doryna2281337

Untitled

Aug 14th, 2018
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 74.36 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| ONLY 90s KIDS REMEMBER
  3. --|| ABYSS EYE BY SHACKLUSTER
  4. --\\====================================================//--
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  132. local Speed = 25
  133. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  136. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  137. local DAMAGEMULTIPLIER = 1
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Effects = IT("Folder", Character)
  157. Effects.Name = "Effects"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character.Animate
  160. local UNANCHOR = true
  161. local FADERS = true
  162.  
  163. --//=================================\\
  164. --\\=================================//
  165.  
  166.  
  167. --//=================================\\
  168. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  169. --\\=================================//
  170.  
  171. ArtificialHB = Instance.new("BindableEvent", script)
  172. ArtificialHB.Name = "ArtificialHB"
  173.  
  174. script:WaitForChild("ArtificialHB")
  175.  
  176. frame = Frame_Speed
  177. tf = 0
  178. allowframeloss = false
  179. tossremainder = false
  180. lastframe = tick()
  181. script.ArtificialHB:Fire()
  182.  
  183. game:GetService("RunService").Heartbeat:connect(function(s, p)
  184. tf = tf + s
  185. if tf >= frame then
  186. if allowframeloss then
  187. ArtificialHB:Fire()
  188. lastframe = tick()
  189. else
  190. for i = 1, math.floor(tf / frame) do
  191. ArtificialHB:Fire()
  192. end
  193. lastframe = tick()
  194. end
  195. if tossremainder then
  196. tf = 0
  197. else
  198. tf = tf - frame * math.floor(tf / frame)
  199. end
  200. end
  201. end)
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206. --//=================================\\
  207. --|| SOME FUNCTIONS
  208. --\\=================================//
  209.  
  210. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  211. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  212. end
  213.  
  214. function PositiveAngle(NUMBER)
  215. if NUMBER >= 0 then
  216. NUMBER = 0
  217. end
  218. return NUMBER
  219. end
  220.  
  221. function NegativeAngle(NUMBER)
  222. if NUMBER <= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function Swait(NUMBER)
  229. if NUMBER == 0 or NUMBER == nil then
  230. ArtificialHB.Event:wait()
  231. else
  232. for i = 1, NUMBER do
  233. ArtificialHB.Event:wait()
  234. end
  235. end
  236. end
  237.  
  238. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  239. local NEWMESH = IT(MESH)
  240. if MESH == "SpecialMesh" then
  241. NEWMESH.MeshType = MESHTYPE
  242. if MESHID ~= "nil" and MESHID ~= "" then
  243. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  244. end
  245. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  246. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  247. end
  248. end
  249. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  250. NEWMESH.Scale = SCALE
  251. NEWMESH.Parent = PARENT
  252. return NEWMESH
  253. end
  254.  
  255. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  256. local NEWPART = IT("Part")
  257. NEWPART.formFactor = FORMFACTOR
  258. NEWPART.Reflectance = REFLECTANCE
  259. NEWPART.Transparency = TRANSPARENCY
  260. NEWPART.CanCollide = false
  261. NEWPART.Locked = true
  262. NEWPART.Anchored = true
  263. if ANCHOR == false then
  264. NEWPART.Anchored = false
  265. end
  266. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  267. NEWPART.Name = NAME
  268. NEWPART.Size = SIZE
  269. NEWPART.Position = Torso.Position
  270. NEWPART.Material = MATERIAL
  271. NEWPART:BreakJoints()
  272. NEWPART.Parent = PARENT
  273. return NEWPART
  274. end
  275.  
  276. local function weldBetween(a, b)
  277. local weldd = Instance.new("ManualWeld")
  278. weldd.Part0 = a
  279. weldd.Part1 = b
  280. weldd.C0 = CFrame.new()
  281. weldd.C1 = b.CFrame:inverse() * a.CFrame
  282. weldd.Parent = a
  283. return weldd
  284. end
  285.  
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  401. local NEWWELD = IT(TYPE)
  402. NEWWELD.Part0 = PART0
  403. NEWWELD.Part1 = PART1
  404. NEWWELD.C0 = C0
  405. NEWWELD.C1 = C1
  406. NEWWELD.Parent = PARENT
  407. return NEWWELD
  408. end
  409.  
