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ArcDesLHK

Mechroid

Jun 18th, 2023
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  1. Mechroid Breaker
  2. Level 4 EARTH Machine/Effect
  3. 1500/1800
  4. If you control a "Mechroid" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mechroid Breaker" once per turn this way. If this card is sent to the GY as Synchro Material: You can add 1 "Mechroid" Spell/Trap from your Deck to your hand, during the End Phase of this turn. You can only use this effect of "Mechroid Breaker" once per turn.
  5.  
  6. Mechroid Caesar
  7. Level 4 LIGHT Machine/Effect
  8. 1800/600
  9. During your Main Phase, you can Normal Summon 1 "Mechroid" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that monster.
  10.  
  11. Mechroid Dragon
  12. Level 5 EARTH Machine/Effect
  13. 2100/1300
  14. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. You can banish 1 Machine monster from your GY, except "Mechroid Dragon"; Special Summon this card from your hand. If this card is sent from the field to the GY: You can add 1 "Mechroid" card from your Deck to your hand, except "Mechroid Dragon". You can only use each effect of "Mechroid Dragon" once per turn.
  15.  
  16. Mechroid Flyer
  17. Level 3 WIND Machine/Tuner/Effect
  18. 1500/700
  19. When this card is Normal Summoned: You can Special Summon 1 "Mechroid" monster from your hand. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Mechroid" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Meteor Force Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Mechroid Flyer" once per turn.
  20.  
  21. Mechroid Fighter
  22. Level 4 LIGHT Machine/Effect
  23. 1800/1000
  24. You can Tribute this card; Special Summon 1 "Mechroid" monster from your Deck, except "Mechroid Fighter". (Quick Effect): You can banish this card from your field or GY, then target 1 "Mechroid" monster you control; it gains 1800 ATK until the end of this turn. You can only use each effect of "Mechroid Fighter" once per turn.
  25.  
  26. Mechroid Gyro
  27. Level 2 WIND Machine/Tuner/Effect
  28. 800/800
  29. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Mechroid Gyro" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mechroid" monster from your Deck to your hand, except "Mechroid Gyro". If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Mechroid Token" (Machine/Tuner/WIND/Level 2/ATK 800/DEF 800).
  30.  
  31. Mechroid Jet
  32. Level 4 WIND Machine/Effect
  33. 1500/400
  34. You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Mechroid Jet" once per turn this way. Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
  35.  
  36. Mechroid Miniplane
  37. Level 2 WIND Machine/Effect
  38. 500/1000
  39. If a face-up "Mechroid" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then, you can Special Summon 1 "Mechroid" Tuner from your hand or GY. You can only use this effect of "Mechroid Miniplane" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  40.  
  41. Mechroid Operator
  42. Level 3 DARK Machine/Effect
  43. 1300/800
  44. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 "Mechroid Token" (Machine/Tuner/WIND/Level 2/ATK 800/DEF 800). You can only use each effect of "Mechroid Operator" once per turn.
  45.  
  46. Mechroid Rider
  47. Level 4 DARK Machine/Effect
  48. 1500/400
  49. If a "Mechroid" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn. You can Tribute this card; Special Summon 1 "Mechroid Token" (Machine/Tuner/WIND/Level 2/ATK 800/DEF 800). You can only use each effect of "Mechroid Rider" once per turn.
  50.  
  51. Mechroid Synchron
  52. Level 3 DARK Machine/Tuner/Effect
  53. 1300/0
  54. If this card is Normal or Special Summoned: You can target 1 "Mechroid" monster in your GY, except "Mechroid Synchron"; Special Summon it in Defense Position. You can target 1 "Mechroid" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Mechroid Synchron" once per turn.
  55.  
  56. Mechroid Wheeler
  57. Level 1 WIND Machine/Tuner/Effect
  58. 200/500
  59. When this card is Normal or Special Summoned: You can target 1 "Mechroid" monster you control, and declare a Level from 1 to 6; it becomes that Level until the end of this turn. When an opponent's monster declares an attack, while this card is in your GY: You can add this card to your hand, and if you do, negate the attack. You can only use this effect of "Mechroid Wheeler" once per Duel.
