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Rider_Lol

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Dec 10th, 2018
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  1. print ("Updated 0.1 Fixed and change Smite2 Move")
  2.  
  3. --//====================================================\\--
  4. --|| The Switcher by WanTH092
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").Traxture
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. Character.Archivable = true
  30. Player:ClearCharacterAppearance()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 25
  56. local SIZE = 1.4
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 1117396305
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 0
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99. local TAUNT = false
  100. Player_Size = 1.4
  101. local PLAYSONG = true
  102. local MODE = "Main"
  103.  
  104. --//=================================\\
  105. --\\=================================//
  106.  
  107.  
  108. --//=================================\\
  109. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  110. --\\=================================//
  111.  
  112. ArtificialHB = Instance.new("BindableEvent", script)
  113. ArtificialHB.Name = "ArtificialHB"
  114.  
  115. script:WaitForChild("ArtificialHB")
  116.  
  117. frame = Frame_Speed
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.ArtificialHB:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125. tf = tf + s
  126. if tf >= frame then
  127. if allowframeloss then
  128. script.ArtificialHB:Fire()
  129. lastframe = tick()
  130. else
  131. for i = 1, math.floor(tf / frame) do
  132. script.ArtificialHB:Fire()
  133. end
  134. lastframe = tick()
  135. end
  136. if tossremainder then
  137. tf = 0
  138. else
  139. tf = tf - frame * math.floor(tf / frame)
  140. end
  141. end
  142. end)
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147. --//=================================\\
  148. --|| SOME TAG EDIT
  149. --\\=================================//
  150.  
  151. m = game.Players.LocalPlayer
  152. char = m.Character
  153. local txt = Instance.new("BillboardGui", char)
  154. txt.Adornee = char.Head
  155. txt.Name = "_status"
  156. txt.Size = UDim2.new(2, 0, 1.2, 0)
  157. txt.StudsOffset = Vector3.new(-9, 8, 0)
  158. local text = Instance.new("TextLabel", txt)
  159. text.Size = UDim2.new(10, 0, 7, 0)
  160. text.FontSize = "Size24"
  161. text.TextScaled = true
  162. text.TextTransparency = 0
  163. text.BackgroundTransparency = 1
  164. text.TextTransparency = 0
  165. text.TextStrokeTransparency = 0
  166. text.Font = "Bodoni"
  167. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  168. v = Instance.new("Part")
  169. v.Name = "ColorBrick"
  170. v.Parent = m.Character
  171. v.FormFactor = "Symmetric"
  172. v.Anchored = true
  173. v.CanCollide = false
  174. v.BottomSurface = "Smooth"
  175. v.TopSurface = "Smooth"
  176. v.Size = Vector3.new(10, 5, 3)
  177. v.Transparency = 1
  178. v.CFrame = char.Torso.CFrame
  179. v.BrickColor = BrickColor.new("Really black")
  180. v.Transparency = 1
  181. v.Shape = "Block"
  182. spawn(function()
  183. local TweenService = game:GetService("TweenService")
  184. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
  185. local Int = 0
  186. while wait(0.5) do
  187. if Int == #Colours then Int = 0 end
  188. Int = Int+1
  189. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  190. end
  191. end)
  192. text.Text = "Edit by wanTH092"
  193. wait(3)
  194. text.Text = "Showcased by NameClan (Lol)"
  195. wait(4)
  196. text.Text = "The Switcher"
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201. --//=================================\\
  202. --|| SOME FUNCTIONS
  203. --\\=================================//
  204.  
  205. local EyeSizes={
  206. NumberSequenceKeypoint.new(0,2,0),
  207. NumberSequenceKeypoint.new(1,0,0)
  208. }
  209. local EyeTrans={
  210. NumberSequenceKeypoint.new(0,0.5,0),
  211. NumberSequenceKeypoint.new(1,1,0)
  212. }
  213. local PE=Instance.new("ParticleEmitter",nil)
  214. PE.LightEmission=.8
  215. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  216. PE.Size=NumberSequence.new(EyeSizes)
  217. PE.Transparency=NumberSequence.new(EyeTrans)
  218. PE.Lifetime=NumberRange.new(0.35,1)
  219. PE.Rotation=NumberRange.new(0,360)
  220. PE.Rate=100
  221. PE.VelocitySpread = 10000
  222. PE.Acceleration = Vector3.new(0,85,0)
  223. PE.Drag = 5
  224. PE.Speed = NumberRange.new(0.1,5)
  225. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  226. PE.ZOffset = 0.5
  227. PE.Name = "PE"
  228. PE.Enabled = false
  229. function Fire(art)
  230. local PARTICLES = PE:Clone()
  231. PARTICLES.Parent = art
  232. PARTICLES.Enabled = true
  233. return PARTICLES
  234. end
  235.  
  236. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  237. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  238. local mesh
  239. if KIND == "Base" then
  240. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  241. elseif KIND == "Thin" then
  242. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  243. elseif KIND == "Round" then
  244. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  245. end
  246. wave.CFrame = CFRAME
  247. coroutine.resume(coroutine.create(function(PART)
  248. for i = 1, WAIT do
  249. Swait()
  250. mesh.Scale = mesh.Scale + GROW / 10
  251. wave.Transparency = wave.Transparency + 0.5 / WAIT
  252. if wave.Transparency > 0.99 then
  253. wave:remove()
  254. end
  255. end
  256. end))
  257. end
  258.  
  259. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  260. for _, c in pairs(PARENT:GetChildren()) do
  261. if c.ClassName == "Model" then
  262. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  263. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  264. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  265. if DIST > (TORSO.Position - FROM).Magnitude then
  266. table.insert(TABLE, c)
  267. end
  268. AddChildrenToTable(FROM, c, DIST, TABLE)
  269. elseif c.ClassName == "Folder" then
  270. AddChildrenToTable(FROM, c, DIST, TABLE)
  271. end
  272. end
  273. end
  274. end
  275.  
  276. function VanishPlayer()
  277. for _, c in pairs(Character:GetChildren()) do
  278. if c.ClassName == "Part" then
  279. c.Transparency = 1
  280. if c:FindFirstChildOfClass("Decal") then
  281. c:FindFirstChildOfClass("Decal").Transparency = 1
  282. end
  283. if c:FindFirstChildOfClass("ParticleEmitter") then
  284. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  285. end
  286. elseif c.ClassName == "Accessory" then
  287. c.Handle.Transparency = 1
  288. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  289. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  290. end
  291. end
  292. end
  293. end
  294.  
  295. function killnearest(position,range,maxstrength)
  296. for i,v in ipairs(workspace:GetChildren()) do
  297. local body = v:GetChildren()
  298. for part = 1, #body do
  299. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  300. if(body[part].Position - position).Magnitude < range then
  301. if v.ClassName == "Model" then
  302. v:BreakJoints()
  303. end
  304. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  305. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  306. end
  307. end
  308. end
  309. if v.ClassName == "Part" then
  310. if v.Anchored == false and (v.Position - position).Magnitude < range then
  311. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  312. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  313. end
  314. end
  315. end
  316. end
  317.  
  318. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  319. PLAYMAINANIM = false
  320. if WhichPose == "Cast1" then
  321. for i=0, Time, 0.1 / Animation_Speed do
  322. Swait()
  323. if Magic == true then
  324. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  325. end
  326. if Gyro ~= nil and Gyro ~= false then
  327. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  328. end
  329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  333. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  335. end
  336. elseif WhichPose == "Cast2" then
  337. for i=0, Time, 0.1 / Animation_Speed do
  338. Swait()
  339. if Magic == true then
  340. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  341. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  342. end
  343. if Gyro ~= nil and Gyro ~= false then
  344. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  345. end
  346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  350. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  352. end
  353. elseif WhichPose == "RightArmUp2" then
  354. for i=0, Time, 0.1 / Animation_Speed do
  355. Swait()
  356. if Magic == true then
  357. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. end
  359. if Gyro ~= nil and Gyro ~= false then
  360. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  361. end
  362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  366. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  368. end
  369. elseif WhichPose == "Prepare key" then
  370. for i=0, Time, 0.1 / Animation_Speed do
  371. Swait()
  372. if Gyro ~= nil and Gyro ~= false then
  373. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  374. end
  375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  379. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  381. end
  382. elseif WhichPose == "Turn key" then
  383. for i=0, Time, 0.1 / Animation_Speed do
  384. Swait()
  385. if Gyro ~= nil and Gyro ~= false then
  386. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  387. end
  388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  392. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  394. end
  395. end
  396. PLAYMAINANIM = true
  397. end
  398.  
  399.  
  400. local EyeSizes={
  401. NumberSequenceKeypoint.new(0,1,0),
  402. NumberSequenceKeypoint.new(1,0,0)
  403. }
  404. local EyeTrans={
  405. NumberSequenceKeypoint.new(0,0.8,0),
  406. NumberSequenceKeypoint.new(1,1,0)
  407. }
  408. local PE=Instance.new("ParticleEmitter",nil)
  409. PE.LightEmission=.8
  410. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  411. PE.Size=NumberSequence.new(EyeSizes)
  412. PE.Transparency=NumberSequence.new(EyeTrans)
  413. PE.Lifetime=NumberRange.new(0.35,1.5)
  414. PE.Rotation=NumberRange.new(0,360)
  415. PE.Rate=999
  416. PE.VelocitySpread = 10000
  417. PE.Acceleration = Vector3.new(0,0,0)
  418. PE.Drag = 5
  419. PE.Speed = NumberRange.new(0,0,0)
  420. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  421. PE.ZOffset = -0
  422. PE.Name = "PE"
  423. PE.Enabled = false
  424.  
  425. function particles(art)
  426. local PARTICLES = PE:Clone()
  427. PARTICLES.Parent = art
  428. end
  429.  
  430. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  431. if FLOOR ~= nil then
  432. coroutine.resume(coroutine.create(function()
  433. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  434. PART.CFrame = CF(POSITION)
  435. for i = 1, 45 do
  436. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  437. RingPiece.Material = FLOOR.Material
  438. RingPiece.Color = FLOOR.Color
  439. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  440. Debris:AddItem(RingPiece,SWAIT)
  441. end
  442. PART:remove()
  443. end))
  444. end
  445. end
  446.  
  447. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  448. if FLOOR ~= nil then
  449. for i = 1, AMOUNT do
  450. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  451. DEBREE.Material = FLOOR.Material
  452. DEBREE.Color = FLOOR.Color
  453. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  454. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  455. coroutine.resume(coroutine.create(function()
  456. Swait(15)
  457. DEBREE.Parent = workspace
  458. DEBREE.CanCollide = true
  459. Debris:AddItem(DEBREE,SWAIT)
  460. end))
  461. end
  462. end
  463. end
  464.  
  465. local DECAL = IT("Decal")
  466. function MakeRing()
  467. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  468. local MSH = IT("BlockMesh", RING)
  469. local TOP = DECAL:Clone()
  470. local BOTTOM = DECAL:Clone()
  471. TOP.Parent = RING
  472. BOTTOM.Parent = RING
  473. TOP.Face = "Top"
  474. BOTTOM.Face = "Bottom"
  475. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  476. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  477. local function REMOVE()
  478. coroutine.resume(coroutine.create(function()
  479. local SIZE = MSH.Scale.X
  480. for i = 1, 35 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  483. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  484. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  485. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  486. end
  487. RING:remove()
  488. end))
  489. end
  490. return RING, MSH, REMOVE
  491. end
  492.  
  493. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  494. local TORSO = Torso
  495. local HUM = Humanoid
  496. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  497. coroutine.wrap(function()
  498. VT = Vector3.new
  499. MRANDOM = math.random
  500. local A = TIME
  501. local B = INTENSITY
  502. local C = true
  503. local HUMANOID = Humanoid
  504. local TIMER = A or 35
  505. local SHAKE = B or 5
  506. local FADE = C or true
  507. if HUMANOID then
  508. local FADER = SHAKE / TIMER
  509. for i = 1, TIMER do
  510. wait()
  511. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  512. end
  513. HUMANOID.CameraOffset = VT(0, 0, 0)
  514. end
  515.  
  516. end)()
  517. end
  518. end
  519.  
  520. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  521. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  522. end
  523.  
  524. function PositiveAngle(NUMBER)
  525. if NUMBER >= 0 then
  526. NUMBER = 0
  527. end
  528. return NUMBER
  529. end
  530.  
  531. function NegativeAngle(NUMBER)
  532. if NUMBER <= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function Swait(NUMBER)
  539. if NUMBER == 0 or NUMBER == nil then
  540. ArtificialHB.Event:wait()
  541. else
  542. for i = 1, NUMBER do
  543. ArtificialHB.Event:wait()
  544. end
  545. end
  546. end
  547.  
  548. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  549. local NEWMESH = IT(MESH)
  550. if MESH == "SpecialMesh" then
  551. NEWMESH.MeshType = MESHTYPE
  552. if MESHID ~= "nil" and MESHID ~= "" then
  553. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  554. end
  555. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  556. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  557. end
  558. end
  559. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  560. NEWMESH.Scale = SCALE
  561. NEWMESH.Parent = PARENT
  562. return NEWMESH
  563. end
  564.  
  565. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  566. local NEWPART = IT("Part")
  567. NEWPART.formFactor = FORMFACTOR
  568. NEWPART.Reflectance = REFLECTANCE
  569. NEWPART.Transparency = TRANSPARENCY
  570. NEWPART.CanCollide = false
  571. NEWPART.Locked = true
  572. NEWPART.Anchored = true
  573. if ANCHOR == false then
  574. NEWPART.Anchored = false
  575. end
  576. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  577. NEWPART.Name = NAME
  578. NEWPART.Size = SIZE
  579. NEWPART.Position = Torso.Position
  580. NEWPART.Material = MATERIAL
  581. NEWPART:BreakJoints()
  582. NEWPART.Parent = PARENT
  583. return NEWPART
  584. end
  585.  
  586. local function weldBetween(a, b)
  587. local weldd = Instance.new("ManualWeld")
  588. weldd.Part0 = a
  589. weldd.Part1 = b
  590. weldd.C0 = CFrame.new()
  591. weldd.C1 = b.CFrame:inverse() * a.CFrame
  592. weldd.Parent = a
  593. return weldd
  594. end
  595.  
