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Dec 1st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. warn("Due to logger so i need to leak this")
  8. warn("also nameclan gonna showcase this too soon")
  9. --//====================================================\\-
  10. --|| CHAOTIC GLITCHER
  11. --|| ALL PURPOSE SWITCHER...
  12. --|| CHAOTIC GLITCHER BY WANTH092
  13. --|| EDIT HELPING BY KILLERZTH_1596
  14. --\\====================================================//--
  15.  
  16. game:GetService("StarterGui"):SetCore("SendNotification", {
  17. Title = "Chaotic Glitcher";
  18. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  19. })
  20.  
  21. wait(0.2)
  22.  
  23. Player = game:GetService("Players").LocalPlayer
  24. PlayerGui = Player.PlayerGui
  25. Mouse = Player:GetMouse()
  26. Cam = workspace.CurrentCamera
  27. Backpack = Player.Backpack
  28. Character = Player.Character
  29. Humanoid = Character.Humanoid
  30. RootPart = Character["HumanoidRootPart"]
  31. Torso = Character["Torso"]
  32. Head = Character["Head"]
  33. RightArm = Character["Right Arm"]
  34. LeftArm = Character["Left Arm"]
  35. RightLeg = Character["Right Leg"]
  36. LeftLeg = Character["Left Leg"]
  37. RootJoint = RootPart["RootJoint"]
  38. Neck = Torso["Neck"]
  39. RightShoulder = Torso["Right Shoulder"]
  40. LeftShoulder = Torso["Left Shoulder"]
  41. RightHip = Torso["Right Hip"]
  42. LeftHip = Torso["Left Hip"]
  43. local sick = Instance.new("Sound",Torso)
  44. local SONG = 561833161
  45. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  46. sick:Play()
  47.  
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64. local RCHOICE = MRANDOM(1,7)
  65.  
  66. --//=================================\\
  67. --|| USEFUL VALUES
  68. --\\=================================//
  69.  
  70. Animation_Speed = 3
  71. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  72. local Speed = 13
  73. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  75. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  76. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  77. local DAMAGEMULTIPLIER = 1
  78. local ANIM = "Idle"
  79. local ATTACK = false
  80. local EQUIPPED = false
  81. local HOLD = false
  82. local COMBO = 1
  83. local Rooted = false
  84. local SINE = 0
  85. local KEYHOLD = false
  86. local CHANGE = 2 / Animation_Speed
  87. local WALKINGANIM = false
  88. local VALUE1 = false
  89. local VALUE2 = false
  90. local ROBLOXIDLEANIMATION = IT("Animation")
  91. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  92. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  93. --ROBLOXIDLEANIMATION.Parent = Humanoid
  94. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  95. WEAPONGUI.Name = "Weapon GUI"
  96. local Effects = IT("Folder", Character)
  97. Effects.Name = "Effects"
  98. local BALL = IT("Folder", Character)
  99. BALL.Name = "BALL-EYE"
  100. local XEYE = IT("Folder", Character)
  101. XEYE.Name = "X - EYE"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character.Animate
  104. local UNANCHOR = true
  105. local WHITELIST = {}
  106. local TAUNT = false
  107. local OFFSET = 0
  108. local FULL = false
  109. local MODE = "Lunar"
  110. local PITCH = 1
  111. local VOLUME = 3
  112. local FACE = 176217464
  113. local SIZE = 1
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123. Frame_Speed = 1 / 60
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --// NOOBYGAME12'S CODE
  153. --\\=================================//
  154.  
  155. plr = game:GetService("Players").LocalPlayer
  156. char = plr.Character
  157. hum = char.Humanoid
  158. local cam = game.Workspace.CurrentCamera
  159. Camera = cam
  160. local CamInterrupt = false
  161. local TwoD = false
  162. local TargetInfo = {nil, nil}
  163. cam.CameraType = "Custom"
  164. t = char.Torso
  165. h = char.Head
  166. ra = char["Right Arm"]
  167. la = char["Left Arm"]
  168. rl = char["Right Leg"]
  169. ll = char["Left Leg"]
  170. tors = char.Torso
  171. lleg = char["Left Leg"]
  172. root = char.HumanoidRootPart
  173. hed = char.Head
  174. rleg = char["Right Leg"]
  175. rarm = char["Right Arm"]
  176. larm = char["Left Arm"]
  177. Player = plr
  178. Character=Player.Character
  179. PlayerGui=Player.PlayerGui
  180. Backpack=Player.Backpack
  181. Torso=Character.Torso
  182. Head=Character.Head
  183. Humanoid=Character.Humanoid
  184. m=Instance.new('Model',Character)
  185. LeftArm=Character["Left Arm"]
  186. LeftLeg=Character["Left Leg"]
  187. RightArm=Character["Right Arm"]
  188. RightLeg=Character["Right Leg"]
  189. LS=Torso["Left Shoulder"]
  190. LH=Torso["Left Hip"]
  191. RS=Torso["Right Shoulder"]
  192. RH=Torso["Right Hip"]
  193. Face = Head.face
  194. Neck=Torso.Neck
  195. it=Instance.new
  196. attacktype=1
  197. vt=Vector3.new
  198. cf=CFrame.new
  199. euler=CFrame.fromEulerAnglesXYZ
  200. angles=CFrame.Angles
  201. cloaked=false
  202. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  203. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  204. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  205. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  206. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  207. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  208. RootPart=Character.HumanoidRootPart
  209. RootJoint=RootPart.RootJoint
  210. RootCF=euler(-1.57,0,3.14)
  211. radian = math.rad
  212. random = math.random
  213. Vec3 = Vector3.new
  214. Inst = Instance.new
  215. cFrame = CFrame.new
  216. Euler = CFrame.fromEulerAnglesXYZ
  217. vt = Vector3.new
  218. bc = BrickColor.new
  219. br = BrickColor.random
  220. it = Instance.new
  221. cf = CFrame.new
  222. local Player_Size = 0
  223. cam = game.Workspace.CurrentCamera
  224. CF = CFrame.new
  225. angles = CFrame.Angles
  226. attack = false
  227. Euler = CFrame.fromEulerAnglesXYZ
  228. Rad = math.rad
  229. IT = Instance.new
  230. BrickC = BrickColor.new
  231. Cos = math.cos
  232. Acos = math.acos
  233. Sin = math.sin
  234. Asin = math.asin
  235. Abs = math.abs
  236. Mrandom = math.random
  237. Floor = math.floor
  238. IT = Instance.new
  239. CF = CFrame.new
  240. VT = Vector3.new
  241. RAD = math.rad
  242. C3 = Color3.new
  243. UD2 = UDim2.new
  244. BRICKC = BrickColor.new
  245. ANGLES = CFrame.Angles
  246. EULER = CFrame.fromEulerAnglesXYZ
  247. COS = math.cos
  248. ACOS = math.acos
  249. SIN = math.sin
  250. ASIN = math.asin
  251. ABS = math.abs
  252. MRANDOM = math.random
  253. FLOOR = math.floor
  254.  
  255.  
  256. local Booleans = {
  257. CamFollow = true,
  258. GyroUse = true
  259. }
  260.  
  261. function lerp(object, newCFrame, alpha)
  262. return object:lerp(newCFrame, alpha)
  263. end
  264.  
  265. local Directer = Inst("BodyGyro", root)
  266. Directer.MaxTorque = Vec3(0, 0, 0)
  267. Directer.P = 600000
  268. local CPart = Inst("Part")
  269. CPart.Anchored = true
  270. CPart.CanCollide = false
  271. CPart.Locked = true
  272. CPart.Transparency = 1
  273.  
  274. local rainbowmode = false
  275. local chaosmode = false
  276.  
  277. local mutedtog = false
  278.  
  279. function CameraEnshaking(Length,Intensity)
  280. coroutine.resume(coroutine.create(function()
  281. local intensity = 1*Intensity
  282. local rotM = 0.01*Intensity
  283. for i = 0, Length, 0.1 do
  284. Swait()
  285. intensity = intensity - 0.05*Intensity/Length
  286. rotM = rotM - 0.0005*Intensity/Length
  287. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  288. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  289. end
  290. Humanoid.CameraOffset = Vec3(0, 0, 0)
  291. end))
  292. end
  293. CamShake=function(Part,Distan,Power,Times)
  294. local de=Part.Position
  295. for i,v in pairs(workspace:children()) do
  296. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  297. for _,c in pairs(v:children()) do
  298. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  299. local Noob=v.Humanoid
  300. if Noob~=nil then
  301. coroutine.resume(coroutine.create(function()
  302. FV = Instance.new("BoolValue", Noob)
  303. FV.Name = "CameraShake"
  304. for ShakeNum=1,Times do
  305. Swait()
  306. local ef=Power
  307. if ef>=1 then
  308. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  309. else
  310. ef=Power*10
  311. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  312. end
  313. end
  314. Humanoid.CameraOffset = Vector3.new(0,0,0)
  315. FV:Destroy()
  316. end))
  317. end
  318. end
  319. end
  320. end
  321. end
  322. end
  323.  
  324. local toggleTag = true
  325. local bilguit = Instance.new("BillboardGui", hed)
  326. bilguit.Adornee = nil
  327. bilguit.Name = "ModeName"
  328. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  329. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  330.  
  331.  
  332. function chatfunc(text,color,typet,font,timeex)
  333. local chat = coroutine.wrap(function()
  334. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  335. Character:FindFirstChild("TalkingBillBoard"):destroy()
  336. end
  337. local naeeym2 = Instance.new("BillboardGui",Character)
  338. naeeym2.Size = UDim2.new(0,100,0,40)
  339. naeeym2.StudsOffset = Vector3.new(0,3,0)
  340. naeeym2.Adornee = Character.Head
  341. naeeym2.Name = "TalkingBillBoard"
  342. local tecks2 = Instance.new("TextLabel",naeeym2)
  343. tecks2.BackgroundTransparency = 1
  344. tecks2.BorderSizePixel = 0
  345. tecks2.Text = ""
  346. tecks2.Font = font
  347. tecks2.TextSize = 30
  348. tecks2.TextStrokeTransparency = 0
  349. tecks2.TextColor3 = color
  350. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  351. tecks2.Size = UDim2.new(1,0,0.5,0)
  352. local tecks3 = Instance.new("TextLabel",naeeym2)
  353. tecks3.BackgroundTransparency = 1
  354. tecks3.BorderSizePixel = 0
  355. tecks3.Text = ""
  356. tecks3.Font = font
  357. tecks3.TextSize = 30
  358. tecks3.TextStrokeTransparency = 0
  359. if typet == "Inverted" then
  360. tecks3.TextColor3 = Color3.new(0,0,0)
  361. tecks3.TextStrokeColor3 = color
  362. elseif typet == "Normal" then
  363. tecks3.TextColor3 = color
  364. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  365. end
  366. tecks3.Size = UDim2.new(1,0,0.5,0)
  367. coroutine.resume(coroutine.create(function()
  368. while true do
  369. Swait(1)
  370. if chaosmode == true then
  371. tecks2.TextColor3 = BrickColor.random().Color
  372. tecks3.TextStrokeColor3 = BrickColor.random().Color
  373. end
  374. end
  375. end))
  376. text.TextTransparency = text.TextTransparency + 1
  377. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  378. for i = 0, 74*timeex do
  379. Swait()
  380. text.TextTransparency = 1
  381. text.TextStrokeTransparency = 1
  382. tecks2.Text = text
  383. tecks3.Text = text
  384. end
  385. local randomrot = math.random(1,2)
  386. if randomrot == 1 then
  387. for i = 1, 50 do
  388. Swait()
  389. tecks2.Text = text
  390. tecks3.Text = text
  391. text.TextTransparency = text.TextTransparency - .02
  392. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  393. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  394. tecks2.TextTransparency = tecks2.TextTransparency + .04
  395. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  396. tecks3.TextTransparency = tecks2.TextTransparency + .04
  397. end
  398. elseif randomrot == 2 then
  399. for i = 1, 50 do
  400. Swait()
  401. tecks2.Text = text
  402. tecks3.Text = text
  403. text.TextTransparency = text.TextTransparency - .02
  404. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  405. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  406. tecks2.TextTransparency = tecks2.TextTransparency + .04
  407. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  408. tecks3.TextTransparency = tecks2.TextTransparency + .04
  409. end
  410. end
  411. text.TextTransparency = 0
  412. text.TextStrokeTransparency = 0
  413. if toggleTag == false then
  414. text.TextTransparency = 1
  415. text.TextStrokeTransparency = 1
  416. end
  417. naeeym2:Destroy()
  418. end)
  419. chat()
  420. end
  421.  
  422.  
  423.  
  424. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  425. local gui = it(GuiType)
  426. gui.Parent = parent
  427. gui.Text = text
  428. gui.BackgroundTransparency = backtrans
  429. gui.BackgroundColor3 = backcol
  430. gui.SizeConstraint = "RelativeXY"
  431. gui.TextXAlignment = "Center"
  432. gui.TextYAlignment = "Center"
  433. gui.Position = pos
  434. gui.Size = size
  435. gui.Font = "SourceSans"
  436. gui.FontSize = "Size14"
  437. gui.TextWrapped = false
  438. gui.TextStrokeTransparency = 0
  439. gui.TextColor = BrickColor.new("White")
  440. return gui
  441. end
  442. --------------------------- GUI STUFF
  443. local basgui = it("GuiMain")
  444. basgui.Parent = plr.PlayerGui
  445. basgui.Name = "VISgui"
  446. local fullscreenz = it("Frame")
  447. fullscreenz.Parent = basgui
  448. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  449. fullscreenz.BackgroundTransparency = 1
  450. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  451. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  452. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  453. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  454. imgl2.BackgroundTransparency = 1
  455. imgl2.BorderSizePixel = 0
  456. imgl2.ImageTransparency = 0.5
  457. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  458. imgl2.Size = UDim2.new(0,1000,0,1000)
  459. imgl2.Image = "rbxassetid://2344830904"
  460. local techc = imgl2:Clone()
  461. techc.Parent = fullscreenz
  462. techc.ImageTransparency = 0
  463. techc.Size = UDim2.new(0,900,0,900)
  464. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  465. techc.Image = "rbxassetid://2092248396"
  466. local circl = imgl2:Clone()
  467. circl.Parent = fullscreenz
  468. circl.ImageTransparency = 0
  469. circl.Size = UDim2.new(0,550,0,550)
  470. circl.Position = UDim2.new(0.70,25,0.50,25)
  471. circl.Image = "rbxassetid://2312119891"
  472. local circl2 = imgl2:Clone()
  473. circl2.Parent = fullscreenz
  474. circl2.ImageTransparency = 0
  475. circl2.Size = UDim2.new(0,700,0,700)
  476. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  477. circl2.Image = "rbxassetid://2312119891"
  478. local imgl2b = imgl2:Clone()
  479. imgl2b.Parent = fullscreenz
  480. imgl2b.ImageTransparency = 0
  481. imgl2b.Size = UDim2.new(0,800,0,800)
  482. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  483. imgl2b.ImageColor3 = Color3.new(0,0,0)
  484. local ned = Instance.new("TextLabel",fullscreenz)
  485. ned.ZIndex = 2
  486. ned.Font = "Bodoni"
  487. ned.BackgroundTransparency = 1
  488. ned.BorderSizePixel = 0.65
  489. ned.Size = UDim2.new(0.6,0,0.6,0)
  490. ned.Position = UDim2.new(0,0,0,0)
  491. ned.TextScaled = true
  492. ned.TextStrokeTransparency = 0
  493. ned.Text = "Lunar"
  494. ned.TextSize = 48
  495. ned.Rotation = 1
  496. ned.TextXAlignment = "Left"
  497. ned.TextYAlignment = "Top"
  498.  