  410. local S = IT("Sound")
  411. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = S:Clone()
  415. NEWSOUND.Parent = PARENT
  416. NEWSOUND.Volume = VOLUME
  417. NEWSOUND.Pitch = PITCH
  418. NEWSOUND.SoundId = "rbxassetid://"..ID
  419. NEWSOUND:play()
  420. if DOESLOOP == true then
  421. NEWSOUND.Looped = true
  422. else
  423. repeat wait(1) until NEWSOUND.Playing == false
  424. NEWSOUND:remove()
  425. end
  426. end))
  427. return NEWSOUND
  428. end
  429.  
  430. function CFrameFromTopBack(at, top, back)
  431. local right = top:Cross(back)
  432. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  433. end
  434.  
  435. function R_RANDOM(CFRAME,DIST)
  436. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  437. end
  438.  
  439. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  440. function WACKYEFFECT(Table)
  441. local TYPE = (Table.EffectType or "Sphere")
  442. local SIZE = (Table.Size or VT(1,1,1))
  443. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  444. local TRANSPARENCY = (Table.Transparency or 0)
  445. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  446. local CFRAME = (Table.CFrame or Torso.CFrame)
  447. local MOVEDIRECTION = (Table.MoveToPos or nil)
  448. local ROTATION1 = (Table.RotationX or 0)
  449. local ROTATION2 = (Table.RotationY or 0)
  450. local ROTATION3 = (Table.RotationZ or 0)
  451. local MATERIAL = (Table.Material or "Neon")
  452. local COLOR = (Table.Color or C3(1,1,1))
  453. local TIME = (Table.Time or 45)
  454. local SOUNDID = (Table.SoundID or nil)
  455. local SOUNDPITCH = (Table.SoundPitch or nil)
  456. local SOUNDVOLUME = (Table.SoundVolume or nil)
  457. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  458. local BOOMERANG = (Table.Boomerang or 0)
  459. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  460. coroutine.resume(coroutine.create(function()
  461. local PLAYSSOUND = false
  462. local SOUND = nil
  463. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  464. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  465. PLAYSSOUND = true
  466. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  467. end
  468. EFFECT.Color = COLOR
  469. local MSH = nil
  470. if TYPE == "Sphere" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Block" or TYPE == "Box" then
  473. MSH = IT("BlockMesh",EFFECT)
  474. MSH.Scale = SIZE
  475. elseif TYPE == "Wave" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  477. elseif TYPE == "Ring" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  479. elseif TYPE == "Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Round Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  483. elseif TYPE == "Swirl" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Skull" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  487. elseif TYPE == "Crystal" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  489. end
  490. if MSH ~= nil then
  491. local BOOMR1 = 1+BOOMERANG/50
  492. local BOOMR2 = 1+SIZEBOOMERANG/50
  493. local MOVESPEED = nil
  494. if MOVEDIRECTION ~= nil then
  495. if USEBOOMERANGMATH == true then
  496. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  497. else
  498. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  499. end
  500. end
  501. local GROWTH = nil
  502. if USEBOOMERANGMATH == true then
  503. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  504. else
  505. GROWTH = (SIZE - ENDSIZE)
  506. end
  507. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = CFRAME
  512. end
  513. if USEBOOMERANGMATH == true then
  514. for LOOP = 1, TIME+1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  529. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  530. end
  531. end
  532. else
  533. for LOOP = 1, TIME+1 do
  534. Swait()
  535. MSH.Scale = MSH.Scale - GROWTH/TIME
  536. if TYPE == "Wave" then
  537. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  538. end
  539. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  540. if TYPE == "Block" then
  541. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  542. else
  543. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  544. end
  545. if MOVEDIRECTION ~= nil then
  546. local ORI = EFFECT.Orientation
  547. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  548. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  549. end
  550. end
  551. end
  552. EFFECT.Transparency = 1
  553. if PLAYSSOUND == false then
  554. EFFECT:remove()
  555. else
  556. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  557. EFFECT:remove()
  558. end
  559. else
  560. if PLAYSSOUND == false then
  561. EFFECT:remove()
  562. else
  563. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  564. EFFECT:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MakeForm(PART,TYPE)
  571. if TYPE == "Cyl" then
  572. local MSH = IT("CylinderMesh",PART)
  573. elseif TYPE == "Ball" then
  574. local MSH = IT("SpecialMesh",PART)
  575. MSH.MeshType = "Sphere"
  576. elseif TYPE == "Wedge" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Wedge"
  579. end
  580. end
  581.  
