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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --[[ C o n t r o l s : Made by Tollonis
- E - Draw arrow (press E again to put it back)
- Left Click - Fire
- Z - Equip/Unequip
- As always, feel free to DM me with suggestions or bugs. ]]--
- wait()
- player = game.Players.LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- print("WHAT UP")
- armed = false
- canfire = false
- enabled = true
- equipped = false
- mouse.Icon = "rbxassetid://311756275"
- rightshoulder = char.Torso["Right Shoulder"]:Clone()
- leftshoulder = char.Torso["Left Shoulder"]:Clone()
- hed = Instance.new("Weld", char.Torso)
- hed.Part0 = char.Torso
- hed.Part1 = char.Head
- hed.C0 = CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0)
- tors = Instance.new("Weld", char.HumanoidRootPart)
- tors.Part0 = char.HumanoidRootPart
- tors.Part1 = char.Torso
- tors.C0 = CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0)
- -- the bow stuff
- bow = Instance.new("Model")
- bow.Parent = game.Workspace
- bow.Name = "bow"
- handle = Instance.new("Part")
- handle.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.79998732, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0)
- handle.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
- handle.BrickColor = BrickColor.new("Pine Cone")
- handle.Friction = 0.30000001192093
- handle.Shape = Enum.PartType.Block
- handle.Name = "Handle"
- handle.Parent = bow
- handle.CanCollide = false
- leg2 = Instance.new("Part")
- leg2.CFrame = CFrame.new(Vector3.new(-48.1999931, 1.25002313, -58.2000008)) * CFrame.Angles(-3.1415927410126, 0, -0)
- leg2.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003)
- leg2.BrickColor = BrickColor.new("Pine Cone")
- leg2.Friction = 0.30000001192093
- leg2.Shape = Enum.PartType.Block
- leg2.Name = "Leg2"
- leg2.Parent = bow
- leg2.CanCollide = false
- cap2 = Instance.new("Part")
- cap2.CFrame = CFrame.new(Vector3.new(-48.2000046, 0.300019979, -58.2000008)) * CFrame.Angles(1.5707963705063, 0, -0)
- cap2.TopSurface = Enum.SurfaceType.Smooth
- cap2.BottomSurface = Enum.SurfaceType.Smooth
- cap2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- cap2.BrickColor = BrickColor.new("Pine Cone")
- cap2.Friction = 0.30000001192093
- cap2.Shape = Enum.PartType.Cylinder
- cap2.Name = "Cap2"
- cap2.Parent = bow
- cap2.CanCollide = false
- joint2 = Instance.new("Part")
- joint2.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.19999003, -58.2000237)) * CFrame.Angles(1.5707963705063, 0, -0)
- joint2.TopSurface = Enum.SurfaceType.Smooth
- joint2.BottomSurface = Enum.SurfaceType.Smooth
- joint2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- joint2.BrickColor = BrickColor.new("Pine Cone")
- joint2.Friction = 0.30000001192093
- joint2.Shape = Enum.PartType.Cylinder
- joint2.Name = "Joint2"
- joint2.Parent = bow
- joint2.CanCollide = false
- joint1 = Instance.new("Part")
- joint1.CFrame = CFrame.new(Vector3.new(-48.2000008, 3.39998126, -58.2000275)) * CFrame.Angles(1.5707963705063, 0, -0)
- joint1.TopSurface = Enum.SurfaceType.Smooth
- joint1.BottomSurface = Enum.SurfaceType.Smooth
- joint1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- joint1.BrickColor = BrickColor.new("Pine Cone")
- joint1.Friction = 0.30000001192093
- joint1.Shape = Enum.PartType.Cylinder
- joint1.Name = "Joint1"
- joint1.Parent = bow
- joint1.CanCollide = false
- leg1 = Instance.new("Part")
- leg1.CFrame = CFrame.new(Vector3.new(-48.1999931, 4.35000753, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0)
- leg1.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003)
- leg1.BrickColor = BrickColor.new("Pine Cone")
- leg1.Friction = 0.30000001192093
- leg1.Shape = Enum.PartType.Block
- leg1.Name = "Leg1"
- leg1.Parent = bow
- leg1.CanCollide = false
- cap1 = Instance.new("Part")
- cap1.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
- cap1.TopSurface = Enum.SurfaceType.Smooth
- cap1.BottomSurface = Enum.SurfaceType.Smooth
- cap1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- cap1.BrickColor = BrickColor.new("Pine Cone")
- cap1.Friction = 0.30000001192093
- cap1.Shape = Enum.PartType.Cylinder
- cap1.Name = "Cap1"
- cap1.Parent = bow
- cap1.CanCollide = false
- stringpart = Instance.new("Part")
- stringpart.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
- stringpart.TopSurface = Enum.SurfaceType.Smooth
- stringpart.BottomSurface = Enum.SurfaceType.Smooth
- stringpart.Size = Vector3.new(0.1, 0.1, 0.1)
- stringpart.Transparency = 1