  596.  
  597. function QuaternionFromCFrame(cf)
  598. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  599. local trace = m00 + m11 + m22
  600. if trace > 0 then
  601. local s = math.sqrt(1 + trace)
  602. local recip = 0.5 / s
  603. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  604. else
  605. local i = 0
  606. if m11 > m00 then
  607. i = 1
  608. end
  609. if m22 > (i == 0 and m00 or m11) then
  610. i = 2
  611. end
  612. if i == 0 then
  613. local s = math.sqrt(m00 - m11 - m22 + 1)
  614. local recip = 0.5 / s
  615. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  616. elseif i == 1 then
  617. local s = math.sqrt(m11 - m22 - m00 + 1)
  618. local recip = 0.5 / s
  619. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  620. elseif i == 2 then
  621. local s = math.sqrt(m22 - m00 - m11 + 1)
  622. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  623. end
  624. end
  625. end
  626.  
  627. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  628. local xs, ys, zs = x + x, y + y, z + z
  629. local wx, wy, wz = w * xs, w * ys, w * zs
  630. local xx = x * xs
  631. local xy = x * ys
  632. local xz = x * zs
  633. local yy = y * ys
  634. local yz = y * zs
  635. local zz = z * zs
  636. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  637. end
  638.  
  639. function QuaternionSlerp(a, b, t)
  640. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  641. local startInterp, finishInterp;
  642. if cosTheta >= 0.0001 then
  643. if (1 - cosTheta) > 0.0001 then
  644. local theta = ACOS(cosTheta)
  645. local invSinTheta = 1 / SIN(theta)
  646. startInterp = SIN((1 - t) * theta) * invSinTheta
  647. finishInterp = SIN(t * theta) * invSinTheta
  648. else
  649. startInterp = 1 - t
  650. finishInterp = t
  651. end
  652. else
  653. if (1 + cosTheta) > 0.0001 then
  654. local theta = ACOS(-cosTheta)
  655. local invSinTheta = 1 / SIN(theta)
  656. startInterp = SIN((t - 1) * theta) * invSinTheta
  657. finishInterp = SIN(t * theta) * invSinTheta
  658. else
  659. startInterp = t - 1
  660. finishInterp = t
  661. end
  662. end
  663. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  664. end
  665.  
  666. function Clerp(a, b, t)
  667. local qa = {QuaternionFromCFrame(a)}
  668. local qb = {QuaternionFromCFrame(b)}
  669. local ax, ay, az = a.x, a.y, a.z
  670. local bx, by, bz = b.x, b.y, b.z
  671. local _t = 1 - t
  672. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  673. end
  674.  
  675. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  676. local frame = IT("Frame")
  677. frame.BackgroundTransparency = TRANSPARENCY
  678. frame.BorderSizePixel = BORDERSIZEPIXEL
  679. frame.Position = POSITION
  680. frame.Size = SIZE
  681. frame.BackgroundColor3 = COLOR
  682. frame.BorderColor3 = BORDERCOLOR
  683. frame.Name = NAME
  684. frame.Parent = PARENT
  685. return frame
  686. end
  687.  
  688. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  689. local label = IT("TextLabel")
  690. label.BackgroundTransparency = 1
  691. label.Size = UD2(1, 0, 1, 0)
  692. label.Position = UD2(0, 0, 0, 0)
  693. label.TextColor3 = TEXTCOLOR
  694. label.TextStrokeTransparency = STROKETRANSPARENCY
  695. label.TextTransparency = TRANSPARENCY
  696. label.FontSize = TEXTFONTSIZE
  697. label.Font = TEXTFONT
  698. label.BorderSizePixel = BORDERSIZEPIXEL
  699. label.TextStrokeColor3 = C3(1,1,1)
  700. label.TextScaled = false
  701. label.Text = TEXT
  702. label.Name = NAME
  703. label.Parent = PARENT
  704. return label
  705. end
  706.  
  707. function NoOutlines(PART)
  708. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710.  
  711. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  712. local NEWWELD = IT(TYPE)
  713. NEWWELD.Part0 = PART0
  714. NEWWELD.Part1 = PART1
  715. NEWWELD.C0 = C0
  716. NEWWELD.C1 = C1
  717. NEWWELD.Parent = PARENT
  718. return NEWWELD
  719. end
  720.  
  721. local S = IT("Sound")
  722. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  723. local NEWSOUND = nil
  724. coroutine.resume(coroutine.create(function()
  725. NEWSOUND = S:Clone()
  726. NEWSOUND.Parent = PARENT
  727. NEWSOUND.Volume = VOLUME
  728. NEWSOUND.Pitch = PITCH
  729. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  730. NEWSOUND:play()
  731. if DOESLOOP == true then
  732. NEWSOUND.Looped = true
  733. else
  734. repeat wait(1) until NEWSOUND.Playing == false
  735. NEWSOUND:remove()
  736. end
  737. end))
  738. return NEWSOUND
  739. end
  740.  
  741. function CFrameFromTopBack(at, top, back)
  742. local right = top:Cross(back)
  743. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  744. end
  745.  
  746. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  747. function WACKYEFFECT(Table)
  748. local TYPE = (Table.EffectType or "Sphere")
  749. local SIZE = (Table.Size or VT(1,1,1))
  750. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  751. local TRANSPARENCY = (Table.Transparency or 0)
  752. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  753. local CFRAME = (Table.CFrame or Torso.CFrame)
  754. local MOVEDIRECTION = (Table.MoveToPos or nil)
  755. local ROTATION1 = (Table.RotationX or 0)
  756. local ROTATION2 = (Table.RotationY or 0)
  757. local ROTATION3 = (Table.RotationZ or 0)
  758. local MATERIAL = (Table.Material or "Neon")
  759. local COLOR = (Table.Color or C3(1,1,1))
  760. local TIME = (Table.Time or 45)
  761. local SOUNDID = (Table.SoundID or nil)
  762. local SOUNDPITCH = (Table.SoundPitch or nil)
  763. local SOUNDVOLUME = (Table.SoundVolume or nil)
  764. coroutine.resume(coroutine.create(function()
  765. local PLAYSSOUND = false
  766. local SOUND = nil
  767. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  768. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  769. PLAYSSOUND = true
  770. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  771. end
  772. EFFECT.Color = COLOR
  773. local MSH = nil
  774. if TYPE == "Sphere" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  776. elseif TYPE == "Block" then
  777. MSH = IT("BlockMesh",EFFECT)
  778. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  779. elseif TYPE == "Wave" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  781. elseif TYPE == "Ring" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  783. elseif TYPE == "Slash" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  785. elseif TYPE == "Round Slash" then
  786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  787. elseif TYPE == "Swirl" then
  788. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  789. elseif TYPE == "Skull" then
  790. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  791. elseif TYPE == "Crystal" then
  792. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  793. end
  794. if MSH ~= nil then
  795. local MOVESPEED = nil
  796. if MOVEDIRECTION ~= nil then
  797. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  798. end
  799. local GROWTH = SIZE - ENDSIZE
  800. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  801. if TYPE == "Block" then
  802. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  803. else
  804. EFFECT.CFrame = CFRAME
  805. end
  806. for LOOP = 1, TIME+1 do
  807. Swait()
  808. MSH.Scale = MSH.Scale - GROWTH/TIME
  809. if TYPE == "Wave" then
  810. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  811. end
  812. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  813. if TYPE == "Block" then
  814. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  815. else
  816. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  817. end
  818. if MOVEDIRECTION ~= nil then
  819. local ORI = EFFECT.Orientation
  820. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  821. EFFECT.Orientation = ORI
  822. end
  823. end
  824. if PLAYSSOUND == false then
  825. EFFECT:remove()
  826. else
  827. repeat Swait() until SOUND.Playing == false
  828. EFFECT:remove()
  829. end
  830. else
  831. if PLAYSSOUND == false then
  832. EFFECT:remove()
  833. else
  834. repeat Swait() until SOUND.Playing == false
  835. EFFECT:remove()
  836. end
  837. end
  838. end))
  839. end
  840.  
  841. function MakeForm(PART,TYPE)
  842. if TYPE == "Cyl" then
  843. local MSH = IT("CylinderMesh",PART)
  844. elseif TYPE == "Ball" then
  845. local MSH = IT("SpecialMesh",PART)
  846. MSH.MeshType = "Sphere"
  847. elseif TYPE == "Wedge" then
  848. local MSH = IT("SpecialMesh",PART)
  849. MSH.MeshType = "Wedge"
  850. end
  851. end
  852.  
  853. Debris = game:GetService("Debris")
  854.  
  855. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  856. local DIRECTION = CF(StartPos,EndPos).lookVector
  857. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  858. end
  859.  
  860. function turnto(position)
  861. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  862. end
  863.  
  864. --//=================================\\
  865. --|| RAGDOLL STUFF
  866. --\\=================================//
  867.  
  868. function recurse(root,callback,i)
  869. i= i or 0
  870. for _,v in pairs(root:GetChildren()) do
  871. i = i + 1
  872. callback(i,v)
  873.  
  874. if #v:GetChildren() > 0 then
  875. i = recurse(v,callback,i)
  876. end
  877. end
  878.  
  879. return i
  880. end
  881.  
  882. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  883. attachmentName = attachmentName.."RigAttachment"
  884. local constraint = Instance.new(className.."Constraint")
  885. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  886. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  887. constraint.Name = "RagdollConstraint"..part1.Name
  888.  
  889. for _,propertyData in next,properties or {} do
  890. constraint[propertyData[1]] = propertyData[2]
  891. end
  892.  
  893. constraint.Parent = character
  894. end
  895.  
  896. function getAttachment0(character, attachmentName)
  897. for _,child in next,character:GetChildren() do
  898. local attachment = child:FindFirstChild(attachmentName)
  899. if attachment then
  900. return attachment
  901. end
  902. end
  903. end
  904.  
  905. function ArtificialHitbox(Part)
  906. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  907. HITBOX.CanCollide = true
  908. HITBOX.CFrame = Part.CFrame
  909. weldBetween(Part,HITBOX)
  910. end
  911.  
  912. function R15Ragdoll(character,KeepArms)
  913. character:BreakJoints()
  914. coroutine.resume(coroutine.create(function()
  915. recurse(character, function(_,v)
  916. if v:IsA("Attachment") then
  917. v.Axis = Vector3.new(0, 1, 0)
  918. v.SecondaryAxis = Vector3.new(0, 0, 1)
  919. v.Rotation = Vector3.new(0, 0, 0)
  920. end
  921. end)
  922. for _,child in next,character:GetChildren() do
  923. if child:IsA("Accoutrement") then
  924. for _,part in next,child:GetChildren() do
  925. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  926. local attachment1 = part:FindFirstChildOfClass("Attachment")
  927. local attachment0 = getAttachment0(character,attachment1.Name)
  928. if attachment0 and attachment1 then
  929. local constraint = Instance.new("HingeConstraint")
  930. constraint.Attachment0 = attachment0
  931. constraint.Attachment1 = attachment1
  932. constraint.LimitsEnabled = true
  933. constraint.UpperAngle = 0
  934. constraint.LowerAngle = 0
  935. constraint.Parent = character
  936. end
  937. ArtificialHitbox(part)
  938. elseif part.Name == "HumanoidRootPart" then
  939. part:remove()
  940. end
  941. end
  942. end
  943. end
  944.  
  945. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  946. {"LimitsEnabled",true};
  947. {"UpperAngle",5};
  948. })
  949. if character:FindFirstChild("Head") then
  950. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  951. {"LimitsEnabled",true};
  952. {"UpperAngle",15};
  953. })
  954. end
  955.  
  956. local handProperties = {
  957. {"LimitsEnabled", true};
  958. {"UpperAngle",0};
  959. {"LowerAngle",0};
  960. }
  961. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  962. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  963.  
  964. local shinProperties = {
  965. {"LimitsEnabled", true};
  966. {"UpperAngle", 0};
  967. {"LowerAngle", -75};
  968. }
  969. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  970. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  971.  
  972. local footProperties = {
  973. {"LimitsEnabled", true};
  974. {"UpperAngle", 15};
  975. {"LowerAngle", -45};
  976. }
  977. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  978. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  979. if KeepArms == true then
  980. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  981. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  982. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  983. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  984. end
  985. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  986. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  987. Debris:AddItem(character,5)
  988. end))
  989. end
  990.  
  991. function Ragdoll(Character2,CharTorso,KeepArms)
  992. coroutine.resume(coroutine.create(function()
  993. Character2:BreakJoints()
  994. local hum = Character2:findFirstChild("Humanoid")
  995. hum:remove()
  996. local function Scan(ch)
  997. local e
  998. for e = 1,#ch do
  999. Scan(ch[e]:GetChildren())
  1000. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1001. ch[e]:remove()
  1002. end
  1003. end
  1004. end
  1005. local NEWHUM = IT("Humanoid")
  1006. NEWHUM.Name = "Corpse"
  1007. NEWHUM.Health = 0
  1008. NEWHUM.MaxHealth = 0
  1009. NEWHUM.PlatformStand = true
  1010. NEWHUM.Parent = Character2
  1011. NEWHUM.DisplayDistanceType = "None"
  1012.  
  1013. local ch = Character2:GetChildren()
  1014. local i
  1015. for i = 1,#ch do
  1016. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1017. ch[i]:remove()
  1018. end
  1019. end
  1020.  
  1021. local Torso2 = Character2.Torso
  1022. local movevector = Vector3.new()
  1023.  
  1024. if Torso2 then
  1025. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1026. local Head = Character2:FindFirstChild("Head")
  1027. if Head then
  1028. local Neck = Instance.new("Weld")
  1029. Neck.Name = "Neck"
  1030. Neck.Part0 = Torso2
  1031. Neck.Part1 = Head
  1032. Neck.C0 = CFrame.new(0, 1.5, 0)
  1033. Neck.C1 = CFrame.new()
  1034. Neck.Parent = Torso2
  1035.  
  1036. end
  1037. local Limb = Character2:FindFirstChild("Right Arm")
  1038. if Limb and KeepArms == true then
  1039.  
