LuaExploitz

NUCLEAR MELTDOWN!!!!!!!!!!!!!!

Oct 5th, 2016
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Lua 34.78 KB | None | 0 0
  1. --Blow up the whole server.
  2. --Made by batmanadam2006
  3.  
  4. G_1_ = function(L_1_arg1, L_2_arg2)
  5.     local L_3_ = Instance.new(L_1_arg1)
  6.     for L_4_forvar1, L_5_forvar2 in pairs(L_2_arg2) do
  7.         local L_6_, L_7_ = ypcall(function()
  8.             return L_3_[L_4_forvar1]
  9.         end)
  10.         if L_6_ then
  11.             L_3_[L_4_forvar1] = L_2_arg2[L_4_forvar1]
  12.         end
  13.     end
  14.     return L_3_
  15. end
  16. function G_2_(L_8_arg1, L_9_arg2)
  17.     local L_10_ = getfenv(L_8_arg1)
  18.     local L_11_ = setmetatable({}, {
  19.         __index = function(L_12_arg1, L_13_arg2)
  20.             if L_13_arg2:lower() == 'script' then
  21.                 return L_9_arg2
  22.             else
  23.                 return L_10_[L_13_arg2]
  24.             end
  25.         end
  26.     })
  27.     setfenv(L_8_arg1, L_11_)
  28.     ypcall(function()
  29.         L_8_arg1()
  30.     end)
  31. end
  32. G_3_ = {}
  33. G_7_ = Instance.new("Model", game:GetService("Lighting"))
  34. G_7_.Name = "Compiled"
  35. o1 = G_1_("Model",{
  36. ["Parent"] = G_7_,
  37. })
  38. o2 = G_1_("Model",{
  39. ["Name"] = "WarningLight",
  40. ["Parent"] = o1,
  41. })
  42. o3 = G_1_("Part",{
  43. ["Name"] = "Base",
  44. ["Parent"] = o2,
  45. ["BrickColor"] = BrickColor.new("Dark stone grey"),
  46. ["Position"] = Vector3.new(4.56997681, 7.9750371, 6.25173998),
  47. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  48. ["Anchored"] = true,
  49. ["CFrame"] = CFrame.new(4.56997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  50. ["FormFactor"] = Enum.FormFactor.Custom,
  51. ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
  52. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  53. ["TopSurface"] = Enum.SurfaceType.Smooth,
  54. ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
  55. })
  56. o4 = G_1_("CylinderMesh",{
  57. ["Parent"] = o3,
  58. })
  59. o5 = G_1_("Part",{
  60. ["Name"] = "Bulb",
  61. ["Parent"] = o2,
  62. ["BrickColor"] = BrickColor.new("Really red"),
  63. ["Reflectance"] = 0.20000000298023,
  64. ["Transparency"] = 0.5,
  65. ["Position"] = Vector3.new(4.06997681, 7.9750371, 6.25173998),
  66. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  67. ["Anchored"] = true,
  68. ["CFrame"] = CFrame.new(4.06997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  69. ["FormFactor"] = Enum.FormFactor.Custom,
  70. ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
  71. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  72. ["TopSurface"] = Enum.SurfaceType.Smooth,
  73. ["Color"] = Color3.new(1, 0, 0),
  74. })
  75. o6 = G_1_("SpecialMesh",{
  76. ["Parent"] = o5,
  77. })
  78. o7 = G_1_("Part",{
  79. ["Name"] = "Part1",
  80. ["Parent"] = o2,
  81. ["BrickColor"] = BrickColor.new("Really red"),
  82. ["Reflectance"] = 0.40000000596046,
  83. ["Position"] = Vector3.new(3.96998596, 7.97365475, 6.15174913),
  84. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
  85. ["Anchored"] = true,
  86. ["CFrame"] = CFrame.new(3.96998596, 7.97365475, 6.15174913, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
  87. ["FormFactor"] = Enum.FormFactor.Custom,
  88. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  89. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  90. ["TopSurface"] = Enum.SurfaceType.Smooth,
  91. ["Color"] = Color3.new(1, 0, 0),
  92. })
  93. o8 = G_1_("SpotLight",{
  94. ["Parent"] = o7,
  95. ["Color"] = Color3.new(1, 0, 0),
  96. ["Brightness"] = 4,
  97. ["Range"] = 30,
  98. })
  99. o9 = G_1_("Part",{
  100. ["Name"] = "Part2",
  101. ["Parent"] = o2,
  102. ["BrickColor"] = BrickColor.new("Really red"),
  103. ["Reflectance"] = 0.40000000596046,
  104. ["Position"] = Vector3.new(3.96998596, 7.97642517, 6.35172987),
  105. ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
  106. ["Anchored"] = true,
  107. ["CFrame"] = CFrame.new(3.96998596, 7.97642517, 6.35172987, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
  108. ["FormFactor"] = Enum.FormFactor.Custom,
  109. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  110. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  111. ["TopSurface"] = Enum.SurfaceType.Smooth,
  112. ["Color"] = Color3.new(1, 0, 0),
  113. })
  114. o10 = G_1_("SpotLight",{
  115. ["Parent"] = o9,
  116. ["Color"] = Color3.new(1, 0, 0),
  117. ["Brightness"] = 4,
  118. ["Range"] = 30,
  119. })
  120. o11 = G_1_("BoolValue",{
  121. ["Name"] = "Toggle",
  122. ["Parent"] = o2,
  123. })
  124. o12 = G_1_("Script",{
  125. ["Parent"] = o2,
  126. })
  127. table.insert(G_3_,coroutine.create(function()
  128. wait()
  129. G_2_(function()
  130. --Stickmasterluke
  131.  
  132.  
  133. sp=script.Parent
  134.  
  135.  
  136. bulb=sp:WaitForChild("Bulb")
  137. part1=sp:WaitForChild("Part1")
  138. light1=part1:WaitForChild("SpotLight")
  139. part2=sp:WaitForChild("Part2")
  140. light2=part2:WaitForChild("SpotLight")
  141. toggle=sp:WaitForChild("Toggle")
  142.  
