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Infintyboy

Roblox Ghost Script

Apr 13th, 2018
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  1. ------------------------------------------
  2. ------Made by infintyboy.-----------------
  3. ------------------------------------------
  4.  
  5.  
  6. wait(0.2)
  7.  
  8.  
  9. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  10. Bonniee.Visible = false
  11. local nel = game.Players.LocalPlayer.Character.Humanoid
  12. nel.MaxHealth = math.huge
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://160442087"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 0
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. --//=================================\\
  58. --|| CUSTOMIZATION
  59. --\\=================================//
  60.  
  61. Class_Name = "Greed"
  62. Weapon_Name = "Add-ons"
  63.  
  64. Custom_Colors = {
  65. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  66. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  67.  
  68. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  69. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  70. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  71. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  72. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  73.  
  74. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  75. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  76. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  77. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  78. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  79. }
  80.  
  81.  
  82. Player_Size = 1000 --Size of the player.
  83. Animation_Speed = 3
  84. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  85.  
  86. local Speed = 100
  87. local Effects2 = {}
  88.  
  89. --//=================================\\
  90. --|| END OF CUSTOMIZATION
  91. --\\=================================//
  92.  
  93. local function weldBetween(a, b)
  94. local weldd = Instance.new("ManualWeld")
  95. weldd.Part0 = a
  96. weldd.Part1 = b
  97. weldd.C0 = CFrame.new()
  98. weldd.C1 = b.CFrame:inverse() * a.CFrame
  99. weldd.Parent = a
  100. return weldd
  101. end
  102.  
  103. --//=================================\\
  104. --|| USEFUL VALUES
  105. --\\=================================//
  106.  
  107. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  110. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  111. local CO1 = 0
  112. local CO2 = 0
  113. local CO3 = 0
  114. local CO4 = 0
  115. local CHANGEDEFENSE = 30
  116. local CHANGEDAMAGE = 30
  117. local CHANGEMOVEMENT = 30
  118. local ANIM = "Idle"
  119. local ATTACK = false
  120. local EQUIPPED = false
  121. local HOLD = false
  122. local COMBO = 1
  123. local LASTPOINT = nil
  124. local BLCF = nil
  125. local SCFR = nil
  126. local STAGGERHITANIM = false
  127. local STAGGERANIM = false
  128. local STUNANIM = false
  129. local CRITCHANCENUMBER = 0
  130. local IDLENUMBER = 0
  131. local DONUMBER = 0
  132. local HANDIDLE = false
  133. local Rooted = false
  134. local SINE = 0
  135. local CHANGE = 2 / Animation_Speed
  136. local WALKINGANIM = false
  137. local WALK = 0
  138. local DISABLEJUMPING = false
  139. local ROBLOXIDLEANIMATION = IT("Animation")
  140. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  141. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  142. --ROBLOXIDLEANIMATION.Parent = Humanoid
  143. local ANIMATOR = Humanoid.Animator
  144. local ANIMATE = Character.Animate
  145. local UNANCHOR = true
  146.  
  147. local SKILLTEXTCOLOR = C3(0,0,0)
  148.  
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152.  
  153. --//=================================\\
  154. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  155. --\\=================================//
  156.  
  157. ArtificialHB = Instance.new("BindableEvent", script)
  158. ArtificialHB.Name = "ArtificialHB"
  159.  
  160. script:WaitForChild("ArtificialHB")
  161.  
  162. frame = Frame_Speed
  163. tf = 0
  164. allowframeloss = false
  165. tossremainder = false
  166. lastframe = tick()
  167. script.ArtificialHB:Fire()
  168.  
  169. game:GetService("RunService").Heartbeat:connect(function(s, p)
  170. tf = tf + s
  171. if tf >= frame then
  172. if allowframeloss then
  173. script.ArtificialHB:Fire()
  174. lastframe = tick()
  175. else
  176. for i = 1, math.floor(tf / frame) do
  177. script.ArtificialHB:Fire()
  178. end
  179. lastframe = tick()
  180. end
  181. if tossremainder then
  182. tf = 0
  183. else
  184. tf = tf - frame * math.floor(tf / frame)
  185. end
  186. end
  187. end)
  188.  
