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- local TeleportService = game:GetService("TeleportService")
- local dVersion = 1
- local VIPGamepass = 0
- local WinsDataStore = game:GetService("DataStoreService"):GetDataStore('Wins')
- game.Players.PlayerAdded:Connect(function(Player)
- local Stats = Instance.new('Folder')
- Stats.Name = 'leaderstats'
- Stats.Parent = Player
- local Wins = Instance.new('IntValue')
- Wins.Name = 'Wins'
- Wins.Parent = Stats
- local Data = WinsDataStore:GetAsync(Player.UserId)
- if Data then
- for name, value in pairs(Data.Stats) do
- Stats[name].Value = value
- end
- end
- end)
- game.Players.PlayerRemoving:Connect(function(Player)
- local SaveData = {Stats = {}}
- for _, stat in pairs(Player.leaderstats:GetChildren()) do
- SaveData.Stats[stat.Name] = stat.Value
- end
- WinsDataStore:SetAsync(Player.UserId,SaveData)
- end)
- game:BindToClose(function()
- for _, Player in pairs(game.Players:GetPlayers()) do
- local SaveData = {Stats = {}}
- for _,stat in pairs(Player.leaderstats:GetChildren()) do
- SaveData.Stats[stat.Name] = stat.Value
- end
- WinsDataStore:SetAsync(Player.UserId,SaveData)
- end
- wait(2)
- end)
- local SaveCoins = game:GetService("DataStoreService"):GetOrderedDataStore("Coins", dVersion)
- game.Players.PlayerAdded:Connect(function(player)
- local previousData = SaveCoins:GetAsync(player.UserId)
- local Coins
- if previousData ~= nil then
- Coins = previousData
- else
- Coins = 0
- SaveCoins:SetAsync(player.UserId, 0)
- end
- local WinsValue = Instance.new("NumberValue", player)
- WinsValue.Name = "Coins"
- WinsValue.Value = Coins
- local val1 = Instance.new("StringValue",player)
- val1.Name = 'GotPet'
- val1.Value = ''
- local val2 = Instance.new("StringValue",player)
- val2.Name = 'OpenValue'
- val2.Value = ''
- if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepass) then
- player.Coins.Value = player.Coins.Value *2
- end
- end)
- game:BindToClose(function()
- for i, player in pairs(game.Players:GetPlayers()) do
- local Value = player.Coins.Value
- SaveCoins:SetAsync(player.UserId, Value)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local Value = player.Coins.Value
- if Value ~= nil then
- print("Found data to save for "..player.Name.."!")
- SaveCoins:SetAsync(player.UserId, Value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
- local DonatedDataStore = game:GetService("DataStoreService"):GetDataStore('Donated')
- game.Players.PlayerAdded:Connect(function(Player)
- local Stats = Instance.new('Folder')
- Stats.Name = 'leaderstats'
- Stats.Parent = Player
- local Donated = Instance.new('IntValue')
- Donated.Name = 'Donated'
- Donated.Parent = Stats
- local Data = DonatedDataStore:GetAsync(Player.UserId)
- if Data then
- for name, value in pairs(Data.Stats) do
- Stats[name].Value = value
- end
- end
- end)
- game.Players.PlayerRemoving:Connect(function(Player)
- local SaveData = {Stats = {}}
- for _, stat in pairs(Player.leaderstats:GetChildren()) do
- SaveData.Stats[stat.Name] = stat.Value
- end
- DonatedDataStore:SetAsync(Player.UserId,SaveData)
- end)
- game:BindToClose(function()
- for _, Player in pairs(game.Players:GetPlayers()) do
- local SaveData = {Stats = {}}
- for _,stat in pairs(Player.leaderstats:GetChildren()) do
- SaveData.Stats[stat.Name] = stat.Value
- end
- DonatedDataStore:SetAsync(Player.UserId,SaveData)
- end
- wait(2)
- end)
- local TeleportData = TeleportService:GetLocalPlayerTeleportData()
- if TeleportData then
- local player = game.Players:GetPlayerByUserId(TeleportData.PlayerName)
- player:WaitForChild("leaderstats"):WaitForChild("Wins").Value = player.leaderstats.Wins.Value + 1
- end
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