  1040. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1041. local Joint = Instance.new("Glue")
  1042. Joint.Name = "RightShoulder"
  1043. Joint.Part0 = Torso2
  1044. Joint.Part1 = Limb
  1045. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1046. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1047. Joint.Parent = Torso2
  1048.  
  1049. local B = Instance.new("Part")
  1050. B.TopSurface = 0
  1051. B.BottomSurface = 0
  1052. B.formFactor = "Symmetric"
  1053. B.Size = Vector3.new(1, 1, 1)
  1054. B.Transparency = 1
  1055. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1056. B.Parent = Character2
  1057. local W = Instance.new("Weld")
  1058. W.Part0 = Limb
  1059. W.Part1 = B
  1060. W.C0 = CFrame.new(0, -0.5, 0)
  1061. W.Parent = Limb
  1062.  
  1063. end
  1064. local Limb = Character2:FindFirstChild("Left Arm")
  1065. if Limb and KeepArms == true then
  1066.  
  1067. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1068. local Joint = Instance.new("Glue")
  1069. Joint.Name = "LeftShoulder"
  1070. Joint.Part0 = Torso2
  1071. Joint.Part1 = Limb
  1072. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1073. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1074. Joint.Parent = Torso2
  1075.  
  1076. local B = Instance.new("Part")
  1077. B.TopSurface = 0
  1078. B.BottomSurface = 0
  1079. B.formFactor = "Symmetric"
  1080. B.Size = Vector3.new(1, 1, 1)
  1081. B.Transparency = 1
  1082. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1083. B.Parent = Character2
  1084. local W = Instance.new("Weld")
  1085. W.Part0 = Limb
  1086. W.Part1 = B
  1087. W.C0 = CFrame.new(0, -0.5, 0)
  1088. W.Parent = Limb
  1089.  
  1090. end
  1091. local Limb = Character2:FindFirstChild("Right Leg")
  1092. if Limb then
  1093.  
  1094. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1095. local Joint = Instance.new("Glue")
  1096. Joint.Name = "RightHip"
  1097. Joint.Part0 = Torso2
  1098. Joint.Part1 = Limb
  1099. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1100. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1101. Joint.Parent = Torso2
  1102.  
  1103. local B = Instance.new("Part")
  1104. B.TopSurface = 0
  1105. B.BottomSurface = 0
  1106. B.formFactor = "Symmetric"
  1107. B.Size = Vector3.new(1, 1, 1)
  1108. B.Transparency = 1
  1109. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1110. B.Parent = Character2
  1111. local W = Instance.new("Weld")
  1112. W.Part0 = Limb
  1113. W.Part1 = B
  1114. W.C0 = CFrame.new(0, -0.5, 0)
  1115. W.Parent = Limb
  1116.  
  1117. end
  1118. local Limb = Character2:FindFirstChild("Left Leg")
  1119. if Limb then
  1120.  
  1121. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1122. local Joint = Instance.new("Glue")
  1123. Joint.Name = "LeftHip"
  1124. Joint.Part0 = Torso2
  1125. Joint.Part1 = Limb
  1126. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1127. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1128. Joint.Parent = Torso2
  1129.  
  1130. local B = Instance.new("Part")
  1131. B.TopSurface = 0
  1132. B.BottomSurface = 0
  1133. B.formFactor = "Symmetric"
  1134. B.Size = Vector3.new(1, 1, 1)
  1135. B.Transparency = 1
  1136. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1137. B.Parent = Character2
  1138. local W = Instance.new("Weld")
  1139. W.Part0 = Limb
  1140. W.Part1 = B
  1141. W.C0 = CFrame.new(0, -0.5, 0)
  1142. W.Parent = Limb
  1143.  
  1144. end
  1145. --[
  1146. local Bar = Instance.new("Part")
  1147. Bar.TopSurface = 0
  1148. Bar.BottomSurface = 0
  1149. Bar.formFactor = "Symmetric"
  1150. Bar.Size = Vector3.new(1, 1, 1)
  1151. Bar.Transparency = 1
  1152. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1153. Bar.Parent = Character2
  1154. local Weld = Instance.new("Weld")
  1155. Weld.Part0 = Torso2
  1156. Weld.Part1 = Bar
  1157. Weld.C0 = CFrame.new(0, 0.5, 0)
  1158. Weld.Parent = Torso2
  1159. --]]
  1160. end
  1161. Character2.Parent = workspace
  1162. Debris:AddItem(Character2,5)
  1163.  
  1164. return Character2,Torso2
  1165. end))
  1166. end
  1167.  
  1168. --//=================================\\
  1169. --|| WEAPON CREATION
  1170. --\\=================================//
  1171.  
  1172. local BODY = {}
  1173. for _, c in pairs(Character:GetDescendants()) do
  1174. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1175. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1176. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1177. end
  1178. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1179. elseif c:IsA("JointInstance") then
  1180. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1181. end
  1182. end
  1183. for e = 1, #BODY do
  1184. if BODY[e] ~= nil then
  1185. local STUFF = BODY[e]
  1186. local PART = STUFF[1]
  1187. local PARENT = STUFF[2]
  1188. local MATERIAL = STUFF[3]
  1189. local COLOR = STUFF[4]
  1190. local TRANSPARENCY = STUFF[5]
  1191. if PART.ClassName == "Part" and PART ~= RootPart then
  1192. PART.Material = MATERIAL
  1193. PART.Color = COLOR
  1194. PART.Transparency = TRANSPARENCY
  1195. end
  1196. PART.AncestryChanged:Connect(function()
  1197. PART.Parent = PARENT
  1198. end)
  1199. end
  1200. end
  1201.  
  1202. function refit()
  1203. Character.Parent = workspace
  1204. for e = 1, #BODY do
  1205. if BODY[e] ~= nil then
  1206. local STUFF = BODY[e]
  1207. local PART = STUFF[1]
  1208. local PARENT = STUFF[2]
  1209. local MATERIAL = STUFF[3]
  1210. local COLOR = STUFF[4]
  1211. local TRANSPARENCY = STUFF[5]
  1212. if PART.ClassName == "Part" and PART ~= RootPart then
  1213. PART.Material = MATERIAL
  1214. PART.Color = COLOR
  1215. PART.Transparency = TRANSPARENCY
  1216. end
  1217. if PART.Parent ~= PARENT then
  1218. Humanoid:remove()
  1219. PART.Parent = PARENT
  1220. Humanoid = IT("Humanoid",Character)
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function chatfunc(text)
  1227. local chat = coroutine.wrap(function()
  1228. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1229. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1230. end
  1231. local Bill = Instance.new("BillboardGui",Character)
  1232. Bill.Size = UDim2.new(0,100,0,40)
  1233. Bill.StudsOffset = Vector3.new(0,3,0)
  1234. Bill.Adornee = Character.Head
  1235. Bill.Name = "TalkingBillBoard"
  1236. local Hehe = Instance.new("TextLabel",Bill)
  1237. Hehe.BackgroundTransparency = 1
  1238. Hehe.BorderSizePixel = 0
  1239. Hehe.Text = ""
  1240. Hehe.Font = "Fantasy"
  1241. Hehe.TextSize = 40
  1242. Hehe.TextStrokeTransparency = 0
  1243. Hehe.Size = UDim2.new(1,0,0.5,0)
  1244. coroutine.resume(coroutine.create(function()
  1245. while Hehe ~= nil do
  1246. wait()
  1247. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1248. Hehe.Rotation = math.random(-5,5)
  1249. Hehe.TextColor3 = Color3.new(3,9,2)
  1250. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1251. end
  1252. end))
  1253. for i = 1,string.len(text),1 do
  1254. wait()
  1255. Hehe.Text = string.sub(text,1,i)
  1256. end
  1257. wait(3)--Re[math.random(1, 93)]
  1258. for i = 0, 1, .025 do
  1259. wait()
  1260. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1261. Hehe.TextStrokeTransparency = i
  1262. Hehe.TextTransparency = i
  1263. end
  1264. Bill:Destroy()
  1265. end)
  1266. chat()
  1267. end
  1268.  
  1269. function onChatted(msg)
  1270. chatfunc(msg)
  1271. end
  1272.  
  1273. Player.Chatted:connect(onChatted)
  1274.  
  1275.  
  1276. Humanoid.Parent = nil
  1277. RootPart.Size = RootPart.Size*SIZE
  1278. Torso.Size = Torso.Size*SIZE
  1279. RightArm.Size = RightArm.Size*SIZE
  1280. RightLeg.Size = RightLeg.Size*SIZE
  1281. LeftArm.Size = LeftArm.Size*SIZE
  1282. LeftLeg.Size = LeftLeg.Size*SIZE
  1283. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1284. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1285. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1286. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1287. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1288. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1289. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1290. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1291. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1292. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1293. Head.Size = Head.Size*SIZE
  1294. RootJoint.Parent = RootPart
  1295. Neck.Parent = Torso
  1296. RightShoulder.Parent = Torso
  1297. LeftShoulder.Parent = Torso
  1298. RightHip.Parent = Torso
  1299. LeftHip.Parent = Torso
  1300.  
  1301. Humanoid.DisplayDistanceType = "None"
  1302. local top = Instance.new("Shirt")
  1303. top.ShirtTemplate = "rbxassetid://45695443"
  1304. top.Parent = Character
  1305. top.Name = "Cloth"
  1306. local bottom = Instance.new("Pants")
  1307. bottom.PantsTemplate = "rbxassetid://45696190"
  1308. bottom.Parent = Character
  1309. bottom.Name = "Cloth"
  1310.  
  1311. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  1312. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1313. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  1314. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1316. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1317. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1318. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1319. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1320. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1322. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1323. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1324. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1325. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1326. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1327.  
  1328. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1329. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  1330. local mesh = IT("SpecialMesh",part)
  1331. mesh.MeshType = "FileMesh"
  1332. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  1333.  
  1334. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1335. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. local mesh = IT("SpecialMesh",part)
  1337. mesh.MeshType = "FileMesh"
  1338. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  1339.  
  1340. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  1341. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1343. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  1345. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1346. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  1347. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  1349. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1350. local mesh = IT("CylinderMesh",part)
  1351.  
  1352. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  1353. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. local mesh = IT("CylinderMesh",beampart)
  1355.  
  1356. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1357. PRT.Color = C3(0,0,0)
  1358. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1359. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1360. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1361. PRT.Color = C3(0,0,0)
  1362. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1363. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1364. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1365. PRT.Color = C3(255/255, 255/255, 0/255)
  1366. MakeForm(PRT,"Ball")
  1367. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1368. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1369. PRT.Color = C3(255/255, 0/255, 0/255)
  1370. MakeForm(PRT,"Ball")
  1371. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1372. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1373. PRT.Color = C3(255/255, 255/255, 0/255)
  1374. MakeForm(PRT,"Ball")
  1375. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1376. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1377. PRT.Color = C3(255/255, 255/255, 0/255)
  1378. MakeForm(PRT,"Ball")
  1379. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1380. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1381. PRT.Color = C3(255/255, 0/255, 0/255)
  1382. MakeForm(PRT,"Ball")
  1383. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1384. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1385. PRT.Color = C3(255/255, 0/255, 0/255)
  1386. MakeForm(PRT,"Ball")
  1387. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1388.  
  1389. local LASTPART = Head
  1390. for i = 1, 24 do
  1391. local MATH = (1-(i/30))
  1392. if LASTPART == Head then
  1393. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1394. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1395. LASTPART = Horn
  1396. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1397. else
  1398. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1399. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1400. LASTPART = Horn
  1401. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1402. end
  1403. end
  1404. local LASTPART = Head
  1405. for i = 1, 24 do
  1406. local MATH = (1-(i/30))
  1407. if LASTPART == Head then
  1408. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1409. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1410. LASTPART = Horn
  1411. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1412. else
  1413. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1414. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1415. LASTPART = Horn
  1416. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1417. end
  1418. end
  1419. local LASTPART = Head
  1420. for i = 1, 8 do
  1421. local MATH = (1-(i/14))
  1422. if LASTPART == Head then
  1423. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1424. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1425. LASTPART = Horn
  1426. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1427. else
  1428. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1429. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1430. LASTPART = Horn
  1431. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1432. end
  1433. end
  1434. local LASTPART = Head
  1435. for i = 1, 8 do
  1436. local MATH = (1-(i/14))
  1437. if LASTPART == Head then
  1438. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1439. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1440. LASTPART = Horn
  1441. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1442. else
  1443. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1444. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1445. LASTPART = Horn
  1446. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1447. end
  1448. end
  1449. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1450. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1452. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1453. MakeForm(PRT,"Cyl")
  1454. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1455. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1456. MakeForm(PRT,"Cyl")
  1457. PRT.Color = C3(255/255, 0/255, 0/255)
  1458. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1459. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1460. MakeForm(RING,"Cyl")
  1461. RING.Color = C3(0,0,0)
  1462. for i = 1, 12 do
  1463. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  1464. PRT.Color = C3(0,0,0)
  1465. local MSH = IT("BlockMesh",PRT)
  1466. MSH.Scale = VT(0.6,1,1)
  1467. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1468. end
  1469. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1470. PRT.Color = C3(0,0,0)
  1471. local MSH = IT("BlockMesh",PRT)
  1472. MSH.Scale = VT(0.4,1,1)
  1473. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1474. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1475. PRT.Color = C3(0,0,0)
  1476. local MSH = IT("BlockMesh",PRT)
  1477. MSH.Scale = VT(0.4,1,1)
  1478. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1479. coroutine.resume(coroutine.create(function()
  1480. while true do
  1481. Swait()
  1482. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1483. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1484. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1485. if CLOCKLOOP <= -150 then
  1486. if VALUE1 == false then
  1487. CLOCKLOOP = 0
  1488. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1489. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1490. ApplyAoE(HITPOS,10,15,45,75,false)
  1491. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1492. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1493. if CLOCKTARGET ~= nil then
  1494. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1495. if CLOCKTARGET.Torso ~= nil then
  1496. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1497. end
  1498. if CLOCKTARGET.Health == 0 then
  1499. CLOCKTARGET = nil
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. end))
  1506.  
