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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Seat9 = Instance.new("Seat")
- Model10 = Instance.new("Model")
- Model11 = Instance.new("Model")
- Model12 = Instance.new("Model")
- Model13 = Instance.new("Model")
- Model14 = Instance.new("Model")
- Part15 = Instance.new("Part")
- Script16 = Instance.new("Script")
- Part17 = Instance.new("Part")
- Script18 = Instance.new("Script")
- Part19 = Instance.new("Part")
- Texture20 = Instance.new("Texture")
- Part21 = Instance.new("Part")
- Script22 = Instance.new("Script")
- Part23 = Instance.new("Part")
- Script24 = Instance.new("Script")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Model31 = Instance.new("Model")
- Part32 = Instance.new("Part")
- Script33 = Instance.new("Script")
- Part34 = Instance.new("Part")
- Texture35 = Instance.new("Texture")
- Part36 = Instance.new("Part")
- Script37 = Instance.new("Script")
- Part38 = Instance.new("Part")
- Script39 = Instance.new("Script")
- Part40 = Instance.new("Part")
- Script41 = Instance.new("Script")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Script45 = Instance.new("Script")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Model51 = Instance.new("Model")
- Part52 = Instance.new("Part")
- Script53 = Instance.new("Script")
- Part54 = Instance.new("Part")
- Script55 = Instance.new("Script")
- Part56 = Instance.new("Part")
- Texture57 = Instance.new("Texture")
- Part58 = Instance.new("Part")
- Script59 = Instance.new("Script")
- Part60 = Instance.new("Part")
- Script61 = Instance.new("Script")
- Model62 = Instance.new("Model")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Model73 = Instance.new("Model")
- Part74 = Instance.new("Part")
- Script75 = Instance.new("Script")
- Model76 = Instance.new("Model")
- Part77 = Instance.new("Part")
- Texture78 = Instance.new("Texture")
- Part79 = Instance.new("Part")
- Script80 = Instance.new("Script")
- Part81 = Instance.new("Part")
- Script82 = Instance.new("Script")
- Part83 = Instance.new("Part")
- Script84 = Instance.new("Script")
- Part85 = Instance.new("Part")
- Texture86 = Instance.new("Texture")
- Part87 = Instance.new("Part")
- Script88 = Instance.new("Script")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Script91 = Instance.new("Script")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Script94 = Instance.new("Script")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Model105 = Instance.new("Model")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Decal108 = Instance.new("Decal")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Script112 = Instance.new("Script")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Model117 = Instance.new("Model")
- Part118 = Instance.new("Part")
- Script119 = Instance.new("Script")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Decal125 = Instance.new("Decal")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Model133 = Instance.new("Model")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Decal136 = Instance.new("Decal")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Script140 = Instance.new("Script")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Model145 = Instance.new("Model")
- Part146 = Instance.new("Part")
- Script147 = Instance.new("Script")
- Part148 = Instance.new("Part")
- Decal149 = Instance.new("Decal")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Model153 = Instance.new("Model")
- Model154 = Instance.new("Model")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Seat158 = Instance.new("Seat")
- Weld159 = Instance.new("Weld")
- Model160 = Instance.new("Model")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Model164 = Instance.new("Model")
- Part165 = Instance.new("Part")
- Script166 = Instance.new("Script")
- Part167 = Instance.new("Part")
- Decal168 = Instance.new("Decal")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Model172 = Instance.new("Model")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- Script176 = Instance.new("Script")
- Texture177 = Instance.new("Texture")
- Texture178 = Instance.new("Texture")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Model185 = Instance.new("Model")
- Model186 = Instance.new("Model")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Seat190 = Instance.new("Seat")
- Weld191 = Instance.new("Weld")
- Part192 = Instance.new("Part")
- Decal193 = Instance.new("Decal")
- Part194 = Instance.new("Part")
- Decal195 = Instance.new("Decal")
- Part196 = Instance.new("Part")
- Part197 = Instance.new("Part")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- Part202 = Instance.new("Part")
- SpecialMesh203 = Instance.new("SpecialMesh")
- Part204 = Instance.new("Part")
- SpecialMesh205 = Instance.new("SpecialMesh")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- SpecialMesh208 = Instance.new("SpecialMesh")
- Part209 = Instance.new("Part")
- SpecialMesh210 = Instance.new("SpecialMesh")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- SpecialMesh213 = Instance.new("SpecialMesh")
- Decal214 = Instance.new("Decal")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- SpecialMesh217 = Instance.new("SpecialMesh")
- Part218 = Instance.new("Part")
- Part219 = Instance.new("Part")
- SpecialMesh220 = Instance.new("SpecialMesh")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- SpecialMesh227 = Instance.new("SpecialMesh")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- SpecialMesh231 = Instance.new("SpecialMesh")
- Decal232 = Instance.new("Decal")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- SpecialMesh235 = Instance.new("SpecialMesh")
- Part236 = Instance.new("Part")
- SpecialMesh237 = Instance.new("SpecialMesh")
- Part238 = Instance.new("Part")
- SpecialMesh239 = Instance.new("SpecialMesh")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- SpecialMesh244 = Instance.new("SpecialMesh")
- Part245 = Instance.new("Part")
- SpecialMesh246 = Instance.new("SpecialMesh")
- Part247 = Instance.new("Part")
- SpecialMesh248 = Instance.new("SpecialMesh")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- Part251 = Instance.new("Part")
- Part252 = Instance.new("Part")
- Part253 = Instance.new("Part")
- SpecialMesh254 = Instance.new("SpecialMesh")
- Part255 = Instance.new("Part")
- Part256 = Instance.new("Part")
- SpecialMesh257 = Instance.new("SpecialMesh")
- Part258 = Instance.new("Part")
- SpecialMesh259 = Instance.new("SpecialMesh")
- Decal260 = Instance.new("Decal")
- Part261 = Instance.new("Part")
- Part262 = Instance.new("Part")
- Part263 = Instance.new("Part")
- Part264 = Instance.new("Part")
- Decal265 = Instance.new("Decal")
- Part266 = Instance.new("Part")
- Script267 = Instance.new("Script")
- Part268 = Instance.new("Part")
- Part269 = Instance.new("Part")
- SpecialMesh270 = Instance.new("SpecialMesh")
- Part271 = Instance.new("Part")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- SpecialMesh274 = Instance.new("SpecialMesh")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Script278 = Instance.new("Script")
- Part279 = Instance.new("Part")
- SpecialMesh280 = Instance.new("SpecialMesh")
- Decal281 = Instance.new("Decal")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- SpecialMesh290 = Instance.new("SpecialMesh")
- Part291 = Instance.new("Part")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- Part294 = Instance.new("Part")
- Part295 = Instance.new("Part")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- SpecialMesh299 = Instance.new("SpecialMesh")
- Part300 = Instance.new("Part")
- Part301 = Instance.new("Part")
- SpecialMesh302 = Instance.new("SpecialMesh")
- Decal303 = Instance.new("Decal")
- Part304 = Instance.new("Part")
- Part305 = Instance.new("Part")
- Part306 = Instance.new("Part")
- SpecialMesh307 = Instance.new("SpecialMesh")
- Part308 = Instance.new("Part")
- SpecialMesh309 = Instance.new("SpecialMesh")
- Part310 = Instance.new("Part")
- Part311 = Instance.new("Part")
- Part312 = Instance.new("Part")
- Script313 = Instance.new("Script")
- Part314 = Instance.new("Part")
- Script315 = Instance.new("Script")
- Texture316 = Instance.new("Texture")
- Part317 = Instance.new("Part")
- Part318 = Instance.new("Part")
- Script319 = Instance.new("Script")
- Texture320 = Instance.new("Texture")
- Part321 = Instance.new("Part")
- Part322 = Instance.new("Part")
- Part323 = Instance.new("Part")
- Script324 = Instance.new("Script")
- Texture325 = Instance.new("Texture")
- Part326 = Instance.new("Part")
- Script327 = Instance.new("Script")
- Texture328 = Instance.new("Texture")
- Part329 = Instance.new("Part")
- Script330 = Instance.new("Script")
- Texture331 = Instance.new("Texture")
- Part332 = Instance.new("Part")
- Script333 = Instance.new("Script")
- Texture334 = Instance.new("Texture")
- Part335 = Instance.new("Part")
- Part336 = Instance.new("Part")
- Script337 = Instance.new("Script")
- Texture338 = Instance.new("Texture")
- Part339 = Instance.new("Part")
- Part340 = Instance.new("Part")
- Part341 = Instance.new("Part")
- Script342 = Instance.new("Script")
- Texture343 = Instance.new("Texture")
- Part344 = Instance.new("Part")
- Part345 = Instance.new("Part")
- Script346 = Instance.new("Script")
- Texture347 = Instance.new("Texture")
- Part348 = Instance.new("Part")
- Part349 = Instance.new("Part")
- Script350 = Instance.new("Script")
- Texture351 = Instance.new("Texture")
- Model352 = Instance.new("Model")
- Part353 = Instance.new("Part")
- Part354 = Instance.new("Part")
- Script355 = Instance.new("Script")
- Part356 = Instance.new("Part")
- Model357 = Instance.new("Model")
- Part358 = Instance.new("Part")
- Model359 = Instance.new("Model")
- Part360 = Instance.new("Part")
- Part361 = Instance.new("Part")
- Part362 = Instance.new("Part")
- Part363 = Instance.new("Part")
- Part364 = Instance.new("Part")
- Part365 = Instance.new("Part")
- Part366 = Instance.new("Part")
- Script367 = Instance.new("Script")
- Part368 = Instance.new("Part")
- Decal369 = Instance.new("Decal")
- Part370 = Instance.new("Part")
- Model371 = Instance.new("Model")
- Part372 = Instance.new("Part")
- Script373 = Instance.new("Script")
- Part374 = Instance.new("Part")
- Decal375 = Instance.new("Decal")
- Part376 = Instance.new("Part")
- Part377 = Instance.new("Part")
- Part378 = Instance.new("Part")
- Part379 = Instance.new("Part")
- Part380 = Instance.new("Part")
- Script381 = Instance.new("Script")
- Part382 = Instance.new("Part")
- Decal383 = Instance.new("Decal")
- Part384 = Instance.new("Part")
- Part385 = Instance.new("Part")
- Script386 = Instance.new("Script")
- Model387 = Instance.new("Model")
- Part388 = Instance.new("Part")
- Script389 = Instance.new("Script")
- Part390 = Instance.new("Part")
- Decal391 = Instance.new("Decal")
- Part392 = Instance.new("Part")
- Part393 = Instance.new("Part")
- Part394 = Instance.new("Part")
- Part395 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Parent = Model0
- Model1.PrimaryPart = Part135
- Model2.Name = "Chair"
- Model2.Parent = Model1
- Model2.PrimaryPart = Seat9
- Part3.Name = "Metal"
- Part3.Parent = Model2
- Part3.BrickColor = BrickColor.new("Black")
- Part3.Reflectance = 0.20000000298023
- Part3.Rotation = Vector3.new(90, 0, 180)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Plate
- Part3.Size = Vector3.new(1, 0.400000006, 1)
- Part3.CFrame = CFrame.new(-87.5, 2.90000892, -18.1999969, -1, -0, -0, -0, -0, -1, -0, -1, -0)
- Part3.BottomSurface = Enum.SurfaceType.Weld
- Part3.FrontSurface = Enum.SurfaceType.Weld
- Part3.TopSurface = Enum.SurfaceType.Weld
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part3.Position = Vector3.new(-87.5, 2.90000892, -18.1999969)
- Part3.Orientation = Vector3.new(90, -180, 0)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Name = "Metal"
- Part4.Parent = Model2
- Part4.BrickColor = BrickColor.new("Dark stone grey")
- Part4.Reflectance = 0.20000000298023
- Part4.Rotation = Vector3.new(0, 0, -90)
- Part4.Anchored = true
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.Shape = Enum.PartType.Cylinder
- Part4.Size = Vector3.new(1, 1, 1)
- Part4.CFrame = CFrame.new(-87.5, 1.49982095, -19.8999023, 1.57299098e-07, 1, -1.84138585e-07, -1, 1.57298999e-07, -5.53149391e-07, -5.53149277e-07, 1.84138599e-07, 1)
- Part4.BackSurface = Enum.SurfaceType.Weld
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.LeftSurface = Enum.SurfaceType.Studs
- Part4.RightSurface = Enum.SurfaceType.Inlet
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4.Position = Vector3.new(-87.5, 1.49982095, -19.8999023)
- Part4.Orientation = Vector3.new(0, 0, -90)
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Name = "Plastic"
- Part5.Parent = Model2
- Part5.BrickColor = BrickColor.new("Black")
- Part5.Reflectance = 0.050000000745058
- Part5.Rotation = Vector3.new(0, -90, 0)
- Part5.Anchored = true
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Size = Vector3.new(1, 0.400000006, 1)
- Part5.CFrame = CFrame.new(-87.5, 0.799823999, -18.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
- Part5.LeftSurface = Enum.SurfaceType.Weld
- Part5.TopSurface = Enum.SurfaceType.Weld
- Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part5.Position = Vector3.new(-87.5, 0.799823999, -18.8999023)
- Part5.Orientation = Vector3.new(0, -90, 0)
- Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Name = "Plastic"
- Part6.Parent = Model2
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Reflectance = 0.050000000745058
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Anchored = true
- Part6.FormFactor = Enum.FormFactor.Plate
- Part6.Size = Vector3.new(1, 0.400000006, 1)
- Part6.CFrame = CFrame.new(-87.4998779, 0.799820006, -20.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
- Part6.RightSurface = Enum.SurfaceType.Weld
- Part6.TopSurface = Enum.SurfaceType.Weld
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(-87.4998779, 0.799820006, -20.8999023)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Name = "Plastic"
- Part7.Parent = Model2
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Reflectance = 0.050000000745058
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Plate
- Part7.Size = Vector3.new(1, 0.400000006, 3)
- Part7.CFrame = CFrame.new(-87.4998779, 0.799820006, -19.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
- Part7.TopSurface = Enum.SurfaceType.Weld
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(-87.4998779, 0.799820006, -19.8999023)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Name = "Back"
- Part8.Parent = Model2
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Rotation = Vector3.new(90, 0, 180)
- Part8.Anchored = true
- Part8.FormFactor = Enum.FormFactor.Plate
- Part8.Size = Vector3.new(3, 0.400000006, 2)
- Part8.CFrame = CFrame.new(-87.5, 4.40000916, -18.1999969, -1, -0, -0, -0, -0, -1, -0, -1, -0)
- Part8.BottomSurface = Enum.SurfaceType.Weld
- Part8.LeftSurface = Enum.SurfaceType.Weld
- Part8.TopSurface = Enum.SurfaceType.Weld
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(-87.5, 4.40000916, -18.1999969)
- Part8.Orientation = Vector3.new(90, -180, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat9.Parent = Model2
- Seat9.BrickColor = BrickColor.new("Black")
- Seat9.Anchored = true
- Seat9.FormFactor = Enum.FormFactor.Plate
- Seat9.Size = Vector3.new(3, 0.800000012, 3)
- Seat9.CFrame = CFrame.new(-87.5, 2.399822, -19.8999023, 1, 7.05819687e-08, -1.84138713e-07, -7.05820611e-08, 1, -5.53149391e-07, 1.84138472e-07, 5.53149334e-07, 1)
- Seat9.BackSurface = Enum.SurfaceType.Weld
- Seat9.TopSurface = Enum.SurfaceType.Weld
- Seat9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat9.Position = Vector3.new(-87.5, 2.399822, -19.8999023)
- Seat9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model10.Parent = Model1
- Model10.PrimaryPart = Part135
- Model11.Parent = Model10
- Model11.PrimaryPart = Part17
- Model12.Parent = Model11
- Model12.PrimaryPart = Part17
- Model13.Parent = Model12
- Model13.PrimaryPart = Part17
- Model14.Parent = Model13
- Model14.PrimaryPart = Part17
- Part15.Name = "The script is here..."
- Part15.Parent = Model14
- Part15.BrickColor = BrickColor.new("Dark stone grey")
- Part15.Rotation = Vector3.new(89.4199982, 0.799999952, -132.919998)
- Part15.Anchored = true
- Part15.FormFactor = Enum.FormFactor.Plate
- Part15.Size = Vector3.new(1, 0.400000006, 5)
- Part15.CFrame = CFrame.new(-93.4763184, 4.59395981, -29.3045654, -0.68086201, 0.732279897, 0.0138974544, -0.0169026759, 0.00325969048, -0.999851882, -0.732216716, -0.680996001, 0.0101580899)
- Part15.BackSurface = Enum.SurfaceType.Weld
- Part15.BottomSurface = Enum.SurfaceType.Weld
- Part15.FrontSurface = Enum.SurfaceType.Weld
- Part15.LeftSurface = Enum.SurfaceType.Weld
- Part15.RightSurface = Enum.SurfaceType.Weld
- Part15.TopSurface = Enum.SurfaceType.Weld
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part15.Position = Vector3.new(-93.4763184, 4.59395981, -29.3045654)
- Part15.Orientation = Vector3.new(89.0099945, 53.8400002, -79.0800018)
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script16.Parent = Part15
- table.insert(cors,sandbox(Script16,function()
- permission = {"joshosh","3Doddish","joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part17.Name = "The script is here..."
- Part17.Parent = Model14
- Part17.BrickColor = BrickColor.new("Dark stone grey")
- Part17.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Plate
- Part17.Size = Vector3.new(1, 0.400000006, 5)
- Part17.CFrame = CFrame.new(-95.4189453, 2.0851171, -27.4404907, -0.68086201, 0.0138999242, -0.732279837, -0.0169026759, -0.999851823, -0.00326306396, -0.732216716, 0.0101557914, 0.680996001)
- Part17.BackSurface = Enum.SurfaceType.Weld
- Part17.BottomSurface = Enum.SurfaceType.Weld
- Part17.FrontSurface = Enum.SurfaceType.Weld
- Part17.LeftSurface = Enum.SurfaceType.Weld
- Part17.RightSurface = Enum.SurfaceType.Weld
- Part17.TopSurface = Enum.SurfaceType.Weld
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Position = Vector3.new(-95.4189453, 2.0851171, -27.4404907)
- Part17.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script18.Parent = Part17
- table.insert(cors,sandbox(Script18,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part19.Name = "Smooth Block Model"
- Part19.Parent = Model14
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Rotation = Vector3.new(178.679993, -42.9099998, 178.909988)
- Part19.Anchored = true
- Part19.Size = Vector3.new(5, 4.80000019, 1)
- Part19.CFrame = CFrame.new(-95.4550781, 4.68511581, -27.4669189, -0.732286632, -0.0138964299, -0.680854738, -0.003259836, 0.999851823, -0.0169011652, 0.680988729, -0.0101570217, -0.732223451)
- Part19.FrontSurface = Enum.SurfaceType.Weld
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(-95.4550781, 4.68511581, -27.4669189)
- Part19.Orientation = Vector3.new(0.969999969, -137.080002, -0.189999998)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Texture20.Name = "matrix"
- Texture20.Parent = Part19
- Texture20.StudsPerTileU = 5
- Texture20.StudsPerTileV = 5
- Part21.Name = "The script is here..."
- Part21.Parent = Model14
- Part21.BrickColor = BrickColor.new("Dark stone grey")
- Part21.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
- Part21.Anchored = true
- Part21.FormFactor = Enum.FormFactor.Plate
- Part21.Size = Vector3.new(1, 0.400000006, 5)
- Part21.CFrame = CFrame.new(-95.4912109, 7.28465986, -27.4932861, -0.68086201, 0.0138999242, -0.732279837, -0.0169026759, -0.999851823, -0.00326306396, -0.732216716, 0.0101557914, 0.680996001)
- Part21.BackSurface = Enum.SurfaceType.Weld
- Part21.BottomSurface = Enum.SurfaceType.Hinge
- Part21.FrontSurface = Enum.SurfaceType.Weld
- Part21.LeftSurface = Enum.SurfaceType.Weld
- Part21.RightSurface = Enum.SurfaceType.Weld
- Part21.TopSurface = Enum.SurfaceType.Weld
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part21.Position = Vector3.new(-95.4912109, 7.28465986, -27.4932861)
- Part21.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script22.Parent = Part21
- table.insert(cors,sandbox(Script22,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part23.Name = "The script is here..."
- Part23.Parent = Model14
- Part23.BrickColor = BrickColor.new("Dark stone grey")
- Part23.Rotation = Vector3.new(89.4199982, 0.799999952, -132.919998)
- Part23.Anchored = true
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(1, 0.400000006, 5)
- Part23.CFrame = CFrame.new(-97.4338379, 4.77627516, -25.6291504, -0.68086201, 0.732279897, 0.0138974544, -0.0169026759, 0.00325969048, -0.999851882, -0.732216716, -0.680996001, 0.0101580899)
- Part23.BackSurface = Enum.SurfaceType.Weld
- Part23.BottomSurface = Enum.SurfaceType.Weld
- Part23.FrontSurface = Enum.SurfaceType.Weld
- Part23.LeftSurface = Enum.SurfaceType.Weld
- Part23.RightSurface = Enum.SurfaceType.Weld
- Part23.TopSurface = Enum.SurfaceType.Weld
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part23.Position = Vector3.new(-97.4338379, 4.77627516, -25.6291504)
- Part23.Orientation = Vector3.new(89.0099945, 53.8400002, -79.0800018)
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script24.Parent = Part23
- table.insert(cors,sandbox(Script24,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part25.Name = "Smooth Block Model"
- Part25.Parent = Model13
- Part25.BrickColor = BrickColor.new("Dark grey")
- Part25.Rotation = Vector3.new(180, 0, -180)
- Part25.Anchored = true
- Part25.Size = Vector3.new(1, 1.20000005, 1)
- Part25.CFrame = CFrame.new(-94.5, 8.10000992, -27.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part25.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part25.Position = Vector3.new(-94.5, 8.10000992, -27.5)
- Part25.Orientation = Vector3.new(0, -180, 0)
- Part25.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part26.Name = "Smooth Block Model"
- Part26.Parent = Model13
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Rotation = Vector3.new(0, 0, 180)
- Part26.Anchored = true
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Shape = Enum.PartType.Cylinder
- Part26.Size = Vector3.new(1, 1, 1)
- Part26.CFrame = CFrame.new(-95.5, 8.00000668, -27.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.LeftSurface = Enum.SurfaceType.Weld
- Part26.RightSurface = Enum.SurfaceType.Weld
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Position = Vector3.new(-95.5, 8.00000668, -27.5)
- Part26.Orientation = Vector3.new(0, 0, -180)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Name = "Smooth Block Model"
- Part27.Parent = Model13
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Rotation = Vector3.new(-90, 0, 90)
- Part27.Anchored = true
- Part27.FormFactor = Enum.FormFactor.Symmetric
- Part27.Shape = Enum.PartType.Cylinder
- Part27.Size = Vector3.new(1, 1, 1)
- Part27.CFrame = CFrame.new(-94.5, 8.00000668, -28.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.LeftSurface = Enum.SurfaceType.Weld
- Part27.RightSurface = Enum.SurfaceType.Weld
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Position = Vector3.new(-94.5, 8.00000668, -28.5)
- Part27.Orientation = Vector3.new(-90, 90, 0)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part28.Name = "Smooth Block Model"
- Part28.Parent = Model13
- Part28.BrickColor = BrickColor.new("Dark stone grey")
- Part28.Rotation = Vector3.new(-90, 0, 90)
- Part28.Anchored = true
- Part28.FormFactor = Enum.FormFactor.Symmetric
- Part28.Shape = Enum.PartType.Cylinder
- Part28.Size = Vector3.new(1, 1, 1)
- Part28.CFrame = CFrame.new(-94.5, 8.00000668, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.LeftSurface = Enum.SurfaceType.Weld
- Part28.RightSurface = Enum.SurfaceType.Weld
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part28.Position = Vector3.new(-94.5, 8.00000668, -29.5)
- Part28.Orientation = Vector3.new(-90, 90, 0)
- Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Name = "Smooth Block Model"
- Part29.Parent = Model13
- Part29.BrickColor = BrickColor.new("Dark stone grey")
- Part29.Rotation = Vector3.new(-90, 0, 90)
- Part29.Anchored = true
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.Shape = Enum.PartType.Cylinder
- Part29.Size = Vector3.new(1, 1, 1)
- Part29.CFrame = CFrame.new(-94.5, 8.00000668, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.LeftSurface = Enum.SurfaceType.Weld
- Part29.RightSurface = Enum.SurfaceType.Weld
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Position = Vector3.new(-94.5, 8.00000668, -30.5)
- Part29.Orientation = Vector3.new(-90, 90, 0)
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Name = "Smooth Block Model"
- Part30.Parent = Model13
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.Rotation = Vector3.new(-90, 0, 90)
- Part30.Anchored = true
- Part30.FormFactor = Enum.FormFactor.Symmetric
- Part30.Shape = Enum.PartType.Cylinder
- Part30.Size = Vector3.new(1, 1, 1)
- Part30.CFrame = CFrame.new(-94.5, 8.00000668, -31.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.LeftSurface = Enum.SurfaceType.Weld
- Part30.RightSurface = Enum.SurfaceType.Weld
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Position = Vector3.new(-94.5, 8.00000668, -31.5)
- Part30.Orientation = Vector3.new(-90, 90, 0)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model31.Parent = Model12
- Model31.PrimaryPart = Part36
- Part32.Name = "The script is here..."
- Part32.Parent = Model31
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Rotation = Vector3.new(90, 0, 0)
- Part32.Anchored = true
- Part32.FormFactor = Enum.FormFactor.Plate
- Part32.Size = Vector3.new(1, 1.20000005, 7)
- Part32.CFrame = CFrame.new(-93.5, 5.90000916, -31.4000015, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part32.BackSurface = Enum.SurfaceType.Weld
- Part32.BottomSurface = Enum.SurfaceType.Weld
- Part32.FrontSurface = Enum.SurfaceType.Weld
- Part32.LeftSurface = Enum.SurfaceType.Weld
- Part32.RightSurface = Enum.SurfaceType.Weld
- Part32.TopSurface = Enum.SurfaceType.Weld
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Position = Vector3.new(-93.5, 5.90000916, -31.4000015)
- Part32.Orientation = Vector3.new(90, 0, 0)
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script33.Parent = Part32
- table.insert(cors,sandbox(Script33,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part34.Name = "Smooth Block Model"
- Part34.Parent = Model31
- Part34.BrickColor = BrickColor.new("Black")
- Part34.Rotation = Vector3.new(180, 0, -180)
- Part34.Anchored = true
- Part34.Size = Vector3.new(10, 7.20000029, 1)
- Part34.CFrame = CFrame.new(-88, 6.00000715, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part34.FrontSurface = Enum.SurfaceType.Weld
- Part34.TopSurface = Enum.SurfaceType.Weld
- Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part34.Position = Vector3.new(-88, 6.00000715, -31.5)
- Part34.Orientation = Vector3.new(0, -180, 0)
- Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Texture35.Name = "sheild10"
- Texture35.Parent = Part34
- Texture35.StudsPerTileU = 10
- Texture35.StudsPerTileV = 8
- Part36.Name = "The script is here..."
- Part36.Parent = Model31
- Part36.BrickColor = BrickColor.new("Dark stone grey")
- Part36.Rotation = Vector3.new(90, 90, 0)
- Part36.Anchored = true
- Part36.FormFactor = Enum.FormFactor.Plate
- Part36.Size = Vector3.new(1, 1.20000005, 12)
- Part36.CFrame = CFrame.new(-88, 1.90000904, -31.4000015, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part36.BackSurface = Enum.SurfaceType.Weld
- Part36.BottomSurface = Enum.SurfaceType.Weld
- Part36.FrontSurface = Enum.SurfaceType.Weld
- Part36.LeftSurface = Enum.SurfaceType.Weld
- Part36.RightSurface = Enum.SurfaceType.Weld
- Part36.TopSurface = Enum.SurfaceType.Weld
- Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part36.Position = Vector3.new(-88, 1.90000904, -31.4000015)
- Part36.Orientation = Vector3.new(0, 90, 90)
- Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script37.Parent = Part36
- table.insert(cors,sandbox(Script37,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part38.Name = "The script is here..."
