DiscoDude

The Exploding Rink #fate_ic 4/7/2020

Apr 7th, 2020
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DiscoDude: ---BEGIN SESSION---
DiscoDude: Session logging commenced
GM: Dovelia is dressed to kill, with a drink that's to die for. All that's left is to bring it all home. It can be assumed that she's heading back out onto the floor?
GM: (<@!Dovelia>?)
Dovelia: Indeed she is. To finish the snare, she'll need a tray and some more drinks - certainly she'll look suspicious with just the one glass. All the while, she keeps an eye on Galvo, looking for her opportunity to strike.
GM: (Creating an Advantage, I assume? Which Skill?)
Dovelia: (hmm. Would Stealth work, say, to pilfer a tray that's just been left lying around?)
GM: (Well you don't need to be sneaky if you're doing something that your role is supposed to be doing. But I have an idea.)
She actually recalls there being a set of trays at the dancefloor bar. As a waitress, it would be child's play to grab one and have the bartenders top her off. As she approaches, however, S.E.L.E.N.E. comms in a warning.
Dovelia: (i am suddenly getting this Journeyman Project vibe, like when your little scouter gizmo pops up a warning you are about to do something that will get you killed)
GM: "Warning; the staff manager you were eavesdropping on earlier is still here, and there's a calculated probability of him being what we in the field call an Enforcer; someone familiar enough with your role and the people who usually fill it that they could potentially see through your disguise. If you intend to get further supplies from here, proceed with caution."
GM: (It will be STEALTH or DECEIVE versus active opposition, depending on whether you plan for being spotted.)
Dovelia: (both are the same, so i think Deceive might be the more robust option)
Dovelia: Dovelia scowls briefly to herself. She dips her fingertips in the drink and musses her hair, destroying her usual perfect coif and leaving a strange cotton candy mess of pale green and pink. She rubs a drink-dipped thumb across her lips to give the impression of lipstick. She's not banking on having to pretend she's someone else if confronted, but with any luck she might not be immediately recognized.
Dovelia: !f 3 (Deceive)
DiscoDude: <@Dovelia> rolled 4dF+3 for 4 [4dF = [+][ ][-][+]]
GM: !f 3 (SPOTTING IMPOSTER EMPLOYEES)
DiscoDude: <@GM> rolled 4dF+3 for 2 [4dF = [ ][ ][ ][-]]
Dovelia: "This had better wash out," Dovelia thinks to herself.
GM: (Your success, your description.)
Dovelia: The staff manager, conveniently, is dealing with a rather unruly patron when Dovelia makes her move. If he spots her, it's only to see the back of her sauntering off with a loaded tray in hand. As luck would have it, he has one server known for changing her hairstyle and color every single day, so he just assumes it's her.
GM: (Name your aspect.)
Dovelia: Dovelia rotates the tray so that the special drink is on the side closest to her. If anyone grabs a drink from her, it's unlikely to be the one she's doctored.
Dovelia: ([Tainted Tray][!])
GM: "Right then. You." Done with the troublemaker after the bouncer he called arrives, the staff manager glances at you and jerks a finger towards the pool area. "The tiki bar kiosk requested backup; there's been an influx of orders there. Remember, your job isn't just to look pretty."
It should be noted that "Galvo" is very much indoors and not at the pool area.
GM: (This might be a Compel on your Trouble; does a former duchess take that kind of talk? XD)
Dovelia: (i am going to spend my last FATE Point to refuse XD)
GM: (So you avoided dropping the pretense outright. XD You're also going to have to roll if you want to politely decline that order (or make it look like you didn't).)
Dovelia: (roll Decieve?)
GM: (Sure.)
Dovelia: !f 3
DiscoDude: <@Dovelia> rolled 4dF+3 for 3 [4dF = [+][-][+][-]]
GM: !f 1 (BARKING ORDERS)
DiscoDude: <@GM> rolled 4dF+1 for -1 [4dF = [-][-][+][-]]
Dovelia: (SWS)
GM: (Gonna invoke Stressed-Out Taskmaster to reroll that.)
GM: (That's my one point.)
GM: !f 1 (BARKING ORDERS)
DiscoDude: <@GM> rolled 4dF+1 for 2 [4dF = [ ][+][+][-]]
GM: (Regular successful defense.)
GM: (Describe it!)
Dovelia: Dovelia bites her lip. "Sure thing, honey," she chirps back without turning around. It takes every ounce of self-control she's got to avoid unleashing a violent rebuke. She saunters in the direction of the tiki bar, then, as soon as she's sure she's out of sight of the staff manager, changes course.
GM: And there he is; for the second time tonight, Dovelia is face to face with Puyo Te'Trix, pseudonym Galvo Morisham. She's deep enough in the crowd that neither he nor his two bodyguards have noticed her yet.
GM: What's her approach?
GM: (<@!Dovelia>?)
Dovelia: (whoop, sorry, got sidetracked)
Dovelia: Galvo's reckoning has come. With a smile on her lips, she saunters through the crowd, not so directly towards Galvo as to raise suspicions, but inexorably and with purpose. She gently twirls the tray in her hand as she gets closer, and closer, and by the time she reaches Galvo, the drink closest to him is the one dyed the bright crimson of his destruction. Sweetly she says, "compliments of the house."
GM: (Since you aren't a clear threat, that doesn't trigger the bodyguards' SPOTTING DANGER Skill, but it will be a DECEIVE vs. Galvo's OGLING to get him to drink directly.)
GM: !f 2 (OGLING)
DiscoDude: <@GM> rolled 4dF+2 for 2 [4dF = [ ][ ][ ][ ]]
Dovelia: !f 3 (Deceive)
DiscoDude: <@Dovelia> rolled 4dF+3 for 1 [4dF = [ ][-][ ][-]]
GM: (Decided to roll first since on a technical mechanical level, it's like he's trying to overcome your poison aspect before drinking or something?)
Dovelia: (oh god, can I invoke the Tainted Tray)
GM: (That and your disguise both apply here, and likely won't factor into the poison's effectiveness itself.)
GM: (For the record, a SWS would ensure that he takes it without giving his guards a chance to taste it, giving you a boost in your favor.)
GM: (So do you invoke the tray, the disguise itself, or both?)
Dovelia: (...let's invoke both for the SWS)
GM: "But of course. Bae." He grabs the cocktail without a second thought, and before a bodyguard even had the chance to step in to taste-test, he's *Downed the Whole Thing*.
GM: (Now, since he's downed a lethal poison, he needs to roll defense versus +3.)
GM: !f 0 (RESISTING THE DRINK)
DiscoDude: <@GM> rolled 4dF+0 for 0 [4dF = [+][-][ ][ ]]
Dovelia: (NOPE)
GM: (That's 3 stress. He has 3 stress boxes and a Mild Consequence to soak it up, but your remaining free invokes can boost that number to "a lot.")
Dovelia: (HA HA HA)
Dovelia: (LET'S FINISH THIS)
Dovelia: nods gratefully as he downs the drink; she tries not to let the sense of triumph seep into her smile. As she saunters back off into the crowd, she says, just loud enough for Galvo to hear: "do give Ma'gubb my regards."
GM: (You technically only need to invoke twice to kill; you have two free invokes on the drink and one boost you created just now.)
Dovelia: (right. let's use the invokes on the drink to finish him off)
GM: (I'm going to interpret that as a Compel on An Ex-Noblewoman's Pride, in that you couldn't resist the dramatic flourish; the guards will take notice of that quip, however. XD)
GM: (Sound good?)
GM: (<@!Dovelia>?)
Dovelia: (yes)
GM: He doesn't even notice you speaking and walking away; that comment doesn't escape notice from his guards, however, and though they don't know what it means, it's enough to make them realize that it was no accident when Galvo started to choke and foam at the maw. Even as people start to notice the incident and start screaming and streaming, they've got Guards Searching [!] for you.
"That's Puyo Te'Trix down, pending agent. Now get out of there."
GM: (Last line for the scene?)
GM: (<@!Dovelia>?)
Dovelia: (yes)
GM: (Oh, I was asking what it was, but I guess that's all.)
Dovelia: (yes XD)
Dovelia: ("give my regards to Ma'gubb" XD)
Dovelia: picks up the pace a little, as fast as she can manage while still holding the tray. She looks for an opportunity to set it down, then starts weaving a route through the crowd as fast as she can manage without drawing too much attention.
