i, v in pairs(NeonParts2) do
  6353. maincolor = BrickColor.new("Really black")
  6354. v.BrickColor = maincolor
  6355. v.Material = "Neon"
  6356. v.Transparency = 0
  6357. end
  6358. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6359. elseif key == 't' and Mode == 1800 then
  6360. TTTTTTTTTTGaunt()
  6361. elseif key == 'm' and Mode == 1800 then
  6362. resetmode()
  6363. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6364. Exploit()
  6365. elseif key == 'y' and Mode == 1800 then
  6366. Ancient_Rage()
  6367. elseif key == 'r' and Mode == 1800 then
  6368. Distort()
  6369. elseif key == 'g' and Mode == 1800 then
  6370. Hell_From_Above()
  6371. elseif key == 'h' and Mode == 1800 then
  6372. Universal_Crush()
  6373. elseif key == 'j' and Mode == 1800 then
  6374. Multi_Bombs()
  6375. elseif key == 'z' and Mode == 1800 then
  6376. Eruption()
  6377. elseif key == 'x' and Mode == 1800 then
  6378. Solar_Flare()
  6379. end
  6380. ---------------------------------------------------------------------
  6381. if key == 'o' and Mode == 1 then
  6382. Mode = 4
  6383. SONG = 595800581
  6384. tecks2.Text = "Divinity"
  6385. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6386. tecks2.TextStrokeColor3 = Color3.random()
  6387. for i, v in pairs(ArmourParts) do
  6388. v.BrickColor = BrickColor.new("Black")
  6389. v.Material = "Neon"
  6390. v.Transparency = 0
  6391. end
  6392. for i, v in pairs(NeonParts) do
  6393. maincolor = BrickColor.new("Bright yellow")
  6394. v.BrickColor = maincolor
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6398. end
  6399. for i, v in pairs(ArmourParts2) do
  6400. v.BrickColor = BrickColor.new("Black")
  6401. v.Material = "Neon"
  6402. v.Transparency = 0
  6403. end
  6404. for i, v in pairs(NeonParts2) do
  6405. maincolor = BrickColor.new("Bright yellow")
  6406. v.BrickColor = maincolor
  6407. v.Material = "Neon"
  6408. v.Transparency = 0
  6409. end
  6410. elseif key == 'o' and Mode == 4 then
  6411. resetmode()
  6412. elseif key == 't' and Mode == 4 then
  6413. again()
  6414. elseif key == 'q' and Mode == 4 then
  6415. Pulse()
  6416. end
  6417. ---------------------------------------------------------------------
  6418. if key == 'p' and Mode == 1 then
  6419. attack = true
  6420. SONG = 1881895904
  6421. hum.WalkSpeed = 0
  6422. for i = 1,20,0.1 do
  6423. swait()
  6424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6425. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6426. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6427. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6428. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6429. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6430. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6431. end
  6432. hum.WalkSpeed = 16
  6433. attack = false
  6434. Mode = 100
  6435. tecks2.Text = "Curse"
  6436. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6437. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6438. Cso("743499393", tors, 10, 1.05)
  6439. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6440. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6441. for i, v in pairs(ArmourParts) do
  6442. v.BrickColor = BrickColor.new("Really black")
  6443. v.Material = "Neon"
  6444. v.Transparency = 0.2
  6445. end
  6446. for i, v in pairs(NeonParts) do
  6447. maincolor = BrickColor.new("Deep orange")
  6448. v.BrickColor = maincolor
  6449. v.Material = "Neon"
  6450. v.Transparency = 0.5
  6451. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6452. end
  6453. for i, v in pairs(ArmourParts2) do
  6454. v.BrickColor = BrickColor.new("Really black")
  6455. v.Material = "Neon"
  6456. v.Transparency = 0.2
  6457. end
  6458. for i, v in pairs(NeonParts2) do
  6459. maincolor = BrickColor.new("Deep orange")
  6460. v.BrickColor = maincolor
  6461. v.Material = "Neon"
  6462. v.Transparency = 0.5
  6463. end
  6464. elseif key == 'p' and Mode == 100 then
  6465. resetmode()
  6466. elseif key == 'q' and Mode == 100 then
  6467. LAZER()
  6468. end
  6469. ---------------------------------------------------------------------
  6470. if key == 'f' and Mode == 1 then
  6471. Mode = 5
  6472. SONG = 170282324
  6473. tecks2.Text = "Cyber Monarch"
  6474. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6475. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6476. for i, v in pairs(ArmourParts) do
  6477. v.BrickColor = BrickColor.new("Black")
  6478. v.Material = "Neon"
  6479. v.Transparency = 0
  6480. end
  6481. for i, v in pairs(NeonParts) do
  6482. maincolor = BrickColor.new("Really red")
  6483. v.BrickColor = maincolor
  6484. v.Material = "Neon"
  6485. v.Transparency = 0
  6486. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6487. end
  6488. for i, v in pairs(ArmourParts2) do