- Part38.Parent = Model31
- Part38.BrickColor = BrickColor.new("Dark stone grey")
- Part38.Rotation = Vector3.new(90, 90, 0)
- Part38.Anchored = true
- Part38.FormFactor = Enum.FormFactor.Plate
- Part38.Size = Vector3.new(1, 1.20000005, 12)
- Part38.CFrame = CFrame.new(-88, 10.1000099, -31.4000015, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part38.BackSurface = Enum.SurfaceType.Weld
- Part38.BottomSurface = Enum.SurfaceType.Weld
- Part38.FrontSurface = Enum.SurfaceType.Weld
- Part38.LeftSurface = Enum.SurfaceType.Weld
- Part38.RightSurface = Enum.SurfaceType.Weld
- Part38.TopSurface = Enum.SurfaceType.Weld
- Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part38.Position = Vector3.new(-88, 10.1000099, -31.4000015)
- Part38.Orientation = Vector3.new(0, 90, 90)
- Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script39.Parent = Part38
- table.insert(cors,sandbox(Script39,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part40.Name = "The script is here..."
- Part40.Parent = Model31
- Part40.BrickColor = BrickColor.new("Dark stone grey")
- Part40.Rotation = Vector3.new(90, 0, 0)
- Part40.Anchored = true
- Part40.FormFactor = Enum.FormFactor.Plate
- Part40.Size = Vector3.new(1, 1.20000005, 7)
- Part40.CFrame = CFrame.new(-82.5, 5.90000916, -31.4000015, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part40.BackSurface = Enum.SurfaceType.Weld
- Part40.BottomSurface = Enum.SurfaceType.Weld
- Part40.FrontSurface = Enum.SurfaceType.Weld
- Part40.LeftSurface = Enum.SurfaceType.Weld
- Part40.RightSurface = Enum.SurfaceType.Weld
- Part40.TopSurface = Enum.SurfaceType.Weld
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Position = Vector3.new(-82.5, 5.90000916, -31.4000015)
- Part40.Orientation = Vector3.new(90, 0, 0)
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script41.Parent = Part40
- table.insert(cors,sandbox(Script41,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part42.Name = "Smooth Block Model"
- Part42.Parent = Model12
- Part42.BrickColor = BrickColor.new("Dark stone grey")
- Part42.Rotation = Vector3.new(-90, 0, 90)
- Part42.Anchored = true
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Shape = Enum.PartType.Cylinder
- Part42.Size = Vector3.new(1, 1, 1)
- Part42.CFrame = CFrame.new(-81.5, 8.10000992, -28.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.LeftSurface = Enum.SurfaceType.Weld
- Part42.RightSurface = Enum.SurfaceType.Weld
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part42.Position = Vector3.new(-81.5, 8.10000992, -28.5)
- Part42.Orientation = Vector3.new(-90, 90, 0)
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part43.Name = "Smooth Block Model"
- Part43.Parent = Model12
- Part43.BrickColor = BrickColor.new("Dark grey")
- Part43.Rotation = Vector3.new(180, 0, -180)
- Part43.Anchored = true
- Part43.Size = Vector3.new(1, 1.20000005, 1)
- Part43.CFrame = CFrame.new(-81.5, 8.20000839, -27.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part43.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part43.Position = Vector3.new(-81.5, 8.20000839, -27.5)
- Part43.Orientation = Vector3.new(0, -180, 0)
- Part43.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part44.Name = "The script is here..."
- Part44.Parent = Model12
- Part44.BrickColor = BrickColor.new("Dark stone grey")
- Part44.Rotation = Vector3.new(0.879999995, -57.0499992, -179.220001)
- Part44.Anchored = true
- Part44.FormFactor = Enum.FormFactor.Plate
- Part44.Size = Vector3.new(1, 0.400000006, 5)
- Part44.CFrame = CFrame.new(-95.4589844, 8.98427963, -27.5283813, -0.543877482, 0.00736876763, -0.839132309, -0.000652482093, -0.999964833, -0.00835820381, -0.839164436, -0.00399831962, 0.543863237)
- Part44.BackSurface = Enum.SurfaceType.Weld
- Part44.BottomSurface = Enum.SurfaceType.Weld
- Part44.FrontSurface = Enum.SurfaceType.Weld
- Part44.LeftSurface = Enum.SurfaceType.Weld
- Part44.RightSurface = Enum.SurfaceType.Weld
- Part44.TopSurface = Enum.SurfaceType.Weld
- Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part44.Position = Vector3.new(-95.4589844, 8.98427963, -27.5283813)
- Part44.Orientation = Vector3.new(0.479999989, -57.0499992, -179.959991)
- Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script45.Parent = Part44
- table.insert(cors,sandbox(Script45,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part46.Name = "Smooth Block Model"
- Part46.Parent = Model12
- Part46.BrickColor = BrickColor.new("Dark stone grey")
- Part46.Rotation = Vector3.new(-90, 0, 90)
- Part46.Anchored = true
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Shape = Enum.PartType.Cylinder
- Part46.Size = Vector3.new(1, 1, 1)
- Part46.CFrame = CFrame.new(-81.5, 8.10000992, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.LeftSurface = Enum.SurfaceType.Weld
- Part46.RightSurface = Enum.SurfaceType.Weld
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part46.Position = Vector3.new(-81.5, 8.10000992, -30.5)
- Part46.Orientation = Vector3.new(-90, 90, 0)
- Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part47.Name = "Smooth Block Model"
- Part47.Parent = Model12
- Part47.BrickColor = BrickColor.new("Dark stone grey")
- Part47.Rotation = Vector3.new(0, 0, 180)
- Part47.Anchored = true
- Part47.FormFactor = Enum.FormFactor.Symmetric
- Part47.Shape = Enum.PartType.Cylinder
- Part47.Size = Vector3.new(1, 1, 1)
- Part47.CFrame = CFrame.new(-80.5, 8.10000992, -27.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part47.BottomSurface = Enum.SurfaceType.Hinge
- Part47.LeftSurface = Enum.SurfaceType.Weld
- Part47.RightSurface = Enum.SurfaceType.Weld
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part47.Position = Vector3.new(-80.5, 8.10000992, -27.5)
- Part47.Orientation = Vector3.new(0, 0, -180)
- Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part48.Name = "Smooth Block Model"
- Part48.Parent = Model12
- Part48.BrickColor = BrickColor.new("Dark stone grey")
- Part48.Rotation = Vector3.new(-90, 0, 90)
- Part48.Anchored = true
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Shape = Enum.PartType.Cylinder
- Part48.Size = Vector3.new(1, 1, 1)
- Part48.CFrame = CFrame.new(-81.5, 8.10000992, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.LeftSurface = Enum.SurfaceType.Weld
- Part48.RightSurface = Enum.SurfaceType.Weld
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part48.Position = Vector3.new(-81.5, 8.10000992, -29.5)
- Part48.Orientation = Vector3.new(-90, 90, 0)
- Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part49.Name = "Smooth Block Model"
- Part49.Parent = Model12
- Part49.BrickColor = BrickColor.new("Dark stone grey")
- Part49.Rotation = Vector3.new(-90, 0, 90)
- Part49.Anchored = true
- Part49.FormFactor = Enum.FormFactor.Symmetric
- Part49.Shape = Enum.PartType.Cylinder
- Part49.Size = Vector3.new(1, 1, 1)
- Part49.CFrame = CFrame.new(-81.5, 8.10000992, -31.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.LeftSurface = Enum.SurfaceType.Weld
- Part49.RightSurface = Enum.SurfaceType.Weld
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part49.Position = Vector3.new(-81.5, 8.10000992, -31.5)
- Part49.Orientation = Vector3.new(-90, 90, 0)
- Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part50.Name = "Smooth Block Model"
- Part50.Parent = Model12
- Part50.BrickColor = BrickColor.new("Dark grey")
- Part50.Rotation = Vector3.new(0, 90, 0)
- Part50.Anchored = true
- Part50.Size = Vector3.new(1, 9.60000038, 16)
- Part50.CFrame = CFrame.new(-88, 5.40000916, -32.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part50.BackSurface = Enum.SurfaceType.Weld
- Part50.FrontSurface = Enum.SurfaceType.Weld
- Part50.LeftSurface = Enum.SurfaceType.Weld
- Part50.RightSurface = Enum.SurfaceType.Weld
- Part50.TopSurface = Enum.SurfaceType.Weld
- Part50.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part50.Position = Vector3.new(-88, 5.40000916, -32.5)
- Part50.Orientation = Vector3.new(0, 90, 0)
- Part50.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Model51.Parent = Model12
- Model51.PrimaryPart = Part54
- Part52.Name = "The script is here..."
- Part52.Parent = Model51
- Part52.BrickColor = BrickColor.new("Dark stone grey")
- Part52.Rotation = Vector3.new(90.1899948, 0.5, -33.829998)
- Part52.Anchored = true
- Part52.FormFactor = Enum.FormFactor.Plate
- Part52.Size = Vector3.new(1, 0.400000006, 5)
- Part52.CFrame = CFrame.new(-78.9638672, 4.69173813, -25.2705078, 0.830670118, 0.556696236, 0.00874650944, 0.00912794378, 0.00209057541, -0.999956191, -0.556690097, 0.83071357, -0.00334491325)
- Part52.BackSurface = Enum.SurfaceType.Weld
- Part52.BottomSurface = Enum.SurfaceType.Weld
- Part52.FrontSurface = Enum.SurfaceType.Weld
- Part52.LeftSurface = Enum.SurfaceType.Weld
- Part52.RightSurface = Enum.SurfaceType.Weld
- Part52.TopSurface = Enum.SurfaceType.Weld
- Part52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part52.Position = Vector3.new(-78.9638672, 4.69173813, -25.2705078)
- Part52.Orientation = Vector3.new(89.4599991, 110.93, 77.0999985)
- Part52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script53.Parent = Part52
- table.insert(cors,sandbox(Script53,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part54.Name = "The script is here..."
- Part54.Parent = Model51
- Part54.BrickColor = BrickColor.new("Dark stone grey")
- Part54.Rotation = Vector3.new(179.860001, -33.829998, -0.599999964)
- Part54.Anchored = true
- Part54.FormFactor = Enum.FormFactor.Plate
- Part54.Size = Vector3.new(1, 0.400000006, 5)
- Part54.CFrame = CFrame.new(-80.4450684, 2.18589401, -27.5218506, 0.830670118, 0.00874491315, -0.556696236, 0.00912794378, -0.999956191, -0.0020877088, -0.556690097, -0.00334729464, -0.830713511)
- Part54.BackSurface = Enum.SurfaceType.Weld
- Part54.BottomSurface = Enum.SurfaceType.Weld
- Part54.FrontSurface = Enum.SurfaceType.Weld
- Part54.LeftSurface = Enum.SurfaceType.Weld
- Part54.RightSurface = Enum.SurfaceType.Weld
- Part54.TopSurface = Enum.SurfaceType.Weld
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part54.Position = Vector3.new(-80.4450684, 2.18589401, -27.5218506)
- Part54.Orientation = Vector3.new(0.119999997, -146.169998, 179.479996)
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script55.Parent = Part54
- table.insert(cors,sandbox(Script55,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part56.Name = "Smooth Block Model"
- Part56.Parent = Model51
- Part56.BrickColor = BrickColor.new("Black")
- Part56.Rotation = Vector3.new(-179.059998, 56.1699982, 179.099991)
- Part56.Anchored = true
- Part56.Size = Vector3.new(5, 4.80000019, 1)
- Part56.CFrame = CFrame.new(-80.4677734, 4.78607893, -27.5131226, -0.556699932, -0.00874890573, 0.830667615, -0.00209058542, 0.999956131, 0.00913083926, -0.830711126, 0.00334655656, -0.556693733)
- Part56.FrontSurface = Enum.SurfaceType.Weld
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part56.Position = Vector3.new(-80.4677734, 4.78607893, -27.5131226)
- Part56.Orientation = Vector3.new(-0.519999981, 123.829994, -0.119999997)
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Texture57.Name = "matrix"
- Texture57.Parent = Part56
- Texture57.StudsPerTileU = 5
- Texture57.StudsPerTileV = 5
- Part58.Name = "The script is here..."
- Part58.Parent = Model51
- Part58.BrickColor = BrickColor.new("Dark stone grey")
- Part58.Rotation = Vector3.new(179.860001, -33.829998, -0.599999964)
- Part58.Anchored = true
- Part58.FormFactor = Enum.FormFactor.Plate
- Part58.Size = Vector3.new(1, 0.400000006, 5)
- Part58.CFrame = CFrame.new(-80.4906006, 7.38590622, -27.5044556, 0.830670118, 0.00874491315, -0.556696236, 0.00912794378, -0.999956191, -0.0020877088, -0.556690097, -0.00334729464, -0.830713511)
- Part58.BackSurface = Enum.SurfaceType.Weld
- Part58.BottomSurface = Enum.SurfaceType.Hinge
- Part58.FrontSurface = Enum.SurfaceType.Weld
- Part58.LeftSurface = Enum.SurfaceType.Weld
- Part58.RightSurface = Enum.SurfaceType.Weld
- Part58.TopSurface = Enum.SurfaceType.Weld
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part58.Position = Vector3.new(-80.4906006, 7.38590622, -27.5044556)
- Part58.Orientation = Vector3.new(0.119999997, -146.169998, 179.479996)
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script59.Parent = Part58
- table.insert(cors,sandbox(Script59,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part60.Name = "The script is here..."
- Part60.Parent = Model51
- Part60.BrickColor = BrickColor.new("Dark stone grey")
- Part60.Rotation = Vector3.new(90.1899948, 0.5, -33.829998)
- Part60.Anchored = true
- Part60.FormFactor = Enum.FormFactor.Plate
- Part60.Size = Vector3.new(1, 0.400000006, 5)
- Part60.CFrame = CFrame.new(-81.9719162, 4.88049698, -29.7557983, 0.830670714, 0.556695342, 0.00874636136, 0.00912776962, 0.00209056353, -0.999956191, -0.556689203, 0.830714166, -0.00334481685)
- Part60.BackSurface = Enum.SurfaceType.Weld
- Part60.BottomSurface = Enum.SurfaceType.Weld
- Part60.FrontSurface = Enum.SurfaceType.Weld
- Part60.LeftSurface = Enum.SurfaceType.Weld
- Part60.RightSurface = Enum.SurfaceType.Weld
- Part60.TopSurface = Enum.SurfaceType.Weld
- Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part60.Position = Vector3.new(-81.9719162, 4.88049698, -29.7557983)
- Part60.Orientation = Vector3.new(89.4599991, 110.93, 77.0999985)
- Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script61.Parent = Part60
- table.insert(cors,sandbox(Script61,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Model62.Parent = Model12
- Model62.PrimaryPart = Part74
- Part63.Name = "Smooth Block Model"
- Part63.Parent = Model62
- Part63.BrickColor = BrickColor.new("Dark stone grey")
- Part63.Rotation = Vector3.new(-90, 0, 90)
- Part63.Anchored = true
- Part63.FormFactor = Enum.FormFactor.Symmetric
- Part63.Shape = Enum.PartType.Cylinder
- Part63.Size = Vector3.new(1, 1, 1)
- Part63.CFrame = CFrame.new(-80.5, 15.1000099, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.LeftSurface = Enum.SurfaceType.Weld
- Part63.RightSurface = Enum.SurfaceType.Weld
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part63.Position = Vector3.new(-80.5, 15.1000099, -30.5)
- Part63.Orientation = Vector3.new(-90, 90, 0)
- Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Name = "Smooth Block Model"
- Part64.Parent = Model62
- Part64.BrickColor = BrickColor.new("Dark stone grey")
- Part64.Rotation = Vector3.new(-90, 0, 90)
- Part64.Anchored = true
- Part64.FormFactor = Enum.FormFactor.Symmetric
- Part64.Shape = Enum.PartType.Cylinder
- Part64.Size = Vector3.new(1, 1, 1)
- Part64.CFrame = CFrame.new(-80.5, 15.1000099, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.LeftSurface = Enum.SurfaceType.Weld
- Part64.RightSurface = Enum.SurfaceType.Weld
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Position = Vector3.new(-80.5, 15.1000099, -29.5)
- Part64.Orientation = Vector3.new(-90, 90, 0)
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part65.Name = "Smooth Block Model"
- Part65.Parent = Model62
- Part65.BrickColor = BrickColor.new("Dark grey")
- Part65.Rotation = Vector3.new(0, -90, 0)
- Part65.Anchored = true
- Part65.Size = Vector3.new(1, 1.20000005, 1)
- Part65.CFrame = CFrame.new(-80.5, 15.2000084, -28.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part65.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part65.Position = Vector3.new(-80.5, 15.2000084, -28.5)
- Part65.Orientation = Vector3.new(0, -90, 0)
- Part65.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part66.Name = "Smooth Block Model"
- Part66.Parent = Model62
- Part66.BrickColor = BrickColor.new("Dark grey")
- Part66.Rotation = Vector3.new(0, -90, 0)
- Part66.Anchored = true
- Part66.Size = Vector3.new(1, 1.20000005, 1)
- Part66.CFrame = CFrame.new(-80.5, 15.2000084, -31.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part66.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part66.Position = Vector3.new(-80.5, 15.2000084, -31.5)
- Part66.Orientation = Vector3.new(0, -90, 0)
- Part66.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part67.Name = "Smooth Block Model"
- Part67.Parent = Model62
- Part67.BrickColor = BrickColor.new("Dark stone grey")
- Part67.Rotation = Vector3.new(180, 90, 0)
- Part67.Anchored = true
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Shape = Enum.PartType.Cylinder
- Part67.Size = Vector3.new(1, 1, 1)
- Part67.CFrame = CFrame.new(-80.5, 15.1000099, -27.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.LeftSurface = Enum.SurfaceType.Weld
- Part67.RightSurface = Enum.SurfaceType.Weld
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part67.Position = Vector3.new(-80.5, 15.1000099, -27.5)
- Part67.Orientation = Vector3.new(0, 90, 180)
- Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part68.Name = "Smooth Block Model"
- Part68.Parent = Model62
- Part68.BrickColor = BrickColor.new("Dark stone grey")
- Part68.Rotation = Vector3.new(180, 0, 90)
- Part68.Anchored = true
- Part68.FormFactor = Enum.FormFactor.Symmetric
- Part68.Shape = Enum.PartType.Cylinder
- Part68.Size = Vector3.new(1, 1, 1)
- Part68.CFrame = CFrame.new(-80.5, 14.1000099, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.LeftSurface = Enum.SurfaceType.Weld
- Part68.RightSurface = Enum.SurfaceType.Weld
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part68.Position = Vector3.new(-80.5, 14.1000099, -31.5)
- Part68.Orientation = Vector3.new(0, -180, -90)
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part69.Name = "Smooth Block Model"
- Part69.Parent = Model62
- Part69.BrickColor = BrickColor.new("Dark grey")
- Part69.Rotation = Vector3.new(180, 0, -180)
- Part69.Anchored = true
- Part69.Size = Vector3.new(1, 1.20000005, 1)
- Part69.CFrame = CFrame.new(-80.5, 13.0000076, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part69.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part69.Position = Vector3.new(-80.5, 13.0000076, -31.5)
- Part69.Orientation = Vector3.new(0, -180, 0)
- Part69.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part70.Name = "Smooth Block Model"
- Part70.Parent = Model62
- Part70.BrickColor = BrickColor.new("Dark stone grey")
- Part70.Rotation = Vector3.new(180, 0, 90)
- Part70.Anchored = true
- Part70.FormFactor = Enum.FormFactor.Symmetric
- Part70.Shape = Enum.PartType.Cylinder
- Part70.Size = Vector3.new(1, 1, 1)
- Part70.CFrame = CFrame.new(-80.5, 11.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.LeftSurface = Enum.SurfaceType.Weld
- Part70.RightSurface = Enum.SurfaceType.Weld
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part70.Position = Vector3.new(-80.5, 11.9000082, -31.5)
- Part70.Orientation = Vector3.new(0, -180, -90)
- Part70.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part71.Name = "Smooth Block Model"
- Part71.Parent = Model62
- Part71.BrickColor = BrickColor.new("Dark stone grey")
- Part71.Rotation = Vector3.new(180, 0, 90)
- Part71.Anchored = true
- Part71.FormFactor = Enum.FormFactor.Symmetric
- Part71.Shape = Enum.PartType.Cylinder
- Part71.Size = Vector3.new(1, 1, 1)
- Part71.CFrame = CFrame.new(-80.5, 10.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.LeftSurface = Enum.SurfaceType.Weld
- Part71.RightSurface = Enum.SurfaceType.Weld
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part71.Position = Vector3.new(-80.5, 10.9000082, -31.5)
- Part71.Orientation = Vector3.new(0, -180, -90)
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part72.Name = "Smooth Block Model"
- Part72.Parent = Model62
- Part72.BrickColor = BrickColor.new("Dark stone grey")
- Part72.Rotation = Vector3.new(180, 0, 90)
- Part72.Anchored = true
- Part72.FormFactor = Enum.FormFactor.Symmetric
- Part72.Shape = Enum.PartType.Cylinder
- Part72.Size = Vector3.new(1, 1, 1)
- Part72.CFrame = CFrame.new(-80.5, 9.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.LeftSurface = Enum.SurfaceType.Weld
- Part72.RightSurface = Enum.SurfaceType.Weld
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part72.Position = Vector3.new(-80.5, 9.9000082, -31.5)
- Part72.Orientation = Vector3.new(0, -180, -90)
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model73.Parent = Model62
- Model73.PrimaryPart = Part74
- Part74.Name = "The script is here..."
- Part74.Parent = Model73
- Part74.BrickColor = BrickColor.new("Dark stone grey")
- Part74.Rotation = Vector3.new(179.599991, -40.5200005, 0.280000001)
- Part74.Anchored = true
- Part74.FormFactor = Enum.FormFactor.Plate
- Part74.Size = Vector3.new(1, 0.400000006, 5)
- Part74.CFrame = CFrame.new(-80.5214844, 9.18661785, -27.4405518, 0.760193288, -0.00371452933, -0.649701655, -0.00944867358, -0.999941945, -0.00533841131, -0.649643481, 0.0101957479, -0.760180533)
- Part74.BackSurface = Enum.SurfaceType.Weld
- Part74.BottomSurface = Enum.SurfaceType.Weld
- Part74.FrontSurface = Enum.SurfaceType.Weld
- Part74.LeftSurface = Enum.SurfaceType.Weld
- Part74.RightSurface = Enum.SurfaceType.Weld
- Part74.TopSurface = Enum.SurfaceType.Weld
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Position = Vector3.new(-80.5214844, 9.18661785, -27.4405518)
- Part74.Orientation = Vector3.new(0.310000002, -139.479996, -179.459991)
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script75.Parent = Part74
- table.insert(cors,sandbox(Script75,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Model76.Parent = Model73
- Model76.PrimaryPart = Part77
- Part77.Name = "Smooth Block Model"
- Part77.Parent = Model76
- Part77.BrickColor = BrickColor.new("Black")
- Part77.Rotation = Vector3.new(179.169998, 49.4799995, -179.669998)
- Part77.Anchored = true
- Part77.Size = Vector3.new(5, 4.80000019, 1)
- Part77.CFrame = CFrame.new(-80.5117188, 11.7864799, -27.4671021, -0.649702013, 0.00371193397, 0.760179877, -0.00533999456, 0.99994117, -0.00944660604, -0.760170221, -0.0101968367, -0.649643958)
- Part77.FrontSurface = Enum.SurfaceType.Weld
- Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part77.Position = Vector3.new(-80.5117188, 11.7864799, -27.4671021)
- Part77.Orientation = Vector3.new(0.539999962, 130.520004, -0.310000002)
- Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Texture78.Name = "radar-circle_jpgbacea154-5e8a-47c6-8ebc-db6d9f20a7c9Large"
- Texture78.Parent = Part77
- Texture78.StudsPerTileU = 5
- Texture78.StudsPerTileV = 5
- Part79.Name = "The script is here..."
- Part79.Parent = Model76
- Part79.BrickColor = BrickColor.new("Dark stone grey")
- Part79.Rotation = Vector3.new(89.4199982, -0.209999993, -40.5200005)
- Part79.Anchored = true
- Part79.FormFactor = Enum.FormFactor.Plate
- Part79.Size = Vector3.new(1, 0.400000006, 5)
- Part79.CFrame = CFrame.new(-82.2657471, 11.8720579, -29.5206299, 0.760193288, 0.649701655, -0.00371346087, -0.00944867358, 0.00534008257, -0.999941826, -0.649643481, 0.760180533, 0.0101970332)
- Part79.BackSurface = Enum.SurfaceType.Weld
- Part79.BottomSurface = Enum.SurfaceType.Weld
- Part79.FrontSurface = Enum.SurfaceType.Weld
- Part79.LeftSurface = Enum.SurfaceType.Weld
- Part79.RightSurface = Enum.SurfaceType.Weld
- Part79.TopSurface = Enum.SurfaceType.Weld
- Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part79.Position = Vector3.new(-82.2657471, 11.8720579, -29.5206299)
- Part79.Orientation = Vector3.new(89.3799973, -20.0100002, -60.5299988)
- Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script80.Parent = Part79
- table.insert(cors,sandbox(Script80,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part81.Name = "The script is here..."
- Part81.Parent = Model76
- Part81.BrickColor = BrickColor.new("Dark stone grey")
- Part81.Rotation = Vector3.new(89.4199982, -0.209999993, 139.479996)
- Part81.Anchored = true
- Part81.FormFactor = Enum.FormFactor.Plate
- Part81.Size = Vector3.new(1, 0.400000006, 5)
- Part81.CFrame = CFrame.new(-78.7570801, 11.9008741, -25.4155884, -0.760193288, -0.649701655, -0.00371346087, 0.00944867358, -0.00534008257, -0.999941826, 0.649643481, -0.760180533, 0.0101970332)
- Part81.BackSurface = Enum.SurfaceType.Weld
- Part81.BottomSurface = Enum.SurfaceType.Weld
- Part81.FrontSurface = Enum.SurfaceType.Weld
- Part81.LeftSurface = Enum.SurfaceType.Weld
- Part81.RightSurface = Enum.SurfaceType.Weld
- Part81.TopSurface = Enum.SurfaceType.Weld
- Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part81.Position = Vector3.new(-78.7570801, 11.9008741, -25.4155884)
- Part81.Orientation = Vector3.new(89.3799973, -20.0100002, 119.469994)
- Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script82.Parent = Part81
- table.insert(cors,sandbox(Script82,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part83.Name = "The script is here..."
- Part83.Parent = Model76
- Part83.BrickColor = BrickColor.new("Dark stone grey")
- Part83.Rotation = Vector3.new(179.599991, -40.5200005, 0.280000001)
- Part83.Anchored = true
- Part83.FormFactor = Enum.FormFactor.Plate
- Part83.Size = Vector3.new(1, 0.400000006, 5)
- Part83.CFrame = CFrame.new(-80.5021973, 14.3864059, -27.4936523, 0.760193288, -0.00371452933, -0.649701655, -0.00944867358, -0.999941945, -0.00533841131, -0.649643481, 0.0101957479, -0.760180533)
- Part83.BackSurface = Enum.SurfaceType.Weld
- Part83.BottomSurface = Enum.SurfaceType.Hinge
- Part83.FrontSurface = Enum.SurfaceType.Weld
- Part83.LeftSurface = Enum.SurfaceType.Weld
- Part83.RightSurface = Enum.SurfaceType.Weld
- Part83.TopSurface = Enum.SurfaceType.Weld
- Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part83.Position = Vector3.new(-80.5021973, 14.3864059, -27.4936523)
- Part83.Orientation = Vector3.new(0.310000002, -139.479996, -179.459991)
- Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script84.Parent = Part83
- table.insert(cors,sandbox(Script84,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part85.Name = "Smooth Block Model"
- Part85.Parent = Model12
- Part85.BrickColor = BrickColor.new("Black")
- Part85.Rotation = Vector3.new(179.959991, -32.9500008, 179.5)
- Part85.Anchored = true
- Part85.Size = Vector3.new(5, 4.80000019, 1)
- Part85.CFrame = CFrame.new(-95.4782715, 11.5841856, -27.5180664, -0.839135706, -0.00736446818, -0.543872297, -0.00835507084, 0.999964952, -0.000649362919, 0.543857932, 0.00399918808, -0.839167833)
- Part85.FrontSurface = Enum.SurfaceType.Weld
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part85.Position = Vector3.new(-95.4782715, 11.5841856, -27.5180664)
- Part85.Orientation = Vector3.new(0.0399999991, -147.050003, -0.479999989)
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Texture86.Name = "sheild10"
- Texture86.Parent = Part85
- Texture86.StudsPerTileU = 5
- Texture86.StudsPerTileV = 5
- Part87.Name = "The script is here..."