  189. --//=================================\\
  190. warn'Edit by Shi-Shi#4817'
  191. --\\=================================//
  192.  
  193.  
  194.  
  195.  
  196.  
  197. --//=================================\\
  198. --|| SOME FUNCTIONS
  199. --\\=================================//
  200.  
  201. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  202. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  203. end
  204.  
  205. function PositiveAngle(NUMBER)
  206. if NUMBER >= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function NegativeAngle(NUMBER)
  213. if NUMBER <= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function Swait(NUMBER)
  220. if NUMBER == 0 or NUMBER == nil then
  221. ArtificialHB.Event:wait()
  222. else
  223. for i = 1, NUMBER do
  224. ArtificialHB.Event:wait()
  225. end
  226. end
  227. end
  228.  
  229. function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m11 > m00 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  255. end
  256. end
  257. end
  258.  
  259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  260. local xs, ys, zs = x + x, y + y, z + z
  261. local wx, wy, wz = w * xs, w * ys, w * zs
  262. local xx = x * xs
  263. local xy = x * ys
  264. local xz = x * zs
  265. local yy = y * ys
  266. local yz = y * zs
  267. local zz = z * zs
  268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  269. end
  270.  
  271. function QuaternionSlerp(a, b, t)
  272. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  273. local startInterp, finishInterp;
  274. if cosTheta >= 0.0001 then
  275. if (1 - cosTheta) > 0.0001 then
  276. local theta = ACOS(cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((1 - t) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = 1 - t
  282. finishInterp = t
  283. end
  284. else
  285. if (1 + cosTheta) > 0.0001 then
  286. local theta = ACOS(-cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((t - 1) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = t - 1
  292. finishInterp = t
  293. end
  294. end
  295. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  296. end
  297.  
  298. function Clerp(a, b, t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1 - t
  304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  305. end
  306.  
  307. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  308. local frame = IT("Frame")
  309. frame.BackgroundTransparency = TRANSPARENCY
  310. frame.BorderSizePixel = BORDERSIZEPIXEL
  311. frame.Position = POSITION
  312. frame.Size = SIZE
  313. frame.BackgroundColor3 = COLOR
  314. frame.BorderColor3 = BORDERCOLOR
  315. frame.Name = NAME
  316. frame.Parent = PARENT
  317. return frame
  318. end
  319.  
  320. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  321. local label = IT("TextLabel")
  322. label.BackgroundTransparency = 1
  323. label.Size = UD2(1, 0, 1, 0)
  324. label.Position = UD2(0, 0, 0, 0)
  325. label.TextColor3 = TEXTCOLOR
  326. label.TextStrokeTransparency = STROKETRANSPARENCY
  327. label.TextTransparency = TRANSPARENCY
  328. label.FontSize = TEXTFONTSIZE
  329. label.Font = TEXTFONT
  330. label.BorderSizePixel = BORDERSIZEPIXEL
  331. label.TextScaled = false
  332. label.Text = TEXT
  333. label.Name = NAME
  334. label.Parent = PARENT
  335. return label
  336. end
  337.  
  338. function NoOutlines(PART)
  339. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  340. end
  341.  
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. function CreateSound(ID, PARENT, VOLUME, PITCH)
  354. local NEWSOUND = nil
  355. coroutine.resume(coroutine.create(function()
  356. NEWSOUND = IT("Sound", PARENT)
  357. NEWSOUND.Volume = VOLUME
  358. NEWSOUND.Pitch = PITCH
  359. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  360. Swait()
  361. NEWSOUND:play()
  362. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --//=================================\\
  373. --|| SPEECH
  374. --\\=================================//
  375.  
  376. local speak = Instance.new("Sound",Head)
  377. speak.SoundId = "rbxassetid://501536185"
  378. speak.TimePosition = 0.5
  379. speak.Volume = 4
  380.  
