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- wait(1.5)
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("BR Hub", Sentinel)
- if game.PlaceId == 7899881670 or 9819634020 or 7899883270 or 9336911238 or 8448881160 or 10107441386 or 8657449735 or 10207014047 or 10217709305 or 10240522770 then
- -- Badge Grind
- local BadgeGrind = Window:NewTab("Badge Grind")
- local Main = BadgeGrind:NewSection("Main")
- local Adren = BadgeGrind:NewSection("Adrenaline")
- local Player = BadgeGrind:NewSection("Player")
- local Alts = BadgeGrind:NewSection("Alts")
- Main:NewToggle("Deep Shooter", "Automatically grinds your Deep Shooter for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoDeep = true
- spawn(function()
- while autoDeep == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoDeep == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-650.066162109375, 8.45813274383545, 215.50180053710938)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(13, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.9)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-583, 9, -44)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(13, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.9)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end
- end)
- else
- getgenv().autoDeep = false
- end
- end)
- Main:NewToggle("Inside Specialist", "Automatically grinds your Inside Specialist for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoInside = true
- spawn(function()
- while autoInside == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoInside == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-636, 9, 214)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.9)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-596, 9, -43)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.9)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end
- end)
- else
- getgenv().autoInside = false
- end
- end)
- Main:NewToggle("Acrobat", "Automatically grinds your Acrobat for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoAcro = true
- spawn(function()
- while autoAcro == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoAcro == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-633.1143798828125, 8.45813274383545, 215.00030517578125)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Sprint",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'S',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'S',false,bozo)
- local args = {
- [1] = "Sprint",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-607, 9, -32)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Sprint",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'S',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'S',false,bozo)
- local args = {
- [1] = "Sprint",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end
- end)
- else
- getgenv().autoAcro = false
- end
- end)
- Main:NewToggle("Fade Maestro", "Automatically grinds your Fade Maestro for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoFade = true
- spawn(function()
- while autoFade == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoFade == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-633.1143798828125, 8.45813274383545, 215.00030517578125)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'G',false,bozo)
- wait(1.5)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'S',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'G',false,bozo)
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'S',false,bozo)
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-607, 9, -32)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'G',false,bozo)
- wait(1.5)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'S',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'G',false,bozo)
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'S',false,bozo)
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end
- end)
- else
- getgenv().autoFade = false
- end
- end)
- Main:NewToggle("Consistent Finisher", "Automatically grinds your Consistent Finisher for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoConsistent = true
- spawn(function()
- while autoConsistent == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoConsistent == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-597, 9, 214)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Sprint",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'W',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.85)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'W',false,bozo)
- wait(0.25)
- local args = {
- [1] = "Sprint",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-636, 9, -43)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- local args = {
- [1] = "Sprint",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'W',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.85)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'W',false,bozo)
- wait(0.25)
- local args = {
- [1] = "Sprint",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end
- end)
- else
- getgenv().autoConsistent = false
- end
- end)
- Main:NewToggle("Tear Dropper", "Automatically grinds your Tear Dropper for you", function(state)
- if state then
- -- Add Tear script here
- else
- -- Disable Script
- end
- end)
- Main:NewToggle("Hook Specialist", "Automatically grinds your Hook Specialist Specialist for you", function(state)
- if state then
- -- Add Hook script here
- else
- -- Disable Script
- end
- end)
- Main:NewToggle("Off Dribble", "Automatically grinds your Off Dribble for you", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoOffDribble = true
- spawn(function()
- while autoOffDribble == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoOffDribble == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-643, 9, 213)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'W',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'W',false,bozo)
- wait(1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-590, 9, -43)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'W',false,bozo)
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.95)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- game:GetService("VirtualInputManager"):SendKeyEvent(false,'W',false,bozo)
- wait(1)
- end
- end
- end)
- else
- getgenv().autoOffDribble = false
- end
- end)
- Main:NewToggle("Auto Shoot", "Automatically shoots a standing shot when has the ball", function(state)
- if state then
- getgenv().autoShoot = true
- spawn(function()
- while autoShoot == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoShoot == false then
- return
- end
- wait()
- wait()
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.9)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(1)
- end
- end)
- else
- getgenv().autoShoot = false
- end
- end)
- Main:NewToggle("Quick Handles", "Automatically grinds your Quick Handles for you", function(state)
- if state then
- -- Add Quick Handle Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Deep Shooter", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Inside Specialist", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Acrobat", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Consistent", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Tear Dropper", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Adren:NewToggle("Adrenaline Off Dribble", "Automatically grinds your Adrenaline for you", function(state)
- if state then
- -- Add adrenaline Script Here
- else
- -- Disable Script
- end
- end)
- Player:NewToggle("Auto Equip Badges", "Automatically equips your badges for you", function(state)
- if state then
- -- Add Auto equip badges script here
- else
- -- Disable Script
- end
- end)
- Player:NewToggle("Freeze", "Freezes your character for you (Only works for one game then you need to toggle it off and then back on)", function(state)
- if state then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- end)
- Alts:NewToggle("Auto Pass", "Automatically passes the ball for you", function(state)
- if state then
- getgenv().autoPass = true
- spawn(function()
- while autoPass == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoPass == false then
- return
- end
- wait()
- wait()
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'R',false,uwu)
- wait()
- end
- end)
- else
- getgenv().autoPass = false
- end
- end)
- Alts:NewToggle("Auto Tricky Pass", "Automatically passes the ball with a tricky pass", function(state)
- if state then
- getgenv().autoTrickyPass = true
- spawn(function()
- while autoTrickyPass == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoTrickyPass == false then
- return
- end
- wait()
- wait()
- local args = {
- [1] = "Shoot",
- [2] = true
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait(0.8)