  6489. v.BrickColor = BrickColor.new("Black")
  6490. v.Material = "Neon"
  6491. v.Transparency = 0
  6492. end
  6493. for i, v in pairs(NeonParts2) do
  6494. maincolor = BrickColor.new("Really red")
  6495. v.BrickColor = maincolor
  6496. v.Material = "Neon"
  6497. v.Transparency = 0
  6498. end
  6499. elseif key == 'f' and Mode == 5 then
  6500. resetmode()
  6501. elseif key == 'q' and Mode == 5 and exploitable == true then
  6502. Exploit()
  6503. elseif key == 't' and Mode == 5 then
  6504. PENIS()
  6505. end
  6506. ---------------------------------------------------------------------
  6507. if key == 'g' and Mode == 1 then
  6508. Mode = 6
  6509. SONG = 1810750535
  6510. tecks2.Text = "Hell"
  6511. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6512. tecks2.TextStrokeColor3 = Color3.new(255, 89, 89)
  6513. for i, v in pairs(ArmourParts) do
  6514. v.BrickColor = BrickColor.new("Black")
  6515. v.Material = "Metal"
  6516. v.Transparency = 0
  6517. end
  6518. for i, v in pairs(NeonParts) do
  6519. maincolor = BrickColor.new("Really red")
  6520. v.BrickColor = maincolor
  6521. v.Material = "Neon"
  6522. v.Transparency = 0
  6523. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6524. end
  6525. for i, v in pairs(ArmourParts2) do
  6526. v.BrickColor = BrickColor.new("Black")
  6527. v.Material = "Metal"
  6528. v.Transparency = 0
  6529. end
  6530. for i, v in pairs(NeonParts2) do
  6531. maincolor = BrickColor.new("Really red")
  6532. v.BrickColor = maincolor
  6533. v.Material = "Neon"
  6534. v.Transparency = 0
  6535. end
  6536. elseif key == 'g' and Mode == 6 then
  6537. resetmode()
  6538. elseif key == 'q' and Mode == 6 then
  6539. Distort()
  6540. elseif key == 'e' and Mode == 6 then
  6541. Ancient_Rage()
  6542. elseif key == 't' and Mode == 6 then
  6543. TTTTTTTTTTTaunt()
  6544. end
  6545. ---------------------------------------------------------------------
  6546. if key == 'h' and Mode == 1 then
  6547. Mode = 7
  6548. SONG = 150794704
  6549. tecks2.Text = "Doge"
  6550. tecks2.TextColor3 = Color3.new(163, 162, 165)
  6551. tecks2.TextStrokeColor3 = Color3.new(253, 234, 141)
  6552. for i, v in pairs(ArmourParts) do
  6553. v.BrickColor = BrickColor.new("Cool yellow")
  6554. v.Material = "Neon"
  6555. v.Transparency = 0
  6556. end
  6557. for i, v in pairs(NeonParts) do
  6558. maincolor = BrickColor.new("New Yeller")
  6559. v.BrickColor = maincolor
  6560. v.Material = "Neon"
  6561. v.Transparency = 0
  6562. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6563. end
  6564. for i, v in pairs(ArmourParts2) do
  6565. v.BrickColor = BrickColor.new("Cool yellow")
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. end
  6569. for i, v in pairs(NeonParts2) do
  6570. maincolor = BrickColor.new("New Yeller")
  6571. v.BrickColor = maincolor
  6572. v.Material = "Neon"
  6573. v.Transparency = 0
  6574. end
  6575. elseif key == 'h' and Mode == 7 then
  6576. resetmode()
  6577. elseif key == 't' and Mode == 7 then
  6578. BARK()
  6579. elseif key == 'q' and Mode == 7 then
  6580. Bark_Splosion()
  6581. end
  6582. if key == 'j' and Mode == 1 then
  6583. SONG = 1359036559
  6584. attack = true
  6585. hum.WalkSpeed = 0
  6586. for i = 0,10,0.08 do
  6587. swait()
  6588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6590. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6594. end
  6595. attack = false
  6596. hum.WalkSpeed = 16
  6597. Mode = 50
  6598. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6599. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6600. tecks2.TextColor3 = Color3.new(255, 0, 255)
  6601. tecks2.TextStrokeColor3 = Color3.new(255, 255, 255)
  6602. for i, v in pairs(ArmourParts) do
  6603. v.BrickColor = BrickColor.new("Magenta")
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. end
  6607. for i, v in pairs(NeonParts) do
  6608. maincolor = BrickColor.new("White")
  6609. v.BrickColor = maincolor
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6613. end
  6614. for i, v in pairs(ArmourParts2) do
  6615. v.BrickColor = BrickColor.new("Magenta")
  6616. v.Material = "Neon"
  6617. v.Transparency = 0
  6618. end
  6619. for i, v in pairs(NeonParts2) do
  6620. maincolor = BrickColor.new("White")
  6621. v.BrickColor = maincolor
  6622. v.Material = "Neon"
  6623. v.Transparency = 0
  6624. end
  6625. elseif key == 'j' and Mode == 50 then
  6626. resetmode()
  6627. elseif key == 'q' and Mode == 50 then
  6628. ASCENTION()
  6629. elseif key == 't' and Mode == 50 then
  6630. nope()
  6631. elseif key == 'y' and Mode == 50 then
  6632. EndMySufferingV2()
  6633. end
  6634. ---------------------------------------------------------------------
  6635. if key == 'k' and Mode == 1 then
  6636. Mode = 6666
  6637. SONG = 2039029608
  6638. tecks2.Text = "Meme Guy"
  6639. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6640. tecks2.TextColor3 = Color3.new(0, 0, 255)
  6641. tecks2.TextStrokeColor3 = Color3.new(0, 0, 255)
  6642. for i, v in pairs(ArmourParts) do
  6643. v.BrickColor = BrickColor.new("Black")
  6644. v.Material = "Neon"
  6645. v.Transparency = 0
  6646. end
  6647. for i, v in pairs(NeonParts) do
  6648. maincolor = BrickColor.new("Dark blue")
  6649. v.BrickColor = maincolor
  6650. v.Material = "Neon"
  6651. v.Transparency = 0
  6652. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6653. end
  6654. for i, v in pairs(ArmourParts2) do
  6655. v.BrickColor = BrickColor.new("Black")
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. end
  6659. for i, v in pairs(NeonParts2) do
  6660. maincolor = BrickColor.new("Dark blue")
  6661. v.BrickColor = maincolor
  6662. v.Material = "Neon"
  6663. v.Transparency = 0
  6664. end
  6665. elseif key == 'y' and Mode == 6666 then
  6666. somuchcancerwhy()
  6667. elseif key == 'r' and Mode == 6666 then
  6668. HAA55()
  6669. elseif key == 'k' and Mode == 6666 then
  6670. resetmode()
  6671. elseif key == 't' and Mode == 6666 then
  6672. EndMySufferingV3()
  6673. elseif key == 'f' and Mode == 6666 then
  6674. WhatHuh()
  6675. elseif key == 'g' and Mode == 6666 then
  6676. slap()
  6677. elseif key == 'h' and Mode == 6666 then
  6678. HAAAAA()
  6679. elseif key == 'j' and Mode == 6666 then
  6680. DANCEFORME()
  6681. elseif key == 'm' and Mode == 6666 then
  6682. thing()
  6683. end
  6684. ---------------------------------------------------------------------
  6685. if key == 'l' and Mode == 1 then
  6686. Mode = 8888
  6687. SONG = 1752290765
  6688. tecks2.Text = "Cancerous"
  6689. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6690. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6691. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6692. for i, v in pairs(ArmourParts) do
  6693. v.BrickColor = BrickColor.new("Really black")
  6694. v.Material = "Neon"
  6695. v.Transparency = 0
  6696. end
  6697. for i, v in pairs(NeonParts) do
  6698. maincolor = BrickColor.new("Really red")
  6699. v.BrickColor = maincolor
  6700. v.Material = "Neon"
  6701. v.Transparency = 0
  6702. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6703. end
  6704. for i, v in pairs(ArmourParts2) do
  6705. v.BrickColor = BrickColor.new("Black")
  6706. v.Material = "Neon"
  6707. v.Transparency = 0
  6708. end
  6709. for i, v in pairs(NeonParts2) do
  6710. maincolor = BrickColor.new("Really red")
  6711. v.BrickColor = maincolor
  6712. v.Material = "Neon"
  6713. v.Transparency = 0
  6714. end
  6715. elseif key == 'l' and Mode == 8888 then
  6716. resetmode()
  6717. elseif key == 'r' and Mode == 8888 then
  6718. Technobeam()
  6719. elseif key == 't' and Mode == 8888 then
  6720. Taunt1()
  6721. elseif key == 'y' and Mode == 8888 then
  6722. Destruction()
  6723. end
  6724. ---------------------------------------------------------------------
  6725. if key == 'z' and Mode == 1 then
  6726. Mode = 111111112
  6727. SONG = 601069330
  6728. tecks2.Text = "Dark-God"
  6729. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6730. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6731. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  6732. for i, v in pairs(ArmourParts) do
  6733. v.BrickColor = BrickColor.new("Really black")
  6734. v.Material = "Neon"
  6735. v.Transparency = 0
  6736. end
  6737. for i, v in pairs(NeonParts) do
  6738. maincolor = BrickColor.new("Really black")
  6739. v.BrickColor = maincolor
  6740. v.Material = "Neon"
  6741. v.Transparency = 0
  6742. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6743. end
  6744. for i, v in pairs(ArmourParts2) do
  6745. v.BrickColor = BrickColor.new("Really black")
  6746. v.Material = "Neon"
  6747. v.Transparency = 0
  6748. end
  6749. for i, v in pairs(NeonParts2) do
  6750. maincolor = BrickColor.new("Really black")
  6751. v.BrickColor = maincolor
  6752. v.Material = "Neon"
  6753. v.Transparency = 0
  6754. end
  6755. elseif key == 'z' and Mode == 111111112 then
  6756. resetmode()
  6757. elseif key == 'q' and Mode == 111111112 then
  6758. Flame_Burst()
  6759. elseif key == 't' and Mode == 111111112 then
  6760. Taunt10000()
  6761. end
  6762. ---------------------------------------------------------------------
  6763. if key == 'x' and Mode == 1 then
  6764. Mode = 111111111
  6765. SONG = 1494452913
  6766. tecks2.Text = "Eyo-zen"
  6767. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6768. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6769. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  6770. for i, v in pairs(ArmourParts) do
  6771. v.BrickColor = BrickColor.new("Really black")
  6772. v.Material = "Neon"
  6773. v.Transparency = 0
  6774. end