  499. --//=================================\\
  500. --// WINGY STUFF
  501. --\\=================================//
  502.  
  503. local extrawingmod1 = Instance.new("Model",Character)
  504. local extrawingmod2 = Instance.new("Model",Character)
  505.  
  506. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  507. local p = Instance.new("Part")
  508. p.TopSurface = 0
  509. p.BottomSurface = 0
  510. p.Parent = parent
  511. p.Size = Vector3.new(0.1,0.1,0.1)
  512. p.Transparency = transparency
  513. p.Reflectance = reflectance
  514. p.CanCollide = false
  515. p.Locked = true
  516. p.BrickColor = brickcolor
  517. p.Material = material
  518. return p
  519. end
  520.  
  521. function CreateMesh(parent,meshtype,x1,y1,z1)
  522. local mesh = Instance.new("SpecialMesh",parent)
  523. mesh.MeshType = meshtype
  524. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  525. return mesh
  526. end
  527.  
  528. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  529. local mesh = Instance.new("SpecialMesh",parent)
  530. mesh.MeshType = "FileMesh"
  531. mesh.MeshId = meshid
  532. mesh.Scale = Vector3.new(x1,y1,z1)
  533. return mesh
  534. end
  535.  
  536.  
  537. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  538. local mesh = Instance.new("SpecialMesh",parent)
  539. mesh.MeshType = "FileMesh"
  540. mesh.MeshId = meshid
  541. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  542. mesh.Scale = Vector3.new(x1,y1,z1)
  543. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  544. return mesh
  545. end
  546.  
  547. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  548. local weld = Instance.new("Weld")
  549. weld.Parent = parent
  550. weld.Part0 = part0
  551. weld.Part1 = part1
  552. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  553. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  554. return weld
  555. end
  556.  
  557. function RemoveOutlines(part)
  558. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  559. end
  560.  
  561. local Create = LoadLibrary("RbxUtility").Create
  562.  
  563. CFuncs = {
  564. ["Part"] = {
  565. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  566. local Part = Create("Part"){
  567. Parent = Parent,
  568. Reflectance = Reflectance,
  569. Transparency = Transparency,
  570. CanCollide = false,
  571. Locked = true,
  572. BrickColor = BrickColor.new(tostring(BColor)),
  573. Name = Name,
  574. Size = Size,
  575. Material = Material,
  576. }
  577. RemoveOutlines(Part)
  578. return Part
  579. end;
  580. };
  581.  
  582. ["Mesh"] = {
  583. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  584. local Msh = Create(Mesh){
  585. Parent = Part,
  586. Offset = OffSet,
  587. Scale = Scale,
  588. }
  589. if Mesh == "SpecialMesh" then
  590. Msh.MeshType = MeshType
  591. Msh.MeshId = MeshId
  592. end
  593. return Msh
  594. end;
  595. };
  596.  
  597. ["Mesh"] = {
  598. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  599. local Msh = Create(Mesh){
  600. Parent = Part,
  601. Offset = OffSet,
  602. Scale = Scale,
  603. }
  604. if Mesh == "SpecialMesh" then
  605. Msh.MeshType = MeshType
  606. Msh.MeshId = MeshId
  607. end
  608. return Msh
  609. end;
  610. };
  611.  
  612. ["Weld"] = {
  613. Create = function(Parent, Part0, Part1, C0, C1)
  614. local Weld = Create("Weld"){
  615. Parent = Parent,
  616. Part0 = Part0,
  617. Part1 = Part1,
  618. C0 = C0,
  619. C1 = C1,
  620. }
  621. return Weld
  622. end;
  623. };
  624.  
  625. ["Sound"] = {
  626. Create = function(id, par, vol, pit)
  627. coroutine.resume(coroutine.create(function()
  628. local S = Create("Sound"){
  629. Volume = vol,
  630. Name = "EffectSoundo",
  631. Pitch = pit or 1,
  632. SoundId = id,
  633. Parent = par or workspace,
  634. }
  635. wait()
  636. S:play()
  637. game:GetService("Debris"):AddItem(S, 10)
  638. end))
  639. end;
  640. };
  641.  
  642. ["LongSound"] = {
  643. Create = function(id, par, vol, pit)
  644. coroutine.resume(coroutine.create(function()
  645. local S = Create("Sound"){
  646. Volume = vol,
  647. Pitch = pit or 1,
  648. SoundId = id,
  649. Parent = par or workspace,
  650. }
  651. wait()
  652. S:play()
  653. game:GetService("Debris"):AddItem(S, 60)
  654. end))
  655. end;
  656. };
  657.  
  658. ["ParticleEmitter"] = {
  659. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  660. local fp = Create("ParticleEmitter"){
  661. Parent = Parent,
  662. Color = ColorSequence.new(Color1, Color2),
  663. LightEmission = LightEmission,
  664. Size = Size,
  665. Texture = Texture,
  666. Transparency = Transparency,
  667. ZOffset = ZOffset,
  668. Acceleration = Accel,
  669. Drag = Drag,
  670. LockedToPart = LockedToPart,
  671. VelocityInheritance = VelocityInheritance,
  672. EmissionDirection = EmissionDirection,
  673. Enabled = Enabled,
  674. Lifetime = LifeTime,
  675. Rate = Rate,
  676. Rotation = Rotation,
  677. RotSpeed = RotSpeed,
  678. Speed = Speed,
  679. VelocitySpread = VelocitySpread,
  680. }
  681. return fp
  682. end;
  683. };
  684.  
  685. CreateTemplate = {
  686.  
  687. };
  688. }
  689.  
  690.  
  691.  
  692. New = function(Object, Parent, Name, Data)
  693. local Object = Instance.new(Object)
  694. for Index, Value in pairs(Data or {}) do
  695. Object[Index] = Value
  696. end
  697. Object.Parent = Parent
  698. Object.Name = Name
  699. return Object
  700. end
  701.  
  702. local halocolor = BrickColor.new("Mid gray")
  703. local halocolor2 = BrickColor.new("Mid gray")
  704. local halocolor3 = BrickColor.new("Really black")
  705. local starcolor = BrickColor.new("Bright yellow")
  706. local lunacolor = BrickColor.new("Navy blue")
  707. local lunacolor2 = BrickColor.new("Bright blue")
  708. local wepcolor = BrickColor.new("Deep blue")
  709. local maincolor = BrickColor.new("Lapis")
  710. local secondcolor = BrickColor.new("Lapis")
  711. local m = Instance.new("Model",Character)
  712. local m2 = Instance.new("Model",Character)
  713. local m3 = Instance.new("Model",Character)
  714. local mw1 = Instance.new("Model",Character)
  715. local mw2 = Instance.new("Model",Character)
  716. local mw3 = Instance.new("Model",Character)
  717. local mw4 = Instance.new("Model",Character)
  718.  
  719. --------------
  720. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  721. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  723. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724.  
  725. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  726. CreateMesh(handle,"Brick",0,0,0)
  727. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. local valuaring = 10
  729.  
  730. local refec = Instance.new("ParticleEmitter",handlex)
  731. refec.Texture = "rbxassetid://284205403"
  732. refec.LightEmission = 0.95
  733. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  734. refec.Rate = 50
  735. refec.Lifetime = NumberRange.new(0.5)
  736. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  737. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  738. refec.Speed = NumberRange.new(0,2)
  739. refec.Drag = 5
  740. refec.LockedToPart = true
  741. refec.Rotation = NumberRange.new(-500,500)
  742. refec.VelocitySpread = 9000
  743. refec.RotSpeed = NumberRange.new(-500,500)
  744. local refec2 = refec:Clone()
  745. refec2.LightEmission = 0.75
  746. refec2.Texture = "rbxassetid://254287058"
  747. refec2.Parent = handlex
  748. refec2.Rate = 25
  749. refec2.Lifetime = NumberRange.new(0.75)
  750. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  751. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  752. refec2.Speed = NumberRange.new(0)
  753. local refec3 = refec:Clone()
  754. refec3.LightEmission = 0.75
  755. refec3.Texture = "rbxassetid://363275192"
  756. refec3.Parent = handlex
  757. refec3.Rate = 25
  758. refec3.Lifetime = NumberRange.new(1)
  759. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  760. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  761. refec3.Speed = NumberRange.new(0)
  762. refec3.RotSpeed = NumberRange.new(-50,50)
  763.  
  764. for i = 0, 35 do
  765. valuaring = valuaring + 10
  766. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  767. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  768. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  770. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  771. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  773. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  774. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  775. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  776. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  777. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778. end
  779.  
  780.  
  781. local handle = CreateParta(m,1,1,"Neon",maincolor)
  782. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  783. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785.  
  786.  
  787. --- Left wing.
  788.  
  789. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  790. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  791. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792.  
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  795. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  798. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  801. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  804. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  806. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  807. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  810. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  812. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  813. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  815. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  816. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  818. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  819. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  821. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  822. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823.  
  824.  
  825. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  826. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  827. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828.  
  829. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  830. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  831. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  836. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  837. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  840. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  843. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  846. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  849. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  852. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  855. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  858. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  861. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  862. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  875. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  878. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  881. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  884. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  887. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  889. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  890. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  893. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894.  
  895.  
  896. -- Right wing --
  897.  
  898. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  899. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  900. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901.  
  902. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  918. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  919. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  921. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  922. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  924. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  925. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  927. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  928. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  930. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  931. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932.  
  933. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  934. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  935. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936.  
  937. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  956. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  957. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  959. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  960. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  962. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  963. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  966. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  969. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  970. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972.  
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  987. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  990. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  993. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  996. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  999. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1002. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003.  
  1004. ------------- Trails
  1005. local A0 = Instance.new("Attachment",lwing1)
  1006. A0.Position = Vector3.new(0,-0.7,0)
  1007. local A1 = Instance.new("Attachment",lwing1)
  1008. A1.Position = Vector3.new(0,-3.5,0)
  1009. tl1 = Instance.new('Trail',lwing1)
  1010. tl1.Attachment0 = A0
  1011. tl1.Attachment1 = A1
  1012. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1013. tl1.LightEmission = 1
  1014. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1015. tl1.Color = ColorSequence.new(halocolor.Color)
  1016. tl1.Lifetime = 0.5
  1017.  
  1018. local A0 = Instance.new("Attachment",lwing2)
  1019. A0.Position = Vector3.new(0,-0.7,0)
  1020. local A1 = Instance.new("Attachment",lwing2)
  1021. A1.Position = Vector3.new(0,-3.5,0)
  1022. tl2 = Instance.new('Trail',lwing2)
  1023. tl2.Attachment0 = A0
  1024. tl2.Attachment1 = A1
  1025. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1026. tl2.LightEmission = 1
  1027. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1028. tl2.Color = ColorSequence.new(halocolor.Color)
  1029. tl2.Lifetime = 0.5
  1030.  
  1031. local A0 = Instance.new("Attachment",lwing3)
  1032. A0.Position = Vector3.new(0,-0.7,0)
  1033. local A1 = Instance.new("Attachment",lwing3)
  1034. A1.Position = Vector3.new(0,-3.5,0)
  1035. tl3 = Instance.new('Trail',lwing3)
  1036. tl3.Attachment0 = A0
  1037. tl3.Attachment1 = A1
  1038. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1039. tl3.LightEmission = 1
  1040. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1041. tl3.Color = ColorSequence.new(halocolor.Color)
  1042. tl3.Lifetime = 0.5
  1043.  
  1044. local A0 = Instance.new("Attachment",rwing1)
  1045. A0.Position = Vector3.new(0,-0.7,0)
  1046. local A1 = Instance.new("Attachment",rwing1)
  1047. A1.Position = Vector3.new(0,-3.5,0)
  1048. tr1 = Instance.new('Trail',rwing1)
  1049. tr1.Attachment0 = A0
  1050. tr1.Attachment1 = A1
  1051. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1052. tr1.LightEmission = 1
  1053. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1054. tr1.Color = ColorSequence.new(halocolor2.Color)
  1055. tr1.Lifetime = 0.5
  1056.  
  1057. local A0 = Instance.new("Attachment",rwing2)
  1058. A0.Position = Vector3.new(0,-0.7,0)
  1059. local A1 = Instance.new("Attachment",rwing2)
  1060. A1.Position = Vector3.new(0,-3.5,0)
  1061. tr2 = Instance.new('Trail',rwing2)
  1062. tr2.Attachment0 = A0
  1063. tr2.Attachment1 = A1
  1064. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1065. tr2.LightEmission = 1
  1066. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1067. tr2.Color = ColorSequence.new(halocolor2.Color)
  1068. tr2.Lifetime = 0.5
  1069.  
  1070. local A0 = Instance.new("Attachment",rwing3)
  1071. A0.Position = Vector3.new(0,-0.7,0)
  1072. local A1 = Instance.new("Attachment",rwing3)
  1073. A1.Position = Vector3.new(0,-3.5,0)
  1074. tr3 = Instance.new('Trail',rwing3)
  1075. tr3.Attachment0 = A0
  1076. tr3.Attachment1 = A1
  1077. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1078. tr3.LightEmission = 1
  1079. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1080. tr3.Color = ColorSequence.new(halocolor2.Color)
  1081. tr3.Lifetime = 0.5
  1082.  
  1083. --------------
  1084.  
  1085.  
  1086.  
  1087. for i, v in pairs(mw2:GetChildren()) do
  1088. if v:IsA("Part") then
  1089. v.BrickColor = BrickColor.new("White")
  1090. v.Material = "Neon"
  1091. end
  1092. end
  1093. for i, v in pairs(mw1:GetChildren()) do
  1094. if v:IsA("Part") then
  1095. v.Transparency = 0
  1096. v.BrickColor = BrickColor.new("White")
  1097. v.Material = "Neon"
  1098. end
  1099. end
  1100. for i, v in pairs(extrawingmod1:GetChildren()) do
  1101. if v:IsA("Part") then
  1102. v.Transparency = 1
  1103. v.BrickColor = BrickColor.new("White")
  1104. v.Material = "Neon"
  1105. end
  1106. end
  1107. for i, v in pairs(extrawingmod2:GetChildren()) do
  1108. if v:IsA("Part") then
  1109. v.Transparency = 1
  1110. v.BrickColor = BrickColor.new("White")
  1111. v.Material = "Neon"
  1112. end
  1113. end
  1114. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1115. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1116. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1117.  