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'R',false,uwu)
- local args = {
- [1] = "Shoot",
- [2] = false
- }
- game:GetService("ReplicatedStorage").GameEvents.ClientAction:FireServer(unpack(args))
- wait()
- end
- end)
- else
- getgenv().autoTrickyPass = false
- end
- end)
- Alts:NewToggle("Auto Lob Pass", "Automatically passes the ball with a lob pass", function(state)
- if state then
- getgenv().autoLobPass = true
- spawn(function()
- while autoLobPass == true and game.Players.LocalPlayer.Character:WaitForChild("ball.weld") do
- if getgenv().autoLobPass == false then
- return
- end
- wait()
- wait()
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'T',false,uwu)
- wait(0.25)
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'R',false,uwu)
- wait(0.5)
- game:GetService('VirtualInputManager'):SendKeyEvent(false,'T',false,uwu)
- end
- end)
- else
- getgenv().autoLobPass = false
- end
- end)
- Alts:NewToggle("Ball Teleport", "Automatically teleports to the ball off of a rebound", function(state)
- if state then
- -- Add ball teleport script here
- else
- -- Disable Script
- end
- end)
- Alts:NewToggle("Teleport to Out of Bounds", "Automatically teleports the other team OOB if they have ball", function(state)
- if state then
- -- Add ball teleport script here
- else
- -- Disable Script
- end
- end)
- Alts:NewToggle("Auto Hop On Right 2s", "Automatically hops on the Right 2s Court for you", function(state)
- if state then
- getgenv().rightCourt = true
- spawn(function()
- while rightCourt == true do
- if getgenv().rightCourt == false then
- return
- end
- wait()
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-565.8976440429688, 8.44813060760498, -38.84272003173828)
- wait(1)
- local args = {
- [1] = "Join",
- [2] = "7"
- }
- game:GetService("ReplicatedStorage").Remotes.Courts:InvokeServer(unpack(args))
- wait(8)
- end
- end)
- else
- getgenv().rightCourt = false
- end
- end)
- Alts:NewToggle("Auto Hop On Left 2s", "Automatically hops on the Left 2s Court for you", function(state)
- if state then
- getgenv().leftCourt = true
- spawn(function()
- while leftCourt == true do
- if getgenv().leftCourt == false then
- return
- end
- wait()
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-566.265869140625, 8.448129653930664, 176.92613220214844)
- wait(1)
- local args = {
- [1] = "Join",
- [2] = "6"
- }
- game:GetService("ReplicatedStorage").Remotes.Courts:InvokeServer(unpack(args))
- wait(8)
- end
- end)
- else
- getgenv().leftCourt = false
- end
- end)
- Main:NewToggle("Focus Shot", "Automatically teleports defender to spot", function(state)
- if state then
- local left2s = game:GetService("Workspace").Courts["Court.6"].Court
- local right2s = game:GetService("Workspace").Courts["Court.7"].Court
- getgenv().autoFocus = true
- spawn(function()
- while autoFocus == true and workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s or workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s do
- if getgenv().autoFocus == false then
- return
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == left2s then
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'G',false,bozo)
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-629, 9, 214)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- end
- if workspace[game.Players.LocalPlayer.Name].MyCourt.Value == right2s then
- game:GetService("VirtualInputManager"):SendKeyEvent(true,'G',false,bozo)
- wait()
- wait()
- local teleport_table = {
- location1 = Vector3.new(-601, 9, -43)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(3, Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- print('Teleporting Done')
- end
- end
- bypass_teleport(teleport_table.location1)
- end
- end
- end)
- else
- getgenv().autoFocus = false
- end
- end)
- -- Menu
- local Menu = Window:NewTab("Player")
- local LoadSlot = Menu:NewSection("Load Slot")
- LoadSlot:NewDropdown("Select Slot", "Choose which MyPlayer Slot you want it to select", {"1", "2", "3", "4", "5"}, function(currentOption)
- -- add myplayer select script
- end)
- LoadSlot:NewToggle("Auto Load Slot", "Automatically loads slot in menu", function(state)
- if state then
- -- Add load slot on script here
- else
- -- Disable Script
- end
- end)
- -- Plaza
- local Plaza = Window:NewTab("Plaza/Park/Rec/Gym")
- local FPSBooster = Plaza:NewSection("FPS Booster")
- local FollowPlayer = Plaza:NewSection("Follow Player")