  6775. for i, v in pairs(NeonParts) do
  6776. maincolor = BrickColor.new("Hot white")
  6777. v.BrickColor = maincolor
  6778. v.Material = "Neon"
  6779. v.Transparency = 0
  6780. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6781. end
  6782. for i, v in pairs(ArmourParts2) do
  6783. v.BrickColor = BrickColor.new("Really black")
  6784. v.Material = "Neon"
  6785. v.Transparency = 0
  6786. end
  6787. for i, v in pairs(NeonParts2) do
  6788. maincolor = BrickColor.new("Hot white")
  6789. v.BrickColor = maincolor
  6790. v.Material = "Neon"
  6791. v.Transparency = 0
  6792. end
  6793. elseif key == 'x' and Mode == 111111111 then
  6794. resetmode()
  6795. elseif key == 'q' and Mode == 111111111 then
  6796. Destruction()
  6797. elseif key == 't' and Mode == 111111111 then
  6798. Taunt1000()
  6799. end
  6800. ---------------------------------------------------------------------
  6801. if key == 'c' and Mode == 1 then
  6802. Mode = 99900
  6803. SONG = 265241849
  6804. tecks2.Text = "Noob"
  6805. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6806. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6807. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  6808. for i, v in pairs(ArmourParts) do
  6809. v.BrickColor = BrickColor.new("Really black")
  6810. v.Material = "Neon"
  6811. v.Transparency = 0
  6812. end
  6813. for i, v in pairs(NeonParts) do
  6814. maincolor = BrickColor.new("New Yeller")
  6815. v.BrickColor = maincolor
  6816. v.Material = "Neon"
  6817. v.Transparency = 0
  6818. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6819. end
  6820. for i, v in pairs(ArmourParts2) do
  6821. v.BrickColor = BrickColor.new("Really black")
  6822. v.Material = "Neon"
  6823. v.Transparency = 0
  6824. end
  6825. for i, v in pairs(NeonParts2) do
  6826. maincolor = BrickColor.new("New Yeller")
  6827. v.BrickColor = maincolor
  6828. v.Material = "Neon"
  6829. v.Transparency = 0
  6830. end
  6831. elseif key == 'q' and Mode == 99900 then
  6832. Sayonara()
  6833. elseif key == 't' and Mode == 99900 then
  6834. Taunt3()
  6835. elseif key == 'c' and Mode == 99900 then
  6836. resetmode()
  6837. end
  6838. --------------------------------------------------------
  6839. if key == 'v' and Mode == 1 then
  6840. Mode = 7777
  6841. SONG = 919231299
  6842. tecks2.Text = "The_Insanity_Error"
  6843. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6844. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6845. tecks2.TextStrokeColor3 = Color3.new(255, 89, 89)
  6846. for i, v in pairs(ArmourParts) do
  6847. v.BrickColor = BrickColor.new("Dark blue")
  6848. v.Material = "Neon"
  6849. v.Transparency = 0
  6850. end
  6851. for i, v in pairs(NeonParts) do
  6852. maincolor = BrickColor.new("Really red")
  6853. v.BrickColor = maincolor
  6854. v.Material = "Neon"
  6855. v.Transparency = 0
  6856. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6857. end
  6858. for i, v in pairs(ArmourParts2) do
  6859. v.BrickColor = BrickColor.new("Dark blue")
  6860. v.Material = "Neon"
  6861. v.Transparency = 0
  6862. end
  6863. for i, v in pairs(NeonParts2) do
  6864. maincolor = BrickColor.new("Really red")
  6865. v.BrickColor = maincolor
  6866. v.Material = "Neon"
  6867. v.Transparency = 0
  6868. end
  6869. elseif key == 'y' and Mode == 7777 then
  6870. Painful_Stomp()
  6871. elseif key == 't' and Mode == 7777 then
  6872. FearMe()
  6873. elseif key == 'r' and Mode == 7777 then
  6874. GIMME_THOSE()
  6875. elseif key == 'v' and Mode == 7777 then
  6876. resetmode()
  6877. end
  6878. --------------------------------------------------------
  6879. if key == 'b' and Mode == 1 then
  6880. Mode = 25
  6881. SONG = 1564523997
  6882. tecks2.Text = "Ghost"
  6883. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6884. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6885. tecks2.TextStrokeColor3 = Color3.new(163, 162, 165)
  6886. for i, v in pairs(ArmourParts) do
  6887. v.BrickColor = BrickColor.new("Ghost grey")
  6888. v.Material = "Neon"
  6889. v.Transparency = 0.7
  6890. end
  6891. for i, v in pairs(NeonParts) do
  6892. maincolor = BrickColor.new("Fog")
  6893. v.BrickColor = maincolor
  6894. v.Material = "Neon"
  6895. v.Transparency = 0.5
  6896. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6897. end
  6898. for i, v in pairs(ArmourParts2) do
  6899. v.BrickColor = BrickColor.new("Ghost grey")
  6900. v.Material = "Neon"
  6901. v.Transparency = 0.7
  6902. end
  6903. for i, v in pairs(NeonParts2) do
  6904. maincolor = BrickColor.new("Fog")
  6905. v.BrickColor = maincolor
  6906. v.Material = "Neon"
  6907. v.Transparency = 0.5
  6908. end
  6909. elseif key == 'b' and Mode == 25 then
  6910. resetmode()
  6911. elseif key == 't' and Mode == 25 then
  6912. thisisit()
  6913. elseif key == 'q' and Mode == 25 then