  582. Debris = game:GetService("Debris")
  583.  
  584. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  585. local DIRECTION = CF(StartPos,EndPos).lookVector
  586. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  587. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  588. end
  589.  
  590. local DECAL = IT("Decal")
  591. function MagicRing()
  592. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  593. local MESH = IT("BlockMesh",RING)
  594. local BOTTOMTEXTURE = DECAL:Clone()
  595. BOTTOMTEXTURE.Parent = RING
  596. BOTTOMTEXTURE.Face = "Bottom"
  597. BOTTOMTEXTURE.Name = "BottomTexture"
  598. local TOPTEXTURE = DECAL:Clone()
  599. TOPTEXTURE.Parent = RING
  600. TOPTEXTURE.Face = "Top"
  601. TOPTEXTURE.Name = "TopTexture"
  602. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  603. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  604. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  605. TOPTEXTURE.Color3 = C3(0,0,0)
  606. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  607. end
  608.  
  609. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  610. coroutine.resume(coroutine.create(function()
  611. local FADE = IT("Model",Effects)
  612. if PARENT ~= nil then
  613. FADE.Parent = PARENT
  614. end
  615. FADE.Name = "FadingEffect"
  616. for _, c in pairs(Character:GetChildren()) do
  617. if c.ClassName == "Part" then
  618. c.CanCollide = false
  619. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  620. FADER.CFrame = c.CFrame
  621. FADER.Color = COLOR
  622. if FADER.Name == "Head" then
  623. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  624. elseif FADER.Name == "HumanoidRootPart" then
  625. FADE.PrimaryPart = FADER
  626. FADER.Transparency = 1
  627. end
  628. end
  629. end
  630. local TRANS = 0.25/TIMER
  631. local DIST = nil
  632. if MOVEDIRECTION ~= nil then
  633. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  634. end
  635. for i = 1, TIMER do
  636. Swait()
  637. for _, c in pairs(FADE:GetChildren()) do
  638. if c.ClassName == "Part" then
  639. c.Transparency = c.Transparency + TRANS
  640. end
  641. end
  642. if MOVEDIRECTION ~= nil then
  643. local ORI = FADE.PrimaryPart.Orientation
  644. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  645. end
  646. end
  647. FADE:remove()
  648. end))
  649. end
  650.  
  651. --//=================================\\
  652. --|| GUIS AND MISC
  653. --\\=================================//
  654.  
  655. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
  656. MakeForm(EYE,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  659. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  660. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  661.  
  662. local SKILLTEXTCOLOR = C3(0,0,0)
  663. local SKILLFONT = "Fantasy"
  664. local SKILLTEXTSIZE = 4
  665. local SKILLTEXTSIZE2 = 12
  666.  
  667. local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
  668.  
  669. for i = 1, #ATTACKS do
  670. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  671. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  672. SKILLTEXT.TextXAlignment = "Right"
  673. SKILLTEXT.Rotation = i*3
  674. end
  675.  
  676. local BMUSIC = IT("Sound",RootPart)
  677. local VOLUME = 5
  678. local PITCH = 1
  679. local SONGID = 1074563286
  680. local A = IT("Attachment",Torso)
  681.  
  682. coroutine.resume(coroutine.create(function()
  683. while wait(1) do
  684. if FADERS == true then
  685. coroutine.resume(coroutine.create(function()
  686. local R,M,T,B = MagicRing()
  687. R.Anchored = false
  688. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  689. local R2,M2,T2,B2 = MagicRing()
  690. R2.Anchored = false
  691. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  692. for i = 1, 35 do
  693. Swait()
  694. M.Scale = M.Scale + VT(1,0,1)*1.2
  695. T.Transparency = i/35
  696. B.Transparency = i/35
  697. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  698. T2.Transparency = i/35
  699. B2.Transparency = i/35
  700. end
  701. R:Remove()
  702. R2:Remove()
  703. end))
  704. end
  705. end
  706. end))
  707.  
  708. --//=================================\\
  709. --|| DAMAGING
  710. --\\=================================//
  711.  
