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- --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE"
- Player = game:GetService("Players").beddie22
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- combo = 0
- mana = 800
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- comboing = false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Harute",true) ~= nil then
- Character:findFirstChild("Harute",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Harute"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Really black")
- prt1.Name = "Part1"
- prt1.Transparency = 0.4
- prt1.Size = Vector3.new(1,1,1)
- prt1.Position = Torso.Position
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Bright red")
- prt2.Name = "Part2"
- prt2.Transparency = 0.4
- prt2.Size = Vector3.new(1,1,1)
- prt2.Position = Torso.Position
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Really black")
- prt3.Name = "Part3"
- prt3.Transparency = 0.4
- prt3.Size = Vector3.new(1,1,1)
- prt3.Position = Torso.Position
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Bright red")
- prt4.Name = "Part4"
- prt4.Transparency = 0.4
- prt4.Size = Vector3.new(1,1,1)
- prt4.Position = Torso.Position
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.Name = "Part5"
- prt5.Transparency = 0.4
- prt5.Size = Vector3.new(1,1,1)
- prt5.Position = Torso.Position
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Bright red")
- prt6.Name = "Part6"
- prt6.Transparency = 0.4
- prt6.Size = Vector3.new(1,1,1)
- prt6.Position = Torso.Position
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Really black")
- prt7.Name = "Part7"
- prt7.Transparency = 0.4
- prt7.Size = Vector3.new(1,1,1)
- prt7.Position = Torso.Position
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Bright red")
- prt8.Name = "Part8"
- prt8.Transparency = 0.4
- prt8.Size = Vector3.new(1,1,1)
- prt8.Position = Torso.Position
- local msh1 = Instance.new("BlockMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.5,1,0.5)
- local msh2 = Instance.new("BlockMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.5,1,0.5)
- local msh3 = Instance.new("BlockMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.5,1,0.5)
- local msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.5,1,0.5)
- local msh5 = Instance.new("BlockMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.5,1,0.5)
- local msh6 = Instance.new("BlockMesh")
- msh6.Parent = prt6
- msh6.Scale = Vector3.new(0.5,1,0.5)
- local msh7 = Instance.new("BlockMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(0.5,1,0.5)
- local msh8 = Instance.new("BlockMesh")
- msh8.Parent = prt8
- msh8.Scale = Vector3.new(0.5,1,0.5)
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = Torso
- wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = Torso
- wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = Torso
- wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = Torso
- wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = Torso
- wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = Torso
- wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = Torso
- wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = Torso
- wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local fengui = Instance.new("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = Instance.new("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = Instance.new("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Energy("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = Instance.new("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = Instance.new("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,0)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- --2.9000001, 0}, {0.450000018, 0}
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Harute"
- script.Parent = Tool
- end
- Bin = script.Parent
- function hideanim()
- end
- function equipanim()
- end
- function onehit()
- if mana >= 0 then
- attack = true
- comboing = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- wait(0.1)
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]]
- wld4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i)
- wld5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i)
- --[[wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]]
- end
- wait(0.1)
- if mana >= 0 then
- mana = mana - 10
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- attack = false
- end
- end
- function twohit()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i)
- wld5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i)
- wld6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i)
- wld7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if mana >= 0 then
- mana = mana - 5
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- wait(0.1)
- attack = false
- end
- end
- function threehit()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i)
- wld7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i)
- wld1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2+1*i)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if mana >= 0 then
- mana = mana - 8
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt8,math.random(20,40))
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- wait(0.1)
- attack = false
- end
- end
- function fourhit()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i)
- wld1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i)
- wld3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- wld3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57)
- LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt3,math.random(5,15))
- end
- wait(0.1)
- attack = false
- end
- end
- function LaserWave()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- wld3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
- wld5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
- wld7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
- end
- if mana >= 0 then
- mana = mana - 20
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt7,math.random(10,20))
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- wld3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
- wld5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
- wld7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
- end
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i)
- wld4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i)
- wld6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
- wld8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i)
- end
- if mana >= 0 then
- mana = mana - 20
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt2,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt8,math.random(10,20))
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i)
- wld4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i)
- wld6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i)
- wld8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i)
- end
- wait(0.1)
- attack = false
- end
- end
- function OverBlast()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1.05,0.05 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28)
- wld2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i)
- wld3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i)
- wld4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i)
- wld5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i)
- wld6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
- wld7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i)
- wld8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,15))
- Laser(prt2,math.random(5,15))
- Laser(prt3,math.random(5,15))
- Laser(prt4,math.random(5,15))
- Laser(prt5,math.random(5,15))
- Laser(prt6,math.random(5,15))
- Laser(prt7,math.random(5,15))
- Laser(prt8,math.random(5,15))
- wait(0.2)
- for i = 0,1.05,0.05 do
- wait()
- wld1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28)
- wld2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495)
- wld3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71)
- wld4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925)
- wld5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14)
- wld6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925)
- wld7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71)
- wld8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,15))
- Laser(prt2,math.random(5,15))
- Laser(prt3,math.random(5,15))
- Laser(prt4,math.random(5,15))
- Laser(prt5,math.random(5,15))
- Laser(prt6,math.random(5,15))
- Laser(prt7,math.random(5,15))
- Laser(prt8,math.random(5,15))
- wait(0.5)
- attack = false
- end
- end
- function SpinBeam()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- CF = Torso.CFrame
- for i = 0,1,0.1 do
- wait(0.1)
- gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- if mana >= 0 then
- mana = mana - 5
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- Laser(prt3,math.random(10,20))
- Laser(prt7,math.random(10,20))
- end
- wait(0.2)
- gairo.Parent = nil
- attack = false
- end
- end
- function DodgeTheLaser()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- CF = Torso.CFrame
- for i = 0,1,0.01 do
- wait(0.1)
- gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- if mana >= 0 then
- mana = mana - 5
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- Laser(prt3,math.random(10,20))
- Laser(prt7,math.random(10,20))
- end
- wait()
- gairo.Parent = nil
- attack = false
- end
- end