- Part87.Parent = Model12
- Part87.BrickColor = BrickColor.new("Dark stone grey")
- Part87.Rotation = Vector3.new(90.2299957, 0.419999987, -122.949997)
- Part87.RotVelocity = Vector3.new(0.17952098, -0.675286472, 0.0489808209)
- Part87.Velocity = Vector3.new(1.75426209, 0.475209802, -0.743917465)
- Part87.Anchored = true
- Part87.FormFactor = Enum.FormFactor.Plate
- Part87.Size = Vector3.new(1, 0.400000006, 5)
- Part87.CFrame = CFrame.new(-97.744751, 11.661624, -26.0490723, -0.543877482, 0.839132369, 0.00736613665, -0.000652482093, 0.00835506804, -0.999964952, -0.839164436, -0.543863237, -0.00399661437)
- Part87.BackSurface = Enum.SurfaceType.Weld
- Part87.BottomSurface = Enum.SurfaceType.Weld
- Part87.FrontSurface = Enum.SurfaceType.Weld
- Part87.LeftSurface = Enum.SurfaceType.Weld
- Part87.RightSurface = Enum.SurfaceType.Weld
- Part87.TopSurface = Enum.SurfaceType.Weld
- Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part87.Position = Vector3.new(-97.744751, 11.661624, -26.0490723)
- Part87.Orientation = Vector3.new(89.5199966, 118.479996, -4.46999979)
- Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script88.Parent = Part87
- table.insert(cors,sandbox(Script88,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part89.Name = "Smooth Block Model"
- Part89.Parent = Model12
- Part89.BrickColor = BrickColor.new("Dark stone grey")
- Part89.Rotation = Vector3.new(180, 0, 90)
- Part89.Anchored = true
- Part89.FormFactor = Enum.FormFactor.Symmetric
- Part89.Shape = Enum.PartType.Cylinder
- Part89.Size = Vector3.new(1, 1, 1)
- Part89.CFrame = CFrame.new(-95.5, 9.70000839, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.LeftSurface = Enum.SurfaceType.Weld
- Part89.RightSurface = Enum.SurfaceType.Weld
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part89.Position = Vector3.new(-95.5, 9.70000839, -31.5)
- Part89.Orientation = Vector3.new(0, -180, -90)
- Part89.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part90.Name = "The script is here..."
- Part90.Parent = Model12
- Part90.BrickColor = BrickColor.new("Dark stone grey")
- Part90.Rotation = Vector3.new(90.2299957, 0.419999987, 57.0499992)
- Part90.RotVelocity = Vector3.new(0.17952098, -0.675286472, 0.0489808209)
- Part90.Velocity = Vector3.new(-1.30789149, -0.194409207, 1.24739587)
- Part90.Anchored = true
- Part90.FormFactor = Enum.FormFactor.Plate
- Part90.Size = Vector3.new(1, 0.400000006, 5)
- Part90.CFrame = CFrame.new(-93.2132568, 11.7067518, -28.9860764, 0.543877482, -0.839132369, 0.00736613665, 0.000652482093, -0.00835506804, -0.999964952, 0.839164436, 0.543863237, -0.00399661437)
- Part90.BackSurface = Enum.SurfaceType.Weld
- Part90.BottomSurface = Enum.SurfaceType.Weld
- Part90.FrontSurface = Enum.SurfaceType.Weld
- Part90.LeftSurface = Enum.SurfaceType.Weld
- Part90.RightSurface = Enum.SurfaceType.Weld
- Part90.TopSurface = Enum.SurfaceType.Weld
- Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part90.Position = Vector3.new(-93.2132568, 11.7067518, -28.9860764)
- Part90.Orientation = Vector3.new(89.5199966, 118.479996, 175.529999)
- Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script91.Parent = Part90
- table.insert(cors,sandbox(Script91,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part92.Name = "Smooth Block Model"
- Part92.Parent = Model12
- Part92.BrickColor = BrickColor.new("Dark stone grey")
- Part92.Rotation = Vector3.new(180, 0, 90)
- Part92.Anchored = true
- Part92.FormFactor = Enum.FormFactor.Symmetric
- Part92.Shape = Enum.PartType.Cylinder
- Part92.Size = Vector3.new(1, 1, 1)
- Part92.CFrame = CFrame.new(-95.5, 10.7000084, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.LeftSurface = Enum.SurfaceType.Weld
- Part92.RightSurface = Enum.SurfaceType.Weld
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part92.Position = Vector3.new(-95.5, 10.7000084, -31.5)
- Part92.Orientation = Vector3.new(0, -180, -90)
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part93.Name = "The script is here..."
- Part93.Parent = Model12
- Part93.BrickColor = BrickColor.new("Dark stone grey")
- Part93.Rotation = Vector3.new(0.879999995, -57.0499992, -179.220001)
- Part93.Anchored = true
- Part93.FormFactor = Enum.FormFactor.Plate
- Part93.Size = Vector3.new(1, 0.400000006, 5)
- Part93.CFrame = CFrame.new(-95.4973145, 14.1841917, -27.5075684, -0.543877482, 0.00736876763, -0.839132309, -0.000652482093, -0.999964833, -0.00835820381, -0.839164436, -0.00399831962, 0.543863237)
- Part93.BackSurface = Enum.SurfaceType.Weld
- Part93.BottomSurface = Enum.SurfaceType.Hinge
- Part93.FrontSurface = Enum.SurfaceType.Weld
- Part93.LeftSurface = Enum.SurfaceType.Weld
- Part93.RightSurface = Enum.SurfaceType.Weld
- Part93.TopSurface = Enum.SurfaceType.Weld
- Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part93.Position = Vector3.new(-95.4973145, 14.1841917, -27.5075684)
- Part93.Orientation = Vector3.new(0.479999989, -57.0499992, -179.959991)
- Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script94.Parent = Part93
- table.insert(cors,sandbox(Script94,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part95.Name = "Smooth Block Model"
- Part95.Parent = Model12
- Part95.BrickColor = BrickColor.new("Dark stone grey")
- Part95.Rotation = Vector3.new(180, 90, 0)
- Part95.Anchored = true
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Shape = Enum.PartType.Cylinder
- Part95.Size = Vector3.new(1, 1, 1)
- Part95.CFrame = CFrame.new(-95.5, 14.9000082, -27.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.LeftSurface = Enum.SurfaceType.Weld
- Part95.RightSurface = Enum.SurfaceType.Weld
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part95.Position = Vector3.new(-95.5, 14.9000082, -27.5)
- Part95.Orientation = Vector3.new(0, 90, 180)
- Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part96.Name = "Smooth Block Model"
- Part96.Parent = Model12
- Part96.BrickColor = BrickColor.new("Dark stone grey")
- Part96.Rotation = Vector3.new(180, 0, 90)
- Part96.Anchored = true
- Part96.FormFactor = Enum.FormFactor.Symmetric
- Part96.Shape = Enum.PartType.Cylinder
- Part96.Size = Vector3.new(1, 1, 1)
- Part96.CFrame = CFrame.new(-95.5, 11.7000084, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.LeftSurface = Enum.SurfaceType.Weld
- Part96.RightSurface = Enum.SurfaceType.Weld
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part96.Position = Vector3.new(-95.5, 11.7000084, -31.5)
- Part96.Orientation = Vector3.new(0, -180, -90)
- Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part97.Name = "Smooth Block Model"
- Part97.Parent = Model12
- Part97.BrickColor = BrickColor.new("Dark grey")
- Part97.Rotation = Vector3.new(0, -90, 0)
- Part97.Anchored = true
- Part97.Size = Vector3.new(1, 1.20000005, 1)
- Part97.CFrame = CFrame.new(-95.5, 15.0000076, -28.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part97.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part97.Position = Vector3.new(-95.5, 15.0000076, -28.5)
- Part97.Orientation = Vector3.new(0, -90, 0)
- Part97.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part98.Name = "Smooth Block Model"
- Part98.Parent = Model12
- Part98.BrickColor = BrickColor.new("Dark grey")
- Part98.Rotation = Vector3.new(180, 0, -180)
- Part98.Anchored = true
- Part98.Size = Vector3.new(1, 1.20000005, 1)
- Part98.CFrame = CFrame.new(-95.5, 12.8000059, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part98.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part98.Position = Vector3.new(-95.5, 12.8000059, -31.5)
- Part98.Orientation = Vector3.new(0, -180, 0)
- Part98.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part99.Name = "Smooth Block Model"
- Part99.Parent = Model12
- Part99.BrickColor = BrickColor.new("Dark stone grey")
- Part99.Rotation = Vector3.new(-90, 0, 90)
- Part99.Anchored = true
- Part99.FormFactor = Enum.FormFactor.Symmetric
- Part99.Shape = Enum.PartType.Cylinder
- Part99.Size = Vector3.new(1, 1, 1)
- Part99.CFrame = CFrame.new(-95.5, 14.9000082, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.LeftSurface = Enum.SurfaceType.Weld
- Part99.RightSurface = Enum.SurfaceType.Weld
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part99.Position = Vector3.new(-95.5, 14.9000082, -29.5)
- Part99.Orientation = Vector3.new(-90, 90, 0)
- Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part100.Name = "Smooth Block Model"
- Part100.Parent = Model12
- Part100.BrickColor = BrickColor.new("Dark stone grey")
- Part100.Rotation = Vector3.new(180, 0, 90)
- Part100.Anchored = true
- Part100.FormFactor = Enum.FormFactor.Symmetric
- Part100.Shape = Enum.PartType.Cylinder
- Part100.Size = Vector3.new(1, 1, 1)
- Part100.CFrame = CFrame.new(-95.5, 13.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.LeftSurface = Enum.SurfaceType.Weld
- Part100.RightSurface = Enum.SurfaceType.Weld
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part100.Position = Vector3.new(-95.5, 13.9000082, -31.5)
- Part100.Orientation = Vector3.new(0, -180, -90)
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part101.Name = "Smooth Block Model"
- Part101.Parent = Model12
- Part101.BrickColor = BrickColor.new("Dark grey")
- Part101.Rotation = Vector3.new(0, -90, 0)
- Part101.Anchored = true
- Part101.Size = Vector3.new(1, 1.20000005, 1)
- Part101.CFrame = CFrame.new(-95.5, 15.0000076, -31.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part101.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part101.Position = Vector3.new(-95.5, 15.0000076, -31.5)
- Part101.Orientation = Vector3.new(0, -90, 0)
- Part101.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part102.Name = "Smooth Block Model"
- Part102.Parent = Model12
- Part102.BrickColor = BrickColor.new("Dark stone grey")
- Part102.Rotation = Vector3.new(-90, 0, 90)
- Part102.Anchored = true
- Part102.FormFactor = Enum.FormFactor.Symmetric
- Part102.Shape = Enum.PartType.Cylinder
- Part102.Size = Vector3.new(1, 1, 1)
- Part102.CFrame = CFrame.new(-95.5, 14.9000082, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.LeftSurface = Enum.SurfaceType.Weld
- Part102.RightSurface = Enum.SurfaceType.Weld
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part102.Position = Vector3.new(-95.5, 14.9000082, -30.5)
- Part102.Orientation = Vector3.new(-90, 90, 0)
- Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part103.Name = "Smooth Block Model"
- Part103.Parent = Model11
- Part103.BrickColor = BrickColor.new("Dark stone grey")
- Part103.Rotation = Vector3.new(180, 0, 0)
- Part103.Anchored = true
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Shape = Enum.PartType.Cylinder
- Part103.Size = Vector3.new(1, 1, 1)
- Part103.CFrame = CFrame.new(-94.5, 14.9000082, -28.5, 1, -0, -0, 0, -1, -0, 0, -0, -1)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.FrontSurface = Enum.SurfaceType.Weld
- Part103.LeftSurface = Enum.SurfaceType.Weld
- Part103.RightSurface = Enum.SurfaceType.Weld
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part103.Position = Vector3.new(-94.5, 14.9000082, -28.5)
- Part103.Orientation = Vector3.new(0, -180, 180)
- Part103.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Name = "Smooth Block Model"
- Part104.Parent = Model11
- Part104.BrickColor = BrickColor.new("Dark stone grey")
- Part104.Rotation = Vector3.new(180, 0, 0)
- Part104.Anchored = true
- Part104.FormFactor = Enum.FormFactor.Symmetric
- Part104.Shape = Enum.PartType.Cylinder
- Part104.Size = Vector3.new(1, 1, 1)
- Part104.CFrame = CFrame.new(-81.5, 15.1000099, -28.5, 1, -0, -0, 0, -1, -0, 0, -0, -1)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.FrontSurface = Enum.SurfaceType.Weld
- Part104.LeftSurface = Enum.SurfaceType.Weld
- Part104.RightSurface = Enum.SurfaceType.Weld
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Position = Vector3.new(-81.5, 15.1000099, -28.5)
- Part104.Orientation = Vector3.new(0, -180, 180)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model105.Parent = Model10
- Model105.PrimaryPart = Part107
- Part106.Name = "Smooth Block Model"
- Part106.Parent = Model105
- Part106.BrickColor = BrickColor.new("Dark stone grey")
- Part106.Rotation = Vector3.new(-179.720001, 47.0699997, 40.1699982)
- Part106.Anchored = true
- Part106.FormFactor = Enum.FormFactor.Symmetric
- Part106.Shape = Enum.PartType.Cylinder
- Part106.Size = Vector3.new(1, 1, 1)
- Part106.CFrame = CFrame.new(-94.9080811, 3.33749008, -20.7677612, 0.520447969, -0.439313948, 0.732227504, -0.647721052, -0.761871576, 0.00328332512, 0.556417167, -0.475986451, -0.681066811)
- Part106.BottomSurface = Enum.SurfaceType.Hinge
- Part106.LeftSurface = Enum.SurfaceType.Weld
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part106.Position = Vector3.new(-94.9080811, 3.33749008, -20.7677612)
- Part106.Orientation = Vector3.new(-0.189999998, 132.929993, -139.62999)
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part107.Name = "Smooth Block Model"
- Part107.Parent = Model105
- Part107.BrickColor = BrickColor.new("Black")
- Part107.Rotation = Vector3.new(121.769997, -26.3799992, 149.87999)
- Part107.Anchored = true
- Part107.Size = Vector3.new(5, 1.20000005, 1)
- Part107.CFrame = CFrame.new(-92.9643555, 4.03630114, -21.6123657, -0.774934649, -0.44957304, -0.444274932, 0.0625230744, 0.644931734, -0.761679471, 0.628957152, -0.618025541, -0.471669793)
- Part107.BackSurface = Enum.SurfaceType.Inlet
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part107.Position = Vector3.new(-92.9643555, 4.03630114, -21.6123657)
- Part107.Orientation = Vector3.new(49.6100006, -136.709991, 5.53999996)
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal108.Name = "keyboard"
- Decal108.Parent = Part107
- Part109.Name = "Smooth Block Model"
- Part109.Parent = Model105
- Part109.BrickColor = BrickColor.new("Dark stone grey")
- Part109.Rotation = Vector3.new(122, -26.0599995, 54.5999985)
- Part109.Anchored = true
- Part109.FormFactor = Enum.FormFactor.Symmetric
- Part109.Shape = Enum.PartType.Cylinder
- Part109.Size = Vector3.new(1, 1, 1)
- Part109.CFrame = CFrame.new(-95.4285889, 3.98529792, -21.3241577, 0.520446241, -0.732217193, -0.439310521, -0.647725105, -0.0032912381, -0.761867046, 0.55640626, 0.681063235, -0.475988418)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.LeftSurface = Enum.SurfaceType.Weld
- Part109.RightSurface = Enum.SurfaceType.Hinge
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part109.Position = Vector3.new(-95.4285889, 3.98529792, -21.3241577)
- Part109.Orientation = Vector3.new(49.6299973, -137.289993, -90.2900009)
- Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part110.Name = "Smooth Block Model"
- Part110.Parent = Model105
- Part110.BrickColor = BrickColor.new("Dark stone grey")
- Part110.Rotation = Vector3.new(-1.31999993, 42.9099998, -178.909988)
- Part110.Anchored = true
- Part110.FormFactor = Enum.FormFactor.Symmetric
- Part110.Shape = Enum.PartType.Cylinder
- Part110.Size = Vector3.new(1, 1, 1)
- Part110.CFrame = CFrame.new(-94.6964111, 3.98902512, -22.0053711, -0.732284486, 0.0138966404, 0.680857062, -0.00325982925, -0.999851823, 0.0169014335, 0.680991054, 0.0101571791, 0.732221305)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.LeftSurface = Enum.SurfaceType.Weld
- Part110.RightSurface = Enum.SurfaceType.Hinge
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part110.Position = Vector3.new(-94.6964111, 3.98902512, -22.0053711)
- Part110.Orientation = Vector3.new(-0.969999969, 42.9199982, -179.809998)
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part111.Name = "The script is here..."
- Part111.Parent = Model105
- Part111.BrickColor = BrickColor.new("Dark stone grey")
- Part111.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
- Part111.Anchored = true
- Part111.FormFactor = Enum.FormFactor.Plate
- Part111.Size = Vector3.new(1, 0.800000012, 3)
- Part111.CFrame = CFrame.new(-93.9376221, 1.09219694, -22.6671753, -0.680866778, 0.0138992965, -0.732288957, -0.0169027094, -0.999852717, -0.00326188095, -0.732222557, 0.010155417, 0.681000769)
- Part111.BackSurface = Enum.SurfaceType.Weld
- Part111.BottomSurface = Enum.SurfaceType.Weld
- Part111.FrontSurface = Enum.SurfaceType.Weld
- Part111.LeftSurface = Enum.SurfaceType.Weld
- Part111.RightSurface = Enum.SurfaceType.Weld
- Part111.TopSurface = Enum.SurfaceType.Weld
- Part111.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part111.Position = Vector3.new(-93.9376221, 1.09219694, -22.6671753)
- Part111.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
- Part111.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script112.Parent = Part111
- table.insert(cors,sandbox(Script112,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part113.Name = "Smooth Block Model"
- Part113.Parent = Model105
- Part113.BrickColor = BrickColor.new("Dark stone grey")
- Part113.Rotation = Vector3.new(178.679993, -42.9099998, 88.909996)
- Part113.Anchored = true
- Part113.FormFactor = Enum.FormFactor.Symmetric
- Part113.Shape = Enum.PartType.Cylinder
- Part113.Size = Vector3.new(1, 1, 1)
- Part113.CFrame = CFrame.new(-93.9501953, 1.99206901, -22.6762695, 0.0138986353, -0.732291818, -0.680863738, -0.999852598, -0.00326197362, -0.0169017334, 0.0101547074, 0.68099761, -0.732225597)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.LeftSurface = Enum.SurfaceType.Weld
- Part113.RightSurface = Enum.SurfaceType.Weld
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part113.Position = Vector3.new(-93.9501953, 1.99206901, -22.6762695)
- Part113.Orientation = Vector3.new(0.969999969, -137.080002, -90.1899948)
- Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part114.Name = "Smooth Block Model"
- Part114.Parent = Model105
- Part114.BrickColor = BrickColor.new("Dark stone grey")
- Part114.Rotation = Vector3.new(178.679993, -42.9099998, 88.909996)
- Part114.Anchored = true
- Part114.FormFactor = Enum.FormFactor.Symmetric
- Part114.Shape = Enum.PartType.Cylinder
- Part114.Size = Vector3.new(1, 1, 1)
- Part114.CFrame = CFrame.new(-93.9501953, 2.99238992, -22.6762695, 0.0138989091, -0.732286572, -0.680854738, -0.999851823, -0.00326320971, -0.0169011727, 0.0101547306, 0.680988789, -0.732223392)
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.LeftSurface = Enum.SurfaceType.Weld
- Part114.RightSurface = Enum.SurfaceType.Weld
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part114.Position = Vector3.new(-93.9501953, 2.99238992, -22.6762695)
- Part114.Orientation = Vector3.new(0.969999969, -137.080002, -90.1899948)
- Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part115.Name = "Smooth Block Model"
- Part115.Parent = Model105
- Part115.BrickColor = BrickColor.new("Dark stone grey")
- Part115.Rotation = Vector3.new(178.679993, -42.9099998, -1.09000003)
- Part115.Anchored = true
- Part115.FormFactor = Enum.FormFactor.Symmetric
- Part115.Shape = Enum.PartType.Cylinder
- Part115.Size = Vector3.new(1, 1, 1)
- Part115.CFrame = CFrame.new(-93.2316895, 3.99554396, -23.3674316, 0.732284486, 0.0138966329, -0.680857062, 0.00325982925, -0.999851823, -0.0169014223, -0.680991054, 0.0101571707, -0.732221305)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.LeftSurface = Enum.SurfaceType.Weld
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part115.Position = Vector3.new(-93.2316895, 3.99554396, -23.3674316)
- Part115.Orientation = Vector3.new(0.969999969, -137.080002, 179.809998)
- Part115.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part116.Name = "Smooth Block Model"
- Part116.Parent = Model105
- Part116.BrickColor = BrickColor.new("Black")
- Part116.Rotation = Vector3.new(178.679993, -42.9099998, 178.909988)
- Part116.Anchored = true
- Part116.Size = Vector3.new(1, 1.20000005, 1)
- Part116.CFrame = CFrame.new(-93.9654541, 4.09222412, -22.6874371, -0.732286572, -0.0138989091, -0.680854738, -0.00326320971, 0.999851823, -0.0169011727, 0.680988789, -0.0101547306, -0.732223392)
- Part116.LeftSurface = Enum.SurfaceType.Hinge
- Part116.RightSurface = Enum.SurfaceType.Hinge
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part116.Position = Vector3.new(-93.9654541, 4.09222412, -22.6874371)
- Part116.Orientation = Vector3.new(0.969999969, -137.080002, -0.189999998)
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model117.Parent = Model10
- Model117.PrimaryPart = Part124
- Part118.Name = "The script is here..."
