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- --Created by PenguinAnonymous (ttyyuu12345) Editied by Dittoide
- --What's Added To M2S with Dittoide's Edit?
- --/ Better dummy script function to improve compatibility (makes it like you are running the code inside the script.)
- --/ Removed Gui In Bottom-Left for when you are making guis.
- --/ Removed "Inserting Map Please Wait" gui when selected Workspace as Place to export.
- --Credit: PenguinAnonymous for making original script, i just wanted to iron it out to my liking.
- --Errors: Camera,Terrain,TouchTransmitter
- local runDummyScript = function(f,scri)
- if (not scri:IsA('Script')) or (not scri:IsA('LocalScript')) then return false; end;
- local Dummy_CoRoutine = coroutine.create(function()
- getfenv().script = scri
- ypcall(function() f() end)
- end)
- table.insert(cors,Dummy_CoRoutine);
- coroutine.resume(Dummy_CoRoutine);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "M2S_Model"
- o3 = Instance.new("Model")
- o4 = Instance.new("Part")
- o5 = Instance.new("Tool")
- o6 = Instance.new("Part")
- o7 = Instance.new("BlockMesh")
- o8 = Instance.new("Script")
- o9 = Instance.new("Sparkles")
- o10 = Instance.new("Part")
- o11 = Instance.new("CylinderMesh")
- o12 = Instance.new("Weld")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Weld")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Weld")
- o21 = Instance.new("Weld")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Weld")
- o24 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("SpecialMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("CylinderMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("SpecialMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("BlockMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("SpecialMesh")
- o70 = Instance.new("LocalScript")
- o71 = Instance.new("Script")
- o72 = Instance.new("Script")
- o73 = Instance.new("BoolValue")
- o74 = Instance.new("BoolValue")
- o75 = Instance.new("LocalScript")
- o76 = Instance.new("LocalScript")
- o77 = Instance.new("Script")
- o78 = Instance.new("LocalScript")
- o79 = Instance.new("Script")
- o80 = Instance.new("Part")
- o81 = Instance.new("Part")
- o82 = Instance.new("Part")
- o83 = Instance.new("Part")
- o84 = Instance.new("Part")
- o85 = Instance.new("Part")
- o3.Name = "Giver 2.0 by Limetooth"
- o3.Parent = mas
- o4.Name = "GiverPad"
- o4.Parent = o3
- o4.Material = Enum.Material.Ice
- o4.BrickColor = BrickColor.new("Mid gray")
- o4.Reflectance = 0.40000000596046
- o4.Position = Vector3.new(-21.5, 5, -7.5)
- o4.Anchored = true
- o4.FormFactor = Enum.FormFactor.Plate
- o4.Size = Vector3.new(5, 0.400000006, 5)
- o4.CFrame = CFrame.new(-21.5, 5, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o4.Position = Vector3.new(-21.5, 5, -7.5)
- o5.Name = "Crystal Sword"
- o5.Parent = o4
- o6.Name = "Blade"
- o6.Parent = o5
- o6.BrickColor = BrickColor.new("Light blue")
- o6.Reflectance = 0.40000000596046
- o6.Position = Vector3.new(-21.4996758, 8.71888447, -7.50128078)
- o6.Rotation = Vector3.new(-179.98999, 0, -180)
- o6.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o6.Velocity = Vector3.new(8.01763526e-05, 0.00518054282, -2.22744929e-05)
- o6.FormFactor = Enum.FormFactor.Symmetric
- o6.Size = Vector3.new(1, 3, 1)
- o6.CFrame = CFrame.new(-21.4996758, 8.71888447, -7.50128078, -1, 2.77444815e-05, -8.81100107e-07, 2.77443469e-05, 1, 0.000153706627, 8.85364614e-07, 0.000153706613, -1)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o6.Position = Vector3.new(-21.4996758, 8.71888447, -7.50128078)
- o6.velocity = Vector3.new(8.01763526e-05, 0.00518054282, -2.22744929e-05)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.379999995, 1.13333333, 0.100000001)
- o8.Parent = o6
- runDummyScript(function()
- function onTouched(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 30
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end,o8)
- o9.Parent = o6
- o9.Color = Color3.new(0, 0, 0.4)
- o9.SparkleColor = Color3.new(0, 0, 0.4)
- o10.Name = "Handle"
- o10.Parent = o5
- o10.BrickColor = BrickColor.new("Light blue")
- o10.Reflectance = 0.40000000596046
- o10.Position = Vector3.new(-21.4997673, 6.31902504, -7.50165892)
- o10.Rotation = Vector3.new(-89.4300003, -89.9499969, -89.4899979)
- o10.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o10.Velocity = Vector3.new(0.000275075989, 0.00518053304, 0.00159203634)
- o10.FormFactor = Enum.FormFactor.Symmetric
- o10.Size = Vector3.new(1, 1, 1)
- o10.CFrame = CFrame.new(-21.4997673, 6.31902504, -7.50165892, 2.66863765e-07, 3.02031203e-05, -0.999999583, -0.000152775523, 0.999999821, 3.02416065e-05, 1.00000024, 0.000152676381, 2.98760199e-07)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o10.Position = Vector3.new(-21.4997673, 6.31902504, -7.50165892)
- o10.velocity = Vector3.new(0.000275075989, 0.00518053304, 0.00159203634)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.200000003, 0.899999976, 0.200000003)
- o12.Parent = o10
- o12.Part0 = o10
- o12.Part1 = o10
- o13.Parent = o10
- o13.C0 = CFrame.new(-1.12798261e-07, -8.73723309e-07, 2.78166148e-08, 0.664025068, -1.00678685e-21, 0.747710347, 0.747350693, 0.0310118105, -0.663705647, -0.0231878515, 0.999518991, 0.0205926187)
- o13.C1 = CFrame.new(-1.12798261e-07, -8.73723309e-07, 2.78166148e-08, 0.664025068, -1.00678685e-21, 0.747710347, 0.747350693, 0.0310118105, -0.663705647, -0.0231878515, 0.999518991, 0.0205926187)
- o13.Part0 = o10