  1118. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1119. for i, v in pairs(mw2:GetChildren()) do
  1120. if v:IsA("Part") then
  1121. v.BrickColor = one
  1122. v.Material = "Neon"
  1123. end
  1124. end
  1125. refec.Color = ColorSequence.new(one.Color)
  1126. refec2.Color = ColorSequence.new(one.Color)
  1127. refec3.Color = ColorSequence.new(one.Color)
  1128. tr1.Color = ColorSequence.new(one.Color)
  1129. tr2.Color = ColorSequence.new(one.Color)
  1130. tr3.Color = ColorSequence.new(one.Color)
  1131. imgl2.ImageColor3 = one.Color
  1132. circl.ImageColor3 = two.Color
  1133. techc.ImageColor3 = one.Color
  1134. circl2.ImageColor3 = one.Color
  1135. ned.TextColor3 = two.Color
  1136. ned.TextStrokeColor3 = one.Color
  1137. for i, v in pairs(mw1:GetChildren()) do
  1138. if v:IsA("Part") then
  1139. v.Transparency = 0
  1140. v.BrickColor = two
  1141. v.Material = "Neon"
  1142. end
  1143. end
  1144. tl1.Color = ColorSequence.new(two.Color)
  1145. tl2.Color = ColorSequence.new(two.Color)
  1146. tl3.Color = ColorSequence.new(two.Color)
  1147. for i, v in pairs(m:GetChildren()) do
  1148. if v:IsA("Part") then
  1149. v.BrickColor = three
  1150. v.Material = "Ice"
  1151. end
  1152. end
  1153. for i, v in pairs(m2:GetChildren()) do
  1154. if v:IsA("Part") then
  1155. v.BrickColor = four
  1156. v.Material = "Ice"
  1157. end
  1158. end
  1159. for i, v in pairs(m3:GetChildren()) do
  1160. if v:IsA("Part") then
  1161. v.BrickColor = five
  1162. v.Material = "Neon"
  1163. end
  1164. end
  1165. for i, v in pairs(extrawingmod1:GetChildren()) do
  1166. if v:IsA("Part") then
  1167. v.Transparency = exonetran
  1168. v.BrickColor = exone
  1169. v.Material = "Neon"
  1170. end
  1171. end
  1172. for i, v in pairs(extrawingmod2:GetChildren()) do
  1173. if v:IsA("Part") then
  1174. v.Transparency = extwotran
  1175. v.BrickColor = extwo
  1176. v.Material = "Neon"
  1177. end
  1178. end
  1179. end
  1180.  
  1181. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1182. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1183. techc.ImageColor3 = MAINRUINCOLOR.Color
  1184. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1185. ned.TextColor3 = MAINRUINCOLOR.Color
  1186. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1187.  
  1188.  
  1189. function bosschatfunc(text,color,watval)
  1190. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1191. coroutine.resume(coroutine.create(function()
  1192. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1193. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1194. end
  1195. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1196. scrg.Name = "Dialog"
  1197. local txtlb = Instance.new("TextLabel",scrg)
  1198. txtlb.Text = ""
  1199. txtlb.Font = "Bodoni"
  1200. txtlb.TextColor3 = Color3.new(0,0,0)
  1201. txtlb.TextStrokeTransparency = 0
  1202. txtlb.BackgroundTransparency = 0.75
  1203. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1204. txtlb.TextStrokeColor3 = color
  1205. txtlb.TextScaled = true
  1206. txtlb.Size = UDim2.new(1,0,0.25,0)
  1207. txtlb.TextXAlignment = "Left"
  1208. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1209. local txtlb2 = Instance.new("TextLabel",scrg)
  1210. txtlb2.Text = "Chaotic:"
  1211. txtlb2.Font = "Arcade"
  1212. txtlb2.TextColor3 = Color3.new(0,0,0)
  1213. txtlb2.TextStrokeTransparency = 0
  1214. txtlb2.BackgroundTransparency = 1
  1215. txtlb2.TextStrokeColor3 = color
  1216. txtlb2.TextSize = 40
  1217. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1218. txtlb2.TextXAlignment = "Left"
  1219. txtlb2.Position = UDim2.new(0,0,1,0)
  1220. local fvalen = 0.55
  1221. local fval = -0.49
  1222. coroutine.resume(coroutine.create(function()
  1223. while true do
  1224. Swait()
  1225. if MODE == "Sanity" then
  1226. txtlb.Rotation = math.random(-1,1)
  1227. txtlb2.Rotation = math.random(-1,1)
  1228. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1229. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1230. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1231. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1232. end
  1233. end
  1234. end))
  1235. coroutine.resume(coroutine.create(function()
  1236. while true do
  1237. Swait()
  1238. if scrg.Parent ~= nil then
  1239. fvalen = fvalen - 0.0001
  1240. elseif scrg.Parent == nil then
  1241. break
  1242. end
  1243. end
  1244. end))
  1245. local flol = 1.75
  1246. local flil = 1.6
  1247. coroutine.resume(coroutine.create(function()
  1248. for i = 0, 9 do
  1249. Swait()
  1250. fval = fval + 0.05
  1251. flol = flol - 0.1
  1252. flil = flil - 0.1
  1253. txtlb.Text = ""
  1254. txtlb.Position = UDim2.new(0,0,flol,0)
  1255. txtlb2.Position = UDim2.new(0,0,flil,0)
  1256. end
  1257. txtlb.Text = text
  1258. wait(watval)
  1259. local valinc = 0
  1260. for i = 0, 99 do
  1261. Swait()
  1262. valinc = valinc + 0.0001
  1263. flol = flol + valinc
  1264. flil = flil + valinc
  1265. txtlb.Rotation = txtlb.Rotation + valinc*20
  1266. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1267. txtlb.Position = UDim2.new(0,0,flol,0)
  1268. txtlb2.Position = UDim2.new(0,0,flil,0)
  1269. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1270. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1271. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1272. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1273. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1274. end
  1275. scrg:Destroy()
  1276. end))
  1277. end))
  1278. end
  1279. end
  1280.  
  1281. function BigBlack(text,color,watval)
  1282. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1283. coroutine.resume(coroutine.create(function()
  1284. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1285. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1286. end
  1287. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1288. scrg.Name = "Dialog"
  1289. local txtlb = Instance.new("TextLabel",scrg)
  1290. txtlb.Text = ""
  1291. txtlb.Font = "Bodoni"
  1292. txtlb.TextColor3 = Color3.new(0,0,0)
  1293. txtlb.TextStrokeTransparency = 1
  1294. txtlb.BackgroundTransparency = 1
  1295. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1296. txtlb.TextStrokeColor3 = color
  1297. txtlb.TextScaled = true
  1298. txtlb.Size = UDim2.new(1,0,1,0)
  1299. txtlb.TextXAlignment = "Center"
  1300. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1301. local txtlb2 = Instance.new("TextLabel",scrg)
  1302. txtlb2.Text = "Chaotic:"
  1303. txtlb2.Font = "Arcade"
  1304. txtlb2.TextColor3 = Color3.new(0,0,0)
  1305. txtlb2.TextStrokeTransparency = 0
  1306. txtlb2.BackgroundTransparency = 1
  1307. txtlb2.TextStrokeColor3 = color
  1308. txtlb2.TextSize = 40
  1309. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1310. txtlb2.TextXAlignment = "Left"
  1311. txtlb2.Position = UDim2.new(0,0,1,0)
  1312. local fvalen = 0.55
  1313. local fval = -0.49
  1314. coroutine.resume(coroutine.create(function()
  1315. while true do
  1316. Swait()
  1317. if MODE == "Sanity" then
  1318. txtlb.Rotation = math.random(-1,1)
  1319. txtlb2.Rotation = math.random(-1,1)
  1320. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1321. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1322. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1323. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1324. end
  1325. end
  1326. end))
  1327. coroutine.resume(coroutine.create(function()
  1328. while true do
  1329. Swait()
  1330. if scrg.Parent ~= nil then
  1331. fvalen = fvalen - 0.0001
  1332. elseif scrg.Parent == nil then
  1333. break
  1334. end
  1335. end
  1336. end))
  1337. local flol = 1.05
  1338. local flil = 0.75
  1339. local flil2 = -0.2
  1340. coroutine.resume(coroutine.create(function()
  1341. for i = 1,string.len(text),1 do
  1342. wait()
  1343. text.Text = string.sub(text,1,i)
  1344. end
  1345. end))
  1346. coroutine.resume(coroutine.create(function()
  1347. for i = 0, 1 do
  1348. fval = fval + 0.05
  1349. flol = flol - 0.1
  1350. flil2 = flil2 + 0.1
  1351. txtlb.Text = ""
  1352. txtlb.Position = UDim2.new(flil2,0,0,0)
  1353. txtlb.BackgroundTransparency = 1 - 0.1
  1354. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1355. end
  1356.  
  1357. for i = 0, 99 do
  1358. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1359. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1360. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1361. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1362. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1363. end
  1364.  
  1365. txtlb.Text = text
  1366. wait(watval)
  1367. local valinc = 0
  1368. for i = 0, 99 do
  1369. Swait()
  1370. valinc = valinc + 0.0002
  1371. flol = flol + valinc
  1372. flil2 = flil2 + valinc
  1373. txtlb.Rotation = txtlb.Rotation + valinc*15
  1374. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1375. txtlb.Position = UDim2.new(flil2,0,0,0)
  1376. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1377. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1378. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1379. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1380. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1381. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1382. end
  1383. scrg:Destroy()
  1384. end))
  1385. end))
  1386. end
  1387. end
  1388.  
  1389. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1390.  
  1391. --//=================================\\
  1392. --|| SOME TAG EDIT
  1393. --\\=================================//
  1394. local TEXTCOLOR = C3(0, 0, 1)
  1395.  
  1396. m = game.Players.LocalPlayer
  1397. char = m.Character
  1398. local txt = Instance.new("BillboardGui", char)
  1399. txt.Adornee = char.Head
  1400. txt.Name = "_status"
  1401. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1402. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1403. local text = Instance.new("TextLabel", txt)
  1404. text.Size = UDim2.new(20, 0, 7, 0)
  1405. text.FontSize = "Size24"
  1406. text.TextScaled = true
  1407. text.TextTransparency = 0
  1408. text.BackgroundTransparency = 1
  1409. text.TextTransparency = 0
  1410. text.TextStrokeTransparency = 0
  1411. text.Font = "Bodoni"
  1412. v = Instance.new("Part")
  1413. v.Name = "ColorBrick"
  1414. v.Parent = m.Character
  1415. v.FormFactor = "Symmetric"
  1416. v.Anchored = true
  1417. v.CanCollide = false
  1418. v.BottomSurface = "Smooth"
  1419. v.TopSurface = "Smooth"
  1420. v.Size = Vector3.new(10, 5, 3)
  1421. v.Transparency = 1
  1422. v.CFrame = char.Torso.CFrame
  1423. v.BrickColor = BrickColor.new("Really black")
  1424. v.Transparency = 1
  1425. v.Shape = "Block"
  1426. text.Text = "Lunar"
  1427.  
  1428. function RecolorTextAndRename(name,col1,col2,font)
  1429. text.TextStrokeColor3 = col2
  1430. text.TextColor3 = col1
  1431. text.Font = font
  1432. text.Text = name
  1433. techc.ImageColor3 = col2
  1434. circl.ImageColor3 = col2
  1435. circl2.ImageColor3 = col1
  1436. imgl2.ImageColor3 = col1
  1437. imgl2b.ImageColor3 = col2
  1438. ned.Text = name
  1439. ned.TextColor3 = col1
  1440. ned.TextStrokeColor3 = col2
  1441. end
  1442. --//=================================\\
  1443. --|| SOME FUNCTIONS
  1444. --\\=================================//
  1445.  
  1446.  
  1447.  
  1448. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1449. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1450. end
  1451.  
  1452. function PositiveAngle(NUMBER)
  1453. if NUMBER >= 0 then
  1454. NUMBER = 0
  1455. end
  1456. return NUMBER
  1457. end
  1458.  
  1459. function NegativeAngle(NUMBER)
  1460. if NUMBER <= 0 then
  1461. NUMBER = 0
  1462. end
  1463. return NUMBER
  1464. end
  1465.  
  1466. function Swait(NUMBER)
  1467. if NUMBER == 0 or NUMBER == nil then
  1468. ArtificialHB.Event:wait()
  1469. else
  1470. for i = 1, NUMBER do
  1471. ArtificialHB.Event:wait()
  1472. end
  1473. end
  1474. end
  1475.  
  1476. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1477. local NEWMESH = IT(MESH)
  1478. if MESH == "SpecialMesh" then
  1479. NEWMESH.MeshType = MESHTYPE
  1480. if MESHID ~= "nil" and MESHID ~= "" then
  1481. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1482. end
  1483. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1484. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1485. end
  1486. end
  1487. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1488. NEWMESH.Scale = SCALE
  1489. NEWMESH.Parent = PARENT
  1490. return NEWMESH
  1491. end
  1492.  
  1493. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1494. local NEWPART = IT("Part")
  1495. NEWPART.formFactor = FORMFACTOR
  1496. NEWPART.Reflectance = REFLECTANCE
  1497. NEWPART.Transparency = TRANSPARENCY
  1498. NEWPART.CanCollide = false
  1499. NEWPART.Locked = true
  1500. NEWPART.Anchored = true
  1501. if ANCHOR == false then
  1502. NEWPART.Anchored = false
  1503. end
  1504. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1505. NEWPART.Name = NAME
  1506. NEWPART.Size = SIZE
  1507. NEWPART.Position = Torso.Position
  1508. NEWPART.Material = MATERIAL
  1509. NEWPART:BreakJoints()
  1510. NEWPART.Parent = PARENT
  1511. return NEWPART
  1512. end
  1513.  
  1514. local function weldBetween(a, b)
  1515. local weldd = Instance.new("ManualWeld")
  1516. weldd.Part0 = a
  1517. weldd.Part1 = b
  1518. weldd.C0 = CFrame.new()
  1519. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1520. weldd.Parent = a
  1521. return weldd
  1522. end
  1523.  
  1524.  
  1525. function QuaternionFromCFrame(cf)
  1526. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1527. local trace = m00 + m11 + m22
  1528. if trace > 0 then
  1529. local s = math.sqrt(1 + trace)
  1530. local recip = 0.5 / s
  1531. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1532. else
  1533. local i = 0
  1534. if m11 > m00 then
  1535. i = 1
  1536. end
  1537. if m22 > (i == 0 and m00 or m11) then
  1538. i = 2
  1539. end
  1540. if i == 0 then
  1541. local s = math.sqrt(m00 - m11 - m22 + 1)
  1542. local recip = 0.5 / s
  1543. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1544. elseif i == 1 then
  1545. local s = math.sqrt(m11 - m22 - m00 + 1)
  1546. local recip = 0.5 / s
  1547. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1548. elseif i == 2 then
  1549. local s = math.sqrt(m22 - m00 - m11 + 1)
  1550. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1551. end
  1552. end
  1553. end
  1554.  
  1555. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1556. local xs, ys, zs = x + x, y + y, z + z
  1557. local wx, wy, wz = w * xs, w * ys, w * zs
  1558. local xx = x * xs
  1559. local xy = x * ys
  1560. local xz = x * zs
  1561. local yy = y * ys
  1562. local yz = y * zs
  1563. local zz = z * zs
  1564. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1565. end
  1566.  
  1567. function QuaternionSlerp(a, b, t)
  1568. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1569. local startInterp, finishInterp;
  1570. if cosTheta >= 0.0001 then
  1571. if (1 - cosTheta) > 0.0001 then
  1572. local theta = ACOS(cosTheta)
  1573. local invSinTheta = 1 / SIN(theta)
  1574. startInterp = SIN((1 - t) * theta) * invSinTheta
  1575. finishInterp = SIN(t * theta) * invSinTheta
  1576. else
  1577. startInterp = 1 - t
  1578. finishInterp = t
  1579. end
  1580. else
  1581. if (1 + cosTheta) > 0.0001 then
  1582. local theta = ACOS(-cosTheta)
  1583. local invSinTheta = 1 / SIN(theta)
  1584. startInterp = SIN((t - 1) * theta) * invSinTheta
  1585. finishInterp = SIN(t * theta) * invSinTheta
  1586. else
  1587. startInterp = t - 1
  1588. finishInterp = t
  1589. end
  1590. end
  1591. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1592. end
  1593.  
  1594. function Clerp(a, b, t)
  1595. local qa = {QuaternionFromCFrame(a)}
  1596. local qb = {QuaternionFromCFrame(b)}
  1597. local ax, ay, az = a.x, a.y, a.z
  1598. local bx, by, bz = b.x, b.y, b.z
  1599. local _t = 1 - t
  1600. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1601. end
  1602.  
  1603. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1604. local frame = IT("Frame")
  1605. frame.BackgroundTransparency = TRANSPARENCY
  1606. frame.BorderSizePixel = BORDERSIZEPIXEL
  1607. frame.Position = POSITION
  1608. frame.Size = SIZE
  1609. frame.BackgroundColor3 = COLOR
  1610. frame.BorderColor3 = BORDERCOLOR
  1611. frame.Name = NAME
  1612. frame.Parent = PARENT
  1613. return frame
  1614. end
  1615.  
  1616. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1617. local label = IT("TextLabel")
  1618. label.BackgroundTransparency = 1
  1619. label.Size = UD2(1, 0, 1, 0)
  1620. label.Position = UD2(0, 0, 0, 0)
  1621. label.TextColor3 = TEXTCOLOR
  1622. label.TextStrokeTransparency = STROKETRANSPARENCY
  1623. label.TextTransparency = TRANSPARENCY
  1624. label.FontSize = TEXTFONTSIZE
  1625. label.Font = TEXTFONT
  1626. label.BorderSizePixel = BORDERSIZEPIXEL
  1627. label.TextScaled = false
  1628. label.Text = TEXT
  1629. label.Name = NAME
  1630. label.Parent = PARENT
  1631. return label
  1632. end
  1633.  
  1634. function NoOutlines(PART)
  1635. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1636. end
  1637.  
  1638. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1639. local NEWWELD = IT(TYPE)
  1640. NEWWELD.Part0 = PART0
  1641. NEWWELD.Part1 = PART1
  1642. NEWWELD.C0 = C0
  1643. NEWWELD.C1 = C1
  1644. NEWWELD.Parent = PARENT
  1645. return NEWWELD
  1646. end
  1647.  
  1648. local S = IT("Sound")
  1649. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1650. local NEWSOUND = nil
  1651. coroutine.resume(coroutine.create(function()
  1652. NEWSOUND = S:Clone()
  1653. NEWSOUND.Parent = PARENT
  1654. NEWSOUND.Volume = VOLUME
  1655. NEWSOUND.Pitch = PITCH
  1656. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1657. NEWSOUND:play()
  1658. if DOESLOOP == true then
  1659. NEWSOUND.Looped = true
  1660. else
  1661. repeat wait(1) until NEWSOUND.Playing == false
  1662. NEWSOUND:remove()
  1663. end
  1664. end))
  1665. return NEWSOUND
  1666. end
  1667.  
  1668. function CFrameFromTopBack(at, top, back)
  1669. local right = top:Cross(back)
  1670. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1671. end
  1672.  
  1673. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1674. function WACKYEFFECT(Table)
  1675. local TYPE = (Table.EffectType or "Sphere")
  1676. local SIZE = (Table.Size or VT(1,1,1))
  1677. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1678. local TRANSPARENCY = (Table.Transparency or 0)
  1679. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1680. local CFRAME = (Table.CFrame or Torso.CFrame)
  1681. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1682. local ROTATION1 = (Table.RotationX or 0)
  1683. local ROTATION2 = (Table.RotationY or 0)
  1684. local ROTATION3 = (Table.RotationZ or 0)
  1685. local MATERIAL = (Table.Material or "Neon")
  1686. local COLOR = (Table.Color or C3(1,1,1))
  1687. local TIME = (Table.Time or 45)
  1688. local SOUNDID = (Table.SoundID or nil)
  1689. local SOUNDPITCH = (Table.SoundPitch or nil)
  1690. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1691. coroutine.resume(coroutine.create(function()
  1692. local PLAYSSOUND = false
  1693. local SOUND = nil
  1694. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1695. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1696. PLAYSSOUND = true
  1697. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1698. end
  1699. EFFECT.Color = COLOR
  1700. local MSH = nil
  1701. if TYPE == "Sphere" then
  1702. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1703. elseif TYPE == "Block" or TYPE == "Box" then
  1704. MSH = IT("BlockMesh",EFFECT)
  1705. MSH.Scale = SIZE
  1706. elseif TYPE == "Wave" then
  1707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1708. elseif TYPE == "Ring" then
  1709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1710. elseif TYPE == "Slash" then
  1711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1712. elseif TYPE == "Round Slash" then
  1713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1714. elseif TYPE == "Swirl" then
  1715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1716. elseif TYPE == "Skull" then
  1717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1718. elseif TYPE == "Crystal" then
  1719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1720. end
  1721. if MSH ~= nil then
  1722. local MOVESPEED = nil
  1723. if MOVEDIRECTION ~= nil then
  1724. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1725. end
  1726. local GROWTH = SIZE - ENDSIZE
  1727. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1728. if TYPE == "Block" then
  1729. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1730. else
  1731. EFFECT.CFrame = CFRAME
  1732. end
  1733. for LOOP = 1, TIME+1 do
  1734. Swait()
  1735. MSH.Scale = MSH.Scale - GROWTH/TIME
  1736. if TYPE == "Wave" then
  1737. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1738. end
  1739. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1740. if TYPE == "Block" then
  1741. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1742. else
  1743. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1744. end
  1745. if MOVEDIRECTION ~= nil then
  1746. local ORI = EFFECT.Orientation
  1747. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1748. EFFECT.Orientation = ORI
  1749. end
  1750. end
  1751. if PLAYSSOUND == false then
  1752. EFFECT:remove()
  1753. else
  1754. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1755. EFFECT:remove()
  1756. end
  1757. else
  1758. if PLAYSSOUND == false then
  1759. EFFECT:remove()
  1760. else
  1761. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1762. EFFECT:remove()
  1763. end
  1764. end
  1765. end))
  1766. end
  1767.  
  1768. function MakeForm(PART,TYPE)
  1769. if TYPE == "Cyl" then
  1770. local MSH = IT("CylinderMesh",PART)
  1771. elseif TYPE == "Ball" then
  1772. local MSH = IT("SpecialMesh",PART)
  1773. MSH.MeshType = "Sphere"
  1774. elseif TYPE == "Wedge" then
  1775. local MSH = IT("SpecialMesh",PART)
  1776. MSH.MeshType = "Wedge"
  1777. end
  1778. end
  1779.  
  1780. Debris = game:GetService("Debris")
  1781.  
  1782. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1783. local DIRECTION = CF(StartPos,EndPos).lookVector
  1784. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1785. end
  1786.  
  1787. local EyeSizes={
  1788. NumberSequenceKeypoint.new(0,1,0),
  1789. NumberSequenceKeypoint.new(1,0,0)
  1790. }
  1791. local EyeTrans={
  1792. NumberSequenceKeypoint.new(0,0.8,0),
  1793. NumberSequenceKeypoint.new(1,1,0)
  1794. }
  1795. local PE=Instance.new("ParticleEmitter",nil)
  1796. PE.LightEmission=.8
  1797. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1798. PE.Size=NumberSequence.new(EyeSizes)
  1799. PE.Transparency=NumberSequence.new(EyeTrans)
  1800. PE.Lifetime=NumberRange.new(0.35,1.5)
  1801. PE.Rotation=NumberRange.new(0,360)
  1802. PE.Rate=999
  1803. PE.VelocitySpread = 10000
  1804. PE.Acceleration = Vector3.new(0,0,0)
  1805. PE.Drag = 5
  1806. PE.Speed = NumberRange.new(0,0,0)
  1807. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1808. PE.ZOffset = -0
  1809. PE.Name = "PE"
  1810. PE.Enabled = false
  1811.  
  1812. function particles(art)
  1813. local PARTICLES = PE:Clone()
  1814. PARTICLES.Parent = art
  1815. end
  1816.  
  1817. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1818. if FLOOR ~= nil then
  1819. coroutine.resume(coroutine.create(function()
  1820. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1821. PART.CFrame = CF(POSITION)
  1822. for i = 1, 45 do
  1823. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1824. RingPiece.Material = FLOOR.Material
  1825. RingPiece.Color = FLOOR.Color
  1826. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1827. Debris:AddItem(RingPiece,SWAIT)
  1828. end
  1829. PART:remove()
  1830. end))
  1831. end
  1832. end
  1833.  
  1834. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1835. if FLOOR ~= nil then
  1836. for i = 1, AMOUNT do
  1837. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1838. DEBREE.Material = FLOOR.Material
  1839. DEBREE.Color = FLOOR.Color
  1840. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1841. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1842. coroutine.resume(coroutine.create(function()
  1843. Swait(15)
  1844. DEBREE.Parent = workspace
  1845. DEBREE.CanCollide = true
  1846. Debris:AddItem(DEBREE,SWAIT)
  1847. end))
  1848. end
  1849. end
  1850. end
  1851.  
  1852. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1853. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1854. local mesh = IT("SpecialMesh",wave)
  1855. mesh.MeshType = "Sphere"
  1856. mesh.Scale = SIZE
  1857. mesh.Offset = VT(0,0,0)
  1858. wave.CFrame = CFRAME
  1859. coroutine.resume(coroutine.create(function(PART)
  1860. for i = 1, WAIT do
  1861. Swait()
  1862. mesh.Scale = mesh.Scale + GROW
  1863. wave.Transparency = wave.Transparency + (1/WAIT)
  1864. if wave.Transparency > 0.99 then
  1865. wave:remove()
  1866. end
  1867. end
  1868. end))
  1869. end
  1870.  
  1871.  
  1872. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1873.  
  1874. --//=================================\\
  1875. --|| WEAPON CREATION
  1876. --\\=================================//
  1877.  
  1878. function chatfunc(text)
  1879. local chat = coroutine.wrap(function()
  1880. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1881. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1882. end
  1883. local Bill = Instance.new("BillboardGui",Character)
  1884. Bill.Size = UDim2.new(0,100,0,40)
  1885. Bill.StudsOffset = Vector3.new(0,3,0)
  1886. Bill.Adornee = Character.Head
  1887. Bill.Name = "TalkingBillBoard"
  1888. local Hehe = Instance.new("TextLabel",Bill)
  1889. Hehe.BackgroundTransparency = 1
  1890. Hehe.BorderSizePixel = 0
  1891. Hehe.Text = ""
  1892. Hehe.Font = "Fantasy"
  1893. Hehe.TextSize = 40
  1894. Hehe.TextStrokeTransparency = 0
  1895. Hehe.Size = UDim2.new(1,0,0.5,0)
  1896. coroutine.resume(coroutine.create(function()
  1897. while Hehe ~= nil do
  1898. wait()
  1899. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1900. Hehe.Rotation = math.random(-5,5)
  1901. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1902. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1903. end
  1904. end))
  1905. for i = 1,string.len(text),1 do
  1906. wait()
  1907. Hehe.Text = string.sub(text,1,i)
  1908. end
  1909. wait(1)--Re[math.random(1, 93)]
  1910. for i = 0, 1, .025 do
  1911. wait()
  1912. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1913. Hehe.TextStrokeTransparency = i
  1914. Hehe.TextTransparency = i
  1915. end
  1916. Bill:Destroy()
  1917. end)
  1918. chat()
  1919. end
  1920.  
  1921. function onChatted(msg)
  1922. chatfunc(msg)
  1923. end
  1924.  
  1925. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1926. PRT.Color = C3(0,0,0)
  1927. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1928. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1929. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1930. PRT.Color = C3(0/255,0/255,255/255)
  1931. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1932. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1933. for i = 1, 16 do
  1934. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1935. FACE.Color = C3(0,0,0)
  1936. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1937. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1938. end
  1939. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1940. MakeForm(EYE,"Ball")
  1941. EYE.Color = C3(0/255,0/255,255/255)
  1942. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1943. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1944. MakeForm(EYE2,"Ball")
  1945. EYE2.Color = C3(0/255,0/255,255/255)
  1946.  
  1947. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1948.  
  1949. local LASTPART = Head
  1950. for i = 1, 20 do
  1951. local MATH = (1-(i/25))
  1952. if LASTPART == Head then
  1953. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1954. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1955. LASTPART = Horn
  1956. Horn.Color = C3((i*3-3)/0,0,0)
  1957. else
  1958. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1959. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1960. LASTPART = Horn
  1961. Horn.Color = C3((i*3-3)/0,0,0)
  1962. end
  1963. end
  1964. local LASTPART = Head
  1965. for i = 1, 20 do
  1966. local MATH = (1-(i/25))
  1967. if LASTPART == Head then
  1968. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1969. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1970. LASTPART = Horn
  1971. Horn.Color = C3((i*3-3)/0,0,0)
  1972. else
  1973. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1974. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1975. LASTPART = Horn
  1976. Horn.Color = C3((i*3-3)/0,0,0)
  1977. end
  1978. end
  1979.  
  1980. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1981. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1982. Hair.Color = C3(0/255,0/255,255/255)
  1983. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1984. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1985. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1986. Hair2.Color = C3(0/255,0/255,255/255)
  1987. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1988.  
  1989. local BODY = {}
  1990.  
  1991. for _, c in pairs(Character:GetDescendants()) do
  1992. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1993. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1994. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1995. end
  1996. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1997. elseif c:IsA("JointInstance") then
  1998. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1999. end
  2000. end
  2001.  
  2002. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2003. MakeForm(Eye,"Ball")
  2004. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2005. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2006. MakeForm(Eye,"Ball")
  2007. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2008. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2009. MakeForm(Eye2,"Ball")
  2010. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2011.  
  2012.  
  2013. XEYE.Parent = nil
  2014. BALL.Parent = Character
  2015.  
  2016. for e = 1, #BODY do
  2017. if BODY[e] ~= nil then
  2018. local STUFF = BODY[e]
  2019. local PART = STUFF[1]
  2020. local PARENT = STUFF[2]
  2021. local MATERIAL = STUFF[3]
  2022. local COLOR = STUFF[4]
  2023. local TRANSPARENCY = STUFF[5]
  2024. if PART.ClassName == "Part" and PART ~= RootPart then
  2025. PART.Material = MATERIAL
  2026. PART.Color = COLOR
  2027. PART.Transparency = TRANSPARENCY
  2028. end
  2029. PART.AncestryChanged:Connect(function()
  2030. PART.Parent = PARENT
  2031. end)
  2032. end
  2033. end
  2034.  
  2035. local SKILLTEXTCOLOR = C3(0,0,0)
  2036. local SKILLFONT = "Antique"
  2037. local SKILLTEXTSIZE = 7
  2038.  
  2039. function Blink()
  2040. coroutine.resume(coroutine.create(function()
  2041. if EYE ~= nil then
  2042. for i = 1, 5 do
  2043. Swait()
  2044. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2045. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2046. end
  2047. for i = 1, 7 do
  2048. Swait()
  2049. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2050. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2051. end
  2052. EYE.Mesh.Scale = VT(1,1,1)
  2053. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2054. end
  2055. end))
  2056. end
  2057.  
  2058. function Blink2()
  2059. coroutine.resume(coroutine.create(function()
  2060. if Eye ~= nil then
  2061. for i = 1, 5 do
  2062. Swait()
  2063. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2064. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2065. end
  2066. for i = 1, 7 do
  2067. Swait()
  2068. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2069. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2070. end
  2071. Eye.Mesh.Scale = VT(1,1,1)
  2072. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2073. end
  2074. end))
  2075. end
  2076.  
  2077. function refit()
  2078. Character.Parent = workspace
  2079. for e = 1, #BODY do
  2080. if BODY[e] ~= nil then
  2081. local STUFF = BODY[e]
  2082. local PART = STUFF[1]
  2083. local PARENT = STUFF[2]
  2084. local MATERIAL = STUFF[3]
  2085. local COLOR = STUFF[4]
  2086. local TRANSPARENCY = STUFF[5]
  2087. if PART.ClassName == "Part" and PART ~= RootPart then
  2088. PART.Material = MATERIAL
  2089. PART.Color = COLOR
  2090. PART.Transparency = TRANSPARENCY
  2091. end
  2092. if PART.Parent ~= PARENT then
  2093. Humanoid:remove()
  2094. PART.Parent = PARENT
  2095. Humanoid = IT("Humanoid",Character)
  2096. end
  2097. end
  2098. end
  2099. end
  2100.  
  2101. Humanoid.Died:connect(function()
  2102. refit()
  2103. end)
  2104.  
  2105. --//=================================\\
  2106. --|| DAMAGE FUNCTIONS
  2107. --\\=================================//
  2108.  
  2109. function StatLabel(CFRAME, TEXT, COLOR)
  2110. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2111. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2112. local BODYGYRO = IT("BodyGyro", STATPART)
  2113. game:GetService("Debris"):AddItem(STATPART ,5)
  2114. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2115. BILLBOARDGUI.Adornee = STATPART
  2116. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2117. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2118. BILLBOARDGUI.AlwaysOnTop = false
  2119. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2120. TEXTLABEL.BackgroundTransparency = 1
  2121. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2122. TEXTLABEL.Text = TEXT
  2123. TEXTLABEL.Font = SKILLFONT
  2124. TEXTLABEL.FontSize="Size42"
  2125. TEXTLABEL.TextColor3 = COLOR
  2126. TEXTLABEL.TextStrokeTransparency = 0
  2127. TEXTLABEL.TextScaled = true
  2128. TEXTLABEL.TextWrapped = true
  2129. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2130. for i = 1, 50 do
  2131. Swait()
  2132. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2133. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2134. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2135. end
  2136. THEPART.Parent = nil
  2137. end),STATPART, TEXTLABEL)
  2138. end
  2139.  
  2140. --//=================================\\
  2141. --|| DAMAGING
  2142. --\\=================================//
  2143.  
  2144. function KillChildren(v)
  2145. v:BreakJoints()
  2146. for _, c in pairs(v:GetChildren()) do
  2147. if c:IsA("BasePart") then
  2148. if c.Transparency < 1 then
  2149. if c:FindFirstChildOfClass("Decal") then
  2150. c:FindFirstChildOfClass("Decal"):remove()
  2151. end
  2152. particles(c)
  2153. c.PE.Enabled = true
  2154. c.Parent = Effects
  2155. c.CanCollide = false
  2156. c.Material = "Neon"
  2157. c.Color = C3(1,0,0)
  2158. c.Transparency = 1
  2159. local grav = Instance.new("BodyPosition",c)
  2160. grav.P = 20000
  2161. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2162. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2163. grav.Name = "GravityForce"
  2164. coroutine.resume(coroutine.create(function()
  2165. for i = 1, 20 do
  2166. Swait()
  2167. c.Transparency = c.Transparency + 1/20
  2168. end
  2169. c.PE.Enabled = false
  2170. Debris:AddItem(c,2)
  2171. end))
  2172. end
  2173. end
  2174. end
  2175. end
  2176.  
  2177. function ApplyAoE(POSITION,RANGE)
  2178. local CHILDREN = workspace:GetDescendants()
  2179. for index, CHILD in pairs(CHILDREN) do
  2180. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2181. local LISTED = false
  2182. for LIST = 1, #WHITELIST do
  2183. if WHITELIST[LIST] ~= nil then
  2184. if CHILD.Name == WHITELIST[LIST] then
  2185. LISTED = true
  2186. end
  2187. end
  2188. end
  2189. if LISTED == false then
  2190. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2191. if HUM then
  2192. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2193. if TORSO then
  2194. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2195. KillChildren(CHILD)
  2196. end
  2197. end
  2198. end
  2199. end
  2200. end
  2201. end
  2202. end
  2203.  
  2204. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2205. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2206. defence.Name = ("HitBy"..Player.Name)
  2207. game:GetService("Debris"):AddItem(defence, 0.001)
  2208. Damage = Damage * DAMAGEMULTIPLIER
  2209. if Humanoid.Health ~= 0 then
  2210. local CritChance = MRANDOM(1,100)
  2211. if Damage > Humanoid.Health then
  2212. Damage = math.ceil(Humanoid.Health)
  2213. if Damage == 0 then
  2214. Damage = 0.1
  2215. end
  2216. end
  2217. Humanoid.Health = Humanoid.Health - Damage
  2218. end
  2219. end
  2220.  
  2221. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2222. local CHILDREN = workspace:GetDescendants()
  2223. for index, CHILD in pairs(CHILDREN) do
  2224. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2225. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2226. if HUM then
  2227. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2228. if TORSO then
  2229. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2230. if INSTAKILL == true then
  2231. CHILD:BreakJoints()
  2232. else
  2233. local DMG = MRANDOM(MINDMG,MAXDMG)
  2234. ApplyDamage(HUM,DMG,TORSO)
  2235. end
  2236. if FLING > 0 then
  2237. for _, c in pairs(CHILD:GetChildren()) do
  2238. if c:IsA("BasePart") then
  2239. local bv = Instance.new("BodyVelocity")
  2240. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2241. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2242. bv.Parent = c
  2243. Debris:AddItem(bv,0.05)
  2244. end
  2245. end
  2246. end
  2247. end
  2248. end
  2249. end
  2250. end
  2251. end
  2252. end
  2253.  
  2254. --//=================================\\
  2255. --|| MODE SWITCHING
  2256. --\\=================================//
  2257.  
  2258. function ResetMode()
  2259. ATTACK = true
  2260. Rooted = true
  2261. BALL.Parent = Character
  2262. XEYE.Parent = nil
  2263. SONG = 561833161
  2264. PITCH = 1
  2265. VOLUME = 3
  2266. sick.TimePosition = 7
  2267. FACE = 176217464
  2268. Speed = 13
  2269. text.Text = "Lunar"
  2270. TEXTCOLOR = C3(0, 0, 1)
  2271. EYE.Color = C3(0/255,0/255,255/255)
  2272. EYE2.Color = C3(0/255,0/255,255/255)
  2273. Hair.Color = C3(0/255,0/255,255/255)
  2274. Hair2.Color = C3(0/255,0/255,255/255)
  2275. PRT.Color = C3(0/255,0/255,255/255)
  2276. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2277. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2278. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2279. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2280. MODE = "Lunar"
  2281. ned.Text = "Lunar"
  2282. ATTACK = false
  2283. Rooted = false
  2284. end
  2285.  
  2286. function SolarForm()
  2287. ATTACK = true
  2288. Rooted = true
  2289. BALL.Parent = Character
  2290. XEYE.Parent = nil
  2291. SONG = 1259692095
  2292. PITCH = 1
  2293. VOLUME = 4
  2294. sick.TimePosition = 0
  2295. FACE = 404306534
  2296. Speed = 16
  2297. text.Text = "Solar"
  2298. TEXTCOLOR = C3(215/255,147/255,0/255)
  2299. PRT.Color = C3(215/255,147/255,0/255)
  2300. EYE.Color = C3(215/255,147/255,0/255)
  2301. EYE2.Color = C3(143/255,98/255,0/255)
  2302. Hair.Color = C3(215/255,147/255,0/255)
  2303. Hair2.Color = C3(171/255,117/255,0/255)
  2304. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2305. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2306. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2307. MODE = "Solar"
  2308. ned.Text = "Solar"
  2309. ATTACK = false
  2310. Rooted = false
  2311. end
  2312.  
  2313. function SuperiorForm()
  2314. ATTACK = true
  2315. Rooted = true
  2316. BALL.Parent = Character
  2317. XEYE.Parent = nil
  2318. SONG = 1873219898
  2319. PITCH = 1
  2320. VOLUME = 4
  2321. sick.TimePosition = 0.01
  2322. FACE = 404306534
  2323. Speed = 25
  2324. text.Text = "Superior"
  2325. TEXTCOLOR = C3(107/255,0/255,0/255)
  2326. PRT.Color = C3(117/255,0/255,0/255)
  2327. EYE.Color = C3(255/255,0/255,0/255)
  2328. EYE2.Color = C3(255/255,0/255,0/255)
  2329. Hair.Color = C3(151/255,0/255,0/255)
  2330. Hair2.Color = C3(151/255,0/255,0/255)
  2331. MAINRUINCOLOR = BrickColor.new("Really black")
  2332. SECONDRUINCOLOR = BrickColor.new("Really red")
  2333. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2334. MODE = "Superior"
  2335. ned.Text = "Superior"
  2336. ATTACK = false
  2337. Rooted = false
  2338. end
  2339.  
  2340. function BlackWhiteForm()
  2341. ATTACK = true
  2342. Rooted = true
  2343. XEYE.Parent = nil
  2344. BALL.Parent = Character
  2345. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2346. text.Text = " "
  2347. for i = 0, 1, 0.1 / Animation_Speed do
  2348. Swait()
  2349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2355. end
  2356. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2357. UNANCHOR = false
  2358. RootPart.Anchored = true
  2359. for i = 0, 2, 0.1 / Animation_Speed do
  2360. Swait()
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. end
  2368. for i = 0, 0.1, 0.1 / Animation_Speed do
  2369. Swait()
  2370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. end
  2377. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2378. UNANCHOR = true
  2379. RootPart.Anchored = false
  2380. MODE = "90s"
  2381. SONG = 1166995642
  2382. PITCH = 1
  2383. VOLUME = 3.5
  2384. sick.TimePosition = 17.5
  2385. FACE = 2365263255
  2386. Speed = 16
  2387. text.Text = "90's"
  2388. ned.Text = "90's"
  2389. TEXTCOLOR = C3(255/255,255/255,255/255)
  2390. PRT.Color = C3(255/255,255/255,255/255)
  2391. EYE.Color = C3(95/255,95/255,95/255)
  2392. EYE2.Color = C3(95/255,95/255,95/255)
  2393. Hair.Color = C3(255/255,255/255,255/255)
  2394. Hair2.Color = C3(27/255,42/255,53/255)
  2395. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2396. SECONDRUINCOLOR = BrickColor.new("Black")
  2397. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2398. ATTACK = false
  2399. Rooted = false
  2400. end
  2401.  
  2402. function EightyForm()
  2403. ATTACK = true
  2404. Rooted = true
  2405. XEYE.Parent = nil
  2406. BALL.Parent = Character
  2407. text.Text = " "
  2408. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2409. for i = 0, 1, 0.1 / Animation_Speed do
  2410. Swait()
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. end
  2418. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2419. UNANCHOR = false
  2420. RootPart.Anchored = true
  2421. for i = 0, 2, 0.1 / Animation_Speed do
  2422. Swait()
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. end
  2430. for i = 0, 0.1, 0.1 / Animation_Speed do
  2431. Swait()
  2432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. end
  2439. UNANCHOR = true
  2440. RootPart.Anchored = false
  2441. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2442. MODE = "80s"
  2443. text.Text = "80's"
  2444. ned.Text = "80's"
  2445. TEXTCOLOR = C3(27/255,42/255,53/255)
  2446. PRT.Color = C3(27/255,42/255,53/255)
  2447. EYE.Color = C3(95/255,95/255,95/255)
  2448. EYE2.Color = C3(95/255,95/255,95/255)
  2449. Hair.Color = C3(27/255,42/255,53/255)
  2450. Hair2.Color = C3(255/255,255/255,255/255)
  2451. MAINRUINCOLOR = BrickColor.new("Black")
  2452. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2453. FACE = 2365263255
  2454. SONG = 1141556798
  2455. PITCH = 1
  2456. VOLUME = 3.5
  2457. sick.TimePosition = 0.1
  2458. Speed = 16
  2459. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2460. UNANCHOR = true
  2461. RootPart.Anchored = false
  2462. ATTACK = false
  2463. Rooted = false
  2464. end
  2465.  
  2466. function BlackForm()
  2467. ATTACK = true
  2468. Rooted = true
  2469. BALL.Parent = Character
  2470. XEYE.Parent = nil
  2471. SONG = 1420353940
  2472. PITCH = 1
  2473. VOLUME = 2.5
  2474. sick.TimePosition = 0.5
  2475. text.Text = ""
  2476. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2477. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2478. chatfunc("Riddle me this..")
  2479. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2480. for i=0, 4, 0.1 / Animation_Speed do
  2481. Swait()
  2482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. end
  2489. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2490. chatfunc("Riddle me that..")
  2491. for i=0, 4, 0.1 / Animation_Speed do
  2492. Swait()
  2493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. end
  2500. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2501. chatfunc("Who's afraid of The Big Black?")
  2502. for i=0, 5, 0.1 / Animation_Speed do
  2503. Swait()
  2504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2510. end
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2553. CreateSound(206082327,Torso,3,1,false)
  2554. for i=0, 0.7, 0.1 / Animation_Speed do
  2555. Swait()
  2556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. end
  2563. MODE = "Black"
  2564. FACE = 148988280
  2565. Speed = 45
  2566. text.Text = "THE BIG BLACK"
  2567. ned.Text = "TBB"
  2568. TEXTCOLOR = C3(27/255,42/255,53/255)
  2569. PRT.Color = C3(27/255,42/255,53/255)
  2570. EYE.Color = C3(27/255,42/255,53/255)
  2571. EYE2.Color = C3(27/255,42/255,53/255)
  2572. Hair.Color = C3(27/255,42/255,53/255)
  2573. Hair2.Color = C3(27/255,42/255,53/255)
  2574. MAINRUINCOLOR = BrickColor.new("Black")
  2575. SECONDRUINCOLOR = BrickColor.new("Black")
  2576. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2577. ATTACK = false
  2578. Rooted = false
  2579. end
  2580.  
  2581. function LostForm()
  2582. ATTACK = true
  2583. Rooted = true
  2584. BALL.Parent = Character
  2585. XEYE.Parent = nil
  2586. SONG = 723652641
  2587. PITCH = 1
  2588. VOLUME = 3
  2589. sick.TimePosition = 0.5
  2590. FACE = 0
  2591. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2592. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2593. CreateSound(136007472,Torso,5,1.2,false)
  2594. for i=0, 2.5, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2602. end
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. CreateSound(847061203,Torso,3,1,false)
  2648. CreateSound(239000203,Torso,3,1,false)
  2649. CreateSound(579687077,Torso,3,0.75,false)
  2650. MODE = "LostHope"
  2651. Speed = 12
  2652. text.Text = "The Lost"
  2653. ned.Text = "Lost"
  2654. TEXTCOLOR = C3(0/255,0/255,0/255)
  2655. PRT.Color = C3(0/255,0/255,0/255)
  2656. EYE.Color = C3(0/255,0/255,0/255)
  2657. EYE2.Color = C3(0/255,0/255,0/255)
  2658. Hair.Color = C3(0/255,0/255,0/255)
  2659. Hair2.Color = C3(0/255,0/255,0/255)
  2660. MAINRUINCOLOR = BrickColor.new("Really black")
  2661. SECONDRUINCOLOR = BrickColor.new("Really black")
  2662. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2663. for i=0, 1.5, 0.1 / Animation_Speed do
  2664. Swait()
  2665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. end
  2672. ATTACK = false
  2673. Rooted = false
  2674. end
  2675.  
  2676. function TerraForm()
  2677. ATTACK = true
  2678. Rooted = true
  2679. BALL.Parent = Character
  2680. XEYE.Parent = nil
  2681. SONG = 157460916
  2682. PITCH = 1
  2683. VOLUME = 3
  2684. sick.TimePosition = 0
  2685. FACE = 155195214
  2686. Speed = 27
  2687. MODE = "Hexa"
  2688. text.Text = "Terra"
  2689. ned.Text = "Terra"
  2690. TEXTCOLOR = C3(170/255,85/255,0/255)
  2691. PRT.Color = C3(86/255,66/255,54/255)
  2692. EYE.Color = C3(39/255,70/255,45/255)
  2693. EYE2.Color = C3(39/255,70/255,45/255)
  2694. Hair.Color = C3(39/255,70/255,45/255)
  2695. Hair2.Color = C3(39/255,70/255,45/255)
  2696. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2697. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2698. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2699. ATTACK = false
  2700. Rooted = false
  2701. end
  2702.  