  1507. for _, c in pairs(Weapon:GetChildren()) do
  1508. if c.ClassName == "Part" then
  1509. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1510. end
  1511. end
  1512.  
  1513. Neck.Name = "Weld"
  1514. RootJoint.Name = "Weld"
  1515. RightShoulder.Name = "Weld"
  1516. LeftShoulder.Name = "Weld"
  1517. RightHip.Name = "Weld"
  1518. LeftHip.Name = "Weld"
  1519.  
  1520. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1521. local SKILLFONT = "Fantasy"
  1522. local SKILLTEXTSIZE = 7
  1523.  
  1524. Weapon.Parent = Character
  1525. Humanoid.Parent = Character
  1526.  
  1527. Humanoid.Died:connect(function()
  1528. ATTACK = true
  1529. end)
  1530.  
  1531. --//=================================\\
  1532. --|| DAMAGING
  1533. --\\=================================//
  1534.  
  1535. function CheckTableForString(Table, String)
  1536. for i, v in pairs(Table) do
  1537. if string.find(string.lower(String), string.lower(v)) then
  1538. return true
  1539. end
  1540. end
  1541. return false
  1542. end
  1543.  
  1544. function CheckIntangible(Hit)
  1545. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1546. if Hit and Hit.Parent then
  1547. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1548. return true
  1549. end
  1550. end
  1551. return false
  1552. end
  1553.  
  1554. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1555. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1556. defence.Name = ("HitBy"..Player.Name)
  1557. game:GetService("Debris"):AddItem(defence, 0.001)
  1558. Damage = Damage * DAMAGEMULTIPLIER
  1559. if Humanoid.Health ~= 0 then
  1560. local CritChance = MRANDOM(1,100)
  1561. if Damage > Humanoid.Health then
  1562. Damage = math.ceil(Humanoid.Health)
  1563. if Damage == 0 then
  1564. Damage = 0.1
  1565. end
  1566. end
  1567. Humanoid.Health = Humanoid.Health - Damage
  1568. end
  1569. end
  1570.  
  1571. function MagicSphere2(size,waitt,cframe,color)
  1572. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1573. local mesh = IT("SpecialMesh",wave)
  1574. mesh.MeshType = "Sphere"
  1575. mesh.Scale = VT(size,size,size)
  1576. mesh.Offset = VT(0,0,0)
  1577. wave.CFrame = cframe
  1578. coroutine.resume(coroutine.create(function(PART)
  1579. for i = 1, waitt do
  1580. Swait()
  1581. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1582. wave.Transparency = wave.Transparency - (1/waitt)
  1583. end
  1584. wave:remove()
  1585. end))
  1586. end
  1587.  
  1588. function MagicSphere(size,waitt,cframe,color)
  1589. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1590. local mesh = IT("SpecialMesh",wave)
  1591. mesh.MeshType = "Sphere"
  1592. mesh.Scale = VT(size,size,size)
  1593. mesh.Offset = VT(0,0,0)
  1594. wave.CFrame = cframe
  1595. coroutine.resume(coroutine.create(function(PART)
  1596. for i = 1, waitt do
  1597. Swait()
  1598. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1599. wave.Transparency = wave.Transparency + (1/waitt)
  1600. if wave.Transparency > 0.99 then
  1601. wave:remove()
  1602. end
  1603. end
  1604. end))
  1605. end
  1606.  
  1607. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1608. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1609. local mesh = IT("SpecialMesh",wave)
  1610. mesh.MeshType = "FileMesh"
  1611. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1612. mesh.Scale = VT(size,size,size)
  1613. wave.CFrame = cframe
  1614. coroutine.resume(coroutine.create(function(PART)
  1615. for i = 1, waitt do
  1616. Swait()
  1617. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1618. if doesrotate == true then
  1619. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1620. end
  1621. wave.Transparency = wave.Transparency + (0.5/waitt)
  1622. if wave.Transparency > 0.99 then
  1623. wave:remove()
  1624. end
  1625. end
  1626. end))
  1627. end
  1628.  
  1629. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1630. local Direction = CFrame.new(StartPos, Vec).lookVector
  1631. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1632. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1633. if RayHit and CheckIntangible(RayHit) then
  1634. if DelayIfHit then
  1635. wait()
  1636. end
  1637. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1638. end
  1639. return RayHit, RayPos, RayNormal
  1640. end
  1641.  
  1642. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1651. if INSTAKILL == true then
  1652. CHILD:BreakJoints()
  1653. else
  1654. local DMG = MRANDOM(MINDMG,MAXDMG)
  1655. ApplyDamage(HUM,DMG,TORSO)
  1656. end
  1657. if FLING > 0 then
  1658. for _, c in pairs(CHILD:GetChildren()) do
  1659. if c:IsA("BasePart") then
  1660. local bv = Instance.new("BodyVelocity")
  1661. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1662. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1663. bv.Parent = c
  1664. Debris:AddItem(bv,0.05)
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. --//=================================\\
  1675. --|| MODE CHANGING
  1676. --\\=================================//
  1677.  
  1678. function Switch()
  1679. ATTACK = true
  1680. Rooted = true
  1681. if MODE == "Main" then
  1682. for i=0, 0.3, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. for i=0, 1, 0.1 / Animation_Speed do
  1692. Swait()
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. end
  1700. CreateSound(363808674, Torso, 6, 1, false)
  1701. for i=0, 0.6, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. CreateSound(363808674, Torso, 6, 1, false)
  1711. for i=0, 0.6, 0.1 / Animation_Speed do
  1712. Swait()
  1713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. end
  1720. SONG = 1092048938
  1721. CLOCKSPEED = 1.5
  1722. text.Text = "InJustice"
  1723. MODE = "JusticeHorn"
  1724. elseif MODE == "JusticeHorn" then
  1725. CreateSound(147722227, Torso, 4, 1.3, false)
  1726. for i=0, 0.3, 0.1 / Animation_Speed do
  1727. Swait()
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. end
  1735. SONG = 1117396305
  1736. CLOCKSPEED = 0
  1737. text.Text = "The Switcher"
  1738. MODE = "Main"
  1739. end
  1740. ATTACK = false
  1741. Rooted = false
  1742. end
  1743.  
  1744. function Switch3()
  1745. ATTACK = true
  1746. Rooted = true
  1747. if MODE == "Main" then
  1748. for i=0, 0.3, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. for i=0, 1, 0.1 / Animation_Speed do
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. CreateSound(363808674, Torso, 6, 1, false)
  1767. for i=0, 0.6, 0.1 / Animation_Speed do
  1768. Swait()
  1769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1773. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. end
  1776. CreateSound(363808674, Torso, 6, 1, false)
  1777. for i=0, 0.6, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. end
  1786. SONG = 1873219898
  1787. CLOCKSPEED = 0.3
  1788. text.Text = "Superior"
  1789. MODE = "Superior"
  1790. elseif MODE == "Superior" then
  1791. CreateSound(147722227, Torso, 4, 1.3, false)
  1792. for i=0, 0.3, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. end
  1801. SONG = 1117396305
  1802. CLOCKSPEED = 0
  1803. text.Text = "The Switcher"
  1804. MODE = "Main"
  1805. end
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809.  
  1810. function Switch2()
  1811. ATTACK = true
  1812. Rooted = true
  1813. if MODE == "Main" then
  1814. for i=0, 0.3, 0.1 / Animation_Speed do
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. end
  1823. for i=0, 1, 0.1 / Animation_Speed do
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. CreateSound(363808674, Torso, 6, 1, false)
  1833. for i=0, 0.6, 0.1 / Animation_Speed do
  1834. Swait()
  1835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. end
  1842. CreateSound(363808674, Torso, 6, 1, false)
  1843. for i=0, 0.6, 0.1 / Animation_Speed do
  1844. Swait()
  1845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. end
  1852. SONG = 534861083
  1853. CLOCKSPEED = 0.75
  1854. text.Text = "T0M-YUM"
  1855. MODE = "Maniac"
  1856. elseif MODE == "Maniac" then
  1857. CreateSound(147722227, Torso, 4, 1.3, false)
  1858. for i=0, 0.3, 0.1 / Animation_Speed do
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. end
  1867. SONG = 1117396305
  1868. CLOCKSPEED = 0
  1869. text.Text = "The Switcher"
  1870. MODE = "Main"
  1871. end
  1872. ATTACK = false
  1873. Rooted = false
  1874. end
  1875.  
  1876. --//=================================\\
  1877. --|| ATTACK FUNCTIONS AND STUFF
  1878. --\\=================================//
  1879.  
  1880. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1881. local CHILDREN = workspace:GetDescendants()
  1882. for index, CHILD in pairs(CHILDREN) do
  1883. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1884. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1885. if HUM then
  1886. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1887. if TORSO then
  1888. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1889. CHILD:BreakJoints()
  1890. if FLING ~= 0 then
  1891. for _, c in pairs(CHILD:GetChildren()) do
  1892. if c:IsA("BasePart") and c.Transparency == 0 then
  1893. if BURN == true then
  1894. Fire(c)
  1895. end
  1896. local bv = Instance.new("BodyVelocity")
  1897. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1898. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1899. bv.Parent = c
  1900. Debris:AddItem(bv,0.05)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. end
  1909. end
  1910.  
  1911. function MagicMissiles()
  1912. ATTACK = true
  1913. Rooted = true
  1914. local SELECTING = true
  1915. local SPOTS = {}
  1916. coroutine.resume(coroutine.create(function()
  1917. local LOOP = 0
  1918. repeat
  1919. LOOP = LOOP + 1
  1920. Swait()
  1921. if LOOP >= 10 then
  1922. LOOP = 0
  1923. for i = 1, #SPOTS do
  1924. if SPOTS[i] ~= nil then
  1925. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1926. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1927. end
  1928. end
  1929. end
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. until SELECTING == false
  1937. Rooted = false
  1938. repeat
  1939. LOOP = LOOP + 1
  1940. Swait()
  1941. if LOOP >= 10 then
  1942. LOOP = 0
  1943. for i = 1, #SPOTS do
  1944. if SPOTS[i] ~= nil then
  1945. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1946. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1947. end
  1948. end
  1949. end
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. until ATTACK == false
  1957. end))
  1958. repeat
  1959. repeat Swait() until HOLD == true
  1960. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1961. if DIST > 1500 then
  1962. DIST = 1500
  1963. end
  1964. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1965. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1966. if HITFLOOR ~= nil then
  1967. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1968. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1969. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1970. end
  1971. repeat Swait() until HOLD == false
  1972. until #SPOTS == 1
  1973. chatfunc("Justice rains from above.")
  1974. SELECTING = false
  1975. for i = 1, #SPOTS do
  1976. if SPOTS[i] ~= nil then
  1977. local POS = SPOTS[i]
  1978. coroutine.resume(coroutine.create(function()
  1979. local MISSILE = IT("Model",Effects)
  1980. MISSILE.Name = "Missile"
  1981. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1982. MakeForm(BASEPART,"Cyl")
  1983. MISSILE.PrimaryPart = BASEPART
  1984. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1985. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1986. MakeForm(HEAD,"Ball")
  1987. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1988. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1989. MakeForm(TAIL,"Cyl")
  1990. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  1991. for i = 1, 10 do
  1992. Swait()
  1993. for _, c in pairs(MISSILE:GetChildren()) do
  1994. if c.ClassName == "Part" then
  1995. c.Transparency = c.Transparency - 1/10
  1996. end
  1997. end
  1998. end
  1999. for i = 1, 15*1.5 do
  2000. Swait()
  2001. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  2002. end
  2003. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  2004. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  2005. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  2006. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2007. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2008. MISSILE:remove()
  2009. end))
  2010. end
  2011. end
  2012. wait(0.8)
  2013. ATTACK = false
  2014. Rooted = false
  2015. end
  2016.  
  2017. function TimesUp()
  2018. CLOCKTARGET = nil
  2019. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2020. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2021. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2022. if TORSO then
  2023. ATTACK = true
  2024. Rooted = false
  2025. coroutine.resume(coroutine.create(function()
  2026. repeat
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. until ATTACK == false
  2035. end))
  2036. if Effects:FindFirstChild("NeonDoll") then
  2037. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2038. end
  2039. wait(0.5)
  2040. local FAKECHARACTER = IT("Model",Effects)
  2041. FAKECHARACTER.Name = "NeonDoll"
  2042. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  2043. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2044. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2045. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2046. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2047. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2048. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2049. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2050. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2051. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2052. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  2053. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2054. CreateSound(201858045, TORS, 5, 0.4, false)
  2055. for i = 1, 150 do
  2056. Swait()
  2057. CLOCKSPEED = 0.5
  2058. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2059. if c.ClassName == "Part" then
  2060. c.Transparency = c.Transparency - 0.5/150
  2061. end
  2062. end
  2063. end
  2064. CLOCKTARGET = HUM
  2065. chatfunc("IT'S TIME TO STOP")
  2066. coroutine.resume(coroutine.create(function()
  2067. repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil
  2068. for i = 1, 25 do
  2069. Swait()
  2070. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2071. if c.ClassName == "Part" then
  2072. c.Transparency = c.Transparency + 0.5/25
  2073. end
  2074. end
  2075. end
  2076. CLOCKSPEED = 1.5
  2077. FAKECHARACTER:remove()
  2078. end))
  2079. wait(0.5)
  2080. ATTACK = false
  2081. Rooted = false
  2082. end
  2083. end
  2084. end
  2085.  
