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- > turn my book to page 3
- Druid Alathul came through a maple door.
- >
- You turn your book to page 3, instructions for crafting a practice crossbow.
- > study my book
- You scan the practice crossbow instructions with a glance and comprehend all but several minor details in the text. (4/5)
- You now feel ready to begin the crafting process.
- Roundtime: 5 sec.
- R>
- Druid Alathul went through a maple door.
- R>
- You've gained a new rank in your scholastic ability.
- R> read my book
- -= Chapter 2, Page 3: Instructions for crafting a practice crossbow =-
- A practice crossbow is a craftable item in the Engineering society under the Tinkering crafting discipline. This is considered to be a very easy piece to make, though knowledge of the Crossbow Basics technique will be beneficial to the crafter.
- This item is listed as a "finished light crossbow" ingredient type and is created using a draw knife, carving knife, a wood shaper, and some tinker's tools. A crafter may also find it helpful to have some clamps, metalworking oil and some woodworking oil on hand.
- A list of ingredients is provided:
- (1) refined wood lumber (7 pieces)
- (1) finished mechanism
- (1) finished bow string
- > inv haversack
- Inside the a heavy silk haversack, you see:
- an engineering work order logbook
- some wood stain
- some hooked pliers with calfskin grips
- some metal clamps
- some metal tinker's tools
- a carving knife
- a metal drawknife edged in glaes
- a flask of oil
- some articulated covellite tongs with a tempered finish
- a silversteel forging mallet adorned with fire opals
- a glaes-edged shovel with an azurelle grip
- a book of master blacksmithing instructions
- a forging work order logbook
- a kau leather bellows fitted with a kertig nozzle
- a book of master remedy instructions
- an alchemy work order logbook
- a white granite mortar shaped like an open-top monkey skull
- a white granite pestle carved to resemble a femur
- a wirework sieve with polished marble handles
- a massive coal nugget
- some dried plovik
- some grain alcohol
- an insulated wool aventail
- a wool scarf
- some grain alcohol
- a white waterskin embroidered with a crashing wave
- a moonshine jug with five painted X's
- a purpleheart mixing stick inlaid with ivory
- some dried nemoih
- a yardstick inlaid with driftwood and bits of shell
- a rasp with an azurelle grip
- a bone saw with a blade edged in audrualm
- a jar of surface polish
- a deer-bone stack
- a book of master carving instructions
- some rifflers with azurelle handles
- a large packet of deed claim forms
- a wood shaper
- some short iron chisels
- a stirring rod with decorative platinum accents
- a large packet of deed claim forms
- a large packet of deed claim forms
- a large packet of deed claim forms
- a large purpleheart bowl edged with ivory
- an awl carved of burnished ebony
- some dried nemoih
- some wool slippers
- some itch salve (external limb wounds)
- some itch salve (external limb wounds)
- some itch salve (external limb wounds)
- some itch salve (external limb wounds)
- some water
- some dried jadice
- a flask of oil
- some wood stain
- some grain alcohol
- an outfitting work order logbook
- a book of master tailoring instructions
- some wool cloth
- a polished Sunderstone slickstone
- some straight iron pins
- some sewing needles inlaid with lustrous shell
- some scissors with glaes cutting edges and decorative finger rings
- [Type INVENTORY HELP for more options]
- >
- [Script loaded: automapper.cmd]
- go door
- [Engineering Society, Hallway]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
- You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- Mapped exits: go birch door, go oak door, go maple door
- south
- You notice some pine lumber at your feet, and do not wish to leave it behind.
- > [rest]: look
- [Engineering Society, Hallway]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
- You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- [Script finished (In 45.6387045 seconds): automapper.cmd(182)]
- put in my haver
- >
- What were you referring to?
- > put book in haversack
- You put your book in your haversack.
- > order 9
- Order what?
- >
- You've gained a new rank in using twohanded edged weapons.
- > put my lumber in my haversack
- Perhaps you should be holding that first.
- > order 9
- Order what?
- > put my lumber in my haversack
- Perhaps you should be holding that first.
- > get lumber from my haversack
- What were you referring to?
- > get lumber from haversack
- What were you referring to?
- > combine
- You must be holding both substances to combine them. For more information, see HELP VERB COMBINE.
- > get lumber from my haversack
- What were you referring to?
- > get tinkering book from haversack
- You get a book of master tinkering instructions from inside your haversack.
- >
- Total Pieces Req'd: 7
- Pieces per Item: 7
- Number of Items Req'd: 1
- Inventory: 10 pieces
- put my book in my haversack
- You put your book in your haversack.
- >
- [Script loaded: automapper.cmd]
- south
- >
- You notice some pine lumber at your feet, and do not wish to leave it behind.
- > [rest]: look
- [Engineering Society, Hallway]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
- You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- [Script finished (In 47.0455901 seconds): automapper.cmd(182)]
- Order
- Order what?
- >
- You struggle to recall the crafting instructions you last studied as they fade from your mind.
- > buy string
- Buy what?
- > put my string in my haversack
- What were you referring to?
- >
- [Script loaded: automapper.cmd]
- south
- You notice some pine lumber at your feet, and do not wish to leave it behind.
- >
- Druid Alathul came through an oak door.
- >
- Druid Alathul jogs south.
- >
- Druid Alathul just arrived.
- >
- Druid Alathul went through a maple door.
- >
- You've gained a new rank in using large blunt weapons.
- You've gained a new rank in using crossbows.
- > [rest]: look
- [Engineering Society, Hallway]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
- You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
- Next move: go mistwood door
- Obvious exits: south.
- west
- >
- ********************************
- MOVE FAILED - Type: real | Movement: west | Depth: 1
- Remaining Path: west go mistwood door west north script crossingtrainerfix north north north northeast northwest north east east east east east east east script crossingtrainerfix south go society building south south
- go
- mistwood
- RETRYING Movement...1 / 5 Tries.
- ********************************
- You can't go there.
- >
- [Script finished (In 84.4357288 seconds): automapper.cmd(702)]
- >
- [Script loaded: automapper.cmd]
- south
- You notice some pine lumber at your feet, and do not wish to leave it behind.
- > wealth
- Wealth:
- 39 gold, 6 silver, 12 bronze, and 18 copper Kronars (39738 copper Kronars).
- 7 silver and 6 bronze Lirums (760 copper Lirums).
- 6 silver, 8 bronze, and 5 copper Dokoras (685 copper Dokoras).
- >
- You've gained a new rank in your athletic ability.
- >
- [Script aborted! (Run time: 91 seconds): automapper.cmd]
- [Script loaded: automapper.cmd]
- south
- You notice some pine lumber at your feet, and do not wish to leave it behind.
- > [rest]: look
- [Engineering Society, Hallway]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders.
- You also see some bronze mechanisms, a prestige board, a maple door, an oak door and a birch door.
- Next move: go mistwood door
- Obvious exits: south.
- > west
- ********************************
- MOVE FAILED - Type: real | Movement: west | Depth: 1
- Remaining Path: west go mistwood door west north script crossingtrainerfix north north north northeast northwest north east east east east east east east script crossingtrainerfix south go society building south south
- go
- mistwood
- RETRYING Movement...1 / 5 Tries.
- ********************************
- You can't go there.
- >
- [Script finished (In 17.9998889 seconds): automapper.cmd(702)]
- >
- Druid Alathul came through a maple door.
- >
- Druid Alathul jogs south.
- >
- Druid Alathul just arrived.
- >
- Druid Alathul went through a maple door.
- >
- [Script loaded: automapper.cmd]
- south
- You notice some pine lumber at your feet, and do not wish to leave it behind.
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