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Sacki

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Nov 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. -- Objects
  9.  
  10.  
  11. --[[
  12. Made by Hitman_Hell
  13. Edit by Roblotic_Roblox
  14. --]]
  15.  
  16. local ScreenGui = Instance.new("ScreenGui")
  17. local TextBox = Instance.new("TextBox")
  18.  
  19.  
  20. function MoveSpawn(obj1,PLAYER)
  21. local playerpos = nil
  22. if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
  23. playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  24. end
  25. print(playerpos)
  26. for _,part in pairs (obj1:GetChildren()) do
  27. if part:IsA('BasePart') and playerpos then
  28. print('thefuck')
  29. print(playerpos)
  30. part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
  31. end
  32. end
  33. end
  34.  
  35. function ToHell(obj1)
  36. for i,v in pairs(obj1:GetChildren()) do
  37. v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
  38. end
  39. end
  40.  
  41. function MoveBy(obj1,AMNT)
  42. for i,v in pairs(obj1:GetChildren()) do
  43. if v:IsA('BasePart') then
  44. v.CFrame = v.CFrame + AMNT
  45. end
  46. end
  47. end
  48.  
  49. function MovePartBy(part,AMNT)
  50. part.CFrame = part.CFrame+AMNT
  51. end
  52.  
  53. -- Properties
  54.  
  55. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  56. ScreenGui.ResetOnSpawn = false
  57.  
  58. TextBox.Parent = ScreenGui
  59. TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
  60. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  61. TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
  62. TextBox.BorderSizePixel = 5
  63. TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
  64. TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
  65. TextBox.Font = Enum.Font.SourceSans
  66. TextBox.FontSize = Enum.FontSize.Size14
  67. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  68. TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
  69. TextBox.TextScaled = true
  70. TextBox.TextSize = 14
  71. TextBox.TextWrapped = true
  72.  
  73. TextBox.FocusLost:connect(function()
  74. for i,v in pairs(game.Players:GetChildren()) do
  75. if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
  76. local coru = coroutine.wrap(function()
  77. print('elevatoring '..v.Name)
  78. local plr = v
  79. -- 1 - Model
  80. local obj1 = Instance.new("Model")
  81. obj1.Parent = workspace
  82.  
  83. -- 2 - Part
  84. local obj2 = Instance.new("Part")
  85. obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
  86. obj2.Material = Enum.Material.Neon
  87. obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
  88. obj2.Anchored = true
  89. obj2.BrickColor = BrickColor.new("Maroon")
  90. obj2.Friction = 0.30000001192093
  91. obj2.Shape = Enum.PartType.Block
  92. obj2.Parent = obj1
  93.  
  94. -- 3 - Part
  95. local obj3 = Instance.new("Part")
  96. obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
  97. obj3.Material = Enum.Material.Foil
  98. obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
  99. obj3.Anchored = true
  100. obj3.BrickColor = BrickColor.new("Really black")
  101. obj3.Friction = 0.30000001192093
  102. obj3.Shape = Enum.PartType.Block
  103. obj3.Parent = obj1
  104.  
  105. -- 4 - Wedge
  106. local obj4 = Instance.new("WedgePart")
  107. obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  108. obj4.TopSurface = Enum.SurfaceType.Smooth
  109. obj4.Material = Enum.Material.Marble
  110. obj4.Size = Vector3.new(0.200000003, 1, 1)
  111. obj4.Anchored = true
  112. obj4.BrickColor = BrickColor.new("Maroon")
  113. obj4.Friction = 0.30000001192093
  114. obj4.Name = "Wedge"
  115. obj4.Parent = obj1
  116.  
