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firebudgy

bunker

Jan 18th, 2018
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text 263.25 KB | None | 0 0
  1. --Converted with ttyyuu12345's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. Model0 = Instance.new("Model")
  19. Model1 = Instance.new("Model")
  20. Model2 = Instance.new("Model")
  21. Part3 = Instance.new("Part")
  22. Part4 = Instance.new("Part")
  23. Part5 = Instance.new("Part")
  24. Part6 = Instance.new("Part")
  25. Part7 = Instance.new("Part")
  26. Part8 = Instance.new("Part")
  27. Seat9 = Instance.new("Seat")
  28. Model10 = Instance.new("Model")
  29. Model11 = Instance.new("Model")
  30. Model12 = Instance.new("Model")
  31. Model13 = Instance.new("Model")
  32. Model14 = Instance.new("Model")
  33. Part15 = Instance.new("Part")
  34. Script16 = Instance.new("Script")
  35. Part17 = Instance.new("Part")
  36. Script18 = Instance.new("Script")
  37. Part19 = Instance.new("Part")
  38. Texture20 = Instance.new("Texture")
  39. Part21 = Instance.new("Part")
  40. Script22 = Instance.new("Script")
  41. Part23 = Instance.new("Part")
  42. Script24 = Instance.new("Script")
  43. Part25 = Instance.new("Part")
  44. Part26 = Instance.new("Part")
  45. Part27 = Instance.new("Part")
  46. Part28 = Instance.new("Part")
  47. Part29 = Instance.new("Part")
  48. Part30 = Instance.new("Part")
  49. Model31 = Instance.new("Model")
  50. Part32 = Instance.new("Part")
  51. Script33 = Instance.new("Script")
  52. Part34 = Instance.new("Part")
  53. Texture35 = Instance.new("Texture")
  54. Part36 = Instance.new("Part")
  55. Script37 = Instance.new("Script")
  56. Part38 = Instance.new("Part")
  57. Script39 = Instance.new("Script")
  58. Part40 = Instance.new("Part")
  59. Script41 = Instance.new("Script")
  60. Part42 = Instance.new("Part")
  61. Part43 = Instance.new("Part")
  62. Part44 = Instance.new("Part")
  63. Script45 = Instance.new("Script")
  64. Part46 = Instance.new("Part")
  65. Part47 = Instance.new("Part")
  66. Part48 = Instance.new("Part")
  67. Part49 = Instance.new("Part")
  68. Part50 = Instance.new("Part")
  69. Model51 = Instance.new("Model")
  70. Part52 = Instance.new("Part")
  71. Script53 = Instance.new("Script")
  72. Part54 = Instance.new("Part")
  73. Script55 = Instance.new("Script")
  74. Part56 = Instance.new("Part")
  75. Texture57 = Instance.new("Texture")
  76. Part58 = Instance.new("Part")
  77. Script59 = Instance.new("Script")
  78. Part60 = Instance.new("Part")
  79. Script61 = Instance.new("Script")
  80. Model62 = Instance.new("Model")
  81. Part63 = Instance.new("Part")
  82. Part64 = Instance.new("Part")
  83. Part65 = Instance.new("Part")
  84. Part66 = Instance.new("Part")
  85. Part67 = Instance.new("Part")
  86. Part68 = Instance.new("Part")
  87. Part69 = Instance.new("Part")
  88. Part70 = Instance.new("Part")
  89. Part71 = Instance.new("Part")
  90. Part72 = Instance.new("Part")
  91. Model73 = Instance.new("Model")
  92. Part74 = Instance.new("Part")
  93. Script75 = Instance.new("Script")
  94. Model76 = Instance.new("Model")
  95. Part77 = Instance.new("Part")
  96. Texture78 = Instance.new("Texture")
  97. Part79 = Instance.new("Part")
  98. Script80 = Instance.new("Script")
  99. Part81 = Instance.new("Part")
  100. Script82 = Instance.new("Script")
  101. Part83 = Instance.new("Part")
  102. Script84 = Instance.new("Script")
  103. Part85 = Instance.new("Part")
  104. Texture86 = Instance.new("Texture")
  105. Part87 = Instance.new("Part")
  106. Script88 = Instance.new("Script")
  107. Part89 = Instance.new("Part")
  108. Part90 = Instance.new("Part")
  109. Script91 = Instance.new("Script")
  110. Part92 = Instance.new("Part")
  111. Part93 = Instance.new("Part")
  112. Script94 = Instance.new("Script")
  113. Part95 = Instance.new("Part")
  114. Part96 = Instance.new("Part")
  115. Part97 = Instance.new("Part")
  116. Part98 = Instance.new("Part")
  117. Part99 = Instance.new("Part")
  118. Part100 = Instance.new("Part")
  119. Part101 = Instance.new("Part")
  120. Part102 = Instance.new("Part")
  121. Part103 = Instance.new("Part")
  122. Part104 = Instance.new("Part")
  123. Model105 = Instance.new("Model")
  124. Part106 = Instance.new("Part")
  125. Part107 = Instance.new("Part")
  126. Decal108 = Instance.new("Decal")
  127. Part109 = Instance.new("Part")
  128. Part110 = Instance.new("Part")
  129. Part111 = Instance.new("Part")
  130. Script112 = Instance.new("Script")
  131. Part113 = Instance.new("Part")
  132. Part114 = Instance.new("Part")
  133. Part115 = Instance.new("Part")
  134. Part116 = Instance.new("Part")
  135. Model117 = Instance.new("Model")
  136. Part118 = Instance.new("Part")
  137. Script119 = Instance.new("Script")
  138. Part120 = Instance.new("Part")
  139. Part121 = Instance.new("Part")
  140. Part122 = Instance.new("Part")
  141. Part123 = Instance.new("Part")
  142. Part124 = Instance.new("Part")
  143. Decal125 = Instance.new("Decal")
  144. Part126 = Instance.new("Part")
  145. Part127 = Instance.new("Part")
  146. Part128 = Instance.new("Part")
  147. Part129 = Instance.new("Part")
  148. Part130 = Instance.new("Part")
  149. Part131 = Instance.new("Part")
  150. Part132 = Instance.new("Part")
  151. Model133 = Instance.new("Model")
  152. Part134 = Instance.new("Part")
  153. Part135 = Instance.new("Part")
  154. Decal136 = Instance.new("Decal")
  155. Part137 = Instance.new("Part")
  156. Part138 = Instance.new("Part")
  157. Part139 = Instance.new("Part")
  158. Script140 = Instance.new("Script")
  159. Part141 = Instance.new("Part")
  160. Part142 = Instance.new("Part")
  161. Part143 = Instance.new("Part")
  162. Part144 = Instance.new("Part")
  163. Model145 = Instance.new("Model")
  164. Part146 = Instance.new("Part")
  165. Script147 = Instance.new("Script")
  166. Part148 = Instance.new("Part")
  167. Decal149 = Instance.new("Decal")
  168. Part150 = Instance.new("Part")
  169. Part151 = Instance.new("Part")
  170. Part152 = Instance.new("Part")
  171. Model153 = Instance.new("Model")
  172. Model154 = Instance.new("Model")
  173. Part155 = Instance.new("Part")
  174. Part156 = Instance.new("Part")
  175. Part157 = Instance.new("Part")
  176. Seat158 = Instance.new("Seat")
  177. Weld159 = Instance.new("Weld")
  178. Model160 = Instance.new("Model")
  179. Part161 = Instance.new("Part")
  180. Part162 = Instance.new("Part")
  181. Part163 = Instance.new("Part")
  182. Model164 = Instance.new("Model")
  183. Part165 = Instance.new("Part")
  184. Script166 = Instance.new("Script")
  185. Part167 = Instance.new("Part")
  186. Decal168 = Instance.new("Decal")
  187. Part169 = Instance.new("Part")
  188. Part170 = Instance.new("Part")
  189. Part171 = Instance.new("Part")
  190. Model172 = Instance.new("Model")
  191. Part173 = Instance.new("Part")
  192. SpecialMesh174 = Instance.new("SpecialMesh")
  193. Part175 = Instance.new("Part")
  194. Script176 = Instance.new("Script")
  195. Texture177 = Instance.new("Texture")
  196. Texture178 = Instance.new("Texture")
  197. Part179 = Instance.new("Part")
  198. SpecialMesh180 = Instance.new("SpecialMesh")
  199. Part181 = Instance.new("Part")
  200. SpecialMesh182 = Instance.new("SpecialMesh")
  201. Part183 = Instance.new("Part")
  202. SpecialMesh184 = Instance.new("SpecialMesh")
  203. Model185 = Instance.new("Model")
  204. Model186 = Instance.new("Model")
  205. Part187 = Instance.new("Part")
  206. Part188 = Instance.new("Part")
  207. Part189 = Instance.new("Part")
  208. Seat190 = Instance.new("Seat")
  209. Weld191 = Instance.new("Weld")
  210. Part192 = Instance.new("Part")
  211. Decal193 = Instance.new("Decal")
  212. Part194 = Instance.new("Part")
  213. Decal195 = Instance.new("Decal")
  214. Part196 = Instance.new("Part")
  215. Part197 = Instance.new("Part")
  216. Part198 = Instance.new("Part")
  217. Part199 = Instance.new("Part")
  218. SpecialMesh200 = Instance.new("SpecialMesh")
  219. Part201 = Instance.new("Part")
  220. Part202 = Instance.new("Part")
  221. SpecialMesh203 = Instance.new("SpecialMesh")
  222. Part204 = Instance.new("Part")
  223. SpecialMesh205 = Instance.new("SpecialMesh")
  224. Part206 = Instance.new("Part")
  225. Part207 = Instance.new("Part")
  226. SpecialMesh208 = Instance.new("SpecialMesh")
  227. Part209 = Instance.new("Part")
  228. SpecialMesh210 = Instance.new("SpecialMesh")
  229. Part211 = Instance.new("Part")
  230. Part212 = Instance.new("Part")
  231. SpecialMesh213 = Instance.new("SpecialMesh")
  232. Decal214 = Instance.new("Decal")
  233. Part215 = Instance.new("Part")
  234. Part216 = Instance.new("Part")
  235. SpecialMesh217 = Instance.new("SpecialMesh")
  236. Part218 = Instance.new("Part")
  237. Part219 = Instance.new("Part")
  238. SpecialMesh220 = Instance.new("SpecialMesh")
  239. Part221 = Instance.new("Part")
  240. Part222 = Instance.new("Part")
  241. Part223 = Instance.new("Part")
  242. Part224 = Instance.new("Part")
  243. Part225 = Instance.new("Part")
  244. Part226 = Instance.new("Part")
  245. SpecialMesh227 = Instance.new("SpecialMesh")
  246. Part228 = Instance.new("Part")
  247. Part229 = Instance.new("Part")
  248. Part230 = Instance.new("Part")
  249. SpecialMesh231 = Instance.new("SpecialMesh")
  250. Decal232 = Instance.new("Decal")
  251. Part233 = Instance.new("Part")
  252. Part234 = Instance.new("Part")
  253. SpecialMesh235 = Instance.new("SpecialMesh")
  254. Part236 = Instance.new("Part")
  255. SpecialMesh237 = Instance.new("SpecialMesh")
  256. Part238 = Instance.new("Part")
  257. SpecialMesh239 = Instance.new("SpecialMesh")
  258. Part240 = Instance.new("Part")
  259. Part241 = Instance.new("Part")
  260. Part242 = Instance.new("Part")
  261. Part243 = Instance.new("Part")
  262. SpecialMesh244 = Instance.new("SpecialMesh")
  263. Part245 = Instance.new("Part")
  264. SpecialMesh246 = Instance.new("SpecialMesh")
  265. Part247 = Instance.new("Part")
  266. SpecialMesh248 = Instance.new("SpecialMesh")
  267. Part249 = Instance.new("Part")
  268. Part250 = Instance.new("Part")
  269. Part251 = Instance.new("Part")
  270. Part252 = Instance.new("Part")
  271. Part253 = Instance.new("Part")
  272. SpecialMesh254 = Instance.new("SpecialMesh")
  273. Part255 = Instance.new("Part")
  274. Part256 = Instance.new("Part")
  275. SpecialMesh257 = Instance.new("SpecialMesh")
  276. Part258 = Instance.new("Part")
  277. SpecialMesh259 = Instance.new("SpecialMesh")
  278. Decal260 = Instance.new("Decal")
  279. Part261 = Instance.new("Part")
  280. Part262 = Instance.new("Part")
  281. Part263 = Instance.new("Part")
  282. Part264 = Instance.new("Part")
  283. Decal265 = Instance.new("Decal")
  284. Part266 = Instance.new("Part")
  285. Script267 = Instance.new("Script")
  286. Part268 = Instance.new("Part")
  287. Part269 = Instance.new("Part")
  288. SpecialMesh270 = Instance.new("SpecialMesh")
  289. Part271 = Instance.new("Part")
  290. Part272 = Instance.new("Part")
  291. Part273 = Instance.new("Part")
  292. SpecialMesh274 = Instance.new("SpecialMesh")
  293. Part275 = Instance.new("Part")
  294. Part276 = Instance.new("Part")
  295. Part277 = Instance.new("Part")
  296. Script278 = Instance.new("Script")
  297. Part279 = Instance.new("Part")
  298. SpecialMesh280 = Instance.new("SpecialMesh")
  299. Decal281 = Instance.new("Decal")
  300. Part282 = Instance.new("Part")
  301. Part283 = Instance.new("Part")
  302. Part284 = Instance.new("Part")
  303. Part285 = Instance.new("Part")
  304. Part286 = Instance.new("Part")
  305. Part287 = Instance.new("Part")
  306. Part288 = Instance.new("Part")
  307. Part289 = Instance.new("Part")
  308. SpecialMesh290 = Instance.new("SpecialMesh")
  309. Part291 = Instance.new("Part")
  310. Part292 = Instance.new("Part")
  311. Part293 = Instance.new("Part")
  312. Part294 = Instance.new("Part")
  313. Part295 = Instance.new("Part")
  314. Part296 = Instance.new("Part")
  315. Part297 = Instance.new("Part")
  316. Part298 = Instance.new("Part")
  317. SpecialMesh299 = Instance.new("SpecialMesh")
  318. Part300 = Instance.new("Part")
  319. Part301 = Instance.new("Part")
  320. SpecialMesh302 = Instance.new("SpecialMesh")
  321. Decal303 = Instance.new("Decal")
  322. Part304 = Instance.new("Part")
  323. Part305 = Instance.new("Part")
  324. Part306 = Instance.new("Part")
  325. SpecialMesh307 = Instance.new("SpecialMesh")
  326. Part308 = Instance.new("Part")
  327. SpecialMesh309 = Instance.new("SpecialMesh")
  328. Part310 = Instance.new("Part")
  329. Part311 = Instance.new("Part")
  330. Part312 = Instance.new("Part")
  331. Script313 = Instance.new("Script")
  332. Part314 = Instance.new("Part")
  333. Script315 = Instance.new("Script")
  334. Texture316 = Instance.new("Texture")
  335. Part317 = Instance.new("Part")
  336. Part318 = Instance.new("Part")
  337. Script319 = Instance.new("Script")
  338. Texture320 = Instance.new("Texture")
  339. Part321 = Instance.new("Part")
  340. Part322 = Instance.new("Part")
  341. Part323 = Instance.new("Part")
  342. Script324 = Instance.new("Script")
  343. Texture325 = Instance.new("Texture")
  344. Part326 = Instance.new("Part")
  345. Script327 = Instance.new("Script")
  346. Texture328 = Instance.new("Texture")
  347. Part329 = Instance.new("Part")
  348. Script330 = Instance.new("Script")
  349. Texture331 = Instance.new("Texture")
  350. Part332 = Instance.new("Part")
  351. Script333 = Instance.new("Script")
  352. Texture334 = Instance.new("Texture")
  353. Part335 = Instance.new("Part")
  354. Part336 = Instance.new("Part")
  355. Script337 = Instance.new("Script")
  356. Texture338 = Instance.new("Texture")
  357. Part339 = Instance.new("Part")
  358. Part340 = Instance.new("Part")
  359. Part341 = Instance.new("Part")
  360. Script342 = Instance.new("Script")
  361. Texture343 = Instance.new("Texture")
  362. Part344 = Instance.new("Part")
  363. Part345 = Instance.new("Part")
  364. Script346 = Instance.new("Script")
  365. Texture347 = Instance.new("Texture")
  366. Part348 = Instance.new("Part")
  367. Part349 = Instance.new("Part")
  368. Script350 = Instance.new("Script")
  369. Texture351 = Instance.new("Texture")
  370. Model352 = Instance.new("Model")
  371. Part353 = Instance.new("Part")
  372. Part354 = Instance.new("Part")
  373. Script355 = Instance.new("Script")
  374. Part356 = Instance.new("Part")
  375. Model357 = Instance.new("Model")
  376. Part358 = Instance.new("Part")
  377. Model359 = Instance.new("Model")
  378. Part360 = Instance.new("Part")
  379. Part361 = Instance.new("Part")
  380. Part362 = Instance.new("Part")
  381. Part363 = Instance.new("Part")
  382. Part364 = Instance.new("Part")
  383. Part365 = Instance.new("Part")
  384. Part366 = Instance.new("Part")
  385. Script367 = Instance.new("Script")
  386. Part368 = Instance.new("Part")
  387. Decal369 = Instance.new("Decal")
  388. Part370 = Instance.new("Part")
  389. Model371 = Instance.new("Model")
  390. Part372 = Instance.new("Part")
  391. Script373 = Instance.new("Script")
  392. Part374 = Instance.new("Part")
  393. Decal375 = Instance.new("Decal")
  394. Part376 = Instance.new("Part")
  395. Part377 = Instance.new("Part")
  396. Part378 = Instance.new("Part")
  397. Part379 = Instance.new("Part")
  398. Part380 = Instance.new("Part")
  399. Script381 = Instance.new("Script")
  400. Part382 = Instance.new("Part")
  401. Decal383 = Instance.new("Decal")
  402. Part384 = Instance.new("Part")
  403. Part385 = Instance.new("Part")
  404. Script386 = Instance.new("Script")
  405. Model387 = Instance.new("Model")
  406. Part388 = Instance.new("Part")
  407. Script389 = Instance.new("Script")
  408. Part390 = Instance.new("Part")
  409. Decal391 = Instance.new("Decal")
  410. Part392 = Instance.new("Part")
  411. Part393 = Instance.new("Part")
  412. Part394 = Instance.new("Part")
  413. Part395 = Instance.new("Part")
  414. Model0.Parent = mas
  415. Model1.Parent = Model0
  416. Model1.PrimaryPart = Part135
  417. Model2.Name = "Chair"
  418. Model2.Parent = Model1
  419. Model2.PrimaryPart = Seat9
  420. Part3.Name = "Metal"
  421. Part3.Parent = Model2
  422. Part3.BrickColor = BrickColor.new("Black")
  423. Part3.Reflectance = 0.20000000298023
  424. Part3.Rotation = Vector3.new(90, 0, 180)
  425. Part3.Anchored = true
  426. Part3.FormFactor = Enum.FormFactor.Plate
  427. Part3.Size = Vector3.new(1, 0.400000006, 1)
  428. Part3.CFrame = CFrame.new(-87.5, 2.90000892, -18.1999969, -1, -0, -0, -0, -0, -1, -0, -1, -0)
  429. Part3.BottomSurface = Enum.SurfaceType.Weld
  430. Part3.FrontSurface = Enum.SurfaceType.Weld
  431. Part3.TopSurface = Enum.SurfaceType.Weld
  432. Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  433. Part3.Position = Vector3.new(-87.5, 2.90000892, -18.1999969)
  434. Part3.Orientation = Vector3.new(90, -180, 0)
  435. Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  436. Part4.Name = "Metal"
  437. Part4.Parent = Model2
  438. Part4.BrickColor = BrickColor.new("Dark stone grey")
  439. Part4.Reflectance = 0.20000000298023
  440. Part4.Rotation = Vector3.new(0, 0, -90)
  441. Part4.Anchored = true
  442. Part4.FormFactor = Enum.FormFactor.Symmetric
  443. Part4.Shape = Enum.PartType.Cylinder
  444. Part4.Size = Vector3.new(1, 1, 1)
  445. Part4.CFrame = CFrame.new(-87.5, 1.49982095, -19.8999023, 1.57299098e-07, 1, -1.84138585e-07, -1, 1.57298999e-07, -5.53149391e-07, -5.53149277e-07, 1.84138599e-07, 1)
  446. Part4.BackSurface = Enum.SurfaceType.Weld
  447. Part4.BottomSurface = Enum.SurfaceType.Smooth
  448. Part4.LeftSurface = Enum.SurfaceType.Studs
  449. Part4.RightSurface = Enum.SurfaceType.Inlet
  450. Part4.TopSurface = Enum.SurfaceType.Smooth
  451. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  452. Part4.Position = Vector3.new(-87.5, 1.49982095, -19.8999023)
  453. Part4.Orientation = Vector3.new(0, 0, -90)
  454. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  455. Part5.Name = "Plastic"
  456. Part5.Parent = Model2
  457. Part5.BrickColor = BrickColor.new("Black")
  458. Part5.Reflectance = 0.050000000745058
  459. Part5.Rotation = Vector3.new(0, -90, 0)
  460. Part5.Anchored = true
  461. Part5.FormFactor = Enum.FormFactor.Plate
  462. Part5.Size = Vector3.new(1, 0.400000006, 1)
  463. Part5.CFrame = CFrame.new(-87.5, 0.799823999, -18.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
  464. Part5.LeftSurface = Enum.SurfaceType.Weld
  465. Part5.TopSurface = Enum.SurfaceType.Weld
  466. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  467. Part5.Position = Vector3.new(-87.5, 0.799823999, -18.8999023)
  468. Part5.Orientation = Vector3.new(0, -90, 0)
  469. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  470. Part6.Name = "Plastic"
  471. Part6.Parent = Model2
  472. Part6.BrickColor = BrickColor.new("Black")
  473. Part6.Reflectance = 0.050000000745058
  474. Part6.Rotation = Vector3.new(0, -90, 0)
  475. Part6.Anchored = true
  476. Part6.FormFactor = Enum.FormFactor.Plate
  477. Part6.Size = Vector3.new(1, 0.400000006, 1)
  478. Part6.CFrame = CFrame.new(-87.4998779, 0.799820006, -20.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
  479. Part6.RightSurface = Enum.SurfaceType.Weld
  480. Part6.TopSurface = Enum.SurfaceType.Weld
  481. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  482. Part6.Position = Vector3.new(-87.4998779, 0.799820006, -20.8999023)
  483. Part6.Orientation = Vector3.new(0, -90, 0)
  484. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  485. Part7.Name = "Plastic"
  486. Part7.Parent = Model2
  487. Part7.BrickColor = BrickColor.new("Black")
  488. Part7.Reflectance = 0.050000000745058
  489. Part7.Rotation = Vector3.new(0, -90, 0)
  490. Part7.Anchored = true
  491. Part7.FormFactor = Enum.FormFactor.Plate
  492. Part7.Size = Vector3.new(1, 0.400000006, 3)
  493. Part7.CFrame = CFrame.new(-87.4998779, 0.799820006, -19.8999023, -4.30900354e-06, -1.57288156e-07, -1, 1.98734369e-06, 1, -1.57296711e-07, 1, -1.98734438e-06, -4.30900309e-06)
  494. Part7.TopSurface = Enum.SurfaceType.Weld
  495. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  496. Part7.Position = Vector3.new(-87.4998779, 0.799820006, -19.8999023)
  497. Part7.Orientation = Vector3.new(0, -90, 0)
  498. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  499. Part8.Name = "Back"
  500. Part8.Parent = Model2
  501. Part8.BrickColor = BrickColor.new("Black")
  502. Part8.Rotation = Vector3.new(90, 0, 180)
  503. Part8.Anchored = true
  504. Part8.FormFactor = Enum.FormFactor.Plate
  505. Part8.Size = Vector3.new(3, 0.400000006, 2)
  506. Part8.CFrame = CFrame.new(-87.5, 4.40000916, -18.1999969, -1, -0, -0, -0, -0, -1, -0, -1, -0)
  507. Part8.BottomSurface = Enum.SurfaceType.Weld
  508. Part8.LeftSurface = Enum.SurfaceType.Weld
  509. Part8.TopSurface = Enum.SurfaceType.Weld
  510. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  511. Part8.Position = Vector3.new(-87.5, 4.40000916, -18.1999969)
  512. Part8.Orientation = Vector3.new(90, -180, 0)
  513. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  514. Seat9.Parent = Model2
  515. Seat9.BrickColor = BrickColor.new("Black")
  516. Seat9.Anchored = true
  517. Seat9.FormFactor = Enum.FormFactor.Plate
  518. Seat9.Size = Vector3.new(3, 0.800000012, 3)
  519. Seat9.CFrame = CFrame.new(-87.5, 2.399822, -19.8999023, 1, 7.05819687e-08, -1.84138713e-07, -7.05820611e-08, 1, -5.53149391e-07, 1.84138472e-07, 5.53149334e-07, 1)
  520. Seat9.BackSurface = Enum.SurfaceType.Weld
  521. Seat9.TopSurface = Enum.SurfaceType.Weld
  522. Seat9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  523. Seat9.Position = Vector3.new(-87.5, 2.399822, -19.8999023)
  524. Seat9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  525. Model10.Parent = Model1
  526. Model10.PrimaryPart = Part135
  527. Model11.Parent = Model10
  528. Model11.PrimaryPart = Part17
  529. Model12.Parent = Model11
  530. Model12.PrimaryPart = Part17
  531. Model13.Parent = Model12
  532. Model13.PrimaryPart = Part17
  533. Model14.Parent = Model13
  534. Model14.PrimaryPart = Part17
  535. Part15.Name = "The script is here..."
  536. Part15.Parent = Model14
  537. Part15.BrickColor = BrickColor.new("Dark stone grey")
  538. Part15.Rotation = Vector3.new(89.4199982, 0.799999952, -132.919998)
  539. Part15.Anchored = true
  540. Part15.FormFactor = Enum.FormFactor.Plate
  541. Part15.Size = Vector3.new(1, 0.400000006, 5)
  542. Part15.CFrame = CFrame.new(-93.4763184, 4.59395981, -29.3045654, -0.68086201, 0.732279897, 0.0138974544, -0.0169026759, 0.00325969048, -0.999851882, -0.732216716, -0.680996001, 0.0101580899)
  543. Part15.BackSurface = Enum.SurfaceType.Weld
  544. Part15.BottomSurface = Enum.SurfaceType.Weld
  545. Part15.FrontSurface = Enum.SurfaceType.Weld
  546. Part15.LeftSurface = Enum.SurfaceType.Weld
  547. Part15.RightSurface = Enum.SurfaceType.Weld
  548. Part15.TopSurface = Enum.SurfaceType.Weld
  549. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  550. Part15.Position = Vector3.new(-93.4763184, 4.59395981, -29.3045654)
  551. Part15.Orientation = Vector3.new(89.0099945, 53.8400002, -79.0800018)
  552. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  553. Script16.Parent = Part15
  554. table.insert(cors,sandbox(Script16,function()
  555. permission = {"joshosh","3Doddish","joshosh2"} -- just copy and paste the ???'s as many names as needed
  556. p = script.Parent
  557. pp = p.Parent
  558. Door = pp.Door
  559. S = pp.Botton.Scanner
  560. L = pp.Botton.Light
  561. debounce = false
  562.  
  563. function checkOkToLetIn(name)
  564. for i = 1,#permission do
  565. if (string.upper(name) == string.upper(permission[i])) then return true end
  566. end
  567. return false
  568. end
  569.  
  570. function onTouched(part)
  571. N = part.Parent.Name
  572. local h = part.Parent:findFirstChild("Humanoid")
  573. if h ~= nil and debounce == false then
  574. debounce = true
  575. h.Parent.Torso.Anchored = true
  576. m = Instance.new("Message")
  577. m.Parent = game.Players:findFirstChild(N)
  578. m.Text = "Scanner ON"
  579. wait(1)
  580. m.Text = "Now Scanning " ..N.. " ..."
  581. S.Transparency = 0.5
  582. wait(1)
  583. if (checkOkToLetIn(h.Parent.Name)) then
  584. m.Text = N.. "access granted"
  585. S.Transparency = 1
  586. L.BrickColor = BrickColor.new(37)
  587. h.Parent.Torso.Anchored = false
  588. wait(2)
  589. m.Text = "You may now continue..."
  590. S.Transparency = 1
  591. Door.CanCollide = false
  592. Door.Transparency = 0.5
  593. wait(1)
  594. Door.CanCollide = true
  595. Door.Transparency = 0
  596. L.BrickColor = BrickColor.new(1)
  597. debounce = false
  598. m:remove()
  599. else m.Text = "access denied ZAP"
  600. S.Transparency = 1
  601. L.BrickColor = BrickColor.new(21)
  602. wait(3)
  603. h.Parent.Torso.Anchored = false
  604. h.Health = 0
  605. m:remove()
  606. wait(1)
  607. L.BrickColor = BrickColor.new(1)
  608. debounce = false
  609. end
  610. end
  611. end
  612.  
  613. connection = p.Touched:connect(onTouched)
  614. end))
  615. Part17.Name = "The script is here..."
  616. Part17.Parent = Model14
  617. Part17.BrickColor = BrickColor.new("Dark stone grey")
  618. Part17.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
  619. Part17.Anchored = true
  620. Part17.FormFactor = Enum.FormFactor.Plate
  621. Part17.Size = Vector3.new(1, 0.400000006, 5)
  622. Part17.CFrame = CFrame.new(-95.4189453, 2.0851171, -27.4404907, -0.68086201, 0.0138999242, -0.732279837, -0.0169026759, -0.999851823, -0.00326306396, -0.732216716, 0.0101557914, 0.680996001)
  623. Part17.BackSurface = Enum.SurfaceType.Weld
  624. Part17.BottomSurface = Enum.SurfaceType.Weld
  625. Part17.FrontSurface = Enum.SurfaceType.Weld
  626. Part17.LeftSurface = Enum.SurfaceType.Weld
  627. Part17.RightSurface = Enum.SurfaceType.Weld
  628. Part17.TopSurface = Enum.SurfaceType.Weld
  629. Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  630. Part17.Position = Vector3.new(-95.4189453, 2.0851171, -27.4404907)
  631. Part17.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
  632. Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  633. Script18.Parent = Part17
  634. table.insert(cors,sandbox(Script18,function()
  635. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  636. p = script.Parent
  637. pp = p.Parent
  638. Door = pp.Door
  639. S = pp.Botton.Scanner
  640. L = pp.Botton.Light
  641. debounce = false
  642.  
  643. function checkOkToLetIn(name)
  644. for i = 1,#permission do
  645. if (string.upper(name) == string.upper(permission[i])) then return true end
  646. end
  647. return false
  648. end
  649.  
  650. function onTouched(part)
  651. N = part.Parent.Name
  652. local h = part.Parent:findFirstChild("Humanoid")
  653. if h ~= nil and debounce == false then
  654. debounce = true
  655. h.Parent.Torso.Anchored = true
  656. m = Instance.new("Message")
  657. m.Parent = game.Players:findFirstChild(N)
  658. m.Text = "Scanner ON"
  659. wait(1)
  660. m.Text = "Now Scanning " ..N.. " ..."
  661. S.Transparency = 0.5
  662. wait(1)
  663. if (checkOkToLetIn(h.Parent.Name)) then
  664. m.Text = N.. "access granted"
  665. S.Transparency = 1
  666. L.BrickColor = BrickColor.new(37)
  667. h.Parent.Torso.Anchored = false
  668. wait(2)
  669. m.Text = "You may now continue..."
  670. S.Transparency = 1
  671. Door.CanCollide = false
  672. Door.Transparency = 0.5
  673. wait(1)
  674. Door.CanCollide = true
  675. Door.Transparency = 0
  676. L.BrickColor = BrickColor.new(1)
  677. debounce = false
  678. m:remove()
  679. else m.Text = "access denied ZAP"
  680. S.Transparency = 1
  681. L.BrickColor = BrickColor.new(21)
  682. wait(3)
  683. h.Parent.Torso.Anchored = false
  684. h.Health = 0
  685. m:remove()
  686. wait(1)
  687. L.BrickColor = BrickColor.new(1)
  688. debounce = false
  689. end
  690. end
  691. end
  692.  
  693. connection = p.Touched:connect(onTouched)
  694. end))
  695. Part19.Name = "Smooth Block Model"
  696. Part19.Parent = Model14
  697. Part19.BrickColor = BrickColor.new("Black")
  698. Part19.Rotation = Vector3.new(178.679993, -42.9099998, 178.909988)
  699. Part19.Anchored = true
  700. Part19.Size = Vector3.new(5, 4.80000019, 1)
  701. Part19.CFrame = CFrame.new(-95.4550781, 4.68511581, -27.4669189, -0.732286632, -0.0138964299, -0.680854738, -0.003259836, 0.999851823, -0.0169011652, 0.680988729, -0.0101570217, -0.732223451)
  702. Part19.FrontSurface = Enum.SurfaceType.Weld
  703. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  704. Part19.Position = Vector3.new(-95.4550781, 4.68511581, -27.4669189)
  705. Part19.Orientation = Vector3.new(0.969999969, -137.080002, -0.189999998)
  706. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  707. Texture20.Name = "matrix"
  708. Texture20.Parent = Part19
  709. Texture20.StudsPerTileU = 5
  710. Texture20.StudsPerTileV = 5
  711. Part21.Name = "The script is here..."
  712. Part21.Parent = Model14
  713. Part21.BrickColor = BrickColor.new("Dark stone grey")
  714. Part21.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
  715. Part21.Anchored = true
  716. Part21.FormFactor = Enum.FormFactor.Plate
  717. Part21.Size = Vector3.new(1, 0.400000006, 5)
  718. Part21.CFrame = CFrame.new(-95.4912109, 7.28465986, -27.4932861, -0.68086201, 0.0138999242, -0.732279837, -0.0169026759, -0.999851823, -0.00326306396, -0.732216716, 0.0101557914, 0.680996001)
  719. Part21.BackSurface = Enum.SurfaceType.Weld
  720. Part21.BottomSurface = Enum.SurfaceType.Hinge
  721. Part21.FrontSurface = Enum.SurfaceType.Weld
  722. Part21.LeftSurface = Enum.SurfaceType.Weld
  723. Part21.RightSurface = Enum.SurfaceType.Weld
  724. Part21.TopSurface = Enum.SurfaceType.Weld
  725. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  726. Part21.Position = Vector3.new(-95.4912109, 7.28465986, -27.4932861)
  727. Part21.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
  728. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  729. Script22.Parent = Part21
  730. table.insert(cors,sandbox(Script22,function()
  731. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  732. p = script.Parent
  733. pp = p.Parent
  734. Door = pp.Door
  735. S = pp.Botton.Scanner
  736. L = pp.Botton.Light
  737. debounce = false
  738.  
  739. function checkOkToLetIn(name)
  740. for i = 1,#permission do
  741. if (string.upper(name) == string.upper(permission[i])) then return true end
  742. end
  743. return false
  744. end
  745.  
  746. function onTouched(part)
  747. N = part.Parent.Name
  748. local h = part.Parent:findFirstChild("Humanoid")
  749. if h ~= nil and debounce == false then
  750. debounce = true
  751. h.Parent.Torso.Anchored = true
  752. m = Instance.new("Message")
  753. m.Parent = game.Players:findFirstChild(N)
  754. m.Text = "Scanner ON"
  755. wait(1)
  756. m.Text = "Now Scanning " ..N.. " ..."
  757. S.Transparency = 0.5
  758. wait(1)
  759. if (checkOkToLetIn(h.Parent.Name)) then
  760. m.Text = N.. "access granted"
  761. S.Transparency = 1
  762. L.BrickColor = BrickColor.new(37)
  763. h.Parent.Torso.Anchored = false
  764. wait(2)
  765. m.Text = "You may now continue..."
  766. S.Transparency = 1
  767. Door.CanCollide = false
  768. Door.Transparency = 0.5
  769. wait(1)
  770. Door.CanCollide = true
  771. Door.Transparency = 0
  772. L.BrickColor = BrickColor.new(1)
  773. debounce = false
  774. m:remove()
  775. else m.Text = "access denied ZAP"
  776. S.Transparency = 1
  777. L.BrickColor = BrickColor.new(21)
  778. wait(3)
  779. h.Parent.Torso.Anchored = false
  780. h.Health = 0
  781. m:remove()
  782. wait(1)
  783. L.BrickColor = BrickColor.new(1)
  784. debounce = false
  785. end
  786. end
  787. end
  788.  
  789. connection = p.Touched:connect(onTouched)
  790. end))
  791. Part23.Name = "The script is here..."
  792. Part23.Parent = Model14
  793. Part23.BrickColor = BrickColor.new("Dark stone grey")
  794. Part23.Rotation = Vector3.new(89.4199982, 0.799999952, -132.919998)
  795. Part23.Anchored = true
  796. Part23.FormFactor = Enum.FormFactor.Plate
  797. Part23.Size = Vector3.new(1, 0.400000006, 5)
  798. Part23.CFrame = CFrame.new(-97.4338379, 4.77627516, -25.6291504, -0.68086201, 0.732279897, 0.0138974544, -0.0169026759, 0.00325969048, -0.999851882, -0.732216716, -0.680996001, 0.0101580899)
  799. Part23.BackSurface = Enum.SurfaceType.Weld
  800. Part23.BottomSurface = Enum.SurfaceType.Weld
  801. Part23.FrontSurface = Enum.SurfaceType.Weld
  802. Part23.LeftSurface = Enum.SurfaceType.Weld
  803. Part23.RightSurface = Enum.SurfaceType.Weld
  804. Part23.TopSurface = Enum.SurfaceType.Weld
  805. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  806. Part23.Position = Vector3.new(-97.4338379, 4.77627516, -25.6291504)
  807. Part23.Orientation = Vector3.new(89.0099945, 53.8400002, -79.0800018)
  808. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  809. Script24.Parent = Part23
  810. table.insert(cors,sandbox(Script24,function()
  811. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  812. p = script.Parent
  813. pp = p.Parent
  814. Door = pp.Door
  815. S = pp.Botton.Scanner
  816. L = pp.Botton.Light
  817. debounce = false
  818.  
  819. function checkOkToLetIn(name)
  820. for i = 1,#permission do
  821. if (string.upper(name) == string.upper(permission[i])) then return true end
  822. end
  823. return false
  824. end
  825.  
  826. function onTouched(part)
  827. N = part.Parent.Name
  828. local h = part.Parent:findFirstChild("Humanoid")
  829. if h ~= nil and debounce == false then
  830. debounce = true
  831. h.Parent.Torso.Anchored = true
  832. m = Instance.new("Message")
  833. m.Parent = game.Players:findFirstChild(N)
  834. m.Text = "Scanner ON"
  835. wait(1)
  836. m.Text = "Now Scanning " ..N.. " ..."
  837. S.Transparency = 0.5
  838. wait(1)
  839. if (checkOkToLetIn(h.Parent.Name)) then
  840. m.Text = N.. "access granted"
  841. S.Transparency = 1
  842. L.BrickColor = BrickColor.new(37)
  843. h.Parent.Torso.Anchored = false
  844. wait(2)
  845. m.Text = "You may now continue..."
  846. S.Transparency = 1
  847. Door.CanCollide = false
  848. Door.Transparency = 0.5
  849. wait(1)
  850. Door.CanCollide = true
  851. Door.Transparency = 0
  852. L.BrickColor = BrickColor.new(1)
  853. debounce = false
  854. m:remove()
  855. else m.Text = "access denied ZAP"
  856. S.Transparency = 1
  857. L.BrickColor = BrickColor.new(21)
  858. wait(3)
  859. h.Parent.Torso.Anchored = false
  860. h.Health = 0
  861. m:remove()
  862. wait(1)
  863. L.BrickColor = BrickColor.new(1)
  864. debounce = false
  865. end
  866. end
  867. end
  868.  
  869. connection = p.Touched:connect(onTouched)
  870. end))
  871. Part25.Name = "Smooth Block Model"
  872. Part25.Parent = Model13
  873. Part25.BrickColor = BrickColor.new("Dark grey")
  874. Part25.Rotation = Vector3.new(180, 0, -180)
  875. Part25.Anchored = true
  876. Part25.Size = Vector3.new(1, 1.20000005, 1)
  877. Part25.CFrame = CFrame.new(-94.5, 8.10000992, -27.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  878. Part25.Color = Color3.new(0.427451, 0.431373, 0.423529)
  879. Part25.Position = Vector3.new(-94.5, 8.10000992, -27.5)
  880. Part25.Orientation = Vector3.new(0, -180, 0)
  881. Part25.Color = Color3.new(0.427451, 0.431373, 0.423529)
  882. Part26.Name = "Smooth Block Model"
  883. Part26.Parent = Model13
  884. Part26.BrickColor = BrickColor.new("Dark stone grey")
  885. Part26.Rotation = Vector3.new(0, 0, 180)
  886. Part26.Anchored = true
  887. Part26.FormFactor = Enum.FormFactor.Symmetric
  888. Part26.Shape = Enum.PartType.Cylinder
  889. Part26.Size = Vector3.new(1, 1, 1)
  890. Part26.CFrame = CFrame.new(-95.5, 8.00000668, -27.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  891. Part26.BottomSurface = Enum.SurfaceType.Smooth
  892. Part26.LeftSurface = Enum.SurfaceType.Weld
  893. Part26.RightSurface = Enum.SurfaceType.Weld
  894. Part26.TopSurface = Enum.SurfaceType.Smooth
  895. Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
  896. Part26.Position = Vector3.new(-95.5, 8.00000668, -27.5)
  897. Part26.Orientation = Vector3.new(0, 0, -180)
  898. Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
  899. Part27.Name = "Smooth Block Model"
  900. Part27.Parent = Model13
  901. Part27.BrickColor = BrickColor.new("Dark stone grey")
  902. Part27.Rotation = Vector3.new(-90, 0, 90)
  903. Part27.Anchored = true
  904. Part27.FormFactor = Enum.FormFactor.Symmetric
  905. Part27.Shape = Enum.PartType.Cylinder
  906. Part27.Size = Vector3.new(1, 1, 1)
  907. Part27.CFrame = CFrame.new(-94.5, 8.00000668, -28.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  908. Part27.BottomSurface = Enum.SurfaceType.Smooth
  909. Part27.LeftSurface = Enum.SurfaceType.Weld
  910. Part27.RightSurface = Enum.SurfaceType.Weld
  911. Part27.TopSurface = Enum.SurfaceType.Smooth
  912. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  913. Part27.Position = Vector3.new(-94.5, 8.00000668, -28.5)
  914. Part27.Orientation = Vector3.new(-90, 90, 0)
  915. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  916. Part28.Name = "Smooth Block Model"
  917. Part28.Parent = Model13
  918. Part28.BrickColor = BrickColor.new("Dark stone grey")
  919. Part28.Rotation = Vector3.new(-90, 0, 90)
  920. Part28.Anchored = true
  921. Part28.FormFactor = Enum.FormFactor.Symmetric
  922. Part28.Shape = Enum.PartType.Cylinder
  923. Part28.Size = Vector3.new(1, 1, 1)
  924. Part28.CFrame = CFrame.new(-94.5, 8.00000668, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  925. Part28.BottomSurface = Enum.SurfaceType.Smooth
  926. Part28.LeftSurface = Enum.SurfaceType.Weld
  927. Part28.RightSurface = Enum.SurfaceType.Weld
  928. Part28.TopSurface = Enum.SurfaceType.Smooth
  929. Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
  930. Part28.Position = Vector3.new(-94.5, 8.00000668, -29.5)
  931. Part28.Orientation = Vector3.new(-90, 90, 0)
  932. Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
  933. Part29.Name = "Smooth Block Model"
  934. Part29.Parent = Model13
  935. Part29.BrickColor = BrickColor.new("Dark stone grey")
  936. Part29.Rotation = Vector3.new(-90, 0, 90)
  937. Part29.Anchored = true
  938. Part29.FormFactor = Enum.FormFactor.Symmetric
  939. Part29.Shape = Enum.PartType.Cylinder
  940. Part29.Size = Vector3.new(1, 1, 1)
  941. Part29.CFrame = CFrame.new(-94.5, 8.00000668, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  942. Part29.BottomSurface = Enum.SurfaceType.Smooth
  943. Part29.LeftSurface = Enum.SurfaceType.Weld
  944. Part29.RightSurface = Enum.SurfaceType.Weld
  945. Part29.TopSurface = Enum.SurfaceType.Smooth
  946. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  947. Part29.Position = Vector3.new(-94.5, 8.00000668, -30.5)
  948. Part29.Orientation = Vector3.new(-90, 90, 0)
  949. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  950. Part30.Name = "Smooth Block Model"
  951. Part30.Parent = Model13
  952. Part30.BrickColor = BrickColor.new("Dark stone grey")
  953. Part30.Rotation = Vector3.new(-90, 0, 90)
  954. Part30.Anchored = true
  955. Part30.FormFactor = Enum.FormFactor.Symmetric
  956. Part30.Shape = Enum.PartType.Cylinder
  957. Part30.Size = Vector3.new(1, 1, 1)
  958. Part30.CFrame = CFrame.new(-94.5, 8.00000668, -31.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  959. Part30.BottomSurface = Enum.SurfaceType.Smooth
  960. Part30.LeftSurface = Enum.SurfaceType.Weld
  961. Part30.RightSurface = Enum.SurfaceType.Weld
  962. Part30.TopSurface = Enum.SurfaceType.Smooth
  963. Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
  964. Part30.Position = Vector3.new(-94.5, 8.00000668, -31.5)
  965. Part30.Orientation = Vector3.new(-90, 90, 0)
  966. Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
  967. Model31.Parent = Model12
  968. Model31.PrimaryPart = Part36
  969. Part32.Name = "The script is here..."
  970. Part32.Parent = Model31
  971. Part32.BrickColor = BrickColor.new("Dark stone grey")
  972. Part32.Rotation = Vector3.new(90, 0, 0)
  973. Part32.Anchored = true
  974. Part32.FormFactor = Enum.FormFactor.Plate
  975. Part32.Size = Vector3.new(1, 1.20000005, 7)
  976. Part32.CFrame = CFrame.new(-93.5, 5.90000916, -31.4000015, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  977. Part32.BackSurface = Enum.SurfaceType.Weld
  978. Part32.BottomSurface = Enum.SurfaceType.Weld
  979. Part32.FrontSurface = Enum.SurfaceType.Weld
  980. Part32.LeftSurface = Enum.SurfaceType.Weld
  981. Part32.RightSurface = Enum.SurfaceType.Weld
  982. Part32.TopSurface = Enum.SurfaceType.Weld
  983. Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
  984. Part32.Position = Vector3.new(-93.5, 5.90000916, -31.4000015)
  985. Part32.Orientation = Vector3.new(90, 0, 0)
  986. Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
  987. Script33.Parent = Part32
  988. table.insert(cors,sandbox(Script33,function()
  989. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  990. p = script.Parent
  991. pp = p.Parent
  992. Door = pp.Door
  993. S = pp.Botton.Scanner
  994. L = pp.Botton.Light
  995. debounce = false
  996.  
