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9Simplicity9

Untitled

Mar 6th, 2018
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  1. --It's just edit of Sniper gun.
  2. --Bullet Changes:Q / E
  3. --Normal Bullet:Hitted humanoid will die.
  4. --Poisonous Bullet:Shoots Extremely deadly poison.
  5. --Blast Bullet:Now easy to hit!...maybe.
  6. --Explosive Bullet:Extremely strong explode that kill ghosts.
  7. --Script Killer Bullet:Does not do damage but kills script.
  8. --MLG Bullet:.
  9. --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  10. --958257111
  11. local rs=game:GetService("RunService").RenderStepped
  12. function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
  13. Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false
  14. Char = Ply.Character
  15. Tor = Char.Torso
  16. He = Char.Head
  17. Ne = Tor.Neck
  18. Hu = Char:FindFirstChildOfClass("Humanoid")
  19. LA = Char["Left Arm"]
  20. LL = Char["Left Leg"]
  21. RA = Char["Right Arm"]
  22. RL = Char["Right Leg"]
  23. LS = Tor["Left Shoulder"]
  24. RS = Tor["Right Shoulder"]
  25. LH = Tor["Left Hip"]
  26. RH = Tor["Right Hip"]
  27. Combo = 1
  28. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  29. RP = Char.HumanoidRootPart
  30. RJ = RP.RootJoint
  31. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  32. LHCF = CFrame.Angles(0, math.rad(-90), 0)
  33. RHCF = CFrame.Angles(0, math.rad(90), 0)
  34. attack = false
  35. equipped = false
  36. local Anim = "Idle"
  37. Effects = { }
  38. MLGIMAGE1="rbxassetid://188806688"
  39. MLGIMAGE2="rbxassetid://229077287"
  40. MLGIMAGE3="rbxassetid://156711650"
  41. cam = workspace.CurrentCamera
  42. local RbxUtility = LoadLibrary("RbxUtility")
  43. local Create = RbxUtility.Create
  44. function a(part)
  45.     local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)
  46. end
  47. function ua(part)
  48.     if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end
  49.     local c=part:GetChildren()
  50.     for i=1,#c do
  51.         ua(c[i])
  52.     end
  53. end
  54. local m = Create("Model"){
  55.     Parent = Char,
  56.     Name = "WeaponModel",
  57. }
  58. BulletType=1
  59. RS.Parent = nil
  60. LS.Parent = nil
  61. local txt=Instance.new("BillboardGui",Char)
  62. txt.Adornee=Char.Head
  63. txt.Name="_status"
  64. txt.Size=UDim2.new(300, 0, 3, 0)
  65. txt.StudsOffset=Vector3.new(0, 3, 0)
  66. local text=Instance.new("TextLabel", txt)
  67. text.Size=UDim2.new(1, 0, 1, 0)
  68. text.FontSize="Size24"
  69. text.TextScaled=true
  70. text.TextTransparency=0
  71. text.BackgroundTransparency=1
  72. text.TextStrokeTransparency=0
  73. text.Font="Arcade"text.TextColor3=Color3.new(1,1,0)
  74. text.TextStrokeColor3=Color3.new(0,0,0)text.Text="An normal sniper but idk"
  75. local msclist={}
  76. msclist[1]="173813043"msclist[2]="164147183"msclist[3]="676207025"msclist[4]="904882921"
  77. local mscid=math.random(#msclist)
  78. local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://"..tostring(msclist[mscid])music:Play()
  79. function settext()
  80. if mscid==1 then
  81. text.Text="B.B.K.K.B.B.K"
  82. elseif mscid==2 then
  83. text.Text="An normal sniper but idk"
  84. elseif mscid==3 then
  85. text.Text="this nub is filled with determination"
  86. elseif mscid==4 then
  87. text.Text="THE SUN IS A DEADLY BULLET lol"
  88. end
  89.  