- Part118.Parent = Model117
- Part118.BrickColor = BrickColor.new("Dark stone grey")
- Part118.Rotation = Vector3.new(180, -90, 0)
- Part118.Anchored = true
- Part118.FormFactor = Enum.FormFactor.Plate
- Part118.Size = Vector3.new(1, 0.800000012, 3)
- Part118.CFrame = CFrame.new(-87.5, 1.00000799, -25.5, -0, -0, -1, -0, -1, -0, -1, -0, -0)
- Part118.BackSurface = Enum.SurfaceType.Weld
- Part118.BottomSurface = Enum.SurfaceType.Weld
- Part118.FrontSurface = Enum.SurfaceType.Weld
- Part118.LeftSurface = Enum.SurfaceType.Weld
- Part118.RightSurface = Enum.SurfaceType.Weld
- Part118.TopSurface = Enum.SurfaceType.Weld
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part118.Position = Vector3.new(-87.5, 1.00000799, -25.5)
- Part118.Orientation = Vector3.new(0, -90, -180)
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script119.Parent = Part118
- table.insert(cors,sandbox(Script119,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part120.Name = "Smooth Block Model"
- Part120.Parent = Model117
- Part120.BrickColor = BrickColor.new("Dark stone grey")
- Part120.Rotation = Vector3.new(-90, 90, 0)
- Part120.Anchored = true
- Part120.FormFactor = Enum.FormFactor.Symmetric
- Part120.Shape = Enum.PartType.Cylinder
- Part120.Size = Vector3.new(1, 1, 1)
- Part120.CFrame = CFrame.new(-87.5, 1.90000904, -25.5, -0, -0, 1, -1, -0, 0, -0, -1, 0)
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.LeftSurface = Enum.SurfaceType.Weld
- Part120.RightSurface = Enum.SurfaceType.Weld
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part120.Position = Vector3.new(-87.5, 1.90000904, -25.5)
- Part120.Orientation = Vector3.new(0, 90, -90)
- Part120.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part121.Name = "Smooth Block Model"
- Part121.Parent = Model117
- Part121.BrickColor = BrickColor.new("Dark stone grey")
- Part121.Rotation = Vector3.new(-90, 90, 0)
- Part121.Anchored = true
- Part121.FormFactor = Enum.FormFactor.Symmetric
- Part121.Shape = Enum.PartType.Cylinder
- Part121.Size = Vector3.new(1, 1, 1)
- Part121.CFrame = CFrame.new(-87.5, 2.90000892, -25.5, -0, -0, 1, -1, -0, 0, -0, -1, 0)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.LeftSurface = Enum.SurfaceType.Weld
- Part121.RightSurface = Enum.SurfaceType.Weld
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part121.Position = Vector3.new(-87.5, 2.90000892, -25.5)
- Part121.Orientation = Vector3.new(0, 90, -90)
- Part121.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part122.Name = "Smooth Block Model"
- Part122.Parent = Model117
- Part122.BrickColor = BrickColor.new("Dark stone grey")
- Part122.Rotation = Vector3.new(-20.3400002, 89.9000015, -109.199997)
- Part122.Anchored = true
- Part122.FormFactor = Enum.FormFactor.Symmetric
- Part122.Shape = Enum.PartType.Cylinder
- Part122.Size = Vector3.new(1, 1, 1)
- Part122.CFrame = CFrame.new(-85.5019531, 3.13091302, -24.8563843, -0.00060518895, 0.00173831126, 0.999998331, -0.771250129, -0.636531949, 0.000639739563, 0.636531949, -0.77124846, 0.00172589475)
- Part122.BottomSurface = Enum.SurfaceType.Hinge
- Part122.LeftSurface = Enum.SurfaceType.Weld
- Part122.RightSurface = Enum.SurfaceType.Hinge
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part122.Position = Vector3.new(-85.5019531, 3.13091302, -24.8563843)
- Part122.Orientation = Vector3.new(-0.0399999991, 89.9000015, -129.529999)
- Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part123.Name = "Smooth Block Model"
- Part123.Parent = Model117
- Part123.BrickColor = BrickColor.new("Dark stone grey")
- Part123.Rotation = Vector3.new(-8.09000015, 89.8899994, -121.349998)
- Part123.Anchored = true
- Part123.FormFactor = Enum.FormFactor.Symmetric
- Part123.Shape = Enum.PartType.Cylinder
- Part123.Size = Vector3.new(1, 1, 1)
- Part123.CFrame = CFrame.new(-89.5023193, 3.13178205, -24.8642578, -0.000990562723, 0.00162588351, 0.999998212, -0.772252798, -0.635315359, 0.000267984404, 0.635314643, -0.772251129, 0.00188491272)
- Part123.BottomSurface = Enum.SurfaceType.Hinge
- Part123.LeftSurface = Enum.SurfaceType.Weld
- Part123.RightSurface = Enum.SurfaceType.Hinge
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part123.Position = Vector3.new(-89.5023193, 3.13178205, -24.8642578)
- Part123.Orientation = Vector3.new(-0.0199999996, 89.8899994, -129.440002)
- Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part124.Name = "Smooth Block Model"
- Part124.Parent = Model117
- Part124.BrickColor = BrickColor.new("Black")
- Part124.Rotation = Vector3.new(140.599991, 0.0899999961, -179.940002)
- Part124.Anchored = true
- Part124.Size = Vector3.new(5, 1.20000005, 1)
- Part124.CFrame = CFrame.new(-87.5041504, 3.68751502, -24.0254517, -1.00000823, 0.00107762462, 0.00148376636, -0.000109047833, 0.772703826, -0.63476795, -0.0018284854, -0.634770334, -0.772708416)
- Part124.BackSurface = Enum.SurfaceType.Inlet
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part124.Position = Vector3.new(-87.5041504, 3.68751502, -24.0254517)
- Part124.Orientation = Vector3.new(39.3999977, 179.889999, -0.00999999978)
- Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal125.Name = "keyboard"
- Decal125.Parent = Part124
- Part126.Name = "Smooth Block Model"
- Part126.Parent = Model117
- Part126.BrickColor = BrickColor.new("Dark stone grey")
- Part126.Rotation = Vector3.new(140.429993, -0.0599999987, 0.0599999987)
- Part126.Anchored = true
- Part126.FormFactor = Enum.FormFactor.Symmetric
- Part126.Shape = Enum.PartType.Cylinder
- Part126.Size = Vector3.new(1, 1, 1)
- Part126.CFrame = CFrame.new(-90.5012207, 3.906811, -25.5005493, 1.00000894, -0.000975656963, -0.00100985833, -0.00139548676, -0.770834684, -0.637034953, -0.000158969982, 0.637039065, -0.7708413)
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.LeftSurface = Enum.SurfaceType.Weld
- Part126.RightSurface = Enum.SurfaceType.Hinge
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part126.Position = Vector3.new(-90.5012207, 3.906811, -25.5005493)
- Part126.Orientation = Vector3.new(39.5699997, -179.919998, -179.899994)
- Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part127.Name = "Smooth Block Model"
- Part127.Parent = Model117
- Part127.BrickColor = BrickColor.new("Black")
- Part127.Rotation = Vector3.new(180, 0, -180)
- Part127.Anchored = true
- Part127.Size = Vector3.new(1, 1.20000005, 1)
- Part127.CFrame = CFrame.new(-87.5, 4.00000811, -25.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part127.LeftSurface = Enum.SurfaceType.Hinge
- Part127.RightSurface = Enum.SurfaceType.Hinge
- Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part127.Position = Vector3.new(-87.5, 4.00000811, -25.5)
- Part127.Orientation = Vector3.new(0, -180, 0)
- Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part128.Name = "Smooth Block Model"
- Part128.Parent = Model117
- Part128.BrickColor = BrickColor.new("Dark stone grey")
- Part128.Rotation = Vector3.new(2.33999991, 0.00999999978, 179.919998)
- Part128.Anchored = true
- Part128.FormFactor = Enum.FormFactor.Symmetric
- Part128.Shape = Enum.PartType.Cylinder
- Part128.Size = Vector3.new(1, 1, 1)
- Part128.CFrame = CFrame.new(-88.5004883, 3.90274405, -25.5039063, -0.999999046, -0.00135562522, 0.000150017411, 0.00134836533, -0.999164343, -0.0408506617, 0.000205270233, -0.0408504196, 0.999165237)
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.LeftSurface = Enum.SurfaceType.Weld
- Part128.RightSurface = Enum.SurfaceType.Hinge
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part128.Position = Vector3.new(-88.5004883, 3.90274405, -25.5039063)
- Part128.Orientation = Vector3.new(2.33999991, 0.00999999978, 179.919998)
- Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part129.Name = "Smooth Block Model"
- Part129.Parent = Model117
- Part129.BrickColor = BrickColor.new("Dark stone grey")
- Part129.Rotation = Vector3.new(0.049999997, 0, 179.979996)
- Part129.Anchored = true
- Part129.FormFactor = Enum.FormFactor.Symmetric
- Part129.Shape = Enum.PartType.Cylinder
- Part129.Size = Vector3.new(1, 1, 1)
- Part129.CFrame = CFrame.new(-86.4998779, 3.89986396, -25.4998779, -1.00000989, -0.000274102029, 7.44862191e-05, 0.000274149643, -1.00000036, -0.000854523969, 7.67829188e-05, -0.000855752325, 1.00000715)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.LeftSurface = Enum.SurfaceType.Hinge
- Part129.RightSurface = Enum.SurfaceType.Weld
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part129.Position = Vector3.new(-86.4998779, 3.89986396, -25.4998779)
- Part129.Orientation = Vector3.new(0.049999997, 0, 179.979996)
- Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part130.Name = "Smooth Block Model"
- Part130.Parent = Model117
- Part130.BrickColor = BrickColor.new("Dark stone grey")
- Part130.Rotation = Vector3.new(69.9499969, 89.9599991, 160.279999)
- Part130.Anchored = true
- Part130.FormFactor = Enum.FormFactor.Symmetric
- Part130.Shape = Enum.PartType.Cylinder
- Part130.Size = Vector3.new(1, 1, 1)
- Part130.CFrame = CFrame.new(-85.5012207, 3.9023211, -25.4957886, -0.000618187012, -0.000221579045, 0.999999762, -0.768679082, -0.63963443, -0.000616917037, 0.63963443, -0.768679321, 0.00022509048)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.LeftSurface = Enum.SurfaceType.Weld
- Part130.RightSurface = Enum.SurfaceType.Hinge
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part130.Position = Vector3.new(-85.5012207, 3.9023211, -25.4957886)
- Part130.Orientation = Vector3.new(0.0399999991, 89.9899979, -129.759995)
- Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part131.Name = "Smooth Block Model"
- Part131.Parent = Model117
- Part131.BrickColor = BrickColor.new("Dark stone grey")
- Part131.Rotation = Vector3.new(-129.569992, 90, 0)
- Part131.Anchored = true
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Shape = Enum.PartType.Cylinder
- Part131.Size = Vector3.new(1, 1, 1)
- Part131.CFrame = CFrame.new(-89.5012207, 3.90540695, -25.5007324, -0.000979770673, -0.00100469508, 1.00000894, -0.770834565, -0.637035131, -0.00139536848, 0.637039185, -0.770841181, -0.000152369015)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.LeftSurface = Enum.SurfaceType.Weld
- Part131.RightSurface = Enum.SurfaceType.Hinge
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part131.Position = Vector3.new(-89.5012207, 3.90540695, -25.5007324)
- Part131.Orientation = Vector3.new(0.0799999982, 90.0099945, -129.569992)
- Part131.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part132.Name = "Smooth Block Model"
- Part132.Parent = Model117
- Part132.BrickColor = BrickColor.new("Dark stone grey")
- Part132.Rotation = Vector3.new(140.23999, -0.00999999978, -179.959991)
- Part132.Anchored = true
- Part132.FormFactor = Enum.FormFactor.Symmetric
- Part132.Shape = Enum.PartType.Cylinder
- Part132.Size = Vector3.new(1, 1, 1)
- Part132.CFrame = CFrame.new(-84.5010986, 3.90170288, -25.4956055, -0.999999762, 0.000612784759, -0.000228609366, 0.000617261278, 0.768679142, -0.639634371, -0.000216230881, -0.639634371, -0.768679321)
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.LeftSurface = Enum.SurfaceType.Weld
- Part132.RightSurface = Enum.SurfaceType.Hinge
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part132.Position = Vector3.new(-84.5010986, 3.90170288, -25.4956055)
- Part132.Orientation = Vector3.new(39.7599983, -179.979996, 0.049999997)
- Part132.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model133.Parent = Model10
- Model133.PrimaryPart = Part135
- Part134.Name = "Smooth Block Model"
- Part134.Parent = Model133
- Part134.BrickColor = BrickColor.new("Dark stone grey")
- Part134.Rotation = Vector3.new(-0.25999999, 42.9300003, -139.459991)
- Part134.Anchored = true
- Part134.FormFactor = Enum.FormFactor.Symmetric
- Part134.Shape = Enum.PartType.Cylinder
- Part134.Size = Vector3.new(1, 1, 1)
- Part134.CFrame = CFrame.new(-83.2318115, 3.33748603, -22.9078369, -0.556426406, 0.475988567, 0.681061208, -0.64771837, -0.761873841, 0.00328240823, 0.520443738, -0.439309984, 0.732229531)
- Part134.BottomSurface = Enum.SurfaceType.Hinge
- Part134.LeftSurface = Enum.SurfaceType.Weld
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part134.Position = Vector3.new(-83.2318115, 3.33748603, -22.9078369)
- Part134.Orientation = Vector3.new(-0.189999998, 42.9300003, -139.62999)
- Part134.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part135.Name = "Smooth Block Model"
- Part135.Parent = Model133
- Part135.BrickColor = BrickColor.new("Black")
- Part135.Rotation = Vector3.new(120.25, 28.1399994, -135.5)
- Part135.Anchored = true
- Part135.Size = Vector3.new(5, 1.20000005, 1)
- Part135.CFrame = CFrame.new(-82.387207, 4.03630781, -20.9641724, -0.628962398, 0.618026316, 0.471666932, 0.062520802, 0.644929111, -0.761681855, -0.774927318, -0.449579179, -0.444276184)
- Part135.BackSurface = Enum.SurfaceType.Inlet
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part135.Position = Vector3.new(-82.387207, 4.03630781, -20.9641724)
- Part135.Orientation = Vector3.new(49.6100006, 133.289993, 5.53999996)
- Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal136.Name = "keyboard"
- Decal136.Parent = Part135
- Part137.Name = "Smooth Block Model"
- Part137.Parent = Model133
- Part137.BrickColor = BrickColor.new("Dark stone grey")
- Part137.Rotation = Vector3.new(119.969994, 28.4200001, 129.25)
- Part137.Anchored = true
- Part137.FormFactor = Enum.FormFactor.Symmetric
- Part137.Shape = Enum.PartType.Cylinder
- Part137.Size = Vector3.new(1, 1, 1)
- Part137.CFrame = CFrame.new(-82.6755371, 3.98529005, -23.4283447, -0.556418061, -0.681066513, 0.475990832, -0.647725165, -0.00328329019, -0.76186806, 0.520444274, -0.732224643, -0.439317554)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.LeftSurface = Enum.SurfaceType.Weld
- Part137.RightSurface = Enum.SurfaceType.Hinge
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part137.Position = Vector3.new(-82.6755371, 3.98529005, -23.4283447)
- Part137.Orientation = Vector3.new(49.6299973, 132.709991, -90.2900009)
- Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part138.Name = "Smooth Block Model"
- Part138.Parent = Model133
- Part138.BrickColor = BrickColor.new("Dark stone grey")
- Part138.Rotation = Vector3.new(-1.41999996, -47.0699997, 179.149994)
- Part138.Anchored = true
- Part138.FormFactor = Enum.FormFactor.Symmetric
- Part138.Shape = Enum.PartType.Cylinder
- Part138.Size = Vector3.new(1, 1, 1)
- Part138.CFrame = CFrame.new(-81.9941406, 3.98902106, -22.696106, -0.680998325, -0.0101551423, -0.73221457, -0.00326268841, -0.999851882, 0.0169015005, -0.732277691, 0.0138988812, 0.680864334)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.LeftSurface = Enum.SurfaceType.Weld
- Part138.RightSurface = Enum.SurfaceType.Hinge
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part138.Position = Vector3.new(-81.9941406, 3.98902106, -22.696106)
- Part138.Orientation = Vector3.new(-0.969999969, -47.079998, -179.809998)
- Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part139.Name = "The script is here..."
- Part139.Parent = Model133
- Part139.BrickColor = BrickColor.new("Dark stone grey")
- Part139.Rotation = Vector3.new(179.73999, -42.9199982, 0.789999962)
- Part139.Anchored = true
- Part139.FormFactor = Enum.FormFactor.Plate
- Part139.Size = Vector3.new(1, 0.800000012, 3)
- Part139.CFrame = CFrame.new(-81.3325195, 1.09220099, -21.9374371, 0.732230246, -0.010157086, -0.680996001, -0.0169026591, -0.999852598, -0.00326132169, -0.68086195, 0.0138974134, -0.732290268)
- Part139.BackSurface = Enum.SurfaceType.Weld
- Part139.BottomSurface = Enum.SurfaceType.Weld
- Part139.FrontSurface = Enum.SurfaceType.Weld
- Part139.LeftSurface = Enum.SurfaceType.Weld
- Part139.RightSurface = Enum.SurfaceType.Weld
- Part139.TopSurface = Enum.SurfaceType.Weld
- Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part139.Position = Vector3.new(-81.3325195, 1.09220099, -21.9374371)
- Part139.Orientation = Vector3.new(0.189999998, -137.080002, -179.029999)
- Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script140.Parent = Part139
- table.insert(cors,sandbox(Script140,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part141.Name = "Smooth Block Model"
- Part141.Parent = Model133
- Part141.BrickColor = BrickColor.new("Dark stone grey")
- Part141.Rotation = Vector3.new(178.580002, 47.0699997, 90.8499985)
- Part141.Anchored = true
- Part141.FormFactor = Enum.FormFactor.Symmetric
- Part141.Shape = Enum.PartType.Cylinder
- Part141.Size = Vector3.new(1, 1, 1)
- Part141.CFrame = CFrame.new(-81.3232422, 1.99206901, -21.9499512, -0.0101564685, -0.6809991, 0.732227385, -0.999852657, -0.00326124299, -0.0169018283, 0.0138968183, -0.732287407, -0.68086499)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.LeftSurface = Enum.SurfaceType.Weld
- Part141.RightSurface = Enum.SurfaceType.Weld
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part141.Position = Vector3.new(-81.3232422, 1.99206901, -21.9499512)
- Part141.Orientation = Vector3.new(0.969999969, 132.919998, -90.1899948)
- Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part142.Name = "Smooth Block Model"
- Part142.Parent = Model133
- Part142.BrickColor = BrickColor.new("Dark stone grey")
- Part142.Rotation = Vector3.new(178.580002, 47.0699997, 90.8499985)
- Part142.Anchored = true
- Part142.FormFactor = Enum.FormFactor.Symmetric
- Part142.Shape = Enum.PartType.Cylinder
- Part142.Size = Vector3.new(1, 1, 1)
- Part142.CFrame = CFrame.new(-81.3233643, 2.9923861, -21.9499512, -0.010156774, -0.681001306, 0.732225358, -0.999852657, -0.00326092914, -0.0169020202, 0.0138967717, -0.73228544, -0.680867195)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.LeftSurface = Enum.SurfaceType.Weld
- Part142.RightSurface = Enum.SurfaceType.Weld
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part142.Position = Vector3.new(-81.3233643, 2.9923861, -21.9499512)
- Part142.Orientation = Vector3.new(0.969999969, 132.919998, -90.1899948)
- Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part143.Name = "Smooth Block Model"
- Part143.Parent = Model133
- Part143.BrickColor = BrickColor.new("Dark stone grey")
- Part143.Rotation = Vector3.new(178.580002, 47.0699997, 0.849999964)
- Part143.Anchored = true
- Part143.FormFactor = Enum.FormFactor.Symmetric
- Part143.Shape = Enum.PartType.Cylinder
- Part143.Size = Vector3.new(1, 1, 1)
- Part143.CFrame = CFrame.new(-80.6322021, 3.99554396, -21.2315063, 0.680998325, -0.0101551097, 0.73221457, 0.00326268841, -0.999851823, -0.0169014558, 0.732277691, 0.0138988504, -0.680864334)
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.LeftSurface = Enum.SurfaceType.Weld
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part143.Position = Vector3.new(-80.6322021, 3.99554396, -21.2315063)
- Part143.Orientation = Vector3.new(0.969999969, 132.919998, 179.809998)
- Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part144.Name = "Smooth Block Model"
- Part144.Parent = Model133
- Part144.BrickColor = BrickColor.new("Black")
- Part144.Rotation = Vector3.new(178.580002, 47.0699997, -179.149994)
- Part144.Anchored = true
- Part144.Size = Vector3.new(1, 1.20000005, 1)
- Part144.CFrame = CFrame.new(-81.3121338, 4.09221983, -21.96521, -0.681001306, 0.010156774, 0.732225358, -0.00326092914, 0.999852657, -0.0169020202, -0.73228544, -0.0138967717, -0.680867195)
- Part144.LeftSurface = Enum.SurfaceType.Hinge
- Part144.RightSurface = Enum.SurfaceType.Hinge
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part144.Position = Vector3.new(-81.3121338, 4.09221983, -21.96521)
- Part144.Orientation = Vector3.new(0.969999969, 132.919998, -0.189999998)
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model145.Parent = Model0
- Model145.PrimaryPart = Part148
- Part146.Name = "The script is here..."
- Part146.Parent = Model145
- Part146.BrickColor = BrickColor.new("Dark stone grey")
- Part146.Rotation = Vector3.new(179.979996, 43.1699982, -90.1399994)
- Part146.Anchored = true
- Part146.FormFactor = Enum.FormFactor.Plate
- Part146.Size = Vector3.new(1, 0.400000006, 3)
- Part146.CFrame = CFrame.new(-102.785889, 7.09788895, -20.0662231, -0.00174294878, 0.729341984, 0.684145391, 0.999995589, 0.00262849894, -0.000254388404, -0.00198370055, 0.684144258, -0.729342461)
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part146.Position = Vector3.new(-102.785889, 7.09788895, -20.0662231)
- Part146.Orientation = Vector3.new(0.00999999978, 136.830002, 89.8499985)
- Part146.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script147.Parent = Part146
- table.insert(cors,sandbox(Script147,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part148.Name = "Screen"
- Part148.Parent = Model145
- Part148.BrickColor = BrickColor.new("Black")
- Part148.Rotation = Vector3.new(-90.1100006, -0.099999994, -133.169998)
- Part148.Anchored = true
- Part148.FormFactor = Enum.FormFactor.Plate
- Part148.Size = Vector3.new(3, 0.400000006, 3)
- Part148.CFrame = CFrame.new(-102.494141, 7.09893799, -19.7926025, -0.684147, 0.729342043, -0.00174299441, 0.000254378829, 0.00262842909, 0.999996483, 0.72934407, 0.684144199, -0.00198375736)
- Part148.BackSurface = Enum.SurfaceType.Hinge
- Part148.BottomSurface = Enum.SurfaceType.Smooth
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part148.Position = Vector3.new(-102.494141, 7.09893799, -19.7926025)
- Part148.Orientation = Vector3.new(-89.8499985, -138.699997, 5.52999973)
- Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal149.Parent = Part148
- Decal149.Face = Enum.NormalId.Top
- Part150.Name = "Smooth Block Model"
- Part150.Parent = Model145
- Part150.BrickColor = BrickColor.new("Dark stone grey")
- Part150.Rotation = Vector3.new(-90, 0, -180)
- Part150.Anchored = true
- Part150.FormFactor = Enum.FormFactor.Symmetric
- Part150.Shape = Enum.PartType.Cylinder
- Part150.Size = Vector3.new(1, 1, 1)
- Part150.CFrame = CFrame.new(-103.5, 9.10000992, -20.5, -1, 0, 0, -0, 0, 1, -0, 1, 0)
- Part150.BottomSurface = Enum.SurfaceType.Smooth
- Part150.LeftSurface = Enum.SurfaceType.Weld
- Part150.RightSurface = Enum.SurfaceType.Weld
- Part150.TopSurface = Enum.SurfaceType.Smooth
- Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part150.Position = Vector3.new(-103.5, 9.10000992, -20.5)
- Part150.Orientation = Vector3.new(-90, -180, 0)
- Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part151.Name = "Smooth Block Model"
- Part151.Parent = Model145
- Part151.BrickColor = BrickColor.new("Dark grey")
- Part151.Rotation = Vector3.new(0, -90, 0)
- Part151.Anchored = true
- Part151.Size = Vector3.new(1, 1.20000005, 1)
- Part151.CFrame = CFrame.new(-102.5, 9.20000839, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part151.TopSurface = Enum.SurfaceType.Smooth
- Part151.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part151.Position = Vector3.new(-102.5, 9.20000839, -20.5)
- Part151.Orientation = Vector3.new(0, -90, 0)
- Part151.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part152.Name = "Smooth Block Model"
- Part152.Parent = Model145
- Part152.BrickColor = BrickColor.new("Dark stone grey")
- Part152.Rotation = Vector3.new(180, 90, 0)
- Part152.Anchored = true
- Part152.FormFactor = Enum.FormFactor.Symmetric
- Part152.Shape = Enum.PartType.Cylinder
- Part152.Size = Vector3.new(1, 1, 1)
- Part152.CFrame = CFrame.new(-102.5, 9.10000992, -19.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
- Part152.BottomSurface = Enum.SurfaceType.Smooth
- Part152.LeftSurface = Enum.SurfaceType.Weld
- Part152.RightSurface = Enum.SurfaceType.Weld
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part152.Position = Vector3.new(-102.5, 9.10000992, -19.5)
- Part152.Orientation = Vector3.new(0, 90, 180)
- Part152.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model153.Parent = Model0
- Model153.PrimaryPart = Part156
- Model154.Parent = Model153
- Model154.PrimaryPart = Part156
- Part155.Name = "Smooth Block Model"
- Part155.Parent = Model154
- Part155.Anchored = true
- Part155.Size = Vector3.new(1, 2.4000001, 1)
- Part155.CFrame = CFrame.new(-122.5, 1.80000699, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part155.Position = Vector3.new(-122.5, 1.80000699, -13.5)
- Part156.Name = "Smooth Block Model"
- Part156.Parent = Model154
- Part156.Rotation = Vector3.new(0, -90, 0)
- Part156.Anchored = true
- Part156.Size = Vector3.new(3, 1.20000005, 3)
- Part156.CFrame = CFrame.new(-122.5, 3.60000992, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part156.Position = Vector3.new(-122.5, 3.60000992, -13.5)
- Part156.Orientation = Vector3.new(0, -90, 0)
- Part157.Name = "Smooth Block Model"
- Part157.Parent = Model154
- Part157.Rotation = Vector3.new(0, -90, 0)
- Part157.Anchored = true
- Part157.Size = Vector3.new(3, 3.60000014, 1)
- Part157.CFrame = CFrame.new(-121.5, 6.00000715, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.Position = Vector3.new(-121.5, 6.00000715, -13.5)
- Part157.Orientation = Vector3.new(0, -90, 0)
- Seat158.Parent = Model153
- Seat158.BrickColor = BrickColor.new("Black")
- Seat158.Rotation = Vector3.new(0, -90, 0)
- Seat158.Anchored = true
- Seat158.FormFactor = Enum.FormFactor.Plate
- Seat158.Size = Vector3.new(3, 0.400000006, 2)
- Seat158.CFrame = CFrame.new(-123, 4.40000916, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Seat158.TopSurface = Enum.SurfaceType.Weld
- Seat158.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat158.Position = Vector3.new(-123, 4.40000916, -13.5)
- Seat158.Orientation = Vector3.new(0, -90, 0)
- Seat158.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Weld159.Name = "SeatWeld"
- Weld159.Parent = Seat158
- Weld159.C0 = CFrame.new(0, 3, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- Weld159.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- Model160.Parent = Model0
- Model160.PrimaryPart = Part162
- Part161.Name = "Smooth Block Model"
- Part161.Parent = Model160
- Part161.Rotation = Vector3.new(0, -90, 0)
- Part161.Anchored = true
- Part161.Size = Vector3.new(1, 3.60000014, 1)
- Part161.CFrame = CFrame.new(-128.5, 2.40000892, -8.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part161.Position = Vector3.new(-128.5, 2.40000892, -8.5)
- Part161.Orientation = Vector3.new(0, -90, 0)
- Part162.Name = "Smooth Block Model"
- Part162.Parent = Model160
- Part162.Rotation = Vector3.new(90, 0, -90)
- Part162.Anchored = true
- Part162.Size = Vector3.new(9, 6, 1)
- Part162.CFrame = CFrame.new(-128, 4.70000792, -11.5, -0, 1, -0, -0, 0, -1, -1, 0, -0)
- Part162.BackSurface = Enum.SurfaceType.Inlet
- Part162.BottomSurface = Enum.SurfaceType.Smooth
- Part162.TopSurface = Enum.SurfaceType.Smooth
- Part162.Position = Vector3.new(-128, 4.70000792, -11.5)
- Part162.Orientation = Vector3.new(90, 90, 0)
- Part163.Name = "Smooth Block Model"
- Part163.Parent = Model160
- Part163.Rotation = Vector3.new(0, -90, 0)
- Part163.Anchored = true
- Part163.Size = Vector3.new(1, 3.60000014, 1)
- Part163.CFrame = CFrame.new(-128.5, 2.40000892, -14.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.Position = Vector3.new(-128.5, 2.40000892, -14.5)
- Part163.Orientation = Vector3.new(0, -90, 0)
- Model164.Parent = Model0
- Model164.PrimaryPart = Part167
- Part165.Name = "The script is here..."
