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- Make interface part, is easy, just view prints
- Print1: http://image.prntscr.com/image/ea4999dc010d492dbe24b5295d6e20be.jpeg
- Print2: http://image.prntscr.com/image/b76795ca2dec47998326aff0c091b469.jpeg
- Print3: http://image.prntscr.com/image/f7b54c720e794975b82b101221ae18f1.jpeg (very important)
- Open \classes\warz\frontend\InventoryScreen.as
- Search:
- Inventory.BtnChange.Text.Text.text = "$FR_PAUSE_INVENTORY_CHANGE_BACKPACK";
- Add bellow
- // [LCCB] - MoveAllItems
- Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.MOUSE_OVER, ButtonRollOverFn);
- Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.MOUSE_OUT, ButtonRollOutFn);
- Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.CLICK, ButtonPressFn);
- Search:
- Inventory.PlateBig.visible = survivor.globalInventory;
- Inventory.BtnChange.visible = survivor.globalInventory;
- Inventory.SplashScreenNoGlobalInv.visible = !survivor.globalInventory;
- Add bellow:
- Inventory.BtnMoveAll.visible = survivor.globalInventory; // [LCCB] - MoveAllItems
- Search:
- else if (button == "BtnChange")
- {
- Inventory.BtnChange.State = "off";
- Inventory.BtnChange.gotoAndPlay("out");
- FrontEndEvents.eventOpenBackpackSelector ();
- }
- Add bellow:
- else if (button == "BtnMoveAll")
- {
- Inventory.BtnMoveAll.State = "off";
- Inventory.BtnMoveAll.gotoAndPlay("out");
- FrontEndEvents.eventMoveAllItems();
- }
- Open \classes\warz\events\FrontEndEvents.as
- Search:
- public static function eventOpenBackpackSelector ()
- {
- send ("eventOpenBackpackSelector");
- }
- Add bellow:
- public static function eventMoveAllItems ()
- {
- send ("eventMoveAllItems");
- }
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