- stringpart.BrickColor = BrickColor.new("Mid grey")
- stringpart.Friction = 0.30000001192093
- stringpart.Shape = Enum.PartType.Cylinder
- stringpart.Name = "StringAttachment"
- stringpart.Parent = bow
- stringpart.CanCollide = false
- arrow = Instance.new("Model")
- arrow.Parent = game.Workspace
- arrow.Name = "arrow"
- feather1 = Instance.new("WedgePart")
- feather1.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90000844, -56.1500168)) * CFrame.Angles(-0, 0, -0)
- feather1.TopSurface = Enum.SurfaceType.Smooth
- feather1.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
- feather1.BrickColor = BrickColor.new("Crimson")
- feather1.Friction = 0.30000001192093
- feather1.Name = "Feather"
- feather1.Parent = arrow
- feather1.CanCollide = false
- feather1.Transparency = 1
- feather2 = Instance.new("WedgePart")
- feather2.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50003171, -56.1500168)) * CFrame.Angles(-0, 0, -3.1415927410126)
- feather2.TopSurface = Enum.SurfaceType.Smooth
- feather2.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
- feather2.BrickColor = BrickColor.new("Crimson")
- feather2.Friction = 0.30000001192093
- feather2.Name = "Feather"
- feather2.Parent = arrow
- feather2.CanCollide = false
- feather2.Transparency = 1
- arrowhead = Instance.new("WedgePart")
- arrowhead.CFrame = CFrame.new(Vector3.new(-48.2999992, 2.80002427, -59.4500008)) * CFrame.Angles(-0, 0, -0)
- arrowhead.TopSurface = Enum.SurfaceType.Smooth
- arrowhead.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
- arrowhead.Friction = 0.30000001192093
- arrowhead.Name = "Arrowhead"
- arrowhead.Parent = arrow
- arrowhead.CanCollide = false
- arrowhead.Transparency = 1
- arrowcap = Instance.new("Part")
- arrowcap.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
- arrowcap.TopSurface = Enum.SurfaceType.Smooth
- arrowcap.BottomSurface = Enum.SurfaceType.Smooth
- arrowcap.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- arrowcap.BrickColor = BrickColor.new("Dirt brown")
- arrowcap.Friction = 0.30000001192093
- arrowcap.Shape = Enum.PartType.Cylinder
- arrowcap.Name = "ArrowCap"
- arrowcap.Parent = arrow
- arrowcap.CanCollide = false
- arrowcap.Transparency = 1
- arrowbody = Instance.new("Part")
- arrowbody.CFrame = CFrame.new(Vector3.new(0, 3, 0)) * CFrame.Angles(-0, 0, -0)
- arrowbody.Size = Vector3.new(0.200000003, 0.200000003, 3.60000014)
- arrowbody.BrickColor = BrickColor.new("Dirt brown")
- arrowbody.Friction = 0.30000001192093
- arrowbody.Shape = Enum.PartType.Block
- arrowbody.Name = "ArrowBody"
- arrowbody.Parent = arrow
- arrowbody.CanCollide = false
- arrowbody.Transparency = 1
- feather3 = Instance.new("WedgePart")
- feather3.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50004983, -55.9500198)) * CFrame.Angles(-0, 0, -3.1415927410126)
- feather3.TopSurface = Enum.SurfaceType.Smooth
- feather3.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
- feather3.BrickColor = BrickColor.new("Crimson")
- feather3.Friction = 0.30000001192093
- feather3.Name = "Feather"
- feather3.Parent = arrow
- feather3.CanCollide = false
- feather3.Transparency = 1
- feather4 = Instance.new("WedgePart")
- feather4.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90003037, -55.9500198)) * CFrame.Angles(-0, 0, -0)
- feather4.TopSurface = Enum.SurfaceType.Smooth
- feather4.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
- feather4.BrickColor = BrickColor.new("Crimson")
- feather4.Friction = 0.30000001192093
- feather4.Name = "Feather"
- feather4.Parent = arrow
- feather4.CanCollide = false
- feather4.Transparency = 1
- -- the welds
- whandle = Instance.new("Weld", char["Left Arm"])
- whandle.Part0 = char.Torso
- whandle.Part1 = handle
- whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45))
- wstringpart = Instance.new("Weld", handle)
- wstringpart.Part0 = handle
- wstringpart.Part1 = stringpart
- wstringpart.C0 = CFrame.new(0, -0.3, -0.3) * CFrame.new(0, 0, 0)
- wjoint1 = Instance.new("Weld", handle)
- wjoint1.Part0 = handle
- wjoint1.Part1 = joint1
- wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0)
- wjoint2 = Instance.new("Weld", handle)
- wjoint2.Part0 = handle
- wjoint2.Part1 = joint2
- wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0)
- wleg1 = Instance.new("Weld", joint1)
- wleg1.Part0 = joint1
- wleg1.Part1 = leg1
- wleg1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0)
- wleg2 = Instance.new("Weld", joint2)
- wleg2.Part0 = joint2
- wleg2.Part1 = leg2
- wleg2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0)