  997. function checkOkToLetIn(name)
  998. for i = 1,#permission do
  999. if (string.upper(name) == string.upper(permission[i])) then return true end
  1000. end
  1001. return false
  1002. end
  1003.  
  1004. function onTouched(part)
  1005. N = part.Parent.Name
  1006. local h = part.Parent:findFirstChild("Humanoid")
  1007. if h ~= nil and debounce == false then
  1008. debounce = true
  1009. h.Parent.Torso.Anchored = true
  1010. m = Instance.new("Message")
  1011. m.Parent = game.Players:findFirstChild(N)
  1012. m.Text = "Scanner ON"
  1013. wait(1)
  1014. m.Text = "Now Scanning " ..N.. " ..."
  1015. S.Transparency = 0.5
  1016. wait(1)
  1017. if (checkOkToLetIn(h.Parent.Name)) then
  1018. m.Text = N.. "access granted"
  1019. S.Transparency = 1
  1020. L.BrickColor = BrickColor.new(37)
  1021. h.Parent.Torso.Anchored = false
  1022. wait(2)
  1023. m.Text = "You may now continue..."
  1024. S.Transparency = 1
  1025. Door.CanCollide = false
  1026. Door.Transparency = 0.5
  1027. wait(1)
  1028. Door.CanCollide = true
  1029. Door.Transparency = 0
  1030. L.BrickColor = BrickColor.new(1)
  1031. debounce = false
  1032. m:remove()
  1033. else m.Text = "access denied ZAP"
  1034. S.Transparency = 1
  1035. L.BrickColor = BrickColor.new(21)
  1036. wait(3)
  1037. h.Parent.Torso.Anchored = false
  1038. h.Health = 0
  1039. m:remove()
  1040. wait(1)
  1041. L.BrickColor = BrickColor.new(1)
  1042. debounce = false
  1043. end
  1044. end
  1045. end
  1046.  
  1047. connection = p.Touched:connect(onTouched)
  1048. end))
  1049. Part34.Name = "Smooth Block Model"
  1050. Part34.Parent = Model31
  1051. Part34.BrickColor = BrickColor.new("Black")
  1052. Part34.Rotation = Vector3.new(180, 0, -180)
  1053. Part34.Anchored = true
  1054. Part34.Size = Vector3.new(10, 7.20000029, 1)
  1055. Part34.CFrame = CFrame.new(-88, 6.00000715, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1056. Part34.FrontSurface = Enum.SurfaceType.Weld
  1057. Part34.TopSurface = Enum.SurfaceType.Weld
  1058. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1059. Part34.Position = Vector3.new(-88, 6.00000715, -31.5)
  1060. Part34.Orientation = Vector3.new(0, -180, 0)
  1061. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1062. Texture35.Name = "sheild10"
  1063. Texture35.Parent = Part34
  1064. Texture35.StudsPerTileU = 10
  1065. Texture35.StudsPerTileV = 8
  1066. Part36.Name = "The script is here..."
  1067. Part36.Parent = Model31
  1068. Part36.BrickColor = BrickColor.new("Dark stone grey")
  1069. Part36.Rotation = Vector3.new(90, 90, 0)
  1070. Part36.Anchored = true
  1071. Part36.FormFactor = Enum.FormFactor.Plate
  1072. Part36.Size = Vector3.new(1, 1.20000005, 12)
  1073. Part36.CFrame = CFrame.new(-88, 1.90000904, -31.4000015, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  1074. Part36.BackSurface = Enum.SurfaceType.Weld
  1075. Part36.BottomSurface = Enum.SurfaceType.Weld
  1076. Part36.FrontSurface = Enum.SurfaceType.Weld
  1077. Part36.LeftSurface = Enum.SurfaceType.Weld
  1078. Part36.RightSurface = Enum.SurfaceType.Weld
  1079. Part36.TopSurface = Enum.SurfaceType.Weld
  1080. Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1081. Part36.Position = Vector3.new(-88, 1.90000904, -31.4000015)
  1082. Part36.Orientation = Vector3.new(0, 90, 90)
  1083. Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1084. Script37.Parent = Part36
  1085. table.insert(cors,sandbox(Script37,function()
  1086. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1087. p = script.Parent
  1088. pp = p.Parent
  1089. Door = pp.Door
  1090. S = pp.Botton.Scanner
  1091. L = pp.Botton.Light
  1092. debounce = false
  1093.  
  1094. function checkOkToLetIn(name)
  1095. for i = 1,#permission do
  1096. if (string.upper(name) == string.upper(permission[i])) then return true end
  1097. end
  1098. return false
  1099. end
  1100.  
  1101. function onTouched(part)
  1102. N = part.Parent.Name
  1103. local h = part.Parent:findFirstChild("Humanoid")
  1104. if h ~= nil and debounce == false then
  1105. debounce = true
  1106. h.Parent.Torso.Anchored = true
  1107. m = Instance.new("Message")
  1108. m.Parent = game.Players:findFirstChild(N)
  1109. m.Text = "Scanner ON"
  1110. wait(1)
  1111. m.Text = "Now Scanning " ..N.. " ..."
  1112. S.Transparency = 0.5
  1113. wait(1)
  1114. if (checkOkToLetIn(h.Parent.Name)) then
  1115. m.Text = N.. "access granted"
  1116. S.Transparency = 1
  1117. L.BrickColor = BrickColor.new(37)
  1118. h.Parent.Torso.Anchored = false
  1119. wait(2)
  1120. m.Text = "You may now continue..."
  1121. S.Transparency = 1
  1122. Door.CanCollide = false
  1123. Door.Transparency = 0.5
  1124. wait(1)
  1125. Door.CanCollide = true
  1126. Door.Transparency = 0
  1127. L.BrickColor = BrickColor.new(1)
  1128. debounce = false
  1129. m:remove()
  1130. else m.Text = "access denied ZAP"
  1131. S.Transparency = 1
  1132. L.BrickColor = BrickColor.new(21)
  1133. wait(3)
  1134. h.Parent.Torso.Anchored = false
  1135. h.Health = 0
  1136. m:remove()
  1137. wait(1)
  1138. L.BrickColor = BrickColor.new(1)
  1139. debounce = false
  1140. end
  1141. end
  1142. end
  1143.  
  1144. connection = p.Touched:connect(onTouched)
  1145. end))
  1146. Part38.Name = "The script is here..."
  1147. Part38.Parent = Model31
  1148. Part38.BrickColor = BrickColor.new("Dark stone grey")
  1149. Part38.Rotation = Vector3.new(90, 90, 0)
  1150. Part38.Anchored = true
  1151. Part38.FormFactor = Enum.FormFactor.Plate
  1152. Part38.Size = Vector3.new(1, 1.20000005, 12)
  1153. Part38.CFrame = CFrame.new(-88, 10.1000099, -31.4000015, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  1154. Part38.BackSurface = Enum.SurfaceType.Weld
  1155. Part38.BottomSurface = Enum.SurfaceType.Weld
  1156. Part38.FrontSurface = Enum.SurfaceType.Weld
  1157. Part38.LeftSurface = Enum.SurfaceType.Weld
  1158. Part38.RightSurface = Enum.SurfaceType.Weld
  1159. Part38.TopSurface = Enum.SurfaceType.Weld
  1160. Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1161. Part38.Position = Vector3.new(-88, 10.1000099, -31.4000015)
  1162. Part38.Orientation = Vector3.new(0, 90, 90)
  1163. Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1164. Script39.Parent = Part38
  1165. table.insert(cors,sandbox(Script39,function()
  1166. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1167. p = script.Parent
  1168. pp = p.Parent
  1169. Door = pp.Door
  1170. S = pp.Botton.Scanner
  1171. L = pp.Botton.Light
  1172. debounce = false
  1173.  
  1174. function checkOkToLetIn(name)
  1175. for i = 1,#permission do
  1176. if (string.upper(name) == string.upper(permission[i])) then return true end
  1177. end
  1178. return false
  1179. end
  1180.  
  1181. function onTouched(part)
  1182. N = part.Parent.Name
  1183. local h = part.Parent:findFirstChild("Humanoid")
  1184. if h ~= nil and debounce == false then
  1185. debounce = true
  1186. h.Parent.Torso.Anchored = true
  1187. m = Instance.new("Message")
  1188. m.Parent = game.Players:findFirstChild(N)
  1189. m.Text = "Scanner ON"
  1190. wait(1)
  1191. m.Text = "Now Scanning " ..N.. " ..."
  1192. S.Transparency = 0.5
  1193. wait(1)
  1194. if (checkOkToLetIn(h.Parent.Name)) then
  1195. m.Text = N.. "access granted"
  1196. S.Transparency = 1
  1197. L.BrickColor = BrickColor.new(37)
  1198. h.Parent.Torso.Anchored = false
  1199. wait(2)
  1200. m.Text = "You may now continue..."
  1201. S.Transparency = 1
  1202. Door.CanCollide = false
  1203. Door.Transparency = 0.5
  1204. wait(1)
  1205. Door.CanCollide = true
  1206. Door.Transparency = 0
  1207. L.BrickColor = BrickColor.new(1)
  1208. debounce = false
  1209. m:remove()
  1210. else m.Text = "access denied ZAP"
  1211. S.Transparency = 1
  1212. L.BrickColor = BrickColor.new(21)
  1213. wait(3)
  1214. h.Parent.Torso.Anchored = false
  1215. h.Health = 0
  1216. m:remove()
  1217. wait(1)
  1218. L.BrickColor = BrickColor.new(1)
  1219. debounce = false
  1220. end
  1221. end
  1222. end
  1223.  
  1224. connection = p.Touched:connect(onTouched)
  1225. end))
  1226. Part40.Name = "The script is here..."
  1227. Part40.Parent = Model31
  1228. Part40.BrickColor = BrickColor.new("Dark stone grey")
  1229. Part40.Rotation = Vector3.new(90, 0, 0)
  1230. Part40.Anchored = true
  1231. Part40.FormFactor = Enum.FormFactor.Plate
  1232. Part40.Size = Vector3.new(1, 1.20000005, 7)
  1233. Part40.CFrame = CFrame.new(-82.5, 5.90000916, -31.4000015, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  1234. Part40.BackSurface = Enum.SurfaceType.Weld
  1235. Part40.BottomSurface = Enum.SurfaceType.Weld
  1236. Part40.FrontSurface = Enum.SurfaceType.Weld
  1237. Part40.LeftSurface = Enum.SurfaceType.Weld
  1238. Part40.RightSurface = Enum.SurfaceType.Weld
  1239. Part40.TopSurface = Enum.SurfaceType.Weld
  1240. Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1241. Part40.Position = Vector3.new(-82.5, 5.90000916, -31.4000015)
  1242. Part40.Orientation = Vector3.new(90, 0, 0)
  1243. Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1244. Script41.Parent = Part40
  1245. table.insert(cors,sandbox(Script41,function()
  1246. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1247. p = script.Parent
  1248. pp = p.Parent
  1249. Door = pp.Door
  1250. S = pp.Botton.Scanner
  1251. L = pp.Botton.Light
  1252. debounce = false
  1253.  
  1254. function checkOkToLetIn(name)
  1255. for i = 1,#permission do
  1256. if (string.upper(name) == string.upper(permission[i])) then return true end
  1257. end
  1258. return false
  1259. end
  1260.  
  1261. function onTouched(part)
  1262. N = part.Parent.Name
  1263. local h = part.Parent:findFirstChild("Humanoid")
  1264. if h ~= nil and debounce == false then
  1265. debounce = true
  1266. h.Parent.Torso.Anchored = true
  1267. m = Instance.new("Message")
  1268. m.Parent = game.Players:findFirstChild(N)
  1269. m.Text = "Scanner ON"
  1270. wait(1)
  1271. m.Text = "Now Scanning " ..N.. " ..."
  1272. S.Transparency = 0.5
  1273. wait(1)
  1274. if (checkOkToLetIn(h.Parent.Name)) then
  1275. m.Text = N.. "access granted"
  1276. S.Transparency = 1
  1277. L.BrickColor = BrickColor.new(37)
  1278. h.Parent.Torso.Anchored = false
  1279. wait(2)
  1280. m.Text = "You may now continue..."
  1281. S.Transparency = 1
  1282. Door.CanCollide = false
  1283. Door.Transparency = 0.5
  1284. wait(1)
  1285. Door.CanCollide = true
  1286. Door.Transparency = 0
  1287. L.BrickColor = BrickColor.new(1)
  1288. debounce = false
  1289. m:remove()
  1290. else m.Text = "access denied ZAP"
  1291. S.Transparency = 1
  1292. L.BrickColor = BrickColor.new(21)
  1293. wait(3)
  1294. h.Parent.Torso.Anchored = false
  1295. h.Health = 0
  1296. m:remove()
  1297. wait(1)
  1298. L.BrickColor = BrickColor.new(1)
  1299. debounce = false
  1300. end
  1301. end
  1302. end
  1303.  
  1304. connection = p.Touched:connect(onTouched)
  1305. end))
  1306. Part42.Name = "Smooth Block Model"
  1307. Part42.Parent = Model12
  1308. Part42.BrickColor = BrickColor.new("Dark stone grey")
  1309. Part42.Rotation = Vector3.new(-90, 0, 90)
  1310. Part42.Anchored = true
  1311. Part42.FormFactor = Enum.FormFactor.Symmetric
  1312. Part42.Shape = Enum.PartType.Cylinder
  1313. Part42.Size = Vector3.new(1, 1, 1)
  1314. Part42.CFrame = CFrame.new(-81.5, 8.10000992, -28.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1315. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1316. Part42.LeftSurface = Enum.SurfaceType.Weld
  1317. Part42.RightSurface = Enum.SurfaceType.Weld
  1318. Part42.TopSurface = Enum.SurfaceType.Smooth
  1319. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1320. Part42.Position = Vector3.new(-81.5, 8.10000992, -28.5)
  1321. Part42.Orientation = Vector3.new(-90, 90, 0)
  1322. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1323. Part43.Name = "Smooth Block Model"
  1324. Part43.Parent = Model12
  1325. Part43.BrickColor = BrickColor.new("Dark grey")
  1326. Part43.Rotation = Vector3.new(180, 0, -180)
  1327. Part43.Anchored = true
  1328. Part43.Size = Vector3.new(1, 1.20000005, 1)
  1329. Part43.CFrame = CFrame.new(-81.5, 8.20000839, -27.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1330. Part43.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1331. Part43.Position = Vector3.new(-81.5, 8.20000839, -27.5)
  1332. Part43.Orientation = Vector3.new(0, -180, 0)
  1333. Part43.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1334. Part44.Name = "The script is here..."
  1335. Part44.Parent = Model12
  1336. Part44.BrickColor = BrickColor.new("Dark stone grey")
  1337. Part44.Rotation = Vector3.new(0.879999995, -57.0499992, -179.220001)
  1338. Part44.Anchored = true
  1339. Part44.FormFactor = Enum.FormFactor.Plate
  1340. Part44.Size = Vector3.new(1, 0.400000006, 5)
  1341. Part44.CFrame = CFrame.new(-95.4589844, 8.98427963, -27.5283813, -0.543877482, 0.00736876763, -0.839132309, -0.000652482093, -0.999964833, -0.00835820381, -0.839164436, -0.00399831962, 0.543863237)
  1342. Part44.BackSurface = Enum.SurfaceType.Weld
  1343. Part44.BottomSurface = Enum.SurfaceType.Weld
  1344. Part44.FrontSurface = Enum.SurfaceType.Weld
  1345. Part44.LeftSurface = Enum.SurfaceType.Weld
  1346. Part44.RightSurface = Enum.SurfaceType.Weld
  1347. Part44.TopSurface = Enum.SurfaceType.Weld
  1348. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1349. Part44.Position = Vector3.new(-95.4589844, 8.98427963, -27.5283813)
  1350. Part44.Orientation = Vector3.new(0.479999989, -57.0499992, -179.959991)
  1351. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1352. Script45.Parent = Part44
  1353. table.insert(cors,sandbox(Script45,function()
  1354. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1355. p = script.Parent
  1356. pp = p.Parent
  1357. Door = pp.Door
  1358. S = pp.Botton.Scanner
  1359. L = pp.Botton.Light
  1360. debounce = false
  1361.  
  1362. function checkOkToLetIn(name)
  1363. for i = 1,#permission do
  1364. if (string.upper(name) == string.upper(permission[i])) then return true end
  1365. end
  1366. return false
  1367. end
  1368.  
  1369. function onTouched(part)
  1370. N = part.Parent.Name
  1371. local h = part.Parent:findFirstChild("Humanoid")
  1372. if h ~= nil and debounce == false then
  1373. debounce = true
  1374. h.Parent.Torso.Anchored = true
  1375. m = Instance.new("Message")
  1376. m.Parent = game.Players:findFirstChild(N)
  1377. m.Text = "Scanner ON"
  1378. wait(1)
  1379. m.Text = "Now Scanning " ..N.. " ..."
  1380. S.Transparency = 0.5
  1381. wait(1)
  1382. if (checkOkToLetIn(h.Parent.Name)) then
  1383. m.Text = N.. "access granted"
  1384. S.Transparency = 1
  1385. L.BrickColor = BrickColor.new(37)
  1386. h.Parent.Torso.Anchored = false
  1387. wait(2)
  1388. m.Text = "You may now continue..."
  1389. S.Transparency = 1
  1390. Door.CanCollide = false
  1391. Door.Transparency = 0.5
  1392. wait(1)
  1393. Door.CanCollide = true
  1394. Door.Transparency = 0
  1395. L.BrickColor = BrickColor.new(1)
  1396. debounce = false
  1397. m:remove()
  1398. else m.Text = "access denied ZAP"
  1399. S.Transparency = 1
  1400. L.BrickColor = BrickColor.new(21)
  1401. wait(3)
  1402. h.Parent.Torso.Anchored = false
  1403. h.Health = 0
  1404. m:remove()
  1405. wait(1)
  1406. L.BrickColor = BrickColor.new(1)
  1407. debounce = false
  1408. end
  1409. end
  1410. end
  1411.  
  1412. connection = p.Touched:connect(onTouched)
  1413. end))
  1414. Part46.Name = "Smooth Block Model"
  1415. Part46.Parent = Model12
  1416. Part46.BrickColor = BrickColor.new("Dark stone grey")
  1417. Part46.Rotation = Vector3.new(-90, 0, 90)
  1418. Part46.Anchored = true
  1419. Part46.FormFactor = Enum.FormFactor.Symmetric
  1420. Part46.Shape = Enum.PartType.Cylinder
  1421. Part46.Size = Vector3.new(1, 1, 1)
  1422. Part46.CFrame = CFrame.new(-81.5, 8.10000992, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1423. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1424. Part46.LeftSurface = Enum.SurfaceType.Weld
  1425. Part46.RightSurface = Enum.SurfaceType.Weld
  1426. Part46.TopSurface = Enum.SurfaceType.Smooth
  1427. Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1428. Part46.Position = Vector3.new(-81.5, 8.10000992, -30.5)
  1429. Part46.Orientation = Vector3.new(-90, 90, 0)
  1430. Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1431. Part47.Name = "Smooth Block Model"
  1432. Part47.Parent = Model12
  1433. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1434. Part47.Rotation = Vector3.new(0, 0, 180)
  1435. Part47.Anchored = true
  1436. Part47.FormFactor = Enum.FormFactor.Symmetric
  1437. Part47.Shape = Enum.PartType.Cylinder
  1438. Part47.Size = Vector3.new(1, 1, 1)
  1439. Part47.CFrame = CFrame.new(-80.5, 8.10000992, -27.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  1440. Part47.BottomSurface = Enum.SurfaceType.Hinge
  1441. Part47.LeftSurface = Enum.SurfaceType.Weld
  1442. Part47.RightSurface = Enum.SurfaceType.Weld
  1443. Part47.TopSurface = Enum.SurfaceType.Smooth
  1444. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1445. Part47.Position = Vector3.new(-80.5, 8.10000992, -27.5)
  1446. Part47.Orientation = Vector3.new(0, 0, -180)
  1447. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1448. Part48.Name = "Smooth Block Model"
  1449. Part48.Parent = Model12
  1450. Part48.BrickColor = BrickColor.new("Dark stone grey")
  1451. Part48.Rotation = Vector3.new(-90, 0, 90)
  1452. Part48.Anchored = true
  1453. Part48.FormFactor = Enum.FormFactor.Symmetric
  1454. Part48.Shape = Enum.PartType.Cylinder
  1455. Part48.Size = Vector3.new(1, 1, 1)
  1456. Part48.CFrame = CFrame.new(-81.5, 8.10000992, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1457. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1458. Part48.LeftSurface = Enum.SurfaceType.Weld
  1459. Part48.RightSurface = Enum.SurfaceType.Weld
  1460. Part48.TopSurface = Enum.SurfaceType.Smooth
  1461. Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1462. Part48.Position = Vector3.new(-81.5, 8.10000992, -29.5)
  1463. Part48.Orientation = Vector3.new(-90, 90, 0)
  1464. Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1465. Part49.Name = "Smooth Block Model"
  1466. Part49.Parent = Model12
  1467. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1468. Part49.Rotation = Vector3.new(-90, 0, 90)
  1469. Part49.Anchored = true
  1470. Part49.FormFactor = Enum.FormFactor.Symmetric
  1471. Part49.Shape = Enum.PartType.Cylinder
  1472. Part49.Size = Vector3.new(1, 1, 1)
  1473. Part49.CFrame = CFrame.new(-81.5, 8.10000992, -31.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1474. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part49.LeftSurface = Enum.SurfaceType.Weld
  1476. Part49.RightSurface = Enum.SurfaceType.Weld
  1477. Part49.TopSurface = Enum.SurfaceType.Smooth
  1478. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1479. Part49.Position = Vector3.new(-81.5, 8.10000992, -31.5)
  1480. Part49.Orientation = Vector3.new(-90, 90, 0)
  1481. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1482. Part50.Name = "Smooth Block Model"
  1483. Part50.Parent = Model12
  1484. Part50.BrickColor = BrickColor.new("Dark grey")
  1485. Part50.Rotation = Vector3.new(0, 90, 0)
  1486. Part50.Anchored = true
  1487. Part50.Size = Vector3.new(1, 9.60000038, 16)
  1488. Part50.CFrame = CFrame.new(-88, 5.40000916, -32.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1489. Part50.BackSurface = Enum.SurfaceType.Weld
  1490. Part50.FrontSurface = Enum.SurfaceType.Weld
  1491. Part50.LeftSurface = Enum.SurfaceType.Weld
  1492. Part50.RightSurface = Enum.SurfaceType.Weld
  1493. Part50.TopSurface = Enum.SurfaceType.Weld
  1494. Part50.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1495. Part50.Position = Vector3.new(-88, 5.40000916, -32.5)
  1496. Part50.Orientation = Vector3.new(0, 90, 0)
  1497. Part50.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1498. Model51.Parent = Model12
  1499. Model51.PrimaryPart = Part54
  1500. Part52.Name = "The script is here..."
  1501. Part52.Parent = Model51
  1502. Part52.BrickColor = BrickColor.new("Dark stone grey")
  1503. Part52.Rotation = Vector3.new(90.1899948, 0.5, -33.829998)
  1504. Part52.Anchored = true
  1505. Part52.FormFactor = Enum.FormFactor.Plate
  1506. Part52.Size = Vector3.new(1, 0.400000006, 5)
  1507. Part52.CFrame = CFrame.new(-78.9638672, 4.69173813, -25.2705078, 0.830670118, 0.556696236, 0.00874650944, 0.00912794378, 0.00209057541, -0.999956191, -0.556690097, 0.83071357, -0.00334491325)
  1508. Part52.BackSurface = Enum.SurfaceType.Weld
  1509. Part52.BottomSurface = Enum.SurfaceType.Weld
  1510. Part52.FrontSurface = Enum.SurfaceType.Weld
  1511. Part52.LeftSurface = Enum.SurfaceType.Weld
  1512. Part52.RightSurface = Enum.SurfaceType.Weld
  1513. Part52.TopSurface = Enum.SurfaceType.Weld
  1514. Part52.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1515. Part52.Position = Vector3.new(-78.9638672, 4.69173813, -25.2705078)
  1516. Part52.Orientation = Vector3.new(89.4599991, 110.93, 77.0999985)
  1517. Part52.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1518. Script53.Parent = Part52
  1519. table.insert(cors,sandbox(Script53,function()
  1520. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1521. p = script.Parent
  1522. pp = p.Parent
  1523. Door = pp.Door
  1524. S = pp.Botton.Scanner
  1525. L = pp.Botton.Light
  1526. debounce = false
  1527.  
  1528. function checkOkToLetIn(name)
  1529. for i = 1,#permission do
  1530. if (string.upper(name) == string.upper(permission[i])) then return true end
  1531. end
  1532. return false
  1533. end
  1534.  
  1535. function onTouched(part)
  1536. N = part.Parent.Name
  1537. local h = part.Parent:findFirstChild("Humanoid")
  1538. if h ~= nil and debounce == false then
  1539. debounce = true
  1540. h.Parent.Torso.Anchored = true
  1541. m = Instance.new("Message")
  1542. m.Parent = game.Players:findFirstChild(N)
  1543. m.Text = "Scanner ON"
  1544. wait(1)
  1545. m.Text = "Now Scanning " ..N.. " ..."
  1546. S.Transparency = 0.5
  1547. wait(1)
  1548. if (checkOkToLetIn(h.Parent.Name)) then
  1549. m.Text = N.. "access granted"
  1550. S.Transparency = 1
  1551. L.BrickColor = BrickColor.new(37)
  1552. h.Parent.Torso.Anchored = false
  1553. wait(2)
  1554. m.Text = "You may now continue..."
  1555. S.Transparency = 1
  1556. Door.CanCollide = false
  1557. Door.Transparency = 0.5
  1558. wait(1)
  1559. Door.CanCollide = true
  1560. Door.Transparency = 0
  1561. L.BrickColor = BrickColor.new(1)
  1562. debounce = false
  1563. m:remove()
  1564. else m.Text = "access denied ZAP"
  1565. S.Transparency = 1
  1566. L.BrickColor = BrickColor.new(21)
  1567. wait(3)
  1568. h.Parent.Torso.Anchored = false
  1569. h.Health = 0
  1570. m:remove()
  1571. wait(1)
  1572. L.BrickColor = BrickColor.new(1)
  1573. debounce = false
  1574. end
  1575. end
  1576. end
  1577.  
  1578. connection = p.Touched:connect(onTouched)
  1579. end))
  1580. Part54.Name = "The script is here..."
  1581. Part54.Parent = Model51
  1582. Part54.BrickColor = BrickColor.new("Dark stone grey")
  1583. Part54.Rotation = Vector3.new(179.860001, -33.829998, -0.599999964)
  1584. Part54.Anchored = true
  1585. Part54.FormFactor = Enum.FormFactor.Plate
  1586. Part54.Size = Vector3.new(1, 0.400000006, 5)
  1587. Part54.CFrame = CFrame.new(-80.4450684, 2.18589401, -27.5218506, 0.830670118, 0.00874491315, -0.556696236, 0.00912794378, -0.999956191, -0.0020877088, -0.556690097, -0.00334729464, -0.830713511)
  1588. Part54.BackSurface = Enum.SurfaceType.Weld
  1589. Part54.BottomSurface = Enum.SurfaceType.Weld
  1590. Part54.FrontSurface = Enum.SurfaceType.Weld
  1591. Part54.LeftSurface = Enum.SurfaceType.Weld
  1592. Part54.RightSurface = Enum.SurfaceType.Weld
  1593. Part54.TopSurface = Enum.SurfaceType.Weld
  1594. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1595. Part54.Position = Vector3.new(-80.4450684, 2.18589401, -27.5218506)
  1596. Part54.Orientation = Vector3.new(0.119999997, -146.169998, 179.479996)
  1597. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1598. Script55.Parent = Part54
  1599. table.insert(cors,sandbox(Script55,function()
  1600. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1601. p = script.Parent
  1602. pp = p.Parent
  1603. Door = pp.Door
  1604. S = pp.Botton.Scanner
  1605. L = pp.Botton.Light
  1606. debounce = false
  1607.  
  1608. function checkOkToLetIn(name)
  1609. for i = 1,#permission do
  1610. if (string.upper(name) == string.upper(permission[i])) then return true end
  1611. end
  1612. return false
  1613. end
  1614.  
  1615. function onTouched(part)
  1616. N = part.Parent.Name
  1617. local h = part.Parent:findFirstChild("Humanoid")
  1618. if h ~= nil and debounce == false then
  1619. debounce = true
  1620. h.Parent.Torso.Anchored = true
  1621. m = Instance.new("Message")
  1622. m.Parent = game.Players:findFirstChild(N)
  1623. m.Text = "Scanner ON"
  1624. wait(1)
  1625. m.Text = "Now Scanning " ..N.. " ..."
  1626. S.Transparency = 0.5
  1627. wait(1)
  1628. if (checkOkToLetIn(h.Parent.Name)) then
  1629. m.Text = N.. "access granted"
  1630. S.Transparency = 1
  1631. L.BrickColor = BrickColor.new(37)
  1632. h.Parent.Torso.Anchored = false
  1633. wait(2)
  1634. m.Text = "You may now continue..."
  1635. S.Transparency = 1
  1636. Door.CanCollide = false
  1637. Door.Transparency = 0.5
  1638. wait(1)
  1639. Door.CanCollide = true
  1640. Door.Transparency = 0
  1641. L.BrickColor = BrickColor.new(1)
  1642. debounce = false
  1643. m:remove()
  1644. else m.Text = "access denied ZAP"
  1645. S.Transparency = 1
  1646. L.BrickColor = BrickColor.new(21)
  1647. wait(3)
  1648. h.Parent.Torso.Anchored = false
  1649. h.Health = 0
  1650. m:remove()
  1651. wait(1)
  1652. L.BrickColor = BrickColor.new(1)
  1653. debounce = false
  1654. end
  1655. end
  1656. end
  1657.  
  1658. connection = p.Touched:connect(onTouched)
  1659. end))
  1660. Part56.Name = "Smooth Block Model"
  1661. Part56.Parent = Model51
  1662. Part56.BrickColor = BrickColor.new("Black")
  1663. Part56.Rotation = Vector3.new(-179.059998, 56.1699982, 179.099991)
  1664. Part56.Anchored = true
  1665. Part56.Size = Vector3.new(5, 4.80000019, 1)
  1666. Part56.CFrame = CFrame.new(-80.4677734, 4.78607893, -27.5131226, -0.556699932, -0.00874890573, 0.830667615, -0.00209058542, 0.999956131, 0.00913083926, -0.830711126, 0.00334655656, -0.556693733)
  1667. Part56.FrontSurface = Enum.SurfaceType.Weld
  1668. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1669. Part56.Position = Vector3.new(-80.4677734, 4.78607893, -27.5131226)
  1670. Part56.Orientation = Vector3.new(-0.519999981, 123.829994, -0.119999997)
  1671. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1672. Texture57.Name = "matrix"
  1673. Texture57.Parent = Part56
  1674. Texture57.StudsPerTileU = 5
  1675. Texture57.StudsPerTileV = 5
  1676. Part58.Name = "The script is here..."
  1677. Part58.Parent = Model51
  1678. Part58.BrickColor = BrickColor.new("Dark stone grey")
  1679. Part58.Rotation = Vector3.new(179.860001, -33.829998, -0.599999964)
  1680. Part58.Anchored = true
  1681. Part58.FormFactor = Enum.FormFactor.Plate
  1682. Part58.Size = Vector3.new(1, 0.400000006, 5)
  1683. Part58.CFrame = CFrame.new(-80.4906006, 7.38590622, -27.5044556, 0.830670118, 0.00874491315, -0.556696236, 0.00912794378, -0.999956191, -0.0020877088, -0.556690097, -0.00334729464, -0.830713511)
  1684. Part58.BackSurface = Enum.SurfaceType.Weld
  1685. Part58.BottomSurface = Enum.SurfaceType.Hinge
  1686. Part58.FrontSurface = Enum.SurfaceType.Weld
  1687. Part58.LeftSurface = Enum.SurfaceType.Weld
  1688. Part58.RightSurface = Enum.SurfaceType.Weld
  1689. Part58.TopSurface = Enum.SurfaceType.Weld
  1690. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1691. Part58.Position = Vector3.new(-80.4906006, 7.38590622, -27.5044556)
  1692. Part58.Orientation = Vector3.new(0.119999997, -146.169998, 179.479996)
  1693. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1694. Script59.Parent = Part58
  1695. table.insert(cors,sandbox(Script59,function()
  1696. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1697. p = script.Parent
  1698. pp = p.Parent
  1699. Door = pp.Door
  1700. S = pp.Botton.Scanner
  1701. L = pp.Botton.Light
  1702. debounce = false
  1703.  
  1704. function checkOkToLetIn(name)
  1705. for i = 1,#permission do
  1706. if (string.upper(name) == string.upper(permission[i])) then return true end
  1707. end
  1708. return false
  1709. end
  1710.  
  1711. function onTouched(part)
  1712. N = part.Parent.Name
  1713. local h = part.Parent:findFirstChild("Humanoid")
  1714. if h ~= nil and debounce == false then
  1715. debounce = true
  1716. h.Parent.Torso.Anchored = true
  1717. m = Instance.new("Message")
  1718. m.Parent = game.Players:findFirstChild(N)
  1719. m.Text = "Scanner ON"
  1720. wait(1)
  1721. m.Text = "Now Scanning " ..N.. " ..."
  1722. S.Transparency = 0.5
  1723. wait(1)
  1724. if (checkOkToLetIn(h.Parent.Name)) then
  1725. m.Text = N.. "access granted"
  1726. S.Transparency = 1
  1727. L.BrickColor = BrickColor.new(37)
  1728. h.Parent.Torso.Anchored = false
  1729. wait(2)
  1730. m.Text = "You may now continue..."
  1731. S.Transparency = 1
  1732. Door.CanCollide = false
  1733. Door.Transparency = 0.5
  1734. wait(1)
  1735. Door.CanCollide = true
  1736. Door.Transparency = 0
  1737. L.BrickColor = BrickColor.new(1)
  1738. debounce = false
  1739. m:remove()
  1740. else m.Text = "access denied ZAP"
  1741. S.Transparency = 1
  1742. L.BrickColor = BrickColor.new(21)
  1743. wait(3)
  1744. h.Parent.Torso.Anchored = false
  1745. h.Health = 0
  1746. m:remove()
  1747. wait(1)
  1748. L.BrickColor = BrickColor.new(1)
  1749. debounce = false
  1750. end
  1751. end
  1752. end
  1753.  
  1754. connection = p.Touched:connect(onTouched)
  1755. end))
  1756. Part60.Name = "The script is here..."
  1757. Part60.Parent = Model51
  1758. Part60.BrickColor = BrickColor.new("Dark stone grey")
  1759. Part60.Rotation = Vector3.new(90.1899948, 0.5, -33.829998)
  1760. Part60.Anchored = true
  1761. Part60.FormFactor = Enum.FormFactor.Plate
  1762. Part60.Size = Vector3.new(1, 0.400000006, 5)
  1763. Part60.CFrame = CFrame.new(-81.9719162, 4.88049698, -29.7557983, 0.830670714, 0.556695342, 0.00874636136, 0.00912776962, 0.00209056353, -0.999956191, -0.556689203, 0.830714166, -0.00334481685)
  1764. Part60.BackSurface = Enum.SurfaceType.Weld
  1765. Part60.BottomSurface = Enum.SurfaceType.Weld
  1766. Part60.FrontSurface = Enum.SurfaceType.Weld
  1767. Part60.LeftSurface = Enum.SurfaceType.Weld
  1768. Part60.RightSurface = Enum.SurfaceType.Weld
  1769. Part60.TopSurface = Enum.SurfaceType.Weld
  1770. Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1771. Part60.Position = Vector3.new(-81.9719162, 4.88049698, -29.7557983)
  1772. Part60.Orientation = Vector3.new(89.4599991, 110.93, 77.0999985)
  1773. Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1774. Script61.Parent = Part60
  1775. table.insert(cors,sandbox(Script61,function()
  1776. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  1777. p = script.Parent
  1778. pp = p.Parent
  1779. Door = pp.Door
  1780. S = pp.Botton.Scanner
  1781. L = pp.Botton.Light
  1782. debounce = false
  1783.  
  1784. function checkOkToLetIn(name)
  1785. for i = 1,#permission do
  1786. if (string.upper(name) == string.upper(permission[i])) then return true end
  1787. end
  1788. return false
  1789. end
  1790.  
  1791. function onTouched(part)
  1792. N = part.Parent.Name
  1793. local h = part.Parent:findFirstChild("Humanoid")
  1794. if h ~= nil and debounce == false then
  1795. debounce = true
  1796. h.Parent.Torso.Anchored = true
  1797. m = Instance.new("Message")
  1798. m.Parent = game.Players:findFirstChild(N)
  1799. m.Text = "Scanner ON"
  1800. wait(1)
  1801. m.Text = "Now Scanning " ..N.. " ..."
  1802. S.Transparency = 0.5
  1803. wait(1)
  1804. if (checkOkToLetIn(h.Parent.Name)) then
  1805. m.Text = N.. "access granted"
  1806. S.Transparency = 1
  1807. L.BrickColor = BrickColor.new(37)
  1808. h.Parent.Torso.Anchored = false
  1809. wait(2)
  1810. m.Text = "You may now continue..."
  1811. S.Transparency = 1
  1812. Door.CanCollide = false
  1813. Door.Transparency = 0.5
  1814. wait(1)
  1815. Door.CanCollide = true
  1816. Door.Transparency = 0
  1817. L.BrickColor = BrickColor.new(1)
  1818. debounce = false
  1819. m:remove()
  1820. else m.Text = "access denied ZAP"
  1821. S.Transparency = 1
  1822. L.BrickColor = BrickColor.new(21)
  1823. wait(3)
  1824. h.Parent.Torso.Anchored = false
  1825. h.Health = 0
  1826. m:remove()
  1827. wait(1)
  1828. L.BrickColor = BrickColor.new(1)
  1829. debounce = false
  1830. end
  1831. end
  1832. end
  1833.  
  1834. connection = p.Touched:connect(onTouched)
  1835. end))
  1836. Model62.Parent = Model12
  1837. Model62.PrimaryPart = Part74
  1838. Part63.Name = "Smooth Block Model"
  1839. Part63.Parent = Model62
  1840. Part63.BrickColor = BrickColor.new("Dark stone grey")
  1841. Part63.Rotation = Vector3.new(-90, 0, 90)
  1842. Part63.Anchored = true
  1843. Part63.FormFactor = Enum.FormFactor.Symmetric
  1844. Part63.Shape = Enum.PartType.Cylinder
  1845. Part63.Size = Vector3.new(1, 1, 1)
  1846. Part63.CFrame = CFrame.new(-80.5, 15.1000099, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1847. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1848. Part63.LeftSurface = Enum.SurfaceType.Weld
  1849. Part63.RightSurface = Enum.SurfaceType.Weld
  1850. Part63.TopSurface = Enum.SurfaceType.Smooth
  1851. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1852. Part63.Position = Vector3.new(-80.5, 15.1000099, -30.5)
  1853. Part63.Orientation = Vector3.new(-90, 90, 0)
  1854. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1855. Part64.Name = "Smooth Block Model"
  1856. Part64.Parent = Model62
  1857. Part64.BrickColor = BrickColor.new("Dark stone grey")
  1858. Part64.Rotation = Vector3.new(-90, 0, 90)
  1859. Part64.Anchored = true
  1860. Part64.FormFactor = Enum.FormFactor.Symmetric
  1861. Part64.Shape = Enum.PartType.Cylinder
  1862. Part64.Size = Vector3.new(1, 1, 1)
  1863. Part64.CFrame = CFrame.new(-80.5, 15.1000099, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  1864. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1865. Part64.LeftSurface = Enum.SurfaceType.Weld
  1866. Part64.RightSurface = Enum.SurfaceType.Weld
  1867. Part64.TopSurface = Enum.SurfaceType.Smooth
  1868. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1869. Part64.Position = Vector3.new(-80.5, 15.1000099, -29.5)
  1870. Part64.Orientation = Vector3.new(-90, 90, 0)
  1871. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1872. Part65.Name = "Smooth Block Model"
  1873. Part65.Parent = Model62
  1874. Part65.BrickColor = BrickColor.new("Dark grey")
  1875. Part65.Rotation = Vector3.new(0, -90, 0)
  1876. Part65.Anchored = true
  1877. Part65.Size = Vector3.new(1, 1.20000005, 1)
  1878. Part65.CFrame = CFrame.new(-80.5, 15.2000084, -28.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  1879. Part65.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1880. Part65.Position = Vector3.new(-80.5, 15.2000084, -28.5)
  1881. Part65.Orientation = Vector3.new(0, -90, 0)
  1882. Part65.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1883. Part66.Name = "Smooth Block Model"
  1884. Part66.Parent = Model62
  1885. Part66.BrickColor = BrickColor.new("Dark grey")
  1886. Part66.Rotation = Vector3.new(0, -90, 0)
  1887. Part66.Anchored = true
  1888. Part66.Size = Vector3.new(1, 1.20000005, 1)
  1889. Part66.CFrame = CFrame.new(-80.5, 15.2000084, -31.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  1890. Part66.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1891. Part66.Position = Vector3.new(-80.5, 15.2000084, -31.5)
  1892. Part66.Orientation = Vector3.new(0, -90, 0)
  1893. Part66.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1894. Part67.Name = "Smooth Block Model"
  1895. Part67.Parent = Model62
  1896. Part67.BrickColor = BrickColor.new("Dark stone grey")
  1897. Part67.Rotation = Vector3.new(180, 90, 0)
  1898. Part67.Anchored = true
  1899. Part67.FormFactor = Enum.FormFactor.Symmetric
  1900. Part67.Shape = Enum.PartType.Cylinder
  1901. Part67.Size = Vector3.new(1, 1, 1)
  1902. Part67.CFrame = CFrame.new(-80.5, 15.1000099, -27.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
  1903. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1904. Part67.LeftSurface = Enum.SurfaceType.Weld
  1905. Part67.RightSurface = Enum.SurfaceType.Weld
  1906. Part67.TopSurface = Enum.SurfaceType.Smooth
  1907. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1908. Part67.Position = Vector3.new(-80.5, 15.1000099, -27.5)
  1909. Part67.Orientation = Vector3.new(0, 90, 180)
  1910. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1911. Part68.Name = "Smooth Block Model"
  1912. Part68.Parent = Model62
  1913. Part68.BrickColor = BrickColor.new("Dark stone grey")
  1914. Part68.Rotation = Vector3.new(180, 0, 90)
  1915. Part68.Anchored = true
  1916. Part68.FormFactor = Enum.FormFactor.Symmetric
  1917. Part68.Shape = Enum.PartType.Cylinder
  1918. Part68.Size = Vector3.new(1, 1, 1)
  1919. Part68.CFrame = CFrame.new(-80.5, 14.1000099, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  1920. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1921. Part68.LeftSurface = Enum.SurfaceType.Weld
  1922. Part68.RightSurface = Enum.SurfaceType.Weld
  1923. Part68.TopSurface = Enum.SurfaceType.Smooth
  1924. Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1925. Part68.Position = Vector3.new(-80.5, 14.1000099, -31.5)
  1926. Part68.Orientation = Vector3.new(0, -180, -90)
  1927. Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1928. Part69.Name = "Smooth Block Model"
  1929. Part69.Parent = Model62
  1930. Part69.BrickColor = BrickColor.new("Dark grey")
  1931. Part69.Rotation = Vector3.new(180, 0, -180)
  1932. Part69.Anchored = true
  1933. Part69.Size = Vector3.new(1, 1.20000005, 1)
  1934. Part69.CFrame = CFrame.new(-80.5, 13.0000076, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1935. Part69.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1936. Part69.Position = Vector3.new(-80.5, 13.0000076, -31.5)
  1937. Part69.Orientation = Vector3.new(0, -180, 0)
  1938. Part69.Color = Color3.new(0.427451, 0.431373, 0.423529)
  1939. Part70.Name = "Smooth Block Model"
  1940. Part70.Parent = Model62
  1941. Part70.BrickColor = BrickColor.new("Dark stone grey")
  1942. Part70.Rotation = Vector3.new(180, 0, 90)
  1943. Part70.Anchored = true
  1944. Part70.FormFactor = Enum.FormFactor.Symmetric
  1945. Part70.Shape = Enum.PartType.Cylinder
  1946. Part70.Size = Vector3.new(1, 1, 1)
  1947. Part70.CFrame = CFrame.new(-80.5, 11.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  1948. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1949. Part70.LeftSurface = Enum.SurfaceType.Weld
  1950. Part70.RightSurface = Enum.SurfaceType.Weld
  1951. Part70.TopSurface = Enum.SurfaceType.Smooth
  1952. Part70.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1953. Part70.Position = Vector3.new(-80.5, 11.9000082, -31.5)
  1954. Part70.Orientation = Vector3.new(0, -180, -90)
  1955. Part70.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1956. Part71.Name = "Smooth Block Model"
  1957. Part71.Parent = Model62
  1958. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1959. Part71.Rotation = Vector3.new(180, 0, 90)
  1960. Part71.Anchored = true
  1961. Part71.FormFactor = Enum.FormFactor.Symmetric
  1962. Part71.Shape = Enum.PartType.Cylinder
  1963. Part71.Size = Vector3.new(1, 1, 1)
  1964. Part71.CFrame = CFrame.new(-80.5, 10.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  1965. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1966. Part71.LeftSurface = Enum.SurfaceType.Weld
  1967. Part71.RightSurface = Enum.SurfaceType.Weld
  1968. Part71.TopSurface = Enum.SurfaceType.Smooth
  1969. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1970. Part71.Position = Vector3.new(-80.5, 10.9000082, -31.5)
  1971. Part71.Orientation = Vector3.new(0, -180, -90)
  1972. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1973. Part72.Name = "Smooth Block Model"
  1974. Part72.Parent = Model62
  1975. Part72.BrickColor = BrickColor.new("Dark stone grey")
  1976. Part72.Rotation = Vector3.new(180, 0, 90)
  1977. Part72.Anchored = true
  1978. Part72.FormFactor = Enum.FormFactor.Symmetric
  1979. Part72.Shape = Enum.PartType.Cylinder
  1980. Part72.Size = Vector3.new(1, 1, 1)
  1981. Part72.CFrame = CFrame.new(-80.5, 9.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  1982. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1983. Part72.LeftSurface = Enum.SurfaceType.Weld
  1984. Part72.RightSurface = Enum.SurfaceType.Weld
  1985. Part72.TopSurface = Enum.SurfaceType.Smooth
  1986. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1987. Part72.Position = Vector3.new(-80.5, 9.9000082, -31.5)
  1988. Part72.Orientation = Vector3.new(0, -180, -90)
  1989. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1990. Model73.Parent = Model62
  1991. Model73.PrimaryPart = Part74
  1992. Part74.Name = "The script is here..."
  1993. Part74.Parent = Model73
  1994. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1995. Part74.Rotation = Vector3.new(179.599991, -40.5200005, 0.280000001)
  1996. Part74.Anchored = true
  1997. Part74.FormFactor = Enum.FormFactor.Plate
  1998. Part74.Size = Vector3.new(1, 0.400000006, 5)
  1999. Part74.CFrame = CFrame.new(-80.5214844, 9.18661785, -27.4405518, 0.760193288, -0.00371452933, -0.649701655, -0.00944867358, -0.999941945, -0.00533841131, -0.649643481, 0.0101957479, -0.760180533)
  2000. Part74.BackSurface = Enum.SurfaceType.Weld
  2001. Part74.BottomSurface = Enum.SurfaceType.Weld
  2002. Part74.FrontSurface = Enum.SurfaceType.Weld
  2003. Part74.LeftSurface = Enum.SurfaceType.Weld
  2004. Part74.RightSurface = Enum.SurfaceType.Weld
  2005. Part74.TopSurface = Enum.SurfaceType.Weld
  2006. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2007. Part74.Position = Vector3.new(-80.5214844, 9.18661785, -27.4405518)
  2008. Part74.Orientation = Vector3.new(0.310000002, -139.479996, -179.459991)
  2009. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2010. Script75.Parent = Part74
  2011. table.insert(cors,sandbox(Script75,function()
  2012. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2013. p = script.Parent
  2014. pp = p.Parent
  2015. Door = pp.Door
  2016. S = pp.Botton.Scanner
  2017. L = pp.Botton.Light
  2018. debounce = false
  2019.  
  2020. function checkOkToLetIn(name)
  2021. for i = 1,#permission do
  2022. if (string.upper(name) == string.upper(permission[i])) then return true end
  2023. end
  2024. return false
  2025. end
  2026.  
  2027. function onTouched(part)
  2028. N = part.Parent.Name
  2029. local h = part.Parent:findFirstChild("Humanoid")
  2030. if h ~= nil and debounce == false then
  2031. debounce = true
  2032. h.Parent.Torso.Anchored = true
  2033. m = Instance.new("Message")
  2034. m.Parent = game.Players:findFirstChild(N)
  2035. m.Text = "Scanner ON"
  2036. wait(1)
  2037. m.Text = "Now Scanning " ..N.. " ..."
  2038. S.Transparency = 0.5
  2039. wait(1)
  2040. if (checkOkToLetIn(h.Parent.Name)) then
  2041. m.Text = N.. "access granted"
  2042. S.Transparency = 1
  2043. L.BrickColor = BrickColor.new(37)
  2044. h.Parent.Torso.Anchored = false
  2045. wait(2)
  2046. m.Text = "You may now continue..."
  2047. S.Transparency = 1
  2048. Door.CanCollide = false
  2049. Door.Transparency = 0.5
  2050. wait(1)
  2051. Door.CanCollide = true
  2052. Door.Transparency = 0
  2053. L.BrickColor = BrickColor.new(1)
  2054. debounce = false
  2055. m:remove()
  2056. else m.Text = "access denied ZAP"
  2057. S.Transparency = 1
  2058. L.BrickColor = BrickColor.new(21)
  2059. wait(3)
  2060. h.Parent.Torso.Anchored = false
  2061. h.Health = 0
  2062. m:remove()
  2063. wait(1)
  2064. L.BrickColor = BrickColor.new(1)
  2065. debounce = false
  2066. end
  2067. end
  2068. end
  2069.  
  2070. connection = p.Touched:connect(onTouched)
  2071. end))
  2072. Model76.Parent = Model73
  2073. Model76.PrimaryPart = Part77
  2074. Part77.Name = "Smooth Block Model"
  2075. Part77.Parent = Model76
  2076. Part77.BrickColor = BrickColor.new("Black")
  2077. Part77.Rotation = Vector3.new(179.169998, 49.4799995, -179.669998)
  2078. Part77.Anchored = true
  2079. Part77.Size = Vector3.new(5, 4.80000019, 1)
  2080. Part77.CFrame = CFrame.new(-80.5117188, 11.7864799, -27.4671021, -0.649702013, 0.00371193397, 0.760179877, -0.00533999456, 0.99994117, -0.00944660604, -0.760170221, -0.0101968367, -0.649643958)
  2081. Part77.FrontSurface = Enum.SurfaceType.Weld
  2082. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2083. Part77.Position = Vector3.new(-80.5117188, 11.7864799, -27.4671021)
  2084. Part77.Orientation = Vector3.new(0.539999962, 130.520004, -0.310000002)
  2085. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2086. Texture78.Name = "radar-circle_jpgbacea154-5e8a-47c6-8ebc-db6d9f20a7c9Large"
  2087. Texture78.Parent = Part77
  2088. Texture78.StudsPerTileU = 5
  2089. Texture78.StudsPerTileV = 5
  2090. Part79.Name = "The script is here..."
  2091. Part79.Parent = Model76
  2092. Part79.BrickColor = BrickColor.new("Dark stone grey")
  2093. Part79.Rotation = Vector3.new(89.4199982, -0.209999993, -40.5200005)
  2094. Part79.Anchored = true
  2095. Part79.FormFactor = Enum.FormFactor.Plate
  2096. Part79.Size = Vector3.new(1, 0.400000006, 5)
  2097. Part79.CFrame = CFrame.new(-82.2657471, 11.8720579, -29.5206299, 0.760193288, 0.649701655, -0.00371346087, -0.00944867358, 0.00534008257, -0.999941826, -0.649643481, 0.760180533, 0.0101970332)
  2098. Part79.BackSurface = Enum.SurfaceType.Weld
  2099. Part79.BottomSurface = Enum.SurfaceType.Weld
  2100. Part79.FrontSurface = Enum.SurfaceType.Weld
  2101. Part79.LeftSurface = Enum.SurfaceType.Weld
  2102. Part79.RightSurface = Enum.SurfaceType.Weld
  2103. Part79.TopSurface = Enum.SurfaceType.Weld
  2104. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2105. Part79.Position = Vector3.new(-82.2657471, 11.8720579, -29.5206299)
  2106. Part79.Orientation = Vector3.new(89.3799973, -20.0100002, -60.5299988)
  2107. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2108. Script80.Parent = Part79
  2109. table.insert(cors,sandbox(Script80,function()
  2110. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2111. p = script.Parent
  2112. pp = p.Parent
  2113. Door = pp.Door
  2114. S = pp.Botton.Scanner
  2115. L = pp.Botton.Light
  2116. debounce = false
  2117.  
  2118. function checkOkToLetIn(name)
  2119. for i = 1,#permission do
  2120. if (string.upper(name) == string.upper(permission[i])) then return true end
  2121. end
  2122. return false
  2123. end
  2124.  
  2125. function onTouched(part)
  2126. N = part.Parent.Name
  2127. local h = part.Parent:findFirstChild("Humanoid")
  2128. if h ~= nil and debounce == false then
  2129. debounce = true
  2130. h.Parent.Torso.Anchored = true
  2131. m = Instance.new("Message")
  2132. m.Parent = game.Players:findFirstChild(N)
  2133. m.Text = "Scanner ON"
  2134. wait(1)
  2135. m.Text = "Now Scanning " ..N.. " ..."
  2136. S.Transparency = 0.5
  2137. wait(1)
  2138. if (checkOkToLetIn(h.Parent.Name)) then
  2139. m.Text = N.. "access granted"
  2140. S.Transparency = 1
  2141. L.BrickColor = BrickColor.new(37)
  2142. h.Parent.Torso.Anchored = false
  2143. wait(2)
  2144. m.Text = "You may now continue..."
  2145. S.Transparency = 1
  2146. Door.CanCollide = false
  2147. Door.Transparency = 0.5
  2148. wait(1)
  2149. Door.CanCollide = true
  2150. Door.Transparency = 0
  2151. L.BrickColor = BrickColor.new(1)
  2152. debounce = false
  2153. m:remove()
  2154. else m.Text = "access denied ZAP"
  2155. S.Transparency = 1
  2156. L.BrickColor = BrickColor.new(21)
  2157. wait(3)
  2158. h.Parent.Torso.Anchored = false
  2159. h.Health = 0
  2160. m:remove()
  2161. wait(1)
  2162. L.BrickColor = BrickColor.new(1)
  2163. debounce = false
  2164. end
  2165. end
  2166. end
  2167.  
  2168. connection = p.Touched:connect(onTouched)
  2169. end))
  2170. Part81.Name = "The script is here..."
  2171. Part81.Parent = Model76
  2172. Part81.BrickColor = BrickColor.new("Dark stone grey")
  2173. Part81.Rotation = Vector3.new(89.4199982, -0.209999993, 139.479996)
  2174. Part81.Anchored = true
  2175. Part81.FormFactor = Enum.FormFactor.Plate
  2176. Part81.Size = Vector3.new(1, 0.400000006, 5)
  2177. Part81.CFrame = CFrame.new(-78.7570801, 11.9008741, -25.4155884, -0.760193288, -0.649701655, -0.00371346087, 0.00944867358, -0.00534008257, -0.999941826, 0.649643481, -0.760180533, 0.0101970332)
  2178. Part81.BackSurface = Enum.SurfaceType.Weld
  2179. Part81.BottomSurface = Enum.SurfaceType.Weld
  2180. Part81.FrontSurface = Enum.SurfaceType.Weld
  2181. Part81.LeftSurface = Enum.SurfaceType.Weld
  2182. Part81.RightSurface = Enum.SurfaceType.Weld
  2183. Part81.TopSurface = Enum.SurfaceType.Weld
  2184. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2185. Part81.Position = Vector3.new(-78.7570801, 11.9008741, -25.4155884)
  2186. Part81.Orientation = Vector3.new(89.3799973, -20.0100002, 119.469994)
  2187. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2188. Script82.Parent = Part81
  2189. table.insert(cors,sandbox(Script82,function()
  2190. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2191. p = script.Parent
  2192. pp = p.Parent
  2193. Door = pp.Door
  2194. S = pp.Botton.Scanner
  2195. L = pp.Botton.Light
  2196. debounce = false
  2197.  
  2198. function checkOkToLetIn(name)
  2199. for i = 1,#permission do
  2200. if (string.upper(name) == string.upper(permission[i])) then return true end
  2201. end
  2202. return false
  2203. end
  2204.  
  2205. function onTouched(part)
  2206. N = part.Parent.Name
  2207. local h = part.Parent:findFirstChild("Humanoid")
  2208. if h ~= nil and debounce == false then
  2209. debounce = true
  2210. h.Parent.Torso.Anchored = true
  2211. m = Instance.new("Message")
  2212. m.Parent = game.Players:findFirstChild(N)
  2213. m.Text = "Scanner ON"
  2214. wait(1)
  2215. m.Text = "Now Scanning " ..N.. " ..."
  2216. S.Transparency = 0.5
  2217. wait(1)
  2218. if (checkOkToLetIn(h.Parent.Name)) then
  2219. m.Text = N.. "access granted"
  2220. S.Transparency = 1
  2221. L.BrickColor = BrickColor.new(37)
  2222. h.Parent.Torso.Anchored = false
  2223. wait(2)
  2224. m.Text = "You may now continue..."
  2225. S.Transparency = 1
  2226. Door.CanCollide = false
  2227. Door.Transparency = 0.5
  2228. wait(1)
  2229. Door.CanCollide = true
  2230. Door.Transparency = 0
  2231. L.BrickColor = BrickColor.new(1)
  2232. debounce = false
  2233. m:remove()
  2234. else m.Text = "access denied ZAP"
  2235. S.Transparency = 1
  2236. L.BrickColor = BrickColor.new(21)
  2237. wait(3)
  2238. h.Parent.Torso.Anchored = false
  2239. h.Health = 0
  2240. m:remove()
  2241. wait(1)
  2242. L.BrickColor = BrickColor.new(1)
  2243. debounce = false
  2244. end
  2245. end
  2246. end
  2247.  
  2248. connection = p.Touched:connect(onTouched)
  2249. end))
  2250. Part83.Name = "The script is here..."
  2251. Part83.Parent = Model76
  2252. Part83.BrickColor = BrickColor.new("Dark stone grey")
  2253. Part83.Rotation = Vector3.new(179.599991, -40.5200005, 0.280000001)
  2254. Part83.Anchored = true
  2255. Part83.FormFactor = Enum.FormFactor.Plate
  2256. Part83.Size = Vector3.new(1, 0.400000006, 5)
  2257. Part83.CFrame = CFrame.new(-80.5021973, 14.3864059, -27.4936523, 0.760193288, -0.00371452933, -0.649701655, -0.00944867358, -0.999941945, -0.00533841131, -0.649643481, 0.0101957479, -0.760180533)
  2258. Part83.BackSurface = Enum.SurfaceType.Weld
  2259. Part83.BottomSurface = Enum.SurfaceType.Hinge
  2260. Part83.FrontSurface = Enum.SurfaceType.Weld
  2261. Part83.LeftSurface = Enum.SurfaceType.Weld
  2262. Part83.RightSurface = Enum.SurfaceType.Weld
  2263. Part83.TopSurface = Enum.SurfaceType.Weld
  2264. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2265. Part83.Position = Vector3.new(-80.5021973, 14.3864059, -27.4936523)
  2266. Part83.Orientation = Vector3.new(0.310000002, -139.479996, -179.459991)
  2267. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2268. Script84.Parent = Part83
  2269. table.insert(cors,sandbox(Script84,function()
  2270. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2271. p = script.Parent
  2272. pp = p.Parent
  2273. Door = pp.Door
  2274. S = pp.Botton.Scanner
  2275. L = pp.Botton.Light
  2276. debounce = false
  2277.  
  2278. function checkOkToLetIn(name)
  2279. for i = 1,#permission do
  2280. if (string.upper(name) == string.upper(permission[i])) then return true end
  2281. end
  2282. return false
  2283. end
  2284.  
  2285. function onTouched(part)
  2286. N = part.Parent.Name
  2287. local h = part.Parent:findFirstChild("Humanoid")
  2288. if h ~= nil and debounce == false then
  2289. debounce = true
  2290. h.Parent.Torso.Anchored = true
  2291. m = Instance.new("Message")
  2292. m.Parent = game.Players:findFirstChild(N)
  2293. m.Text = "Scanner ON"
  2294. wait(1)
  2295. m.Text = "Now Scanning " ..N.. " ..."
  2296. S.Transparency = 0.5
  2297. wait(1)
  2298. if (checkOkToLetIn(h.Parent.Name)) then
  2299. m.Text = N.. "access granted"
  2300. S.Transparency = 1
  2301. L.BrickColor = BrickColor.new(37)
  2302. h.Parent.Torso.Anchored = false
  2303. wait(2)
  2304. m.Text = "You may now continue..."
  2305. S.Transparency = 1
  2306. Door.CanCollide = false
  2307. Door.Transparency = 0.5
  2308. wait(1)
  2309. Door.CanCollide = true
  2310. Door.Transparency = 0
  2311. L.BrickColor = BrickColor.new(1)
  2312. debounce = false
  2313. m:remove()
  2314. else m.Text = "access denied ZAP"
  2315. S.Transparency = 1
  2316. L.BrickColor = BrickColor.new(21)
  2317. wait(3)
  2318. h.Parent.Torso.Anchored = false
  2319. h.Health = 0
  2320. m:remove()
  2321. wait(1)
  2322. L.BrickColor = BrickColor.new(1)
  2323. debounce = false
  2324. end
  2325. end
  2326. end
  2327.  
  2328. connection = p.Touched:connect(onTouched)
  2329. end))
  2330. Part85.Name = "Smooth Block Model"
  2331. Part85.Parent = Model12
  2332. Part85.BrickColor = BrickColor.new("Black")
  2333. Part85.Rotation = Vector3.new(179.959991, -32.9500008, 179.5)
  2334. Part85.Anchored = true
  2335. Part85.Size = Vector3.new(5, 4.80000019, 1)
  2336. Part85.CFrame = CFrame.new(-95.4782715, 11.5841856, -27.5180664, -0.839135706, -0.00736446818, -0.543872297, -0.00835507084, 0.999964952, -0.000649362919, 0.543857932, 0.00399918808, -0.839167833)
  2337. Part85.FrontSurface = Enum.SurfaceType.Weld
  2338. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2339. Part85.Position = Vector3.new(-95.4782715, 11.5841856, -27.5180664)
  2340. Part85.Orientation = Vector3.new(0.0399999991, -147.050003, -0.479999989)
  2341. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2342. Texture86.Name = "sheild10"
  2343. Texture86.Parent = Part85
  2344. Texture86.StudsPerTileU = 5
  2345. Texture86.StudsPerTileV = 5
  2346. Part87.Name = "The script is here..."
  2347. Part87.Parent = Model12
  2348. Part87.BrickColor = BrickColor.new("Dark stone grey")
  2349. Part87.Rotation = Vector3.new(90.2299957, 0.419999987, -122.949997)
  2350. Part87.RotVelocity = Vector3.new(0.17952098, -0.675286472, 0.0489808209)
  2351. Part87.Velocity = Vector3.new(1.75426209, 0.475209802, -0.743917465)
  2352. Part87.Anchored = true
  2353. Part87.FormFactor = Enum.FormFactor.Plate
  2354. Part87.Size = Vector3.new(1, 0.400000006, 5)
  2355. Part87.CFrame = CFrame.new(-97.744751, 11.661624, -26.0490723, -0.543877482, 0.839132369, 0.00736613665, -0.000652482093, 0.00835506804, -0.999964952, -0.839164436, -0.543863237, -0.00399661437)
  2356. Part87.BackSurface = Enum.SurfaceType.Weld
  2357. Part87.BottomSurface = Enum.SurfaceType.Weld
  2358. Part87.FrontSurface = Enum.SurfaceType.Weld
  2359. Part87.LeftSurface = Enum.SurfaceType.Weld
  2360. Part87.RightSurface = Enum.SurfaceType.Weld
  2361. Part87.TopSurface = Enum.SurfaceType.Weld
  2362. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2363. Part87.Position = Vector3.new(-97.744751, 11.661624, -26.0490723)
  2364. Part87.Orientation = Vector3.new(89.5199966, 118.479996, -4.46999979)
  2365. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2366. Script88.Parent = Part87
  2367. table.insert(cors,sandbox(Script88,function()
  2368. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2369. p = script.Parent
  2370. pp = p.Parent
  2371. Door = pp.Door
  2372. S = pp.Botton.Scanner
  2373. L = pp.Botton.Light
  2374. debounce = false
  2375.  
  2376. function checkOkToLetIn(name)
  2377. for i = 1,#permission do
  2378. if (string.upper(name) == string.upper(permission[i])) then return true end
  2379. end
  2380. return false
  2381. end
  2382.  
  2383. function onTouched(part)
  2384. N = part.Parent.Name
  2385. local h = part.Parent:findFirstChild("Humanoid")
  2386. if h ~= nil and debounce == false then
  2387. debounce = true
  2388. h.Parent.Torso.Anchored = true
  2389. m = Instance.new("Message")
  2390. m.Parent = game.Players:findFirstChild(N)
  2391. m.Text = "Scanner ON"
  2392. wait(1)
  2393. m.Text = "Now Scanning " ..N.. " ..."
  2394. S.Transparency = 0.5
  2395. wait(1)
  2396. if (checkOkToLetIn(h.Parent.Name)) then
  2397. m.Text = N.. "access granted"
  2398. S.Transparency = 1
  2399. L.BrickColor = BrickColor.new(37)
  2400. h.Parent.Torso.Anchored = false
  2401. wait(2)
  2402. m.Text = "You may now continue..."
  2403. S.Transparency = 1
  2404. Door.CanCollide = false
  2405. Door.Transparency = 0.5
  2406. wait(1)
  2407. Door.CanCollide = true
  2408. Door.Transparency = 0
  2409. L.BrickColor = BrickColor.new(1)
  2410. debounce = false
  2411. m:remove()
  2412. else m.Text = "access denied ZAP"
  2413. S.Transparency = 1
  2414. L.BrickColor = BrickColor.new(21)
  2415. wait(3)
  2416. h.Parent.Torso.Anchored = false
  2417. h.Health = 0
  2418. m:remove()
  2419. wait(1)
  2420. L.BrickColor = BrickColor.new(1)
  2421. debounce = false
  2422. end
  2423. end
  2424. end
  2425.  
  2426. connection = p.Touched:connect(onTouched)
  2427. end))
  2428. Part89.Name = "Smooth Block Model"
  2429. Part89.Parent = Model12
  2430. Part89.BrickColor = BrickColor.new("Dark stone grey")
  2431. Part89.Rotation = Vector3.new(180, 0, 90)
  2432. Part89.Anchored = true
  2433. Part89.FormFactor = Enum.FormFactor.Symmetric
  2434. Part89.Shape = Enum.PartType.Cylinder
  2435. Part89.Size = Vector3.new(1, 1, 1)
  2436. Part89.CFrame = CFrame.new(-95.5, 9.70000839, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  2437. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2438. Part89.LeftSurface = Enum.SurfaceType.Weld
  2439. Part89.RightSurface = Enum.SurfaceType.Weld
  2440. Part89.TopSurface = Enum.SurfaceType.Smooth
  2441. Part89.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2442. Part89.Position = Vector3.new(-95.5, 9.70000839, -31.5)
  2443. Part89.Orientation = Vector3.new(0, -180, -90)
  2444. Part89.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2445. Part90.Name = "The script is here..."
  2446. Part90.Parent = Model12
  2447. Part90.BrickColor = BrickColor.new("Dark stone grey")
  2448. Part90.Rotation = Vector3.new(90.2299957, 0.419999987, 57.0499992)
  2449. Part90.RotVelocity = Vector3.new(0.17952098, -0.675286472, 0.0489808209)
  2450. Part90.Velocity = Vector3.new(-1.30789149, -0.194409207, 1.24739587)
  2451. Part90.Anchored = true
  2452. Part90.FormFactor = Enum.FormFactor.Plate
  2453. Part90.Size = Vector3.new(1, 0.400000006, 5)
  2454. Part90.CFrame = CFrame.new(-93.2132568, 11.7067518, -28.9860764, 0.543877482, -0.839132369, 0.00736613665, 0.000652482093, -0.00835506804, -0.999964952, 0.839164436, 0.543863237, -0.00399661437)
  2455. Part90.BackSurface = Enum.SurfaceType.Weld
  2456. Part90.BottomSurface = Enum.SurfaceType.Weld
  2457. Part90.FrontSurface = Enum.SurfaceType.Weld
  2458. Part90.LeftSurface = Enum.SurfaceType.Weld
  2459. Part90.RightSurface = Enum.SurfaceType.Weld
  2460. Part90.TopSurface = Enum.SurfaceType.Weld
  2461. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2462. Part90.Position = Vector3.new(-93.2132568, 11.7067518, -28.9860764)
  2463. Part90.Orientation = Vector3.new(89.5199966, 118.479996, 175.529999)
  2464. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2465. Script91.Parent = Part90
  2466. table.insert(cors,sandbox(Script91,function()
  2467. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2468. p = script.Parent
  2469. pp = p.Parent
  2470. Door = pp.Door
  2471. S = pp.Botton.Scanner
  2472. L = pp.Botton.Light
  2473. debounce = false
  2474.  
  2475. function checkOkToLetIn(name)
  2476. for i = 1,#permission do
  2477. if (string.upper(name) == string.upper(permission[i])) then return true end
  2478. end
  2479. return false
  2480. end
  2481.  
  2482. function onTouched(part)
  2483. N = part.Parent.Name
  2484. local h = part.Parent:findFirstChild("Humanoid")
  2485. if h ~= nil and debounce == false then
  2486. debounce = true
  2487. h.Parent.Torso.Anchored = true
  2488. m = Instance.new("Message")
  2489. m.Parent = game.Players:findFirstChild(N)
  2490. m.Text = "Scanner ON"
  2491. wait(1)
  2492. m.Text = "Now Scanning " ..N.. " ..."
  2493. S.Transparency = 0.5
  2494. wait(1)
  2495. if (checkOkToLetIn(h.Parent.Name)) then
  2496. m.Text = N.. "access granted"
  2497. S.Transparency = 1
  2498. L.BrickColor = BrickColor.new(37)
  2499. h.Parent.Torso.Anchored = false
  2500. wait(2)
  2501. m.Text = "You may now continue..."
  2502. S.Transparency = 1
  2503. Door.CanCollide = false
  2504. Door.Transparency = 0.5
  2505. wait(1)
  2506. Door.CanCollide = true
  2507. Door.Transparency = 0
  2508. L.BrickColor = BrickColor.new(1)
  2509. debounce = false
  2510. m:remove()
  2511. else m.Text = "access denied ZAP"
  2512. S.Transparency = 1
  2513. L.BrickColor = BrickColor.new(21)
  2514. wait(3)
  2515. h.Parent.Torso.Anchored = false
  2516. h.Health = 0
  2517. m:remove()
  2518. wait(1)
  2519. L.BrickColor = BrickColor.new(1)
  2520. debounce = false
  2521. end
  2522. end
  2523. end
  2524.  
  2525. connection = p.Touched:connect(onTouched)
  2526. end))
  2527. Part92.Name = "Smooth Block Model"
  2528. Part92.Parent = Model12
  2529. Part92.BrickColor = BrickColor.new("Dark stone grey")
  2530. Part92.Rotation = Vector3.new(180, 0, 90)
  2531. Part92.Anchored = true
  2532. Part92.FormFactor = Enum.FormFactor.Symmetric
  2533. Part92.Shape = Enum.PartType.Cylinder
  2534. Part92.Size = Vector3.new(1, 1, 1)
  2535. Part92.CFrame = CFrame.new(-95.5, 10.7000084, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  2536. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2537. Part92.LeftSurface = Enum.SurfaceType.Weld
  2538. Part92.RightSurface = Enum.SurfaceType.Weld
  2539. Part92.TopSurface = Enum.SurfaceType.Smooth
  2540. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2541. Part92.Position = Vector3.new(-95.5, 10.7000084, -31.5)
  2542. Part92.Orientation = Vector3.new(0, -180, -90)
  2543. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2544. Part93.Name = "The script is here..."
  2545. Part93.Parent = Model12
  2546. Part93.BrickColor = BrickColor.new("Dark stone grey")
  2547. Part93.Rotation = Vector3.new(0.879999995, -57.0499992, -179.220001)
  2548. Part93.Anchored = true
  2549. Part93.FormFactor = Enum.FormFactor.Plate
  2550. Part93.Size = Vector3.new(1, 0.400000006, 5)
  2551. Part93.CFrame = CFrame.new(-95.4973145, 14.1841917, -27.5075684, -0.543877482, 0.00736876763, -0.839132309, -0.000652482093, -0.999964833, -0.00835820381, -0.839164436, -0.00399831962, 0.543863237)
  2552. Part93.BackSurface = Enum.SurfaceType.Weld
  2553. Part93.BottomSurface = Enum.SurfaceType.Hinge
  2554. Part93.FrontSurface = Enum.SurfaceType.Weld
  2555. Part93.LeftSurface = Enum.SurfaceType.Weld
  2556. Part93.RightSurface = Enum.SurfaceType.Weld
  2557. Part93.TopSurface = Enum.SurfaceType.Weld
  2558. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2559. Part93.Position = Vector3.new(-95.4973145, 14.1841917, -27.5075684)
  2560. Part93.Orientation = Vector3.new(0.479999989, -57.0499992, -179.959991)
  2561. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2562. Script94.Parent = Part93
  2563. table.insert(cors,sandbox(Script94,function()
  2564. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2565. p = script.Parent
  2566. pp = p.Parent
  2567. Door = pp.Door
  2568. S = pp.Botton.Scanner
  2569. L = pp.Botton.Light
  2570. debounce = false
  2571.  
  2572. function checkOkToLetIn(name)
  2573. for i = 1,#permission do
  2574. if (string.upper(name) == string.upper(permission[i])) then return true end
  2575. end
  2576. return false
  2577. end
  2578.  
  2579. function onTouched(part)
  2580. N = part.Parent.Name
  2581. local h = part.Parent:findFirstChild("Humanoid")
  2582. if h ~= nil and debounce == false then
  2583. debounce = true
  2584. h.Parent.Torso.Anchored = true
  2585. m = Instance.new("Message")
  2586. m.Parent = game.Players:findFirstChild(N)
  2587. m.Text = "Scanner ON"
  2588. wait(1)
  2589. m.Text = "Now Scanning " ..N.. " ..."
  2590. S.Transparency = 0.5
  2591. wait(1)
  2592. if (checkOkToLetIn(h.Parent.Name)) then
  2593. m.Text = N.. "access granted"
  2594. S.Transparency = 1
  2595. L.BrickColor = BrickColor.new(37)
  2596. h.Parent.Torso.Anchored = false
  2597. wait(2)
  2598. m.Text = "You may now continue..."
  2599. S.Transparency = 1
  2600. Door.CanCollide = false
  2601. Door.Transparency = 0.5
  2602. wait(1)
  2603. Door.CanCollide = true
  2604. Door.Transparency = 0
  2605. L.BrickColor = BrickColor.new(1)
  2606. debounce = false
  2607. m:remove()
  2608. else m.Text = "access denied ZAP"
  2609. S.Transparency = 1
  2610. L.BrickColor = BrickColor.new(21)
  2611. wait(3)
  2612. h.Parent.Torso.Anchored = false
  2613. h.Health = 0
  2614. m:remove()
  2615. wait(1)
  2616. L.BrickColor = BrickColor.new(1)
  2617. debounce = false
  2618. end
  2619. end
  2620. end
  2621.  
  2622. connection = p.Touched:connect(onTouched)
  2623. end))
  2624. Part95.Name = "Smooth Block Model"
  2625. Part95.Parent = Model12
  2626. Part95.BrickColor = BrickColor.new("Dark stone grey")
  2627. Part95.Rotation = Vector3.new(180, 90, 0)
  2628. Part95.Anchored = true
  2629. Part95.FormFactor = Enum.FormFactor.Symmetric
  2630. Part95.Shape = Enum.PartType.Cylinder
  2631. Part95.Size = Vector3.new(1, 1, 1)
  2632. Part95.CFrame = CFrame.new(-95.5, 14.9000082, -27.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
  2633. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2634. Part95.LeftSurface = Enum.SurfaceType.Weld
  2635. Part95.RightSurface = Enum.SurfaceType.Weld
  2636. Part95.TopSurface = Enum.SurfaceType.Smooth
  2637. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2638. Part95.Position = Vector3.new(-95.5, 14.9000082, -27.5)
  2639. Part95.Orientation = Vector3.new(0, 90, 180)
  2640. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2641. Part96.Name = "Smooth Block Model"
  2642. Part96.Parent = Model12
  2643. Part96.BrickColor = BrickColor.new("Dark stone grey")
  2644. Part96.Rotation = Vector3.new(180, 0, 90)
  2645. Part96.Anchored = true
  2646. Part96.FormFactor = Enum.FormFactor.Symmetric
  2647. Part96.Shape = Enum.PartType.Cylinder
  2648. Part96.Size = Vector3.new(1, 1, 1)
  2649. Part96.CFrame = CFrame.new(-95.5, 11.7000084, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  2650. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2651. Part96.LeftSurface = Enum.SurfaceType.Weld
  2652. Part96.RightSurface = Enum.SurfaceType.Weld
  2653. Part96.TopSurface = Enum.SurfaceType.Smooth
  2654. Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2655. Part96.Position = Vector3.new(-95.5, 11.7000084, -31.5)
  2656. Part96.Orientation = Vector3.new(0, -180, -90)
  2657. Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2658. Part97.Name = "Smooth Block Model"
  2659. Part97.Parent = Model12
  2660. Part97.BrickColor = BrickColor.new("Dark grey")
  2661. Part97.Rotation = Vector3.new(0, -90, 0)
  2662. Part97.Anchored = true
  2663. Part97.Size = Vector3.new(1, 1.20000005, 1)
  2664. Part97.CFrame = CFrame.new(-95.5, 15.0000076, -28.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  2665. Part97.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2666. Part97.Position = Vector3.new(-95.5, 15.0000076, -28.5)
  2667. Part97.Orientation = Vector3.new(0, -90, 0)
  2668. Part97.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2669. Part98.Name = "Smooth Block Model"
  2670. Part98.Parent = Model12
  2671. Part98.BrickColor = BrickColor.new("Dark grey")
  2672. Part98.Rotation = Vector3.new(180, 0, -180)
  2673. Part98.Anchored = true
  2674. Part98.Size = Vector3.new(1, 1.20000005, 1)
  2675. Part98.CFrame = CFrame.new(-95.5, 12.8000059, -31.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2676. Part98.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2677. Part98.Position = Vector3.new(-95.5, 12.8000059, -31.5)
  2678. Part98.Orientation = Vector3.new(0, -180, 0)
  2679. Part98.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2680. Part99.Name = "Smooth Block Model"
  2681. Part99.Parent = Model12
  2682. Part99.BrickColor = BrickColor.new("Dark stone grey")
  2683. Part99.Rotation = Vector3.new(-90, 0, 90)
  2684. Part99.Anchored = true
  2685. Part99.FormFactor = Enum.FormFactor.Symmetric
  2686. Part99.Shape = Enum.PartType.Cylinder
  2687. Part99.Size = Vector3.new(1, 1, 1)
  2688. Part99.CFrame = CFrame.new(-95.5, 14.9000082, -29.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  2689. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2690. Part99.LeftSurface = Enum.SurfaceType.Weld
  2691. Part99.RightSurface = Enum.SurfaceType.Weld
  2692. Part99.TopSurface = Enum.SurfaceType.Smooth
  2693. Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2694. Part99.Position = Vector3.new(-95.5, 14.9000082, -29.5)
  2695. Part99.Orientation = Vector3.new(-90, 90, 0)
  2696. Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2697. Part100.Name = "Smooth Block Model"
  2698. Part100.Parent = Model12
  2699. Part100.BrickColor = BrickColor.new("Dark stone grey")
  2700. Part100.Rotation = Vector3.new(180, 0, 90)
  2701. Part100.Anchored = true
  2702. Part100.FormFactor = Enum.FormFactor.Symmetric
  2703. Part100.Shape = Enum.PartType.Cylinder
  2704. Part100.Size = Vector3.new(1, 1, 1)
  2705. Part100.CFrame = CFrame.new(-95.5, 13.9000082, -31.5, -0, -1, -0, -1, -0, -0, -0, -0, -1)
  2706. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2707. Part100.LeftSurface = Enum.SurfaceType.Weld
  2708. Part100.RightSurface = Enum.SurfaceType.Weld
  2709. Part100.TopSurface = Enum.SurfaceType.Smooth
  2710. Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2711. Part100.Position = Vector3.new(-95.5, 13.9000082, -31.5)
  2712. Part100.Orientation = Vector3.new(0, -180, -90)
  2713. Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2714. Part101.Name = "Smooth Block Model"
  2715. Part101.Parent = Model12
  2716. Part101.BrickColor = BrickColor.new("Dark grey")
  2717. Part101.Rotation = Vector3.new(0, -90, 0)
  2718. Part101.Anchored = true
  2719. Part101.Size = Vector3.new(1, 1.20000005, 1)
  2720. Part101.CFrame = CFrame.new(-95.5, 15.0000076, -31.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  2721. Part101.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2722. Part101.Position = Vector3.new(-95.5, 15.0000076, -31.5)
  2723. Part101.Orientation = Vector3.new(0, -90, 0)
  2724. Part101.Color = Color3.new(0.427451, 0.431373, 0.423529)
  2725. Part102.Name = "Smooth Block Model"
  2726. Part102.Parent = Model12
  2727. Part102.BrickColor = BrickColor.new("Dark stone grey")
  2728. Part102.Rotation = Vector3.new(-90, 0, 90)
  2729. Part102.Anchored = true
  2730. Part102.FormFactor = Enum.FormFactor.Symmetric
  2731. Part102.Shape = Enum.PartType.Cylinder
  2732. Part102.Size = Vector3.new(1, 1, 1)
  2733. Part102.CFrame = CFrame.new(-95.5, 14.9000082, -30.5, -0, -1, 0, -0, -0, 1, -1, -0, 0)
  2734. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2735. Part102.LeftSurface = Enum.SurfaceType.Weld
  2736. Part102.RightSurface = Enum.SurfaceType.Weld
  2737. Part102.TopSurface = Enum.SurfaceType.Smooth
  2738. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2739. Part102.Position = Vector3.new(-95.5, 14.9000082, -30.5)
  2740. Part102.Orientation = Vector3.new(-90, 90, 0)
  2741. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2742. Part103.Name = "Smooth Block Model"
  2743. Part103.Parent = Model11
  2744. Part103.BrickColor = BrickColor.new("Dark stone grey")
  2745. Part103.Rotation = Vector3.new(180, 0, 0)
  2746. Part103.Anchored = true
  2747. Part103.FormFactor = Enum.FormFactor.Symmetric
  2748. Part103.Shape = Enum.PartType.Cylinder
  2749. Part103.Size = Vector3.new(1, 1, 1)
  2750. Part103.CFrame = CFrame.new(-94.5, 14.9000082, -28.5, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  2751. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2752. Part103.FrontSurface = Enum.SurfaceType.Weld
  2753. Part103.LeftSurface = Enum.SurfaceType.Weld
  2754. Part103.RightSurface = Enum.SurfaceType.Weld
  2755. Part103.TopSurface = Enum.SurfaceType.Smooth
  2756. Part103.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2757. Part103.Position = Vector3.new(-94.5, 14.9000082, -28.5)
  2758. Part103.Orientation = Vector3.new(0, -180, 180)
  2759. Part103.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2760. Part104.Name = "Smooth Block Model"
  2761. Part104.Parent = Model11
  2762. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2763. Part104.Rotation = Vector3.new(180, 0, 0)
  2764. Part104.Anchored = true
  2765. Part104.FormFactor = Enum.FormFactor.Symmetric
  2766. Part104.Shape = Enum.PartType.Cylinder
  2767. Part104.Size = Vector3.new(1, 1, 1)
  2768. Part104.CFrame = CFrame.new(-81.5, 15.1000099, -28.5, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  2769. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2770. Part104.FrontSurface = Enum.SurfaceType.Weld
  2771. Part104.LeftSurface = Enum.SurfaceType.Weld
  2772. Part104.RightSurface = Enum.SurfaceType.Weld
  2773. Part104.TopSurface = Enum.SurfaceType.Smooth
  2774. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2775. Part104.Position = Vector3.new(-81.5, 15.1000099, -28.5)
  2776. Part104.Orientation = Vector3.new(0, -180, 180)
  2777. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2778. Model105.Parent = Model10
  2779. Model105.PrimaryPart = Part107
  2780. Part106.Name = "Smooth Block Model"
  2781. Part106.Parent = Model105
  2782. Part106.BrickColor = BrickColor.new("Dark stone grey")
  2783. Part106.Rotation = Vector3.new(-179.720001, 47.0699997, 40.1699982)
  2784. Part106.Anchored = true
  2785. Part106.FormFactor = Enum.FormFactor.Symmetric
  2786. Part106.Shape = Enum.PartType.Cylinder
  2787. Part106.Size = Vector3.new(1, 1, 1)
  2788. Part106.CFrame = CFrame.new(-94.9080811, 3.33749008, -20.7677612, 0.520447969, -0.439313948, 0.732227504, -0.647721052, -0.761871576, 0.00328332512, 0.556417167, -0.475986451, -0.681066811)
  2789. Part106.BottomSurface = Enum.SurfaceType.Hinge
  2790. Part106.LeftSurface = Enum.SurfaceType.Weld
  2791. Part106.TopSurface = Enum.SurfaceType.Smooth
  2792. Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2793. Part106.Position = Vector3.new(-94.9080811, 3.33749008, -20.7677612)
  2794. Part106.Orientation = Vector3.new(-0.189999998, 132.929993, -139.62999)
  2795. Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2796. Part107.Name = "Smooth Block Model"
  2797. Part107.Parent = Model105
  2798. Part107.BrickColor = BrickColor.new("Black")
  2799. Part107.Rotation = Vector3.new(121.769997, -26.3799992, 149.87999)
  2800. Part107.Anchored = true
  2801. Part107.Size = Vector3.new(5, 1.20000005, 1)
  2802. Part107.CFrame = CFrame.new(-92.9643555, 4.03630114, -21.6123657, -0.774934649, -0.44957304, -0.444274932, 0.0625230744, 0.644931734, -0.761679471, 0.628957152, -0.618025541, -0.471669793)
  2803. Part107.BackSurface = Enum.SurfaceType.Inlet
  2804. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2805. Part107.TopSurface = Enum.SurfaceType.Smooth
  2806. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2807. Part107.Position = Vector3.new(-92.9643555, 4.03630114, -21.6123657)
  2808. Part107.Orientation = Vector3.new(49.6100006, -136.709991, 5.53999996)
  2809. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2810. Decal108.Name = "keyboard"
  2811. Decal108.Parent = Part107
  2812. Part109.Name = "Smooth Block Model"
  2813. Part109.Parent = Model105
  2814. Part109.BrickColor = BrickColor.new("Dark stone grey")
  2815. Part109.Rotation = Vector3.new(122, -26.0599995, 54.5999985)
  2816. Part109.Anchored = true
  2817. Part109.FormFactor = Enum.FormFactor.Symmetric
  2818. Part109.Shape = Enum.PartType.Cylinder
  2819. Part109.Size = Vector3.new(1, 1, 1)
  2820. Part109.CFrame = CFrame.new(-95.4285889, 3.98529792, -21.3241577, 0.520446241, -0.732217193, -0.439310521, -0.647725105, -0.0032912381, -0.761867046, 0.55640626, 0.681063235, -0.475988418)
  2821. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2822. Part109.LeftSurface = Enum.SurfaceType.Weld
  2823. Part109.RightSurface = Enum.SurfaceType.Hinge
  2824. Part109.TopSurface = Enum.SurfaceType.Smooth
  2825. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2826. Part109.Position = Vector3.new(-95.4285889, 3.98529792, -21.3241577)
  2827. Part109.Orientation = Vector3.new(49.6299973, -137.289993, -90.2900009)
  2828. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2829. Part110.Name = "Smooth Block Model"
  2830. Part110.Parent = Model105
  2831. Part110.BrickColor = BrickColor.new("Dark stone grey")
  2832. Part110.Rotation = Vector3.new(-1.31999993, 42.9099998, -178.909988)
  2833. Part110.Anchored = true
  2834. Part110.FormFactor = Enum.FormFactor.Symmetric
  2835. Part110.Shape = Enum.PartType.Cylinder
  2836. Part110.Size = Vector3.new(1, 1, 1)
  2837. Part110.CFrame = CFrame.new(-94.6964111, 3.98902512, -22.0053711, -0.732284486, 0.0138966404, 0.680857062, -0.00325982925, -0.999851823, 0.0169014335, 0.680991054, 0.0101571791, 0.732221305)
  2838. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2839. Part110.LeftSurface = Enum.SurfaceType.Weld
  2840. Part110.RightSurface = Enum.SurfaceType.Hinge
  2841. Part110.TopSurface = Enum.SurfaceType.Smooth
  2842. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2843. Part110.Position = Vector3.new(-94.6964111, 3.98902512, -22.0053711)
  2844. Part110.Orientation = Vector3.new(-0.969999969, 42.9199982, -179.809998)
  2845. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2846. Part111.Name = "The script is here..."
