Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --> Declarations <--
- local FastCFrame = CFrame.new(0,0,0)
- local OldNamecall = nil
- --> Main <--
- OldNamecall = hookmetamethod(game, '__namecall', function(self,...)
- local args = {...}
- local method = getnamecallmethod()
- if tostring(self) == 'UpdateCharacterState' and method == 'FireServer' then
- args = {
- [1] = {
- ['Character'] = game:GetService('Players').LocalPlayer.Character,
- ['CFrame'] = FastCFrame,
- ['IsRunning'] = true
- }
- }
- for i = 1,100 do
- return self.FireServer(self, unpack(args))
- end
- end
- return OldNamecall(self,...)
- end)
- --> Loops <--
- game:GetService('RunService').Heartbeat:Connect(function()
- FastCFrame = FastCFrame + Vector3.new(10,10,10)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement