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- ; Coral Weave by Dougline https://gamebanana.com/members/1435531
- ; Constants ---------------------------
- [Constants]
- global $swapvar = 0
- global $ActiveWeapon = 0
- global $speed = 1
- global $frameStart= 0
- global $frameEnd = 20
- global $swapvar = 0
- global $auxTime = 0
- global $open = 0
- global $inCombat = 0
- global persist $FANattack = 1
- global $Ousia = 0
- ; Uncomment this section to test each frame for troubleshooting
- ; [KeySwapTestAnim]
- ; key = h
- ; type = cycle
- ; $swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
- [KeySwapFANattack]
- condition = $ActiveWeapon == 1
- key = ALT H
- type = cycle
- $FANattack = 0,1
- run = CommandListResetAnim
- [CommandListResetAnim]
- $open = 0
- $swapvar = 0
- [KeySwapAttack]
- condition = $FANattack == 1 && $inCombat == 1
- key = VK_LBUTTON
- type = hold
- release_delay = 500
- release_transition_type = linear
- $open = 1
- [KeySwapSkillBurst]
- condition = $inCombat == 1
- key = no_alt E
- key = no_alt Q
- type = hold
- release_delay = 1000
- release_transition_type = linear
- $open = 1
- [KeySwapBurstOffField1]
- key= ALT 1
- type = hold
- release_delay = 1000
- release_transition_type = linear
- $open = 1
- [KeySwapBurstOffField2]
- key= ALT 2
- type = hold
- release_delay = 1000
- release_transition_type = linear
- $open = 1
- [KeySwapBurstOffField3]
- key= ALT 3
- type = hold
- release_delay = 1000
- release_transition_type = linear
- $open = 1
- [KeySwapBurstOffField4]
- key= ALT 4
- type = hold
- release_delay = 1000
- release_transition_type = linear
- $open = 1
- [Present]
- post $ActiveWeapon = 0
- post $inCombat = 0
- post $Ousia = 0
- ; FAN opening and closing logic
- if $open > 0
- if $auxTime % $speed == 0
- if $swapvar < $frameEnd
- $swapvar = $swapvar + 1
- post $auxTime = $auxTime + 1
- endif
- else
- post $auxTime = $auxTime + 1
- endif
- else
- if $auxTime % $speed == 0
- if $swapvar > $frameStart
- $swapvar = $swapvar - 1
- post $auxTime = $auxTime + 1
- endif
- else
- post $auxTime = $auxTime + 1
- endif
- endif
- ; Reset anim
- if $ActiveWeapon == 0
- run = CommandListResetAnim
- endif
- ; Shader ------------------------------
- ; Overrides ---------------------------
- [TextureOverrideOusia]
- hash = 0ac3d907
- $Ousia = 1
- run = CommandListFX
- [TextureOverrideHealthBar]
- hash=1ce6f87d
- $inCombat = 1
- [TextureOverrideHealthBarNatlan]
- hash=e328b5ca
- $inCombat = 1
- [TextureOverrideBeaconOfTheReedSea]
- hash = 2cbb1d41
- run = CommandListBeaconOfTheReedSea
- $ActiveWeapon = 1
- [TextureOverrideBeaconOfTheReedSeaIB]
- hash = f849c6a9
- run = CommandListBeaconOfTheReedSeaIB
- [TextureOverrideBeaconOfTheReedSeaHead]
- hash = f849c6a9
- match_first_index = 0
- run = CommandListBeaconOfTheReedSeaHead
- ; CommandList -------------------------
- [CommandListBeaconOfTheReedSea]
- if $swapvar == 0
- vb0 = ResourceBeaconOfTheReedSea.0
- else if $swapvar == 1
- vb0 = ResourceBeaconOfTheReedSea.1
- else if $swapvar == 2
- vb0 = ResourceBeaconOfTheReedSea.2
- else if $swapvar == 3
- vb0 = ResourceBeaconOfTheReedSea.3
- else if $swapvar == 4
- vb0 = ResourceBeaconOfTheReedSea.4
- else if $swapvar == 5
- vb0 = ResourceBeaconOfTheReedSea.5
- else if $swapvar == 6
- vb0 = ResourceBeaconOfTheReedSea.6
- else if $swapvar == 7
- vb0 = ResourceBeaconOfTheReedSea.7
- else if $swapvar == 8
- vb0 = ResourceBeaconOfTheReedSea.8
- else if $swapvar == 9
- vb0 = ResourceBeaconOfTheReedSea.9
- else if $swapvar == 10
- vb0 = ResourceBeaconOfTheReedSea.10
- else if $swapvar == 11
- vb0 = ResourceBeaconOfTheReedSea.11
- else if $swapvar == 12
- vb0 = ResourceBeaconOfTheReedSea.12
- else if $swapvar == 13
- vb0 = ResourceBeaconOfTheReedSea.13
- else if $swapvar == 14
- vb0 = ResourceBeaconOfTheReedSea.14
- else if $swapvar == 15
- vb0 = ResourceBeaconOfTheReedSea.15
- else if $swapvar == 16
- vb0 = ResourceBeaconOfTheReedSea.16
- else if $swapvar == 17
- vb0 = ResourceBeaconOfTheReedSea.17
- else if $swapvar == 18
- vb0 = ResourceBeaconOfTheReedSea.18
- else if $swapvar == 19
- vb0 = ResourceBeaconOfTheReedSea.19
- else if $swapvar == 20
- vb0 = ResourceBeaconOfTheReedSea.20
- endif
- [CommandListBeaconOfTheReedSeaIB]
- if $swapvar == 0
- handling = skip
- drawindexed = auto
- else if $swapvar == 1
- handling = skip
- drawindexed = auto
- else if $swapvar == 2
- handling = skip
- drawindexed = auto
- else if $swapvar == 3
- handling = skip
- drawindexed = auto
- else if $swapvar == 4
- handling = skip
- drawindexed = auto
- else if $swapvar == 5
- handling = skip
- drawindexed = auto
- else if $swapvar == 6
- handling = skip
- drawindexed = auto
- else if $swapvar == 7
- handling = skip
- drawindexed = auto
- else if $swapvar == 8
- handling = skip
- drawindexed = auto
- else if $swapvar == 9
- handling = skip
- drawindexed = auto
- else if $swapvar == 10
- handling = skip
- drawindexed = auto
- else if $swapvar == 11
- handling = skip
- drawindexed = auto
- else if $swapvar == 12
- handling = skip
- drawindexed = auto
- else if $swapvar == 13
- handling = skip
- drawindexed = auto
- else if $swapvar == 14
- handling = skip
- drawindexed = auto
- else if $swapvar == 15
- handling = skip
- drawindexed = auto
- else if $swapvar == 16
- handling = skip
- drawindexed = auto
- else if $swapvar == 17
- handling = skip
- drawindexed = auto
- else if $swapvar == 18
- handling = skip
- drawindexed = auto
- else if $swapvar == 19
- handling = skip
- drawindexed = auto
- else if $swapvar == 20
- handling = skip
- drawindexed = auto
- endif
- [CommandListBeaconOfTheReedSeaHead]
- if $swapvar == 0
- ib = ResourceBeaconOfTheReedSeaHeadIB.0
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 1
- ib = ResourceBeaconOfTheReedSeaHeadIB.1
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 2
- ib = ResourceBeaconOfTheReedSeaHeadIB.2
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 3
- ib = ResourceBeaconOfTheReedSeaHeadIB.3
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 4
- ib = ResourceBeaconOfTheReedSeaHeadIB.4
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 5
- ib = ResourceBeaconOfTheReedSeaHeadIB.5
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 6
- ib = ResourceBeaconOfTheReedSeaHeadIB.6
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 7
- ib = ResourceBeaconOfTheReedSeaHeadIB.7
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 8
- ib = ResourceBeaconOfTheReedSeaHeadIB.8
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 9
- ib = ResourceBeaconOfTheReedSeaHeadIB.9
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 10
- ib = ResourceBeaconOfTheReedSeaHeadIB.10
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 11
