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Mz_TH_edit

what is that 2

May 24th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://968287483"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 12
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local WHITELIST = {}
  87. local TAUNT = false
  88. local OFFSET = 0
  89. local FULL = false
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(50, 205, 50), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(50, 205, 50))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. Debris = game:GetService("Debris")
  472.  
  473. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  474. local DIRECTION = CF(StartPos,EndPos).lookVector
  475. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  476. end
  477.  
  478. local EyeSizes={
  479. NumberSequenceKeypoint.new(0,1,0),
  480. NumberSequenceKeypoint.new(1,0,0)
  481. }
  482. local EyeTrans={
  483. NumberSequenceKeypoint.new(0,0.8,0),
  484. NumberSequenceKeypoint.new(1,1,0)
  485. }
  486. local PE=Instance.new("ParticleEmitter",nil)
  487. PE.LightEmission=.8
  488. PE.Color = ColorSequence.new(BRICKC("Lime green").Color)
  489. PE.Size=NumberSequence.new(EyeSizes)
  490. PE.Transparency=NumberSequence.new(EyeTrans)
  491. PE.Lifetime=NumberRange.new(0.35,1.5)
  492. PE.Rotation=NumberRange.new(0,360)
  493. PE.Rate=999
  494. PE.VelocitySpread = 10000
  495. PE.Acceleration = Vector3.new(0,0,0)
  496. PE.Drag = 5
  497. PE.Speed = NumberRange.new(0,0,0)
  498. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  499. PE.ZOffset = -0
  500. PE.Name = "PE"
  501. PE.Enabled = false
  502.  
  503. function particles(art)
  504. local PARTICLES = PE:Clone()
  505. PARTICLES.Parent = art
  506. end
  507.  
  508. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  509. if FLOOR ~= nil then
  510. coroutine.resume(coroutine.create(function()
  511. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  512. PART.CFrame = CF(POSITION)
  513. for i = 1, 45 do
  514. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  515. RingPiece.Material = FLOOR.Material
  516. RingPiece.Color = FLOOR.Color
  517. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  518. Debris:AddItem(RingPiece,SWAIT)
  519. end
  520. PART:remove()
  521. end))
  522. end
  523. end
  524.  
  525. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  526. if FLOOR ~= nil then
  527. for i = 1, AMOUNT do
  528. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  529. DEBREE.Material = FLOOR.Material
  530. DEBREE.Color = FLOOR.Color
  531. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  532. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  533. coroutine.resume(coroutine.create(function()
  534. Swait(15)
  535. DEBREE.Parent = workspace
  536. DEBREE.CanCollide = true
  537. Debris:AddItem(DEBREE,SWAIT)
  538. end))
  539. end
  540. end
  541. end
  542.  
  543. --//=================================\\
  544. --|| WEAPON CREATION
  545. --\\=================================//
  546.  
  547. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  548. PRT.Color = C3(0,0,0)
  549. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  550. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  551. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  552. PRT.Color = C3(0,0,0)
  553. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  554. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  555. for i = 1, 16 do
  556. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  557. FACE.Color = C3(0,0,0)
  558. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  560. end
  561. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false)
  562. MakeForm(EYE,"Ball")
  563. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  564. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false)
  565. MakeForm(EYE2,"Ball")
  566. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  567. local LASTPART = Head
  568. for i = 1, 20 do
  569. local MATH = (1-(i/25))
  570. if LASTPART == Head then
  571. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  572. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  573. LASTPART = Horn
  574. Horn.Color = C3((i*3-3)/0,1,0)
  575. else
  576. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  577. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  578. LASTPART = Horn
  579. Horn.Color = C3((i*3-3)/0,1,0)
  580. end
  581. end
  582. local LASTPART = Head
  583. for i = 1, 20 do
  584. local MATH = (1-(i/25))
  585. if LASTPART == Head then
  586. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  587. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  588. LASTPART = Horn
  589. Horn.Color = C3((i*3-3)/0,1,0)
  590. else
  591. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  592. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  593. LASTPART = Horn
  594. Horn.Color = C3((i*3-3)/0,1,0)
  595. end
  596. end
  597. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  598. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  600. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  601. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  603.  
  604. local BODY = {}
  605.  
  606. for _, c in pairs(Character:GetDescendants()) do
  607. if c:IsA("BasePart") and c.Name ~= "Handle" then
  608. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  609. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  610. end
  611. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  612. elseif c:IsA("JointInstance") then
  613. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  614. end
  615. end
  616.  
  617. for e = 1, #BODY do
  618. if BODY[e] ~= nil then
  619. local STUFF = BODY[e]
  620. local PART = STUFF[1]
  621. local PARENT = STUFF[2]
  622. local MATERIAL = STUFF[3]
  623. local COLOR = STUFF[4]
  624. local TRANSPARENCY = STUFF[5]
  625. if PART.ClassName == "Part" and PART ~= RootPart then
  626. PART.Material = MATERIAL
  627. PART.Color = COLOR
  628. PART.Transparency = TRANSPARENCY
  629. end
  630. PART.AncestryChanged:Connect(function()
  631. PART.Parent = PARENT
  632. end)
  633. end
  634. end
  635.  
  636. function refit()
  637. Character.Parent = workspace
  638. for e = 1, #BODY do
  639. if BODY[e] ~= nil then
  640. local STUFF = BODY[e]
  641. local PART = STUFF[1]
  642. local PARENT = STUFF[2]
  643. local MATERIAL = STUFF[3]
  644. local COLOR = STUFF[4]
  645. local TRANSPARENCY = STUFF[5]
  646. if PART.ClassName == "Part" and PART ~= RootPart then
  647. PART.Material = MATERIAL
  648. PART.Color = COLOR
  649. PART.Transparency = TRANSPARENCY
  650. end
  651. if PART.Parent ~= PARENT then
  652. Humanoid:remove()
  653. PART.Parent = PARENT
  654. Humanoid = IT("Humanoid",Character)
  655. end
  656. end
  657. end
  658. end
  659.  
  660. local SKILLTEXTCOLOR = C3(0,1,0)
  661. local SKILLFONT = "Antique"
  662. local SKILLTEXTSIZE = 7
  663.  
  664. Humanoid.Died:connect(function()
  665. refit()
  666. end)
  667.  
  668. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  669. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  670. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  671. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  672. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  673. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  674.  
  675. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] IDK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  676. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear IDK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  677. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] XD", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  678. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] C:", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  679. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] :c", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  680. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dab", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  681.  
  682. function Blink()
  683. coroutine.resume(coroutine.create(function()
  684. if EYE ~= nil then
  685. for i = 1, 5 do
  686. Swait()
  687. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  688. EYE2.Mesh.Scale = EYE.Mesh.Scale
  689. end
  690. for i = 1, 7 do
  691. Swait()
  692. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  693. EYE2.Mesh.Scale = EYE.Mesh.Scale
  694. end
  695. EYE.Mesh.Scale = VT(1,1,1)
  696. EYE2.Mesh.Scale = EYE.Mesh.Scale
  697. end
  698. end))
  699. end
  700.  
  701. --//=================================\\
  702. --|| DAMAGE FUNCTIONS
  703. --\\=================================//
  704.  
  705. function StatLabel(CFRAME, TEXT, COLOR)
  706. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  707. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  708. local BODYGYRO = IT("BodyGyro", STATPART)
  709. game:GetService("Debris"):AddItem(STATPART ,5)
  710. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  711. BILLBOARDGUI.Adornee = STATPART
  712. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  713. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  714. BILLBOARDGUI.AlwaysOnTop = false
  715. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  716. TEXTLABEL.BackgroundTransparency = 1
  717. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  718. TEXTLABEL.Text = TEXT
  719. TEXTLABEL.Font = SKILLFONT
  720. TEXTLABEL.FontSize="Size42"
  721. TEXTLABEL.TextColor3 = COLOR
  722. TEXTLABEL.TextStrokeTransparency = 0
  723. TEXTLABEL.TextScaled = true
  724. TEXTLABEL.TextWrapped = true
  725. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  726. for i = 1, 50 do
  727. Swait()
  728. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  729. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  730. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  731. end
  732. THEPART.Parent = nil
  733. end),STATPART, TEXTLABEL)
  734. end
  735.  
  736. --//=================================\\
  737. --|| DAMAGING
  738. --\\=================================//
  739.  
  740. function KillChildren(v)
  741. v:BreakJoints()
  742. for _, c in pairs(v:GetChildren()) do
  743. if c:IsA("BasePart") then
  744. if c.Transparency < 1 then
  745. if c:FindFirstChildOfClass("Decal") then
  746. c:FindFirstChildOfClass("Decal"):remove()
  747. end
  748. particles(c)
  749. c.PE.Enabled = true
  750. c.Parent = Effects
  751. c.CanCollide = false
  752. c.Material = "Neon"
  753. c.Color = C3(1,0,0)
  754. c.Transparency = 1
  755. local grav = Instance.new("BodyPosition",c)
  756. grav.P = 20000
  757. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  758. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  759. grav.Name = "GravityForce"
  760. coroutine.resume(coroutine.create(function()
  761. for i = 1, 20 do
  762. Swait()
  763. c.Transparency = c.Transparency + 1/20
  764. end
  765. c.PE.Enabled = false
  766. Debris:AddItem(c,2)
  767. end))
  768. end
  769. end
  770. end
  771. end
  772.  
  773. function ApplyAoE(POSITION,RANGE)
  774. local CHILDREN = workspace:GetDescendants()
  775. for index, CHILD in pairs(CHILDREN) do
  776. if CHILD.ClassName == "Model" and CHILD ~= Character then
  777. local LISTED = false
  778. for LIST = 1, #WHITELIST do
  779. if WHITELIST[LIST] ~= nil then
  780. if CHILD.Name == WHITELIST[LIST] then
  781. LISTED = true
  782. end
  783. end
  784. end
  785. if LISTED == false then
  786. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  787. if HUM then
  788. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  789. if TORSO then
  790. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  791. KillChildren(CHILD)
  792. end
  793. end
  794. end
  795. end
  796. end
  797. end
  798. end
  799.  
  800. --//=================================\\
  801. --|| ATTACK FUNCTIONS AND STUFF
  802. --\\=================================//
  803.  
  804. function Click()
  805. ATTACK = true
  806. Rooted = false
  807. local HIT = nil
  808. OFFSET = -45
  809. for i=0, 1, 0.1 / Animation_Speed do
  810. Swait()
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  813. end
  814. OFFSET = 45
  815. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  816. PUNCH.CanCollide = true
  817. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  818. TAUNT = true
  819. local TOUCH = PUNCH.Touched:Connect(function(hit)
  820. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  821. HIT = hit.Parent
  822. end
  823. end)
  824. for i=0, 0.3, 0.1 / Animation_Speed do
  825. Swait()
  826. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  827. if HIT ~= nil then
  828. break
  829. end
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  833. end
  834. PUNCH:remove()
  835. TOUCH:disconnect()
  836. if HIT ~= nil then
  837. for _, c in pairs(HIT:GetChildren()) do
  838. if c:IsA("BasePart") then
  839. c.Anchored = true
  840. end
  841. end
  842. Rooted = true
  843. CreateSound(649634100, Torso, 10, 0.8)
  844. CreateSound(1368573150, RightArm, 3, 1.5)
  845. for i=0, 0.6, 0.1 / Animation_Speed do
  846. Swait()
  847. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  851. end
  852. for _, c in pairs(HIT:GetChildren()) do
  853. if c:IsA("BasePart") then
  854. c.Anchored = false
  855. end
  856. end
  857. KillChildren(HIT)
  858. end
  859. OFFSET = 0
  860. ATTACK = false
  861. Rooted = false
  862. TAUNT = false
  863. end
  864.  
  865. function Whitelist()
  866. if Mouse.Target ~= nil then
  867. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  868. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  869. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  870. end
  871. end
  872. end
  873. end
  874.  
  875. function Clear_Whitelist()
  876. if Mouse.Target ~= nil then
  877. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  878. for LIST = 1, #WHITELIST do
  879. if WHITELIST[LIST] ~= nil then
  880. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  881. table.remove(WHITELIST,LIST)
  882. for _, c in pairs(Cam:GetChildren()) do
  883. if c.Name == Mouse.Target.Parent.Name then
  884. c:remove()
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893.  
  894. function SpawnSmite(POS)
  895. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  896. local EMITPOS = HITPOS
  897. if HITFLOOR ~= nil then
  898. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  899. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  900. EMITPOS = HITPOS
  901. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  902. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  903. EMITPOS = HITPOS
  904. end
  905. end
  906. if HITFLOOR ~= nil then
  907. ApplyAoE(EMITPOS,10)
  908. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  909. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  910. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  911. for i = 1, 5 do
  912. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  913. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  914. end
  915. end
  916. end
  917.  
  918. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  919. coroutine.resume(coroutine.create(function()
  920. local METEOR = IT("Model",Effects)
  921. METEOR.Name = "Meteorite"
  922. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  923. METEOR.PrimaryPart = CENTER
  924. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  925. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  926. for i = 1, 15 do
  927. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Lime green", "Fire", VT(5.1,1,5.1)*SIZE)
  928. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  929. end
  930. if ISDEBREE ~= true then
  931. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  932. else
  933. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  934. end
  935. local IMPACT = false
  936. CreateSound(463593339, CENTER, 10, 0.6)
  937. if SIZE >= 3.5 then
  938. for i = 1, MRANDOM(3,7) do
  939. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  940. end
  941. end
  942. for i = 1, 200 do
  943. Swait()
  944. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  945. if HITFLOOR == nil then
  946. local ORI = CENTER.Orientation
  947. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  948. else
  949. if HITFLOOR.Anchored == true then
  950. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  951. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  952. end
  953. IMPACT = true
  954. break
  955. end
  956. end
  957. if IMPACT == true then
  958. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  959. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  960. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  961. ApplyAoE(CENTER.Position,30*SIZE)
  962. end
  963. METEOR:remove()
  964. end))
  965. end
  966.  
  967. function Smite()
  968. ATTACK = true
  969. Rooted = false
  970. CreateSound(1368573150, RightArm, 3, 1.5)
  971. for i=0, 0.6, 0.1 / Animation_Speed do
  972. Swait()
  973. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  976. end
  977. local POWER = 0
  978. repeat
  979. Swait()
  980. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  983. POWER = POWER + 0.5
  984. if POWER >= 85 then
  985. POWER = 85
  986. end
  987. until KEYHOLD == false
  988. if POWER < 0.6 then
  989. SpawnSmite(Mouse.Hit.p)
  990. else
  991. if POWER < 15 then
  992. POWER = 15
  993. end
  994. SpawnMeteor(Mouse.Hit.p,POWER/15)
  995. end
  996. ATTACK = false
  997. Rooted = false
  998. end
  999.  
  1000. function Meteor_Shower()
  1001. ATTACK = true
  1002. Rooted = false
  1003. CreateSound(1368573150, RightArm, 3, 0.8)
  1004. CreateSound(649634100, Torso, 10, 0.8)
  1005. for i=0, 1.2, 0.1 / Animation_Speed do
  1006. Swait()
  1007. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1010. end
  1011. local POS = Mouse.Hit.p
  1012. CreateSound(463593339, Effects, 3, 1)
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 1, 35 do
  1015. wait(MRANDOM(5,150)/100)
  1016. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1017. end
  1018. end))
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function Taunt()
  1024. ATTACK = true
  1025. Rooted = false
  1026. TAUNT = true
  1027. for i=0, 0.1, 0.1 / Animation_Speed do
  1028. Swait()
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1032. end
  1033. for i=0, 3, 0.1 / Animation_Speed do
  1034. Swait()
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1038. end
  1039. CreateSound(363808674, Torso, 10, 1.3)
  1040. for i=0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1045. end
  1046. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1047. CreateSound(649634100, Torso, 10, 0.8)
  1048. for i=0, 0.01, 0.1 / Animation_Speed do
  1049. Swait()
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1053. end
  1054. ATTACK = false
  1055. Rooted = false
  1056. TAUNT = false
  1057. end
  1058.  
  1059. function Teleport()
  1060. ATTACK = true
  1061. Rooted = false
  1062. for i=0, 0.5, 0.1 / Animation_Speed do
  1063. Swait()
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1066. end
  1067. for e = 1, #BODY do
  1068. if BODY[e] ~= nil then
  1069. local STUFF = BODY[e]
  1070. local PART = STUFF[1]
  1071. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1072. local PRT = PART:Clone()
  1073. PRT.Anchored = true
  1074. PRT.CanCollide = false
  1075. PRT.Material = "Neon"
  1076. PRT.Color = C3(0,1,0)
  1077. PRT.Name = "WarpEffect"
  1078. PRT.Parent = Effects
  1079. PRT.CFrame = PART.CFrame
  1080. PRT:BreakJoints()
  1081. if PRT:FindFirstChildOfClass("Sound") then
  1082. PRT:FindFirstChildOfClass("Sound"):remove()
  1083. end
  1084. if PRT:FindFirstChildOfClass("Decal") then
  1085. PRT:FindFirstChildOfClass("Decal"):remove()
  1086. end
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 1, 100 do
  1089. Swait()
  1090. PRT.Transparency = PRT.Transparency + 1/100
  1091. end
  1092. PRT:remove()
  1093. end))
  1094. end
  1095. end
  1096. end
  1097. CreateSound(217767125, Torso, 10, 1)
  1098. local POS = RootPart.Orientation
  1099. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1100. RootPart.Orientation = POS
  1101. RootJoint.Parent = RootPart
  1102. for i=0, 0.5, 0.1 / Animation_Speed do
  1103. Swait()
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1106. end
  1107. for i=0, 0.1, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1110. end
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114.  
  1115. function Equivalent_Pain()
  1116. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1117. if HITFLOOR then
  1118. ATTACK = true
  1119. Rooted = true
  1120. FULL = true
  1121. local GYRO = IT("BodyGyro",RootPart)
  1122. GYRO.D = 25
  1123. GYRO.P = 20000
  1124. GYRO.MaxTorque = VT(0,math.huge,0)
  1125. for i=0, 0.3, 0.1 / Animation_Speed do
  1126. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1127. Swait()
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1134. end
  1135. GYRO:remove()
  1136. CreateSound(12222200, RightArm, 10, 1)
  1137. for i=0, 0.4, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1145. end
  1146. CreateSound(289842971, RightArm, 10, 1)
  1147. coroutine.resume(coroutine.create(function()
  1148. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1149. local ECHO = POS
  1150. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1151. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1152. ECHO = POS
  1153. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1154. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1155. ECHO = POS
  1156. end
  1157. if ECHO.Y == HITPOS.Y then
  1158. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1159. local CFRAME = CF(HITPOS,ECHO)
  1160. local RANGE = math.ceil(DISTANCE)
  1161. for i = 1, RANGE-1 do
  1162. Swait(3)
  1163. local A = CFRAME*CF(0,0,-i*3)
  1164. ApplyAoE(A.p,4)
  1165. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1166. end
  1167. local SIZE = 3
  1168. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1169. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1170. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1171. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1172. for i = 1, 9 do
  1173. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1174. end
  1175. for i = 1, 9 do
  1176. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1177. end
  1178. ApplyAoE(POS,30*SIZE)
  1179. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1180. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1181. end
  1182. end))
  1183. for i=0, 0.6, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1191. end
  1192. FULL = false
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196. end
  1197.  
  1198. --//=================================\\
  1199. --|| ASSIGN THINGS TO KEYS
  1200. --\\=================================//
  1201.  
  1202. function MouseDown(Mouse)
  1203. if ATTACK == false then
  1204. Click()
  1205. end
  1206. end
  1207.  
  1208. function MouseUp(Mouse)
  1209. HOLD = false
  1210. end
  1211.  
  1212. function KeyDown(Key)
  1213. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1214. KEYHOLD = true
  1215. if Key == "z" and ATTACK == false then
  1216. Whitelist()
  1217. end
  1218.  
  1219. if Key == "b" and ATTACK == false then
  1220. Clear_Whitelist()
  1221. end
  1222.  
  1223. if Key == "c" and ATTACK == false then
  1224. Smite()
  1225. end
  1226.  
  1227. if Key == "x" and ATTACK == false then
  1228. Meteor_Shower()
  1229. end
  1230.  
  1231. if Key == "t" and ATTACK == false then
  1232. Taunt()
  1233. end
  1234.  
  1235. if Key == "q" and ATTACK == false then
  1236. Teleport()
  1237. end
  1238.  
  1239. if Key == "p" and ATTACK == false then
  1240. Equivalent_Pain()
  1241. end
  1242. end
  1243. end
  1244.  
  1245. function KeyUp(Key)
  1246. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1247. KEYHOLD = false
  1248. end
  1249. end
  1250.  
  1251. Mouse.Button1Down:connect(function(NEWKEY)
  1252. MouseDown(NEWKEY)
  1253. end)
  1254. Mouse.Button1Up:connect(function(NEWKEY)
  1255. MouseUp(NEWKEY)
  1256. end)
  1257. Mouse.KeyDown:connect(function(NEWKEY)
  1258. KeyDown(NEWKEY)
  1259. end)
  1260. Mouse.KeyUp:connect(function(NEWKEY)
  1261. KeyUp(NEWKEY)
  1262. end)
  1263.  
  1264. --//=================================\\
  1265. --\\=================================//
  1266.  
  1267.  
  1268. function unanchor()
  1269. if UNANCHOR == true then
  1270. g = Character:GetChildren()
  1271. for i = 1, #g do
  1272. if g[i].ClassName == "Part" then
  1273. g[i].Anchored = false
  1274. end
  1275. end
  1276. end
  1277. end
  1278.  
  1279.  
  1280. --//=================================\\
  1281. --|| WRAP THE WHOLE SCRIPT UP
  1282. --\\=================================//
  1283.  
  1284. Humanoid.Changed:connect(function(Jump)
  1285. if Jump == "Jump" and (Disable_Jump == true) then
  1286. Humanoid.Jump = false
  1287. end
  1288. end)
  1289.  
  1290. local BLINKLOOP = 0
  1291. script.Parent = WEAPONGUI
  1292. ANIMATE.Parent = nil
  1293.  
  1294. while true do
  1295. Swait()
  1296. if Humanoid then
  1297. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1298. IDLEANIMATION:Play()
  1299. end
  1300. SINE = SINE + CHANGE*2
  1301. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1302. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1303. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1304. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1305. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1307. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1308. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1309. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1310. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1311. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1312. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1313. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1314. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1315. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1318. end
  1319. if FULL == false then
  1320. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1321. ANIM = "Jump"
  1322. if ATTACK == false then
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1325. end
  1326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. if TAUNT == false then
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1329. end
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1332. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1333. ANIM = "Fall"
  1334. if ATTACK == false then
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1337. end
  1338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1339. if TAUNT == false then
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1341. end
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1344. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1345. ANIM = "Idle"
  1346. if ATTACK == false then
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1349. end
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1351. if TAUNT == false then
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1353. end
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1356. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1357. ANIM = "Walk"
  1358. if ATTACK == false then
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1361. end
  1362. if TAUNT == false then
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1364. end
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1368. end
  1369. end
  1370. unanchor()
  1371. Humanoid.MaxHealth = "inf"
  1372. Humanoid.Health = "inf"
  1373. if Rooted == false then
  1374. Disable_Jump = false
  1375. Humanoid.WalkSpeed = Speed
  1376. elseif Rooted == true then
  1377. Disable_Jump = true
  1378. Humanoid.WalkSpeed = 0
  1379. end
  1380. sick.Volume = 2
  1381. sick.Pitch = 1
  1382. sick.Playing = true
  1383. sick.Parent = Torso
  1384. Humanoid.Name = MRANDOM(100000000,999999999)
  1385. Humanoid.PlatformStand = false
  1386. for _, c in pairs(Cam:GetChildren()) do
  1387. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1388. c:remove()
  1389. end
  1390. end
  1391. for LIST = 1, #WHITELIST do
  1392. if WHITELIST[LIST] ~= nil then
  1393. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1394. if CHARACTER then
  1395. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1396. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1397. if TORSO then
  1398. CreateSound(201858045, Cam, 3, 1)
  1399. local GUI = Instance.new("BillboardGui",Cam)
  1400. GUI.Name = WHITELIST[LIST]
  1401. GUI.Size = UDim2.new(5,0,5,0)
  1402. GUI.Adornee = TORSO
  1403. local GUI2 = IT("ImageLabel",GUI)
  1404. GUI2.BackgroundTransparency = 1
  1405. GUI2.BorderSizePixel = 0
  1406. GUI2.ImageTransparency = 1
  1407. GUI2.Size = UDim2.new(1,0,1,0)
  1408. GUI2.SizeConstraint = "RelativeYY"
  1409. GUI.AlwaysOnTop = true
  1410. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1411. end
  1412. else
  1413. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1414. if GUI.ImageLabel.ImageTransparency <= 1 then
  1415. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1416. end
  1417. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1418. if TORSO then
  1419. GUI.Adornee = TORSO
  1420. end
  1421. end
  1422. else
  1423. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1424. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1425. end
  1426. end
  1427. else
  1428. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1429. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1430. end
  1431. table.remove(WHITELIST,LIST)
  1432. end
  1433. end
  1434. if Character:FindFirstChildOfClass("Accessory") then
  1435. Character:FindFirstChildOfClass("Accessory"):remove()
  1436. elseif Character:FindFirstChildOfClass("Hat") then
  1437. Character:FindFirstChildOfClass("Hat"):remove()
  1438. end
  1439. if Head:FindFirstChild("face") then
  1440. Head.face.Texture = "rbxassetid://176217464"
  1441. end
  1442. BLINKLOOP = BLINKLOOP + 1
  1443. if BLINKLOOP >=650 then
  1444. BLINKLOOP = 0
  1445. Blink()
  1446. end
  1447. Humanoid.DisplayDistanceType = "None"
  1448. Humanoid.PlatformStand = false
  1449. refit()
  1450. for _, c in pairs(Torso:GetChildren()) do
  1451. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1452. else
  1453. c:remove()
  1454. end
  1455. end
  1456. end
  1457.  
  1458. --//=================================\\
  1459. --\\=================================//
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465. --//====================================================\\--
  1466. --|| END OF SCRIPT
  1467. --\\====================================================//--
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