- local HitboxExtender = Plaza:NewSection("Hitbox Extender")
- FPSBooster:NewToggle("FPS Booster", "Boosts FPS", function(state)
- if state then
- getgenv().fpsBooster = true
- spawn(function()
- while fpsBooster == true do
- if getgenv().fpsBooster == false then
- return
- end
- wait()
- wait()
- if game.PlaceId == 10107441386 then
- local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"}
- for key, value in pairs(workspace.Park.Ground:GetDescendants()) do
- for i,v in pairs(All_Name) do
- if v == value.ClassName then
- value.Transparency = 1
- end
- end
- end
- for key, value in pairs(workspace:GetDescendants()) do
- if value.Name == "Net" then
- value:Destroy()
- end
- end
- game:GetService("Workspace").Park["Path Walls"]:Destroy()
- game:GetService("Workspace").Park.Benches:Destroy()
- game:GetService("Workspace").Park["Trash Cans"]:Destroy()
- game:GetService("Workspace")["Fake Plaza"]:Destroy()
- end
- if game.PlaceId == 10240522770 then
- local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"}
- for key, value in pairs(workspace:GetDescendants()) do
- if value.Name == "Net" then
- value:Destroy()
- end
- end
- game:GetService("Workspace").Gym.Building.Pads:Destroy()
- game:GetService("Workspace").Gym.Building["Trash Cans"]:Destroy()
- game:GetService("Workspace").Gym.Building.Truss:Destroy()
- game:GetService("Workspace").Gym.Building["Walls/Roof"]:Destroy()
- game:GetService("Workspace").Gym.Building.Ground:Destroy()
- game:GetService("Workspace").Gym.Building["Fire Alarms"]:Destroy()
- game:GetService("Workspace").Gym.Building["Exit Signs"]:Destroy()
- game:GetService("Workspace").Gym.Building.Doors:Destroy()
- game:GetService("Workspace").Gym.Building.Outlets:Destroy()
- game:GetService("Workspace").Gym.Building.Switches:Destroy()
- game:GetService("Workspace").Gym.Building.Bleachers:Destroy()
- game:GetService("Workspace").Gym.Building["Officials Table"]:Destroy()
- game:GetService("Workspace").Gym.Building["Ball Racks"]:Destroy()
- game:GetService("Workspace").Gym.Building["Out Lights"]:Destroy()
- end
- if game.PlaceId == 8657449735 then
- local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"}
- game:GetService("Workspace").Building.Baseplate.Transparency = 1
- for key, value in pairs(workspace:GetDescendants()) do
- if value.Name == "Net" then
- value:Destroy()
- end
- end
- game:GetService("Workspace")["Fake Plaza"]:Destroy()
- game:GetService("Workspace").Building.Window:Destroy()
- game:GetService("Workspace").Building.Truss:Destroy()
- game:GetService("Workspace").Building.Pads:Destroy()
- game:GetService("Workspace").Building["Exit Signs"]:Destroy()
- game:GetService("Workspace").Building["Short Poles"]:Destroy()
- game:GetService("Workspace").Building.Roof:Destroy()
- game:GetService("Workspace").Building["Exit Doors"]:Destroy()
- game:GetService("Workspace").Building.Outlets:Destroy()
- game:GetService("Workspace").Building.Switches:Destroy()
- game:GetService("Workspace").Building["Fire Alarms"]:Destroy()
- game:GetService("Workspace").Building.Vents:Destroy()
- game:GetService("Workspace").Building["Vending Machines"]:Destroy()
- game:GetService("Workspace").Building["Electric Box"]:Destroy()
- game:GetService("Workspace").Building.Walls:Destroy()
- game:GetService("Workspace").Building["Trash Bin"]:Destroy()
- game:GetService("Workspace").Building.Lounge:Destroy()
- game:GetService("Workspace").Building["Badge Shelf"]:Destroy()
- game:GetService("Workspace").Building.Screen:Destroy()
- game:GetService("Workspace").Building.Carpet:Destroy()
- game:GetService("Workspace").Building.FloorSeparate:Destroy()
- game:GetService("Workspace").Building.Mat:Destroy()
- game:GetService("Workspace").Building["Trash Can"]:Destroy()
- end
- if game.PlaceId == 11708690650 then
- local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"}
- for key, value in pairs(workspace:GetDescendants()) do
- if value.Name == "Net" then
- value:Destroy()
- end
- end
- game:GetService("Workspace").Arena.Stands:Destroy()
- game:GetService("Workspace").Arena.Speakers:Destroy()
- game:GetService("Workspace").Arena.Roof:Destroy()
- game:GetService("Workspace").Arena.Jumbotron:Destroy()
- game:GetService("Workspace").Arena["Prop Lights"]:Destroy()
- game:GetService("Workspace").Arena.Flashes:Destroy()
- game:GetService("Workspace").Arena["Gate Shadows"]:Destroy()
- end
- end
- end)
- else
- getgenv().fpsBooster = false
- end
- end)