- ib = ResourceBeaconOfTheReedSeaHeadIB.11
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 12
- ib = ResourceBeaconOfTheReedSeaHeadIB.12
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 13
- ib = ResourceBeaconOfTheReedSeaHeadIB.13
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 14
- ib = ResourceBeaconOfTheReedSeaHeadIB.14
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 15
- ib = ResourceBeaconOfTheReedSeaHeadIB.15
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 16
- ib = ResourceBeaconOfTheReedSeaHeadIB.16
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 17
- ib = ResourceBeaconOfTheReedSeaHeadIB.17
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 18
- ib = ResourceBeaconOfTheReedSeaHeadIB.18
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 19
- ib = ResourceBeaconOfTheReedSeaHeadIB.19
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- else if $swapvar == 20
- ib = ResourceBeaconOfTheReedSeaHeadIB.20
- ps-t0 = null
- ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
- ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
- ps-t69 = ResourceTexFxMask
- run = CommandList\TexFx\T.0
- endif
- [CommandListFX]
- if $Ousia == 1 && $ActiveWeapon == 1
- handling = skip
- endif
- ; Resources ---------------------------
- ; Meshes
- [ResourceBeaconOfTheReedSea.0]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.0\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.0]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.0\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.1]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.1\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.1]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.1\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.2]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.2\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.2]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.2\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.3]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.3\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.3]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.3\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.4]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.4\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.4]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.4\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.5]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.5\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.5]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.5\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.6]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.6\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.6]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.6\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.7]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.7\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.7]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.7\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.8]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.8\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.8]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.8\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.9]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.9\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.9]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.9\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.10]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.10\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.10]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.10\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.11]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.11\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.11]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.11\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.12]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.12\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.12]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.12\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.13]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.13\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.13]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.13\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.14]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.14\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.14]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.14\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.15]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.15\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.15]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.15\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.16]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.16\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.16]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.16\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.17]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.17\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.17]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.17\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.18]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.18\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.18]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.18\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.19]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.19\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.19]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.19\BeaconOfTheReedSeaHead.ib
- [ResourceBeaconOfTheReedSea.20]
- type = Buffer
- stride = 28
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.20\BeaconOfTheReedSea.buf
- [ResourceBeaconOfTheReedSeaHeadIB.20]
- type = Buffer
- format = DXGI_FORMAT_R32_UINT
- filename = .\AnimMeshes\BeaconOfTheReedSeaMod.20\BeaconOfTheReedSeaHead.ib
- ; Textures
- [ResourceTexFxMask]
- filename = .\Textures\TexFxMask.dds
- [ResourceBeaconOfTheReedSeaHeadDiffuse]
- filename = .\Textures\BeaconOfTheReedSeaHeadDiffuse.dds
- [ResourceBeaconOfTheReedSeaHeadLightMap]
- filename = .\Textures\BeaconOfTheReedSeaHeadLightMap.dds
- ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
- ; If you have any issues or find any bugs, please open a tícket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contaçt SilentNightSound#7430 on discord
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