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- --Blow up the whole server.
- --Made by batmanadam2006
- G_1_ = function(L_1_arg1, L_2_arg2)
- local L_3_ = Instance.new(L_1_arg1)
- for L_4_forvar1, L_5_forvar2 in pairs(L_2_arg2) do
- local L_6_, L_7_ = ypcall(function()
- return L_3_[L_4_forvar1]
- end)
- if L_6_ then
- L_3_[L_4_forvar1] = L_2_arg2[L_4_forvar1]
- end
- end
- return L_3_
- end
- function G_2_(L_8_arg1, L_9_arg2)
- local L_10_ = getfenv(L_8_arg1)
- local L_11_ = setmetatable({}, {
- __index = function(L_12_arg1, L_13_arg2)
- if L_13_arg2:lower() == 'script' then
- return L_9_arg2
- else
- return L_10_[L_13_arg2]
- end
- end
- })
- setfenv(L_8_arg1, L_11_)
- ypcall(function()
- L_8_arg1()
- end)
- end
- G_3_ = {}
- G_7_ = Instance.new("Model", game:GetService("Lighting"))
- G_7_.Name = "Compiled"
- o1 = G_1_("Model",{
- ["Parent"] = G_7_,
- })
- o2 = G_1_("Model",{
- ["Name"] = "WarningLight",
- ["Parent"] = o1,
- })
- o3 = G_1_("Part",{
- ["Name"] = "Base",
- ["Parent"] = o2,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(4.56997681, 7.9750371, 6.25173998),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(4.56997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o4 = G_1_("CylinderMesh",{
- ["Parent"] = o3,
- })
- o5 = G_1_("Part",{
- ["Name"] = "Bulb",
- ["Parent"] = o2,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.20000000298023,
- ["Transparency"] = 0.5,
- ["Position"] = Vector3.new(4.06997681, 7.9750371, 6.25173998),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(4.06997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o6 = G_1_("SpecialMesh",{
- ["Parent"] = o5,
- })
- o7 = G_1_("Part",{
- ["Name"] = "Part1",
- ["Parent"] = o2,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.40000000596046,
- ["Position"] = Vector3.new(3.96998596, 7.97365475, 6.15174913),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(3.96998596, 7.97365475, 6.15174913, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o8 = G_1_("SpotLight",{
- ["Parent"] = o7,
- ["Color"] = Color3.new(1, 0, 0),
- ["Brightness"] = 4,
- ["Range"] = 30,
- })
- o9 = G_1_("Part",{
- ["Name"] = "Part2",
- ["Parent"] = o2,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.40000000596046,
- ["Position"] = Vector3.new(3.96998596, 7.97642517, 6.35172987),
- ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(3.96998596, 7.97642517, 6.35172987, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o10 = G_1_("SpotLight",{
- ["Parent"] = o9,
- ["Color"] = Color3.new(1, 0, 0),
- ["Brightness"] = 4,
- ["Range"] = 30,
- })
- o11 = G_1_("BoolValue",{
- ["Name"] = "Toggle",
- ["Parent"] = o2,
- })
- o12 = G_1_("Script",{
- ["Parent"] = o2,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- --Stickmasterluke
- sp=script.Parent
- bulb=sp:WaitForChild("Bulb")
- part1=sp:WaitForChild("Part1")
- light1=part1:WaitForChild("SpotLight")
- part2=sp:WaitForChild("Part2")
- light2=part2:WaitForChild("SpotLight")
- toggle=sp:WaitForChild("Toggle")
- function updatetoggle()
- bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
- light1.Enabled=toggle.Value
- light2.Enabled=toggle.Value
- end
- toggle.Changed:connect(updatetoggle)
- updatetoggle()
- rate=1/30
- rps=1
- currentrotation=math.random()
- while true do
- wait(.1)
- while toggle.Value do
- wait(rate)
- currentrotation=currentrotation+(rps*rate)
- part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
- part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
- end
- end
- end,o12)
- end))
- o13 = G_1_("Model",{
- ["Name"] = "WarningLight",
- ["Parent"] = o1,
- })
- o14 = G_1_("Part",{
- ["Name"] = "Base",
- ["Parent"] = o13,
- ["BrickColor"] = BrickColor.new("Dark stone grey"),
- ["Position"] = Vector3.new(-59.8800201, 6.01503801, -14.0182638),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-59.8800201, 6.01503801, -14.0182638, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
- })
- o15 = G_1_("CylinderMesh",{
- ["Parent"] = o14,
- })
- o16 = G_1_("Part",{
- ["Name"] = "Bulb",
- ["Parent"] = o13,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.20000000298023,
- ["Transparency"] = 0.5,
- ["Position"] = Vector3.new(-60.3800201, 6.01503801, -14.0182562),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-60.3800201, 6.01503801, -14.0182562, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o17 = G_1_("SpecialMesh",{
- ["Parent"] = o16,
- })
- o18 = G_1_("Part",{
- ["Name"] = "Part1",
- ["Parent"] = o13,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.40000000596046,
- ["Position"] = Vector3.new(-60.4800034, 6.013659, -14.1182556),
- ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-60.4800034, 6.013659, -14.1182556, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o19 = G_1_("SpotLight",{
- ["Parent"] = o18,
- ["Color"] = Color3.new(1, 0, 0),
- ["Brightness"] = 4,
- ["Range"] = 30,
- })
- o20 = G_1_("Part",{
- ["Name"] = "Part2",
- ["Parent"] = o13,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Reflectance"] = 0.40000000596046,
- ["Position"] = Vector3.new(-60.4800034, 6.01642418, -13.9182701),
- ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-60.4800034, 6.01642418, -13.9182701, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(1, 0, 0),
- })
- o21 = G_1_("SpotLight",{
- ["Parent"] = o20,
- ["Color"] = Color3.new(1, 0, 0),
- ["Brightness"] = 4,
- ["Range"] = 30,
- })
- o22 = G_1_("BoolValue",{
- ["Name"] = "Toggle",
- ["Parent"] = o13,
- })
- o23 = G_1_("Script",{
- ["Parent"] = o13,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- --Stickmasterluke
- sp=script.Parent
- bulb=sp:WaitForChild("Bulb")
- part1=sp:WaitForChild("Part1")
- light1=part1:WaitForChild("SpotLight")
- part2=sp:WaitForChild("Part2")
- light2=part2:WaitForChild("SpotLight")
- toggle=sp:WaitForChild("Toggle")
- function updatetoggle()
- bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
- light1.Enabled=toggle.Value
- light2.Enabled=toggle.Value
- end
- toggle.Changed:connect(updatetoggle)
- updatetoggle()
- rate=1/30
- rps=1
- currentrotation=math.random()
- while true do
- wait(.1)
- while toggle.Value do
- wait(rate)
- currentrotation=currentrotation+(rps*rate)
- part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
- part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
- end
- end
- end,o23)
- end))
- o24 = G_1_("Model",{
- ["Name"] = "Nuke",
- ["Parent"] = o1,
- })
- o25 = G_1_("Part",{
- ["Name"] = "Main",
- ["Parent"] = o24,
- ["BrickColor"] = BrickColor.new("Bright yellow"),
- ["Transparency"] = 1,
- ["Position"] = Vector3.new(-64.9899979, 1.94813704, -9.28186798),
- ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-64.9899979, 1.94813704, -9.28186798, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
- ["FormFactor"] = Enum.FormFactor.Symmetric,
- ["Shape"] = Enum.PartType.Ball,
- ["Size"] = Vector3.new(1, 1, 1),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(0.960784, 0.803922, 0.188235),
- })
- o26 = G_1_("Weld",{
- ["Parent"] = o25,
- })
- o27 = G_1_("Script",{
- ["Name"] = "Script3",
- ["Parent"] = o25,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- c = game.Workspace:GetChildren()
- for i =1,#c do
- if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className == "WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and (c[i].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- c[i].Material = Enum.Material.CorrodedMetal
- c[i].Anchored = false
- c[i]:BreakJoints()
- end
- if (c[i].className == "Model") then
- end
- g = c[i]:GetChildren()
- for j =1,#g do
- if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className == "WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and g[j].Name ~= script.Parent.Name and g[j].Name ~= "Glow" and (g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- g[j].Material = Enum.Material.CorrodedMetal
- g[j].Anchored = false
- g[j]:BreakJoints()
- end
- if (g[j].className == "Model") then
- end
- t = g[j]:GetChildren()
- for s =1,#t do
- if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- t[s].Material = Enum.Material.CorrodedMetal
- t[s].Anchored = false
- t[s]:BreakJoints()
- end
- if (t[s].className == "Model") then
- end
- a = t[s]:GetChildren()
- for z =1,#a do
- if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- a[z].Material = Enum.Material.CorrodedMetal
- a[z].Anchored = false
- a[z]:BreakJoints()
- end
- if (a[z].className == "Model") then
- end
- p = a[z]:GetChildren()
- for l =1,#p do
- if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className == "WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and p[l].Name ~= script.Parent.Name and p[l].Name ~= "Glow" and (p[l].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- p[l].Material = Enum.Material.CorrodedMetal
- p[l].Anchored = false
- p[l]:BreakJoints()
- end
- end
- end
- end
- end
- end
- wait(.3)
- end
- end,o27)
- end))
- o28 = G_1_("Script",{
- ["Name"] = "Script4",
- ["Parent"] = o25,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- c = game.Workspace:GetChildren()
- for i =1,#c do
- if (c[i].className == "Model") then
- end
- g = c[i]:GetChildren()
- for j =1,#g do
- if (g[j].className == "Humanoid" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
- if ((g[j].Parent.Torso.Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- g[j].Parent:BreakJoints()
- end end
- if (g[j].className == "Part" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
- if ((g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- g[j].Material = Enum.Material.CorrodedMetal
- g[j].Anchored = false
- g[j]:BreakJoints()
- end end
- t = g[j]:GetChildren()
- for s =1,#t do
- if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Locked == false and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- t[s].Material = Enum.Material.CorrodedMetal
- t[s].Anchored = false
- t[s]:BreakJoints()
- end
- if (t[s].className == "Model") then
- end
- a = t[s]:GetChildren()
- for z =1,#a do
- if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Locked == false and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
- a[z].Material = Enum.Material.CorrodedMetal
- a[z].Anchored = false
- a[z]:BreakJoints()
- end
- if (a[z].className == "Model") then
- end
- end
- end
- end
- end
- wait(.3)
- end
- end,o28)
- end))
- o29 = G_1_("SpecialMesh",{
- ["Parent"] = o25,
- ["Scale"] = Vector3.new(0, 0, 0),
- ["MeshType"] = Enum.MeshType.Sphere,
- })
- o30 = G_1_("Part",{
- ["Name"] = "Glow",
- ["Parent"] = o24,
- ["BrickColor"] = BrickColor.new("Neon orange"),
- ["Transparency"] = 1,
- ["Position"] = Vector3.new(-68.3899536, 3.59714508, -9.31340027),
- ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
- ["RotVelocity"] = Vector3.new(4.25556566e-017, 4.7048353e-019, 0.000739662792),
- ["Velocity"] = Vector3.new(-0.00150882092, -0.0143409707, 8.56878382e-017),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-68.3899536, 3.59714508, -9.31340027, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
- ["FormFactor"] = Enum.FormFactor.Custom,
- ["Size"] = Vector3.new(0.200000003, 1.20000005, 0.200000003),
- ["BottomSurface"] = Enum.SurfaceType.Smooth,
- ["TopSurface"] = Enum.SurfaceType.Smooth,
- ["Color"] = Color3.new(0.835294, 0.45098, 0.239216),
- })
- o31 = G_1_("SpecialMesh",{
- ["Parent"] = o30,
- ["Scale"] = Vector3.new(4, 1, 4),
- ["MeshType"] = Enum.MeshType.Brick,
- })
- o32 = G_1_("NumberValue",{
- ["Name"] = "Size",
- ["Parent"] = o24,
- ["Value"] = 2.9,
- })
- o33 = G_1_("NumberValue",{
- ["Name"] = "NukeSize",
- ["Parent"] = o24,
- ["Value"] = 1e+023,
- })
- o34 = G_1_("Script",{
- ["Name"] = "Blast",
- ["Parent"] = o24,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- for i = 1, script.Parent.NukeSize.Value do --How big it's gonna be! O.o
- script.Parent.Glow.Mesh.Scale = script.Parent.Glow.Mesh.Scale + Vector3.new(1, 0, 1)
- script.Parent.Main.Mesh.Scale = script.Parent.Main.Mesh.Scale + Vector3.new(1, 1, 1)
- script.Parent.Size.Value = script.Parent.Size.Value +2
- wait()
- end
- for i =1, 6 do
- wait(2)
- script.Parent.Main.Transparency = script.Parent.Main.Transparency +1
- end
- wait(2)
- script.Parent.Parent:Remove()
- end,o34)
- end))
- o35 = G_1_("Sound",{
- ["Name"] = "music",
- ["Parent"] = o24,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130768997",
- ["Volume"] = 1,
- })
- o36 = G_1_("Model",{
- ["Name"] = "selfdestructsystem",
- ["Parent"] = o1,
- })
- o37 = G_1_("Script",{
- ["Name"] = "Gate",
- ["Parent"] = o36,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local g = Instance.new("Hint",Workspace)
- g.Text = "WARNING THE MELTDOWN SEQUENCE IS STARTING EVACUATE NOW!!!"
