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- --AHHHHHH! huh oh, oh yea, an troll script xD enjoy trolling all
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Bright yellow")
- BC.LeftArmColor = BrickColor.new("Bright yellow")
- BC.LeftLegColor = BrickColor.new("Br. yellowish green")
- BC.RightArmColor = BrickColor.new("Bright yellow")
- BC.RightLegColor = BrickColor.new("Br. yellowish green")
- BC.TorsoColor = BrickColor.new("Bright bluish green")
- char.Shirt.ShirtTemplate = "rbxassetid://"
- char.Pants.PantsTemplate = "rbxassetid://"
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- CV="Blue"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Cartoon"
- text.TextStrokeColor3 = Color3.new(0,0,.50)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,.50)
- v.Shape="Block"
- text.Text = "Micheal_P"
- game.Players.LocalPlayer.Character.Animate:destroy()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = game.Players.LocalPlayer.Character.Humanoid.CameraOffset + Vector3.new(0,12,0)
- truss = Instance.new("TrussPart", game.Players.LocalPlayer.Character.Head)
- truss.Size = Vector3.new(30,1,1)
- truss.Anchored = true
- truss.CanCollide = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,12)
- truss.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- truss.Position = truss.Position + Vector3.new(0,8,0)
- truss.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- wait(3)
- micheal = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- micheal.SoundId = "rbxassetid://626777433"
- micheal.Volume = 30
- micheal:Play()
- wait(1.5)
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = game.Players.LocalPlayer.Character.Humanoid.CameraOffset - Vector3.new(0,12,0)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- vel = Instance.new("BodyThrust", game.Players.LocalPlayer.Character.Torso)
- vel.Force = Vector3.new(0,0,10000)wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart:destroy()
- vel:destroy()
- while true do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- end
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