  90. end settext()
  91. local eFol=Instance.new("Folder",workspace)
  92. RW = Create("Weld"){
  93.     Name = "Right Shoulder",
  94.     Part0 = Tor ,
  95.     C0 = CFrame.new(1.5, 0.5, 0),
  96.     C1 = CFrame.new(0, 0.5, 0),
  97.     Part1 = RA ,
  98.     Parent = Tor ,
  99. }
  100.  
  101. LW = Create("Weld"){
  102.     Name = "Left Shoulder",
  103.     Part0 = Tor ,
  104.     C0 = CFrame.new(-1.5, 0.5, 0),
  105.     C1 = CFrame.new(0, 0.5, 0) ,
  106.     Part1 = LA ,
  107.     Parent = Tor ,
  108. }
  109.    
  110. mouse = Ply:GetMouse()mouse.TargetFilter=Char
  111. HitSound=Instance.new("Sound",Ply)HitSound.Volume=5
  112. function RemoveOutlines(part)
  113.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  114. end
  115.    
  116. function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz)
  117.     local Part = Create("Part"){
  118.         formFactor = FF,
  119.         Parent = Par,
  120.         Reflectance = Ref,
  121.         Transparency = Tra,
  122.         CanCollide = false,
  123.         Locked = true,
  124.         BrickColor = BrickColor.new(tostring(BC)),
  125.         Name = Nam,
  126.         Size = Siz,
  127.         Position = Tor.Position,
  128.         Material = Mat,
  129.     }
  130.     RemoveOutlines(Part)
  131.     return Part
  132. end
  133.    
  134. function CreateMesh(Ms, Par, MType, MId, OS, Sca)
  135.     local Msh = Create(Ms){
  136.         Parent = Par,
  137.         Offset = OS,
  138.         Scale = Sca,
  139.     }
  140.     if Ms == "SpecialMesh" then
  141.         Msh.MeshType = MType
  142.         Msh.MeshId = MId
  143.     end
  144. end
  145.    
  146. function CreateWeld(Par, PartA, PartB, CA, CB)
  147.     local Weld = Create("Weld"){
  148.         Parent = Par,
  149.         Part0 = PartA,
  150.         Part1 = PartB,
  151.         C0 = CA,
  152.         C1 = CB,
  153.     }
  154.     return Weld
  155. end
  156.  
  157. function CreateSound(id, par, vol, pit)
  158.     coroutine.resume(coroutine.create(function()
  159.         local sou = Create("Sound"){
  160.             Parent = par or workspace,
  161.             Volume = vol,
  162.             Pitch = pit or 1,
  163.             SoundId = id,
  164.         }
  165.         wait()
  166.         sou:play()
  167.     end))
  168. end
  169. debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  170. --[[function CreateSound(Id,par,Volume,spd)local PL=Ply
  171.     if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end
  172.     else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  173.     end
  174. end ]]
  175. function clerp(a, b, t)
  176.     return a:lerp(b, t)
  177. end
  178.  
  179. function rayCast(Pos, Dir, Max, Ignore)
  180.     return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Pos, Dir.unit * (Max or 999.999)), {Ignore,Char})
  181. end
  182.  