  6914. Spirit_Beam()
  6915. end
  6916. ---------------------------------------------------------------------
  6917. if key == 'n' and Mode == 1 then
  6918. Mode = 8
  6919. SONG = 207375545
  6920. tecks2.Text = "Purity"
  6921. tecks2.TextColor3 = Color3.new(18, 238, 212)
  6922. tecks2.TextStrokeColor3 = Color3.new(4, 175, 236)
  6923. for i, v in pairs(ArmourParts) do
  6924. v.BrickColor = BrickColor.new("Cyan")
  6925. v.Material = "Neon"
  6926. v.Transparency = 0
  6927. end
  6928. for i, v in pairs(NeonParts) do
  6929. maincolor = BrickColor.new("Institutional white")
  6930. v.BrickColor = maincolor
  6931. v.Material = "Neon"
  6932. v.Transparency = 0
  6933. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6934. end
  6935. for i, v in pairs(ArmourParts2) do
  6936. v.BrickColor = BrickColor.new("Cyan")
  6937. v.Material = "Neon"
  6938. v.Transparency = 0
  6939. end
  6940. for i, v in pairs(NeonParts2) do
  6941. maincolor = BrickColor.new("Institutional white")
  6942. v.BrickColor = maincolor
  6943. v.Material = "Neon"
  6944. v.Transparency = 0
  6945. end
  6946. elseif key == 'n' and Mode == 8 then
  6947. resetmode()
  6948. elseif key == 'q' and Mode == 8 then
  6949. LunarSpin()
  6950. end
  6951. ---------------------------------------------------------------------
  6952. if key == 'm' and Mode == 8 then
  6953. Mode = 9
  6954. SONG = 563062677
  6955. tecks2.Text = "Grim"
  6956. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6957. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6958. for i, v in pairs(ArmourParts) do
  6959. v.BrickColor = BrickColor.new("Institutional white")
  6960. v.Material = "Neon"
  6961. v.Transparency = 0
  6962. end
  6963. for i, v in pairs(NeonParts) do
  6964. maincolor = BrickColor.new("Really black")
  6965. v.BrickColor = maincolor
  6966. v.Material = "Neon"
  6967. v.Transparency = 0
  6968. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6969. end
  6970. for i, v in pairs(ArmourParts2) do
  6971. v.BrickColor = BrickColor.new("Institutional white")
  6972. v.Material = "Neon"
  6973. v.Transparency = 0
  6974. end
  6975. for i, v in pairs(NeonParts2) do
  6976. maincolor = BrickColor.new("Really black")
  6977. v.BrickColor = maincolor
  6978. v.Material = "Neon"
  6979. v.Transparency = 0
  6980. end
  6981. elseif key == 'm' and Mode == 9 then
  6982. resetmode()
  6983. elseif key == 't' and Mode == 9 then
  6984. heregoes()
  6985. elseif key == 'q' and Mode == 9 then
  6986. BalanceSpin()
  6987. elseif key == 'y' and Mode == 9 then
  6988. Ancient_Ragu()
  6989. end
  6990. ---------------------------------------------------------------------------
  6991. if key == 'm' and Mode == 7 then
  6992. Mode = 10
  6993. SONG = 865839103
  6994. local A = math.random(1,4)
  6995. if A == 1 then
  6996. SONG = 623662713
  6997. elseif A == 2 then
  6998. SONG = 865839103
  6999. elseif A == 3 then
  7000. SONG = 623662713
  7001. elseif A == 4 then
  7002. SONG = 919231299
  7003. end
  7004. tecks2.Text = "ErRoR Of The InSaNiTy"
  7005. tecks2.TextColor3 = Color3.random()
  7006. tecks2.TextStrokeColor3 = Color3.random()
  7007. for i, v in pairs(ArmourParts) do
  7008. v.BrickColor = BrickColor.random()
  7009. v.Material = "Neon"
  7010. v.Transparency = 0
  7011. end
  7012. for i, v in pairs(NeonParts) do
  7013. maincolor = BrickColor.random()
  7014. v.BrickColor = maincolor
  7015. v.Material = "Neon"
  7016. v.Transparency = 0
  7017. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7018. end
  7019. for i, v in pairs(ArmourParts2) do
  7020. v.BrickColor = BrickColor.new("Hot white")
  7021. v.Material = "Neon"
  7022. v.Transparency = 0
  7023. end
  7024. for i, v in pairs(NeonParts2) do
  7025. maincolor = BrickColor.new("Hot white")
  7026. v.BrickColor = maincolor
  7027. v.Material = "Neon"
  7028. v.Transparency = 0
  7029. end
  7030. elseif key == 'm' and Mode == 10 then
  7031. resetmode()
  7032. elseif key == 'q' and Mode == 10 then
  7033. Decapitate()
  7034. elseif key == 't' and Mode == 10 then
  7035. wutdefaq()
  7036. elseif key == 'y' and Mode == 10 then
  7037. Painful_Stomp()
  7038. end
  7039. end
  7040. end)
  7041. local Combo = 1
  7042. mouse.Button1Down:connect(function(key)
  7043. if attack == false then
  7044. if Combo == 1 then
  7045. Combo = 2
  7046. attackone()
  7047. elseif Combo == 2 then
  7048. Combo = 3
  7049. attacktwo()
  7050. elseif Combo == 3 then
  7051. Combo = 1
  7052. attackthree()
  7053. end
  7054. end
  7055. end)
  7056.  
  7057.  
  7058.  
  7059.  
  7060.  
  7061.  
  7062. -------------------------------------------------------
  7063. --Start Animations--
  7064. -------------------------------------------------------
  7065. while true do
  7066. swait()
  7067. sine = sine + change