GM: SCENE 6: Last Call
GM: (Haven't even described the scene opener yet. XP)
GM: The crowd seems to be gaining a mild sense of panic as news of a death radiates outward and emergency services are being called. You'll need to figure out a plan of exit, but in the meantime, one of the guards that was with Galvo is picking his way through the crowd in your direction, scanning for what he realizes must have been a poisoner. He's talking into his earpiece, and you notice that several similarly dressed men are making their way into the room, no doubt to try and locate you.
GM: (You can try to escape now, or you can try to lose the Guards Searching [?] aspect first to make it easier on yourself.)
Dovelia: (to be clear, all i have to do is lose the guards, or do i need to point them in the wrong direction?)
GM: (Whatever floats your boat. Lose them. Mislead them. Take them out. (That last option isn't exactly subtle, however, and you aren't built for direct combat, last I checked.))
Dovelia: Dovelia would have taken this opportunity to switch back into her partygoer outfit. Alas, there's exactly zero place to hide anything in this. For now, she's going to put some distance between her and the manhunt; the further out she gets, the bigger the crowd the guards will have to cover.
Dovelia: (can i roll Stealth for this?)
GM: (Absolutely.)
Dovelia: !f 3
DiscoDude: <@Dovelia> rolled 4dF+3 for 4 [4dF = [+][ ][+][-]]
GM: !f 1 (CHASING)
DiscoDude: <@GM> rolled 4dF+1 for 1 [4dF = [-][ ][ ][+]]
Dovelia: (i do believe that's an SWS XD)
GM: (Not with this free invoke on Guards Searching [?]. Come to think of it, should I have rolled collectively for two or three guards?)
GM: (Eh, I'll let that mistake on my part through; this is your first mission. Regular success at (effectively) removing the aspect as far as your efforts are concerned. Describe it! XD)
Dovelia: Dovelia smirks to herself as the sounds of panicked customers and angry security personnel recede behind her. The scene she's leaving behind has created adequate distraction in and of itself.
GM: Now all that's left is to leave without arousing suspicion. How will you go about it? Slip out the back door? Change back into your clothes and walk out the front? Vault the wall between the pool and the beach outside? The classic ladies' room window ploy? Or perhaps something else?
Dovelia: (how much attention would Dovelia get if she just walked out the front in her waitress uniform?)
GM: (Some; the house doesn't want its employees walking off with uniforms that don't belong to them.)
Dovelia: (how hard would it be to vault the wall?)
GM: (That would be ATHLETICS or PHYSIQUE vs. Fair (+2), or STEALTH at added difficulty. Does she head in that direction?)
Dovelia: (okay, let's try the bathroom window XD)
GM: The bathrooms are... like the bathrooms at any club; shittier by a wide margin to the rest of the establishment. You're pretty sure the guy in the men's room is there to sell something. The ladies' room is unoccupied except for the sounds of an explicit rendezvous going down in one of the stalls.
(Jimmying the window open and squeezing through before someone happens upon you is BURGLARY at... Average (+1) difficulty. The people usually depicted implementing this strategy aren't exactly criminal geniuses. XD)
Dovelia: (burglary it is then ^_^; )
Dovelia: !f 1
DiscoDude: <@Dovelia> rolled 4dF+1 for 0 [4dF = [ ][-][ ][ ]]
Dovelia: (shit. XD)
GM: (You have a Fate Point. 😉 )
Dovelia: (I DO, THANK YOU XD)
Dovelia: (cashing it in on my High Concept)
Dovelia: (also i may be AFK for a few minutes)
GM: (This is exfiltration, technically, and the method can be described as less than elegant, but that's arguing semantics. I'll allow it, so describe it. XD)
Dovelia: Not the elegant James Bond-esque exit she'd envisioned, but it works. The window is open and she's out and through, and she even manages to keep her outfit on while she does it.
GM: And with the CCTVs being mostly just for show here, there's not much stopping you from cutting through the parking lot and hailing a cab back to the agency's safehouse to complete the mission.
(Last line/description for the scene, and then it's on to the debriefing after I have dinner.)
Dovelia: half-wishes she'd nicked a towel or something from the bathroom and left the disguise there. She'd be more covered up that way.
Dovelia: (and i'm good XD)
GM: (We'll pause here so I can have dinner. Should I !end the session to pick it back up in an hour or so?)
Dovelia: (it's your call!)
GM: (A'ight, so long as it's understood we aren't truly stopping for tonight.)
GM: !end

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