- o13.Part1 = o10
- o14.Parent = o10
- o14.C0 = CFrame.new(-2.46272052e-08, -3.49884488e-07, 4.88639174e-08, -7.49778735e-07, -1.00000012, 3.76288313e-06, -3.64665539e-06, 3.95082225e-06, 0.999999762, -0.999999523, 7.22488323e-07, -3.60812055e-06)
- o14.C1 = CFrame.new(-2.46272052e-08, -3.49884488e-07, 4.88639174e-08, -7.49778735e-07, -1.00000012, 3.76288313e-06, -3.64665539e-06, 3.95082225e-06, 0.999999762, -0.999999523, 7.22488323e-07, -3.60812055e-06)
- o14.Part0 = o10
- o14.Part1 = o10
- o15.Parent = o10
- o15.C0 = CFrame.new(-2.28082797e-08, 1.86633088e-07, 5.65425751e-08, -1.46967504e-05, -0.999999821, 5.95737492e-06, -0.255103678, -2.21289474e-06, -0.966910839, 0.966912985, -1.59205156e-05, -0.255103946)
- o15.C1 = CFrame.new(-2.28082797e-08, 1.86633088e-07, 5.65425751e-08, -1.46967504e-05, -0.999999821, 5.95737492e-06, -0.255103678, -2.21289474e-06, -0.966910839, 0.966912985, -1.59205156e-05, -0.255103946)
- o15.Part0 = o10
- o15.Part1 = o10
- o16.Parent = o10
- o16.C0 = CFrame.new(1.88466629e-07, -6.06831293e-07, -1.10558382e-07, 0.664025068, -5.32652666e-22, 0.747710347, 0.747708619, 0.00214343122, -0.664023519, -0.00160266575, 0.999997675, 0.00142329209)
- o16.C1 = CFrame.new(1.88466629e-07, -6.06831293e-07, -1.10558382e-07, 0.664025068, -5.32652666e-22, 0.747710347, 0.747708619, 0.00214343122, -0.664023519, -0.00160266575, 0.999997675, 0.00142329209)
- o16.Part0 = o10
- o16.Part1 = o10
- o17.Parent = o10
- o17.C0 = CFrame.new(1.03144032e-07, -1.16917121e-07, 4.46862998e-07, 0.913370848, -0.150702715, 0.378210694, 0.032208845, 0.952803791, 0.301873028, -0.405853301, -0.263540059, 0.875116527)
- o17.C1 = CFrame.new(1.03144032e-07, -1.16917121e-07, 4.46862998e-07, 0.913370848, -0.150702715, 0.378210694, 0.032208845, 0.952803791, 0.301873028, -0.405853301, -0.263540059, 0.875116527)
- o17.Part0 = o10
- o17.Part1 = o10
- o18.Parent = o10
- o18.C0 = CFrame.new(-1.73141729e-07, -1.04389187e-07, 2.91074045e-08, 0.928145289, -0.128245711, 0.349428624, -0.00130437256, 0.937639296, 0.347593993, -0.372216314, -0.323075622, 0.870100617)
- o18.C1 = CFrame.new(-1.73141729e-07, -1.04389187e-07, 2.91074045e-08, 0.928145289, -0.128245711, 0.349428624, -0.00130437256, 0.937639296, 0.347593993, -0.372216314, -0.323075622, 0.870100617)
- o18.Part0 = o10
- o18.Part1 = o10
- o19.Parent = o10
- o19.C0 = CFrame.new(1.9391436e-07, 3.56115741e-08, 8.91598859e-07, 0.928145707, -0.128247932, 0.349425465, -0.00130354019, 0.937641919, 0.347600549, -0.372214973, -0.323079437, 0.870101035)
- o19.C1 = CFrame.new(1.9391436e-07, 3.56115741e-08, 8.91598859e-07, 0.928145707, -0.128247932, 0.349425465, -0.00130354019, 0.937641919, 0.347600549, -0.372214973, -0.323079437, 0.870101035)
- o19.Part0 = o10
- o19.Part1 = o10
- o20.Parent = o10
- o20.C0 = CFrame.new(-3.79656427e-07, -5.63057426e-07, 3.54995814e-06, -0.0820122212, -0.993206263, 0.0825550631, -0.307519287, -0.0535736121, -0.950029194, 0.947999895, -0.103301674, -0.301036805)
- o20.C1 = CFrame.new(-3.79656427e-07, -5.63057426e-07, 3.54995814e-06, -0.0820122212, -0.993206263, 0.0825550631, -0.307519287, -0.0535736121, -0.950029194, 0.947999895, -0.103301674, -0.301036805)
- o20.Part0 = o10
- o20.Part1 = o10
- o21.Parent = o10
- o21.C0 = CFrame.new(2.4451839e-07, -4.22610498e-07, -6.69828637e-09, 0.166106045, -3.02286087e-21, 0.986108065, 0.878117323, 0.455006957, -0.147915423, -0.448686033, 0.890487909, 0.0755794048)
- o21.C1 = CFrame.new(2.4451839e-07, -4.22610498e-07, -6.69828637e-09, 0.166106045, -3.02286087e-21, 0.986108065, 0.878117323, 0.455006957, -0.147915423, -0.448686033, 0.890487909, 0.0755794048)
- o21.Part0 = o10
- o21.Part1 = o10
- o22.Parent = o10
- o22.C0 = CFrame.new(1.26985242e-06, -2.75049501e-07, -8.89268108e-08, 0.549669385, -3.10123058e-21, 0.835382283, 0.81542486, 0.217277601, -0.536537707, -0.181509852, 0.976109862, 0.119430847)
- o22.C1 = CFrame.new(1.26985242e-06, -2.75049501e-07, -8.89268108e-08, 0.549669385, -3.10123058e-21, 0.835382283, 0.81542486, 0.217277601, -0.536537707, -0.181509852, 0.976109862, 0.119430847)
- o22.Part0 = o10
- o22.Part1 = o10
- o23.Parent = o10
- o23.C0 = CFrame.new(9.02573731e-08, 8.11076347e-07, -2.06534878e-07, -0.082012251, -0.993206263, 0.0825551972, -0.307519943, -0.0535736419, -0.950031579, 0.94800055, -0.103301689, -0.301037133)
- o23.C1 = CFrame.new(9.02573731e-08, 8.11076347e-07, -2.06534878e-07, -0.082012251, -0.993206263, 0.0825551972, -0.307519943, -0.0535736419, -0.950031579, 0.94800055, -0.103301689, -0.301037133)
- o23.Part0 = o10
- o23.Part1 = o10
- o24.Parent = o10
- o24.Part0 = o10
- o24.Part1 = o10
- o26.Parent = o5
- o26.BrickColor = BrickColor.new("Bright blue")
- o26.Reflectance = 0.40000000596046
- o26.Position = Vector3.new(-21.1997528, 6.99398422, -7.5015521)
- o26.Rotation = Vector3.new(89.7799988, 89.9499969, -89.7200012)
- o26.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o26.Velocity = Vector3.new(0.000220259753, 0.00520489877, 0.00114988734)
- o26.FormFactor = Enum.FormFactor.Symmetric
- o26.Size = Vector3.new(1, 1, 1)
- o26.CFrame = CFrame.new(-21.1997528, 6.99398422, -7.5015521, 1.5012786e-07, 3.07796909e-05, 0.999999583, 0.000152282941, 0.999999821, -3.08182425e-05, -1.00000024, 0.000152183813, 1.1815883e-07)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o26.Position = Vector3.new(-21.1997528, 6.99398422, -7.5015521)
- o26.velocity = Vector3.new(0.000220259753, 0.00520489877, 0.00114988734)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o27.MeshType = Enum.MeshType.Wedge