  117. -- 5 - Part
  118. local obj5 = Instance.new("Part")
  119. obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  120. obj5.TopSurface = Enum.SurfaceType.Smooth
  121. obj5.BottomSurface = Enum.SurfaceType.Smooth
  122. obj5.Material = Enum.Material.Marble
  123. obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  124. obj5.Anchored = true
  125. obj5.BrickColor = BrickColor.new("Maroon")
  126. obj5.Friction = 0.30000001192093
  127. obj5.Shape = Enum.PartType.Block
  128. obj5.Parent = obj1
  129.  
  130. -- 6 - Part
  131. local obj6 = Instance.new("Part")
  132. obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
  133. obj6.Material = Enum.Material.Cobblestone
  134. obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
  135. obj6.Anchored = true
  136. obj6.BrickColor = BrickColor.new("Maroon")
  137. obj6.Friction = 0.30000001192093
  138. obj6.Shape = Enum.PartType.Block
  139. obj6.Parent = obj1
  140.  
  141. -- 7 - Part
  142. local obj7 = Instance.new("Part")
  143. obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
  144. obj7.Material = Enum.Material.Foil
  145. obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
  146. obj7.Anchored = true
  147. obj7.BrickColor = BrickColor.new("Really black")
  148. obj7.Friction = 0.30000001192093
  149. obj7.Shape = Enum.PartType.Block
  150. obj7.Parent = obj1
  151.  
  152. -- 8 - Part
  153. local obj8 = Instance.new("Part")
  154. obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
  155. obj8.Material = Enum.Material.Cobblestone
  156. obj8.Size = Vector3.new(20, 13, 0.200000003)
  157. obj8.Anchored = true
  158. obj8.BrickColor = BrickColor.new("Maroon")
  159. obj8.Friction = 0.30000001192093
  160. obj8.Shape = Enum.PartType.Block
  161. obj8.Parent = obj1
  162.  
  163. -- 9 - Part
  164. local obj9 = Instance.new("Part")
  165. obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
  166. obj9.Material = Enum.Material.Neon
  167. obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  168. obj9.Anchored = true
  169. obj9.BrickColor = BrickColor.new("Maroon")
  170. obj9.Friction = 0.30000001192093
  171. obj9.Shape = Enum.PartType.Block
  172. obj9.Parent = obj1
  173.  
  174. -- 10 - Part
  175. local obj10 = Instance.new("Part")
  176. obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
  177. obj10.TopSurface = Enum.SurfaceType.Smooth
  178. obj10.BottomSurface = Enum.SurfaceType.Smooth
  179. obj10.Material = Enum.Material.Wood
  180. obj10.Size = Vector3.new(20, 0.200000003, 20)
  181. obj10.Anchored = true
  182. obj10.BrickColor = BrickColor.new("Black")
  183. obj10.Friction = 0.30000001192093
  184. obj10.Shape = Enum.PartType.Block
  185. obj10.Parent = obj1
  186.  
  187. -- 11 - Wedge
  188. local obj11 = Instance.new("WedgePart")
  189. obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  190. obj11.TopSurface = Enum.SurfaceType.Smooth
  191. obj11.Material = Enum.Material.Marble
  192. obj11.Size = Vector3.new(0.200000003, 1, 1)
  193. obj11.BottomSurface = Enum.SurfaceType.Smooth
  194. obj11.Anchored = true
  195. obj11.BrickColor = BrickColor.new("Maroon")
  196. obj11.Friction = 0.30000001192093
  197. obj11.Name = "Wedge"
  198. obj11.Parent = obj1
  199.  
  200. -- 12 - Wedge
  201. local obj12 = Instance.new("WedgePart")
  202. obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  203. obj12.TopSurface = Enum.SurfaceType.Smooth
  204. obj12.Material = Enum.Material.Marble
  205. obj12.Size = Vector3.new(0.200000003, 1, 1)
  206. obj12.BottomSurface = Enum.SurfaceType.Smooth
  207. obj12.Anchored = true
  208. obj12.BrickColor = BrickColor.new("Maroon")
  209. obj12.Friction = 0.30000001192093
  210. obj12.Name = "Wedge"
  211. obj12.Parent = obj1
  212.  