- Part165.Parent = Model164
- Part165.BrickColor = BrickColor.new("Dark stone grey")
- Part165.Rotation = Vector3.new(0.0199999996, -43.1699982, 89.8600006)
- Part165.Anchored = true
- Part165.FormFactor = Enum.FormFactor.Plate
- Part165.Size = Vector3.new(1, 0.400000006, 3)
- Part165.CFrame = CFrame.new(-107.214111, 7.09789324, -9.9337759, 0.00174294878, -0.729341984, -0.684145391, 0.999995589, 0.00262849894, -0.000254388404, 0.00198370055, -0.684144258, 0.729342461)
- Part165.BottomSurface = Enum.SurfaceType.Smooth
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part165.Position = Vector3.new(-107.214111, 7.09789324, -9.9337759)
- Part165.Orientation = Vector3.new(0.00999999978, -43.1699982, 89.8499985)
- Part165.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script166.Parent = Part165
- table.insert(cors,sandbox(Script166,function()
- permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part167.Name = "Screen"
- Part167.Parent = Model164
- Part167.BrickColor = BrickColor.new("Black")
- Part167.Rotation = Vector3.new(-89.8899994, 0.099999994, 46.829998)
- Part167.Anchored = true
- Part167.FormFactor = Enum.FormFactor.Plate
- Part167.Size = Vector3.new(3, 0.400000006, 3)
- Part167.CFrame = CFrame.new(-107.505859, 7.09894514, -10.2073956, 0.684147, -0.729342043, 0.00174299441, 0.000254378829, 0.00262842909, 0.999996483, -0.72934407, -0.684144199, 0.00198375736)
- Part167.BackSurface = Enum.SurfaceType.Hinge
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part167.Position = Vector3.new(-107.505859, 7.09894514, -10.2073956)
- Part167.Orientation = Vector3.new(-89.8499985, 41.2999992, 5.52999973)
- Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal168.Parent = Part167
- Decal168.Face = Enum.NormalId.Top
- Part169.Name = "Smooth Block Model"
- Part169.Parent = Model164
- Part169.BrickColor = BrickColor.new("Dark stone grey")
- Part169.Rotation = Vector3.new(-90, 0, 0)
- Part169.Anchored = true
- Part169.FormFactor = Enum.FormFactor.Symmetric
- Part169.Shape = Enum.PartType.Cylinder
- Part169.Size = Vector3.new(1, 1, 1)
- Part169.CFrame = CFrame.new(-106.5, 9.10000992, -9.5, 1, -0, 0, 0, -0, 1, 0, -1, 0)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.LeftSurface = Enum.SurfaceType.Weld
- Part169.RightSurface = Enum.SurfaceType.Weld
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part169.Position = Vector3.new(-106.5, 9.10000992, -9.5)
- Part169.Orientation = Vector3.new(-90, 0, 0)
- Part169.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part170.Name = "Smooth Block Model"
- Part170.Parent = Model164
- Part170.BrickColor = BrickColor.new("Dark grey")
- Part170.Rotation = Vector3.new(0, 90, 0)
- Part170.Anchored = true
- Part170.Size = Vector3.new(1, 1.20000005, 1)
- Part170.CFrame = CFrame.new(-107.5, 9.20000839, -9.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part170.Position = Vector3.new(-107.5, 9.20000839, -9.5)
- Part170.Orientation = Vector3.new(0, 90, 0)
- Part170.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part171.Name = "Smooth Block Model"
- Part171.Parent = Model164
- Part171.BrickColor = BrickColor.new("Dark stone grey")
- Part171.Rotation = Vector3.new(180, -90, 0)
- Part171.Anchored = true
- Part171.FormFactor = Enum.FormFactor.Symmetric
- Part171.Shape = Enum.PartType.Cylinder
- Part171.Size = Vector3.new(1, 1, 1)
- Part171.CFrame = CFrame.new(-107.5, 9.10000992, -10.5, -0, -0, -1, -0, -1, -0, -1, -0, -0)
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.LeftSurface = Enum.SurfaceType.Weld
- Part171.RightSurface = Enum.SurfaceType.Weld
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part171.Position = Vector3.new(-107.5, 9.10000992, -10.5)
- Part171.Orientation = Vector3.new(0, -90, -180)
- Part171.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model172.Parent = Model0
- Model172.PrimaryPart = Part173
- Part173.Name = "Smooth Block Model"
- Part173.Parent = Model172
- Part173.BrickColor = BrickColor.new("Dark stone grey")
- Part173.Rotation = Vector3.new(180, 0, -180)
- Part173.Anchored = true
- Part173.Size = Vector3.new(11, 1.20000005, 1)
- Part173.CFrame = CFrame.new(-120.5, 1.20000803, -25.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part173.BackSurface = Enum.SurfaceType.Weld
- Part173.BottomSurface = Enum.SurfaceType.Weld
- Part173.FrontSurface = Enum.SurfaceType.Weld
- Part173.LeftSurface = Enum.SurfaceType.Weld
- Part173.RightSurface = Enum.SurfaceType.Weld
- Part173.TopSurface = Enum.SurfaceType.Weld
- Part173.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part173.Position = Vector3.new(-120.5, 1.20000803, -25.5)
- Part173.Orientation = Vector3.new(0, -180, 0)
- Part173.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh174.Parent = Part173
- SpecialMesh174.MeshType = Enum.MeshType.Wedge
- Part175.Name = "Tip"
- Part175.Parent = Model172
- Part175.BrickColor = BrickColor.new("Br. yellowish green")
- Part175.Transparency = 0.5
- Part175.Anchored = true
- Part175.FormFactor = Enum.FormFactor.Plate
- Part175.Size = Vector3.new(11, 8, 1)
- Part175.CFrame = CFrame.new(-120.5, 4.60000992, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part175.BottomSurface = Enum.SurfaceType.Weld
- Part175.TopSurface = Enum.SurfaceType.Weld
- Part175.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part175.Position = Vector3.new(-120.5, 4.60000992, -26.5)
- Part175.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Script176.Name = "BloodScript"
- Script176.Parent = Part175
- table.insert(cors,sandbox(Script176,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture177.Name = "Earth Computer"
- Texture177.Parent = Part175
- Texture177.Face = Enum.NormalId.Back
- Texture177.StudsPerTileU = 10
- Texture177.StudsPerTileV = 8
- Texture178.Name = "Earth Computer"
- Texture178.Parent = Part175
- Texture178.StudsPerTileU = 10
- Texture178.StudsPerTileV = 8
- Part179.Name = "Smooth Block Model"
- Part179.Parent = Model172
- Part179.BrickColor = BrickColor.new("Dark stone grey")
- Part179.Anchored = true
- Part179.Size = Vector3.new(11, 1.20000005, 1)
- Part179.CFrame = CFrame.new(-120.5, 1.20000803, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part179.BackSurface = Enum.SurfaceType.Weld
- Part179.BottomSurface = Enum.SurfaceType.Weld
- Part179.FrontSurface = Enum.SurfaceType.Weld
- Part179.LeftSurface = Enum.SurfaceType.Weld
- Part179.RightSurface = Enum.SurfaceType.Weld
- Part179.TopSurface = Enum.SurfaceType.Weld
- Part179.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part179.Position = Vector3.new(-120.5, 1.20000803, -27.5)
- Part179.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh180.Parent = Part179
- SpecialMesh180.MeshType = Enum.MeshType.Wedge
- Part181.Name = "Smooth Block Model"
- Part181.Parent = Model172
- Part181.BrickColor = BrickColor.new("Dark stone grey")
- Part181.Rotation = Vector3.new(0, 90, 0)
- Part181.Anchored = true
- Part181.Size = Vector3.new(1, 1.20000005, 1)
- Part181.CFrame = CFrame.new(-126.5, 1.20000803, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part181.BackSurface = Enum.SurfaceType.Weld
- Part181.BottomSurface = Enum.SurfaceType.Weld
- Part181.FrontSurface = Enum.SurfaceType.Weld
- Part181.LeftSurface = Enum.SurfaceType.Weld
- Part181.RightSurface = Enum.SurfaceType.Weld
- Part181.TopSurface = Enum.SurfaceType.Weld
- Part181.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part181.Position = Vector3.new(-126.5, 1.20000803, -26.5)
- Part181.Orientation = Vector3.new(0, 90, 0)
- Part181.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh182.Parent = Part181
- SpecialMesh182.MeshType = Enum.MeshType.Wedge
- Part183.Name = "Smooth Block Model"
- Part183.Parent = Model172
- Part183.BrickColor = BrickColor.new("Dark stone grey")
- Part183.Rotation = Vector3.new(0, -90, 0)
- Part183.Anchored = true
- Part183.Size = Vector3.new(1, 1.20000005, 1)
- Part183.CFrame = CFrame.new(-114.5, 1.20000803, -26.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part183.BackSurface = Enum.SurfaceType.Weld
- Part183.BottomSurface = Enum.SurfaceType.Weld
- Part183.FrontSurface = Enum.SurfaceType.Weld
- Part183.LeftSurface = Enum.SurfaceType.Weld
- Part183.RightSurface = Enum.SurfaceType.Weld
- Part183.TopSurface = Enum.SurfaceType.Weld
- Part183.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part183.Position = Vector3.new(-114.5, 1.20000803, -26.5)
- Part183.Orientation = Vector3.new(0, -90, 0)
- Part183.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh184.Parent = Part183
- SpecialMesh184.MeshType = Enum.MeshType.Wedge
- Model185.Parent = Model0
- Model185.PrimaryPart = Part188
- Model186.Parent = Model185
- Model186.PrimaryPart = Part188
- Part187.Name = "Smooth Block Model"
- Part187.Parent = Model186
- Part187.Rotation = Vector3.new(180, 0, -180)
- Part187.Anchored = true
- Part187.Size = Vector3.new(1, 2.4000001, 1)
- Part187.CFrame = CFrame.new(-132.5, 1.80000699, -13.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part187.Position = Vector3.new(-132.5, 1.80000699, -13.5)
- Part187.Orientation = Vector3.new(0, -180, 0)
- Part188.Name = "Smooth Block Model"
- Part188.Parent = Model186
- Part188.Rotation = Vector3.new(0, 90, 0)
- Part188.Anchored = true
- Part188.Size = Vector3.new(3, 1.20000005, 3)
- Part188.CFrame = CFrame.new(-132.5, 3.60000992, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part188.Position = Vector3.new(-132.5, 3.60000992, -13.5)
- Part188.Orientation = Vector3.new(0, 90, 0)
- Part189.Name = "Smooth Block Model"
- Part189.Parent = Model186
- Part189.Rotation = Vector3.new(0, 90, 0)
- Part189.Anchored = true
- Part189.Size = Vector3.new(3, 3.60000014, 1)
- Part189.CFrame = CFrame.new(-133.5, 6.00000715, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part189.TopSurface = Enum.SurfaceType.Smooth
- Part189.Position = Vector3.new(-133.5, 6.00000715, -13.5)
- Part189.Orientation = Vector3.new(0, 90, 0)
- Seat190.Parent = Model185
- Seat190.BrickColor = BrickColor.new("Black")
- Seat190.Rotation = Vector3.new(0, 90, 0)
- Seat190.Anchored = true
- Seat190.FormFactor = Enum.FormFactor.Plate
- Seat190.Size = Vector3.new(3, 0.400000006, 2)
- Seat190.CFrame = CFrame.new(-132, 4.40000916, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Seat190.TopSurface = Enum.SurfaceType.Weld
- Seat190.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat190.Position = Vector3.new(-132, 4.40000916, -13.5)
- Seat190.Orientation = Vector3.new(0, 90, 0)
- Seat190.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Weld191.Name = "SeatWeld"
- Weld191.Parent = Seat190
- Weld191.C0 = CFrame.new(0, 3, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- Weld191.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- Part192.Name = "Button"
- Part192.Parent = Model0
- Part192.BrickColor = BrickColor.new("Black")
- Part192.Rotation = Vector3.new(0, 90, 0)
- Part192.Anchored = true
- Part192.FormFactor = Enum.FormFactor.Symmetric
- Part192.Size = Vector3.new(2, 2, 1)
- Part192.CFrame = CFrame.new(-106.5, 4.60000992, -11, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part192.TopSurface = Enum.SurfaceType.Weld
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part192.Position = Vector3.new(-106.5, 4.60000992, -11)
- Part192.Orientation = Vector3.new(0, 90, 0)
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal193.Name = "keypad"
- Decal193.Parent = Part192
- Part194.Name = "Button"
- Part194.Parent = Model0
- Part194.BrickColor = BrickColor.new("Black")
- Part194.Rotation = Vector3.new(0, -90, 0)
- Part194.Anchored = true
- Part194.FormFactor = Enum.FormFactor.Symmetric
- Part194.Size = Vector3.new(2, 2, 1)
- Part194.CFrame = CFrame.new(-103.5, 4.60000992, -19, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part194.TopSurface = Enum.SurfaceType.Weld
- Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part194.Position = Vector3.new(-103.5, 4.60000992, -19)
- Part194.Orientation = Vector3.new(0, -90, 0)
- Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal195.Name = "keypad"
- Decal195.Parent = Part194
- Part196.Name = "Smooth Block Model"
- Part196.Parent = Model0
- Part196.BrickColor = BrickColor.new("Grey")
- Part196.Rotation = Vector3.new(0, 90, 0)
- Part196.Anchored = true
- Part196.Size = Vector3.new(2, 1.20000005, 29)
- Part196.CFrame = CFrame.new(-60.5, 7.20000792, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part196.RightSurface = Enum.SurfaceType.Weld
- Part196.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part196.Position = Vector3.new(-60.5, 7.20000792, -7)
- Part196.Orientation = Vector3.new(0, 90, 0)
- Part196.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part197.Name = "Smooth Block Model"
- Part197.Parent = Model0
- Part197.BrickColor = BrickColor.new("Grey")
- Part197.Rotation = Vector3.new(180, 0, -180)
- Part197.Anchored = true
- Part197.Size = Vector3.new(2, 1.20000005, 13)
- Part197.CFrame = CFrame.new(-47, 2.40000892, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part197.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part197.Position = Vector3.new(-47, 2.40000892, -12.5)
- Part197.Orientation = Vector3.new(0, -180, 0)
- Part197.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part198.Name = "Smooth Block Model"
- Part198.Parent = Model0
- Part198.BrickColor = BrickColor.new("Grey")
- Part198.Rotation = Vector3.new(180, 0, -180)
- Part198.Anchored = true
- Part198.Size = Vector3.new(2, 1.20000005, 9)
- Part198.CFrame = CFrame.new(-47, 1.20000803, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part198.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part198.Position = Vector3.new(-47, 1.20000803, -12.5)
- Part198.Orientation = Vector3.new(0, -180, 0)
- Part198.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part199.Name = "Smooth Block Model"
- Part199.Parent = Model0
- Part199.BrickColor = BrickColor.new("Dark stone grey")
- Part199.Rotation = Vector3.new(180, 0, -180)
- Part199.Anchored = true
- Part199.Size = Vector3.new(29, 1.20000005, 1)
- Part199.CFrame = CFrame.new(-90.5, 18.0000114, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part199.BackSurface = Enum.SurfaceType.Weld
- Part199.BottomSurface = Enum.SurfaceType.Weld
- Part199.FrontSurface = Enum.SurfaceType.Weld
- Part199.LeftSurface = Enum.SurfaceType.Weld
- Part199.RightSurface = Enum.SurfaceType.Weld
- Part199.TopSurface = Enum.SurfaceType.Weld
- Part199.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part199.Position = Vector3.new(-90.5, 18.0000114, -6.5)
- Part199.Orientation = Vector3.new(0, -180, 0)
- Part199.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh200.Parent = Part199
- SpecialMesh200.MeshType = Enum.MeshType.Wedge
- Part201.Name = "Smooth Block Model"
- Part201.Parent = Model0
- Part201.BrickColor = BrickColor.new("Grey")
- Part201.Anchored = true
- Part201.Size = Vector3.new(2, 9.60000038, 18)
- Part201.CFrame = CFrame.new(-76, 12.6000099, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part201.LeftSurface = Enum.SurfaceType.Weld
- Part201.RightSurface = Enum.SurfaceType.Weld
- Part201.TopSurface = Enum.SurfaceType.Weld
- Part201.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part201.Position = Vector3.new(-76, 12.6000099, -17)
- Part201.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part202.Name = "Smooth Block Model"
- Part202.Parent = Model0
- Part202.BrickColor = BrickColor.new("Dark stone grey")
- Part202.Rotation = Vector3.new(0, -90, 0)
- Part202.Anchored = true
- Part202.Size = Vector3.new(16, 1.20000005, 1)
- Part202.CFrame = CFrame.new(-46.5, 10.8000059, -26, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part202.BackSurface = Enum.SurfaceType.Weld
- Part202.BottomSurface = Enum.SurfaceType.Weld
- Part202.FrontSurface = Enum.SurfaceType.Weld
- Part202.LeftSurface = Enum.SurfaceType.Weld
- Part202.RightSurface = Enum.SurfaceType.Weld
- Part202.TopSurface = Enum.SurfaceType.Weld
- Part202.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part202.Position = Vector3.new(-46.5, 10.8000059, -26)
- Part202.Orientation = Vector3.new(0, -90, 0)
- Part202.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh203.Parent = Part202
- SpecialMesh203.MeshType = Enum.MeshType.Wedge
- Part204.Name = "Smooth Block Model"
- Part204.Parent = Model0
- Part204.BrickColor = BrickColor.new("Dark stone grey")
- Part204.Rotation = Vector3.new(0, -90, 0)
- Part204.Anchored = true
- Part204.Size = Vector3.new(27, 1.20000005, 1)
- Part204.CFrame = CFrame.new(-75.5, 18.0000114, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part204.BackSurface = Enum.SurfaceType.Weld
- Part204.BottomSurface = Enum.SurfaceType.Weld
- Part204.FrontSurface = Enum.SurfaceType.Weld
- Part204.LeftSurface = Enum.SurfaceType.Weld
- Part204.RightSurface = Enum.SurfaceType.Weld
- Part204.TopSurface = Enum.SurfaceType.Weld
- Part204.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part204.Position = Vector3.new(-75.5, 18.0000114, -20.5)
- Part204.Orientation = Vector3.new(0, -90, 0)
- Part204.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh205.Parent = Part204
- SpecialMesh205.MeshType = Enum.MeshType.Wedge
- Part206.Name = "Smooth Block Model"
- Part206.Parent = Model0
- Part206.BrickColor = BrickColor.new("Grey")
- Part206.Anchored = true
- Part206.Size = Vector3.new(2, 1.20000005, 9)
- Part206.CFrame = CFrame.new(-47, 7.20000792, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part206.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part206.Position = Vector3.new(-47, 7.20000792, -12.5)
- Part206.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part207.Name = "Smooth Block Model"
- Part207.Parent = Model0
- Part207.BrickColor = BrickColor.new("Dark stone grey")
- Part207.Rotation = Vector3.new(0, -90, 0)
- Part207.Anchored = true
- Part207.Size = Vector3.new(10, 1.20000005, 1)
- Part207.CFrame = CFrame.new(-46.5, 8.4000082, -12, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part207.BackSurface = Enum.SurfaceType.Weld
- Part207.BottomSurface = Enum.SurfaceType.Weld
- Part207.FrontSurface = Enum.SurfaceType.Weld
- Part207.LeftSurface = Enum.SurfaceType.Weld
- Part207.RightSurface = Enum.SurfaceType.Weld
- Part207.TopSurface = Enum.SurfaceType.Weld
- Part207.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part207.Position = Vector3.new(-46.5, 8.4000082, -12)
- Part207.Orientation = Vector3.new(0, -90, 0)
- Part207.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh208.Parent = Part207
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- Part209.Name = "Smooth Block Model"
- Part209.Parent = Model0
- Part209.BrickColor = BrickColor.new("Dark stone grey")
- Part209.Rotation = Vector3.new(180, 0, -180)
- Part209.Anchored = true
- Part209.Size = Vector3.new(28, 1.20000005, 1)
- Part209.CFrame = CFrame.new(-61, 8.4000082, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part209.BackSurface = Enum.SurfaceType.Weld
- Part209.BottomSurface = Enum.SurfaceType.Weld
- Part209.FrontSurface = Enum.SurfaceType.Weld
- Part209.LeftSurface = Enum.SurfaceType.Weld
- Part209.RightSurface = Enum.SurfaceType.Weld
- Part209.TopSurface = Enum.SurfaceType.Weld
- Part209.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part209.Position = Vector3.new(-61, 8.4000082, -6.5)
- Part209.Orientation = Vector3.new(0, -180, 0)
- Part209.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh210.Parent = Part209
- SpecialMesh210.MeshType = Enum.MeshType.Wedge
- Part211.Name = "Smooth Block Model"
- Part211.Parent = Model0
- Part211.BrickColor = BrickColor.new("Grey")
- Part211.Rotation = Vector3.new(0, 90, 0)
- Part211.Anchored = true
- Part211.Size = Vector3.new(2, 3.60000014, 29)
- Part211.CFrame = CFrame.new(-60.5, 8.4000082, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part211.TopSurface = Enum.SurfaceType.Weld
- Part211.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part211.Position = Vector3.new(-60.5, 8.4000082, -18)
- Part211.Orientation = Vector3.new(0, 90, 0)
- Part211.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part212.Name = "Smooth Block Model"
- Part212.Parent = Model0
- Part212.BrickColor = BrickColor.new("Black")
- Part212.Rotation = Vector3.new(90, 0, 0)
- Part212.Anchored = true
- Part212.FormFactor = Enum.FormFactor.Plate
- Part212.Size = Vector3.new(4, 0.400000006, 4)
- Part212.CFrame = CFrame.new(-48, 4.40000916, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part212.BottomSurface = Enum.SurfaceType.Weld
- Part212.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part212.Position = Vector3.new(-48, 4.40000916, -5.80000305)
- Part212.Orientation = Vector3.new(90, 0, 0)
- Part212.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh213.Parent = Part212
- SpecialMesh213.MeshType = Enum.MeshType.Wedge
- Decal214.Name = "piklez"
- Decal214.Parent = Part212
- Part215.Name = "Smooth Block Model"
- Part215.Parent = Model0
- Part215.BrickColor = BrickColor.new("Grey")
- Part215.Rotation = Vector3.new(0, -90, 0)
- Part215.Anchored = true
- Part215.Size = Vector3.new(2, 2.4000001, 4)
- Part215.CFrame = CFrame.new(-48, 4.20000792, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part215.LeftSurface = Enum.SurfaceType.Weld
- Part215.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part215.Position = Vector3.new(-48, 4.20000792, -7)
- Part215.Orientation = Vector3.new(0, -90, 0)
- Part215.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part216.Name = "Smooth Block Model"
- Part216.Parent = Model0
- Part216.BrickColor = BrickColor.new("Dark stone grey")
- Part216.Rotation = Vector3.new(180, 0, -180)
- Part216.Anchored = true
- Part216.Size = Vector3.new(28, 1.20000005, 1)
- Part216.CFrame = CFrame.new(-61, 10.8000059, -17.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part216.BackSurface = Enum.SurfaceType.Weld
- Part216.BottomSurface = Enum.SurfaceType.Weld
- Part216.FrontSurface = Enum.SurfaceType.Weld
- Part216.LeftSurface = Enum.SurfaceType.Weld
- Part216.RightSurface = Enum.SurfaceType.Weld
- Part216.TopSurface = Enum.SurfaceType.Weld
- Part216.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part216.Position = Vector3.new(-61, 10.8000059, -17.5)
- Part216.Orientation = Vector3.new(0, -180, 0)
- Part216.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh217.Parent = Part216
- SpecialMesh217.MeshType = Enum.MeshType.Wedge
- Part218.Name = "Smooth Block Model"
- Part218.Parent = Model0
- Part218.BrickColor = BrickColor.new("Grey")
- Part218.Rotation = Vector3.new(0, 90, 0)
- Part218.Anchored = true
- Part218.Size = Vector3.new(2, 1.20000005, 2)
- Part218.CFrame = CFrame.new(-49, 6.00000715, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part218.RightSurface = Enum.SurfaceType.Weld
- Part218.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part218.Position = Vector3.new(-49, 6.00000715, -7)
- Part218.Orientation = Vector3.new(0, 90, 0)
- Part218.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part219.Name = "Smooth Block Model"
- Part219.Parent = Model0
- Part219.BrickColor = BrickColor.new("Dark stone grey")
- Part219.Anchored = true
- Part219.Size = Vector3.new(28, 1.20000005, 1)
- Part219.CFrame = CFrame.new(-61, 10.8000059, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part219.BackSurface = Enum.SurfaceType.Weld
- Part219.BottomSurface = Enum.SurfaceType.Weld
- Part219.FrontSurface = Enum.SurfaceType.Weld
- Part219.LeftSurface = Enum.SurfaceType.Weld
- Part219.RightSurface = Enum.SurfaceType.Weld
- Part219.TopSurface = Enum.SurfaceType.Weld
- Part219.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part219.Position = Vector3.new(-61, 10.8000059, -34.5)
- Part219.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh220.Parent = Part219
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- Part221.Name = "Smooth Block Model"
- Part221.Parent = Model0
- Part221.Rotation = Vector3.new(180, 0, -180)
- Part221.Anchored = true
- Part221.Size = Vector3.new(2, 9.60000038, 14)
- Part221.CFrame = CFrame.new(-47, 5.40000916, -26, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part221.BackSurface = Enum.SurfaceType.Weld
- Part221.FrontSurface = Enum.SurfaceType.Weld
- Part221.LeftSurface = Enum.SurfaceType.Weld
- Part221.RightSurface = Enum.SurfaceType.Weld
- Part221.TopSurface = Enum.SurfaceType.Weld
- Part221.Position = Vector3.new(-47, 5.40000916, -26)
- Part221.Orientation = Vector3.new(0, -180, 0)
- Part222.Name = "Smooth Block Model"
- Part222.Parent = Model0
- Part222.BrickColor = BrickColor.new("Grey")
- Part222.Anchored = true
- Part222.Size = Vector3.new(2, 1.20000005, 13)
- Part222.CFrame = CFrame.new(-47, 6.00000715, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part222.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part222.Position = Vector3.new(-47, 6.00000715, -12.5)
- Part222.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part223.Name = "Smooth Block Model"
- Part223.Parent = Model0
- Part223.BrickColor = BrickColor.new("Grey")
- Part223.Anchored = true
- Part223.Size = Vector3.new(2, 2.4000001, 9)
- Part223.CFrame = CFrame.new(-47, 4.20000792, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part223.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part223.Position = Vector3.new(-47, 4.20000792, -12.5)
- Part223.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part224.Name = "Smooth Block Model"
- Part224.Parent = Model0
- Part224.BrickColor = BrickColor.new("Grey")
- Part224.Rotation = Vector3.new(0, 90, 0)
- Part224.Anchored = true
- Part224.Size = Vector3.new(2, 1.20000005, 29)
- Part224.CFrame = CFrame.new(-60.5, 1.20000803, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part224.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part224.Position = Vector3.new(-60.5, 1.20000803, -7)
- Part224.Orientation = Vector3.new(0, 90, 0)
- Part224.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part225.Name = "Smooth Block Model"
- Part225.Parent = Model0
- Part225.Rotation = Vector3.new(0, 90, 0)
- Part225.Anchored = true
- Part225.Size = Vector3.new(2, 9.60000038, 60)
- Part225.CFrame = CFrame.new(-76, 5.40000916, -34, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part225.BackSurface = Enum.SurfaceType.Weld
- Part225.FrontSurface = Enum.SurfaceType.Weld
- Part225.LeftSurface = Enum.SurfaceType.Weld
- Part225.RightSurface = Enum.SurfaceType.Weld
- Part225.TopSurface = Enum.SurfaceType.Weld
- Part225.Position = Vector3.new(-76, 5.40000916, -34)
- Part225.Orientation = Vector3.new(0, 90, 0)
- Part226.Name = "Smooth Block Model"
- Part226.Parent = Model0
- Part226.BrickColor = BrickColor.new("Dark stone grey")
- Part226.Rotation = Vector3.new(0, 90, 0)
- Part226.Anchored = true
- Part226.Size = Vector3.new(27, 1.20000005, 1)
- Part226.CFrame = CFrame.new(-105.5, 18.0000114, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part226.BackSurface = Enum.SurfaceType.Weld
- Part226.BottomSurface = Enum.SurfaceType.Weld
- Part226.FrontSurface = Enum.SurfaceType.Weld
- Part226.LeftSurface = Enum.SurfaceType.Weld
- Part226.RightSurface = Enum.SurfaceType.Weld
- Part226.TopSurface = Enum.SurfaceType.Weld
- Part226.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part226.Position = Vector3.new(-105.5, 18.0000114, -20.5)
- Part226.Orientation = Vector3.new(0, 90, 0)
- Part226.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh227.Parent = Part226
- SpecialMesh227.MeshType = Enum.MeshType.Wedge
- Part228.Name = "Smooth Block Model"
- Part228.Parent = Model0
- Part228.BrickColor = BrickColor.new("Grey")
- Part228.Rotation = Vector3.new(0, 90, 0)
- Part228.Anchored = true
- Part228.Size = Vector3.new(2, 1.20000005, 29)
- Part228.CFrame = CFrame.new(-60.5, 1.20000803, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part228.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part228.Position = Vector3.new(-60.5, 1.20000803, -18)
- Part228.Orientation = Vector3.new(0, 90, 0)
- Part228.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part229.Name = "Smooth Block Model"
- Part229.Parent = Model0
- Part229.BrickColor = BrickColor.new("Grey")
- Part229.Rotation = Vector3.new(0, -90, 0)
- Part229.Anchored = true
- Part229.Size = Vector3.new(2, 3.60000014, 4)
- Part229.CFrame = CFrame.new(-73, 4.80000687, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part229.LeftSurface = Enum.SurfaceType.Weld
- Part229.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part229.Position = Vector3.new(-73, 4.80000687, -7)
- Part229.Orientation = Vector3.new(0, -90, 0)
- Part229.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part230.Name = "Smooth Block Model"
- Part230.Parent = Model0
- Part230.BrickColor = BrickColor.new("Black")
- Part230.Rotation = Vector3.new(90, 0, 0)
- Part230.Anchored = true
- Part230.FormFactor = Enum.FormFactor.Plate
- Part230.Size = Vector3.new(4, 0.400000006, 4)
- Part230.CFrame = CFrame.new(-73, 4.00000811, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part230.BottomSurface = Enum.SurfaceType.Weld
- Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part230.Position = Vector3.new(-73, 4.00000811, -5.80000305)