- o28.Parent = o5
- o28.BrickColor = BrickColor.new("Light blue")
- o28.Reflectance = 0.40000000596046
- o28.Position = Vector3.new(-21.4496155, 11.2688084, -7.50089121)
- o28.Rotation = Vector3.new(90.0099945, 0, -90)
- o28.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o28.Velocity = Vector3.new(-0.000126908868, 0.00518460199, -0.0017355415)
- o28.FormFactor = Enum.FormFactor.Symmetric
- o28.Size = Vector3.new(1, 1, 1)
- o28.CFrame = CFrame.new(-21.4496155, 11.2688084, -7.50089121, 1.5012786e-07, 0.999999583, -2.96404414e-05, 0.000152282941, -2.96789913e-05, -0.999999821, -1.00000024, 1.18332224e-07, -0.000152183813)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o28.Position = Vector3.new(-21.4496155, 11.2688084, -7.50089121)
- o28.velocity = Vector3.new(-0.000126908868, 0.00518460199, -0.0017355415)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.100000001, 0.100000001, 0.300000012)
- o29.MeshType = Enum.MeshType.Wedge
- o30.Parent = o5
- o30.BrickColor = BrickColor.new("Bright blue")
- o30.Reflectance = 0.40000000596046
- o30.Position = Vector3.new(-21.9997406, 6.99400187, -7.50155497)
- o30.Rotation = Vector3.new(89.7799988, 89.9499969, 90.2799988)
- o30.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o30.Velocity = Vector3.new(0.000220260321, 0.00513992785, 0.00111820572)
- o30.FormFactor = Enum.FormFactor.Symmetric
- o30.Size = Vector3.new(1, 1, 1)
- o30.CFrame = CFrame.new(-21.9997406, 6.99400187, -7.50155497, -1.5012786e-07, -3.07796909e-05, 0.999999583, -0.000152282941, -0.999999821, -3.08182425e-05, 1.00000024, -0.000152183813, 1.1815883e-07)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o30.Position = Vector3.new(-21.9997406, 6.99400187, -7.50155497)
- o30.velocity = Vector3.new(0.000220260321, 0.00513992785, 0.00111820572)
- o31.Parent = o30
- o31.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o31.MeshType = Enum.MeshType.Wedge
- o32.Parent = o5
- o32.BrickColor = BrickColor.new("Light blue")
- o32.Reflectance = 0.40000000596046
- o32.Position = Vector3.new(-20.8497391, 7.31896019, -7.50150681)
- o32.Rotation = Vector3.new(90.0099945, 0, -90)
- o32.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o32.Velocity = Vector3.new(0.000193866887, 0.00523332087, 0.000945141946)
- o32.FormFactor = Enum.FormFactor.Symmetric
- o32.Size = Vector3.new(1, 1, 1)
- o32.CFrame = CFrame.new(-20.8497391, 7.31896019, -7.50150681, 1.5012786e-07, 0.999999583, -2.96404414e-05, 0.000152282941, -2.96789913e-05, -0.999999821, -1.00000024, 1.18332224e-07, -0.000152183813)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o32.Position = Vector3.new(-20.8497391, 7.31896019, -7.50150681)
- o32.velocity = Vector3.new(0.000193866887, 0.00523332087, 0.000945141946)
- o33.Parent = o32
- o33.Scale = Vector3.new(0.100000001, 0.100000001, 0.400000006)
- o33.MeshType = Enum.MeshType.Wedge
- o34.Parent = o5
- o34.BrickColor = BrickColor.new("Light blue")
- o34.Reflectance = 0.40000000596046
- o34.Position = Vector3.new(-21.5496044, 11.2688065, -7.50089598)
- o34.Rotation = Vector3.new(90.0099945, 0, 90)
- o34.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o34.Velocity = Vector3.new(-0.0001269083, 0.00517647807, -0.00173949869)
- o34.FormFactor = Enum.FormFactor.Symmetric
- o34.Size = Vector3.new(1, 1, 1)
- o34.CFrame = CFrame.new(-21.5496044, 11.2688065, -7.50089598, -1.5012786e-07, -0.999999583, -2.96404414e-05, -0.000152282941, 2.96789913e-05, -0.999999821, 1.00000024, -1.18332224e-07, -0.000152183813)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o34.Position = Vector3.new(-21.5496044, 11.2688065, -7.50089598)
- o34.velocity = Vector3.new(-0.0001269083, 0.00517647807, -0.00173949869)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.100000001, 0.100000001, 0.300000012)
- o35.MeshType = Enum.MeshType.Wedge
- o36.Parent = o5
- o36.BrickColor = BrickColor.new("Light blue")
- o36.Reflectance = 0.40000000596046
- o36.Position = Vector3.new(-21.4997826, 5.76904583, -7.50174379)
- o36.Rotation = Vector3.new(-90.2200012, -89.9499969, -90.2799988)
- o36.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o36.Velocity = Vector3.new(0.000319741259, 0.00518053211, 0.00196198979)
- o36.FormFactor = Enum.FormFactor.Symmetric
- o36.Shape = Enum.PartType.Ball
- o36.Size = Vector3.new(1, 1, 1)
- o36.CFrame = CFrame.new(-21.4997826, 5.76904583, -7.50174379, -1.5012786e-07, 3.07796909e-05, -0.999999583, -0.000152282941, 0.999999821, 3.08182425e-05, 1.00000024, 0.000152183813, -1.1815883e-07)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o36.Position = Vector3.new(-21.4997826, 5.76904583, -7.50174379)
- o36.velocity = Vector3.new(0.000319741259, 0.00518053211, 0.00196198979)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.400000006, 0.400000006, 0.25999999)
- o38.Parent = o5
- o38.BrickColor = BrickColor.new("Bright blue")
- o38.Reflectance = 0.40000000596046
- o38.Position = Vector3.new(-21.1997566, 6.84399319, -7.50157881)
- o38.Rotation = Vector3.new(-90.1399994, -89.9499969, 89.7999954)
- o38.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o38.Velocity = Vector3.new(0.000232441031, 0.00520489644, 0.00125078135)
- o38.FormFactor = Enum.FormFactor.Symmetric
- o38.Size = Vector3.new(1, 1, 1)
- o38.CFrame = CFrame.new(-21.1997566, 6.84399319, -7.50157881, 1.08418575e-07, -3.07333357e-05, -0.999999583, 0.00015231625, -0.999999821, 3.07718801e-05, -1.00000024, -0.000152217122, -7.64555352e-08)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o38.Position = Vector3.new(-21.1997566, 6.84399319, -7.50157881)
- o38.velocity = Vector3.new(0.000232441031, 0.00520489644, 0.00125078135)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o39.MeshType = Enum.MeshType.Wedge
- o40.Parent = o5
- o40.BrickColor = BrickColor.new("Light blue")
- o40.Reflectance = 0.40000000596046
- o40.Position = Vector3.new(-21.3496323, 10.7688599, -7.50097418)
- o40.Rotation = Vector3.new(90.0099945, 0, -90)
- o40.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o40.Velocity = Vector3.new(-8.63067253e-05, 0.00519271893, -0.00139528315)
- o40.FormFactor = Enum.FormFactor.Symmetric
- o40.Size = Vector3.new(1, 1, 1)
- o40.CFrame = CFrame.new(-21.3496323, 10.7688599, -7.50097418, 1.08418575e-07, 0.999999583, -2.9649269e-05, 0.00015231625, -2.96878115e-05, -0.999999821, -1.00000024, 7.66205588e-08, -0.000152217122)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o40.Position = Vector3.new(-21.3496323, 10.7688599, -7.50097418)
- o40.velocity = Vector3.new(-8.63067253e-05, 0.00519271893, -0.00139528315)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.100000001, 0.100000001, 0.699999988)
- o41.MeshType = Enum.MeshType.Wedge
- o42.Parent = o5
- o42.BrickColor = BrickColor.new("Bright blue")
- o42.Reflectance = 0.40000000596046
- o42.Position = Vector3.new(-21.7997398, 6.99396992, -7.50155306)
- o42.Rotation = Vector3.new(-88.8799973, -89.8399963, -90)
- o42.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o42.Velocity = Vector3.new(0.000220262344, 0.00515617197, 0.00112614455)
- o42.FormFactor = Enum.FormFactor.Symmetric
- o42.Size = Vector3.new(1, 1, 1)
- o42.CFrame = CFrame.new(-21.7997398, 6.99396992, -7.50155306, -2.32344344e-09, 3.05180984e-05, -0.999996066, -0.000152588997, 0.999993086, 2.98939231e-05, 1.00000191, 0.000152847133, 5.86722479e-07)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o42.Position = Vector3.new(-21.7997398, 6.99396992, -7.50155306)
- o42.velocity = Vector3.new(0.000220262344, 0.00515617197, 0.00112614455)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o43.MeshType = Enum.MeshType.Wedge
- o44.Parent = o5
- o44.BrickColor = BrickColor.new("Light blue")
- o44.Reflectance = 0.40000000596046
- o44.Position = Vector3.new(-22.1497269, 7.0639801, -7.50154209)
- o44.Rotation = Vector3.new(-89.9899979, 0, 90)
- o44.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o44.Velocity = Vector3.new(0.000214577478, 0.00512774894, 0.00106519612)
- o44.FormFactor = Enum.FormFactor.Symmetric
- o44.Size = Vector3.new(1, 1, 1)
- o44.CFrame = CFrame.new(-22.1497269, 7.0639801, -7.50154209, 2.32344344e-09, -0.999996066, 3.05180984e-05, 0.000152588997, 2.98939231e-05, 0.999993086, -1.00000191, 5.86722479e-07, 0.000152847133)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o44.Position = Vector3.new(-22.1497269, 7.0639801, -7.50154209)
- o44.velocity = Vector3.new(0.000214577478, 0.00512774894, 0.00106519612)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.100000001, 0.100000001, 0.150000006)
- o45.MeshType = Enum.MeshType.Wedge
- o46.Parent = o5
- o46.BrickColor = BrickColor.new("Light blue")
- o46.Reflectance = 0.40000000596046
- o46.Position = Vector3.new(-21.6496124, 10.7686996, -7.50096083)
- o46.Rotation = Vector3.new(90.0099945, 0, 90)
- o46.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o46.Velocity = Vector3.new(-8.62936286e-05, 0.00516836578, -0.00140705169)
- o46.FormFactor = Enum.FormFactor.Symmetric
- o46.Size = Vector3.new(1, 1, 1)
- o46.CFrame = CFrame.new(-21.6496124, 10.7686996, -7.50096083, -2.32344344e-09, -0.999996066, -3.05180984e-05, -0.000152588997, 2.98939231e-05, -0.999993086, 1.00000191, 5.86722479e-07, -0.000152847133)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.TopSurface = Enum.SurfaceType.Smooth
- o46.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o46.Position = Vector3.new(-21.6496124, 10.7686996, -7.50096083)
- o46.velocity = Vector3.new(-8.62936286e-05, 0.00516836578, -0.00140705169)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.100000001, 0.100000001, 0.699999988)
- o47.MeshType = Enum.MeshType.Wedge
- o48.Parent = o5
- o48.BrickColor = BrickColor.new("Bright blue")
- o48.Reflectance = 0.40000000596046
- o48.Position = Vector3.new(-21.4997654, 6.31902218, -7.50165892)
- o48.Rotation = Vector3.new(-88.8799973, -89.8399963, -90)
- o48.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o48.Velocity = Vector3.new(0.000275076192, 0.00518053304, 0.00159203797)
- o48.FormFactor = Enum.FormFactor.Symmetric
- o48.Size = Vector3.new(1, 1, 1)
- o48.CFrame = CFrame.new(-21.4997654, 6.31902218, -7.50165892, -2.32344344e-09, 3.05180984e-05, -0.999996066, -0.000152588997, 0.999993086, 2.98939231e-05, 1.00000191, 0.000152847133, 5.86722479e-07)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o48.Position = Vector3.new(-21.4997654, 6.31902218, -7.50165892)
- o48.velocity = Vector3.new(0.000275076192, 0.00518053304, 0.00159203797)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.219999999, 0.764999986, 0.219999999)
- o50.Parent = o5
- o50.BrickColor = BrickColor.new("Bright blue")
- o50.Reflectance = 0.40000000596046
- o50.Position = Vector3.new(-21.7997456, 6.84397888, -7.5015769)
- o50.Rotation = Vector3.new(91.1199951, 89.8399963, 90)
- o50.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o50.Velocity = Vector3.new(0.000232443548, 0.00515617104, 0.0012270388)