  2847. Part111.Parent = Model105
  2848. Part111.BrickColor = BrickColor.new("Dark stone grey")
  2849. Part111.Rotation = Vector3.new(0.269999981, -47.079998, -178.830002)
  2850. Part111.Anchored = true
  2851. Part111.FormFactor = Enum.FormFactor.Plate
  2852. Part111.Size = Vector3.new(1, 0.800000012, 3)
  2853. Part111.CFrame = CFrame.new(-93.9376221, 1.09219694, -22.6671753, -0.680866778, 0.0138992965, -0.732288957, -0.0169027094, -0.999852717, -0.00326188095, -0.732222557, 0.010155417, 0.681000769)
  2854. Part111.BackSurface = Enum.SurfaceType.Weld
  2855. Part111.BottomSurface = Enum.SurfaceType.Weld
  2856. Part111.FrontSurface = Enum.SurfaceType.Weld
  2857. Part111.LeftSurface = Enum.SurfaceType.Weld
  2858. Part111.RightSurface = Enum.SurfaceType.Weld
  2859. Part111.TopSurface = Enum.SurfaceType.Weld
  2860. Part111.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2861. Part111.Position = Vector3.new(-93.9376221, 1.09219694, -22.6671753)
  2862. Part111.Orientation = Vector3.new(0.189999998, -47.079998, -179.029999)
  2863. Part111.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2864. Script112.Parent = Part111
  2865. table.insert(cors,sandbox(Script112,function()
  2866. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  2867. p = script.Parent
  2868. pp = p.Parent
  2869. Door = pp.Door
  2870. S = pp.Botton.Scanner
  2871. L = pp.Botton.Light
  2872. debounce = false
  2873.  
  2874. function checkOkToLetIn(name)
  2875. for i = 1,#permission do
  2876. if (string.upper(name) == string.upper(permission[i])) then return true end
  2877. end
  2878. return false
  2879. end
  2880.  
  2881. function onTouched(part)
  2882. N = part.Parent.Name
  2883. local h = part.Parent:findFirstChild("Humanoid")
  2884. if h ~= nil and debounce == false then
  2885. debounce = true
  2886. h.Parent.Torso.Anchored = true
  2887. m = Instance.new("Message")
  2888. m.Parent = game.Players:findFirstChild(N)
  2889. m.Text = "Scanner ON"
  2890. wait(1)
  2891. m.Text = "Now Scanning " ..N.. " ..."
  2892. S.Transparency = 0.5
  2893. wait(1)
  2894. if (checkOkToLetIn(h.Parent.Name)) then
  2895. m.Text = N.. "access granted"
  2896. S.Transparency = 1
  2897. L.BrickColor = BrickColor.new(37)
  2898. h.Parent.Torso.Anchored = false
  2899. wait(2)
  2900. m.Text = "You may now continue..."
  2901. S.Transparency = 1
  2902. Door.CanCollide = false
  2903. Door.Transparency = 0.5
  2904. wait(1)
  2905. Door.CanCollide = true
  2906. Door.Transparency = 0
  2907. L.BrickColor = BrickColor.new(1)
  2908. debounce = false
  2909. m:remove()
  2910. else m.Text = "access denied ZAP"
  2911. S.Transparency = 1
  2912. L.BrickColor = BrickColor.new(21)
  2913. wait(3)
  2914. h.Parent.Torso.Anchored = false
  2915. h.Health = 0
  2916. m:remove()
  2917. wait(1)
  2918. L.BrickColor = BrickColor.new(1)
  2919. debounce = false
  2920. end
  2921. end
  2922. end
  2923.  
  2924. connection = p.Touched:connect(onTouched)
  2925. end))
  2926. Part113.Name = "Smooth Block Model"
  2927. Part113.Parent = Model105
  2928. Part113.BrickColor = BrickColor.new("Dark stone grey")
  2929. Part113.Rotation = Vector3.new(178.679993, -42.9099998, 88.909996)
  2930. Part113.Anchored = true
  2931. Part113.FormFactor = Enum.FormFactor.Symmetric
  2932. Part113.Shape = Enum.PartType.Cylinder
  2933. Part113.Size = Vector3.new(1, 1, 1)
  2934. Part113.CFrame = CFrame.new(-93.9501953, 1.99206901, -22.6762695, 0.0138986353, -0.732291818, -0.680863738, -0.999852598, -0.00326197362, -0.0169017334, 0.0101547074, 0.68099761, -0.732225597)
  2935. Part113.BottomSurface = Enum.SurfaceType.Smooth
  2936. Part113.LeftSurface = Enum.SurfaceType.Weld
  2937. Part113.RightSurface = Enum.SurfaceType.Weld
  2938. Part113.TopSurface = Enum.SurfaceType.Smooth
  2939. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2940. Part113.Position = Vector3.new(-93.9501953, 1.99206901, -22.6762695)
  2941. Part113.Orientation = Vector3.new(0.969999969, -137.080002, -90.1899948)
  2942. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2943. Part114.Name = "Smooth Block Model"
  2944. Part114.Parent = Model105
  2945. Part114.BrickColor = BrickColor.new("Dark stone grey")
  2946. Part114.Rotation = Vector3.new(178.679993, -42.9099998, 88.909996)
  2947. Part114.Anchored = true
  2948. Part114.FormFactor = Enum.FormFactor.Symmetric
  2949. Part114.Shape = Enum.PartType.Cylinder
  2950. Part114.Size = Vector3.new(1, 1, 1)
  2951. Part114.CFrame = CFrame.new(-93.9501953, 2.99238992, -22.6762695, 0.0138989091, -0.732286572, -0.680854738, -0.999851823, -0.00326320971, -0.0169011727, 0.0101547306, 0.680988789, -0.732223392)
  2952. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2953. Part114.LeftSurface = Enum.SurfaceType.Weld
  2954. Part114.RightSurface = Enum.SurfaceType.Weld
  2955. Part114.TopSurface = Enum.SurfaceType.Smooth
  2956. Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2957. Part114.Position = Vector3.new(-93.9501953, 2.99238992, -22.6762695)
  2958. Part114.Orientation = Vector3.new(0.969999969, -137.080002, -90.1899948)
  2959. Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2960. Part115.Name = "Smooth Block Model"
  2961. Part115.Parent = Model105
  2962. Part115.BrickColor = BrickColor.new("Dark stone grey")
  2963. Part115.Rotation = Vector3.new(178.679993, -42.9099998, -1.09000003)
  2964. Part115.Anchored = true
  2965. Part115.FormFactor = Enum.FormFactor.Symmetric
  2966. Part115.Shape = Enum.PartType.Cylinder
  2967. Part115.Size = Vector3.new(1, 1, 1)
  2968. Part115.CFrame = CFrame.new(-93.2316895, 3.99554396, -23.3674316, 0.732284486, 0.0138966329, -0.680857062, 0.00325982925, -0.999851823, -0.0169014223, -0.680991054, 0.0101571707, -0.732221305)
  2969. Part115.BottomSurface = Enum.SurfaceType.Smooth
  2970. Part115.LeftSurface = Enum.SurfaceType.Weld
  2971. Part115.TopSurface = Enum.SurfaceType.Smooth
  2972. Part115.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2973. Part115.Position = Vector3.new(-93.2316895, 3.99554396, -23.3674316)
  2974. Part115.Orientation = Vector3.new(0.969999969, -137.080002, 179.809998)
  2975. Part115.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2976. Part116.Name = "Smooth Block Model"
  2977. Part116.Parent = Model105
  2978. Part116.BrickColor = BrickColor.new("Black")
  2979. Part116.Rotation = Vector3.new(178.679993, -42.9099998, 178.909988)
  2980. Part116.Anchored = true
  2981. Part116.Size = Vector3.new(1, 1.20000005, 1)
  2982. Part116.CFrame = CFrame.new(-93.9654541, 4.09222412, -22.6874371, -0.732286572, -0.0138989091, -0.680854738, -0.00326320971, 0.999851823, -0.0169011727, 0.680988789, -0.0101547306, -0.732223392)
  2983. Part116.LeftSurface = Enum.SurfaceType.Hinge
  2984. Part116.RightSurface = Enum.SurfaceType.Hinge
  2985. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2986. Part116.Position = Vector3.new(-93.9654541, 4.09222412, -22.6874371)
  2987. Part116.Orientation = Vector3.new(0.969999969, -137.080002, -0.189999998)
  2988. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2989. Model117.Parent = Model10
  2990. Model117.PrimaryPart = Part124
  2991. Part118.Name = "The script is here..."
  2992. Part118.Parent = Model117
  2993. Part118.BrickColor = BrickColor.new("Dark stone grey")
  2994. Part118.Rotation = Vector3.new(180, -90, 0)
  2995. Part118.Anchored = true
  2996. Part118.FormFactor = Enum.FormFactor.Plate
  2997. Part118.Size = Vector3.new(1, 0.800000012, 3)
  2998. Part118.CFrame = CFrame.new(-87.5, 1.00000799, -25.5, -0, -0, -1, -0, -1, -0, -1, -0, -0)
  2999. Part118.BackSurface = Enum.SurfaceType.Weld
  3000. Part118.BottomSurface = Enum.SurfaceType.Weld
  3001. Part118.FrontSurface = Enum.SurfaceType.Weld
  3002. Part118.LeftSurface = Enum.SurfaceType.Weld
  3003. Part118.RightSurface = Enum.SurfaceType.Weld
  3004. Part118.TopSurface = Enum.SurfaceType.Weld
  3005. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3006. Part118.Position = Vector3.new(-87.5, 1.00000799, -25.5)
  3007. Part118.Orientation = Vector3.new(0, -90, -180)
  3008. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3009. Script119.Parent = Part118
  3010. table.insert(cors,sandbox(Script119,function()
  3011. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  3012. p = script.Parent
  3013. pp = p.Parent
  3014. Door = pp.Door
  3015. S = pp.Botton.Scanner
  3016. L = pp.Botton.Light
  3017. debounce = false
  3018.  
  3019. function checkOkToLetIn(name)
  3020. for i = 1,#permission do
  3021. if (string.upper(name) == string.upper(permission[i])) then return true end
  3022. end
  3023. return false
  3024. end
  3025.  
  3026. function onTouched(part)
  3027. N = part.Parent.Name
  3028. local h = part.Parent:findFirstChild("Humanoid")
  3029. if h ~= nil and debounce == false then
  3030. debounce = true
  3031. h.Parent.Torso.Anchored = true
  3032. m = Instance.new("Message")
  3033. m.Parent = game.Players:findFirstChild(N)
  3034. m.Text = "Scanner ON"
  3035. wait(1)
  3036. m.Text = "Now Scanning " ..N.. " ..."
  3037. S.Transparency = 0.5
  3038. wait(1)
  3039. if (checkOkToLetIn(h.Parent.Name)) then
  3040. m.Text = N.. "access granted"
  3041. S.Transparency = 1
  3042. L.BrickColor = BrickColor.new(37)
  3043. h.Parent.Torso.Anchored = false
  3044. wait(2)
  3045. m.Text = "You may now continue..."
  3046. S.Transparency = 1
  3047. Door.CanCollide = false
  3048. Door.Transparency = 0.5
  3049. wait(1)
  3050. Door.CanCollide = true
  3051. Door.Transparency = 0
  3052. L.BrickColor = BrickColor.new(1)
  3053. debounce = false
  3054. m:remove()
  3055. else m.Text = "access denied ZAP"
  3056. S.Transparency = 1
  3057. L.BrickColor = BrickColor.new(21)
  3058. wait(3)
  3059. h.Parent.Torso.Anchored = false
  3060. h.Health = 0
  3061. m:remove()
  3062. wait(1)
  3063. L.BrickColor = BrickColor.new(1)
  3064. debounce = false
  3065. end
  3066. end
  3067. end
  3068.  
  3069. connection = p.Touched:connect(onTouched)
  3070. end))
  3071. Part120.Name = "Smooth Block Model"
  3072. Part120.Parent = Model117
  3073. Part120.BrickColor = BrickColor.new("Dark stone grey")
  3074. Part120.Rotation = Vector3.new(-90, 90, 0)
  3075. Part120.Anchored = true
  3076. Part120.FormFactor = Enum.FormFactor.Symmetric
  3077. Part120.Shape = Enum.PartType.Cylinder
  3078. Part120.Size = Vector3.new(1, 1, 1)
  3079. Part120.CFrame = CFrame.new(-87.5, 1.90000904, -25.5, -0, -0, 1, -1, -0, 0, -0, -1, 0)
  3080. Part120.BottomSurface = Enum.SurfaceType.Smooth
  3081. Part120.LeftSurface = Enum.SurfaceType.Weld
  3082. Part120.RightSurface = Enum.SurfaceType.Weld
  3083. Part120.TopSurface = Enum.SurfaceType.Smooth
  3084. Part120.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3085. Part120.Position = Vector3.new(-87.5, 1.90000904, -25.5)
  3086. Part120.Orientation = Vector3.new(0, 90, -90)
  3087. Part120.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3088. Part121.Name = "Smooth Block Model"
  3089. Part121.Parent = Model117
  3090. Part121.BrickColor = BrickColor.new("Dark stone grey")
  3091. Part121.Rotation = Vector3.new(-90, 90, 0)
  3092. Part121.Anchored = true
  3093. Part121.FormFactor = Enum.FormFactor.Symmetric
  3094. Part121.Shape = Enum.PartType.Cylinder
  3095. Part121.Size = Vector3.new(1, 1, 1)
  3096. Part121.CFrame = CFrame.new(-87.5, 2.90000892, -25.5, -0, -0, 1, -1, -0, 0, -0, -1, 0)
  3097. Part121.BottomSurface = Enum.SurfaceType.Smooth
  3098. Part121.LeftSurface = Enum.SurfaceType.Weld
  3099. Part121.RightSurface = Enum.SurfaceType.Weld
  3100. Part121.TopSurface = Enum.SurfaceType.Smooth
  3101. Part121.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3102. Part121.Position = Vector3.new(-87.5, 2.90000892, -25.5)
  3103. Part121.Orientation = Vector3.new(0, 90, -90)
  3104. Part121.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3105. Part122.Name = "Smooth Block Model"
  3106. Part122.Parent = Model117
  3107. Part122.BrickColor = BrickColor.new("Dark stone grey")
  3108. Part122.Rotation = Vector3.new(-20.3400002, 89.9000015, -109.199997)
  3109. Part122.Anchored = true
  3110. Part122.FormFactor = Enum.FormFactor.Symmetric
  3111. Part122.Shape = Enum.PartType.Cylinder
  3112. Part122.Size = Vector3.new(1, 1, 1)
  3113. Part122.CFrame = CFrame.new(-85.5019531, 3.13091302, -24.8563843, -0.00060518895, 0.00173831126, 0.999998331, -0.771250129, -0.636531949, 0.000639739563, 0.636531949, -0.77124846, 0.00172589475)
  3114. Part122.BottomSurface = Enum.SurfaceType.Hinge
  3115. Part122.LeftSurface = Enum.SurfaceType.Weld
  3116. Part122.RightSurface = Enum.SurfaceType.Hinge
  3117. Part122.TopSurface = Enum.SurfaceType.Smooth
  3118. Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3119. Part122.Position = Vector3.new(-85.5019531, 3.13091302, -24.8563843)
  3120. Part122.Orientation = Vector3.new(-0.0399999991, 89.9000015, -129.529999)
  3121. Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3122. Part123.Name = "Smooth Block Model"
  3123. Part123.Parent = Model117
  3124. Part123.BrickColor = BrickColor.new("Dark stone grey")
  3125. Part123.Rotation = Vector3.new(-8.09000015, 89.8899994, -121.349998)
  3126. Part123.Anchored = true
  3127. Part123.FormFactor = Enum.FormFactor.Symmetric
  3128. Part123.Shape = Enum.PartType.Cylinder
  3129. Part123.Size = Vector3.new(1, 1, 1)
  3130. Part123.CFrame = CFrame.new(-89.5023193, 3.13178205, -24.8642578, -0.000990562723, 0.00162588351, 0.999998212, -0.772252798, -0.635315359, 0.000267984404, 0.635314643, -0.772251129, 0.00188491272)
  3131. Part123.BottomSurface = Enum.SurfaceType.Hinge
  3132. Part123.LeftSurface = Enum.SurfaceType.Weld
  3133. Part123.RightSurface = Enum.SurfaceType.Hinge
  3134. Part123.TopSurface = Enum.SurfaceType.Smooth
  3135. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3136. Part123.Position = Vector3.new(-89.5023193, 3.13178205, -24.8642578)
  3137. Part123.Orientation = Vector3.new(-0.0199999996, 89.8899994, -129.440002)
  3138. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3139. Part124.Name = "Smooth Block Model"
  3140. Part124.Parent = Model117
  3141. Part124.BrickColor = BrickColor.new("Black")
  3142. Part124.Rotation = Vector3.new(140.599991, 0.0899999961, -179.940002)
  3143. Part124.Anchored = true
  3144. Part124.Size = Vector3.new(5, 1.20000005, 1)
  3145. Part124.CFrame = CFrame.new(-87.5041504, 3.68751502, -24.0254517, -1.00000823, 0.00107762462, 0.00148376636, -0.000109047833, 0.772703826, -0.63476795, -0.0018284854, -0.634770334, -0.772708416)
  3146. Part124.BackSurface = Enum.SurfaceType.Inlet
  3147. Part124.BottomSurface = Enum.SurfaceType.Smooth
  3148. Part124.TopSurface = Enum.SurfaceType.Smooth
  3149. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3150. Part124.Position = Vector3.new(-87.5041504, 3.68751502, -24.0254517)
  3151. Part124.Orientation = Vector3.new(39.3999977, 179.889999, -0.00999999978)
  3152. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3153. Decal125.Name = "keyboard"
  3154. Decal125.Parent = Part124
  3155. Part126.Name = "Smooth Block Model"
  3156. Part126.Parent = Model117
  3157. Part126.BrickColor = BrickColor.new("Dark stone grey")
  3158. Part126.Rotation = Vector3.new(140.429993, -0.0599999987, 0.0599999987)
  3159. Part126.Anchored = true
  3160. Part126.FormFactor = Enum.FormFactor.Symmetric
  3161. Part126.Shape = Enum.PartType.Cylinder
  3162. Part126.Size = Vector3.new(1, 1, 1)
  3163. Part126.CFrame = CFrame.new(-90.5012207, 3.906811, -25.5005493, 1.00000894, -0.000975656963, -0.00100985833, -0.00139548676, -0.770834684, -0.637034953, -0.000158969982, 0.637039065, -0.7708413)
  3164. Part126.BottomSurface = Enum.SurfaceType.Smooth
  3165. Part126.LeftSurface = Enum.SurfaceType.Weld
  3166. Part126.RightSurface = Enum.SurfaceType.Hinge
  3167. Part126.TopSurface = Enum.SurfaceType.Smooth
  3168. Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3169. Part126.Position = Vector3.new(-90.5012207, 3.906811, -25.5005493)
  3170. Part126.Orientation = Vector3.new(39.5699997, -179.919998, -179.899994)
  3171. Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3172. Part127.Name = "Smooth Block Model"
  3173. Part127.Parent = Model117
  3174. Part127.BrickColor = BrickColor.new("Black")
  3175. Part127.Rotation = Vector3.new(180, 0, -180)
  3176. Part127.Anchored = true
  3177. Part127.Size = Vector3.new(1, 1.20000005, 1)
  3178. Part127.CFrame = CFrame.new(-87.5, 4.00000811, -25.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3179. Part127.LeftSurface = Enum.SurfaceType.Hinge
  3180. Part127.RightSurface = Enum.SurfaceType.Hinge
  3181. Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3182. Part127.Position = Vector3.new(-87.5, 4.00000811, -25.5)
  3183. Part127.Orientation = Vector3.new(0, -180, 0)
  3184. Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3185. Part128.Name = "Smooth Block Model"
  3186. Part128.Parent = Model117
  3187. Part128.BrickColor = BrickColor.new("Dark stone grey")
  3188. Part128.Rotation = Vector3.new(2.33999991, 0.00999999978, 179.919998)
  3189. Part128.Anchored = true
  3190. Part128.FormFactor = Enum.FormFactor.Symmetric
  3191. Part128.Shape = Enum.PartType.Cylinder
  3192. Part128.Size = Vector3.new(1, 1, 1)
  3193. Part128.CFrame = CFrame.new(-88.5004883, 3.90274405, -25.5039063, -0.999999046, -0.00135562522, 0.000150017411, 0.00134836533, -0.999164343, -0.0408506617, 0.000205270233, -0.0408504196, 0.999165237)
  3194. Part128.BottomSurface = Enum.SurfaceType.Smooth
  3195. Part128.LeftSurface = Enum.SurfaceType.Weld
  3196. Part128.RightSurface = Enum.SurfaceType.Hinge
  3197. Part128.TopSurface = Enum.SurfaceType.Smooth
  3198. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3199. Part128.Position = Vector3.new(-88.5004883, 3.90274405, -25.5039063)
  3200. Part128.Orientation = Vector3.new(2.33999991, 0.00999999978, 179.919998)
  3201. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3202. Part129.Name = "Smooth Block Model"
  3203. Part129.Parent = Model117
  3204. Part129.BrickColor = BrickColor.new("Dark stone grey")
  3205. Part129.Rotation = Vector3.new(0.049999997, 0, 179.979996)
  3206. Part129.Anchored = true
  3207. Part129.FormFactor = Enum.FormFactor.Symmetric
  3208. Part129.Shape = Enum.PartType.Cylinder
  3209. Part129.Size = Vector3.new(1, 1, 1)
  3210. Part129.CFrame = CFrame.new(-86.4998779, 3.89986396, -25.4998779, -1.00000989, -0.000274102029, 7.44862191e-05, 0.000274149643, -1.00000036, -0.000854523969, 7.67829188e-05, -0.000855752325, 1.00000715)
  3211. Part129.BottomSurface = Enum.SurfaceType.Smooth
  3212. Part129.LeftSurface = Enum.SurfaceType.Hinge
  3213. Part129.RightSurface = Enum.SurfaceType.Weld
  3214. Part129.TopSurface = Enum.SurfaceType.Smooth
  3215. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3216. Part129.Position = Vector3.new(-86.4998779, 3.89986396, -25.4998779)
  3217. Part129.Orientation = Vector3.new(0.049999997, 0, 179.979996)
  3218. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3219. Part130.Name = "Smooth Block Model"
  3220. Part130.Parent = Model117
  3221. Part130.BrickColor = BrickColor.new("Dark stone grey")
  3222. Part130.Rotation = Vector3.new(69.9499969, 89.9599991, 160.279999)
  3223. Part130.Anchored = true
  3224. Part130.FormFactor = Enum.FormFactor.Symmetric
  3225. Part130.Shape = Enum.PartType.Cylinder
  3226. Part130.Size = Vector3.new(1, 1, 1)
  3227. Part130.CFrame = CFrame.new(-85.5012207, 3.9023211, -25.4957886, -0.000618187012, -0.000221579045, 0.999999762, -0.768679082, -0.63963443, -0.000616917037, 0.63963443, -0.768679321, 0.00022509048)
  3228. Part130.BottomSurface = Enum.SurfaceType.Smooth
  3229. Part130.LeftSurface = Enum.SurfaceType.Weld
  3230. Part130.RightSurface = Enum.SurfaceType.Hinge
  3231. Part130.TopSurface = Enum.SurfaceType.Smooth
  3232. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3233. Part130.Position = Vector3.new(-85.5012207, 3.9023211, -25.4957886)
  3234. Part130.Orientation = Vector3.new(0.0399999991, 89.9899979, -129.759995)
  3235. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3236. Part131.Name = "Smooth Block Model"
  3237. Part131.Parent = Model117
  3238. Part131.BrickColor = BrickColor.new("Dark stone grey")
  3239. Part131.Rotation = Vector3.new(-129.569992, 90, 0)
  3240. Part131.Anchored = true
  3241. Part131.FormFactor = Enum.FormFactor.Symmetric
  3242. Part131.Shape = Enum.PartType.Cylinder
  3243. Part131.Size = Vector3.new(1, 1, 1)
  3244. Part131.CFrame = CFrame.new(-89.5012207, 3.90540695, -25.5007324, -0.000979770673, -0.00100469508, 1.00000894, -0.770834565, -0.637035131, -0.00139536848, 0.637039185, -0.770841181, -0.000152369015)
  3245. Part131.BottomSurface = Enum.SurfaceType.Smooth
  3246. Part131.LeftSurface = Enum.SurfaceType.Weld
  3247. Part131.RightSurface = Enum.SurfaceType.Hinge
  3248. Part131.TopSurface = Enum.SurfaceType.Smooth
  3249. Part131.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3250. Part131.Position = Vector3.new(-89.5012207, 3.90540695, -25.5007324)
  3251. Part131.Orientation = Vector3.new(0.0799999982, 90.0099945, -129.569992)
  3252. Part131.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3253. Part132.Name = "Smooth Block Model"
  3254. Part132.Parent = Model117
  3255. Part132.BrickColor = BrickColor.new("Dark stone grey")
  3256. Part132.Rotation = Vector3.new(140.23999, -0.00999999978, -179.959991)
  3257. Part132.Anchored = true
  3258. Part132.FormFactor = Enum.FormFactor.Symmetric
  3259. Part132.Shape = Enum.PartType.Cylinder
  3260. Part132.Size = Vector3.new(1, 1, 1)
  3261. Part132.CFrame = CFrame.new(-84.5010986, 3.90170288, -25.4956055, -0.999999762, 0.000612784759, -0.000228609366, 0.000617261278, 0.768679142, -0.639634371, -0.000216230881, -0.639634371, -0.768679321)
  3262. Part132.BottomSurface = Enum.SurfaceType.Smooth
  3263. Part132.LeftSurface = Enum.SurfaceType.Weld
  3264. Part132.RightSurface = Enum.SurfaceType.Hinge
  3265. Part132.TopSurface = Enum.SurfaceType.Smooth
  3266. Part132.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3267. Part132.Position = Vector3.new(-84.5010986, 3.90170288, -25.4956055)
  3268. Part132.Orientation = Vector3.new(39.7599983, -179.979996, 0.049999997)
  3269. Part132.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3270. Model133.Parent = Model10
  3271. Model133.PrimaryPart = Part135
  3272. Part134.Name = "Smooth Block Model"
  3273. Part134.Parent = Model133
  3274. Part134.BrickColor = BrickColor.new("Dark stone grey")
  3275. Part134.Rotation = Vector3.new(-0.25999999, 42.9300003, -139.459991)
  3276. Part134.Anchored = true
  3277. Part134.FormFactor = Enum.FormFactor.Symmetric
  3278. Part134.Shape = Enum.PartType.Cylinder
  3279. Part134.Size = Vector3.new(1, 1, 1)
  3280. Part134.CFrame = CFrame.new(-83.2318115, 3.33748603, -22.9078369, -0.556426406, 0.475988567, 0.681061208, -0.64771837, -0.761873841, 0.00328240823, 0.520443738, -0.439309984, 0.732229531)
  3281. Part134.BottomSurface = Enum.SurfaceType.Hinge
  3282. Part134.LeftSurface = Enum.SurfaceType.Weld
  3283. Part134.TopSurface = Enum.SurfaceType.Smooth
  3284. Part134.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3285. Part134.Position = Vector3.new(-83.2318115, 3.33748603, -22.9078369)
  3286. Part134.Orientation = Vector3.new(-0.189999998, 42.9300003, -139.62999)
  3287. Part134.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3288. Part135.Name = "Smooth Block Model"
  3289. Part135.Parent = Model133
  3290. Part135.BrickColor = BrickColor.new("Black")
  3291. Part135.Rotation = Vector3.new(120.25, 28.1399994, -135.5)
  3292. Part135.Anchored = true
  3293. Part135.Size = Vector3.new(5, 1.20000005, 1)
  3294. Part135.CFrame = CFrame.new(-82.387207, 4.03630781, -20.9641724, -0.628962398, 0.618026316, 0.471666932, 0.062520802, 0.644929111, -0.761681855, -0.774927318, -0.449579179, -0.444276184)
  3295. Part135.BackSurface = Enum.SurfaceType.Inlet
  3296. Part135.BottomSurface = Enum.SurfaceType.Smooth
  3297. Part135.TopSurface = Enum.SurfaceType.Smooth
  3298. Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3299. Part135.Position = Vector3.new(-82.387207, 4.03630781, -20.9641724)
  3300. Part135.Orientation = Vector3.new(49.6100006, 133.289993, 5.53999996)
  3301. Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3302. Decal136.Name = "keyboard"
  3303. Decal136.Parent = Part135
  3304. Part137.Name = "Smooth Block Model"
  3305. Part137.Parent = Model133
  3306. Part137.BrickColor = BrickColor.new("Dark stone grey")
  3307. Part137.Rotation = Vector3.new(119.969994, 28.4200001, 129.25)
  3308. Part137.Anchored = true
  3309. Part137.FormFactor = Enum.FormFactor.Symmetric
  3310. Part137.Shape = Enum.PartType.Cylinder
  3311. Part137.Size = Vector3.new(1, 1, 1)
  3312. Part137.CFrame = CFrame.new(-82.6755371, 3.98529005, -23.4283447, -0.556418061, -0.681066513, 0.475990832, -0.647725165, -0.00328329019, -0.76186806, 0.520444274, -0.732224643, -0.439317554)
  3313. Part137.BottomSurface = Enum.SurfaceType.Smooth
  3314. Part137.LeftSurface = Enum.SurfaceType.Weld
  3315. Part137.RightSurface = Enum.SurfaceType.Hinge
  3316. Part137.TopSurface = Enum.SurfaceType.Smooth
  3317. Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3318. Part137.Position = Vector3.new(-82.6755371, 3.98529005, -23.4283447)
  3319. Part137.Orientation = Vector3.new(49.6299973, 132.709991, -90.2900009)
  3320. Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3321. Part138.Name = "Smooth Block Model"
  3322. Part138.Parent = Model133
  3323. Part138.BrickColor = BrickColor.new("Dark stone grey")
  3324. Part138.Rotation = Vector3.new(-1.41999996, -47.0699997, 179.149994)
  3325. Part138.Anchored = true
  3326. Part138.FormFactor = Enum.FormFactor.Symmetric
  3327. Part138.Shape = Enum.PartType.Cylinder
  3328. Part138.Size = Vector3.new(1, 1, 1)
  3329. Part138.CFrame = CFrame.new(-81.9941406, 3.98902106, -22.696106, -0.680998325, -0.0101551423, -0.73221457, -0.00326268841, -0.999851882, 0.0169015005, -0.732277691, 0.0138988812, 0.680864334)
  3330. Part138.BottomSurface = Enum.SurfaceType.Smooth
  3331. Part138.LeftSurface = Enum.SurfaceType.Weld
  3332. Part138.RightSurface = Enum.SurfaceType.Hinge
  3333. Part138.TopSurface = Enum.SurfaceType.Smooth
  3334. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3335. Part138.Position = Vector3.new(-81.9941406, 3.98902106, -22.696106)
  3336. Part138.Orientation = Vector3.new(-0.969999969, -47.079998, -179.809998)
  3337. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3338. Part139.Name = "The script is here..."
  3339. Part139.Parent = Model133
  3340. Part139.BrickColor = BrickColor.new("Dark stone grey")
  3341. Part139.Rotation = Vector3.new(179.73999, -42.9199982, 0.789999962)
  3342. Part139.Anchored = true
  3343. Part139.FormFactor = Enum.FormFactor.Plate
  3344. Part139.Size = Vector3.new(1, 0.800000012, 3)
  3345. Part139.CFrame = CFrame.new(-81.3325195, 1.09220099, -21.9374371, 0.732230246, -0.010157086, -0.680996001, -0.0169026591, -0.999852598, -0.00326132169, -0.68086195, 0.0138974134, -0.732290268)
  3346. Part139.BackSurface = Enum.SurfaceType.Weld
  3347. Part139.BottomSurface = Enum.SurfaceType.Weld
  3348. Part139.FrontSurface = Enum.SurfaceType.Weld
  3349. Part139.LeftSurface = Enum.SurfaceType.Weld
  3350. Part139.RightSurface = Enum.SurfaceType.Weld
  3351. Part139.TopSurface = Enum.SurfaceType.Weld
  3352. Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3353. Part139.Position = Vector3.new(-81.3325195, 1.09220099, -21.9374371)
  3354. Part139.Orientation = Vector3.new(0.189999998, -137.080002, -179.029999)
  3355. Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3356. Script140.Parent = Part139
  3357. table.insert(cors,sandbox(Script140,function()
  3358. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  3359. p = script.Parent
  3360. pp = p.Parent
  3361. Door = pp.Door
  3362. S = pp.Botton.Scanner
  3363. L = pp.Botton.Light
  3364. debounce = false
  3365.  
  3366. function checkOkToLetIn(name)
  3367. for i = 1,#permission do
  3368. if (string.upper(name) == string.upper(permission[i])) then return true end
  3369. end
  3370. return false
  3371. end
  3372.  
  3373. function onTouched(part)
  3374. N = part.Parent.Name
  3375. local h = part.Parent:findFirstChild("Humanoid")
  3376. if h ~= nil and debounce == false then
  3377. debounce = true
  3378. h.Parent.Torso.Anchored = true
  3379. m = Instance.new("Message")
  3380. m.Parent = game.Players:findFirstChild(N)
  3381. m.Text = "Scanner ON"
  3382. wait(1)
  3383. m.Text = "Now Scanning " ..N.. " ..."
  3384. S.Transparency = 0.5
  3385. wait(1)
  3386. if (checkOkToLetIn(h.Parent.Name)) then
  3387. m.Text = N.. "access granted"
  3388. S.Transparency = 1
  3389. L.BrickColor = BrickColor.new(37)
  3390. h.Parent.Torso.Anchored = false
  3391. wait(2)
  3392. m.Text = "You may now continue..."
  3393. S.Transparency = 1
  3394. Door.CanCollide = false
  3395. Door.Transparency = 0.5
  3396. wait(1)
  3397. Door.CanCollide = true
  3398. Door.Transparency = 0
  3399. L.BrickColor = BrickColor.new(1)
  3400. debounce = false
  3401. m:remove()
  3402. else m.Text = "access denied ZAP"
  3403. S.Transparency = 1
  3404. L.BrickColor = BrickColor.new(21)
  3405. wait(3)
  3406. h.Parent.Torso.Anchored = false
  3407. h.Health = 0
  3408. m:remove()
  3409. wait(1)
  3410. L.BrickColor = BrickColor.new(1)
  3411. debounce = false
  3412. end
  3413. end
  3414. end
  3415.  
  3416. connection = p.Touched:connect(onTouched)
  3417. end))
  3418. Part141.Name = "Smooth Block Model"
  3419. Part141.Parent = Model133
  3420. Part141.BrickColor = BrickColor.new("Dark stone grey")
  3421. Part141.Rotation = Vector3.new(178.580002, 47.0699997, 90.8499985)
  3422. Part141.Anchored = true
  3423. Part141.FormFactor = Enum.FormFactor.Symmetric
  3424. Part141.Shape = Enum.PartType.Cylinder
  3425. Part141.Size = Vector3.new(1, 1, 1)
  3426. Part141.CFrame = CFrame.new(-81.3232422, 1.99206901, -21.9499512, -0.0101564685, -0.6809991, 0.732227385, -0.999852657, -0.00326124299, -0.0169018283, 0.0138968183, -0.732287407, -0.68086499)
  3427. Part141.BottomSurface = Enum.SurfaceType.Smooth
  3428. Part141.LeftSurface = Enum.SurfaceType.Weld
  3429. Part141.RightSurface = Enum.SurfaceType.Weld
  3430. Part141.TopSurface = Enum.SurfaceType.Smooth
  3431. Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3432. Part141.Position = Vector3.new(-81.3232422, 1.99206901, -21.9499512)
  3433. Part141.Orientation = Vector3.new(0.969999969, 132.919998, -90.1899948)
  3434. Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3435. Part142.Name = "Smooth Block Model"
  3436. Part142.Parent = Model133
  3437. Part142.BrickColor = BrickColor.new("Dark stone grey")
  3438. Part142.Rotation = Vector3.new(178.580002, 47.0699997, 90.8499985)
  3439. Part142.Anchored = true
  3440. Part142.FormFactor = Enum.FormFactor.Symmetric
  3441. Part142.Shape = Enum.PartType.Cylinder
  3442. Part142.Size = Vector3.new(1, 1, 1)
  3443. Part142.CFrame = CFrame.new(-81.3233643, 2.9923861, -21.9499512, -0.010156774, -0.681001306, 0.732225358, -0.999852657, -0.00326092914, -0.0169020202, 0.0138967717, -0.73228544, -0.680867195)
  3444. Part142.BottomSurface = Enum.SurfaceType.Smooth
  3445. Part142.LeftSurface = Enum.SurfaceType.Weld
  3446. Part142.RightSurface = Enum.SurfaceType.Weld
  3447. Part142.TopSurface = Enum.SurfaceType.Smooth
  3448. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3449. Part142.Position = Vector3.new(-81.3233643, 2.9923861, -21.9499512)
  3450. Part142.Orientation = Vector3.new(0.969999969, 132.919998, -90.1899948)
  3451. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3452. Part143.Name = "Smooth Block Model"
  3453. Part143.Parent = Model133
  3454. Part143.BrickColor = BrickColor.new("Dark stone grey")
  3455. Part143.Rotation = Vector3.new(178.580002, 47.0699997, 0.849999964)
  3456. Part143.Anchored = true
  3457. Part143.FormFactor = Enum.FormFactor.Symmetric
  3458. Part143.Shape = Enum.PartType.Cylinder
  3459. Part143.Size = Vector3.new(1, 1, 1)
  3460. Part143.CFrame = CFrame.new(-80.6322021, 3.99554396, -21.2315063, 0.680998325, -0.0101551097, 0.73221457, 0.00326268841, -0.999851823, -0.0169014558, 0.732277691, 0.0138988504, -0.680864334)
  3461. Part143.BottomSurface = Enum.SurfaceType.Smooth
  3462. Part143.LeftSurface = Enum.SurfaceType.Weld
  3463. Part143.TopSurface = Enum.SurfaceType.Smooth
  3464. Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3465. Part143.Position = Vector3.new(-80.6322021, 3.99554396, -21.2315063)
  3466. Part143.Orientation = Vector3.new(0.969999969, 132.919998, 179.809998)
  3467. Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3468. Part144.Name = "Smooth Block Model"
  3469. Part144.Parent = Model133
  3470. Part144.BrickColor = BrickColor.new("Black")
  3471. Part144.Rotation = Vector3.new(178.580002, 47.0699997, -179.149994)
  3472. Part144.Anchored = true
  3473. Part144.Size = Vector3.new(1, 1.20000005, 1)
  3474. Part144.CFrame = CFrame.new(-81.3121338, 4.09221983, -21.96521, -0.681001306, 0.010156774, 0.732225358, -0.00326092914, 0.999852657, -0.0169020202, -0.73228544, -0.0138967717, -0.680867195)
  3475. Part144.LeftSurface = Enum.SurfaceType.Hinge
  3476. Part144.RightSurface = Enum.SurfaceType.Hinge
  3477. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3478. Part144.Position = Vector3.new(-81.3121338, 4.09221983, -21.96521)
  3479. Part144.Orientation = Vector3.new(0.969999969, 132.919998, -0.189999998)
  3480. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3481. Model145.Parent = Model0
  3482. Model145.PrimaryPart = Part148
  3483. Part146.Name = "The script is here..."
  3484. Part146.Parent = Model145
  3485. Part146.BrickColor = BrickColor.new("Dark stone grey")
  3486. Part146.Rotation = Vector3.new(179.979996, 43.1699982, -90.1399994)
  3487. Part146.Anchored = true
  3488. Part146.FormFactor = Enum.FormFactor.Plate
  3489. Part146.Size = Vector3.new(1, 0.400000006, 3)
  3490. Part146.CFrame = CFrame.new(-102.785889, 7.09788895, -20.0662231, -0.00174294878, 0.729341984, 0.684145391, 0.999995589, 0.00262849894, -0.000254388404, -0.00198370055, 0.684144258, -0.729342461)
  3491. Part146.BottomSurface = Enum.SurfaceType.Smooth
  3492. Part146.TopSurface = Enum.SurfaceType.Smooth
  3493. Part146.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3494. Part146.Position = Vector3.new(-102.785889, 7.09788895, -20.0662231)
  3495. Part146.Orientation = Vector3.new(0.00999999978, 136.830002, 89.8499985)
  3496. Part146.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3497. Script147.Parent = Part146
  3498. table.insert(cors,sandbox(Script147,function()
  3499. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  3500. p = script.Parent
  3501. pp = p.Parent
  3502. Door = pp.Door
  3503. S = pp.Botton.Scanner
  3504. L = pp.Botton.Light
  3505. debounce = false
  3506.  
  3507. function checkOkToLetIn(name)
  3508. for i = 1,#permission do
  3509. if (string.upper(name) == string.upper(permission[i])) then return true end
  3510. end
  3511. return false
  3512. end
  3513.  
  3514. function onTouched(part)
  3515. N = part.Parent.Name
  3516. local h = part.Parent:findFirstChild("Humanoid")
  3517. if h ~= nil and debounce == false then
  3518. debounce = true
  3519. h.Parent.Torso.Anchored = true
  3520. m = Instance.new("Message")
  3521. m.Parent = game.Players:findFirstChild(N)
  3522. m.Text = "Scanner ON"
  3523. wait(1)
  3524. m.Text = "Now Scanning " ..N.. " ..."
  3525. S.Transparency = 0.5
  3526. wait(1)
  3527. if (checkOkToLetIn(h.Parent.Name)) then
  3528. m.Text = N.. "access granted"
  3529. S.Transparency = 1
  3530. L.BrickColor = BrickColor.new(37)
  3531. h.Parent.Torso.Anchored = false
  3532. wait(2)
  3533. m.Text = "You may now continue..."
  3534. S.Transparency = 1
  3535. Door.CanCollide = false
  3536. Door.Transparency = 0.5
  3537. wait(1)
  3538. Door.CanCollide = true
  3539. Door.Transparency = 0
  3540. L.BrickColor = BrickColor.new(1)
  3541. debounce = false
  3542. m:remove()
  3543. else m.Text = "access denied ZAP"
  3544. S.Transparency = 1
  3545. L.BrickColor = BrickColor.new(21)
  3546. wait(3)
  3547. h.Parent.Torso.Anchored = false
  3548. h.Health = 0
  3549. m:remove()
  3550. wait(1)
  3551. L.BrickColor = BrickColor.new(1)
  3552. debounce = false
  3553. end
  3554. end
  3555. end
  3556.  