- wcap1 = Instance.new("Weld", leg1)
- wcap1.Part0 = leg1
- wcap1.Part1 = cap1
- wcap1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0)
- wcap2 = Instance.new("Weld", leg2)
- wcap2.Part0 = leg2
- wcap2.Part1 = cap2
- wcap2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0)
- cap1att = Instance.new("Attachment", cap1)
- cap1att.Position = Vector3.new(0, 0, -0.05)
- cap2att = Instance.new("Attachment", cap2)
- cap2att.Position = Vector3.new(0, 0, -0.05)
- stringatt = Instance.new("Attachment", stringpart)
- stringp1 = Instance.new("RodConstraint", stringpart)
- stringp1.Color = BrickColor.new("Mid grey")
- stringp1.Visible = true
- stringp1.Attachment0 = stringatt
- stringp1.Attachment1 = cap1att
- stringp2 = Instance.new("RodConstraint", stringpart)
- stringp2.Color = BrickColor.new("Mid grey")
- stringp2.Visible = true
- stringp2.Attachment0 = stringatt
- stringp2.Attachment1 = cap2att
- warrowhead1 = Instance.new("Weld", arrowbody)
- warrowhead1.Part0 = arrowbody
- warrowhead1.Part1 = arrowhead
- warrowhead1.C0 = CFrame.new(0, 0, -1.95)
- wfeather1 = Instance.new("Weld", arrowbody)
- wfeather1.Part0 = arrowbody
- wfeather1.Part1 = feather1
- wfeather1.C0 = CFrame.new(0, 0.2, 1.45)
- wfeather2 = Instance.new("Weld", arrowbody)
- wfeather2.Part0 = arrowbody
- wfeather2.Part1 = feather2
- wfeather2.C0 = CFrame.new(0, 0.2, 1.4)
- wfeather3 = Instance.new("Weld", arrowbody)
- wfeather3.Part0 = arrowbody
- wfeather3.Part1 = feather3
- wfeather3.C0 = CFrame.new(0, -0.2, 1.45) * CFrame.Angles(0, 0, 3.15)
- wfeather4 = Instance.new("Weld", arrowbody)
- wfeather4.Part0 = arrowbody
- wfeather4.Part1 = feather4
- wfeather4.C0 = CFrame.new(0, -0.2, 1.4) * CFrame.Angles(0, 0, 3.15)
- warrow = Instance.new("Weld", char.Torso)
- warrow.Part0 = char.Torso
- warrow.Part1 = arrowbody
- warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
- warrowcap = Instance.new("Weld", arrowbody)
- warrowcap.Part0 = arrowbody
- warrowcap.Part1 = arrowcap
- warrowcap.C0 = CFrame.new(0, 0, 1.8)
- -- sounds
- pullbacksound = Instance.new("Sound", handle)
- pullbacksound.SoundId = "rbxassetid://609348868"
- firesound = Instance.new("Sound", handle)
- firesound.SoundId = "rbxassetid://609348009"
- firesound.PlaybackSpeed = 1.05
- function velocity(v)
- print("killvel")
- vel = coroutine.wrap(function()
- wait(0.05)
- v:Remove()
- end)
- vel()
- end
- function killz(playa,hitz,kneef)
- local heyy = hitz
- if hitz == "Right Arm" then
- local Limb = playa:FindFirstChild("Right Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef.CFrame
- local weld = Instance.new('Weld',kneef)
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end)
- coru()
- end
- elseif hitz == "Left Arm" then
- local Limb = playa:FindFirstChild("Left Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = ters
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef.CFrame
- local weld = Instance.new('Weld',kneef)
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end)
- coru()
- end
- elseif hitz == "Right Leg" then
- local Limb = playa:FindFirstChild("Right Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "Right Hip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef.CFrame
- local weld = Instance.new('Weld',kneef)
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- if playa:FindFirstChild('HumanoidRootPart') then
- if playa.HumanoidRootPart:FindFirstChild('RootJoint') then
- playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy()
- wait()
- end
- while playa.HumanoidRootPart:FindFirstChild('RootJoint') do
- wait()
- end
- playa:FindFirstChild('HumanoidRootPart'):Destroy()
- end
- end)
- coru()
- end
- elseif hitz == "Left Leg" then
- local Limb = playa:FindFirstChild("Left Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- Limb.CanCollide = false
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef.CFrame
- local weld = Instance.new('Weld',kneef)
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- if playa:FindFirstChild('HumanoidRootPart') then
- if playa.HumanoidRootPart:FindFirstChild('RootJoint') then
- playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy()
- end
- while playa.HumanoidRootPart:FindFirstChild('RootJoint') do
- wait()
- end
- playa:FindFirstChild('HumanoidRootPart'):Destroy()
- end
- end)
- coru()
- end
- else
- local playa2 = playa
- playa.Archivable = true
- local playa = playa:Clone()
- playa.Archivable = false
- playa2:Destroy()
- playa.Parent = workspace
- local Gibs = game.Workspace
- local Torso = playa.Torso
- local Head = playa:FindFirstChild("Head")