- o50.FormFactor = Enum.FormFactor.Symmetric
- o50.Size = Vector3.new(1, 1, 1)
- o50.CFrame = CFrame.new(-21.7997456, 6.84397888, -7.5015769, -2.32344344e-09, -3.05180984e-05, 0.999996066, -0.000152588997, -0.999993086, -2.98939231e-05, 1.00000191, -0.000152847133, -5.86722479e-07)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o50.Position = Vector3.new(-21.7997456, 6.84397888, -7.5015769)
- o50.velocity = Vector3.new(0.000232443548, 0.00515617104, 0.0012270388)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o51.MeshType = Enum.MeshType.Wedge
- o52.Parent = o5
- o52.BrickColor = BrickColor.new("Bright blue")
- o52.Reflectance = 0.40000000596046
- o52.Position = Vector3.new(-20.9997578, 7.14393902, -7.50153112)
- o52.Rotation = Vector3.new(91.1199951, 89.8399963, -90)
- o52.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o52.Velocity = Vector3.new(0.000208081095, 0.00522113917, 0.00105693447)
- o52.FormFactor = Enum.FormFactor.Symmetric
- o52.Size = Vector3.new(1, 1, 1)
- o52.CFrame = CFrame.new(-20.9997578, 7.14393902, -7.50153112, 2.32344344e-09, 3.05180984e-05, 0.999996066, 0.000152588997, 0.999993086, -2.98939231e-05, -1.00000191, 0.000152847133, -5.86722479e-07)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o52.Position = Vector3.new(-20.9997578, 7.14393902, -7.50153112)
- o52.velocity = Vector3.new(0.000208081095, 0.00522113917, 0.00105693447)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o53.MeshType = Enum.MeshType.Wedge
- o54.Parent = o5
- o54.BrickColor = BrickColor.new("Bright blue")
- o54.Reflectance = 0.40000000596046
- o54.Position = Vector3.new(-21.9997253, 7.14396477, -7.50152779)
- o54.Rotation = Vector3.new(-88.8799973, -89.8399963, -90)
- o54.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o54.Velocity = Vector3.new(0.000208081212, 0.00513993204, 0.00101733045)
- o54.FormFactor = Enum.FormFactor.Symmetric
- o54.Size = Vector3.new(1, 1, 1)
- o54.CFrame = CFrame.new(-21.9997253, 7.14396477, -7.50152779, -2.32344344e-09, 3.05180984e-05, -0.999996066, -0.000152588997, 0.999993086, 2.98939231e-05, 1.00000191, 0.000152847133, 5.86722479e-07)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o54.Position = Vector3.new(-21.9997253, 7.14396477, -7.50152779)
- o54.velocity = Vector3.new(0.000208081212, 0.00513993204, 0.00101733045)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o55.MeshType = Enum.MeshType.Wedge
- o56.Parent = o5
- o56.BrickColor = BrickColor.new("Bright blue")
- o56.Reflectance = 0.40000000596046
- o56.Position = Vector3.new(-20.9997559, 6.993958, -7.50155497)
- o56.Rotation = Vector3.new(-88.8799973, -89.8399963, 90)
- o56.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o56.Velocity = Vector3.new(0.000220261529, 0.00522113917, 0.00115782255)
- o56.FormFactor = Enum.FormFactor.Symmetric
- o56.Size = Vector3.new(1, 1, 1)
- o56.CFrame = CFrame.new(-20.9997559, 6.993958, -7.50155497, 2.32344344e-09, -3.05180984e-05, -0.999996066, 0.000152588997, -0.999993086, 2.98939231e-05, -1.00000191, -0.000152847133, 5.86722479e-07)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o56.Position = Vector3.new(-20.9997559, 6.993958, -7.50155497)
- o56.velocity = Vector3.new(0.000220261529, 0.00522113917, 0.00115782255)
- o57.Parent = o56
- o57.Scale = Vector3.new(0.100000001, 0.150000006, 0.200000003)
- o57.MeshType = Enum.MeshType.Wedge
- o58.Parent = o5
- o58.BrickColor = BrickColor.new("Light blue")
- o58.Reflectance = 0.40000000596046
- o58.Position = Vector3.new(-20.8497658, 7.04394579, -7.50154781)
- o58.Rotation = Vector3.new(-89.9899979, 0, -90)
- o58.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o58.Velocity = Vector3.new(0.000216201501, 0.00523331948, 0.00113013445)
- o58.FormFactor = Enum.FormFactor.Symmetric
- o58.Size = Vector3.new(1, 1, 1)
- o58.CFrame = CFrame.new(-20.8497658, 7.04394579, -7.50154781, -2.32344344e-09, 0.999996066, 3.05180984e-05, -0.000152588997, -2.98939231e-05, 0.999993086, 1.00000191, -5.86722479e-07, 0.000152847133)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o58.Position = Vector3.new(-20.8497658, 7.04394579, -7.50154781)
- o58.velocity = Vector3.new(0.000216201501, 0.00523331948, 0.00113013445)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.100000001, 0.100000001, 0.150000006)
- o59.MeshType = Enum.MeshType.Wedge
- o60.Parent = o5
- o60.BrickColor = BrickColor.new("Bright blue")
- o60.Reflectance = 0.40000000596046
- o60.Position = Vector3.new(-21.5997467, 7.0939641, -7.50153494)
- o60.Rotation = Vector3.new(90.0099945, 0, -90)
- o60.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o60.Velocity = Vector3.new(0.000212141007, 0.00517241564, 0.00106679916)
- o60.FormFactor = Enum.FormFactor.Symmetric
- o60.Size = Vector3.new(1, 1, 1)
- o60.CFrame = CFrame.new(-21.5997467, 7.0939641, -7.50153494, 2.32344344e-09, 0.999996066, -3.05180984e-05, 0.000152588997, -2.98939231e-05, -0.999993086, -1.00000191, -5.86722479e-07, -0.000152847133)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o60.Position = Vector3.new(-21.5997467, 7.0939641, -7.50153494)
- o60.velocity = Vector3.new(0.000212141007, 0.00517241564, 0.00106679916)
- o61.Parent = o60
- o61.Scale = Vector3.new(0.200000003, 0.200000003, 0.224999994)
- o61.MeshType = Enum.MeshType.Wedge
- o62.Parent = o5
- o62.BrickColor = BrickColor.new("Light blue")
- o62.Reflectance = 0.40000000596046
- o62.Position = Vector3.new(-21.4996147, 10.7686901, -7.50096798)
- o62.Rotation = Vector3.new(-179.98999, 0, -180)