  213. -- 13 - Part
  214. local obj13 = Instance.new("Part")
  215. obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  216. obj13.TopSurface = Enum.SurfaceType.Smooth
  217. obj13.BottomSurface = Enum.SurfaceType.Smooth
  218. obj13.Material = Enum.Material.Marble
  219. obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  220. obj13.Anchored = true
  221. obj13.BrickColor = BrickColor.new("Maroon")
  222. obj13.Friction = 0.30000001192093
  223. obj13.Shape = Enum.PartType.Block
  224. obj13.Parent = obj1
  225.  
  226. -- 14 - Wedge
  227. local obj14 = Instance.new("WedgePart")
  228. obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  229. obj14.TopSurface = Enum.SurfaceType.Smooth
  230. obj14.Material = Enum.Material.Marble
  231. obj14.Size = Vector3.new(0.200000003, 1, 1)
  232. obj14.Anchored = true
  233. obj14.BrickColor = BrickColor.new("Maroon")
  234. obj14.Friction = 0.30000001192093
  235. obj14.Name = "Wedge"
  236. obj14.Parent = obj1
  237.  
  238. -- 15 - Part
  239. local obj15 = Instance.new("Part")
  240. obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
  241. obj15.Material = Enum.Material.Cobblestone
  242. obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
  243. obj15.Anchored = true
  244. obj15.BrickColor = BrickColor.new("Maroon")
  245. obj15.Friction = 0.30000001192093
  246. obj15.Shape = Enum.PartType.Block
  247. obj15.Parent = obj1
  248.  
  249. -- 16 - Part
  250. local obj16 = Instance.new("Part")
  251. obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
  252. obj16.Material = Enum.Material.Neon
  253. obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  254. obj16.Anchored = true
  255. obj16.BrickColor = BrickColor.new("Maroon")
  256. obj16.Friction = 0.30000001192093
  257. obj16.Shape = Enum.PartType.Block
  258. obj16.Parent = obj1
  259.  
  260. -- 17 - Part
  261. local obj17 = Instance.new("Part")
  262. obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
  263. obj17.Material = Enum.Material.Cobblestone
  264. obj17.Size = Vector3.new(20, 13, 0.200000003)
  265. obj17.Anchored = true
  266. obj17.BrickColor = BrickColor.new("Maroon")
  267. obj17.Friction = 0.30000001192093
  268. obj17.Shape = Enum.PartType.Block
  269. obj17.Parent = obj1
  270.  
  271. -- 18 - Part
  272. local obj18 = Instance.new("Part")
  273. obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
  274. obj18.Material = Enum.Material.Cobblestone
  275. obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
  276. obj18.Anchored = true
  277. obj18.BrickColor = BrickColor.new("Maroon")
  278. obj18.Friction = 0.30000001192093
  279. obj18.Shape = Enum.PartType.Block
  280. obj18.Parent = obj1
  281.  
  282. -- 19 - Part
  283. local obj19 = Instance.new("Part")
  284. obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
  285. obj19.Material = Enum.Material.Cobblestone
  286. obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
  287. obj19.Anchored = true
  288. obj19.BrickColor = BrickColor.new("Maroon")
  289. obj19.Friction = 0.30000001192093
  290. obj19.Shape = Enum.PartType.Block
  291. obj19.Parent = obj1
  292.  
  293. -- 20 - Part
  294. local obj20 = Instance.new("Part")
  295. obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
  296. obj20.Material = Enum.Material.Foil
  297. obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
  298. obj20.Anchored = true
  299. obj20.BrickColor = BrickColor.new("Really black")
  300. obj20.Friction = 0.30000001192093
  301. obj20.Shape = Enum.PartType.Block
  302. obj20.Parent = obj1
  303.  