  143.  
  144. function updatetoggle()
  145.     bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
  146.     light1.Enabled=toggle.Value
  147.     light2.Enabled=toggle.Value
  148. end
  149.  
  150.  
  151. toggle.Changed:connect(updatetoggle)
  152. updatetoggle()
  153.  
  154.  
  155.  
  156.  
  157.  
  158. rate=1/30
  159. rps=1
  160. currentrotation=math.random()
  161.  
  162. while true do
  163.     wait(.1)
  164.     while toggle.Value do
  165.         wait(rate)
  166.         currentrotation=currentrotation+(rps*rate)
  167.         part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
  168.         part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
  169.     end
  170. end
  171.  
  172.  
  173.  
  174.  
  175.  
  176.  
  177.  
  178.  
  179.  
  180.  
  181.  
  182. end,o12)
  183. end))
  184. o13 = G_1_("Model",{
  185. ["Name"] = "WarningLight",
  186. ["Parent"] = o1,
  187. })
  188. o14 = G_1_("Part",{
  189. ["Name"] = "Base",
  190. ["Parent"] = o13,
  191. ["BrickColor"] = BrickColor.new("Dark stone grey"),
  192. ["Position"] = Vector3.new(-59.8800201, 6.01503801, -14.0182638),
  193. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  194. ["Anchored"] = true,
  195. ["CFrame"] = CFrame.new(-59.8800201, 6.01503801, -14.0182638, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  196. ["FormFactor"] = Enum.FormFactor.Custom,
  197. ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
  198. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  199. ["TopSurface"] = Enum.SurfaceType.Smooth,
  200. ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
  201. })
  202. o15 = G_1_("CylinderMesh",{
  203. ["Parent"] = o14,
  204. })
  205. o16 = G_1_("Part",{
  206. ["Name"] = "Bulb",
  207. ["Parent"] = o13,
  208. ["BrickColor"] = BrickColor.new("Really red"),
  209. ["Reflectance"] = 0.20000000298023,
  210. ["Transparency"] = 0.5,
  211. ["Position"] = Vector3.new(-60.3800201, 6.01503801, -14.0182562),
  212. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  213. ["Anchored"] = true,
  214. ["CFrame"] = CFrame.new(-60.3800201, 6.01503801, -14.0182562, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  215. ["FormFactor"] = Enum.FormFactor.Custom,
  216. ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
  217. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  218. ["TopSurface"] = Enum.SurfaceType.Smooth,
  219. ["Color"] = Color3.new(1, 0, 0),
  220. })
  221. o17 = G_1_("SpecialMesh",{
  222. ["Parent"] = o16,
  223. })
  224. o18 = G_1_("Part",{
  225. ["Name"] = "Part1",
  226. ["Parent"] = o13,
  227. ["BrickColor"] = BrickColor.new("Really red"),
  228. ["Reflectance"] = 0.40000000596046,
  229. ["Position"] = Vector3.new(-60.4800034, 6.013659, -14.1182556),
  230. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
  231. ["Anchored"] = true,
  232. ["CFrame"] = CFrame.new(-60.4800034, 6.013659, -14.1182556, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
  233. ["FormFactor"] = Enum.FormFactor.Custom,
  234. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  235. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  236. ["TopSurface"] = Enum.SurfaceType.Smooth,
  237. ["Color"] = Color3.new(1, 0, 0),
  238. })
  239. o19 = G_1_("SpotLight",{
  240. ["Parent"] = o18,
  241. ["Color"] = Color3.new(1, 0, 0),
  242. ["Brightness"] = 4,
  243. ["Range"] = 30,
  244. })
  245. o20 = G_1_("Part",{
  246. ["Name"] = "Part2",
  247. ["Parent"] = o13,
  248. ["BrickColor"] = BrickColor.new("Really red"),
  249. ["Reflectance"] = 0.40000000596046,
  250. ["Position"] = Vector3.new(-60.4800034, 6.01642418, -13.9182701),
  251. ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
  252. ["Anchored"] = true,
  253. ["CFrame"] = CFrame.new(-60.4800034, 6.01642418, -13.9182701, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
  254. ["FormFactor"] = Enum.FormFactor.Custom,
  255. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  256. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  257. ["TopSurface"] = Enum.SurfaceType.Smooth,
  258. ["Color"] = Color3.new(1, 0, 0),
  259. })
  260. o21 = G_1_("SpotLight",{
  261. ["Parent"] = o20,
  262. ["Color"] = Color3.new(1, 0, 0),
  263. ["Brightness"] = 4,
  264. ["Range"] = 30,
  265. })
  266. o22 = G_1_("BoolValue",{
  267. ["Name"] = "Toggle",
  268. ["Parent"] = o13,
  269. })
  270. o23 = G_1_("Script",{
  271. ["Parent"] = o13,
  272. })
  273. table.insert(G_3_,coroutine.create(function()
  274. wait()
  275. G_2_(function()
  276. --Stickmasterluke
  277.  
  278.  
  279. sp=script.Parent
  280.  
  281.  
  282. bulb=sp:WaitForChild("Bulb")
  283. part1=sp:WaitForChild("Part1")
  284. light1=part1:WaitForChild("SpotLight")
  285. part2=sp:WaitForChild("Part2")
  286. light2=part2:WaitForChild("SpotLight")
  287. toggle=sp:WaitForChild("Toggle")
  288.  
  289.  
  290. function updatetoggle()
  291.     bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
  292.     light1.Enabled=toggle.Value
  293.     light2.Enabled=toggle.Value
  294. end
  295.  
  296.  
  297. toggle.Changed:connect(updatetoggle)
  298. updatetoggle()
  299.  
  300.  
  301.  
  302.  
  303.  
  304. rate=1/30
  305. rps=1
  306. currentrotation=math.random()
  307.  
