Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local Create = function(itemClass,tabl)
- local item = Instance.new(itemClass)
- for i,v in pairs(tabl) do
- local a,b = ypcall(function() return item[i] end)
- if a then
- item[i] = tabl[i]
- end
- end
- return item
- end
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Create("LocalScript",{
- ["Name"] = "Vulcax",
- ["Parent"] = mas,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- --fixed by kent, made ls by chromium
- script.Parent = nil
- Character = game.Players.localPlayer.Character
- Humanoid = Character.Humanoid
- if Humanoid:findFirstChild("Animate") then
- Humanoid:findFirstChild("Animate"):Destroy()
- end
- --TagService = require(game:GetService("ReplicatedStorage"):WaitForChild("TagService"))
- local ContentProvider = game:GetService("ContentProvider")
- local LoadAssets = function(AssetList)
- for _,AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- LoadAssets({10209780, 10209786, 10209788, 10209225, 20329976, 10209658})
- clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
- wait(0.016666666666667)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 10
- local co2 = 15
- local co3 = 50
- local co4 = 25
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local maxstamina = 500
- local stamina = 400
- local skill1stam = 400
- local skill2stam = 400
- local skill3stam = 400
- local skill4stam = 30
- local recovermana = 10
- local it = Instance.new
- local vt = Vector3.new
- local spinUp = false
- local spining = false
- local shooting = false
- local firing = false
- local defensevalue = 0.9
- local speedvalue = 1
- local mindamage = 5
- local maxdamage = 7
- local damagevalue = 0.7
- local crit = false
- local critchance = -1
- local critdamageaddmin = 3
- local critdamageaddmax = 7
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, "[c] Blast")
- text2 = makelabel(framesk2, "[v] BFG")
- text3 = makelabel(framesk3, "[x] Spin")
- text4 = makelabel(framesk4, "[z] Shank")
- staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(0.67058823529412, 0.67058823529412, 0.003921568627451))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0, 1, 0))
- staminatext = makelabel(staminabar, "Heat")
- healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
- healthtext = makelabel(healthbar, "Health")
- local stats = Instance.new("Folder", Character)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- turncrit = function()
- coroutine.resume(coroutine.create(function()
- print("CRITICAL!")
- crit = true
- wait(0.25)
- crit = false
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").RenderStepped:wait(0)
- end
- end
- end
- randomizer = function(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- else
- if percent <= randomized then
- return false
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- CreateSound = function(id, par, vol, pit, lop, del)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- sou.Looped = lop
- wait()
- sou:play()
- if not del then
- game:GetService("Debris"):AddItem(sou, 6)
- end
- end))
- end
- pickrandom = function(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- sound = function(id, pitch, volume, par, last)
- local s = Instance.new("Sound", par or Torso)
- s.SoundId = "rbxassetid://" .. id
- s.Pitch = pitch or 1
- s.Volume = volume or 1
- wait()
- s:play()
- game.Debris:AddItem(s, last or 120)
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- local m = Instance.new("Model", Character)
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", m)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- wait()
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end)()
- end
- tag = function(hum, player)
- local creator = Instance.new("ObjectValue", hum)
- creator.Value = player
- creator.Name = "creator"
- end
- untag = function(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- tagplayer = function(h)
- coroutine.wrap(function()
- tag(h, Player)
- wait(1)
- untag(h)
- end)()
- end
- damage = function(hit, mind, maxd, knock, type, prop, Delay)
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- do
- if hit.Name:lower() == "hitbox" then
- local pos = CFrame.new(0, 1, -1)
- do
- sound(pickrandom(clangsounds), math.random(100, 150) / 100, 1, Torso, 6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(Torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- end
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent:IsA("Hat") then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- local D = math.random(mind, maxd) * damagea.Value
- -- TagService:NewTag(h.Parent, Player, "Vulcax", D)
- if h then
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- end
- if h ~= nil and h.Parent:FindFirstChild("Stats") or h and h.Parent.Head then
- makegui(h.Parent.Head.CFrame, tostring(math.floor(D * 10) / 10))
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- CreateSound("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- local aim = CFrame.new(prop.Position, hit.Parent.Torso.Position)
- vp.velocity = aim.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if type == 2 then
- CreateSound("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- tagplayer(h)
- else
- do
- if type == 3 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- Character.Humanoid.Health = Character.Humanoid.Health + D / 2
- CreateSound("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- for i = 1, 10 do
- firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- end
- else
- do
- if type == 4 then
- hit.Parent.Humanoid:TakeDamage(-D)
- CreateSound("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- local model = script.Vulcax.Model--game:GetService("ReplicatedStorage").Weapons.Vulcax.Model
- a = model:Clone()
- a.Parent = m
- model:Destroy()
- for k,v in pairs(a:GetChildren()) do
- if v.Name == "bPart" then
- local w = Instance.new("ManualWeld")
- w.Name = "BarrelWeld"
- w.Part0 = v
- w.Part1 = a.bmPart
- w.C0 = v.CFrame:inverse() * a.bmPart.CFrame
- w.Parent = game.JointsService
- if v.Size.Z > 1.277 and v.Size.Z < 1.458 then
- v.Name = "gbPart"
- end
- else
- do
- if v.Name == "bmPart" then
- BM = Instance.new("Weld")
- BM.Name = "BM"
- BM.Part0 = a.Handle
- BM.C0 = a.Handle.CFrame:inverse() * a.bmPart.CFrame
- BM.Part1 = v
- BM.Parent = a.Handle
- BM.Parent = game.JointsService
- else
- if v.Name == "amPart" then
- local w = Instance.new("ManualWeld")
- w.Name = "WristWeld"
- w.Part0 = v
- w.Part1 = Character["Right Arm"]
- w.C0 = CFrame.new(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
- w.Parent = game.JointsService
- else
- do
- if v.Name == "aPart" then
- local w = Instance.new("ManualWeld")
- w.Name = "WristWeld"
- w.Part0 = v
