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Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76. local Mouse = Player:GetMouse()
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = game:GetService("Players").LocalPlayer
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. Mouse = Player:GetMouse()
  95. RootPart = Character["HumanoidRootPart"]
  96. SIZE = 1
  97. local SINE = 0
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. --[[
  116. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  117. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  118. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  119. --]]
  120. --Credit To Rufus14
  121. --I just edit it a bit ^_^
  122. mouse = game.Players.LocalPlayer:GetMouse()
  123. function ragdoll()
  124. game.Players.LocalPlayer.Character.Archivable = true
  125. clone = game.Players.LocalPlayer.Character:Clone()
  126. clone.Parent = workspace
  127. for i,v in pairs(clone:GetChildren()) do
  128. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  129. v:destroy()
  130. end
  131. for i,p in pairs(v:GetChildren()) do
  132. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  133. p:destroy()
  134. end
  135. end
  136. end
  137. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  138. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  139. t:destroy()
  140. end
  141. end
  142. vel = Instance.new("BodyVelocity", clone.Torso)
  143. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  144. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  145. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  146. using = false
  147. hit = Instance.new("Sound", clone.Torso)
  148. hit.SoundId = "rbxassetid://260430060"
  149. hit.Volume = 5
  150. hit1 = Instance.new("Sound", clone.Torso)
  151. hit1.SoundId = "rbxassetid://138087186"
  152. hit1.Volume = 5
  153. hit2 = Instance.new("Sound", clone.Torso)
  154. hit2.SoundId = "rbxassetid://131237241"
  155. hit2.Volume = 5
  156. hit3 = Instance.new("Sound", clone.Torso)
  157. hit3.SoundId = "rbxassetid://278062209"
  158. hit3.Volume = 5
  159. hit3.TimePosition = 0.33
  160. ded = Instance.new("Sound", clone.Torso)
  161. ded.SoundId = "rbxassetid://163154423"
  162. ded.Volume = 5
  163. local leftarm = clone:findFirstChild("Left Arm")
  164. local rightrm = clone:findFirstChild("Right Arm")
  165. local leftleg = clone:findFirstChild("Left Leg")
  166. local rightleg = clone:findFirstChild("Right Leg")
  167. local head = clone:findFirstChild("Head")
  168. local welding = Instance.new("Weld", clone.Torso)
  169. welding.Part0 = clone.Torso
  170. welding.Part1 = head
  171. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  172. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  173. if g.ClassName == "Part" then
  174. g:destroy()
  175. end
  176. end
  177. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  178. if h.ClassName == "Accesory" then
  179. h:destroy()
  180. end
  181. end
  182. game.Workspace.CurrentCamera.CameraSubject = head
  183. if leftleg ~= nil then
  184. local glue = Instance.new("Glue", clone.Torso)
  185. glue.Part0 = clone.Torso
  186. glue.Part1 = leftleg
  187. glue.Name = "Left leg"
  188. local collider = Instance.new("Part", leftleg)
  189. collider.Position = Vector3.new(0,999,0)
  190. collider.Size = Vector3.new(1.7, 1, 1)
  191. collider.Shape = "Cylinder"
  192. local weld = Instance.new("Weld", collider)
  193. weld.Part0 = leftleg
  194. weld.Part1 = collider
  195. weld.C0 = CFrame.Angles(0, 0, 80)
  196. collider.TopSurface = "Smooth"
  197. collider.BottomSurface = "Smooth"
  198. collider.formFactor = "Symmetric"
  199. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  200. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  201. collider.Transparency = 1
  202. end
  203. ------------
  204. if rightleg ~= nil then
  205. local glue1 = Instance.new("Glue", clone.Torso)
  206. glue1.Part0 = clone.Torso
  207. glue1.Part1 = rightleg
  208. glue1.Name = "Right leg"
  209. local collider1 = Instance.new("Part", rightleg)
  210. collider1.Position = Vector3.new(0,999,0)
  211. collider1.Size = Vector3.new(1.7, 1, 1)
  212. collider1.Shape = "Cylinder"
  213. local weld1 = Instance.new("Weld", collider1)
  214. weld1.Part0 = rightleg
  215. weld1.Part1 = collider1
  216. weld1.C0 = CFrame.Angles(0, 0, 80)
  217. collider1.TopSurface = "Smooth"
  218. collider1.BottomSurface = "Smooth"
  219. collider1.formFactor = "Symmetric"
  220. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  221. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  222. collider1.Transparency = 1
  223. end
  224. ------------
  225. if rightrm ~= nil then
  226. local glue11 = Instance.new("Glue", clone.Torso)
  227. glue11.Part0 = clone.Torso
  228. glue11.Part1 = rightrm
  229. glue11.Name = "Right shoulder"
  230. local collider11 = Instance.new("Part", rightrm)
  231. collider11.Position = Vector3.new(0,9999,0)
  232. collider11.Size = Vector3.new(1.8,1,1)
  233. collider11.Shape = "Cylinder"
  234. local weld11 = Instance.new("Weld", collider11)
  235. weld11.Part0 = rightrm
  236. weld11.Part1 = collider11
  237. weld11.C0 = CFrame.Angles(0, 0, 80)
  238. collider11.TopSurface = "Smooth"
  239. collider11.BottomSurface = "Smooth"
  240. collider11.formFactor = "Symmetric"
  241. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  242. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  243. collider11.Transparency = 1
  244. end
  245. ------------
  246. if leftarm ~= nil then
  247. local glue111 = Instance.new("Glue", clone.Torso)
  248. glue111.Part0 = clone.Torso
  249. glue111.Part1 = leftarm
  250. glue111.Name = "Left shoulder"
  251. local collider111 = Instance.new("Part", leftarm)
  252. collider111.Position = Vector3.new(0,9999,0)
  253. collider111.Size = Vector3.new(1.8,1,1)
  254. collider111.Shape = "Cylinder"
  255. local weld111 = Instance.new("Weld", collider111)
  256. weld111.Part0 = leftarm
  257. weld111.Part1 = collider111
  258. weld111.C0 = CFrame.Angles(0, 0, 80)
  259. collider111.TopSurface = "Smooth"
  260. collider111.BottomSurface = "Smooth"
  261. collider111.formFactor = "Symmetric"
  262. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  263. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  264. collider111.Transparency = 1
  265. ----------------
  266. sensoring = Instance.new("Part", clone.Torso)
  267. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  268. sensoring.CanCollide = false
  269. sensoring.Position = clone.Torso.Position
  270. local welder = Instance.new("Weld", sensoring)
  271. welder.Part0 = clone.Torso
  272. welder.Part1 = sensoring
  273. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  274. sensoring.Transparency = 1
  275. -----------------
  276. sensoring1 = Instance.new("Part", clone.Torso)
  277. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  278. sensoring1.CanCollide = false
  279. sensoring1.Position = clone.Torso.Position
  280. local welder1 = Instance.new("Weld", sensoring)
  281. welder1.Part0 = clone.Torso
  282. welder1.Part1 = sensoring1
  283. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  284. sensoring1.Transparency = 1
  285. end
  286. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  287. ded:Play()
  288. vel:destroy()
  289. wait(0.5)
  290. local function touch()
  291. if not using then
  292. using = true
  293. local Math = math.random(1,4)
  294. if Math == 1 then
  295. hit:Play()
  296. end
  297. if Math == 2 then
  298. hit1:Play()
  299. end
  300. if Math == 3 then
  301. hit2:Play()
  302. end
  303. if Math == 4 then
  304. hit3:Play()
  305. end
  306. wait(0.1)
  307. using = false
  308. end
  309. end
  310. sensoring.Touched:connect(touch)
  311. sensoring1.Touched:connect(touch)
  312. wait(4.47)
  313. hit1.Volume = 0
  314. hit2.Volume = 0
  315. hit3.Volume = 0
  316. hit.Volume = 0
  317. end
  318.  
  319. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  320.  
  321. --di ent
  322. ---------------------------------------
  323. local insanityface={"1895698679"}
  324. local sine=0
  325. Animation_Speed = 1.5
  326. local CHANGE = 2 / Animation_Speed
  327. -----------------------
  328. --[[ Name : WAOV2.2 ]]--
  329. -------------------------------------------------------
  330. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  331.  
  332. --Discord Creterisk#2958 <- makhail07's discord
  333.  
  334. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  335. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  336. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  337. --YOU FUCKING SKIDS,
  338. --For Those who log/decompile this, If you sell or trade this,
  339. --and I find out who you are, i will take massive action.
  340. --:b:
  341. -------------------------------------------------------
  342.  
  343. local FavIDs = {
  344. 340106355, --Nefl Crystals
  345. 927529620, --Dimension
  346. 876981900, --Fantasy
  347. 398987889, --Ordinary Days
  348. 1117396305, --Oh wait, it's you.
  349. 885996042, --Action Winter Journey
  350. 919231299, --Sprawling Idiot Effigy
  351. 743466274, --Good Day Sunshine
  352. 727411183, --Knife Fight
  353. 1402748531, --The Earth Is Counting On You!
  354. 595230126 --Robot Language
  355. }
  356.  
  357.  
  358.  
  359. --The reality of my life isn't real but a Universe -Creterisk
  360. --All people can be nice, Even if you don't think so. -2003boobear
  361. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  362. wait()
  363. local plr = game:service'Players'.LocalPlayer
  364. local char = plr.Character
  365. local hum = char.Humanoid
  366. local hed = char.Head
  367. local root = char.HumanoidRootPart
  368. local rootj = root.RootJoint
  369. local tors = char.Torso
  370. local ra = char["Right Arm"]
  371. local la = char["Left Arm"]
  372. local rl = char["Right Leg"]
  373. local ll = char["Left Leg"]
  374. local neck = tors["Neck"]
  375. local mouse = plr:GetMouse()
  376. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  377. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  378. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  379. local maincolor = BrickColor.new("Dark green")
  380. exploitable = true
  381. local Player = game.Players.localPlayer
  382. local Character = Player.Character
  383. local Humanoid = Character.Humanoid
  384. local Mouse = Player:GetMouse()
  385. local LeftArm = Character["Left Arm"]
  386. local RightArm = Character["Right Arm"]
  387. local LeftLeg = Character["Left Leg"]
  388. local RightLeg = Character["Right Leg"]
  389. local Head = Character.Head
  390. local Torso = Character.Torso
  391.  
  392. local FE = Workspace.FilteringEnabled
  393.  
  394. IT = Instance.new
  395. CF = CFrame.new
  396. VT = Vector3.new
  397. RAD = math.rad
  398. C3 = Color3.new
  399. UD2 = UDim2.new
  400. BRICKC = BrickColor.new
  401. ANGLES = CFrame.Angles
  402. EULER = CFrame.fromEulerAnglesXYZ
  403. COS = math.cos
  404. ACOS = math.acos
  405. SIN = math.sin
  406. ASIN = math.asin
  407. ABS = math.abs
  408. MRANDOM = math.random
  409. FLOOR = math.floor
  410. -------------------------------------------------------
  411. --Start Whitelist and Invincibility--
  412. -------------------------------------------------------
  413. ff = Instance.new("ForceField",char)
  414. ff.Visible = false
  415. hum.Name = "Base"
  416. hum.MaxHealth = 1.0E298
  417. hum.Health = 1.0E298
  418. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  419. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  420. hum.MaxHealth = 1.0E298
  421. hum.Health = 1.0E298
  422. end
  423. end)
  424. -------------------------------------------------------
  425. --End Whitelist and Invincibility--
  426. -------------------------------------------------------
  427. local Hair = Instance.new("Part", char)
  428. Hair.Name = "Hair"
  429. Hair.CanCollide = false
  430. Hair.BrickColor = BrickColor.new("Institutional white")
  431. Hair.Transparency = 0
  432. Hair.Material = "Plastic"
  433. Hair.Size = Vector3.new(1, 1, 2)
  434. Hair.TopSurface = Enum.SurfaceType.Smooth
  435. Hair.BottomSurface = Enum.SurfaceType.Smooth
  436.  
  437. local Weld = Instance.new("Weld", Hair)
  438. Weld.Part0 = hed
  439. Weld.Part1 = Hair
  440. Weld.C1 = CFrame.new(0, -.6, 0)
  441. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  442.  
  443. local M2 = Instance.new("SpecialMesh")
  444. M2.Parent = Hair
  445. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  446. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  447. M2.Scale = Vector3.new(1, 1, 1)
  448. -------------------------------------------------------
  449. for i,v in pairs(char:children()) do
  450. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  451. v:Remove()
  452. end
  453. end
  454. shirt = Instance.new("Shirt", char)
  455. shirt.Name = "Shirt"
  456. pants = Instance.new("Pants", char)
  457. pants.Name = "Pants"
  458. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  459. char.Pants.PantsTemplate = "rbxassetid://676428351"
  460. -------------------------------------------------------
  461. --------------
  462.  
  463. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  464.  
  465. warn("I hope you enjoy.")
  466.  
  467. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  468.  
  469. warn("Edited by saba1520/kisslarge")
  470.  
  471. warn("you made it guys to i maked it to 3.0 thanks!")
  472.  
  473. -------------------------------------------------------
  474. --Start Good Stuff--
  475. -------------------------------------------------------
  476. cam = game.Workspace.CurrentCamera
  477. CF = CFrame.new
  478. VT = Vector3.new
  479. angles = CFrame.Angles
  480. attack = false
  481. Euler = CFrame.fromEulerAnglesXYZ
  482. Rad = math.rad
  483. IT = Instance.new
  484. BrickC = BrickColor.new
  485. Cos = math.cos
  486. COS = math.cos
  487. Acos = math.acos
  488. Sin = math.sin
  489. Asin = math.asin
  490. Abs = math.abs
  491. Mrandom = math.random
  492. Floor = math.floor
  493. -------------------------------------------------------
  494. --End Good Stuff--
  495. -------------------------------------------------------
  496. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  497. RSH, LSH = nil, nil
  498. RW = Instance.new("Weld")
  499. LW = Instance.new("Weld")
  500. RH = tors["Right Hip"]
  501. LH = tors["Left Hip"]
  502. RSH = tors["Right Shoulder"]
  503. LSH = tors["Left Shoulder"]
  504. RSH.Parent = nil
  505. LSH.Parent = nil
  506. RW.Name = "RW"
  507. RW.Part0 = tors
  508. RW.C0 = CF(1.5, 0.5, 0)
  509. RW.C1 = CF(0, 0.5, 0)
  510. RW.Part1 = ra
  511. RW.Parent = tors
  512. LW.Name = "LW"
  513. LW.Part0 = tors
  514. LW.C0 = CF(-1.5, 0.5, 0)
  515. LW.C1 = CF(0, 0.5, 0)
  516. LW.Part1 = la
  517. LW.Parent = tors
  518. Effects = {}
  519. -------------------------------------------------------
  520. --Start HeartBeat--
  521. -------------------------------------------------------
  522. ArtificialHB = Instance.new("BindableEvent", script)
  523. ArtificialHB.Name = "Heartbeat"
  524. script:WaitForChild("Heartbeat")
  525.  
  526. frame = 1 / 60
  527. tf = 0
  528. allowframeloss = false
  529. tossremainder = false
  530.  
  531.  
  532. lastframe = tick()
  533. script.Heartbeat:Fire()
  534.  
  535.  
  536. game:GetService("RunService").Heartbeat:connect(function(s, p)
  537. tf = tf + s
  538. if tf >= frame then
  539. if allowframeloss then
  540. script.Heartbeat:Fire()
  541. lastframe = tick()
  542. else
  543. for i = 1, math.floor(tf / frame) do
  544. script.Heartbeat:Fire()
  545. end
  546. lastframe = tick()
  547. end
  548. if tossremainder then
  549. tf = 0
  550. else
  551. tf = tf - frame * math.floor(tf / frame)
  552. end
  553. end
  554. end)
  555. -------------------------------------------------------
  556. --End HeartBeat--
  557. -------------------------------------------------------
  558.  
  559. local ohno = Instance.new("Sound")
  560. ohno.Parent = hed
  561. ohno.Volume = 10
  562. ohno.Pitch = 1
  563. ohno.Looped = true
  564.  
  565. local bass = Instance.new("Sound") --why
  566. bass.Parent = hed
  567. bass.Volume = 7
  568. bass.Pitch = 1
  569. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  570. bass.Looped = true
  571.  
  572. local newnoob = Instance.new("Sound") --why
  573. newnoob.Parent = hed
  574. newnoob.Volume = 7
  575. newnoob.Pitch = 1
  576. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  577. newnoob.Looped = false
  578.  
  579. meme = Instance.new("Sound", hed)
  580. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  581. meme.Volume = 10
  582. meme.Pitch = 1
  583. meme.Looped = true
  584. meme.TimePosition = 1
  585.  
  586. TAUNT = Instance.new("Sound", tors)
  587. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  588. TAUNT.Volume = 10
  589. TAUNT.Pitch = 1
  590. TAUNT.Looped = false
  591. TAUNT.TimePosition = 0.12
  592.  
  593. TAUNT2 = Instance.new("Sound", tors)
  594. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  595. TAUNT2.Volume = 10
  596. TAUNT2.Pitch = 1
  597. TAUNT2.Looped = false
  598. TAUNT2.TimePosition = 0.12
  599.  
  600. chargeup = Instance.new("Sound", hed)
  601. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  602. chargeup.Volume = 10
  603. chargeup.Pitch = 1
  604. chargeup.Looped = true
  605. chargeup.TimePosition = 1
  606.  
  607. BTAUNT = Instance.new("Sound", tors)
  608. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  609. BTAUNT.Volume = 10
  610. BTAUNT.Pitch = 1
  611. BTAUNT.Looped = false
  612. BTAUNT.TimePosition = 0.2
  613.  
  614. NOTAUNT = Instance.new("Sound", tors)
  615. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  616. NOTAUNT.Volume = 10
  617. NOTAUNT.Pitch = 1
  618. NOTAUNT.Looped = false
  619. NOTAUNT.TimePosition = 0.2
  620.  
  621. NOSOUND = Instance.new("Sound", tors)
  622. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  623. NOSOUND.Volume = 10
  624. NOSOUND.Pitch = 1
  625. NOSOUND.Looped = false
  626. NOSOUND.TimePosition = 0.2
  627.  
  628. ITAUNT = Instance.new("Sound", tors)
  629. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  630. ITAUNT.Volume = 50
  631. ITAUNT.Pitch = 1
  632. ITAUNT.Looped = false
  633. ITAUNT.TimePosition = 0
  634.  
  635. BATAUNT = Instance.new("Sound", tors)
  636. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  637. BATAUNT.Volume = 10
  638. BATAUNT.Pitch = 1
  639. BATAUNT.Looped = false
  640. BATAUNT.TimePosition = 0
  641.  
  642. pop = Instance.new("Sound", tors)
  643. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  644. pop.Volume = 10
  645. pop.Pitch = 1
  646. pop.Looped = false
  647. pop.TimePosition = 0
  648.  
  649. STAUNT = Instance.new("Sound", tors)
  650. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  651. STAUNT.Volume = 10
  652. STAUNT.Pitch = 1
  653. STAUNT.Looped = false
  654. STAUNT.TimePosition = 0.05
  655.  
  656. DTAUNT = Instance.new("Sound", tors)
  657. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  658. DTAUNT.Volume = 10
  659. DTAUNT.Pitch = 1
  660. DTAUNT.Looped = false
  661. DTAUNT.TimePosition = 0
  662.  
  663. sex = Instance.new("Sound", tors)
  664. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  665. sex.Volume = 10
  666. sex.Pitch = 1
  667. sex.Looped = false
  668. sex.TimePosition = 0
  669.  
  670. so = Instance.new("Sound", tors)
  671. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  672. so.Volume = 10
  673. so.Pitch = 1
  674. so.Looped = false
  675. so.TimePosition = 0
  676.  
  677. LAZOR = Instance.new("Sound", ra)
  678. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  679. LAZOR.Volume = 10
  680. LAZOR.Pitch = 0.7
  681. LAZOR.Looped = false
  682. LAZOR.TimePosition = 0
  683.  
  684. WTF = Instance.new("Sound", tors)
  685. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  686. WTF.Volume = 10
  687. WTF.Pitch = 1
  688. WTF.Looped = false
  689. WTF.TimePosition = 0
  690.  
  691. MERKIO = Instance.new("Sound", tors) --why
  692. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  693. MERKIO.Volume = 5467543465
  694. MERKIO.Pitch = 1
  695. MERKIO.Looped = false
  696. MERKIO.TimePosition = 0
  697.  
  698. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  699. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  700. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  701. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  702. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  703. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  704.  
  705. -------------------------------------------------------
  706. --Start Important Functions--
  707. -------------------------------------------------------
  708. function MakeForm(PART,TYPE)
  709. if TYPE == "Cyl" then
  710. local MSH = IT("CylinderMesh",PART)
  711. elseif TYPE == "Ball" then
  712. local MSH = IT("SpecialMesh",PART)
  713. MSH.MeshType = "Sphere"
  714. elseif TYPE == "Wedge" then
  715. local MSH = IT("SpecialMesh",PART)
  716. MSH.MeshType = "Wedge"
  717. end
  718. end
  719.  
  720. function chatfunc(text, color)
  721. local chat = coroutine.wrap(function()
  722. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  723. char:FindFirstChild("TalkingBillBoard"):destroy()
  724. end
  725. local naeeym2 = Instance.new("BillboardGui", char)
  726. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  727. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  728. naeeym2.Adornee = hed
  729. naeeym2.Name = "TalkingBillBoard"
  730. local tecks2 = Instance.new("TextLabel", naeeym2)
  731. tecks2.BackgroundTransparency = 1
  732. tecks2.BorderSizePixel = 0
  733. tecks2.Text = ""
  734. tecks2.Font = "SciFi"
  735. tecks2.TextSize = 30
  736. tecks2.TextStrokeTransparency = 0
  737. tecks2.TextColor3 = color
  738. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  739. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  740. local tecks3 = Instance.new("TextLabel", naeeym2)
  741. tecks3.BackgroundTransparency = 1
  742. tecks3.BorderSizePixel = 0
  743. tecks3.Text = ""
  744. tecks3.Font = "SciFi"
  745. tecks3.TextSize = 30
  746. tecks3.TextStrokeTransparency = 0
  747. tecks3.TextColor3 = Color3.new(0, 0, 0)
  748. tecks3.TextStrokeColor3 = color
  749. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  750. coroutine.resume(coroutine.create(function()
  751. while true do
  752. swait(1)
  753. tecks2.TextColor3 = BrickColor.random().Color
  754. tecks3.TextStrokeColor3 = BrickColor.random().Color
  755. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  756. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  757. tecks2.Rotation = math.random(-5, 5)
  758. tecks3.Rotation = math.random(-5, 5)
  759. end
  760. end))
  761. for i = 1, string.len(text) do
  762. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  763. tecks2.Text = string.sub(text, 1, i)
  764. tecks3.Text = string.sub(text, 1, i)
  765. swait(1)
  766. end
  767. wait(1)
  768. local randomrot = math.random(1, 2)
  769. if randomrot == 1 then
  770. for i = 1, 50 do
  771. swait()
  772. tecks2.Rotation = tecks2.Rotation - 0.75
  773. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  774. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  775. tecks3.Rotation = tecks2.Rotation + 0.75
  776. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  777. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  778. end
  779. elseif randomrot == 2 then
  780. for i = 1, 50 do
  781. swait()
  782. tecks2.Rotation = tecks2.Rotation + 0.75
  783. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  784. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  785. tecks3.Rotation = tecks2.Rotation - 0.75
  786. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  787. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  788. end
  789. end
  790. naeeym2:Destroy()
  791. end)
  792. chat()
  793. end
  794.  
  795. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  796. local type = type
  797. local rng = Instance.new("Part", char)
  798. rng.Anchored = true
  799. rng.BrickColor = color
  800. rng.CanCollide = false
  801. rng.FormFactor = 3
  802. rng.Name = "Ring"
  803. rng.Material = "Neon"
  804. rng.Size = Vector3.new(1, 1, 1)
  805. rng.Transparency = 0
  806. rng.TopSurface = 0
  807. rng.BottomSurface = 0
  808. rng.CFrame = pos
  809. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  810. local rngm = Instance.new("SpecialMesh", rng)
  811. rngm.MeshType = "Sphere"
  812. rngm.Scale = Vector3.new(x1, y1, z1)
  813. local scaler2 = 1
  814. local speeder = FastSpeed
  815. if type == "Add" then
  816. scaler2 = 1 * value
  817. elseif type == "Divide" then
  818. scaler2 = 1 / value
  819. end
  820. coroutine.resume(coroutine.create(function()
  821. for i = 0, 10 / bonuspeed, 0.1 do
  822. swait()
  823. if type == "Add" then
  824. scaler2 = scaler2 - 0.01 * value / bonuspeed
  825. elseif type == "Divide" then
  826. scaler2 = scaler2 - 0.01 / value * bonuspeed
  827. end
  828. rng.BrickColor = BrickColor.random()
  829. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  830. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  831. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  832. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  833. end
  834. rng:Destroy()
  835. end))
  836. end
  837.  
  838. function SoulSteal(dude)
  839. if dude.Name ~= char then
  840. local bgf = IT("BodyGyro", dude.Head)
  841. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  842. local val = IT("BoolValue", dude)
  843. val.Name = "IsHit"
  844. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  845. local soulst = coroutine.wrap(function()
  846. local soul = Instance.new("Part",dude)
  847. soul.Size = Vector3.new(1,1,1)
  848. soul.CanCollide = false
  849. soul.Anchored = false
  850. soul.Position = torso.Position
  851. soul.Transparency = 1
  852. local PartEmmit1 = IT("ParticleEmitter", soul)
  853. PartEmmit1.LightEmission = 1
  854. PartEmmit1.Texture = "rbxassetid://569507414"
  855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  856. PartEmmit1.Rate = 250
  857. PartEmmit1.Lifetime = NumberRange.new(1.6)
  858. PartEmmit1.Size = NumberSequence.new({
  859. NumberSequenceKeypoint.new(0, 1, 0),
  860. NumberSequenceKeypoint.new(1, 0, 0)
  861. })
  862. PartEmmit1.Transparency = NumberSequence.new({
  863. NumberSequenceKeypoint.new(0, 0, 0),
  864. NumberSequenceKeypoint.new(1, 1, 0)
  865. })
  866. PartEmmit1.Speed = NumberRange.new(0, 0)
  867. PartEmmit1.VelocitySpread = 30000
  868. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  869. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  870. local BodPoss = IT("BodyPosition", soul)
  871. BodPoss.P = 3000
  872. BodPoss.D = 1000
  873. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  874. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  875. wait(1.6)
  876. soul.Touched:connect(function(hit)
  877. if hit.Parent == char then
  878. soul:Destroy()
  879. end
  880. end)
  881. wait(1.2)
  882. while soul do
  883. swait()
  884. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  885. BodPoss.Position = tors.Position
  886. end
  887. end)
  888. soulst()
  889. end
  890. end
  891. function FaceMouse()
  892. local Cam = workspace.CurrentCamera
  893. return {
  894. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  895. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  896. }
  897. end
  898.  
  899. function Clerp(a, b, t)
  900. local qa = {QuaternionFromCFrame(a)}
  901. local qb = {QuaternionFromCFrame(b)}
  902. local ax, ay, az = a.x, a.y, a.z
  903. local bx, by, bz = b.x, b.y, b.z
  904. local _t = 1 - t
  905. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  906. end
  907.  
  908. function Eviscerate(dude)
  909. if dude.Name ~= char then
  910. local bgf = IT("BodyGyro", dude.Head)
  911. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  912. local val = IT("BoolValue", dude)
  913. val.Name = "IsHit"
  914. local ds = coroutine.wrap(function()
  915. dude:WaitForChild("Head"):BreakJoints()
  916. wait(0.5)
  917. target = nil
  918. coroutine.resume(coroutine.create(function()
  919. for i, v in pairs(dude:GetChildren()) do
  920. if v:IsA("Accessory") then
  921. v:Destroy()
  922. end
  923. if v:IsA("Humanoid") then
  924. v:Destroy()
  925. end
  926. if v:IsA("CharacterMesh") then
  927. v:Destroy()
  928. end
  929. if v:IsA("Model") then
  930. v:Destroy()
  931. end
  932. if v:IsA("Part") or v:IsA("MeshPart") then
  933. for x, o in pairs(v:GetChildren()) do
  934. if o:IsA("Decal") then
  935. o:Destroy()
  936. end
  937. end
  938. coroutine.resume(coroutine.create(function()
  939. v.Material = "Neon"
  940. v.CanCollide = false
  941. local PartEmmit1 = IT("ParticleEmitter", v)
  942. PartEmmit1.LightEmission = 1
  943. PartEmmit1.Texture = "rbxassetid://284205403"
  944. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  945. PartEmmit1.Rate = 150
  946. PartEmmit1.Lifetime = NumberRange.new(1)
  947. PartEmmit1.Size = NumberSequence.new({
  948. NumberSequenceKeypoint.new(0, 0.75, 0),
  949. NumberSequenceKeypoint.new(1, 0, 0)
  950. })
  951. PartEmmit1.Transparency = NumberSequence.new({
  952. NumberSequenceKeypoint.new(0, 0, 0),
  953. NumberSequenceKeypoint.new(1, 1, 0)
  954. })
  955. PartEmmit1.Speed = NumberRange.new(0, 0)
  956. PartEmmit1.VelocitySpread = 30000
  957. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  958. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  959. local BodPoss = IT("BodyPosition", v)
  960. BodPoss.P = 3000
  961. BodPoss.D = 1000
  962. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  963. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  964. v.Color = maincolor.Color
  965. coroutine.resume(coroutine.create(function()
  966. for i = 0, 49 do
  967. swait(1)
  968. v.Transparency = v.Transparency + 0.08
  969. end
  970. wait(0.5)
  971. PartEmmit1.Enabled = false
  972. wait(3)
  973. v:Destroy()
  974. dude:Destroy()
  975. end))
  976. end))
  977. end
  978. end
  979. end))
  980. end)
  981. ds()
  982. end
  983. end
  984.  
  985. function killnearest(position,range,maxstrength)
  986. for i,v in ipairs(workspace:GetChildren()) do
  987. local body = v:GetChildren()
  988. for part = 1, #body do
  989. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  990. if(body[part].Position - position).Magnitude < range then
  991. if v.ClassName == "Model" then
  992. v:BreakJoints()
  993. end
  994. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  995. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  996. end
  997. end
  998. end
  999. if v.ClassName == "Part" then
  1000. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1001. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1002. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. end
  1007.  
  1008.  
  1009. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1010. local NEWPART = IT("Part")
  1011. NEWPART.formFactor = FORMFACTOR
  1012. NEWPART.Reflectance = REFLECTANCE
  1013. NEWPART.Transparency = TRANSPARENCY
  1014. NEWPART.CanCollide = false
  1015. NEWPART.Locked = true
  1016. NEWPART.Anchored = true
  1017. if ANCHOR == false then
  1018. NEWPART.Anchored = false
  1019. end
  1020. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1021. NEWPART.Name = NAME
  1022. NEWPART.Size = SIZE
  1023. NEWPART.Position = Torso.Position
  1024. NEWPART.Material = MATERIAL
  1025. NEWPART:BreakJoints()
  1026. NEWPART.Parent = PARENT
  1027. return NEWPART
  1028. end
  1029.  
  1030. local joyemoji = Instance.new('ParticleEmitter', tors)
  1031. joyemoji.VelocitySpread = 2000
  1032. joyemoji.Lifetime = NumberRange.new(1)
  1033. joyemoji.Speed = NumberRange.new(40)
  1034. joy= {}
  1035. for i=0, 19 do
  1036. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1037. end
  1038. joyemoji.Size = NumberSequence.new(joy)
  1039. joyemoji.Rate = 0
  1040. joyemoji.LockedToPart = false
  1041. joyemoji.LightEmission = 0
  1042. joyemoji.Texture = "rbxassetid://1176402123"
  1043. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1044.  
  1045. local LIT = Instance.new('ParticleEmitter', tors)
  1046. LIT.VelocitySpread = 2000
  1047. LIT.Lifetime = NumberRange.new(1)
  1048. LIT.Speed = NumberRange.new(45)
  1049. nani= {}
  1050. for i=0, 19 do
  1051. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1052. end
  1053. LIT.Size = NumberSequence.new(nani)
  1054. LIT.Rate = 0
  1055. LIT.LockedToPart = false
  1056. LIT.LightEmission = 0
  1057. LIT.Texture = "rbxassetid://1492670151"
  1058. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1059.  
  1060. local ok = Instance.new('ParticleEmitter', tors)
  1061. ok.VelocitySpread = 2000
  1062. ok.Lifetime = NumberRange.new(1)
  1063. ok.Speed = NumberRange.new(50)
  1064. cool= {}
  1065. for i=0, 19 do
  1066. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1067. end
  1068. ok.Size = NumberSequence.new(cool)
  1069. ok.Rate = 0
  1070. ok.LockedToPart = false
  1071. ok.LightEmission = 0
  1072. ok.Texture = "rbxassetid://636768448"
  1073. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1074.  
  1075. local toast = Instance.new('ParticleEmitter', tors)
  1076. toast.VelocitySpread = 2000
  1077. toast.Lifetime = NumberRange.new(1)
  1078. toast.Speed = NumberRange.new(60)
  1079. toasterstoasttoast= {}
  1080. for i=0, 19 do
  1081. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1082. end
  1083. toast.Size = NumberSequence.new(toasterstoasttoast)
  1084. toast.Rate = 0
  1085. toast.LockedToPart = false
  1086. toast.LightEmission = 0
  1087. toast.Texture = "rbxassetid://436096230"
  1088. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1089.  
  1090. function WhatHuh()
  1091. attack = true
  1092. hum.WalkSpeed = 1.01
  1093. CreateSound("130766865", hed, 10, 1)
  1094. Character.Head.face.Texture = "rbxassetid://276732672"
  1095. for i = 0,4,0.1 do
  1096. swait()
  1097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103. end
  1104. for i = 0,6.7,0.1 do
  1105. swait()
  1106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1112. end
  1113. for i = 0,8.1,0.1 do
  1114. swait()
  1115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121. end
  1122. for i = 0,1,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130. end
  1131. for i = 0,1,0.1 do
  1132. swait()
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139. end
  1140. for i = 0,4,0.1 do
  1141. swait()
  1142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148. end
  1149. attack = false
  1150. Character.Head.face.Texture = "rbxassetid://620619801"
  1151. hum.WalkSpeed = 16
  1152. end
  1153.  
  1154. function EndMySufferingV3() --why
  1155. attack = true
  1156. hum.WalkSpeed = 1.01
  1157. Character.Head.face.Texture = "rbxassetid://202210455"
  1158. local A = math.random(1,5)
  1159. if A == 1 then
  1160. meme.SoundId = "rbxassetid://295810519"
  1161. end
  1162. if A == 2 then
  1163. meme.SoundId = "rbxassetid://1124778077"
  1164. end
  1165. if A == 3 then
  1166. meme.SoundId = "rbxassetid://464157070"
  1167. end
  1168. if A == 4 then
  1169. meme.SoundId = "rbxassetid://146334595"
  1170. end
  1171. if A == 5 then
  1172. meme.SoundId = "rbxassetid://145536915"
  1173. end
  1174. meme:Play()
  1175. bass:Play()
  1176. joyemoji.Rate = 70
  1177. LIT.Rate = 70
  1178. ok.Rate = 70
  1179. toast.Rate = 70
  1180.  
  1181. for i = 0,50,0.1 do
  1182. swait()
  1183. CameraEnshaking(1, 10)
  1184. bass.Parent = hed
  1185. meme.Parent = hed
  1186. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1187. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1188. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1189. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1190. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1192. end
  1193. bass:Stop()
  1194. meme:Stop()
  1195. joyemoji.Rate = 0
  1196. LIT.Rate = 0
  1197. ok.Rate = 0
  1198. toast.Rate = 0
  1199. Character.Head.face.Texture = "rbxassetid://620619801"
  1200. attack = false
  1201. hum.WalkSpeed = 16
  1202. end
  1203.  
  1204. function slap()
  1205. attack = true
  1206. hum.WalkSpeed = 1.01
  1207. local icri = CreateSound("1205111204", hed, 10, 1)
  1208. swait(165)
  1209. local FRAME = tors.CFrame
  1210. repeat
  1211. swait()
  1212. Character.Head.face.Texture = "rbxassetid://582931093"
  1213. CameraEnshaking(1, 10)
  1214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1218. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1219. tors.CFrame = FRAME * CF(0,1,0)
  1220. swait()
  1221. tors.CFrame = FRAME
  1222. until icri.Playing == false
  1223. Character.Head.face.Texture = "rbxassetid://620619801"
  1224. attack = false
  1225. hum.WalkSpeed = 16
  1226. end
  1227.  
  1228. function EndMySufferingV2()
  1229. attack = true
  1230. for i = 0,6,0.1 do
  1231. swait()
  1232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1237. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1238. end
  1239. CreateSound("1093102664", hed, 10, 1)
  1240. CameraEnshaking(3, 8)
  1241. for i = 0,2,0.1 do
  1242. swait()
  1243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1247. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1248. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1249. end
  1250. hum.MaxHealth = 0
  1251. ragdoll(char)
  1252. CreateSound("135488453", hed, 5, 1)
  1253. error("Seems like you just died.")
  1254. end
  1255.  
  1256. function Clerp(a, b, t)
  1257. local qa = {
  1258. QuaternionFromCFrame(a)
  1259. }
  1260. local qb = {
  1261. QuaternionFromCFrame(b)
  1262. }
  1263. local ax, ay, az = a.x, a.y, a.z
  1264. local bx, by, bz = b.x, b.y, b.z
  1265. local _t = 1 - t
  1266. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1267. end
  1268.  
  1269. function Swait(NUMBER)
  1270. if NUMBER == 0 or NUMBER == nil then
  1271. ArtificialHB.Event:wait()
  1272. else
  1273. for i = 1, NUMBER do
  1274. ArtificialHB.Event:wait()
  1275. end
  1276. end
  1277. end
  1278.  
  1279. function swait(num)
  1280. if num == 0 or num == nil then
  1281. game:service("RunService").Stepped:wait(0)
  1282. else
  1283. for i = 0, num do
  1284. game:service("RunService").Stepped:wait(0)
  1285. end
  1286. end
  1287. end
  1288. function thread(f)
  1289. coroutine.resume(coroutine.create(f))
  1290. end
  1291. function clerp(a, b, t)
  1292. local qa = {
  1293. QuaternionFromCFrame(a)
  1294. }
  1295. local qb = {
  1296. QuaternionFromCFrame(b)
  1297. }
  1298. local ax, ay, az = a.x, a.y, a.z
  1299. local bx, by, bz = b.x, b.y, b.z
  1300. local _t = 1 - t
  1301. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1302. end
  1303. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1304. coroutine.resume(coroutine.create(function()
  1305. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1306. wave.Anchored = true
  1307. wave.CFrame = Part.CFrame * cframe1
  1308. local Msh = Create("SpecialMesh"){
  1309. Parent = wave,
  1310. MeshType = "Sphere"
  1311. }
  1312. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1313. for i = 0, 1, 0.2 do
  1314. wait()
  1315. local dir = wave.CFrame.lookVector * -1
  1316. local pos = rayCast(wave.Position, dir, 5, Character)
  1317. wave.CFrame = wave.CFrame * cframe2
  1318. table.insert(Effects, {
  1319. wave,
  1320. "Sphere",
  1321. 0.01,
  1322. .03,
  1323. .03,
  1324. .03,
  1325. })
  1326. end
  1327. end))
  1328. end
  1329.  
  1330. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1331. MakeForm(RightHole,"Cyl")
  1332. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1333. MakeForm(LeftHole,"Cyl")
  1334.  
  1335. function getbloody(victim,amount)
  1336. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1337. PART.CFrame = victim.CFrame
  1338. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1339. Debris:AddItem(PART,5)
  1340. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1341. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1342. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1343. local prtcl = asd:Clone()
  1344. prtcl.Parent = PART
  1345. prtcl:Emit(amount*10)
  1346. end
  1347.  
  1348. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1349. local type = type
  1350. local rng = Instance.new("Part", char)
  1351. rng.Anchored = true
  1352. rng.BrickColor = color
  1353. rng.CanCollide = false
  1354. rng.FormFactor = 3
  1355. rng.Name = "Ring"
  1356. rng.Material = "Neon"
  1357. rng.Size = Vector3.new(1, 1, 1)
  1358. rng.Transparency = 0
  1359. rng.TopSurface = 0
  1360. rng.BottomSurface = 0
  1361. rng.CFrame = pos
  1362. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1363. local rngm = Instance.new("SpecialMesh", rng)
  1364. rngm.MeshType = "Brick"
  1365. rngm.Scale = VT(x1,y1,z1)
  1366. if rainbowmode == true then
  1367. rng.Color = Color3.new(r/255,g/255,b/255)
  1368. end
  1369. local scaler2 = 1
  1370. local speeder = FastSpeed/10
  1371. if type == "Add" then
  1372. scaler2 = 1*value
  1373. elseif type == "Divide" then
  1374. scaler2 = 1/value
  1375. end
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 0,10/bonuspeed,0.1 do
  1378. swait()
  1379. if type == "Add" then
  1380. scaler2 = scaler2 - 0.01*value/bonuspeed
  1381. elseif type == "Divide" then
  1382. scaler2 = scaler2 - 0.01/value*bonuspeed
  1383. end
  1384. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1385. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1386. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1387. end
  1388. rng:Destroy()
  1389. end))
  1390. end
  1391. New = function(Object, Parent, Name, Data)
  1392. local Object = Instance.new(Object)
  1393. for Index, Value in pairs(Data or {}) do
  1394. Object[Index] = Value
  1395. end
  1396. Object.Parent = Parent
  1397. Object.Name = Name
  1398. return Object
  1399. end
  1400. function QuaternionFromCFrame(cf)
  1401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1402. local trace = m00 + m11 + m22
  1403. if trace > 0 then
  1404. local s = math.sqrt(1 + trace)
  1405. local recip = 0.5 / s
  1406. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1407. else
  1408. local i = 0
  1409. if m00 < m11 then
  1410. i = 1
  1411. end
  1412. if m22 > (i == 0 and m00 or m11) then
  1413. i = 2
  1414. end
  1415. if i == 0 then
  1416. local s = math.sqrt(m00 - m11 - m22 + 1)
  1417. local recip = 0.5 / s
  1418. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1419. elseif i == 1 then
  1420. local s = math.sqrt(m11 - m22 - m00 + 1)
  1421. local recip = 0.5 / s
  1422. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1423. elseif i == 2 then
  1424. local s = math.sqrt(m22 - m00 - m11 + 1)
  1425. local recip = 0.5 / s
  1426. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1427. end
  1428. end
  1429. end
  1430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1431. local xs, ys, zs = x + x, y + y, z + z
  1432. local wx, wy, wz = w * xs, w * ys, w * zs
  1433. local xx = x * xs
  1434. local xy = x * ys
  1435. local xz = x * zs
  1436. local yy = y * ys
  1437. local yz = y * zs
  1438. local zz = z * zs
  1439. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1440. end
  1441.  
  1442. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1443. function WACKYEFFECT(Table)
  1444. local TYPE = (Table.EffectType or "Sphere")
  1445. local SIZE = (Table.Size or VT(1,1,1))
  1446. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1447. local TRANSPARENCY = (Table.Transparency or 0)
  1448. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1449. local CFRAME = (Table.CFrame or Torso.CFrame)
  1450. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1451. local ROTATION1 = (Table.RotationX or 0)
  1452. local ROTATION2 = (Table.RotationY or 0)
  1453. local ROTATION3 = (Table.RotationZ or 0)
  1454. local MATERIAL = (Table.Material or "Neon")
  1455. local COLOR = (Table.Color or C3(1,1,1))
  1456. local TIME = (Table.Time or 45)
  1457. local SOUNDID = (Table.SoundID or nil)
  1458. local SOUNDPITCH = (Table.SoundPitch or nil)
  1459. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1460. coroutine.resume(coroutine.create(function()
  1461. local PLAYSSOUND = false
  1462. local SOUND = nil
  1463. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1464. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1465. PLAYSSOUND = true
  1466. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1467. end
  1468. EFFECT.Color = COLOR
  1469. local MSH = nil
  1470. if TYPE == "Sphere" then
  1471. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1472. elseif TYPE == "Block" then
  1473. MSH = IT("BlockMesh",EFFECT)
  1474. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1475. elseif TYPE == "Wave" then
  1476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1477. elseif TYPE == "Ring" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1479. elseif TYPE == "Slash" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1481. elseif TYPE == "Round Slash" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1483. elseif TYPE == "Swirl" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1485. elseif TYPE == "Skull" then
  1486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1487. elseif TYPE == "Crystal" then
  1488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1489. end
  1490. if MSH ~= nil then
  1491. local MOVESPEED = nil
  1492. if MOVEDIRECTION ~= nil then
  1493. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1494. end
  1495. local GROWTH = SIZE - ENDSIZE
  1496. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1497. if TYPE == "Block" then
  1498. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1499. else
  1500. EFFECT.CFrame = CFRAME
  1501. end
  1502. for LOOP = 1, TIME+1 do
  1503. Swait()
  1504. MSH.Scale = MSH.Scale - GROWTH/TIME
  1505. if TYPE == "Wave" then
  1506. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1507. end
  1508. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1509. if TYPE == "Block" then
  1510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1511. else
  1512. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1513. end
  1514. if MOVEDIRECTION ~= nil then
  1515. local ORI = EFFECT.Orientation
  1516. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1517. EFFECT.Orientation = ORI
  1518. end
  1519. end
  1520. if PLAYSSOUND == false then
  1521. EFFECT:remove()
  1522. else
  1523. repeat Swait() until SOUND.Playing == false
  1524. EFFECT:remove()
  1525. end
  1526. else
  1527. if PLAYSSOUND == false then
  1528. EFFECT:remove()
  1529. else
  1530. repeat Swait() until SOUND.Playing == false
  1531. EFFECT:remove()
  1532. end
  1533. end
  1534. end))
  1535. end
  1536.  
  1537.  
  1538. function QuaternionSlerp(a, b, t)
  1539. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1540. local startInterp, finishInterp
  1541. if cosTheta >= 1.0E-4 then
  1542. if 1 - cosTheta > 1.0E-4 then
  1543. local theta = math.acos(cosTheta)
  1544. local invSinTheta = 1 / Sin(theta)
  1545. startInterp = Sin((1 - t) * theta) * invSinTheta
  1546. finishInterp = Sin(t * theta) * invSinTheta
  1547. else
  1548. startInterp = 1 - t
  1549. finishInterp = t
  1550. end
  1551. elseif 1 + cosTheta > 1.0E-4 then
  1552. local theta = math.acos(-cosTheta)
  1553. local invSinTheta = 1 / Sin(theta)
  1554. startInterp = Sin((t - 1) * theta) * invSinTheta
  1555. finishInterp = Sin(t * theta) * invSinTheta
  1556. else
  1557. startInterp = t - 1
  1558. finishInterp = t
  1559. end
  1560. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1561. end
  1562. function rayCast(Position, Direction, Range, Ignore)
  1563. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1564. end
  1565. local RbxUtility = LoadLibrary("RbxUtility")
  1566. local Create = RbxUtility.Create
  1567.  
  1568. -------------------------------------------------------
  1569. --Start Damage Function--
  1570. -------------------------------------------------------
  1571. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1572. local type = type
  1573. local rng = Instance.new("Part", char)
  1574. rng.Anchored = true
  1575. rng.BrickColor = color
  1576. rng.CanCollide = false
  1577. rng.FormFactor = 3
  1578. rng.Name = "Ring"
  1579. rng.Material = "Neon"
  1580. rng.Size = Vector3.new(1, 1, 1)
  1581. rng.Transparency = 0
  1582. rng.TopSurface = 0
  1583. rng.BottomSurface = 0
  1584. rng.CFrame = pos
  1585. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1586. local rngm = Instance.new("SpecialMesh", rng)
  1587. rngm.MeshType = "Sphere"
  1588. rngm.Scale = Vector3.new(x1, y1, z1)
  1589. local scaler2 = 1
  1590. local speeder = FastSpeed
  1591. if type == "Add" then
  1592. scaler2 = 1 * value
  1593. elseif type == "Divide" then
  1594. scaler2 = 1 / value
  1595. end
  1596. coroutine.resume(coroutine.create(function()
  1597. for i = 0, 10 / bonuspeed, 0.1 do
  1598. swait()
  1599. if type == "Add" then
  1600. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1601. elseif type == "Divide" then
  1602. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1603. end
  1604. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1605. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1606. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1607. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1608. end
  1609. rng:Destroy()
  1610. end))
  1611. end
  1612. -----------------------------
  1613. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1614. if hit.Parent == nil then
  1615. return
  1616. end
  1617. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1618. for _, v in pairs(hit.Parent:children()) do
  1619. if v:IsA("Humanoid") then
  1620. h = v
  1621. end
  1622. end
  1623. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1624.  