  308. while true do
  309.     wait(.1)
  310.     while toggle.Value do
  311.         wait(rate)
  312.         currentrotation=currentrotation+(rps*rate)
  313.         part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
  314.         part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
  315.     end
  316. end
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328. end,o23)
  329. end))
  330. o24 = G_1_("Model",{
  331. ["Name"] = "Nuke",
  332. ["Parent"] = o1,
  333. })
  334. o25 = G_1_("Part",{
  335. ["Name"] = "Main",
  336. ["Parent"] = o24,
  337. ["BrickColor"] = BrickColor.new("Bright yellow"),
  338. ["Transparency"] = 1,
  339. ["Position"] = Vector3.new(-64.9899979, 1.94813704, -9.28186798),
  340. ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
  341. ["Anchored"] = true,
  342. ["CFrame"] = CFrame.new(-64.9899979, 1.94813704, -9.28186798, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
  343. ["FormFactor"] = Enum.FormFactor.Symmetric,
  344. ["Shape"] = Enum.PartType.Ball,
  345. ["Size"] = Vector3.new(1, 1, 1),
  346. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  347. ["TopSurface"] = Enum.SurfaceType.Smooth,
  348. ["Color"] = Color3.new(0.960784, 0.803922, 0.188235),
  349. })
  350. o26 = G_1_("Weld",{
  351. ["Parent"] = o25,
  352. })
  353. o27 = G_1_("Script",{
  354. ["Name"] = "Script3",
  355. ["Parent"] = o25,
  356. ["Disabled"] = true,
  357. })
  358. table.insert(G_3_,coroutine.create(function()
  359. wait()
  360. G_2_(function()
  361. while true do
  362. c = game.Workspace:GetChildren()
  363. for i =1,#c do
  364. if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className == "WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and (c[i].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  365. c[i].Material = Enum.Material.CorrodedMetal
  366. c[i].Anchored = false
  367. c[i]:BreakJoints()
  368. end
  369. if (c[i].className == "Model") then
  370. end
  371. g = c[i]:GetChildren()
  372. for j =1,#g do
  373. if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className == "WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and g[j].Name ~= script.Parent.Name and g[j].Name ~= "Glow" and (g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  374. g[j].Material = Enum.Material.CorrodedMetal
  375. g[j].Anchored = false
  376. g[j]:BreakJoints()
  377. end
  378. if (g[j].className == "Model") then
  379. end
  380. t = g[j]:GetChildren()
  381. for s =1,#t do
  382. if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  383. t[s].Material = Enum.Material.CorrodedMetal
  384. t[s].Anchored = false
  385. t[s]:BreakJoints()
  386. end
  387. if (t[s].className == "Model") then
  388. end
  389. a = t[s]:GetChildren()
  390. for z =1,#a do
  391. if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  392. a[z].Material = Enum.Material.CorrodedMetal
  393. a[z].Anchored = false
  394. a[z]:BreakJoints()
  395. end
  396. if (a[z].className == "Model") then
  397. end
  398. p = a[z]:GetChildren()
  399. for l =1,#p do
  400. if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className == "WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and p[l].Name ~= script.Parent.Name and p[l].Name ~= "Glow" and (p[l].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  401. p[l].Material = Enum.Material.CorrodedMetal
  402. p[l].Anchored = false
  403. p[l]:BreakJoints()
  404. end
  405. end
  406. end
  407. end
  408. end
  409. end
  410. wait(.3)
  411. end
  412.  
  413. end,o27)
  414. end))
  415. o28 = G_1_("Script",{
  416. ["Name"] = "Script4",
  417. ["Parent"] = o25,
  418. ["Disabled"] = true,
  419. })
  420. table.insert(G_3_,coroutine.create(function()
  421. wait()
  422. G_2_(function()
  423. while true do
  424. c = game.Workspace:GetChildren()
  425. for i =1,#c do
  426. if (c[i].className == "Model") then
  427. end
  428. g = c[i]:GetChildren()
  429. for j =1,#g do
  430. if (g[j].className == "Humanoid" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
  431. if ((g[j].Parent.Torso.Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  432. g[j].Parent:BreakJoints()
  433. end end
  434. if (g[j].className == "Part" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
  435. if ((g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  436. g[j].Material = Enum.Material.CorrodedMetal
  437. g[j].Anchored = false
  438. g[j]:BreakJoints()
  439. end end
  440. t = g[j]:GetChildren()
  441. for s =1,#t do
  442. if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Locked == false and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  443. t[s].Material = Enum.Material.CorrodedMetal
  444. t[s].Anchored = false
  445. t[s]:BreakJoints()
  446. end
  447. if (t[s].className == "Model") then
  448. end
  449. a = t[s]:GetChildren()
  450. for z =1,#a do
  451. if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Locked == false and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  452. a[z].Material = Enum.Material.CorrodedMetal
  453. a[z].Anchored = false
  454. a[z]:BreakJoints()
  455. end
  456. if (a[z].className == "Model") then
  457. end
  458. end
  459. end
  460. end
  461. end
  462. wait(.3)
  463. end
  464.  