  3557. connection = p.Touched:connect(onTouched)
  3558. end))
  3559. Part148.Name = "Screen"
  3560. Part148.Parent = Model145
  3561. Part148.BrickColor = BrickColor.new("Black")
  3562. Part148.Rotation = Vector3.new(-90.1100006, -0.099999994, -133.169998)
  3563. Part148.Anchored = true
  3564. Part148.FormFactor = Enum.FormFactor.Plate
  3565. Part148.Size = Vector3.new(3, 0.400000006, 3)
  3566. Part148.CFrame = CFrame.new(-102.494141, 7.09893799, -19.7926025, -0.684147, 0.729342043, -0.00174299441, 0.000254378829, 0.00262842909, 0.999996483, 0.72934407, 0.684144199, -0.00198375736)
  3567. Part148.BackSurface = Enum.SurfaceType.Hinge
  3568. Part148.BottomSurface = Enum.SurfaceType.Smooth
  3569. Part148.TopSurface = Enum.SurfaceType.Smooth
  3570. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3571. Part148.Position = Vector3.new(-102.494141, 7.09893799, -19.7926025)
  3572. Part148.Orientation = Vector3.new(-89.8499985, -138.699997, 5.52999973)
  3573. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3574. Decal149.Parent = Part148
  3575. Decal149.Face = Enum.NormalId.Top
  3576. Part150.Name = "Smooth Block Model"
  3577. Part150.Parent = Model145
  3578. Part150.BrickColor = BrickColor.new("Dark stone grey")
  3579. Part150.Rotation = Vector3.new(-90, 0, -180)
  3580. Part150.Anchored = true
  3581. Part150.FormFactor = Enum.FormFactor.Symmetric
  3582. Part150.Shape = Enum.PartType.Cylinder
  3583. Part150.Size = Vector3.new(1, 1, 1)
  3584. Part150.CFrame = CFrame.new(-103.5, 9.10000992, -20.5, -1, 0, 0, -0, 0, 1, -0, 1, 0)
  3585. Part150.BottomSurface = Enum.SurfaceType.Smooth
  3586. Part150.LeftSurface = Enum.SurfaceType.Weld
  3587. Part150.RightSurface = Enum.SurfaceType.Weld
  3588. Part150.TopSurface = Enum.SurfaceType.Smooth
  3589. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3590. Part150.Position = Vector3.new(-103.5, 9.10000992, -20.5)
  3591. Part150.Orientation = Vector3.new(-90, -180, 0)
  3592. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3593. Part151.Name = "Smooth Block Model"
  3594. Part151.Parent = Model145
  3595. Part151.BrickColor = BrickColor.new("Dark grey")
  3596. Part151.Rotation = Vector3.new(0, -90, 0)
  3597. Part151.Anchored = true
  3598. Part151.Size = Vector3.new(1, 1.20000005, 1)
  3599. Part151.CFrame = CFrame.new(-102.5, 9.20000839, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3600. Part151.TopSurface = Enum.SurfaceType.Smooth
  3601. Part151.Color = Color3.new(0.427451, 0.431373, 0.423529)
  3602. Part151.Position = Vector3.new(-102.5, 9.20000839, -20.5)
  3603. Part151.Orientation = Vector3.new(0, -90, 0)
  3604. Part151.Color = Color3.new(0.427451, 0.431373, 0.423529)
  3605. Part152.Name = "Smooth Block Model"
  3606. Part152.Parent = Model145
  3607. Part152.BrickColor = BrickColor.new("Dark stone grey")
  3608. Part152.Rotation = Vector3.new(180, 90, 0)
  3609. Part152.Anchored = true
  3610. Part152.FormFactor = Enum.FormFactor.Symmetric
  3611. Part152.Shape = Enum.PartType.Cylinder
  3612. Part152.Size = Vector3.new(1, 1, 1)
  3613. Part152.CFrame = CFrame.new(-102.5, 9.10000992, -19.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
  3614. Part152.BottomSurface = Enum.SurfaceType.Smooth
  3615. Part152.LeftSurface = Enum.SurfaceType.Weld
  3616. Part152.RightSurface = Enum.SurfaceType.Weld
  3617. Part152.TopSurface = Enum.SurfaceType.Smooth
  3618. Part152.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3619. Part152.Position = Vector3.new(-102.5, 9.10000992, -19.5)
  3620. Part152.Orientation = Vector3.new(0, 90, 180)
  3621. Part152.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3622. Model153.Parent = Model0
  3623. Model153.PrimaryPart = Part156
  3624. Model154.Parent = Model153
  3625. Model154.PrimaryPart = Part156
  3626. Part155.Name = "Smooth Block Model"
  3627. Part155.Parent = Model154
  3628. Part155.Anchored = true
  3629. Part155.Size = Vector3.new(1, 2.4000001, 1)
  3630. Part155.CFrame = CFrame.new(-122.5, 1.80000699, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3631. Part155.Position = Vector3.new(-122.5, 1.80000699, -13.5)
  3632. Part156.Name = "Smooth Block Model"
  3633. Part156.Parent = Model154
  3634. Part156.Rotation = Vector3.new(0, -90, 0)
  3635. Part156.Anchored = true
  3636. Part156.Size = Vector3.new(3, 1.20000005, 3)
  3637. Part156.CFrame = CFrame.new(-122.5, 3.60000992, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3638. Part156.Position = Vector3.new(-122.5, 3.60000992, -13.5)
  3639. Part156.Orientation = Vector3.new(0, -90, 0)
  3640. Part157.Name = "Smooth Block Model"
  3641. Part157.Parent = Model154
  3642. Part157.Rotation = Vector3.new(0, -90, 0)
  3643. Part157.Anchored = true
  3644. Part157.Size = Vector3.new(3, 3.60000014, 1)
  3645. Part157.CFrame = CFrame.new(-121.5, 6.00000715, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3646. Part157.TopSurface = Enum.SurfaceType.Smooth
  3647. Part157.Position = Vector3.new(-121.5, 6.00000715, -13.5)
  3648. Part157.Orientation = Vector3.new(0, -90, 0)
  3649. Seat158.Parent = Model153
  3650. Seat158.BrickColor = BrickColor.new("Black")
  3651. Seat158.Rotation = Vector3.new(0, -90, 0)
  3652. Seat158.Anchored = true
  3653. Seat158.FormFactor = Enum.FormFactor.Plate
  3654. Seat158.Size = Vector3.new(3, 0.400000006, 2)
  3655. Seat158.CFrame = CFrame.new(-123, 4.40000916, -13.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3656. Seat158.TopSurface = Enum.SurfaceType.Weld
  3657. Seat158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3658. Seat158.Position = Vector3.new(-123, 4.40000916, -13.5)
  3659. Seat158.Orientation = Vector3.new(0, -90, 0)
  3660. Seat158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3661. Weld159.Name = "SeatWeld"
  3662. Weld159.Parent = Seat158
  3663. Weld159.C0 = CFrame.new(0, 3, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  3664. Weld159.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  3665. Model160.Parent = Model0
  3666. Model160.PrimaryPart = Part162
  3667. Part161.Name = "Smooth Block Model"
  3668. Part161.Parent = Model160
  3669. Part161.Rotation = Vector3.new(0, -90, 0)
  3670. Part161.Anchored = true
  3671. Part161.Size = Vector3.new(1, 3.60000014, 1)
  3672. Part161.CFrame = CFrame.new(-128.5, 2.40000892, -8.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3673. Part161.Position = Vector3.new(-128.5, 2.40000892, -8.5)
  3674. Part161.Orientation = Vector3.new(0, -90, 0)
  3675. Part162.Name = "Smooth Block Model"
  3676. Part162.Parent = Model160
  3677. Part162.Rotation = Vector3.new(90, 0, -90)
  3678. Part162.Anchored = true
  3679. Part162.Size = Vector3.new(9, 6, 1)
  3680. Part162.CFrame = CFrame.new(-128, 4.70000792, -11.5, -0, 1, -0, -0, 0, -1, -1, 0, -0)
  3681. Part162.BackSurface = Enum.SurfaceType.Inlet
  3682. Part162.BottomSurface = Enum.SurfaceType.Smooth
  3683. Part162.TopSurface = Enum.SurfaceType.Smooth
  3684. Part162.Position = Vector3.new(-128, 4.70000792, -11.5)
  3685. Part162.Orientation = Vector3.new(90, 90, 0)
  3686. Part163.Name = "Smooth Block Model"
  3687. Part163.Parent = Model160
  3688. Part163.Rotation = Vector3.new(0, -90, 0)
  3689. Part163.Anchored = true
  3690. Part163.Size = Vector3.new(1, 3.60000014, 1)
  3691. Part163.CFrame = CFrame.new(-128.5, 2.40000892, -14.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3692. Part163.TopSurface = Enum.SurfaceType.Smooth
  3693. Part163.Position = Vector3.new(-128.5, 2.40000892, -14.5)
  3694. Part163.Orientation = Vector3.new(0, -90, 0)
  3695. Model164.Parent = Model0
  3696. Model164.PrimaryPart = Part167
  3697. Part165.Name = "The script is here..."
  3698. Part165.Parent = Model164
  3699. Part165.BrickColor = BrickColor.new("Dark stone grey")
  3700. Part165.Rotation = Vector3.new(0.0199999996, -43.1699982, 89.8600006)
  3701. Part165.Anchored = true
  3702. Part165.FormFactor = Enum.FormFactor.Plate
  3703. Part165.Size = Vector3.new(1, 0.400000006, 3)
  3704. Part165.CFrame = CFrame.new(-107.214111, 7.09789324, -9.9337759, 0.00174294878, -0.729341984, -0.684145391, 0.999995589, 0.00262849894, -0.000254388404, 0.00198370055, -0.684144258, 0.729342461)
  3705. Part165.BottomSurface = Enum.SurfaceType.Smooth
  3706. Part165.TopSurface = Enum.SurfaceType.Smooth
  3707. Part165.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3708. Part165.Position = Vector3.new(-107.214111, 7.09789324, -9.9337759)
  3709. Part165.Orientation = Vector3.new(0.00999999978, -43.1699982, 89.8499985)
  3710. Part165.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3711. Script166.Parent = Part165
  3712. table.insert(cors,sandbox(Script166,function()
  3713. permission = {"joshosh","3Doddish"."joshosh2"} -- just copy and paste the ???'s as many names as needed
  3714. p = script.Parent
  3715. pp = p.Parent
  3716. Door = pp.Door
  3717. S = pp.Botton.Scanner
  3718. L = pp.Botton.Light
  3719. debounce = false
  3720.  
  3721. function checkOkToLetIn(name)
  3722. for i = 1,#permission do
  3723. if (string.upper(name) == string.upper(permission[i])) then return true end
  3724. end
  3725. return false
  3726. end
  3727.  
  3728. function onTouched(part)
  3729. N = part.Parent.Name
  3730. local h = part.Parent:findFirstChild("Humanoid")
  3731. if h ~= nil and debounce == false then
  3732. debounce = true
  3733. h.Parent.Torso.Anchored = true
  3734. m = Instance.new("Message")
  3735. m.Parent = game.Players:findFirstChild(N)
  3736. m.Text = "Scanner ON"
  3737. wait(1)
  3738. m.Text = "Now Scanning " ..N.. " ..."
  3739. S.Transparency = 0.5
  3740. wait(1)
  3741. if (checkOkToLetIn(h.Parent.Name)) then
  3742. m.Text = N.. "access granted"
  3743. S.Transparency = 1
  3744. L.BrickColor = BrickColor.new(37)
  3745. h.Parent.Torso.Anchored = false
  3746. wait(2)
  3747. m.Text = "You may now continue..."
  3748. S.Transparency = 1
  3749. Door.CanCollide = false
  3750. Door.Transparency = 0.5
  3751. wait(1)
  3752. Door.CanCollide = true
  3753. Door.Transparency = 0
  3754. L.BrickColor = BrickColor.new(1)
  3755. debounce = false
  3756. m:remove()
  3757. else m.Text = "access denied ZAP"
  3758. S.Transparency = 1
  3759. L.BrickColor = BrickColor.new(21)
  3760. wait(3)
  3761. h.Parent.Torso.Anchored = false
  3762. h.Health = 0
  3763. m:remove()
  3764. wait(1)
  3765. L.BrickColor = BrickColor.new(1)
  3766. debounce = false
  3767. end
  3768. end
  3769. end
  3770.  
  3771. connection = p.Touched:connect(onTouched)
  3772. end))
  3773. Part167.Name = "Screen"
  3774. Part167.Parent = Model164
  3775. Part167.BrickColor = BrickColor.new("Black")
  3776. Part167.Rotation = Vector3.new(-89.8899994, 0.099999994, 46.829998)
  3777. Part167.Anchored = true
  3778. Part167.FormFactor = Enum.FormFactor.Plate
  3779. Part167.Size = Vector3.new(3, 0.400000006, 3)
  3780. Part167.CFrame = CFrame.new(-107.505859, 7.09894514, -10.2073956, 0.684147, -0.729342043, 0.00174299441, 0.000254378829, 0.00262842909, 0.999996483, -0.72934407, -0.684144199, 0.00198375736)
  3781. Part167.BackSurface = Enum.SurfaceType.Hinge
  3782. Part167.BottomSurface = Enum.SurfaceType.Smooth
  3783. Part167.TopSurface = Enum.SurfaceType.Smooth
  3784. Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3785. Part167.Position = Vector3.new(-107.505859, 7.09894514, -10.2073956)
  3786. Part167.Orientation = Vector3.new(-89.8499985, 41.2999992, 5.52999973)
  3787. Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3788. Decal168.Parent = Part167
  3789. Decal168.Face = Enum.NormalId.Top
  3790. Part169.Name = "Smooth Block Model"
  3791. Part169.Parent = Model164
  3792. Part169.BrickColor = BrickColor.new("Dark stone grey")
  3793. Part169.Rotation = Vector3.new(-90, 0, 0)
  3794. Part169.Anchored = true
  3795. Part169.FormFactor = Enum.FormFactor.Symmetric
  3796. Part169.Shape = Enum.PartType.Cylinder
  3797. Part169.Size = Vector3.new(1, 1, 1)
  3798. Part169.CFrame = CFrame.new(-106.5, 9.10000992, -9.5, 1, -0, 0, 0, -0, 1, 0, -1, 0)
  3799. Part169.BottomSurface = Enum.SurfaceType.Smooth
  3800. Part169.LeftSurface = Enum.SurfaceType.Weld
  3801. Part169.RightSurface = Enum.SurfaceType.Weld
  3802. Part169.TopSurface = Enum.SurfaceType.Smooth
  3803. Part169.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3804. Part169.Position = Vector3.new(-106.5, 9.10000992, -9.5)
  3805. Part169.Orientation = Vector3.new(-90, 0, 0)
  3806. Part169.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3807. Part170.Name = "Smooth Block Model"
  3808. Part170.Parent = Model164
  3809. Part170.BrickColor = BrickColor.new("Dark grey")
  3810. Part170.Rotation = Vector3.new(0, 90, 0)
  3811. Part170.Anchored = true
  3812. Part170.Size = Vector3.new(1, 1.20000005, 1)
  3813. Part170.CFrame = CFrame.new(-107.5, 9.20000839, -9.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3814. Part170.TopSurface = Enum.SurfaceType.Smooth
  3815. Part170.Color = Color3.new(0.427451, 0.431373, 0.423529)
  3816. Part170.Position = Vector3.new(-107.5, 9.20000839, -9.5)
  3817. Part170.Orientation = Vector3.new(0, 90, 0)
  3818. Part170.Color = Color3.new(0.427451, 0.431373, 0.423529)
  3819. Part171.Name = "Smooth Block Model"
  3820. Part171.Parent = Model164
  3821. Part171.BrickColor = BrickColor.new("Dark stone grey")
  3822. Part171.Rotation = Vector3.new(180, -90, 0)
  3823. Part171.Anchored = true
  3824. Part171.FormFactor = Enum.FormFactor.Symmetric
  3825. Part171.Shape = Enum.PartType.Cylinder
  3826. Part171.Size = Vector3.new(1, 1, 1)
  3827. Part171.CFrame = CFrame.new(-107.5, 9.10000992, -10.5, -0, -0, -1, -0, -1, -0, -1, -0, -0)
  3828. Part171.BottomSurface = Enum.SurfaceType.Smooth
  3829. Part171.LeftSurface = Enum.SurfaceType.Weld
  3830. Part171.RightSurface = Enum.SurfaceType.Weld
  3831. Part171.TopSurface = Enum.SurfaceType.Smooth
  3832. Part171.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3833. Part171.Position = Vector3.new(-107.5, 9.10000992, -10.5)
  3834. Part171.Orientation = Vector3.new(0, -90, -180)
  3835. Part171.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3836. Model172.Parent = Model0
  3837. Model172.PrimaryPart = Part173
  3838. Part173.Name = "Smooth Block Model"
  3839. Part173.Parent = Model172
  3840. Part173.BrickColor = BrickColor.new("Dark stone grey")
  3841. Part173.Rotation = Vector3.new(180, 0, -180)
  3842. Part173.Anchored = true
  3843. Part173.Size = Vector3.new(11, 1.20000005, 1)
  3844. Part173.CFrame = CFrame.new(-120.5, 1.20000803, -25.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3845. Part173.BackSurface = Enum.SurfaceType.Weld
  3846. Part173.BottomSurface = Enum.SurfaceType.Weld
  3847. Part173.FrontSurface = Enum.SurfaceType.Weld
  3848. Part173.LeftSurface = Enum.SurfaceType.Weld
  3849. Part173.RightSurface = Enum.SurfaceType.Weld
  3850. Part173.TopSurface = Enum.SurfaceType.Weld
  3851. Part173.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3852. Part173.Position = Vector3.new(-120.5, 1.20000803, -25.5)
  3853. Part173.Orientation = Vector3.new(0, -180, 0)
  3854. Part173.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3855. SpecialMesh174.Parent = Part173
  3856. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  3857. Part175.Name = "Tip"
  3858. Part175.Parent = Model172
  3859. Part175.BrickColor = BrickColor.new("Br. yellowish green")
  3860. Part175.Transparency = 0.5
  3861. Part175.Anchored = true
  3862. Part175.FormFactor = Enum.FormFactor.Plate
  3863. Part175.Size = Vector3.new(11, 8, 1)
  3864. Part175.CFrame = CFrame.new(-120.5, 4.60000992, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3865. Part175.BottomSurface = Enum.SurfaceType.Weld
  3866. Part175.TopSurface = Enum.SurfaceType.Weld
  3867. Part175.Color = Color3.new(0.643137, 0.741176, 0.278431)
  3868. Part175.Position = Vector3.new(-120.5, 4.60000992, -26.5)
  3869. Part175.Color = Color3.new(0.643137, 0.741176, 0.278431)
  3870. Script176.Name = "BloodScript"
  3871. Script176.Parent = Part175
  3872. table.insert(cors,sandbox(Script176,function()
  3873. function onPlayerDied(dead)
  3874. local h = script.Parent.Humanoid
  3875. if (h.Health==0) then
  3876. local head = script.Parent.Head
  3877. local blood1 = Instance.new("Part")
  3878. blood1.BrickColor = BrickColor.new(21)
  3879. blood1.formFactor = 2
  3880. blood1.Size = Vector3.new(1, 0.4, 1)
  3881. blood1.Position = head.Position
  3882. blood1.Name = "Blood"
  3883. blood1.Parent = script.Parent
  3884. local blood2 = Instance.new("Part")
  3885. blood2.BrickColor = BrickColor.new(21)
  3886. blood2.formFactor = 2
  3887. blood2.Size = Vector3.new(1, 0.4, 1)
  3888. blood2.Position = head.Position
  3889. blood2.Name = "Blood"
  3890. blood2.Parent = script.Parent
  3891. local blood3 = Instance.new("Part")
  3892. blood3.BrickColor = BrickColor.new(21)
  3893. blood3.formFactor = 2
  3894. blood3.Size = Vector3.new(1, 0.4, 1)
  3895. blood3.Position = head.Position
  3896. blood3.Name = "Blood"
  3897. blood3.Parent = script.Parent
  3898. local blood4 = Instance.new("Part")
  3899. blood4.BrickColor = BrickColor.new(21)
  3900. blood4.formFactor = 2
  3901. blood4.Size = Vector3.new(1, 0.4, 1)
  3902. blood4.Position = head.Position
  3903. blood4.Name = "Blood"
  3904. blood4.Parent = script.Parent
  3905.  
  3906. end
  3907. end
  3908.  
  3909. script.Parent.Humanoid.Died:connect(onPlayerDied)
  3910.  
  3911. end))
  3912. Texture177.Name = "Earth Computer"
  3913. Texture177.Parent = Part175
  3914. Texture177.Face = Enum.NormalId.Back
  3915. Texture177.StudsPerTileU = 10
  3916. Texture177.StudsPerTileV = 8
  3917. Texture178.Name = "Earth Computer"
  3918. Texture178.Parent = Part175
  3919. Texture178.StudsPerTileU = 10
  3920. Texture178.StudsPerTileV = 8
  3921. Part179.Name = "Smooth Block Model"
  3922. Part179.Parent = Model172
  3923. Part179.BrickColor = BrickColor.new("Dark stone grey")
  3924. Part179.Anchored = true
  3925. Part179.Size = Vector3.new(11, 1.20000005, 1)
  3926. Part179.CFrame = CFrame.new(-120.5, 1.20000803, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3927. Part179.BackSurface = Enum.SurfaceType.Weld
  3928. Part179.BottomSurface = Enum.SurfaceType.Weld
  3929. Part179.FrontSurface = Enum.SurfaceType.Weld
  3930. Part179.LeftSurface = Enum.SurfaceType.Weld
  3931. Part179.RightSurface = Enum.SurfaceType.Weld
  3932. Part179.TopSurface = Enum.SurfaceType.Weld
  3933. Part179.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3934. Part179.Position = Vector3.new(-120.5, 1.20000803, -27.5)
  3935. Part179.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3936. SpecialMesh180.Parent = Part179
  3937. SpecialMesh180.MeshType = Enum.MeshType.Wedge
  3938. Part181.Name = "Smooth Block Model"
  3939. Part181.Parent = Model172
  3940. Part181.BrickColor = BrickColor.new("Dark stone grey")
  3941. Part181.Rotation = Vector3.new(0, 90, 0)
  3942. Part181.Anchored = true
  3943. Part181.Size = Vector3.new(1, 1.20000005, 1)
  3944. Part181.CFrame = CFrame.new(-126.5, 1.20000803, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3945. Part181.BackSurface = Enum.SurfaceType.Weld
  3946. Part181.BottomSurface = Enum.SurfaceType.Weld
  3947. Part181.FrontSurface = Enum.SurfaceType.Weld
  3948. Part181.LeftSurface = Enum.SurfaceType.Weld
  3949. Part181.RightSurface = Enum.SurfaceType.Weld
  3950. Part181.TopSurface = Enum.SurfaceType.Weld
  3951. Part181.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3952. Part181.Position = Vector3.new(-126.5, 1.20000803, -26.5)
  3953. Part181.Orientation = Vector3.new(0, 90, 0)
  3954. Part181.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3955. SpecialMesh182.Parent = Part181
  3956. SpecialMesh182.MeshType = Enum.MeshType.Wedge
  3957. Part183.Name = "Smooth Block Model"
  3958. Part183.Parent = Model172
  3959. Part183.BrickColor = BrickColor.new("Dark stone grey")
  3960. Part183.Rotation = Vector3.new(0, -90, 0)
  3961. Part183.Anchored = true
  3962. Part183.Size = Vector3.new(1, 1.20000005, 1)
  3963. Part183.CFrame = CFrame.new(-114.5, 1.20000803, -26.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3964. Part183.BackSurface = Enum.SurfaceType.Weld
  3965. Part183.BottomSurface = Enum.SurfaceType.Weld
  3966. Part183.FrontSurface = Enum.SurfaceType.Weld
  3967. Part183.LeftSurface = Enum.SurfaceType.Weld
  3968. Part183.RightSurface = Enum.SurfaceType.Weld
  3969. Part183.TopSurface = Enum.SurfaceType.Weld
  3970. Part183.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3971. Part183.Position = Vector3.new(-114.5, 1.20000803, -26.5)
  3972. Part183.Orientation = Vector3.new(0, -90, 0)
  3973. Part183.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3974. SpecialMesh184.Parent = Part183
  3975. SpecialMesh184.MeshType = Enum.MeshType.Wedge
  3976. Model185.Parent = Model0
  3977. Model185.PrimaryPart = Part188
  3978. Model186.Parent = Model185
  3979. Model186.PrimaryPart = Part188
  3980. Part187.Name = "Smooth Block Model"
  3981. Part187.Parent = Model186
  3982. Part187.Rotation = Vector3.new(180, 0, -180)
  3983. Part187.Anchored = true
  3984. Part187.Size = Vector3.new(1, 2.4000001, 1)
  3985. Part187.CFrame = CFrame.new(-132.5, 1.80000699, -13.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3986. Part187.Position = Vector3.new(-132.5, 1.80000699, -13.5)
  3987. Part187.Orientation = Vector3.new(0, -180, 0)
  3988. Part188.Name = "Smooth Block Model"
  3989. Part188.Parent = Model186
  3990. Part188.Rotation = Vector3.new(0, 90, 0)
  3991. Part188.Anchored = true
  3992. Part188.Size = Vector3.new(3, 1.20000005, 3)
  3993. Part188.CFrame = CFrame.new(-132.5, 3.60000992, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3994. Part188.Position = Vector3.new(-132.5, 3.60000992, -13.5)
  3995. Part188.Orientation = Vector3.new(0, 90, 0)
  3996. Part189.Name = "Smooth Block Model"
  3997. Part189.Parent = Model186
  3998. Part189.Rotation = Vector3.new(0, 90, 0)
  3999. Part189.Anchored = true
  4000. Part189.Size = Vector3.new(3, 3.60000014, 1)
  4001. Part189.CFrame = CFrame.new(-133.5, 6.00000715, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4002. Part189.TopSurface = Enum.SurfaceType.Smooth
  4003. Part189.Position = Vector3.new(-133.5, 6.00000715, -13.5)
  4004. Part189.Orientation = Vector3.new(0, 90, 0)
  4005. Seat190.Parent = Model185
  4006. Seat190.BrickColor = BrickColor.new("Black")
  4007. Seat190.Rotation = Vector3.new(0, 90, 0)
  4008. Seat190.Anchored = true
  4009. Seat190.FormFactor = Enum.FormFactor.Plate
  4010. Seat190.Size = Vector3.new(3, 0.400000006, 2)
  4011. Seat190.CFrame = CFrame.new(-132, 4.40000916, -13.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4012. Seat190.TopSurface = Enum.SurfaceType.Weld
  4013. Seat190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4014. Seat190.Position = Vector3.new(-132, 4.40000916, -13.5)
  4015. Seat190.Orientation = Vector3.new(0, 90, 0)
  4016. Seat190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4017. Weld191.Name = "SeatWeld"
  4018. Weld191.Parent = Seat190
  4019. Weld191.C0 = CFrame.new(0, 3, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  4020. Weld191.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  4021. Part192.Name = "Button"
  4022. Part192.Parent = Model0
  4023. Part192.BrickColor = BrickColor.new("Black")
  4024. Part192.Rotation = Vector3.new(0, 90, 0)
  4025. Part192.Anchored = true
  4026. Part192.FormFactor = Enum.FormFactor.Symmetric
  4027. Part192.Size = Vector3.new(2, 2, 1)
  4028. Part192.CFrame = CFrame.new(-106.5, 4.60000992, -11, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4029. Part192.TopSurface = Enum.SurfaceType.Weld
  4030. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4031. Part192.Position = Vector3.new(-106.5, 4.60000992, -11)
  4032. Part192.Orientation = Vector3.new(0, 90, 0)
  4033. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4034. Decal193.Name = "keypad"
  4035. Decal193.Parent = Part192
  4036. Part194.Name = "Button"
  4037. Part194.Parent = Model0
  4038. Part194.BrickColor = BrickColor.new("Black")
  4039. Part194.Rotation = Vector3.new(0, -90, 0)
  4040. Part194.Anchored = true
  4041. Part194.FormFactor = Enum.FormFactor.Symmetric
  4042. Part194.Size = Vector3.new(2, 2, 1)
  4043. Part194.CFrame = CFrame.new(-103.5, 4.60000992, -19, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4044. Part194.TopSurface = Enum.SurfaceType.Weld
  4045. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4046. Part194.Position = Vector3.new(-103.5, 4.60000992, -19)
  4047. Part194.Orientation = Vector3.new(0, -90, 0)
  4048. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4049. Decal195.Name = "keypad"
  4050. Decal195.Parent = Part194
  4051. Part196.Name = "Smooth Block Model"
  4052. Part196.Parent = Model0
  4053. Part196.BrickColor = BrickColor.new("Grey")
  4054. Part196.Rotation = Vector3.new(0, 90, 0)
  4055. Part196.Anchored = true
  4056. Part196.Size = Vector3.new(2, 1.20000005, 29)
  4057. Part196.CFrame = CFrame.new(-60.5, 7.20000792, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4058. Part196.RightSurface = Enum.SurfaceType.Weld
  4059. Part196.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4060. Part196.Position = Vector3.new(-60.5, 7.20000792, -7)
  4061. Part196.Orientation = Vector3.new(0, 90, 0)
  4062. Part196.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4063. Part197.Name = "Smooth Block Model"
  4064. Part197.Parent = Model0
  4065. Part197.BrickColor = BrickColor.new("Grey")
  4066. Part197.Rotation = Vector3.new(180, 0, -180)
  4067. Part197.Anchored = true
  4068. Part197.Size = Vector3.new(2, 1.20000005, 13)
  4069. Part197.CFrame = CFrame.new(-47, 2.40000892, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4070. Part197.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4071. Part197.Position = Vector3.new(-47, 2.40000892, -12.5)
  4072. Part197.Orientation = Vector3.new(0, -180, 0)
  4073. Part197.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4074. Part198.Name = "Smooth Block Model"
  4075. Part198.Parent = Model0
  4076. Part198.BrickColor = BrickColor.new("Grey")
  4077. Part198.Rotation = Vector3.new(180, 0, -180)
  4078. Part198.Anchored = true
  4079. Part198.Size = Vector3.new(2, 1.20000005, 9)
  4080. Part198.CFrame = CFrame.new(-47, 1.20000803, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4081. Part198.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4082. Part198.Position = Vector3.new(-47, 1.20000803, -12.5)
  4083. Part198.Orientation = Vector3.new(0, -180, 0)
  4084. Part198.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4085. Part199.Name = "Smooth Block Model"
  4086. Part199.Parent = Model0
  4087. Part199.BrickColor = BrickColor.new("Dark stone grey")
  4088. Part199.Rotation = Vector3.new(180, 0, -180)
  4089. Part199.Anchored = true
  4090. Part199.Size = Vector3.new(29, 1.20000005, 1)
  4091. Part199.CFrame = CFrame.new(-90.5, 18.0000114, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4092. Part199.BackSurface = Enum.SurfaceType.Weld
  4093. Part199.BottomSurface = Enum.SurfaceType.Weld
  4094. Part199.FrontSurface = Enum.SurfaceType.Weld
  4095. Part199.LeftSurface = Enum.SurfaceType.Weld
  4096. Part199.RightSurface = Enum.SurfaceType.Weld
  4097. Part199.TopSurface = Enum.SurfaceType.Weld
  4098. Part199.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4099. Part199.Position = Vector3.new(-90.5, 18.0000114, -6.5)
  4100. Part199.Orientation = Vector3.new(0, -180, 0)
  4101. Part199.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4102. SpecialMesh200.Parent = Part199
  4103. SpecialMesh200.MeshType = Enum.MeshType.Wedge
  4104. Part201.Name = "Smooth Block Model"
  4105. Part201.Parent = Model0
  4106. Part201.BrickColor = BrickColor.new("Grey")
  4107. Part201.Anchored = true
  4108. Part201.Size = Vector3.new(2, 9.60000038, 18)
  4109. Part201.CFrame = CFrame.new(-76, 12.6000099, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4110. Part201.LeftSurface = Enum.SurfaceType.Weld
  4111. Part201.RightSurface = Enum.SurfaceType.Weld
  4112. Part201.TopSurface = Enum.SurfaceType.Weld
  4113. Part201.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4114. Part201.Position = Vector3.new(-76, 12.6000099, -17)
  4115. Part201.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4116. Part202.Name = "Smooth Block Model"
  4117. Part202.Parent = Model0
  4118. Part202.BrickColor = BrickColor.new("Dark stone grey")
  4119. Part202.Rotation = Vector3.new(0, -90, 0)
  4120. Part202.Anchored = true
  4121. Part202.Size = Vector3.new(16, 1.20000005, 1)
  4122. Part202.CFrame = CFrame.new(-46.5, 10.8000059, -26, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4123. Part202.BackSurface = Enum.SurfaceType.Weld
  4124. Part202.BottomSurface = Enum.SurfaceType.Weld
  4125. Part202.FrontSurface = Enum.SurfaceType.Weld
  4126. Part202.LeftSurface = Enum.SurfaceType.Weld
  4127. Part202.RightSurface = Enum.SurfaceType.Weld
  4128. Part202.TopSurface = Enum.SurfaceType.Weld
  4129. Part202.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4130. Part202.Position = Vector3.new(-46.5, 10.8000059, -26)
  4131. Part202.Orientation = Vector3.new(0, -90, 0)
  4132. Part202.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4133. SpecialMesh203.Parent = Part202
  4134. SpecialMesh203.MeshType = Enum.MeshType.Wedge
  4135. Part204.Name = "Smooth Block Model"
  4136. Part204.Parent = Model0
  4137. Part204.BrickColor = BrickColor.new("Dark stone grey")
  4138. Part204.Rotation = Vector3.new(0, -90, 0)
  4139. Part204.Anchored = true
  4140. Part204.Size = Vector3.new(27, 1.20000005, 1)
  4141. Part204.CFrame = CFrame.new(-75.5, 18.0000114, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4142. Part204.BackSurface = Enum.SurfaceType.Weld
  4143. Part204.BottomSurface = Enum.SurfaceType.Weld
  4144. Part204.FrontSurface = Enum.SurfaceType.Weld
  4145. Part204.LeftSurface = Enum.SurfaceType.Weld
  4146. Part204.RightSurface = Enum.SurfaceType.Weld
  4147. Part204.TopSurface = Enum.SurfaceType.Weld
  4148. Part204.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4149. Part204.Position = Vector3.new(-75.5, 18.0000114, -20.5)
  4150. Part204.Orientation = Vector3.new(0, -90, 0)
  4151. Part204.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4152. SpecialMesh205.Parent = Part204
  4153. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  4154. Part206.Name = "Smooth Block Model"
  4155. Part206.Parent = Model0
  4156. Part206.BrickColor = BrickColor.new("Grey")
  4157. Part206.Anchored = true
  4158. Part206.Size = Vector3.new(2, 1.20000005, 9)
  4159. Part206.CFrame = CFrame.new(-47, 7.20000792, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4160. Part206.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4161. Part206.Position = Vector3.new(-47, 7.20000792, -12.5)
  4162. Part206.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4163. Part207.Name = "Smooth Block Model"
  4164. Part207.Parent = Model0
  4165. Part207.BrickColor = BrickColor.new("Dark stone grey")
  4166. Part207.Rotation = Vector3.new(0, -90, 0)
  4167. Part207.Anchored = true
  4168. Part207.Size = Vector3.new(10, 1.20000005, 1)
  4169. Part207.CFrame = CFrame.new(-46.5, 8.4000082, -12, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4170. Part207.BackSurface = Enum.SurfaceType.Weld
  4171. Part207.BottomSurface = Enum.SurfaceType.Weld
  4172. Part207.FrontSurface = Enum.SurfaceType.Weld
  4173. Part207.LeftSurface = Enum.SurfaceType.Weld
  4174. Part207.RightSurface = Enum.SurfaceType.Weld
  4175. Part207.TopSurface = Enum.SurfaceType.Weld
  4176. Part207.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4177. Part207.Position = Vector3.new(-46.5, 8.4000082, -12)
  4178. Part207.Orientation = Vector3.new(0, -90, 0)
  4179. Part207.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4180. SpecialMesh208.Parent = Part207
  4181. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  4182. Part209.Name = "Smooth Block Model"
  4183. Part209.Parent = Model0
  4184. Part209.BrickColor = BrickColor.new("Dark stone grey")
  4185. Part209.Rotation = Vector3.new(180, 0, -180)
  4186. Part209.Anchored = true
  4187. Part209.Size = Vector3.new(28, 1.20000005, 1)
  4188. Part209.CFrame = CFrame.new(-61, 8.4000082, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4189. Part209.BackSurface = Enum.SurfaceType.Weld
  4190. Part209.BottomSurface = Enum.SurfaceType.Weld
  4191. Part209.FrontSurface = Enum.SurfaceType.Weld
  4192. Part209.LeftSurface = Enum.SurfaceType.Weld
  4193. Part209.RightSurface = Enum.SurfaceType.Weld
  4194. Part209.TopSurface = Enum.SurfaceType.Weld
  4195. Part209.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4196. Part209.Position = Vector3.new(-61, 8.4000082, -6.5)
  4197. Part209.Orientation = Vector3.new(0, -180, 0)
  4198. Part209.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4199. SpecialMesh210.Parent = Part209
  4200. SpecialMesh210.MeshType = Enum.MeshType.Wedge
  4201. Part211.Name = "Smooth Block Model"
  4202. Part211.Parent = Model0
  4203. Part211.BrickColor = BrickColor.new("Grey")
  4204. Part211.Rotation = Vector3.new(0, 90, 0)
  4205. Part211.Anchored = true
  4206. Part211.Size = Vector3.new(2, 3.60000014, 29)
  4207. Part211.CFrame = CFrame.new(-60.5, 8.4000082, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4208. Part211.TopSurface = Enum.SurfaceType.Weld
  4209. Part211.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4210. Part211.Position = Vector3.new(-60.5, 8.4000082, -18)
  4211. Part211.Orientation = Vector3.new(0, 90, 0)
  4212. Part211.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4213. Part212.Name = "Smooth Block Model"
  4214. Part212.Parent = Model0
  4215. Part212.BrickColor = BrickColor.new("Black")
  4216. Part212.Rotation = Vector3.new(90, 0, 0)
  4217. Part212.Anchored = true
  4218. Part212.FormFactor = Enum.FormFactor.Plate
  4219. Part212.Size = Vector3.new(4, 0.400000006, 4)
  4220. Part212.CFrame = CFrame.new(-48, 4.40000916, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  4221. Part212.BottomSurface = Enum.SurfaceType.Weld
  4222. Part212.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4223. Part212.Position = Vector3.new(-48, 4.40000916, -5.80000305)
  4224. Part212.Orientation = Vector3.new(90, 0, 0)
  4225. Part212.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4226. SpecialMesh213.Parent = Part212
  4227. SpecialMesh213.MeshType = Enum.MeshType.Wedge
  4228. Decal214.Name = "piklez"
  4229. Decal214.Parent = Part212
  4230. Part215.Name = "Smooth Block Model"
  4231. Part215.Parent = Model0
  4232. Part215.BrickColor = BrickColor.new("Grey")
  4233. Part215.Rotation = Vector3.new(0, -90, 0)
  4234. Part215.Anchored = true
  4235. Part215.Size = Vector3.new(2, 2.4000001, 4)
  4236. Part215.CFrame = CFrame.new(-48, 4.20000792, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4237. Part215.LeftSurface = Enum.SurfaceType.Weld
  4238. Part215.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4239. Part215.Position = Vector3.new(-48, 4.20000792, -7)
  4240. Part215.Orientation = Vector3.new(0, -90, 0)
  4241. Part215.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4242. Part216.Name = "Smooth Block Model"
  4243. Part216.Parent = Model0
  4244. Part216.BrickColor = BrickColor.new("Dark stone grey")
  4245. Part216.Rotation = Vector3.new(180, 0, -180)
  4246. Part216.Anchored = true
  4247. Part216.Size = Vector3.new(28, 1.20000005, 1)
  4248. Part216.CFrame = CFrame.new(-61, 10.8000059, -17.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4249. Part216.BackSurface = Enum.SurfaceType.Weld
  4250. Part216.BottomSurface = Enum.SurfaceType.Weld
  4251. Part216.FrontSurface = Enum.SurfaceType.Weld
  4252. Part216.LeftSurface = Enum.SurfaceType.Weld
  4253. Part216.RightSurface = Enum.SurfaceType.Weld
  4254. Part216.TopSurface = Enum.SurfaceType.Weld
  4255. Part216.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4256. Part216.Position = Vector3.new(-61, 10.8000059, -17.5)
  4257. Part216.Orientation = Vector3.new(0, -180, 0)
  4258. Part216.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4259. SpecialMesh217.Parent = Part216
  4260. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  4261. Part218.Name = "Smooth Block Model"
  4262. Part218.Parent = Model0
  4263. Part218.BrickColor = BrickColor.new("Grey")
  4264. Part218.Rotation = Vector3.new(0, 90, 0)
  4265. Part218.Anchored = true
  4266. Part218.Size = Vector3.new(2, 1.20000005, 2)
  4267. Part218.CFrame = CFrame.new(-49, 6.00000715, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4268. Part218.RightSurface = Enum.SurfaceType.Weld
  4269. Part218.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4270. Part218.Position = Vector3.new(-49, 6.00000715, -7)
  4271. Part218.Orientation = Vector3.new(0, 90, 0)
  4272. Part218.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4273. Part219.Name = "Smooth Block Model"
  4274. Part219.Parent = Model0
  4275. Part219.BrickColor = BrickColor.new("Dark stone grey")
  4276. Part219.Anchored = true
  4277. Part219.Size = Vector3.new(28, 1.20000005, 1)
  4278. Part219.CFrame = CFrame.new(-61, 10.8000059, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4279. Part219.BackSurface = Enum.SurfaceType.Weld
  4280. Part219.BottomSurface = Enum.SurfaceType.Weld
  4281. Part219.FrontSurface = Enum.SurfaceType.Weld
  4282. Part219.LeftSurface = Enum.SurfaceType.Weld
  4283. Part219.RightSurface = Enum.SurfaceType.Weld
  4284. Part219.TopSurface = Enum.SurfaceType.Weld
  4285. Part219.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4286. Part219.Position = Vector3.new(-61, 10.8000059, -34.5)
  4287. Part219.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4288. SpecialMesh220.Parent = Part219
  4289. SpecialMesh220.MeshType = Enum.MeshType.Wedge
  4290. Part221.Name = "Smooth Block Model"
  4291. Part221.Parent = Model0
  4292. Part221.Rotation = Vector3.new(180, 0, -180)
  4293. Part221.Anchored = true
  4294. Part221.Size = Vector3.new(2, 9.60000038, 14)
  4295. Part221.CFrame = CFrame.new(-47, 5.40000916, -26, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4296. Part221.BackSurface = Enum.SurfaceType.Weld
  4297. Part221.FrontSurface = Enum.SurfaceType.Weld
  4298. Part221.LeftSurface = Enum.SurfaceType.Weld
  4299. Part221.RightSurface = Enum.SurfaceType.Weld
  4300. Part221.TopSurface = Enum.SurfaceType.Weld
  4301. Part221.Position = Vector3.new(-47, 5.40000916, -26)
  4302. Part221.Orientation = Vector3.new(0, -180, 0)
  4303. Part222.Name = "Smooth Block Model"
  4304. Part222.Parent = Model0
  4305. Part222.BrickColor = BrickColor.new("Grey")
  4306. Part222.Anchored = true
  4307. Part222.Size = Vector3.new(2, 1.20000005, 13)
  4308. Part222.CFrame = CFrame.new(-47, 6.00000715, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4309. Part222.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4310. Part222.Position = Vector3.new(-47, 6.00000715, -12.5)
  4311. Part222.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4312. Part223.Name = "Smooth Block Model"
  4313. Part223.Parent = Model0
  4314. Part223.BrickColor = BrickColor.new("Grey")
  4315. Part223.Anchored = true
  4316. Part223.Size = Vector3.new(2, 2.4000001, 9)
  4317. Part223.CFrame = CFrame.new(-47, 4.20000792, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4318. Part223.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4319. Part223.Position = Vector3.new(-47, 4.20000792, -12.5)
  4320. Part223.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4321. Part224.Name = "Smooth Block Model"
  4322. Part224.Parent = Model0
  4323. Part224.BrickColor = BrickColor.new("Grey")
  4324. Part224.Rotation = Vector3.new(0, 90, 0)
  4325. Part224.Anchored = true
  4326. Part224.Size = Vector3.new(2, 1.20000005, 29)
  4327. Part224.CFrame = CFrame.new(-60.5, 1.20000803, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4328. Part224.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4329. Part224.Position = Vector3.new(-60.5, 1.20000803, -7)
  4330. Part224.Orientation = Vector3.new(0, 90, 0)
  4331. Part224.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4332. Part225.Name = "Smooth Block Model"
  4333. Part225.Parent = Model0
  4334. Part225.Rotation = Vector3.new(0, 90, 0)
  4335. Part225.Anchored = true
  4336. Part225.Size = Vector3.new(2, 9.60000038, 60)
  4337. Part225.CFrame = CFrame.new(-76, 5.40000916, -34, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4338. Part225.BackSurface = Enum.SurfaceType.Weld
  4339. Part225.FrontSurface = Enum.SurfaceType.Weld
  4340. Part225.LeftSurface = Enum.SurfaceType.Weld
  4341. Part225.RightSurface = Enum.SurfaceType.Weld
  4342. Part225.TopSurface = Enum.SurfaceType.Weld
  4343. Part225.Position = Vector3.new(-76, 5.40000916, -34)
  4344. Part225.Orientation = Vector3.new(0, 90, 0)
  4345. Part226.Name = "Smooth Block Model"
  4346. Part226.Parent = Model0
  4347. Part226.BrickColor = BrickColor.new("Dark stone grey")
  4348. Part226.Rotation = Vector3.new(0, 90, 0)
  4349. Part226.Anchored = true
  4350. Part226.Size = Vector3.new(27, 1.20000005, 1)
  4351. Part226.CFrame = CFrame.new(-105.5, 18.0000114, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4352. Part226.BackSurface = Enum.SurfaceType.Weld
  4353. Part226.BottomSurface = Enum.SurfaceType.Weld
  4354. Part226.FrontSurface = Enum.SurfaceType.Weld
  4355. Part226.LeftSurface = Enum.SurfaceType.Weld
  4356. Part226.RightSurface = Enum.SurfaceType.Weld
  4357. Part226.TopSurface = Enum.SurfaceType.Weld
  4358. Part226.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4359. Part226.Position = Vector3.new(-105.5, 18.0000114, -20.5)
  4360. Part226.Orientation = Vector3.new(0, 90, 0)
  4361. Part226.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4362. SpecialMesh227.Parent = Part226
  4363. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  4364. Part228.Name = "Smooth Block Model"
  4365. Part228.Parent = Model0
  4366. Part228.BrickColor = BrickColor.new("Grey")
  4367. Part228.Rotation = Vector3.new(0, 90, 0)
  4368. Part228.Anchored = true
  4369. Part228.Size = Vector3.new(2, 1.20000005, 29)
  4370. Part228.CFrame = CFrame.new(-60.5, 1.20000803, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4371. Part228.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4372. Part228.Position = Vector3.new(-60.5, 1.20000803, -18)
  4373. Part228.Orientation = Vector3.new(0, 90, 0)
  4374. Part228.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4375. Part229.Name = "Smooth Block Model"
  4376. Part229.Parent = Model0
  4377. Part229.BrickColor = BrickColor.new("Grey")
  4378. Part229.Rotation = Vector3.new(0, -90, 0)
  4379. Part229.Anchored = true
  4380. Part229.Size = Vector3.new(2, 3.60000014, 4)
  4381. Part229.CFrame = CFrame.new(-73, 4.80000687, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4382. Part229.LeftSurface = Enum.SurfaceType.Weld
  4383. Part229.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4384. Part229.Position = Vector3.new(-73, 4.80000687, -7)
  4385. Part229.Orientation = Vector3.new(0, -90, 0)
  4386. Part229.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4387. Part230.Name = "Smooth Block Model"
  4388. Part230.Parent = Model0
  4389. Part230.BrickColor = BrickColor.new("Black")
  4390. Part230.Rotation = Vector3.new(90, 0, 0)
  4391. Part230.Anchored = true
  4392. Part230.FormFactor = Enum.FormFactor.Plate
  4393. Part230.Size = Vector3.new(4, 0.400000006, 4)
  4394. Part230.CFrame = CFrame.new(-73, 4.00000811, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  4395. Part230.BottomSurface = Enum.SurfaceType.Weld
  4396. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4397. Part230.Position = Vector3.new(-73, 4.00000811, -5.80000305)
  4398. Part230.Orientation = Vector3.new(90, 0, 0)
  4399. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4400. SpecialMesh231.Parent = Part230
  4401. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  4402. Decal232.Name = "piklez"
  4403. Decal232.Parent = Part230
  4404. Part233.Name = "Smooth Block Model"
  4405. Part233.Parent = Model0
  4406. Part233.Rotation = Vector3.new(180, 0, -180)
  4407. Part233.Anchored = true
  4408. Part233.Size = Vector3.new(2, 16.8000011, 7)
  4409. Part233.CFrame = CFrame.new(-76, 9.00000763, -29.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4410. Part233.BackSurface = Enum.SurfaceType.Weld