  304. -- 21 - Door1
  305. local obj21 = Instance.new("Part")
  306. obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
  307. obj21.Material = Enum.Material.Granite
  308. obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  309. obj21.Anchored = true
  310. obj21.BrickColor = BrickColor.new("Really black")
  311. obj21.Friction = 0.30000001192093
  312. obj21.Shape = Enum.PartType.Block
  313. obj21.Name = "Door1"
  314. obj21.Parent = obj1
  315.  
  316. -- 22 - Part
  317. local obj22 = Instance.new("Part")
  318. obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
  319. obj22.TopSurface = Enum.SurfaceType.Smooth
  320. obj22.BottomSurface = Enum.SurfaceType.Smooth
  321. obj22.Material = Enum.Material.Wood
  322. obj22.Size = Vector3.new(20, 0.200000003, 20)
  323. obj22.Anchored = true
  324. obj22.BrickColor = BrickColor.new("Black")
  325. obj22.Friction = 0.30000001192093
  326. obj22.Shape = Enum.PartType.Block
  327. obj22.Parent = obj1
  328.  
  329. -- 23 - Wedge
  330. local obj23 = Instance.new("WedgePart")
  331. obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  332. obj23.TopSurface = Enum.SurfaceType.Smooth
  333. obj23.Material = Enum.Material.Marble
  334. obj23.Size = Vector3.new(0.200000003, 1, 1)
  335. obj23.BottomSurface = Enum.SurfaceType.Smooth
  336. obj23.Anchored = true
  337. obj23.BrickColor = BrickColor.new("Maroon")
  338. obj23.Friction = 0.30000001192093
  339. obj23.Name = "Wedge"
  340. obj23.Parent = obj1
  341.  
  342. -- 24 - Wedge
  343. local obj24 = Instance.new("WedgePart")
  344. obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  345. obj24.TopSurface = Enum.SurfaceType.Smooth
  346. obj24.Material = Enum.Material.Marble
  347. obj24.Size = Vector3.new(0.200000003, 1, 1)
  348. obj24.BottomSurface = Enum.SurfaceType.Smooth
  349. obj24.Anchored = true
  350. obj24.BrickColor = BrickColor.new("Maroon")
  351. obj24.Friction = 0.30000001192093
  352. obj24.Name = "Wedge"
  353. obj24.Parent = obj1
  354.  
  355. -- 25 - Wedge
  356. local obj25 = Instance.new("WedgePart")
  357. obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  358. obj25.TopSurface = Enum.SurfaceType.Smooth
  359. obj25.Material = Enum.Material.Marble
  360. obj25.Size = Vector3.new(0.200000003, 1, 1)
  361. obj25.Anchored = true
  362. obj25.BrickColor = BrickColor.new("Maroon")
  363. obj25.Friction = 0.30000001192093
  364. obj25.Name = "Wedge"
  365. obj25.Parent = obj1
  366.  
  367. -- 26 - Part
  368. local obj26 = Instance.new("Part")
  369. obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  370. obj26.TopSurface = Enum.SurfaceType.Smooth
  371. obj26.BottomSurface = Enum.SurfaceType.Smooth
  372. obj26.Material = Enum.Material.Marble
  373. obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  374. obj26.Anchored = true
  375. obj26.BrickColor = BrickColor.new("Maroon")
  376. obj26.Friction = 0.30000001192093
  377. obj26.Shape = Enum.PartType.Block
  378. obj26.Parent = obj1
  379.  
  380. -- 27 - Part
  381. local obj27 = Instance.new("Part")
  382. obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  383. obj27.TopSurface = Enum.SurfaceType.Smooth
  384. obj27.BottomSurface = Enum.SurfaceType.Smooth
  385. obj27.Material = Enum.Material.Marble
  386. obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  387. obj27.Anchored = true
  388. obj27.BrickColor = BrickColor.new("Maroon")
  389. obj27.Friction = 0.30000001192093
  390. obj27.Shape = Enum.PartType.Block
  391. obj27.Parent = obj1
  392.  