- w.Part1 = a.amPart
- w.C0 = v.CFrame:inverse() * a.amPart.CFrame
- w.Parent = game.JointsService
- else
- do
- do
- do
- local w = Instance.new("ManualWeld")
- w.Name = "HandleWeld"
- w.Part0 = v
- w.Part1 = a.Handle
- w.C0 = v.CFrame:inverse() * a.Handle.CFrame
- w.Parent = game.JointsService
- v.Anchored = false
- v.CanCollide = false
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- if v.BrickColor.Name == "Maroon" then
- v.BrickColor = Torso.BrickColor
- end
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC861: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- local w = Instance.new("Weld")
- w.Name = "HandleWeld"
- w.Part0 = a.Handle
- w.Part1 = Character["Right Arm"]
- w.C0 = CFrame.new(-0.55, -0.3, -0.4) * angles(math.rad(225), math.rad(-25), math.rad(30))
- w.Parent = game.JointsService
- local sParent = a.bmPart
- local tParent = game.Lighting
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark Stone grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- RemoveOutlines(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- RemoveOutlines(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type, col)
- local p = Instance.new("Part", par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = trans
- p.BrickColor = col
- RemoveOutlines(p)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = "rbxassetid://" .. id
- else
- if id == nil and type ~= nil then
- mesh.MeshType = type
- else
- if id == nil and type == nil then
- mesh.MeshType = "Brick"
- end
- end
- end
- coroutine.wrap(function()
- for i = 0, delay1, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- circle = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = "Custom"
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- firespaz1 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.033333333333333)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- attackone = function()
- attack = true
- local con = a.hbPart.Touched:connect(function(hit)
- damage(hit, 2, 3, math.random(10, 15), 1, RootPart, 0.5)
- end)
- for i = 0, 5, 0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.3) * angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- if Torsovelocity > 2 then
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- else
- if Torsovelocity <= 2 then
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * angles(math.rad(0), math.rad(-60), math.rad(-10)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-40)), 0.5)
- end
- end
- end
- CreateSound("http://www.roblox.com/asset/?id=243711349", a.bmPart, 1, 1.2)
- for i = 0, 5, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.3) * angles(math.rad(5), math.rad(0), math.rad(90)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- if Torsovelocity > 2 then
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- else
- if Torsovelocity <= 2 then
- RH.C0 = clerp(RH.C0, cn(1, -0.7, 0) * angles(math.rad(0), math.rad(60), math.rad(10)), 0.5)
- LH.C0 = clerp(LH.C0, cn(-1.1, -1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(40)), 0.5)
- end
- end
- end
- attack = false
- con:disconnect()
- end
- attacktwo = function()
- attack = true
- local con = a.hbPart.Touched:connect(function(hit)
- damage(hit, 2, 3, math.random(10, 15), 1, RootPart, 0.5)
- end)
- for i = 0, 5, 0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.3) * angles(math.rad(5), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- if Torsovelocity > 2 then
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- else
- if Torsovelocity <= 2 then
- RH.C0 = clerp(RH.C0, cn(1, -0.7, 0) * angles(math.rad(0), math.rad(60), math.rad(10)), 0.5)
- LH.C0 = clerp(LH.C0, cn(-1.1, -1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(40)), 0.5)
- end
- end
- end
- CreateSound("http://www.roblox.com/asset/?id=243711349", a.bmPart, 1, 1.2)
- for i = 0, 5, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.3) * angles(math.rad(5), math.rad(0), math.rad(-90)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
- if Torsovelocity > 2 then
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- else
- if Torsovelocity <= 2 then
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * angles(math.rad(0), math.rad(-60), math.rad(-10)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-40)), 0.5)
- end
- end
- end
- attack = false
- con:disconnect()
- end
- FindNearestTorso = function(Position, Distance, SinglePlayer)
- --[[if SinglePlayer==nil then
- return
- end--]]
- --if (SinglePlayer.Torso.CFrame.p - Position).magnitude >= Distance then
- local List = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- do return List end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- --end
- --end
- end
- smashy = function()
- subtractstamina(skill3stam)
- local asd = makeeffect(workspace, Vector3.new(8, 10, 8), RootPart.CFrame * CFrame.new(1, -1, -4), 0.35, 0.025, Vector3.new(1, 1, 1), 3, Meshes.Blast, nil, BrickColor.new(Torso.BrickColor.Color))
- local asd = makeeffect(workspace, Vector3.new(10, 10, 10), RootPart.CFrame * CFrame.new(1, -1, -4), 0.35, 0.025, Vector3.new(1, 0, 1), 3, Meshes.Blast, nil, BrickColor.new(Torso.BrickColor.Color))
- local asd = makeeffect(workspace, Vector3.new(10, 4, 10), RootPart.CFrame * CFrame.new(1, -2, -4), 0.35, 0.025, Vector3.new(1, 0, 1), 3, Meshes.Blast, nil, BrickColor.new(Torso.BrickColor.Color))
- CreateSound("http://roblox.com/asset/?id=183763515", a.sPart, 1, 1)
- CreateSound("http://roblox.com/asset/?id=183763512", a.sPart, 1, 1)
- CreateSound("http://roblox.com/asset/?id=183763506", a.sPart, 1, 1)
- CreateSound("http://roblox.com/asset/?id=183763498", a.sPart, 1, 1)
- CreateSound("http://roblox.com/asset/?id=183763493", a.sPart, 1, 1)
- CreateSound("http://roblox.com/asset/?id=192410070", a.sPart, 1, 1)
- for i,v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, 7, 8, math.random(100, 150), 1, RootPart, 0.5)
- end
- end
- end
- supersmash = function()
- skill3 = true
- attack = true
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.Jump = true
- for i = 0, 6, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 7.65) * angles(math.rad(8.7), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(20), math.rad(40), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(30), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.8) * RHCF * angles(math.rad(-20), math.rad(0), math.rad(1)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, 0) * LHCF * angles(math.rad(1), math.rad(0), math.rad(-40)), 0.1)
- w.C0 = clerp(w.C0, CFrame.new(-0.55, 0, -0.3) * angles(math.rad(-100), math.rad(220), math.rad(0)), 0.5)
- end
- Character.Humanoid.Jump = true
- Torso.Velocity = Vector3.new(0, 200, 0)
- smashy()