  4411. Part233.FrontSurface = Enum.SurfaceType.Weld
  4412. Part233.LeftSurface = Enum.SurfaceType.Weld
  4413. Part233.RightSurface = Enum.SurfaceType.Weld
  4414. Part233.TopSurface = Enum.SurfaceType.Weld
  4415. Part233.Position = Vector3.new(-76, 9.00000763, -29.5)
  4416. Part233.Orientation = Vector3.new(0, -180, 0)
  4417. Part234.Name = "Smooth Block Model"
  4418. Part234.Parent = Model0
  4419. Part234.BrickColor = BrickColor.new("Dark stone grey")
  4420. Part234.Rotation = Vector3.new(0, 0, 180)
  4421. Part234.Anchored = true
  4422. Part234.Size = Vector3.new(5, 1.20000005, 1)
  4423. Part234.CFrame = CFrame.new(-99.5, 11.0000076, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  4424. Part234.BackSurface = Enum.SurfaceType.Weld
  4425. Part234.BottomSurface = Enum.SurfaceType.Weld
  4426. Part234.FrontSurface = Enum.SurfaceType.Weld
  4427. Part234.LeftSurface = Enum.SurfaceType.Weld
  4428. Part234.RightSurface = Enum.SurfaceType.Weld
  4429. Part234.TopSurface = Enum.SurfaceType.Weld
  4430. Part234.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4431. Part234.Position = Vector3.new(-99.5, 11.0000076, -8.5)
  4432. Part234.Orientation = Vector3.new(0, 0, -180)
  4433. Part234.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4434. SpecialMesh235.Parent = Part234
  4435. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  4436. Part236.Name = "Smooth Block Model"
  4437. Part236.Parent = Model0
  4438. Part236.BrickColor = BrickColor.new("Dark stone grey")
  4439. Part236.Anchored = true
  4440. Part236.Size = Vector3.new(11, 1.20000005, 1)
  4441. Part236.CFrame = CFrame.new(-89.5, 12.6000099, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4442. Part236.BackSurface = Enum.SurfaceType.Weld
  4443. Part236.BottomSurface = Enum.SurfaceType.Weld
  4444. Part236.FrontSurface = Enum.SurfaceType.Weld
  4445. Part236.LeftSurface = Enum.SurfaceType.Weld
  4446. Part236.RightSurface = Enum.SurfaceType.Weld
  4447. Part236.TopSurface = Enum.SurfaceType.Weld
  4448. Part236.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4449. Part236.Position = Vector3.new(-89.5, 12.6000099, -8.5)
  4450. Part236.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4451. SpecialMesh237.Parent = Part236
  4452. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  4453. Part238.Name = "Smooth Block Model"
  4454. Part238.Parent = Model0
  4455. Part238.BrickColor = BrickColor.new("Dark stone grey")
  4456. Part238.Anchored = true
  4457. Part238.Size = Vector3.new(5, 1.20000005, 1)
  4458. Part238.CFrame = CFrame.new(-99.5, 16.2000084, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4459. Part238.BackSurface = Enum.SurfaceType.Weld
  4460. Part238.BottomSurface = Enum.SurfaceType.Weld
  4461. Part238.FrontSurface = Enum.SurfaceType.Weld
  4462. Part238.LeftSurface = Enum.SurfaceType.Weld
  4463. Part238.RightSurface = Enum.SurfaceType.Weld
  4464. Part238.TopSurface = Enum.SurfaceType.Weld
  4465. Part238.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4466. Part238.Position = Vector3.new(-99.5, 16.2000084, -8.5)
  4467. Part238.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4468. SpecialMesh239.Parent = Part238
  4469. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  4470. Part240.Name = "Smooth Block Model"
  4471. Part240.Parent = Model0
  4472. Part240.BrickColor = BrickColor.new("Grey")
  4473. Part240.Rotation = Vector3.new(0, -90, 0)
  4474. Part240.Anchored = true
  4475. Part240.Size = Vector3.new(2, 1.20000005, 27)
  4476. Part240.CFrame = CFrame.new(-61.5, 2.40000892, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4477. Part240.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4478. Part240.Position = Vector3.new(-61.5, 2.40000892, -18)
  4479. Part240.Orientation = Vector3.new(0, -90, 0)
  4480. Part240.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4481. Part241.Name = "Smooth Block Model"
  4482. Part241.Parent = Model0
  4483. Part241.Rotation = Vector3.new(0, -90, 0)
  4484. Part241.Anchored = true
  4485. Part241.Size = Vector3.new(2, 16.8000011, 31)
  4486. Part241.CFrame = CFrame.new(-90.5, 9.00000763, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4487. Part241.BackSurface = Enum.SurfaceType.Weld
  4488. Part241.FrontSurface = Enum.SurfaceType.Weld
  4489. Part241.LeftSurface = Enum.SurfaceType.Weld
  4490. Part241.RightSurface = Enum.SurfaceType.Weld
  4491. Part241.TopSurface = Enum.SurfaceType.Weld
  4492. Part241.Position = Vector3.new(-90.5, 9.00000763, -7)
  4493. Part241.Orientation = Vector3.new(0, -90, 0)
  4494. Part242.Name = "Smooth Block Model"
  4495. Part242.Parent = Model0
  4496. Part242.Rotation = Vector3.new(0, -90, 0)
  4497. Part242.Anchored = true
  4498. Part242.Size = Vector3.new(2, 7.20000029, 2)
  4499. Part242.CFrame = CFrame.new(-76, 4.20000792, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4500. Part242.BackSurface = Enum.SurfaceType.Weld
  4501. Part242.FrontSurface = Enum.SurfaceType.Weld
  4502. Part242.LeftSurface = Enum.SurfaceType.Weld
  4503. Part242.RightSurface = Enum.SurfaceType.Weld
  4504. Part242.TopSurface = Enum.SurfaceType.Weld
  4505. Part242.Position = Vector3.new(-76, 4.20000792, -18)
  4506. Part242.Orientation = Vector3.new(0, -90, 0)
  4507. Part243.Name = "Smooth Block Model"
  4508. Part243.Parent = Model0
  4509. Part243.BrickColor = BrickColor.new("Dark stone grey")
  4510. Part243.Rotation = Vector3.new(0, -90, 0)
  4511. Part243.Anchored = true
  4512. Part243.Size = Vector3.new(29, 1.20000005, 1)
  4513. Part243.CFrame = CFrame.new(-45.5, 0.800006986, -20.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4514. Part243.BackSurface = Enum.SurfaceType.Weld
  4515. Part243.BottomSurface = Enum.SurfaceType.Weld
  4516. Part243.FrontSurface = Enum.SurfaceType.Weld
  4517. Part243.LeftSurface = Enum.SurfaceType.Weld
  4518. Part243.RightSurface = Enum.SurfaceType.Weld
  4519. Part243.TopSurface = Enum.SurfaceType.Weld
  4520. Part243.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4521. Part243.Position = Vector3.new(-45.5, 0.800006986, -20.5)
  4522. Part243.Orientation = Vector3.new(0, -90, 0)
  4523. Part243.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4524. SpecialMesh244.Parent = Part243
  4525. SpecialMesh244.MeshType = Enum.MeshType.Wedge
  4526. Part245.Name = "Smooth Block Model"
  4527. Part245.Parent = Model0
  4528. Part245.BrickColor = BrickColor.new("Dark stone grey")
  4529. Part245.Rotation = Vector3.new(180, 0, -180)
  4530. Part245.Anchored = true
  4531. Part245.Size = Vector3.new(21, 1.20000005, 2)
  4532. Part245.CFrame = CFrame.new(-60.5, 3.60000992, -7, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4533. Part245.BackSurface = Enum.SurfaceType.Weld
  4534. Part245.BottomSurface = Enum.SurfaceType.Weld
  4535. Part245.FrontSurface = Enum.SurfaceType.Weld
  4536. Part245.LeftSurface = Enum.SurfaceType.Weld
  4537. Part245.RightSurface = Enum.SurfaceType.Weld
  4538. Part245.TopSurface = Enum.SurfaceType.Weld
  4539. Part245.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4540. Part245.Position = Vector3.new(-60.5, 3.60000992, -7)
  4541. Part245.Orientation = Vector3.new(0, -180, 0)
  4542. Part245.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4543. SpecialMesh246.Parent = Part245
  4544. SpecialMesh246.MeshType = Enum.MeshType.Wedge
  4545. Part247.Name = "Smooth Block Model"
  4546. Part247.Parent = Model0
  4547. Part247.BrickColor = BrickColor.new("Dark stone grey")
  4548. Part247.Anchored = true
  4549. Part247.Size = Vector3.new(29, 1.20000005, 1)
  4550. Part247.CFrame = CFrame.new(-90.5, 18.0000114, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4551. Part247.BackSurface = Enum.SurfaceType.Weld
  4552. Part247.BottomSurface = Enum.SurfaceType.Weld
  4553. Part247.FrontSurface = Enum.SurfaceType.Weld
  4554. Part247.LeftSurface = Enum.SurfaceType.Weld
  4555. Part247.RightSurface = Enum.SurfaceType.Weld
  4556. Part247.TopSurface = Enum.SurfaceType.Weld
  4557. Part247.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4558. Part247.Position = Vector3.new(-90.5, 18.0000114, -34.5)
  4559. Part247.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4560. SpecialMesh248.Parent = Part247
  4561. SpecialMesh248.MeshType = Enum.MeshType.Wedge
  4562. Part249.Name = "Smooth Block Model"
  4563. Part249.Parent = Model0
  4564. Part249.BrickColor = BrickColor.new("Grey")
  4565. Part249.Rotation = Vector3.new(0, -90, 0)
  4566. Part249.Anchored = true
  4567. Part249.Size = Vector3.new(2, 1.20000005, 27)
  4568. Part249.CFrame = CFrame.new(-61.5, 2.40000892, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4569. Part249.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4570. Part249.Position = Vector3.new(-61.5, 2.40000892, -7)
  4571. Part249.Orientation = Vector3.new(0, -90, 0)
  4572. Part249.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4573. Part250.Name = "Smooth Block Model"
  4574. Part250.Parent = Model0
  4575. Part250.BrickColor = BrickColor.new("Grey")
  4576. Part250.Rotation = Vector3.new(0, -90, 0)
  4577. Part250.Anchored = true
  4578. Part250.Size = Vector3.new(2, 2.4000001, 29)
  4579. Part250.CFrame = CFrame.new(-60.5, 4.20000792, -18, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4580. Part250.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4581. Part250.Position = Vector3.new(-60.5, 4.20000792, -18)
  4582. Part250.Orientation = Vector3.new(0, -90, 0)
  4583. Part250.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4584. Part251.Name = "Smooth Block Model"
  4585. Part251.Parent = Model0
  4586. Part251.Rotation = Vector3.new(0, -90, 0)
  4587. Part251.Anchored = true
  4588. Part251.Size = Vector3.new(2, 7.20000029, 31)
  4589. Part251.CFrame = CFrame.new(-90.5, 13.8000059, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4590. Part251.BackSurface = Enum.SurfaceType.Weld
  4591. Part251.FrontSurface = Enum.SurfaceType.Weld
  4592. Part251.LeftSurface = Enum.SurfaceType.Weld
  4593. Part251.RightSurface = Enum.SurfaceType.Weld
  4594. Part251.TopSurface = Enum.SurfaceType.Weld
  4595. Part251.Position = Vector3.new(-90.5, 13.8000059, -34)
  4596. Part251.Orientation = Vector3.new(0, -90, 0)
  4597. Part252.Name = "Smooth Block Model"
  4598. Part252.Parent = Model0
  4599. Part252.BrickColor = BrickColor.new("Grey")
  4600. Part252.Rotation = Vector3.new(0, 90, 0)
  4601. Part252.Anchored = true
  4602. Part252.Size = Vector3.new(2, 1.20000005, 27)
  4603. Part252.CFrame = CFrame.new(-61.5, 6.00000715, -18, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4604. Part252.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4605. Part252.Position = Vector3.new(-61.5, 6.00000715, -18)
  4606. Part252.Orientation = Vector3.new(0, 90, 0)
  4607. Part252.Color = Color3.new(0.631373, 0.647059, 0.635294)
  4608. Part253.Name = "Smooth Block Model"
  4609. Part253.Parent = Model0
  4610. Part253.BrickColor = BrickColor.new("Dark stone grey")
  4611. Part253.Rotation = Vector3.new(180, 0, -180)
  4612. Part253.Anchored = true
  4613. Part253.Size = Vector3.new(92, 1.20000005, 1)
  4614. Part253.CFrame = CFrame.new(-92, 0.800006986, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4615. Part253.BackSurface = Enum.SurfaceType.Weld
  4616. Part253.BottomSurface = Enum.SurfaceType.Weld
  4617. Part253.FrontSurface = Enum.SurfaceType.Weld
  4618. Part253.LeftSurface = Enum.SurfaceType.Weld
  4619. Part253.RightSurface = Enum.SurfaceType.Weld
  4620. Part253.TopSurface = Enum.SurfaceType.Weld
  4621. Part253.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4622. Part253.Position = Vector3.new(-92, 0.800006986, -5.5)
  4623. Part253.Orientation = Vector3.new(0, -180, 0)
  4624. Part253.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4625. SpecialMesh254.Parent = Part253
  4626. SpecialMesh254.MeshType = Enum.MeshType.Wedge
  4627. Part255.Name = "Smooth Block Model"
  4628. Part255.Parent = Model0
  4629. Part255.BrickColor = BrickColor.new("Dark grey")
  4630. Part255.Rotation = Vector3.new(180, 0, -180)
  4631. Part255.Anchored = true
  4632. Part255.Size = Vector3.new(1, 1.20000005, 2)
  4633. Part255.CFrame = CFrame.new(-106.5, 8.80000591, -20, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4634. Part255.BackSurface = Enum.SurfaceType.Weld
  4635. Part255.FrontSurface = Enum.SurfaceType.Weld
  4636. Part255.LeftSurface = Enum.SurfaceType.Weld
  4637. Part255.RightSurface = Enum.SurfaceType.Weld
  4638. Part255.TopSurface = Enum.SurfaceType.Weld
  4639. Part255.Color = Color3.new(0.427451, 0.431373, 0.423529)
  4640. Part255.Position = Vector3.new(-106.5, 8.80000591, -20)
  4641. Part255.Orientation = Vector3.new(0, -180, 0)
  4642. Part255.Color = Color3.new(0.427451, 0.431373, 0.423529)
  4643. Part256.Name = "Smooth Block Model"
  4644. Part256.Parent = Model0
  4645. Part256.BrickColor = BrickColor.new("Dark stone grey")
  4646. Part256.Anchored = true
  4647. Part256.Size = Vector3.new(92, 1.20000005, 1)
  4648. Part256.CFrame = CFrame.new(-92, 0.800006986, -35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4649. Part256.BackSurface = Enum.SurfaceType.Weld
  4650. Part256.BottomSurface = Enum.SurfaceType.Weld
  4651. Part256.FrontSurface = Enum.SurfaceType.Weld
  4652. Part256.LeftSurface = Enum.SurfaceType.Weld
  4653. Part256.RightSurface = Enum.SurfaceType.Weld
  4654. Part256.TopSurface = Enum.SurfaceType.Weld
  4655. Part256.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4656. Part256.Position = Vector3.new(-92, 0.800006986, -35.5)
  4657. Part256.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4658. SpecialMesh257.Parent = Part256
  4659. SpecialMesh257.MeshType = Enum.MeshType.Wedge
  4660. Part258.Name = "Smooth Block Model"
  4661. Part258.Parent = Model0
  4662. Part258.BrickColor = BrickColor.new("Black")
  4663. Part258.Rotation = Vector3.new(90, 0, 0)
  4664. Part258.Anchored = true
  4665. Part258.FormFactor = Enum.FormFactor.Plate
  4666. Part258.Size = Vector3.new(4, 0.400000006, 4)
  4667. Part258.CFrame = CFrame.new(-88, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  4668. Part258.BottomSurface = Enum.SurfaceType.Weld
  4669. Part258.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4670. Part258.Position = Vector3.new(-88, 3.60000992, -5.80000305)
  4671. Part258.Orientation = Vector3.new(90, 0, 0)
  4672. Part258.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4673. SpecialMesh259.Parent = Part258
  4674. SpecialMesh259.MeshType = Enum.MeshType.Wedge
  4675. Decal260.Name = "piklez"
  4676. Decal260.Parent = Part258
  4677. Part261.Name = "Smooth Block Model"
  4678. Part261.Parent = Model0
  4679. Part261.Anchored = true
  4680. Part261.Size = Vector3.new(2, 7.20000029, 4)
  4681. Part261.CFrame = CFrame.new(-105, 5.40000916, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4682. Part261.FrontSurface = Enum.SurfaceType.Weld
  4683. Part261.LeftSurface = Enum.SurfaceType.Weld
  4684. Part261.RightSurface = Enum.SurfaceType.Weld
  4685. Part261.Position = Vector3.new(-105, 5.40000916, -20)
  4686. Part262.Name = "Smooth Block Model"
  4687. Part262.Parent = Model0
  4688. Part262.Rotation = Vector3.new(0, -90, 0)
  4689. Part262.Anchored = true
  4690. Part262.Size = Vector3.new(2, 4.80000019, 4)
  4691. Part262.CFrame = CFrame.new(-108, 5.40000916, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4692. Part262.BackSurface = Enum.SurfaceType.Weld
  4693. Part262.FrontSurface = Enum.SurfaceType.Weld
  4694. Part262.LeftSurface = Enum.SurfaceType.Weld
  4695. Part262.RightSurface = Enum.SurfaceType.Weld
  4696. Part262.TopSurface = Enum.SurfaceType.Weld
  4697. Part262.Position = Vector3.new(-108, 5.40000916, -7)
  4698. Part262.Orientation = Vector3.new(0, -90, 0)
  4699. Part263.Name = "Smooth Block Model"
  4700. Part263.Parent = Model0
  4701. Part263.Rotation = Vector3.new(0, -90, 0)
  4702. Part263.Anchored = true
  4703. Part263.Size = Vector3.new(1, 1.20000005, 2)
  4704. Part263.CFrame = CFrame.new(-105, 1.20000803, -21.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4705. Part263.BackSurface = Enum.SurfaceType.Weld
  4706. Part263.FrontSurface = Enum.SurfaceType.Weld
  4707. Part263.LeftSurface = Enum.SurfaceType.Weld
  4708. Part263.Position = Vector3.new(-105, 1.20000803, -21.5)
  4709. Part263.Orientation = Vector3.new(0, -90, 0)
  4710. Part264.Name = "Smooth Block Model"
  4711. Part264.Parent = Model0
  4712. Part264.BrickColor = BrickColor.new("Black")
  4713. Part264.Anchored = true
  4714. Part264.Size = Vector3.new(1, 3.60000014, 4)
  4715. Part264.CFrame = CFrame.new(-103.5, 6.40000916, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4716. Part264.TopSurface = Enum.SurfaceType.Smooth
  4717. Part264.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4718. Part264.Position = Vector3.new(-103.5, 6.40000916, -10)
  4719. Part264.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4720. Decal265.Name = "umbrella"
  4721. Decal265.Parent = Part264
  4722. Decal265.Face = Enum.NormalId.Right
  4723. Part266.Name = "Smooth Block Model"
  4724. Part266.Parent = Model0
  4725. Part266.BrickColor = BrickColor.new("Bright green")
  4726. Part266.Transparency = 0.20000000298023
  4727. Part266.Rotation = Vector3.new(0, -90, 0)
  4728. Part266.Anchored = true
  4729. Part266.Size = Vector3.new(1, 1.20000005, 1)
  4730. Part266.CFrame = CFrame.new(-106.5, 8.80000591, -18.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4731. Part266.BackSurface = Enum.SurfaceType.Weld
  4732. Part266.LeftSurface = Enum.SurfaceType.Weld
  4733. Part266.RightSurface = Enum.SurfaceType.Weld
  4734. Part266.TopSurface = Enum.SurfaceType.Weld
  4735. Part266.Color = Color3.new(0.294118, 0.592157, 0.294118)
  4736. Part266.Position = Vector3.new(-106.5, 8.80000591, -18.5)
  4737. Part266.Orientation = Vector3.new(0, -90, 0)
  4738. Part266.Color = Color3.new(0.294118, 0.592157, 0.294118)
  4739. Script267.Parent = Part266
  4740. table.insert(cors,sandbox(Script267,function()
  4741. print("light loaded")
  4742.  
  4743. local light = script.Parent
  4744.  
  4745.  
  4746. while true do
  4747.  
  4748. light.Transparency = .3
  4749.  
  4750. wait(.2)
  4751.  
  4752. light.Transparency = .2
  4753.  
  4754. wait(.2)
  4755.  
  4756. light.Transparency = .4
  4757.  
  4758. wait(.2)
  4759.  
  4760. light.Transparency = .5
  4761.  
  4762. wait(.2)
  4763.  
  4764. light.Transparency = .2
  4765.  
  4766. wait(.2)
  4767.  
  4768. light.Transparency = .1
  4769.  
  4770. wait(.2)
  4771.  
  4772. light.Transparency = .3
  4773.  
  4774. wait(.2)
  4775.  
  4776. light.Transparency = .4
  4777.  
  4778. wait(.2)
  4779.  
  4780. light.Transparency = .6
  4781.  
  4782. wait(.2)
  4783.  
  4784. light.Transparency = .6
  4785.  
  4786. wait(.2)
  4787.  
  4788. end
  4789.  
  4790. end))
  4791. Part268.Name = "Smooth Block Model"
  4792. Part268.Parent = Model0
  4793. Part268.Anchored = true
  4794. Part268.Size = Vector3.new(2, 16.8000011, 11)
  4795. Part268.CFrame = CFrame.new(-105, 9.00000763, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4796. Part268.BackSurface = Enum.SurfaceType.Weld
  4797. Part268.LeftSurface = Enum.SurfaceType.Weld
  4798. Part268.RightSurface = Enum.SurfaceType.Weld
  4799. Part268.TopSurface = Enum.SurfaceType.Weld
  4800. Part268.Position = Vector3.new(-105, 9.00000763, -27.5)
  4801. Part269.Name = "Smooth Block Model"
  4802. Part269.Parent = Model0
  4803. Part269.BrickColor = BrickColor.new("Dark stone grey")
  4804. Part269.Rotation = Vector3.new(180, 0, -180)
  4805. Part269.Anchored = true
  4806. Part269.Size = Vector3.new(31, 1.20000005, 1)
  4807. Part269.CFrame = CFrame.new(-121.5, 10.8000059, -6.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4808. Part269.BackSurface = Enum.SurfaceType.Weld
  4809. Part269.BottomSurface = Enum.SurfaceType.Weld
  4810. Part269.FrontSurface = Enum.SurfaceType.Weld
  4811. Part269.LeftSurface = Enum.SurfaceType.Weld
  4812. Part269.RightSurface = Enum.SurfaceType.Weld
  4813. Part269.TopSurface = Enum.SurfaceType.Weld
  4814. Part269.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4815. Part269.Position = Vector3.new(-121.5, 10.8000059, -6.5)
  4816. Part269.Orientation = Vector3.new(0, -180, 0)
  4817. Part269.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4818. SpecialMesh270.Parent = Part269
  4819. SpecialMesh270.MeshType = Enum.MeshType.Wedge
  4820. Part271.Name = "Smooth Block Model"
  4821. Part271.Parent = Model0
  4822. Part271.Rotation = Vector3.new(0, -90, 0)
  4823. Part271.Anchored = true
  4824. Part271.Size = Vector3.new(2, 2.4000001, 30)
  4825. Part271.CFrame = CFrame.new(-121, 9.00000763, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4826. Part271.BackSurface = Enum.SurfaceType.Weld
  4827. Part271.FrontSurface = Enum.SurfaceType.Weld
  4828. Part271.LeftSurface = Enum.SurfaceType.Weld
  4829. Part271.RightSurface = Enum.SurfaceType.Weld
  4830. Part271.TopSurface = Enum.SurfaceType.Weld
  4831. Part271.Position = Vector3.new(-121, 9.00000763, -7)
  4832. Part271.Orientation = Vector3.new(0, -90, 0)
  4833. Part272.Name = "Smooth Block Model"
  4834. Part272.Parent = Model0
  4835. Part272.Rotation = Vector3.new(0, -90, 0)
  4836. Part272.Anchored = true
  4837. Part272.Size = Vector3.new(2, 3.60000014, 2)
  4838. Part272.CFrame = CFrame.new(-111, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4839. Part272.BackSurface = Enum.SurfaceType.Weld
  4840. Part272.FrontSurface = Enum.SurfaceType.Weld
  4841. Part272.LeftSurface = Enum.SurfaceType.Weld
  4842. Part272.RightSurface = Enum.SurfaceType.Weld
  4843. Part272.TopSurface = Enum.SurfaceType.Weld
  4844. Part272.Position = Vector3.new(-111, 4.80000687, -34)
  4845. Part272.Orientation = Vector3.new(0, -90, 0)
  4846. Part273.Name = "Smooth Block Model"
  4847. Part273.Parent = Model0
  4848. Part273.BrickColor = BrickColor.new("Dark stone grey")
  4849. Part273.Rotation = Vector3.new(0, 0, 180)
  4850. Part273.Anchored = true
  4851. Part273.Size = Vector3.new(11, 1.20000005, 1)
  4852. Part273.CFrame = CFrame.new(-89.5, 5.00000715, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  4853. Part273.BackSurface = Enum.SurfaceType.Weld
  4854. Part273.BottomSurface = Enum.SurfaceType.Weld
  4855. Part273.FrontSurface = Enum.SurfaceType.Weld
  4856. Part273.LeftSurface = Enum.SurfaceType.Weld
  4857. Part273.RightSurface = Enum.SurfaceType.Weld
  4858. Part273.TopSurface = Enum.SurfaceType.Weld
  4859. Part273.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4860. Part273.Position = Vector3.new(-89.5, 5.00000715, -8.5)
  4861. Part273.Orientation = Vector3.new(0, 0, -180)
  4862. Part273.Color = Color3.new(0.388235, 0.372549, 0.384314)
  4863. SpecialMesh274.Parent = Part273
  4864. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  4865. Part275.Name = "Smooth Block Model"
  4866. Part275.Parent = Model0
  4867. Part275.Anchored = true
  4868. Part275.Size = Vector3.new(2, 1.20000005, 14)
  4869. Part275.CFrame = CFrame.new(-105, 9.60000992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4870. Part275.BackSurface = Enum.SurfaceType.Weld
  4871. Part275.FrontSurface = Enum.SurfaceType.Weld
  4872. Part275.LeftSurface = Enum.SurfaceType.Weld
  4873. Part275.RightSurface = Enum.SurfaceType.Weld
  4874. Part275.TopSurface = Enum.SurfaceType.Weld
  4875. Part275.Position = Vector3.new(-105, 9.60000992, -15)
  4876. Part276.Name = "Smooth Block Model"
  4877. Part276.Parent = Model0
  4878. Part276.Anchored = true
  4879. Part276.Size = Vector3.new(2, 8.40000057, 4)
  4880. Part276.CFrame = CFrame.new(-105, 4.80000687, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4881. Part276.BackSurface = Enum.SurfaceType.Weld
  4882. Part276.LeftSurface = Enum.SurfaceType.Weld
  4883. Part276.RightSurface = Enum.SurfaceType.Weld
  4884. Part276.Position = Vector3.new(-105, 4.80000687, -10)
  4885. Part277.Name = "Smooth Block Model"
  4886. Part277.Parent = Model0
  4887. Part277.BrickColor = BrickColor.new("Bright red")
  4888. Part277.Transparency = 0.20000000298023
  4889. Part277.Rotation = Vector3.new(0, -90, 0)
  4890. Part277.Anchored = true
  4891. Part277.Size = Vector3.new(1, 1.20000005, 1)
  4892. Part277.CFrame = CFrame.new(-106.5, 8.80000591, -21.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4893. Part277.BackSurface = Enum.SurfaceType.Weld
  4894. Part277.LeftSurface = Enum.SurfaceType.Weld
  4895. Part277.RightSurface = Enum.SurfaceType.Weld
  4896. Part277.TopSurface = Enum.SurfaceType.Weld
  4897. Part277.Color = Color3.new(0.768628, 0.156863, 0.109804)
  4898. Part277.Position = Vector3.new(-106.5, 8.80000591, -21.5)
  4899. Part277.Orientation = Vector3.new(0, -90, 0)
  4900. Part277.Color = Color3.new(0.768628, 0.156863, 0.109804)
  4901. Script278.Parent = Part277
  4902. table.insert(cors,sandbox(Script278,function()
  4903. print("light loaded")
  4904.  
  4905. local light = script.Parent
  4906.  
  4907.  
  4908. while true do
  4909.  
  4910. light.Transparency = .3
  4911.  
  4912. wait(.2)
  4913.  
  4914. light.Transparency = .2
  4915.  
  4916. wait(.2)
  4917.  
  4918. light.Transparency = .4
  4919.  
  4920. wait(.2)
  4921.  
  4922. light.Transparency = .5
  4923.  
  4924. wait(.2)
  4925.  
  4926. light.Transparency = .2
  4927.  
  4928. wait(.2)
  4929.  
  4930. light.Transparency = .1
  4931.  
  4932. wait(.2)
  4933.  
  4934. light.Transparency = .3
  4935.  
  4936. wait(.2)
  4937.  
  4938. light.Transparency = .4
  4939.  
  4940. wait(.2)
  4941.  
  4942. light.Transparency = .6
  4943.  
  4944. wait(.2)
  4945.  
  4946. light.Transparency = .6
  4947.  
  4948. wait(.2)
  4949.  
  4950. end
  4951.  
  4952. end))
  4953. Part279.Name = "Smooth Block Model"
  4954. Part279.Parent = Model0
  4955. Part279.BrickColor = BrickColor.new("Black")
  4956. Part279.Rotation = Vector3.new(90, 0, 0)
  4957. Part279.Anchored = true
  4958. Part279.FormFactor = Enum.FormFactor.Plate
  4959. Part279.Size = Vector3.new(4, 0.400000006, 4)
  4960. Part279.CFrame = CFrame.new(-104, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  4961. Part279.BottomSurface = Enum.SurfaceType.Weld
  4962. Part279.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4963. Part279.Position = Vector3.new(-104, 3.60000992, -5.80000305)
  4964. Part279.Orientation = Vector3.new(90, 0, 0)
  4965. Part279.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4966. SpecialMesh280.Parent = Part279
  4967. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  4968. Decal281.Name = "piklez"
  4969. Decal281.Parent = Part279
  4970. Part282.Name = "Smooth Block Model"
  4971. Part282.Parent = Model0
  4972. Part282.Rotation = Vector3.new(180, 0, -180)
  4973. Part282.Anchored = true
  4974. Part282.Size = Vector3.new(2, 7.20000029, 14)
  4975. Part282.CFrame = CFrame.new(-105, 13.8000059, -15, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4976. Part282.BackSurface = Enum.SurfaceType.Weld
  4977. Part282.FrontSurface = Enum.SurfaceType.Weld
  4978. Part282.LeftSurface = Enum.SurfaceType.Weld
  4979. Part282.RightSurface = Enum.SurfaceType.Weld
  4980. Part282.TopSurface = Enum.SurfaceType.Weld
  4981. Part282.Position = Vector3.new(-105, 13.8000059, -15)
  4982. Part282.Orientation = Vector3.new(0, -180, 0)
  4983. Part283.Name = "Smooth Block Model"
  4984. Part283.Parent = Model0
  4985. Part283.BrickColor = BrickColor.new("White")
  4986. Part283.Transparency = 0.5
  4987. Part283.Rotation = Vector3.new(0, -90, 0)
  4988. Part283.Anchored = true
  4989. Part283.Size = Vector3.new(1, 3.60000014, 4)
  4990. Part283.CFrame = CFrame.new(-108, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  4991. Part283.BottomSurface = Enum.SurfaceType.Weld
  4992. Part283.TopSurface = Enum.SurfaceType.Weld
  4993. Part283.Color = Color3.new(0.94902, 0.952941, 0.952941)
  4994. Part283.Position = Vector3.new(-108, 4.80000687, -34.5)
  4995. Part283.Orientation = Vector3.new(0, -90, 0)
  4996. Part283.Color = Color3.new(0.94902, 0.952941, 0.952941)
  4997. Part284.Name = "Smooth Block Model"
  4998. Part284.Parent = Model0
  4999. Part284.Rotation = Vector3.new(0, -90, 0)
  5000. Part284.Anchored = true
  5001. Part284.Size = Vector3.new(1, 1.20000005, 2)
  5002. Part284.CFrame = CFrame.new(-105, 1.20000803, -18.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5003. Part284.BackSurface = Enum.SurfaceType.Weld
  5004. Part284.FrontSurface = Enum.SurfaceType.Weld
  5005. Part284.LeftSurface = Enum.SurfaceType.Weld
  5006. Part284.Position = Vector3.new(-105, 1.20000803, -18.5)
  5007. Part284.Orientation = Vector3.new(0, -90, 0)
  5008. Part285.Name = "Smooth Block Model"
  5009. Part285.Parent = Model0
  5010. Part285.Rotation = Vector3.new(0, 90, 0)
  5011. Part285.Anchored = true
  5012. Part285.Size = Vector3.new(2, 2.4000001, 30)
  5013. Part285.CFrame = CFrame.new(-121, 1.80000699, -7, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5014. Part285.BackSurface = Enum.SurfaceType.Weld
  5015. Part285.FrontSurface = Enum.SurfaceType.Weld
  5016. Part285.LeftSurface = Enum.SurfaceType.Weld
  5017. Part285.RightSurface = Enum.SurfaceType.Weld
  5018. Part285.TopSurface = Enum.SurfaceType.Weld
  5019. Part285.Position = Vector3.new(-121, 1.80000699, -7)
  5020. Part285.Orientation = Vector3.new(0, 90, 0)
  5021. Part286.Name = "Smooth Block Model"
  5022. Part286.Parent = Model0
  5023. Part286.Anchored = true
  5024. Part286.Size = Vector3.new(2, 1.20000005, 14)
  5025. Part286.CFrame = CFrame.new(-137, 9.60000992, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5026. Part286.BackSurface = Enum.SurfaceType.Weld
  5027. Part286.FrontSurface = Enum.SurfaceType.Weld
  5028. Part286.LeftSurface = Enum.SurfaceType.Weld
  5029. Part286.RightSurface = Enum.SurfaceType.Weld
  5030. Part286.TopSurface = Enum.SurfaceType.Weld
  5031. Part286.Position = Vector3.new(-137, 9.60000992, -20)
  5032. Part287.Name = "Smooth Block Model"
  5033. Part287.Parent = Model0
  5034. Part287.Rotation = Vector3.new(0, -90, 0)
  5035. Part287.Anchored = true
  5036. Part287.Size = Vector3.new(2, 4.80000019, 3)
  5037. Part287.CFrame = CFrame.new(-134.5, 5.40000916, -7, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5038. Part287.BackSurface = Enum.SurfaceType.Weld
  5039. Part287.FrontSurface = Enum.SurfaceType.Weld
  5040. Part287.LeftSurface = Enum.SurfaceType.Weld
  5041. Part287.RightSurface = Enum.SurfaceType.Weld
  5042. Part287.TopSurface = Enum.SurfaceType.Weld
  5043. Part287.Position = Vector3.new(-134.5, 5.40000916, -7)
  5044. Part287.Orientation = Vector3.new(0, -90, 0)
  5045. Part288.Name = "Smooth Block Model"
  5046. Part288.Parent = Model0
  5047. Part288.Rotation = Vector3.new(0, -90, 0)
  5048. Part288.Anchored = true
  5049. Part288.Size = Vector3.new(2, 3.60000014, 2)
  5050. Part288.CFrame = CFrame.new(-123, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5051. Part288.BackSurface = Enum.SurfaceType.Weld
  5052. Part288.FrontSurface = Enum.SurfaceType.Weld
  5053. Part288.LeftSurface = Enum.SurfaceType.Weld
  5054. Part288.RightSurface = Enum.SurfaceType.Weld
  5055. Part288.TopSurface = Enum.SurfaceType.Weld
  5056. Part288.Position = Vector3.new(-123, 4.80000687, -34)
  5057. Part288.Orientation = Vector3.new(0, -90, 0)
  5058. Part289.Name = "Smooth Block Model"
  5059. Part289.Parent = Model0
  5060. Part289.BrickColor = BrickColor.new("Dark stone grey")
  5061. Part289.Anchored = true
  5062. Part289.Size = Vector3.new(31, 1.20000005, 1)
  5063. Part289.CFrame = CFrame.new(-121.5, 10.8000059, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5064. Part289.BackSurface = Enum.SurfaceType.Weld
  5065. Part289.BottomSurface = Enum.SurfaceType.Weld
  5066. Part289.FrontSurface = Enum.SurfaceType.Weld
  5067. Part289.LeftSurface = Enum.SurfaceType.Weld
  5068. Part289.RightSurface = Enum.SurfaceType.Weld
  5069. Part289.TopSurface = Enum.SurfaceType.Weld
  5070. Part289.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5071. Part289.Position = Vector3.new(-121.5, 10.8000059, -34.5)
  5072. Part289.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5073. SpecialMesh290.Parent = Part289
  5074. SpecialMesh290.MeshType = Enum.MeshType.Wedge
  5075. Part291.Name = "Smooth Block Model"
  5076. Part291.Parent = Model0
  5077. Part291.Rotation = Vector3.new(0, -90, 0)
  5078. Part291.Anchored = true
  5079. Part291.Size = Vector3.new(2, 3.60000014, 2)
  5080. Part291.CFrame = CFrame.new(-117, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5081. Part291.BackSurface = Enum.SurfaceType.Weld
  5082. Part291.FrontSurface = Enum.SurfaceType.Weld
  5083. Part291.LeftSurface = Enum.SurfaceType.Weld
  5084. Part291.RightSurface = Enum.SurfaceType.Weld
  5085. Part291.TopSurface = Enum.SurfaceType.Weld
  5086. Part291.Position = Vector3.new(-117, 4.80000687, -34)
  5087. Part291.Orientation = Vector3.new(0, -90, 0)
  5088. Part292.Name = "Smooth Block Model"
  5089. Part292.Parent = Model0
  5090. Part292.Rotation = Vector3.new(0, -90, 0)
  5091. Part292.Anchored = true
  5092. Part292.Size = Vector3.new(2, 3.60000014, 30)
  5093. Part292.CFrame = CFrame.new(-121, 8.4000082, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5094. Part292.BackSurface = Enum.SurfaceType.Weld
  5095. Part292.FrontSurface = Enum.SurfaceType.Weld
  5096. Part292.LeftSurface = Enum.SurfaceType.Weld
  5097. Part292.RightSurface = Enum.SurfaceType.Weld
  5098. Part292.TopSurface = Enum.SurfaceType.Weld
  5099. Part292.Position = Vector3.new(-121, 8.4000082, -34)
  5100. Part292.Orientation = Vector3.new(0, -90, 0)
  5101. Part293.Name = "Smooth Block Model"
  5102. Part293.Parent = Model0
  5103. Part293.BrickColor = BrickColor.new("White")
  5104. Part293.Transparency = 0.5
  5105. Part293.Rotation = Vector3.new(0, -90, 0)
  5106. Part293.Anchored = true
  5107. Part293.Size = Vector3.new(1, 3.60000014, 4)
  5108. Part293.CFrame = CFrame.new(-120, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5109. Part293.BottomSurface = Enum.SurfaceType.Weld
  5110. Part293.TopSurface = Enum.SurfaceType.Weld
  5111. Part293.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5112. Part293.Position = Vector3.new(-120, 4.80000687, -34.5)
  5113. Part293.Orientation = Vector3.new(0, -90, 0)
  5114. Part293.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5115. Part294.Name = "Smooth Block Model"
  5116. Part294.Parent = Model0
  5117. Part294.BrickColor = BrickColor.new("White")
  5118. Part294.Transparency = 0.5
  5119. Part294.Rotation = Vector3.new(0, -90, 0)
  5120. Part294.Anchored = true
  5121. Part294.Size = Vector3.new(1, 3.60000014, 4)
  5122. Part294.CFrame = CFrame.new(-114, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5123. Part294.BottomSurface = Enum.SurfaceType.Weld
  5124. Part294.TopSurface = Enum.SurfaceType.Weld
  5125. Part294.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5126. Part294.Position = Vector3.new(-114, 4.80000687, -34.5)
  5127. Part294.Orientation = Vector3.new(0, -90, 0)
  5128. Part294.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5129. Part295.Name = "Smooth Block Model"
  5130. Part295.Parent = Model0
  5131. Part295.BrickColor = BrickColor.new("White")
  5132. Part295.Transparency = 0.5
  5133. Part295.Rotation = Vector3.new(0, -90, 0)
  5134. Part295.Anchored = true
  5135. Part295.Size = Vector3.new(1, 4.80000019, 23)
  5136. Part295.CFrame = CFrame.new(-121.5, 5.40000916, -6.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5137. Part295.BottomSurface = Enum.SurfaceType.Weld
  5138. Part295.TopSurface = Enum.SurfaceType.Weld
  5139. Part295.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5140. Part295.Position = Vector3.new(-121.5, 5.40000916, -6.5)
  5141. Part295.Orientation = Vector3.new(0, -90, 0)
  5142. Part295.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5143. Part296.Name = "Smooth Block Model"
  5144. Part296.Parent = Model0
  5145. Part296.BrickColor = BrickColor.new("White")
  5146. Part296.Transparency = 0.5
  5147. Part296.Rotation = Vector3.new(0, -90, 0)
  5148. Part296.Anchored = true
  5149. Part296.Size = Vector3.new(1, 3.60000014, 4)
  5150. Part296.CFrame = CFrame.new(-126, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5151. Part296.BottomSurface = Enum.SurfaceType.Weld
  5152. Part296.TopSurface = Enum.SurfaceType.Weld
  5153. Part296.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5154. Part296.Position = Vector3.new(-126, 4.80000687, -34.5)
  5155. Part296.Orientation = Vector3.new(0, -90, 0)
  5156. Part296.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5157. Part297.Name = "Smooth Block Model"
  5158. Part297.Parent = Model0
  5159. Part297.Rotation = Vector3.new(0, 90, 0)
  5160. Part297.Anchored = true
  5161. Part297.Size = Vector3.new(2, 2.4000001, 30)
  5162. Part297.CFrame = CFrame.new(-121, 1.80000699, -34, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5163. Part297.BackSurface = Enum.SurfaceType.Weld
  5164. Part297.FrontSurface = Enum.SurfaceType.Weld
  5165. Part297.LeftSurface = Enum.SurfaceType.Weld
  5166. Part297.RightSurface = Enum.SurfaceType.Weld
  5167. Part297.TopSurface = Enum.SurfaceType.Weld
  5168. Part297.Position = Vector3.new(-121, 1.80000699, -34)
  5169. Part297.Orientation = Vector3.new(0, 90, 0)
  5170. Part298.Name = "Smooth Block Model"
  5171. Part298.Parent = Model0
  5172. Part298.BrickColor = BrickColor.new("Dark stone grey")
  5173. Part298.Rotation = Vector3.new(0, 90, 0)
  5174. Part298.Anchored = true
  5175. Part298.Size = Vector3.new(27, 1.20000005, 1)
  5176. Part298.CFrame = CFrame.new(-137.5, 10.8000059, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5177. Part298.BackSurface = Enum.SurfaceType.Weld
  5178. Part298.BottomSurface = Enum.SurfaceType.Weld
  5179. Part298.FrontSurface = Enum.SurfaceType.Weld
  5180. Part298.LeftSurface = Enum.SurfaceType.Weld
  5181. Part298.RightSurface = Enum.SurfaceType.Weld
  5182. Part298.TopSurface = Enum.SurfaceType.Weld
  5183. Part298.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5184. Part298.Position = Vector3.new(-137.5, 10.8000059, -20.5)
  5185. Part298.Orientation = Vector3.new(0, 90, 0)
  5186. Part298.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5187. SpecialMesh299.Parent = Part298
  5188. SpecialMesh299.MeshType = Enum.MeshType.Wedge
  5189. Part300.Name = "Smooth Block Model"
  5190. Part300.Parent = Model0
  5191. Part300.BrickColor = BrickColor.new("White")
  5192. Part300.Transparency = 0.5
  5193. Part300.Rotation = Vector3.new(0, -90, 0)
  5194. Part300.Anchored = true
  5195. Part300.Size = Vector3.new(1, 3.60000014, 4)
  5196. Part300.CFrame = CFrame.new(-132, 4.80000687, -34.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5197. Part300.BottomSurface = Enum.SurfaceType.Weld
  5198. Part300.TopSurface = Enum.SurfaceType.Weld
  5199. Part300.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5200. Part300.Position = Vector3.new(-132, 4.80000687, -34.5)
  5201. Part300.Orientation = Vector3.new(0, -90, 0)
  5202. Part300.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5203. Part301.Name = "Smooth Block Model"
  5204. Part301.Parent = Model0
  5205. Part301.BrickColor = BrickColor.new("Black")
  5206. Part301.Rotation = Vector3.new(90, 0, 0)
  5207. Part301.Anchored = true
  5208. Part301.FormFactor = Enum.FormFactor.Plate
  5209. Part301.Size = Vector3.new(4, 0.400000006, 4)
  5210. Part301.CFrame = CFrame.new(-135, 3.60000992, -5.80000305, 1, 0, -0, 0, 0, -1, 0, 1, -0)
  5211. Part301.BottomSurface = Enum.SurfaceType.Weld
  5212. Part301.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5213. Part301.Position = Vector3.new(-135, 3.60000992, -5.80000305)
  5214. Part301.Orientation = Vector3.new(90, 0, 0)
  5215. Part301.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5216. SpecialMesh302.Parent = Part301
  5217. SpecialMesh302.MeshType = Enum.MeshType.Wedge
  5218. Decal303.Name = "piklez"
  5219. Decal303.Parent = Part301
  5220. Part304.Name = "Smooth Block Model"
  5221. Part304.Parent = Model0
  5222. Part304.Rotation = Vector3.new(0, -90, 0)
  5223. Part304.Anchored = true
  5224. Part304.Size = Vector3.new(2, 3.60000014, 2)
  5225. Part304.CFrame = CFrame.new(-135, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5226. Part304.BackSurface = Enum.SurfaceType.Weld
  5227. Part304.FrontSurface = Enum.SurfaceType.Weld
  5228. Part304.LeftSurface = Enum.SurfaceType.Weld
  5229. Part304.RightSurface = Enum.SurfaceType.Weld
  5230. Part304.TopSurface = Enum.SurfaceType.Weld
  5231. Part304.Position = Vector3.new(-135, 4.80000687, -34)
  5232. Part304.Orientation = Vector3.new(0, -90, 0)
  5233. Part305.Name = "Smooth Block Model"
  5234. Part305.Parent = Model0
  5235. Part305.Rotation = Vector3.new(180, 0, -180)
  5236. Part305.Anchored = true
  5237. Part305.Size = Vector3.new(2, 9.60000038, 8)
  5238. Part305.CFrame = CFrame.new(-137, 5.40000916, -31, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5239. Part305.BackSurface = Enum.SurfaceType.Weld
  5240. Part305.FrontSurface = Enum.SurfaceType.Weld
  5241. Part305.LeftSurface = Enum.SurfaceType.Weld
  5242. Part305.RightSurface = Enum.SurfaceType.Weld
  5243. Part305.TopSurface = Enum.SurfaceType.Weld
  5244. Part305.Position = Vector3.new(-137, 5.40000916, -31)
  5245. Part305.Orientation = Vector3.new(0, -180, 0)
  5246. Part306.Name = "Smooth Block Model"
  5247. Part306.Parent = Model0
  5248. Part306.BrickColor = BrickColor.new("Dark stone grey")
  5249. Part306.Rotation = Vector3.new(0, 90, 0)
  5250. Part306.Anchored = true
  5251. Part306.Size = Vector3.new(11, 1.20000005, 1)
  5252. Part306.CFrame = CFrame.new(-138.5, 0.800006986, -11.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5253. Part306.BackSurface = Enum.SurfaceType.Weld
  5254. Part306.BottomSurface = Enum.SurfaceType.Weld
  5255. Part306.FrontSurface = Enum.SurfaceType.Weld
  5256. Part306.LeftSurface = Enum.SurfaceType.Weld
  5257. Part306.RightSurface = Enum.SurfaceType.Weld
  5258. Part306.TopSurface = Enum.SurfaceType.Weld
  5259. Part306.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5260. Part306.Position = Vector3.new(-138.5, 0.800006986, -11.5)
  5261. Part306.Orientation = Vector3.new(0, 90, 0)
  5262. Part306.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5263. SpecialMesh307.Parent = Part306
  5264. SpecialMesh307.MeshType = Enum.MeshType.Wedge
  5265. Part308.Name = "Smooth Block Model"
  5266. Part308.Parent = Model0
  5267. Part308.BrickColor = BrickColor.new("Dark stone grey")
  5268. Part308.Rotation = Vector3.new(0, 90, 0)
  5269. Part308.Anchored = true
  5270. Part308.Size = Vector3.new(8, 1.20000005, 1)
  5271. Part308.CFrame = CFrame.new(-138.5, 0.800006986, -31, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5272. Part308.BackSurface = Enum.SurfaceType.Weld
  5273. Part308.BottomSurface = Enum.SurfaceType.Weld
  5274. Part308.FrontSurface = Enum.SurfaceType.Weld
  5275. Part308.LeftSurface = Enum.SurfaceType.Weld
  5276. Part308.RightSurface = Enum.SurfaceType.Weld
  5277. Part308.TopSurface = Enum.SurfaceType.Weld
  5278. Part308.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5279. Part308.Position = Vector3.new(-138.5, 0.800006986, -31)
  5280. Part308.Orientation = Vector3.new(0, 90, 0)
  5281. Part308.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5282. SpecialMesh309.Parent = Part308
  5283. SpecialMesh309.MeshType = Enum.MeshType.Wedge
  5284. Part310.Name = "Smooth Block Model"
  5285. Part310.Parent = Model0
  5286. Part310.Rotation = Vector3.new(0, -90, 0)
  5287. Part310.Anchored = true
  5288. Part310.Size = Vector3.new(2, 3.60000014, 2)
  5289. Part310.CFrame = CFrame.new(-129, 4.80000687, -34, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  5290. Part310.BackSurface = Enum.SurfaceType.Weld
  5291. Part310.FrontSurface = Enum.SurfaceType.Weld
  5292. Part310.LeftSurface = Enum.SurfaceType.Weld
  5293. Part310.RightSurface = Enum.SurfaceType.Weld
  5294. Part310.TopSurface = Enum.SurfaceType.Weld
  5295. Part310.Position = Vector3.new(-129, 4.80000687, -34)
  5296. Part310.Orientation = Vector3.new(0, -90, 0)
  5297. Part311.Name = "Smooth Block Model"
  5298. Part311.Parent = Model0
  5299. Part311.Rotation = Vector3.new(180, 0, -180)
  5300. Part311.Anchored = true
  5301. Part311.Size = Vector3.new(2, 9.60000038, 7)
  5302. Part311.CFrame = CFrame.new(-137, 5.40000916, -9.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5303. Part311.BackSurface = Enum.SurfaceType.Weld