  712. function ApplyDamage(Humanoid,Damage)
  713. Damage = Damage * DAMAGEMULTIPLIER
  714. if Humanoid.Health < 2000 then
  715. if Humanoid.Health - Damage > 0 then
  716. Humanoid.Health = Humanoid.Health - Damage
  717. else
  718. Humanoid.Parent:BreakJoints()
  719. end
  720. else
  721. Humanoid.Parent:BreakJoints()
  722. end
  723. end
  724.  
  725. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  726. for index, CHILD in pairs(workspace:GetDescendants()) do
  727. if CHILD.ClassName == "Model" and CHILD ~= Character then
  728. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  729. if HUM then
  730. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  731. if TORSO then
  732. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  733. if INSTAKILL == true then
  734. CHILD:BreakJoints()
  735. else
  736. local DMG = MRANDOM(MINDMG,MAXDMG)
  737. ApplyDamage(HUM,DMG)
  738. end
  739. if FLING > 0 then
  740. for _, c in pairs(CHILD:GetChildren()) do
  741. if c:IsA("BasePart") then
  742. local bv = Instance.new("BodyVelocity")
  743. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  744. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  745. bv.Parent = c
  746. Debris:AddItem(bv,0.05)
  747. end
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end
  756.  
  757. --//=================================\\
  758. --|| ATTACK FUNCTIONS AND STUFF
  759. --\\=================================//
  760.  
  761. function Melee()
  762. ATTACK = true
  763. BLADE.CanCollide = true
  764. Rooted = false
  765. EQUIPPED = true
  766. local HIT = function()
  767. local HITS = {}
  768. local TOUCH = BLADE.Touched:Connect(function(hit)
  769. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  770. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  771. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  772. if TORSO and HUM.Health > 0 then
  773. local PASS = true
  774. for i = 1, #HITS do
  775. if HITS[i] == hit.Parent then
  776. PASS = false
  777. end
  778. end
  779. table.insert(HITS,hit.Parent)
  780. if PASS == true then
  781. ApplyDamage(HUM,MRANDOM(15,25))
  782. end
  783. end
  784. end
  785. end)
  786. return TOUCH
  787. end
  788. if COMBO == 1 then
  789. for i=0, 0.35, 0.1 / Animation_Speed do
  790. Swait()
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  798. end
  799. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  800. local TOUCHED = HIT()
  801. for i=0, 0.5, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  810. end
  811. TOUCHED:Disconnect()
  812. COMBO = 2
  813. elseif COMBO == 2 then
  814. for i=0, 0.35, 0.1 / Animation_Speed do
  815. Swait()
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  823. end
  824. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  825. local TOUCHED = HIT()
  826. for i=0, 0.35, 0.1 / Animation_Speed do
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  835. end
  836. TOUCHED:Disconnect()
  837. for i=0, 0.2, 0.1 / Animation_Speed do
  838. Swait()
  839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  846. end
  847. COMBO = 1
  848. end
  849. coroutine.resume(coroutine.create(function()
  850. for i = 1, 50 do
  851. Swait()
  852. if ATTACK == true then
  853. break
  854. end
  855. end
  856. if ATTACK == false then
  857. COMBO = 1
  858. end
  859. end))
  860. BLADE.CanCollide = false
  861. ATTACK = false
  862. Rooted = false
  863. EQUIPPED = false
  864. end
  865. function AbyssalShriek()
  866. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  867. ATTACK = true
  868. Rooted = true
  869. for i=0, 0.2, 0.1 / Animation_Speed do
  870. Swait()
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  877. end
  878. coroutine.resume(coroutine.create(function()
  879. repeat
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  887. until ATTACK == false
  888. end))
  889. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  890. CreateSound(199978176,Head,5,1,false)
  891. for i = 1, 60 do
  892. Swait()
  893. ApplyAoE(RootPart.Position,17,1,1,0,false)
  894. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  895. if HITFLOOR then
  896. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  897. end
  898. local SIZE = VT(1,3,1)
  899. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  900. end
  901. wait(0.2)
  902. ATTACK = false
  903. Rooted = false
  904. end
  905. end
  906. function AbyssalDash()
  907. ATTACK = true
  908. Rooted = true
  909. UNANCHOR = false
  910. for i=0, 0.4, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  918. end
  919. CreateSound(1177785010,Torso,2,1,false)
  920. CreateSound(971125740,Torso,5,1,false)