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- w.C0 = clerp(w.C0, CFrame.new(-0.55, -0.3, -0.4) * angles(math.rad(225), math.rad(-25), math.rad(30)), 0.5)
- end
- attack = false
- wait(cooldown3)
- skill3 = false
- end
- laser = function()
- local Part = Instance.new("Part")
- Part.Parent = a
- Part.Reflectance = 0
- Part.Transparency = 0
- Part.CanCollide = false
- Part.Locked = true
- Part.Anchored = true
- Part.Color = Color3.new(1, 1, 1)
- Part.Name = "laser"
- Part.Size = Vector3.new(1000, 1, 1)
- Part.Material = "Neon"
- Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- Part.CFrame = a.bmPart.CFrame * CFrame.new(500, 0, 0)
- local con = Part.Touched:connect(function(hit)
- damage(hit, 7, 8, math.random(10, 15), 1, RootPart, 0.1)
- end)
- wait(0.01)
- Part.Parent = nil
- con:disconnect()
- end
- bfg = function()
- stamina = 500
- skill4 = true
- Character.Humanoid.WalkSpeed = 0
- CreateSound("http://roblox.com/asset/?id=10209788", Player.Character:WaitForChild("WeaponModel").Model.bmPart, 1, 0.5)
- for i = 0, 6, 0.1 do
- swait()
- BM.C0 = clerp(BM.C0, a.Handle.CFrame:inverse() * a.bmPart.CFrame * angles(math.rad(45), math.rad(0), math.rad(0)), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.1 * math.cos(sine / sine)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(130), math.rad(0), math.rad(40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1.4 - 0.1 * math.cos(sine / sine), -0.5) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(-90 + 0 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, 0.1 - 0.1 * math.cos(sine / sine), -0.9) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 0 * math.cos(sine / sine))), 0.3)
- w.C0 = clerp(w.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(-90), math.rad(180), math.rad(0)), 0.5)
- for k,v in pairs(a:GetChildren()) do
- if v.Name == "bPart" and v.BrickColor ~= "Really black" then
- v.Color = Color3.new(i / 10 + 0.388235, 0.372549, 0.384314)
- end
- end
- local offset = (Torso.Position.y - mouse.Hit.p.y) / 60
- local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
- offset = offset / mag
- RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), 0.5)
- end
- for k,v in pairs(a:GetChildren()) do
- if (v.Name == "bPart" or v.Name == "gbPart") and v.BrickColor ~= "Really black" then
- v.Material = "Neon"
- end
- end
- for i = 0, 6, 0.1 do
- swait()
- BM.C0 = clerp(BM.C0, a.Handle.CFrame:inverse() * a.bmPart.CFrame * angles(math.rad(45), math.rad(0), math.rad(0)), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.1 * math.cos(sine / sine)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(130), math.rad(0), math.rad(40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1.4 - 0.1 * math.cos(sine / sine), -0.5) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(-90 + 0 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, 0.1 - 0.1 * math.cos(sine / sine), -0.9) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 0 * math.cos(sine / sine))), 0.3)
- w.C0 = clerp(w.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(-90), math.rad(180), math.rad(0)), 0.5)
- for k,v in pairs(a:GetChildren()) do
- if v.Name == "bPart" and v.BrickColor ~= "Really black" then
- v.Color = Color3.new(1, i / 20 + 0.384314, i / 20 + 0.384314)
- end
- end
- local offset = (Torso.Position.y - mouse.Hit.p.y) / 60
- local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
- offset = offset / mag
- RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), 0.5)
- end
- for i = 0, 10, 0.1 do
- swait()
- BM.C0 = clerp(BM.C0, a.Handle.CFrame:inverse() * a.bmPart.CFrame * angles(math.rad(45), math.rad(0), math.rad(0)), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.1 * math.cos(sine / sine)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(130), math.rad(0), math.rad(40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1.4 - 0.1 * math.cos(sine / sine), -0.5) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(-90 + 0 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, 0.1 - 0.1 * math.cos(sine / sine), -0.9) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 0 * math.cos(sine / sine))), 0.3)
- w.C0 = clerp(w.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(-90), math.rad(180), math.rad(0)), 0.5)
- local offset = Torso.Position.y - mouse.Hit.p.y
- local mag = (Torso.Position - mouse.Hit.p).magnitude
- offset = offset / mag
- RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), 0.5)
- CreateSound("http://roblox.com/asset/?id=10209658", Player.Character:WaitForChild("WeaponModel").Model.bmPart, 1, 1)
- laser()
- stamina = stamina - 4.8
- end
- CreateSound("http://roblox.com/asset/?id=10209786", Player.Character:WaitForChild("WeaponModel").Model.bmPart, 1, 0.5)
- for k,v in pairs(a:GetChildren()) do
- if (v.Name == "bPart" or v.Name == "gbPart") and v.BrickColor ~= "Really black" then
- v.Material = "Plastic"
- v.Color = Color3.new(0.388235, 0.372549, 0.384314)
- end
- end
- for i = 0, 6, 0.1 do
- swait()
- BM.C0 = clerp(BM.C0, a.Handle.CFrame:inverse() * a.bmPart.CFrame * angles(math.rad(45), math.rad(0), math.rad(0)), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.1 * math.cos(sine / sine)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(130), math.rad(0), math.rad(40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1.4 - 0.1 * math.cos(sine / sine), -0.5) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(-90 + 0 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, 0.1 - 0.1 * math.cos(sine / sine), -0.9) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 0 * math.cos(sine / sine))), 0.3)
- w.C0 = clerp(w.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(-90), math.rad(180), math.rad(0)), 0.5)
- local offset = Torso.Position.y - mouse.Hit.p.y
- local mag = (Torso.Position - mouse.Hit.p).magnitude
- offset = offset / mag
- RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), 0.5)
- end
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- w.C0 = clerp(w.C0, CFrame.new(-0.55, -0.3, -0.4) * angles(math.rad(225), math.rad(-25), math.rad(30)), 0.5)
- end
- skill4 = false
- spinUp = false
- end
- Shoot = function(asd, spread1, spread2)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
- num = 10
- coroutine.resume(coroutine.create(function(Spreaded)
- repeat
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, user)
- local TheHit = mouse.Hit.p
- local mag = (MainPos - pos).magnitude
- CylinderEffect(BrickColor.new(Torso.BrickColor.Color), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 1.5, 0.5)
- MainPos = MainPos + MouseLook.lookVector * 10
- num = num - 1
- if hit ~= nil and hit.Name ~= "Effect" then
- num = 0
- damage(hit, 0.7, 1.3, 0, 1, RootPart, 0.1)
- end
