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- script.Parent = nil
- person = "sethcuzzone5"
- me = Workspace[person]
- me.Humanoid.MaxHealth = math.huge
- me.Humanoid.Health = math.huge
- torso = me.Torso
- local mat = "Plastic"
- t = 0.1
- m = Instance.new("Model",me)
- m.Name = "Suit"
- function make(a)
- c = Instance.new("Part",m)
- c.formFactor = "Custom"
- c.Position = a.Position
- c.Size = Vector3.new(a.Size.x,a.Size.y,t)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Material = "Concrete"
- c.BrickColor = BrickColor.new("Brown")
- w = Instance.new("Weld",m)
- w.Part0 = c
- w.Part1 = a
- w.C1 = CFrame.new(0,0,a.Size.z/2)
- c2 = c:Clone()
- c2.Parent = m
- w = Instance.new("Weld",m)
- w.Part0 = c2
- w.Part1 = a
- w.C1 = CFrame.new(0,0,-a.Size.z/2)
- c3 = c:Clone()
- c3.Parent = m
- c3.Size = Vector3.new(t,a.Size.y,a.Size.z)
- w = Instance.new("Weld",m)
- w.Part0 = c3
- w.Part1 = a
- w.C1 = CFrame.new(a.Size.x/2,0,0)
- c4 = c3:Clone()
- c4.Parent = m
- w = Instance.new("Weld",m)
- w.Part0 = c4
- w.Part1 = a
- w.C1 = CFrame.new(-a.Size.x/2,0,0)
- c5 = c:Clone()
- c5.Parent = m
- c5.Size = Vector3.new(a.Size.x,0,a.Size.z)
- w = Instance.new("Weld",m)
- w.Part0 = c5
- w.Part1 = a
- w.C1 = CFrame.new(0,a.Size.y/2,0)
- c6 = c5:Clone()
- c6.Parent = m
- w = Instance.new("Weld",m)
- w.Part0 = c6
- w.Part1 = a
- w.C1 = CFrame.new(0,-a.Size.y/2,0)
- end
- for i,v in pairs(me:GetChildren()) do
- if v:IsA("BasePart") then
- if v.Name ~= "Head" then
- make(v)
- end
- end
- end
- me.Head.Color = c.Color
- ---------PART 2-------
- function bounch(hit)
- for i,v in pairs (hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Sit = true
- v.Torso.Velocity = CFrame.new(v.Torso.Position,torso.Position).lookVector * -500
- end
- end
- end
- rad = 5
- r = 30
- p = Instance.new("Part",m)
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Position = torso.Position
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor = BrickColor.new("New Yeller")
- p.Transparency = 0.5
- ww = Instance.new("Weld",p)
- ww.Part0 = p
- ww.Part1 = torso
- p2 = p:Clone()
- p2.Parent = m
- p3 = p:Clone()
- p3.Parent = m
- ww2 = Instance.new("Weld",p2)
- ww2.Part0 = p2
- ww2.Part1 = torso
- ww3 = Instance.new("Weld",p3)
- ww3.Part0 = p3
- ww3.Part1 = torso
- ww3.C1 = CFrame.Angles(0,math.pi/2,0)
- -----------------
- for i = 1,360,r do
- wait()
- c = Instance.new("Part",m)
- c.Size = Vector3.new(1,1,1)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.CanCollide = false
- c.Position = torso.Position
- c.Shape = 0
- c.Material = "Concrete"
- c.Touched:connect(bounch)
- c.BrickColor = BrickColor.new("Brown")
- mesh = Instance.new("FileMesh",c)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- w = Instance.new("Weld",c)
- w.Part0 = c
- w.Part1 = p
- w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad)
- end
- ------------
- for i = 1,360,r do
- wait()
- c2 = c:Clone()
- c2.Parent = m
- c2.Touched:connect(bounch)
- w = Instance.new("Weld",c)
- w.Part0 = c
- w.Part1 = p
- w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad)
- end
- ------------
- for i = 1,360,r do
- wait()
- c2 = c:Clone()
- c2.Parent = m
- c2.Touched:connect(bounch)
- w = Instance.new("Weld",c2)
- w.Part0 = c2
- w.Part1 = p2
- w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0)
- end
- -----------
- for i = 1,360,r do
- wait()
- c2 = c:Clone()
- c2.Parent = m
- c2.Touched:connect(bounch)
- w = Instance.new("Weld",c2)
- w.Part0 = c2
- w.Part1 = p3
- w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0)
- end
- while true do
- wait()
- ww.C1 = ww.C1 * CFrame.Angles(0,0.1,0)
- ww2.C1 = ww2.C1 * CFrame.Angles(0,0,0.1)
- ww3.C1 = ww3.C1 * CFrame.Angles(0,0,-0.1)
- end
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