  465. end,o28)
  466. end))
  467. o29 = G_1_("SpecialMesh",{
  468. ["Parent"] = o25,
  469. ["Scale"] = Vector3.new(0, 0, 0),
  470. ["MeshType"] = Enum.MeshType.Sphere,
  471. })
  472. o30 = G_1_("Part",{
  473. ["Name"] = "Glow",
  474. ["Parent"] = o24,
  475. ["BrickColor"] = BrickColor.new("Neon orange"),
  476. ["Transparency"] = 1,
  477. ["Position"] = Vector3.new(-68.3899536, 3.59714508, -9.31340027),
  478. ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
  479. ["RotVelocity"] = Vector3.new(4.25556566e-017, 4.7048353e-019, 0.000739662792),
  480. ["Velocity"] = Vector3.new(-0.00150882092, -0.0143409707, 8.56878382e-017),
  481. ["Anchored"] = true,
  482. ["CFrame"] = CFrame.new(-68.3899536, 3.59714508, -9.31340027, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
  483. ["FormFactor"] = Enum.FormFactor.Custom,
  484. ["Size"] = Vector3.new(0.200000003, 1.20000005, 0.200000003),
  485. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  486. ["TopSurface"] = Enum.SurfaceType.Smooth,
  487. ["Color"] = Color3.new(0.835294, 0.45098, 0.239216),
  488. })
  489. o31 = G_1_("SpecialMesh",{
  490. ["Parent"] = o30,
  491. ["Scale"] = Vector3.new(4, 1, 4),
  492. ["MeshType"] = Enum.MeshType.Brick,
  493. })
  494. o32 = G_1_("NumberValue",{
  495. ["Name"] = "Size",
  496. ["Parent"] = o24,
  497. ["Value"] = 2.9,
  498. })
  499. o33 = G_1_("NumberValue",{
  500. ["Name"] = "NukeSize",
  501. ["Parent"] = o24,
  502. ["Value"] = 1e+023,
  503. })
  504. o34 = G_1_("Script",{
  505. ["Name"] = "Blast",
  506. ["Parent"] = o24,
  507. ["Disabled"] = true,
  508. })
  509. table.insert(G_3_,coroutine.create(function()
  510. wait()
  511. G_2_(function()
  512. for i = 1, script.Parent.NukeSize.Value do --How big it's gonna be! O.o
  513.         script.Parent.Glow.Mesh.Scale = script.Parent.Glow.Mesh.Scale + Vector3.new(1, 0, 1)
  514.         script.Parent.Main.Mesh.Scale = script.Parent.Main.Mesh.Scale + Vector3.new(1, 1, 1)
  515.         script.Parent.Size.Value = script.Parent.Size.Value +2
  516.         wait()
  517.         end
  518. for i =1, 6 do
  519. wait(2)
  520. script.Parent.Main.Transparency = script.Parent.Main.Transparency +1
  521. end
  522. wait(2)
  523. script.Parent.Parent:Remove()
  524.  
  525.  
  526. end,o34)
  527. end))
  528. o35 = G_1_("Sound",{
  529. ["Name"] = "music",
  530. ["Parent"] = o24,
  531. ["SoundId"] = "http://www.roblox.com/asset/?id=130768997",
  532. ["Volume"] = 1,
  533. })
  534. o36 = G_1_("Model",{
  535. ["Name"] = "selfdestructsystem",
  536. ["Parent"] = o1,
  537. })
  538. o37 = G_1_("Script",{
  539. ["Name"] = "Gate",
  540. ["Parent"] = o36,
  541. ["Disabled"] = true,
  542. })
  543. table.insert(G_3_,coroutine.create(function()
  544. wait()
  545. G_2_(function()
  546. local g = Instance.new("Hint",Workspace)
  547.             g.Text = "WARNING THE MELTDOWN SEQUENCE IS STARTING EVACUATE NOW!!!"
  548.             wait(2)
  549.             g:Destroy()
  550. script.Serverlite.Disabled = false
  551. script.ReverseAlarm.Disabled = false   
  552.     --script.warn1:Play()
  553.     --wait(19)
  554.         script.music:Play()
  555.         wait(5)
  556.     script.music6:Play()
  557.     local msg = Instance.new("Message")
  558. msg.Parent = game.Workspace
  559. msg.Name = 'HelloBrick'
  560. msg.Text = "! Warning - Self Destruct System Initiated !"
  561. wait(0.1)
  562. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  563. wait(0.1)
  564. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  565. wait(0.1)
  566. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  567. wait(0.1)
  568. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  569. wait(0.1)
  570. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  571. wait(0.1)
  572. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  573. wait(0.1)
  574. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  575. wait(0.1)
  576. msg.Text = "! Warning - Self Destruct System Initiated !"
  577. wait(0.1)
  578. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  579. wait(0.1)
  580. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  581. wait(0.1)
  582. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  583. wait(0.1)
  584. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  585. wait(0.1)
  586. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  587. wait(0.1)
  588. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  589. wait(0.1)
  590. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  591. wait(0.1)
  592. msg.Text = "! Warning - Self Destruct System Initiated !"
  593. wait(0.1)
  594. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  595. wait(0.1)
  596. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  597. wait(0.1)
  598. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  599. wait(0.1)
  600. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  601. wait(0.1)
  602. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  603. wait(0.1)
  604. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  605. wait(0.1)
  606. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  607. wait(0.1)
  608. msg.Text = "! Warning - Self Destruct System Initiated !"
  609. wait(0.1)
  610. msg.Text = "EVACUATE THE HQ NOW!!!"
  611. wait(0.7)
  612. msg.Text = " "
  613. wait(0.7)
  614. msg.Text = "EVACUATE THE HQ NOW!!"
  615. wait(0.7)
  616. msg.Text = " "
  617. wait(0.7)
  618. msg.Text = "EVACUATE THE HQ NOW!"
  619. wait(1)
  620.     script.music6:Stop()
  621. game.Workspace.HelloBrick:remove()
  622. wait(1)
  623. script.Countdown.Disabled = false
  624.  
  625.  
  626.  
  627.    
  628.  
  629.  
  630.  
  631.  
  632.  
  633.  