  60.  
  61. Mechroid Cycler
  62. Level 3 WIND Machine/Tuner/Effect
  63. 1000/1000
  64. You can banish this card from your field or GY; Special Summon 1 "Mechroid" monster from your hand or GY, except "Mechroid Cycler". You can only use this effect of "Mechroid Cycler" once per turn.
  65.  
  66. Mechroid Copter
  67. Level 4 LIGHT Machine/Effect
  68. 1400/600
  69. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Mechroid" Tuner from your Deck in Defense Position. You cannot Special Summon monsters while the Summoned monster is in the Monster Zone, except Synchro Monsters. You can only use each effect of "Mechroid Copter" once per turn.
  70.  
  71. Mechroid Formula
  72. Level 2 LIGHT Machine/Synchro/Tuner/Effect
  73. 800/1500
  74. 1 Tuner + 1 non-Tuner monsters
  75. If this card is Synchro Summoned: Gain 800 LP. You can only use this effect of "Mechroid Formula" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  76.  
  77. Mechroid Ranger
  78. Level 6 LIGHT Machine/Synchro/Effect
  79. 2100/1200
  80. 1 Tuner + 1+ non-Tuner monsters
  81. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  82.  
  83. Mechroid Titan
  84. Level 7 EARTH Machine/Synchro/Effect
  85. 2500/1800
  86. 1 Tuner + 1+ non-Tuner monsters
  87. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Mechroid" monsters you control. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Mechroid Token" (Machine/Tuner/WIND/Level 2/ATK 800/DEF 800). You can only use each effect of "Mechroid Titan" once per turn.
  88.  
  89. Mechroid Hammer Guardian
  90. Level 8 LIGHT Machine/Synchro/Effect
  91. 2800/1000
  92. 1 Tuner + 1+ non-Tuner monsters
  93. (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 "Mechroid" monster you control, except "Mechroid Hammer Guardian"; its ATK become double its original ATK until the end of this turn. You can only use each effect of "Mechroid Hammer Guardian" once per turn.
  94.  
  95. Mechroid Swifter
  96. Level 5 WIND Machine/Synchro/Tuner/Effect
  97. 1900/800
  98. 1 Tuner + 1+ non-Tuner monsters
  99. A Machine Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Mechroid Swifter" once per turn. If this card is Special Summoned: You can target 1 "Mechroid" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Mechroid" monster from your hand.
  100.  
  101. Mechroid Protector
  102. Level 6 WATER Machine/Synchro/Tuner/Effect
  103. 2200/1400
  104. 1 Tuner + 1+ non-Tuner monsters
  105. Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. Banish any monster destroyed by battle with this card.
  106.  
  107. Mechroid Transformer
  108. Level 7 FIRE Machine/Synchro/Effect
  109. 2500/1500
  110. 1 Tuner + 1+ non-Tuner monsters
  111. Cannot be destroyed by battle or card effects. This card can attack all monsters your opponent controls, once each. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. If this card would be destroyed by battle or card effect, you can banish 1 "Mechroid" Tuner from your hand, field, or GY instead.
  112.  
  113. Mechroid Development
  114. Normal Spell
  115. Activate 1 of these effects.
  116. ● Discard 1 card; add 2 "Mechroid" monsters with different names from each other from your Deck to your hand.
  117. ● Discard 1 Machine monster; add 2 "Mechroid" cards with different names from each other from your Deck to your hand, except "Mechroid Development".
  118. You can only activate 1 "Mechroid Development" per turn.
  119.  
  120. Mechroid Base
  121. Field Spell
  122. Once per turn: You can Special Summon 1 "Mechroid" monster from your hand. When a monster declares an attack: You can banish 1 "Mechroid" monster you control (until the End Phase); negate that attack. You can only use this effect of "Mechroid Base" once per turn.
  123.  
  124. Buster Cannon
  125. Equip Spell
  126. Equip only to a "Mechroid" monster you control. During your Main Phase: You can make the equipped monster gain ATK equal to its Level x 100, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can inflict damage to your opponent equal to the Level of the monster this card was equipped to x 100. You can only use each effect of "Buster Cannon" once per turn.