  921. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  922. for index, CHILD in pairs(Character:GetChildren()) do
  923. if CHILD:IsA("BasePart") then
  924. CHILD.Transparency = CHILD.Transparency + 1
  925. elseif CHILD:IsA("Accessory") then
  926. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  927. end
  928. end
  929. local HITS = {}
  930. for i=0, 1, 0.1 / Animation_Speed do
  931. Swait()
  932. for index, CHILD in pairs(workspace:GetDescendants()) do
  933. if CHILD.ClassName == "Model" and CHILD ~= Character then
  934. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  935. if HUM then
  936. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  937. if TORSO then
  938. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  939. local PASS = true
  940. for E = 1, #HITS do
  941. if HITS[E] == CHILD then
  942. PASS = false
  943. end
  944. end
  945. if PASS == true then
  946. local DMG = MRANDOM(25,45)
  947. ApplyDamage(HUM,DMG)
  948. table.insert(HITS,CHILD)
  949. end
  950. end
  951. end
  952. end
  953. end
  954. end
  955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  956. for i = 1, 2 do
  957. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  958. CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. end
  966. end
  967. for index, CHILD in pairs(Character:GetChildren()) do
  968. if CHILD:IsA("BasePart") then
  969. CHILD.Transparency = CHILD.Transparency - 1
  970. elseif CHILD:IsA("Accessory") then
  971. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  972. end
  973. end
  974. for i=1, 25 do
  975. Swait()
  976. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. end
  984. UNANCHOR = true
  985. ATTACK = false
  986. Rooted = false
  987. end
  988. function ShadowCloak()
  989. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  990. ATTACK = true
  991. Rooted = false
  992. UNANCHOR = false
  993. FADERS = false
  994. coroutine.resume(coroutine.create(function()
  995. coroutine.resume(coroutine.create(function()
  996. for i=1, 25 do
  997. Swait()
  998. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  999. end
  1000. end))
  1001. repeat
  1002. Swait()
  1003. BLADE.Transparency = Torso.Transparency
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1010. until ATTACK == false
  1011. end))
  1012. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1013. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1014. for i = 1, 50 do
  1015. Swait()
  1016. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1017. for index, CHILD in pairs(Character:GetChildren()) do
  1018. if CHILD:IsA("BasePart") then
  1019. CHILD.Transparency = CHILD.Transparency + 1/50
  1020. elseif CHILD:IsA("Accessory") then
  1021. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1022. end
  1023. end
  1024. end
  1025. for i = 1, 25 do
  1026. Swait()
  1027. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1028. end
  1029. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1030. for i = 1, 5 do
  1031. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1032. end
  1033. ApplyAoE(Torso.Position,15,12,22,150,false)
  1034. CreateSound(331666014,Torso,5,1,false)
  1035. for i = 1, 12 do
  1036. Swait()
  1037. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1038. end
  1039. for i = 1, 50 do
  1040. Swait()
  1041. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1042. for index, CHILD in pairs(Character:GetChildren()) do
  1043. if CHILD:IsA("BasePart") then
  1044. CHILD.Transparency = CHILD.Transparency - 1/50
  1045. elseif CHILD:IsA("Accessory") then
  1046. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1047. end
  1048. end
  1049. end
  1050. UNANCHOR = true
  1051. ATTACK = false
  1052. Rooted = false
  1053. FADERS = true
  1054. end
  1055. end
  1056. function BlackBlast()
  1057. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1058. ATTACK = true
  1059. Rooted = true
  1060. local GYRO = IT("BodyGyro",RootPart)
  1061. GYRO.D = 25
  1062. GYRO.P = 20000
  1063. GYRO.MaxTorque = VT(0,4000000,0)
  1064. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1065. CreateSound(429459101,Torso,5,1.5,false)
  1066. local GYROING = true
  1067. coroutine.resume(coroutine.create(function()
  1068. repeat
  1069. Swait()
  1070. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1071. until GYROING == false
  1072. GYRO:Remove()
  1073. end))
  1074. for i=0, 1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1082. end
  1083. for i = 1, 13 do
  1084. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1085. end
  1086. CreateSound(1368637781,Torso,5,1.5,false)
