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- wait(0.016666666666666666)
- plr = game.Players.LocalPlayer
- mse = plr:GetMouse()
- sound = Instance.new("Sound", game.Workspace)
- sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
- sound.Volume = 10
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "g" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "SmoothPlastic"
- sphere.BrickColor = BrickColor.new("Lapis")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait(1.4)
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- plr.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- plr.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- plr.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- plr.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- plr.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -2
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = game.Workspace
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- --wait(5)
- end
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "h" then
- canworld = true
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- cce.Saturation = 0
- sphere:Destroy()
- end
- end)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- Character.Archivable = true
- AdvancingFortress = Character:Clone()
- AdvancingFortress.Parent = Character
- torso = AdvancingFortress.Torso
- hum = AdvancingFortress.Humanoid
- AdvancingFortress.Name = "Advancing Fortress"
- pl = AdvancingFortress
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
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