- Part230.Orientation = Vector3.new(90, 0, 0)
- Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh231.Parent = Part230
- SpecialMesh231.MeshType = Enum.MeshType.Wedge
- Decal232.Name = "piklez"
- Decal232.Parent = Part230
- Part233.Name = "Smooth Block Model"
- Part233.Parent = Model0
- Part233.Rotation = Vector3.new(180, 0, -180)
- Part233.Anchored = true
- Part233.Size = Vector3.new(2, 16.8000011, 7)
- Part233.CFrame = CFrame.new(-76, 9.00000763, -29.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part233.BackSurface = Enum.SurfaceType.Weld
- Part233.FrontSurface = Enum.SurfaceType.Weld
- Part233.LeftSurface = Enum.SurfaceType.Weld
- Part233.RightSurface = Enum.SurfaceType.Weld
- Part233.TopSurface = Enum.SurfaceType.Weld
- Part233.Position = Vector3.new(-76, 9.00000763, -29.5)
- Part233.Orientation = Vector3.new(0, -180, 0)
- Part234.Name = "Smooth Block Model"
- Part234.Parent = Model0
- Part234.BrickColor = BrickColor.new("Dark stone grey")
- Part234.Rotation = Vector3.new(0, 0, 180)
- Part234.Anchored = true
- Part234.Size = Vector3.new(5, 1.20000005, 1)
- Part234.CFrame = CFrame.new(-99.5, 11.0000076, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part234.BackSurface = Enum.SurfaceType.Weld
- Part234.BottomSurface = Enum.SurfaceType.Weld
- Part234.FrontSurface = Enum.SurfaceType.Weld
- Part234.LeftSurface = Enum.SurfaceType.Weld
- Part234.RightSurface = Enum.SurfaceType.Weld
- Part234.TopSurface = Enum.SurfaceType.Weld
- Part234.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part234.Position = Vector3.new(-99.5, 11.0000076, -8.5)
- Part234.Orientation = Vector3.new(0, 0, -180)
- Part234.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh235.Parent = Part234
- SpecialMesh235.MeshType = Enum.MeshType.Wedge
- Part236.Name = "Smooth Block Model"
- Part236.Parent = Model0
- Part236.BrickColor = BrickColor.new("Dark stone grey")
- Part236.Anchored = true
- Part236.Size = Vector3.new(11, 1.20000005, 1)
- Part236.CFrame = CFrame.new(-89.5, 12.6000099, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part236.BackSurface = Enum.SurfaceType.Weld
- Part236.BottomSurface = Enum.SurfaceType.Weld
- Part236.FrontSurface = Enum.SurfaceType.Weld
- Part236.LeftSurface = Enum.SurfaceType.Weld
- Part236.RightSurface = Enum.SurfaceType.Weld
- Part236.TopSurface = Enum.SurfaceType.Weld
- Part236.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part236.Position = Vector3.new(-89.5, 12.6000099, -8.5)
- Part236.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh237.Parent = Part236
- SpecialMesh237.MeshType = Enum.MeshType.Wedge
- Part238.Name = "Smooth Block Model"
- Part238.Parent = Model0
- Part238.BrickColor = BrickColor.new("Dark stone grey")
- Part238.Anchored = true
- Part238.Size = Vector3.new(5, 1.20000005, 1)
- Part238.CFrame = CFrame.new(-99.5, 16.2000084, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part238.BackSurface = Enum.SurfaceType.Weld
- Part238.BottomSurface = Enum.SurfaceType.Weld
- Part238.FrontSurface = Enum.SurfaceType.Weld
- Part238.LeftSurface = Enum.SurfaceType.Weld
- Part238.RightSurface = Enum.SurfaceType.Weld
- Part238.TopSurface = Enum.SurfaceType.Weld
- Part238.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part238.Position = Vector3.new(-99.5, 16.2000084, -8.5)
- Part238.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh239.Parent = Part238
- SpecialMesh239.MeshType = Enum.MeshType.Wedge
- Part240.Name = "Smooth Block Model"
- Part240.Parent = Model0
- Part240.BrickColor = BrickColor.new("Grey")
- Part240.Rotation = Vector3.new(0, -90, 0)
- Part240.Anchored = true
- Part240.Size = Vector3.new(2, 1.20000005, 27)
- Part240.CFrame = CFrame.new(-61.5, 2.40000892, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part240.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part240.Position = Vector3.new(-61.5, 2.40000892, -18)
- Part240.Orientation = Vector3.new(0, -90, 0)
- Part240.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part241.Name = "Smooth Block Model"
- Part241.Parent = Model0
- Part241.Rotation = Vector3.new(0, -90, 0)
- Part241.Anchored = true
- Part241.Size = Vector3.new(2, 16.8000011, 31)
- Part241.CFrame = CFrame.new(-90.5, 9.00000763, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part241.BackSurface = Enum.SurfaceType.Weld
- Part241.FrontSurface = Enum.SurfaceType.Weld
- Part241.LeftSurface = Enum.SurfaceType.Weld
- Part241.RightSurface = Enum.SurfaceType.Weld
- Part241.TopSurface = Enum.SurfaceType.Weld
- Part241.Position = Vector3.new(-90.5, 9.00000763, -7)
- Part241.Orientation = Vector3.new(0, -90, 0)
- Part242.Name = "Smooth Block Model"
- Part242.Parent = Model0
- Part242.Rotation = Vector3.new(0, -90, 0)
- Part242.Anchored = true
- Part242.Size = Vector3.new(2, 7.20000029, 2)
- Part242.CFrame = CFrame.new(-76, 4.20000792, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part242.BackSurface = Enum.SurfaceType.Weld
- Part242.FrontSurface = Enum.SurfaceType.Weld
- Part242.LeftSurface = Enum.SurfaceType.Weld
- Part242.RightSurface = Enum.SurfaceType.Weld
- Part242.TopSurface = Enum.SurfaceType.Weld
- Part242.Position = Vector3.new(-76, 4.20000792, -18)
- Part242.Orientation = Vector3.new(0, -90, 0)
- Part243.Name = "Smooth Block Model"
- Part243.Parent = Model0
- Part243.BrickColor = BrickColor.new("Dark stone grey")
- Part243.Rotation = Vector3.new(0, -90, 0)
- Part243.Anchored = true
- Part243.Size = Vector3.new(29, 1.20000005, 1)
- Part243.CFrame = CFrame.new(-45.5, 0.800006986, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part243.BackSurface = Enum.SurfaceType.Weld
- Part243.BottomSurface = Enum.SurfaceType.Weld
- Part243.FrontSurface = Enum.SurfaceType.Weld
- Part243.LeftSurface = Enum.SurfaceType.Weld
- Part243.RightSurface = Enum.SurfaceType.Weld
- Part243.TopSurface = Enum.SurfaceType.Weld
- Part243.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part243.Position = Vector3.new(-45.5, 0.800006986, -20.5)
- Part243.Orientation = Vector3.new(0, -90, 0)
- Part243.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh244.Parent = Part243
- SpecialMesh244.MeshType = Enum.MeshType.Wedge
- Part245.Name = "Smooth Block Model"
- Part245.Parent = Model0
- Part245.BrickColor = BrickColor.new("Dark stone grey")
- Part245.Rotation = Vector3.new(180, 0, -180)
- Part245.Anchored = true
- Part245.Size = Vector3.new(21, 1.20000005, 2)
- Part245.CFrame = CFrame.new(-60.5, 3.60000992, -7, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part245.BackSurface = Enum.SurfaceType.Weld
- Part245.BottomSurface = Enum.SurfaceType.Weld
- Part245.FrontSurface = Enum.SurfaceType.Weld
- Part245.LeftSurface = Enum.SurfaceType.Weld
- Part245.RightSurface = Enum.SurfaceType.Weld
- Part245.TopSurface = Enum.SurfaceType.Weld
- Part245.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part245.Position = Vector3.new(-60.5, 3.60000992, -7)
- Part245.Orientation = Vector3.new(0, -180, 0)
- Part245.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh246.Parent = Part245
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- Part247.Name = "Smooth Block Model"
- Part247.Parent = Model0
- Part247.BrickColor = BrickColor.new("Dark stone grey")
- Part247.Anchored = true
- Part247.Size = Vector3.new(29, 1.20000005, 1)
- Part247.CFrame = CFrame.new(-90.5, 18.0000114, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part247.BackSurface = Enum.SurfaceType.Weld
- Part247.BottomSurface = Enum.SurfaceType.Weld
- Part247.FrontSurface = Enum.SurfaceType.Weld
- Part247.LeftSurface = Enum.SurfaceType.Weld
- Part247.RightSurface = Enum.SurfaceType.Weld
- Part247.TopSurface = Enum.SurfaceType.Weld
- Part247.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part247.Position = Vector3.new(-90.5, 18.0000114, -34.5)
- Part247.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh248.Parent = Part247
- SpecialMesh248.MeshType = Enum.MeshType.Wedge
- Part249.Name = "Smooth Block Model"
- Part249.Parent = Model0
- Part249.BrickColor = BrickColor.new("Grey")
- Part249.Rotation = Vector3.new(0, -90, 0)
- Part249.Anchored = true
- Part249.Size = Vector3.new(2, 1.20000005, 27)
- Part249.CFrame = CFrame.new(-61.5, 2.40000892, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part249.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part249.Position = Vector3.new(-61.5, 2.40000892, -7)
- Part249.Orientation = Vector3.new(0, -90, 0)
- Part249.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part250.Name = "Smooth Block Model"
- Part250.Parent = Model0
- Part250.BrickColor = BrickColor.new("Grey")
- Part250.Rotation = Vector3.new(0, -90, 0)
- Part250.Anchored = true
- Part250.Size = Vector3.new(2, 2.4000001, 29)
- Part250.CFrame = CFrame.new(-60.5, 4.20000792, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part250.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part250.Position = Vector3.new(-60.5, 4.20000792, -18)
- Part250.Orientation = Vector3.new(0, -90, 0)
- Part250.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part251.Name = "Smooth Block Model"
- Part251.Parent = Model0
- Part251.Rotation = Vector3.new(0, -90, 0)
- Part251.Anchored = true
- Part251.Size = Vector3.new(2, 7.20000029, 31)
- Part251.CFrame = CFrame.new(-90.5, 13.8000059, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part251.BackSurface = Enum.SurfaceType.Weld
- Part251.FrontSurface = Enum.SurfaceType.Weld
- Part251.LeftSurface = Enum.SurfaceType.Weld
- Part251.RightSurface = Enum.SurfaceType.Weld
- Part251.TopSurface = Enum.SurfaceType.Weld
- Part251.Position = Vector3.new(-90.5, 13.8000059, -34)
- Part251.Orientation = Vector3.new(0, -90, 0)
- Part252.Name = "Smooth Block Model"
- Part252.Parent = Model0
- Part252.BrickColor = BrickColor.new("Grey")
- Part252.Rotation = Vector3.new(0, 90, 0)
- Part252.Anchored = true
- Part252.Size = Vector3.new(2, 1.20000005, 27)
- Part252.CFrame = CFrame.new(-61.5, 6.00000715, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part252.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part252.Position = Vector3.new(-61.5, 6.00000715, -18)
- Part252.Orientation = Vector3.new(0, 90, 0)
- Part252.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part253.Name = "Smooth Block Model"
- Part253.Parent = Model0
- Part253.BrickColor = BrickColor.new("Dark stone grey")
- Part253.Rotation = Vector3.new(180, 0, -180)
- Part253.Anchored = true
- Part253.Size = Vector3.new(92, 1.20000005, 1)
- Part253.CFrame = CFrame.new(-92, 0.800006986, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part253.BackSurface = Enum.SurfaceType.Weld
- Part253.BottomSurface = Enum.SurfaceType.Weld
- Part253.FrontSurface = Enum.SurfaceType.Weld
- Part253.LeftSurface = Enum.SurfaceType.Weld
- Part253.RightSurface = Enum.SurfaceType.Weld
- Part253.TopSurface = Enum.SurfaceType.Weld
- Part253.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part253.Position = Vector3.new(-92, 0.800006986, -5.5)
- Part253.Orientation = Vector3.new(0, -180, 0)
- Part253.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh254.Parent = Part253
- SpecialMesh254.MeshType = Enum.MeshType.Wedge
- Part255.Name = "Smooth Block Model"
- Part255.Parent = Model0
- Part255.BrickColor = BrickColor.new("Dark grey")
- Part255.Rotation = Vector3.new(180, 0, -180)
- Part255.Anchored = true
- Part255.Size = Vector3.new(1, 1.20000005, 2)
- Part255.CFrame = CFrame.new(-106.5, 8.80000591, -20, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part255.BackSurface = Enum.SurfaceType.Weld
- Part255.FrontSurface = Enum.SurfaceType.Weld
- Part255.LeftSurface = Enum.SurfaceType.Weld
- Part255.RightSurface = Enum.SurfaceType.Weld
- Part255.TopSurface = Enum.SurfaceType.Weld
- Part255.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part255.Position = Vector3.new(-106.5, 8.80000591, -20)
- Part255.Orientation = Vector3.new(0, -180, 0)
- Part255.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part256.Name = "Smooth Block Model"
- Part256.Parent = Model0
- Part256.BrickColor = BrickColor.new("Dark stone grey")
- Part256.Anchored = true
- Part256.Size = Vector3.new(92, 1.20000005, 1)
- Part256.CFrame = CFrame.new(-92, 0.800006986, -35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part256.BackSurface = Enum.SurfaceType.Weld
- Part256.BottomSurface = Enum.SurfaceType.Weld
- Part256.FrontSurface = Enum.SurfaceType.Weld
- Part256.LeftSurface = Enum.SurfaceType.Weld
- Part256.RightSurface = Enum.SurfaceType.Weld
- Part256.TopSurface = Enum.SurfaceType.Weld
- Part256.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part256.Position = Vector3.new(-92, 0.800006986, -35.5)
- Part256.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh257.Parent = Part256
- SpecialMesh257.MeshType = Enum.MeshType.Wedge
- Part258.Name = "Smooth Block Model"
- Part258.Parent = Model0
- Part258.BrickColor = BrickColor.new("Black")
- Part258.Rotation = Vector3.new(90, 0, 0)
- Part258.Anchored = true
- Part258.FormFactor = Enum.FormFactor.Plate
- Part258.Size = Vector3.new(4, 0.400000006, 4)
- Part258.CFrame = CFrame.new(-88, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part258.BottomSurface = Enum.SurfaceType.Weld
- Part258.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part258.Position = Vector3.new(-88, 3.60000992, -5.80000305)
- Part258.Orientation = Vector3.new(90, 0, 0)
- Part258.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh259.Parent = Part258
- SpecialMesh259.MeshType = Enum.MeshType.Wedge
- Decal260.Name = "piklez"
- Decal260.Parent = Part258
- Part261.Name = "Smooth Block Model"
- Part261.Parent = Model0
- Part261.Anchored = true
- Part261.Size = Vector3.new(2, 7.20000029, 4)
- Part261.CFrame = CFrame.new(-105, 5.40000916, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part261.FrontSurface = Enum.SurfaceType.Weld
- Part261.LeftSurface = Enum.SurfaceType.Weld
- Part261.RightSurface = Enum.SurfaceType.Weld
- Part261.Position = Vector3.new(-105, 5.40000916, -20)
- Part262.Name = "Smooth Block Model"
- Part262.Parent = Model0
- Part262.Rotation = Vector3.new(0, -90, 0)
- Part262.Anchored = true
- Part262.Size = Vector3.new(2, 4.80000019, 4)
- Part262.CFrame = CFrame.new(-108, 5.40000916, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part262.BackSurface = Enum.SurfaceType.Weld
- Part262.FrontSurface = Enum.SurfaceType.Weld
- Part262.LeftSurface = Enum.SurfaceType.Weld
- Part262.RightSurface = Enum.SurfaceType.Weld
- Part262.TopSurface = Enum.SurfaceType.Weld
- Part262.Position = Vector3.new(-108, 5.40000916, -7)
- Part262.Orientation = Vector3.new(0, -90, 0)
- Part263.Name = "Smooth Block Model"
- Part263.Parent = Model0
- Part263.Rotation = Vector3.new(0, -90, 0)
- Part263.Anchored = true
- Part263.Size = Vector3.new(1, 1.20000005, 2)
- Part263.CFrame = CFrame.new(-105, 1.20000803, -21.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part263.BackSurface = Enum.SurfaceType.Weld
- Part263.FrontSurface = Enum.SurfaceType.Weld
- Part263.LeftSurface = Enum.SurfaceType.Weld
- Part263.Position = Vector3.new(-105, 1.20000803, -21.5)
- Part263.Orientation = Vector3.new(0, -90, 0)
- Part264.Name = "Smooth Block Model"
- Part264.Parent = Model0
- Part264.BrickColor = BrickColor.new("Black")
- Part264.Anchored = true
- Part264.Size = Vector3.new(1, 3.60000014, 4)
- Part264.CFrame = CFrame.new(-103.5, 6.40000916, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part264.TopSurface = Enum.SurfaceType.Smooth
- Part264.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part264.Position = Vector3.new(-103.5, 6.40000916, -10)
- Part264.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal265.Name = "umbrella"
- Decal265.Parent = Part264
- Decal265.Face = Enum.NormalId.Right
- Part266.Name = "Smooth Block Model"
- Part266.Parent = Model0
- Part266.BrickColor = BrickColor.new("Bright green")
- Part266.Transparency = 0.20000000298023
- Part266.Rotation = Vector3.new(0, -90, 0)
- Part266.Anchored = true
- Part266.Size = Vector3.new(1, 1.20000005, 1)
- Part266.CFrame = CFrame.new(-106.5, 8.80000591, -18.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part266.BackSurface = Enum.SurfaceType.Weld
- Part266.LeftSurface = Enum.SurfaceType.Weld
- Part266.RightSurface = Enum.SurfaceType.Weld
- Part266.TopSurface = Enum.SurfaceType.Weld
- Part266.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part266.Position = Vector3.new(-106.5, 8.80000591, -18.5)
- Part266.Orientation = Vector3.new(0, -90, 0)
- Part266.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Script267.Parent = Part266
- table.insert(cors,sandbox(Script267,function()
- print("light loaded")
- local light = script.Parent
- while true do
- light.Transparency = .3
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .5
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .1
- wait(.2)
- light.Transparency = .3
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .6
- wait(.2)
- light.Transparency = .6
- wait(.2)
- end
- end))
- Part268.Name = "Smooth Block Model"
- Part268.Parent = Model0
- Part268.Anchored = true
- Part268.Size = Vector3.new(2, 16.8000011, 11)
- Part268.CFrame = CFrame.new(-105, 9.00000763, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part268.BackSurface = Enum.SurfaceType.Weld
- Part268.LeftSurface = Enum.SurfaceType.Weld
- Part268.RightSurface = Enum.SurfaceType.Weld
- Part268.TopSurface = Enum.SurfaceType.Weld
- Part268.Position = Vector3.new(-105, 9.00000763, -27.5)
- Part269.Name = "Smooth Block Model"
- Part269.Parent = Model0
- Part269.BrickColor = BrickColor.new("Dark stone grey")
- Part269.Rotation = Vector3.new(180, 0, -180)
- Part269.Anchored = true
- Part269.Size = Vector3.new(31, 1.20000005, 1)
- Part269.CFrame = CFrame.new(-121.5, 10.8000059, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part269.BackSurface = Enum.SurfaceType.Weld
- Part269.BottomSurface = Enum.SurfaceType.Weld
- Part269.FrontSurface = Enum.SurfaceType.Weld
- Part269.LeftSurface = Enum.SurfaceType.Weld
- Part269.RightSurface = Enum.SurfaceType.Weld
- Part269.TopSurface = Enum.SurfaceType.Weld
- Part269.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part269.Position = Vector3.new(-121.5, 10.8000059, -6.5)
- Part269.Orientation = Vector3.new(0, -180, 0)
- Part269.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh270.Parent = Part269
- SpecialMesh270.MeshType = Enum.MeshType.Wedge
- Part271.Name = "Smooth Block Model"
- Part271.Parent = Model0
- Part271.Rotation = Vector3.new(0, -90, 0)
- Part271.Anchored = true
- Part271.Size = Vector3.new(2, 2.4000001, 30)
- Part271.CFrame = CFrame.new(-121, 9.00000763, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part271.BackSurface = Enum.SurfaceType.Weld
- Part271.FrontSurface = Enum.SurfaceType.Weld
- Part271.LeftSurface = Enum.SurfaceType.Weld
- Part271.RightSurface = Enum.SurfaceType.Weld
- Part271.TopSurface = Enum.SurfaceType.Weld
- Part271.Position = Vector3.new(-121, 9.00000763, -7)
- Part271.Orientation = Vector3.new(0, -90, 0)
- Part272.Name = "Smooth Block Model"
- Part272.Parent = Model0
- Part272.Rotation = Vector3.new(0, -90, 0)
- Part272.Anchored = true
- Part272.Size = Vector3.new(2, 3.60000014, 2)
- Part272.CFrame = CFrame.new(-111, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part272.BackSurface = Enum.SurfaceType.Weld
- Part272.FrontSurface = Enum.SurfaceType.Weld
- Part272.LeftSurface = Enum.SurfaceType.Weld
- Part272.RightSurface = Enum.SurfaceType.Weld
- Part272.TopSurface = Enum.SurfaceType.Weld
- Part272.Position = Vector3.new(-111, 4.80000687, -34)
- Part272.Orientation = Vector3.new(0, -90, 0)
- Part273.Name = "Smooth Block Model"
- Part273.Parent = Model0
- Part273.BrickColor = BrickColor.new("Dark stone grey")
- Part273.Rotation = Vector3.new(0, 0, 180)
- Part273.Anchored = true
- Part273.Size = Vector3.new(11, 1.20000005, 1)
- Part273.CFrame = CFrame.new(-89.5, 5.00000715, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part273.BackSurface = Enum.SurfaceType.Weld
- Part273.BottomSurface = Enum.SurfaceType.Weld
- Part273.FrontSurface = Enum.SurfaceType.Weld
- Part273.LeftSurface = Enum.SurfaceType.Weld
- Part273.RightSurface = Enum.SurfaceType.Weld
- Part273.TopSurface = Enum.SurfaceType.Weld
- Part273.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part273.Position = Vector3.new(-89.5, 5.00000715, -8.5)
- Part273.Orientation = Vector3.new(0, 0, -180)
- Part273.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh274.Parent = Part273
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- Part275.Name = "Smooth Block Model"
- Part275.Parent = Model0
- Part275.Anchored = true
- Part275.Size = Vector3.new(2, 1.20000005, 14)
- Part275.CFrame = CFrame.new(-105, 9.60000992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part275.BackSurface = Enum.SurfaceType.Weld
- Part275.FrontSurface = Enum.SurfaceType.Weld
- Part275.LeftSurface = Enum.SurfaceType.Weld
- Part275.RightSurface = Enum.SurfaceType.Weld
- Part275.TopSurface = Enum.SurfaceType.Weld
- Part275.Position = Vector3.new(-105, 9.60000992, -15)
- Part276.Name = "Smooth Block Model"
- Part276.Parent = Model0
- Part276.Anchored = true
- Part276.Size = Vector3.new(2, 8.40000057, 4)
- Part276.CFrame = CFrame.new(-105, 4.80000687, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part276.BackSurface = Enum.SurfaceType.Weld
- Part276.LeftSurface = Enum.SurfaceType.Weld
- Part276.RightSurface = Enum.SurfaceType.Weld
- Part276.Position = Vector3.new(-105, 4.80000687, -10)
- Part277.Name = "Smooth Block Model"
- Part277.Parent = Model0
- Part277.BrickColor = BrickColor.new("Bright red")
- Part277.Transparency = 0.20000000298023
- Part277.Rotation = Vector3.new(0, -90, 0)
- Part277.Anchored = true
- Part277.Size = Vector3.new(1, 1.20000005, 1)
- Part277.CFrame = CFrame.new(-106.5, 8.80000591, -21.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part277.BackSurface = Enum.SurfaceType.Weld
- Part277.LeftSurface = Enum.SurfaceType.Weld
- Part277.RightSurface = Enum.SurfaceType.Weld
- Part277.TopSurface = Enum.SurfaceType.Weld
- Part277.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part277.Position = Vector3.new(-106.5, 8.80000591, -21.5)
- Part277.Orientation = Vector3.new(0, -90, 0)
- Part277.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Script278.Parent = Part277
- table.insert(cors,sandbox(Script278,function()
- print("light loaded")
- local light = script.Parent
- while true do
- light.Transparency = .3
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .5
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .1
- wait(.2)
- light.Transparency = .3
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .6
- wait(.2)
- light.Transparency = .6
- wait(.2)
- end
- end))
- Part279.Name = "Smooth Block Model"
- Part279.Parent = Model0
- Part279.BrickColor = BrickColor.new("Black")
- Part279.Rotation = Vector3.new(90, 0, 0)
- Part279.Anchored = true
- Part279.FormFactor = Enum.FormFactor.Plate
- Part279.Size = Vector3.new(4, 0.400000006, 4)
- Part279.CFrame = CFrame.new(-104, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part279.BottomSurface = Enum.SurfaceType.Weld
- Part279.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part279.Position = Vector3.new(-104, 3.60000992, -5.80000305)
- Part279.Orientation = Vector3.new(90, 0, 0)
- Part279.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh280.Parent = Part279
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- Decal281.Name = "piklez"
- Decal281.Parent = Part279
- Part282.Name = "Smooth Block Model"
- Part282.Parent = Model0
- Part282.Rotation = Vector3.new(180, 0, -180)
- Part282.Anchored = true
- Part282.Size = Vector3.new(2, 7.20000029, 14)
- Part282.CFrame = CFrame.new(-105, 13.8000059, -15, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part282.BackSurface = Enum.SurfaceType.Weld
- Part282.FrontSurface = Enum.SurfaceType.Weld
- Part282.LeftSurface = Enum.SurfaceType.Weld
- Part282.RightSurface = Enum.SurfaceType.Weld
- Part282.TopSurface = Enum.SurfaceType.Weld
- Part282.Position = Vector3.new(-105, 13.8000059, -15)
- Part282.Orientation = Vector3.new(0, -180, 0)
- Part283.Name = "Smooth Block Model"
- Part283.Parent = Model0
- Part283.BrickColor = BrickColor.new("White")
- Part283.Transparency = 0.5
- Part283.Rotation = Vector3.new(0, -90, 0)
- Part283.Anchored = true
- Part283.Size = Vector3.new(1, 3.60000014, 4)
- Part283.CFrame = CFrame.new(-108, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part283.BottomSurface = Enum.SurfaceType.Weld
- Part283.TopSurface = Enum.SurfaceType.Weld
- Part283.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part283.Position = Vector3.new(-108, 4.80000687, -34.5)
- Part283.Orientation = Vector3.new(0, -90, 0)
- Part283.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part284.Name = "Smooth Block Model"
- Part284.Parent = Model0
- Part284.Rotation = Vector3.new(0, -90, 0)
- Part284.Anchored = true
- Part284.Size = Vector3.new(1, 1.20000005, 2)
- Part284.CFrame = CFrame.new(-105, 1.20000803, -18.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part284.BackSurface = Enum.SurfaceType.Weld
- Part284.FrontSurface = Enum.SurfaceType.Weld
- Part284.LeftSurface = Enum.SurfaceType.Weld
- Part284.Position = Vector3.new(-105, 1.20000803, -18.5)
- Part284.Orientation = Vector3.new(0, -90, 0)
- Part285.Name = "Smooth Block Model"
- Part285.Parent = Model0
- Part285.Rotation = Vector3.new(0, 90, 0)
- Part285.Anchored = true
- Part285.Size = Vector3.new(2, 2.4000001, 30)
- Part285.CFrame = CFrame.new(-121, 1.80000699, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part285.BackSurface = Enum.SurfaceType.Weld
- Part285.FrontSurface = Enum.SurfaceType.Weld
- Part285.LeftSurface = Enum.SurfaceType.Weld
- Part285.RightSurface = Enum.SurfaceType.Weld
- Part285.TopSurface = Enum.SurfaceType.Weld
- Part285.Position = Vector3.new(-121, 1.80000699, -7)
- Part285.Orientation = Vector3.new(0, 90, 0)
- Part286.Name = "Smooth Block Model"
- Part286.Parent = Model0
- Part286.Anchored = true
- Part286.Size = Vector3.new(2, 1.20000005, 14)
- Part286.CFrame = CFrame.new(-137, 9.60000992, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part286.BackSurface = Enum.SurfaceType.Weld
- Part286.FrontSurface = Enum.SurfaceType.Weld
- Part286.LeftSurface = Enum.SurfaceType.Weld
- Part286.RightSurface = Enum.SurfaceType.Weld
- Part286.TopSurface = Enum.SurfaceType.Weld
- Part286.Position = Vector3.new(-137, 9.60000992, -20)
- Part287.Name = "Smooth Block Model"
- Part287.Parent = Model0
- Part287.Rotation = Vector3.new(0, -90, 0)
- Part287.Anchored = true
- Part287.Size = Vector3.new(2, 4.80000019, 3)
- Part287.CFrame = CFrame.new(-134.5, 5.40000916, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part287.BackSurface = Enum.SurfaceType.Weld
- Part287.FrontSurface = Enum.SurfaceType.Weld
- Part287.LeftSurface = Enum.SurfaceType.Weld
- Part287.RightSurface = Enum.SurfaceType.Weld
- Part287.TopSurface = Enum.SurfaceType.Weld
- Part287.Position = Vector3.new(-134.5, 5.40000916, -7)
- Part287.Orientation = Vector3.new(0, -90, 0)
- Part288.Name = "Smooth Block Model"
- Part288.Parent = Model0
- Part288.Rotation = Vector3.new(0, -90, 0)
- Part288.Anchored = true
- Part288.Size = Vector3.new(2, 3.60000014, 2)
- Part288.CFrame = CFrame.new(-123, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part288.BackSurface = Enum.SurfaceType.Weld
- Part288.FrontSurface = Enum.SurfaceType.Weld
- Part288.LeftSurface = Enum.SurfaceType.Weld
- Part288.RightSurface = Enum.SurfaceType.Weld
- Part288.TopSurface = Enum.SurfaceType.Weld
- Part288.Position = Vector3.new(-123, 4.80000687, -34)
- Part288.Orientation = Vector3.new(0, -90, 0)
- Part289.Name = "Smooth Block Model"
- Part289.Parent = Model0
- Part289.BrickColor = BrickColor.new("Dark stone grey")
- Part289.Anchored = true
- Part289.Size = Vector3.new(31, 1.20000005, 1)
- Part289.CFrame = CFrame.new(-121.5, 10.8000059, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part289.BackSurface = Enum.SurfaceType.Weld
- Part289.BottomSurface = Enum.SurfaceType.Weld
- Part289.FrontSurface = Enum.SurfaceType.Weld
- Part289.LeftSurface = Enum.SurfaceType.Weld
- Part289.RightSurface = Enum.SurfaceType.Weld
- Part289.TopSurface = Enum.SurfaceType.Weld
- Part289.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part289.Position = Vector3.new(-121.5, 10.8000059, -34.5)
- Part289.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh290.Parent = Part289
- SpecialMesh290.MeshType = Enum.MeshType.Wedge
- Part291.Name = "Smooth Block Model"
- Part291.Parent = Model0
- Part291.Rotation = Vector3.new(0, -90, 0)
- Part291.Anchored = true
- Part291.Size = Vector3.new(2, 3.60000014, 2)
- Part291.CFrame = CFrame.new(-117, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part291.BackSurface = Enum.SurfaceType.Weld
- Part291.FrontSurface = Enum.SurfaceType.Weld
- Part291.LeftSurface = Enum.SurfaceType.Weld
- Part291.RightSurface = Enum.SurfaceType.Weld
- Part291.TopSurface = Enum.SurfaceType.Weld
- Part291.Position = Vector3.new(-117, 4.80000687, -34)
- Part291.Orientation = Vector3.new(0, -90, 0)