  2703. function RandomForm()
  2704. ATTACK = true
  2705. Rooted = true
  2706. XEYE.Parent = nil
  2707. BALL.Parent = Character
  2708. UNANCHOR = true
  2709. RootPart.Anchored = false
  2710. MODE = "Random"
  2711. SONG = 0
  2712. PITCH = 1
  2713. VOLUME = 3.5
  2714. sick.TimePosition = 0
  2715. FACE = 2365263255
  2716. Speed = 20
  2717. text.Text = "Randomizer"
  2718. ned.Text = "Randomizer"
  2719. TEXTCOLOR = BrickColor.Random().Color
  2720. PRT.Color = BrickColor.Random().Color
  2721. EYE.Color = BrickColor.Random().Color
  2722. EYE2.Color = BrickColor.Random().Color
  2723. Hair.Color = BrickColor.Random().Color
  2724. Hair2.Color = BrickColor.Random().Color
  2725. MAINRUINCOLOR = BrickColor.Random()
  2726. SECONDRUINCOLOR = BrickColor.Random()
  2727. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2728. ATTACK = false
  2729. Rooted = false
  2730. end
  2731.  
  2732. function VantaForm()
  2733. ATTACK = true
  2734. Rooted = true
  2735. BALL.Parent = Character
  2736. XEYE.Parent = nil
  2737. SONG = 190845741
  2738. PITCH = 1
  2739. VOLUME = 6
  2740. sick.TimePosition = 12.5
  2741. wait(1)
  2742. for i=0, 2.5, 0.1 / Animation_Speed do
  2743. Swait()
  2744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. end
  2751. MODE = "Vanta"
  2752. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. FACE = 404306534
  2754. Speed = 12
  2755. text.Text = "Vanta-X"
  2756. ned.Text = "Vanta-X"
  2757. TEXTCOLOR = C3(107/255,50/255,124/255)
  2758. PRT.Color = C3(107/255,50/255,124/255)
  2759. EYE.Color = C3(155/255,0/255,255/255)
  2760. EYE2.Color = C3(155/255,0/255,255/255)
  2761. Hair.Color = C3(80/255,0/255,180/255)
  2762. Hair2.Color = C3(50/255,0/255,150/255)
  2763. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2764. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2765. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2766. ATTACK = false
  2767. Rooted = false
  2768. end
  2769.  
  2770. function ChronoForm()
  2771. ATTACK = true
  2772. Rooted = true
  2773. BALL.Parent = Character
  2774. XEYE.Parent = nil
  2775. SONG = 432493949
  2776. PITCH = 1
  2777. VOLUME = 3
  2778. sick.TimePosition = 0
  2779. FACE = 2371494469
  2780. Speed = 16
  2781. MODE = "Time"
  2782. text.Text = "Chronos"
  2783. ned.Text = "Chronos"
  2784. TEXTCOLOR = C3(0/255,255/255,0/255)
  2785. PRT.Color = C3(0/255,155/255,0/255)
  2786. EYE.Color = C3(0/255,255/255,0/255)
  2787. EYE2.Color = C3(0/255,255/255,0/255)
  2788. Hair.Color = C3(239/255,184/255,56/255)
  2789. Hair2.Color = C3(245/255,205/255,48/255)
  2790. MODE = "Time"
  2791. MAINRUINCOLOR = BrickColor.new("Lime green")
  2792. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2793. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2794. ATTACK = false
  2795. Rooted = false
  2796. end
  2797.  
  2798. function SenseForm()
  2799. ATTACK = true
  2800. Rooted = true
  2801. BALL.Parent = Character
  2802. XEYE.Parent = nil
  2803. SONG = 1497785701
  2804. PITCH = 1
  2805. VOLUME = 3
  2806. sick.TimePosition = 13.75
  2807. FACE = 2375008868
  2808. Speed = 13
  2809. MODE = "Sense"
  2810. text.TextColor3 = C3(255/255,255/255,255/255)
  2811. text.Text = "None-Sense"
  2812. ned.Text = "Non-Sense"
  2813. TEXTCOLOR = C3(255/255,255/255,255/255)
  2814. coroutine.resume(coroutine.create(function()
  2815. repeat
  2816. text.TextColor3 = C3(13/255,105/255,172/255)
  2817. Swait(5)
  2818. text.TextColor3 = C3(196/255,40/255,28/255)
  2819. Swait(5)
  2820. until MODE ~= "Sense"
  2821. text.TextColor3 = C3(27/255,42/255,53/255)
  2822. end))
  2823. PRT.Color = C3(13/255,105/255,172/255)
  2824. EYE.Color = C3(255/255,255/255,255/255)
  2825. EYE2.Color = C3(255/255,255/255,255/255)
  2826. Hair.Color = C3(196/255,40/255,28/255)
  2827. Hair2.Color = C3(196/255,40/255,28/255)
  2828. MAINRUINCOLOR = BrickColor.new("Bright red")
  2829. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2830. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2831. ATTACK = false
  2832. Rooted = false
  2833. end
  2834.  
  2835. function SanityForm()
  2836. ATTACK = true
  2837. Rooted = true
  2838. BALL.Parent = Character
  2839. XEYE.Parent = nil
  2840. SONG = 2347469019
  2841. PITCH = 1
  2842. VOLUME = 3
  2843. sick.TimePosition = 0
  2844. FACE = 2375030229
  2845. Speed = 30
  2846. TEXTCOLOR = C3(0/255,0/255,0/255)
  2847. text.Text = "Sanity-Less"
  2848. coroutine.resume(coroutine.create(function()
  2849. repeat
  2850. ned.Text = "Sanity-Less"
  2851. PRT.Color = BrickColor.Random().Color
  2852. EYE.Color = BrickColor.Random().Color
  2853. EYE2.Color = BrickColor.Random().Color
  2854. Hair.Color = BrickColor.Random().Color
  2855. Hair2.Color = BrickColor.Random().Color
  2856. MAINRUINCOLOR = BrickColor.Random()
  2857. SECONDRUINCOLOR = BrickColor.Random()
  2858. text.TextColor3 = BrickColor.Random().Color
  2859. text.TextStrokeColor3 = BrickColor.Random().Color
  2860. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2861. Swait(5)
  2862. until MODE ~= "Sanity"
  2863. text.TextColor3 = C3(27/255,42/255,53/255)
  2864. end))
  2865. TEXTCOLOR = C3(0/255,0/255,0/255)
  2866. PRT.Color = C3(99/255,95/255,98/255)
  2867. EYE.Color = C3(99/255,95/255,98/255)
  2868. EYE2.Color = C3(99/255,95/255,98/255)
  2869. Hair.Color = C3(99/255,95/255,98/255)
  2870. Hair2.Color = C3(99/255,95/255,98/255)
  2871. MODE = "Sanity"
  2872. ATTACK = false
  2873. Rooted = false
  2874. end
  2875.  
  2876. function FairyForm()
  2877. ATTACK = true
  2878. Rooted = true
  2879. BALL.Parent = Character
  2880. XEYE.Parent = nil
  2881. for i=0, 2, 0.1 / Animation_Speed do
  2882. Swait()
  2883. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2884. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2891. end
  2892. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2893. MODE = "Fairy"
  2894. ned.Text = "Fairy"
  2895. TEXTCOLOR = C3(255/255,102/255,204/255)
  2896. PRT.Color = C3(98/255,37/255,209/255)
  2897. EYE.Color = C3(255/255,152/255,220/255)
  2898. EYE2.Color = C3(255/255,152/255,220/255)
  2899. Hair.Color = C3(170/255,0/255,170/255)
  2900. Hair2.Color = C3(170/255,0/255,170/255)
  2901. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2902. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2903. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2904. SONG = 228428389
  2905. PITCH = 1
  2906. VOLUME = 3
  2907. sick.TimePosition = 0.5
  2908. FACE = 21635489
  2909. Speed = 20
  2910. text.Text = "Fairy"
  2911. ATTACK = false
  2912. Rooted = false
  2913. end
  2914.  
  2915. function DevilForm()
  2916. ATTACK = true
  2917. Rooted = true
  2918. BALL.Parent = Character
  2919. XEYE.Parent = nil
  2920. for i=0, 1, 0.1 / Animation_Speed do
  2921. Swait()
  2922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2928. end
  2929. CreateSound(363808674, Torso, 6, 1, false)
  2930. for i=0, 0.5, 0.1 / Animation_Speed do
  2931. Swait()
  2932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2938. end
  2939. for i=0, 0.5, 0.1 / Animation_Speed do
  2940. Swait()
  2941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947. end
  2948. CreateSound(363808674, Torso, 6, 1, false)
  2949. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2950. for i=0, 0.5, 0.1 / Animation_Speed do
  2951. Swait()
  2952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2958. end
  2959. MODE = "Devil"
  2960. ned.Text = "Devil"
  2961. SONG = 919231299
  2962. PITCH = 1
  2963. VOLUME = 3
  2964. sick.TimePosition = 15.2
  2965. FACE = 405705854
  2966. Speed = 20
  2967. text.Text = "Devil"
  2968. TEXTCOLOR = C3(127/255,0/255,0/255)
  2969. PRT.Color = C3(98/255,0/255,0/255)
  2970. EYE.Color = C3(255/255,0/255,0/255)
  2971. EYE2.Color = C3(255/255,0/255,0/255)
  2972. Hair.Color = C3(21/255,0/255,0/255)
  2973. Hair2.Color = C3(53/255,0/255,0/255)
  2974. MAINRUINCOLOR = BrickColor.new("Maroon")
  2975. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2976. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2977. ATTACK = false
  2978. Rooted = false
  2979. end
  2980.  
  2981. function PurgeForm()
  2982. ATTACK = true
  2983. Rooted = true
  2984. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2985. MODE = "Purged"
  2986. XEYE.Parent = Character
  2987. BALL.Parent = nil
  2988. TEXTCOLOR = C3(39/255,70/255,45/255)
  2989. PRT.Color = C3(0/255,0/255,0/255)
  2990. EYE.Color = C3(0/255,0/255,0/255)
  2991. EYE2.Color = C3(0/255,0/255,0/255)
  2992. Hair.Color = C3(0/255,0/255,0/255)
  2993. Hair2.Color = C3(0/255,0/255,0/255)
  2994. MAINRUINCOLOR = BrickColor.new("Earth green")
  2995. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2996. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2997. SONG = 1103329236
  2998. PITCH = 1
  2999. VOLUME = 3
  3000. sick.TimePosition = 0
  3001. FACE = 2378683942
  3002. Speed = 20
  3003. text.Text = "The Purge"
  3004. ned.Text = "Purge"
  3005. for i=0, 1, 0.1 / Animation_Speed do
  3006. Swait()
  3007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3013. end
  3014. CreateSound(363808674, Head, 9999, 1, false)
  3015. for i=0, 0.2, 0.1 / Animation_Speed do
  3016. Swait()
  3017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3023. end
  3024. ATTACK = false
  3025. Rooted = false
  3026. end
  3027.  
  3028. function OriginsForm()
  3029. ATTACK = true
  3030. Rooted = true
  3031. MODE = "Origins"
  3032. SONG = 265913095
  3033. PITCH = 1
  3034. VOLUME = 3
  3035. sick.TimePosition = 17.5
  3036. FACE = 404306534
  3037. Speed = 19
  3038. text.Text = "The Origins"
  3039. ned.Text = "Origins"
  3040. TEXTCOLOR = C3(0/255,0/255,0/255)
  3041. PRT.Color = C3(215/255,147/255,0/255)
  3042. EYE.Color = C3(255/255,0/255,0/255)
  3043. EYE2.Color = C3(255/255,0/255,0/255)
  3044. Hair.Color = C3(0/255,0/255,255/255)
  3045. Hair2.Color = C3(0/255,0/255,255/255)
  3046. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3047. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3048. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3049. ATTACK = false
  3050. Rooted = false
  3051. end
  3052.  
  3053. --//=================================\\
  3054. --|| ATTACK FUNCTIONS AND STUFF
  3055. --\\=================================//
  3056. function CameraEnshaking(Length, Intensity)
  3057. coroutine.resume(coroutine.create(function()
  3058. local intensity = 1 * Intensity
  3059. local rotM = 0.01 * Intensity
  3060. for i = 0, Length, 0.1 do
  3061. Swait()
  3062. intensity = intensity - 0.05 * Intensity / Length
  3063. rotM = rotM - 5.0E-4 * Intensity / Length
  3064. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3065. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3066. end
  3067. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3068. end))
  3069. end
  3070.  
  3071. function ManualDamage(Humanoid,Damage,TorsoPart)
  3072. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3073. defence.Name = ("HitBy"..Player.Name)
  3074. game:GetService("Debris"):AddItem(defence, 0.001)
  3075. Damage = Damage * DAMAGEMULTIPLIER
  3076. if Humanoid.Health ~= 0 then
  3077. local CritChance = MRANDOM(1,100)
  3078. if Damage > Humanoid.Health then
  3079. Damage = math.ceil(Humanoid.Health)
  3080. if Damage == 0 then
  3081. Damage = 0.1
  3082. end
  3083. end
  3084. Humanoid.Health = Humanoid.Health - Damage
  3085. end
  3086. end
  3087.  
  3088. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3089. local CHILDREN = workspace:GetDescendants()
  3090. for index, CHILD in pairs(CHILDREN) do
  3091. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3092. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3093. if HUM then
  3094. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3095. if TORSO then
  3096. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3097. if INSTAKILL == true then
  3098. CHILD:BreakJoints()
  3099. else
  3100. local DMG = MRANDOM(MINDMG,MAXDMG)
  3101. ManualDamage(HUM,DMG,TORSO)
  3102. end
  3103. if FLING > 0 then
  3104. for _, c in pairs(CHILD:GetChildren()) do
  3105. if c:IsA("BasePart") then
  3106. local bv = Instance.new("BodyVelocity")
  3107. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3108. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3109. bv.Parent = c
  3110. Debris:AddItem(bv,0.05)
  3111. end
  3112. end
  3113. end
  3114. end
  3115. end
  3116. end
  3117. end
  3118. end
  3119. end
  3120.  
  3121. function MeleeDMG(Humanoid,Damage)
  3122. Damage = Damage * DAMAGEMULTIPLIER
  3123. if Humanoid.Health < 2000 then
  3124. if Humanoid.Health - Damage > 0 then
  3125. Humanoid.Health = Humanoid.Health - Damage
  3126. else
  3127. Humanoid.Parent:BreakJoints()
  3128. end
  3129. else
  3130. Humanoid.Parent:BreakJoints()
  3131. end
  3132. end
  3133.  
  3134.  
