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Feb 14th, 2020
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  1. Zenject.SignalBus.SubscribeInternal (Zenject.BindingId signalId, System.Object token, System.Action`1[T] callback) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:348)
  2. Zenject.SignalBus.SubscribeInternal (System.Type signalType, System.Object identifier, System.Object token, System.Action`1[T] callback) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:343)
  3. Zenject.SignalBus.SubscribeId[TSignal] (System.Object identifier, System.Action`1[T] callback) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:213)
  4. Zenject.SignalBus.Subscribe[TSignal] (System.Action`1[T] callback) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:218)
  5. OfficeRiot.Windows.VideoRewardWindow.OnShow () (at Assets/Scripts/Windows/VideoRewardWindow/VideoRewardWindow.cs:52)
  6. OfficeRiot.WindowsManagement.BaseWindow.Show () (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:18)
  7. OfficeRiot.WindowsManagement.WindowsController.ShowWindow[T] () (at Assets/Scripts/Management/WindowsManagement/WindowsController.cs:86)
  8. OfficeRiot.GuiManagment.NavigationLayout.<Awake>b__12_3 () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:74)
  9. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  10. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  11. UnityEngine.UI.Button.Press () (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
  12. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
  13. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  14. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  15. UnityEngine.EventSystems.EventSystem:Update()
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