  5304. Part311.FrontSurface = Enum.SurfaceType.Weld
  5305. Part311.LeftSurface = Enum.SurfaceType.Weld
  5306. Part311.RightSurface = Enum.SurfaceType.Weld
  5307. Part311.TopSurface = Enum.SurfaceType.Weld
  5308. Part311.Position = Vector3.new(-137, 5.40000916, -9.5)
  5309. Part311.Orientation = Vector3.new(0, -180, 0)
  5310. Part312.Name = "The script is here..."
  5311. Part312.Parent = Model0
  5312. Part312.Rotation = Vector3.new(0, 90, 0)
  5313. Part312.Anchored = true
  5314. Part312.FormFactor = Enum.FormFactor.Plate
  5315. Part312.Size = Vector3.new(2, 0.800000012, 2)
  5316. Part312.CFrame = CFrame.new(-105, 1.40000904, -20, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5317. Part312.BottomSurface = Enum.SurfaceType.Smooth
  5318. Part312.TopSurface = Enum.SurfaceType.Smooth
  5319. Part312.Position = Vector3.new(-105, 1.40000904, -20)
  5320. Part312.Orientation = Vector3.new(0, 90, 0)
  5321. Script313.Parent = Part312
  5322. table.insert(cors,sandbox(Script313,function()
  5323. permission = {"brady1225"} -- just copy and paste the ???'s as many names as needed
  5324. p = script.Parent
  5325. pp = p.Parent
  5326. Door = pp.Door
  5327. S = pp.Botton.Scanner
  5328. L = pp.Botton.Light
  5329. debounce = false
  5330.  
  5331. function checkOkToLetIn(name)
  5332. for i = 1,#permission do
  5333. if (string.upper(name) == string.upper(permission[i])) then return true end
  5334. end
  5335. return false
  5336. end
  5337.  
  5338. function onTouched(part)
  5339. N = part.Parent.Name
  5340. local h = part.Parent:findFirstChild("Humanoid")
  5341. if h ~= nil and debounce == false then
  5342. debounce = true
  5343. h.Parent.Torso.Anchored = true
  5344. m = Instance.new("Message")
  5345. m.Parent = game.Players:findFirstChild(N)
  5346. m.Text = "Scanner ON"
  5347. wait(1)
  5348. m.Text = "Now Scanning " ..N.. " ..."
  5349. S.Transparency = 0.5
  5350. wait(1)
  5351. if (checkOkToLetIn(h.Parent.Name)) then
  5352. m.Text = N.. "access granted"
  5353. S.Transparency = 1
  5354. L.BrickColor = BrickColor.new(37)
  5355. h.Parent.Torso.Anchored = false
  5356. wait(2)
  5357. m.Text = "You may now continue..."
  5358. S.Transparency = 1
  5359. Door.CanCollide = false
  5360. Door.Transparency = 0.5
  5361. wait(1)
  5362. Door.CanCollide = true
  5363. Door.Transparency = 0
  5364. L.BrickColor = BrickColor.new(1)
  5365. debounce = false
  5366. m:remove()
  5367. else m.Text = "access denied ZAP"
  5368. S.Transparency = 1
  5369. L.BrickColor = BrickColor.new(21)
  5370. wait(3)
  5371. h.Parent.Torso.Anchored = false
  5372. h.Health = 0
  5373. m:remove()
  5374. wait(1)
  5375. L.BrickColor = BrickColor.new(1)
  5376. debounce = false
  5377. end
  5378. end
  5379. end
  5380.  
  5381. connection = p.Touched:connect(onTouched)
  5382. end))
  5383. Part314.Name = "Tip"
  5384. Part314.Parent = Model0
  5385. Part314.BrickColor = BrickColor.new("White")
  5386. Part314.Reflectance = 0.20000000298023
  5387. Part314.Rotation = Vector3.new(180, 0, -180)
  5388. Part314.Anchored = true
  5389. Part314.FormFactor = Enum.FormFactor.Plate
  5390. Part314.Size = Vector3.new(5, 4, 1)
  5391. Part314.CFrame = CFrame.new(-54.5, 5.00000715, -16.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5392. Part314.BottomSurface = Enum.SurfaceType.Weld
  5393. Part314.LeftSurface = Enum.SurfaceType.Weld
  5394. Part314.RightSurface = Enum.SurfaceType.Weld
  5395. Part314.TopSurface = Enum.SurfaceType.Weld
  5396. Part314.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5397. Part314.Position = Vector3.new(-54.5, 5.00000715, -16.5)
  5398. Part314.Orientation = Vector3.new(0, -180, 0)
  5399. Part314.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5400. Script315.Name = "BloodScript"
  5401. Script315.Parent = Part314
  5402. table.insert(cors,sandbox(Script315,function()
  5403. function onPlayerDied(dead)
  5404. local h = script.Parent.Humanoid
  5405. if (h.Health==0) then
  5406. local head = script.Parent.Head
  5407. local blood1 = Instance.new("Part")
  5408. blood1.BrickColor = BrickColor.new(21)
  5409. blood1.formFactor = 2
  5410. blood1.Size = Vector3.new(1, 0.4, 1)
  5411. blood1.Position = head.Position
  5412. blood1.Name = "Blood"
  5413. blood1.Parent = script.Parent
  5414. local blood2 = Instance.new("Part")
  5415. blood2.BrickColor = BrickColor.new(21)
  5416. blood2.formFactor = 2
  5417. blood2.Size = Vector3.new(1, 0.4, 1)
  5418. blood2.Position = head.Position
  5419. blood2.Name = "Blood"
  5420. blood2.Parent = script.Parent
  5421. local blood3 = Instance.new("Part")
  5422. blood3.BrickColor = BrickColor.new(21)
  5423. blood3.formFactor = 2
  5424. blood3.Size = Vector3.new(1, 0.4, 1)
  5425. blood3.Position = head.Position
  5426. blood3.Name = "Blood"
  5427. blood3.Parent = script.Parent
  5428. local blood4 = Instance.new("Part")
  5429. blood4.BrickColor = BrickColor.new(21)
  5430. blood4.formFactor = 2
  5431. blood4.Size = Vector3.new(1, 0.4, 1)
  5432. blood4.Position = head.Position
  5433. blood4.Name = "Blood"
  5434. blood4.Parent = script.Parent
  5435.  
  5436. end
  5437. end
  5438.  
  5439. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5440.  
  5441. end))
  5442. Texture316.Name = "F-117 Diagram"
  5443. Texture316.Parent = Part314
  5444. Texture316.StudsPerTileU = 5
  5445. Texture316.StudsPerTileV = 4
  5446. Part317.Name = "Tip"
  5447. Part317.Parent = Model0
  5448. Part317.BrickColor = BrickColor.new("Dark stone grey")
  5449. Part317.Reflectance = 0.20000000298023
  5450. Part317.Rotation = Vector3.new(180, 0, -180)
  5451. Part317.Anchored = true
  5452. Part317.FormFactor = Enum.FormFactor.Plate
  5453. Part317.Size = Vector3.new(28, 1.20000005, 16)
  5454. Part317.CFrame = CFrame.new(-61, 10.8000059, -26, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5455. Part317.TopSurface = Enum.SurfaceType.Smooth
  5456. Part317.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5457. Part317.Position = Vector3.new(-61, 10.8000059, -26)
  5458. Part317.Orientation = Vector3.new(0, -180, 0)
  5459. Part317.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5460. Part318.Name = "Tip"
  5461. Part318.Parent = Model0
  5462. Part318.BrickColor = BrickColor.new("White")
  5463. Part318.Reflectance = 0.20000000298023
  5464. Part318.Rotation = Vector3.new(0, 90, 0)
  5465. Part318.Anchored = true
  5466. Part318.FormFactor = Enum.FormFactor.Plate
  5467. Part318.Size = Vector3.new(5, 4, 1)
  5468. Part318.CFrame = CFrame.new(-48.5, 5.00000715, -12.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5469. Part318.BottomSurface = Enum.SurfaceType.Weld
  5470. Part318.LeftSurface = Enum.SurfaceType.Weld
  5471. Part318.RightSurface = Enum.SurfaceType.Weld
  5472. Part318.TopSurface = Enum.SurfaceType.Weld
  5473. Part318.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5474. Part318.Position = Vector3.new(-48.5, 5.00000715, -12.5)
  5475. Part318.Orientation = Vector3.new(0, 90, 0)
  5476. Part318.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5477. Script319.Name = "BloodScript"
  5478. Script319.Parent = Part318
  5479. table.insert(cors,sandbox(Script319,function()
  5480. function onPlayerDied(dead)
  5481. local h = script.Parent.Humanoid
  5482. if (h.Health==0) then
  5483. local head = script.Parent.Head
  5484. local blood1 = Instance.new("Part")
  5485. blood1.BrickColor = BrickColor.new(21)
  5486. blood1.formFactor = 2
  5487. blood1.Size = Vector3.new(1, 0.4, 1)
  5488. blood1.Position = head.Position
  5489. blood1.Name = "Blood"
  5490. blood1.Parent = script.Parent
  5491. local blood2 = Instance.new("Part")
  5492. blood2.BrickColor = BrickColor.new(21)
  5493. blood2.formFactor = 2
  5494. blood2.Size = Vector3.new(1, 0.4, 1)
  5495. blood2.Position = head.Position
  5496. blood2.Name = "Blood"
  5497. blood2.Parent = script.Parent
  5498. local blood3 = Instance.new("Part")
  5499. blood3.BrickColor = BrickColor.new(21)
  5500. blood3.formFactor = 2
  5501. blood3.Size = Vector3.new(1, 0.4, 1)
  5502. blood3.Position = head.Position
  5503. blood3.Name = "Blood"
  5504. blood3.Parent = script.Parent
  5505. local blood4 = Instance.new("Part")
  5506. blood4.BrickColor = BrickColor.new(21)
  5507. blood4.formFactor = 2
  5508. blood4.Size = Vector3.new(1, 0.4, 1)
  5509. blood4.Position = head.Position
  5510. blood4.Name = "Blood"
  5511. blood4.Parent = script.Parent
  5512.  
  5513. end
  5514. end
  5515.  
  5516. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5517.  
  5518. end))
  5519. Texture320.Name = "B-52 Diagram"
  5520. Texture320.Parent = Part318
  5521. Texture320.StudsPerTileU = 5
  5522. Texture320.StudsPerTileV = 4
  5523. Part321.Name = "Tip"
  5524. Part321.Parent = Model0
  5525. Part321.BrickColor = BrickColor.new("Dark stone grey")
  5526. Part321.Reflectance = 0.20000000298023
  5527. Part321.Rotation = Vector3.new(180, 0, -180)
  5528. Part321.Anchored = true
  5529. Part321.FormFactor = Enum.FormFactor.Plate
  5530. Part321.Size = Vector3.new(28, 1.20000005, 10)
  5531. Part321.CFrame = CFrame.new(-61, 8.4000082, -12, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5532. Part321.TopSurface = Enum.SurfaceType.Smooth
  5533. Part321.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5534. Part321.Position = Vector3.new(-61, 8.4000082, -12)
  5535. Part321.Orientation = Vector3.new(0, -180, 0)
  5536. Part321.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5537. Part322.Name = "Tip"
  5538. Part322.Parent = Model0
  5539. Part322.BrickColor = BrickColor.new("Dark stone grey")
  5540. Part322.Reflectance = 0.20000000298023
  5541. Part322.Rotation = Vector3.new(180, 0, -180)
  5542. Part322.Anchored = true
  5543. Part322.FormFactor = Enum.FormFactor.Plate
  5544. Part322.Size = Vector3.new(29, 0.400000006, 13)
  5545. Part322.CFrame = CFrame.new(-60.5, 0.400009006, -12.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5546. Part322.TopSurface = Enum.SurfaceType.Weld
  5547. Part322.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5548. Part322.Position = Vector3.new(-60.5, 0.400009006, -12.5)
  5549. Part322.Orientation = Vector3.new(0, -180, 0)
  5550. Part322.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5551. Part323.Name = "Tip"
  5552. Part323.Parent = Model0
  5553. Part323.BrickColor = BrickColor.new("Black")
  5554. Part323.Reflectance = 0.20000000298023
  5555. Part323.Rotation = Vector3.new(0, 0, 180)
  5556. Part323.Anchored = true
  5557. Part323.FormFactor = Enum.FormFactor.Plate
  5558. Part323.Size = Vector3.new(5, 4, 1)
  5559. Part323.CFrame = CFrame.new(-99.5, 13.6000099, -8.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  5560. Part323.BackSurface = Enum.SurfaceType.Weld
  5561. Part323.BottomSurface = Enum.SurfaceType.Weld
  5562. Part323.FrontSurface = Enum.SurfaceType.Weld
  5563. Part323.LeftSurface = Enum.SurfaceType.Weld
  5564. Part323.RightSurface = Enum.SurfaceType.Weld
  5565. Part323.TopSurface = Enum.SurfaceType.Weld
  5566. Part323.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5567. Part323.Position = Vector3.new(-99.5, 13.6000099, -8.5)
  5568. Part323.Orientation = Vector3.new(0, 0, -180)
  5569. Part323.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5570. Script324.Name = "BloodScript"
  5571. Script324.Parent = Part323
  5572. table.insert(cors,sandbox(Script324,function()
  5573. function onPlayerDied(dead)
  5574. local h = script.Parent.Humanoid
  5575. if (h.Health==0) then
  5576. local head = script.Parent.Head
  5577. local blood1 = Instance.new("Part")
  5578. blood1.BrickColor = BrickColor.new(21)
  5579. blood1.formFactor = 2
  5580. blood1.Size = Vector3.new(1, 0.4, 1)
  5581. blood1.Position = head.Position
  5582. blood1.Name = "Blood"
  5583. blood1.Parent = script.Parent
  5584. local blood2 = Instance.new("Part")
  5585. blood2.BrickColor = BrickColor.new(21)
  5586. blood2.formFactor = 2
  5587. blood2.Size = Vector3.new(1, 0.4, 1)
  5588. blood2.Position = head.Position
  5589. blood2.Name = "Blood"
  5590. blood2.Parent = script.Parent
  5591. local blood3 = Instance.new("Part")
  5592. blood3.BrickColor = BrickColor.new(21)
  5593. blood3.formFactor = 2
  5594. blood3.Size = Vector3.new(1, 0.4, 1)
  5595. blood3.Position = head.Position
  5596. blood3.Name = "Blood"
  5597. blood3.Parent = script.Parent
  5598. local blood4 = Instance.new("Part")
  5599. blood4.BrickColor = BrickColor.new(21)
  5600. blood4.formFactor = 2
  5601. blood4.Size = Vector3.new(1, 0.4, 1)
  5602. blood4.Position = head.Position
  5603. blood4.Name = "Blood"
  5604. blood4.Parent = script.Parent
  5605.  
  5606. end
  5607. end
  5608.  
  5609. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5610.  
  5611. end))
  5612. Texture325.Name = "Radar"
  5613. Texture325.Parent = Part323
  5614. Texture325.StudsPerTileU = 5
  5615. Texture325.StudsPerTileV = 4
  5616. Part326.Name = "Tip"
  5617. Part326.Parent = Model0
  5618. Part326.BrickColor = BrickColor.new("White")
  5619. Part326.Reflectance = 0.20000000298023
  5620. Part326.Anchored = true
  5621. Part326.FormFactor = Enum.FormFactor.Plate
  5622. Part326.Size = Vector3.new(5, 4, 1)
  5623. Part326.CFrame = CFrame.new(-69.5, 5.00000715, -16.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5624. Part326.BottomSurface = Enum.SurfaceType.Weld
  5625. Part326.LeftSurface = Enum.SurfaceType.Weld
  5626. Part326.RightSurface = Enum.SurfaceType.Weld
  5627. Part326.TopSurface = Enum.SurfaceType.Weld
  5628. Part326.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5629. Part326.Position = Vector3.new(-69.5, 5.00000715, -16.5)
  5630. Part326.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5631. Script327.Name = "BloodScript"
  5632. Script327.Parent = Part326
  5633. table.insert(cors,sandbox(Script327,function()
  5634. function onPlayerDied(dead)
  5635. local h = script.Parent.Humanoid
  5636. if (h.Health==0) then
  5637. local head = script.Parent.Head
  5638. local blood1 = Instance.new("Part")
  5639. blood1.BrickColor = BrickColor.new(21)
  5640. blood1.formFactor = 2
  5641. blood1.Size = Vector3.new(1, 0.4, 1)
  5642. blood1.Position = head.Position
  5643. blood1.Name = "Blood"
  5644. blood1.Parent = script.Parent
  5645. local blood2 = Instance.new("Part")
  5646. blood2.BrickColor = BrickColor.new(21)
  5647. blood2.formFactor = 2
  5648. blood2.Size = Vector3.new(1, 0.4, 1)
  5649. blood2.Position = head.Position
  5650. blood2.Name = "Blood"
  5651. blood2.Parent = script.Parent
  5652. local blood3 = Instance.new("Part")
  5653. blood3.BrickColor = BrickColor.new(21)
  5654. blood3.formFactor = 2
  5655. blood3.Size = Vector3.new(1, 0.4, 1)
  5656. blood3.Position = head.Position
  5657. blood3.Name = "Blood"
  5658. blood3.Parent = script.Parent
  5659. local blood4 = Instance.new("Part")
  5660. blood4.BrickColor = BrickColor.new(21)
  5661. blood4.formFactor = 2
  5662. blood4.Size = Vector3.new(1, 0.4, 1)
  5663. blood4.Position = head.Position
  5664. blood4.Name = "Blood"
  5665. blood4.Parent = script.Parent
  5666.  
  5667. end
  5668. end
  5669.  
  5670. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5671.  
  5672. end))
  5673. Texture328.Name = "Rocket Diagram"
  5674. Texture328.Parent = Part326
  5675. Texture328.Face = Enum.NormalId.Back
  5676. Texture328.StudsPerTileU = 5
  5677. Texture328.StudsPerTileV = 4
  5678. Part329.Name = "Tip"
  5679. Part329.Parent = Model0
  5680. Part329.BrickColor = BrickColor.new("White")
  5681. Part329.Reflectance = 0.20000000298023
  5682. Part329.Anchored = true
  5683. Part329.FormFactor = Enum.FormFactor.Plate
  5684. Part329.Size = Vector3.new(5, 4, 1)
  5685. Part329.CFrame = CFrame.new(-80.5, 5.60000992, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5686. Part329.BottomSurface = Enum.SurfaceType.Weld
  5687. Part329.LeftSurface = Enum.SurfaceType.Weld
  5688. Part329.RightSurface = Enum.SurfaceType.Weld
  5689. Part329.TopSurface = Enum.SurfaceType.Weld
  5690. Part329.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5691. Part329.Position = Vector3.new(-80.5, 5.60000992, -5.5)
  5692. Part329.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5693. Script330.Name = "BloodScript"
  5694. Script330.Parent = Part329
  5695. table.insert(cors,sandbox(Script330,function()
  5696. function onPlayerDied(dead)
  5697. local h = script.Parent.Humanoid
  5698. if (h.Health==0) then
  5699. local head = script.Parent.Head
  5700. local blood1 = Instance.new("Part")
  5701. blood1.BrickColor = BrickColor.new(21)
  5702. blood1.formFactor = 2
  5703. blood1.Size = Vector3.new(1, 0.4, 1)
  5704. blood1.Position = head.Position
  5705. blood1.Name = "Blood"
  5706. blood1.Parent = script.Parent
  5707. local blood2 = Instance.new("Part")
  5708. blood2.BrickColor = BrickColor.new(21)
  5709. blood2.formFactor = 2
  5710. blood2.Size = Vector3.new(1, 0.4, 1)
  5711. blood2.Position = head.Position
  5712. blood2.Name = "Blood"
  5713. blood2.Parent = script.Parent
  5714. local blood3 = Instance.new("Part")
  5715. blood3.BrickColor = BrickColor.new(21)
  5716. blood3.formFactor = 2
  5717. blood3.Size = Vector3.new(1, 0.4, 1)
  5718. blood3.Position = head.Position
  5719. blood3.Name = "Blood"
  5720. blood3.Parent = script.Parent
  5721. local blood4 = Instance.new("Part")
  5722. blood4.BrickColor = BrickColor.new(21)
  5723. blood4.formFactor = 2
  5724. blood4.Size = Vector3.new(1, 0.4, 1)
  5725. blood4.Position = head.Position
  5726. blood4.Name = "Blood"
  5727. blood4.Parent = script.Parent
  5728.  
  5729. end
  5730. end
  5731.  
  5732. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5733.  
  5734. end))
  5735. Texture331.Name = "Nuke danger sign Edited"
  5736. Texture331.Parent = Part329
  5737. Texture331.Face = Enum.NormalId.Back
  5738. Texture331.StudsPerTileU = 5
  5739. Texture331.StudsPerTileV = 4
  5740. Part332.Name = "Tip"
  5741. Part332.Parent = Model0
  5742. Part332.BrickColor = BrickColor.new("Black")
  5743. Part332.Rotation = Vector3.new(180, 0, -180)
  5744. Part332.Anchored = true
  5745. Part332.FormFactor = Enum.FormFactor.Plate
  5746. Part332.Size = Vector3.new(11, 6.4000001, 1)
  5747. Part332.CFrame = CFrame.new(-89.5, 8.80000591, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5748. Part332.BottomSurface = Enum.SurfaceType.Weld
  5749. Part332.FrontSurface = Enum.SurfaceType.Weld
  5750. Part332.TopSurface = Enum.SurfaceType.Weld
  5751. Part332.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5752. Part332.Position = Vector3.new(-89.5, 8.80000591, -8.5)
  5753. Part332.Orientation = Vector3.new(0, -180, 0)
  5754. Part332.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5755. Script333.Name = "BloodScript"
  5756. Script333.Parent = Part332
  5757. table.insert(cors,sandbox(Script333,function()
  5758. function onPlayerDied(dead)
  5759. local h = script.Parent.Humanoid
  5760. if (h.Health==0) then
  5761. local head = script.Parent.Head
  5762. local blood1 = Instance.new("Part")
  5763. blood1.BrickColor = BrickColor.new(21)
  5764. blood1.formFactor = 2
  5765. blood1.Size = Vector3.new(1, 0.4, 1)
  5766. blood1.Position = head.Position
  5767. blood1.Name = "Blood"
  5768. blood1.Parent = script.Parent
  5769. local blood2 = Instance.new("Part")
  5770. blood2.BrickColor = BrickColor.new(21)
  5771. blood2.formFactor = 2
  5772. blood2.Size = Vector3.new(1, 0.4, 1)
  5773. blood2.Position = head.Position
  5774. blood2.Name = "Blood"
  5775. blood2.Parent = script.Parent
  5776. local blood3 = Instance.new("Part")
  5777. blood3.BrickColor = BrickColor.new(21)
  5778. blood3.formFactor = 2
  5779. blood3.Size = Vector3.new(1, 0.4, 1)
  5780. blood3.Position = head.Position
  5781. blood3.Name = "Blood"
  5782. blood3.Parent = script.Parent
  5783. local blood4 = Instance.new("Part")
  5784. blood4.BrickColor = BrickColor.new(21)
  5785. blood4.formFactor = 2
  5786. blood4.Size = Vector3.new(1, 0.4, 1)
  5787. blood4.Position = head.Position
  5788. blood4.Name = "Blood"
  5789. blood4.Parent = script.Parent
  5790.  
  5791. end
  5792. end
  5793.  
  5794. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5795.  
  5796. end))
  5797. Texture334.Name = "Earth Computer"
  5798. Texture334.Parent = Part332
  5799. Texture334.Face = Enum.NormalId.Back
  5800. Texture334.StudsPerTileU = 10
  5801. Texture334.StudsPerTileV = 8
  5802. Part335.Name = "Tip"
  5803. Part335.Parent = Model0
  5804. Part335.BrickColor = BrickColor.new("Dark stone grey")
  5805. Part335.Reflectance = 0.20000000298023
  5806. Part335.Rotation = Vector3.new(0, 90, 0)
  5807. Part335.Anchored = true
  5808. Part335.FormFactor = Enum.FormFactor.Plate
  5809. Part335.Size = Vector3.new(16, 0.400000006, 29)
  5810. Part335.CFrame = CFrame.new(-60.5, 0.400009006, -27, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5811. Part335.TopSurface = Enum.SurfaceType.Weld
  5812. Part335.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5813. Part335.Position = Vector3.new(-60.5, 0.400009006, -27)
  5814. Part335.Orientation = Vector3.new(0, 90, 0)
  5815. Part335.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5816. Part336.Name = "Tip"
  5817. Part336.Parent = Model0
  5818. Part336.BrickColor = BrickColor.new("White")
  5819. Part336.Reflectance = 0.20000000298023
  5820. Part336.Anchored = true
  5821. Part336.FormFactor = Enum.FormFactor.Plate
  5822. Part336.Size = Vector3.new(5, 4, 1)
  5823. Part336.CFrame = CFrame.new(-64.5, 5.00000715, -16.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5824. Part336.BottomSurface = Enum.SurfaceType.Weld
  5825. Part336.LeftSurface = Enum.SurfaceType.Weld
  5826. Part336.RightSurface = Enum.SurfaceType.Weld
  5827. Part336.TopSurface = Enum.SurfaceType.Weld
  5828. Part336.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5829. Part336.Position = Vector3.new(-64.5, 5.00000715, -16.5)
  5830. Part336.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5831. Script337.Name = "BloodScript"
  5832. Script337.Parent = Part336
  5833. table.insert(cors,sandbox(Script337,function()
  5834. function onPlayerDied(dead)
  5835. local h = script.Parent.Humanoid
  5836. if (h.Health==0) then
  5837. local head = script.Parent.Head
  5838. local blood1 = Instance.new("Part")
  5839. blood1.BrickColor = BrickColor.new(21)
  5840. blood1.formFactor = 2
  5841. blood1.Size = Vector3.new(1, 0.4, 1)
  5842. blood1.Position = head.Position
  5843. blood1.Name = "Blood"
  5844. blood1.Parent = script.Parent
  5845. local blood2 = Instance.new("Part")
  5846. blood2.BrickColor = BrickColor.new(21)
  5847. blood2.formFactor = 2
  5848. blood2.Size = Vector3.new(1, 0.4, 1)
  5849. blood2.Position = head.Position
  5850. blood2.Name = "Blood"
  5851. blood2.Parent = script.Parent
  5852. local blood3 = Instance.new("Part")
  5853. blood3.BrickColor = BrickColor.new(21)
  5854. blood3.formFactor = 2
  5855. blood3.Size = Vector3.new(1, 0.4, 1)
  5856. blood3.Position = head.Position
  5857. blood3.Name = "Blood"
  5858. blood3.Parent = script.Parent
  5859. local blood4 = Instance.new("Part")
  5860. blood4.BrickColor = BrickColor.new(21)
  5861. blood4.formFactor = 2
  5862. blood4.Size = Vector3.new(1, 0.4, 1)
  5863. blood4.Position = head.Position
  5864. blood4.Name = "Blood"
  5865. blood4.Parent = script.Parent
  5866.  
  5867. end
  5868. end
  5869.  
  5870. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5871.  
  5872. end))
  5873. Texture338.Name = "Atomic Bomb Diagram"
  5874. Texture338.Parent = Part336
  5875. Texture338.Face = Enum.NormalId.Back
  5876. Texture338.StudsPerTileU = 5
  5877. Texture338.StudsPerTileV = 4
  5878. Part339.Name = "Tip"
  5879. Part339.Parent = Model0
  5880. Part339.BrickColor = BrickColor.new("Dark stone grey")
  5881. Part339.Reflectance = 0.20000000298023
  5882. Part339.Rotation = Vector3.new(0, 90, 0)
  5883. Part339.Anchored = true
  5884. Part339.FormFactor = Enum.FormFactor.Plate
  5885. Part339.Size = Vector3.new(27, 1.20000005, 29)
  5886. Part339.CFrame = CFrame.new(-90.5, 18.0000114, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5887. Part339.TopSurface = Enum.SurfaceType.Smooth
  5888. Part339.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5889. Part339.Position = Vector3.new(-90.5, 18.0000114, -20.5)
  5890. Part339.Orientation = Vector3.new(0, 90, 0)
  5891. Part339.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5892. Part340.Name = "Tip"
  5893. Part340.Parent = Model0
  5894. Part340.BrickColor = BrickColor.new("Black")
  5895. Part340.Transparency = 0.5
  5896. Part340.Rotation = Vector3.new(90, 0, 180)
  5897. Part340.Anchored = true
  5898. Part340.FormFactor = Enum.FormFactor.Plate
  5899. Part340.Size = Vector3.new(23, 0.400000006, 3)
  5900. Part340.CFrame = CFrame.new(-60.5, 5.50000715, -8.19999695, -1, -0, -0, -0, -0, -1, -0, -1, -0)
  5901. Part340.BackSurface = Enum.SurfaceType.Weld
  5902. Part340.BottomSurface = Enum.SurfaceType.Smooth
  5903. Part340.FrontSurface = Enum.SurfaceType.Weld
  5904. Part340.LeftSurface = Enum.SurfaceType.Weld
  5905. Part340.RightSurface = Enum.SurfaceType.Weld
  5906. Part340.TopSurface = Enum.SurfaceType.Smooth
  5907. Part340.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5908. Part340.Position = Vector3.new(-60.5, 5.50000715, -8.19999695)
  5909. Part340.Orientation = Vector3.new(90, -180, 0)
  5910. Part340.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5911. Part341.Name = "Tip"
  5912. Part341.Parent = Model0
  5913. Part341.BrickColor = BrickColor.new("White")
  5914. Part341.Reflectance = 0.20000000298023
  5915. Part341.Rotation = Vector3.new(180, 0, -180)
  5916. Part341.Anchored = true
  5917. Part341.FormFactor = Enum.FormFactor.Plate
  5918. Part341.Size = Vector3.new(5, 4, 1)
  5919. Part341.CFrame = CFrame.new(-59.5, 5.00000715, -16.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5920. Part341.BottomSurface = Enum.SurfaceType.Weld
  5921. Part341.LeftSurface = Enum.SurfaceType.Weld
  5922. Part341.RightSurface = Enum.SurfaceType.Weld
  5923. Part341.TopSurface = Enum.SurfaceType.Weld
  5924. Part341.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5925. Part341.Position = Vector3.new(-59.5, 5.00000715, -16.5)
  5926. Part341.Orientation = Vector3.new(0, -180, 0)
  5927. Part341.Color = Color3.new(0.94902, 0.952941, 0.952941)
  5928. Script342.Name = "BloodScript"
  5929. Script342.Parent = Part341
  5930. table.insert(cors,sandbox(Script342,function()
  5931. function onPlayerDied(dead)
  5932. local h = script.Parent.Humanoid
  5933. if (h.Health==0) then
  5934. local head = script.Parent.Head
  5935. local blood1 = Instance.new("Part")
  5936. blood1.BrickColor = BrickColor.new(21)
  5937. blood1.formFactor = 2
  5938. blood1.Size = Vector3.new(1, 0.4, 1)
  5939. blood1.Position = head.Position
  5940. blood1.Name = "Blood"
  5941. blood1.Parent = script.Parent
  5942. local blood2 = Instance.new("Part")
  5943. blood2.BrickColor = BrickColor.new(21)
  5944. blood2.formFactor = 2
  5945. blood2.Size = Vector3.new(1, 0.4, 1)
  5946. blood2.Position = head.Position
  5947. blood2.Name = "Blood"
  5948. blood2.Parent = script.Parent
  5949. local blood3 = Instance.new("Part")
  5950. blood3.BrickColor = BrickColor.new(21)
  5951. blood3.formFactor = 2
  5952. blood3.Size = Vector3.new(1, 0.4, 1)
  5953. blood3.Position = head.Position
  5954. blood3.Name = "Blood"
  5955. blood3.Parent = script.Parent
  5956. local blood4 = Instance.new("Part")
  5957. blood4.BrickColor = BrickColor.new(21)
  5958. blood4.formFactor = 2
  5959. blood4.Size = Vector3.new(1, 0.4, 1)
  5960. blood4.Position = head.Position
  5961. blood4.Name = "Blood"
  5962. blood4.Parent = script.Parent
  5963.  
  5964. end
  5965. end
  5966.  
  5967. script.Parent.Humanoid.Died:connect(onPlayerDied)
  5968.  
  5969. end))
  5970. Texture343.Name = "B-2 Bomber Diagram"
  5971. Texture343.Parent = Part341
  5972. Texture343.StudsPerTileU = 5
  5973. Texture343.StudsPerTileV = 4
  5974. Part344.Name = "Tip"
  5975. Part344.Parent = Model0
  5976. Part344.BrickColor = BrickColor.new("Dark stone grey")
  5977. Part344.Reflectance = 0.20000000298023
  5978. Part344.Rotation = Vector3.new(0, 90, 0)
  5979. Part344.Anchored = true
  5980. Part344.FormFactor = Enum.FormFactor.Plate
  5981. Part344.Size = Vector3.new(29, 0.400000006, 63)
  5982. Part344.CFrame = CFrame.new(-106.5, 0.400009006, -20.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5983. Part344.TopSurface = Enum.SurfaceType.Weld
  5984. Part344.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5985. Part344.Position = Vector3.new(-106.5, 0.400009006, -20.5)
  5986. Part344.Orientation = Vector3.new(0, 90, 0)
  5987. Part344.Color = Color3.new(0.388235, 0.372549, 0.384314)
  5988. Part345.Name = "Tip"
  5989. Part345.Parent = Model0
  5990. Part345.BrickColor = BrickColor.new("White")
  5991. Part345.Reflectance = 0.20000000298023
  5992. Part345.Anchored = true
  5993. Part345.FormFactor = Enum.FormFactor.Plate
  5994. Part345.Size = Vector3.new(5, 4, 1)
  5995. Part345.CFrame = CFrame.new(-96.5, 5.60000992, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5996. Part345.BottomSurface = Enum.SurfaceType.Weld
  5997. Part345.FrontSurface = Enum.SurfaceType.Weld
  5998. Part345.LeftSurface = Enum.SurfaceType.Weld
  5999. Part345.RightSurface = Enum.SurfaceType.Weld
  6000. Part345.TopSurface = Enum.SurfaceType.Weld
  6001. Part345.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6002. Part345.Position = Vector3.new(-96.5, 5.60000992, -5.5)
  6003. Part345.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6004. Script346.Name = "BloodScript"
  6005. Script346.Parent = Part345
  6006. table.insert(cors,sandbox(Script346,function()
  6007. function onPlayerDied(dead)
  6008. local h = script.Parent.Humanoid
  6009. if (h.Health==0) then
  6010. local head = script.Parent.Head
  6011. local blood1 = Instance.new("Part")
  6012. blood1.BrickColor = BrickColor.new(21)
  6013. blood1.formFactor = 2
  6014. blood1.Size = Vector3.new(1, 0.4, 1)
  6015. blood1.Position = head.Position
  6016. blood1.Name = "Blood"
  6017. blood1.Parent = script.Parent
  6018. local blood2 = Instance.new("Part")
  6019. blood2.BrickColor = BrickColor.new(21)
  6020. blood2.formFactor = 2
  6021. blood2.Size = Vector3.new(1, 0.4, 1)
  6022. blood2.Position = head.Position
  6023. blood2.Name = "Blood"
  6024. blood2.Parent = script.Parent
  6025. local blood3 = Instance.new("Part")
  6026. blood3.BrickColor = BrickColor.new(21)
  6027. blood3.formFactor = 2
  6028. blood3.Size = Vector3.new(1, 0.4, 1)
  6029. blood3.Position = head.Position
  6030. blood3.Name = "Blood"
  6031. blood3.Parent = script.Parent
  6032. local blood4 = Instance.new("Part")
  6033. blood4.BrickColor = BrickColor.new(21)
  6034. blood4.formFactor = 2
  6035. blood4.Size = Vector3.new(1, 0.4, 1)
  6036. blood4.Position = head.Position
  6037. blood4.Name = "Blood"
  6038. blood4.Parent = script.Parent
  6039.  