  7068. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7069. local velderp = root.Velocity.y
  7070. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7071. if equipped == true or equipped == false then
  7072. if attack == false then
  7073. idle = idle + 1
  7074. else
  7075. idle = 0
  7076. end
  7077. if 1 < root.Velocity.y and hitfloor == nil then
  7078. Anim = "Jump"
  7079. if attack == false then
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7081. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7086. end
  7087. elseif -1 > root.Velocity.y and hitfloor == nil then
  7088. Anim = "Fall"
  7089. if attack == false then
  7090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7091. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7096. end
  7097. elseif torvel < 1 and hitfloor ~= nil then
  7098. Anim = "Idle"
  7099. change = 1
  7100. if attack == false then
  7101. if Mode == 1 then --Normal
  7102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7104. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7108. elseif Mode == 99900 then
  7109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7110. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7111. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7112. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7113. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7114. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7115. elseif Mode == 8888 then --idk
  7116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7117. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7118. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7119. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7120. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7121. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7122. elseif Mode == 98534 then
  7123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7125. if Mrandom(1,15) == 1 then
  7126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7127. end
  7128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7131. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7132. elseif Mode == 56565 then --idk
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7135. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7136. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7137. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7138. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7139. elseif Mode == pIXELATED then --PIXELATED
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7144. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7145. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7146. elseif Mode == 50 then --ASCENDED
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7150. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7151. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7153. elseif Mode == 7777 then --NOTHING SPECIAL
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7156. if Mrandom(1,15) == 1 then
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7158. end
  7159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7163. elseif Mode == 6666 then --MEMER
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7170. elseif Mode == 2 then --Machinery
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7177. elseif Mode == 3 then --ICE
  7178. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7179. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7180. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7181. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7184. elseif Mode == 4 then --Infused
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7187. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7191. elseif Mode == 5 then --Cybernetic
  7192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7194. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7195. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7196. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7197. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7198. elseif Mode == 25 then --Spiritual
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7204. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7205. elseif Mode == 6 then --Controlled Beyond Recognition
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7208. if Mrandom(1,15) == 1 then
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7210. end
  7211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7213. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7215. elseif Mode == 1800 then --demon
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7220. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7222. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7225. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7226. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7227. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7228. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7229. elseif Mode == 1555 then --anime