  393. -- 28 - Door2
  394. local obj28 = Instance.new("Part")
  395. obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
  396. obj28.Material = Enum.Material.Granite
  397. obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  398. obj28.Anchored = true
  399. obj28.BrickColor = BrickColor.new("Really black")
  400. obj28.Friction = 0.30000001192093
  401. obj28.Shape = Enum.PartType.Block
  402. obj28.Name = "Door2"
  403. obj28.Parent = obj1
  404.  
  405. -- 29 - Wedge
  406. local obj29 = Instance.new("WedgePart")
  407. obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  408. obj29.TopSurface = Enum.SurfaceType.Smooth
  409. obj29.Material = Enum.Material.Marble
  410. obj29.Size = Vector3.new(0.200000003, 1, 1)
  411. obj29.Anchored = true
  412. obj29.BrickColor = BrickColor.new("Maroon")
  413. obj29.Friction = 0.30000001192093
  414. obj29.Name = "Wedge"
  415. obj29.Parent = obj1
  416.  
  417. -- 30 - Wedge
  418. local obj30 = Instance.new("WedgePart")
  419. obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
  420. obj30.TopSurface = Enum.SurfaceType.Smooth
  421. obj30.Material = Enum.Material.Marble
  422. obj30.Size = Vector3.new(0.200000003, 1, 1)
  423. obj30.BottomSurface = Enum.SurfaceType.Smooth
  424. obj30.Anchored = true
  425. obj30.BrickColor = BrickColor.new("Really black")
  426. obj30.Friction = 0.30000001192093
  427. obj30.Name = "Wedge"
  428. obj30.Parent = obj1
  429.  
  430. -- 31 - Part
  431. local obj31 = Instance.new("Part")
  432. obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
  433. obj31.TopSurface = Enum.SurfaceType.Smooth
  434. obj31.BottomSurface = Enum.SurfaceType.Smooth
  435. obj31.Material = Enum.Material.Marble
  436. obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  437. obj31.Anchored = true
  438. obj31.BrickColor = BrickColor.new("Really black")
  439. obj31.Friction = 0.30000001192093
  440. obj31.Shape = Enum.PartType.Block
  441. obj31.Parent = obj1
  442.  
  443. -- 32 - Wedge
  444. local obj32 = Instance.new("WedgePart")
  445. obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  446. obj32.TopSurface = Enum.SurfaceType.Smooth
  447. obj32.Material = Enum.Material.Marble
  448. obj32.Size = Vector3.new(0.200000003, 1, 1)
  449. obj32.Anchored = true
  450. obj32.BrickColor = BrickColor.new("Really black")
  451. obj32.Friction = 0.30000001192093
  452. obj32.Name = "Wedge"
  453. obj32.Parent = obj1
  454.  
  455. -- 33 - Part
  456. local obj33 = Instance.new("Part")
  457. obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
  458. obj33.TopSurface = Enum.SurfaceType.Smooth
  459. obj33.BottomSurface = Enum.SurfaceType.Smooth
  460. obj33.Material = Enum.Material.Concrete
  461. obj33.Size = Vector3.new(20, 0.200000003, 20)
  462. obj33.Anchored = true
  463. obj33.BrickColor = BrickColor.new("Maroon")
  464. obj33.Friction = 0.30000001192093
  465. obj33.Shape = Enum.PartType.Block
  466. obj33.Parent = obj1
  467.  
  468. -- 34 - Wedge
  469. local obj34 = Instance.new("WedgePart")
  470. obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  471. obj34.TopSurface = Enum.SurfaceType.Smooth
  472. obj34.Material = Enum.Material.Marble
  473. obj34.Size = Vector3.new(0.200000003, 1, 1)
  474. obj34.Anchored = true
  475. obj34.BrickColor = BrickColor.new("Really black")
  476. obj34.Friction = 0.30000001192093
  477. obj34.Name = "Wedge"
  478. obj34.Parent = obj1
  479.  