  183. Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  184. Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015))
  185. CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  186. FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  187. FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  188. Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296))
  189. Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  190. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
  191. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533))
  192. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  193. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  194. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007))
  195. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  196. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  197. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  198. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  199. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533))
  200. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  201. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  202. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  203. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  204. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  205. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  206. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  207. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  208. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  209. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  210. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  211. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  212. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  213. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
  214. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  215. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  216. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  217. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  218. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008))
  219. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  220. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296))
  221. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009))
  222. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  223. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  224. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  225. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  226. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533))
  227. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  228. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  229. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  230. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  231. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  232. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533))
  233. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  234. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533))
  235. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  236. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  237. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  238. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007))
  239. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  240. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  241. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  242. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  243. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  244. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  245. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  246. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  247. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  248. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
  249. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533))
  250. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  251. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  252. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  253. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  254. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  255. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533))
  256. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  257. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  258. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  259. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  260. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  261. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296))
  262. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  263. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  264. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  265. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  266. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  267. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  268. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  269. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  270. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  271. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  272. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  273. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533))
  274. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  275. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  276. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  277. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  278. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  279. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  280. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  281. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712))
  282. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008))
  283. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533))
  284. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  285. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  286. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  287. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  288. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  289. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533))
  290. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  291. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  292. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186))
  293. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  294. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267))
  295. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  296. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  297. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267))
  298. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  299. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  300. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  301. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  302. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  303. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  304. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  305. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267))
  306. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  307. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  308. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  309. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  310. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  311. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267))
  312. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008))
  313. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296))
  314. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  315. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  316. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  317. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  318. MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296))
  319. MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  320. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  321. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  322. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  323. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  324. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  325. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  326. BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267))
  327. BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994))
  328. CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  329. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267))
  330. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881))
  331. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  332. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003))
  333. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  334. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  335. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003))
  336. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  337. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  338. ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003))
  339. ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  340.  
  341. local PE1 = Create("ParticleEmitter"){
  342.     Parent = Barrel,
  343.     Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color),
  344.     Transparency = NumberSequence.new(0,1),
  345.     Size = NumberSequence.new(1),
  346.     Texture = "rbxassetid://257430870",
  347.     Lifetime = NumberRange.new(5),
  348.     Rate = 100000,
  349.     VelocitySpread = 180,
  350.     Rotation = NumberRange.new(0),
  351.     Speed = NumberRange.new(.25),
  352.     LightEmission = 1,
  353.     LockedToPart = false,
  354.     Enabled = false
  355. }
  356. function dDamage(humanoid,bp)
  357.     if bp==1 then
  358.     humanoid.Health=nil
  359.     humanoid.Parent:BreakJoints()
  360.     end
  361.     if bp==2 then
  362.         for i=1,500 do
  363.             humanoid.Health=humanoid.Health-humanoid.MaxHealth/25
  364.             wait()
  365.         end
  366.     end
  367.     if bp==3 then humanoid.Health=nil end
  368.     if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end
  369.     if bp==6 then
  370.     if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart
  371.     local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
  372.     Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15
  373.     Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk
  374.     Particle2.Texture = MLGIMAGE2
  375.     local Particle3=Particle1:Clone()Particle3.Parent=idk
  376.     Particle3.Texture = MLGIMAGE3
  377.     game:GetService("Debris"):AddItem(humanoid.Parent,5)
  378.     end
  379.     end
  380.     if bp==7 then
  381.     humanoid.Health=nil
  382.     humanoid.Parent:BreakJoints()
  383.     end
  384. end
  385. local PE2 = PE1:Clone()
  386. PE2.Parent=Barrel
  387. PE2.Size = NumberSequence.new(7)
  388. PE2.LightEmission = 1
  389. PE2.Texture = "rbxassetid://87729590"
  390. PE2.Lifetime = NumberRange.new(.2)
  391. function Doidk(Part,bp)
  392.     if Part.Name~="HumanoidRootPart"then
  393.     if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then
  394.         if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then
  395.             dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp)
  396.         elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then
  397.             if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then
  398.                 dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp)
  399.             end
  400.         end
  401.     end
  402.     end
  403. end
  404.  
  405. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  406.     local prt = CreatePart(3, eFol, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  407.     prt.Anchored = true
  408.     prt.CFrame = cframe
  409.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  410.     game:GetService("Debris"):AddItem(prt, 2)
  411.     Effects[#Effects + 1] = {
  412.         prt,
  413.         "Cylinder",
  414.         delay,
  415.         x3,
  416.         y3,
  417.         z3
  418.     }
  419. end
  420.  
  421. local Ammo = 1/0
  422. local Depleted = false
  423.  
