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Tetezaza1542

MASTER OF DOOM

Aug 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. -- [[[
  6. --000000[[====================================================================================\\
  7. --000000[[ DEIVIS97 EDIT
  8. --000000[[====================================================================================//
  9. -- [[[
  10. wait(1)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. repeat wait() until Player.Character
  17. Character = Player.Character
  18. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  19. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. local naeeym2 = Instance.new("BillboardGui",Character)
  53. naeeym2.AlwaysOnTop = true
  54. naeeym2.Size = UDim2.new(7,35,3,15)
  55. naeeym2.StudsOffset = Vector3.new(0,2,0)
  56. naeeym2.MaxDistance = 75
  57. naeeym2.Adornee = Character.Head
  58. naeeym2.Name = "Name2"
  59. local tecks2 = Instance.new("TextLabel",naeeym2)
  60. tecks2.BackgroundTransparency = 1
  61. tecks2.TextScaled = true
  62. tecks2.BorderSizePixel = 0
  63. tecks2.Text = "Master of Doom"
  64. tecks2.Font = "ArialBold"
  65. tecks2.TextSize = 30
  66. tecks2.TextStrokeTransparency = 0
  67. tecks2.TextColor3 = Color3.fromRGB(255, 06, 00)
  68. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  69. tecks2.Size = UDim2.new(1,0,0.5,0)
  70. tecks2.Parent = naeeym2
  71.  
  72. local naeeym3 = Instance.new("BillboardGui",Character)
  73. naeeym3.AlwaysOnTop = true
  74. naeeym3.Size = UDim2.new(7,35,3,15)
  75. naeeym3.StudsOffset = Vector3.new(2,3,0)
  76. naeeym3.MaxDistance = 75
  77. naeeym3.Adornee = Character.Head
  78. naeeym3.Name = "Name3"
  79. local tecks3 = Instance.new("TextLabel",naeeym2)
  80. tecks3.BackgroundTransparency = 1
  81. tecks3.TextScaled = true
  82. tecks3.BorderSizePixel = 0
  83. tecks3.Text = ""..Player.Name
  84. tecks3.Font = "ArialBold"
  85. tecks3.TextSize = 30
  86. tecks3.TextStrokeTransparency = 0
  87. tecks3.TextColor3 = Color3.fromRGB(255, 0, 0)
  88. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  89. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  90. tecks3.Parent = naeeym3
  91.  
  92. --//=================================\\
  93. --|| USEFUL VALUES
  94. --\\=================================//
  95.  
  96. Animation_Speed = 3
  97. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  98. local Speed = 16
  99. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  100. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  101. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  102. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  103. local DAMAGEMULTIPLIER = "inf"
  104. local ANIM = "Idle"
  105. local ATTACK = false
  106. local EQUIPPED = false
  107. local HOLD = false
  108. local COMBO = 1
  109. local Rooted = false
  110. local SINE = 0
  111. local KEYHOLD = false
  112. local CHANGE = 2 / Animation_Speed
  113. local WALKINGANIM = false
  114. local VALUE1 = false
  115. local VALUE2 = false
  116. local ROBLOXIDLEANIMATION = IT("Animation")
  117. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  118. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  119. --ROBLOXIDLEANIMATION.Parent = Humanoid
  120. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  121. WEAPONGUI.Name = "Weapon GUI"
  122. local Effects = IT("Folder", Character)
  123. Effects.Name = "Effects"
  124. local SpecialEffects = IT("Folder", Character)
  125. SpecialEffects.Name = "SpecialEffects"
  126. local ANIMATOR = Humanoid.Animator
  127. local ANIMATE = Character.Animate
  128. local UNANCHOR = true
  129. local REGENRATE = 1
  130. local FULLREGEN = false
  131. local POSEIDON = false
  132. local EXPLOSIONSMALLSOUND = 439342426
  133. local EXPLOSIONMEDIUMSOUND = 605005842
  134. local EXPLOSIONLARGESOUND = 565538688
  135. local CHARGE = 278641993
  136. local POSEIDONSOUND = 374289727
  137. local FIREBALLSOUND = 414517770
  138. local BURNSOUND = 565777213
  139. local FIREFIELD = false
  140. local SEARING = false
  141. local BODYPOS = nil
  142. local GYRO = nil
  143. local DIRECTTURN = false
  144. local APPLYGYRO = true
  145. local SONGS = {712013220,1330061498}
  146. local CHOSENSONG = MRANDOM(1,#SONGS)
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151.  
  152. --//=================================\\
  153. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  154. --\\=================================//
  155.  
  156. ArtificialHB = Instance.new("BindableEvent", script)
  157. ArtificialHB.Name = "ArtificialHB"
  158.  
  159. script:WaitForChild("ArtificialHB")
  160.  
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167.  
  168. game:GetService("RunService").Heartbeat:connect(function(s, p)
  169. tf = tf + s
  170. if tf >= frame then
  171. if allowframeloss then
  172. script.ArtificialHB:Fire()
  173. lastframe = tick()
  174. else
  175. for i = 1, math.floor(tf / frame) do
  176. script.ArtificialHB:Fire()
  177. end
  178. lastframe = tick()
  179. end
  180. if tossremainder then
  181. tf = 0
  182. else
  183. tf = tf - frame * math.floor(tf / frame)
  184. end
  185. end
  186. end)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191. --//=================================\\
  192. --|| SOME FUNCTIONS
  193. --\\=================================//
  194.  
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198.  
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function NegativeAngle(NUMBER)
  207. if NUMBER <= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function Swait(NUMBER)
  214. if NUMBER == 0 or NUMBER == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 1, NUMBER do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. NEWSOUND:play()
  405. if DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. else
  408. repeat wait(1) until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  421. function WACKYEFFECT(Table)
  422. local TYPE = (Table.EffectType or "Sphere")
  423. local SIZE = (Table.Size or VT(1,1,1))
  424. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  425. local TRANSPARENCY = (Table.Transparency or 0)
  426. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  427. local CFRAME = (Table.CFrame or Torso.CFrame)
  428. local MOVEDIRECTION = (Table.MoveToPos or nil)
  429. local ROTATION1 = (Table.RotationX or 0)
  430. local ROTATION2 = (Table.RotationY or 0)
  431. local ROTATION3 = (Table.RotationZ or 0)
  432. local MATERIAL = (Table.Material or "Neon")
  433. local COLOR = (Table.Color or C3(1,1,1))
  434. local TIME = (Table.Time or 45)
  435. local SOUNDID = (Table.SoundID or nil)
  436. local SOUNDPITCH = (Table.SoundPitch or nil)
  437. local SOUNDVOLUME = (Table.SoundVolume or nil)
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND = nil
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH = nil
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Block" then
  451. MSH = IT("BlockMesh",EFFECT)
  452. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED = nil
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME+1 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH/TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MakeForm(PART,TYPE)
  516. if TYPE == "Cyl" then
  517. local MSH = IT("CylinderMesh",PART)
  518. elseif TYPE == "Ball" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Sphere"
  521. elseif TYPE == "Wedge" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Wedge"
  524. end
  525. end
  526.  
  527. Debris = game:GetService("Debris")
  528.  
  529. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  530. local DIRECTION = CF(StartPos,EndPos).lookVector
  531. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  532. end
  533.  
  534. --//=================================\\
  535. --|| WEAPON CREATION
  536. --\\=================================//
  537. CircleParts = {}
  538. Equipped = false
  539.  
  540. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  541. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  542. end
  543. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  544. Torso = Character:FindFirstChild("Torso")
  545. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  546. return
  547. end
  548. Equipped = true
  549. Circle = Instance.new("Model")
  550. Circle.Name = "Circle"
  551. Angle = 0
  552. for i = 1, 1 do
  553. local CirclePart = Instance.new("Part")
  554. CirclePart.Name = "CirclePart"
  555. CirclePart.Transparency = 1
  556. CirclePart.BrickColor = BrickColor.new("Really black")
  557. CirclePart.Material = Enum.Material.Plastic
  558. CirclePart.Shape = Enum.PartType.Block
  559. CirclePart.FormFactor = Enum.FormFactor.Custom
  560. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  561. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  562. CirclePart.Anchored = true
  563. CirclePart.CanCollide = false
  564. CirclePart.Locked = true
  565. CirclePart.Size = Vector3.new(10, 0.2, 10)
  566. local Aura = Instance.new('ParticleEmitter')
  567. Aura.Name = "Aura"
  568. Aura.Texture = "rbxassetid://141116476"
  569. Aura.Parent = CirclePart
  570. Aura.LightEmission = 0
  571. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  572. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  573. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  574. Aura.LockedToPart = false
  575. Aura.Lifetime = NumberRange.new(1)
  576. Aura.Rate = 100
  577. Aura.Speed = NumberRange.new(2)
  578. Aura.SpreadAngle = Vector2.new(80,80)
  579. local BlockMesh = Instance.new("BlockMesh")
  580. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  581. BlockMesh.Parent = CirclePart
  582. CirclePart.Parent = Circle
  583. local Star = Instance.new("Decal", CirclePart)
  584. Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  585. Star.Face = "Top"
  586. local Light = Instance.new("PointLight", CirclePart)
  587. Light.Color = Color3.new(1,0,0)
  588. Light.Brightness = 100
  589. Light.Range = 15
  590. table.insert(CircleParts, CirclePart)
  591. end
  592. Spawn(function()
  593. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  594. if Angle == 360 then
  595. Angle = 0
  596. end
  597. Angle = Angle + 0.05
  598. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  599. if Hit then
  600. if not Circle.Parent then
  601. Circle.Parent = Character
  602. end
  603. for i, v in pairs(CircleParts) do
  604. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  605. end
  606. else
  607. Circle.Parent = nil
  608. end
  609. wait()
  610. end
  611. end)
  612.  
  613. Neck.Name = "Weld"
  614. RootJoint.Name = "Weld"
  615. RightShoulder.Name = "Weld"
  616. LeftShoulder.Name = "Weld"
  617. RightHip.Name = "Weld"
  618. LeftHip.Name = "Weld"
  619.  
  620. local BODY = {}
  621. for _, c in pairs(Character:GetDescendants()) do
  622. if c:IsA("BasePart") and c.Name ~= "Handle" then
  623. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  624. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  625. end
  626. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  627. elseif c:IsA("JointInstance") then
  628. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  629. end
  630. end
  631. for e = 1, #BODY do
  632. if BODY[e] ~= nil then
  633. local STUFF = BODY[e]
  634. local PART = STUFF[1]
  635. local PARENT = STUFF[2]
  636. local MATERIAL = STUFF[3]
  637. local COLOR = STUFF[4]
  638. local TRANSPARENCY = STUFF[5]
  639. if PART.ClassName == "Part" and PART ~= RootPart then
  640. PART.Material = MATERIAL
  641. PART.Color = COLOR
  642. PART.Transparency = TRANSPARENCY
  643. end
  644. PART.AncestryChanged:Connect(function()
  645. PART.Parent = PARENT
  646. end)
  647. end
  648. end
  649.  
  650. function refit()
  651. Character.Parent = workspace
  652. for e = 1, #BODY do
  653. if BODY[e] ~= nil then
  654. local STUFF = BODY[e]
  655. local PART = STUFF[1]
  656. local PARENT = STUFF[2]
  657. local MATERIAL = STUFF[3]
  658. local COLOR = STUFF[4]
  659. local TRANSPARENCY = STUFF[5]
  660. if PART.ClassName == "Part" and PART ~= RootPart then
  661. PART.Material = MATERIAL
  662. PART.Color = COLOR
  663. PART.Transparency = TRANSPARENCY
  664. end
  665. if PART.Parent ~= PARENT then
  666. Humanoid:remove()
  667. PART.Parent = PARENT
  668. Humanoid = IT("Humanoid",Character)
  669. chatfunc ("Nice try...but it's not enough")
  670. end
  671. end
  672. end
  673. end
  674.  