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7234. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7236. elseif Mode == 111111111 then
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7241. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7242. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7243. elseif Mode == 100 then --Overclocked
  7244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7246. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7250. elseif Mode == 8 then --Lunarist
  7251. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7254. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7255. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7256. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7257. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7258. elseif Mode == 111111112 then
  7259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7262. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7263. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7264. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7265. elseif Mode == 10 then --INSANITY
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7274. end
  7275. end
  7276. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7277. Anim = "Walk"
  7278. change = 1.1
  7279. if attack == false then
  7280. if Mode == 6 then
  7281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7283. if Mrandom(1,15) == 1 then
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7285. end
  7286. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7288. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7289. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7290. elseif Mode == 3 then
  7291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7293. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7294. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7297. elseif Mode == 98534 then
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7300. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7302. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7304. elseif Mode == 111111112 then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7308. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7309. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7311. elseif Mode == 111111111 then
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7316. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7317. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7318. elseif Mode == 99900 then
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7323. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7325. elseif Mode == 1 then --Normal
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7332. elseif Mode == 7777 then --NORTHING SPECIAL
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7336. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7339. elseif Mode == 4 then --Infused
  7340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7342. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7346. elseif Mode == 56565 then --idk
  7347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7353. elseif Mode == 8888 then --ik
  7354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7356. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7357. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7358. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7359. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7360. elseif Mode == 1555 then --anime
  7361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7362. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7363. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7364. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7365. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7366. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7367. elseif Mode == 6666 then
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7370. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7371. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7374. elseif Mode == 1800 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7381. elseif Mode == 5 then
  7382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7383. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7386. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7387. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7388. elseif Mode == 25 then
  7389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7390. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7391. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7392. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7393. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7394. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7395. elseif Mode == 100 then