  424. function Shoot(asd, spread1, spread2)
  425.     local MainPos = asd.Position
  426.     local MainPos2 = mouse.Hit.p
  427.     local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25
  428.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  429.     local bp=BulletType
  430.     local num=5
  431.     if bp~=7 then num = 12 else num = 200 end
  432.     if Ammo == 0 then
  433.         Depleted = true
  434.     end
  435.     coroutine.resume(coroutine.create(function(Spreaded)
  436.         repeat
  437.             sw()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent)
  438.             if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end
  439.             local TheHit = mouse.Hit.p
  440.             local mag = (MainPos - pos).magnitude
  441.             local col=BrickColor.new("New Yeller")
  442.             if bp==2 then col=BrickColor.new("Bright violet")end
  443.             if bp==5 then col=BrickColor.new("Lily white")end
  444.             if bp~=7 then
  445.             CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  446.             MainPos = MainPos + (MouseLook.lookVector * 100)
  447.             else
  448.             CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2)
  449.             MainPos = MainPos + (MouseLook.lookVector * 2.5)
  450.             end
  451.             num = num - 1
  452.             if hit ~= nil then
  453.                 num = 0
  454.                 if bp~=4 then
  455.                 HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5
  456.                 if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end
  457.                 if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end
  458.                 HitSound:Play()
  459.                 local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1))
  460.                 if bp==2 then ref.Color=Color3.new(.25,0,.5)end
  461.                 if bp==5 then ref.Color=Color3.new(1,1,1)end
  462.                 if bp==3 then ref.Size=Vector3.new(8,8,8)end
  463.                 if bp==7 then ref.Size=Vector3.new(50,50,50)end
  464.                 a(ref)
  465.                 ref.CFrame = CFrame.new(pos)ref.Parent=eFol
  466.                 if bp==4 then local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame.p ref:Destroy()e.BlastPressure=1/0 end
  467.                 ref.Touched:connect(function(Part)Doidk(Part,bp)end)
  468.                 if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end)
  469.                 else for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end
  470.                 else
  471.                     HitSound.SoundId="rbxassetid://2248511"HitSound:Play()
  472.                     --local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame ref:Destroy()e.BlastPressure=1/0
  473.                 end
  474.             end
  475.         until num <= 0
  476.     end))
  477. end
  478. local Aiming = false
  479. gyro = Instance.new("BodyGyro")
  480. gyro.Parent = nil
  481. gyro.P = 1e7
  482. gyro.D = 1e3
  483. gyro.MaxTorque = Vector3.new(0,1e7,0)
  484.  
  485.  
  486. local Crouching = false
  487.  
  488. function Fire()
  489.     if Aiming == true then
  490.         attack = true
  491.        