- function LaserBarrage()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt1,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt2,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt3,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt4,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt5,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt6,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt7,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495)
- end
- if mana >= 0 then
- mana = mana - 1
- else
- mana = 0
- end
- lasersound(4)
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495)
- end
- wait(0.5)
- attack = false
- end
- end
- function CloseRangedFire()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- wait(1)
- attack = false
- end
- end
- function Implosion()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
- wld2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
- wld3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
- wld4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
- wld5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
- wld6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
- wld7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
- wld8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
- wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
- wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
- wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
- wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
- wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
- wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
- wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28)
- wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785)
- wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57)
- wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355)
- wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14)
- wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925)
- wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71)
- wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495)
- end
- if mana >= 0 then
- mana = mana - 50
- else
- mana = 0
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- wait(1)
- attack = false
- end
- end
- function SpinLaser()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
- wld2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
- wld3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
- wld4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
- wld5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
- wld6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
- wld7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
- wld8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
- wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
- wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
- wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
- wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
- wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
- wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
- wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28)
- wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785)
- wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57)
- wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355)
- wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14)
- wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925)
- wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71)
- wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495)
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- wait(1)
- attack = false
- end
- end
- function LaserPillars()
- if mana >= 0 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i)
- wld2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i)
- wld3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i)
- wld4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i)
- wld5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i)
- wld6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i)
- wld7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i)
- wld8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i)
- end
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- Laser(prt3,math.random(20,40))
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- Laser(prt8,math.random(20,40))
- hur = 0
- for i = 0,1,0.1 do
- wait(0.1)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28)
- wld2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785)
- wld3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57)
- wld4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355)
- wld5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14)
- wld6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925)
- wld7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71)
- wld8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495)
- if hur == 1 then
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- lasersound(4)
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- Laser(prt3,math.random(20,40))
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- Laser(prt8,math.random(20,40))
- hur = 0
- end
- hur = hur + 1
- end
- wait(1)
- attack = false
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Laser(Part,Dmg)
- sp = Part.Position
- dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0)
- local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
- local las=Instance.new("Part",Character)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Bright red")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
- end
- Part.Parent = nil
- end),las,msh)
- local las=Instance.new("Part",Character)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Really black")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- if pos ~= nil then
- local las2=Instance.new("Part",Character)
- las2.Anchored=true
- las2.Locked=true
- las2.CanCollide=false
- las2.TopSurface=0
- las2.BottomSurface=0
- las2.FormFactor = "Custom"
- las2.BrickColor=BrickColor.new("Bright red")
- las2.Size=Vector3.new(1,1,1)
- --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("BlockMesh",las2)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,0.1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- --wait(10)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
- end
- Part.Parent = nil
- end),las2,msh)
- end
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- showDamage(hit.Parent,Dmg,.5)
- end
- end
- --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
- end ]]
- end
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=Vector3.new(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- if Style == "WingBlade" and element == "Dark" then
- S.BrickColor=BrickColor.new("Black")
- end
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ss(pitch)
- local SlashSound = Instance.new("Sound")
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function equipsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function magicsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function critsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function spikesound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function lasersound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- --rbxasset://sounds/Launching rocket.wav
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 800 then
- mana = mana + math.random(10,20)
- end
- if mana > 800 then
- mana = 800
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Bevel=.1
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- ms.Bevel=.2
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- if stancing == true then return end
- hold = true
- if combo == 0 then
- combo = 1
- onehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- comboing = false
- gairo.Parent = nil
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 1 then
- combo = 2
- twohit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- comboing = false
- gairo.Parent = nil
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 2 then
- combo = 3
- threehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- comboing = false
- gairo.Parent = nil
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 3 then
- combo = 4
- fourhit()
- wait(0.5)
- combo = 0
- comboing = false
- gairo.Parent = nil
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if attack == true then return end
- if key == "q" then
- LaserWave()
- end
- if key == "e" then
- OverBlast()
- end
- if key == "r" then
- SpinBeam()
- end
- if key == "t" then
- LaserBarrage()
- end
- if key == "y" then
- CloseRangedFire()
- end
- if key == "u" then
- SpinLaser()
- end
- if key == "x" then
- Implosion()
- end
- if key == "c" then
- LaserPillars()
- end
- if key == "z" then
- DodgeTheLaser()
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attack == true then return end
- if speed>0 then
- walking = true
- for i = 0,1,0.1 do
- wait()
- if attack == false and comboing == false then
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- else
- walking = false
- for i = 0,1,0.1 do
- wait()
- if attack == false and comboing == false then
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0)
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Energy("..mana..")"
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.1)
- if mana <= 0 and attack == false then
- attack = true
- while mana <= 800 do
- wait(0.1)
- mana = mana + 5
- end
- attack = false
- end
- if mana < 800 and attack == false then
- mana = mana + 2
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- for i = 0,1,0.01 do
- wait(0)
- if attack == false and comboing == false then
- wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
- end
- end
- end
- end))
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