  1087. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1088. for index, CHILD in pairs(Character:GetChildren()) do
  1089. if CHILD:IsA("BasePart") then
  1090. CHILD.Transparency = CHILD.Transparency + 1
  1091. elseif CHILD:IsA("Accessory") then
  1092. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1093. end
  1094. end
  1095. GYROING = false
  1096. coroutine.resume(coroutine.create(function()
  1097. coroutine.resume(coroutine.create(function()
  1098. for i=1, 25 do
  1099. Swait()
  1100. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1101. end
  1102. end))
  1103. repeat
  1104. Swait()
  1105. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1112. until ATTACK == false
  1113. end))
  1114. coroutine.resume(coroutine.create(function()
  1115. local BULLETCFRAME = RootPart.CFrame
  1116. local EXPLODED = false
  1117. coroutine.resume(coroutine.create(function()
  1118. repeat
  1119. Swait()
  1120. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1121. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1122. until EXPLODED == true
  1123. end))
  1124. for i=1, 50 do
  1125. Swait()
  1126. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1127. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1128. if RAY then
  1129. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1130. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1131. break
  1132. end
  1133. end
  1134. wait(0.5)
  1135. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1136. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1137. for E = 1, 3 do
  1138. for i = 1, 5 do
  1139. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1140. end
  1141. end
  1142. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1143. EXPLODED = true
  1144. for i = 1, 15 do
  1145. Swait()
  1146. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1147. end
  1148. end))
  1149. wait(0.5)
  1150. for index, CHILD in pairs(Character:GetChildren()) do
  1151. if CHILD:IsA("BasePart") then
  1152. CHILD.Transparency = CHILD.Transparency - 1
  1153. elseif CHILD:IsA("Accessory") then
  1154. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1155. end
  1156. end
  1157. ATTACK = false
  1158. Rooted = false
  1159. end
  1160. end
  1161. function NightmareFall()
  1162. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1163. ATTACK = true
  1164. Rooted = true
  1165. EQUIPPED = true
  1166. CreateSound(160740121,Head,10,1,false)
  1167. for i=0, 2, 0.1 / Animation_Speed do
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1176. end
  1177. for i=0, 2, 0.1 / Animation_Speed do
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1186. end
  1187. local SIZE = 0
  1188. local POS = RootPart.Position+VT(0,150,0)
  1189. local BLOWN = false
  1190. coroutine.resume(coroutine.create(function()
  1191. coroutine.resume(coroutine.create(function()
  1192. repeat
  1193. Swait()
  1194. if SIZE > 0 then
  1195. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1196. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1197. end
  1198. until BLOWN == true
  1199. end))
  1200. repeat
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1209. until ATTACK == false
  1210. end))
  1211. wait(0.2)
  1212. for i = 1, 15 do
  1213. wait(MRANDOM(2,6)/45)
  1214. coroutine.resume(coroutine.create(function()
  1215. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1216. local HEIGHT = 45/5
  1217. local DISTANCE = (BLADE.Position - POS).Magnitude
  1218. for i = 1, 45 do
  1219. Swait()
  1220. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1221. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1222. end
  1223. SIZE = SIZE + 1
  1224. end))
  1225. end
  1226. wait(2.5)
  1227. BLOWN = true
  1228. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1229. for E = 1, 5 do
  1230. for i = 1, 5 do
  1231. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1232. end
  1233. end
  1234. CreateSound(288641686,Effects,5,1,false)
  1235. CreateSound(592877506,Effects,5,1,false)
  1236. local HITS = {}
  1237. for index, CHILD in pairs(workspace:GetDescendants()) do
  1238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1240. if HUM then
  1241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1244. local PASS = true
  1245. for E = 1, #HITS do
  1246. if HITS[E] == CHILD then
  1247. PASS = false
  1248. end
  1249. end
  1250. if PASS == true then
  1251. table.insert(HITS,CHILD)
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257. end
  1258. if #HITS > 0 then
  1259. local DONE = false
  1260. local HUMS = {}
  1261. coroutine.resume(coroutine.create(function()
  1262. for E = 1, #HITS do