  2086. function ChainPunch()
  2087. ATTACK = true
  2088. Rooted = false
  2089. local GYRO = IT("BodyGyro",RootPart)
  2090. GYRO.D = 25
  2091. GYRO.P = 2000
  2092. GYRO.MaxTorque = VT(0,40000,0)
  2093. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2094. repeat
  2095. Swait()
  2096. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. until HOLD == true
  2104. local POS = Mouse.Hit.p
  2105. local CHAINS = false
  2106. local CHAINLINKS = {}
  2107. local A = IT("Attachment",RightArm)
  2108. A.Position = VT(1,-1,0)*SIZE
  2109. A.Orientation = VT(-90, -89.982, 0)
  2110. local B = IT("Attachment",RightArm)
  2111. B.Position = VT(-1,-1,0)*SIZE
  2112. B.Orientation = VT(-90, 89.988, 0)
  2113. local C = IT("Attachment",RightArm)
  2114. C.Position = VT(0.5,-1.3,0)*SIZE
  2115. C.Orientation = VT(-90, -89.982, 0)
  2116. local D = IT("Attachment",RightArm)
  2117. D.Position = VT(-0.5,-1.3,0)*SIZE
  2118. D.Orientation = VT(-90, 89.988, 0)
  2119. local LIGHT = IT("Attachment",RightArm)
  2120. LIGHT.Position = VT(0,-1,0)*SIZE
  2121. local LIGHT2 = IT("PointLight",LIGHT)
  2122. LIGHT2.Range = 7
  2123. LIGHT2.Brightness = 5
  2124. LIGHT2.Color = C3(255/255, 255/255, 0/255)
  2125. for i = 1, 2 do
  2126. local TWIST = -2
  2127. local START = A
  2128. local END = B
  2129. if i == 1 then
  2130. START = B
  2131. END = A
  2132. end
  2133. local ChainLink = IT("Beam",Torso)
  2134. ChainLink.Texture = "rbxassetid://73042633"
  2135. ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255))
  2136. ChainLink.TextureSpeed = 1
  2137. ChainLink.Width0 = 1
  2138. ChainLink.Width1 = 1
  2139. ChainLink.TextureLength = 2.5
  2140. ChainLink.Attachment0 = START
  2141. ChainLink.Attachment1 = END
  2142. ChainLink.CurveSize0 = TWIST
  2143. ChainLink.CurveSize1 = TWIST
  2144. --ChainLink.FaceCamera = true
  2145. ChainLink.Segments = 45
  2146. ChainLink.Transparency = NumberSequence.new(1)
  2147. table.insert(CHAINLINKS,ChainLink)
  2148. end
  2149. for i = 1, 2 do
  2150. local TWIST = -1
  2151. local START = C
  2152. local END = D
  2153. if i == 1 then
  2154. START = D
  2155. END = C
  2156. end
  2157. local ChainLink = IT("Beam",Torso)
  2158. ChainLink.Texture = "rbxassetid://73042633"
  2159. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2160. ChainLink.TextureSpeed = 1
  2161. ChainLink.Width0 = 1
  2162. ChainLink.Width1 = 1
  2163. ChainLink.TextureLength = 5
  2164. ChainLink.Attachment0 = START
  2165. ChainLink.Attachment1 = END
  2166. ChainLink.CurveSize0 = TWIST
  2167. ChainLink.CurveSize1 = TWIST
  2168. --ChainLink.FaceCamera = true
  2169. ChainLink.Segments = 25
  2170. ChainLink.LightEmission = 0.5
  2171. ChainLink.Transparency = NumberSequence.new(1)
  2172. table.insert(CHAINLINKS,ChainLink)
  2173. end
  2174. coroutine.resume(coroutine.create(function()
  2175. repeat
  2176. chatfunc("SMASH!!!")
  2177. Swait()
  2178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. until CHAINS == true
  2185. repeat
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. until ATTACK == false
  2194. for e = 1, 15 do
  2195. Swait()
  2196. for i = 1, #CHAINLINKS do
  2197. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2198. end
  2199. end
  2200. A:remove()
  2201. B:remove()
  2202. C:remove()
  2203. D:remove()
  2204. end))
  2205. CreateSound(233856115, RightArm, 5, 1.2, false)
  2206. for e = 1, 15 do
  2207. Swait()
  2208. for i = 1, #CHAINLINKS do
  2209. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2210. end
  2211. end
  2212. CHAINS = true
  2213. Rooted = true
  2214. wait(0.25)
  2215. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  2216. FIST.Color = C3(1, 215/255, 1)
  2217. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2218. local LIGHT3 = IT("PointLight",FIST)
  2219. LIGHT3.Range = 7
  2220. LIGHT3.Brightness = 5
  2221. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  2222. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2223. local FISTA = IT("Attachment",FIST)
  2224. FISTA.Position = VT(0.062, 0.977, 0)
  2225. local ChainLink = IT("Beam",Torso)
  2226. ChainLink.Texture = "rbxassetid://73042633"
  2227. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2228. ChainLink.TextureSpeed = 0
  2229. ChainLink.Width0 = 3
  2230. ChainLink.Width1 = 3
  2231. ChainLink.TextureLength = 12
  2232. ChainLink.Attachment0 = LIGHT
  2233. ChainLink.Attachment1 = FISTA
  2234. ChainLink.FaceCamera = true
  2235. ChainLink.Segments = 45
  2236. ChainLink.LightEmission = 0.5
  2237. ChainLink.Transparency = NumberSequence.new(0.25)
  2238. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2239. for i = 1, 85 do
  2240. Swait()
  2241. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2242. ChainLink.TextureLength = 12+(i*2)
  2243. ApplyAoE(FIST.Position,10,15,25,100,false)
  2244. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2245. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2246. if HITFLOOR ~= nil then
  2247. HITFLOOR:BreakJoints()
  2248. coroutine.resume(coroutine.create(function()
  2249. for i = 1, 15 do
  2250. Swait()
  2251. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2252. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2253. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2254. end
  2255. end))
  2256. break
  2257. end
  2258. end
  2259. coroutine.resume(coroutine.create(function()
  2260. for i = 1, 50 do
  2261. Swait()
  2262. FIST.Transparency = FIST.Transparency + 0.5/50
  2263. LIGHT3.Range = LIGHT3.Range - 300/500
  2264. end
  2265. FIST:remove()
  2266. end))
  2267. LIGHT:remove()
  2268. GYRO:remove()
  2269. ATTACK = false
  2270. Rooted = false
  2271. end
  2272.  
  2273. function WarpMeteor()
  2274. chatfunc("Meteor Strike..")
  2275. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2276. if DIST > 180 then
  2277. DIST = 180
  2278. end
  2279. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2280. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2281. if HITFLOOR then
  2282. local POS = HITPOS
  2283. ATTACK = true
  2284. Rooted = true
  2285. local WARPED = false
  2286. local SMASHED = false
  2287. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2288. coroutine.resume(coroutine.create(function()
  2289. repeat
  2290. Swait()
  2291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297. until WARPED == true
  2298. repeat
  2299. Swait()
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. until SMASHED == true
  2307. repeat
  2308. Swait()
  2309. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2313. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. until ATTACK == false
  2316. end))
  2317. VALUE1 = true
  2318. CreateSound(233856115, Torso, 5, 1.6, false)
  2319. for i = 1, 25 do
  2320. Swait()
  2321. for _, c in pairs(Character:GetChildren()) do
  2322. if c.ClassName == "Part" then
  2323. c.Transparency = c.Transparency + 1/25
  2324. end
  2325. end
  2326. for _, c in pairs(Weapon:GetChildren()) do
  2327. if c.ClassName == "Part" then
  2328. c.Transparency = c.Transparency + 1/25
  2329. end
  2330. end
  2331. end
  2332. UNANCHOR = false
  2333. RootPart.Anchored = true
  2334. RootPart.Velocity = VT(0,0,0)
  2335. local ROOTPOS = RootPart.Position
  2336. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2337. WARPED = true
  2338. for i = 1, 25 do
  2339. Swait()
  2340. for _, c in pairs(Character:GetChildren()) do
  2341. if c.ClassName == "Part" then
  2342. c.Transparency = c.Transparency - 1/25
  2343. end
  2344. end
  2345. for _, c in pairs(Weapon:GetChildren()) do
  2346. if c.ClassName == "Part" then
  2347. c.Transparency = c.Transparency - 1/25
  2348. end
  2349. end
  2350. end
  2351. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  2352. SHELL.CFrame = RootPart.CFrame
  2353. MakeForm(SHELL,"Ball")
  2354. CreateSound(402981977, SHELL, 5, 1.6, false)
  2355. for i = 1, 10 do
  2356. Swait()
  2357. SHELL.Transparency = SHELL.Transparency - 1/10
  2358. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2359. end
  2360. for i = 1, math.ceil(75/2) do
  2361. Swait()
  2362. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2363. SHELL.CFrame = CF(RootPart.Position)
  2364. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2365. end
  2366. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2367. SHELL.CFrame = CF(RootPart.Position)
  2368. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2369. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2370. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2371. for i = 1, 5 do
  2372. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2373. end
  2374. SHELL:remove()
  2375. ApplyAoE(RootPart.Position,115,75,115,215,false)
  2376. SMASHED = true
  2377. wait(1)
  2378. VALUE1 = false
  2379. UNANCHOR = true
  2380. ATTACK = false
  2381. Rooted = false
  2382. end
  2383. end
  2384.  
  2385. function PandorasBox()
  2386. chatfunc("What's Inside The Box")
  2387. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2388. if HITFLOOR ~= nil then
  2389. ATTACK = true
  2390. Rooted = true
  2391. local RINGSPIN = true
  2392. local CONSTRUCTING = true
  2393. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2394. RING.Color = C3(0,0,0)
  2395. MakeForm(RING,"Cyl")
  2396. RING.CFrame = CF(HITPOS)
  2397. CreateSound(402981977, RING, 5, 1.2, false)
  2398. coroutine.resume(coroutine.create(function()
  2399. repeat
  2400. Swait()
  2401. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. until CONSTRUCTING == false
  2409. repeat
  2410. Swait()
  2411. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2412. until RINGSPIN == false
  2413. for i = 1, 25 do
  2414. Swait()
  2415. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2416. RING.Size = RING.Size - VT(0.15,0,0.15)
  2417. --DECAL.Transparency = DECAL.Transparency + 1/25
  2418. RING.Transparency = RING.Transparency + 1/25
  2419. end
  2420. RING:remove()
  2421. end))
  2422. for i = 1, 15 do
  2423. Swait()
  2424. RING.Size = RING.Size + VT(0.75,0,0.75)
  2425. RING.Transparency = RING.Transparency - 1/15
  2426. end
  2427. local BOXSPIN = true
  2428. local PANDORASBOX = IT("Model",Effects)
  2429. PANDORASBOX.Name = "Pandora's Box"
  2430. local BOX = IT("Model",PANDORASBOX)
  2431. BOX.Name = "Body"
  2432. local LID = IT("Model",PANDORASBOX)
  2433. LID.Name = "Lid"
  2434. --BUILDING THE BOX--
  2435. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2436. BASE.Color = C3(0,0,0)
  2437. PANDORASBOX.PrimaryPart = BASE
  2438. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2439. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2440. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2441. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2442. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2443. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2444. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2445. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2446. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2447. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2448. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2449. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2450. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2451. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2452. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2453. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2454. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2455. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2456. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2457. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2458. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2459. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2460. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2461. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2462. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2463. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2464. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2465. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2466. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2467. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2468. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2469. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2470. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2471. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2472. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2473. -------------
  2474. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2475. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2476. LID.PrimaryPart = LIDPART
  2477. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2478. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2479. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2480. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2481. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2482. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2483. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2484. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2485. local DECAL = IT("Decal",LIDPART)
  2486. DECAL.Face = "Top"
  2487. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2488. DECAL.Color3 = C3(0,0,0)
  2489. --BUILDING THE BOX--
  2490. coroutine.resume(coroutine.create(function()
  2491. repeat
  2492. Swait()
  2493. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2494. until BOXSPIN == false
  2495. end))
  2496. for i = 1, 25 do
  2497. Swait()
  2498. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2499. end
  2500. wait(0.5)
  2501. BOXSPIN = false
  2502. CONSTRUCTING = false
  2503. coroutine.resume(coroutine.create(function()
  2504. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2505. --[[for i = 1, 45 do
  2506. Swait()
  2507. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2508. end-
  2509. LID:remove()]]--
  2510. for _, c in pairs(LID:GetChildren()) do
  2511. if c.ClassName == "Part" then
  2512. c.Anchored = false
  2513. c.CanCollide = true
  2514. if c ~= LIDPART then
  2515. weldBetween(LIDPART,c)
  2516. end
  2517. end
  2518. end
  2519. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2520. Debris:AddItem(LID,15)
  2521. wait(0.5)
  2522. local RANDOMEFFECT = MRANDOM(1,4)
  2523. if RANDOMEFFECT == 1 then
  2524. for i = 1, 45 do
  2525. wait((2-(i/15))/15)
  2526. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2527. end
  2528. wait(1)
  2529. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2530. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2531. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2532. for i = 1, 5 do
  2533. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2534. end
  2535. ApplyAoE(BASE.Position,50,1,200,375,false)
  2536. ApplyAoE(BASE.Position,250,35,75,175,false)
  2537. elseif RANDOMEFFECT == 2 then
  2538. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2539. FIELD.CFrame = BASE.CFrame
  2540. MakeForm(FIELD,"Ball")
  2541. for i = 1, 50 do
  2542. Swait()
  2543. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2544. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2545. end
  2546. wait(0.2)
  2547. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2548. coroutine.resume(coroutine.create(function()
  2549. for i = 1, 75 do
  2550. Swait()
  2551. LOOP.Volume = LOOP.Volume + 10/75
  2552. LOOP.Parent = FIELD
  2553. local CHILDREN = workspace:GetDescendants()
  2554. for index, CHILD in pairs(CHILDREN) do
  2555. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2556. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2557. if HUM then
  2558. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2559. if TORSO then