- Part292.Name = "Smooth Block Model"
- Part292.Parent = Model0
- Part292.Rotation = Vector3.new(0, -90, 0)
- Part292.Anchored = true
- Part292.Size = Vector3.new(2, 3.60000014, 30)
- Part292.CFrame = CFrame.new(-121, 8.4000082, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part292.BackSurface = Enum.SurfaceType.Weld
- Part292.FrontSurface = Enum.SurfaceType.Weld
- Part292.LeftSurface = Enum.SurfaceType.Weld
- Part292.RightSurface = Enum.SurfaceType.Weld
- Part292.TopSurface = Enum.SurfaceType.Weld
- Part292.Position = Vector3.new(-121, 8.4000082, -34)
- Part292.Orientation = Vector3.new(0, -90, 0)
- Part293.Name = "Smooth Block Model"
- Part293.Parent = Model0
- Part293.BrickColor = BrickColor.new("White")
- Part293.Transparency = 0.5
- Part293.Rotation = Vector3.new(0, -90, 0)
- Part293.Anchored = true
- Part293.Size = Vector3.new(1, 3.60000014, 4)
- Part293.CFrame = CFrame.new(-120, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part293.BottomSurface = Enum.SurfaceType.Weld
- Part293.TopSurface = Enum.SurfaceType.Weld
- Part293.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part293.Position = Vector3.new(-120, 4.80000687, -34.5)
- Part293.Orientation = Vector3.new(0, -90, 0)
- Part293.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part294.Name = "Smooth Block Model"
- Part294.Parent = Model0
- Part294.BrickColor = BrickColor.new("White")
- Part294.Transparency = 0.5
- Part294.Rotation = Vector3.new(0, -90, 0)
- Part294.Anchored = true
- Part294.Size = Vector3.new(1, 3.60000014, 4)
- Part294.CFrame = CFrame.new(-114, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part294.BottomSurface = Enum.SurfaceType.Weld
- Part294.TopSurface = Enum.SurfaceType.Weld
- Part294.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part294.Position = Vector3.new(-114, 4.80000687, -34.5)
- Part294.Orientation = Vector3.new(0, -90, 0)
- Part294.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part295.Name = "Smooth Block Model"
- Part295.Parent = Model0
- Part295.BrickColor = BrickColor.new("White")
- Part295.Transparency = 0.5
- Part295.Rotation = Vector3.new(0, -90, 0)
- Part295.Anchored = true
- Part295.Size = Vector3.new(1, 4.80000019, 23)
- Part295.CFrame = CFrame.new(-121.5, 5.40000916, -6.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part295.BottomSurface = Enum.SurfaceType.Weld
- Part295.TopSurface = Enum.SurfaceType.Weld
- Part295.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part295.Position = Vector3.new(-121.5, 5.40000916, -6.5)
- Part295.Orientation = Vector3.new(0, -90, 0)
- Part295.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part296.Name = "Smooth Block Model"
- Part296.Parent = Model0
- Part296.BrickColor = BrickColor.new("White")
- Part296.Transparency = 0.5
- Part296.Rotation = Vector3.new(0, -90, 0)
- Part296.Anchored = true
- Part296.Size = Vector3.new(1, 3.60000014, 4)
- Part296.CFrame = CFrame.new(-126, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part296.BottomSurface = Enum.SurfaceType.Weld
- Part296.TopSurface = Enum.SurfaceType.Weld
- Part296.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part296.Position = Vector3.new(-126, 4.80000687, -34.5)
- Part296.Orientation = Vector3.new(0, -90, 0)
- Part296.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part297.Name = "Smooth Block Model"
- Part297.Parent = Model0
- Part297.Rotation = Vector3.new(0, 90, 0)
- Part297.Anchored = true
- Part297.Size = Vector3.new(2, 2.4000001, 30)
- Part297.CFrame = CFrame.new(-121, 1.80000699, -34, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part297.BackSurface = Enum.SurfaceType.Weld
- Part297.FrontSurface = Enum.SurfaceType.Weld
- Part297.LeftSurface = Enum.SurfaceType.Weld
- Part297.RightSurface = Enum.SurfaceType.Weld
- Part297.TopSurface = Enum.SurfaceType.Weld
- Part297.Position = Vector3.new(-121, 1.80000699, -34)
- Part297.Orientation = Vector3.new(0, 90, 0)
- Part298.Name = "Smooth Block Model"
- Part298.Parent = Model0
- Part298.BrickColor = BrickColor.new("Dark stone grey")
- Part298.Rotation = Vector3.new(0, 90, 0)
- Part298.Anchored = true
- Part298.Size = Vector3.new(27, 1.20000005, 1)
- Part298.CFrame = CFrame.new(-137.5, 10.8000059, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part298.BackSurface = Enum.SurfaceType.Weld
- Part298.BottomSurface = Enum.SurfaceType.Weld
- Part298.FrontSurface = Enum.SurfaceType.Weld
- Part298.LeftSurface = Enum.SurfaceType.Weld
- Part298.RightSurface = Enum.SurfaceType.Weld
- Part298.TopSurface = Enum.SurfaceType.Weld
- Part298.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part298.Position = Vector3.new(-137.5, 10.8000059, -20.5)
- Part298.Orientation = Vector3.new(0, 90, 0)
- Part298.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh299.Parent = Part298
- SpecialMesh299.MeshType = Enum.MeshType.Wedge
- Part300.Name = "Smooth Block Model"
- Part300.Parent = Model0
- Part300.BrickColor = BrickColor.new("White")
- Part300.Transparency = 0.5
- Part300.Rotation = Vector3.new(0, -90, 0)
- Part300.Anchored = true
- Part300.Size = Vector3.new(1, 3.60000014, 4)
- Part300.CFrame = CFrame.new(-132, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part300.BottomSurface = Enum.SurfaceType.Weld
- Part300.TopSurface = Enum.SurfaceType.Weld
- Part300.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part300.Position = Vector3.new(-132, 4.80000687, -34.5)
- Part300.Orientation = Vector3.new(0, -90, 0)
- Part300.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part301.Name = "Smooth Block Model"
- Part301.Parent = Model0
- Part301.BrickColor = BrickColor.new("Black")
- Part301.Rotation = Vector3.new(90, 0, 0)
- Part301.Anchored = true
- Part301.FormFactor = Enum.FormFactor.Plate
- Part301.Size = Vector3.new(4, 0.400000006, 4)
- Part301.CFrame = CFrame.new(-135, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part301.BottomSurface = Enum.SurfaceType.Weld
- Part301.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part301.Position = Vector3.new(-135, 3.60000992, -5.80000305)
- Part301.Orientation = Vector3.new(90, 0, 0)
- Part301.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh302.Parent = Part301
- SpecialMesh302.MeshType = Enum.MeshType.Wedge
- Decal303.Name = "piklez"
- Decal303.Parent = Part301
- Part304.Name = "Smooth Block Model"
- Part304.Parent = Model0
- Part304.Rotation = Vector3.new(0, -90, 0)
- Part304.Anchored = true
- Part304.Size = Vector3.new(2, 3.60000014, 2)
- Part304.CFrame = CFrame.new(-135, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part304.BackSurface = Enum.SurfaceType.Weld
- Part304.FrontSurface = Enum.SurfaceType.Weld
- Part304.LeftSurface = Enum.SurfaceType.Weld
- Part304.RightSurface = Enum.SurfaceType.Weld
- Part304.TopSurface = Enum.SurfaceType.Weld
- Part304.Position = Vector3.new(-135, 4.80000687, -34)
- Part304.Orientation = Vector3.new(0, -90, 0)
- Part305.Name = "Smooth Block Model"
- Part305.Parent = Model0
- Part305.Rotation = Vector3.new(180, 0, -180)
- Part305.Anchored = true
- Part305.Size = Vector3.new(2, 9.60000038, 8)
- Part305.CFrame = CFrame.new(-137, 5.40000916, -31, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part305.BackSurface = Enum.SurfaceType.Weld
- Part305.FrontSurface = Enum.SurfaceType.Weld
- Part305.LeftSurface = Enum.SurfaceType.Weld
- Part305.RightSurface = Enum.SurfaceType.Weld
- Part305.TopSurface = Enum.SurfaceType.Weld
- Part305.Position = Vector3.new(-137, 5.40000916, -31)
- Part305.Orientation = Vector3.new(0, -180, 0)
- Part306.Name = "Smooth Block Model"
- Part306.Parent = Model0
- Part306.BrickColor = BrickColor.new("Dark stone grey")
- Part306.Rotation = Vector3.new(0, 90, 0)
- Part306.Anchored = true
- Part306.Size = Vector3.new(11, 1.20000005, 1)
- Part306.CFrame = CFrame.new(-138.5, 0.800006986, -11.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part306.BackSurface = Enum.SurfaceType.Weld
- Part306.BottomSurface = Enum.SurfaceType.Weld
- Part306.FrontSurface = Enum.SurfaceType.Weld
- Part306.LeftSurface = Enum.SurfaceType.Weld
- Part306.RightSurface = Enum.SurfaceType.Weld
- Part306.TopSurface = Enum.SurfaceType.Weld
- Part306.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part306.Position = Vector3.new(-138.5, 0.800006986, -11.5)
- Part306.Orientation = Vector3.new(0, 90, 0)
- Part306.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh307.Parent = Part306
- SpecialMesh307.MeshType = Enum.MeshType.Wedge
- Part308.Name = "Smooth Block Model"
- Part308.Parent = Model0
- Part308.BrickColor = BrickColor.new("Dark stone grey")
- Part308.Rotation = Vector3.new(0, 90, 0)
- Part308.Anchored = true
- Part308.Size = Vector3.new(8, 1.20000005, 1)
- Part308.CFrame = CFrame.new(-138.5, 0.800006986, -31, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part308.BackSurface = Enum.SurfaceType.Weld
- Part308.BottomSurface = Enum.SurfaceType.Weld
- Part308.FrontSurface = Enum.SurfaceType.Weld
- Part308.LeftSurface = Enum.SurfaceType.Weld
- Part308.RightSurface = Enum.SurfaceType.Weld
- Part308.TopSurface = Enum.SurfaceType.Weld
- Part308.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part308.Position = Vector3.new(-138.5, 0.800006986, -31)
- Part308.Orientation = Vector3.new(0, 90, 0)
- Part308.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh309.Parent = Part308
- SpecialMesh309.MeshType = Enum.MeshType.Wedge
- Part310.Name = "Smooth Block Model"
- Part310.Parent = Model0
- Part310.Rotation = Vector3.new(0, -90, 0)
- Part310.Anchored = true
- Part310.Size = Vector3.new(2, 3.60000014, 2)
- Part310.CFrame = CFrame.new(-129, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part310.BackSurface = Enum.SurfaceType.Weld
- Part310.FrontSurface = Enum.SurfaceType.Weld
- Part310.LeftSurface = Enum.SurfaceType.Weld
- Part310.RightSurface = Enum.SurfaceType.Weld
- Part310.TopSurface = Enum.SurfaceType.Weld
- Part310.Position = Vector3.new(-129, 4.80000687, -34)
- Part310.Orientation = Vector3.new(0, -90, 0)
- Part311.Name = "Smooth Block Model"
- Part311.Parent = Model0
- Part311.Rotation = Vector3.new(180, 0, -180)
- Part311.Anchored = true
- Part311.Size = Vector3.new(2, 9.60000038, 7)
- Part311.CFrame = CFrame.new(-137, 5.40000916, -9.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part311.BackSurface = Enum.SurfaceType.Weld
- Part311.FrontSurface = Enum.SurfaceType.Weld
- Part311.LeftSurface = Enum.SurfaceType.Weld
- Part311.RightSurface = Enum.SurfaceType.Weld
- Part311.TopSurface = Enum.SurfaceType.Weld
- Part311.Position = Vector3.new(-137, 5.40000916, -9.5)
- Part311.Orientation = Vector3.new(0, -180, 0)
- Part312.Name = "The script is here..."
- Part312.Parent = Model0
- Part312.Rotation = Vector3.new(0, 90, 0)
- Part312.Anchored = true
- Part312.FormFactor = Enum.FormFactor.Plate
- Part312.Size = Vector3.new(2, 0.800000012, 2)
- Part312.CFrame = CFrame.new(-105, 1.40000904, -20, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part312.BottomSurface = Enum.SurfaceType.Smooth
- Part312.TopSurface = Enum.SurfaceType.Smooth
- Part312.Position = Vector3.new(-105, 1.40000904, -20)
- Part312.Orientation = Vector3.new(0, 90, 0)
- Script313.Parent = Part312
- table.insert(cors,sandbox(Script313,function()
- permission = {"brady1225"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part314.Name = "Tip"
- Part314.Parent = Model0
- Part314.BrickColor = BrickColor.new("White")
- Part314.Reflectance = 0.20000000298023
- Part314.Rotation = Vector3.new(180, 0, -180)
- Part314.Anchored = true
- Part314.FormFactor = Enum.FormFactor.Plate
- Part314.Size = Vector3.new(5, 4, 1)
- Part314.CFrame = CFrame.new(-54.5, 5.00000715, -16.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part314.BottomSurface = Enum.SurfaceType.Weld
- Part314.LeftSurface = Enum.SurfaceType.Weld
- Part314.RightSurface = Enum.SurfaceType.Weld
- Part314.TopSurface = Enum.SurfaceType.Weld
- Part314.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part314.Position = Vector3.new(-54.5, 5.00000715, -16.5)
- Part314.Orientation = Vector3.new(0, -180, 0)
- Part314.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script315.Name = "BloodScript"
- Script315.Parent = Part314
- table.insert(cors,sandbox(Script315,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture316.Name = "F-117 Diagram"
- Texture316.Parent = Part314
- Texture316.StudsPerTileU = 5
- Texture316.StudsPerTileV = 4
- Part317.Name = "Tip"
- Part317.Parent = Model0
- Part317.BrickColor = BrickColor.new("Dark stone grey")
- Part317.Reflectance = 0.20000000298023
- Part317.Rotation = Vector3.new(180, 0, -180)
- Part317.Anchored = true
- Part317.FormFactor = Enum.FormFactor.Plate
- Part317.Size = Vector3.new(28, 1.20000005, 16)
- Part317.CFrame = CFrame.new(-61, 10.8000059, -26, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part317.TopSurface = Enum.SurfaceType.Smooth
- Part317.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part317.Position = Vector3.new(-61, 10.8000059, -26)
- Part317.Orientation = Vector3.new(0, -180, 0)
- Part317.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part318.Name = "Tip"
- Part318.Parent = Model0
- Part318.BrickColor = BrickColor.new("White")
- Part318.Reflectance = 0.20000000298023
- Part318.Rotation = Vector3.new(0, 90, 0)
- Part318.Anchored = true
- Part318.FormFactor = Enum.FormFactor.Plate
- Part318.Size = Vector3.new(5, 4, 1)
- Part318.CFrame = CFrame.new(-48.5, 5.00000715, -12.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part318.BottomSurface = Enum.SurfaceType.Weld
- Part318.LeftSurface = Enum.SurfaceType.Weld
- Part318.RightSurface = Enum.SurfaceType.Weld
- Part318.TopSurface = Enum.SurfaceType.Weld
- Part318.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part318.Position = Vector3.new(-48.5, 5.00000715, -12.5)
- Part318.Orientation = Vector3.new(0, 90, 0)
- Part318.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script319.Name = "BloodScript"
- Script319.Parent = Part318
- table.insert(cors,sandbox(Script319,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture320.Name = "B-52 Diagram"
- Texture320.Parent = Part318
- Texture320.StudsPerTileU = 5
- Texture320.StudsPerTileV = 4
- Part321.Name = "Tip"
- Part321.Parent = Model0
- Part321.BrickColor = BrickColor.new("Dark stone grey")
- Part321.Reflectance = 0.20000000298023
- Part321.Rotation = Vector3.new(180, 0, -180)
- Part321.Anchored = true
- Part321.FormFactor = Enum.FormFactor.Plate
- Part321.Size = Vector3.new(28, 1.20000005, 10)
- Part321.CFrame = CFrame.new(-61, 8.4000082, -12, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part321.TopSurface = Enum.SurfaceType.Smooth
- Part321.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part321.Position = Vector3.new(-61, 8.4000082, -12)
- Part321.Orientation = Vector3.new(0, -180, 0)
- Part321.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part322.Name = "Tip"
- Part322.Parent = Model0
- Part322.BrickColor = BrickColor.new("Dark stone grey")
- Part322.Reflectance = 0.20000000298023
- Part322.Rotation = Vector3.new(180, 0, -180)
- Part322.Anchored = true
- Part322.FormFactor = Enum.FormFactor.Plate
- Part322.Size = Vector3.new(29, 0.400000006, 13)
- Part322.CFrame = CFrame.new(-60.5, 0.400009006, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part322.TopSurface = Enum.SurfaceType.Weld
- Part322.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part322.Position = Vector3.new(-60.5, 0.400009006, -12.5)
- Part322.Orientation = Vector3.new(0, -180, 0)
- Part322.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part323.Name = "Tip"
- Part323.Parent = Model0
- Part323.BrickColor = BrickColor.new("Black")
- Part323.Reflectance = 0.20000000298023
- Part323.Rotation = Vector3.new(0, 0, 180)
- Part323.Anchored = true
- Part323.FormFactor = Enum.FormFactor.Plate
- Part323.Size = Vector3.new(5, 4, 1)
- Part323.CFrame = CFrame.new(-99.5, 13.6000099, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part323.BackSurface = Enum.SurfaceType.Weld
- Part323.BottomSurface = Enum.SurfaceType.Weld
- Part323.FrontSurface = Enum.SurfaceType.Weld
- Part323.LeftSurface = Enum.SurfaceType.Weld
- Part323.RightSurface = Enum.SurfaceType.Weld
- Part323.TopSurface = Enum.SurfaceType.Weld
- Part323.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part323.Position = Vector3.new(-99.5, 13.6000099, -8.5)
- Part323.Orientation = Vector3.new(0, 0, -180)
- Part323.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script324.Name = "BloodScript"
- Script324.Parent = Part323
- table.insert(cors,sandbox(Script324,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture325.Name = "Radar"
- Texture325.Parent = Part323
- Texture325.StudsPerTileU = 5
- Texture325.StudsPerTileV = 4
- Part326.Name = "Tip"
- Part326.Parent = Model0
- Part326.BrickColor = BrickColor.new("White")
- Part326.Reflectance = 0.20000000298023
- Part326.Anchored = true
- Part326.FormFactor = Enum.FormFactor.Plate
- Part326.Size = Vector3.new(5, 4, 1)
- Part326.CFrame = CFrame.new(-69.5, 5.00000715, -16.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part326.BottomSurface = Enum.SurfaceType.Weld
- Part326.LeftSurface = Enum.SurfaceType.Weld
- Part326.RightSurface = Enum.SurfaceType.Weld
- Part326.TopSurface = Enum.SurfaceType.Weld
- Part326.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part326.Position = Vector3.new(-69.5, 5.00000715, -16.5)
- Part326.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script327.Name = "BloodScript"
- Script327.Parent = Part326
- table.insert(cors,sandbox(Script327,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture328.Name = "Rocket Diagram"
- Texture328.Parent = Part326
- Texture328.Face = Enum.NormalId.Back
- Texture328.StudsPerTileU = 5
- Texture328.StudsPerTileV = 4
- Part329.Name = "Tip"
- Part329.Parent = Model0
- Part329.BrickColor = BrickColor.new("White")
- Part329.Reflectance = 0.20000000298023
- Part329.Anchored = true
- Part329.FormFactor = Enum.FormFactor.Plate
- Part329.Size = Vector3.new(5, 4, 1)
- Part329.CFrame = CFrame.new(-80.5, 5.60000992, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part329.BottomSurface = Enum.SurfaceType.Weld
- Part329.LeftSurface = Enum.SurfaceType.Weld
- Part329.RightSurface = Enum.SurfaceType.Weld
- Part329.TopSurface = Enum.SurfaceType.Weld
- Part329.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part329.Position = Vector3.new(-80.5, 5.60000992, -5.5)
- Part329.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script330.Name = "BloodScript"
- Script330.Parent = Part329
- table.insert(cors,sandbox(Script330,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture331.Name = "Nuke danger sign Edited"
- Texture331.Parent = Part329
- Texture331.Face = Enum.NormalId.Back
- Texture331.StudsPerTileU = 5
- Texture331.StudsPerTileV = 4
- Part332.Name = "Tip"
- Part332.Parent = Model0
- Part332.BrickColor = BrickColor.new("Black")
- Part332.Rotation = Vector3.new(180, 0, -180)
- Part332.Anchored = true
- Part332.FormFactor = Enum.FormFactor.Plate
- Part332.Size = Vector3.new(11, 6.4000001, 1)
- Part332.CFrame = CFrame.new(-89.5, 8.80000591, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part332.BottomSurface = Enum.SurfaceType.Weld
- Part332.FrontSurface = Enum.SurfaceType.Weld
- Part332.TopSurface = Enum.SurfaceType.Weld
- Part332.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part332.Position = Vector3.new(-89.5, 8.80000591, -8.5)
- Part332.Orientation = Vector3.new(0, -180, 0)
- Part332.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script333.Name = "BloodScript"
- Script333.Parent = Part332
- table.insert(cors,sandbox(Script333,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture334.Name = "Earth Computer"
- Texture334.Parent = Part332
- Texture334.Face = Enum.NormalId.Back
- Texture334.StudsPerTileU = 10
- Texture334.StudsPerTileV = 8
- Part335.Name = "Tip"
- Part335.Parent = Model0
- Part335.BrickColor = BrickColor.new("Dark stone grey")
- Part335.Reflectance = 0.20000000298023
- Part335.Rotation = Vector3.new(0, 90, 0)
- Part335.Anchored = true
- Part335.FormFactor = Enum.FormFactor.Plate
- Part335.Size = Vector3.new(16, 0.400000006, 29)
- Part335.CFrame = CFrame.new(-60.5, 0.400009006, -27, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part335.TopSurface = Enum.SurfaceType.Weld
- Part335.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part335.Position = Vector3.new(-60.5, 0.400009006, -27)
- Part335.Orientation = Vector3.new(0, 90, 0)
- Part335.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part336.Name = "Tip"
- Part336.Parent = Model0
- Part336.BrickColor = BrickColor.new("White")
- Part336.Reflectance = 0.20000000298023
- Part336.Anchored = true
- Part336.FormFactor = Enum.FormFactor.Plate
- Part336.Size = Vector3.new(5, 4, 1)
- Part336.CFrame = CFrame.new(-64.5, 5.00000715, -16.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part336.BottomSurface = Enum.SurfaceType.Weld
- Part336.LeftSurface = Enum.SurfaceType.Weld
- Part336.RightSurface = Enum.SurfaceType.Weld
- Part336.TopSurface = Enum.SurfaceType.Weld
- Part336.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part336.Position = Vector3.new(-64.5, 5.00000715, -16.5)
- Part336.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script337.Name = "BloodScript"
- Script337.Parent = Part336
- table.insert(cors,sandbox(Script337,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture338.Name = "Atomic Bomb Diagram"
- Texture338.Parent = Part336
- Texture338.Face = Enum.NormalId.Back
- Texture338.StudsPerTileU = 5
- Texture338.StudsPerTileV = 4
- Part339.Name = "Tip"
- Part339.Parent = Model0
- Part339.BrickColor = BrickColor.new("Dark stone grey")
- Part339.Reflectance = 0.20000000298023
- Part339.Rotation = Vector3.new(0, 90, 0)
- Part339.Anchored = true
- Part339.FormFactor = Enum.FormFactor.Plate
- Part339.Size = Vector3.new(27, 1.20000005, 29)
- Part339.CFrame = CFrame.new(-90.5, 18.0000114, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part339.TopSurface = Enum.SurfaceType.Smooth
- Part339.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part339.Position = Vector3.new(-90.5, 18.0000114, -20.5)
- Part339.Orientation = Vector3.new(0, 90, 0)
- Part339.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part340.Name = "Tip"
- Part340.Parent = Model0
- Part340.BrickColor = BrickColor.new("Black")
- Part340.Transparency = 0.5
- Part340.Rotation = Vector3.new(90, 0, 180)
- Part340.Anchored = true
- Part340.FormFactor = Enum.FormFactor.Plate
- Part340.Size = Vector3.new(23, 0.400000006, 3)
- Part340.CFrame = CFrame.new(-60.5, 5.50000715, -8.19999695, -1, -0, -0, -0, -0, -1, -0, -1, -0)
- Part340.BackSurface = Enum.SurfaceType.Weld
- Part340.BottomSurface = Enum.SurfaceType.Smooth
- Part340.FrontSurface = Enum.SurfaceType.Weld
- Part340.LeftSurface = Enum.SurfaceType.Weld
- Part340.RightSurface = Enum.SurfaceType.Weld
- Part340.TopSurface = Enum.SurfaceType.Smooth
- Part340.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part340.Position = Vector3.new(-60.5, 5.50000715, -8.19999695)
- Part340.Orientation = Vector3.new(90, -180, 0)
- Part340.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part341.Name = "Tip"
- Part341.Parent = Model0
- Part341.BrickColor = BrickColor.new("White")
- Part341.Reflectance = 0.20000000298023
- Part341.Rotation = Vector3.new(180, 0, -180)
- Part341.Anchored = true
- Part341.FormFactor = Enum.FormFactor.Plate
- Part341.Size = Vector3.new(5, 4, 1)
- Part341.CFrame = CFrame.new(-59.5, 5.00000715, -16.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part341.BottomSurface = Enum.SurfaceType.Weld
- Part341.LeftSurface = Enum.SurfaceType.Weld
- Part341.RightSurface = Enum.SurfaceType.Weld
- Part341.TopSurface = Enum.SurfaceType.Weld
- Part341.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part341.Position = Vector3.new(-59.5, 5.00000715, -16.5)
- Part341.Orientation = Vector3.new(0, -180, 0)
- Part341.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script342.Name = "BloodScript"
- Script342.Parent = Part341
- table.insert(cors,sandbox(Script342,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture343.Name = "B-2 Bomber Diagram"
- Texture343.Parent = Part341
- Texture343.StudsPerTileU = 5
- Texture343.StudsPerTileV = 4
- Part344.Name = "Tip"
- Part344.Parent = Model0
- Part344.BrickColor = BrickColor.new("Dark stone grey")
- Part344.Reflectance = 0.20000000298023
- Part344.Rotation = Vector3.new(0, 90, 0)
- Part344.Anchored = true
- Part344.FormFactor = Enum.FormFactor.Plate
- Part344.Size = Vector3.new(29, 0.400000006, 63)
- Part344.CFrame = CFrame.new(-106.5, 0.400009006, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part344.TopSurface = Enum.SurfaceType.Weld
- Part344.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part344.Position = Vector3.new(-106.5, 0.400009006, -20.5)
- Part344.Orientation = Vector3.new(0, 90, 0)
- Part344.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part345.Name = "Tip"
- Part345.Parent = Model0
- Part345.BrickColor = BrickColor.new("White")
- Part345.Reflectance = 0.20000000298023
- Part345.Anchored = true
- Part345.FormFactor = Enum.FormFactor.Plate
- Part345.Size = Vector3.new(5, 4, 1)
- Part345.CFrame = CFrame.new(-96.5, 5.60000992, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part345.BottomSurface = Enum.SurfaceType.Weld
- Part345.FrontSurface = Enum.SurfaceType.Weld
- Part345.LeftSurface = Enum.SurfaceType.Weld
- Part345.RightSurface = Enum.SurfaceType.Weld
- Part345.TopSurface = Enum.SurfaceType.Weld
- Part345.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part345.Position = Vector3.new(-96.5, 5.60000992, -5.5)
- Part345.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script346.Name = "BloodScript"
- Script346.Parent = Part345
- table.insert(cors,sandbox(Script346,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture347.Name = "Danger Radiation"
- Texture347.Parent = Part345
- Texture347.Face = Enum.NormalId.Back
- Texture347.StudsPerTileU = 5
- Texture347.StudsPerTileV = 4
- Part348.Name = "Tip"
- Part348.Parent = Model0
- Part348.BrickColor = BrickColor.new("Dark stone grey")
- Part348.Reflectance = 0.20000000298023
- Part348.Rotation = Vector3.new(180, 0, -180)
- Part348.Anchored = true
- Part348.FormFactor = Enum.FormFactor.Plate
- Part348.Size = Vector3.new(31, 1.20000005, 27)
- Part348.CFrame = CFrame.new(-121.5, 10.8000059, -20.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part348.TopSurface = Enum.SurfaceType.Smooth
- Part348.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part348.Position = Vector3.new(-121.5, 10.8000059, -20.5)
- Part348.Orientation = Vector3.new(0, -180, 0)
- Part348.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part349.Name = "Tip"
- Part349.Parent = Model0
- Part349.BrickColor = BrickColor.new("White")
- Part349.Reflectance = 0.20000000298023
- Part349.Rotation = Vector3.new(0, -90, 0)
- Part349.Anchored = true
- Part349.FormFactor = Enum.FormFactor.Plate
- Part349.Size = Vector3.new(5, 4, 1)
- Part349.CFrame = CFrame.new(-138.5, 5.60000992, -9.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part349.BottomSurface = Enum.SurfaceType.Weld
- Part349.FrontSurface = Enum.SurfaceType.Weld
- Part349.LeftSurface = Enum.SurfaceType.Weld
- Part349.RightSurface = Enum.SurfaceType.Weld
- Part349.TopSurface = Enum.SurfaceType.Weld
- Part349.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part349.Position = Vector3.new(-138.5, 5.60000992, -9.5)
- Part349.Orientation = Vector3.new(0, -90, 0)
- Part349.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Script350.Name = "BloodScript"
- Script350.Parent = Part349
- table.insert(cors,sandbox(Script350,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- local blood4 = Instance.new("Part")
- blood4.BrickColor = BrickColor.new(21)
- blood4.formFactor = 2
- blood4.Size = Vector3.new(1, 0.4, 1)
- blood4.Position = head.Position
- blood4.Name = "Blood"
- blood4.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Texture351.Name = "Restricted Area"
- Texture351.Parent = Part349
- Texture351.Face = Enum.NormalId.Back
- Texture351.StudsPerTileU = 5
- Texture351.StudsPerTileV = 4
- Model352.Name = "Admin Door"
- Model352.Parent = Model0
- Model352.PrimaryPart = Part395
- Part353.Name = "Smooth Block Model"
- Part353.Parent = Model352
- Part353.BrickColor = BrickColor.new("Dark grey")
- Part353.Rotation = Vector3.new(0, -90, 0)
- Part353.Anchored = true
- Part353.Locked = true
- Part353.Size = Vector3.new(1, 1.20000005, 2)
- Part353.CFrame = CFrame.new(-136.700012, 1.00005245, -27.0000191, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part353.BackSurface = Enum.SurfaceType.Weld
- Part353.FrontSurface = Enum.SurfaceType.Weld
- Part353.LeftSurface = Enum.SurfaceType.Weld
- Part353.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part353.Position = Vector3.new(-136.700012, 1.00005245, -27.0000191)
- Part353.Orientation = Vector3.new(0, -90, 0)
- Part353.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part354.Name = "The script is here..."