- until num <= 0
- end))
- end
- spin = function()
- attack = true
- local stest = 0
- for i,v in pairs(a.bmPart:GetChildren()) do
- v.Volume = 0
- v.Parent = game.Lighting
- v.Parent = nil
- end
- Character.Humanoid.WalkSpeed = 5
- defense.Value = 1.4
- while spinUp == true do
- swait()
- local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
- local direction = aim.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- local offset = CFrame.new(Torso.Position, RootPart.Position)
- local directionO = offset.lookVector
- local headingO = math.atan2(directionO.x, directionO.z)
- headingO = math.deg(headingO)
- local heading = math.floor(headingA) - math.floor(headingO)
- local limit = lim - headingO
- lim = headingO
- local fol = CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(headingA - 215), math.rad(0))
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- BM.C0 = clerp(BM.C0, a.Handle.CFrame:inverse() * a.bmPart.CFrame * angles(math.rad(45), math.rad(0), math.rad(0)), 1)
- if skill4 == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(80), math.rad(-70), math.rad(50)), 0.5)
- end
- if stest == 0 then
- CreateSound("http://roblox.com/asset/?id=10209788", Player.Character:WaitForChild("WeaponModel").Model.bmPart, 1, 1)
- stest = 1
- end
- local p = a.bmPart:FindFirstChild("Sound")
- if p ~= nil and stest == 1 and p.TimePosition > 0.953 then
- CreateSound("http://roblox.com/asset/?id=10209780", a.bmPart, 0.799, 1, true, true)
- stest = 2
- spining = true
- end
- -- DECOMPILER ERROR at PC365: Unhandled construct in 'MakeBoolean' P1
- if stest ~= 2 or Torsovelocity > 2 and skill4 == false then
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 15))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 15))), 0.3)
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT
- end
- if Torsovelocity > 2 or skill4 == false then
- RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- end
- if spinUp == false then
- attack = false
- Humanoid.AutoRotate = true
- for i,v in pairs(a.bmPart:GetChildren()) do
- v.Volume = 0
- v.Parent = game.Lighting
- game:GetService("Debris"):AddItem(v, 6)
- end
- spining = false
- Character.Humanoid.WalkSpeed = 16
- defense.Value = defensevalue
- CreateSound("http://roblox.com/asset/?id=10209786", Player.Character:WaitForChild("WeaponModel").Model.Handle, 1, 1)
- break
- end
- end
- end
- fire = function()
- local fSound = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- if shooting == true and spining == true and stamina < maxstamina then
- if fSound == 0 then
- for i,v in pairs(a.hbPart:GetChildren()) do
- if v.Name == "Sound" then
- v.Volume = 0
- v.Parent = game.Lighting
- game:GetService("Debris"):AddItem(v, 6)
- end
- end
- CreateSound("http://roblox.com/asset/?id=10209776", a.hbPart, 1, 1, true, true)
- fSound = 1
- end
- stamina = stamina + 1
- Shoot(a.sPart, 1, 1)
- end
- if maxstamina <= stamina and fSound == 1 and spining == true then
- for i,v in pairs(a.hbPart:GetChildren()) do
- if v.Name == "Sound" then
- v.Volume = 0
- v.Parent = game.Lighting
- game:GetService("Debris"):AddItem(v, 6)
- end
- end
- CreateSound("http://roblox.com/asset/?id=10209225", a.hbPart, 1, 0.8, true, true)
- fSound = 0
- end
- if spining == false then
- for i,v in pairs(a.hbPart:GetChildren()) do
- if v.Name == "Sound" then
- v.Volume = 0
- v.Parent = game.Lighting
- game:GetService("Debris"):AddItem(v, 6)
- end
- end
- fSound = 0
- end
- if shooting == false then
- for i,v in pairs(a.hbPart:GetChildren()) do
- if v.Name == "Sound" then
- v.Volume = 0
- v.Parent = game.Lighting
- game:GetService("Debris"):AddItem(v, 6)
- end
- end
- break
- end
- end
- end))
- end
- subtractstamina = function(k)
- if stamina <= maxstamina - k then
- stamina = stamina + k
- end
- end
- mouse.Button1Down:connect(function()
- shooting = true
- fire()
- if attack == false then
- if attacktype == 1 then
- attackone()
- attacktype = 2
- else
- if attacktype == 2 then
- attacktwo()
- attacktype = 1
- end
- end
- end
- end)
- mouse.Button1Up:connect(function()
- shooting = false
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "e" and skill4 == false then
- if spinUp == false and attack == false then
- spinUp = true
- spin()
- else
- spinUp = false
- end
- else
- -- DECOMPILER ERROR at PC38: Unhandled construct in 'MakeBoolean' P1
- if k == "c" and attack == false and co3 <= cooldown3 and stamina <= maxstamina - skill3stam then
- cooldown3 = 0
- supersmash()
- end
- end
- if k == "v" and maxstamina <= stamina and spinUp == true and co4 <= cooldown4 then
- cooldown4 = 0
- bfg()
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack ~= true or k == "" then
- end
- end)
- updateskills = function()
- -- DECOMPILER ERROR at PC14: Unhandled construct in 'MakeBoolean' P1
- if (cooldown1 <= co1 and cooldown2 > co2) or cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if stamina <= skill1stam then
- bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar4.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill2stam then
- bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar3.BackgroundColor3 = skillcolorscheme
- end
- if maxstamina - skill3stam <= stamina then
- bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar1.BackgroundColor3 = skillcolorscheme
- end
- if stamina < maxstamina then
- bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar2.BackgroundColor3 = skillcolorscheme
- end
- if stamina > 0 then
- staminacover.BackgroundColor3 = Color3.new(stamina * 2 / maxstamina, (maxstamina - stamina) / maxstamina ^ 0.25, 0)
- if stamina > 250 then
- for k,v in pairs(a:GetChildren()) do
- if v.Name == "gbPart" then
- v.Color = Color3.new((stamina - 200) / 300 + 0.388235, 0.372549, 0.384314)
- end
- end
- else
- do
- for k,v in pairs(a:GetChildren()) do
- if v.Name == "gbPart" then
- v.Color = Color3.new(0.388235, 0.372549, 0.384314)
- end
- end
- do
- if spinUp == false then
- stamina = stamina + recovermana
- end
- end
- end
- end
- end
- end
- game:GetService("RunService").Stepped:connect(function()
- updateskills()
- healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / sine)), math.rad(5), math.rad(0 + 2 * math.cos(sine / sine))), 0.3)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + 0.1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 + 1 * math.cos(sine / 10))), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 - 1 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(100), math.rad(-50), math.rad(50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 10))), 0.3)
- end
- end
- end
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- do
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- do