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if (ch[e].ClassName == "Weld" and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(playa:GetChildren())
- if playa:FindFirstChild('HumanoidRootPart') then
- playa:FindFirstChild('HumanoidRootPart'):Destroy()
- end
- local hum2 = playa:FindFirstChildOfClass("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Health = 0
- end
- local ch = playa:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso
- end
- local Limb = playa:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = playa
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- playa.Parent = Gibs
- local coru = coroutine.wrap(function()
- print(hitz.Name)
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(heyy).CFrame
- dos.CFrame = kneef.CFrame
- local weld = Instance.new('Weld',kneef)
- weld.Part0 = playa:FindFirstChild(heyy)
- weld.Part1 = kneef
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end)
- coru()
- game.Debris:AddItem(playa, 15)
- end
- end
- function checkarms()
- check = coroutine.wrap(function()
- rshould = char.Torso:FindFirstChild("Right Shoulder")
- lshould = char.Torso:FindFirstChild("Left Shoulder")
- if rshould == nil then
- rightshoulder:Clone().Parent = char.Torso
- end
- if lshould == nil then
- rightshoulder:Clone().Parent = char.Torso
- end
- end)
- check()
- end
- mouse.KeyDown:connect(function(k)
- key = k:lower()
- if key == "e" and enabled == true and equipped == true then
- if armed == false then
- crarm = Instance.new("Weld", char.Torso)
- crarm.Part0 = char.Torso
- crarm.Part1 = char["Right Arm"]
- crarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- clarm = Instance.new("Weld", char.Torso)
- clarm.Part0 = char.Torso
- clarm.Part1 = char["Left Arm"]
- clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
- enabled = false
- for i = 0, 1, 0.1 do
- crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i)
- wait()
- end
- for i, v in pairs(arrow:GetChildren()) do
- v.Transparency = 0
- end
- feather1.Transparency = 0.25
- feather2.Transparency = 0.25
- feather3.Transparency = 0.25
- feather4.Transparency = 0.25
- warrow.Part0 = char["Right Arm"]
- warrow.C0 = CFrame.new(-0.5, -2.7, -0.2) * CFrame.Angles(-1.575, 0.075, -0.5)
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i)
- whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i)
- clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
- crarm.C0 = crarm.C0:lerp(CFrame.new(-1.35, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i)
- wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i)
- wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i)
- wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i)
- hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 1.5, 0), i)
- wait()
- end
- pullbacksound:Play()
- warrow.Part0 = stringpart
- warrow.C0 = CFrame.new(-0.1, 0, 1.9) * CFrame.Angles(3.15, 0.04, 0)
- for i = 0, 1, 0.025 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i)
- whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i)
- clarm.C0 = clarm.C0:lerp(CFrame.new(-1.95, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
- crarm.C0 = crarm.C0:lerp(CFrame.new(1, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i)
- wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.4, 0, 0), i)
- wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.4, 0, 0), i)
- wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -3) * CFrame.new(0, 0, 0), i)
- hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, -0.1) * CFrame.Angles(0, 1.5, -0.25), i)
- wait()
- end
- armed = true
- enabled = true
- elseif armed == true and equipped == true then
- enabled = false
- for i = 0,1,0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
- crarm.C0 = crarm.C0:lerp(CFrame.new(-1.3, 0.4, -1) * CFrame.Angles(1.575, 0.1, -1.575), i)
- wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i)
- wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i)
- wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i)
- wait()
- end
- warrow.Part0 = char["Right Arm"]
- warrow.C0 = CFrame.new(-0.5, -2.65, -0.2) * CFrame.Angles(-1.575, 0.075, -0.4)
- for i = 0,1,0.05 do
- crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i)
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
- clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i)
- wait()
- end
- for i, v in pairs(arrow:GetChildren()) do
- v.Transparency = 1
- end
- warrow.Part0 = char.Torso
- warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
- for i = 0, 1, 0.1 do
- crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- wait()
- end
- armed = false
- enabled = true
- clarm:Remove()
- crarm:Remove()
- rightshoulder:Clone().Parent = char.Torso
- leftshoulder:Clone().Parent = char.Torso
- checkarms()
- end
- elseif key == "z" then
- if armed == true or enabled == false then return end
- clarm = Instance.new("Weld", char.Torso)
- clarm.Part0 = char.Torso
- clarm.Part1 = char["Left Arm"]
- clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
- if equipped == false then
- enabled = false
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i)
- wait()
- end
- whandle.C0 = CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0)
- whandle.Part0 = char["Left Arm"]
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i)
- wait()
- end
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i)
- wait()
- end
- enabled = true
- equipped = true
- elseif equipped == true then
- if armed == true or enabled == false then return end
- enabled = false
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i)
- wait()
- end
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i)
- whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
- wait()
- end
- whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45))
- whandle.Part0 = char.Torso
- for i = 0, 1, 0.05 do
- clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i)
- wait()
- end
- equipped = false
- enabled = true
- end
- clarm:Remove()
- leftshoulder:Clone().Parent = char.Torso
- end
- end)
- mouse.Button1Down:connect(function()
- if armed == false or enabled == false or equipped == false then return end
- firesound:Play()
- enabled = false
- armed = false
- wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0)
- wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0)
- wstringpart.C0 = CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0)
- crarm.C0 = CFrame.new(1.2, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575)
- newarrow = arrow:Clone()
- newarrow.Parent = game.Workspace
- newarrow.Name = "flyingarrow"
- newarrow.ArrowBody.CFrame = CFrame.new(newarrow.ArrowBody.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,0,math.pi/1.15)
- char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/100,0)
- char.Humanoid.JumpPower = 1
- char.Humanoid.Jump = true
- local fly = Instance.new('BodyVelocity',newarrow.ArrowBody)
- fly.Velocity = (newarrow.ArrowBody.CFrame*CFrame.Angles(0,0,math.pi/2)).lookVector*200
- newarrow.Arrowhead.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- velocity(fly)
- newarrow.Arrowhead.CanCollide = true
- game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',newarrow.Arrowhead)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- newarrow.Arrowhead.Anchored = true
- hit.Anchored = true
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- hit.Anchored = false
- newarrow.Arrowhead.Anchored = false
- killz(hit.Parent,hit.Name,newarrow.Arrowhead)
- elseif hit.Parent and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent.Parent ~= char and hit.Parent.Parent:FindFirstChild('Head') then
- velocity(fly)
- game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
- newarrow.Arrowhead.CanCollide = true
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',newarrow.Arrowhead)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- newarrow.Arrowhead.Anchored = true
- hit.Anchored = true
- if hit.Parent.Parent:FindFirstChildOfClass('Humanoid') then
- hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- newarrow.Arrowhead.Anchored = false
- hit.Anchored = false
- killz(hit.Parent.Parent,hit.Name,newarrow.Arrowhead)
- elseif hit.Parent and hit.Parent ~= char and hit.Parent.Parent ~= char and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false then
- velocity(fly)
- game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
- newarrow.Arrowhead.CanCollide = true
- local sound = Instance.new('Sound',newarrow.Arrowhead)
- sound.SoundId = 'rbxassetid://267585646'
- sound:Play()
- end
- end)
- for i, v in pairs(arrow:GetChildren()) do
- v.Transparency = 1
- end
- warrow.Part0 = char.Torso
- warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
- wait(0.5)
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
- clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i)
- wait()
- end
- clarm:Remove()
- crarm:Remove()
- rightshoulder:Clone().Parent = char.Torso
- leftshoulder:Clone().Parent = char.Torso
- checkarms()
- char.Humanoid.JumpPower = 50
- enabled = true
- end)
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