  381. function chatfunc(text,waitt)
  382. local chat = coroutine.wrap(function()
  383. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  384. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  385. end
  386. local naeeym2 = Instance.new("BillboardGui",Character)
  387. naeeym2.Size = UDim2.new(0,100,0,40)
  388. naeeym2.StudsOffset = Vector3.new(0,2,0)
  389. naeeym2.Adornee = Character.Head
  390. naeeym2.Name = "TalkingBillBoard"
  391. naeeym2.AlwaysOnTop = true
  392. local tecks2 = Instance.new("TextLabel",naeeym2)
  393. tecks2.BackgroundTransparency = 1
  394. tecks2.BorderSizePixel = 0
  395. tecks2.Text = ""
  396. tecks2.Font = "Cartoon"
  397. tecks2.TextSize = 30
  398. tecks2.TextStrokeTransparency = 1
  399. tecks2.TextColor3 = SKILLTEXTCOLOR
  400. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  401. tecks2.Size = UDim2.new(1,0,0.5,0)
  402. for i = 1,string.len(text),1 do
  403. if naeeym2.Parent ~= nil then
  404. tecks2.Text = string.sub(text,1,i)
  405. speak.PlaybackSpeed = (math.random(8,9)/10)
  406. speak:Play()
  407. Swait(3)
  408. end
  409. end
  410. wait(waitt)
  411. coroutine.resume(coroutine.create(function()
  412. for i = 1, 10 do
  413. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  414. Swait()
  415. end
  416. naeeym2:Destroy()
  417. end))
  418. end)
  419. chat()
  420. end
  421.  
  422. --//=================================\\
  423. --|| DAMAGING
  424. --\\=================================//
  425.  
  426. function goldify(hit)
  427. local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  428. hit.Anchored = false
  429. hit.CanCollide = true
  430. hit.Parent = workspace
  431. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  432. hit.Material = "Glass"
  433. hit.BrickColor = BRICKC("White")
  434. if hit:FindFirstChildOfClass("SpecialMesh") then
  435. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  436. mesh.TextureId = ""
  437. end
  438. if hit:FindFirstChildOfClass("Decal") then
  439. local mesh = hit:FindFirstChildOfClass("Decal")
  440. mesh:remove()
  441. end
  442. if hit.ClassName == "MeshPart" then
  443. hit.TextureID = ""
  444. end
  445. if hit.ClassName == "UnionOperation" then
  446. hit.UsePartColor = true
  447. end
  448. end
  449.  
  450. function turntogold(hit)
  451. if hit.Parent ~= Character then
  452. if hit.Parent ~= workspace then
  453. print("mine...")
  454. local body = hit.Parent:GetChildren()
  455. for part = 1, #body do
  456. local child = body[part]
  457. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  458. if child.Name == "Head" then
  459. CreateSound("972134931", child, 2, 1)
  460. end
  461. goldify(child)
  462. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  463. if child:FindFirstChild("Handle") then
  464. goldify(child.Handle)
  465. end
  466. end
  467. end
  468. else
  469. goldify(hit)
  470. end
  471. end
  472. end
  473.  
  474. --//=================================\\
  475. --|| ATTACK FUNCTIONS AND STUFF
  476. --\\=================================//
  477.  
  478. local hit = Torso.Touched:Connect(function(hit)
  479. if hit.Parent:FindFirstChild("Humanoid") then
  480. turntogold(hit)
  481. end
  482. end)
  483. local hit = RightArm.Touched:Connect(function(hit)
  484. if hit.Parent:FindFirstChild("Humanoid") then
  485. turntogold(hit)
  486. end
  487. end)
  488. local hit = LeftArm.Touched:Connect(function(hit)
  489. if hit.Parent:FindFirstChild("Humanoid") then
  490. turntogold(hit)
  491. end
  492. end)
  493. local hit = RightLeg.Touched:Connect(function(hit)
  494. if hit.Parent:FindFirstChild("Humanoid") then
  495. turntogold(hit)
  496. end
  497. end)
  498. local hit = LeftLeg.Touched:Connect(function(hit)
  499. if hit.Parent:FindFirstChild("Humanoid") then
  500. turntogold(hit)
  501. end
  502. end)
  503. local hit = Head.Touched:Connect(function(hit)
  504. if hit.Parent:FindFirstChild("Humanoid") then
  505. turntogold(hit)
  506. end
  507. end)
  508.  