- if Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- do
- if Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- do
- if Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- do
- do
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- end,o1)
- end))
- o2 = Create("Folder",{
- ["Name"] = "Vulcax",
- ["Parent"] = o1,
- })
- o3 = Create("Model",{
- ["Parent"] = o2,
- })
- o4 = Create("Part",{
- ["Name"] = "Handle",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(7.96630812, 26.1241455, 23.4207916),
- ["Rotation"] = Vector3.new(169.802689, 84.3459091, -9.85969162),
- ["CFrame"] = CFrame.new(7.96630812, 26.1241455, 23.4207916, 0.0970679, 0.0168706998, 0.99513483, 0.342106253, -0.939499378, -0.0174423885, 0.934634268, 0.342134923, -0.0969668031),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.993908763, 0.200000003, 0.340048581),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o5 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(8.078125, 24.7594604, 24.6522827),
- ["Rotation"] = Vector3.new(-19.9083519, 1.37526977, 3.04147339),
- ["CFrame"] = CFrame.new(8.078125, 24.7594604, 24.6522827, 0.998303771, -0.0530435145, 0.0240006819, 0.0417269319, 0.939348221, 0.340418696, -0.0406018496, -0.338839829, 0.939968169),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(1.17000008, 1, 0.200000003),
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o6 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Maroon"),
- ["Position"] = Vector3.new(10.3044424, 24.5795288, 23.7280579),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(10.3044424, 24.5795288, 23.7280579, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.200000003, 1.86425054, 1.96476543),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.458824, 0, 0),
- })
- o7 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(8.02209377, 25.6297607, 24.0051422),
- ["Rotation"] = Vector3.new(179.400284, 84.3221436, -19.4125423),
- ["CFrame"] = CFrame.new(8.02209377, 25.6297607, 24.0051422, 0.093311049, 0.0328829661, 0.995093882, 0.342172801, -0.939636528, -0.00103554339, 0.934992492, 0.340590656, -0.098930113),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.200000003, 1.40579975, 0.319547057),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o8 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Maroon"),
- ["Position"] = Vector3.new(8.67976189, 24.5366802, 23.8905334),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(8.67976189, 24.5366802, 23.8905334, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(3.28481388, 1.71425056, 1.80476546),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.458824, 0, 0),
- })
- o9 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(7.94494581, 25.382019, 23.2556),
- ["Rotation"] = Vector3.new(179.400284, 84.3221436, -19.4125423),
- ["CFrame"] = CFrame.new(7.94494581, 25.382019, 23.2556, 0.093311049, 0.0328829661, 0.995093882, 0.342172801, -0.939636528, -0.00103554339, 0.934992492, 0.340590656, -0.098930113),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.200000003, 1.45579982, 0.324047714),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o10 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(9.80725002, 24.3938599, 22.4433899),
- ["Rotation"] = Vector3.new(-146.100571, 85.4688339, -126.433548),
- ["CFrame"] = CFrame.new(9.80725002, 24.3938599, 22.4433899, -0.046918679, 0.063560985, 0.996874511, 0.997986794, 0.0456169918, 0.0440624841, -0.0426737554, 0.996934831, -0.0655733198),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(1.65390897, 0.307545304, 0.330048591),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o11 = Create("Part",{
- ["Parent"] = o3,
- ["Position"] = Vector3.new(10.3498535, 24.5913696, 23.6963959),
- ["Rotation"] = Vector3.new(10.0424194, 5.971066, -0.375710368),
- ["CFrame"] = CFrame.new(10.3498535, 24.5913696, 23.6963959, 0.994553089, 0.00652175862, 0.104026221, 0.0116828317, 0.984776437, -0.173431113, -0.103573643, 0.173701778, 0.979336262),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.600088477, 1.40870726, 1.54072678),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- })
- o12 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(9.81396389, 25.0169067, 22.9824524),
- ["Rotation"] = Vector3.new(-152.067764, 84.6975479, -120.488121),
- ["CFrame"] = CFrame.new(9.81396389, 25.0169067, 22.9824524, -0.0468867309, 0.079635635, 0.995720744, 0.997988224, 0.0463210158, 0.0432888418, -0.0426754653, 0.995747209, -0.081647262),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.445565641, 0.825799823, 0.319547057),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o13 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(9.86315823, 23.8283081, 22.9790344),
- ["Rotation"] = Vector3.new(-152.067764, 84.6975479, -120.488121),
- ["CFrame"] = CFrame.new(9.86315823, 23.8283081, 22.9790344, -0.0468867309, 0.079635635, 0.995720744, 0.997988224, 0.0463210158, 0.0432888418, -0.0426754653, 0.995747209, -0.081647262),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.445565641, 0.945799708, 0.324047714),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o14 = Create("Part",{
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Maroon"),
- ["Position"] = Vector3.new(11.2430296, 24.5244942, 23.5984535),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(11.2430296, 24.5244942, 23.5984535, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(1.20000005, 1.71425056, 1.80476546),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.458824, 0, 0),
- })
- o15 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9212942, 24.369873, 22.6005859),
- ["Rotation"] = Vector3.new(119.915054, -2.38749576, -5.48886728),
- ["CFrame"] = CFrame.new(14.9212942, 24.369873, 22.6005859, 0.994550765, 0.0955693126, -0.0416576043, 0.0117614781, -0.499882549, -0.866013408, -0.103588201, 0.86080426, -0.498282611),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o16 = Create("SpecialMesh",{
- ["Parent"] = o15,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o17 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9378662, 24.1638184, 22.735672),
- ["Rotation"] = Vector3.new(100.004623, -0.376398712, -5.97186327),
- ["CFrame"] = CFrame.new(14.9378662, 24.1638184, 22.735672, 0.994551659, 0.104037814, -0.00656934967, 0.0116402907, -0.173457995, -0.984772503, -0.103593066, 0.979330719, -0.173723951),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o18 = Create("SpecialMesh",{
- ["Parent"] = o17,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o19 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0097656, 25.2883301, 23.5650024),
- ["Rotation"] = Vector3.new(-99.8903885, -1.6900171, 5.74190378),
- ["CFrame"] = CFrame.new(15.0097656, 25.2883301, 23.5650024, 0.99454993, -0.10000395, -0.0294920858, 0.0117234616, -0.173808888, 0.98470968, -0.103600837, -0.979688644, -0.171689197),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o20 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0114737, 25.2886353, 23.5670319),
- ["Rotation"] = Vector3.new(-99.8903885, -1.6900171, 5.74190378),
- ["CFrame"] = CFrame.new(15.0114737, 25.2886353, 23.5670319, 0.99454993, -0.10000395, -0.0294920858, 0.0117234616, -0.173808888, 0.98470968, -0.103600837, -0.979688644, -0.171689197),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o21 = Create("SpecialMesh",{
- ["Parent"] = o20,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o22 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.984252, 25.3580322, 23.3298492),
- ["Rotation"] = Vector3.new(-119.826874, -3.54863977, 4.82000208),
- ["CFrame"] = CFrame.new(14.984252, 25.3580322, 23.3298492, 0.99455303, -0.0838646144, -0.0618958585, 0.0117139705, -0.500133753, 0.865868926, -0.103571989, -0.861877501, -0.496427178),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o23 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9855957, 23.946228, 23.1681213),
- ["Rotation"] = Vector3.new(60.1733475, 3.54685664, -4.82285976),
- ["CFrame"] = CFrame.new(14.9855957, 23.946228, 23.1681213, 0.994550824, 0.0839143842, 0.061864797, 0.0116625726, 0.500128865, -0.865872443, -0.103599533, 0.861875594, 0.496424854),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o24 = Create("SpecialMesh",{
- ["Parent"] = o23,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o25 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.986084, 25.3590088, 23.3316193),
- ["Rotation"] = Vector3.new(-119.826874, -3.54863977, 4.82000208),
- ["CFrame"] = CFrame.new(14.986084, 25.3590088, 23.3316193, 0.99455303, -0.0838646144, -0.0618958585, 0.0117139705, -0.500133753, 0.865868926, -0.103571989, -0.861877501, -0.496427178),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o26 = Create("SpecialMesh",{
- ["Parent"] = o25,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o27 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9602041, 24.0166016, 22.9327545),
- ["Rotation"] = Vector3.new(80.1100693, 1.68752468, -5.73955679),
- ["CFrame"] = CFrame.new(14.9602041, 24.0166016, 22.9327545, 0.994555354, 0.0999633446, 0.0294486042, 0.0116887838, 0.173796326, -0.984712362, -0.103553198, 0.979694963, 0.171681598),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o28 = Create("SpecialMesh",{
- ["Parent"] = o27,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o29 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.984374, 23.9472656, 23.1701965),
- ["Rotation"] = Vector3.new(60.1733475, 3.54685664, -4.82285976),
- ["CFrame"] = CFrame.new(14.984374, 23.9472656, 23.1701965, 0.994550824, 0.0839143842, 0.061864797, 0.0116625726, 0.500128865, -0.865872443, -0.103599533, 0.861875594, 0.496424854),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o30 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9589844, 24.0169678, 22.9350586),
- ["Rotation"] = Vector3.new(80.1100693, 1.68752468, -5.73955679),
- ["CFrame"] = CFrame.new(14.9589844, 24.0169678, 22.9350586, 0.994555354, 0.0999633446, 0.0294486042, 0.0116887838, 0.173796326, -0.984712362, -0.103553198, 0.979694963, 0.171681598),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o31 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9606924, 25.3442993, 23.08638),
- ["Rotation"] = Vector3.new(-139.832535, -4.98200798, 3.31878233),
- ["CFrame"] = CFrame.new(14.9606924, 25.3442993, 23.08638, 0.994551301, -0.0576725826, -0.0868429095, 0.0116834482, -0.766123712, 0.642587006, -0.103592068, -0.640100241, -0.76127553),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o32 = Create("SpecialMesh",{
- ["Parent"] = o31,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o33 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9591055, 25.3425903, 23.0850983),
- ["Rotation"] = Vector3.new(-139.832535, -4.98200798, 3.31878233),
- ["CFrame"] = CFrame.new(14.9591055, 25.3425903, 23.0850983, 0.994551301, -0.0576725826, -0.0868429095, 0.0116834482, -0.766123712, 0.642587006, -0.103592068, -0.640100241, -0.76127553),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o34 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0097656, 23.9626465, 23.4149151),
- ["Rotation"] = Vector3.new(40.1684227, 4.97847748, -3.31760764),
- ["CFrame"] = CFrame.new(15.0097656, 23.9626465, 23.4149151, 0.994557619, 0.0576524884, 0.0867815241, 0.0116634518, 0.766104937, -0.642598271, -0.103531666, 0.640113115, 0.761263072),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o35 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0111084, 23.9609985, 23.4132996),
- ["Rotation"] = Vector3.new(40.1684227, 4.97847748, -3.31760764),
- ["CFrame"] = CFrame.new(15.0111084, 23.9609985, 23.4132996, 0.994557619, 0.0576524884, 0.0867815241, 0.0116634518, 0.766104937, -0.642598271, -0.103531666, 0.640113115, 0.761263072),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o36 = Create("SpecialMesh",{
- ["Parent"] = o35,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o37 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.920166, 25.0739746, 22.6824036),
- ["Rotation"] = Vector3.new(179.987915, -5.94265127, -0.671245039),
- ["CFrame"] = CFrame.new(14.920166, 25.0739746, 22.6824036, 0.994557738, 0.0116522098, -0.10353297, 0.0116933379, -0.999931693, -0.000209704871, -0.103528336, -0.0010020826, -0.994626045),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o38 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9215078, 25.076231, 22.6823273),
- ["Rotation"] = Vector3.new(179.987915, -5.94265127, -0.671245039),
- ["CFrame"] = CFrame.new(14.9215078, 25.076231, 22.6823273, 0.994557738, 0.0116522098, -0.10353297, 0.0116933379, -0.999931693, -0.000209704871, -0.103528336, -0.0010020826, -0.994626045),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o39 = Create("SpecialMesh",{
- ["Parent"] = o38,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o40 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0487061, 24.2311401, 23.8176117),
- ["Rotation"] = Vector3.new(-0.0120791197, 5.94247103, 0.671224415),
- ["CFrame"] = CFrame.new(15.0487061, 24.2311401, 23.8176117, 0.994557977, -0.011651855, 0.103529833, 0.011692984, 0.999931633, 0.000209687511, -0.103525199, 0.00100205489, 0.994626224),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o41 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.050292, 24.2289429, 23.8173828),
- ["Rotation"] = Vector3.new(-0.0120791197, 5.94247103, 0.671224415),