  7396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7398. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7402. elseif Mode == 10 then
  7403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7406. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7410. elseif Mode == 8 then
  7411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7412. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7413. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7414. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7415. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7416. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7417. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7421. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7424. end
  7425. end
  7426. elseif torvel >= 25 and hitfloor ~= nil then
  7427. Anim = "Sprint"
  7428. change = 1.35
  7429. if attack == false then
  7430. if Mode == 5 then
  7431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7432. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7435. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7436. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7437. elseif Mode == 56565 then
  7438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7440. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7441. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7444. elseif Mode == 111111111 then
  7445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7447. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7448. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7451. elseif Mode == 4 then
  7452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7454. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7458. elseif Mode == 1 then
  7459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7461. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7465. elseif Mode == 25 or Mode == 10 then
  7466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7467. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7468. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7469. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7470. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7471. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7472. elseif Mode ~= 5 then
  7473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7474. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7475. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7476. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7477. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7478. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7479. end
  7480. end
  7481. end
  7482. end
  7483. Music.SoundId = "rbxassetid://"..SONG
  7484. Music.Looped = true
  7485. Music.Pitch = 1
  7486. Music.Volume = 2.5
  7487. Music.Parent = tors
  7488. Music:Resume()
  7489. if 0 < #Effects then
  7490. for e = 1, #Effects do
  7491. if Effects[e] ~= nil then
  7492. local Thing = Effects[e]
  7493. if Thing ~= nil then
  7494. local Part = Thing[1]
  7495. local Mode = Thing[2]
  7496. local Delay = Thing[3]
  7497. local IncX = Thing[4]
  7498. local IncY = Thing[5]
  7499. local IncZ = Thing[6]
  7500. if 1 >= Thing[1].Transparency then
  7501. if Thing[2] == "Block1" then
  7502. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7503. local Mesh = Thing[1].Mesh
  7504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7506. elseif Thing[2] == "Block2" then
  7507. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7508. local Mesh = Thing[7]
  7509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7511. elseif Thing[2] == "Block3" then
  7512. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7513. local Mesh = Thing[7]
  7514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7516. elseif Thing[2] == "Cylinder" then
  7517. local Mesh = Thing[1].Mesh
  7518. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7520. elseif Thing[2] == "Blood" then
  7521. local Mesh = Thing[7]
  7522. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7525. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7528. elseif Thing[2] == "Disappear" then
  7529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7530. elseif Thing[2] == "Shatter" then
  7531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7532. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7533. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7534. Thing[6] = Thing[6] + Thing[5]
  7535. end
  7536. else
  7537. Part.Parent = nil
  7538. table.remove(Effects, e)
  7539. end
  7540. end
  7541. end
  7542. end
  7543. end
  7544. end
  7545. -------------------------------------------------------
  7546. --End Animations And Script--
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