  492.         PE1.Enabled = true
  493.         PE2.Enabled = true
  494.         if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end
  495.         if lol then spawn(function()for i=1,20 do
  496.         CreateSound("rbxassetid://132572951", Barrel, 1, .9)
  497.         if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
  498.         Shoot(Barrel,0,0)wait()end end)
  499.         else
  500.         CreateSound("rbxassetid://132572951", Barrel, 1, .9)
  501.         if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
  502.         Shoot(Barrel, 0, 0)
  503.         end
  504.         for i = 0, 1, 0.2 do
  505.             wait()
  506.             PE1.Enabled = false
  507.             PE2.Enabled = false
  508.             if Crouching == false and Aiming == true then
  509.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  510.             elseif Crouching == true and Aiming == true then
  511.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  512.             end
  513.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  514.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  515.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  516.             if Crouching == false and Aiming == true then
  517.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  518.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  519.             elseif Crouching == true and Aiming == true then
  520.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  521.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  522.             end
  523.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  524.         end
  525.         PE1.Enabled = false
  526.         PE2.Enabled = false
  527.         for i = 0, 1, 0.1 do
  528.             wait()
  529.             if Crouching == false and Aiming == true then
  530.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  531.             elseif Crouching == true and Aiming == true then
  532.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  533.             end
  534.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  535.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  536.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  537.             if Crouching == false and Aiming == true then
  538.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  539.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  540.             elseif Crouching == true and Aiming == true then
  541.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  542.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  543.             end
  544.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  545.         end
  546.         Handleweld.Part0 = LA
  547.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  548.         Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  549.         for i = 0, 1, 0.1 do
  550.             wait()
  551.             if Crouching == false and Aiming == true then
  552.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  553.             elseif Crouching == true and Aiming == true then
  554.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  555.             end
  556.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  557.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  558.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  559.             if Crouching == false and Aiming == true then
  560.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  561.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  562.             elseif Crouching == true and Aiming == true then
  563.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  564.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  565.             end
  566.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  567.         end
  568.         CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
  569.         for i = 0, 1, 0.1 do
  570.             wait()
  571.             if Crouching == false and Aiming == true then
  572.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  573.             elseif Crouching == true and Aiming == true then
  574.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  575.             end
  576.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  577.             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  578.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  579.             if Crouching == false and Aiming == true then
  580.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  581.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  582.             elseif Crouching == true and Aiming == true then
  583.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  584.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  585.             end
  586.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  587.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  588.         end
  589.         for i = 0, 1, 0.1 do
  590.             wait()
  591.             if Crouching == false and Aiming == true then
  592.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  593.             elseif Crouching == true and Aiming == true then
  594.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  595.             end
  596.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  597.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  598.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  599.             if Crouching == false and Aiming == true then
  600.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  601.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  602.             elseif Crouching == true and Aiming == true then
  603.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  604.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  605.             end
  606.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  607.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  608.         end
  609.         for i = 0, 1, 0.3 do
  610.             wait()
  611.             if Crouching == false and Aiming == true then
  612.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  613.             elseif Crouching == true and Aiming == true then
  614.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  615.             end
  616.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  617.             RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  618.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  619.             if Crouching == false and Aiming == true then
  620.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  621.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  622.             elseif Crouching == true and Aiming == true then
  623.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  624.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  625.             end
  626.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  627.         end
  628.         Handleweld.Part0 = RA
  629.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  630.         Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  631.         attack = false
  632.         settext()
  633.     end
  634. end
  635.  
  636. local Zoomed = false
  637.  
  638. function Reload()
  639.     attack = nil
  640.     for i = 0, 1, 0.000000001 do
  641.         wait()
  642.         if Crouching == false and Aiming == true then
  643.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  644.         elseif Crouching == true and Aiming == true then
  645.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  646.         end
  647.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  648.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  649.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3)
  650.         if Crouching == false and Aiming == true then