- wait(2)
- g:Destroy()
- script.Serverlite.Disabled = false
- script.ReverseAlarm.Disabled = false
- --script.warn1:Play()
- --wait(19)
- script.music:Play()
- wait(5)
- script.music6:Play()
- local msg = Instance.new("Message")
- msg.Parent = game.Workspace
- msg.Name = 'HelloBrick'
- msg.Text = "! Warning - Self Destruct System Initiated !"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "! Warning - Self Destruct System Initiated !"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "! Warning - Self Destruct System Initiated !"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
- wait(0.1)
- msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
- wait(0.1)
- msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
- wait(0.1)
- msg.Text = "!! Warning - Self Destruct System Initiated !!"
- wait(0.1)
- msg.Text = "! Warning - Self Destruct System Initiated !"
- wait(0.1)
- msg.Text = "EVACUATE THE HQ NOW!!!"
- wait(0.7)
- msg.Text = " "
- wait(0.7)
- msg.Text = "EVACUATE THE HQ NOW!!"
- wait(0.7)
- msg.Text = " "
- wait(0.7)
- msg.Text = "EVACUATE THE HQ NOW!"
- wait(1)
- script.music6:Stop()
- game.Workspace.HelloBrick:remove()
- wait(1)
- script.Countdown.Disabled = false
- end,o37)
- end))
- o38 = G_1_("Sound",{
- ["Name"] = "music",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130894143",
- ["Volume"] = 1,
- })
- o39 = G_1_("Sound",{
- ["Name"] = "music1",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130894379",
- ["Volume"] = 1,
- })
- o40 = G_1_("Sound",{
- ["Name"] = "music2",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130886114",
- ["Volume"] = 1,
- })
- o41 = G_1_("Sound",{
- ["Name"] = "music3",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130886089",
- ["Volume"] = 1,
- })
- o42 = G_1_("Sound",{
- ["Name"] = "music4",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130894483",
- ["Volume"] = 1,
- })
- o43 = G_1_("Sound",{
- ["Name"] = "music5",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=130895130",
- ["Volume"] = 1,
- })
- o44 = G_1_("Sound",{
- ["Name"] = "music6",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=138081509",
- ["Volume"] = 1,
- ["Looped"] = true,
- })
- o45 = G_1_("Sound",{
- ["Name"] = "music7",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=141279377",
- ["Volume"] = 1,
- ["Looped"] = true,
- })
- o46 = G_1_("Sound",{
- ["Name"] = "firesound",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=31760113",
- ["Volume"] = 0.10000000149012,
- ["Looped"] = true,
- })
- o47 = G_1_("Sound",{
- ["Name"] = "explosiondistant",
- ["Parent"] = o37,
- ["Pitch"] = 0.20000000298023,
- ["SoundId"] = "http://roblox.com/asset/?id=10209859",
- ["Volume"] = 1,
- })
- o48 = G_1_("Sound",{
- ["Name"] = "explosionbang",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=2248511",
- ["Volume"] = 0.30000001192093,
- ["PlayOnRemove"] = true,
- })
- o49 = G_1_("Script",{
- ["Name"] = "Countdown",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- Countdown = 120
- script.Parent.Alarmy:play()
- script.Parent.Epic:Play()
- Count = Countdown
- local m = Instance.new("Hint", game.Workspace)
- while true do
- if Countdown == 0 then
- Countdown = Count
- else
- m.Text = " Self Destruct in T-"..Countdown.." "
- wait(0.1)
- m.Text = "! Self Destruct in T-"..Countdown.." !"
- wait(0.1)
- m.Text = "!! Self Destruct in T-"..Countdown.." !!"
- wait(0.1)
- m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
- wait(0.1)
- m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
- wait(0.1)
- m.Text = "!!!!! Self Destruct in T-"..Countdown.." !!!!!"
- wait(0.1)
- m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
- wait(0.1)
- m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
- wait(0.1)
- m.Text = "!! Self Destruct in T-"..Countdown.." !!"
- wait(0.1)
- m.Text = "! Self Destruct in T-"..Countdown.." !"
- wait(0.1)
- Countdown = Countdown - 1
- --if m.Text == "Self Destruct in T-10" then
- if Countdown == 9 then
- m:remove()
- script.Parent.Voice.Disabled = false
- script.Parent.Explosion01:Play()
- script.Parent.Alarmy:stop()
- script.Parent.Epic:Stop()
- end
- end
- end
- end,o49)
- end))
- o50 = G_1_("Script",{
- ["Name"] = "Voice",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- script.about2die.Disabled = false
- --script.Parent.Soon2Die:stop()
- script.OMGYES:Play()
- --script.Parent.TenToZero:Play()
- --script.Parent.Tsunami:Play()
- script.Parent.Epic:stop()
- script.Parent.Music1338:stop()
- wait(14.5)
- --game.Workspace.ABOUT2DIE:Destroy()
- game.Workspace.ABOUT2DIE.Text = "!!!!! OH MOTHER OF BIG BOOMS !!!!!"
- script.about2die.Disabled = true
- --wait(13)
- --game.Lighting.Ambient=Color3.new(255,0,0)
- --script.Parent.Explosion02:Play()
- script.Parent.MUCHBIG:Play()
- --script.Parent.End:Play()
- --wait(3)
- --script.Parent.explosion:Play()
- --script.Parent.explosionbang:Play()
- --script.Parent.explosiondistant:Play()
- --script.Parent.firesound:Play()
- --wait(10)
- --script.Parent.Explosion01:Play()
- --wait(5)
- --script.Parent.Explosion03:Play()
- --wait(2)
- game.Workspace.Nuke.Blast.Disabled = false
- game.Workspace.Nuke.Main.Script3.Disabled = false
- game.Workspace.Nuke.Main.Script4.Disabled = false
- game.Workspace.Nuke.Main.Transparency = 0.7
- --game.Workspace.Nuke.Glow.Transparency = 0
- wait(2)
- script.NOOO.Play()
- --wait(10)
- script.Parent.CountMusic:stop()
- wait(60)
- script.Parent.Die:play()
- wait(20)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "Game destroyed. Server restarting in 10 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 9 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 8 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 7 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 6 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 5 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 4 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 3 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 2 seconds."
- wait(1)
- m.Text = "Game destroyed. Server restarting in 1 second."
- wait(1)
- m.Text = "Game destroyed. Server restarted. Thanks for playing!"
- for _,v in pairs(game.Players:GetPlayers()) do
- v:Remove()
- end
- end,o50)
- end))
- o51 = G_1_("Script",{
- ["Name"] = "Detonate",
- ["Parent"] = o50,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local m = Instance.new("Hint", game.Workspace)
- m.Text = "! 10 !"
- wait(1)
- m.Text = " 9 "
- wait(1)
- m.Text = "! 8 !"
- wait(1)
- m.Text = " 7 "
- wait(1)
- m.Text = "! 6 !"
- wait(1)
- m.Text = " 5 "
- wait(1)
- m.Text = "! 4 !"
- wait(1)
- m.Text = " 3 "
- wait(1)
- m.Text = "! 2 !"
- wait(1)
- m.Text = " 1 "
- wait(1)
- m.Text = "! DESTROY !"
- wait(1.6)
- m:remove()
- end,o51)
- end))
- o52 = G_1_("Sound",{
- ["Name"] = "OMGYES",
- ["Parent"] = o50,
- ["SoundId"] = "http://www.roblox.com/asset/?id=173555731",
- ["Volume"] = 1,
- })
- o53 = G_1_("Script",{
- ["Name"] = "about2die",
- ["Parent"] = o50,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local die = Instance.new("Hint", game.Workspace)
- die.Name = "ABOUT2DIE"
- while true do
- die.Text = " PREP TO DIE "
- wait(0.1)
- die.Text = "! PREP TO DIE !"
- wait(0.1)
- die.Text = "!! PREP TO DIE !!"
- wait(0.1)
- die.Text = "!!! PREP TO DIE !!!"
- wait(0.1)
- die.Text = "!!!! PREP TO DIE !!!!"
- wait(0.1)
- die.Text = "!!!!! PREP TO DIE !!!!!"