  6040. end
  6041. end
  6042.  
  6043. script.Parent.Humanoid.Died:connect(onPlayerDied)
  6044.  
  6045. end))
  6046. Texture347.Name = "Danger Radiation"
  6047. Texture347.Parent = Part345
  6048. Texture347.Face = Enum.NormalId.Back
  6049. Texture347.StudsPerTileU = 5
  6050. Texture347.StudsPerTileV = 4
  6051. Part348.Name = "Tip"
  6052. Part348.Parent = Model0
  6053. Part348.BrickColor = BrickColor.new("Dark stone grey")
  6054. Part348.Reflectance = 0.20000000298023
  6055. Part348.Rotation = Vector3.new(180, 0, -180)
  6056. Part348.Anchored = true
  6057. Part348.FormFactor = Enum.FormFactor.Plate
  6058. Part348.Size = Vector3.new(31, 1.20000005, 27)
  6059. Part348.CFrame = CFrame.new(-121.5, 10.8000059, -20.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  6060. Part348.TopSurface = Enum.SurfaceType.Smooth
  6061. Part348.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6062. Part348.Position = Vector3.new(-121.5, 10.8000059, -20.5)
  6063. Part348.Orientation = Vector3.new(0, -180, 0)
  6064. Part348.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6065. Part349.Name = "Tip"
  6066. Part349.Parent = Model0
  6067. Part349.BrickColor = BrickColor.new("White")
  6068. Part349.Reflectance = 0.20000000298023
  6069. Part349.Rotation = Vector3.new(0, -90, 0)
  6070. Part349.Anchored = true
  6071. Part349.FormFactor = Enum.FormFactor.Plate
  6072. Part349.Size = Vector3.new(5, 4, 1)
  6073. Part349.CFrame = CFrame.new(-138.5, 5.60000992, -9.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  6074. Part349.BottomSurface = Enum.SurfaceType.Weld
  6075. Part349.FrontSurface = Enum.SurfaceType.Weld
  6076. Part349.LeftSurface = Enum.SurfaceType.Weld
  6077. Part349.RightSurface = Enum.SurfaceType.Weld
  6078. Part349.TopSurface = Enum.SurfaceType.Weld
  6079. Part349.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6080. Part349.Position = Vector3.new(-138.5, 5.60000992, -9.5)
  6081. Part349.Orientation = Vector3.new(0, -90, 0)
  6082. Part349.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6083. Script350.Name = "BloodScript"
  6084. Script350.Parent = Part349
  6085. table.insert(cors,sandbox(Script350,function()
  6086. function onPlayerDied(dead)
  6087. local h = script.Parent.Humanoid
  6088. if (h.Health==0) then
  6089. local head = script.Parent.Head
  6090. local blood1 = Instance.new("Part")
  6091. blood1.BrickColor = BrickColor.new(21)
  6092. blood1.formFactor = 2
  6093. blood1.Size = Vector3.new(1, 0.4, 1)
  6094. blood1.Position = head.Position
  6095. blood1.Name = "Blood"
  6096. blood1.Parent = script.Parent
  6097. local blood2 = Instance.new("Part")
  6098. blood2.BrickColor = BrickColor.new(21)
  6099. blood2.formFactor = 2
  6100. blood2.Size = Vector3.new(1, 0.4, 1)
  6101. blood2.Position = head.Position
  6102. blood2.Name = "Blood"
  6103. blood2.Parent = script.Parent
  6104. local blood3 = Instance.new("Part")
  6105. blood3.BrickColor = BrickColor.new(21)
  6106. blood3.formFactor = 2
  6107. blood3.Size = Vector3.new(1, 0.4, 1)
  6108. blood3.Position = head.Position
  6109. blood3.Name = "Blood"
  6110. blood3.Parent = script.Parent
  6111. local blood4 = Instance.new("Part")
  6112. blood4.BrickColor = BrickColor.new(21)
  6113. blood4.formFactor = 2
  6114. blood4.Size = Vector3.new(1, 0.4, 1)
  6115. blood4.Position = head.Position
  6116. blood4.Name = "Blood"
  6117. blood4.Parent = script.Parent
  6118.  
  6119. end
  6120. end
  6121.  
  6122. script.Parent.Humanoid.Died:connect(onPlayerDied)
  6123.  
  6124. end))
  6125. Texture351.Name = "Restricted Area"
  6126. Texture351.Parent = Part349
  6127. Texture351.Face = Enum.NormalId.Back
  6128. Texture351.StudsPerTileU = 5
  6129. Texture351.StudsPerTileV = 4
  6130. Model352.Name = "Admin Door"
  6131. Model352.Parent = Model0
  6132. Model352.PrimaryPart = Part395
  6133. Part353.Name = "Smooth Block Model"
  6134. Part353.Parent = Model352
  6135. Part353.BrickColor = BrickColor.new("Dark grey")
  6136. Part353.Rotation = Vector3.new(0, -90, 0)
  6137. Part353.Anchored = true
  6138. Part353.Locked = true
  6139. Part353.Size = Vector3.new(1, 1.20000005, 2)
  6140. Part353.CFrame = CFrame.new(-136.700012, 1.00005245, -27.0000191, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6141. Part353.BackSurface = Enum.SurfaceType.Weld
  6142. Part353.FrontSurface = Enum.SurfaceType.Weld
  6143. Part353.LeftSurface = Enum.SurfaceType.Weld
  6144. Part353.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6145. Part353.Position = Vector3.new(-136.700012, 1.00005245, -27.0000191)
  6146. Part353.Orientation = Vector3.new(0, -90, 0)
  6147. Part353.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6148. Part354.Name = "The script is here..."
  6149. Part354.Parent = Model352
  6150. Part354.BrickColor = BrickColor.new("Dark grey")
  6151. Part354.Rotation = Vector3.new(0, 90, 0)
  6152. Part354.Anchored = true
  6153. Part354.Locked = true
  6154. Part354.FormFactor = Enum.FormFactor.Plate
  6155. Part354.Size = Vector3.new(2, 0.800000012, 2)
  6156. Part354.CFrame = CFrame.new(-136.700012, 1.20006847, -25.5000134, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6157. Part354.BottomSurface = Enum.SurfaceType.Smooth
  6158. Part354.TopSurface = Enum.SurfaceType.Smooth
  6159. Part354.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6160. Part354.Position = Vector3.new(-136.700012, 1.20006847, -25.5000134)
  6161. Part354.Orientation = Vector3.new(0, 90, 0)
  6162. Part354.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6163. Script355.Parent = Part354
  6164. table.insert(cors,sandbox(Script355,function()
  6165. permission = {"firebudgy","Memo1332","InFeRiOr"} -- just copy and paste the ???'s as many names as needed
  6166. p = script.Parent
  6167. pp = p.Parent
  6168. Door = pp.Door
  6169. S = pp.Botton.Scanner
  6170. L = pp.Botton.Light
  6171. debounce = false
  6172.  
  6173. function checkOkToLetIn(name)
  6174. for i = 1,#permission do
  6175. if (string.upper(name) == string.upper(permission[i])) then return true end
  6176. end
  6177. return false
  6178. end
  6179.  
  6180. function onTouched(part)
  6181. N = part.Parent.Name
  6182. local h = part.Parent:findFirstChild("Humanoid")
  6183. if h ~= nil and debounce == false then
  6184. debounce = true
  6185. h.Parent.Torso.Anchored = true
  6186. m = Instance.new("Message")
  6187. m.Parent = game.Players:findFirstChild(N)
  6188. m.Text = "Scanner ON"
  6189. wait(1)
  6190. m.Text = "Now Scanning " ..N.. " ..."
  6191. S.Transparency = 0.5
  6192. wait(1)
  6193. if (checkOkToLetIn(h.Parent.Name)) then
  6194. m.Text = N.. "access granted"
  6195. S.Transparency = 1
  6196. L.BrickColor = BrickColor.new(37)
  6197. h.Parent.Torso.Anchored = false
  6198. wait(2)
  6199. m.Text = "You may now continue..."
  6200. S.Transparency = 1
  6201. Door.CanCollide = false
  6202. Door.Transparency = 0.5
  6203. wait(1)
  6204. Door.CanCollide = true
  6205. Door.Transparency = 0
  6206. L.BrickColor = BrickColor.new(1)
  6207. debounce = false
  6208. m:remove()
  6209. else m.Text = "access denied ZAP"
  6210. S.Transparency = 1
  6211. L.BrickColor = BrickColor.new(21)
  6212. wait(3)
  6213. h.Parent.Torso.Anchored = false
  6214. h.Health = 0
  6215. m:remove()
  6216. wait(1)
  6217. L.BrickColor = BrickColor.new(1)
  6218. debounce = false
  6219. end
  6220. end
  6221. end
  6222.  
  6223. connection = p.Touched:connect(onTouched)
  6224. end))
  6225. Part356.Name = "Smooth Block Model"
  6226. Part356.Parent = Model352
  6227. Part356.BrickColor = BrickColor.new("Dark grey")
  6228. Part356.Rotation = Vector3.new(0, -90, 0)
  6229. Part356.Anchored = true
  6230. Part356.Locked = true
  6231. Part356.Size = Vector3.new(1, 1.20000005, 2)
  6232. Part356.CFrame = CFrame.new(-136.700012, 1.00005245, -24.0000172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6233. Part356.BackSurface = Enum.SurfaceType.Weld
  6234. Part356.FrontSurface = Enum.SurfaceType.Weld
  6235. Part356.LeftSurface = Enum.SurfaceType.Weld
  6236. Part356.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6237. Part356.Position = Vector3.new(-136.700012, 1.00005245, -24.0000172)
  6238. Part356.Orientation = Vector3.new(0, -90, 0)
  6239. Part356.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6240. Model357.Name = "edit"
  6241. Model357.Parent = Model352
  6242. Model357.PrimaryPart = Part366
  6243. Part358.Name = "Door"
  6244. Part358.Parent = Model357
  6245. Part358.Rotation = Vector3.new(-180, 0, -180)
  6246. Part358.Anchored = true
  6247. Part358.Locked = true
  6248. Part358.Size = Vector3.new(1, 8.40000057, 6)
  6249. Part358.CFrame = CFrame.new(-137.200012, 4.60004425, -20.5000153, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6250. Part358.BottomSurface = Enum.SurfaceType.Smooth
  6251. Part358.LeftSurface = Enum.SurfaceType.Weld
  6252. Part358.RightSurface = Enum.SurfaceType.Weld
  6253. Part358.Position = Vector3.new(-137.200012, 4.60004425, -20.5000153)
  6254. Part358.Orientation = Vector3.new(0, 180, 0)
  6255. Model359.Name = "Botton"
  6256. Model359.Parent = Model357
  6257. Model359.PrimaryPart = Part365
  6258. Part360.Name = "Smooth Block Model"
  6259. Part360.Parent = Model359
  6260. Part360.BrickColor = BrickColor.new("Grey")
  6261. Part360.Rotation = Vector3.new(0, 90, 0)
  6262. Part360.Anchored = true
  6263. Part360.Locked = true
  6264. Part360.Size = Vector3.new(1, 4.80000019, 1)
  6265. Part360.CFrame = CFrame.new(-138.200012, 5.60004044, -24.0000114, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6266. Part360.BottomSurface = Enum.SurfaceType.Smooth
  6267. Part360.TopSurface = Enum.SurfaceType.Smooth
  6268. Part360.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6269. Part360.Position = Vector3.new(-138.200012, 5.60004044, -24.0000114)
  6270. Part360.Orientation = Vector3.new(0, 90, 0)
  6271. Part360.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6272. Part361.Name = "Smooth Block Model"
  6273. Part361.Parent = Model359
  6274. Part361.BrickColor = BrickColor.new("Grey")
  6275. Part361.Rotation = Vector3.new(0, 90, 0)
  6276. Part361.Anchored = true
  6277. Part361.Locked = true
  6278. Part361.Size = Vector3.new(2, 1.20000005, 1)
  6279. Part361.CFrame = CFrame.new(-138.200012, 3.80005646, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6280. Part361.BottomSurface = Enum.SurfaceType.Smooth
  6281. Part361.TopSurface = Enum.SurfaceType.Smooth
  6282. Part361.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6283. Part361.Position = Vector3.new(-138.200012, 3.80005646, -25.5000172)
  6284. Part361.Orientation = Vector3.new(0, 90, 0)
  6285. Part361.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6286. Part362.Name = "Light"
  6287. Part362.Parent = Model359
  6288. Part362.BrickColor = BrickColor.new("White")
  6289. Part362.Rotation = Vector3.new(0, 90, 0)
  6290. Part362.Anchored = true
  6291. Part362.Locked = true
  6292. Part362.Size = Vector3.new(2, 2.4000001, 1)
  6293. Part362.CFrame = CFrame.new(-138.200012, 5.60004044, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6294. Part362.BottomSurface = Enum.SurfaceType.Smooth
  6295. Part362.TopSurface = Enum.SurfaceType.Smooth
  6296. Part362.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6297. Part362.Position = Vector3.new(-138.200012, 5.60004044, -25.5000172)
  6298. Part362.Orientation = Vector3.new(0, 90, 0)
  6299. Part362.Color = Color3.new(0.94902, 0.952941, 0.952941)
  6300. Part363.Name = "Smooth Block Model"
  6301. Part363.Parent = Model359
  6302. Part363.BrickColor = BrickColor.new("Grey")
  6303. Part363.Rotation = Vector3.new(0, 90, 0)
  6304. Part363.Anchored = true
  6305. Part363.Locked = true
  6306. Part363.Size = Vector3.new(1, 4.80000019, 1)
  6307. Part363.CFrame = CFrame.new(-138.200012, 5.60004044, -27.0000114, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6308. Part363.BottomSurface = Enum.SurfaceType.Smooth
  6309. Part363.TopSurface = Enum.SurfaceType.Smooth
  6310. Part363.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6311. Part363.Position = Vector3.new(-138.200012, 5.60004044, -27.0000114)
  6312. Part363.Orientation = Vector3.new(0, 90, 0)
  6313. Part363.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6314. Part364.Name = "Smooth Block Model"
  6315. Part364.Parent = Model359
  6316. Part364.BrickColor = BrickColor.new("Grey")
  6317. Part364.Rotation = Vector3.new(0, 90, 0)
  6318. Part364.Anchored = true
  6319. Part364.Locked = true
  6320. Part364.Size = Vector3.new(2, 1.20000005, 1)
  6321. Part364.CFrame = CFrame.new(-138.200012, 7.40003586, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6322. Part364.BottomSurface = Enum.SurfaceType.Smooth
  6323. Part364.TopSurface = Enum.SurfaceType.Smooth
  6324. Part364.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6325. Part364.Position = Vector3.new(-138.200012, 7.40003586, -25.5000172)
  6326. Part364.Orientation = Vector3.new(0, 90, 0)
  6327. Part364.Color = Color3.new(0.631373, 0.647059, 0.635294)
  6328. Part365.Name = "Scanner"
  6329. Part365.Parent = Model359
  6330. Part365.BrickColor = BrickColor.new("Bright red")
  6331. Part365.Transparency = 1
  6332. Part365.Rotation = Vector3.new(0, 90, 0)
  6333. Part365.Anchored = true
  6334. Part365.CanCollide = false
  6335. Part365.Locked = true
  6336. Part365.Size = Vector3.new(1, 1.20000005, 3)
  6337. Part365.CFrame = CFrame.new(-140.200012, 5.59887886, -25.5000172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6338. Part365.BottomSurface = Enum.SurfaceType.Smooth
  6339. Part365.TopSurface = Enum.SurfaceType.Smooth
  6340. Part365.Color = Color3.new(0.768628, 0.156863, 0.109804)
  6341. Part365.Position = Vector3.new(-140.200012, 5.59887886, -25.5000172)
  6342. Part365.Orientation = Vector3.new(0, 90, 0)
  6343. Part365.Color = Color3.new(0.768628, 0.156863, 0.109804)
  6344. Part366.Name = "edit this script"
  6345. Part366.Parent = Model357
  6346. Part366.BrickColor = BrickColor.new("Dark grey")
  6347. Part366.Rotation = Vector3.new(-180, 0, -180)
  6348. Part366.Anchored = true
  6349. Part366.Locked = true
  6350. Part366.FormFactor = Enum.FormFactor.Plate
  6351. Part366.Size = Vector3.new(8, 0.400000006, 2)
  6352. Part366.CFrame = CFrame.new(-136.700012, 0.600031853, -25.5000134, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6353. Part366.BottomSurface = Enum.SurfaceType.Smooth
  6354. Part366.TopSurface = Enum.SurfaceType.Smooth
  6355. Part366.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6356. Part366.Position = Vector3.new(-136.700012, 0.600031853, -25.5000134)
  6357. Part366.Orientation = Vector3.new(0, 180, 0)
  6358. Part366.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6359. Script367.Name = "edit me"
  6360. Script367.Parent = Part366
  6361. table.insert(cors,sandbox(Script367,function()
  6362. permission = {"firebudgy","Memo1332"} -- just copy and paste the ???'s as many names as needed
  6363. p = script.Parent
  6364. pp = p.Parent
  6365. Door = pp.Door
  6366. S = pp.Botton.Scanner
  6367. L = pp.Botton.Light
  6368. debounce = false
  6369.  
  6370. function checkOkToLetIn(name)
  6371. for i = 1,#permission do
  6372. if (string.upper(name) == string.upper(permission[i])) then return true end
  6373. end
  6374. return false
  6375. end
  6376.  
  6377. function onTouched(part)
  6378. N = part.Parent.Name
  6379. local h = part.Parent:findFirstChild("Humanoid")
  6380. if h ~= nil and debounce == false then
  6381. debounce = true
  6382. h.Parent.Torso.Anchored = true
  6383. m = Instance.new("Message")
  6384. m.Parent = game.Players:findFirstChild(N)
  6385. m.Text = "Scanner ON"
  6386. wait(1)
  6387. m.Text = "Now Scanning..."
  6388. S.Transparency = 0.5
  6389. wait(1)
  6390. if (checkOkToLetIn(h.Parent.Name)) then
  6391. m.Text = "Ooh! The ugly one!"---you can change the text if you want to and just change text and permission
  6392. S.Transparency = 1
  6393. L.BrickColor = BrickColor.new(37)
  6394. h.Parent.Torso.Anchored = false
  6395. wait(2)
  6396. m.Text = "Shinin' up a chicken in the mornin'"
  6397. S.Transparency = 1
  6398. Door.CanCollide = false
  6399. Door.Transparency = 0.5
  6400. wait(4)
  6401. Door.CanCollide = true
  6402. Door.Transparency = 0
  6403. L.BrickColor = BrickColor.new(1)
  6404. debounce = false
  6405. m:remove()
  6406. else m.Text = "Oops. You bwoke it,"
  6407. wait(2)
  6408. m.Text="YOUR HEAD A SPLODE!!"
  6409. S.Transparency = 1
  6410. L.BrickColor = BrickColor.new(21)
  6411. wait(3)
  6412. h.Parent.Torso.Anchored = false
  6413. h.Health = 0
  6414. m:remove()
  6415. wait(1)
  6416. L.BrickColor = BrickColor.new(1)
  6417. debounce = false
  6418. end
  6419. end
  6420. end
  6421.  
  6422. connection = p.Touched:connect(onTouched)
  6423. end))
  6424. Part368.Name = "Button"
  6425. Part368.Parent = Model352
  6426. Part368.BrickColor = BrickColor.new("Black")
  6427. Part368.Rotation = Vector3.new(0, -90, 0)
  6428. Part368.Anchored = true
  6429. Part368.Locked = true
  6430. Part368.FormFactor = Enum.FormFactor.Symmetric
  6431. Part368.Size = Vector3.new(2, 2, 1)
  6432. Part368.CFrame = CFrame.new(-135.200012, 4.40003586, -24.5000191, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6433. Part368.TopSurface = Enum.SurfaceType.Weld
  6434. Part368.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6435. Part368.Position = Vector3.new(-135.200012, 4.40003586, -24.5000191)
  6436. Part368.Orientation = Vector3.new(0, -90, 0)
  6437. Part368.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6438. Decal369.Name = "keypad"
  6439. Decal369.Parent = Part368
  6440. Part370.Name = "Smooth Block Model"
  6441. Part370.Parent = Model352
  6442. Part370.BrickColor = BrickColor.new("Dark grey")
  6443. Part370.Locked = true
  6444. Part370.Size = Vector3.new(2, 7.20000029, 4)
  6445. Part370.CFrame = CFrame.new(-136.700012, 5.20007133, -25.5000134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6446. Part370.FrontSurface = Enum.SurfaceType.Weld
  6447. Part370.RightSurface = Enum.SurfaceType.Weld
  6448. Part370.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6449. Part370.Position = Vector3.new(-136.700012, 5.20007133, -25.5000134)
  6450. Part370.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6451. Model371.Parent = Model352
  6452. Model371.PrimaryPart = Part374
  6453. Part372.Name = "The script is here..."
  6454. Part372.Parent = Model371
  6455. Part372.BrickColor = BrickColor.new("Dark stone grey")
  6456. Part372.Rotation = Vector3.new(179.979996, 43.1699982, -90.1399994)
  6457. Part372.Anchored = true
  6458. Part372.Locked = true
  6459. Part372.FormFactor = Enum.FormFactor.Plate
  6460. Part372.Size = Vector3.new(1, 0.400000006, 3)
  6461. Part372.CFrame = CFrame.new(-134.485962, 6.89863205, -25.5662365, -0.00174299919, 0.729342163, 0.684147, 0.999996543, 0.00262790918, -0.000253822014, -0.00198299903, 0.684144199, -0.72934413)
  6462. Part372.BottomSurface = Enum.SurfaceType.Smooth
  6463. Part372.TopSurface = Enum.SurfaceType.Smooth
  6464. Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6465. Part372.Position = Vector3.new(-134.485962, 6.89863205, -25.5662365)
  6466. Part372.Orientation = Vector3.new(0.00999999978, 136.830002, 89.8499985)
  6467. Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6468. Script373.Parent = Part372
  6469. table.insert(cors,sandbox(Script373,function()
  6470. permission = {"caretaker","dyinglegend"} -- just copy and paste the ???'s as many names as needed
  6471. p = script.Parent
  6472. pp = p.Parent
  6473. Door = pp.Door
  6474. S = pp.Botton.Scanner
  6475. L = pp.Botton.Light
  6476. debounce = false
  6477.  
  6478. function checkOkToLetIn(name)
  6479. for i = 1,#permission do
  6480. if (string.upper(name) == string.upper(permission[i])) then return true end
  6481. end
  6482. return false
  6483. end
  6484.  
  6485. function onTouched(part)
  6486. N = part.Parent.Name
  6487. local h = part.Parent:findFirstChild("Humanoid")
  6488. if h ~= nil and debounce == false then
  6489. debounce = true
  6490. h.Parent.Torso.Anchored = true
  6491. m = Instance.new("Message")
  6492. m.Parent = game.Players:findFirstChild(N)
  6493. m.Text = "Scanner ON"
  6494. wait(1)
  6495. m.Text = "Now Scanning " ..N.. " ..."
  6496. S.Transparency = 0.5
  6497. wait(1)
  6498. if (checkOkToLetIn(h.Parent.Name)) then
  6499. m.Text = N.. "access granted"
  6500. S.Transparency = 1
  6501. L.BrickColor = BrickColor.new(37)
  6502. h.Parent.Torso.Anchored = false
  6503. wait(2)
  6504. m.Text = "You may now continue..."
  6505. S.Transparency = 1
  6506. Door.CanCollide = false
  6507. Door.Transparency = 0.5
  6508. wait(1)
  6509. Door.CanCollide = true
  6510. Door.Transparency = 0
  6511. L.BrickColor = BrickColor.new(1)
  6512. debounce = false
  6513. m:remove()
  6514. else m.Text = "access denied ZAP"
  6515. S.Transparency = 1
  6516. L.BrickColor = BrickColor.new(21)
  6517. wait(3)
  6518. h.Parent.Torso.Anchored = false
  6519. h.Health = 0
  6520. m:remove()
  6521. wait(1)
  6522. L.BrickColor = BrickColor.new(1)
  6523. debounce = false
  6524. end
  6525. end
  6526. end
  6527.  
  6528. connection = p.Touched:connect(onTouched)
  6529. end))
  6530. Part374.Name = "Screen"
  6531. Part374.Parent = Model371
  6532. Part374.BrickColor = BrickColor.new("Black")
  6533. Part374.Rotation = Vector3.new(-90.1100006, -0.099999994, -133.169998)
  6534. Part374.Anchored = true
  6535. Part374.Locked = true
  6536. Part374.FormFactor = Enum.FormFactor.Plate
  6537. Part374.Size = Vector3.new(3, 0.400000006, 3)
  6538. Part374.CFrame = CFrame.new(-134.194214, 6.89966774, -25.2925529, -0.68414706, 0.729342043, -0.00174294377, 0.000254000042, 0.00262800069, 0.999996543, 0.72934407, 0.684144318, -0.00198319159)
  6539. Part374.BackSurface = Enum.SurfaceType.Hinge
  6540. Part374.BottomSurface = Enum.SurfaceType.Smooth
  6541. Part374.TopSurface = Enum.SurfaceType.Smooth
  6542. Part374.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6543. Part374.Position = Vector3.new(-134.194214, 6.89966774, -25.2925529)
  6544. Part374.Orientation = Vector3.new(-89.8499985, -138.690002, 5.51999998)
  6545. Part374.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6546. Decal375.Parent = Part374
  6547. Decal375.Face = Enum.NormalId.Top
  6548. Part376.Name = "Smooth Block Model"
  6549. Part376.Parent = Model371
  6550. Part376.BrickColor = BrickColor.new("Dark stone grey")
  6551. Part376.Rotation = Vector3.new(-90, 0, -180)
  6552. Part376.Anchored = true
  6553. Part376.Locked = true
  6554. Part376.FormFactor = Enum.FormFactor.Symmetric
  6555. Part376.Shape = Enum.PartType.Cylinder
  6556. Part376.Size = Vector3.new(1, 1, 1)
  6557. Part376.CFrame = CFrame.new(-135.200012, 8.90003586, -26.0000153, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  6558. Part376.BottomSurface = Enum.SurfaceType.Smooth
  6559. Part376.LeftSurface = Enum.SurfaceType.Weld
  6560. Part376.RightSurface = Enum.SurfaceType.Weld
  6561. Part376.TopSurface = Enum.SurfaceType.Smooth
  6562. Part376.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6563. Part376.Position = Vector3.new(-135.200012, 8.90003586, -26.0000153)
  6564. Part376.Orientation = Vector3.new(-90, -180, 0)
  6565. Part376.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6566. Part377.Name = "Smooth Block Model"
  6567. Part377.Parent = Model371
  6568. Part377.BrickColor = BrickColor.new("Dark grey")
  6569. Part377.Rotation = Vector3.new(0, -90, 0)
  6570. Part377.Anchored = true
  6571. Part377.Locked = true
  6572. Part377.Size = Vector3.new(1, 1.20000005, 1)
  6573. Part377.CFrame = CFrame.new(-134.200012, 9.00006676, -26.0000153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6574. Part377.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6575. Part377.Position = Vector3.new(-134.200012, 9.00006676, -26.0000153)
  6576. Part377.Orientation = Vector3.new(0, -90, 0)
  6577. Part377.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6578. Part378.Name = "Smooth Block Model"
  6579. Part378.Parent = Model371
  6580. Part378.BrickColor = BrickColor.new("Dark stone grey")
  6581. Part378.Rotation = Vector3.new(180, 90, 0)
  6582. Part378.Anchored = true
  6583. Part378.Locked = true
  6584. Part378.FormFactor = Enum.FormFactor.Symmetric
  6585. Part378.Shape = Enum.PartType.Cylinder
  6586. Part378.Size = Vector3.new(1, 1, 1)
  6587. Part378.CFrame = CFrame.new(-134.200012, 8.90003586, -25.0000134, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  6588. Part378.BottomSurface = Enum.SurfaceType.Smooth
  6589. Part378.LeftSurface = Enum.SurfaceType.Weld
  6590. Part378.RightSurface = Enum.SurfaceType.Weld
  6591. Part378.TopSurface = Enum.SurfaceType.Smooth
  6592. Part378.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6593. Part378.Position = Vector3.new(-134.200012, 8.90003586, -25.0000134)
  6594. Part378.Orientation = Vector3.new(0, 90, 180)
  6595. Part378.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6596. Part379.Name = "Smooth Block Model"
  6597. Part379.Parent = Model352
  6598. Part379.BrickColor = BrickColor.new("Dark grey")
  6599. Part379.Rotation = Vector3.new(-180, 0, -180)
  6600. Part379.Anchored = true
  6601. Part379.Locked = true
  6602. Part379.Size = Vector3.new(1, 1.20000005, 2)
  6603. Part379.CFrame = CFrame.new(-138.200012, 8.60004425, -25.5000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6604. Part379.BackSurface = Enum.SurfaceType.Weld
  6605. Part379.FrontSurface = Enum.SurfaceType.Weld
  6606. Part379.LeftSurface = Enum.SurfaceType.Weld
  6607. Part379.RightSurface = Enum.SurfaceType.Weld
  6608. Part379.TopSurface = Enum.SurfaceType.Weld
  6609. Part379.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6610. Part379.Position = Vector3.new(-138.200012, 8.60004425, -25.5000172)
  6611. Part379.Orientation = Vector3.new(0, 180, 0)
  6612. Part379.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6613. Part380.Name = "Smooth Block Model"
  6614. Part380.Parent = Model352
  6615. Part380.BrickColor = BrickColor.new("Bright green")
  6616. Part380.Transparency = 0.40000000596046
  6617. Part380.Rotation = Vector3.new(0, -90, 0)
  6618. Part380.Anchored = true
  6619. Part380.Locked = true
  6620. Part380.Size = Vector3.new(1, 1.20000005, 1)
  6621. Part380.CFrame = CFrame.new(-138.200012, 8.60004425, -24.0000114, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6622. Part380.BackSurface = Enum.SurfaceType.Weld
  6623. Part380.LeftSurface = Enum.SurfaceType.Weld
  6624. Part380.RightSurface = Enum.SurfaceType.Weld
  6625. Part380.TopSurface = Enum.SurfaceType.Weld
  6626. Part380.Color = Color3.new(0.294118, 0.592157, 0.294118)
  6627. Part380.Position = Vector3.new(-138.200012, 8.60004425, -24.0000114)
  6628. Part380.Orientation = Vector3.new(0, -90, 0)
  6629. Part380.Color = Color3.new(0.294118, 0.592157, 0.294118)
  6630. Script381.Parent = Part380
  6631. table.insert(cors,sandbox(Script381,function()
  6632. print("light loaded")
  6633.  
  6634. local light = script.Parent
  6635.  
  6636.  
  6637. while true do
  6638.  
  6639. light.Transparency = .3
  6640.  
  6641. wait(.2)
  6642.  
  6643. light.Transparency = .2
  6644.  
  6645. wait(.2)
  6646.  
  6647. light.Transparency = .4
  6648.  
  6649. wait(.2)
  6650.  
  6651. light.Transparency = .5
  6652.  
  6653. wait(.2)
  6654.  
  6655. light.Transparency = .2
  6656.  
  6657. wait(.2)
  6658.  
  6659. light.Transparency = .1
  6660.  
  6661. wait(.2)
  6662.  
  6663. light.Transparency = .3
  6664.  
  6665. wait(.2)
  6666.  
  6667. light.Transparency = .4
  6668.  
  6669. wait(.2)
  6670.  
  6671. light.Transparency = .6
  6672.  
  6673. wait(.2)
  6674.  
  6675. light.Transparency = .6
  6676.  
  6677. wait(.2)
  6678.  
  6679. end
  6680.  
  6681. end))
  6682. Part382.Name = "Button"
  6683. Part382.Parent = Model352
  6684. Part382.BrickColor = BrickColor.new("Black")
  6685. Part382.Rotation = Vector3.new(0, 90, 0)
  6686. Part382.Anchored = true
  6687. Part382.Locked = true
  6688. Part382.FormFactor = Enum.FormFactor.Symmetric
  6689. Part382.Size = Vector3.new(2, 2, 1)
  6690. Part382.CFrame = CFrame.new(-138.200012, 4.40003586, -16.5000744, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6691. Part382.TopSurface = Enum.SurfaceType.Weld
  6692. Part382.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6693. Part382.Position = Vector3.new(-138.200012, 4.40003586, -16.5000744)
  6694. Part382.Orientation = Vector3.new(0, 90, 0)
  6695. Part382.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6696. Decal383.Name = "keypad"
  6697. Decal383.Parent = Part382
  6698. Part384.Name = "Smooth Block Model"
  6699. Part384.Parent = Model352
  6700. Part384.BrickColor = BrickColor.new("Dark grey")
  6701. Part384.Anchored = true
  6702. Part384.Locked = true
  6703. Part384.Size = Vector3.new(2, 8.40000057, 4)
  6704. Part384.CFrame = CFrame.new(-136.699997, 4.60004425, -15.5000801, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6705. Part384.BackSurface = Enum.SurfaceType.Weld
  6706. Part384.RightSurface = Enum.SurfaceType.Weld
  6707. Part384.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6708. Part384.Position = Vector3.new(-136.699997, 4.60004425, -15.5000801)
  6709. Part384.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6710. Part385.Name = "Smooth Block Model"
  6711. Part385.Parent = Model352
  6712. Part385.BrickColor = BrickColor.new("Bright red")
  6713. Part385.Transparency = 0.40000000596046
  6714. Part385.Rotation = Vector3.new(0, -90, 0)
  6715. Part385.Anchored = true
  6716. Part385.Locked = true
  6717. Part385.Size = Vector3.new(1, 1.20000005, 1)
  6718. Part385.CFrame = CFrame.new(-138.200012, 8.60004425, -27.0000114, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6719. Part385.BackSurface = Enum.SurfaceType.Weld
  6720. Part385.LeftSurface = Enum.SurfaceType.Weld
  6721. Part385.RightSurface = Enum.SurfaceType.Weld
  6722. Part385.TopSurface = Enum.SurfaceType.Weld
  6723. Part385.Color = Color3.new(0.768628, 0.156863, 0.109804)
  6724. Part385.Position = Vector3.new(-138.200012, 8.60004425, -27.0000114)
  6725. Part385.Orientation = Vector3.new(0, -90, 0)
  6726. Part385.Color = Color3.new(0.768628, 0.156863, 0.109804)
  6727. Script386.Parent = Part385
  6728. table.insert(cors,sandbox(Script386,function()
  6729. print("light loaded")
  6730.  
  6731. local light = script.Parent
  6732.  
  6733.  
  6734. while true do
  6735.  
  6736. light.Transparency = .3
  6737.  
  6738. wait(.2)
  6739.  
  6740. light.Transparency = .2
  6741.  
  6742. wait(.2)
  6743.  
  6744. light.Transparency = .4
  6745.  
  6746. wait(.2)
  6747.  
  6748. light.Transparency = .5
  6749.  
  6750. wait(.2)
  6751.  
  6752. light.Transparency = .2
  6753.  
  6754. wait(.2)
  6755.  
  6756. light.Transparency = .1
  6757.  
  6758. wait(.2)
  6759.  
  6760. light.Transparency = .3
  6761.  
  6762. wait(.2)
  6763.  
  6764. light.Transparency = .4
  6765.  
  6766. wait(.2)
  6767.  
  6768. light.Transparency = .6
  6769.  
  6770. wait(.2)
  6771.  
  6772. light.Transparency = .6
  6773.  
  6774. wait(.2)
  6775.  
  6776. end
  6777.  
  6778. end))
  6779. Model387.Parent = Model352
  6780. Model387.PrimaryPart = Part390
  6781. Part388.Name = "The script is here..."
  6782. Part388.Parent = Model387
  6783. Part388.BrickColor = BrickColor.new("Dark stone grey")
  6784. Part388.Rotation = Vector3.new(0.0199999996, -43.1699982, 89.8600006)
  6785. Part388.Anchored = true
  6786. Part388.Locked = true
  6787. Part388.FormFactor = Enum.FormFactor.Plate
  6788. Part388.Size = Vector3.new(1, 0.400000006, 3)
  6789. Part388.CFrame = CFrame.new(-138.914063, 6.89863205, -15.4338484, 0.00174299919, -0.729342163, -0.684147, 0.999996543, 0.00262790918, -0.000253822014, 0.00198299903, -0.684144199, 0.72934413)
  6790. Part388.BottomSurface = Enum.SurfaceType.Smooth
  6791. Part388.TopSurface = Enum.SurfaceType.Smooth
  6792. Part388.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6793. Part388.Position = Vector3.new(-138.914063, 6.89863205, -15.4338484)
  6794. Part388.Orientation = Vector3.new(0.00999999978, -43.1699982, 89.8499985)
  6795. Part388.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6796. Script389.Parent = Part388
  6797. table.insert(cors,sandbox(Script389,function()
  6798. permission = {"caretaker","dyinglegend"} -- just copy and paste the ???'s as many names as needed
  6799. p = script.Parent
  6800. pp = p.Parent
  6801. Door = pp.Door
  6802. S = pp.Botton.Scanner
  6803. L = pp.Botton.Light
  6804. debounce = false
  6805.  
  6806. function checkOkToLetIn(name)
  6807. for i = 1,#permission do
  6808. if (string.upper(name) == string.upper(permission[i])) then return true end
  6809. end
  6810. return false
  6811. end
  6812.  
  6813. function onTouched(part)
  6814. N = part.Parent.Name
  6815. local h = part.Parent:findFirstChild("Humanoid")
  6816. if h ~= nil and debounce == false then
  6817. debounce = true
  6818. h.Parent.Torso.Anchored = true
  6819. m = Instance.new("Message")
  6820. m.Parent = game.Players:findFirstChild(N)
  6821. m.Text = "Scanner ON"
  6822. wait(1)
  6823. m.Text = "Now Scanning " ..N.. " ..."
  6824. S.Transparency = 0.5
  6825. wait(1)
  6826. if (checkOkToLetIn(h.Parent.Name)) then
  6827. m.Text = N.. "access granted"
  6828. S.Transparency = 1
  6829. L.BrickColor = BrickColor.new(37)
  6830. h.Parent.Torso.Anchored = false
  6831. wait(2)
  6832. m.Text = "You may now continue..."
  6833. S.Transparency = 1
  6834. Door.CanCollide = false
  6835. Door.Transparency = 0.5
  6836. wait(1)
  6837. Door.CanCollide = true
  6838. Door.Transparency = 0
  6839. L.BrickColor = BrickColor.new(1)
  6840. debounce = false
  6841. m:remove()
  6842. else m.Text = "access denied ZAP"
  6843. S.Transparency = 1
  6844. L.BrickColor = BrickColor.new(21)
  6845. wait(3)
  6846. h.Parent.Torso.Anchored = false
  6847. h.Health = 0
  6848. m:remove()
  6849. wait(1)
  6850. L.BrickColor = BrickColor.new(1)
  6851. debounce = false
  6852. end
  6853. end
  6854. end
  6855.  
  6856. connection = p.Touched:connect(onTouched)
  6857. end))
  6858. Part390.Name = "Screen"
  6859. Part390.Parent = Model387
  6860. Part390.BrickColor = BrickColor.new("Black")
  6861. Part390.Rotation = Vector3.new(-89.8899994, 0.099999994, 46.829998)
  6862. Part390.Anchored = true
  6863. Part390.Locked = true
  6864. Part390.FormFactor = Enum.FormFactor.Plate
  6865. Part390.Size = Vector3.new(3, 0.400000006, 3)
  6866. Part390.CFrame = CFrame.new(-139.205811, 6.89966774, -15.7074699, 0.68414706, -0.729342043, 0.00174294377, 0.000254000042, 0.00262800069, 0.999996543, -0.72934407, -0.684144318, 0.00198319159)
  6867. Part390.BackSurface = Enum.SurfaceType.Hinge
  6868. Part390.BottomSurface = Enum.SurfaceType.Smooth
  6869. Part390.TopSurface = Enum.SurfaceType.Smooth
  6870. Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6871. Part390.Position = Vector3.new(-139.205811, 6.89966774, -15.7074699)
  6872. Part390.Orientation = Vector3.new(-89.8499985, 41.3099976, 5.51999998)
  6873. Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6874. Decal391.Parent = Part390
  6875. Decal391.Face = Enum.NormalId.Top
  6876. Part392.Name = "Smooth Block Model"
  6877. Part392.Parent = Model387
  6878. Part392.BrickColor = BrickColor.new("Dark stone grey")
  6879. Part392.Rotation = Vector3.new(-90, 0, 0)
  6880. Part392.Anchored = true
  6881. Part392.Locked = true
  6882. Part392.FormFactor = Enum.FormFactor.Symmetric
  6883. Part392.Shape = Enum.PartType.Cylinder
  6884. Part392.Size = Vector3.new(1, 1, 1)
  6885. Part392.CFrame = CFrame.new(-138.200012, 8.90003586, -15.0000801, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  6886. Part392.BottomSurface = Enum.SurfaceType.Smooth
  6887. Part392.LeftSurface = Enum.SurfaceType.Weld
  6888. Part392.RightSurface = Enum.SurfaceType.Weld
  6889. Part392.TopSurface = Enum.SurfaceType.Smooth
  6890. Part392.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6891. Part392.Position = Vector3.new(-138.200012, 8.90003586, -15.0000801)
  6892. Part392.Orientation = Vector3.new(-90, 0, 0)
  6893. Part392.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6894. Part393.Name = "Smooth Block Model"
  6895. Part393.Parent = Model387
  6896. Part393.BrickColor = BrickColor.new("Dark grey")
  6897. Part393.Rotation = Vector3.new(0, 90, 0)
  6898. Part393.Anchored = true
  6899. Part393.Locked = true
  6900. Part393.Size = Vector3.new(1, 1.20000005, 1)
  6901. Part393.CFrame = CFrame.new(-139.199997, 9.00006676, -15.0000763, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  6902. Part393.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6903. Part393.Position = Vector3.new(-139.199997, 9.00006676, -15.0000763)
  6904. Part393.Orientation = Vector3.new(0, 90, 0)
  6905. Part393.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6906. Part394.Name = "Smooth Block Model"
  6907. Part394.Parent = Model387
  6908. Part394.BrickColor = BrickColor.new("Dark stone grey")
  6909. Part394.Rotation = Vector3.new(-180, -90, 0)
  6910. Part394.Anchored = true
  6911. Part394.Locked = true
  6912. Part394.FormFactor = Enum.FormFactor.Symmetric
  6913. Part394.Shape = Enum.PartType.Cylinder
  6914. Part394.Size = Vector3.new(1, 1, 1)
  6915. Part394.CFrame = CFrame.new(-139.199997, 8.90003586, -16.0000782, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  6916. Part394.BottomSurface = Enum.SurfaceType.Smooth
  6917. Part394.LeftSurface = Enum.SurfaceType.Weld
  6918. Part394.RightSurface = Enum.SurfaceType.Weld
  6919. Part394.TopSurface = Enum.SurfaceType.Smooth
  6920. Part394.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6921. Part394.Position = Vector3.new(-139.199997, 8.90003586, -16.0000782)
  6922. Part394.Orientation = Vector3.new(0, -90, 180)
  6923. Part394.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6924. Part395.Name = "Smooth Block Model"
  6925. Part395.Parent = Model352
  6926. Part395.BrickColor = BrickColor.new("Dark grey")
  6927. Part395.Anchored = true
  6928. Part395.Locked = true
  6929. Part395.Size = Vector3.new(2, 1.20000005, 14)
  6930. Part395.CFrame = CFrame.new(-136.699997, 9.40003586, -20.5000191, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6931. Part395.BackSurface = Enum.SurfaceType.Weld
  6932. Part395.FrontSurface = Enum.SurfaceType.Weld
  6933. Part395.RightSurface = Enum.SurfaceType.Weld
  6934. Part395.TopSurface = Enum.SurfaceType.Weld
  6935. Part395.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6936. Part395.Position = Vector3.new(-136.699997, 9.40003586, -20.5000191)
  6937. Part395.Color = Color3.new(0.427451, 0.431373, 0.423529)
  6938. for i,v in pairs(mas:GetChildren()) do
  6939. v.Parent = workspace
  6940. pcall(function() v:MakeJoints() end)
  6941. end
  6942. mas:Destroy()
  6943. for i,v in pairs(cors) do
  6944. spawn(function()
  6945. pcall(v)
  6946. end)
  6947. end
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