- o62.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o62.Velocity = Vector3.new(-8.62928937e-05, 0.00518054282, -0.00140110683)
- o62.FormFactor = Enum.FormFactor.Symmetric
- o62.Size = Vector3.new(1, 1, 1)
- o62.CFrame = CFrame.new(-21.4996147, 10.7686901, -7.50096798, -0.999996066, 3.05180984e-05, 2.32344344e-09, 2.98939231e-05, 0.999993086, 0.000152588997, 5.86722479e-07, 0.000152847133, -1.00000191)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o62.Position = Vector3.new(-21.4996147, 10.7686901, -7.50096798)
- o62.velocity = Vector3.new(-8.62928937e-05, 0.00518054282, -0.00140110683)
- o63.Parent = o62
- o63.Scale = Vector3.new(0.200000003, 0.699999988, 0.100000001)
- o64.Parent = o5
- o64.BrickColor = BrickColor.new("Bright blue")
- o64.Reflectance = 0.40000000596046
- o64.Position = Vector3.new(-21.399744, 7.0939579, -7.50153923)
- o64.Rotation = Vector3.new(90.0099945, 0, 90)
- o64.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o64.Velocity = Vector3.new(0.000212141167, 0.00518865557, 0.00107472076)
- o64.FormFactor = Enum.FormFactor.Symmetric
- o64.Size = Vector3.new(1, 1, 1)
- o64.CFrame = CFrame.new(-21.399744, 7.0939579, -7.50153923, -2.32344344e-09, -0.999996066, -3.05180984e-05, -0.000152588997, 2.98939231e-05, -0.999993086, 1.00000191, 5.86722479e-07, -0.000152847133)
- o64.BottomSurface = Enum.SurfaceType.Smooth
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o64.Position = Vector3.new(-21.399744, 7.0939579, -7.50153923)
- o64.velocity = Vector3.new(0.000212141167, 0.00518865557, 0.00107472076)
- o65.Parent = o64
- o65.Scale = Vector3.new(0.200000003, 0.200000003, 0.224999994)
- o65.MeshType = Enum.MeshType.Wedge
- o66.Parent = o5
- o66.BrickColor = BrickColor.new("Bright blue")
- o66.Reflectance = 0.40000000596046
- o66.Position = Vector3.new(-21.4997463, 6.89398289, -7.50156403)
- o66.Rotation = Vector3.new(-179.98999, 0, -180)
- o66.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o66.Velocity = Vector3.new(0.000228381716, 0.00518053863, 0.00120527938)
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(1, 1, 1)
- o66.CFrame = CFrame.new(-21.4997463, 6.89398289, -7.50156403, -0.999996066, 3.05180984e-05, 2.32344344e-09, 2.98939231e-05, 0.999993086, 0.000152588997, 5.86722479e-07, 0.000152847133, -1.00000191)
- o66.BottomSurface = Enum.SurfaceType.Smooth
- o66.TopSurface = Enum.SurfaceType.Smooth
- o66.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o66.Position = Vector3.new(-21.4997463, 6.89398289, -7.50156403)
- o66.velocity = Vector3.new(0.000228381716, 0.00518053863, 0.00120527938)
- o67.Parent = o66
- o67.Scale = Vector3.new(0.400000006, 0.25, 0.200000003)
- o68.Parent = o5
- o68.BrickColor = BrickColor.new("Light blue")
- o68.Reflectance = 0.40000000596046
- o68.Position = Vector3.new(-22.1497231, 7.33898497, -7.50150013)
- o68.Rotation = Vector3.new(90.0099945, 0, 90)
- o68.RotVelocity = Vector3.new(-0.000672668684, -3.96076393e-05, 8.12126673e-05)
- o68.Velocity = Vector3.new(0.000192243533, 0.00512774847, 0.000880208041)
- o68.FormFactor = Enum.FormFactor.Symmetric
- o68.Size = Vector3.new(1, 1, 1)
- o68.CFrame = CFrame.new(-22.1497231, 7.33898497, -7.50150013, -2.66462308e-07, -0.999998629, -2.85941514e-05, -0.000152264503, 2.87097682e-05, -0.999999344, 1.00000048, -1.80262276e-07, -0.000151789398)
- o68.BottomSurface = Enum.SurfaceType.Smooth
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.705882, 0.823529, 0.894118)
- o68.Position = Vector3.new(-22.1497231, 7.33898497, -7.50150013)
- o68.velocity = Vector3.new(0.000192243533, 0.00512774847, 0.000880208041)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.100000001, 0.100000001, 0.400000006)
- o69.MeshType = Enum.MeshType.Wedge
- o70.Name = "_EVT"
- o70.Parent = o5
- runDummyScript(function()
- script.Parent.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
- end)
- end)
- end,o70)
- o71.Name = "_Main"
- o71.Parent = o5
- runDummyScript(function()
- selected = false
- --save shoulders
- RSH, LSH = nil, nil
- --grip
- GRP = nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --create the dustcloud object
- local prt = Instance.new("Part")
- prt.Size = Vector3.new(1,1,1)
- prt.BrickColor = BrickColor.new(217)
- prt.Anchored = true
- prt.CanCollide = false
- script.Parent.CloudMesh.Parent = prt
- --[[local msh = Instance.new("SpecialMesh")
- msh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- msh.MeshType = 5
- msh.Parent = prt]]
- function WaitForChild(obj, ch_n)
- local t = time()
- while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end
- return obj:FindFirstChild(ch_n)
- end
- --onselected, save shoulders and get player
- script.Parent.Equipped:connect(function()
- if selected then return end
- selected = true
- player = game.Players:playerFromCharacter(script.Parent.Parent)
- local ch = script.Parent.Parent
- WaitForChild(ch, "Torso")
- RSH = WaitForChild(ch.Torso, "Right Shoulder")
- LSH = WaitForChild(ch.Torso, "Left Shoulder")
- GRP = WaitForChild(ch["Right Arm"], "RightGrip")
- _G.Grip = GRP
- --
- RSH.Part1 = nil
- LSH.Part1 = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- --
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
- --Bring_Arm_Up animation
- for i = 0, 1, 0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- --put in grip
- wait()
- local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP)
- if rg ~= GRP then
- GRP.Parent = ch["Right Arm"]
- rg:remove()
- end
- end)