  480. -- 35 - Part
  481. local obj35 = Instance.new("Part")
  482. obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
  483. obj35.TopSurface = Enum.SurfaceType.Smooth
  484. obj35.BottomSurface = Enum.SurfaceType.Smooth
  485. obj35.Material = Enum.Material.Marble
  486. obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  487. obj35.Anchored = true
  488. obj35.BrickColor = BrickColor.new("Really black")
  489. obj35.Friction = 0.30000001192093
  490. obj35.Shape = Enum.PartType.Block
  491. obj35.Parent = obj1
  492.  
  493. -- 36 - Wedge
  494. local obj36 = Instance.new("WedgePart")
  495. obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  496. obj36.TopSurface = Enum.SurfaceType.Smooth
  497. obj36.Material = Enum.Material.Marble
  498. obj36.Size = Vector3.new(0.200000003, 1, 1)
  499. obj36.BottomSurface = Enum.SurfaceType.Smooth
  500. obj36.Anchored = true
  501. obj36.BrickColor = BrickColor.new("Really black")
  502. obj36.Friction = 0.30000001192093
  503. obj36.Name = "Wedge"
  504. obj36.Parent = obj1
  505.  
  506. -- 2 - HANDS
  507. local hand = Instance.new("Part")
  508. hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
  509. hand.FormFactor = Enum.FormFactor.Symmetric
  510. hand.TopSurface = Enum.SurfaceType.Weld
  511. hand.BottomSurface = Enum.SurfaceType.Weld
  512. hand.Material = Enum.Material.Neon
  513. hand.Size = Vector3.new(8, 9, 2)
  514. hand.Anchored = true
  515. hand.BrickColor = BrickColor.new("Really black")
  516. hand.Friction = 0.30000001192093
  517. hand.Shape = Enum.PartType.Block
  518. hand.Name = "HANDS"
  519. hand.CanCollide = false
  520. hand.Parent = obj1
  521.  
  522. -- 3 - Mesh
  523. local handmesh = Instance.new("SpecialMesh")
  524. handmesh.MeshType = Enum.MeshType.FileMesh
  525. handmesh.Scale = Vector3.new(2, 2, 2)
  526. handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
  527. handmesh.Parent = hand
  528.  
  529. -- 4 - Realistic Stone Fist
  530. local fist = Instance.new("Part")
  531. fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
  532. fist.Transparency = 1
  533. fist.Material = Enum.Material.Neon
  534. fist.Size = Vector3.new(6, 6, 6)
  535. fist.Anchored = true
  536. fist.CanCollide = false
  537. fist.BrickColor = BrickColor.new("Really black")
  538. fist.Friction = 0.30000001192093
  539. fist.Shape = Enum.PartType.Block
  540. fist.Name = "Realistic Stone Fist"
  541. fist.Parent = obj1
  542.  
  543. -- 5 - Mesh
  544. local fistmesh = Instance.new("SpecialMesh")
  545. fistmesh.MeshType = Enum.MeshType.FileMesh
  546. fistmesh.Scale = Vector3.new(15, 15, 15)
  547. fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
  548. fistmesh.Parent = fist
  549.  
  550.  