  1625. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1626. end
  1627.  
  1628. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1629. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1630. if hit.Parent.DebounceHit.Value == true then
  1631. return
  1632. end
  1633. end
  1634. if insta == true then
  1635. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1636. end
  1637. local c = Create("ObjectValue"){
  1638. Name = "creator",
  1639. Value = game:service("Players").LocalPlayer,
  1640. Parent = h,
  1641. }
  1642. game:GetService("Debris"):AddItem(c, .5)
  1643. if HitSound ~= nil and HitPitch ~= nil then
  1644. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1645. end
  1646. local Damage = math.random(minim, maxim)
  1647. local blocked = false
  1648. local block = hit.Parent:findFirstChild("Block")
  1649. if block ~= nil then
  1650. if block.className == "IntValue" then
  1651. if block.Value > 0 then
  1652. blocked = true
  1653. block.Value = block.Value - 1
  1654. print(block.Value)
  1655. end
  1656. end
  1657. end
  1658. if blocked == false then
  1659. h.Health = h.Health - Damage
  1660. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1661. else
  1662. h.Health = h.Health - (Damage / 2)
  1663. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1664. end
  1665. if Type == "Knockdown" then
  1666. local hum = hit.Parent.Humanoid
  1667. hum.PlatformStand = true
  1668. coroutine.resume(coroutine.create(function(HHumanoid)
  1669. swait(1)
  1670. HHumanoid.PlatformStand = false
  1671. end), hum)
  1672. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1673. local bodvol = Create("BodyVelocity"){
  1674. velocity = angle * knockback,
  1675. P = 5000,
  1676. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1677. Parent = hit,
  1678. }
  1679. local rl = Create("BodyAngularVelocity"){
  1680. P = 3000,
  1681. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1682. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1683. Parent = hit,
  1684. }
  1685. game:GetService("Debris"):AddItem(bodvol, .5)
  1686. game:GetService("Debris"):AddItem(rl, .5)
  1687. elseif Type == "Random Guy" then
  1688. local vp = Create("BodyVelocity"){
  1689. P = 500,
  1690. maxForce = Vector3.new(math.huge, 0, math.huge),
  1691. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1692. }
  1693. if knockback > 0 then
  1694. vp.Parent = hit.Parent.Torso
  1695. end
  1696. game:GetService("Debris"):AddItem(vp, .5)
  1697. elseif Type == "Up" then
  1698. local bodyVelocity = Create("BodyVelocity"){
  1699. velocity = Vector3.new(0, 20, 0),
  1700. P = 5000,
  1701. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1702. Parent = hit,
  1703. }
  1704. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1705. elseif Type == "DarkUp" then
  1706. coroutine.resume(coroutine.create(function()
  1707. for i = 0, 1, 0.1 do
  1708. swait()
  1709. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1710. end
  1711. end))
  1712. local bodyVelocity = Create("BodyVelocity"){
  1713. velocity = Vector3.new(0, 20, 0),
  1714. P = 5000,
  1715. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1716. Parent = hit,
  1717. }
  1718. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1719. elseif Type == "Snare" then
  1720. local bp = Create("BodyPosition"){
  1721. P = 2000,
  1722. D = 100,
  1723. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1724. position = hit.Parent.Torso.Position,
  1725. Parent = hit.Parent.Torso,
  1726. }
  1727. game:GetService("Debris"):AddItem(bp, 1)
  1728. elseif Type == "Freeze" then
  1729. local BodPos = Create("BodyPosition"){
  1730. P = 50000,
  1731. D = 1000,
  1732. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1733. position = hit.Parent.Torso.Position,
  1734. Parent = hit.Parent.Torso,
  1735. }
  1736. local BodGy = Create("BodyGyro") {
  1737. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1738. P = 20e+003,
  1739. Parent = hit.Parent.Torso,
  1740. cframe = hit.Parent.Torso.CFrame,
  1741. }
  1742. hit.Parent.Torso.Anchored = true
  1743. coroutine.resume(coroutine.create(function(Part)
  1744. swait(1.5)
  1745. Part.Anchored = false
  1746. end), hit.Parent.Torso)
  1747. game:GetService("Debris"):AddItem(BodPos, 3)
  1748. game:GetService("Debris"):AddItem(BodGy, 3)
  1749. end
  1750. local debounce = Create("BoolValue"){
  1751. Name = "DebounceHit",
  1752. Parent = hit.Parent,
  1753. Value = true,
  1754. }
  1755. game:GetService("Debris"):AddItem(debounce, Delay)
  1756. c = Create("ObjectValue"){
  1757. Name = "creator",
  1758. Value = Player,
  1759. Parent = h,
  1760. }
  1761. game:GetService("Debris"):AddItem(c, .5)
  1762. end
  1763. end
  1764. -------------------------------------------------------
  1765. --End Damage Function--
  1766. -------------------------------------------------------
  1767.  
  1768. -------------------------------------------------------
  1769. --Start Damage Function Customization--
  1770. -------------------------------------------------------
  1771. function ShowDamage(Pos, Text, Time, Color)
  1772. local Rate = (1 / 30)
  1773. local Pos = (Pos or Vector3.new(0, 0, 0))
  1774. local Text = (Text or "")
  1775. local Time = (Time or 2)
  1776. local Color = (Color or Color3.new(1, 0, 1))
  1777. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1778. EffectPart.Anchored = true
  1779. local BillboardGui = Create("BillboardGui"){
  1780. Size = UDim2.new(3, 0, 3, 0),
  1781. Adornee = EffectPart,
  1782. Parent = EffectPart,
  1783. }
  1784. local TextLabel = Create("TextLabel"){
  1785. BackgroundTransparency = 1,
  1786. Size = UDim2.new(1, 0, 1, 0),
  1787. Text = Text,
  1788. Font = "Bodoni",
  1789. TextColor3 = Color,
  1790. TextScaled = true,
  1791. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1792. Parent = BillboardGui,
  1793. }
  1794. game.Debris:AddItem(EffectPart, (Time))
  1795. EffectPart.Parent = game:GetService("Workspace")
  1796. delay(0, function()
  1797. local Frames = (Time / Rate)
  1798. for Frame = 1, Frames do
  1799. wait(Rate)
  1800. local Percent = (Frame / Frames)
  1801. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1802. TextLabel.TextTransparency = Percent
  1803. end
  1804. if EffectPart and EffectPart.Parent then
  1805. EffectPart:Destroy()
  1806. end
  1807. end)
  1808. end
  1809.  
  1810. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1811. local type = type
  1812. local rng = Instance.new("Part", char)
  1813. rng.Anchored = true
  1814. rng.BrickColor = color
  1815. rng.CanCollide = false
  1816. rng.FormFactor = 3
  1817. rng.Name = "Ring"
  1818. rng.Material = "Neon"
  1819. rng.Size = Vector3.new(1, 1, 1)
  1820. rng.Transparency = 0
  1821. rng.TopSurface = 0
  1822. rng.BottomSurface = 0
  1823. rng.CFrame = pos
  1824. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1825. local rngm = Instance.new("SpecialMesh", rng)
  1826. rngm.MeshType = "Brick"
  1827. rngm.Scale = Vector3.new(x1,y1,z1)
  1828. local scaler2 = 1
  1829. local speeder = FastSpeed/10
  1830. if type == "Add" then
  1831. scaler2 = 1*value
  1832. elseif type == "Divide" then
  1833. scaler2 = 1/value
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. for i = 0,10/bonuspeed,0.1 do
  1837. swait()
  1838. if type == "Add" then
  1839. scaler2 = scaler2 - 0.01*value/bonuspeed
  1840. elseif type == "Divide" then
  1841. scaler2 = scaler2 - 0.01/value*bonuspeed
  1842. end
  1843. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1844. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1845. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1846. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1847. end
  1848. rng:Destroy()
  1849. end))
  1850. end
  1851.  
  1852. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1853. local p = Instance.new("Part",EffectModel)
  1854. p.BrickColor = BrickColor.new(colour)
  1855. p.Size = Vector3.new()
  1856. p.Anchored = true
  1857. p.CanCollide = false
  1858. p.CFrame = cf
  1859. if inverse == true then
  1860. p.Transparency = 1
  1861. else
  1862. p.Transparency = 0
  1863. end
  1864. local m = Instance.new("SpecialMesh",p)
  1865. m.MeshId = meshid
  1866. m.TextureId = textid
  1867. m.Scale = meshstart
  1868. coroutine.wrap(function()
  1869. for i=0,1,factor do
  1870. swait()
  1871. if inverse == true then
  1872. p.Transparency = 1-i
  1873. else
  1874. p.Transparency = i
  1875. end
  1876. m.Scale = m.Scale + meshadd
  1877. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1878. end
  1879. p:Destroy()
  1880. end)()
  1881. return p
  1882. end
  1883. -------------------------------------------------------
  1884. --End Damage Function Customization--
  1885. -------------------------------------------------------
  1886.  
  1887. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1888. for _, c in pairs(workspace:children()) do
  1889. local hum = c:findFirstChild("Humanoid")
  1890. if hum ~= nil then
  1891. local head = c:findFirstChild("Head")
  1892. if head ~= nil then
  1893. local targ = head.Position - Part.Position
  1894. local mag = targ.magnitude
  1895. if magni >= mag and c.Name ~= plr.Name then
  1896. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902.  
  1903.  
  1904. CFuncs = {
  1905. Part = {
  1906. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1907. local Part = Create("Part")({
  1908. Parent = Parent,
  1909. Reflectance = Reflectance,
  1910. Transparency = Transparency,
  1911. CanCollide = false,
  1912. Locked = true,
  1913. BrickColor = BrickColor.new(tostring(BColor)),
  1914. Name = Name,
  1915. Size = Size,
  1916. Material = Material
  1917. })
  1918. RemoveOutlines(Part)
  1919. return Part
  1920. end
  1921. },
  1922. Mesh = {
  1923. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1924. local Msh = Create(Mesh)({
  1925. Parent = Part,
  1926. Offset = OffSet,
  1927. Scale = Scale
  1928. })
  1929. if Mesh == "SpecialMesh" then
  1930. Msh.MeshType = MeshType
  1931. Msh.MeshId = MeshId
  1932. end
  1933. return Msh
  1934. end
  1935. },
  1936. Mesh = {
  1937. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1938. local Msh = Create(Mesh)({
  1939. Parent = Part,
  1940. Offset = OffSet,
  1941. Scale = Scale
  1942. })
  1943. if Mesh == "SpecialMesh" then
  1944. Msh.MeshType = MeshType
  1945. Msh.MeshId = MeshId
  1946. end
  1947. return Msh
  1948. end
  1949. },
  1950. Weld = {
  1951. Create = function(Parent, Part0, Part1, C0, C1)
  1952. local Weld = Create("Weld")({
  1953. Parent = Parent,
  1954. Part0 = Part0,
  1955. Part1 = Part1,
  1956. C0 = C0,
  1957. C1 = C1
  1958. })
  1959. return Weld
  1960. end
  1961. },
  1962. Sound = {
  1963. Create = function(id, par, vol, pit)
  1964. coroutine.resume(coroutine.create(function()
  1965. local S = Create("Sound")({
  1966. Volume = vol,
  1967. Pitch = pit or 1,
  1968. SoundId = id,
  1969. Parent = par or workspace
  1970. })
  1971. wait()
  1972. S:play()
  1973. game:GetService("Debris"):AddItem(S, 6)
  1974. end))
  1975. end
  1976. },
  1977. ParticleEmitter = {
  1978. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1979. local fp = Create("ParticleEmitter")({
  1980. Parent = Parent,
  1981. Color = ColorSequence.new(Color1, Color2),
  1982. LightEmission = LightEmission,
  1983. Size = Size,
  1984. Texture = Texture,
  1985. Transparency = Transparency,
  1986. ZOffset = ZOffset,
  1987. Acceleration = Accel,
  1988. Drag = Drag,
  1989. LockedToPart = LockedToPart,
  1990. VelocityInheritance = VelocityInheritance,
  1991. EmissionDirection = EmissionDirection,
  1992. Enabled = Enabled,
  1993. Lifetime = LifeTime,
  1994. Rate = Rate,
  1995. Rotation = Rotation,
  1996. RotSpeed = RotSpeed,
  1997. Speed = Speed,
  1998. VelocitySpread = VelocitySpread
  1999. })
  2000. return fp
  2001. end
  2002. }
  2003. }
  2004. function RemoveOutlines(part)
  2005. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2006. end
  2007. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2008. local Part = Create("Part")({
  2009. formFactor = FormFactor,
  2010. Parent = Parent,
  2011. Reflectance = Reflectance,
  2012. Transparency = Transparency,
  2013. CanCollide = false,
  2014. Locked = true,
  2015. BrickColor = BrickColor.new(tostring(BColor)),
  2016. Name = Name,
  2017. Size = Size,
  2018. Material = Material
  2019. })
  2020. RemoveOutlines(Part)
  2021. return Part
  2022. end
  2023. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2024. local Msh = Create(Mesh)({
  2025. Parent = Part,
  2026. Offset = OffSet,
  2027. Scale = Scale
  2028. })
  2029. if Mesh == "SpecialMesh" then
  2030. Msh.MeshType = MeshType
  2031. Msh.MeshId = MeshId
  2032. end
  2033. return Msh
  2034. end
  2035. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2036. local Weld = Create("Weld")({
  2037. Parent = Parent,
  2038. Part0 = Part0,
  2039. Part1 = Part1,
  2040. C0 = C0,
  2041. C1 = C1
  2042. })
  2043. return Weld
  2044. end
  2045.  
  2046. abss = Instance.new("BillboardGui",char)
  2047. abss.Size = UDim2.new(10,0,10,0)
  2048. abss.Enabled = false
  2049. imgl = Instance.new("ImageLabel",abss)
  2050. imgl.Position = UDim2.new(0,0,0,0)
  2051. imgl.Size = UDim2.new(1,0,1,0)
  2052. imgl.Image = "rbxassetid://153485522"
  2053. imgl.BackgroundTransparency = 1
  2054. imgl.ImageColor3 = Color3.new(.9,0,0)
  2055. img2 = Instance.new("ImageLabel",abss)
  2056. img2.Position = UDim2.new(0,0,0,0)
  2057. img2.Size = UDim2.new(1,0,1,0)
  2058. img2.Image = "rbxassetid://153485522"
  2059. img2.BackgroundTransparency = 1
  2060. img2.ImageColor3 = Color3.new(.9,0,0)
  2061.  
  2062. function TargetSelect(person)
  2063. local dd=coroutine.wrap(function()
  2064. if targetted ~= person then
  2065. targetted = person
  2066. img2.Size = UDim2.new(1,0,1,0)
  2067. img2.ImageTransparency = 0
  2068. img2.Position = UDim2.new(0,0,0,0)
  2069. for i = 0, 2, 0.1 do
  2070. swait()
  2071. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2072. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2073. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2074. end
  2075. end
  2076. end)
  2077. dd()
  2078. end
  2079.  
  2080. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2081. local NEWWELD = IT(TYPE)
  2082. NEWWELD.Part0 = PART0
  2083. NEWWELD.Part1 = PART1
  2084. NEWWELD.C0 = C0
  2085. NEWWELD.C1 = C1
  2086. NEWWELD.Parent = PARENT
  2087. return NEWWELD
  2088. end
  2089.  
  2090. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2091.  
  2092. local Blood1 = Create("ParticleEmitter")({
  2093. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2094. Transparency = NumberSequence.new(0.1, 1),
  2095. Size = NumberSequence.new(0.5, 0),
  2096. Texture = "rbxassetid://602578593",
  2097. Lifetime = NumberRange.new(0.8),
  2098. Rate = 255,
  2099. VelocitySpread = 40,
  2100. Rotation = NumberRange.new(100),
  2101. Speed = NumberRange.new(5),
  2102. LightEmission = 0,
  2103. LockedToPart = false,
  2104. Acceleration = Vector3.new(0, -10, 0),
  2105. EmissionDirection = "Bottom"
  2106. })
  2107. function Sayonara()
  2108. local target = nil
  2109. local targettorso = nil
  2110. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2111. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2112. target = mouse.Target.Parent.Humanoid
  2113. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2114. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2115. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2116. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2117. end
  2118. end
  2119. if target ~= nil then
  2120. targettorso.Anchored = true
  2121. attack = true
  2122. hum.WalkSpeed = 0
  2123. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2124. for i = 0,6.2,0.1 do
  2125. swait()
  2126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2132. end
  2133. do
  2134. CreateSound("429400881", targettorso, 5, 1)
  2135. local ModelArm02 = New("Model", char, "Arm", {})
  2136. local ModelArm03 = New("Model", char, "Arm", {})
  2137. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2138. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2139. local Arm02 = targetleftarm:Clone()
  2140. local Arm03 = targetrightarm:Clone()
  2141. targetleftarm.Transparency = 1
  2142. targetrightarm.Transparency = 1
  2143. Arm02.Parent = ModelArm02
  2144. Arm03.Parent = ModelArm03
  2145. for i, v in pairs(Arm02:GetChildren()) do
  2146. v:Destroy()
  2147. end
  2148. for i, v in pairs(Arm03:GetChildren()) do
  2149. v:Destroy()
  2150. end
  2151. local weldArm02 = Instance.new("Weld")
  2152. weldArm02.Parent = Arm02
  2153. weldArm02.Part0 = targetleftarm
  2154. weldArm02.Part1 = Arm02
  2155. weldArm02.C1 = CFrame.new(0, 0, 0)
  2156. local weldArm03 = Instance.new("Weld")
  2157. weldArm03.Parent = Arm03
  2158. weldArm03.Part0 = targetrightarm
  2159. weldArm03.Part1 = Arm03
  2160. weldArm03.C1 = CFrame.new(0, 0, 0)
  2161. for i, v in pairs(target:GetChildren()) do
  2162. if v:IsA("Shirt") then
  2163. v:clone().Parent = ModelArm02
  2164. end
  2165. end
  2166. for i, v in pairs(target:GetChildren()) do
  2167. if v:IsA("Shirt") then
  2168. v:clone().Parent = ModelArm03
  2169. end
  2170. end
  2171. weldArm02.Part0 = la
  2172. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2173. weldArm03.Part0 = ra
  2174. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2175. local BE1 = Blood1:Clone()
  2176. BE1.Parent = targetleftarm
  2177. game:GetService("Debris"):AddItem(BE1, 3)
  2178. BE1.Rate = 255
  2179. local BE2 = Blood1:Clone()
  2180. BE2.Parent = targetrightarm
  2181. game:GetService("Debris"):AddItem(BE2, 3)
  2182. BE2.Rate = 255
  2183. for i = 0,6.2,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2191. end
  2192. for i = 0,6.2,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2200. end
  2201. CreateSound("541909763", targettorso, 5, .8)
  2202. weldArm02:Destroy()
  2203. Arm02.CanCollide = true
  2204. weldArm03:Destroy()
  2205. Arm03.CanCollide = true
  2206. local bodyVelocity2 = Create("BodyVelocity")({
  2207. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2208. P = 5000,
  2209. maxForce = Vector3.new(8000, 8000, 8000),
  2210. Parent = Arm02
  2211. })
  2212. local bodyVelocity3 = Create("BodyVelocity")({
  2213. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2214. P = 5000,
  2215. maxForce = Vector3.new(8000, 8000, 8000),
  2216. Parent = Arm03
  2217. })
  2218. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2219. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2220. for i = 0,6.2,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2228. end
  2229. for i = 0,6.2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2237. end
  2238. targettorso:Remove()
  2239. for i = 0,6.2,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2247. end
  2248. end
  2249. targettorso.Anchored = false
  2250. attack = false
  2251. hum.WalkSpeed = 16
  2252. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2253. end
  2254. end
  2255.  
  2256. -------------------------------------------------------
  2257. --Start Effect Function--
  2258. -------------------------------------------------------
  2259. EffectModel = Instance.new("Model", char)
  2260. Effects = {
  2261. Block = {
  2262. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2263. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2264. prt.Anchored = true
  2265. prt.CFrame = cframe
  2266. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2267. game:GetService("Debris"):AddItem(prt, 10)
  2268. if Type == 1 or Type == nil then
  2269. table.insert(Effects, {
  2270. prt,
  2271. "Block1",
  2272. delay,
  2273. x3,
  2274. y3,
  2275. z3,
  2276. msh
  2277. })
  2278. elseif Type == 2 then
  2279. table.insert(Effects, {
  2280. prt,
  2281. "Block2",
  2282. delay,
  2283. x3,
  2284. y3,
  2285. z3,
  2286. msh
  2287. })
  2288. else
  2289. table.insert(Effects, {
  2290. prt,
  2291. "Block3",
  2292. delay,
  2293. x3,
  2294. y3,
  2295. z3,
  2296. msh
  2297. })
  2298. end
  2299. end
  2300. },
  2301. Sphere = {
  2302. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2303. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2304. prt.Anchored = true
  2305. prt.CFrame = cframe
  2306. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2307. game:GetService("Debris"):AddItem(prt, 10)
  2308. table.insert(Effects, {
  2309. prt,
  2310. "Cylinder",
  2311. delay,
  2312. x3,
  2313. y3,
  2314. z3,
  2315. msh
  2316. })
  2317. end
  2318. },
  2319. Cylinder = {
  2320. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2322. prt.Anchored = true
  2323. prt.CFrame = cframe
  2324. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325. game:GetService("Debris"):AddItem(prt, 10)
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Cylinder",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. },
  2337. Wave = {
  2338. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2340. prt.Anchored = true
  2341. prt.CFrame = cframe
  2342. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2343. game:GetService("Debris"):AddItem(prt, 10)
  2344. table.insert(Effects, {
  2345. prt,
  2346. "Cylinder",
  2347. delay,
  2348. x3 / 60,
  2349. y3 / 60,
  2350. z3 / 60,
  2351. msh
  2352. })
  2353. end
  2354. },
  2355. Ring = {
  2356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3,
  2367. y3,
  2368. z3,
  2369. msh
  2370. })
  2371. end
  2372. },
  2373. Break = {
  2374. Create = function(brickcolor, cframe, x1, y1, z1)
  2375. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2376. prt.Anchored = true
  2377. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379. local num = math.random(10, 50) / 1000
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. table.insert(Effects, {
  2382. prt,
  2383. "Shatter",
  2384. num,
  2385. prt.CFrame,
  2386. math.random() - math.random(),
  2387. 0,
  2388. math.random(50, 100) / 100
  2389. })
  2390. end
  2391. },
  2392. Spiral = {
  2393. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2394. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2395. prt.Anchored = true
  2396. prt.CFrame = cframe
  2397. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Cylinder",
  2402. delay,
  2403. x3,
  2404. y3,
  2405. z3,
  2406. msh
  2407. })
  2408. end
  2409. },
  2410. Push = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. game:GetService("Debris"):AddItem(prt, 10)
  2417. table.insert(Effects, {
  2418. prt,
  2419. "Cylinder",
  2420. delay,
  2421. x3,
  2422. y3,
  2423. z3,
  2424. msh
  2425. })
  2426. end
  2427. }
  2428. }
  2429. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2430. local fp = IT("Part")
  2431. fp.formFactor = formfactor
  2432. fp.Parent = parent
  2433. fp.Reflectance = reflectance
  2434. fp.Transparency = transparency
  2435. fp.CanCollide = false
  2436. fp.Locked = true
  2437. fp.BrickColor = brickcolor
  2438. fp.Name = name
  2439. fp.Size = size
  2440. fp.Position = tors.Position
  2441. RemoveOutlines(fp)
  2442. fp.Material = "Neon"
  2443. fp:BreakJoints()
  2444. return fp
  2445. end
  2446.  