- ["CFrame"] = CFrame.new(15.050292, 24.2289429, 23.8173828, 0.994557977, -0.011651855, 0.103529833, 0.011692984, 0.999931633, 0.000209687511, -0.103525199, 0.00100205489, 0.994626224),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o42 = Create("SpecialMesh",{
- ["Parent"] = o41,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o43 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9128418, 24.8552856, 22.5722198),
- ["Rotation"] = Vector3.new(159.900269, -5.35397339, -2.66860366),
- ["CFrame"] = CFrame.new(14.9128418, 24.8552856, 22.5722198, 0.994557559, 0.046355959, -0.0933085307, 0.0116922511, -0.939570367, -0.342156053, -0.103530906, 0.339202851, -0.93499881),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o44 = Create("SpecialMesh",{
- ["Parent"] = o43,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o45 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9114981, 24.8532104, 22.5730743),
- ["Rotation"] = Vector3.new(159.900269, -5.35397339, -2.66860366),
- ["CFrame"] = CFrame.new(14.9114981, 24.8532104, 22.5730743, 0.994557559, 0.046355959, -0.0933085307, 0.0116922511, -0.939570367, -0.342156053, -0.103530906, 0.339202851, -0.93499881),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o46 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.057128, 24.6968994, 23.9548187),
- ["Rotation"] = Vector3.new(-40.1323814, 4.12080479, 4.34284353),
- ["CFrame"] = CFrame.new(15.057128, 24.6968994, 23.9548187, 0.994550884, -0.0755285844, 0.0718596205, 0.0117102042, 0.765867174, 0.642887592, -0.103591718, -0.638542891, 0.762578368),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o47 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9112539, 24.6083984, 22.5454254),
- ["Rotation"] = Vector3.new(139.870056, -4.11779451, -4.34159565),
- ["CFrame"] = CFrame.new(14.9112539, 24.6083984, 22.5454254, 0.994556367, 0.0755072236, -0.0718072131, 0.0117324563, -0.765894234, -0.642859638, -0.103537269, 0.638517618, -0.762610912),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o48 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9125977, 24.6101074, 22.543869),
- ["Rotation"] = Vector3.new(139.870056, -4.11779451, -4.34159565),
- ["CFrame"] = CFrame.new(14.9125977, 24.6101074, 22.543869, 0.994556367, 0.0755072236, -0.0718072131, 0.0117324563, -0.765894234, -0.642859638, -0.103537269, 0.638517618, -0.762610912),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o49 = Create("SpecialMesh",{
- ["Parent"] = o48,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o50 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.059082, 24.6952515, 23.9560394),
- ["Rotation"] = Vector3.new(-40.1323814, 4.12080479, 4.34284353),
- ["CFrame"] = CFrame.new(15.059082, 24.6952515, 23.9560394, 0.994550884, -0.0755285844, 0.0718596205, 0.0117102042, 0.765867174, 0.642887592, -0.103591718, -0.638542891, 0.762578368),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o51 = Create("SpecialMesh",{
- ["Parent"] = o50,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o52 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9804678, 24.6392822, 23.2512817),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(14.9804678, 24.6392822, 23.2512817, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.61894608, 0.702562869, 1.07300472),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o53 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(17.9708252, 24.6697388, 22.8848419),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(17.9708252, 24.6697388, 22.8848419, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.200000003, 1.96078897, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o54 = Create("SpecialMesh",{
- ["Parent"] = o53,
- ["Scale"] = Vector3.new(0.638693392, 1, 1),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o55 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.6108398, 24.6297607, 23.2548523),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(14.6108398, 24.6297607, 23.2548523, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.200000003, 1.96078897, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o56 = Create("SpecialMesh",{
- ["Parent"] = o55,
- ["Scale"] = Vector3.new(0.638693392, 1, 1),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o57 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(16.2021484, 24.6633301, 23.0937195),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(16.2021484, 24.6633301, 23.0937195, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.200000003, 2.19032264, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o58 = Create("SpecialMesh",{
- ["Parent"] = o57,
- ["Scale"] = Vector3.new(0.670651853, 1, 1),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o59 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0592041, 24.4498291, 23.9275208),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(15.0592041, 24.4498291, 23.9275208, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o60 = Create("SpecialMesh",{
- ["Parent"] = o59,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o61 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0576477, 24.4519653, 23.926939),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(15.0576477, 24.4519653, 23.926939, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o62 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(16.5852032, 24.6090698, 23.0392914),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(16.5852032, 24.6090698, 23.0392914, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.896291435, 1.87078893, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o63 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(16.9989014, 24.6727295, 23.010725),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(16.9989014, 24.6727295, 23.010725, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.200000003, 2.19032264, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o64 = Create("SpecialMesh",{
- ["Parent"] = o63,
- ["Scale"] = Vector3.new(0.670651853, 1, 1),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o65 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9366455, 24.1633911, 22.7379913),
- ["Rotation"] = Vector3.new(100.004623, -0.376398712, -5.97186327),
- ["CFrame"] = CFrame.new(14.9366455, 24.1633911, 22.7379913, 0.994551659, 0.104037814, -0.00656934967, 0.0116402907, -0.173457995, -0.984772503, -0.103593066, 0.979330719, -0.173723951),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o66 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0007324, 24.6514893, 23.2447815),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(15.0007324, 24.6514893, 23.2447815, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.66096115, 0.539038718, 1.07300472),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o67 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9200439, 24.3687744, 22.6026459),