- wait(0.1)
- die.Text = "!!!! PREP TO DIE !!!!"
- wait(0.1)
- die.Text = "!!! PREP TO DIE!!!"
- wait(0.1)
- die.Text = "!! PREP TO DIE!!"
- wait(0.1)
- die.Text = "! PREP TO DIE !"
- wait(0.1)
- end
- end,o53)
- end))
- o54 = G_1_("Sound",{
- ["Name"] = "NOOO",
- ["Parent"] = o50,
- ["SoundId"] = "http://www.roblox.com/asset/?id=133507013",
- ["Volume"] = 1,
- })
- o55 = G_1_("Script",{
- ["Name"] = "Start",
- ["Parent"] = o37,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- wait(5)
- if game.Workspace.Temp.Current.Value > 1300 then
- game.Workspace.Gate.Disabled = false
- end
- end
- end,o55)
- end))
- o56 = G_1_("Sound",{
- ["Name"] = "Alarmy",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=154306487",
- ["Volume"] = 0.60000002384186,
- ["Looped"] = true,
- })
- o57 = G_1_("Script",{
- ["Name"] = "ReverseAlarm",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- wait(1)
- local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
- for i,WarningLight in pairs(WarningLights)do
- WarningLight.Toggle.Value = true
- end
- end
- end,o57)
- end))
- o58 = G_1_("Script",{
- ["Name"] = "Alarms",
- ["Parent"] = o37,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- wait(1)
- if game.Workspace.Temp.Current.Value > 700 then
- local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
- for i,WarningLight in pairs(WarningLights)do
- WarningLight.Toggle.Value = true
- end
- end
- end
- end,o58)
- end))
- o59 = G_1_("Script",{
- ["Name"] = "Shake2",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local childList = { }
- function checkObject(obj)
- if (obj.className == "Part") then
- if (obj.Locked == false) then
- table.insert(childList, 1, obj)
- end
- elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
- local child = obj:GetChildren()
- for x = 1, #child do
- checkObject(child[x])
- end
- obj.ChildAdded:connect(checkObject)
- end
- end
- checkObject(game.Workspace)
- local n = 0
- while true do
- wait(.001)
- if n < #childList then
- n = n + 1
- if n % 800 == 0 then
- wait()
- end
- else
- n = 1
- wait()
- end
- local p = math.random(n)
- local child = childList[p]
- child.Anchored = false
- child:BreakJoints()
- table.remove(childList, p)
- end
- end,o59)
- end))
- o60 = G_1_("Sound",{
- ["Name"] = "MUCHBIG",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=131026234",
- ["Volume"] = 1,
- ["PlayOnRemove"] = true,
- })
- o61 = G_1_("Sound",{
- ["Name"] = "TenToZero",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=131018898",
- ["Volume"] = 1,
- })
- o62 = G_1_("Sound",{
- ["Name"] = "Explosion01",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=138210320",
- ["Volume"] = 1,
- })
- o63 = G_1_("Sound",{
- ["Name"] = "Explosion02",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=138104921",
- ["Volume"] = 1,
- })
- o64 = G_1_("Sound",{
- ["Name"] = "Explosion03",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=133680244",
- ["Volume"] = 1,
- })
- o65 = G_1_("Sound",{
- ["Name"] = "CountMusic",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=134002644",
- ["Volume"] = 0.30000001192093,
- ["Looped"] = true,
- })
- o66 = G_1_("Sound",{
- ["Name"] = "Die",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=142288053",
- ["Volume"] = 1,
- })
- o67 = G_1_("Sound",{
- ["Name"] = "Spy",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=144107944",
- ["Volume"] = 1,
- })
- o68 = G_1_("Sound",{
- ["Name"] = "Music1337",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=142402582",
- ["Volume"] = 1,
- ["Looped"] = true,
- })
- o69 = G_1_("Script",{
- ["Name"] = "Serverlite",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local tab = {}
- function GetAllDL(ta, p)
- for _, d in pairs(p:GetChildren()) do
- if d:IsA("SpotLight") or d:IsA("PointLight") then
- table.insert(ta,d)
- elseif d:IsA("BasePart") or d:IsA("Model") then
- GetAllDL(ta,d)
- end
- end
- end
- GetAllDL(tab,Workspace)
- wait(2)
- for _, g in pairs(tab) do
- if g ~= nil then
- g.Color = Color3.new(255,0,0)
- g.Parent.BrickColor = BrickColor.new("Bright red")
- end
- end
- end,o69)
- end))
- o70 = G_1_("Sound",{
- ["Name"] = "Music1338",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=142367679",
- ["Volume"] = 1,
- ["Looped"] = true,
- })
- o71 = G_1_("Sound",{
- ["Name"] = "End",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=143492438",
- ["Volume"] = 1,
- })
- o72 = G_1_("Script",{
- ["Name"] = "Shake",
- ["Parent"] = o37,
- ["Disabled"] = true,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- local childList = { }
- function checkObject(obj)
- if (obj.className == "Part") then
- if (obj.Locked == false) then
- table.insert(childList, 1, obj)
- end
- elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
- local child = obj:GetChildren()
- for x = 1, #child do
- checkObject(child[x])
- end
- obj.ChildAdded:connect(checkObject)
- end
- end
- checkObject(game.Workspace)
- local n = 0
- while true do
- wait(.1)
- if n < #childList then
- n = n + 1
- if n % 800 == 0 then
- wait()
- end
- else
- n = 1
- wait()
- end
- local p = math.random(n)
- local child = childList[p]
- child.Anchored = false
- child:BreakJoints()
- table.remove(childList, p)
- end
- end,o72)
- end))
- o73 = G_1_("Script",{
- ["Name"] = "Start3",
- ["Parent"] = o37,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- while true do
- wait(5)
- if game.Workspace.Temp.Current.Value > 1200 then
- script.Parent.Spy:play()
- wait(2)
- script:remove()
- end
- end
- end,o73)
- end))
- o74 = G_1_("Sound",{
- ["Name"] = "Epic",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=163669862",
- ["Volume"] = 1,
- ["Looped"] = true,
- })
- o75 = G_1_("Sound",{
- ["Name"] = "warn2",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=132505666",
- ["Volume"] = 0.60000002384186,
- })
- o76 = G_1_("Sound",{
- ["Name"] = "warn1",
- ["Parent"] = o37,
- ["SoundId"] = "http://www.roblox.com/asset/?id=132506361",
- ["Volume"] = 0.60000002384186,
- })
- o77 = G_1_("Model",{
- ["Name"] = "DO NOT CLICK THIS BUTTON!",
- ["Parent"] = o36,
- })
- o78 = G_1_("Humanoid",{
- ["Parent"] = o77,
- ["Health"] = 0,
- ["MaxHealth"] = 0,
- })
- o79 = G_1_("Part",{
- ["Parent"] = o77,
- ["Reflectance"] = 0.5,
- ["Position"] = Vector3.new(-64.7463837, 0.662914991, -12.9812164),
- ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-64.7463837, 0.662914991, -12.9812164, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
- ["Size"] = Vector3.new(5, 1.20000005, 5),
- })
- o80 = G_1_("CylinderMesh",{
- ["Parent"] = o79,
- })
- o81 = G_1_("Part",{
- ["Name"] = "Head",
- ["Parent"] = o77,
- ["BrickColor"] = BrickColor.new("Really red"),
- ["Position"] = Vector3.new(-64.7463608, 1.86298501, -12.9838982),
- ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
- ["Anchored"] = true,
- ["CFrame"] = CFrame.new(-64.7463608, 1.86298501, -12.9838982, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
- ["Size"] = Vector3.new(5, 1.20000005, 5),
- ["Color"] = Color3.new(1, 0, 0),
- })
- o82 = G_1_("CylinderMesh",{
- ["Parent"] = o81,
- ["Scale"] = Vector3.new(0.75, 1, 0.75),
- })
- o83 = G_1_("Script",{
- ["Parent"] = o81,
- })
- table.insert(G_3_,coroutine.create(function()
- wait()
- G_2_(function()
- function onClicked()
- script.Parent.Parent.Parent.Gate.Disabled = false
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked)
- end,o83)
- end))
- o84 = G_1_("ClickDetector",{
- ["Parent"] = o81,
- })
- G_7_.Parent = workspace
- G_7_:MakeJoints()
- local G_7_1 = G_7_:GetChildren()
- for i=1,#G_7_1 do
- G_7_1[i].Parent = workspace
- ypcall(function() G_7_1[i]:MakeJoints() end)
- end
- G_7_:Destroy()
- for i=1,#G_3_ do
- coroutine.resume(G_3_[i])
- end
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