  634. end,o37)
  635. end))
  636. o38 = G_1_("Sound",{
  637. ["Name"] = "music",
  638. ["Parent"] = o37,
  639. ["SoundId"] = "http://www.roblox.com/asset/?id=130894143",
  640. ["Volume"] = 1,
  641. })
  642. o39 = G_1_("Sound",{
  643. ["Name"] = "music1",
  644. ["Parent"] = o37,
  645. ["SoundId"] = "http://www.roblox.com/asset/?id=130894379",
  646. ["Volume"] = 1,
  647. })
  648. o40 = G_1_("Sound",{
  649. ["Name"] = "music2",
  650. ["Parent"] = o37,
  651. ["SoundId"] = "http://www.roblox.com/asset/?id=130886114",
  652. ["Volume"] = 1,
  653. })
  654. o41 = G_1_("Sound",{
  655. ["Name"] = "music3",
  656. ["Parent"] = o37,
  657. ["SoundId"] = "http://www.roblox.com/asset/?id=130886089",
  658. ["Volume"] = 1,
  659. })
  660. o42 = G_1_("Sound",{
  661. ["Name"] = "music4",
  662. ["Parent"] = o37,
  663. ["SoundId"] = "http://www.roblox.com/asset/?id=130894483",
  664. ["Volume"] = 1,
  665. })
  666. o43 = G_1_("Sound",{
  667. ["Name"] = "music5",
  668. ["Parent"] = o37,
  669. ["SoundId"] = "http://www.roblox.com/asset/?id=130895130",
  670. ["Volume"] = 1,
  671. })
  672. o44 = G_1_("Sound",{
  673. ["Name"] = "music6",
  674. ["Parent"] = o37,
  675. ["SoundId"] = "http://www.roblox.com/asset/?id=138081509",
  676. ["Volume"] = 1,
  677. ["Looped"] = true,
  678. })
  679. o45 = G_1_("Sound",{
  680. ["Name"] = "music7",
  681. ["Parent"] = o37,
  682. ["SoundId"] = "http://www.roblox.com/asset/?id=141279377",
  683. ["Volume"] = 1,
  684. ["Looped"] = true,
  685. })
  686. o46 = G_1_("Sound",{
  687. ["Name"] = "firesound",
  688. ["Parent"] = o37,
  689. ["SoundId"] = "http://www.roblox.com/asset/?id=31760113",
  690. ["Volume"] = 0.10000000149012,
  691. ["Looped"] = true,
  692. })
  693. o47 = G_1_("Sound",{
  694. ["Name"] = "explosiondistant",
  695. ["Parent"] = o37,
  696. ["Pitch"] = 0.20000000298023,
  697. ["SoundId"] = "http://roblox.com/asset/?id=10209859",
  698. ["Volume"] = 1,
  699. })
  700. o48 = G_1_("Sound",{
  701. ["Name"] = "explosionbang",
  702. ["Parent"] = o37,
  703. ["SoundId"] = "http://www.roblox.com/asset/?id=2248511",
  704. ["Volume"] = 0.30000001192093,
  705. ["PlayOnRemove"] = true,
  706. })
  707. o49 = G_1_("Script",{
  708. ["Name"] = "Countdown",
  709. ["Parent"] = o37,
  710. ["Disabled"] = true,
  711. })
  712. table.insert(G_3_,coroutine.create(function()
  713. wait()
  714. G_2_(function()
  715. Countdown = 120
  716. script.Parent.Alarmy:play()
  717. script.Parent.Epic:Play()
  718.  
  719.  
  720.  
  721. Count = Countdown
  722. local m = Instance.new("Hint", game.Workspace)
  723. while true do
  724.     if Countdown == 0 then
  725.     Countdown = Count
  726.     else
  727.             m.Text = " Self Destruct in T-"..Countdown.." "
  728.         wait(0.1)
  729.     m.Text = "! Self Destruct in T-"..Countdown.." !"
  730.         wait(0.1)
  731.     m.Text = "!! Self Destruct in T-"..Countdown.." !!"
  732.         wait(0.1)
  733.     m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
  734.             wait(0.1)
  735.     m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
  736.             wait(0.1)
  737.     m.Text = "!!!!! Self Destruct in T-"..Countdown.." !!!!!"
  738.         wait(0.1)
  739.     m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
  740.         wait(0.1)
  741.     m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
  742.             wait(0.1)
  743.     m.Text = "!! Self Destruct in T-"..Countdown.." !!"
  744.     wait(0.1)
  745.     m.Text = "! Self Destruct in T-"..Countdown.." !"
  746.         wait(0.1)
  747.    
  748.     Countdown = Countdown - 1
  749.  
  750.    
  751.     --if m.Text == "Self Destruct in T-10" then
  752.     if Countdown == 9 then     
  753.    
  754.         m:remove()
  755.         script.Parent.Voice.Disabled = false
  756.         script.Parent.Explosion01:Play()
  757.         script.Parent.Alarmy:stop()
  758.         script.Parent.Epic:Stop()
  759.    
  760.         end
  761.        
  762.  
  763.     end
  764.     end
  765.  
  766.  
  767.  
  768.  
  769. end,o49)
  770. end))
  771. o50 = G_1_("Script",{
  772. ["Name"] = "Voice",
  773. ["Parent"] = o37,
  774. ["Disabled"] = true,
  775. })
  776. table.insert(G_3_,coroutine.create(function()
  777. wait()
  778. G_2_(function()
  779.  
  780. script.about2die.Disabled = false
  781.     --script.Parent.Soon2Die:stop()
  782.     script.OMGYES:Play()
  783. --script.Parent.TenToZero:Play()
  784. --script.Parent.Tsunami:Play()
  785. script.Parent.Epic:stop()
  786. script.Parent.Music1338:stop()
  787. wait(14.5)
  788. --game.Workspace.ABOUT2DIE:Destroy()
  789. game.Workspace.ABOUT2DIE.Text = "!!!!! OH MOTHER OF BIG BOOMS !!!!!"
  790. script.about2die.Disabled = true
  791.  
  792. --wait(13)
  793.  
  794.  
  795.     --game.Lighting.Ambient=Color3.new(255,0,0)
  796.     --script.Parent.Explosion02:Play()
  797.     script.Parent.MUCHBIG:Play()
  798.     --script.Parent.End:Play()
  799.     --wait(3)
  800.  
  801. --script.Parent.explosion:Play()
  802.            
  803. --script.Parent.explosionbang:Play()
  804. --script.Parent.explosiondistant:Play()
  805. --script.Parent.firesound:Play()
  806.  
  807.  
  808.  
  809. --wait(10)
  810. --script.Parent.Explosion01:Play()
  811. --wait(5)
  812. --script.Parent.Explosion03:Play()
  813. --wait(2)
  814.     game.Workspace.Nuke.Blast.Disabled = false
  815.     game.Workspace.Nuke.Main.Script3.Disabled = false
  816.         game.Workspace.Nuke.Main.Script4.Disabled = false
  817.         game.Workspace.Nuke.Main.Transparency = 0.7
  818.                 --game.Workspace.Nuke.Glow.Transparency = 0
  819.                
  820.                 wait(2)
  821.                 script.NOOO.Play()
  822.         --wait(10)
  823.         script.Parent.CountMusic:stop()
  824.    
  825.         wait(60)
  826.         script.Parent.Die:play()
  827.         wait(20)
  828.    
  829. local m = Instance.new("Message", game.Workspace)
  830.  m.Text = "Game destroyed. Server restarting in 10 seconds."
  831. wait(1)
  832.  m.Text = "Game destroyed. Server restarting in 9 seconds."
  833. wait(1)
  834.  m.Text = "Game destroyed. Server restarting in 8 seconds."
  835. wait(1)
  836.  m.Text = "Game destroyed. Server restarting in 7 seconds."
  837. wait(1)
  838.  m.Text = "Game destroyed. Server restarting in 6 seconds."
  839. wait(1)
  840.  m.Text = "Game destroyed. Server restarting in 5 seconds."
  841. wait(1)
  842.  m.Text = "Game destroyed. Server restarting in 4 seconds."
  843. wait(1)
  844.  m.Text = "Game destroyed. Server restarting in 3 seconds."
  845. wait(1)
  846.  m.Text = "Game destroyed. Server restarting in 2 seconds."
  847. wait(1)
  848.  m.Text = "Game destroyed. Server restarting in 1 second."
  849. wait(1)
  850.  m.Text = "Game destroyed. Server restarted. Thanks for playing!"
  851.  
  852.  
  853. for _,v in pairs(game.Players:GetPlayers()) do
  854.                 v:Remove()
  855.                 end
  856.  
  857.  
  858.  
  859.  
  860. end,o50)
  861. end))
  862. o51 = G_1_("Script",{
  863. ["Name"] = "Detonate",
  864. ["Parent"] = o50,
  865. ["Disabled"] = true,
  866. })
  867. table.insert(G_3_,coroutine.create(function()
  868. wait()
  869. G_2_(function()
  870.  
  871.  
  872.  
  873.  
  874. local m = Instance.new("Hint", game.Workspace)
  875.  
  876.  
  877.  
  878. m.Text = "! 10 !"
  879. wait(1)
  880.  
  881. m.Text = " 9 "
  882. wait(1)
  883.  
  884. m.Text = "! 8 !"
  885. wait(1)
  886.  
  887. m.Text = " 7 "
  888. wait(1)
  889. m.Text = "! 6 !"
  890. wait(1)
  891. m.Text = " 5 "
  892. wait(1)
  893. m.Text = "! 4 !"
  894. wait(1)
  895. m.Text = " 3 "
  896. wait(1)
  897. m.Text = "! 2 !"
  898. wait(1)
  899. m.Text = " 1 "
  900. wait(1)
  901. m.Text = "! DESTROY !"
  902. wait(1.6)      
  903.         m:remove()
  904.  
  905.  
  906.  
  907. end,o51)
  908. end))
  909. o52 = G_1_("Sound",{
  910. ["Name"] = "OMGYES",
  911. ["Parent"] = o50,
  912. ["SoundId"] = "http://www.roblox.com/asset/?id=173555731",
  913. ["Volume"] = 1,
  914. })
  915. o53 = G_1_("Script",{
  916. ["Name"] = "about2die",
  917. ["Parent"] = o50,
  918. ["Disabled"] = true,
  919. })
  920. table.insert(G_3_,coroutine.create(function()
  921. wait()
  922. G_2_(function()
  923.  
  924.  
  925.  
  926.  
  927. local die = Instance.new("Hint", game.Workspace)
  928. die.Name = "ABOUT2DIE"
  929.  
  930. while true do
  931.  
  932. die.Text = " PREP TO DIE "
  933. wait(0.1)
  934. die.Text = "! PREP TO DIE !"
  935. wait(0.1)
  936. die.Text = "!! PREP TO DIE !!"
  937. wait(0.1)
  938. die.Text = "!!! PREP TO DIE !!!"
  939. wait(0.1)
  940. die.Text = "!!!! PREP TO DIE !!!!"
  941. wait(0.1)
  942. die.Text = "!!!!! PREP TO DIE !!!!!"
  943. wait(0.1)
  944. die.Text = "!!!! PREP TO DIE !!!!"
  945. wait(0.1)
  946. die.Text = "!!! PREP TO DIE!!!"
  947. wait(0.1)
  948. die.Text = "!! PREP TO DIE!!"
  949. wait(0.1)
  950. die.Text = "! PREP TO DIE !"
  951. wait(0.1)
  952.    
  953. end
  954.  
  955.  
  956.  
  957.  
  958. end,o53)
  959. end))
  960. o54 = G_1_("Sound",{
  961. ["Name"] = "NOOO",
  962. ["Parent"] = o50,
  963. ["SoundId"] = "http://www.roblox.com/asset/?id=133507013",
  964. ["Volume"] = 1,
  965. })
  966. o55 = G_1_("Script",{
  967. ["Name"] = "Start",
  968. ["Parent"] = o37,
  969. })
  970. table.insert(G_3_,coroutine.create(function()
  971. wait()
  972. G_2_(function()
  973. while true do
  974.     wait(5)
  975.     if game.Workspace.Temp.Current.Value > 1300 then
  976.        
  977.     game.Workspace.Gate.Disabled = false
  978.     end
  979.     end
  980.  
  981.    
  982. end,o55)
  983. end))
  984. o56 = G_1_("Sound",{
  985. ["Name"] = "Alarmy",
  986. ["Parent"] = o37,
  987. ["SoundId"] = "http://www.roblox.com/asset/?id=154306487",
  988. ["Volume"] = 0.60000002384186,
  989. ["Looped"] = true,
  990. })
  991. o57 = G_1_("Script",{
  992. ["Name"] = "ReverseAlarm",
  993. ["Parent"] = o37,
  994. ["Disabled"] = true,
  995. })
  996. table.insert(G_3_,coroutine.create(function()
  997. wait()
  998. G_2_(function()
  999. while true do
  1000.     wait(1)
  1001. local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
  1002. for i,WarningLight in pairs(WarningLights)do  
  1003.    
  1004.     WarningLight.Toggle.Value = true
  1005.    
  1006.  
  1007.     end
  1008.    
  1009.     end
  1010.  
  1011.  
  1012.  
  1013. end,o57)
  1014. end))
  1015. o58 = G_1_("Script",{
  1016. ["Name"] = "Alarms",
  1017. ["Parent"] = o37,
  1018. })
  1019. table.insert(G_3_,coroutine.create(function()
  1020. wait()
  1021. G_2_(function()
  1022. while true do
  1023.     wait(1)
  1024.     if game.Workspace.Temp.Current.Value > 700 then
  1025. local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
  1026. for i,WarningLight in pairs(WarningLights)do  
  1027.    
  1028.     WarningLight.Toggle.Value = true
  1029.    
  1030.    
  1031.     end
  1032.    
  1033.     end
  1034.     end
  1035.  
  1036.  
  1037. end,o58)
  1038. end))
  1039. o59 = G_1_("Script",{
  1040. ["Name"] = "Shake2",
  1041. ["Parent"] = o37,
  1042. ["Disabled"] = true,
  1043. })
  1044. table.insert(G_3_,coroutine.create(function()
  1045. wait()
  1046. G_2_(function()
  1047. local childList = { }
  1048.  
  1049. function checkObject(obj)
  1050.     if (obj.className == "Part") then
  1051.         if (obj.Locked == false) then
  1052.             table.insert(childList, 1, obj)
  1053.         end
  1054.     elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  1055.         local child = obj:GetChildren()
  1056.         for x = 1, #child do
  1057.             checkObject(child[x])
  1058.         end
  1059.         obj.ChildAdded:connect(checkObject)
  1060.     end
  1061. end
  1062.  
  1063. checkObject(game.Workspace)
  1064.  
  1065. local n = 0
  1066.  
  1067. while true do
  1068.     wait(.001)
  1069.     if n < #childList then
  1070.         n = n + 1
  1071.         if n % 800 == 0 then
  1072.             wait()
  1073.         end
  1074.     else
  1075.         n = 1
  1076.         wait()
  1077.     end
  1078.     local p = math.random(n)
  1079.     local child = childList[p]
  1080.    
  1081.     child.Anchored = false
  1082.     child:BreakJoints()
  1083.     table.remove(childList, p)
  1084. end
  1085.  
  1086. end,o59)
  1087. end))
  1088. o60 = G_1_("Sound",{
  1089. ["Name"] = "MUCHBIG",
  1090. ["Parent"] = o37,
  1091. ["SoundId"] = "http://www.roblox.com/asset/?id=131026234",
  1092. ["Volume"] = 1,
  1093. ["PlayOnRemove"] = true,
  1094. })
  1095. o61 = G_1_("Sound",{
  1096. ["Name"] = "TenToZero",
  1097. ["Parent"] = o37,
  1098. ["SoundId"] = "http://www.roblox.com/asset/?id=131018898",
  1099. ["Volume"] = 1,
  1100. })
  1101. o62 = G_1_("Sound",{
  1102. ["Name"] = "Explosion01",
  1103. ["Parent"] = o37,
  1104. ["SoundId"] = "http://www.roblox.com/asset/?id=138210320",
  1105. ["Volume"] = 1,
  1106. })
  1107. o63 = G_1_("Sound",{
  1108. ["Name"] = "Explosion02",
  1109. ["Parent"] = o37,
  1110. ["SoundId"] = "http://www.roblox.com/asset/?id=138104921",
  1111. ["Volume"] = 1,
  1112. })
  1113. o64 = G_1_("Sound",{
  1114. ["Name"] = "Explosion03",
  1115. ["Parent"] = o37,
  1116. ["SoundId"] = "http://www.roblox.com/asset/?id=133680244",
  1117. ["Volume"] = 1,
  1118. })
  1119. o65 = G_1_("Sound",{
  1120. ["Name"] = "CountMusic",
  1121. ["Parent"] = o37,
  1122. ["SoundId"] = "http://www.roblox.com/asset/?id=134002644",
  1123. ["Volume"] = 0.30000001192093,
  1124. ["Looped"] = true,
  1125. })
  1126. o66 = G_1_("Sound",{
  1127. ["Name"] = "Die",
  1128. ["Parent"] = o37,
  1129. ["SoundId"] = "http://www.roblox.com/asset/?id=142288053",
  1130. ["Volume"] = 1,
  1131. })
  1132. o67 = G_1_("Sound",{
  1133. ["Name"] = "Spy",
  1134. ["Parent"] = o37,
  1135. ["SoundId"] = "http://www.roblox.com/asset/?id=144107944",
  1136. ["Volume"] = 1,
  1137. })
  1138. o68 = G_1_("Sound",{
  1139. ["Name"] = "Music1337",
  1140. ["Parent"] = o37,
  1141. ["SoundId"] = "http://www.roblox.com/asset/?id=142402582",
  1142. ["Volume"] = 1,
  1143. ["Looped"] = true,
  1144. })
  1145. o69 = G_1_("Script",{
  1146. ["Name"] = "Serverlite",
  1147. ["Parent"] = o37,
  1148. ["Disabled"] = true,
  1149. })
  1150. table.insert(G_3_,coroutine.create(function()
  1151. wait()
  1152. G_2_(function()
  1153. local tab = {}
  1154. function GetAllDL(ta, p)
  1155.     for _, d in pairs(p:GetChildren()) do
  1156.         if d:IsA("SpotLight") or d:IsA("PointLight") then
  1157.             table.insert(ta,d)
  1158.         elseif d:IsA("BasePart") or d:IsA("Model") then
  1159.             GetAllDL(ta,d)
  1160.         end
  1161.     end
  1162.     end
  1163.  
  1164.            
  1165.             GetAllDL(tab,Workspace)
  1166.             wait(2)
  1167.             for _, g in pairs(tab) do
  1168.                 if g ~= nil then
  1169.                     g.Color = Color3.new(255,0,0)
  1170.                     g.Parent.BrickColor = BrickColor.new("Bright red")
  1171.                 end
  1172.             end
  1173.            