  651.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  652.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  653.         elseif Crouching == true and Aiming == true then
  654.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  655.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  656.         end
  657.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  658.     end
  659.     CreateSound("rbxassetid://131045401", FakeHandle, 1, 1)
  660.     MagHandleweld.Part0 = LA
  661.     MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5)
  662.     for i = 0, 1, 0.0000000001 do
  663.         wait()
  664.         if Crouching == false and Aiming == true then
  665.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  666.         elseif Crouching == true and Aiming == true then
  667.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  668.         end
  669.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3)
  670.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  671.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3)
  672.         if Crouching == false and Aiming == true then
  673.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  674.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  675.         elseif Crouching == true and Aiming == true then
  676.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  677.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  678.         end
  679.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  680.     end
  681.     CreateSound("rbxassetid://131045429", FakeHandle, 1, 1)
  682.     for i = 0, 1, 0.08 do
  683.         wait()
  684.         if Crouching == false and Aiming == true then
  685.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  686.         elseif Crouching == true and Aiming == true then
  687.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  688.         end
  689.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  690.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5)
  691.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5)
  692.         if Crouching == false and Aiming == true then
  693.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  694.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  695.         elseif Crouching == true and Aiming == true then
  696.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  697.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  698.         end
  699.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  700.     end
  701.     MagHandleweld.Part0 = FakeHandle
  702.     MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  703.     Ammo = math.huge
  704.     print(Ammo)
  705.     if Depleted == true then
  706.         Depleted = false
  707.         Handleweld.Part0 = LA
  708.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709.         Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  710.         for i = 0, 1, 0.000000001 do
  711.             wait()
  712.             if Crouching == false and Aiming == true then
  713.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  714.             elseif Crouching == true and Aiming == true then
  715.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  716.             end
  717.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  718.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  719.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  720.             if Crouching == false and Aiming == true then
  721.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  722.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  723.             elseif Crouching == true and Aiming == true then
  724.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  725.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  726.             end
  727.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  728.         end
  729.         CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
  730.         for i = 0, 1, 0.1 do
  731.             wait()
  732.             if Crouching == false and Aiming == true then
  733.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  734.             elseif Crouching == true and Aiming == true then
  735.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  736.             end
  737.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  738.             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  739.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  740.             if Crouching == false and Aiming == true then
  741.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  742.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  743.             elseif Crouching == true and Aiming == true then
  744.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  745.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  746.             end
  747.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  748.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  749.         end
  750.         for i = 0, 1, 0.3 do
  751.             wait()
  752.             if Crouching == false and Aiming == true then
  753.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  754.             elseif Crouching == true and Aiming == true then
  755.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  756.             end
  757.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  758.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  759.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  760.             if Crouching == false and Aiming == true then
  761.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  762.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  763.             elseif Crouching == true and Aiming == true then
  764.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  765.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  766.             end
  767.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  768.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  769.         end
  770.     end
  771.     Handleweld.Part0 = RA
  772.     Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  773.     Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  774.     attack = false
  775. end
  776.  
  777. mouse.Button1Down:connect(function()
  778.     if attack == false and Depleted == false then
  779.         Fire()
  780.     end
  781. end)
  782.  
  783. mouse.KeyDown:connect(function(k)
  784.     k = k:lower()
  785.     if k == "r" and attack == false then
  786.         Reload()
  787.     elseif k == "f" and Aiming == false then
  788.         Aiming = true
  789.     elseif k == "f" and Aiming == true then
  790.         Aiming = false
  791.     elseif k == "c" and Aiming == true and Crouching == false then
  792.         Crouching = true
  793.     elseif k == "c" and Aiming == true and Crouching == true then
  794.         Crouching = false
  795.     elseif k == "z" and Aiming == true and Zoomed == false then
  796.         Zoomed = true
  797.         CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
  798.         for i = 0, 1, 0.2 do
  799.             wait()
  800.             cam.FieldOfView = cam.FieldOfView - 5
  801.         end
  802.         Ply.CameraMode = "LockFirstPerson"
  803.         --Ply.DevEnableMouseLock = false
  804.         cam.FieldOfView = 10
  805.         cam.CameraSubject = ScopeZoom
  806.         mouse.Icon = "rbxassetid://18006519"
  807.     elseif k == "z" and Aiming == true and Zoomed == true then
  808.         Zoomed = false
  809.         CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
  810.         for i = 0, 1, 0.2 do
  811.             wait()
  812.             cam.FieldOfView = cam.FieldOfView + 5
  813.         end
  814.         Ply.CameraMode = "Classic"
  815.         --Ply.DevEnableMouseLock = true
  816.         cam.FieldOfView = 80
  817.         cam.CameraSubject = Hu
  818.         mouse.Icon = ""
  819.     end
  820. end)
  821.  
  822.  