  3135. function BasicCombo()
  3136. ATTACK = true
  3137. Rooted = false
  3138. EQUIPPED = true
  3139. local HIT2 = function()
  3140. local HITS2 = {}
  3141. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3142. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3143. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3144. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3145. if TORSO and HUM.Health > 0 then
  3146. local PASS = true
  3147. for i = 1, #HITS2 do
  3148. if HITS2[i] == hit.Parent then
  3149. PASS = false
  3150. end
  3151. end
  3152. table.insert(HITS2,hit.Parent)
  3153. if PASS == true then
  3154. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3155. end
  3156. end
  3157. end
  3158. end)
  3159. return TOUCH2
  3160. end
  3161. local HIT = function()
  3162. local HITS = {}
  3163. local TOUCH = RightArm.Touched:Connect(function(hit)
  3164. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3165. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3166. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3167. if TORSO and HUM.Health > 0 then
  3168. local PASS = true
  3169. for i = 1, #HITS do
  3170. if HITS[i] == hit.Parent then
  3171. PASS = false
  3172. end
  3173. end
  3174. table.insert(HITS,hit.Parent)
  3175. if PASS == true then
  3176. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3177. end
  3178. end
  3179. end
  3180. end)
  3181. return TOUCH
  3182. end
  3183. if COMBO == 1 then
  3184. for i=0, 0.35, 0.1 / Animation_Speed do
  3185. Swait()
  3186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3191. end
  3192. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3193. local TOUCHED = HIT()
  3194. for i=0, 0.5, 0.1 / Animation_Speed do
  3195. Swait()
  3196. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3202. end
  3203. TOUCHED:Disconnect()
  3204. COMBO = 2
  3205. elseif COMBO == 2 then
  3206. for i=0, 0.35, 0.1 / Animation_Speed do
  3207. Swait()
  3208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. end
  3214. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3215. local TOUCHED = HIT2()
  3216. for i=0, 0.5, 0.1 / Animation_Speed do
  3217. Swait()
  3218. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. end
  3225. TOUCHED:Disconnect()
  3226. COMBO = 3
  3227. elseif COMBO == 3 then
  3228. for i=0, 0.35, 0.1 / Animation_Speed do
  3229. Swait()
  3230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235. end
  3236. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3237. local TOUCHED = HIT2()
  3238. local TOUCHED2 = HIT()
  3239. for i=0, 0.5, 0.1 / Animation_Speed do
  3240. Swait()
  3241. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3242. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248. end
  3249. TOUCHED:Disconnect()
  3250. TOUCHED2:Disconnect()
  3251. COMBO = 4
  3252. elseif COMBO == 4 then
  3253. for i=0, 0.5, 0.1 / Animation_Speed do
  3254. Swait()
  3255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260. end
  3261. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3262. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3263. CameraEnshaking(3,10)
  3264. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3265. for i=0, 0.5, 0.1 / Animation_Speed do
  3266. Swait()
  3267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272. end
  3273. COMBO = 1
  3274. end
  3275. coroutine.resume(coroutine.create(function()
  3276. for i = 1, 50 do
  3277. Swait()
  3278. if ATTACK == true then
  3279. break
  3280. end
  3281. end
  3282. if ATTACK == false then
  3283. COMBO = 1
  3284. end
  3285. end))
  3286. ATTACK = false
  3287. Rooted = false
  3288. EQUIPPED = false
  3289. end
  3290.  
  3291. function ColorfulCombo()
  3292. ATTACK = true
  3293. Rooted = false
  3294. EQUIPPED = true
  3295. local HIT2 = function()
  3296. local HITS2 = {}
  3297. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3298. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3299. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3300. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3301. if TORSO and HUM.Health > 0 then
  3302. local PASS = true
  3303. for i = 1, #HITS2 do
  3304. if HITS2[i] == hit.Parent then
  3305. PASS = false
  3306. end
  3307. end
  3308. table.insert(HITS2,hit.Parent)
  3309. if PASS == true then
  3310. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3311. end
  3312. end
  3313. end
  3314. end)
  3315. return TOUCH2
  3316. end
  3317. local HIT = function()
  3318. local HITS = {}
  3319. local TOUCH = RightArm.Touched:Connect(function(hit)
  3320. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3321. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3322. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3323. if TORSO and HUM.Health > 0 then
  3324. local PASS = true
  3325. for i = 1, #HITS do
  3326. if HITS[i] == hit.Parent then
  3327. PASS = false
  3328. end
  3329. end
  3330. table.insert(HITS,hit.Parent)
  3331. if PASS == true then
  3332. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3333. end
  3334. end
  3335. end
  3336. end)
  3337. return TOUCH
  3338. end
  3339. if COMBO == 1 then
  3340. for i=0, 0.35, 0.1 / Animation_Speed do
  3341. Swait()
  3342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347. end
  3348. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3349. local TOUCHED = HIT()
  3350. for i=0, 0.5, 0.1 / Animation_Speed do
  3351. Swait()
  3352. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358. end
  3359. TOUCHED:Disconnect()
  3360. COMBO = 2
  3361. elseif COMBO == 2 then
  3362. for i=0, 0.35, 0.1 / Animation_Speed do
  3363. Swait()
  3364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. end
  3370. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3371. local TOUCHED = HIT2()
  3372. for i=0, 0.5, 0.1 / Animation_Speed do
  3373. Swait()
  3374. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. end
  3381. TOUCHED:Disconnect()
  3382. COMBO = 3
  3383. elseif COMBO == 3 then
  3384. for i=0, 0.35, 0.1 / Animation_Speed do
  3385. Swait()
  3386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. end
  3392. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3393. local TOUCHED = HIT2()
  3394. local TOUCHED2 = HIT()
  3395. for i=0, 0.5, 0.1 / Animation_Speed do
  3396. Swait()
  3397. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3398. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404. end
  3405. TOUCHED:Disconnect()
  3406. TOUCHED2:Disconnect()
  3407. COMBO = 4
  3408. elseif COMBO == 4 then
  3409. for i=0, 0.5, 0.1 / Animation_Speed do
  3410. Swait()
  3411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416. end
  3417. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3418. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3419. CameraEnshaking(3,10)
  3420. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3421. for i=0, 0.5, 0.1 / Animation_Speed do
  3422. Swait()
  3423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428. end
  3429. COMBO = 1
  3430. end
  3431. coroutine.resume(coroutine.create(function()
  3432. for i = 1, 50 do
  3433. Swait()
  3434. if ATTACK == true then
  3435. break
  3436. end
  3437. end
  3438. if ATTACK == false then
  3439. COMBO = 1
  3440. end
  3441. end))
  3442. ATTACK = false
  3443. Rooted = false
  3444. EQUIPPED = false
  3445. end
  3446.  
  3447. function PurgeCombo()
  3448. ATTACK = true
  3449. Rooted = false
  3450. EQUIPPED = true
  3451. local HIT2 = function()
  3452. local HITS2 = {}
  3453. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3454. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3455. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3456. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3457. if TORSO and HUM.Health > 0 then
  3458. local PASS = true
  3459. for i = 1, #HITS2 do
  3460. if HITS2[i] == hit.Parent then
  3461. PASS = false
  3462. end
  3463. end
  3464. table.insert(HITS2,hit.Parent)
  3465. if PASS == true then
  3466. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3467. end
  3468. end
  3469. end
  3470. end)
  3471. return TOUCH2
  3472. end
  3473. local HIT = function()
  3474. local HITS = {}
  3475. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3476. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3477. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3478. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3479. if TORSO and HUM.Health > 0 then
  3480. local PASS = true
  3481. for i = 1, #HITS do
  3482. if HITS[i] == hit.Parent then
  3483. PASS = false
  3484. end
  3485. end
  3486. table.insert(HITS,hit.Parent)
  3487. if PASS == true then
  3488. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3489. end
  3490. end
  3491. end
  3492. end)
  3493. return TOUCH
  3494. end
  3495. local HIT3 = function()
  3496. local HITS3 = {}
  3497. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3498. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3499. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3500. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3501. if TORSO and HUM.Health > 0 then
  3502. local PASS = true
  3503. for i = 1, #HITS3 do
  3504. if HITS3[i] == hit.Parent then
  3505. PASS = false
  3506. end
  3507. end
  3508. table.insert(HITS3,hit.Parent)
  3509. if PASS == true then
  3510. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3511. end
  3512. end
  3513. end
  3514. end)
  3515. return TOUCH3
  3516. end
  3517. if COMBO == 1 then
  3518. for i=0, 0.35, 0.1 / Animation_Speed do
  3519. Swait()
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. end
  3525. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3526. local TOUCHED = HIT()
  3527. for i=0, 0.5, 0.1 / Animation_Speed do
  3528. Swait()
  3529. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534. end
  3535. TOUCHED:Disconnect()
  3536. COMBO = 2
  3537. elseif COMBO == 2 then
  3538. for i=0, 0.35, 0.1 / Animation_Speed do
  3539. Swait()
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. end
  3545. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3546. local TOUCHED = HIT2()
  3547. for i=0, 0.5, 0.1 / Animation_Speed do
  3548. Swait()
  3549. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. end
  3555. TOUCHED:Disconnect()
  3556. COMBO = 3
  3557. elseif COMBO == 3 then
  3558. for i=0, 0.2, 0.1 / Animation_Speed do
  3559. Swait()
  3560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3564. end
  3565. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3566. local TOUCHED = HIT3()
  3567. for i=0, 0.5, 0.1 / Animation_Speed do
  3568. Swait()
  3569. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574. end
  3575. TOUCHED:Disconnect()
  3576. COMBO = 4
  3577. elseif COMBO == 4 then
  3578. Rooted = true
  3579. for i=0, 0.5, 0.1 / Animation_Speed do
  3580. Swait()
  3581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585. end
  3586. for i=0, 0.1, 0.1 / Animation_Speed do
  3587. Swait()
  3588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3592. end
  3593. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3594. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3595. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3596. CameraEnshaking(3,10)
  3597. ManualAoE(HITPOS,15,20,45,75,false)
  3598. for i=0, 0.5, 0.1 / Animation_Speed do
  3599. Swait()
  3600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3604. end
  3605. Rooted = false
  3606. COMBO = 1
  3607. end
  3608. coroutine.resume(coroutine.create(function()
  3609. for i = 1, 50 do
  3610. Swait()
  3611. if ATTACK == true then
  3612. break
  3613. end
  3614. end
  3615. if ATTACK == false then
  3616. COMBO = 1
  3617. end
  3618. end))
  3619. ATTACK = false
  3620. Rooted = false
  3621. EQUIPPED = false
  3622. end
  3623.  
  3624. function FlyingCombo()
  3625. ATTACK = true
  3626. Rooted = false
  3627. EQUIPPED = true
  3628. local HIT2 = function()
  3629. local HITS2 = {}
  3630. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3631. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3632. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3633. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3634. if TORSO and HUM.Health > 0 then
  3635. local PASS = true
  3636. for i = 1, #HITS2 do
  3637. if HITS2[i] == hit.Parent then
  3638. PASS = false
  3639. end
  3640. end
  3641. table.insert(HITS2,hit.Parent)
  3642. if PASS == true then
  3643. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3644. end
  3645. end
  3646. end
  3647. end)
  3648. return TOUCH2
  3649. end
  3650. local HIT = function()
  3651. local HITS = {}
  3652. local TOUCH = RightArm.Touched:Connect(function(hit)
  3653. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3654. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3655. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3656. if TORSO and HUM.Health > 0 then
  3657. local PASS = true
  3658. for i = 1, #HITS do
  3659. if HITS[i] == hit.Parent then
  3660. PASS = false
  3661. end
  3662. end
  3663. table.insert(HITS,hit.Parent)
  3664. if PASS == true then
  3665. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3666. end
  3667. end
  3668. end
  3669. end)
  3670. return TOUCH
  3671. end
  3672. local HIT3 = function()
  3673. local HITS3 = {}
  3674. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3675. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3676. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3677. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3678. if TORSO and HUM.Health > 0 then
  3679. local PASS = true
  3680. for i = 1, #HITS3 do
  3681. if HITS3[i] == hit.Parent then
  3682. PASS = false
  3683. end
  3684. end
  3685. table.insert(HITS3,hit.Parent)
  3686. if PASS == true then
  3687. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3688. end
  3689. end
  3690. end
  3691. end)
  3692. return TOUCH3
  3693. end
  3694. local HIT4 = function()
  3695. local HITS4 = {}
  3696. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3697. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3698. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3699. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3700. if TORSO and HUM.Health > 0 then
  3701. local PASS = true
  3702. for i = 1, #HITS4 do
  3703. if HITS4[i] == hit.Parent then
  3704. PASS = false
  3705. end
  3706. end
  3707. table.insert(HITS4,hit.Parent)
  3708. if PASS == true then
  3709. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3710. end
  3711. end
  3712. end
  3713. end)
  3714. return TOUCH4
  3715. end
  3716. if COMBO == 1 then
  3717. for i=0, 0.3, 0.1 / Animation_Speed do
  3718. Swait()
  3719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. end
  3726. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3727. local TOUCHED2 = HIT4()
  3728. local TOUCHED = HIT3()
  3729. for i=0, 0.075, 0.1 / Animation_Speed do
  3730. Swait()
  3731. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3732. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739. end
  3740. for i=0, 0.075, 0.1 / Animation_Speed do
  3741. Swait()
  3742. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3743. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750. end
  3751. for i=0, 0.075, 0.1 / Animation_Speed do
  3752. Swait()
  3753. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3754. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. end
  3762. for i=0, 0.075, 0.1 / Animation_Speed do
  3763. Swait()
  3764. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3765. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772. end
  3773. for i=0, 0.075, 0.1 / Animation_Speed do
  3774. Swait()
  3775. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3776. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. end
  3784. for i=0, 0.075, 0.1 / Animation_Speed do
  3785. Swait()
  3786. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. end
  3795. for i=0, 0.075, 0.1 / Animation_Speed do
  3796. Swait()
  3797. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. end
  3806. for i=0, 0.075, 0.1 / Animation_Speed do
  3807. Swait()
  3808. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. end
  3817. TOUCHED:Disconnect()
  3818. TOUCHED2:Disconnect()
  3819. COMBO = 2
  3820. elseif COMBO == 2 then
  3821. for i=0, 0.3, 0.1 / Animation_Speed do
  3822. Swait()
  3823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. end
  3830. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3831. local TOUCHED2 = HIT4()
  3832. local TOUCHED = HIT3()
  3833. for i=0, 0.075, 0.1 / Animation_Speed do
  3834. Swait()
  3835. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843. end
  3844. for i=0, 0.075, 0.1 / Animation_Speed do
  3845. Swait()
  3846. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. end
  3855. for i=0, 0.075, 0.1 / Animation_Speed do
  3856. Swait()
  3857. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. end
  3866. for i=0, 0.075, 0.1 / Animation_Speed do
  3867. Swait()
  3868. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. end
  3877. for i=0, 0.075, 0.1 / Animation_Speed do
  3878. Swait()
  3879. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. end
  3888. for i=0, 0.075, 0.1 / Animation_Speed do
  3889. Swait()
  3890. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. end
  3899. for i=0, 0.075, 0.1 / Animation_Speed do
  3900. Swait()
  3901. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. end
  3910. for i=0, 0.075, 0.1 / Animation_Speed do
  3911. Swait()
  3912. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. end
  3921. for i=0, 0.075, 0.1 / Animation_Speed do
  3922. Swait()
  3923. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. end
  3932. TOUCHED:Disconnect()
  3933. TOUCHED2:Disconnect()
  3934. COMBO = 3
  3935. elseif COMBO == 3 then
  3936. for i=0, 0.35, 0.1 / Animation_Speed do
  3937. Swait()
  3938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3945. local TOUCHED = HIT2()
  3946. local TOUCHED2 = HIT()
  3947. for i=0, 0.5, 0.1 / Animation_Speed do
  3948. Swait()
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. end
  3957. TOUCHED:Disconnect()
  3958. TOUCHED2:Disconnect()
  3959. COMBO = 4
  3960. elseif COMBO == 4 then
  3961. for i=0, 0.5, 0.1 / Animation_Speed do
  3962. Swait()
  3963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. end
  3969. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3970. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971. CameraEnshaking(3,10)
  3972. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3973. for i=0, 0.5, 0.1 / Animation_Speed do
  3974. Swait()
  3975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. end
  3981. COMBO = 1
  3982. end
  3983. coroutine.resume(coroutine.create(function()
  3984. for i = 1, 50 do
  3985. Swait()
  3986. if ATTACK == true then
  3987. break
  3988. end
  3989. end
  3990. if ATTACK == false then
  3991. COMBO = 1
  3992. end
  3993. end))
  3994. ATTACK = false
  3995. Rooted = false
  3996. EQUIPPED = false
  3997. end
  3998.  