  551. if plr.Character then
  552. function thatstuff()
  553. MoveSpawn(obj1,plr.Character)
  554. if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  555. plr.Character.Torso.Anchored = true
  556. elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  557. plr.Character.UpperTorso.Anchored = true
  558. end
  559. local thing = Instance.new('Part',workspace)
  560. thing.Size = Vector3.new(0.2,0.2,0.2)
  561. thing.Material = Enum.Material.Neon
  562. thing.BrickColor = BrickColor.new('Really red')
  563. local plrpos = nil
  564. thing.Anchored=true
  565. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  566. if plr.Character:FindFirstChildOfClass('Humanoid') then
  567. plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
  568. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  569. end
  570. if plrpos then
  571. thing.CFrame = thing.CFrame - plrpos
  572. end
  573. local flame = Instance.new('ParticleEmitter',thing)
  574. flame.Texture = 'rbxassetid://743419909'
  575. flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
  576. flame.LightEmission = 1
  577. flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
  578. flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
  579. flame.Lifetime = NumberRange.new(0.5,1)
  580. flame.Rate = 10000
  581. flame.VelocityInheritance = 1
  582. flame.VelocitySpread = 15
  583. flame.Speed = NumberRange.new(10)
  584. for i=1,120 do
  585. if thing then
  586. thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
  587. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  588. if plr.Character:FindFirstChildOfClass('Humanoid') then
  589. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  590. end
  591. if plrpos then
  592. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
  593. end
  594.  
  595. wait()
  596. end
  597. end
  598. for i=1,51 do
  599. MoveBy(obj1,Vector3.new(0,0.4,0))
  600. wait()
  601. end
  602. local sound = Instance.new('Sound',obj21)
  603. sound.SoundId = 'rbxassetid://138169063'
  604. sound.Volume = 1
  605. sound:Play()
  606. wait(1)
  607. for i=1,50 do
  608. MovePartBy(obj21,Vector3.new(0,0,0.1))
  609. MovePartBy(obj28,Vector3.new(0,0,-0.1))
  610. wait()
  611. end
  612. wait(0.5)
  613. for i=1,100 do
  614. MovePartBy(hand,Vector3.new(-0.1,0,0))
  615. wait()
  616. end
  617. hand.Transparency = 1
  618. fist.Transparency = 0
  619. wait(0.5)
  620. for i=1,75 do
  621. MovePartBy(fist,Vector3.new(0.2,0,0))
  622. if plr.Character:FindFirstChild('Torso') then
  623. MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
  624. end
  625. wait()
  626. end
  627. local sound = Instance.new('Sound',obj21)
  628. sound.SoundId = 'rbxassetid://178555466'
  629. sound.Volume = 1
  630. sound:Play()
  631. for i=1,50 do
  632. MovePartBy(obj21,Vector3.new(0,0,-0.1))
  633. MovePartBy(obj28,Vector3.new(0,0,0.1))
  634. wait()
  635. end
  636. for i=1,10 do
  637. fist.Transparency = i/10
  638. wait()
  639. end
  640. wait(1)
  641. for i=1,51 do
  642. MoveBy(obj1,Vector3.new(0,-0.4,0))
  643. if plr.Character:FindFirstChild('Torso') then
  644. MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
  645. end
  646. wait()
  647. end
  648. ToHell(obj1)
  649. if plr.Character:FindFirstChild('Torso') then
  650. plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
  651. plr.Character.Torso.Anchored = false
  652. end
  653. local cf = thing.CFrame
  654. for i=1,120 do
  655. if thing then
  656. thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
  657. thing.CFrame = cf
  658. wait()
  659. end
  660. end
  661. if thing then
  662. thing:Destroy()
  663. end
  664. if plr.Character:FindFirstChildOfClass('Humanoid') then
  665. plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
  666. end
  667. for i=1,100 do
  668. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  669. wait()
  670. end
  671. if plr.Character:FindFirstChildOfClass('Humanoid') then
  672. plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
  673. end
  674. for i=1,15 do
  675. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  676. wait()
  677. end
  678. wait(10)
  679. if obj1 then
  680. obj1:Destroy()
  681. end
  682. end
  683. local success, message = pcall(thatstuff)
  684. if success == false then
  685. print("An error occurred: "..message..". Removing the elevator for this player.")
  686. obj1:Destroy()
  687. end
  688. end
  689.  
  690.  
  691. end)
  692. coru()
  693. end--33
  694. end
  695. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  696. end)
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