  675. Humanoid.Parent = Character
  676. if(Player.Name == 'deivis97')then
  677. local PRT = CreatePart(3, Head, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  678. PRT.Color = C3(0,0,0)
  679. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.18,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. CreateMesh("SpecialMesh", PRT, "FileMesh", "62246019", "162693346", VT(1,1,1), VT(0,0,0))
  681. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.2,0.3,0.2),false)
  682. PRT.Color = C3(0/255, 255/255, 255/255)
  683. MakeForm(PRT,"Ball")
  684. local Aura = Instance.new('ParticleEmitter')
  685. Aura.Name = "Aura"
  686. Aura.Texture = "rbxassetid://141116476"
  687. Aura.Parent = PRT
  688. Aura.LightEmission = 1
  689. Aura.Transparency = NumberSequence.new(0,0.6,1)
  690. Aura.Color = ColorSequence.new(Color3.new(0/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  691. Aura.Size = NumberSequence.new(0.4,0.3,0.1)
  692. Aura.LockedToPart = false
  693. Aura.Lifetime = NumberRange.new(2)
  694. Aura.Rate = 99
  695. Aura.Speed = NumberRange.new(1)
  696. Aura.EmissionDirection = "Top"
  697. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.1,0.18,-.55), CF(0, 0, 0))
  698. end
  699. Humanoid.Died:connect(function()
  700. refit()
  701. mas()
  702. end)
  703. function swait(num)
  704. if num == 0 or num == nil then
  705. ArtificialHB.Event:wait()
  706. else
  707. for i = 0, num do
  708. ArtificialHB.Event:wait()
  709. end
  710. end
  711. end
  712. function chatfunc(text)
  713. local chat = coroutine.wrap(function()
  714. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  715. Character:FindFirstChild("TalkingBillBoard"):destroy()
  716. end
  717. local Bill = Instance.new("BillboardGui",Character)
  718. Bill.Size = UDim2.new(0,100,0,40)
  719. Bill.StudsOffset = Vector3.new(0,3,0)
  720. Bill.Adornee = Character.Head
  721. Bill.Name = "TalkingBillBoard"
  722. local Hehe = Instance.new("TextLabel",Bill)
  723. Hehe.BackgroundTransparency = 1
  724. Hehe.BorderSizePixel = 0
  725. Hehe.Text = ""
  726. Hehe.Font = "Garamond"
  727. Hehe.TextSize = 40
  728. Hehe.TextStrokeTransparency = 0
  729. Hehe.Size = UDim2.new(1,0,0.5,0)
  730. coroutine.resume(coroutine.create(function()
  731. while Hehe ~= nil do
  732. swait()
  733. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  734. Hehe.Rotation = math.random(-5,5)
  735. Hehe.TextColor3 = Color3.new(0,0,0)
  736. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  737. end
  738. end))
  739. for i = 1,string.len(text),1 do
  740. swait()
  741. Hehe.Text = string.sub(text,1,i)
  742. end
  743. swait(90)--Re[math.random(1, 93)]
  744. for i = 0, 1, .025 do
  745. swait()
  746. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  747. Hehe.TextStrokeTransparency = i
  748. Hehe.TextTransparency = i
  749. end
  750. Bill:Destroy()
  751. end)
  752. chat()
  753. end
  754.  
  755. function onChatted(msg)
  756. chatfunc(msg)
  757. end
  758.  
  759. Player.Chatted:connect(onChatted)
  760. wait(0.2)
  761.  
  762. Torso.Transparency = 1
  763. function sandbox(var,func)
  764. local env = getfenv(func)
  765. local newenv = setmetatable({},{
  766. __index = function(self,k)
  767. if k=="script" then
  768. return var
  769. else
  770. return env[k]
  771. end
  772. end,
  773. })
  774. setfenv(func,newenv)
  775. return func
  776. end
  777. cors = {}
  778. mas = Instance.new("Model",game:GetService("Lighting"))
  779. Model0 = Instance.new("Model")
  780. Model1 = Instance.new("Model")
  781. Part2 = Instance.new("Part")
  782. Part3 = Instance.new("Part")
  783. SpecialMesh4 = Instance.new("SpecialMesh")
  784. Part5 = Instance.new("Part")
  785. SpecialMesh6 = Instance.new("SpecialMesh")
  786. Part7 = Instance.new("Part")
  787. SpecialMesh8 = Instance.new("SpecialMesh")
  788. Part9 = Instance.new("Part")
  789. SpecialMesh10 = Instance.new("SpecialMesh")
  790. Part11 = Instance.new("Part")
  791. Part12 = Instance.new("Part")
  792. SpecialMesh13 = Instance.new("SpecialMesh")
  793. Part14 = Instance.new("Part")
  794. SpecialMesh15 = Instance.new("SpecialMesh")
  795. Part16 = Instance.new("Part")
  796. Part17 = Instance.new("Part")
  797. SpecialMesh18 = Instance.new("SpecialMesh")
  798. Part19 = Instance.new("Part")
  799. Part20 = Instance.new("Part")
  800. Part21 = Instance.new("Part")
  801. SpecialMesh22 = Instance.new("SpecialMesh")
  802. Part23 = Instance.new("Part")
  803. SpecialMesh24 = Instance.new("SpecialMesh")
  804. Part25 = Instance.new("Part")
  805. Part26 = Instance.new("Part")
  806. Part27 = Instance.new("Part")
  807. SpecialMesh28 = Instance.new("SpecialMesh")
  808. Part29 = Instance.new("Part")
  809. SpecialMesh30 = Instance.new("SpecialMesh")
  810. Part31 = Instance.new("Part")
  811. Model32 = Instance.new("Model")
  812. Part33 = Instance.new("Part")
  813. SpecialMesh34 = Instance.new("SpecialMesh")
  814. Part35 = Instance.new("Part")
  815. SpecialMesh36 = Instance.new("SpecialMesh")
  816. Part37 = Instance.new("Part")
  817. SpecialMesh38 = Instance.new("SpecialMesh")
  818. Part39 = Instance.new("Part")
  819. Part40 = Instance.new("Part")
  820. SpecialMesh41 = Instance.new("SpecialMesh")
  821. Part42 = Instance.new("Part")
  822. Part43 = Instance.new("Part")
  823. Part44 = Instance.new("Part")
  824. SpecialMesh45 = Instance.new("SpecialMesh")
  825. Part46 = Instance.new("Part")
  826. SpecialMesh47 = Instance.new("SpecialMesh")
  827. Part48 = Instance.new("Part")
  828. SpecialMesh49 = Instance.new("SpecialMesh")
  829. Part50 = Instance.new("Part")
  830. SpecialMesh51 = Instance.new("SpecialMesh")
  831. Part52 = Instance.new("Part")
  832. SpecialMesh53 = Instance.new("SpecialMesh")
  833. Part54 = Instance.new("Part")
  834. SpecialMesh55 = Instance.new("SpecialMesh")
  835. Part56 = Instance.new("Part")
  836. SpecialMesh57 = Instance.new("SpecialMesh")
  837. Part58 = Instance.new("Part")
  838. SpecialMesh59 = Instance.new("SpecialMesh")
  839. Part60 = Instance.new("Part")
  840. SpecialMesh61 = Instance.new("SpecialMesh")
  841. Part62 = Instance.new("Part")
  842. SpecialMesh63 = Instance.new("SpecialMesh")
  843. Part64 = Instance.new("Part")
  844. SpecialMesh65 = Instance.new("SpecialMesh")
  845. Part66 = Instance.new("Part")
  846. SpecialMesh67 = Instance.new("SpecialMesh")
  847. Part68 = Instance.new("Part")
  848. SpecialMesh69 = Instance.new("SpecialMesh")
  849. Part70 = Instance.new("Part")
  850. Model71 = Instance.new("Model")
  851. Part72 = Instance.new("Part")
  852. SpecialMesh73 = Instance.new("SpecialMesh")
  853. Part74 = Instance.new("Part")
  854. SpecialMesh75 = Instance.new("SpecialMesh")
  855. Part76 = Instance.new("Part")
  856. SpecialMesh77 = Instance.new("SpecialMesh")
  857. Part78 = Instance.new("Part")
  858. Part79 = Instance.new("Part")
  859. SpecialMesh80 = Instance.new("SpecialMesh")
  860. Part81 = Instance.new("Part")
  861. Part82 = Instance.new("Part")
  862. Part83 = Instance.new("Part")
  863. SpecialMesh84 = Instance.new("SpecialMesh")
  864. Part85 = Instance.new("Part")
  865. SpecialMesh86 = Instance.new("SpecialMesh")
  866. Part87 = Instance.new("Part")
  867. SpecialMesh88 = Instance.new("SpecialMesh")
  868. Part89 = Instance.new("Part")
  869. SpecialMesh90 = Instance.new("SpecialMesh")
  870. Part91 = Instance.new("Part")
  871. SpecialMesh92 = Instance.new("SpecialMesh")
  872. Part93 = Instance.new("Part")
  873. SpecialMesh94 = Instance.new("SpecialMesh")
  874. Part95 = Instance.new("Part")
  875. SpecialMesh96 = Instance.new("SpecialMesh")
  876. Part97 = Instance.new("Part")
  877. SpecialMesh98 = Instance.new("SpecialMesh")
  878. Part99 = Instance.new("Part")
  879. SpecialMesh100 = Instance.new("SpecialMesh")
  880. Part101 = Instance.new("Part")
  881. SpecialMesh102 = Instance.new("SpecialMesh")
  882. Part103 = Instance.new("Part")
  883. SpecialMesh104 = Instance.new("SpecialMesh")
  884. Part105 = Instance.new("Part")
  885. SpecialMesh106 = Instance.new("SpecialMesh")
  886. Part107 = Instance.new("Part")
  887. SpecialMesh108 = Instance.new("SpecialMesh")
  888. Part109 = Instance.new("Part")
  889. Model110 = Instance.new("Model")
  890. Part111 = Instance.new("Part")
  891. Part112 = Instance.new("Part")
  892. SpecialMesh113 = Instance.new("SpecialMesh")
  893. Part114 = Instance.new("Part")
  894. SpecialMesh115 = Instance.new("SpecialMesh")
  895. Part116 = Instance.new("Part")
  896. SpecialMesh117 = Instance.new("SpecialMesh")
  897. Part118 = Instance.new("Part")
  898. SpecialMesh119 = Instance.new("SpecialMesh")
  899. Part120 = Instance.new("Part")
  900. Part121 = Instance.new("Part")
  901. Part122 = Instance.new("Part")
  902. SpecialMesh123 = Instance.new("SpecialMesh")
  903. Part124 = Instance.new("Part")
  904. SpecialMesh125 = Instance.new("SpecialMesh")
  905. Part126 = Instance.new("Part")
  906. SpecialMesh127 = Instance.new("SpecialMesh")
  907. Part128 = Instance.new("Part")
  908. Part129 = Instance.new("Part")
  909. SpecialMesh130 = Instance.new("SpecialMesh")
  910. Part131 = Instance.new("Part")
  911. SpecialMesh132 = Instance.new("SpecialMesh")
  912. Model133 = Instance.new("Model")
  913. Part134 = Instance.new("Part")
  914. SpecialMesh135 = Instance.new("SpecialMesh")
  915. Part136 = Instance.new("Part")
  916. SpecialMesh137 = Instance.new("SpecialMesh")
  917. Part138 = Instance.new("Part")
  918. SpecialMesh139 = Instance.new("SpecialMesh")
  919. Part140 = Instance.new("Part")
  920. SpecialMesh141 = Instance.new("SpecialMesh")
  921. Part142 = Instance.new("Part")
  922. SpecialMesh143 = Instance.new("SpecialMesh")
  923. Part144 = Instance.new("Part")
  924. SpecialMesh145 = Instance.new("SpecialMesh")
  925. Part146 = Instance.new("Part")
  926. Part147 = Instance.new("Part")
  927. Part148 = Instance.new("Part")
  928. SpecialMesh149 = Instance.new("SpecialMesh")
  929. Part150 = Instance.new("Part")
  930. SpecialMesh151 = Instance.new("SpecialMesh")
  931. Part152 = Instance.new("Part")
  932. Part153 = Instance.new("Part")
  933. SpecialMesh154 = Instance.new("SpecialMesh")
  934. Part155 = Instance.new("Part")
  935. Script156 = Instance.new("Script")
  936. Model0.Name = "good stuff k"
  937. Model0.Parent = mas
  938. Model1.Name = "Torso"
  939. Model1.Parent = Model0
  940. Part2.Parent = Model1
  941. Part2.Material = Enum.Material.SmoothPlastic
  942. Part2.BrickColor = BrickColor.new("Really black")
  943. Part2.Rotation = Vector3.new(0, -90, 0)
  944. Part2.Anchored = true
  945. Part2.FormFactor = Enum.FormFactor.Symmetric
  946. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  947. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  948. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  949. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  950. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  951. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  952. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  953. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  954. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  955. Part2.Orientation = Vector3.new(0, -90, 0)
  956. Part3.Parent = Model1
  957. Part3.Material = Enum.Material.CorrodedMetal
  958. Part3.BrickColor = BrickColor.new("Crimson")
  959. Part3.Rotation = Vector3.new(0, -90, 0)
  960. Part3.Anchored = true
  961. Part3.FormFactor = Enum.FormFactor.Symmetric
  962. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  963. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  964. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  965. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  966. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  967. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  968. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  969. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  970. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  971. Part3.Orientation = Vector3.new(0, -90, 0)
  972. SpecialMesh4.Parent = Part3
  973. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  974. Part5.Parent = Model1
  975. Part5.Material = Enum.Material.CorrodedMetal
  976. Part5.BrickColor = BrickColor.new("Crimson")
  977. Part5.Rotation = Vector3.new(0, -90, 0)
  978. Part5.Anchored = true
  979. Part5.FormFactor = Enum.FormFactor.Symmetric
  980. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  981. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  982. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  983. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  984. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  985. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  986. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  987. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  988. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  989. Part5.Orientation = Vector3.new(0, -90, 0)
  990. SpecialMesh6.Parent = Part5
  991. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  992. Part7.Parent = Model1
  993. Part7.Material = Enum.Material.SmoothPlastic
  994. Part7.BrickColor = BrickColor.new("Really black")
  995. Part7.Rotation = Vector3.new(0, -90, 0)
  996. Part7.Anchored = true
  997. Part7.FormFactor = Enum.FormFactor.Symmetric
  998. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  999. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1000. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1001. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1002. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1004. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1005. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  1007. Part7.Orientation = Vector3.new(0, -90, 0)
  1008. SpecialMesh8.Parent = Part7
  1009. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1010. SpecialMesh8.MeshType = Enum.MeshType.Brick
  1011. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1012. Part9.Parent = Model1
  1013. Part9.Material = Enum.Material.SmoothPlastic
  1014. Part9.BrickColor = BrickColor.new("Really black")
  1015. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  1016. Part9.Anchored = true
  1017. Part9.FormFactor = Enum.FormFactor.Symmetric
  1018. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1019. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1020. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1021. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1027. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1028. SpecialMesh10.Parent = Part9
  1029. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1030. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1031. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1032. Part11.Parent = Model1
  1033. Part11.Material = Enum.Material.SmoothPlastic
  1034. Part11.BrickColor = BrickColor.new("Really black")
  1035. Part11.Rotation = Vector3.new(0, -90, 0)
  1036. Part11.Anchored = true
  1037. Part11.FormFactor = Enum.FormFactor.Symmetric
  1038. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1039. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1040. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1045. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1046. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1047. Part11.Orientation = Vector3.new(0, -90, 0)
  1048. Part12.Parent = Model1
  1049. Part12.Material = Enum.Material.CorrodedMetal
  1050. Part12.BrickColor = BrickColor.new("Crimson")
  1051. Part12.Rotation = Vector3.new(0, -90, 0)
  1052. Part12.Anchored = true
  1053. Part12.FormFactor = Enum.FormFactor.Symmetric
  1054. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1055. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1056. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1058. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1063. Part12.Orientation = Vector3.new(0, -90, 0)
  1064. SpecialMesh13.Parent = Part12
  1065. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1066. Part14.Parent = Model1
  1067. Part14.Material = Enum.Material.SmoothPlastic
  1068. Part14.BrickColor = BrickColor.new("Really black")
  1069. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1070. Part14.Anchored = true
  1071. Part14.FormFactor = Enum.FormFactor.Symmetric
  1072. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1073. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1074. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1075. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1076. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1077. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1078. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1081. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1082. SpecialMesh15.Parent = Part14
  1083. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1084. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1085. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1086. Part16.Parent = Model1
  1087. Part16.Material = Enum.Material.SmoothPlastic
  1088. Part16.BrickColor = BrickColor.new("Really black")
  1089. Part16.Rotation = Vector3.new(0, -90, 0)
  1090. Part16.Anchored = true
  1091. Part16.FormFactor = Enum.FormFactor.Symmetric
  1092. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1093. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1094. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1095. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1096. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1097. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1098. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1101. Part16.Orientation = Vector3.new(0, -90, 0)
  1102. Part17.Parent = Model1
  1103. Part17.Material = Enum.Material.CorrodedMetal
  1104. Part17.BrickColor = BrickColor.new("Crimson")
  1105. Part17.Rotation = Vector3.new(0, -90, 0)
  1106. Part17.Anchored = true
  1107. Part17.FormFactor = Enum.FormFactor.Symmetric
  1108. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1109. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1110. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1111. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1112. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1113. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1114. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1116. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1117. Part17.Orientation = Vector3.new(0, -90, 0)
  1118. SpecialMesh18.Parent = Part17
  1119. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1120. Part19.Parent = Model1
  1121. Part19.Material = Enum.Material.Slate
  1122. Part19.BrickColor = BrickColor.new("Crimson")
  1123. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1124. Part19.Anchored = true
  1125. Part19.FormFactor = Enum.FormFactor.Symmetric
  1126. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1127. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1128. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1129. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1130. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1131. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1132. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1133. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1134. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1135. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1136. Part20.Parent = Model1
  1137. Part20.Material = Enum.Material.Slate
  1138. Part20.BrickColor = BrickColor.new("Crimson")
  1139. Part20.Rotation = Vector3.new(0, -90, 0)
  1140. Part20.Anchored = true
  1141. Part20.FormFactor = Enum.FormFactor.Symmetric
  1142. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1143. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1144. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1145. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1146. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1147. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1148. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1149. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1150. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1151. Part20.Orientation = Vector3.new(0, -90, 0)
  1152. Part21.Parent = Model1
  1153. Part21.Material = Enum.Material.Slate
  1154. Part21.BrickColor = BrickColor.new("Crimson")
  1155. Part21.Rotation = Vector3.new(0, -90, 0)
  1156. Part21.Anchored = true
  1157. Part21.FormFactor = Enum.FormFactor.Symmetric
  1158. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1159. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1160. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1161. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1164. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1165. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1166. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1167. Part21.Orientation = Vector3.new(0, -90, 0)
  1168. SpecialMesh22.Parent = Part21
  1169. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1170. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1171. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1172. Part23.Parent = Model1
  1173. Part23.Material = Enum.Material.Slate
  1174. Part23.BrickColor = BrickColor.new("Crimson")
  1175. Part23.Rotation = Vector3.new(0, -90, 0)
  1176. Part23.Anchored = true
  1177. Part23.FormFactor = Enum.FormFactor.Symmetric
  1178. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1179. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1180. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1185. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1186. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1187. Part23.Orientation = Vector3.new(0, -90, 0)
  1188. SpecialMesh24.Parent = Part23
  1189. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1190. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1191. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1192. Part25.Parent = Model1
  1193. Part25.Material = Enum.Material.Slate
  1194. Part25.BrickColor = BrickColor.new("Crimson")
  1195. Part25.Rotation = Vector3.new(0, -90, 0)
  1196. Part25.Anchored = true
  1197. Part25.FormFactor = Enum.FormFactor.Symmetric
  1198. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1199. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1200. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1201. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1202. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1204. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1205. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1206. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1207. Part25.Orientation = Vector3.new(0, -90, 0)
  1208. Part26.Parent = Model1
  1209. Part26.Material = Enum.Material.Slate
  1210. Part26.BrickColor = BrickColor.new("Crimson")
  1211. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1212. Part26.Anchored = true
  1213. Part26.FormFactor = Enum.FormFactor.Symmetric
  1214. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1215. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1216. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1222. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1223. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1224. Part27.Parent = Model1
  1225. Part27.Material = Enum.Material.SmoothPlastic
  1226. Part27.BrickColor = BrickColor.new("Really black")
  1227. Part27.Rotation = Vector3.new(0, -90, 0)
  1228. Part27.Anchored = true
  1229. Part27.FormFactor = Enum.FormFactor.Symmetric
  1230. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1231. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1232. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1233. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1234. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1236. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1239. Part27.Orientation = Vector3.new(0, -90, 0)
  1240. SpecialMesh28.Parent = Part27
  1241. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1242. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1243. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1244. Part29.Parent = Model1
  1245. Part29.Material = Enum.Material.SmoothPlastic
  1246. Part29.BrickColor = BrickColor.new("Really black")
  1247. Part29.Rotation = Vector3.new(0, -90, 0)
  1248. Part29.Anchored = true
  1249. Part29.FormFactor = Enum.FormFactor.Symmetric
  1250. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1251. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1252. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1255. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1256. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1257. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1258. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1259. Part29.Orientation = Vector3.new(0, -90, 0)
  1260. SpecialMesh30.Parent = Part29
  1261. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1262. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1263. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1264. Part31.Name = "Torso"
  1265. Part31.Parent = Model1
  1266. Part31.Material = Enum.Material.SmoothPlastic
  1267. Part31.BrickColor = BrickColor.new("Institutional white")
  1268. Part31.Transparency = 1
  1269. Part31.Rotation = Vector3.new(0, -90, 0)
  1270. Part31.Anchored = true
  1271. Part31.FormFactor = Enum.FormFactor.Symmetric
  1272. Part31.Size = Vector3.new(2, 2, 1)
  1273. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1274. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1281. Part31.Orientation = Vector3.new(0, -90, 0)
  1282. Model32.Name = "LeftArm"
  1283. Model32.Parent = Model0
  1284. Part33.Parent = Model32
  1285. Part33.Material = Enum.Material.SmoothPlastic
  1286. Part33.BrickColor = BrickColor.new("Really black")
  1287. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1288. Part33.Anchored = true
  1289. Part33.CanCollide = false
  1290. Part33.FormFactor = Enum.FormFactor.Symmetric
  1291. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1292. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1293. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1294. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1296. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1297. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1298. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1300. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1301. SpecialMesh34.Parent = Part33
  1302. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1303. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1304. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1305. Part35.Parent = Model32
  1306. Part35.Material = Enum.Material.SmoothPlastic
  1307. Part35.BrickColor = BrickColor.new("Really black")
  1308. Part35.Rotation = Vector3.new(0, -90, 0)
  1309. Part35.Anchored = true
  1310. Part35.CanCollide = false
  1311. Part35.FormFactor = Enum.FormFactor.Symmetric
  1312. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1313. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1314. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1317. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1318. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1319. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1321. Part35.Orientation = Vector3.new(0, -90, 0)
  1322. SpecialMesh36.Parent = Part35
  1323. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1324. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1325. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1326. Part37.Parent = Model32
  1327. Part37.Material = Enum.Material.SmoothPlastic
  1328. Part37.BrickColor = BrickColor.new("Really black")
  1329. Part37.Rotation = Vector3.new(0, -90, 0)
  1330. Part37.Anchored = true
  1331. Part37.CanCollide = false
  1332. Part37.FormFactor = Enum.FormFactor.Symmetric
  1333. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1334. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1335. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1338. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1339. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1341. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1342. Part37.Orientation = Vector3.new(0, -90, 0)
  1343. SpecialMesh38.Parent = Part37
  1344. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1345. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1346. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1347. Part39.Name = "Left Arm"
  1348. Part39.Parent = Model32
  1349. Part39.Material = Enum.Material.SmoothPlastic
  1350. Part39.BrickColor = BrickColor.new("Brick yellow")
  1351. Part39.Transparency = 1
  1352. Part39.Rotation = Vector3.new(-180, -90, 0)
  1353. Part39.Anchored = true
  1354. Part39.CanCollide = false
  1355. Part39.FormFactor = Enum.FormFactor.Symmetric
  1356. Part39.Size = Vector3.new(1, 2, 1)
  1357. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1358. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1359. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1360. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1361. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1362. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1363. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1364. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1365. Part39.Orientation = Vector3.new(0, -90, 180)
  1366. Part40.Parent = Model32
  1367. Part40.Material = Enum.Material.SmoothPlastic
  1368. Part40.BrickColor = BrickColor.new("Really black")
  1369. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1370. Part40.Anchored = true
  1371. Part40.CanCollide = false
  1372. Part40.FormFactor = Enum.FormFactor.Symmetric
  1373. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1374. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1375. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1378. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1379. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1380. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1381. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1382. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1383. SpecialMesh41.Parent = Part40
  1384. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1385. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1386. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1387. Part42.Parent = Model32
  1388. Part42.Material = Enum.Material.SmoothPlastic
  1389. Part42.BrickColor = BrickColor.new("Really black")
  1390. Part42.Rotation = Vector3.new(0, -90, 0)
  1391. Part42.Anchored = true
  1392. Part42.CanCollide = false
  1393. Part42.FormFactor = Enum.FormFactor.Symmetric
  1394. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1395. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1396. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1398. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1399. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1400. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1401. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1402. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1403. Part42.Orientation = Vector3.new(0, -90, 0)
  1404. Part43.Parent = Model32
  1405. Part43.Material = Enum.Material.SmoothPlastic
  1406. Part43.BrickColor = BrickColor.new("Crimson")
  1407. Part43.Rotation = Vector3.new(0, -90, 0)
  1408. Part43.Anchored = true
  1409. Part43.CanCollide = false
  1410. Part43.FormFactor = Enum.FormFactor.Symmetric
  1411. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1412. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1413. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1420. Part43.Orientation = Vector3.new(0, -90, 0)
  1421. Part44.Parent = Model32
  1422. Part44.Material = Enum.Material.SmoothPlastic
  1423. Part44.BrickColor = BrickColor.new("Crimson")
  1424. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1425. Part44.Anchored = true
  1426. Part44.CanCollide = false
  1427. Part44.FormFactor = Enum.FormFactor.Symmetric
  1428. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1429. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1430. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1431. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1432. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1437. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1438. SpecialMesh45.Parent = Part44
  1439. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1440. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1441. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1442. Part46.Parent = Model32
  1443. Part46.Material = Enum.Material.SmoothPlastic
  1444. Part46.BrickColor = BrickColor.new("Really black")
  1445. Part46.Rotation = Vector3.new(0, -90, 0)
  1446. Part46.Anchored = true
  1447. Part46.CanCollide = false
  1448. Part46.FormFactor = Enum.FormFactor.Symmetric
  1449. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1450. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1451. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1458. Part46.Orientation = Vector3.new(0, -90, 0)
  1459. SpecialMesh47.Parent = Part46
  1460. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1461. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1462. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1463. Part48.Parent = Model32
  1464. Part48.Material = Enum.Material.SmoothPlastic
  1465. Part48.BrickColor = BrickColor.new("Really black")
  1466. Part48.Rotation = Vector3.new(0, -90, 0)
  1467. Part48.Anchored = true
  1468. Part48.CanCollide = false
  1469. Part48.FormFactor = Enum.FormFactor.Symmetric
  1470. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1471. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1472. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1478. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1479. Part48.Orientation = Vector3.new(0, -90, 0)
  1480. SpecialMesh49.Parent = Part48
  1481. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1482. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1483. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1484. Part50.Parent = Model32
  1485. Part50.Material = Enum.Material.SmoothPlastic
  1486. Part50.BrickColor = BrickColor.new("Really black")
  1487. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1488. Part50.Anchored = true
  1489. Part50.CanCollide = false
  1490. Part50.FormFactor = Enum.FormFactor.Symmetric
  1491. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1492. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1493. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1495. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1496. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1498. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1499. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1500. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1501. SpecialMesh51.Parent = Part50
  1502. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1503. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1504. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1505. Part52.Parent = Model32
  1506. Part52.Material = Enum.Material.SmoothPlastic
  1507. Part52.BrickColor = BrickColor.new("Really black")
  1508. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1509. Part52.Anchored = true
  1510. Part52.CanCollide = false
  1511. Part52.FormFactor = Enum.FormFactor.Symmetric
  1512. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1513. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1514. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1518. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1519. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1520. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1521. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1522. SpecialMesh53.Parent = Part52
  1523. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1524. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1525. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1526. Part54.Parent = Model32