  127.  
  128. Mechroid Tuning
  129. Quick-Play Spell
  130. Target up to 3 "Mechroid" monsters in your GY with different names; Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mechroid" Synchro Monster using those monsters, and shuffle the materials into the Deck instead of sending them to the GY. You can only activate 1 "Mechroid Tuning" per turn.
  131.  
  132. Mechroid Overlimit
  133. Normal Spell
  134. If you control a "Mechroid" Synchro Monster: Target 1 card on the field; destroy that target. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Energy-Powered Rifle", 1 "Energy-Powered Shield", or 1 "Energy-Powered Container", from your Deck to your hand. You can only use each effect of "Mechroid Overlimit" once per turn.
  135.  
  136. Mechroid Synchronization
  137. Quick-Play Spell
  138. Target 1 "Mechroid" Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them, then, if this card was activated during the Battle Phase, end the Battle Phase.
  139.  
  140. Mechroid Engineering
  141. Continuous Spell
  142. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Mechroid" monster from your Deck, and either Special Summon it or send it to the GY. You can only use this effect of "Mechroid Engineering" once per turn.
  143.  
  144. Energy-Powered Rifle
  145. Equip Spell
  146. Equip only to a "Mechroid" monster you control. During your Main Phase: You can make the equipped monster lose ATK equal to its Level x 100 (until the end of this turn), and if you do, you can destroy 1 card on the field (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: Gain LP equal to the Level of the monster this card was equipped to x 100. You can only use each effect of "Energy-Powered Rifle" once per turn.
  147.  
  148. Mechanized Draw
  149. Normal Spell
  150. Target 2 "Mechroid" monsters you control; destroy them, and if you do, draw 2 cards. You can only activate 1 "Mechanized Draw" per turn.
  151.  
  152. Mechroid System Reboot
  153. Normal Trap
  154. Target 1 "Mechroid" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  155.  
  156. Mechroid Modification
  157. Normal Trap
  158. Target 1 "Mechroid" monster you control; equip this card to it. Your opponent cannot target the equipped monster with card effects. If the equipped monster is a Synchro Monster, you can activate a Quick-Play Spell, or Trap Card the turn it was Set. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  159.  
  160. Unit Upgrade
  161. Normal Trap
  162. Target 1 "Mechroid" Synchro Monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
  163.  
  164. Energy-Powered Shield
  165. Normal Trap
  166. When a monster declares an attack: Target that monster; negate the attack, and if you do, Special Summon 1 "Mechroid" Synchro Monster, or 1 "Meteor Force Dragon", from your Extra Deck, with ATK less than or equal to that target's Level.
  167.  
  168. Energy-Powered Container
  169. Normal Trap
  170. When your opponent activates a card or effect in response to your "Mechroid" Synchro Monster's effect activation: Negate that opponent's effect, and if you do, for the rest of this turn, double the first effect damage inflicted to your opponent this turn. You can only activate 1 "Energy-Powered Container" per turn.
  171.  
  172. Cluster Explosion
  173. Counter Trap
  174. When your opponent activates a monster effect: Destroy 1 "Mechroid" Synchro Monster you control, and if you do, negate the activation, and if you do that, destroy that monster. You can only activate 1 "Cluster Explosion" per turn.
  175.  
  176. Overburst Impact
  177. Normal Trap
  178. If a face-up "Mechroid" monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Mechroid" monster from your Deck, with a Level equal to or less than 1 of those destroyed monster's Level. You can only activate 1 "Overburst Impact" per turn.
  179.  
  180. Meteor Force Dragon
  181. Level 8 WIND Dragon/Synchro/Effect
  182. 3000/2500
  183. 1 Tuner + 1+ non-Tuner monsters
  184. When your opponent activates a monster effect on the field that target monsters you control: You can tribute this card negate it activation; if you do destroy all Special Summon monsters your opponent control with less ATK then this card then inflict 500 damage to your opponent for each monster destroyed. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
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