  823. local sine = 0
  824. local change = 1
  825. local val = 0
  826. BTMax=6
  827. local HELLOOOOO=true
  828. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  829.     if not Gpe then
  830.         if Key.KeyCode==Enum.KeyCode.M then
  831.         if HELLOOOOO then HELLOOOOO=false music.Volume=0 else HELLOOOOO=true music.Volume=1 end
  832.         end
  833.         if Key.KeyCode==Enum.KeyCode.Q then
  834.             BulletType=BulletType-1
  835.             if BulletType<=0 then BulletType=1 end
  836.             if BulletType>=BTMax then BulletType=BTMax end
  837.             if BulletType==1 then print("Normal Bullet")end
  838.             if BulletType==2 then print("Poisonous Bullet")end
  839.             if BulletType==3 then print("Blast Bullet")end
  840.             if BulletType==4 then print("Explosion Bullet")end
  841.             if BulletType==5 then print("Script Killing Bullet")end
  842.             if BulletType==6 then print("MLG Bullet")end
  843.         end
  844.         if Key.KeyCode==Enum.KeyCode.E then
  845.             BulletType=BulletType+1
  846.             if BulletType<=0 then BulletType=1 end
  847.             if BulletType>=BTMax then BulletType=BTMax end
  848.             if BulletType==1 then print("Normal Bullet")end
  849.             if BulletType==2 then print("Poisonous Bullet")end
  850.             if BulletType==3 then print("Blast Bullet")end
  851.             if BulletType==4 then print("Explosion Bullet")end
  852.             if BulletType==5 then print("Script Killing Bullet")end
  853.             if BulletType==6 then print("MLG Bullet")end
  854.         end
  855.        
  856.        
  857.     end
  858. end)
  859. Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end)
  860. --[[spawn(function()
  861.     local PC=Ply.Character
  862.     local Phm=nil
  863.     if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  864.     while wait()do
  865.         if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
  866.         if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  867.         Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""
  868.         ua(PC)
  869.     end
  870. end)]]
  871. function WhenDied()text.Text="OOF"music.SoundId="rbxassetid://1338400005"music.Volume=3 music:Play()
  872. local se=Instance.new("Sound",workspace)se.SoundId="rbxassetid://958257111"se.Volume=10 se:Play()
  873. end
  874. Hu.Died:connect(WhenDied)
  875. game:GetService("RunService").RenderStepped:connect(function()
  876.     mouse.TargetFilter=Char
  877.     local PC=Ply.Character
  878.     local Phm=nil
  879.     if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  880.     if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Phm.Died:connect(WhenDied)end
  881.     if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  882.     Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""
  883.     ua(PC)
  884.     if eFol.Parent==nil then eFol:Destroy()eFol=Instance.new("Folder",workspace)end
  885.     sine = sine + change
  886.     local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude
  887.     local velderp = RP.Velocity.y
  888.     hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char)
  889.     if equipped == true or equipped == false then
  890.         if Aiming == true then
  891.             if Crouching == false and Aiming == true then
  892.                 Hu.WalkSpeed = 10
  893.             elseif Crouching == true and Aiming == true then
  894.                 Hu.WalkSpeed = 5
  895.             end
  896.             gyro.Parent = RP
  897.             local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z)
  898.             offset = (Tor.Position.y - mouse.Hit.p.y) / 60
  899.             local mag = (Tor.Position - mouse.Hit.p).magnitude / 80
  900.             offset = offset / mag
  901.             gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100)
  902.         elseif Aiming == false then
  903.             Hu.JumpPower = 50
  904.             Hu.WalkSpeed = 16
  905.             gyro.Parent = nil
  906.         end
  907.         if RP.Velocity.y > 1 and hitfloor == nil then
  908.             Anim = "Jump"
  909.             if attack == false and Aiming == false then
  910.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  911.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  912.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
  913.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3)
  914.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  915.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  916.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  917.             elseif attack == false and Aiming == true then
  918.                 if Crouching == false and Aiming == true then
  919.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  920.                 elseif Crouching == true and Aiming == true then
  921.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  922.                 end
  923.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  924.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  925.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  926.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  927.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  928.                 if Crouching == false and Aiming == true then
  929.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  930.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  931.                 elseif Crouching == true and Aiming == true then
  932.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  933.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  934.                 end
  935.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  936.             end
  937.         elseif RP.Velocity.y < -1 and hitfloor == nil then
  938.             Anim = "Fall"
  939.             if attack == false and Aiming == false then
  940.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  941.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  942.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3)
  943.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3)
  944.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  945.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  946.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  947.             elseif attack == false and Aiming == true then
  948.                 if Crouching == false and Aiming == true then