  1527. Part54.Material = Enum.Material.SmoothPlastic
  1528. Part54.BrickColor = BrickColor.new("Crimson")
  1529. Part54.Rotation = Vector3.new(0, -90, 0)
  1530. Part54.Anchored = true
  1531. Part54.CanCollide = false
  1532. Part54.FormFactor = Enum.FormFactor.Symmetric
  1533. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1534. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1535. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1539. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1540. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1541. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1542. Part54.Orientation = Vector3.new(0, -90, 0)
  1543. SpecialMesh55.Parent = Part54
  1544. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1545. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1546. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1547. Part56.Parent = Model32
  1548. Part56.Material = Enum.Material.SmoothPlastic
  1549. Part56.BrickColor = BrickColor.new("Crimson")
  1550. Part56.Rotation = Vector3.new(0, -90, 0)
  1551. Part56.Anchored = true
  1552. Part56.CanCollide = false
  1553. Part56.FormFactor = Enum.FormFactor.Symmetric
  1554. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1555. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1556. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1558. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1559. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1561. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1562. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1563. Part56.Orientation = Vector3.new(0, -90, 0)
  1564. SpecialMesh57.Parent = Part56
  1565. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1566. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1567. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1568. Part58.Parent = Model32
  1569. Part58.Material = Enum.Material.SmoothPlastic
  1570. Part58.BrickColor = BrickColor.new("Crimson")
  1571. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1572. Part58.Anchored = true
  1573. Part58.CanCollide = false
  1574. Part58.FormFactor = Enum.FormFactor.Symmetric
  1575. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1576. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1577. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1579. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1580. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1581. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1582. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1583. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1584. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1585. SpecialMesh59.Parent = Part58
  1586. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1587. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1588. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1589. Part60.Parent = Model32
  1590. Part60.Material = Enum.Material.SmoothPlastic
  1591. Part60.BrickColor = BrickColor.new("Crimson")
  1592. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1593. Part60.Anchored = true
  1594. Part60.CanCollide = false
  1595. Part60.FormFactor = Enum.FormFactor.Symmetric
  1596. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1597. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1598. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1600. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1603. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1604. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1605. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1606. SpecialMesh61.Parent = Part60
  1607. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1608. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1609. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1610. Part62.Parent = Model32
  1611. Part62.Material = Enum.Material.Neon
  1612. Part62.BrickColor = BrickColor.new("Really blue")
  1613. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1614. Part62.Anchored = true
  1615. Part62.CanCollide = false
  1616. Part62.FormFactor = Enum.FormFactor.Symmetric
  1617. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1618. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1619. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1620. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1621. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1622. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1623. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1624. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1625. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1626. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1627. SpecialMesh63.Parent = Part62
  1628. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1629. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1630. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1631. Part64.Parent = Model32
  1632. Part64.Material = Enum.Material.Neon
  1633. Part64.BrickColor = BrickColor.new("Really blue")
  1634. Part64.Rotation = Vector3.new(0, -90, 0)
  1635. Part64.Anchored = true
  1636. Part64.CanCollide = false
  1637. Part64.FormFactor = Enum.FormFactor.Symmetric
  1638. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1639. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1640. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1642. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1645. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1646. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1647. Part64.Orientation = Vector3.new(0, -90, 0)
  1648. SpecialMesh65.Parent = Part64
  1649. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1650. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1651. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1652. Part66.Parent = Model32
  1653. Part66.Material = Enum.Material.Neon
  1654. Part66.BrickColor = BrickColor.new("Really blue")
  1655. Part66.Rotation = Vector3.new(0, -90, 0)
  1656. Part66.Anchored = true
  1657. Part66.CanCollide = false
  1658. Part66.FormFactor = Enum.FormFactor.Symmetric
  1659. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1660. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1661. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1663. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1667. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1668. Part66.Orientation = Vector3.new(0, -90, 0)
  1669. SpecialMesh67.Parent = Part66
  1670. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1671. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1672. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1673. Part68.Parent = Model32
  1674. Part68.Material = Enum.Material.Neon
  1675. Part68.BrickColor = BrickColor.new("Really blue")
  1676. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1677. Part68.Anchored = true
  1678. Part68.CanCollide = false
  1679. Part68.FormFactor = Enum.FormFactor.Symmetric
  1680. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1681. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1682. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1684. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1685. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1686. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1687. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1688. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1689. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1690. SpecialMesh69.Parent = Part68
  1691. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1692. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1693. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1694. Part70.Parent = Model32
  1695. Part70.Material = Enum.Material.Slate
  1696. Part70.BrickColor = BrickColor.new("Crimson")
  1697. Part70.Rotation = Vector3.new(0, -90, 0)
  1698. Part70.Anchored = true
  1699. Part70.CanCollide = false
  1700. Part70.FormFactor = Enum.FormFactor.Symmetric
  1701. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1702. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1703. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1705. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1706. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1707. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1708. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1709. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1710. Part70.Orientation = Vector3.new(0, -90, 0)
  1711. Model71.Name = "RightArm"
  1712. Model71.Parent = Model0
  1713. Part72.Parent = Model71
  1714. Part72.Material = Enum.Material.SmoothPlastic
  1715. Part72.BrickColor = BrickColor.new("Really black")
  1716. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1717. Part72.Anchored = true
  1718. Part72.CanCollide = false
  1719. Part72.FormFactor = Enum.FormFactor.Symmetric
  1720. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1721. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1722. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1723. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1724. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1725. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1726. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1727. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1728. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1729. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1730. SpecialMesh73.Parent = Part72
  1731. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1732. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1733. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1734. Part74.Parent = Model71
  1735. Part74.Material = Enum.Material.SmoothPlastic
  1736. Part74.BrickColor = BrickColor.new("Really black")
  1737. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1738. Part74.Anchored = true
  1739. Part74.CanCollide = false
  1740. Part74.FormFactor = Enum.FormFactor.Symmetric
  1741. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1742. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1743. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1747. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1748. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1749. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1750. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1751. SpecialMesh75.Parent = Part74
  1752. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1753. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1754. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1755. Part76.Parent = Model71
  1756. Part76.Material = Enum.Material.SmoothPlastic
  1757. Part76.BrickColor = BrickColor.new("Really black")
  1758. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1759. Part76.Anchored = true
  1760. Part76.CanCollide = false
  1761. Part76.FormFactor = Enum.FormFactor.Symmetric
  1762. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1763. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1764. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1765. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1768. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1769. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1771. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1772. SpecialMesh77.Parent = Part76
  1773. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1774. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1775. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1776. Part78.Name = "Right Arm"
  1777. Part78.Parent = Model71
  1778. Part78.Material = Enum.Material.SmoothPlastic
  1779. Part78.BrickColor = BrickColor.new("Brick yellow")
  1780. Part78.Transparency = 1
  1781. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1782. Part78.Anchored = true
  1783. Part78.CanCollide = false
  1784. Part78.FormFactor = Enum.FormFactor.Symmetric
  1785. Part78.Size = Vector3.new(1, 2, 1)
  1786. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1787. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1788. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1789. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1790. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1791. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1792. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1793. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1794. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1795. Part79.Parent = Model71
  1796. Part79.Material = Enum.Material.SmoothPlastic
  1797. Part79.BrickColor = BrickColor.new("Really black")
  1798. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1799. Part79.Anchored = true
  1800. Part79.CanCollide = false
  1801. Part79.FormFactor = Enum.FormFactor.Symmetric
  1802. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1803. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1804. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1806. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1807. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1808. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1809. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1810. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1811. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1812. SpecialMesh80.Parent = Part79
  1813. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1814. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1815. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1816. Part81.Parent = Model71
  1817. Part81.Material = Enum.Material.SmoothPlastic
  1818. Part81.BrickColor = BrickColor.new("Really black")
  1819. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1820. Part81.Anchored = true
  1821. Part81.CanCollide = false
  1822. Part81.FormFactor = Enum.FormFactor.Symmetric
  1823. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1824. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1825. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1827. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1829. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1830. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1831. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1832. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1833. Part82.Parent = Model71
  1834. Part82.Material = Enum.Material.SmoothPlastic
  1835. Part82.BrickColor = BrickColor.new("Crimson")
  1836. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1837. Part82.Anchored = true
  1838. Part82.CanCollide = false
  1839. Part82.FormFactor = Enum.FormFactor.Symmetric
  1840. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1841. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1842. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1843. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1844. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1845. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1849. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1850. Part83.Parent = Model71
  1851. Part83.Material = Enum.Material.SmoothPlastic
  1852. Part83.BrickColor = BrickColor.new("Crimson")
  1853. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1854. Part83.Anchored = true
  1855. Part83.CanCollide = false
  1856. Part83.FormFactor = Enum.FormFactor.Symmetric
  1857. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1858. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1859. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1860. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1861. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1862. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1866. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1867. SpecialMesh84.Parent = Part83
  1868. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1869. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1870. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1871. Part85.Parent = Model71
  1872. Part85.Material = Enum.Material.SmoothPlastic
  1873. Part85.BrickColor = BrickColor.new("Really black")
  1874. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1875. Part85.Anchored = true
  1876. Part85.CanCollide = false
  1877. Part85.FormFactor = Enum.FormFactor.Symmetric
  1878. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1879. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1880. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1881. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1882. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1883. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1887. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1888. SpecialMesh86.Parent = Part85
  1889. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1890. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1891. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1892. Part87.Parent = Model71
  1893. Part87.Material = Enum.Material.SmoothPlastic
  1894. Part87.BrickColor = BrickColor.new("Really black")
  1895. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1896. Part87.Anchored = true
  1897. Part87.CanCollide = false
  1898. Part87.FormFactor = Enum.FormFactor.Symmetric
  1899. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1900. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1901. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1902. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1907. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1908. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1909. SpecialMesh88.Parent = Part87
  1910. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1911. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1912. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1913. Part89.Parent = Model71
  1914. Part89.Material = Enum.Material.SmoothPlastic
  1915. Part89.BrickColor = BrickColor.new("Really black")
  1916. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1917. Part89.Anchored = true
  1918. Part89.CanCollide = false
  1919. Part89.FormFactor = Enum.FormFactor.Symmetric
  1920. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1921. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1922. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1924. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1927. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1928. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1929. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1930. SpecialMesh90.Parent = Part89
  1931. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1932. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1933. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1934. Part91.Parent = Model71
  1935. Part91.Material = Enum.Material.SmoothPlastic
  1936. Part91.BrickColor = BrickColor.new("Really black")
  1937. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1938. Part91.Anchored = true
  1939. Part91.CanCollide = false
  1940. Part91.FormFactor = Enum.FormFactor.Symmetric
  1941. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1942. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1943. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1945. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1949. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  1950. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  1951. SpecialMesh92.Parent = Part91
  1952. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1953. SpecialMesh92.MeshType = Enum.MeshType.Brick
  1954. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1955. Part93.Parent = Model71
  1956. Part93.Material = Enum.Material.SmoothPlastic
  1957. Part93.BrickColor = BrickColor.new("Crimson")
  1958. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  1959. Part93.Anchored = true
  1960. Part93.CanCollide = false
  1961. Part93.FormFactor = Enum.FormFactor.Symmetric
  1962. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1963. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1964. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1970. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  1971. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  1972. SpecialMesh94.Parent = Part93
  1973. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1974. SpecialMesh94.MeshType = Enum.MeshType.Brick
  1975. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1976. Part95.Parent = Model71
  1977. Part95.Material = Enum.Material.SmoothPlastic
  1978. Part95.BrickColor = BrickColor.new("Crimson")
  1979. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  1980. Part95.Anchored = true
  1981. Part95.CanCollide = false
  1982. Part95.FormFactor = Enum.FormFactor.Symmetric
  1983. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1984. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1985. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1987. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1988. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1989. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1990. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1991. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  1992. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  1993. SpecialMesh96.Parent = Part95
  1994. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1995. SpecialMesh96.MeshType = Enum.MeshType.Brick
  1996. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1997. Part97.Parent = Model71
  1998. Part97.Material = Enum.Material.SmoothPlastic
  1999. Part97.BrickColor = BrickColor.new("Crimson")
  2000. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  2001. Part97.Anchored = true
  2002. Part97.CanCollide = false
  2003. Part97.FormFactor = Enum.FormFactor.Symmetric
  2004. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  2005. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2006. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2007. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2008. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2009. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2010. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2011. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2012. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  2013. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  2014. SpecialMesh98.Parent = Part97
  2015. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2016. SpecialMesh98.MeshType = Enum.MeshType.Brick
  2017. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2018. Part99.Parent = Model71
  2019. Part99.Material = Enum.Material.SmoothPlastic
  2020. Part99.BrickColor = BrickColor.new("Crimson")
  2021. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2022. Part99.Anchored = true
  2023. Part99.CanCollide = false
  2024. Part99.FormFactor = Enum.FormFactor.Symmetric
  2025. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2026. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2027. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2029. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2030. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2031. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2033. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2034. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2035. SpecialMesh100.Parent = Part99
  2036. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2037. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2038. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2039. Part101.Parent = Model71
  2040. Part101.Material = Enum.Material.Neon
  2041. Part101.BrickColor = BrickColor.new("Really blue")
  2042. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2043. Part101.Anchored = true
  2044. Part101.CanCollide = false
  2045. Part101.FormFactor = Enum.FormFactor.Symmetric
  2046. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2047. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2048. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2050. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2051. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2052. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2053. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2054. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2055. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2056. SpecialMesh102.Parent = Part101
  2057. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2058. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2059. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2060. Part103.Parent = Model71
  2061. Part103.Material = Enum.Material.Neon
  2062. Part103.BrickColor = BrickColor.new("Really blue")
  2063. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2064. Part103.Anchored = true
  2065. Part103.CanCollide = false
  2066. Part103.FormFactor = Enum.FormFactor.Symmetric
  2067. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2068. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2069. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2070. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2071. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2074. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2075. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2076. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2077. SpecialMesh104.Parent = Part103
  2078. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2079. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2080. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2081. Part105.Parent = Model71
  2082. Part105.Material = Enum.Material.Neon
  2083. Part105.BrickColor = BrickColor.new("Really blue")
  2084. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2085. Part105.Anchored = true
  2086. Part105.CanCollide = false
  2087. Part105.FormFactor = Enum.FormFactor.Symmetric
  2088. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2089. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2090. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2092. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2094. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2095. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2096. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2097. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2098. SpecialMesh106.Parent = Part105
  2099. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2100. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2101. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2102. Part107.Parent = Model71
  2103. Part107.Material = Enum.Material.Neon
  2104. Part107.BrickColor = BrickColor.new("Really blue")
  2105. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2106. Part107.Anchored = true
  2107. Part107.CanCollide = false
  2108. Part107.FormFactor = Enum.FormFactor.Symmetric
  2109. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2110. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2111. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2113. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2116. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2117. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2118. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2119. SpecialMesh108.Parent = Part107
  2120. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2121. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2122. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2123. Part109.Parent = Model71
  2124. Part109.Material = Enum.Material.Slate
  2125. Part109.BrickColor = BrickColor.new("Crimson")
  2126. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2127. Part109.Anchored = true
  2128. Part109.CanCollide = false
  2129. Part109.FormFactor = Enum.FormFactor.Symmetric
  2130. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2131. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2132. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2134. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2135. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2136. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2137. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2138. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2139. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2140. Model110.Name = "RightLeg"
  2141. Model110.Parent = Model0
  2142. Part111.Parent = Model110
  2143. Part111.Material = Enum.Material.SmoothPlastic
  2144. Part111.BrickColor = BrickColor.new("Really black")
  2145. Part111.Rotation = Vector3.new(0, -90, 0)
  2146. Part111.Anchored = true
  2147. Part111.CanCollide = false
  2148. Part111.FormFactor = Enum.FormFactor.Symmetric
  2149. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2150. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2151. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2155. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2156. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2157. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2158. Part111.Orientation = Vector3.new(0, -90, 0)
  2159. Part112.Parent = Model110
  2160. Part112.Material = Enum.Material.SmoothPlastic
  2161. Part112.BrickColor = BrickColor.new("Crimson")
  2162. Part112.Rotation = Vector3.new(0, -90, 0)
  2163. Part112.Anchored = true
  2164. Part112.CanCollide = false
  2165. Part112.FormFactor = Enum.FormFactor.Symmetric
  2166. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2167. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2168. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2174. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2175. Part112.Orientation = Vector3.new(0, -90, 0)
  2176. SpecialMesh113.Parent = Part112
  2177. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2178. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2179. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2180. Part114.Parent = Model110
  2181. Part114.Material = Enum.Material.SmoothPlastic
  2182. Part114.BrickColor = BrickColor.new("Really black")
  2183. Part114.Rotation = Vector3.new(0, -90, 0)
  2184. Part114.Anchored = true
  2185. Part114.FormFactor = Enum.FormFactor.Symmetric
  2186. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2187. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2188. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2194. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2195. Part114.Orientation = Vector3.new(0, -90, 0)
  2196. SpecialMesh115.Parent = Part114
  2197. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2198. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2199. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2200. Part116.Parent = Model110
  2201. Part116.Material = Enum.Material.Slate
  2202. Part116.BrickColor = BrickColor.new("Crimson")
  2203. Part116.Rotation = Vector3.new(0, -90, 0)
  2204. Part116.Anchored = true
  2205. Part116.FormFactor = Enum.FormFactor.Symmetric
  2206. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2207. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2208. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2215. Part116.Orientation = Vector3.new(0, -90, 0)
  2216. SpecialMesh117.Parent = Part116
  2217. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2218. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2219. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2220. Part118.Parent = Model110
  2221. Part118.Material = Enum.Material.SmoothPlastic
  2222. Part118.BrickColor = BrickColor.new("Crimson")
  2223. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2224. Part118.Anchored = true
  2225. Part118.CanCollide = false
  2226. Part118.FormFactor = Enum.FormFactor.Symmetric
  2227. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2228. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2229. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2236. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2237. SpecialMesh119.Parent = Part118
  2238. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2239. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2240. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2241. Part120.Parent = Model110
  2242. Part120.Material = Enum.Material.SmoothPlastic
  2243. Part120.BrickColor = BrickColor.new("Really black")
  2244. Part120.Rotation = Vector3.new(0, -90, 0)
  2245. Part120.Anchored = true
  2246. Part120.CanCollide = false
  2247. Part120.FormFactor = Enum.FormFactor.Symmetric
  2248. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2249. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2250. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2256. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2257. Part120.Orientation = Vector3.new(0, -90, 0)
  2258. Part121.Parent = Model110
  2259. Part121.Material = Enum.Material.SmoothPlastic
  2260. Part121.BrickColor = BrickColor.new("Really black")
  2261. Part121.Rotation = Vector3.new(0, -90, 0)
  2262. Part121.Anchored = true
  2263. Part121.CanCollide = false
  2264. Part121.FormFactor = Enum.FormFactor.Symmetric
  2265. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2266. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2267. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2274. Part121.Orientation = Vector3.new(0, -90, 0)
  2275. Part122.Parent = Model110
  2276. Part122.Material = Enum.Material.Slate
  2277. Part122.BrickColor = BrickColor.new("Crimson")
  2278. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2279. Part122.Anchored = true
  2280. Part122.FormFactor = Enum.FormFactor.Symmetric
  2281. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2282. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2283. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2287. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2290. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2291. SpecialMesh123.Parent = Part122
  2292. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2293. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2294. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2295. Part124.Parent = Model110
  2296. Part124.Material = Enum.Material.SmoothPlastic
  2297. Part124.BrickColor = BrickColor.new("Really black")
  2298. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2299. Part124.Anchored = true
  2300. Part124.FormFactor = Enum.FormFactor.Symmetric
  2301. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2302. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2303. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2304. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2305. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2307. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2310. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2311. SpecialMesh125.Parent = Part124
  2312. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2313. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2314. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2315. Part126.Parent = Model110
  2316. Part126.Material = Enum.Material.Slate
  2317. Part126.BrickColor = BrickColor.new("Crimson")
  2318. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2319. Part126.Anchored = true
  2320. Part126.FormFactor = Enum.FormFactor.Symmetric
  2321. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2322. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2323. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2324. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2325. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2326. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2330. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2331. SpecialMesh127.Parent = Part126
  2332. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2333. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2334. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2335. Part128.Name = "Right Leg"
  2336. Part128.Parent = Model110
  2337. Part128.Material = Enum.Material.SmoothPlastic
  2338. Part128.BrickColor = BrickColor.new("Institutional white")
  2339. Part128.Rotation = Vector3.new(0, -90, 0)
  2340. Part128.Anchored = true
  2341. Part128.CanCollide = false
  2342. Part128.FormFactor = Enum.FormFactor.Symmetric
  2343. Part128.Size = Vector3.new(1, 2, 1)
  2344. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2345. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2352. Part128.Orientation = Vector3.new(0, -90, 0)
  2353. Part129.Parent = Model110
  2354. Part129.Material = Enum.Material.Slate
  2355. Part129.BrickColor = BrickColor.new("Crimson")
  2356. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2357. Part129.Anchored = true
  2358. Part129.FormFactor = Enum.FormFactor.Symmetric
  2359. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2360. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2361. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2368. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2369. SpecialMesh130.Parent = Part129
  2370. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2371. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2372. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2373. Part131.Parent = Model110
  2374. Part131.Material = Enum.Material.SmoothPlastic
  2375. Part131.BrickColor = BrickColor.new("Really black")
  2376. Part131.Rotation = Vector3.new(0, -90, 0)
  2377. Part131.Anchored = true
  2378. Part131.FormFactor = Enum.FormFactor.Symmetric
  2379. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2380. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2381. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2387. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2388. Part131.Orientation = Vector3.new(0, -90, 0)
  2389. SpecialMesh132.Parent = Part131
  2390. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2391. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2392. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2393. Model133.Name = "LeftLeg"
  2394. Model133.Parent = Model0
  2395. Part134.Parent = Model133
  2396. Part134.Material = Enum.Material.SmoothPlastic
  2397. Part134.BrickColor = BrickColor.new("Really black")
  2398. Part134.Rotation = Vector3.new(0, -90, 0)
  2399. Part134.Anchored = true
  2400. Part134.FormFactor = Enum.FormFactor.Symmetric
  2401. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2402. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2403. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2404. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2410. Part134.Orientation = Vector3.new(0, -90, 0)
  2411. SpecialMesh135.Parent = Part134
  2412. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2413. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2414. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2415. Part136.Parent = Model133
  2416. Part136.Material = Enum.Material.Slate
  2417. Part136.BrickColor = BrickColor.new("Crimson")
  2418. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2419. Part136.Anchored = true
  2420. Part136.FormFactor = Enum.FormFactor.Symmetric
  2421. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2422. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2423. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2430. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2431. SpecialMesh137.Parent = Part136
  2432. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2433. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2434. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2435. Part138.Parent = Model133
  2436. Part138.Material = Enum.Material.SmoothPlastic
  2437. Part138.BrickColor = BrickColor.new("Really black")
  2438. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2439. Part138.Anchored = true
  2440. Part138.FormFactor = Enum.FormFactor.Symmetric
  2441. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2442. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2443. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2449. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2450. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2451. SpecialMesh139.Parent = Part138
  2452. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2453. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2454. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2455. Part140.Parent = Model133
  2456. Part140.Material = Enum.Material.SmoothPlastic
  2457. Part140.BrickColor = BrickColor.new("Really black")
  2458. Part140.Rotation = Vector3.new(0, -90, 0)
  2459. Part140.Anchored = true
  2460. Part140.FormFactor = Enum.FormFactor.Symmetric
  2461. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2462. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2463. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2468. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2469. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2470. Part140.Orientation = Vector3.new(0, -90, 0)
  2471. SpecialMesh141.Parent = Part140
  2472. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2473. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2474. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2475. Part142.Parent = Model133
  2476. Part142.Material = Enum.Material.SmoothPlastic
  2477. Part142.BrickColor = BrickColor.new("Crimson")
  2478. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2479. Part142.Anchored = true
  2480. Part142.CanCollide = false
  2481. Part142.FormFactor = Enum.FormFactor.Symmetric
  2482. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2483. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2484. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2491. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2492. SpecialMesh143.Parent = Part142
  2493. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2494. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2495. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2496. Part144.Parent = Model133
  2497. Part144.Material = Enum.Material.SmoothPlastic
  2498. Part144.BrickColor = BrickColor.new("Crimson")
  2499. Part144.Rotation = Vector3.new(0, -90, 0)
  2500. Part144.Anchored = true
  2501. Part144.CanCollide = false
  2502. Part144.FormFactor = Enum.FormFactor.Symmetric
  2503. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2504. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2505. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2512. Part144.Orientation = Vector3.new(0, -90, 0)
  2513. SpecialMesh145.Parent = Part144
  2514. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2515. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2516. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2517. Part146.Parent = Model133
  2518. Part146.Material = Enum.Material.SmoothPlastic
  2519. Part146.BrickColor = BrickColor.new("Really black")
  2520. Part146.Rotation = Vector3.new(0, -90, 0)
  2521. Part146.Anchored = true
  2522. Part146.CanCollide = false
  2523. Part146.FormFactor = Enum.FormFactor.Symmetric
  2524. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2525. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2526. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2529. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2530. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2531. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2532. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2533. Part146.Orientation = Vector3.new(0, -90, 0)
  2534. Part147.Parent = Model133
  2535. Part147.Material = Enum.Material.SmoothPlastic
  2536. Part147.BrickColor = BrickColor.new("Really black")
  2537. Part147.Rotation = Vector3.new(0, -90, 0)
  2538. Part147.Anchored = true
  2539. Part147.CanCollide = false
  2540. Part147.FormFactor = Enum.FormFactor.Symmetric
  2541. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2542. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2543. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2547. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2548. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2549. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2550. Part147.Orientation = Vector3.new(0, -90, 0)
  2551. Part148.Parent = Model133
  2552. Part148.Material = Enum.Material.Slate
  2553. Part148.BrickColor = BrickColor.new("Crimson")
  2554. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2555. Part148.Anchored = true
  2556. Part148.FormFactor = Enum.FormFactor.Symmetric
  2557. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2558. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2559. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2566. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2567. SpecialMesh149.Parent = Part148
  2568. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2569. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2570. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2571. Part150.Parent = Model133
  2572. Part150.Material = Enum.Material.Slate
  2573. Part150.BrickColor = BrickColor.new("Crimson")
  2574. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2575. Part150.Anchored = true
  2576. Part150.FormFactor = Enum.FormFactor.Symmetric
  2577. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2578. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2579. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2580. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2581. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2582. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2583. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2584. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2586. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2587. SpecialMesh151.Parent = Part150
  2588. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2589. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2590. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2591. Part152.Name = "Left Leg"
  2592. Part152.Parent = Model133
  2593. Part152.Material = Enum.Material.SmoothPlastic
  2594. Part152.BrickColor = BrickColor.new("Institutional white")
  2595. Part152.Transparency = 1
  2596. Part152.Rotation = Vector3.new(0, -90, 0)
  2597. Part152.Anchored = true
  2598. Part152.CanCollide = false
  2599. Part152.FormFactor = Enum.FormFactor.Symmetric
  2600. Part152.Size = Vector3.new(1, 2, 1)
  2601. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2602. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2608. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2609. Part152.Orientation = Vector3.new(0, -90, 0)
  2610. Part153.Parent = Model133
  2611. Part153.Material = Enum.Material.Slate
  2612. Part153.BrickColor = BrickColor.new("Crimson")
  2613. Part153.Rotation = Vector3.new(0, -90, 0)
  2614. Part153.Anchored = true
  2615. Part153.FormFactor = Enum.FormFactor.Symmetric
  2616. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2617. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2618. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2625. Part153.Orientation = Vector3.new(0, -90, 0)
  2626. SpecialMesh154.Parent = Part153
  2627. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2628. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2629. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2630. Part155.Parent = Model133
  2631. Part155.Material = Enum.Material.SmoothPlastic
  2632. Part155.BrickColor = BrickColor.new("Really black")
  2633. Part155.Rotation = Vector3.new(0, -90, 0)
  2634. Part155.Anchored = true
  2635. Part155.CanCollide = false
  2636. Part155.FormFactor = Enum.FormFactor.Symmetric
  2637. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2638. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2639. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2640. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2641. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2642. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2643. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2644. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2645. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2646. Part155.Orientation = Vector3.new(0, -90, 0)
  2647. Script156.Name = "Welds"
  2648. Script156.Parent = Model0
  2649. table.insert(cors,sandbox(Script156,function()
  2650. --Saz
  2651.  
  2652. --A new system which is a combination of fast-welds and hard-welds.
  2653. --Should be far, far better.
  2654.  
  2655. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2656. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2657.  
  2658. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2659. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2660.  
  2661. wait(.33)
  2662.  
  2663. Tool=script.Parent
  2664. Nib=Tool.Parent
  2665.  
  2666.  
  2667. weldparts=function()
  2668. print("Welding")
  2669. lel={}
  2670. function jarate(p)
  2671. for i=1, #p do
  2672. table.insert(lel,p[i])
  2673. k=p[i]:children()
  2674. if #k>0 then
  2675. jarate(k)
  2676. end
  2677. end
  2678. end
  2679. for _,v in pairs(script.Parent:children()) do
  2680. if v.Name~="Cloak" and v.className~="Script" then
  2681. v:BreakJoints()
  2682. jarate(v:children())
  2683. end
  2684. end
  2685. for _,v in pairs(lel) do
  2686. if v.className=="Weld" or v.className=="Motor6D" then
  2687. v:Remove()
  2688. end
  2689. end
  2690. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2691. if v.Name~="Right Leg" then
  2692. w=Instance.new("Weld")
  2693. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2694. w.Part1=v
  2695. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2696. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2697. w.Parent=w.Part0
  2698. end
  2699. end
  2700. w=Instance.new("Weld")
  2701. w.Part0=Nib["Right Leg"]
  2702. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2703. w.Parent=w.Part0
  2704. w.C0=CFrame.new(0,-.1,0)
  2705. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2706. if v.Name~="Left Leg" then
  2707. w=Instance.new("Weld")
  2708. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2709. w.Part1=v
  2710. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2711. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2712. w.Parent=w.Part0
  2713. end
  2714. end
  2715. w=Instance.new("Weld")
  2716. w.Part0=Nib["Left Leg"]
  2717. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2718. w.Parent=w.Part0
  2719. w.C0=CFrame.new(0,-.1,0)
  2720. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2721. if v.Name~="Right Arm" then
  2722. w=Instance.new("Weld")
  2723. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2724. w.Part1=v
  2725. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2726. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2727. w.Parent=w.Part1
  2728. end
  2729. end
  2730. w=Instance.new("Weld")
  2731. w.Part0=Nib["Right Arm"]
  2732. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2733. w.Parent=w.Part0
  2734. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2735. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2736. if v.Name~="Left Arm" then
  2737. w=Instance.new("Weld")
  2738. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2739. w.Part1=v
  2740. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2741. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2742. w.Parent=w.Part0
  2743. end
  2744. end
  2745. w=Instance.new("Weld")
  2746. w.Part0=Nib["Left Arm"]
  2747. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2748. w.Parent=w.Part0
  2749.  
  2750. for _,v in pairs(script.Parent["Torso"]:children()) do
  2751. if v.Name~="Torso" then
  2752. w=Instance.new("Weld")
  2753. w.Part0=script.Parent["Torso"]["Torso"]
  2754. w.Part1=v
  2755. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2756. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2757. w.Parent=script.Parent["Torso"]["Torso"]
  2758. end
  2759. end
  2760.  
  2761. w=Instance.new("Weld")
  2762. w.Part0=Nib["Torso"]
  2763. w.Part1=script.Parent["Torso"]["Torso"]
  2764. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2765. w.Parent=w.Part0
  2766.  
  2767. for _,v in pairs(lel) do
  2768. if v:IsA("BasePart") then v.Anchored=false end
  2769. end
  2770.  
  2771. wait(1)
  2772.  
  2773. w=Instance.new("Weld")
  2774. w.Part0=Nib.Torso
  2775. w.Part1=Tool.Torso.Torso
  2776. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2777. w.C1=CFrame.new(0,0,0)
  2778. w.Parent=w.Part1
  2779. w.Name="ClothingWeld"
  2780.  
  2781. wait(.06)
  2782.  
  2783. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2784. wait(.03)
  2785. w=Instance.new("Weld")
  2786. w.Part0=Nib.Torso
  2787. w.Part1=Tool.Torso.Torso
  2788. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2789. w.C1=CFrame.new(0,0,0)
  2790. w.Parent=w.Part1
  2791. w.Name="ClothingWeld"
  2792. end
  2793.  
  2794. w=Instance.new("Weld")
  2795. w.Part0=Nib["Right Leg"]
  2796. w.Part1=Tool.RightLeg["Right Leg"]
  2797. w.C0=CFrame.new(0,0,0)
  2798. w.C1=CFrame.new(0,0,0)
  2799. w.Parent=w.Part1
  2800. w.Name="ClothingWeld"
  2801.  
  2802. w=Instance.new("Weld")
  2803. w.Part0=Nib["Left Leg"]
  2804. w.Part1=Tool.LeftLeg["Left Leg"]
  2805. w.C0=CFrame.new(0,0,0)
  2806. w.C1=CFrame.new(0,0,0)
  2807. w.Parent=w.Part1
  2808. w.Name="ClothingWeld"
  2809.  
  2810. w=Instance.new("Weld")
  2811. w.Part0=Nib["Right Arm"]
  2812. w.Part1=Tool.RightArm["Right Arm"]
  2813. w.C0=CFrame.new(0,0,0)
  2814. w.C1=CFrame.new(0,0,0)
  2815. w.Parent=w.Part1
  2816. w.Name="ClothingWeld"
  2817.  
  2818. w=Instance.new("Weld")
  2819. w.Part0=Nib["Left Arm"]
  2820. w.Part1=Tool.LeftArm["Left Arm"]
  2821. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2822. w.C1=CFrame.new(0,0,0)
  2823. w.Parent=w.Part1
  2824. w.Name="ClothingWeld"
  2825.  
  2826. wait()
  2827.  
  2828. end
  2829. weldparts()
  2830. end))
  2831. for i,v in pairs(mas:GetChildren()) do
  2832. v.Parent = game:GetService("Players").LocalPlayer.Character
  2833. pcall(function() v:MakeJoints() end)
  2834. end
  2835. mas:Destroy()
  2836. for i,v in pairs(cors) do
  2837. spawn(function()
  2838. pcall(v)
  2839. end)
  2840. end
  2841.  
  2842. --//=================================\\
  2843. --|| DAMAGING
  2844. --\\=================================//
  2845.  
  2846. function ApplyDamage(Humanoid,Damage)
  2847. if Humanoid.Health == math.huge then
  2848. Humanoid.Parent:BreakJoints()
  2849. else
  2850. local MULTIPLY = Humanoid.MaxHealth/100
  2851. Damage = Damage * DAMAGEMULTIPLIER
  2852. if Humanoid.Health ~= 0 then
  2853. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  2854. end
  2855. end
  2856. end
  2857.  
  2858. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  2859. local CHILDREN = workspace:GetDescendants()
  2860. for index, CHILD in pairs(CHILDREN) do
  2861. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2862. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2863. if HUM then
  2864. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2865. if TORSO then
  2866. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2867. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  2868. CHILD:BreakJoints()
  2869. else
  2870. local DMG = MRANDOM(MINDMG,MAXDMG)
  2871. ApplyDamage(HUM,DMG)
  2872. end
  2873. if FLING > 0 then
  2874. for _, c in pairs(CHILD:GetChildren()) do
  2875. if c:IsA("BasePart") then
  2876. local bv = Instance.new("BodyVelocity")
  2877. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2878. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2879. bv.Parent = c
  2880. Debris:AddItem(bv,0.05)
  2881. end
  2882. end
  2883. end
  2884. end
  2885. end
  2886. end
  2887. end
  2888. end
  2889. end
  2890.  
  2891. --//=================================\\
  2892. --|| ATTACK FUNCTIONS AND STUFF
  2893. --\\=================================//
  2894.  
  2895. function Fireball()
  2896. ATTACK = true
  2897. Rooted = true
  2898. local GYRO = IT("BodyGyro",RootPart)
  2899. GYRO.D = 20
  2900. GYRO.P = 4000
  2901. GYRO.MaxTorque = VT(40000,40000,40000)
  2902. local POSITION = IT("BodyPosition",RootPart)
  2903. POSITION.Position = RootPart.Position+VT(0,2,0)
  2904. POSITION.D = 450
  2905. POSITION.P = 40000
  2906. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2907. CreateSound(CHARGE,RightArm,6,1,false)
  2908. coroutine.resume(coroutine.create(function()
  2909. repeat
  2910. Swait()
  2911. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. until ATTACK == false
  2919. GYRO:remove()
  2920. POSITION:remove()
  2921. end))
  2922. wait(1)
  2923. repeat
  2924. coroutine.resume(coroutine.create(function()
  2925. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  2926. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  2927. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  2928. for i = 1, 250 do
  2929. Swait()
  2930. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  2931. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  2932. if HIT then
  2933. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  2934. for i = 1, 3 do
  2935. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2936. end
  2937. for i = 1, 3 do
  2938. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2939. end
  2940. for i = 1, 5 do
  2941. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. end
  2943. break
  2944. end
  2945. end
  2946. Debris:AddItem(FIREBALL,7)
  2947. end))
  2948. wait(0.1)
  2949. until KEYHOLD == false
  2950. wait(0.2)
  2951. ATTACK = false
  2952. Rooted = false
  2953. end
  2954.  
  2955. function SearingOrb()
  2956. ATTACK = true
  2957. Rooted = true
  2958. local POSITION = IT("BodyPosition",RootPart)
  2959. POSITION.Position = RootPart.Position+VT(0,2,0)
  2960. POSITION.D = 450
  2961. POSITION.P = 40000
  2962. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2963. CreateSound(CHARGE,Torso,6,1,false)
  2964. local NEWANIM = false
  2965. coroutine.resume(coroutine.create(function()
  2966. repeat
  2967. Swait()
  2968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974. until ATTACK == false or NEWANIM == true
  2975. if NEWANIM == true then
  2976. local GYRO = IT("BodyGyro",RootPart)
  2977. GYRO.D = 20
  2978. GYRO.P = 4000
  2979. GYRO.MaxTorque = VT(40000,40000,40000)
  2980. repeat
  2981. Swait()
  2982. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2989. until ATTACK == false
  2990. GYRO:remove()
  2991. end
  2992. POSITION:remove()
  2993. end))
  2994. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  2995. MakeForm(ORB,"Ball")
  2996. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2997. local A = IT("Attachment",ORB)
  2998. local LOOP = 0
  2999. for i = 1, 500 do
  3000. Swait()
  3001. LOOP = LOOP + 1
  3002. if LOOP >= 30 then
  3003. LOOP = 0
  3004. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3005. end
  3006. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3007. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3008. end
  3009. wait(1)
  3010. if KEYHOLD == false then
  3011. coroutine.resume(coroutine.create(function()
  3012. ORB.Transparency = 1
  3013. Debris:AddItem(ORB,10)
  3014. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3015. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  3016. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  3017. for i = 1, 3 do
  3018. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3019. end
  3020. for i = 1, 3 do
  3021. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3022. end
  3023. for i = 1, 15 do
  3024. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3025. end
  3026. end))
  3027. else
  3028. for i = 1, 100 do
  3029. Swait()
  3030. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  3031. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3032. end
  3033. ORB.Transparency = 1
  3034. Debris:AddItem(ORB,10)
  3035. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  3036. for _, c in pairs(Character:GetChildren()) do
  3037. if c:IsA("BasePart") then
  3038. end
  3039. end
  3040. NEWANIM = true
  3041. wait(0.5)
  3042. for i = 1, 15 do
  3043. wait(0.1)
  3044. coroutine.resume(coroutine.create(function()
  3045. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  3046. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3047. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3048. for i = 1, 250 do
  3049. Swait()
  3050. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  3051. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  3052. if HIT then
  3053. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3054. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3055. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3056. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  3057. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  3058. coroutine.resume(coroutine.create(function()
  3059. for i = 1, 15 do
  3060. wait(1)
  3061. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3062. end
  3063. Debris:AddItem(FIELD,5)
  3064. Debris:AddItem(FIELD2,5)
  3065. end))
  3066. break
  3067. end
  3068. end
  3069. Debris:AddItem(FIREBALL,7)
  3070. end))
  3071. end
  3072. end
  3073. wait(0.3)
  3074. ATTACK = false
  3075. Rooted = false
  3076. end
  3077.  
  3078. function Shroud()
  3079. if Mouse.Target ~= nil then
  3080. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3081. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  3082. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3083. if TORSO and HUM.Health > 0 then
  3084. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3085. if DISTANCE < 100 then
  3086. ATTACK = true
  3087. POSEIDON = false
  3088. Rooted = true
  3089. local GYRO = IT("BodyGyro",RootPart)
  3090. GYRO.D = 20
  3091. GYRO.P = 4000
  3092. GYRO.MaxTorque = VT(40000,40000,40000)
  3093. local POSITION = IT("BodyPosition",RootPart)
  3094. POSITION.Position = RootPart.Position+VT(0,2,0)
  3095. POSITION.D = 450
  3096. POSITION.P = 40000
  3097. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3098. local TARGETTING = true
  3099. local HIT = false
  3100.  
  3101. CreateSound(CHARGE,Torso,6,1,false)
  3102. coroutine.resume(coroutine.create(function()
  3103. repeat
  3104. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3105. Swait()
  3106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3112. until TARGETTING == false
  3113. repeat
  3114. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3115. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  3116. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3117. Swait()
  3118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3124. until HIT == true
  3125. POSITION:remove()
  3126. GYRO:remove()
  3127. end))
  3128. wait(0.5)
  3129. repeat wait() until HOLD == true
  3130. for _, c in pairs(Character:GetChildren()) do
  3131. if c:IsA("BasePart") then
  3132.  
  3133. end
  3134. end
  3135. for _, c in pairs(Character:GetChildren()) do
  3136. if c:IsA("BasePart") then
  3137. c.Transparency = 1
  3138. end
  3139. end
  3140. TARGETTING = false
  3141. for i = 1, 100 do
  3142. wait()
  3143. if DISTANCE < 5 or DISTANCE >= 200 then
  3144. break
  3145. end
  3146. end
  3147. HIT = true
  3148. end
  3149. for _, c in pairs(HUM.Parent:GetChildren()) do
  3150. end
  3151. end
  3152. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3153. RootPart.CFrame = TORSO.CFrame
  3154. local WELD = weldBetween(RootPart,TORSO)
  3155. repeat wait() until HOLD == true
  3156. CreateSound(416328540,Torso,6,1,false)
  3157. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3158. local bv = Instance.new("BodyVelocity")
  3159. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3160. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  3161. bv.Parent = TORSO
  3162. for i = 1, 70 do
  3163. wait(0.1)
  3164. if TORSO.Parent == nil then
  3165. break
  3166. end
  3167. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3168. end
  3169. UNANCHOR = false
  3170. bv:remove()
  3171. wait(1)
  3172. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3173. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3174. UNANCHOR = true
  3175. local bv = Instance.new("BodyVelocity")
  3176. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3177. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3178. bv.Parent = TORSO
  3179. local LANDED = false
  3180. for i = 1, 500 do
  3181. wait()
  3182. Ignore = {Character,HUM.Parent}
  3183. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3184. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3185. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3186. if HITFLOOR or FULLREGEN == true then
  3187. LANDED = true
  3188. break
  3189. end
  3190. if TORSO.Parent == nil then
  3191. break
  3192. end
  3193. end
  3194. if TORSO.Parent ~= nil then
  3195. UNANCHOR = false
  3196. bv:remove()
  3197. wait(1)
  3198. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3199. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3200. UNANCHOR = true
  3201. local bv = Instance.new("BodyVelocity")
  3202. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3203. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3204. bv.Parent = TORSO
  3205. local LANDED = false
  3206. for i = 1, 500 do
  3207. wait()
  3208. Ignore = {Character,HUM.Parent}
  3209. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3210. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3211. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3212. if HITFLOOR or FULLREGEN == true then
  3213. LANDED = true
  3214. break
  3215. end
  3216. if TORSO.Parent == nil then
  3217. break
  3218. end
  3219. end
  3220. bv:remove()
  3221. if LANDED == true then
  3222. UNANCHOR = false
  3223. for i = 1, 10 do
  3224. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3225. end
  3226. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  3227. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  3228. for i = 1, 15 do
  3229. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3230. end
  3231. WELD:remove()
  3232. wait(0.3)
  3233. UNANCHOR = true
  3234. else
  3235. WELD:remove()
  3236. end
  3237. end
  3238. end
  3239. for _, c in pairs(Character:GetChildren()) do
  3240. if c:IsA("BasePart") and c ~= RootPart then
  3241. c.Transparency = 0
  3242. end
  3243. end
  3244. RootPart.Velocity = VT(0,0,0)
  3245. ATTACK = false
  3246. Rooted = false
  3247. end
  3248. end
  3249.  
  3250. function Spitter()
  3251. ATTACK = true
  3252. Rooted = true
  3253. local GYRO = IT("BodyGyro",RootPart)
  3254. GYRO.D = 20
  3255. GYRO.P = 4000
  3256. GYRO.MaxTorque = VT(40000,40000,40000)
  3257. local POSITION = IT("BodyPosition",RootPart)
  3258. POSITION.Position = RootPart.Position+VT(0,2,0)
  3259. POSITION.D = 450
  3260. POSITION.P = 40000
  3261. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3262. CreateSound(CHARGE,RightArm,6,0.8,false)
  3263. coroutine.resume(coroutine.create(function()
  3264. repeat
  3265. Swait()
  3266. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273. until ATTACK == false
  3274. GYRO:remove()
  3275. POSITION:remove()
  3276. end))
  3277. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3278. MakeForm(FIREBALL,"Ball")
  3279. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  3280. local CORE = IT("Attachment",FIREBALL)
  3281. local LOOP = 0
  3282. repeat
  3283. Swait()
  3284. LOOP = LOOP + 1
  3285. if LOOP == 20 then
  3286. LOOP = 0
  3287. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3288. end
  3289. if FIREBALL.Size.X < 20 then
  3290. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  3291. end
  3292. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  3293. until KEYHOLD == false and FIREBALL.Size.X >= 10
  3294. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  3295. coroutine.resume(coroutine.create(function()
  3296. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  3297. local RANGE = 75
  3298. for i = 1, 600 do
  3299. LOOP = LOOP + 1
  3300. if LOOP == 20 then
  3301. LOOP = 0
  3302. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  3303. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3304. end
  3305. Swait()
  3306. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  3307. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  3308. if HIT then
  3309. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3310. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  3311. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3312. for i = 1, 3 do
  3313. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3314. end
  3315. for i = 1, 3 do
  3316. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3317. end
  3318. for i = 1, 15 do
  3319. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320. end
  3321. break
  3322. end
  3323. end
  3324. for i = 1, 10 do
  3325. Swait()
  3326. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  3327. end
  3328. Debris:AddItem(FIREBALL,5)
  3329. end))
  3330. wait(0.5)
  3331. ATTACK = false
  3332. Rooted = false
  3333. end
  3334.  
  3335. function Devastor()
  3336. ATTACK = true
  3337. Rooted = true
  3338. local POSITION = IT("BodyPosition",RootPart)
  3339. POSITION.Position = RootPart.Position+VT(0,2,0)
  3340. POSITION.D = 450
  3341. POSITION.P = 40000
  3342. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3343. CreateSound(CHARGE,Torso,6,1,false)
  3344. local NEWANIM = false
  3345. coroutine.resume(coroutine.create(function()
  3346. repeat
  3347. Swait()
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3354. until ATTACK == false or NEWANIM == true
  3355. if NEWANIM == true then
  3356. local GYRO = IT("BodyGyro",RootPart)
  3357. GYRO.D = 20
  3358. GYRO.P = 4000
  3359. GYRO.MaxTorque = VT(40000,40000,40000)
  3360. repeat
  3361. Swait()
  3362. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3363. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. until ATTACK == false
  3370. GYRO:remove()
  3371. end
  3372. POSITION:remove()
  3373. end))
  3374. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3375. MakeForm(ORB,"Ball")
  3376. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3377. local A = IT("Attachment",ORB)
  3378. local LOOP = 0
  3379. for i = 1, 200 do
  3380. Swait()
  3381. LOOP = LOOP + 1
  3382. if LOOP >= 30 then
  3383. LOOP = 0
  3384. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3385. end
  3386. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3387. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3388. end
  3389. RightArm.Transparency = 1
  3390. LeftArm.Transparency = 1
  3391. for _, c in pairs(Character:GetChildren()) do
  3392. if c:IsA("BasePart") then
  3393. end
  3394. end
  3395. CreateSound(CHARGE,Torso,6,0.5,false)
  3396. for i = 1, 200 do
  3397. Swait()
  3398. LOOP = LOOP + 1
  3399. if LOOP >= 30 then
  3400. LOOP = 0
  3401. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3402. end
  3403. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3404. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3405. end
  3406. for _, c in pairs(Character:GetChildren()) do
  3407. if c:IsA("BasePart") then
  3408. c.Transparency = 1
  3409. end
  3410. end
  3411. for i = 1, 400 do
  3412. Swait()
  3413. LOOP = LOOP + 1
  3414. if LOOP >= 30 then
  3415. LOOP = 0
  3416. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3417. end
  3418. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3419. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3420. end
  3421. wait(0.5)
  3422. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  3423. coroutine.resume(coroutine.create(function()
  3424. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  3425. for i = 1, 1200 do
  3426. Swait()
  3427. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  3428. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  3429. if HIT then
  3430. break
  3431. end
  3432. end
  3433. for i = 1, 6 do
  3434. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3435. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  3436. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  3437. for i = 1, 3 do
  3438. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3439. end
  3440. for i = 1, 3 do
  3441. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3442. end
  3443. for i = 1, 15 do
  3444. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3445. end
  3446. wait(1)
  3447. end
  3448. for i = 1, 10 do
  3449. Swait()
  3450. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  3451. end
  3452. Debris:AddItem(ORB,5)
  3453. end))
  3454. wait(1)
  3455. refit()
  3456. ATTACK = false
  3457. Rooted = false
  3458. end
  3459.  
  3460. --//=================================\\
  3461. --|| MISC
  3462. --\\=================================//
  3463.  
  3464. function Jupiter()
  3465. ATTACK = true
  3466. Rooted = true
  3467. local POSITION = IT("BodyPosition",RootPart)
  3468. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  3469. POSITION.D = 450
  3470. POSITION.P = 40000
  3471. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3472. coroutine.resume(coroutine.create(function()
  3473. repeat
  3474. Swait()
  3475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  3476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  3481. until ATTACK == false
  3482. end))
  3483. wait(0.5)
  3484. repeat wait() until KEYHOLD == false
  3485. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  3486. POSITION:remove()
  3487. RootPart.Velocity = VT(0,150,0)
  3488. ATTACK = false
  3489. Rooted = false
  3490. end
  3491.  
  3492. function Taunt()
  3493. ATTACK = true
  3494. Rooted = true
  3495. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3496. coroutine.resume(coroutine.create(function()
  3497. repeat
  3498. Swait()
  3499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3505. until ATTACK == false
  3506. end))
  3507. repeat wait() until TAUNT.Playing == false
  3508. ATTACK = false
  3509. Rooted = false
  3510. end
  3511.  
  3512. --//=================================\\
  3513. --|| ASSIGN THINGS TO KEYS
  3514. --\\=================================//
  3515.  
  3516. function MouseDown(Mouse)
  3517. HOLD = true
  3518. if ATTACK == false then
  3519. end
  3520. end
  3521.  
  3522. function MouseUp(Mouse)
  3523. HOLD = false
  3524. end
  3525.  
  3526. local MUSIC = CreateSound(285883918,Character,3,1,true)
  3527.  
  3528. function KeyDown(Key)
  3529. KEYHOLD = true
  3530. if ATTACK == false and FULLREGEN == false then
  3531. if Key == "z" then
  3532. Fireball()
  3533. end
  3534.  
  3535. if Key == "v" and SEARING == false then
  3536. SearingOrb()
  3537. end
  3538.  
  3539. if Key == "q" and SEARING == false then
  3540. Shroud()
  3541. end
  3542.  
  3543. if Key == "x" and SEARING == false then
  3544. Jupiter()
  3545. wait(2)
  3546. Devastor()
  3547. end
  3548.  
  3549. if Key == "e" then
  3550. Spitter()
  3551. end
  3552.  
  3553. if Key == "j" then
  3554. Jupiter()
  3555. end
  3556.  
  3557. if Key == "t" and SEARING == false then
  3558. Taunt()
  3559. end
  3560.  
  3561. if Key == "" then
  3562. if POSEIDON == false then
  3563. POSEIDON = true
  3564. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  3565. else
  3566. POSEIDON = false
  3567. end
  3568. end
  3569. end
  3570.  
  3571. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  3572. repeat
  3573. VALUE2 = true
  3574. Swait()
  3575. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  3576. until KEYHOLD == false
  3577. VALUE2 = false
  3578. end
  3579.  
  3580. if string.byte(Key) == 50 and ATTACK == false then
  3581. if Speed == 16 then
  3582. Speed = 60
  3583. elseif Speed == 60 then
  3584. Speed = 16
  3585. end
  3586. end
  3587.  
  3588. if Key == "1" then
  3589. MUSIC:Play()
  3590. CHOSENSONG = CHOSENSONG + 1
  3591. if CHOSENSONG > #SONGS then
  3592. CHOSENSONG = 1
  3593. end
  3594. end
  3595. end
  3596.  
  3597. function KeyUp(Key)
  3598. KEYHOLD = false
  3599. end
  3600.  
  3601. Mouse.Button1Down:connect(function(NEWKEY)
  3602. MouseDown(NEWKEY)
  3603. end)
  3604. Mouse.Button1Up:connect(function(NEWKEY)
  3605. MouseUp(NEWKEY)
  3606. end)
  3607. Mouse.KeyDown:connect(function(NEWKEY)
  3608. KeyDown(NEWKEY)
  3609. end)
  3610. Mouse.KeyUp:connect(function(NEWKEY)
  3611. KeyUp(NEWKEY)
  3612. end)
  3613.  
  3614. --//=================================\\
  3615. --\\=================================//
  3616.  
  3617. function unanchor()
  3618. if UNANCHOR == true then
  3619. for _, c in pairs(Character:GetChildren()) do
  3620. if c:IsA("BasePart") then
  3621. c.Anchored = false
  3622. end
  3623. end
  3624. else
  3625. for _, c in pairs(Character:GetChildren()) do
  3626. if c:IsA("BasePart") then
  3627. c.Anchored = true
  3628. end
  3629. end
  3630. end
  3631. end
  3632.  
  3633. --//=================================\\
  3634. --|| WRAP THE WHOLE SCRIPT UP
  3635. --\\=================================//
  3636.  
  3637. Humanoid.Changed:connect(function(Jump)
  3638. if Jump == "Jump" and (Disable_Jump == true) then
  3639. Humanoid.Jump = false
  3640. end
  3641. end)
  3642.  
  3643. local LOOP = 0
  3644.  
  3645. while true do
  3646. Swait()
  3647. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3648. Humanoid = IT("Humanoid",Character)
  3649. end
  3650. Effects.Parent = Character
  3651. script.Parent = WEAPONGUI
  3652. ANIMATE.Parent = nil
  3653. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3654. v:Stop();
  3655. end
  3656. SINE = SINE + CHANGE
  3657. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3658. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3659. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  3660. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3661. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  3662. local WALKSPEEDVALUE = 5
  3663. if SEARING == false then
  3664. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  3665. if Humanoid.WalkSpeed <= 20 then
  3666. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  3667. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3668. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3669. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3670. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  3671. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3672. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3673. end
  3674. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  3675. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3676. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3677. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3678. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3679. end
  3680. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3681. ANIM = "Jump"
  3682. if ATTACK == false then
  3683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689. end
  3690. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3691. ANIM = "Fall"
  3692. if ATTACK == false then
  3693. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  3694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  3695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. end
  3700. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3701. ANIM = "Idle"
  3702. if ATTACK == false then
  3703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709. end
  3710. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3711. ANIM = "Walk"
  3712. if ATTACK == false then
  3713. if Humanoid.WalkSpeed <= 20 then
  3714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  3717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  3718. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3720. elseif Humanoid.WalkSpeed > 20 then
  3721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3727. end
  3728. end
  3729. end
  3730. elseif SEARING == true then
  3731. if APPLYGYRO == true then
  3732. if VALUE2 == false and DIRECTTURN == false then
  3733. if GYRO ~= nil then
  3734. GYRO.MaxTorque = VT(0,40000,0)
  3735. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3736. end
  3737. else
  3738. if GYRO ~= nil then
  3739. GYRO.MaxTorque = VT(80000,40000,80000)
  3740. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3741. end
  3742. end
  3743. end
  3744. if VALUE2 == false and ATTACK == false then
  3745. ANIM = "IdleFlight"
  3746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752. elseif VALUE2 == true and ATTACK == false then
  3753. ANIM = "Flight"
  3754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3760. end
  3761. end
  3762. unanchor()
  3763. Humanoid.MaxHealth = "inf"
  3764. Humanoid.Health = "inf"
  3765. if Rooted == false then
  3766. Disable_Jump = false
  3767. Humanoid.WalkSpeed = Speed
  3768. elseif Rooted == true then
  3769. Disable_Jump = true
  3770. Humanoid.WalkSpeed = 0
  3771. end
  3772. refit()
  3773. if Head:FindFirstChild("face") then
  3774. Head.face.Texture = "rbxassetid://608798717"
  3775. Head.face.Transparency = Head.Transparency
  3776. end
  3777. for _, c in pairs(Character:GetDescendants()) do
  3778. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3779. c:remove()
  3780. end
  3781. end
  3782. for _, c in pairs(Character:GetChildren()) do
  3783. if SEARING == true and c:IsA("BasePart") then
  3784. c.Transparency = 1
  3785. end
  3786. end
  3787. MUSIC.Parent = Character
  3788. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3789. MUSIC.Pitch = 1
  3790. if CHOSENSONG ~= 5 then
  3791. MUSIC.Volume = 2
  3792. else
  3793. MUSIC.Volume = 10
  3794. end
  3795. MUSIC.Playing = true
  3796. if POSEIDON == true and FULLREGEN == false then
  3797. LOOP = LOOP + 1
  3798. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3799. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3800. FLOOR.CanCollide = true
  3801. Debris:AddItem(FLOOR,0.2)
  3802. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3803. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3804. FLOOR.CanCollide = true
  3805. Debris:AddItem(FLOOR,0.2)
  3806. if LOOP >= 5 then
  3807. LOOP = 0
  3808. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. end
  3810. end
  3811. RootJoint.Parent = RootPart
  3812. Humanoid.DisplayDistanceType = "None"
  3813. Humanoid.Name = "010101101"
  3814. end
  3815. --//=================================\\
  3816. --\\=================================//
  3817.  
  3818.  
  3819.  
  3820.  
  3821.  
  3822. --//====================================================\\--
  3823. --|| END OF SCRIPT
  3824. --\\====================================================//--
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