- FollowPlayer:NewTextBox("Username", "THe username of the person you want to follow", function(txt)
- -- add username follow script
- end)
- FollowPlayer:NewToggle("Join Friend", "Automatically join friend in plaza", function(state)
- if state then
- -- Add join friend on script here
- else
- -- Disable Script
- end
- end)
- HitboxExtender:NewButton("Hitbox Extender", "Increase your hitbox", function()
- local plr = game:GetService("Players").LocalPlayer
- local workspace = game:GetService("Workspace")
- local plrRoot = plr.Character.HumanoidRootPart
- local mouse = game.Players.LocalPlayer:GetMouse()
- local RS = game:GetService("RunService")
- local A = {}
- local B = {}
- local C = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Basketball" and v:IsA("Part") then
- table.insert(A, v)
- end
- end
- for index, ball in pairs(A) do
- distance = (plrRoot.Position - ball.Position).magnitude
- table.insert(B, distance)
- end
- local closest_target = math.min(unpack(B))
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Basketball" and v:IsA("Part") and (plrRoot.Position - v.Position).magnitude == closest_target then
- selection = v
- end
- end
- local ball = selection
- local connection = plr.Character.LeftHand
- local connection2 = plr.Character.RightHand
- firetouchinterest(connection2, ball, 0)
- firetouchinterest(connection2, ball, 0)
- wait()
- firetouchinterest(connection, ball, 0)
- firetouchinterest(connection, ball, 0)
- end)
- -- Find Dead Park
- local Park = Window:NewTab("Park")
- local FindDeadPark = Park:NewSection("FindDeadPark")
- FindDeadPark:NewToggle("Find Dead Park", "Automatically find dead park", function(state)
- if state then
- -- Add dead park script here
- else
- -- Disable Script
- end
- end)
- -- Teleports
- local Teleports = Window:NewTab("Teleports")
- local PlaceTeleports = Teleports:NewSection("Place Teleports")
- PlaceTeleports:NewButton("Teleport To Menu", "Teleport to Menu", function()
- game.ReplicatedStorage.Remotes.Teleport:InvokeServer("Menu")
- end)
- PlaceTeleports:NewButton("Teleport To Park", "Teleport to Park", function()
- game.ReplicatedStorage.Remotes.Teleport:InvokeServer("Park")
- end)
- PlaceTeleports:NewButton("Teleport To Rec", "Teleport to Rec", function()
- game.ReplicatedStorage.Remotes.Teleport:InvokeServer("Rec")
- end)
- PlaceTeleports:NewButton("Teleport To Plaza", "Teleport to Plaza", function()
- game.ReplicatedStorage.Remotes.Teleport:InvokeServer("Plaza")
- end)
- PlaceTeleports:NewButton("Teleport To Gym", "Teleport to Gym", function()
- game.ReplicatedStorage.Remotes.Teleport:InvokeServer("Personal Gym")
- end)
- -- Options
- local Options = Window:NewTab("Options")
- local Options = Options:NewSection("Options")
- Options:NewKeybind("Toggle Menu", "Toggle the GUI with this key", Enum.KeyCode.RightControl, function()
- Library:ToggleUI()
- end)
- Options:NewButton("Auto timer", "Autotimes shot", function()
- getgenv().Release = 0.775
- local action = game.ReplicatedStorage.GameEvents.ClientAction;
- game:GetService('RunService').RenderStepped:Connect(function()
- local char = game.Players.LocalPlayer.Character;
- if char:FindFirstChild('ShotMeterTiming') then
- if char:FindFirstChild('ShotMeterTiming').Value >= getgenv().Release then
- action:FireServer('Shoot', false);
- end
- end
- end)
- end)
- Options:NewToggle("Anti Kick", "Prevents getting kicked", function(state)
- if state then
- getgenv().antiKick = true
- spawn(function()
- while antiKick == true do
- if getgenv().amtikick == false then
- return
- end
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'A',false,uwu)
- wait(0.5)
- game:GetService('VirtualInputManager'):SendKeyEvent(false,'A',false,uwu)
- game:GetService('VirtualInputManager'):SendKeyEvent(true,'D',false,uwu)
- wait(0.5)
- game:GetService('VirtualInputManager'):SendKeyEvent(false,'D',false,uwu)
- end
- end)
- else
- getgenv().antiKick = false
- end
- end)
- Options:NewToggle("Auto Save", "Automatically saves settings", function(state)
- if state then
- -- Save settings script
- else
- -- Disable Script
- end
- end)
- Options:NewToggle("Auto Load", "Automatically loads settings", function(state)
- if state then
- -- Load settings script
- else
- -- Disable Script
- end
- end)
- end
- for i,v in next, workspace:GetDescendants() do
- if v:IsA'Seat' then
- v:Destroy();
- end;
- end;
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