- Part354.Parent = Model352
- Part354.BrickColor = BrickColor.new("Dark grey")
- Part354.Rotation = Vector3.new(0, 90, 0)
- Part354.Anchored = true
- Part354.Locked = true
- Part354.FormFactor = Enum.FormFactor.Plate
- Part354.Size = Vector3.new(2, 0.800000012, 2)
- Part354.CFrame = CFrame.new(-136.700012, 1.20006847, -25.5000134, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part354.BottomSurface = Enum.SurfaceType.Smooth
- Part354.TopSurface = Enum.SurfaceType.Smooth
- Part354.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part354.Position = Vector3.new(-136.700012, 1.20006847, -25.5000134)
- Part354.Orientation = Vector3.new(0, 90, 0)
- Part354.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Script355.Parent = Part354
- table.insert(cors,sandbox(Script355,function()
- permission = {"firebudgy","Memo1332","InFeRiOr"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part356.Name = "Smooth Block Model"
- Part356.Parent = Model352
- Part356.BrickColor = BrickColor.new("Dark grey")
- Part356.Rotation = Vector3.new(0, -90, 0)
- Part356.Anchored = true
- Part356.Locked = true
- Part356.Size = Vector3.new(1, 1.20000005, 2)
- Part356.CFrame = CFrame.new(-136.700012, 1.00005245, -24.0000172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part356.BackSurface = Enum.SurfaceType.Weld
- Part356.FrontSurface = Enum.SurfaceType.Weld
- Part356.LeftSurface = Enum.SurfaceType.Weld
- Part356.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part356.Position = Vector3.new(-136.700012, 1.00005245, -24.0000172)
- Part356.Orientation = Vector3.new(0, -90, 0)
- Part356.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Model357.Name = "edit"
- Model357.Parent = Model352
- Model357.PrimaryPart = Part366
- Part358.Name = "Door"
- Part358.Parent = Model357
- Part358.Rotation = Vector3.new(-180, 0, -180)
- Part358.Anchored = true
- Part358.Locked = true
- Part358.Size = Vector3.new(1, 8.40000057, 6)
- Part358.CFrame = CFrame.new(-137.200012, 4.60004425, -20.5000153, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part358.BottomSurface = Enum.SurfaceType.Smooth
- Part358.LeftSurface = Enum.SurfaceType.Weld
- Part358.RightSurface = Enum.SurfaceType.Weld
- Part358.Position = Vector3.new(-137.200012, 4.60004425, -20.5000153)
- Part358.Orientation = Vector3.new(0, 180, 0)
- Model359.Name = "Botton"
- Model359.Parent = Model357
- Model359.PrimaryPart = Part365
- Part360.Name = "Smooth Block Model"
- Part360.Parent = Model359
- Part360.BrickColor = BrickColor.new("Grey")
- Part360.Rotation = Vector3.new(0, 90, 0)
- Part360.Anchored = true
- Part360.Locked = true
- Part360.Size = Vector3.new(1, 4.80000019, 1)
- Part360.CFrame = CFrame.new(-138.200012, 5.60004044, -24.0000114, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part360.BottomSurface = Enum.SurfaceType.Smooth
- Part360.TopSurface = Enum.SurfaceType.Smooth
- Part360.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part360.Position = Vector3.new(-138.200012, 5.60004044, -24.0000114)
- Part360.Orientation = Vector3.new(0, 90, 0)
- Part360.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part361.Name = "Smooth Block Model"
- Part361.Parent = Model359
- Part361.BrickColor = BrickColor.new("Grey")
- Part361.Rotation = Vector3.new(0, 90, 0)
- Part361.Anchored = true
- Part361.Locked = true
- Part361.Size = Vector3.new(2, 1.20000005, 1)
- Part361.CFrame = CFrame.new(-138.200012, 3.80005646, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part361.BottomSurface = Enum.SurfaceType.Smooth
- Part361.TopSurface = Enum.SurfaceType.Smooth
- Part361.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part361.Position = Vector3.new(-138.200012, 3.80005646, -25.5000172)
- Part361.Orientation = Vector3.new(0, 90, 0)
- Part361.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part362.Name = "Light"
- Part362.Parent = Model359
- Part362.BrickColor = BrickColor.new("White")
- Part362.Rotation = Vector3.new(0, 90, 0)
- Part362.Anchored = true
- Part362.Locked = true
- Part362.Size = Vector3.new(2, 2.4000001, 1)
- Part362.CFrame = CFrame.new(-138.200012, 5.60004044, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part362.BottomSurface = Enum.SurfaceType.Smooth
- Part362.TopSurface = Enum.SurfaceType.Smooth
- Part362.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part362.Position = Vector3.new(-138.200012, 5.60004044, -25.5000172)
- Part362.Orientation = Vector3.new(0, 90, 0)
- Part362.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part363.Name = "Smooth Block Model"
- Part363.Parent = Model359
- Part363.BrickColor = BrickColor.new("Grey")
- Part363.Rotation = Vector3.new(0, 90, 0)
- Part363.Anchored = true
- Part363.Locked = true
- Part363.Size = Vector3.new(1, 4.80000019, 1)
- Part363.CFrame = CFrame.new(-138.200012, 5.60004044, -27.0000114, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part363.BottomSurface = Enum.SurfaceType.Smooth
- Part363.TopSurface = Enum.SurfaceType.Smooth
- Part363.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part363.Position = Vector3.new(-138.200012, 5.60004044, -27.0000114)
- Part363.Orientation = Vector3.new(0, 90, 0)
- Part363.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part364.Name = "Smooth Block Model"
- Part364.Parent = Model359
- Part364.BrickColor = BrickColor.new("Grey")
- Part364.Rotation = Vector3.new(0, 90, 0)
- Part364.Anchored = true
- Part364.Locked = true
- Part364.Size = Vector3.new(2, 1.20000005, 1)
- Part364.CFrame = CFrame.new(-138.200012, 7.40003586, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part364.BottomSurface = Enum.SurfaceType.Smooth
- Part364.TopSurface = Enum.SurfaceType.Smooth
- Part364.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part364.Position = Vector3.new(-138.200012, 7.40003586, -25.5000172)
- Part364.Orientation = Vector3.new(0, 90, 0)
- Part364.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part365.Name = "Scanner"
- Part365.Parent = Model359
- Part365.BrickColor = BrickColor.new("Bright red")
- Part365.Transparency = 1
- Part365.Rotation = Vector3.new(0, 90, 0)
- Part365.Anchored = true
- Part365.CanCollide = false
- Part365.Locked = true
- Part365.Size = Vector3.new(1, 1.20000005, 3)
- Part365.CFrame = CFrame.new(-140.200012, 5.59887886, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part365.BottomSurface = Enum.SurfaceType.Smooth
- Part365.TopSurface = Enum.SurfaceType.Smooth
- Part365.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part365.Position = Vector3.new(-140.200012, 5.59887886, -25.5000172)
- Part365.Orientation = Vector3.new(0, 90, 0)
- Part365.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part366.Name = "edit this script"
- Part366.Parent = Model357
- Part366.BrickColor = BrickColor.new("Dark grey")
- Part366.Rotation = Vector3.new(-180, 0, -180)
- Part366.Anchored = true
- Part366.Locked = true
- Part366.FormFactor = Enum.FormFactor.Plate
- Part366.Size = Vector3.new(8, 0.400000006, 2)
- Part366.CFrame = CFrame.new(-136.700012, 0.600031853, -25.5000134, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part366.BottomSurface = Enum.SurfaceType.Smooth
- Part366.TopSurface = Enum.SurfaceType.Smooth
- Part366.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part366.Position = Vector3.new(-136.700012, 0.600031853, -25.5000134)
- Part366.Orientation = Vector3.new(0, 180, 0)
- Part366.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Script367.Name = "edit me"
- Script367.Parent = Part366
- table.insert(cors,sandbox(Script367,function()
- permission = {"firebudgy","Memo1332"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = "Ooh! The ugly one!"---you can change the text if you want to and just change text and permission
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "Shinin' up a chicken in the mornin'"
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(4)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "Oops. You bwoke it,"
- wait(2)
- m.Text="YOUR HEAD A SPLODE!!"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part368.Name = "Button"
- Part368.Parent = Model352
- Part368.BrickColor = BrickColor.new("Black")
- Part368.Rotation = Vector3.new(0, -90, 0)
- Part368.Anchored = true
- Part368.Locked = true
- Part368.FormFactor = Enum.FormFactor.Symmetric
- Part368.Size = Vector3.new(2, 2, 1)
- Part368.CFrame = CFrame.new(-135.200012, 4.40003586, -24.5000191, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part368.TopSurface = Enum.SurfaceType.Weld
- Part368.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part368.Position = Vector3.new(-135.200012, 4.40003586, -24.5000191)
- Part368.Orientation = Vector3.new(0, -90, 0)
- Part368.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal369.Name = "keypad"
- Decal369.Parent = Part368
- Part370.Name = "Smooth Block Model"
- Part370.Parent = Model352
- Part370.BrickColor = BrickColor.new("Dark grey")
- Part370.Locked = true
- Part370.Size = Vector3.new(2, 7.20000029, 4)
- Part370.CFrame = CFrame.new(-136.700012, 5.20007133, -25.5000134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part370.FrontSurface = Enum.SurfaceType.Weld
- Part370.RightSurface = Enum.SurfaceType.Weld
- Part370.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part370.Position = Vector3.new(-136.700012, 5.20007133, -25.5000134)
- Part370.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Model371.Parent = Model352
- Model371.PrimaryPart = Part374
- Part372.Name = "The script is here..."
- Part372.Parent = Model371
- Part372.BrickColor = BrickColor.new("Dark stone grey")
- Part372.Rotation = Vector3.new(179.979996, 43.1699982, -90.1399994)
- Part372.Anchored = true
- Part372.Locked = true
- Part372.FormFactor = Enum.FormFactor.Plate
- Part372.Size = Vector3.new(1, 0.400000006, 3)
- Part372.CFrame = CFrame.new(-134.485962, 6.89863205, -25.5662365, -0.00174299919, 0.729342163, 0.684147, 0.999996543, 0.00262790918, -0.000253822014, -0.00198299903, 0.684144199, -0.72934413)
- Part372.BottomSurface = Enum.SurfaceType.Smooth
- Part372.TopSurface = Enum.SurfaceType.Smooth
- Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part372.Position = Vector3.new(-134.485962, 6.89863205, -25.5662365)
- Part372.Orientation = Vector3.new(0.00999999978, 136.830002, 89.8499985)
- Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script373.Parent = Part372
- table.insert(cors,sandbox(Script373,function()
- permission = {"caretaker","dyinglegend"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part374.Name = "Screen"
- Part374.Parent = Model371
- Part374.BrickColor = BrickColor.new("Black")
- Part374.Rotation = Vector3.new(-90.1100006, -0.099999994, -133.169998)
- Part374.Anchored = true
- Part374.Locked = true
- Part374.FormFactor = Enum.FormFactor.Plate
- Part374.Size = Vector3.new(3, 0.400000006, 3)
- Part374.CFrame = CFrame.new(-134.194214, 6.89966774, -25.2925529, -0.68414706, 0.729342043, -0.00174294377, 0.000254000042, 0.00262800069, 0.999996543, 0.72934407, 0.684144318, -0.00198319159)
- Part374.BackSurface = Enum.SurfaceType.Hinge
- Part374.BottomSurface = Enum.SurfaceType.Smooth
- Part374.TopSurface = Enum.SurfaceType.Smooth
- Part374.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part374.Position = Vector3.new(-134.194214, 6.89966774, -25.2925529)
- Part374.Orientation = Vector3.new(-89.8499985, -138.690002, 5.51999998)
- Part374.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal375.Parent = Part374
- Decal375.Face = Enum.NormalId.Top
- Part376.Name = "Smooth Block Model"
- Part376.Parent = Model371
- Part376.BrickColor = BrickColor.new("Dark stone grey")
- Part376.Rotation = Vector3.new(-90, 0, -180)
- Part376.Anchored = true
- Part376.Locked = true
- Part376.FormFactor = Enum.FormFactor.Symmetric
- Part376.Shape = Enum.PartType.Cylinder
- Part376.Size = Vector3.new(1, 1, 1)
- Part376.CFrame = CFrame.new(-135.200012, 8.90003586, -26.0000153, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part376.BottomSurface = Enum.SurfaceType.Smooth
- Part376.LeftSurface = Enum.SurfaceType.Weld
- Part376.RightSurface = Enum.SurfaceType.Weld
- Part376.TopSurface = Enum.SurfaceType.Smooth
- Part376.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part376.Position = Vector3.new(-135.200012, 8.90003586, -26.0000153)
- Part376.Orientation = Vector3.new(-90, -180, 0)
- Part376.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part377.Name = "Smooth Block Model"
- Part377.Parent = Model371
- Part377.BrickColor = BrickColor.new("Dark grey")
- Part377.Rotation = Vector3.new(0, -90, 0)
- Part377.Anchored = true
- Part377.Locked = true
- Part377.Size = Vector3.new(1, 1.20000005, 1)
- Part377.CFrame = CFrame.new(-134.200012, 9.00006676, -26.0000153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part377.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part377.Position = Vector3.new(-134.200012, 9.00006676, -26.0000153)
- Part377.Orientation = Vector3.new(0, -90, 0)
- Part377.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part378.Name = "Smooth Block Model"
- Part378.Parent = Model371
- Part378.BrickColor = BrickColor.new("Dark stone grey")
- Part378.Rotation = Vector3.new(180, 90, 0)
- Part378.Anchored = true
- Part378.Locked = true
- Part378.FormFactor = Enum.FormFactor.Symmetric
- Part378.Shape = Enum.PartType.Cylinder
- Part378.Size = Vector3.new(1, 1, 1)
- Part378.CFrame = CFrame.new(-134.200012, 8.90003586, -25.0000134, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part378.BottomSurface = Enum.SurfaceType.Smooth
- Part378.LeftSurface = Enum.SurfaceType.Weld
- Part378.RightSurface = Enum.SurfaceType.Weld
- Part378.TopSurface = Enum.SurfaceType.Smooth
- Part378.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part378.Position = Vector3.new(-134.200012, 8.90003586, -25.0000134)
- Part378.Orientation = Vector3.new(0, 90, 180)
- Part378.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part379.Name = "Smooth Block Model"
- Part379.Parent = Model352
- Part379.BrickColor = BrickColor.new("Dark grey")
- Part379.Rotation = Vector3.new(-180, 0, -180)
- Part379.Anchored = true
- Part379.Locked = true
- Part379.Size = Vector3.new(1, 1.20000005, 2)
- Part379.CFrame = CFrame.new(-138.200012, 8.60004425, -25.5000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part379.BackSurface = Enum.SurfaceType.Weld
- Part379.FrontSurface = Enum.SurfaceType.Weld
- Part379.LeftSurface = Enum.SurfaceType.Weld
- Part379.RightSurface = Enum.SurfaceType.Weld
- Part379.TopSurface = Enum.SurfaceType.Weld
- Part379.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part379.Position = Vector3.new(-138.200012, 8.60004425, -25.5000172)
- Part379.Orientation = Vector3.new(0, 180, 0)
- Part379.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part380.Name = "Smooth Block Model"
- Part380.Parent = Model352
- Part380.BrickColor = BrickColor.new("Bright green")
- Part380.Transparency = 0.40000000596046
- Part380.Rotation = Vector3.new(0, -90, 0)
- Part380.Anchored = true
- Part380.Locked = true
- Part380.Size = Vector3.new(1, 1.20000005, 1)
- Part380.CFrame = CFrame.new(-138.200012, 8.60004425, -24.0000114, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part380.BackSurface = Enum.SurfaceType.Weld
- Part380.LeftSurface = Enum.SurfaceType.Weld
- Part380.RightSurface = Enum.SurfaceType.Weld
- Part380.TopSurface = Enum.SurfaceType.Weld
- Part380.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part380.Position = Vector3.new(-138.200012, 8.60004425, -24.0000114)
- Part380.Orientation = Vector3.new(0, -90, 0)
- Part380.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Script381.Parent = Part380
- table.insert(cors,sandbox(Script381,function()
- print("light loaded")
- local light = script.Parent
- while true do
- light.Transparency = .3
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .5
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .1
- wait(.2)
- light.Transparency = .3
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .6
- wait(.2)
- light.Transparency = .6
- wait(.2)
- end
- end))
- Part382.Name = "Button"
- Part382.Parent = Model352
- Part382.BrickColor = BrickColor.new("Black")
- Part382.Rotation = Vector3.new(0, 90, 0)
- Part382.Anchored = true
- Part382.Locked = true
- Part382.FormFactor = Enum.FormFactor.Symmetric
- Part382.Size = Vector3.new(2, 2, 1)
- Part382.CFrame = CFrame.new(-138.200012, 4.40003586, -16.5000744, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part382.TopSurface = Enum.SurfaceType.Weld
- Part382.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part382.Position = Vector3.new(-138.200012, 4.40003586, -16.5000744)
- Part382.Orientation = Vector3.new(0, 90, 0)
- Part382.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal383.Name = "keypad"
- Decal383.Parent = Part382
- Part384.Name = "Smooth Block Model"
- Part384.Parent = Model352
- Part384.BrickColor = BrickColor.new("Dark grey")
- Part384.Anchored = true
- Part384.Locked = true
- Part384.Size = Vector3.new(2, 8.40000057, 4)
- Part384.CFrame = CFrame.new(-136.699997, 4.60004425, -15.5000801, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part384.BackSurface = Enum.SurfaceType.Weld
- Part384.RightSurface = Enum.SurfaceType.Weld
- Part384.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part384.Position = Vector3.new(-136.699997, 4.60004425, -15.5000801)
- Part384.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part385.Name = "Smooth Block Model"
- Part385.Parent = Model352
- Part385.BrickColor = BrickColor.new("Bright red")
- Part385.Transparency = 0.40000000596046
- Part385.Rotation = Vector3.new(0, -90, 0)
- Part385.Anchored = true
- Part385.Locked = true
- Part385.Size = Vector3.new(1, 1.20000005, 1)
- Part385.CFrame = CFrame.new(-138.200012, 8.60004425, -27.0000114, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part385.BackSurface = Enum.SurfaceType.Weld
- Part385.LeftSurface = Enum.SurfaceType.Weld
- Part385.RightSurface = Enum.SurfaceType.Weld
- Part385.TopSurface = Enum.SurfaceType.Weld
- Part385.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part385.Position = Vector3.new(-138.200012, 8.60004425, -27.0000114)
- Part385.Orientation = Vector3.new(0, -90, 0)
- Part385.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Script386.Parent = Part385
- table.insert(cors,sandbox(Script386,function()
- print("light loaded")
- local light = script.Parent
- while true do
- light.Transparency = .3
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .5
- wait(.2)
- light.Transparency = .2
- wait(.2)
- light.Transparency = .1
- wait(.2)
- light.Transparency = .3
- wait(.2)
- light.Transparency = .4
- wait(.2)
- light.Transparency = .6
- wait(.2)
- light.Transparency = .6
- wait(.2)
- end
- end))
- Model387.Parent = Model352
- Model387.PrimaryPart = Part390
- Part388.Name = "The script is here..."
- Part388.Parent = Model387
- Part388.BrickColor = BrickColor.new("Dark stone grey")
- Part388.Rotation = Vector3.new(0.0199999996, -43.1699982, 89.8600006)
- Part388.Anchored = true
- Part388.Locked = true
- Part388.FormFactor = Enum.FormFactor.Plate
- Part388.Size = Vector3.new(1, 0.400000006, 3)
- Part388.CFrame = CFrame.new(-138.914063, 6.89863205, -15.4338484, 0.00174299919, -0.729342163, -0.684147, 0.999996543, 0.00262790918, -0.000253822014, 0.00198299903, -0.684144199, 0.72934413)
- Part388.BottomSurface = Enum.SurfaceType.Smooth
- Part388.TopSurface = Enum.SurfaceType.Smooth
- Part388.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part388.Position = Vector3.new(-138.914063, 6.89863205, -15.4338484)
- Part388.Orientation = Vector3.new(0.00999999978, -43.1699982, 89.8499985)
- Part388.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script389.Parent = Part388
- table.insert(cors,sandbox(Script389,function()
- permission = {"caretaker","dyinglegend"} -- just copy and paste the ???'s as many names as needed
- p = script.Parent
- pp = p.Parent
- Door = pp.Door
- S = pp.Botton.Scanner
- L = pp.Botton.Light
- debounce = false
- function checkOkToLetIn(name)
- for i = 1,#permission do
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(part)
- N = part.Parent.Name
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil and debounce == false then
- debounce = true
- h.Parent.Torso.Anchored = true
- m = Instance.new("Message")
- m.Parent = game.Players:findFirstChild(N)
- m.Text = "Scanner ON"
- wait(1)
- m.Text = "Now Scanning " ..N.. " ..."
- S.Transparency = 0.5
- wait(1)
- if (checkOkToLetIn(h.Parent.Name)) then
- m.Text = N.. "access granted"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(37)
- h.Parent.Torso.Anchored = false
- wait(2)
- m.Text = "You may now continue..."
- S.Transparency = 1
- Door.CanCollide = false
- Door.Transparency = 0.5
- wait(1)
- Door.CanCollide = true
- Door.Transparency = 0
- L.BrickColor = BrickColor.new(1)
- debounce = false
- m:remove()
- else m.Text = "access denied ZAP"
- S.Transparency = 1
- L.BrickColor = BrickColor.new(21)
- wait(3)
- h.Parent.Torso.Anchored = false
- h.Health = 0
- m:remove()
- wait(1)
- L.BrickColor = BrickColor.new(1)
- debounce = false
- end
- end
- end
- connection = p.Touched:connect(onTouched)
- end))
- Part390.Name = "Screen"
- Part390.Parent = Model387
- Part390.BrickColor = BrickColor.new("Black")
- Part390.Rotation = Vector3.new(-89.8899994, 0.099999994, 46.829998)
- Part390.Anchored = true
- Part390.Locked = true
- Part390.FormFactor = Enum.FormFactor.Plate
- Part390.Size = Vector3.new(3, 0.400000006, 3)
- Part390.CFrame = CFrame.new(-139.205811, 6.89966774, -15.7074699, 0.68414706, -0.729342043, 0.00174294377, 0.000254000042, 0.00262800069, 0.999996543, -0.72934407, -0.684144318, 0.00198319159)
- Part390.BackSurface = Enum.SurfaceType.Hinge
- Part390.BottomSurface = Enum.SurfaceType.Smooth
- Part390.TopSurface = Enum.SurfaceType.Smooth
- Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part390.Position = Vector3.new(-139.205811, 6.89966774, -15.7074699)
- Part390.Orientation = Vector3.new(-89.8499985, 41.3099976, 5.51999998)
- Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal391.Parent = Part390
- Decal391.Face = Enum.NormalId.Top
- Part392.Name = "Smooth Block Model"
- Part392.Parent = Model387
- Part392.BrickColor = BrickColor.new("Dark stone grey")
- Part392.Rotation = Vector3.new(-90, 0, 0)
- Part392.Anchored = true
- Part392.Locked = true
- Part392.FormFactor = Enum.FormFactor.Symmetric
- Part392.Shape = Enum.PartType.Cylinder
- Part392.Size = Vector3.new(1, 1, 1)
- Part392.CFrame = CFrame.new(-138.200012, 8.90003586, -15.0000801, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- Part392.BottomSurface = Enum.SurfaceType.Smooth
- Part392.LeftSurface = Enum.SurfaceType.Weld
- Part392.RightSurface = Enum.SurfaceType.Weld
- Part392.TopSurface = Enum.SurfaceType.Smooth
- Part392.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part392.Position = Vector3.new(-138.200012, 8.90003586, -15.0000801)
- Part392.Orientation = Vector3.new(-90, 0, 0)
- Part392.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part393.Name = "Smooth Block Model"
- Part393.Parent = Model387
- Part393.BrickColor = BrickColor.new("Dark grey")
- Part393.Rotation = Vector3.new(0, 90, 0)
- Part393.Anchored = true
- Part393.Locked = true
- Part393.Size = Vector3.new(1, 1.20000005, 1)
- Part393.CFrame = CFrame.new(-139.199997, 9.00006676, -15.0000763, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part393.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part393.Position = Vector3.new(-139.199997, 9.00006676, -15.0000763)
- Part393.Orientation = Vector3.new(0, 90, 0)
- Part393.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part394.Name = "Smooth Block Model"
- Part394.Parent = Model387
- Part394.BrickColor = BrickColor.new("Dark stone grey")
- Part394.Rotation = Vector3.new(-180, -90, 0)
- Part394.Anchored = true
- Part394.Locked = true
- Part394.FormFactor = Enum.FormFactor.Symmetric
- Part394.Shape = Enum.PartType.Cylinder
- Part394.Size = Vector3.new(1, 1, 1)
- Part394.CFrame = CFrame.new(-139.199997, 8.90003586, -16.0000782, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part394.BottomSurface = Enum.SurfaceType.Smooth
- Part394.LeftSurface = Enum.SurfaceType.Weld
- Part394.RightSurface = Enum.SurfaceType.Weld
- Part394.TopSurface = Enum.SurfaceType.Smooth
- Part394.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part394.Position = Vector3.new(-139.199997, 8.90003586, -16.0000782)
- Part394.Orientation = Vector3.new(0, -90, 180)
- Part394.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part395.Name = "Smooth Block Model"
- Part395.Parent = Model352
- Part395.BrickColor = BrickColor.new("Dark grey")
- Part395.Anchored = true
- Part395.Locked = true
- Part395.Size = Vector3.new(2, 1.20000005, 14)
- Part395.CFrame = CFrame.new(-136.699997, 9.40003586, -20.5000191, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part395.BackSurface = Enum.SurfaceType.Weld
- Part395.FrontSurface = Enum.SurfaceType.Weld
- Part395.RightSurface = Enum.SurfaceType.Weld
- Part395.TopSurface = Enum.SurfaceType.Weld
- Part395.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part395.Position = Vector3.new(-136.699997, 9.40003586, -20.5000191)
- Part395.Color = Color3.new(0.427451, 0.431373, 0.423529)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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