  2447. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2448. local mesh = IT(Mesh)
  2449. mesh.Parent = part
  2450. if Mesh == "SpecialMesh" then
  2451. mesh.MeshType = meshtype
  2452. if meshid ~= "nil" then
  2453. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2454. end
  2455. end
  2456. mesh.Offset = offset
  2457. mesh.Scale = scale
  2458. return mesh
  2459. end
  2460.  
  2461. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2462. local type = type
  2463. local rng = Instance.new("Part", char)
  2464. rng.Anchored = true
  2465. rng.BrickColor = color
  2466. rng.CanCollide = false
  2467. rng.FormFactor = 3
  2468. rng.Name = "Ring"
  2469. rng.Material = "Neon"
  2470. rng.Size = Vector3.new(1, 1, 1)
  2471. rng.Transparency = 1
  2472. rng.TopSurface = 0
  2473. rng.BottomSurface = 0
  2474. rng.CFrame = pos
  2475. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2476. local rngm = Instance.new("SpecialMesh", rng)
  2477. rngm.MeshType = MType
  2478. rngm.Scale = Vector3.new(x1, y1, z1)
  2479. local scaler2 = 1
  2480. local speeder = FastSpeed
  2481. if type == "Add" then
  2482. scaler2 = 1 * value
  2483. elseif type == "Divide" then
  2484. scaler2 = 1 / value
  2485. end
  2486. coroutine.resume(coroutine.create(function()
  2487. for i = 0, 10 / bonuspeed, 0.1 do
  2488. swait()
  2489. if type == "Add" then
  2490. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2491. elseif type == "Divide" then
  2492. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2493. end
  2494. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2495. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2496. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2497. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2498. end
  2499. rng:Destroy()
  2500. end))
  2501. end
  2502.  
  2503. function Cryo_Freeze()
  2504. attack = true
  2505. for i = 0,5.2,0.03 do
  2506. swait()
  2507. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2508. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2515. end
  2516. CreateSound("331666100", tors, 10, 1)
  2517. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2518. for i = 1,3,0.1 do
  2519. hum.WalkSpeed = 0.10
  2520. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2527. end
  2528. for i = 1,10,0.1 do
  2529. swait(10)
  2530. hum.WalkSpeed = 0.10
  2531. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2532. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2536. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2537. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2539. end
  2540. wait(.6)
  2541. attack = false
  2542. end
  2543.  
  2544. function HAAAAA() --HTGJHYG
  2545. attack = true
  2546. hum.WalkSpeed = 0.30
  2547. CreateSound("794081034", hed, 10, 1)
  2548. Character.Head.face.Texture = "rbxassetid://396389196"
  2549. for i = 0,2,0.1 do
  2550. swait()
  2551. CameraEnshaking(1, 2)
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2558. end
  2559. for i = 0,14.7,0.1 do
  2560. swait()
  2561. CameraEnshaking(1, 3)
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2565. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2568. end
  2569. attack = false
  2570. Character.Head.face.Texture = "rbxassetid://620619801"
  2571. hum.WalkSpeed = 16
  2572. end
  2573.  
  2574. function Hell_From_Above()
  2575. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2576. attack = true
  2577. hum.WalkSpeed = 3.01
  2578. for i = 0,6.3,0.1 do
  2579. swait()
  2580. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2583. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2587. end
  2588. CreateSound("142070127", tors, 10, 1)
  2589. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2590. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2591. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2592. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2593. for i = 0,3.8,0.1 do
  2594. swait()
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2601. end
  2602. CreateSound("224339201", tors, 10, 0.5)
  2603. for i = 1, 3 do
  2604. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2605. UhhhhThing.CFrame = mouse.Hit
  2606. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2607. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2608. end
  2609. UhhhhThing:Destroy()
  2610. attack = false
  2611. hum.WalkSpeed = 16
  2612. end
  2613.  
  2614. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2615. local type = type
  2616. local rng = Instance.new("Part", char)
  2617. rng.Anchored = true
  2618. rng.BrickColor = color
  2619. rng.CanCollide = false
  2620. rng.FormFactor = 3
  2621. rng.Name = "Ring"
  2622. rng.Material = "Neon"
  2623. rng.Size = Vector3.new(1, 1, 1)
  2624. rng.Transparency = 0
  2625. rng.TopSurface = 0
  2626. rng.BottomSurface = 0
  2627. rng.CFrame = pos
  2628. local rngm = Instance.new("SpecialMesh", rng)
  2629. rngm.MeshType = MType
  2630. rngm.Scale = scale
  2631. local scaler2 = 1
  2632. if type == "Add" then
  2633. scaler2 = 1 * value
  2634. elseif type == "Divide" then
  2635. scaler2 = 1 / value
  2636. end
  2637. coroutine.resume(coroutine.create(function()
  2638. for i = 0, 10 / bonuspeed, 0.1 do
  2639. swait()
  2640. if type == "Add" then
  2641. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2642. elseif type == "Divide" then
  2643. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2644. end
  2645. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2646. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2647. end
  2648. rng:Destroy()
  2649. end))
  2650. end
  2651.  
  2652. function Eviscerate(dude)
  2653. if dude.Name ~= char then
  2654. local bgf = IT("BodyGyro", dude.Head)
  2655. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2656. local val = IT("BoolValue", dude)
  2657. val.Name = "IsHit"
  2658. local ds = coroutine.wrap(function()
  2659. dude:WaitForChild("Head"):BreakJoints()
  2660. wait(0.5)
  2661. target = nil
  2662. coroutine.resume(coroutine.create(function()
  2663. for i, v in pairs(dude:GetChildren()) do
  2664. if v:IsA("Accessory") then
  2665. v:Destroy()
  2666. end
  2667. if v:IsA("Humanoid") then
  2668. v:Destroy()
  2669. end
  2670. if v:IsA("CharacterMesh") then
  2671. v:Destroy()
  2672. end
  2673. if v:IsA("Model") then
  2674. v:Destroy()
  2675. end
  2676. if v:IsA("Part") or v:IsA("MeshPart") then
  2677. for x, o in pairs(v:GetChildren()) do
  2678. if o:IsA("Decal") then
  2679. o:Destroy()
  2680. end
  2681. end
  2682. coroutine.resume(coroutine.create(function()
  2683. v.Material = "Neon"
  2684. v.CanCollide = false
  2685. local PartEmmit1 = IT("ParticleEmitter", v)
  2686. PartEmmit1.LightEmission = 1
  2687. PartEmmit1.Texture = "rbxassetid://284205403"
  2688. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2689. PartEmmit1.Rate = 150
  2690. PartEmmit1.Lifetime = NumberRange.new(1)
  2691. PartEmmit1.Size = NumberSequence.new({
  2692. NumberSequenceKeypoint.new(0, 0.75, 0),
  2693. NumberSequenceKeypoint.new(1, 0, 0)
  2694. })
  2695. PartEmmit1.Transparency = NumberSequence.new({
  2696. NumberSequenceKeypoint.new(0, 0, 0),
  2697. NumberSequenceKeypoint.new(1, 1, 0)
  2698. })
  2699. PartEmmit1.Speed = NumberRange.new(0, 0)
  2700. PartEmmit1.VelocitySpread = 30000
  2701. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2702. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2703. local BodPoss = IT("BodyPosition", v)
  2704. BodPoss.P = 3000
  2705. BodPoss.D = 1000
  2706. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2707. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2708. v.Color = maincolor.Color
  2709. coroutine.resume(coroutine.create(function()
  2710. for i = 0, 49 do
  2711. swait(1)
  2712. v.Transparency = v.Transparency + 0.08
  2713. end
  2714. wait(0.5)
  2715. PartEmmit1.Enabled = false
  2716. wait(3)
  2717. v:Destroy()
  2718. dude:Destroy()
  2719. end))
  2720. end))
  2721. end
  2722. end
  2723. end))
  2724. end)
  2725. ds()
  2726. end
  2727. end
  2728.  
  2729. function FindNearestHead(Position, Distance, SinglePlayer)
  2730. if SinglePlayer then
  2731. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2732. end
  2733. local List = {}
  2734. for i, v in pairs(workspace:GetChildren()) do
  2735. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2736. table.insert(List, v)
  2737. end
  2738. end
  2739. return List
  2740. end
  2741.  
  2742. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2743. local type = type
  2744. local rng = Instance.new("Part", char)
  2745. rng.Anchored = true
  2746. rng.BrickColor = color
  2747. rng.CanCollide = false
  2748. rng.FormFactor = 3
  2749. rng.Name = "Ring"
  2750. rng.Material = "Neon"
  2751. rng.Size = Vector3.new(1, 1, 1)
  2752. rng.Transparency = 0
  2753. rng.TopSurface = 0
  2754. rng.BottomSurface = 0
  2755. rng.CFrame = pos
  2756. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2757. local rngm = Instance.new("SpecialMesh", rng)
  2758. rngm.MeshType = MType
  2759. rngm.Scale = Vector3.new(x1, y1, z1)
  2760. local scaler2 = 1
  2761. local speeder = FastSpeed
  2762. if type == "Add" then
  2763. scaler2 = 1 * value
  2764. elseif type == "Divide" then
  2765. scaler2 = 1 / value
  2766. end
  2767. coroutine.resume(coroutine.create(function()
  2768. for i = 0, 10 / bonuspeed, 0.1 do
  2769. swait()
  2770. if type == "Add" then
  2771. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2772. elseif type == "Divide" then
  2773. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2774. end
  2775. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2776. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2777. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2778. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2779. end
  2780. rng:Destroy()
  2781. end))
  2782. end
  2783.  
  2784. function SoulSteal(dude)
  2785. if dude.Name ~= char then
  2786. local bgf = IT("BodyGyro", dude.Head)
  2787. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2788. local val = IT("BoolValue", dude)
  2789. val.Name = "IsHit"
  2790. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2791. local soulst = coroutine.wrap(function()
  2792. local soul = Instance.new("Part",dude)
  2793. soul.Size = Vector3.new(1,1,1)
  2794. soul.CanCollide = false
  2795. soul.Anchored = false
  2796. soul.Position = torso.Position
  2797. soul.Transparency = 1
  2798. local PartEmmit1 = IT("ParticleEmitter", soul)
  2799. PartEmmit1.LightEmission = 1
  2800. PartEmmit1.Texture = "rbxassetid://569507414"
  2801. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2802. PartEmmit1.Rate = 250
  2803. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2804. PartEmmit1.Size = NumberSequence.new({
  2805. NumberSequenceKeypoint.new(0, 1, 0),
  2806. NumberSequenceKeypoint.new(1, 0, 0)
  2807. })
  2808. PartEmmit1.Transparency = NumberSequence.new({
  2809. NumberSequenceKeypoint.new(0, 0, 0),
  2810. NumberSequenceKeypoint.new(1, 1, 0)
  2811. })
  2812. PartEmmit1.Speed = NumberRange.new(0, 0)
  2813. PartEmmit1.VelocitySpread = 30000
  2814. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2815. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2816. local BodPoss = IT("BodyPosition", soul)
  2817. BodPoss.P = 3000
  2818. BodPoss.D = 1000
  2819. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2820. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2821. wait(1.6)
  2822. soul.Touched:connect(function(hit)
  2823. if hit.Parent == char then
  2824. soul:Destroy()
  2825. end
  2826. end)
  2827. wait(1.2)
  2828. while soul do
  2829. swait()
  2830. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2831. BodPoss.Position = tors.Position
  2832. end
  2833. end)
  2834. soulst()
  2835. end
  2836. end
  2837. function FaceMouse()
  2838. local Cam = workspace.CurrentCamera
  2839. return {
  2840. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2841. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2842. }
  2843. end
  2844. -------------------------------------------------------
  2845. --End Effect Function--
  2846. -------------------------------------------------------
  2847. function Cso(ID, PARENT, VOLUME, PITCH)
  2848. local NSound = nil
  2849. coroutine.resume(coroutine.create(function()
  2850. NSound = IT("Sound", PARENT)
  2851. NSound.Volume = VOLUME
  2852. NSound.Pitch = PITCH
  2853. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2854. swait()
  2855. NSound:play()
  2856. game:GetService("Debris"):AddItem(NSound, 10)
  2857. end))
  2858. return NSound
  2859. end
  2860. function CameraEnshaking(Length, Intensity)
  2861. coroutine.resume(coroutine.create(function()
  2862. local intensity = 1 * Intensity
  2863. local rotM = 0.01 * Intensity
  2864. for i = 0, Length, 0.1 do
  2865. swait()
  2866. intensity = intensity - 0.05 * Intensity / Length
  2867. rotM = rotM - 5.0E-4 * Intensity / Length
  2868. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2869. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2870. end
  2871. hum.CameraOffset = Vector3.new(0, 0, 0)
  2872. end))
  2873. end
  2874. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2875. local Hitboxpart = Instance.new("Part", EffectModel)
  2876. RemoveOutlines(Hitboxpart)
  2877. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2878. Hitboxpart.CanCollide = false
  2879. Hitboxpart.Transparency = 1
  2880. Hitboxpart.Anchored = true
  2881. Hitboxpart.CFrame = Pose
  2882. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2883. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2884. end
  2885. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2886. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2887. prt.Anchored = true
  2888. prt.CFrame = cframe
  2889. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2890. game:GetService("Debris"):AddItem(prt, 10)
  2891. if Type == 1 or Type == nil then
  2892. table.insert(Effects, {
  2893. prt,
  2894. "Block1",
  2895. delay,
  2896. x3,
  2897. y3,
  2898. z3,
  2899. msh
  2900. })
  2901. elseif Type == 2 then
  2902. table.insert(Effects, {
  2903. prt,
  2904. "Block2",
  2905. delay,
  2906. x3,
  2907. y3,
  2908. z3,
  2909. msh
  2910. })
  2911. elseif Type == 3 then
  2912. table.insert(Effects, {
  2913. prt,
  2914. "Block3",
  2915. delay,
  2916. x3,
  2917. y3,
  2918. z3,
  2919. msh
  2920. })
  2921. end
  2922. end
  2923.  
  2924. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2925. local Part = Create("Part"){
  2926. Parent = Parent,
  2927. Reflectance = Reflectance,
  2928. Transparency = Transparency,
  2929. CanCollide = false,
  2930. Locked = true,
  2931. BrickColor = BrickColor.new(tostring(BColor)),
  2932. Name = Name,
  2933. Size = Size,
  2934. Material = Material,
  2935. }
  2936. RemoveOutlines(Part)
  2937. return Part
  2938. end
  2939.  
  2940. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2941. local Msh = Create(Mesh){
  2942. Parent = Part,
  2943. Offset = OffSet,
  2944. Scale = Scale,
  2945. }
  2946. if Mesh == "SpecialMesh" then
  2947. Msh.MeshType = MeshType
  2948. Msh.MeshId = MeshId
  2949. end
  2950. return Msh
  2951. end
  2952.  
  2953. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2954. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2955. prt.Anchored = true
  2956. prt.CFrame = cframe
  2957. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2958. game:GetService("Debris"):AddItem(prt,2)
  2959. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2960. for i=0,1,delay do
  2961. swait()
  2962. Part.Transparency=i
  2963. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2964. end
  2965. Part.Parent=nil
  2966. end),prt,msh,(math.random(0,1)+math.random())/5)
  2967. end
  2968. -------------------------------------------------------
  2969. --End Important Functions--
  2970. -------------------------------------------------------
  2971. -------------------------------------------------------
  2972.  
  2973.  
  2974. --[[
  2975. Thanks for using Build-To-Lua by jarredbcv.
  2976. ]]--
  2977.  
  2978. New = function(Object, Parent, Name, Data)
  2979. local Object = Instance.new(Object)
  2980. for Index, Value in pairs(Data or {}) do
  2981. Object[Index] = Value
  2982. end
  2983. Object.Parent = Parent
  2984. Object.Name = Name
  2985. return Object
  2986. end
  2987.  
  2988. Gaunty = New("Model",char,"Gaunty",{})
  2989. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2990. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3009. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3017. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083.  
  3084. Gaunty2 = New("Model",char,"Gaunty2",{})
  3085. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3113. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3174. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3176. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179.  
  3180.  
  3181. NewInstance = function(instance,parent,properties)
  3182. local inst = Instance.new(instance,parent)
  3183. if(properties)then
  3184. for i,v in next, properties do
  3185. pcall(function() inst[i] = v end)
  3186. end
  3187. end
  3188. return inst;
  3189. end
  3190.  
  3191. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3192. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3193.  
  3194. for _,v in next, Gaunty:children() do
  3195. v.CanCollide = false
  3196. end
  3197. for _,v in next, Gaunty2:children() do
  3198. v.CanCollide = false
  3199. end
  3200. local all, last = {}, nil
  3201. ArmourParts = {}
  3202. NeonParts = {}
  3203. function scan(p)
  3204. for _, v in pairs(p:GetChildren()) do
  3205. if v:IsA("BasePart") then
  3206. if v.BrickColor == BrickColor.new("Black") then
  3207. table.insert(ArmourParts, v)
  3208. end
  3209. if v.BrickColor == BrickColor.new("Institutional white") then
  3210. table.insert(NeonParts, v)
  3211. end
  3212. if last then
  3213. local w = Instance.new("Weld")
  3214. w.Part0, w.Part1 = last, v
  3215. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3216. w.Parent = last
  3217. end
  3218. table.insert(all, v)
  3219. last = v
  3220. end
  3221. scan(v)
  3222. end
  3223. end
  3224. scan(Gaunty)
  3225. local all2, last2 = {}, nil
  3226. ArmourParts2 = {}
  3227. NeonParts2 = {}
  3228. function scan2(p)
  3229. for _, v in pairs(p:GetChildren()) do
  3230. if v:IsA("BasePart") then
  3231. if v.BrickColor == BrickColor.new("Black") then
  3232. table.insert(ArmourParts2, v)
  3233. end
  3234. if v.BrickColor == BrickColor.new("Institutional white") then
  3235. table.insert(NeonParts2, v)
  3236. end
  3237. if last2 then
  3238. local w = Instance.new("Weld")
  3239. w.Part0, w.Part1 = last2, v
  3240. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3241. w.Parent = last2
  3242. end
  3243. table.insert(all2, v)
  3244. last2 = v
  3245. end
  3246. scan2(v)
  3247. end
  3248. end
  3249. scan2(Gaunty2)
  3250. for i, v in pairs(ArmourParts) do
  3251. v.BrickColor = BrickC("Black")
  3252. end
  3253. for i, v in pairs(NeonParts) do
  3254. v.BrickColor = BrickC("Dark stone grey")
  3255. end
  3256. for i, v in pairs(ArmourParts2) do
  3257. v.BrickColor = BrickC("Black")
  3258. end
  3259. for i, v in pairs(NeonParts2) do
  3260. v.BrickColor = BrickC("Dark stone grey")
  3261. end
  3262. -------------------------------------------------------
  3263. --Start Customization--
  3264. -------------------------------------------------------
  3265.  
  3266. ---------------------------------------------
  3267. local Player_Size = 1
  3268. if Player_Size ~= 1 then
  3269. root.Size = root.Size * Player_Size
  3270. tors.Size = tors.Size * Player_Size
  3271. hed.Size = hed.Size * Player_Size
  3272. ra.Size = ra.Size * Player_Size
  3273. la.Size = la.Size * Player_Size
  3274. rl.Size = rl.Size * Player_Size
  3275. ll.Size = ll.Size * Player_Size
  3276. ----------------------------------------------------------------------------------
  3277. rootj.Parent = root
  3278. neck.Parent = tors
  3279. RW.Parent = tors
  3280. LW.Parent = tors
  3281. RH.Parent = tors
  3282. LH.Parent = tors
  3283. ----------------------------------------------------------------------------------
  3284. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3285. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3286. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3287. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3288. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3289. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3290. ----------------------------------------------------------------------------------
  3291. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3292. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3293. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3294. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3295. --hat.Parent = Character
  3296. end
  3297. ----------------------------------------------------------------------------------
  3298. local SONG = 1117396305
  3299. local SONG2 = 0
  3300. local Music = Instance.new("Sound",tors)
  3301. Music.Volume = 2.5
  3302. Music.Looped = true
  3303. Music.Pitch = 1 --Pitcher
  3304. ----------------------------------------------------------------------------------
  3305. local equipped = false
  3306. local idle = 0
  3307. local change = 1
  3308. local val = 0
  3309. local toim = 0
  3310. local idleanim = 0.4
  3311. local sine = 0
  3312. local Mode = 1
  3313. ----------------------------------------------------------------------------------
  3314. hum.WalkSpeed = 16
  3315. hum.JumpPower = 57
  3316. hum.Animator.Parent = nil
  3317. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3318. local naeeym2 = IT("BillboardGui",char)
  3319. naeeym2.AlwaysOnTop = true
  3320. naeeym2.Size = UDim2.new(5,35,2,15)
  3321. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3322. naeeym2.MaxDistance = 75
  3323. naeeym2.Adornee = hed
  3324. naeeym2.Name = "Name"
  3325. --naeeym2.PlayerToHideFrom = Player
  3326. local tecks2 = IT("TextLabel",naeeym2)
  3327. tecks2.BackgroundTransparency = 1
  3328. tecks2.TextScaled = true
  3329. tecks2.BorderSizePixel = 0
  3330. tecks2.Text = "Random Guy"
  3331. tecks2.Font = "Fantasy"
  3332. tecks2.TextSize = 30
  3333. tecks2.TextStrokeTransparency = 0
  3334. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3335. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3336. tecks2.Size = UDim2.new(1,0,0.5,0)
  3337. tecks2.Parent = naeeym2
  3338. -------------------------------------------------------
  3339. --End Customization--
  3340. -------------------------------------------------------
  3341.  
  3342. -----------------------------------------------------
  3343. --Start Attacks N Stuff--
  3344. -------------------------------------------------------
  3345. function resetmode()
  3346. tecks2.Text = "Random Guy"
  3347. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3348. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3349. for i, v in pairs(ArmourParts) do
  3350. v.BrickColor = BrickColor.new("Black")
  3351. v.Material = "Neon"
  3352. v.Transparency = 0
  3353. end
  3354. for i, v in pairs(NeonParts) do
  3355. maincolor = BrickColor.new("Dark stone grey")
  3356. v.BrickColor = maincolor
  3357. v.Material = "Neon"
  3358. v.Transparency = 0
  3359. end
  3360. for i, v in pairs(ArmourParts2) do
  3361. v.BrickColor = BrickColor.new("Black")
  3362. v.Material = "Neon"
  3363. v.Transparency = 0
  3364. end
  3365. for i, v in pairs(NeonParts2) do
  3366. maincolor = BrickColor.new("Dark stone grey")
  3367. v.BrickColor = maincolor
  3368. v.Material = "Neon"
  3369. v.Transparency = 0
  3370. end
  3371. Mode = 1
  3372. SONG = 1117396305
  3373. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3374. end
  3375.  
  3376. function Taunt10000()
  3377. attack = true
  3378. Cso("649634100", hed, 10, 0.5)
  3379. for i = 0, 6, 0.1 do
  3380. swait()
  3381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3382. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3383. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3384. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3385. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3386. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3387. end
  3388. attack = false
  3389. end
  3390.  
  3391. function Taunt2()
  3392. attack = true
  3393. hum.WalkSpeed = 0
  3394. TAUNT2:Play()
  3395. repeat
  3396. swait()
  3397. TAUNT.Parent = tors
  3398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3399. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3400. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3401. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3402. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3403. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3404. until TAUNT2.Playing == false
  3405. attack = false
  3406. hum.WalkSpeed = 16
  3407. end
  3408.  
  3409. function AnnoyingSink()
  3410. coroutine.resume(coroutine.create(function()
  3411. attack = true
  3412. for i = 0, 6, 0.1 do
  3413. swait()
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3416. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3417. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3418. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3419. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3420. end
  3421. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3422. Hole2.Color = Color3.new(0,0,0)
  3423. local MESH = MakeForm(Hole2,"Cyl")
  3424. MESH.Scale = Vector3.new(0,1,0)
  3425. Hole2.CFrame = CF(mouse.Hit.p)
  3426. Cso("154955269", Hole2, 10, .7)
  3427. for i = 0, 3, 0.1 do
  3428. swait()
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3431. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3432. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3433. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3435. end
  3436. attack = false
  3437. for i = 1, 50 do
  3438. swait()
  3439. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3440. end
  3441. for i = 1, 200 do
  3442. swait()
  3443. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3444. end
  3445. swait(100)
  3446. for i = 1, 50 do
  3447. swait()
  3448. Trail(Hole2)
  3449. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3450. end
  3451. Hole2:remove()
  3452. end))
  3453. end
  3454.  
  3455. function Taunt()
  3456. attack = true
  3457. hum.WalkSpeed = 0
  3458. TAUNT:Play()
  3459. repeat
  3460. swait()
  3461. TAUNT.Parent = tors
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3464. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3466. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3468. until TAUNT.Playing == false
  3469. attack = false
  3470. hum.WalkSpeed = 16
  3471. end
  3472. function attackone()
  3473. attack = true
  3474. hum.WalkSpeed = 3.01
  3475. for i = 0, 1.7, 0.1 do
  3476. swait()
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3483. end
  3484. Cso("203426541", ra, 10, 1)
  3485. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3486. CameraEnshaking(2, 5)
  3487. for i = 0, 1.4, 0.1 do
  3488. swait()
  3489. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3496. end
  3497. hum.WalkSpeed = 16
  3498. attack = false
  3499. end
  3500.  
  3501.  
  3502.  
  3503. function attacktwo()
  3504. attack = true
  3505. hum.WalkSpeed = 3.01
  3506. for i = 0, 1.7, 0.1 do
  3507. swait()
  3508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3510. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3511. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3512. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3513. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3514. end
  3515. Cso("203426541", rl, 10, 1)
  3516. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3517. CameraEnshaking(2, 3)
  3518. for i = 0, 1.4, 0.1 do
  3519. swait()
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3522. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3523. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3524. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3525. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3526. end
  3527. hum.WalkSpeed = 16
  3528. attack = false
  3529. end
  3530. function attackthree()
  3531. attack = true
  3532. hum.WalkSpeed = 3.01
  3533. for i = 0, 1.4, 0.1 do
  3534. swait()
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3541. end
  3542. Cso("203426541", hed, 10, 1)
  3543. for i = 0, 1.7, 0.1 do
  3544. swait()
  3545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3549. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3550. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3551. end
  3552. CameraEnshaking(2, 8)
  3553. Cso("260435136", hed, 10, .9)
  3554. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3555. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3556. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3557. for i = 0, 1.8, 0.1 do
  3558. swait()
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3563. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3564. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3565. end
  3566. hum.WalkSpeed = 16
  3567. attack = false
  3568. end
  3569.  
  3570. function somuchcancerwhy() --o no
  3571. attack = true
  3572. hum.WalkSpeed = 0.10
  3573. Character.Head.face.Texture = "rbxassetid://315074049"
  3574. local A = math.random(1,13)
  3575. if A == 1 then
  3576. ohno.SoundId = "rbxassetid://295810519"
  3577. ohno.TimePosition = 1
  3578. end
  3579. if A == 2 then
  3580. ohno.SoundId = "rbxassetid://488472970"
  3581. ohno.TimePosition = 2
  3582. end
  3583. if A == 3 then
  3584. ohno.SoundId = "rbxassetid://917045199"
  3585. ohno.TimePosition = 3
  3586. end
  3587. if A == 4 then
  3588. ohno.SoundId = "rbxassetid://324205173"
  3589. ohno.TimePosition = 1
  3590. end
  3591. if A == 5 then
  3592. ohno.SoundId = "rbxassetid://376134741"
  3593. ohno.TimePosition = 8
  3594. end
  3595. if A == 6 then
  3596. ohno.SoundId = "rbxassetid://164147183"
  3597. ohno.TimePosition = 0
  3598. end
  3599. if A == 7 then
  3600. ohno.SoundId = "rbxassetid://825526716"
  3601. ohno.TimePosition = 1
  3602. end
  3603. if A == 8 then
  3604. ohno.SoundId = "rbxassetid://185460366"
  3605. ohno.TimePosition = 0
  3606. end
  3607. if A == 9 then
  3608. ohno.SoundId = "rbxassetid://273319633"
  3609. ohno.TimePosition = 1
  3610. end
  3611. if A == 10 then
  3612. ohno.SoundId = "rbxassetid://506212392"
  3613. ohno.TimePosition = 2
  3614. end
  3615. if A == 11 then
  3616. ohno.SoundId = "rbxassetid://708297448"
  3617. ohno.TimePosition = 4
  3618. end
  3619. if A == 12 then
  3620. ohno.SoundId = "rbxassetid://497199103"
  3621. ohno.TimePosition = 9
  3622. end
  3623. if A == 13 then
  3624. ohno.SoundId = "rbxassetid://152833989"
  3625. ohno.TimePosition = 1
  3626. end
  3627. ohno:Play()
  3628. for i = 0,100,0.1 do
  3629. swait()
  3630. CameraEnshaking(2, 3)
  3631. ohno.Parent = hed
  3632. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3633. end
  3634. attack = false
  3635. ohno:Stop()
  3636. Character.Head.face.Texture = "rbxassetid://620619801"
  3637. hum.WalkSpeed = 16
  3638. end
  3639.  
  3640. function Power_Burst()
  3641. hum.WalkSpeed = 4
  3642. attack = true
  3643. Cso("163619849", Handle, 10, 1.35)
  3644. for i = 0,4.3,0.1 do
  3645. swait()
  3646. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3653. end
  3654. CameraEnshaking(2.5, 20)
  3655. Cso("539294959", Handle, 10, .9)
  3656. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3657. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3658. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3659. for i = 0,3,0.1 do
  3660. swait()
  3661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3665. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3667. end
  3668. hum.WalkSpeed = 16
  3669. attack = false
  3670. end
  3671.  
  3672. function Eruption2()
  3673. attack = true
  3674. hum.WalkSpeed = 2
  3675. hum.JumpPower = 0
  3676. for i = 0,7,0.1 do
  3677. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3678. swait()
  3679. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3680. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3687. end
  3688. CreateSound("144699494", tors, 10, 1)
  3689. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3690. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3691. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3692. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3693. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3694. coroutine.resume(coroutine.create(function()
  3695. for i = 0,1.8,0.1 do
  3696. swait()
  3697. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3698. end
  3699. for i = 0,1.8,0.1 do
  3700. swait()
  3701. hum.CameraOffset = Vector3.new(0,0,0)
  3702. end
  3703. end))
  3704. local vel2 = Instance.new("BodyVelocity",tors)
  3705. vel2.Velocity = Vector3.new(0,55,0)
  3706. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3707. for i = 0,4,0.1 do
  3708. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3709. swait()
  3710. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3711. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3718. end
  3719. hum.WalkSpeed = 16
  3720. vel2:Destroy()
  3721. hum.JumpPower = 50
  3722. attack = false
  3723. end
  3724.  
  3725. function Magic_Bombs()
  3726. attack = true
  3727. hum.WalkSpeed = 0
  3728. local GYRO = IT("BodyGyro",root)
  3729. GYRO.D = 100
  3730. GYRO.P = 2000
  3731. GYRO.MaxTorque = VT(0,4000000,0)
  3732. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3733. for i = 0,3.6,0.1 do
  3734. swait()
  3735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3738. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3741. end
  3742. CameraEnshaking(1, 6)
  3743. GYRO:Destroy()
  3744. Cso("588734356", Handle, 10, 1.05)
  3745. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3746. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3747. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3748. for i = 0,2,0.1 do
  3749. swait()
  3750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3753. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3756. end
  3757. local GYRO = IT("BodyGyro",root)
  3758. GYRO.D = 100
  3759. GYRO.P = 2000
  3760. GYRO.MaxTorque = VT(0,4000000,0)
  3761. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3762. for i = 0,2.4,0.1 do
  3763. swait()
  3764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3767. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3770. end
  3771. GYRO:Destroy()
  3772. CameraEnshaking(1, 6)
  3773. Cso("588734356", Handle, 10, 1.05)
  3774. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3775. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3776. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3777. for i = 0,2,0.1 do
  3778. swait()
  3779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3782. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3785. end
  3786. local GYRO = IT("BodyGyro",root)
  3787. GYRO.D = 100
  3788. GYRO.P = 2000
  3789. GYRO.MaxTorque = VT(0,4000000,0)
  3790. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3791. for i = 0,2.4,0.1 do
  3792. swait()
  3793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3796. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3799. end
  3800. GYRO:Destroy()
  3801. CameraEnshaking(1, 6)
  3802. Cso("588734356", Handle, 10, 1.05)
  3803. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3804. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3805. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3806. for i = 0,2,0.1 do
  3807. swait()
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3814. end
  3815. attack = false
  3816. hum.WalkSpeed = 16
  3817. end
  3818.  
  3819. function Dangerous_Field()
  3820. attack = true
  3821. hum.WalkSpeed = 0
  3822. for i = 0,10,0.1 do
  3823. swait()
  3824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3827. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3830. CameraEnshaking(1, 7)
  3831. Cso("588734356", Handle, 10, 1.2)
  3832. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3833. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3834. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3835. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3836. end
  3837. attack = false
  3838. hum.WalkSpeed = 16
  3839. end
  3840. function Field()
  3841. attack = true
  3842. hum.WalkSpeed = 0
  3843. for i = 0,10,0.1 do
  3844. swait()
  3845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3848. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3851. CameraEnshaking(1, 7)
  3852. Cso("588734356", Handle, 10, 1.2)
  3853. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3854. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3855. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3856. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3857. end
  3858. attack = false
  3859. hum.WalkSpeed = 16
  3860. end
  3861. function Shockwave()
  3862. attack = true
  3863. hum.WalkSpeed = 0
  3864. for i = 0,4,0.1 do
  3865. swait()
  3866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3872. end
  3873. coroutine.resume(coroutine.create(function()
  3874. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3876. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3877. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3878. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3879. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3880. CameraEnshaking(1, 7)
  3881. wait(0.05)
  3882. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3884. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3885. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3886. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3887. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3888. CameraEnshaking(1, 7)
  3889. wait(0.05)
  3890. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3892. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3893. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3894. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3895. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3896. CameraEnshaking(1, 7)
  3897. wait(0.05)
  3898. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3899. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3900. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3901. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3902. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3903. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3904. CameraEnshaking(1, 7)
  3905. wait(0.05)
  3906. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3909. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3910. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3911. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3912. CameraEnshaking(1, 7)
  3913. wait(0.05)
  3914. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3917. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3918. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3919. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3920. CameraEnshaking(1, 7)
  3921. end))
  3922. Cso("440145223", Handle, 10, 1.05)
  3923. for i = 1,7,0.1 do
  3924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3926. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3927. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3928. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3930. end
  3931. wait(.6)
  3932. hum.WalkSpeed = 16
  3933. attack = false
  3934. end
  3935. function Pulse()
  3936. attack = true
  3937. hum.WalkSpeed = 0
  3938. local GYRO = IT("BodyGyro",root)
  3939. GYRO.D = 100
  3940. GYRO.P = 2000
  3941. GYRO.MaxTorque = VT(0,4000000,0)
  3942. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3943. for i = 0,4,0.1 do
  3944. swait()
  3945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3951. end
  3952. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3954. CameraEnshaking(1, 25)
  3955. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3957. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3959. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3975. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3976. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3977. Cso("440145223", Handle, 10, 1.05)
  3978. GYRO:Destroy()
  3979. for i = 1,2,0.1 do
  3980. swait()
  3981. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3988. end
  3989. hum.WalkSpeed = 16
  3990. attack = false
  3991. end
  3992.  
  3993. function Technobeam()
  3994. attack = true
  3995. hum.WalkSpeed = 3.01
  3996. for i = 0, 4, 0.1 do
  3997. swait()
  3998. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4001. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4002. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4005. end
  4006. for i = 0, 2, 0.1 do
  4007. swait()
  4008. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4011. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4012. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4013. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4014. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4015. end
  4016. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4017. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4018. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4019. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4020. CameraEnshaking(4, 5)
  4021. Cso("206049428", char, 10, 1)
  4022. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4023. if v:FindFirstChild("Head") then
  4024. Eviscerate(v)
  4025. end
  4026. end
  4027. for i = 0, 2, 0.1 do
  4028. swait()
  4029. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4032. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4033. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4036. end
  4037. hum.WalkSpeed = 16
  4038. attack = false
  4039. end
  4040.  
  4041. function Painful_Stomp2()
  4042. attack = true
  4043. for i = 0,5.2,0.1 do
  4044. swait()
  4045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4048. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4051. end
  4052. CreateSound("331666100", char, 10, 1)
  4053. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4054. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4055. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4056. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4057. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4058. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4059. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4060. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4061. if v:FindFirstChild("Head") then
  4062. Eviscerate(v)
  4063. end
  4064. end
  4065. coroutine.resume(coroutine.create(function()
  4066. for i = 0,2.8,0.1 do
  4067. swait()
  4068. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4069. end
  4070. for i = 0,1.8,0.1 do
  4071. swait()
  4072. hum.CameraOffset = Vector3.new(0,0,0)
  4073. end
  4074. end))
  4075. for i = 0,3.7,0.1 do
  4076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4082. end
  4083. wait(.6)
  4084. attack = false
  4085. end
  4086.  
  4087. function Painful_Stomp()
  4088. attack = true
  4089. for i = 0,5.2,0.1 do
  4090. swait()
  4091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4094. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4097. end
  4098. CreateSound("331666100", char, 10, 1)
  4099. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4100. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4101. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4102. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4103. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4104. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4105. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4106. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4107. if v:FindFirstChild("Head") then
  4108. Eviscerate(v)
  4109. end
  4110. end
  4111. coroutine.resume(coroutine.create(function()
  4112. for i = 0,2.8,0.1 do
  4113. swait()
  4114. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4115. end
  4116. for i = 0,1.8,0.1 do
  4117. swait()
  4118. hum.CameraOffset = Vector3.new(0,0,0)
  4119. end
  4120. end))
  4121. for i = 0,3.7,0.1 do
  4122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4128. end
  4129. wait(.6)
  4130. attack = false
  4131. end
  4132.  
  4133.  
  4134. function LAZER()
  4135. attack = true
  4136. hum.WalkSpeed = 0.03
  4137. for i = 0,4,0.1 do
  4138. swait()
  4139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4145. end
  4146. LAZOR:Play()
  4147. local GYRO = IT("BodyGyro",root)
  4148. GYRO.D = 100
  4149. GYRO.P = 2000
  4150. GYRO.MaxTorque = VT(0,4000000,0)
  4151. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4152. repeat
  4153. swait(2)
  4154. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4155. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4156. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4157. LAZOR.Parent = ra
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4160. CameraEnshaking(1, 7)
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. until LAZOR.Playing == false
  4190. GYRO:Destroy()
  4191. hum.WalkSpeed = 16
  4192. attack = false
  4193. end
  4194. function new()
  4195. attack = true
  4196. hum.WalkSpeed = 0.03
  4197. for i = 0,4,0.1 do
  4198. swait()
  4199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4205. end
  4206. LAZOR:Play()
  4207. local GYRO = IT("BodyGyro",root)
  4208. GYRO.D = 100
  4209. GYRO.P = 2000
  4210. GYRO.MaxTorque = VT(0,4000000,0)
  4211. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4212. repeat
  4213. swait(2)
  4214. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4215. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4216. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4217. LAZOR.Parent = ra
  4218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4219. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4220. CameraEnshaking(1, 7)
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249. until LAZOR.Playing == false
  4250. GYRO:Destroy()
  4251. hum.WalkSpeed = 16
  4252. attack = false
  4253. end
  4254. function Spirit_Beam()
  4255. attack = true
  4256. hum.WalkSpeed = 0
  4257. local GYRO = IT("BodyGyro",root)
  4258. GYRO.D = 100
  4259. GYRO.P = 2000
  4260. GYRO.MaxTorque = VT(0,4000000,0)
  4261. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4262. for i = 0,5,0.1 do
  4263. swait()
  4264. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4267. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4271. end
  4272. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4273. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4274. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4275. local beam = Instance.new("Part", workspace)
  4276. beam.BrickColor = BrickColor.new("Fog")
  4277. beam.FormFactor = "Custom"
  4278. beam.Material = "Neon"
  4279. beam.Transparency = 0.5
  4280. beam.Anchored = true
  4281. beam.Locked = true
  4282. beam.CanCollide = false
  4283. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4284. beam.Size = Vector3.new(1.05, 1.05, distance)
  4285. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4286. game:GetService("Debris"):AddItem(beam, 0.14)
  4287. local sound = Instance.new('Sound',Handle)
  4288. sound.SoundId = 'rbxassetid://588697948'
  4289. sound.Volume = 7
  4290. sound.EmitterSize = 40
  4291. sound.MaxDistance = 450
  4292. sound:Play()
  4293. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4294. GYRO:Destroy()
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4302. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4303. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4304. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4305. wait(0.3)
  4306. attack = false
  4307. hum.WalkSpeed = 16
  4308. ref:Destroy()
  4309. end
  4310. function Distort()
  4311. attack = true
  4312. hum.WalkSpeed = 0
  4313. local pos = root.Position
  4314. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4315. Cso("261227592", tors, 10, 0.85)
  4316. for i = 1,2.5,0.1 do
  4317. swait()
  4318. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4319. end
  4320. attack = false
  4321. hum.WalkSpeed = 8
  4322. end
  4323. function Ancient_Rage()
  4324. attack = true
  4325. hum.WalkSpeed = 4
  4326. Cso("135017578", tors, 10, 1.05)
  4327. for i = 1,14,0.1 do
  4328. swait()
  4329. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4335. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4336. if v:FindFirstChild("Head") then
  4337. Eviscerate(v)
  4338. end
  4339. end
  4340. end
  4341. attack = false
  4342. hum.WalkSpeed = 16
  4343. end
  4344. function Ancient_Ragu()
  4345. attack = true
  4346. hum.WalkSpeed = 4
  4347. Cso("1028044973", tors, 10, 1.05)
  4348. for i = 1,14,0.1 do
  4349. swait()
  4350. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4356. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4357. if v:FindFirstChild("Head") then
  4358. Eviscerate(v)
  4359. end
  4360. end
  4361. end
  4362. attack = false
  4363. hum.WalkSpeed = 16
  4364. end
  4365. function TTTTTTTTTTGaunt()
  4366. attack = true
  4367. hum.WalkSpeed = 0
  4368. sex:Play()
  4369. repeat
  4370. swait()
  4371. sex.Parent = tors
  4372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4376. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4377. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4378. until sex.Playing == false
  4379. attack = false
  4380. hum.WalkSpeed = 16
  4381. end
  4382. function TTTTTTTTTTTaunt()
  4383. attack = true
  4384. hum.WalkSpeed = 0
  4385. DTAUNT:Play()
  4386. repeat
  4387. swait()
  4388. DTAUNT.Parent = tors
  4389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4393. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4394. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4395. until DTAUNT.Playing == false
  4396. attack = false
  4397. hum.WalkSpeed = 16
  4398. end
  4399.  
  4400. function Taunt3()
  4401. attack = true
  4402. hum.WalkSpeed = 0
  4403. newnoob:Play()
  4404. repeat
  4405. swait()
  4406. newnoob.Parent = tors
  4407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4411. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4412. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4413. until newnoob.Playing == false
  4414. attack = false
  4415. hum.WalkSpeed = 16
  4416. end
  4417.  
  4418.  
  4419. function Multi_Bombs()
  4420. attack = true
  4421. hum.WalkSpeed = 3.01
  4422. for i = 0,3,0.1 do
  4423. swait()
  4424. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4425. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4428. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4432. end
  4433. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4434. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4435. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4436. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4437. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4438. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4439. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4440. CreateSound("142070127", tors, 10, 1)
  4441. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4442. for i = 0,1,0.1 do
  4443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4445. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4447. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4448. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4449. end
  4450. for i = 0,2,0.1 do
  4451. swait()
  4452. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4453. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4460. end
  4461. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4462. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4463. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4464. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4465. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4466. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4467. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4468. CreateSound("142070127", tors, 10, 1)
  4469. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4470. for i = 0,1,0.1 do
  4471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4473. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4475. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4476. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4477. end
  4478. for i = 0,2,0.1 do
  4479. swait()
  4480. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4481. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4484. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4488. end
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4490. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4491. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4492. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4493. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4494. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4495. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4496. CreateSound("142070127", tors, 10, 1)
  4497. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4498. for i = 0,1,0.1 do
  4499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4501. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4503. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4504. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4505. end
  4506. wait(.6)
  4507. attack = false
  4508. hum.WalkSpeed = 16
  4509. end
  4510.  
  4511. function Universal_Crush()
  4512. attack = true
  4513. for i = 0,5.2,0.05 do
  4514. swait()
  4515. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4516. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4523. end
  4524. CreateSound("331666100", tors, 10, 1)
  4525. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4526. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4527. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4528. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4529. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4530. coroutine.resume(coroutine.create(function()
  4531. for i = 0,1.8,0.1 do
  4532. swait()
  4533. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4534. end
  4535. for i = 0,1.8,0.1 do
  4536. swait()
  4537. hum.CameraOffset = Vector3.new(0,0,0)
  4538. end
  4539. end))
  4540. for i = 1,4.7,0.1 do
  4541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4543. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4544. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4545. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4547. end
  4548. wait(.6)
  4549. attack = false
  4550. end
  4551.  
  4552. function HAAH()
  4553. attack = true
  4554. hum.WalkSpeed = 0
  4555. Cso("300208779", hed, 10, 1)
  4556. for i = 0,9,0.1 do
  4557. swait()
  4558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4560. if Mrandom(1,15) == 1 then
  4561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4562. end
  4563. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4564. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4567. end
  4568. attack = false
  4569. hum.WalkSpeed = 16
  4570. end
  4571. function again()
  4572. attack = true
  4573. hum.WalkSpeed = 0
  4574. ITAUNT:Play()
  4575. repeat
  4576. swait()
  4577. ITAUNT.Parent = tors
  4578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4582. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4584. until ITAUNT.Playing == false
  4585. attack = false
  4586. hum.WalkSpeed = 16
  4587. end
  4588. function LunarSpin()
  4589. attack = true
  4590. hum.WalkSpeed = 0
  4591. for i = 0,17,0.05 do
  4592. CameraEnshaking(1, 5)
  4593. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4594. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4595. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4596. swait()
  4597. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4604. end
  4605. hum.WalkSpeed = 16
  4606. attack = false
  4607. end
  4608. function Decapitate()
  4609. local target = nil
  4610. local targettorso = nil
  4611. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4612. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4613. target = mouse.Target.Parent.Humanoid
  4614. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4615. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4616. end
  4617. end
  4618. if target ~= nil then
  4619. targettorso.Anchored = true
  4620. attack = true
  4621. hum.WalkSpeed = 0
  4622. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4623. for i = 0,4.2,0.1 do
  4624. swait()
  4625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4628. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4631. end
  4632. local ModelHead01 = New("Model", char, "", {})
  4633. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4634. local Head01 = targethead:Clone()
  4635. targethead.Transparency = 1
  4636. Head01.Parent = ModelHead01
  4637. local weldHead01 = Instance.new("Weld")
  4638. weldHead01.Parent = Head01
  4639. weldHead01.Part0 = targethead
  4640. weldHead01.Part1 = Head01
  4641. weldHead01.C1 = CFrame.new(0, 0, 0)
  4642. targethead.face:Remove()
  4643. weldHead01.Part0 = ra
  4644. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4645. targettorso:BreakJoints()
  4646. CreateSound("314390675", targettorso, 5, .7)
  4647. for i = 0,3.2,0.1 do
  4648. swait()
  4649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4655. end
  4656. for i = 0,4.2,0.1 do
  4657. swait()
  4658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4662. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4664. end
  4665. CreateSound("541909763", targettorso, 5, .8)
  4666. weldHead01:Destroy()
  4667. Head01.CanCollide = true
  4668. local bodyVelocity2 = Create("BodyVelocity")({
  4669. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4670. P = 5000,
  4671. maxForce = Vector3.new(8000, 8000, 8000),
  4672. Parent = Head01
  4673. })
  4674. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4675. for i = 0,6.2,0.1 do
  4676. swait()
  4677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4681. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4683. end
  4684. targettorso.Anchored = false
  4685. attack = false
  4686. hum.WalkSpeed = 16
  4687. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4688. end
  4689. end
  4690. function BalanceSpin()
  4691. attack = true
  4692. hum.WalkSpeed = 2
  4693. for i = 0,17,0.07 do
  4694. CameraEnshaking(1, 5)
  4695. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4696. swait()
  4697. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4698. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4699. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4706. end
  4707. hum.WalkSpeed = 16
  4708. attack = false
  4709. end
  4710.  
  4711. function lolik()
  4712. attack = true
  4713. hum.WalkSpeed = 0
  4714. pop:Play()
  4715. repeat
  4716. pop.Parent = tors
  4717. swait()
  4718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4720. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4721. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4722. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4723. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4724. until pop.Playing == false
  4725. attack = false
  4726. hum.WalkSpeed = 16
  4727. end
  4728.  
  4729. function BARK()
  4730. attack = true
  4731. hum.WalkSpeed = 0
  4732. BATAUNT:Play()
  4733. repeat
  4734. BATAUNT.Parent = tors
  4735. swait()
  4736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4738. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4739. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4740. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4741. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4742. until BATAUNT.Playing == false
  4743. attack = false
  4744. hum.WalkSpeed = 16
  4745. end
  4746.  
  4747. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4748. local NSound = nil
  4749. coroutine.resume(coroutine.create(function()
  4750. NSound = Instance.new("Sound", PARENT)
  4751. NSound.Volume = VOLUME
  4752. NSound.Pitch = PITCH
  4753. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4754. swait()
  4755. NSound:play()
  4756. game:GetService("Debris"):AddItem(NSound, 10)
  4757. end))
  4758. return NSound
  4759. end
  4760. function nope()
  4761. attack = true
  4762. hum.WalkSpeed = 0
  4763. NOTAUNT:Play()
  4764. repeat
  4765. NOTAUNT.Parent = tors
  4766. swait()
  4767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4769. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4770. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4771. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4772. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4773. until NOTAUNT.Playing == false
  4774. attack = false
  4775. hum.WalkSpeed = 16
  4776. end
  4777. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4778. local NSound = nil
  4779. coroutine.resume(coroutine.create(function()
  4780. NSound = Instance.new("Sound", PARENT)
  4781. NSound.Volume = VOLUME
  4782. NSound.Pitch = PITCH
  4783. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4784. swait()
  4785. NSound:play()
  4786. game:GetService("Debris"):AddItem(NSound, 10)
  4787. end))
  4788. return NSound
  4789. end
  4790. function Anime_Splosion()
  4791. attack = true
  4792. for i = 0,2,0.05 do
  4793. swait()
  4794. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4795. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4802. end
  4803. CreateSound("331666100", tors, 10, 1)
  4804. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4805. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4806. CameraEnshaking(1.5, 10)
  4807. for i = 1,2,0.1 do
  4808. swait()
  4809. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4810. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4811. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4814. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4815. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4816. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4818. end
  4819. wait(.6)
  4820. attack = false
  4821. end
  4822. corrupted = false
  4823. function Bark_Splosion()
  4824. attack = true
  4825. for i = 0,2,0.05 do
  4826. swait()
  4827. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4828. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4835. end
  4836. CreateSound("331666100", tors, 10, 1)
  4837. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4838. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4839. CameraEnshaking(1.5, 10)
  4840. for i = 1,2,0.1 do
  4841. swait()
  4842. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4843. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4844. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4847. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4848. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4849. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4851. end
  4852. wait(.6)
  4853. attack = false
  4854. end
  4855. corrupted = false
  4856.  
  4857. function Taunt1000()
  4858. attack = true
  4859. hum.WalkSpeed = 0
  4860. for i = 0, 9, 0.1 do
  4861. swait()
  4862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4864. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4865. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4866. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4867. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4868. end
  4869. attack = false
  4870. hum.WalkSpeed = 16
  4871. end
  4872.  
  4873. function Pixel_Corrupt()
  4874. attack = true
  4875. corrupted = true
  4876. for i = 0,3,0.05 do
  4877. swait()
  4878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4880. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4881. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4882. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4890. end
  4891. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4892. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4893. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4894. CreateSound("331666100", refa, 10, 1)
  4895. CameraEnshaking(1.5, 10)
  4896. coroutine.resume(coroutine.create(function()
  4897. for i = 1,20,0.1 do
  4898. swait(5)
  4899. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4900. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4901. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4902. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4903. CreateSound("331666100", refa, 10, 1)
  4904. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4905. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4906. end
  4907. refa:Destroy()
  4908. corrupted = false
  4909. end))
  4910. for i = 1,2.5,0.1 do
  4911. swait()
  4912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4916. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4917. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4918. end
  4919. wait(.3)
  4920. attack = false
  4921. end
  4922.  
  4923. function FearMe()
  4924. attack = true
  4925. hum.WalkSpeed = 0
  4926. so:Play()
  4927. repeat
  4928. swait()
  4929. so.Parent = tors
  4930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4934. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4935. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4936. until so.Playing == false
  4937. attack = false
  4938. hum.WalkSpeed = 16
  4939. end
  4940.  
  4941. function heregoes()
  4942. attack = true
  4943. hum.WalkSpeed = 0
  4944. Cso("134978657", hed, 10, 1)
  4945. for i = 0,9,0.1 do
  4946. swait()
  4947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4949. if Mrandom(1,15) == 1 then
  4950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4951. end
  4952. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4953. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4954. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4955. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4956. end
  4957. attack = false
  4958. hum.WalkSpeed = 16
  4959. end
  4960. function again()
  4961. attack = true
  4962. hum.WalkSpeed = 0
  4963. ITAUNT:Play()
  4964. repeat
  4965. swait()
  4966. ITAUNT.Parent = tors
  4967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4968. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4969. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4970. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4971. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4973. until ITAUNT.Playing == false
  4974. attack = false
  4975. hum.WalkSpeed = 16
  4976. end
  4977.  
  4978. function thing()
  4979. attack = true
  4980. timetofly = false
  4981. hum.WalkSpeed = 0.05
  4982. Character.Head.face.Texture = "rbxassetid://705269463"
  4983. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4984. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4985. Humanoid.JumpPower = 0
  4986. for i = 0,300,0.1 do --thatsalongtime
  4987. swait()
  4988. CameraEnshaking(1, 7)
  4989. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4990. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4991. root.Velocity = root.CFrame.lookVector * 225
  4992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4998. end
  4999. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5000. attack = false
  5001. Humanoid.JumpPower = 50
  5002. Character.Head.face.Texture = "rbxassetid://620619801"
  5003. hum.WalkSpeed = 16
  5004. wait(45)
  5005. timetofly = true
  5006. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5007. end
  5008.  
  5009. function DANCEFORME()
  5010. attack = true
  5011. Character.Head.face.Texture = "rbxassetid://183225545"
  5012. MERKIO:Play()
  5013. repeat
  5014. for i = 0,0.7,0.2 do
  5015. swait()
  5016. MERKIO.Parent = tors
  5017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5019. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5020. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5021. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5023. end
  5024. for i = 0,0.7,0.2 do
  5025. swait()
  5026. MERKIO.Parent = tors
  5027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5033. end
  5034. until MERKIO.Playing == false
  5035. MERKIO:Stop()
  5036. Character.Head.face.Texture = "rbxassetid://620619801"
  5037. attack = false
  5038. hum.WalkSpeed = 16
  5039. end
  5040.  
  5041. function HAA55() --ik
  5042. attack = true
  5043. hum.WalkSpeed = 1.01
  5044. Character.Head.face.Texture = "rbxassetid://111523405"
  5045. CreateSound("1395854043", hed, 10, 1)
  5046. for i = 0,14,0.1 do
  5047. swait()
  5048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5052. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5053. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5054. end
  5055. attack = false
  5056. Character.Head.face.Texture = "rbxassetid://620619801"
  5057. hum.WalkSpeed = 16
  5058. end
  5059.  
  5060. function DistortThem()
  5061. CanUse = false
  5062. local HIT = tors.Touched:Connect(function(hit)
  5063. Kill(hit.Parent)
  5064. end)
  5065. for i = 1, 350 do
  5066. swait()
  5067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5068. CreateSound("333430981", hed, 1.5, 1)
  5069. RA.Parent = ra
  5070. LA.Parent = la
  5071. FT.Parent = tors
  5072. RL.Parent = rl
  5073. LL.Parent = ll
  5074. for _,v in next, char:GetDescendants() do
  5075. if(v:IsA'DataModelMesh')then
  5076. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5077. end
  5078. end
  5079. end
  5080. FT.Parent = nil
  5081. RA.Parent = nil
  5082. LA.Parent = nil
  5083. RL.Parent = nil
  5084. LL.Parent = nil
  5085. for _,v in next, char:GetDescendants() do
  5086. if(v:IsA'DataModelMesh')then
  5087. v.Offset = Vector3.new(0,0,0)
  5088. end
  5089. end
  5090. HIT:Disconnect()
  5091. wait(3.5)
  5092. CanUse = true
  5093. end
  5094.  
  5095. function targett()
  5096. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5097. TargetSelect(mouse.Target.Parent)
  5098. CreateSound("743521450", char, 1, .8)
  5099. end
  5100. end
  5101.  
  5102. function un_fun()
  5103. attack = true
  5104. hum.WalkSpeed = 0
  5105. BTAUNT:Play()
  5106. repeat
  5107. swait()
  5108. BTAUNT.Parent = tors
  5109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5110. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5111. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5112. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5113. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5114. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5115. until BTAUNT.Playing == false
  5116. attack = false
  5117. hum.WalkSpeed = 16
  5118. end
  5119. function thisisit()
  5120. attack = true
  5121. hum.WalkSpeed = 0
  5122. STAUNT:Play()
  5123. repeat
  5124. swait()
  5125. STAUNT.Parent = tors
  5126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5127. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5128. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5129. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5130. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5132. until STAUNT.Playing == false
  5133. attack = false
  5134. hum.WalkSpeed = 16
  5135. end
  5136. function PENIS()
  5137. attack = true
  5138. hum.WalkSpeed = 0
  5139. NOSOUND:Play()
  5140. repeat
  5141. swait()
  5142. NOSOUND.Parent = tors
  5143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5147. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5149. until NOSOUND.Playing == false
  5150. attack = false
  5151. hum.WalkSpeed = 16
  5152. end
  5153. function Exploit()
  5154. exploitable = false
  5155. Cso("907332670", tors, 10, 1.05)
  5156. coroutine.resume(coroutine.create(function()
  5157. for i = 1,20,0.1 do
  5158. swait()
  5159. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5160. end
  5161. Cso("12222030", tors, 10, 1.05)
  5162. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5163. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5164. if v:FindFirstChild("Head") then
  5165. Eviscerate(v)
  5166. SoulSteal(v)
  5167. end
  5168. end
  5169. wait(15)
  5170. exploitable = true
  5171. end))
  5172. end
  5173. function wutdefaq()
  5174. attack = true
  5175. hum.WalkSpeed = 0
  5176. WTF:Play()
  5177. repeat
  5178. swait()
  5179. WTF.Parent = tors
  5180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5184. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5186. until STAUNT.Playing == false
  5187. attack = false
  5188. hum.WalkSpeed = 16
  5189. end
  5190. function Exploit()
  5191. exploitable = false
  5192. Cso("135017578", tors, 10, 1.05)
  5193. coroutine.resume(coroutine.create(function()
  5194. for i = 1,20,0.1 do
  5195. swait()
  5196. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5197. end
  5198. Cso("160718677", tors, 10, 1.05)
  5199. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5200. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5201. if v:FindFirstChild("Head") then
  5202. Eviscerate(v)
  5203. SoulSteal(v)
  5204. end
  5205. end
  5206. wait(15)
  5207. exploitable = true
  5208. end))
  5209. end
  5210. function ASCENTION()
  5211. attack = true
  5212. hum.WalkSpeed = 0
  5213. Cso("987502413", tors, 10, 1.05)
  5214. local vel2 = Instance.new("BodyVelocity",tors)
  5215. vel2.Velocity = Vector3.new(0,30,0)
  5216. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5217. for i = 0,20,0.1 do
  5218. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5219. swait()
  5220. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5221. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5222. CameraEnshaking(1, 4)
  5223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5229. end
  5230. hum.WalkSpeed = 16
  5231. vel2:Destroy()
  5232. attack = false
  5233. end
  5234.  
  5235. function Taunt1()
  5236. attack = true
  5237. hum.WalkSpeed = 3.01
  5238. Cso("1535994137", hed, 10, 1)
  5239. for i = 0, 9, 0.1 do
  5240. swait()
  5241. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5246. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5247. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5248. end
  5249. hum.WalkSpeed = 16
  5250. attack = false
  5251. end
  5252.  
  5253. function Destruction()
  5254. attack = true
  5255. local Ring1 = Instance.new("Part", char)
  5256. Ring1.Anchored = true
  5257. Ring1.BrickColor = maincolor
  5258. Ring1.CanCollide = false
  5259. Ring1.FormFactor = 3
  5260. Ring1.Name = "Ring"
  5261. Ring1.Material = "Neon"
  5262. Ring1.Size = Vector3.new(1, 0.05, 1)
  5263. Ring1.Transparency = 1
  5264. Ring1.TopSurface = 0
  5265. Ring1.BottomSurface = 0
  5266. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5267. Ring1Mesh.MeshType = "Brick"
  5268. Ring1Mesh.Name = "SizeMesh"
  5269. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5270. local InnerRing1 = Ring1:Clone()
  5271. InnerRing1.Parent = char
  5272. InnerRing1.Transparency = 0
  5273. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5274. InnerRing1.Size = Vector3.new(1, 1, 1)
  5275. local InnerRing1Mesh = InnerRing1.SizeMesh
  5276. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5277. InnerRing1Mesh.MeshType = "Sphere"
  5278. Ring1:Destroy()
  5279. for i = 0, 5, 0.1 do
  5280. swait()
  5281. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5282. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5287. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5288. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5289. root.CFrame = FaceMouse()[1]
  5290. end
  5291. InnerRing1.Transparency = 1
  5292. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5293. CreateSound("294188875", char, 2.3, 1)
  5294. local a = IT("Part", char)
  5295. a.Name = "Direction"
  5296. a.Anchored = true
  5297. a.BrickColor = maincolor
  5298. a.Material = "Neon"
  5299. a.Transparency = 0
  5300. a.Shape = "Cylinder"
  5301. a.CanCollide = false
  5302. local a2 = IT("Part", char)
  5303. a2.Name = "Direction"
  5304. a2.Anchored = true
  5305. a2.BrickColor = maincolor
  5306. a2.Color = maincolor.Color
  5307. a2.Material = "Neon"
  5308. a2.Transparency = 0.5
  5309. a2.Shape = "Cylinder"
  5310. a2.CanCollide = false
  5311. local ba = IT("Part", char)
  5312. ba.Name = "HitDirect"
  5313. ba.Anchored = true
  5314. ba.BrickColor = maincolor
  5315. ba.Material = "Neon"
  5316. ba.Transparency = 1
  5317. ba.CanCollide = false
  5318. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5319. local ignore = char
  5320. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5321. a.BottomSurface = 10
  5322. a.TopSurface = 10
  5323. a2.BottomSurface = 10
  5324. a2.TopSurface = 10
  5325. local distance = (InnerRing1.CFrame.p - position).magnitude
  5326. a.Size = Vector3.new(distance, 1, 1)
  5327. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5328. a2.Size = Vector3.new(distance, 1, 1)
  5329. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5330. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5331. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5332. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5333. game:GetService("Debris"):AddItem(a, 20)
  5334. game:GetService("Debris"):AddItem(a2, 20)
  5335. game:GetService("Debris"):AddItem(ba, 20)
  5336. local msh = Instance.new("SpecialMesh", a)
  5337. msh.MeshType = "Sphere"
  5338. msh.Scale = Vector3.new(1, 25, 25)
  5339. local msh2 = Instance.new("SpecialMesh", a2)
  5340. msh2.MeshType = "Sphere"
  5341. msh2.Scale = Vector3.new(1, 30, 30)
  5342. for i = 0, 10, 0.1 do
  5343. swait()
  5344. root.CFrame = FaceMouse()[1]
  5345. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5346. a2.Color = maincolor.Color
  5347. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5348. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5349. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5350. distance = (InnerRing1.CFrame.p - position).magnitude
  5351. a.Size = Vector3.new(distance, 1, 1)
  5352. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5353. a2.Size = Vector3.new(distance, 1, 1)
  5354. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5355. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5356. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5357. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5358. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5359. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5360. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5361. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5362. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5363. if v:FindFirstChild("Head") then
  5364. Eviscerate(v)
  5365. SoulSteal(v)
  5366. end
  5367. end
  5368. end
  5369. a:Destroy()
  5370. a2:Destroy()
  5371. ba:Destroy()
  5372. InnerRing1:Destroy()
  5373. attack = false
  5374. hum.CameraOffset = Vector3.new(0,0,0)
  5375. end
  5376.  
  5377. function Flame_Burst()
  5378. local target = nil
  5379. local targettorso = nil
  5380. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5381. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5382. target = mouse.Target.Parent.Humanoid
  5383. target2 = mouse.Target.Parent
  5384. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5385. end
  5386. end
  5387. if target ~= nil then
  5388. attack = true
  5389. hum.WalkSpeed = 0
  5390. for i = 0, 3.4, 0.1 do
  5391. swait()
  5392. hum.WalkSpeed = 0
  5393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5395. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5396. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5397. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5398. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5399. end
  5400. --targettorso:BreakJoints()
  5401. for i = 0, 3.4, 0.1 do
  5402. swait()
  5403. hum.WalkSpeed = 0
  5404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5405. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5406. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5407. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5408. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5409. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5410. end
  5411. for i, v in pairs(target2:GetChildren()) do
  5412. if(not char:IsAncestorOf(v))then
  5413. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5414. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5415. if(hum and hedder and hum.Health > 0)then
  5416. Eviscerate(v.Parent)
  5417. end
  5418. end
  5419. end
  5420. attack = false
  5421. hum.WalkSpeed = 16
  5422. end
  5423. end
  5424.  
  5425. function GIMME_THOSE()
  5426. attack = true
  5427. chatfunc("BURN....", BrickColor.random().Color)
  5428. for i = 0,5.2,0.1 do
  5429. swait()
  5430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5433. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5436. end
  5437. chatfunc("IN....", BrickColor.random().Color)
  5438. wait(2)
  5439. CreateSound("331666100", char, 10, 1)
  5440. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5441. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5442. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5443. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5444. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5445. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5446. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5447. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5448. if v:FindFirstChild("Head") then
  5449. Eviscerate(v)
  5450. SoulSteal(v)
  5451. end
  5452. end
  5453. coroutine.resume(coroutine.create(function()
  5454. for i = 0,2.8,0.1 do
  5455. swait()
  5456. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5457. end
  5458. for i = 0,1.8,0.1 do
  5459. swait()
  5460. hum.CameraOffset = Vector3.new(0,0,0)
  5461. end
  5462. end))
  5463. for i = 0,3.7,0.1 do
  5464. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5465. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5472. end
  5473. wait(.6)
  5474. CreateSound("907332997", hed, 10, 1)
  5475. attack = false
  5476. end
  5477.  
  5478. function Eruption()
  5479. attack = true
  5480. hum.WalkSpeed = 2
  5481. hum.JumpPower = 0
  5482. for i = 0,7,0.1 do
  5483. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5484. swait()
  5485. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5486. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5493. end
  5494. CreateSound("144699494", tors, 10, 1)
  5495. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5496. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5497. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5498. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5499. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5500. coroutine.resume(coroutine.create(function()
  5501. for i = 0,1.8,0.1 do
  5502. swait()
  5503. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5504. end
  5505. for i = 0,1.8,0.1 do
  5506. swait()
  5507. hum.CameraOffset = Vector3.new(0,0,0)
  5508. end
  5509. end))
  5510. local vel2 = Instance.new("BodyVelocity",tors)
  5511. vel2.Velocity = Vector3.new(0,55,0)
  5512. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5513. for i = 0,4,0.1 do
  5514. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5515. swait()
  5516. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5517. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5524. end
  5525. hum.WalkSpeed = 16
  5526. vel2:Destroy()
  5527. hum.JumpPower = 50
  5528. attack = false
  5529. end
  5530.  
  5531. function Solar_Flare2()
  5532. attack = true
  5533. hum.WalkSpeed = 2
  5534. hum.JumpPower = 75
  5535. hum.Jump = true
  5536. wait(0.4)
  5537. CreateSound("144699494", tors, 10, 1)
  5538. hum.JumpPower = 0
  5539. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5540. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5541. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5542. for i = 0,20,0.1 do
  5543. root.Velocity = root.CFrame.lookVector * 60
  5544. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5545. swait()
  5546. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5547. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5554. end
  5555. hum.WalkSpeed = 16
  5556. hum.JumpPower = 50
  5557. attack = false
  5558. end
  5559.  
  5560. function Solar_Flare()
  5561. attack = true
  5562. hum.WalkSpeed = 2
  5563. hum.JumpPower = 75
  5564. hum.Jump = true
  5565. wait(0.4)
  5566. CreateSound("144699494", tors, 10, 1)
  5567. hum.JumpPower = 0
  5568. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5569. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5570. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5571. for i = 0,20,0.1 do
  5572. root.Velocity = root.CFrame.lookVector * 60
  5573. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5574. swait()
  5575. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5576. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5579. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5583. end
  5584. hum.WalkSpeed = 16
  5585. hum.JumpPower = 50
  5586. attack = false
  5587. end
  5588. function dmg(dude)
  5589. if dude.Name ~= char then
  5590. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5591. local bgf = Instance.new("BodyGyro",dude.Head)
  5592. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5593. local val = Instance.new("BoolValue",dude)
  5594. val.Name = "IsHit"
  5595. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5596. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5597. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5598. partasdeff.LightEmission = .1
  5599. partasdeff.Size = NumberSequence.new(0.2)
  5600. partasdeff.Texture = "rbxassetid://771221224"
  5601. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5602. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5603. partasdeff.Transparency = bbb
  5604. partasdeff.Size = aaa
  5605. partasdeff.ZOffset = .9
  5606. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5607. partasdeff.LockedToPart = false
  5608. partasdeff.EmissionDirection = "Back"
  5609. partasdeff.Lifetime = NumberRange.new(1, 2)
  5610. partasdeff.Rate = 1000
  5611. partasdeff.Rotation = NumberRange.new(-100, 100)
  5612. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5613. partasdeff.Speed = NumberRange.new(6)
  5614. partasdeff.VelocitySpread = 10000
  5615. partasdeff.Enabled=false
  5616. partasdeff:Emit(30)
  5617. coroutine.wrap(function()
  5618. targetted = nil
  5619. swait(30)
  5620. dude:BreakJoints()
  5621. swait(5)
  5622. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5623. for i=0,1,.05 do
  5624. for a,v in pairs(dude:GetChildren()) do
  5625. if v:IsA("BasePart") then
  5626. v.Transparency = i
  5627. end
  5628. end
  5629. swait()
  5630. end
  5631. for a,v in pairs(dude:GetChildren()) do
  5632. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5633. v.ParticleEmitter.Enabled = false
  5634. end
  5635. game:service'Debris':AddItem(v,2)
  5636. end
  5637. end)()
  5638. end
  5639. end
  5640. function kdown(dd)
  5641. if dd.Name ~= char then
  5642. dd.Humanoid.PlatformStand = true
  5643. local bgf = Instance.new("BodyGyro",dd.Head)
  5644. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5645. local val = Instance.new("BoolValue",dd)
  5646. val.Name = "IsHit"
  5647. end
  5648. end
  5649. function TargetSelect(person)
  5650. local dd=coroutine.wrap(function()
  5651. if targetted ~= person then
  5652. targetted = person
  5653. img2.Size = UDim2.new(1,0,1,0)
  5654. img2.ImageTransparency = 0
  5655. img2.Position = UDim2.new(0,0,0,0)
  5656. for i = 0, 2, 0.1 do
  5657. swait()
  5658. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5659. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5660. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5661. end
  5662. end
  5663. end)
  5664. dd()
  5665. end
  5666. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5667. attack = true
  5668. hum.WalkSpeed = 0
  5669. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5670. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5671. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5672. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5673. partasdeff.LightEmission = .1
  5674. partasdeff.Size = NumberSequence.new(0.2)
  5675. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5676. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5677. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5678. partasdeff.Transparency = bbb
  5679. partasdeff.Size = aaa
  5680. partasdeff.ZOffset = .9
  5681. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5682. partasdeff.LockedToPart = false
  5683. partasdeff.EmissionDirection = "Back"
  5684. partasdeff.Lifetime = NumberRange.new(1, 2)
  5685. partasdeff.Rate = 1000
  5686. partasdeff.Rotation = NumberRange.new(-100, 100)
  5687. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5688. partasdeff.Speed = NumberRange.new(6)
  5689. partasdeff.VelocitySpread = 10000
  5690. partasdeff.Enabled=false
  5691. for i = 0, 1.4, 0.1 do
  5692. swait()
  5693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5695. if Mrandom(1,15) == 1 then
  5696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5697. end
  5698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5700. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5702. end
  5703. dmg(targetted)
  5704. partasdeff.Enabled=true
  5705. CreateSound("429400881", torsy, 10, .8)
  5706. for i = 0, 1.4, 0.1 do
  5707. swait()
  5708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5710. if Mrandom(1,15) == 1 then
  5711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5712. end
  5713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5715. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5716. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5717. end
  5718. partasdeff.Enabled=false
  5719. for i = 0, 1.4, 0.1 do
  5720. swait()
  5721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5723. if Mrandom(1,15) == 1 then
  5724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5725. end
  5726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5728. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5730. end
  5731. attack = false
  5732. hum.WalkSpeed = 16
  5733. elseif targetted.Name == "makhail07" then
  5734. for i = 0, 2.4, 0.1 do
  5735. swait()
  5736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5738. if Mrandom(1,15) == 1 then
  5739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5740. end
  5741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5743. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5745. end
  5746. for i = 0, 2.4, 0.1 do
  5747. swait()
  5748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5750. if Mrandom(1,15) == 1 then
  5751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5752. end
  5753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5755. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5757. end
  5758. coroutine.wrap(function()
  5759. wait(2)
  5760. --partasdeff:Remove()
  5761. end)()
  5762. local sel = Mrandom(1,3)
  5763. if sel == 1 then
  5764. chatfunc("Hmhmhm, Why try?")
  5765. elseif sel == 2 then
  5766. chatfunc("Stop it that's my creator.")
  5767. elseif sel == 3 then
  5768. chatfunc("I can't do that...")
  5769. end
  5770. wait(2)
  5771. hum.WalkSpeed = 16
  5772. attack = false
  5773. elseif targetted.Name == "Salvo_Starly" then
  5774. for i = 0, 2.4, 0.1 do
  5775. swait()
  5776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5778. if Mrandom(1,15) == 1 then
  5779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5780. end
  5781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5783. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5785. end
  5786. for i = 0, 2.4, 0.1 do
  5787. swait()
  5788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5790. if Mrandom(1,15) == 1 then
  5791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5792. end
  5793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5795. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5797. end
  5798. coroutine.wrap(function()
  5799. wait(2)
  5800. --partasdeff:Remove()
  5801. end)()
  5802. local sel = Mrandom(1,3)
  5803. if sel == 1 then
  5804. chatfunc("Sorry about that.")
  5805. elseif sel == 2 then
  5806. chatfunc("H-Hello. I almost killed you.")
  5807. elseif sel == 3 then
  5808. chatfunc("OwO?")
  5809. end
  5810. wait(2)
  5811. hum.WalkSpeed = 16
  5812. attack = false
  5813. elseif targetted.Name == "Nebula_Zorua" then
  5814. for i = 0, 2.4, 0.1 do
  5815. swait()
  5816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5818. if Mrandom(1,15) == 1 then
  5819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5820. end
  5821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5823. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5825. end
  5826. for i = 0, 2.4, 0.1 do
  5827. swait()
  5828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5830. if Mrandom(1,15) == 1 then
  5831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5832. end
  5833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5835. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5836. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5837. end
  5838. coroutine.wrap(function()
  5839. wait(2)
  5840. --partasdeff:Remove()
  5841. end)()
  5842. local sel = Mrandom(1,3)
  5843. if sel == 1 then
  5844. chatfunc("Sorry, Nebula.")
  5845. elseif sel == 2 then
  5846. chatfunc("Theres no need to harm you. Yet...")
  5847. elseif sel == 3 then
  5848. chatfunc("My mistake.")
  5849. end
  5850. wait(2)
  5851. hum.WalkSpeed = 16
  5852. attack = false
  5853. elseif targetted.Name == "KillerDarkness0105" then
  5854. for i = 0, 2.4, 0.1 do
  5855. swait()
  5856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5858. if Mrandom(1,15) == 1 then
  5859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5860. end
  5861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5863. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5865. end
  5866. for i = 0, 2.4, 0.1 do
  5867. swait()
  5868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5870. if Mrandom(1,15) == 1 then
  5871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5872. end
  5873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5875. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5877. end
  5878. coroutine.wrap(function()
  5879. wait(2)
  5880. --partasdeff:Remove()
  5881. end)()
  5882. local sel = Mrandom(1,3)
  5883. if sel == 1 then
  5884. chatfunc("Hm, Killer it's been a while.")
  5885. elseif sel == 2 then
  5886. chatfunc("No need for this.")
  5887. elseif sel == 3 then
  5888. chatfunc("Hello, sorry.")
  5889. end
  5890. wait(2)
  5891. hum.WalkSpeed = 16
  5892. attack = false
  5893. end
  5894. end
  5895. function HAAHHHHHH()
  5896. attack = true
  5897. hum.WalkSpeed = 0
  5898. Cso("300208779", hed, 10, 1)
  5899. for i = 0,9,0.1 do
  5900. swait()
  5901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5903. if Mrandom(1,15) == 1 then
  5904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5905. end
  5906. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5907. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5910. end
  5911. attack = false
  5912. hum.WalkSpeed = 16
  5913. end
  5914. -------------------------------------------------------
  5915. --End Attacks N Stuff--
  5916. -------------------------------------------------------
  5917. Sprinting = false
  5918. mouse.KeyDown:connect(function(key)
  5919. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5920. Swing = 2
  5921. hum.WalkSpeed = 38.82
  5922. Sprinting = true
  5923. end
  5924. end)
  5925. mouse.KeyUp:connect(function(key)
  5926. if string.byte(key) == 48 and attack == false then
  5927. Swing = 1
  5928. Sprinting = false
  5929. hum.WalkSpeed = 16
  5930. end
  5931. end)
  5932. mouse.KeyDown:connect(function(key)
  5933. if attack == false then
  5934. if key == 'q' and Mode == 1 then
  5935. Power_Burst()
  5936. elseif key == '1' and Mode ~= 2 then
  5937. Mode = 2
  5938. SONG = 254826701
  5939. tecks2.Text = "Evil Gloves"
  5940. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5941. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5942. for i, v in pairs(ArmourParts) do
  5943. v.BrickColor = BrickColor.new("Bright red")
  5944. v.Material = "Neon"
  5945. v.Transparency = 0
  5946. end
  5947. for i, v in pairs(NeonParts) do
  5948. maincolor = BrickColor.new("New Yeller")
  5949. v.BrickColor = maincolor
  5950. v.Material = "Neon"
  5951. v.Transparency = 0
  5952. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5953. end
  5954. for i, v in pairs(ArmourParts2) do
  5955. v.BrickColor = BrickColor.new("Bright red")
  5956. v.Material = "Neon"
  5957. v.Transparency = 0
  5958. end
  5959. for i, v in pairs(NeonParts2) do
  5960. maincolor = BrickColor.new("New Yeller")
  5961. v.BrickColor = maincolor
  5962. v.Material = "Neon"
  5963. v.Transparency = 0
  5964. end
  5965. elseif key == '1' and Mode == 2 then
  5966. resetmode()
  5967. elseif key == 't' and Mode == 1 then
  5968. Taunt()
  5969. elseif key == 'q' and Mode == 2 then
  5970. Magic_Bombs()
  5971. elseif key == 'e' and Mode == 2 then
  5972. Dangerous_Field()
  5973. elseif key == 't' and Mode == 2 then
  5974. HAAH()
  5975. end
  5976. ---------------------------------------------------------------------
  5977. if key == 'l' and Mode == 6 then
  5978. Mode = 98534
  5979. SONG = 486598641
  5980. tecks2.Text = "EDGY"
  5981. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5982. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5983. for i, v in pairs(ArmourParts) do
  5984. v.BrickColor = BrickColor.new("Really black")
  5985. v.Material = "Neon"
  5986. v.Transparency = 0
  5987. end
  5988. for i, v in pairs(NeonParts) do
  5989. maincolor = BrickColor.new("Royal purple")
  5990. v.BrickColor = maincolor
  5991. v.Material = "Neon"
  5992. v.Transparency = 0
  5993. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5994. end
  5995. for i, v in pairs(ArmourParts2) do
  5996. v.BrickColor = BrickColor.new("Really black")
  5997. v.Material = "Neon"
  5998. v.Transparency = 0
  5999. end
  6000. for i, v in pairs(NeonParts2) do
  6001. maincolor = BrickColor.new("Royal purple")
  6002. v.BrickColor = maincolor
  6003. v.Material = "Neon"
  6004. v.Transparency = 0
  6005. end
  6006. elseif key == 'q' and Mode == 98534 then
  6007. targett()
  6008. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6009. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6010. elseif key == 't' and Mode == 98534 then
  6011. HAAHHHHHH()
  6012. end
  6013. ---------------------------------------------------------------------
  6014. if key == 'm' and Mode == 1 then
  6015. Mode = pIXELATED
  6016. SONG = 853518668
  6017. tecks2.Text = "PiXeL"
  6018. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6019. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6020. for i, v in pairs(ArmourParts) do
  6021. v.BrickColor = BrickColor.new("Really black")
  6022. v.Material = "Neon"
  6023. v.Transparency = 0
  6024. end
  6025. for i, v in pairs(NeonParts) do
  6026. maincolor = BrickColor.new("Lapis")
  6027. v.BrickColor = maincolor
  6028. v.Material = "Neon"
  6029. v.Transparency = 0
  6030. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6031. end
  6032. for i, v in pairs(ArmourParts2) do
  6033. v.BrickColor = BrickColor.new("Really black")
  6034. v.Material = "Neon"
  6035. v.Transparency = 0
  6036. end
  6037. for i, v in pairs(NeonParts2) do
  6038. maincolor = BrickColor.new("Lapis")
  6039. v.BrickColor = maincolor
  6040. v.Material = "Neon"
  6041. v.Transparency = 0
  6042. end
  6043. elseif key == 'm' and Mode == pIXELATED then
  6044. resetmode()
  6045. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6046. Pixel_Corrupt()
  6047. end
  6048. ---------------------------------------------------------------------
  6049. if key == '2' and Mode ~= 3 then
  6050. Mode = 3
  6051. SONG = 235468324
  6052. tecks2.Text = "Chill"
  6053. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6054. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6055. for i, v in pairs(ArmourParts) do
  6056. v.BrickColor = BrickColor.new("Black")
  6057. v.Material = "Neon"
  6058. v.Transparency = 0
  6059. end
  6060. for i, v in pairs(NeonParts) do
  6061. maincolor = BrickColor.new("Toothpaste")
  6062. v.BrickColor = maincolor
  6063. v.Material = "Neon"
  6064. v.Transparency = 0
  6065. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6066. end
  6067. for i, v in pairs(ArmourParts2) do
  6068. v.BrickColor = BrickColor.new("Black")
  6069. v.Material = "Neon"
  6070. v.Transparency = 0
  6071. end
  6072. for i, v in pairs(NeonParts2) do
  6073. maincolor = BrickColor.new("Toothpaste")
  6074. v.BrickColor = maincolor
  6075. v.Material = "Neon"
  6076. v.Transparency = 0
  6077. end
  6078. elseif key == '2' and Mode == 3 then
  6079. resetmode()
  6080. elseif key == 't' and Mode == 3 then
  6081. un_fun()
  6082. elseif key == 'q' and Mode == 3 then
  6083. Shockwave()
  6084. end
  6085. ---------------------------------------------------------------------
  6086. if key == 'n' and Mode == 9 then
  6087. Mode = 1555
  6088. SONG = 1131624146
  6089. tecks2.Text = "Anime"
  6090. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6091. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6092. for i, v in pairs(ArmourParts) do
  6093. v.BrickColor = BrickColor.new("Black")
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. for i, v in pairs(NeonParts) do
  6098. maincolor = BrickColor.new("Carnation pink")
  6099. v.BrickColor = maincolor
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6103. end
  6104. for i, v in pairs(ArmourParts2) do
  6105. v.BrickColor = BrickColor.new("Black")
  6106. v.Material = "Neon"
  6107. v.Transparency = 0
  6108. end
  6109. for i, v in pairs(NeonParts2) do
  6110. maincolor = BrickColor.new("Carnation pink")
  6111. v.BrickColor = maincolor
  6112. v.Material = "Neon"
  6113. v.Transparency = 0
  6114. end
  6115. elseif key == 'k' and Mode == 1555 then
  6116. resetmode()
  6117. elseif key == 'y' and Mode == 1555 then
  6118. Field()
  6119. elseif key == 't' and Mode == 1555 then
  6120. lolik()
  6121. elseif key == 'q' and Mode == 1555 then
  6122. Pixel_Corrupt()
  6123. elseif key == 'f' and Mode == 1555 then
  6124. Anime_Splosion()
  6125. elseif key == 'z' and Mode == 1555 then
  6126. Cryo_Freeze()
  6127. elseif key == 'x' and Mode == 1555 then
  6128. Painful_Stomp2()
  6129. end
  6130. ---------------------------------------------------------------------
  6131. if key == 'm' and Mode == 2 then
  6132. Mode = 56565
  6133. SONG = 419346122
  6134. tecks2.Text = "Solar"
  6135. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6136. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6137. for i, v in pairs(ArmourParts) do
  6138. v.BrickColor = BrickColor.new("Really black")
  6139. v.Material = "Neon"
  6140. v.Transparency = 0
  6141. end
  6142. for i, v in pairs(NeonParts) do
  6143. maincolor = BrickColor.new("Deep orange")
  6144. v.BrickColor = maincolor
  6145. v.Material = "Neon"
  6146. v.Transparency = 0
  6147. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6148. end
  6149. for i, v in pairs(ArmourParts2) do
  6150. v.BrickColor = BrickColor.new("Really black")
  6151. v.Material = "Neon"
  6152. v.Transparency = 0
  6153. end
  6154. for i, v in pairs(NeonParts2) do
  6155. maincolor = BrickColor.new("Deep orange")
  6156. v.BrickColor = maincolor
  6157. v.Material = "Neon"
  6158. v.Transparency = 0
  6159. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6160. end
  6161. elseif key == 't' and Mode == 56565 then
  6162. Taunt2()
  6163. elseif key == 'c' and Mode == 56565 then
  6164. Eruption2()
  6165. elseif key == 'x' and Mode == 56565 then
  6166. Solar_Flare2()
  6167. elseif key == 'z' and Mode == 56565 then
  6168. Painful_Stomp()
  6169. end
  6170. ---------------------------------------------------------------------
  6171. if key == 'm' and Mode == 6 then
  6172. Mode = 1800
  6173. SONG = 1118967006
  6174. tecks2.Text = "Forbidden Soul"
  6175. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6176. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6177. for i, v in pairs(ArmourParts) do
  6178. v.BrickColor = BrickColor.new("Hot White")
  6179. v.Material = "Neon"
  6180. v.Transparency = 0
  6181. end
  6182. for i, v in pairs(NeonParts) do
  6183. maincolor = BrickColor.new("Really black")
  6184. v.BrickColor = maincolor
  6185. v.Material = "Neon"
  6186. v.Transparency = 0
  6187. end
  6188. for i, v in pairs(ArmourParts2) do
  6189. v.BrickColor = BrickColor.new("Hot White")
  6190. v.Material = "Neon"
  6191. v.Transparency = 0
  6192. end
  6193. for i, v in pairs(NeonParts2) do
  6194. maincolor = BrickColor.new("Really black")
  6195. v.BrickColor = maincolor
  6196. v.Material = "Neon"
  6197. v.Transparency = 0
  6198. end
  6199. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6200. elseif key == 't' and Mode == 1800 then
  6201. TTTTTTTTTTGaunt()
  6202. elseif key == 'l' and Mode == 1800 then
  6203. resetmode()
  6204. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6205. Exploit()
  6206. elseif key == 'y' and Mode == 1800 then
  6207. Ancient_Rage()
  6208. elseif key == 'r' and Mode == 1800 then
  6209. Distort()
  6210. elseif key == 'g' and Mode == 1800 then
  6211. Hell_From_Above()
  6212. elseif key == 'h' and Mode == 1800 then
  6213. Universal_Crush()
  6214. elseif key == 'j' and Mode == 1800 then
  6215. Multi_Bombs()
  6216. elseif key == 'z' and Mode == 1800 then
  6217. Eruption()
  6218. elseif key == 'x' and Mode == 1800 then
  6219. Solar_Flare()
  6220. end
  6221. ---------------------------------------------------------------------
  6222. if key == '3' and Mode ~= 4 then
  6223. Mode = 4
  6224. SONG = 595800581
  6225. tecks2.Text = "Divinity"
  6226. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6227. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6228. for i, v in pairs(ArmourParts) do
  6229. v.BrickColor = BrickColor.new("Black")
  6230. v.Material = "Neon"
  6231. v.Transparency = 0
  6232. end
  6233. for i, v in pairs(NeonParts) do
  6234. maincolor = BrickColor.new("Bright yellow")
  6235. v.BrickColor = maincolor
  6236. v.Material = "Neon"
  6237. v.Transparency = 0
  6238. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6239. end
  6240. for i, v in pairs(ArmourParts2) do
  6241. v.BrickColor = BrickColor.new("Black")
  6242. v.Material = "Neon"
  6243. v.Transparency = 0
  6244. end
  6245. for i, v in pairs(NeonParts2) do
  6246. maincolor = BrickColor.new("Bright yellow")
  6247. v.BrickColor = maincolor
  6248. v.Material = "Neon"
  6249. v.Transparency = 0
  6250. end
  6251. elseif key == '3' and Mode == 4 then
  6252. resetmode()
  6253. elseif key == 't' and Mode == 4 then
  6254. again()
  6255. elseif key == 'q' and Mode == 4 then
  6256. Pulse()
  6257. end
  6258. ---------------------------------------------------------------------
  6259. if key == 'm' and Mode == 4 then
  6260. attack = true
  6261. SONG = 1881895904
  6262. hum.WalkSpeed = 0
  6263. for i = 1,20,0.1 do
  6264. swait()
  6265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6267. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6268. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6271. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6272. end
  6273. hum.WalkSpeed = 16
  6274. attack = false
  6275. Mode = 100
  6276. tecks2.Text = "OverPowered-Divinity"
  6277. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6278. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6279. Cso("743499393", tors, 10, 1.05)
  6280. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6281. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6282. for i, v in pairs(ArmourParts) do
  6283. v.BrickColor = BrickColor.new("Really black")
  6284. v.Material = "Neon"
  6285. v.Transparency = 0.2
  6286. end
  6287. for i, v in pairs(NeonParts) do
  6288. maincolor = BrickColor.new("Deep orange")
  6289. v.BrickColor = maincolor
  6290. v.Material = "Neon"
  6291. v.Transparency = 0.5
  6292. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6293. end
  6294. for i, v in pairs(ArmourParts2) do
  6295. v.BrickColor = BrickColor.new("Really black")
  6296. v.Material = "Neon"
  6297. v.Transparency = 0.2
  6298. end
  6299. for i, v in pairs(NeonParts2) do
  6300. maincolor = BrickColor.new("Deep orange")
  6301. v.BrickColor = maincolor
  6302. v.Material = "Neon"
  6303. v.Transparency = 0.5
  6304. end
  6305. elseif key == 'm' and Mode == 100 then
  6306. resetmode()
  6307. elseif key == 'q' and Mode == 100 then
  6308. LAZER()
  6309. end
  6310. ---------------------------------------------------------------------
  6311. if key == '4' and Mode ~= 5 then
  6312. Mode = 5
  6313. SONG = 170282324
  6314. tecks2.Text = "Cyber Monarch"
  6315. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6316. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6317. for i, v in pairs(ArmourParts) do
  6318. v.BrickColor = BrickColor.new("Black")
  6319. v.Material = "Neon"
  6320. v.Transparency = 0
  6321. end
  6322. for i, v in pairs(NeonParts) do
  6323. maincolor = BrickColor.new("Really red")
  6324. v.BrickColor = maincolor
  6325. v.Material = "Neon"
  6326. v.Transparency = 0
  6327. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6328. end
  6329. for i, v in pairs(ArmourParts2) do
  6330. v.BrickColor = BrickColor.new("Black")
  6331. v.Material = "Neon"
  6332. v.Transparency = 0
  6333. end
  6334. for i, v in pairs(NeonParts2) do
  6335. maincolor = BrickColor.new("Really red")
  6336. v.BrickColor = maincolor
  6337. v.Material = "Neon"
  6338. v.Transparency = 0
  6339. end
  6340. elseif key == '4' and Mode == 5 then
  6341. resetmode()
  6342. elseif key == 'q' and Mode == 5 and exploitable == true then
  6343. Exploit()
  6344. elseif key == 't' and Mode == 5 then
  6345. PENIS()
  6346. end
  6347. ---------------------------------------------------------------------
  6348. if key == '5' and Mode ~= 6 then
  6349. Mode = 6
  6350. SONG = 1810750535
  6351. tecks2.Text = "The_Hell_Error_BR"
  6352. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6353. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6354. for i, v in pairs(ArmourParts) do
  6355. v.BrickColor = BrickColor.new("Black")
  6356. v.Material = "Metal"
  6357. v.Transparency = 0
  6358. end
  6359. for i, v in pairs(NeonParts) do
  6360. maincolor = BrickColor.new("Really red")
  6361. v.BrickColor = maincolor
  6362. v.Material = "Neon"
  6363. v.Transparency = 0
  6364. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6365. end
  6366. for i, v in pairs(ArmourParts2) do
  6367. v.BrickColor = BrickColor.new("Black")
  6368. v.Material = "Metal"
  6369. v.Transparency = 0
  6370. end
  6371. for i, v in pairs(NeonParts2) do
  6372. maincolor = BrickColor.new("Really red")
  6373. v.BrickColor = maincolor
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. end
  6377. elseif key == '5' and Mode == 6 then
  6378. resetmode()
  6379. elseif key == 'q' and Mode == 6 then
  6380. Distort()
  6381. elseif key == 'e' and Mode == 6 then
  6382. Ancient_Rage()
  6383. elseif key == 't' and Mode == 6 then
  6384. TTTTTTTTTTTaunt()
  6385. end
  6386. ---------------------------------------------------------------------
  6387. if key == '6' and Mode ~= 7 then
  6388. Mode = 7
  6389. SONG = 150794704
  6390. tecks2.Text = "Doge"
  6391. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6392. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6393. for i, v in pairs(ArmourParts) do
  6394. v.BrickColor = BrickColor.new("Cool yellow")
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. end
  6398. for i, v in pairs(NeonParts) do
  6399. maincolor = BrickColor.new("New Yeller")
  6400. v.BrickColor = maincolor
  6401. v.Material = "Neon"
  6402. v.Transparency = 0
  6403. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6404. end
  6405. for i, v in pairs(ArmourParts2) do
  6406. v.BrickColor = BrickColor.new("Cool yellow")
  6407. v.Material = "Neon"
  6408. v.Transparency = 0
  6409. end
  6410. for i, v in pairs(NeonParts2) do
  6411. maincolor = BrickColor.new("New Yeller")
  6412. v.BrickColor = maincolor
  6413. v.Material = "Neon"
  6414. v.Transparency = 0
  6415. end
  6416. elseif key == '6' and Mode == 7 then
  6417. resetmode()
  6418. elseif key == 't' and Mode == 7 then
  6419. BARK()
  6420. elseif key == 'q' and Mode == 7 then
  6421. Bark_Splosion()
  6422. end
  6423. if key == 'm' and Mode == 7 then
  6424. SONG = 1359036559
  6425. attack = true
  6426. hum.WalkSpeed = 0
  6427. for i = 0,10,0.08 do
  6428. swait()
  6429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6431. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6435. end
  6436. attack = false
  6437. hum.WalkSpeed = 16
  6438. Mode = 50
  6439. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6440. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6441. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6442. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6443. for i, v in pairs(ArmourParts) do
  6444. v.BrickColor = BrickColor.new("Magenta")
  6445. v.Material = "Neon"
  6446. v.Transparency = 0
  6447. end
  6448. for i, v in pairs(NeonParts) do
  6449. maincolor = BrickColor.new("White")
  6450. v.BrickColor = maincolor
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6454. end
  6455. for i, v in pairs(ArmourParts2) do
  6456. v.BrickColor = BrickColor.new("Magenta")
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. end
  6460. for i, v in pairs(NeonParts2) do
  6461. maincolor = BrickColor.new("White")
  6462. v.BrickColor = maincolor
  6463. v.Material = "Neon"
  6464. v.Transparency = 0
  6465. end
  6466. elseif key == 'm' and Mode == 50 then
  6467. resetmode()
  6468. elseif key == 'q' and Mode == 50 then
  6469. ASCENTION()
  6470. elseif key == 't' and Mode == 50 then
  6471. nope()
  6472. elseif key == 'y' and Mode == 50 then
  6473. EndMySufferingV2()
  6474. end
  6475. ---------------------------------------------------------------------
  6476. if key == 'n' and Mode == 7 then
  6477. Mode = 6666
  6478. SONG = 2039029608
  6479. tecks2.Text = "Meme Guy"
  6480. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6481. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6482. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6483. for i, v in pairs(ArmourParts) do
  6484. v.BrickColor = BrickColor.new("Black")
  6485. v.Material = "Neon"
  6486. v.Transparency = 0
  6487. end
  6488. for i, v in pairs(NeonParts) do
  6489. maincolor = BrickColor.new("Dark blue")
  6490. v.BrickColor = maincolor
  6491. v.Material = "Neon"
  6492. v.Transparency = 0
  6493. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6494. end
  6495. for i, v in pairs(ArmourParts2) do
  6496. v.BrickColor = BrickColor.new("Black")
  6497. v.Material = "Neon"
  6498. v.Transparency = 0
  6499. end
  6500. for i, v in pairs(NeonParts2) do
  6501. maincolor = BrickColor.new("Dark blue")
  6502. v.BrickColor = maincolor
  6503. v.Material = "Neon"
  6504. v.Transparency = 0
  6505. end
  6506. elseif key == 'y' and Mode == 6666 then
  6507. somuchcancerwhy()
  6508. elseif key == 'r' and Mode == 6666 then
  6509. HAA55()
  6510. elseif key == 't' and Mode == 6666 then
  6511. EndMySufferingV3()
  6512. elseif key == 'f' and Mode == 6666 then
  6513. WhatHuh()
  6514. elseif key == 'g' and Mode == 6666 then
  6515. slap()
  6516. elseif key == 'h' and Mode == 6666 then
  6517. HAAAAA()
  6518. elseif key == 'j' and Mode == 6666 then
  6519. DANCEFORME()
  6520. elseif key == 'm' and Mode == 6666 then
  6521. thing()
  6522. end
  6523. ---------------------------------------------------------------------
  6524. if key == 'm' and Mode == 3 then
  6525. Mode = 8888
  6526. SONG = 1752290765
  6527. tecks2.Text = "Cancerous"
  6528. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6529. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6530. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6531. for i, v in pairs(ArmourParts) do
  6532. v.BrickColor = BrickColor.new("Really black")
  6533. v.Material = "Neon"
  6534. v.Transparency = 0
  6535. end
  6536. for i, v in pairs(NeonParts) do
  6537. maincolor = BrickColor.new("Really red")
  6538. v.BrickColor = maincolor
  6539. v.Material = "Neon"
  6540. v.Transparency = 0
  6541. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6542. end
  6543. for i, v in pairs(ArmourParts2) do
  6544. v.BrickColor = BrickColor.new("Black")
  6545. v.Material = "Neon"
  6546. v.Transparency = 0
  6547. end
  6548. for i, v in pairs(NeonParts2) do
  6549. maincolor = BrickColor.new("Really red")
  6550. v.BrickColor = maincolor
  6551. v.Material = "Neon"
  6552. v.Transparency = 0
  6553. end
  6554. elseif key == 'r' and Mode == 8888 then
  6555. Technobeam()
  6556. elseif key == 't' and Mode == 8888 then
  6557. Taunt1()
  6558. elseif key == 'y' and Mode == 8888 then
  6559. Destruction()
  6560. end
  6561. ---------------------------------------------------------------------
  6562. if key == 'p' and Mode == 6 then
  6563. Mode = 111111112
  6564. SONG = 601069330
  6565. tecks2.Text = "Dark-God"
  6566. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6567. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6568. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6569. for i, v in pairs(ArmourParts) do
  6570. v.BrickColor = BrickColor.new("Really black")
  6571. v.Material = "Neon"
  6572. v.Transparency = 0
  6573. end
  6574. for i, v in pairs(NeonParts) do
  6575. maincolor = BrickColor.new("Really black")
  6576. v.BrickColor = maincolor
  6577. v.Material = "Neon"
  6578. v.Transparency = 0
  6579. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6580. end
  6581. for i, v in pairs(ArmourParts2) do
  6582. v.BrickColor = BrickColor.new("Really black")
  6583. v.Material = "Neon"
  6584. v.Transparency = 0
  6585. end
  6586. for i, v in pairs(NeonParts2) do
  6587. maincolor = BrickColor.new("Really black")
  6588. v.BrickColor = maincolor
  6589. v.Material = "Neon"
  6590. v.Transparency = 0
  6591. end
  6592. elseif key == 'q' and Mode == 111111112 then
  6593. Flame_Burst()
  6594. elseif key == 't' and Mode == 111111112 then
  6595. Taunt10000()
  6596. end
  6597. ---------------------------------------------------------------------
  6598. if key == 'l' and Mode == 5 then
  6599. Mode = 111111111
  6600. SONG = 1494452913
  6601. tecks2.Text = "Eyo-zen"
  6602. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6603. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6604. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6605. for i, v in pairs(ArmourParts) do
  6606. v.BrickColor = BrickColor.new("Really black")
  6607. v.Material = "Neon"
  6608. v.Transparency = 0
  6609. end
  6610. for i, v in pairs(NeonParts) do
  6611. maincolor = BrickColor.new("Hot white")
  6612. v.BrickColor = maincolor
  6613. v.Material = "Neon"
  6614. v.Transparency = 0
  6615. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6616. end
  6617. for i, v in pairs(ArmourParts2) do
  6618. v.BrickColor = BrickColor.new("Really black")
  6619. v.Material = "Neon"
  6620. v.Transparency = 0
  6621. end
  6622. for i, v in pairs(NeonParts2) do
  6623. maincolor = BrickColor.new("Hot white")
  6624. v.BrickColor = maincolor
  6625. v.Material = "Neon"
  6626. v.Transparency = 0
  6627. end
  6628. elseif key == 'q' and Mode == 111111111 then
  6629. Destruction()
  6630. elseif key == 't' and Mode == 111111111 then
  6631. Taunt1000()
  6632. end
  6633. ---------------------------------------------------------------------
  6634. if key == ']' and Mode == 4 then
  6635. Mode = 99900
  6636. SONG = 265241849
  6637. tecks2.Text = "Noob"
  6638. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6639. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6640. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6641. for i, v in pairs(ArmourParts) do
  6642. v.BrickColor = BrickColor.new("Really black")
  6643. v.Material = "Neon"
  6644. v.Transparency = 0
  6645. end
  6646. for i, v in pairs(NeonParts) do
  6647. maincolor = BrickColor.new("New Yeller")
  6648. v.BrickColor = maincolor
  6649. v.Material = "Neon"
  6650. v.Transparency = 0
  6651. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6652. end
  6653. for i, v in pairs(ArmourParts2) do
  6654. v.BrickColor = BrickColor.new("Really black")
  6655. v.Material = "Neon"
  6656. v.Transparency = 0
  6657. end
  6658. for i, v in pairs(NeonParts2) do
  6659. maincolor = BrickColor.new("New Yeller")
  6660. v.BrickColor = maincolor
  6661. v.Material = "Neon"
  6662. v.Transparency = 0
  6663. end
  6664. elseif key == 'q' and Mode == 99900 then
  6665. Sayonara()
  6666. elseif key == 't' and Mode == 99900 then
  6667. Taunt3()
  6668. end
  6669. --------------------------------------------------------
  6670. if key == 'm' and Mode == 5 then
  6671. Mode = 7777
  6672. SONG = 919231299
  6673. tecks2.Text = "The_Insanity_Error"
  6674. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6675. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6676. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6677. for i, v in pairs(ArmourParts) do
  6678. v.BrickColor = BrickColor.new("Dark blue")
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. end
  6682. for i, v in pairs(NeonParts) do
  6683. maincolor = BrickColor.new("Really red")
  6684. v.BrickColor = maincolor
  6685. v.Material = "Neon"
  6686. v.Transparency = 0
  6687. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6688. end
  6689. for i, v in pairs(ArmourParts2) do
  6690. v.BrickColor = BrickColor.new("Dark blue")
  6691. v.Material = "Neon"
  6692. v.Transparency = 0
  6693. end
  6694. for i, v in pairs(NeonParts2) do
  6695. maincolor = BrickColor.new("Really red")
  6696. v.BrickColor = maincolor
  6697. v.Material = "Neon"
  6698. v.Transparency = 0
  6699. end
  6700. elseif key == 'y' and Mode == 7777 then
  6701. Painful_Stomp()
  6702. elseif key == 't' and Mode == 7777 then
  6703. FearMe()
  6704. elseif key == 'r' and Mode == 7777 then
  6705. GIMME_THOSE()
  6706. end
  6707. --------------------------------------------------------
  6708. if key == 'm' and Mode == 8 then
  6709. Mode = 25
  6710. SONG = 1564523997
  6711. tecks2.Text = "Ghost"
  6712. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6713. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6714. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6715. for i, v in pairs(ArmourParts) do
  6716. v.BrickColor = BrickColor.new("Ghost grey")
  6717. v.Material = "Neon"
  6718. v.Transparency = 0.7
  6719. end
  6720. for i, v in pairs(NeonParts) do
  6721. maincolor = BrickColor.new("Fog")
  6722. v.BrickColor = maincolor
  6723. v.Material = "Neon"
  6724. v.Transparency = 0.5
  6725. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6726. end
  6727. for i, v in pairs(ArmourParts2) do
  6728. v.BrickColor = BrickColor.new("Ghost grey")
  6729. v.Material = "Neon"
  6730. v.Transparency = 0.7
  6731. end
  6732. for i, v in pairs(NeonParts2) do
  6733. maincolor = BrickColor.new("Fog")
  6734. v.BrickColor = maincolor
  6735. v.Material = "Neon"
  6736. v.Transparency = 0.5
  6737. end
  6738. elseif key == 'm' and Mode == 25 then
  6739. resetmode()
  6740. elseif key == 't' and Mode == 25 then
  6741. thisisit()
  6742. elseif key == 'q' and Mode == 25 then
  6743. Spirit_Beam()
  6744. end
  6745. ---------------------------------------------------------------------
  6746. if key == '7' and Mode ~= 8 then
  6747. Mode = 8
  6748. SONG = 207375545
  6749. tecks2.Text = "Purity"
  6750. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6751. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6752. for i, v in pairs(ArmourParts) do
  6753. v.BrickColor = BrickColor.new("Cyan")
  6754. v.Material = "Neon"
  6755. v.Transparency = 0
  6756. end
  6757. for i, v in pairs(NeonParts) do
  6758. maincolor = BrickColor.new("Institutional white")
  6759. v.BrickColor = maincolor
  6760. v.Material = "Neon"
  6761. v.Transparency = 0
  6762. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6763. end
  6764. for i, v in pairs(ArmourParts2) do
  6765. v.BrickColor = BrickColor.new("Cyan")
  6766. v.Material = "Neon"
  6767. v.Transparency = 0
  6768. end
  6769. for i, v in pairs(NeonParts2) do
  6770. maincolor = BrickColor.new("Institutional white")
  6771. v.BrickColor = maincolor
  6772. v.Material = "Neon"
  6773. v.Transparency = 0
  6774. end
  6775. elseif key == '7' and Mode == 8 then
  6776. resetmode()
  6777. elseif key == 'q' and Mode == 8 then
  6778. LunarSpin()
  6779. end
  6780. ---------------------------------------------------------------------
  6781. if key == '8' and Mode ~= 9 then
  6782. Mode = 9
  6783. SONG = 563062677
  6784. tecks2.Text = "Grim"
  6785. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6786. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6787. for i, v in pairs(ArmourParts) do
  6788. v.BrickColor = BrickColor.new("Institutional white")
  6789. v.Material = "Neon"
  6790. v.Transparency = 0
  6791. end
  6792. for i, v in pairs(NeonParts) do
  6793. maincolor = BrickColor.new("Really black")
  6794. v.BrickColor = maincolor
  6795. v.Material = "Neon"
  6796. v.Transparency = 0
  6797. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6798. end
  6799. for i, v in pairs(ArmourParts2) do
  6800. v.BrickColor = BrickColor.new("Institutional white")
  6801. v.Material = "Neon"
  6802. v.Transparency = 0
  6803. end
  6804. for i, v in pairs(NeonParts2) do
  6805. maincolor = BrickColor.new("Really black")
  6806. v.BrickColor = maincolor
  6807. v.Material = "Neon"
  6808. v.Transparency = 0
  6809. end
  6810. elseif key == '8' and Mode == 9 then
  6811. resetmode()
  6812. elseif key == 't' and Mode == 9 then
  6813. heregoes()
  6814. elseif key == 'q' and Mode == 9 then
  6815. BalanceSpin()
  6816. elseif key == 'y' and Mode == 9 then
  6817. Ancient_Ragu()
  6818. end
  6819. ---------------------------------------------------------------------------
  6820. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6821. Mode = 10
  6822. SONG = 623662713
  6823. local A = math.random(1,4)
  6824. if A == 1 then
  6825. SONG = 623662713
  6826. elseif A == 2 then
  6827. SONG = 943961217
  6828. elseif A == 3 then
  6829. SONG = 623662713
  6830. elseif A == 4 then
  6831. SONG = 919231299
  6832. end
  6833. tecks2.Text = "ErRoR Of The InSaNiTy"
  6834. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6835. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6836. for i, v in pairs(ArmourParts) do
  6837. v.BrickColor = BrickColor.random()
  6838. v.Material = "Neon"
  6839. v.Transparency = 0
  6840. end
  6841. for i, v in pairs(NeonParts) do
  6842. maincolor = BrickColor.random()
  6843. v.BrickColor = maincolor
  6844. v.Material = "Neon"
  6845. v.Transparency = 0
  6846. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6847. end
  6848. for i, v in pairs(ArmourParts2) do
  6849. v.BrickColor = BrickColor.new("Hot white")
  6850. v.Material = "Neon"
  6851. v.Transparency = 0
  6852. end
  6853. for i, v in pairs(NeonParts2) do
  6854. maincolor = BrickColor.new("Hot white")
  6855. v.BrickColor = maincolor
  6856. v.Material = "Neon"
  6857. v.Transparency = 0
  6858. end
  6859. elseif key == 'm' and Mode == 10 then
  6860. resetmode()
  6861. elseif key == 'q' and Mode == 10 then
  6862. Decapitate()
  6863. elseif key == 't' and Mode == 10 then
  6864. wutdefaq()
  6865. elseif key == 'y' and Mode == 10 then
  6866. Painful_Stomp()
  6867. end
  6868. end
  6869. end)
  6870. local Combo = 1
  6871. mouse.Button1Down:connect(function(key)
  6872. if attack == false then
  6873. if Combo == 1 then
  6874. Combo = 2
  6875. attackone()
  6876. elseif Combo == 2 then
  6877. Combo = 3
  6878. attacktwo()
  6879. elseif Combo == 3 then
  6880. Combo = 1
  6881. attackthree()
  6882. end
  6883. end
  6884. end)
  6885.  
  6886.  
  6887.  
  6888.  
  6889.  
  6890.  
  6891. -------------------------------------------------------
  6892. --Start Animations--
  6893. -------------------------------------------------------
  6894. while true do
  6895. swait()
  6896. sine = sine + change
  6897. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6898. local velderp = root.Velocity.y
  6899. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6900. if equipped == true or equipped == false then
  6901. if attack == false then
  6902. idle = idle + 1
  6903. else
  6904. idle = 0
  6905. end
  6906. if Mode == 5 then
  6907. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6908. end
  6909.  
  6910. if Mode == 56565 then
  6911. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6912. end
  6913. if Mode == 25 then
  6914. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6915. end
  6916. if Mode == 100 then
  6917. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6918. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6919. end
  6920. if Mode == 7 then
  6921. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6922. end
  6923. if Mode == 7777 then
  6924. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6925. end
  6926. if Mode == 8888 then
  6927. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6928. tecks2.TextColor3 = maincolor.Color
  6929. tecks2.TextStrokeColor3 = maincolor.Color
  6930. for i, v in pairs(ArmourParts) do
  6931. v.BrickColor = BrickColor.new("Black")
  6932. v.Material = "Neon"
  6933. v.Transparency = 0
  6934. end
  6935. for i, v in pairs(NeonParts) do
  6936. maincolor = BrickColor.new("Really red")
  6937. v.BrickColor = maincolor
  6938. v.Material = "Neon"
  6939. v.Transparency = 0
  6940. end
  6941. end
  6942. if Mode == 10 then
  6943. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6944. tecks2.TextColor3 = maincolor.Color
  6945. tecks2.TextStrokeColor3 = maincolor.Color
  6946. for i, v in pairs(ArmourParts) do
  6947. v.BrickColor = BrickColor.random()
  6948. v.Material = "Glass"
  6949. v.Transparency = 0
  6950. end
  6951. for i, v in pairs(NeonParts) do
  6952. maincolor = BrickColor.random()
  6953. v.BrickColor = maincolor
  6954. v.Material = "Neon"
  6955. v.Transparency = 0
  6956. end
  6957. end
  6958. if Mode == 6 then
  6959. local A = math.random(1,15)
  6960. if A == 1 then
  6961. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6962. if A == 2 then
  6963. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6964. end
  6965. end
  6966. end
  6967. if 1 < root.Velocity.y and hitfloor == nil then
  6968. Anim = "Jump"
  6969. if attack == false then
  6970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6971. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6972. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6973. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6974. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6975. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6976. end
  6977. elseif -1 > root.Velocity.y and hitfloor == nil then
  6978. Anim = "Fall"
  6979. if attack == false then
  6980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6981. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6986. end
  6987. elseif torvel < 1 and hitfloor ~= nil then
  6988. Anim = "Idle"
  6989. change = 1
  6990. if attack == false then
  6991. if Mode == 1 then --Normal
  6992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6994. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6998. elseif Mode == 99900 then
  6999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7000. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7001. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7002. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7005. elseif Mode == 8888 then --idk
  7006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7007. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7008. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7009. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7010. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7011. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7012. elseif Mode == 98534 then
  7013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7015. if Mrandom(1,15) == 1 then
  7016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7017. end
  7018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7021. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7022. elseif Mode == 56565 then --idk
  7023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7024. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7029. elseif Mode == pIXELATED then --PIXELATED
  7030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7031. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7032. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7033. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7036. elseif Mode == 50 then --ASCENDED
  7037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7039. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7040. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7041. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7042. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7043. elseif Mode == 7777 then --NOTHING SPECIAL
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7046. if Mrandom(1,15) == 1 then
  7047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7048. end
  7049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7053. elseif Mode == 6666 then --MEMER
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7060. elseif Mode == 2 then --Machinery
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7064. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7065. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7066. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7067. elseif Mode == 3 then --ICE
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7070. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7071. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7072. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7073. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7074. elseif Mode == 4 then --Infused
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7077. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7081. elseif Mode == 5 then --Cybernetic
  7082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7083. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7088. elseif Mode == 25 then --Spiritual
  7089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7091. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7092. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7093. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7094. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7095. elseif Mode == 6 then --Controlled Beyond Recognition
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7098. if Mrandom(1,15) == 1 then
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7100. end
  7101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7103. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7104. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7105. elseif Mode == 1800 then --demon
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7108. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7109. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7110. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7111. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7112. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7115. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7116. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7117. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7118. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7119. elseif Mode == 1555 then --anime
  7120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7124. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7125. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7126. elseif Mode == 111111111 then
  7127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7129. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7130. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7131. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7132. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7133. elseif Mode == 100 then --Overclocked
  7134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7136. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7140. elseif Mode == 8 then --Lunarist
  7141. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7146. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7147. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7148. elseif Mode == 111111112 then
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7152. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7153. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7154. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7155. elseif Mode == 10 then --INSANITY
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7164. end
  7165. end
  7166. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7167. Anim = "Walk"
  7168. change = 1.1
  7169. if attack == false then
  7170. if Mode == 6 then
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7173. if Mrandom(1,15) == 1 then
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7175. end
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7178. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7179. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7180. elseif Mode == 98534 then
  7181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7183. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7184. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7185. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7187. elseif Mode == 111111112 then
  7188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7190. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7191. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7192. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7193. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7194. elseif Mode == 111111111 then
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7197. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7198. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7199. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7200. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7201. elseif Mode == 99900 then
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7206. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7207. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7208. elseif Mode == 1 then --Normal
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7211. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7215. elseif Mode == 7777 then --NORTHING SPECIAL
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7218. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7219. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7222. elseif Mode == 4 then --Infused
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7225. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7229. elseif Mode == 56565 then --idk
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7232. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7233. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7234. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7236. elseif Mode == 8888 then --ik
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7239. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7240. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7241. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7242. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7243. elseif Mode == 1555 then --anime
  7244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7250. elseif Mode == 6666 then
  7251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7253. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7254. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7257. elseif Mode == 1800 then
  7258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7259. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7260. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7261. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7264. elseif Mode == 5 then
  7265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7267. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7268. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7271. elseif Mode == 25 then
  7272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7278. elseif Mode == 100 then
  7279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7281. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7285. elseif Mode == 10 then
  7286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7289. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7293. elseif Mode == 8 then
  7294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7295. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7296. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7297. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7298. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7299. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7300. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7302. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7303. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7304. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7305. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7306. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7307. end
  7308. end
  7309. elseif torvel >= 25 and hitfloor ~= nil then
  7310. Anim = "Sprint"
  7311. change = 1.35
  7312. if attack == false then
  7313. if Mode == 5 then
  7314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7320. elseif Mode == 56565 then
  7321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7323. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7324. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7327. elseif Mode == 111111111 then
  7328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7330. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7331. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7334. elseif Mode == 4 then
  7335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7337. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7341. elseif Mode == 1 then
  7342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7344. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7348. elseif Mode == 25 or Mode == 10 then
  7349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7350. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7351. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7352. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7353. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7354. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7355. elseif Mode ~= 5 then
  7356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7357. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7358. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7359. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7360. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7361. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7362. end
  7363. end
  7364. end
  7365. end
  7366. Music.SoundId = "rbxassetid://"..SONG
  7367. Music.Looped = true
  7368. Music.Pitch = 1
  7369. Music.Volume = 2.5
  7370. Music.Parent = tors
  7371. Music:Resume()
  7372. if 0 < #Effects then
  7373. for e = 1, #Effects do
  7374. if Effects[e] ~= nil then
  7375. local Thing = Effects[e]
  7376. if Thing ~= nil then
  7377. local Part = Thing[1]
  7378. local Mode = Thing[2]
  7379. local Delay = Thing[3]
  7380. local IncX = Thing[4]
  7381. local IncY = Thing[5]
  7382. local IncZ = Thing[6]
  7383. if 1 >= Thing[1].Transparency then
  7384. if Thing[2] == "Block1" then
  7385. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7386. local Mesh = Thing[1].Mesh
  7387. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7388. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7389. elseif Thing[2] == "Block2" then
  7390. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7391. local Mesh = Thing[7]
  7392. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7394. elseif Thing[2] == "Block3" then
  7395. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7396. local Mesh = Thing[7]
  7397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7399. elseif Thing[2] == "Cylinder" then
  7400. local Mesh = Thing[1].Mesh
  7401. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7402. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7403. elseif Thing[2] == "Blood" then
  7404. local Mesh = Thing[7]
  7405. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7406. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7408. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7409. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7411. elseif Thing[2] == "Disappear" then
  7412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7413. elseif Thing[2] == "Shatter" then
  7414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7415. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7416. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7417. Thing[6] = Thing[6] + Thing[5]
  7418. end
  7419. else
  7420. Part.Parent = nil
  7421. table.remove(Effects, e)
  7422. end
  7423. end
  7424. end
  7425. end
  7426. end
  7427. end
  7428. -------------------------------------------------------
  7429. --End Animations And Script--
  7430. -------------------------------------------------------
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