  3999. function SuperStomm()
  4000. ATTACK = true
  4001. Rooted = true
  4002. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4003. coroutine.resume(coroutine.create(function()
  4004. Swait(65)
  4005. CameraEnshaking(3,25)
  4006. CreateSound(262562442,RightLeg,60,1,false)
  4007. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4008. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4009. ApplyAoE2(HITPOS,80,50,100,75,false)
  4010. end))
  4011. CreateSound(163619849,RightLeg,10,1,false)
  4012. for i=0, 2, 0.1 / Animation_Speed do
  4013. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4014. Swait()
  4015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4021. end
  4022. for i=0, 1, 0.1 / Animation_Speed do
  4023. Swait()
  4024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4028. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4030. end
  4031. ATTACK = false
  4032. Rooted = false
  4033. end
  4034.  
  4035.  
  4036.  
  4037. --//=================================\\
  4038. --|| ASSIGN THINGS TO KEYS
  4039. --\\=================================//
  4040.  
  4041. function MouseDown(Mouse)
  4042. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4043. BasicCombo()
  4044. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4045. ColorfulCombo()
  4046. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4047. FlyingCombo()
  4048. elseif ATTACK == false and MODE == "Purged" then
  4049. PurgeCombo()
  4050. end
  4051. end
  4052.  
  4053. function MouseUp(Mouse)
  4054. HOLD = false
  4055. end
  4056.  
  4057. function KeyDown(Key)
  4058. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4059. KEYHOLD = true
  4060. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4061. SolarForm()
  4062.  
  4063. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4064. ResetMode()
  4065. end
  4066.  
  4067. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4068. OriginsForm()
  4069.  
  4070. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4071. ResetMode()
  4072. end
  4073.  
  4074. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4075. ChronoForm()
  4076.  
  4077. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4078. SuperiorForm()
  4079.  
  4080. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4081. ResetMode()
  4082. end
  4083.  
  4084. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4085. TerraForm()
  4086.  
  4087. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4088. ResetMode()
  4089. end
  4090.  
  4091. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4092. RandomForm()
  4093. sick.TimePosition = 0.01
  4094. RCHOICE = MRANDOM(1,6)
  4095.  
  4096. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4097. RCHOICE = MRANDOM(1,6)
  4098. sick.TimePosition = 0.01
  4099.  
  4100. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4101. ResetMode()
  4102. end
  4103.  
  4104. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4105. VantaForm()
  4106. end
  4107.  
  4108. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4109. TerraForm()
  4110. end
  4111.  
  4112. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4113. SenseForm()
  4114.  
  4115. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4116. ResetMode()
  4117. end
  4118.  
  4119. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4120. SanityForm()
  4121.  
  4122. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4123. SenseForm()
  4124. end
  4125.  
  4126. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4127. FairyForm()
  4128.  
  4129. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4130. ResetMode()
  4131. end
  4132.  
  4133. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4134. DevilForm()
  4135.  
  4136. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4137. FairyForm()
  4138. end
  4139.  
  4140. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4141. BlackWhiteForm()
  4142.  
  4143. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4144. ResetMode()
  4145. end
  4146.  
  4147. if Key == "m" and ATTACK == false and MODE == "90s" then
  4148. EightyForm()
  4149.  
  4150. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4151. BlackWhiteForm()
  4152. end
  4153.  
  4154. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4155. LostForm()
  4156.  
  4157. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4158. ResetMode()
  4159. end
  4160.  
  4161. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4162. PurgeForm()
  4163. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4164. LostForm()
  4165.  
  4166. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4167. BlackForm()
  4168.  
  4169. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4170. LostForm()
  4171. end
  4172.  
  4173. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4174. SuperStomm()
  4175. end
  4176. end
  4177.  
  4178. function KeyUp(Key)
  4179. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4180. KEYHOLD = false
  4181. end
  4182. end
  4183.  
  4184. Mouse.Button1Down:connect(function(NEWKEY)
  4185. MouseDown(NEWKEY)
  4186. end)
  4187. Mouse.Button1Up:connect(function(NEWKEY)
  4188. MouseUp(NEWKEY)
  4189. end)
  4190. Mouse.KeyDown:connect(function(NEWKEY)
  4191. KeyDown(NEWKEY)
  4192. end)
  4193. Mouse.KeyUp:connect(function(NEWKEY)
  4194. KeyUp(NEWKEY)
  4195. end)
  4196.  
  4197. --//=================================\\
  4198. --\\=================================//
  4199.  
  4200.  
  4201. function unanchor()
  4202. if UNANCHOR == true then
  4203. g = Character:GetChildren()
  4204. for i = 1, #g do
  4205. if g[i].ClassName == "Part" then
  4206. g[i].Anchored = false
  4207. end
  4208. end
  4209. end
  4210. end
  4211.  
  4212.  
  4213. --//=================================\\
  4214. --|| WRAP THE WHOLE SCRIPT UP
  4215. --\\=================================//
  4216.  
  4217. Humanoid.Changed:connect(function(Jump)
  4218. if Jump == "Jump" and (Disable_Jump == true) then
  4219. Humanoid.Jump = false
  4220. end
  4221. end)
  4222.  
  4223. local BLINKLOOP = 0
  4224. script.Parent = WEAPONGUI
  4225. ANIMATE.Parent = nil
  4226.  
  4227. local bguis = Instance.new("BillboardGui",tors)
  4228. bguis.Size = UDim2.new(25, 0, 25, 0)
  4229. local imgca = Instance.new("ImageLabel",bguis)
  4230. imgca.BackgroundTransparency = 1
  4231. imgca.ImageTransparency = 1
  4232. imgca.Size = UDim2.new(3,0,3,0)
  4233. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4234. imgca.ImageColor3 = Color3.new(0,0,0)
  4235.  
  4236. coroutine.resume(coroutine.create(function()
  4237. repeat
  4238. Swait()
  4239. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4240. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4241. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4242. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4243. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4244. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4245. techc.Rotation = techc.Rotation + 1
  4246. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4247. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4248. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4249. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4250. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4251. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4252. until Humanoid.Health == 0
  4253. end))
  4254.  
  4255. while true do
  4256. Swait()
  4257. if Humanoid then
  4258. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4259. IDLEANIMATION:Play()
  4260. end
  4261. SINE = SINE + CHANGE*2
  4262. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4263. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4264. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4265. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4266. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4267. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4268. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4269. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4270. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4271. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4278. end
  4279. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4280. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4281. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4282. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4283. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4284. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4285. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4286. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4287. end
  4288. if MODE == "Black" then
  4289. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4290. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4291. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4292. lwing1weld.C1 = rwing2weld.C1
  4293. lwing2weld.C1 = rwing2weld.C1
  4294. lwing3weld.C1 = rwing2weld.C1
  4295. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4296. end
  4297. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4298. if MODE == "Lunar" then
  4299. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4301. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4302. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4303. elseif MODE == "Solar" then
  4304. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4308. elseif MODE == "Fairy" then
  4309. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4312. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4315. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4316. elseif MODE == "Hexa" then
  4317. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321. elseif MODE == "Time" then
  4322. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326. elseif MODE == "Vanta" then
  4327. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4329. elseif MODE == "Black" then
  4330. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4331. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4332. elseif MODE == "Devil" then
  4333. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4334. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4335. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4336. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4337. end
  4338. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4339. if MODE == "Lunar" then
  4340. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4344. elseif MODE == "Solar" then
  4345. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4349. elseif MODE == "Fairy" then
  4350. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4352. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4357. elseif MODE == "Hexa" then
  4358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4360. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4362. elseif MODE == "Time" then
  4363. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4366. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4367. elseif MODE == "Vanta" then
  4368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4370. elseif MODE == "Black" then
  4371. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4372. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4373. elseif MODE == "Devil" then
  4374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4375. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4378. end
  4379. end
  4380. if FULL == false then
  4381. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4382. ANIM = "Jump"
  4383. if ATTACK == false then
  4384. if MODE ~= "Purged" then
  4385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4391. elseif MODE == "Purged" then
  4392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4398.  
  4399. end
  4400. end
  4401. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4402. ANIM = "Fall"
  4403. if ATTACK == false then
  4404. if MODE ~= "Purged" then
  4405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4411. elseif MODE == "Purged" then
  4412. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4418.  
  4419. end
  4420. end
  4421. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4422. ANIM = "Idle"
  4423. if ATTACK == false then
  4424. if MODE == "Lunar" then
  4425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4431. elseif MODE == "Hexa" then
  4432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4438. elseif MODE == "Fairy" then
  4439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4445. elseif MODE == "Origins" then
  4446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4452. elseif MODE == "Solar" then
  4453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4459. elseif MODE == "Purged" then
  4460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4466. elseif MODE == "Sanity" then
  4467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4473. elseif MODE == "Time" then
  4474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4480. elseif MODE == "80s" then
  4481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4487. elseif MODE == "90s" then
  4488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4492. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4494. elseif MODE == "Random" then
  4495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4501. elseif MODE == "Superior" then
  4502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4506. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4508. elseif ATTACK == false and MODE == "Vanta" then
  4509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4515. elseif MODE == "Sense" then
  4516. if MRANDOM(1,20) == 1 then
  4517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4518. end
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4523. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4525. elseif MODE == "Devil" then
  4526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4528. if MRANDOM(1,7) == 1 then
  4529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4530. end
  4531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4535. elseif MODE == "LostHope" then
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4542. elseif ATTACK == false and MODE == "Black" then
  4543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4544. if MRANDOM(1,3) == 1 then
  4545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4546. end
  4547. if MRANDOM(1,2) == 1 then
  4548. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4549. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4550. end
  4551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4554. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4556. end
  4557. end
  4558. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4559. ANIM = "Walk"
  4560. if ATTACK == false then
  4561. if MODE == "Lunar" then
  4562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4566. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4568. elseif MODE == "Superior" then
  4569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4573. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4575. elseif MODE == "80s" then
  4576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4580. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4582. elseif MODE == "Solar" then
  4583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4587. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4589. elseif MODE == "Origins" then
  4590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4594. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4596. elseif MODE == "Purged" then
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4601. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4603. elseif MODE == "Sanity" then
  4604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4608. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4610. elseif MODE == "Fairy" then
  4611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4617. elseif MODE == "Devil" then
  4618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4622. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4624. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4629. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4631. elseif MODE == "Hexa" or MODE == "Time" then
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4638. elseif MODE == "LostHope" then
  4639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4643. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4645. elseif MODE == "Vanta" then
  4646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4652. elseif MODE == "Black" then
  4653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4655. if MRANDOM(1,3) == 1 then
  4656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4657. end
  4658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4662. end
  4663. end
  4664. end
  4665. end
  4666. text.TextStrokeColor3 = TEXTCOLOR
  4667. unanchor()
  4668. Humanoid.MaxHealth = "inf"
  4669. Humanoid.Health = "inf"
  4670. if Rooted == false then
  4671. Disable_Jump = false
  4672. Humanoid.WalkSpeed = Speed
  4673. elseif Rooted == true then
  4674. Disable_Jump = true
  4675. Humanoid.WalkSpeed = 0
  4676. end
  4677. if Head:FindFirstChild("face") then
  4678. Head.face.Texture = "rbxassetid://"..FACE
  4679. end
  4680. if MODE ~= "Random" then
  4681. sick.SoundId = "rbxassetid://"..SONG
  4682. elseif MODE == "Random" then
  4683. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4684. end
  4685. sick.Looped = true
  4686. sick.Pitch = PITCH
  4687. sick.Volume = VOLUME
  4688. Humanoid.Name = MRANDOM(100000000,999999999)
  4689. Humanoid.PlatformStand = false
  4690. for _, c in pairs(Cam:GetChildren()) do
  4691. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4692. c:remove()
  4693. end
  4694. end
  4695. for LIST = 1, #WHITELIST do
  4696. if WHITELIST[LIST] ~= nil then
  4697. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4698. if CHARACTER then
  4699. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4700. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4701. if TORSO then
  4702. CreateSound(201858045, Cam, 3, 1)
  4703. local GUI = Instance.new("BillboardGui",Cam)
  4704. GUI.Name = WHITELIST[LIST]
  4705. GUI.Size = UDim2.new(5,0,5,0)
  4706. GUI.Adornee = TORSO
  4707. local GUI2 = IT("ImageLabel",GUI)
  4708. GUI2.BackgroundTransparency = 1
  4709. GUI2.BorderSizePixel = 0
  4710. GUI2.ImageTransparency = 1
  4711. GUI2.Size = UDim2.new(1,0,1,0)
  4712. GUI2.SizeConstraint = "RelativeYY"
  4713. GUI.AlwaysOnTop = true
  4714. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4715. end
  4716. else
  4717. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4718. if GUI.ImageLabel.ImageTransparency <= 1 then
  4719. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4720. end
  4721. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4722. if TORSO then
  4723. GUI.Adornee = TORSO
  4724. end
  4725. end
  4726. else
  4727. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4728. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4729. end
  4730. end
  4731. else
  4732. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4733. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4734. end
  4735. table.remove(WHITELIST,LIST)
  4736. end
  4737. end
  4738. if Character:FindFirstChildOfClass("Accessory") then
  4739. Character:FindFirstChildOfClass("Accessory"):remove()
  4740. elseif Character:FindFirstChildOfClass("Hat") then
  4741. Character:FindFirstChildOfClass("Hat"):remove()
  4742. end
  4743. BLINKLOOP = BLINKLOOP + 1
  4744. if BLINKLOOP >=325 then
  4745. BLINKLOOP = 0
  4746. Blink()
  4747. BLINKLOOP = BLINKLOOP + 1
  4748. if BLINKLOOP >=250 then
  4749. BLINKLOOP = 0
  4750. Blink2()
  4751. end
  4752. end
  4753. if MODE == "90s" or MODE == "80s" then
  4754. if HITFLOOR ~= nil then
  4755. if MRANDOM(1,12) == 1 then
  4756. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4757.  
  4758. end
  4759. end
  4760. end
  4761. if MODE == "Devil" then
  4762. if HITFLOOR ~= nil then
  4763. if MRANDOM(1,4) == 1 then
  4764. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765. end
  4766. end
  4767. end
  4768. if MODE == "Black" or MODE == "Fairy" then
  4769. if HITFLOOR ~= nil then
  4770. if MRANDOM(1,9) == 1 then
  4771. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4775. if MRANDOM(1,7) == 1 then
  4776. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4777. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4778. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4779. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4780. end
  4781. end
  4782. end
  4783. end
  4784. Humanoid.DisplayDistanceType = "None"
  4785. Humanoid.PlatformStand = false
  4786. for _, c in pairs(Torso:GetChildren()) do
  4787. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4788. else
  4789. c:remove()
  4790. end
  4791. end
  4792. end
  4793. --//=================================\\
  4794. --\\=================================//
  4795.  
  4796.  
  4797.  
  4798.  
  4799.  
  4800. --//====================================================\\--
  4801. --|| END OF SCRIPT
  4802. --\\====================================================//--
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