  1263. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1264. table.insert(HUMS,HUM)
  1265. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1266. local grav = Instance.new("BodyPosition",TORSO)
  1267. grav.D = 850
  1268. grav.P = 4000
  1269. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1270. grav.Position = TORSO.Position+VT(0,35,0)
  1271. CreateSound(592877506,TORSO,5,0.5,false)
  1272. if TORSO then
  1273. coroutine.resume(coroutine.create(function()
  1274. local B = IT("Attachment",TORSO)
  1275. local ChainLink = IT("Beam",Torso)
  1276. ChainLink.Texture = "rbxassetid://73042633"
  1277. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1278. ChainLink.TextureSpeed = -1
  1279. ChainLink.FaceCamera = true
  1280. ChainLink.Width0 = 3
  1281. ChainLink.Width1 = 3
  1282. ChainLink.TextureLength = 3
  1283. ChainLink.Attachment0 = A
  1284. ChainLink.Attachment1 = B
  1285. ChainLink.CurveSize0 = 0
  1286. ChainLink.CurveSize1 = 0
  1287. ChainLink.FaceCamera = true
  1288. ChainLink.TextureMode = "Static"
  1289. ChainLink.Transparency = NumberSequence.new(0)
  1290. repeat
  1291. Swait()
  1292. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1293. until DONE == true or HUM.Health < 1
  1294. B:Remove()
  1295. ChainLink:Remove()
  1296. grav:Remove()
  1297. if HUM.Health < 1 then
  1298. for E = 1, 2 do
  1299. for i = 1, 3 do
  1300. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1301. end
  1302. end
  1303. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1304. for _, c in pairs(HITS[E]:GetChildren()) do
  1305. if c:IsA("BasePart") or c:IsA("Accessory") then
  1306. c:remove()
  1307. end
  1308. end
  1309. local BONES = {
  1310. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1311. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1312. }
  1313. local SELECTABLEBONES = {
  1314. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1315. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1316. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1317. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1318. }
  1319. for i = 1, 9 do
  1320. local CHOSENPIECE = nil
  1321. if i == 1 then
  1322. CHOSENPIECE = BONES.Skull
  1323. elseif i == 2 then
  1324. CHOSENPIECE = BONES.Ribs
  1325. else
  1326. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1327. end
  1328. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1329. BONE.CanCollide = true
  1330. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1331. if CHOSENPIECE.MeshId == 36869983 then
  1332. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1333. else
  1334. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1335. end
  1336. end
  1337. end
  1338. end))
  1339. end
  1340. end
  1341. wait(1)
  1342. for i = 1, 250 do
  1343. Swait()
  1344. for E = 1, #HUMS do
  1345. if HUMS[E] then
  1346. if HUMS[E].Health > 0 then
  1347. HUMS[E].Health = HUMS[E].Health - 0.3
  1348. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1349. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1350. end
  1351. end
  1352. end
  1353. end
  1354. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1355. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1356. coroutine.resume(coroutine.create(function()
  1357. CreateSound(743521450,Cam,5,0.6,false)
  1358. for E = 1, 75 do
  1359. Swait()
  1360. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1361. end
  1362. wait(4)
  1363. for E = 1, 25 do
  1364. Swait()
  1365. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1366. end
  1367. SKILLFRAME:Remove()
  1368. end))
  1369. DONE = true
  1370. for i = 1, 50 do
  1371. wait(0.5)
  1372. for i = 1, 3 do
  1373. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1374. end
  1375. end
  1376. DAMAGEMULTIPLIER = 1
  1377. end))
  1378. wait(0.2)
  1379. end
  1380. wait(0.4)
  1381. EQUIPPED = false
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385. end
  1386. function Laugh()
  1387. ATTACK = true
  1388. Rooted = true
  1389. CreateSound(160740121,Head,10,1,false)
  1390. for i=0, 0.5, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. end
  1399. for i=1, 185 do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411.  
  1412. --//=================================\\
  1413. --|| ASSIGN THINGS TO KEYS
  1414. --\\=================================//
  1415.  
  1416. function MouseDown(Mouse)
  1417. if ATTACK == false then
  1418. Melee()
  1419. end
  1420. end
  1421.  
  1422. function MouseUp(Mouse)
  1423. HOLD = false
  1424. end
  1425.  
  1426. function KeyDown(Key)
  1427. KEYHOLD = true
  1428. if Key == "z" and ATTACK == false then
  1429. AbyssalShriek()
  1430. end
  1431.  
