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coinwalk

snowzy bot

Oct 5th, 2024
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  1. const BettingAI = {
  2.     oLdBeLance: parseFloat(document.getElementById('pct_balance').value),
  3.     lomar: 0,
  4.     belance: 0,
  5.     james: 0,
  6.     emily: 0,
  7.     meegle: 0,
  8.     snowy: 0,
  9.     cowzy: 0,
  10.     corezy: 0,
  11.     tens: 0,
  12.     sevens: 0,
  13.     eights: 0,
  14.     fran: 0,
  15.     bart: 0,
  16.     nople: 0,
  17.     fart: 0,
  18.     gart: 0,
  19.     meak: 0,
  20.     mole: 0,
  21.  
  22.     // Initialize values and bets based on balance
  23.     init: function() {
  24.         this.oLdBeLance = parseFloat(document.getElementById('pct_balance').value),
  25.         this.lomar = Number((this.oLdBeLance / 1440).toFixed(8));
  26.         this.tens = this.lomar * 10;
  27.         this.sevens = this.lomar * 6.99;
  28.         this.eights = this.lomar * 7.99;
  29.         this.meegle = this.lomar;
  30.         this.belance = this.oLdBeLance;
  31.         this.james = this.oLdBeLance;
  32.         this.updateBetRanges();
  33.     },
  34.  
  35.     // Update betting thresholds
  36.     updateBetRanges: function() {
  37.         this.belance = parseFloat(document.getElementById('pct_balance').value);
  38.         this.cowzy = Math.floor(this.belance / this.tens) * this.tens;
  39.         this.corezy = Math.ceil(this.belance / this.tens) * this.tens;
  40.         this.bart = this.cowzy + this.sevens;
  41.         this.nople = this.cowzy + this.eights;
  42.     },
  43.  
  44.     // Execute bet and adjust logic based on balance and patterns
  45.     betLogic: function() {
  46.         this.emily = parseFloat(document.getElementById('pct_balance').value);
  47.         this.fran = ((this.belance - this.oLdBeLance) * 1).toFixed(8);
  48.         console.log("Profit: ", this.fran);
  49.  
  50.         this.updateBetRanges();
  51.  
  52.         if (this.belance > this.bart && this.belance < this.nople && this.belance !== this.snowy) {
  53.             this.meegle = this.meegle + this.meegle; // Increase bet size
  54.             this.snowy = this.belance;
  55.         }
  56.         if (this.belance >= this.meak + this.tens * 3 && this.belance < this.bart) {
  57.             this.resetBase();
  58.         }
  59.  
  60.         if ((this.belance <= ((this.mole - (this.mole/60)) + this.meegle * 4)) && this.belance <= this.mole && this.belance < this.bart) {
  61.             this.resetBaseTwo();
  62.         }
  63.  
  64.         if ((this.belance <= (this.meegle * 4)) && this.belance < this.bart) {
  65.             this.resetBaseTwo();
  66.         }
  67.         if (this.belance >= (this.oLdBeLance * 4)) {
  68.             console.log("Winner winner chicken dinner!");
  69.             return;
  70.         }
  71.  
  72.     // Execute bet
  73.         $('#pct_chance').val(49.5);
  74.         $('#pct_bet').val((this.meegle).toFixed(8));
  75.         $('#a_lo').click();
  76.     },
  77.  
  78.     // Reset base bet logic
  79.     resetBase: function() {
  80.         this.meegle = this.lomar;
  81.         this.snowy = 0;
  82.         this.meak = this.cowzy;
  83.         this.mole = this.cowzy;
  84.     },
  85.  
  86.     // Reset base bet logic two
  87.     resetBaseTwo: function() {
  88.         this.meegle = this.lomar;
  89.         this.snowy = 0;
  90.         this.meak = this.corezy;
  91.         this.mole = this.cowzy;
  92.     },
  93.  
  94.  
  95.     // Start the betting loop
  96.     start: function() {
  97.         if (this.james !== this.emily) {
  98.             this.betLogic();
  99.         }
  100.         this.james = document.getElementById('pct_balance').value;
  101.         setTimeout(() => this.start(), 1);
  102.     }
  103. };
  104.  
  105. // Initialize and start the betting AI
  106. BettingAI.init();
  107. BettingAI.start();
  108.  
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