- --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
- script.Parent.Unequipped:connect(function()
- selected = false
- local pl = player
- --Bring_Arm_Down animation
- for i = 1, 0, -0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- RW.Parent = nil
- LW.Parent = nil
- RSH.Part1 = pl.Character["Right Arm"]
- LSH.Part1 = pl.Character["Left Arm"]
- end)
- function HomeRunHit(part)
- local h = (part.Parent or game):FindFirstChild("Humanoid") --or findfirstchild optimization
- if h then
- game.Soundscape.Bomb:Play()
- h.Sit = true
- wait()
- h.Jump = true
- h.Parent.Torso.Velocity = (CFrame.new(script.Parent.Handle.Position, h.Parent.Torso.Position).lookVector * 50) + Vector3.new(0, 10, 0)
- h.Parent.Torso.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- end
- end
- function HomeRun()
- for i = 0, 1, 0.1 do
- if anim ~= "homerun" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
- LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- --L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
- end
- --start homerunhit connection--
- local con = script.Parent.Blade.Touched:connect(HomeRunHit)
- ----------------------------------------
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
- LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
- LW.C1 = CFrame.new(0, 0.5-i, 0)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
- end
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
- end
- wait(0.1)
- ----end homerun connection---
- con:disconnect()
- --------------------------------------
- for i = 0, 1, 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
- --RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
- LW.C1 = CFrame.new(0, -0.5+i*2, 0)
- --LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
- end
- end
- function Whack()
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
- end
- for i = 0, 1, 0.25 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
- end
- ------
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
- end
- end
- local a = false
- local co = nil
- --OMGHAX mouseclick
- local last_click = 0
- script.Parent.MouseClick.Changed:connect(function()
- if time() - last_click < 0.3 then
- anim = "homerun"
- last_click = time()
- HomeRun()
- else
- anim = "norm"
- last_click = time()
- Whack()
- end
- end)
- end,o71)
- o72.Name = "Welding"
- o72.Parent = o5
- runDummyScript(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,o72)
- o73.Name = "MouseClick"
- o73.Parent = o5
- o74.Name = "MouseClick"
- o74.Parent = o5
- o75.Name = "_CamShake"
- o75.Parent = o5
- o75.Disabled = true
- runDummyScript(function()
- local cam = game.Workspace.CurrentCamera
- for i = 1, 5 do
- wait()
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p --* CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/10, math.random(-10, 10)/10, 0)
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/40, math.random(-10, 10)/40, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- end
- script:remove()
- end,o75)
- o76.Name = "Local Gui"
- o76.Parent = o5
- runDummyScript(function()
- end,o76)
- o77.Name = "_Main"
- o77.Parent = o5
- runDummyScript(function()
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --grip
- GRP = nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --onselected, save shoulders and get player
- script.Parent.Equipped:connect(function()
- player = game.Players:playerFromCharacter(script.Parent.Parent)
- local ch = script.Parent.Parent
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- GRP = ch["Right Arm"].RightGrip
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- --
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
- --Bring_Arm_Up animation
- for i = 0, 1, 0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- end)
- --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
- script.Parent.Unequipped:connect(function()
- --Bring_Arm_Down animation
- for i = 1, 0, -0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end)
- function HomeRunHit(part)
- local h = (part.Parent or game):FindFirstChild("swar") --or findfirstchild optimization
- if h then
- h.Sit = true
- wait()
- h.Jump = true
- h.Parent.Torso.Velocity = (CFrame.new(script.Parent.Handle.Position, h.Parent.Torso.Position).lookVector * 100) + Vector3.new(0, 30, 0)
- h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- end
- end
- function HomeRun()
- for i = 0, 1, 0.1 do
- if anim ~= "homerun" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
- LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- --L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
- end
- --start homerunhit connection--
- local con = script.Parent.Handle.Touched:connect(HomeRunHit)
- ----------------------------------------
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
- LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
- LW.C1 = CFrame.new(0, 0.5-i, 0)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
- end
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
- end
- wait(0.1)
- ----end homerun connection---
- con:disconnect()
- --------------------------------------
- for i = 0, 1, 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
- --RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
- LW.C1 = CFrame.new(0, -0.5+i*2, 0)
- --LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
- end
- end
- function Whack()
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
- end
- for i = 0, 1, 0.25 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
- end