  1432. if Key == "x" and ATTACK == false then
  1433. AbyssalDash()
  1434. end
  1435.  
  1436. if Key == "c" and ATTACK == false then
  1437. ShadowCloak()
  1438. end
  1439.  
  1440. if Key == "v" and ATTACK == false then
  1441. BlackBlast()
  1442. end
  1443.  
  1444. if Key == "q" and ATTACK == false then
  1445. NightmareFall()
  1446. end
  1447.  
  1448. if Key == "t" and ATTACK == false then
  1449. Laugh()
  1450. end
  1451. end
  1452.  
  1453. function KeyUp(Key)
  1454. KEYHOLD = false
  1455. end
  1456.  
  1457. Mouse.Button1Down:connect(function(NEWKEY)
  1458. MouseDown(NEWKEY)
  1459. end)
  1460. Mouse.Button1Up:connect(function(NEWKEY)
  1461. MouseUp(NEWKEY)
  1462. end)
  1463. Mouse.KeyDown:connect(function(NEWKEY)
  1464. KeyDown(NEWKEY)
  1465. end)
  1466. Mouse.KeyUp:connect(function(NEWKEY)
  1467. KeyUp(NEWKEY)
  1468. end)
  1469.  
  1470. --//=================================\\
  1471. --\\=================================//
  1472.  
  1473. function unanchor()
  1474. for _, c in pairs(Character:GetChildren()) do
  1475. if c:IsA("BasePart") and c ~= RootPart then
  1476. c.Anchored = false
  1477. end
  1478. end
  1479. if UNANCHOR == true then
  1480. RootPart.Anchored = false
  1481. else
  1482. RootPart.Anchored = true
  1483. end
  1484. end
  1485.  
  1486. --//=================================\\
  1487. --|| WRAP THE WHOLE SCRIPT UP
  1488. --\\=================================//
  1489.  
  1490. Humanoid.Changed:connect(function(Jump)
  1491. if Jump == "Jump" and (Disable_Jump == true) then
  1492. Humanoid.Jump = false
  1493. end
  1494. end)
  1495.  
  1496. while true do
  1497. Swait()
  1498. script.Parent = WEAPONGUI
  1499. ANIMATE.Parent = nil
  1500. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1501. v:Stop();
  1502. end
  1503. SINE = SINE + CHANGE
  1504. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1505. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1506. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1507. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1508. Humanoid.HipHeight = 1
  1509. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1510. ANIM = "Jump"
  1511. if ATTACK == false then
  1512. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1520. ANIM = "Fall"
  1521. if ATTACK == false then
  1522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. end
  1529. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1530. ANIM = "Idle"
  1531. if ATTACK == false then
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1540. ANIM = "Walk"
  1541. if ATTACK == false then
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. end
  1549. end
  1550. if EQUIPPED == false then
  1551. if TORSOVELOCITY > 1 then
  1552. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1553. else
  1554. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1555. end
  1556. end
  1557. if ANIM ~= "Walk" and FADERS == true then
  1558. if MRANDOM(1,7) == 1 then
  1559. CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1560. end
  1561. end
  1562. unanchor()
  1563. if Rooted == false then
  1564. Disable_Jump = false
  1565. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1566. elseif Rooted == true then
  1567. Disable_Jump = true
  1568. Humanoid.WalkSpeed = 0
  1569. end
  1570. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1571. BMUSIC.Looped = true
  1572. BMUSIC.Pitch = PITCH
  1573. BMUSIC.Volume = VOLUME
  1574. BMUSIC.Playing = true
  1575. if BMUSIC.Parent ~= RootPart then
  1576. BMUSIC = IT("Sound",RootPart)
  1577. end
  1578. if Head:FindFirstChild("face") then
  1579. Head:FindFirstChild("face"):remove()
  1580. end
  1581. Humanoid.Name = "NONHUM"
  1582. Humanoid.MaxHealth = 1e3
  1583. Humanoid.Health = 1e3
  1584. end
  1585.  
  1586. --//=================================\\
  1587. --\\=================================//
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593. --//====================================================\\--
  1594. --|| END OF SCRIPT
  1595. --\\====================================================//--
Add Comment
Please, Sign In to add comment