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Place inside StarterPlayerScripts

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Jan 4th, 2020
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  1. game.Players.LocalPlayer.CharacterAdded:Wait()
  2. wait(1)
  3.  
  4. local Mouse = game.Players.LocalPlayer:GetMouse()
  5. local Camera = game.Workspace.CurrentCamera
  6. local defCFrame = Camera.CFrame --Default CFrame without mouse value
  7.  
  8. local function Update()
  9.     local mx = Mouse.X / 1000 --Reduce value for faster movement
  10.     local my = Mouse.Y / 1000 --Reduce value for faster movement
  11.     Camera.CFrame = defCFrame + Vector3.new(mx, -my, 0)
  12.     defCFrame = Camera.CFrame - Vector3.new(mx, -my, 0)
  13. end
  14. game:GetService("RunService").RenderStepped:Connect(Update) --Update Camera.CFrame every frame
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