  509. --//=================================\\
  510. --|| ASSIGN THINGS TO KEYS
  511. --\\=================================//
  512.  
  513. function KeyDown(Key)
  514. if Key == "g" and ATTACK == false then
  515. chatfunc("Neow...",100)
  516. Swait(150)
  517. chatfunc("you...",5)
  518. Swait(45)
  519. chatfunc("Are..Mine...",1)
  520. end
  521. end
  522.  
  523. function KeyUp(Key)
  524. end
  525.  
  526. Mouse.KeyDown:connect(function(NEWKEY)
  527. KeyDown(NEWKEY)
  528. end)
  529. Mouse.KeyUp:connect(function(NEWKEY)
  530. KeyUp(NEWKEY)
  531. end)
  532.  
  533.  
  534. --//=================================\\
  535. --\\=================================//
  536.  
  537.  
  538. function unanchor()
  539. if UNANCHOR == true then
  540. g = Character:GetChildren()
  541. for i = 1, #g do
  542. if g[i].ClassName == "Part" then
  543. g[i].Anchored = false
  544. end
  545. end
  546. end
  547. end
  548.  
  549.  
  550. --//=================================\\
  551. --|| WRAP THE WHOLE SCRIPT UP
  552. --\\=================================//
  553.  
  554.  
  555. ANIMATE.Parent = nil
  556. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  557. IDLEANIMATION:Play()
  558.  
  559. while true do
  560. Swait()
  561. SINE = SINE + CHANGE
  562. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  563. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  564. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  565. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  566. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  567. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  568. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  569. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  570. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  571. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  572. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  573. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  574. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  575. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  576. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  577. end
  578. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  579. ANIM = "Jump"
  580. if ATTACK == false then
  581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  585. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  587. end
  588. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  589. ANIM = "Fall"
  590. if ATTACK == false then
  591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  595. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  597. end
  598. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  599. ANIM = "Idle"
  600. if ATTACK == false then
  601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  605. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  607. end
  608. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  609. ANIM = "Walk"
  610. WALK = WALK + 1 / Animation_Speed
  611. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  612. WALK = 0
  613. if WALKINGANIM == true then
  614. WALKINGANIM = false
  615. elseif WALKINGANIM == false then
  616. WALKINGANIM = true
  617. end
  618. end
  619. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  620. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  621. if ATTACK == false then
  622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  626. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  628. end
  629. end
  630. if #Effects2>0 then
  631. for e=1,#Effects2 do
  632. if Effects2[e]~=nil then
  633. local Thing=Effects2[e]
  634. if Thing~=nil then
  635. local Part=Thing[1]
  636. local Mode=Thing[2]
  637. local Delay=Thing[3]
  638. local IncX=Thing[4]
  639. local IncY=Thing[5]
  640. local IncZ=Thing[6]
  641. local Part2=Thing[8]
  642. if Thing[1].Transparency<=1 then
  643. if Thing[2]=="Block1" then
  644. Thing[1].CFrame=Thing[1].CFrame
  645. Mesh=Thing[1].Mesh
  646. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  647. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  648. elseif Thing[2]=="Cylinder" then
  649. Mesh=Thing[1].Mesh
  650. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  651. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  652. elseif Thing[2]=="Blood" then
  653. Mesh=Thing[7]
  654. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  655. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  656. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  657. elseif Thing[2]=="Elec" then
  658. Mesh=Thing[1].Mesh
  659. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  660. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  661. elseif Thing[2]=="Disappear" then
  662. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  663. end
  664. else
  665. Part.Parent=nil
  666. table.remove(Effects2,e)
  667. end
  668. end
  669. end
  670. end
  671. end
  672. unanchor()
  673. if Rooted == false then
  674. Disable_Jump = false
  675. Humanoid.WalkSpeed = Speed
  676. elseif Rooted == true then
  677. Disable_Jump = true
  678. Humanoid.WalkSpeed = 0
  679. end
  680. end
  681.  
  682. --//=================================\\
  683. --\\=================================//
  684.  
  685.  
  686.  
  687.  
  688.  
  689. --//====================================================\\--
  690. --|| END OF SCRIPT
  691. --\\====================================================//--
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