  949.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  950.                 elseif Crouching == true and Aiming == true then
  951.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  952.                 end
  953.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  954.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  955.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  956.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  957.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  958.                 if Crouching == false and Aiming == true then
  959.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  960.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  961.                 elseif Crouching == true and Aiming == true then
  962.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  963.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  964.                 end
  965.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  966.             end
  967.         elseif torvel < 1 and hitfloor ~= nil then
  968.             Anim = "Idle"
  969.             if attack == false and Aiming == false then
  970.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  971.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3)
  972.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3)
  973.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3)
  974.                 RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3)
  975.                 LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3)
  976.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3)
  977.             elseif attack == false and Aiming == true then
  978.                 if Crouching == false and Aiming == true then
  979.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  980.                 elseif Crouching == true and Aiming == true then
  981.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  982.                 end
  983.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  984.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  985.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  986.                 if Crouching == false and Aiming == true then
  987.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  988.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  989.                 elseif Crouching == true and Aiming == true then
  990.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  991.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  992.                 end
  993.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  994.             end
  995.         elseif torvel > 2 and hitfloor ~= nil then
  996.             Anim = "Walk"
  997.             if attack == false and Aiming == false then
  998.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  999.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1000.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
  1001.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3)
  1002.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1003.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1004.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1005.             elseif attack == false and Aiming == true then
  1006.                 if Crouching == false and Aiming == true then
  1007.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1008.                 elseif Crouching == true and Aiming == true then
  1009.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1010.                 end
  1011.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1012.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1013.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1014.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1015.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1016.                 if Crouching == false and Aiming == true then
  1017.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1018.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1019.                 elseif Crouching == true and Aiming == true then
  1020.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1021.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1022.                 end
  1023.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1024.             end
  1025.         end
  1026.        
  1027.     end
  1028.     if #Effects > 0 then
  1029.         for e = 1, #Effects do
  1030.             if Effects[e] ~= nil then
  1031.                 local Thing = Effects[e]
  1032.                 if Thing ~= nil then
  1033.                     local Part = Thing[1]
  1034.                     local Mode = Thing[2]
  1035.                     local Delay = Thing[3]
  1036.                     local IncX = Thing[4]
  1037.                     local IncY = Thing[5]
  1038.                     local IncZ = Thing[6]
  1039.                     if Thing[1].Transparency <= 1 and tostring(Thing[1].Parent)~=nil and tostring(Thing[1].Parent.Parent)~=nil then
  1040.                         if Thing[2] == "Block1" then
  1041.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1042.                             Mesh = Thing[1].Mesh
  1043.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1044.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1045.                         elseif Thing[2] == "Cylinder" then
  1046.                             Mesh = Thing[1].Mesh
  1047.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1048.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1049.                         elseif Thing[2] == "Blood" then
  1050.                             Mesh = Thing[7]
  1051.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1052.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1053.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1054.                         elseif Thing[2] == "Elec" then
  1055.                             Mesh = Thing[1].Mesh
  1056.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1057.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1058.                         elseif Thing[2] == "Disappear" then
  1059.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1060.                         end
  1061.                     else
  1062.                         Part:Destroy()
  1063.                         table.remove(Effects, e)
  1064.                     end
  1065.                 end
  1066.             end
  1067.         end
  1068.     end
  1069. end)
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