- --insert camshake and hit nearby people
- for _, p in pairs(game.Players:GetChildren()) do
- if p.Character:FindFirstChild("saw") then
- if (p.Character.Torso.Position - (script.Parent.Handle.CFrame*CFrame.new(0, -3, 0)).p).magnitude < 10 then
- local s = script.Parent._CamShake:clone()
- s.Disabled = false
- s.Parent = p.Backpack
- if p ~= player then
- p.Character.Humanoids.Sit = true
- delay(0.1, function() p.Character.Humanoids.Jump = true end)
- p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end
- end
- end
- ------
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
- end
- end
- local a = false
- local co = nil
- --OMGHAX mouseclick
- local last_click = 0
- script.Parent.MouseClick.Changed:connect(function()
- if time() - last_click < 0.3 then
- anim = "homerun"
- last_click = time()
- HomeRun()
- else
- anim = "norm"
- last_click = time()
- Whack()
- end
- end)
- end,o77)
- o78.Name = "_EVT"
- o78.Parent = o5
- runDummyScript(function()
- script.Parent.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
- end)
- end)
- end,o78)
- o79.Name = "Weapon Giver Core"
- o79.Parent = o5
- runDummyScript(function()
- local debounce = false
- function getPlayer(humanoid)
- local players = game.Players:children()
- for i = 1, #players do
- if players[i].Character.Humanoid == humanoid then return players[i] end
- end
- return nil
- end
- function onTouch(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if (human ~= nil) and debounce == false then
- debounce = true
- local player = getPlayer(human)
- if (player == nil) then return end
- script.Parent:clone().Parent = player.Backpack
- wait(2)
- debounce = false
- end
- end
- script.Parent.Parent.Touched:connect(onTouch)
- end,o79)
- o80.Name = "GiverPad Base"
- o80.Parent = o3
- o80.Material = Enum.Material.Ice
- o80.BrickColor = BrickColor.new("Bright blue")
- o80.Reflectance = 0.40000000596046
- o80.Position = Vector3.new(-21.5, 3.5999999, -7.5)
- o80.Anchored = true
- o80.Size = Vector3.new(5, 2.4000001, 5)
- o80.CFrame = CFrame.new(-21.5, 3.5999999, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o80.TopSurface = Enum.SurfaceType.Smooth
- o80.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o80.Position = Vector3.new(-21.5, 3.5999999, -7.5)
- o81.Name = "GiverPad GlassPiece"
- o81.Parent = o3
- o81.BrickColor = BrickColor.new("Bright blue")
- o81.Reflectance = 0.40000000596046
- o81.Transparency = 0.89999997615814
- o81.Position = Vector3.new(-21.5, 8.79999828, -9.50000381)
- o81.Anchored = true
- o81.Size = Vector3.new(5, 7.20000029, 1)
- o81.CFrame = CFrame.new(-21.5, 8.79999828, -9.50000381, 1, -1.83960736e-07, 1.06921036e-07, -1.83960736e-07, 1, -9.5777682e-07, 1.06921036e-07, -9.5777682e-07, 1)
- o81.TopSurface = Enum.SurfaceType.Smooth
- o81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o81.Position = Vector3.new(-21.5, 8.79999828, -9.50000381)
- o82.Name = "GiverPad GlassPiece"
- o82.Parent = o3
- o82.BrickColor = BrickColor.new("Bright blue")
- o82.Reflectance = 0.40000000596046
- o82.Transparency = 0.89999997615814
- o82.Position = Vector3.new(-19.5, 8.80000019, -7.5)
- o82.Anchored = true
- o82.Size = Vector3.new(1, 7.20000029, 3)
- o82.CFrame = CFrame.new(-19.5, 8.80000019, -7.5, 1, 6.22397422e-09, 4.19426716e-09, 6.22397422e-09, 1, 1.02361263e-07, 4.19426716e-09, 1.02361263e-07, 1)
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o82.Position = Vector3.new(-19.5, 8.80000019, -7.5)
- o83.Name = "GiverPad GlassPiece"
- o83.Parent = o3
- o83.BrickColor = BrickColor.new("Bright blue")
- o83.Reflectance = 0.40000000596046
- o83.Transparency = 0.89999997615814
- o83.Position = Vector3.new(-21.5, 8.80000019, -5.5)
- o83.Anchored = true
- o83.Size = Vector3.new(5, 7.20000029, 1)
- o83.CFrame = CFrame.new(-21.5, 8.80000019, -5.5, 1, -3.42799678e-09, -5.86869053e-10, -3.42799678e-09, 1, -4.43261037e-08, -5.86869053e-10, -4.43261037e-08, 1)
- o83.TopSurface = Enum.SurfaceType.Smooth
- o83.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o83.Position = Vector3.new(-21.5, 8.80000019, -5.5)
- o84.Name = "GiverPad GlassPiece"
- o84.Parent = o3
- o84.BrickColor = BrickColor.new("Bright blue")
- o84.Reflectance = 0.40000000596046
- o84.Transparency = 0.89999997615814
- o84.Position = Vector3.new(-23.5, 8.80000019, -7.5)
- o84.Anchored = true
- o84.Size = Vector3.new(1, 7.20000029, 3)
- o84.CFrame = CFrame.new(-23.5, 8.80000019, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o84.TopSurface = Enum.SurfaceType.Smooth
- o84.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o84.Position = Vector3.new(-23.5, 8.80000019, -7.5)
- o85.Name = "GiverPad Top"
- o85.Parent = o3
- o85.Material = Enum.Material.Ice
- o85.BrickColor = BrickColor.new("Bright blue")
- o85.Reflectance = 0.40000000596046
- o85.Position = Vector3.new(-21.5, 13.0000038, -7.49999905)
- o85.Anchored = true
- o85.Size = Vector3.new(5, 1.20000005, 5)
- o85.CFrame = CFrame.new(-21.5, 13.0000038, -7.49999905, 1, 9.33596453e-08, 6.29140828e-08, 9.33596453e-08, 1, 1.53541976e-06, 6.29140828e-08, 1.53541976e-06, 1)
- o85.TopSurface = Enum.SurfaceType.Smooth
- o85.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o85.Position = Vector3.new(-21.5, 13.0000038, -7.49999905)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- mess_handle.Text = "Resetting"
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- v:LoadCharacter()
- end
- wait(1)
- mess_handle:Remove()
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