  2560. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2561. HUM.Health = HUM.Health - 0.1
  2562. TORSO.Velocity = VT(0,5,0)
  2563. HUM.PlatformStand = true
  2564. if TORSO.RotVelocity.Magnitude < 15 then
  2565. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2566. end
  2567. end
  2568. end
  2569. end
  2570. end
  2571. end
  2572. FIELD.Size = FIELD.Size + VT(3,3,3)
  2573. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2574. end
  2575. for i = 1, 500 do
  2576. Swait()
  2577. LOOP.Parent = FIELD
  2578. local CHILDREN = workspace:GetDescendants()
  2579. for index, CHILD in pairs(CHILDREN) do
  2580. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2581. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2582. if HUM then
  2583. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2584. if TORSO then
  2585. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2586. TORSO.Velocity = VT(0,5,0)
  2587. HUM.Health = HUM.Health - 0.1
  2588. HUM.PlatformStand = true
  2589. if TORSO.RotVelocity.Magnitude < 15 then
  2590. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2591. end
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597. end
  2598. for i = 1, 25 do
  2599. Swait()
  2600. LOOP.Volume = LOOP.Volume + 10/25
  2601. LOOP.Parent = FIELD
  2602. local CHILDREN = workspace:GetDescendants()
  2603. for index, CHILD in pairs(CHILDREN) do
  2604. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2605. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2606. if HUM then
  2607. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2608. if TORSO then
  2609. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2610. TORSO.Velocity = VT(0,5,0)
  2611. HUM.Health = HUM.Health - 0.1
  2612. HUM.PlatformStand = false
  2613. if TORSO.RotVelocity.Magnitude < 15 then
  2614. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2615. end
  2616. end
  2617. end
  2618. end
  2619. end
  2620. end
  2621. FIELD.Size = FIELD.Size - VT(3,3,3)
  2622. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2623. end
  2624. FIELD:remove()
  2625. end))
  2626. elseif RANDOMEFFECT == 3 then
  2627. for i = 1, 10 do
  2628. wait(0.15)
  2629. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2630. coroutine.resume(coroutine.create(function()
  2631. local MINION = CLONE:Clone()
  2632. MINION.Parent = Effects
  2633. MINION.Name = "Shadow"
  2634. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2635. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2636. for _, c in pairs(MINION:GetChildren()) do
  2637. if c.ClassName == "Part" then
  2638. c.Material = "Neon"
  2639. c.Color = C3(0,0,0)
  2640. c.Transparency = 0.25
  2641. if c.Name == "Head" then
  2642. c:ClearAllChildren()
  2643. local MSH = IT("BlockMesh",c)
  2644. MSH.Scale = VT(0.5,1,1)
  2645. end
  2646. end
  2647. end
  2648. local TORSO = MINION.Torso
  2649. local HUMAN = MINION.Humanoid
  2650. HUMAN.WalkSpeed = 20
  2651. HUMAN.MaxHealth = math.huge
  2652. HUMAN.Health = math.huge
  2653. HUMAN.DisplayDistanceType = "None"
  2654. HUMAN.Died:connect(function()
  2655. MINION:remove()
  2656. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2657. end)
  2658. wait(1)
  2659. local findNearestTorso = function(POS)
  2660. local list = game.Workspace:GetDescendants()
  2661. local torso = nil
  2662. local dist = 500
  2663. local temp = nil
  2664. local human = nil
  2665. local temp2 = nil
  2666. for x = 1, #list do
  2667. temp2 = list[x]
  2668. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2669. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2670. human = temp2:findFirstChildOfClass("Humanoid")
  2671. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2672. if (temp.Position - POS).magnitude < dist then
  2673. torso = temp
  2674. dist = (temp.Position - POS).magnitude
  2675. end
  2676. end
  2677. end
  2678. end
  2679. return torso, dist
  2680. end
  2681. for i = 1, 40 do
  2682. if HUMAN.Health == 0 then
  2683. break
  2684. end
  2685. wait(0.3)
  2686. local target,dist= findNearestTorso(TORSO.Position)
  2687. if target then
  2688. HUMAN:MoveTo(target.Position)
  2689. if dist < 25 then
  2690. CreateSound(348663022, TORSO, 10, 1, true)
  2691. wait(2)
  2692. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2693. --ANIM:Play()
  2694. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2695. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2696. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2697. for i = 1, 5 do
  2698. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2699. end
  2700. break
  2701. end
  2702. end
  2703. end
  2704. MINION:remove()
  2705. end))
  2706. end
  2707. elseif RANDOMEFFECT == 4 then
  2708. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2709. FIELD.Color = C3(0,0,0)
  2710. FIELD.CFrame = BASE.CFrame
  2711. MakeForm(FIELD,"Ball")
  2712. FIELD.CanCollide = true
  2713. for i = 1, 50 do
  2714. Swait()
  2715. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2716. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2717. end
  2718. wait(0.2)
  2719. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2720. coroutine.resume(coroutine.create(function()
  2721. local E = 0
  2722. for i = 1, 75 do
  2723. E = E + 1
  2724. Swait()
  2725. if E >= 35 then
  2726. E = 0
  2727. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2728. end
  2729. LOOP.Volume = LOOP.Volume + 10/75
  2730. LOOP.Parent = FIELD
  2731. local CHILDREN = workspace:GetDescendants()
  2732. for index, CHILD in pairs(CHILDREN) do
  2733. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2735. if HUM then
  2736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2737. if TORSO then
  2738. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2739. for _, c in pairs(CHILD:GetChildren()) do
  2740. if c:IsA("BasePart") then
  2741. local bv = Instance.new("BodyVelocity")
  2742. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2743. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2744. bv.Parent = c
  2745. Debris:AddItem(bv,0.05)
  2746. end
  2747. end
  2748. HUM.Health = HUM.Health - 0.3
  2749. end
  2750. end
  2751. end
  2752. end
  2753. end
  2754. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2755. end
  2756. for i = 1, 180 do
  2757. E = E + 1
  2758. Swait()
  2759. if E >= 35 then
  2760. E = 0
  2761. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2762. end
  2763. LOOP.Parent = FIELD
  2764. local CHILDREN = workspace:GetDescendants()
  2765. for index, CHILD in pairs(CHILDREN) do
  2766. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2767. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2768. if HUM then
  2769. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2770. if TORSO then
  2771. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2772. for _, c in pairs(CHILD:GetChildren()) do
  2773. if c:IsA("BasePart") then
  2774. local bv = Instance.new("BodyVelocity")
  2775. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2776. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2777. bv.Parent = c
  2778. Debris:AddItem(bv,0.05)
  2779. end
  2780. end
  2781. HUM.Health = HUM.Health - 0.3
  2782. end
  2783. end
  2784. end
  2785. end
  2786. end
  2787. end
  2788. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2789. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2790. for i = 1, 5 do
  2791. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2792. end
  2793. FIELD:remove()
  2794. end))
  2795. elseif RANDOMEFFECT == 5 then
  2796. end
  2797. wait(0.5)
  2798. for i = 1, 25 do
  2799. Swait()
  2800. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2801. end
  2802. PANDORASBOX:remove()
  2803. RINGSPIN = false
  2804. end))
  2805. ATTACK = false
  2806. Rooted = false
  2807. end
  2808. end
  2809.  
  2810. function TimeSweep()
  2811. ATTACK = true
  2812. Rooted = false
  2813. for i=0, 0.5, 0.1 / Animation_Speed do
  2814. Swait()
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2817. end
  2818. for e = 1, #BODY do
  2819. if BODY[e] ~= nil then
  2820. local STUFF = BODY[e]
  2821. local PART = STUFF[1]
  2822. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2823. local PRT = PART:Clone()
  2824. PRT.Anchored = true
  2825. PRT.CanCollide = false
  2826. PRT.Material = "Neon"
  2827. PRT.Color = C3(1,0,0)
  2828. PRT.Name = "WarpEffect"
  2829. PRT.Parent = Effects
  2830. PRT.CFrame = PART.CFrame
  2831. PRT:BreakJoints()
  2832. if PRT:FindFirstChildOfClass("Sound") then
  2833. PRT:FindFirstChildOfClass("Sound"):remove()
  2834. end
  2835. if PRT:FindFirstChildOfClass("Decal") then
  2836. PRT:FindFirstChildOfClass("Decal"):remove()
  2837. end
  2838. coroutine.resume(coroutine.create(function()
  2839. for i = 1, 100 do
  2840. Swait()
  2841. PRT.Transparency = PRT.Transparency + 1/100
  2842. end
  2843. PRT:remove()
  2844. end))
  2845. end
  2846. end
  2847. end
  2848. local POS = RootPart.Orientation
  2849. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2850. RootPart.Orientation = POS
  2851. RootJoint.Parent = RootPart
  2852. for i=0, 0.5, 0.1 / Animation_Speed do
  2853. Swait()
  2854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2856. end
  2857. for i=0, 0.1, 0.1 / Animation_Speed do
  2858. Swait()
  2859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2860. end
  2861. ATTACK = false
  2862. Rooted = false
  2863. end
  2864.  
  2865. function Taunt()
  2866. chatfunc("Just don't bore me yeah")
  2867. ATTACK = true
  2868. Rooted = true
  2869. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  2870. repeat
  2871. Swait()
  2872. TAUNT.Parent = Torso
  2873. TAUNT.Playing = true
  2874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2878. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2880. until TAUNT.TimePosition >= 1.25
  2881. for i=0, 1.6, 0.1 / Animation_Speed do
  2882. Swait()
  2883. TAUNT.Parent = Torso
  2884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2888. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2890. end
  2891. ATTACK = false
  2892. Rooted = false
  2893. end
  2894.  
  2895. function Smite()
  2896. local RING, MESH, DELET = MakeRing()
  2897. local POS = Mouse.Hit.p
  2898. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2899. for i = 1, 45 do
  2900. Swait()
  2901. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2902. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2903. end
  2904. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2905. if HITFLOOR then
  2906. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2907. MakeForm(BEAM, "Cyl")
  2908. local DIST = (RING.Position - HITPOS).Magnitude
  2909. BEAM.Size = VT(0, DIST, 0)
  2910. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2911. for i = 1, 5 do
  2912. WACKYEFFECT({
  2913. EffectType = "Wave",
  2914. Size = VT(25, 0, 25),
  2915. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2916. Transparency = 0,
  2917. Transparency2 = 1,
  2918. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2919. MoveToPos = nil,
  2920. RotationX = 0,
  2921. RotationY = 3,
  2922. RotationZ = 0,
  2923. Material = "Neon",
  2924. Color = C3(0, 0, 0),
  2925. SoundID = nil,
  2926. SoundPitch = nil,
  2927. SoundVolume = nil
  2928. })
  2929. WACKYEFFECT({
  2930. EffectType = "Round Slash",
  2931. Size = VT(3, 0, 3) / 13,
  2932. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2933. Transparency = 0,
  2934. Transparency2 = 1,
  2935. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2936. MoveToPos = nil,
  2937. RotationX = 0,
  2938. RotationY = 0,
  2939. RotationZ = 0,
  2940. Material = "Neon",
  2941. Color = C3(1, 0, 0),
  2942. SoundID = nil,
  2943. SoundPitch = nil,
  2944. SoundVolume = nil
  2945. })
  2946. WACKYEFFECT({
  2947. Time = 35,
  2948. EffectType = "Sphere",
  2949. Size = VT(22, 22, 22),
  2950. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2951. Transparency = 0,
  2952. Transparency2 = 1,
  2953. CFrame = CF(HITPOS),
  2954. MoveToPos = nil,
  2955. RotationX = 0,
  2956. RotationY = 0,
  2957. RotationZ = 0,
  2958. Material = "Neon",
  2959. Color = C3(0, 0, 0),
  2960. SoundID = 459523898,
  2961. SoundPitch = MRANDOM(9, 12) / 10,
  2962. SoundVolume = 10
  2963. })
  2964. end
  2965. SHAKECAM(HITPOS, 100, 8, 15)
  2966. ApplyAoE(HITPOS, 50)
  2967. for i = 1, 25 do
  2968. Swait()
  2969. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2970. BEAM.Transparency = BEAM.Transparency + 0.04
  2971. end
  2972. BEAM:remove()
  2973. end
  2974. wait(0.2)
  2975. DELET()
  2976. end
  2977.  
  2978. function Earthquake()
  2979. ATTACK = true
  2980. Rooted = true
  2981. local GYRO = IT("BodyGyro", RootPart)
  2982. GYRO.D = 20
  2983. GYRO.P = 4000
  2984. GYRO.MaxTorque = VT(0, 40000, 0)
  2985. local RING, MESH, DELET = MakeRing()
  2986. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2987. RING.CFrame = CF(HITPOS)
  2988. for i = 0, 0.6, 0.1 / Animation_Speed do
  2989. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2990. Swait()
  2991. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2992. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2993. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2996. end
  2997. local BLASTS = {468991944, 468991990}
  2998. coroutine.resume(coroutine.create(function()
  2999. local CFRAME = RootPart.CFrame
  3000. for i = 1, 100 do
  3001. CFRAME = CFRAME * CF(0, 0, -35)
  3002. do
  3003. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3004. if HITFLOOR then
  3005. Swait()
  3006. do
  3007. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  3008. coroutine.resume(coroutine.create(function()
  3009. local RING, MESH, DELET = MakeRing()
  3010. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  3011. for i = 1, 25 do
  3012. Swait()
  3013. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  3014. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3015. end
  3016. ApplyAoE(RING.Position, 65)
  3017. SHAKECAM(RING.Position, 80, 15, 30)
  3018. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3019. WACKYEFFECT({
  3020. Time = 25,
  3021. EffectType = "Sphere",
  3022. Size = VT(22, 22, 22),
  3023. Size2 = VT(85, 85, 85),
  3024. Transparency = 0,
  3025. Transparency2 = 1,
  3026. CFrame = CF(RING.Position),
  3027. MoveToPos = nil,
  3028. RotationX = 0,
  3029. RotationY = 0,
  3030. RotationZ = 0,
  3031. Material = "Neon",
  3032. Color = C3(0, 0, 0),
  3033. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3034. SoundPitch = MRANDOM(9, 12) / 10,
  3035. SoundVolume = 10
  3036. })
  3037. for e = 1, 3 do
  3038. WACKYEFFECT({
  3039. EffectType = "Wave",
  3040. Size = VT(25, 0, 25),
  3041. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3042. Transparency = 0,
  3043. Transparency2 = 1,
  3044. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3045. MoveToPos = nil,
  3046. RotationX = 0,
  3047. RotationY = 3,
  3048. RotationZ = 0,
  3049. Material = "Neon",
  3050. Color = C3(0, 0, 0),
  3051. SoundID = nil,
  3052. SoundPitch = nil,
  3053. SoundVolume = nil
  3054. })
  3055. WACKYEFFECT({
  3056. Time = 35,
  3057. EffectType = "Sphere",
  3058. Size = VT(22, 45, 22),
  3059. Size2 = VT(25, 45 + e * 75, 25),
  3060. Transparency = 0,
  3061. Transparency2 = 1,
  3062. CFrame = CF(RING.Position) * TURN,
  3063. MoveToPos = nil,
  3064. RotationX = 0,
  3065. RotationY = 0,
  3066. RotationZ = 0,
  3067. Material = "Neon",
  3068. Color = C3(0, 0, 0),
  3069. SoundID = nil,
  3070. SoundPitch = MRANDOM(9, 12) / 10,
  3071. SoundVolume = 10
  3072. })
  3073. end
  3074. wait(0.3)
  3075. DELET()
  3076. end))
  3077. end
  3078. end
  3079. end
  3080. end
  3081. end))
  3082. Rooted = false
  3083. DELET()
  3084. GYRO:remove()
  3085. ATTACK = false
  3086. Rooted = false
  3087. end
  3088.  
  3089. function SpawnSmite(POS)
  3090. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3091. local EMITPOS = HITPOS
  3092. if HITFLOOR ~= nil then
  3093. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3094. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3095. EMITPOS = HITPOS
  3096. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3097. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3098. EMITPOS = HITPOS
  3099. end
  3100. end
  3101. if HITFLOOR ~= nil then
  3102. ApplyAoE(EMITPOS,10)
  3103. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3104. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3105. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3106. for i = 1, 5 do
  3107. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3108. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3109. end
  3110. end
  3111. end
  3112.  
  3113. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3114. coroutine.resume(coroutine.create(function()
  3115. local METEOR = IT("Model",Effects)
  3116. METEOR.Name = "Meteorite"
  3117. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3118. METEOR.PrimaryPart = CENTER
  3119. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3120. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3121. for i = 1, 15 do
  3122. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  3123. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3124. end
  3125. if ISDEBREE ~= true then
  3126. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3127. else
  3128. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3129. end
  3130. local IMPACT = false
  3131. CreateSound(463593339, CENTER, 10, 0.6)
  3132. if SIZE >= 3.5 then
  3133. for i = 1, MRANDOM(3,7) do
  3134. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3135. end
  3136. end
  3137. for i = 1, 200 do
  3138. Swait()
  3139. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3140. if HITFLOOR == nil then
  3141. local ORI = CENTER.Orientation
  3142. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3143. else
  3144. if HITFLOOR.Anchored == true then
  3145. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3146. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3147. end
  3148. IMPACT = true
  3149. break
  3150. end
  3151. end
  3152. if IMPACT == true then
  3153. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3154. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3155. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3156. ApplyAoE(CENTER.Position,30*SIZE)
  3157. end
  3158. METEOR:remove()
  3159. end))
  3160. end
  3161.  
  3162. function Smite2()
  3163. ATTACK = true
  3164. Rooted = false
  3165. CreateSound(1368573150, RightArm, 3, 0.8)
  3166. CreateSound(649634100, Torso, 10, 0.8)
  3167. for i=0, 1.2, 0.1 / Animation_Speed do
  3168. Swait()
  3169. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3172. end
  3173. local POS = Mouse.Hit.p
  3174. CreateSound(463593339, Effects, 3, 1)
  3175. coroutine.resume(coroutine.create(function()
  3176. for i = 1, 35 do
  3177. wait(MRANDOM(35,45)/100)
  3178. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3179. end
  3180. end))
  3181. ATTACK = false
  3182. Rooted = false
  3183. end
  3184.  
  3185. function Taunt()
  3186. ATTACK = true
  3187. Rooted = false
  3188. TAUNT = true
  3189. for i=0, 0.1, 0.1 / Animation_Speed do
  3190. Swait()
  3191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3194. end
  3195. for i=0, 3, 0.1 / Animation_Speed do
  3196. Swait()
  3197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3200. end
  3201. CreateSound(363808674, Torso, 10, 1.3)
  3202. for i=0, 1, 0.1 / Animation_Speed do
  3203. Swait()
  3204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3207. end
  3208. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3209. CreateSound(649634100, Torso, 10, 0.8)
  3210. for i=0, 0.01, 0.1 / Animation_Speed do
  3211. Swait()
  3212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3215. end
  3216. ATTACK = false
  3217. Rooted = false
  3218. TAUNT = false
  3219. end
  3220.  
  3221. function Taunt2()
  3222. ATTACK = true
  3223. Rooted = true
  3224. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3225. coroutine.resume(coroutine.create(function()
  3226. repeat
  3227. Swait()
  3228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3232. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3234. until ATTACK == false
  3235. end))
  3236. repeat wait() until TAUNT.Playing == false
  3237. ATTACK = false
  3238. Rooted = false
  3239. end
  3240.  
  3241. function Prison_Key()
  3242. if Mouse.Target ~= nil then
  3243. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3244. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3245. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3246. local GYRO = IT("BodyGyro",RootPart)
  3247. GYRO.D = 750
  3248. GYRO.P = 20000
  3249. GYRO.MaxTorque = VT(0,40000000,0)
  3250. local grav = Instance.new("BodyPosition",TORSO)
  3251. grav.D = 15
  3252. grav.P = 20000
  3253. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3254. grav.position = TORSO.Position
  3255. local GYRO2 = IT("BodyGyro",TORSO)
  3256. GYRO2.D = 750
  3257. GYRO2.P = 20000
  3258. GYRO2.MaxTorque = VT(0,40000000,0)
  3259. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3260. grav.Name = "Jail"
  3261. local LOCKPARTS = {}
  3262. ATTACK = true
  3263. Rooted = false
  3264. local LOCK = IT("Model",Effects)
  3265. LOCK.Name = "Lock"
  3266. local LOCK2 = IT("Model",LOCK)
  3267. LOCK2.Name = "Metal"
  3268. --CREATE LOCK--
  3269. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  3270. LOCK.PrimaryPart = BASE
  3271. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3272. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  3273. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3274. MakeForm(PRT,"Cyl")
  3275. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3276. PRT.Color = C3(0.58,0.58,0.58)
  3277. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3278. MakeForm(PRT,"Cyl")
  3279. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3280. PRT.Color = C3(0.58,0.58,0.58)
  3281. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3282. for i = 1, 45 do
  3283. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3284. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3285. end
  3286. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3287. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3288. LOCK2.PrimaryPart = PRT
  3289. ---------------
  3290. local CHILDREN = LOCK:GetDescendants()
  3291. for index, CHILD in pairs(CHILDREN) do
  3292. if CHILD:IsA("BasePart") then
  3293. CHILD.Transparency = 1
  3294. end
  3295. end
  3296. for i = 1, 75 do
  3297. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3298. Swait()
  3299. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3300. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3301. local CHILDREN = LOCK:GetDescendants()
  3302. for index, CHILD in pairs(CHILDREN) do
  3303. if CHILD:IsA("BasePart") then
  3304. CHILD.Transparency = CHILD.Transparency - 1/75
  3305. end
  3306. end
  3307. end
  3308. HUM.DisplayDistanceType = "None"
  3309. local KEY = IT("Model",Effects)
  3310. KEY.Name = "Key"
  3311. --CREATE KEY--
  3312. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false)
  3313. KEY.PrimaryPart = KBASE
  3314. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3315. local WLD = weldBetween(RightArm,KBASE)
  3316. for i = 1, 45 do
  3317. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false)
  3318. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3319. weldBetween(KBASE,PRT)
  3320. end
  3321. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3322. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3323. weldBetween(KBASE,PRT)
  3324. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3325. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3326. weldBetween(KBASE,PRT)
  3327. --------------
  3328. Rooted = true
  3329. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3330. coroutine.resume(coroutine.create(function()
  3331. for i = 1, 10 do
  3332. Swait()
  3333. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3334. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3335. end
  3336. CreateSound(1149318312,BASE,5,1,false)
  3337. CreateSound(160772554,BASE,3,1,false)
  3338. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3339. for i = 1, 4 do
  3340. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3341. end
  3342. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3343. wait(1)
  3344. TORSO.Parent.Parent = LOCK
  3345. for i = 1, 75 do
  3346. Swait()
  3347. local CHILDREN = KEY:GetDescendants()
  3348. for index, CHILD in pairs(CHILDREN) do
  3349. if CHILD:IsA("BasePart") then
  3350. CHILD.Transparency = i/25
  3351. end
  3352. end
  3353. local CHILDREN = LOCK:GetDescendants()
  3354. for index, CHILD in pairs(CHILDREN) do
  3355. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3356. CHILD.Transparency = CHILD.Transparency + 1/75
  3357. elseif CHILD.ClassName == "Decal" then
  3358. CHILD.Transparency = CHILD.Transparency + 1/75
  3359. end
  3360. end
  3361. end
  3362. TORSO.Parent:ClearAllChildren()
  3363. KEY:remove()
  3364. LOCK:remove()
  3365. end))
  3366. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3367. GYRO:remove()
  3368. ATTACK = false
  3369. Rooted = false
  3370. end
  3371. end
  3372. end
  3373.  
  3374. function Endless_Pain()
  3375. local HITBODIES = {}
  3376. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3377. if HITFLOOR ~= nil then
  3378. CreateSound("463598785", RootPart, 10, 0.8)
  3379. ATTACK = true
  3380. Rooted = true
  3381. VALUE1 = true
  3382. for i = 1, 500 do
  3383. Swait()
  3384. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  3385. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
  3386. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
  3387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3391. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393. for e = 1, #HITBODIES do
  3394. if HITBODIES[e] ~= nil then
  3395. local BOD = HITBODIES[e]
  3396. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3397. if TORS and TORS:FindFirstChild("BV") == nil then
  3398. local bv = Instance.new("BodyVelocity")
  3399. bv.Name = "BV"
  3400. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3401. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  3402. bv.Parent = TORS
  3403. Debris:AddItem(bv, 0.1)
  3404. end
  3405. end
  3406. end
  3407. end
  3408. coroutine.resume(coroutine.create(function()
  3409. for e = 1, #HITBODIES do
  3410. Swait()
  3411. if HITBODIES[e] ~= nil then
  3412. local BOD = HITBODIES[e]
  3413. for i = 1, #HITBODIES do
  3414. if HITBODIES[i] == BOD and i ~= e then
  3415. table.remove(HITBODIES, i)
  3416. end
  3417. end
  3418. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3419. if TORS then
  3420. TORS.Anchored = false
  3421. CreateSound("92597369", TORS, 10, 0.8)
  3422. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  3423. BOD:BreakJoints()
  3424. for _, c in pairs(BOD:GetChildren()) do
  3425. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3426. local bv = Instance.new("BodyVelocity")
  3427. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3428. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  3429. bv.Parent = c
  3430. Debris:AddItem(bv, 0.2)
  3431. end
  3432. end
  3433. end
  3434. end
  3435. end
  3436. end))
  3437. VALUE1 = false
  3438. ATTACK = false
  3439. Rooted = false
  3440. end
  3441. end
  3442.  
  3443. function Inferno_Ring()
  3444. ATTACK = true
  3445. Rooted = false
  3446. local GYRO = IT("BodyGyro",RootPart)
  3447. GYRO.D = 750
  3448. GYRO.P = 20000
  3449. GYRO.MaxTorque = VT(0,40000000,0)
  3450. local FIRE = IT("Model",Effects)
  3451. FIRE.Name = "Fire"
  3452. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  3453. FIRE.PrimaryPart = MAIN
  3454. local FIRES = {}
  3455. for i = 1, 45 do
  3456. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  3457. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3458. local F = Fire(PRT)
  3459. table.insert(FIRES,F)
  3460. end
  3461. repeat
  3462. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3463. Pose("Cast1",1.5,0.01,false,GYRO)
  3464. until HOLD == true
  3465. coroutine.resume(coroutine.create(function()
  3466. for i = 1, 4 do
  3467. ApplyAoE(MAIN.Position,21,-15,true)
  3468. CreateSound(463598785,MAIN,3,1,false)
  3469. for E = 1, #FIRES do
  3470. if FIRES[E] ~= nil then
  3471. FIRES[E].Acceleration = VT(0,300,0)
  3472. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3473. end
  3474. end
  3475. wait(0.3)
  3476. end
  3477. for E = 1, #FIRES do
  3478. if FIRES[E] ~= nil then
  3479. FIRES[E].Enabled = false
  3480. end
  3481. end
  3482. Debris:AddItem(FIRE,5)
  3483. end))
  3484. CreateSound(215395388,RightArm,3,2,false)
  3485. Pose("RightArmUp",1.5,0.5,true)
  3486. GYRO:remove()
  3487. ATTACK = false
  3488. Rooted = false
  3489. end
  3490.  
  3491. function TakeOnMe()
  3492. Speed = 5
  3493. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  3494. ATTACK = true
  3495. Rooted = false
  3496. local DANCE = true
  3497. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3498. if NEWKEY == "]" then
  3499. DANCE = false
  3500. end
  3501. end)
  3502. PLAYSONG = false
  3503. while true do
  3504. for i = 1, 15 do
  3505. Swait()
  3506. MEME.Parent = Effects
  3507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3511. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513. end
  3514. if DANCE == false then
  3515. break
  3516. end
  3517. for i = 1, 15 do
  3518. Swait()
  3519. MEME.Parent = Effects
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. end
  3527. end
  3528. PLAYSONG = true
  3529. KEY:Disconnect()
  3530. MEME:remove()
  3531. Speed = 25
  3532. ATTACK = false
  3533. Rooted = false
  3534. end
  3535.  
  3536. function RavagingOverthrower()
  3537. ATTACK = true
  3538. Rooted = true
  3539. for i=0, 1, 0.1 / Animation_Speed do
  3540. Swait()
  3541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3545. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3547. end
  3548. CreateSound("348663022", Torso, 5, 1)
  3549. local StartPos = RootPart.CFrame * CF(0,15,0).p
  3550. for i = 1, 5 do
  3551. MagicSphere2(25,25,CF(StartPos),"Really black")
  3552. Swait(15)
  3553. end
  3554. local soundeffect = IT("Sound",Torso)
  3555. soundeffect.SoundId = "rbxassetid://487186990"
  3556. soundeffect.Looped = true
  3557. soundeffect.Volume = 3
  3558. soundeffect.Playing = true
  3559. repeat
  3560. turnto(Mouse.Hit.p)
  3561. MagicSphere2(25,25,CF(StartPos),"White")
  3562. MagicSphere(25/10,25,CF(StartPos),"White")
  3563. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  3564. local distance = (StartPos - RayPos).magnitude
  3565. local RayBeam = IT("Part",Effects)
  3566. RayBeam.Material = "Neon"
  3567. RayBeam.Anchored = true
  3568. RayBeam.BrickColor = BRICKC"Lavender"
  3569. local mesh = IT("SpecialMesh",RayBeam)
  3570. mesh.MeshType = "Cylinder"
  3571. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  3572. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  3573. MagicSphere(15,5,CF(RayPos),"Lavender")
  3574. killnearest(RayPos,15,100)
  3575. for i = 1, 3 do
  3576. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  3577. end
  3578. Swait()
  3579. if KEYHOLD == false then
  3580. coroutine.resume(coroutine.create(function()
  3581. for i = 1, 5 do
  3582. RayBeam.Transparency = RayBeam.Transparency + 1/5
  3583. Swait()
  3584. end
  3585. RayBeam:remove()
  3586. end))
  3587. else
  3588. RayBeam:remove()
  3589. end
  3590. until KEYHOLD == false
  3591. soundeffect:remove()
  3592. ATTACK = false
  3593. Rooted = false
  3594. end
  3595.  
  3596. function Wall()
  3597. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3598. if HITFLOOR ~= nil then
  3599. if HITFLOOR.Anchored == true then
  3600. local WALL = HITFLOOR:Clone()
  3601. WALL.Size = VT(45,45,5)
  3602. WALL.Parent = Effects
  3603. WALL.Name = "Wall"
  3604. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3605. CreateSound(130972023,WALL,5,0.8,false)
  3606. ATTACK = true
  3607. Rooted = true
  3608. local HIT = WALL.Touched:Connect(function(hit)
  3609. if hit.Parent ~= Character then
  3610. hit:BreakJoints()
  3611. end
  3612. end)
  3613. coroutine.resume(coroutine.create(function()
  3614. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3615. for i = 1, 90 do
  3616. Swait()
  3617. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3618. end
  3619. HIT:disconnect()
  3620. wait(5)
  3621. for i = 1, 46 do
  3622. Swait()
  3623. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3624. end
  3625. WALL:remove()
  3626. end))
  3627. Pose("RightArmUp2",1.5,1.2,true)
  3628. ATTACK = false
  3629. Rooted = false
  3630. end
  3631. end
  3632. end
  3633.  
  3634. function Petrify(Foe)
  3635. local STONEMODEL = IT("Model", Effects)
  3636. local CHILDREN = Foe:GetDescendants()
  3637. for index, CHILD in pairs(CHILDREN) do
  3638. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3639. CHILD.Parent = STONEMODEL
  3640. CHILD.Material = "Slate"
  3641. CHILD.Color = C3(0.5, 0.5, 0.5)
  3642. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3643. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3644. mesh.TextureId = ""
  3645. end
  3646. if CHILD:FindFirstChildOfClass("Decal") then
  3647. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3648. mesh:remove()
  3649. end
  3650. if CHILD.ClassName == "MeshPart" then
  3651. CHILD.TextureID = ""
  3652. end
  3653. if CHILD.ClassName == "UnionOperation" then
  3654. CHILD.UsePartColor = true
  3655. end
  3656. CHILD.CanCollide = true
  3657. end
  3658. end
  3659. Debris:AddItem(STONEMODEL, 5)
  3660. end
  3661.  
  3662. function Stonewill()
  3663. ATTACK = true
  3664. Rooted = true
  3665. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3666. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3667. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3668. if TORSO then
  3669. local GYRO = IT("BodyGyro", RootPart)
  3670. GYRO.D = 750
  3671. GYRO.P = 2000
  3672. GYRO.MaxTorque = VT(0, 40000, 0)
  3673. CreateSound("907330103", Torso, 5, 1.1)
  3674. for i = 0, 1.6, 0.1 / Animation_Speed do
  3675. Swait()
  3676. WACKYEFFECT({
  3677. Time = 5,
  3678. EffectType = "Round Slash",
  3679. Size = VT(0, 0, 0),
  3680. Size2 = VT(0.01, 0, 0.01),
  3681. Transparency = 0.5,
  3682. Transparency2 = 1,
  3683. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3684. MoveToPos = nil,
  3685. RotationX = MRANDOM(-50, 50) / 10,
  3686. RotationY = MRANDOM(-50, 50) / 10,
  3687. RotationZ = MRANDOM(-50, 50) / 10,
  3688. Material = "Neon",
  3689. Color = C3(1, 0, 0),
  3690. SoundID = nil,
  3691. SoundPitch = nil,
  3692. SoundVolume = nil
  3693. })
  3694. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3699. if ANIM == "Idle" then
  3700. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3702. elseif ANIM == "Walk" then
  3703. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3705. elseif ANIM == "Jump" or ANIM == "Fall" then
  3706. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3708. end
  3709. end
  3710. GYRO:remove()
  3711. for i = 1, 15 do
  3712. WACKYEFFECT({
  3713. Time = MRANDOM(15, 85),
  3714. EffectType = "Round Slash",
  3715. Size = VT(0, 0, 0),
  3716. Size2 = VT(0.3, 0, 0.3),
  3717. Transparency = 0.5,
  3718. Transparency2 = 1,
  3719. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3720. MoveToPos = nil,
  3721. RotationX = MRANDOM(-50, 50) / 10,
  3722. RotationY = MRANDOM(-50, 50) / 10,
  3723. RotationZ = MRANDOM(-50, 50) / 10,
  3724. Material = "Neon",
  3725. Color = C3(1, 0, 0),
  3726. SoundID = nil,
  3727. SoundPitch = nil,
  3728. SoundVolume = nil
  3729. })
  3730. end
  3731. local bv = Instance.new("BodyVelocity")
  3732. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3733. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3734. bv.Parent = TORSO
  3735. Debris:AddItem(bv, 0.05)
  3736. CreateSound("1222405264", TORSO, 10, 0.9)
  3737. Petrify(HUM.Parent)
  3738. for i = 0, 0.5, 0.1 / Animation_Speed do
  3739. Swait()
  3740. WACKYEFFECT({
  3741. Time = 5,
  3742. EffectType = "Round Slash",
  3743. Size = VT(0, 0, 0),
  3744. Size2 = VT(0.01, 0, 0.01),
  3745. Transparency = 0.5,
  3746. Transparency2 = 1,
  3747. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3748. MoveToPos = nil,
  3749. RotationX = MRANDOM(-50, 50) / 10,
  3750. RotationY = MRANDOM(-50, 50) / 10,
  3751. RotationZ = MRANDOM(-50, 50) / 10,
  3752. Material = "Neon",
  3753. Color = C3(1, 0, 0),
  3754. SoundID = nil,
  3755. SoundPitch = nil,
  3756. SoundVolume = nil
  3757. })
  3758. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3763. if ANIM == "Idle" then
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3766. elseif ANIM == "Walk" then
  3767. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3769. elseif ANIM == "Jump" or ANIM == "Fall" then
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3772. end
  3773. end
  3774. end
  3775. end
  3776. ATTACK = false
  3777. Rooted = false
  3778. end
  3779.  
  3780. --//=================================\\
  3781. --|| ASSIGN THINGS TO KEYS
  3782. --\\=================================//
  3783.  
  3784. function MouseDown(Mouse)
  3785. HOLD = true
  3786. if ATTACK == false then
  3787. end
  3788. end
  3789.  
  3790. function MouseUp(Mouse)
  3791. HOLD = false
  3792. end
  3793.  
  3794. function KeyDown(Key)
  3795. KEYHOLD = true
  3796. if Key == "z" and ATTACK == false then
  3797. if MODE == "Superior" then
  3798. TimeSweep()
  3799. elseif MODE == "JusticeHorn" then
  3800. MagicMissiles()
  3801. elseif MODE == "Maniac" then
  3802. Wall()
  3803. end
  3804. end
  3805.  
  3806. if Key == "x" and ATTACK == false then
  3807. if MODE == "Superior" then
  3808. Smite2()
  3809. elseif MODE == "JusticeHorn" then
  3810. PandorasBox()
  3811. elseif MODE == "Maniac" then
  3812. Inferno_Ring()
  3813. end
  3814. end
  3815.  
  3816. if Key == "c" and ATTACK == false then
  3817. if MODE == "Superior" then
  3818. Smite()
  3819. elseif MODE == "JusticeHorn" then
  3820. ChainPunch()
  3821. elseif MODE == "Maniac" then
  3822. RavagingOverthrower()
  3823. end
  3824. end
  3825.  
  3826. if Key == "v" and ATTACK == false then
  3827. if MODE == "Superior" then
  3828. Earthquake()
  3829. elseif MODE == "JusticeHorn" then
  3830. WarpMeteor()
  3831. elseif MODE == "Maniac" then
  3832. Endless_Pain()
  3833. end
  3834. end
  3835.  
  3836. if Key == "b" and ATTACK == false then
  3837. if MODE == "Superior" then
  3838. Prison_Key()
  3839. elseif MODE == "JusticeHorn" then
  3840. TimesUp()
  3841. elseif MODE == "Maniac" then
  3842. Stonewill()
  3843. end
  3844. end
  3845.  
  3846.  
  3847. if Key == "p" and ATTACK == false then
  3848. TakeOnMe()
  3849. end
  3850.  
  3851. if Key == "1" and ATTACK == false then
  3852. Taunt()
  3853. end
  3854.  
  3855. if Key == "2" and ATTACK == false then
  3856. Taunt2()
  3857. end
  3858.  
  3859. if Key == "f" and ATTACK == false then
  3860. Switch()
  3861. end
  3862.  
  3863. if Key == "e" and ATTACK == false then
  3864. Switch2()
  3865. end
  3866.  
  3867. if Key == "q" and ATTACK == false then
  3868. Switch3()
  3869. end
  3870. end
  3871.  
  3872. function KeyUp(Key)
  3873. KEYHOLD = false
  3874. end
  3875.  
  3876. Mouse.Button1Down:connect(function(NEWKEY)
  3877. MouseDown(NEWKEY)
  3878. end)
  3879. Mouse.Button1Up:connect(function(NEWKEY)
  3880. MouseUp(NEWKEY)
  3881. end)
  3882. Mouse.KeyDown:connect(function(NEWKEY)
  3883. KeyDown(NEWKEY)
  3884. end)
  3885. Mouse.KeyUp:connect(function(NEWKEY)
  3886. KeyUp(NEWKEY)
  3887. end)
  3888.  
  3889. --//=================================\\
  3890. --\\=================================//
  3891.  
  3892.  
  3893. function unanchor()
  3894. if UNANCHOR == true then
  3895. RootPart.Anchored = false
  3896. end
  3897. g = Character:GetChildren()
  3898. for i = 1, #g do
  3899. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3900. g[i].Anchored = false
  3901. end
  3902. end
  3903. g = Weapon:GetChildren()
  3904. for i = 1, #g do
  3905. if g[i].ClassName == "Part" then
  3906. g[i].Anchored = false
  3907. end
  3908. end
  3909. end
  3910.  
  3911.  
  3912. --//=================================\\
  3913. --|| WRAP THE WHOLE SCRIPT UP
  3914. --\\=================================//
  3915.  
  3916. Humanoid.Changed:connect(function(Jump)
  3917. if Jump == "Jump" and (Disable_Jump == true) then
  3918. Humanoid.Jump = false
  3919. end
  3920. end)
  3921.  
  3922. while true do
  3923. Swait()
  3924. script.Parent = WEAPONGUI
  3925. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3926. v:Stop();
  3927. end
  3928. ANIMATE.Parent = nil
  3929. SINE = SINE + CHANGE*1.5
  3930. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3931. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3932. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3933. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  3934. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3935. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3936. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3937. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3938. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3939. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3941. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. end
  3945. if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3946. ANIM = "Fall"
  3947. if ATTACK == false then
  3948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3954. end
  3955. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3956. ANIM = "Idle"
  3957. if ATTACK == false then
  3958. if MODE == "Main" then
  3959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3963. RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3965. elseif MODE == "Superior" then
  3966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. elseif MODE == "JusticeHorn" then
  3973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. elseif MODE == "Maniac" then
  3980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3984. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. end
  3987. end
  3988. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3989. ANIM = "Walk"
  3990. if ATTACK == false then
  3991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3995. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3997. end
  3998. end
  3999. unanchor()
  4000. Humanoid.MaxHealth = "inf"
  4001. Humanoid.Health = "inf"
  4002. if Rooted == false then
  4003. Disable_Jump = false
  4004. Humanoid.WalkSpeed = Speed
  4005. elseif Rooted == true then
  4006. Disable_Jump = true
  4007. Humanoid.WalkSpeed = 0
  4008. end
  4009. for _, c in pairs(Character:GetChildren()) do
  4010. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4011. c.Material = "Fabric"
  4012. if c:FindFirstChildOfClass("ParticleEmitter") then
  4013. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4014. end
  4015. if c ~= Head then
  4016. c.Color = C3(0,0,0)
  4017. else
  4018. c.Color = C3(0,0,0)
  4019. end
  4020. if c == Head then
  4021. if c:FindFirstChild("face") then
  4022. c.face:remove()
  4023. end
  4024. end
  4025. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4026. c:remove()
  4027. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4028. c:remove()
  4029. end
  4030. sick.SoundId = "rbxassetid://"..SONG
  4031. sick.Looped = true
  4032. sick.Pitch = 1
  4033. sick.Volume = 1
  4034. sick.Parent = Effects
  4035. sick.Playing = PLAYSONG
  4036. end
  4037. Humanoid.Name = "The-Switcher = "..Player.Name
  4038. end
  4039.  
  4040. --//=================================\\
  4041. --\\=================================//
  4042.  
  4043.  
  4044.  
  4045.  
  4046.  
  4047. --//====================================================\\--
  4048. --|| END OF SCRIPT
  4049. --\\====================================================//--
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