- ["Rotation"] = Vector3.new(119.915054, -2.38749576, -5.48886728),
- ["CFrame"] = CFrame.new(14.9200439, 24.3687744, 22.6026459, 0.994550765, 0.0955693126, -0.0416576043, 0.0117614781, -0.499882549, -0.866013408, -0.103588201, 0.86080426, -0.498282611),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o68 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0484619, 24.9365234, 23.8975372),
- ["Rotation"] = Vector3.new(-60.0898933, 2.38706231, 5.4887104),
- ["CFrame"] = CFrame.new(15.0484619, 24.9365234, 23.8975372, 0.994551361, -0.0955666229, 0.0416500457, 0.011757697, 0.499807566, 0.866056681, -0.103583135, -0.860848069, 0.498207957),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o69 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.050292, 24.9354248, 23.8992615),
- ["Rotation"] = Vector3.new(-60.0898933, 2.38706231, 5.4887104),
- ["CFrame"] = CFrame.new(15.050292, 24.9354248, 23.8992615, 0.994551361, -0.0955666229, 0.0416500457, 0.011757697, 0.499807566, 0.866056681, -0.103583135, -0.860848069, 0.498207957),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o70 = Create("SpecialMesh",{
- ["Parent"] = o69,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o71 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0321035, 24.0612183, 23.6397705),
- ["Rotation"] = Vector3.new(20.0967808, 5.81405115, -1.40986192),
- ["CFrame"] = CFrame.new(15.0321035, 24.0612183, 23.6397705, 0.9945544, 0.0244776756, 0.101300277, 0.0116927847, 0.939682484, -0.341838062, -0.103557624, 0.341161013, 0.934279144),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o72 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0335684, 24.0592041, 23.6387939),
- ["Rotation"] = Vector3.new(20.0967808, 5.81405115, -1.40986192),
- ["CFrame"] = CFrame.new(15.0335684, 24.0592041, 23.6387939, 0.9945544, 0.0244776756, 0.101300277, 0.0116927847, 0.939682484, -0.341838062, -0.103557624, 0.341161013, 0.934279144),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o73 = Create("SpecialMesh",{
- ["Parent"] = o72,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o74 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(14.9382324, 25.2460327, 22.8608704),
- ["Rotation"] = Vector3.new(-159.906021, -5.81424379, 1.40969896),
- ["CFrame"] = CFrame.new(14.9382324, 25.2460327, 22.8608704, 0.99455452, -0.0244748481, -0.101303622, 0.0116895242, -0.939702332, 0.341793686, -0.103560604, -0.341116607, -0.934299052),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o75 = Create("SpecialMesh",{
- ["Parent"] = o74,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o76 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(14.9367676, 25.2439575, 22.8602142),
- ["Rotation"] = Vector3.new(-159.906021, -5.81424379, 1.40969896),
- ["CFrame"] = CFrame.new(14.9367676, 25.2439575, 22.8602142, 0.99455452, -0.0244748481, -0.101303622, 0.0116895242, -0.939702332, 0.341793686, -0.103560604, -0.341116607, -0.934299052),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o77 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(13.1516104, 24.6126099, 23.3968201),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(13.1516104, 24.6126099, 23.3968201, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(0.200000003, 1.96078897, 2.18433094),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o78 = Create("SpecialMesh",{
- ["Parent"] = o77,
- ["Scale"] = Vector3.new(0.638693392, 1, 1),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o79 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0338116, 25.1415405, 23.764143),
- ["Rotation"] = Vector3.new(-79.9949646, 0.371615082, 5.97240591),
- ["CFrame"] = CFrame.new(15.0338116, 25.1415405, 23.764143, 0.994551182, -0.104047291, 0.00648586079, 0.0117238835, 0.173455477, 0.984767318, -0.103587911, -0.979325414, 0.173730254),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.24338764, 0.200000003),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o80 = Create("SpecialMesh",{
- ["Parent"] = o79,
- ["Scale"] = Vector3.new(1, 1, 0.699999988),
- ["MeshType"] = Enum.MeshType.Cylinder,
- })
- o81 = Create("Part",{
- ["Name"] = "bPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(15.0319824, 25.1419067, 23.7621765),
- ["Rotation"] = Vector3.new(-79.9949646, 0.371615082, 5.97240591),
- ["CFrame"] = CFrame.new(15.0319824, 25.1419067, 23.7621765, 0.994551182, -0.104047291, 0.00648586079, 0.0117238835, 0.173455477, 0.984767318, -0.103587911, -0.979325414, 0.173730254),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67434597, 0.204381868, 1.27738667),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o82 = Create("Part",{
- ["Name"] = "bmPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Position"] = Vector3.new(15.0082998, 24.6528931, 23.2475433),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(15.0082998, 24.6528931, 23.2475433, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Cylinder,
- ["Size"] = Vector3.new(6.67546034, 0.539038718, 0.393404782),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o83 = Create("Part",{
- ["Name"] = "hbPart",
- ["Parent"] = o3,
- ["BrickColor"] = BrickColor.new("Really black"),
- ["Transparency"] = 1,
- ["Position"] = Vector3.new(13.0598135, 24.6188354, 23.4105377),
- ["Rotation"] = Vector3.new(-20.1004658, 5.3537674, 2.6686132),
- ["CFrame"] = CFrame.new(13.0598135, 24.6188354, 23.4105377, 0.994557679, -0.0463561304, 0.0933049545, 0.0116913505, 0.939564526, 0.342167497, -0.103527866, -0.339214385, 0.934993088),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(10.3654604, 1.85903871, 1.86340475),
- ["BackSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["BottomSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["FrontSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["LeftSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["RightSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["TopSurface"] = Enum.SurfaceType.SmoothNoOutlines,
- ["Color"] = Color3.new(0.0666667, 0.0666667, 0.0666667),
- })
- o84 = Create("Part",{
- ["Name"] = "sPart",
- ["Parent"] = o3,
- ["Transparency"] = 1,
- ["Position"] = Vector3.new(18.4200439, 25.3352661, 22.6199951),
- ["CFrame"] = CFrame.new(18.4200439, 25.3352661, 22.6199951, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- ["CanCollide"] = false,
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Size"] = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- })
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game:GetService("Lighting")
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement