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mctinkerbug

Apr 11th, 2019
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  1. > turn my book to page 3
  2. Druid Alathul came through a maple door.
  3.  
  4. >
  5. You turn your book to page 3, instructions for crafting a practice crossbow.
  6. > study my book
  7.  
  8. You scan the practice crossbow instructions with a glance and comprehend all but several minor details in the text. (4/5)
  9. You now feel ready to begin the crafting process.
  10. Roundtime: 5 sec.
  11. R>
  12. Druid Alathul went through a maple door.
  13.  
  14. R>
  15. You've gained a new rank in your scholastic ability.
  16. R> read my book
  17.  
  18. -= Chapter 2, Page 3: Instructions for crafting a practice crossbow =-
  19.  
  20. A practice crossbow is a craftable item in the Engineering society under the Tinkering crafting discipline. This is considered to be a very easy piece to make, though knowledge of the Crossbow Basics technique will be beneficial to the crafter.
  21.  
  22. This item is listed as a "finished light crossbow" ingredient type and is created using a draw knife, carving knife, a wood shaper, and some tinker's tools. A crafter may also find it helpful to have some clamps, metalworking oil and some woodworking oil on hand.
  23.  
  24. A list of ingredients is provided:
  25.  
  26. (1) refined wood lumber (7 pieces)
  27. (1) finished mechanism
  28. (1) finished bow string
  29.  
  30. > inv haversack
  31. Inside the a heavy silk haversack, you see:
  32.  
  33. an engineering work order logbook
  34. some wood stain
  35. some hooked pliers with calfskin grips
  36. some metal clamps
  37. some metal tinker's tools
  38. a carving knife
  39. a metal drawknife edged in glaes
  40. a flask of oil
  41. some articulated covellite tongs with a tempered finish
  42. a silversteel forging mallet adorned with fire opals
  43. a glaes-edged shovel with an azurelle grip
  44. a book of master blacksmithing instructions
  45. a forging work order logbook
  46. a kau leather bellows fitted with a kertig nozzle
  47. a book of master remedy instructions
  48. an alchemy work order logbook
  49. a white granite mortar shaped like an open-top monkey skull
  50. a white granite pestle carved to resemble a femur
  51. a wirework sieve with polished marble handles
  52. a massive coal nugget
  53. some dried plovik
  54. some grain alcohol
  55. an insulated wool aventail
  56. a wool scarf
  57. some grain alcohol
  58. a white waterskin embroidered with a crashing wave
  59. a moonshine jug with five painted X's
  60. a purpleheart mixing stick inlaid with ivory
  61. some dried nemoih
  62. a yardstick inlaid with driftwood and bits of shell
  63. a rasp with an azurelle grip
  64. a bone saw with a blade edged in audrualm
  65. a jar of surface polish
  66. a deer-bone stack
  67. a book of master carving instructions
  68. some rifflers with azurelle handles
  69. a large packet of deed claim forms
  70. a wood shaper
  71. some short iron chisels
  72. a stirring rod with decorative platinum accents
  73. a large packet of deed claim forms
  74. a large packet of deed claim forms
  75. a large packet of deed claim forms
  76. a large purpleheart bowl edged with ivory
  77. an awl carved of burnished ebony
  78. some dried nemoih
  79. some wool slippers
  80. some itch salve (external limb wounds)
  81. some itch salve (external limb wounds)
  82. some itch salve (external limb wounds)
  83. some itch salve (external limb wounds)
  84. some water
  85. some dried jadice
  86. a flask of oil
  87. some wood stain
  88. some grain alcohol
  89. an outfitting work order logbook
  90. a book of master tailoring instructions
  91. some wool cloth
  92. a polished Sunderstone slickstone
  93. some straight iron pins
  94. some sewing needles inlaid with lustrous shell
  95. some scissors with glaes cutting edges and decorative finger rings
  96. [Type INVENTORY HELP for more options]
  97. >
  98. [Script loaded: automapper.cmd]
  99. go door
  100.  
  101. [Engineering Society, Hallway]
  102. A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
  103. You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
  104. Obvious exits: south.
  105.  
  106. >
  107. Mapped exits: go birch door, go oak door, go maple door
  108.  
  109. south
  110. You notice some pine lumber at your feet, and do not wish to leave it behind.
  111. > [rest]: look
  112. [Engineering Society, Hallway]
  113. A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
  114. You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
  115. Obvious exits: south.
  116. >
  117. [Script finished (In 45.6387045 seconds): automapper.cmd(182)]
  118. put in my haver
  119.  
  120. >
  121. What were you referring to?
  122. > put book in haversack
  123.  
  124. You put your book in your haversack.
  125. > order 9
  126. Order what?
  127. >
  128. You've gained a new rank in using twohanded edged weapons.
  129. > put my lumber in my haversack
  130. Perhaps you should be holding that first.
  131. > order 9
  132. Order what?
  133. > put my lumber in my haversack
  134. Perhaps you should be holding that first.
  135. > get lumber from my haversack
  136. What were you referring to?
  137. > get lumber from haversack
  138. What were you referring to?
  139. > combine
  140. You must be holding both substances to combine them. For more information, see HELP VERB COMBINE.
  141. > get lumber from my haversack
  142. What were you referring to?
  143. > get tinkering book from haversack
  144.  
  145. You get a book of master tinkering instructions from inside your haversack.
  146. >
  147. Total Pieces Req'd: 7
  148. Pieces per Item: 7
  149. Number of Items Req'd: 1
  150. Inventory: 10 pieces
  151. put my book in my haversack
  152.  
  153. You put your book in your haversack.
  154. >
  155. [Script loaded: automapper.cmd]
  156. south
  157.  
  158. >
  159. You notice some pine lumber at your feet, and do not wish to leave it behind.
  160. > [rest]: look
  161. [Engineering Society, Hallway]
  162. A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
  163. You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
  164. Obvious exits: south.
  165. >
  166. [Script finished (In 47.0455901 seconds): automapper.cmd(182)]
  167. Order
  168. Order what?
  169. >
  170. You struggle to recall the crafting instructions you last studied as they fade from your mind.
  171. > buy string
  172. Buy what?
  173. > put my string in my haversack
  174. What were you referring to?
  175. >
  176. [Script loaded: automapper.cmd]
  177. south
  178. You notice some pine lumber at your feet, and do not wish to leave it behind.
  179. >
  180. Druid Alathul came through an oak door.
  181.  
  182. >
  183. Druid Alathul jogs south.
  184.  
  185. >
  186. Druid Alathul just arrived.
  187.  
  188. >
  189. Druid Alathul went through a maple door.
  190.  
  191. >
  192. You've gained a new rank in using large blunt weapons.
  193. You've gained a new rank in using crossbows.
  194. > [rest]: look
  195. [Engineering Society, Hallway]
  196. A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
  197. You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
  198. Next move: go mistwood door
  199. Obvious exits: south.
  200. west
  201. >
  202. ********************************
  203. MOVE FAILED - Type: real | Movement: west | Depth: 1
  204. Remaining Path: west go mistwood door west north script crossingtrainerfix north north north northeast northwest north east east east east east east east script crossingtrainerfix south go society building south south
  205. go
  206. mistwood
  207. RETRYING Movement...1 / 5 Tries.
  208. ********************************
  209.  
  210. You can't go there.
  211. >
  212. [Script finished (In 84.4357288 seconds): automapper.cmd(702)]
  213.  
  214. >
  215. [Script loaded: automapper.cmd]
  216. south
  217. You notice some pine lumber at your feet, and do not wish to leave it behind.
  218. > wealth
  219.  
  220. Wealth:
  221. 39 gold, 6 silver, 12 bronze, and 18 copper Kronars (39738 copper Kronars).
  222. 7 silver and 6 bronze Lirums (760 copper Lirums).
  223. 6 silver, 8 bronze, and 5 copper Dokoras (685 copper Dokoras).
  224.  
  225. >
  226. You've gained a new rank in your athletic ability.
  227. >
  228. [Script aborted! (Run time: 91 seconds): automapper.cmd]
  229. [Script loaded: automapper.cmd]
  230. south
  231. You notice some pine lumber at your feet, and do not wish to leave it behind.
  232. > [rest]: look
  233. [Engineering Society, Hallway]
  234. A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
  235. You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
  236. Next move: go mistwood door
  237. Obvious exits: south.
  238. > west
  239.  
  240. ********************************
  241. MOVE FAILED - Type: real | Movement: west | Depth: 1
  242. Remaining Path: west go mistwood door west north script crossingtrainerfix north north north northeast northwest north east east east east east east east script crossingtrainerfix south go society building south south
  243. go
  244. mistwood
  245. RETRYING Movement...1 / 5 Tries.
  246. ********************************
  247. You can't go there.
  248. >
  249. [Script finished (In 17.9998889 seconds): automapper.cmd(702)]
  250.  
  251. >
  252. Druid Alathul came through a maple door.
  253.  
  254. >
  255. Druid Alathul jogs south.
  256.  
  257. >
  258. Druid Alathul just arrived.
  259.  
  260. >
  261. Druid Alathul went through a maple door.
  262.  
  263. >
  264. [Script loaded: automapper.cmd]
  265. south
  266. You notice some pine lumber at your feet, and do not wish to leave it behind.
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