  1174.        
  1175.  
  1176.    
  1177.    
  1178. end,o69)
  1179. end))
  1180. o70 = G_1_("Sound",{
  1181. ["Name"] = "Music1338",
  1182. ["Parent"] = o37,
  1183. ["SoundId"] = "http://www.roblox.com/asset/?id=142367679",
  1184. ["Volume"] = 1,
  1185. ["Looped"] = true,
  1186. })
  1187. o71 = G_1_("Sound",{
  1188. ["Name"] = "End",
  1189. ["Parent"] = o37,
  1190. ["SoundId"] = "http://www.roblox.com/asset/?id=143492438",
  1191. ["Volume"] = 1,
  1192. })
  1193. o72 = G_1_("Script",{
  1194. ["Name"] = "Shake",
  1195. ["Parent"] = o37,
  1196. ["Disabled"] = true,
  1197. })
  1198. table.insert(G_3_,coroutine.create(function()
  1199. wait()
  1200. G_2_(function()
  1201. local childList = { }
  1202.  
  1203. function checkObject(obj)
  1204.     if (obj.className == "Part") then
  1205.         if (obj.Locked == false) then
  1206.             table.insert(childList, 1, obj)
  1207.         end
  1208.     elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  1209.         local child = obj:GetChildren()
  1210.         for x = 1, #child do
  1211.             checkObject(child[x])
  1212.         end
  1213.         obj.ChildAdded:connect(checkObject)
  1214.     end
  1215. end
  1216.  
  1217. checkObject(game.Workspace)
  1218.  
  1219. local n = 0
  1220.  
  1221. while true do
  1222.     wait(.1)
  1223.     if n < #childList then
  1224.         n = n + 1
  1225.         if n % 800 == 0 then
  1226.             wait()
  1227.         end
  1228.     else
  1229.         n = 1
  1230.         wait()
  1231.     end
  1232.     local p = math.random(n)
  1233.     local child = childList[p]
  1234.    
  1235.     child.Anchored = false
  1236.     child:BreakJoints()
  1237.     table.remove(childList, p)
  1238. end
  1239.  
  1240. end,o72)
  1241. end))
  1242. o73 = G_1_("Script",{
  1243. ["Name"] = "Start3",
  1244. ["Parent"] = o37,
  1245. })
  1246. table.insert(G_3_,coroutine.create(function()
  1247. wait()
  1248. G_2_(function()
  1249. while true do
  1250.     wait(5)
  1251.     if game.Workspace.Temp.Current.Value > 1200  then
  1252.        
  1253.     script.Parent.Spy:play()
  1254.    
  1255.     wait(2)
  1256.     script:remove()
  1257.     end
  1258.     end
  1259.  
  1260.    
  1261. end,o73)
  1262. end))
  1263. o74 = G_1_("Sound",{
  1264. ["Name"] = "Epic",
  1265. ["Parent"] = o37,
  1266. ["SoundId"] = "http://www.roblox.com/asset/?id=163669862",
  1267. ["Volume"] = 1,
  1268. ["Looped"] = true,
  1269. })
  1270. o75 = G_1_("Sound",{
  1271. ["Name"] = "warn2",
  1272. ["Parent"] = o37,
  1273. ["SoundId"] = "http://www.roblox.com/asset/?id=132505666",
  1274. ["Volume"] = 0.60000002384186,
  1275. })
  1276. o76 = G_1_("Sound",{
  1277. ["Name"] = "warn1",
  1278. ["Parent"] = o37,
  1279. ["SoundId"] = "http://www.roblox.com/asset/?id=132506361",
  1280. ["Volume"] = 0.60000002384186,
  1281. })
  1282. o77 = G_1_("Model",{
  1283. ["Name"] = "DO NOT CLICK THIS BUTTON!",
  1284. ["Parent"] = o36,
  1285. })
  1286. o78 = G_1_("Humanoid",{
  1287. ["Parent"] = o77,
  1288. ["Health"] = 0,
  1289. ["MaxHealth"] = 0,
  1290. })
  1291. o79 = G_1_("Part",{
  1292. ["Parent"] = o77,
  1293. ["Reflectance"] = 0.5,
  1294. ["Position"] = Vector3.new(-64.7463837, 0.662914991, -12.9812164),
  1295. ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
  1296. ["Anchored"] = true,
  1297. ["CFrame"] = CFrame.new(-64.7463837, 0.662914991, -12.9812164, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
  1298. ["Size"] = Vector3.new(5, 1.20000005, 5),
  1299. })
  1300. o80 = G_1_("CylinderMesh",{
  1301. ["Parent"] = o79,
  1302. })
  1303. o81 = G_1_("Part",{
  1304. ["Name"] = "Head",
  1305. ["Parent"] = o77,
  1306. ["BrickColor"] = BrickColor.new("Really red"),
  1307. ["Position"] = Vector3.new(-64.7463608, 1.86298501, -12.9838982),
  1308. ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
  1309. ["Anchored"] = true,
  1310. ["CFrame"] = CFrame.new(-64.7463608, 1.86298501, -12.9838982, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
  1311. ["Size"] = Vector3.new(5, 1.20000005, 5),
  1312. ["Color"] = Color3.new(1, 0, 0),
  1313. })
  1314. o82 = G_1_("CylinderMesh",{
  1315. ["Parent"] = o81,
  1316. ["Scale"] = Vector3.new(0.75, 1, 0.75),
  1317. })
  1318. o83 = G_1_("Script",{
  1319. ["Parent"] = o81,
  1320. })
  1321. table.insert(G_3_,coroutine.create(function()
  1322. wait()
  1323. G_2_(function()
  1324. function onClicked()
  1325. script.Parent.Parent.Parent.Gate.Disabled = false
  1326.  end
  1327.  
  1328.  script.Parent.ClickDetector.MouseClick:connect(onClicked)
  1329.  
  1330. end,o83)
  1331. end))
  1332. o84 = G_1_("ClickDetector",{
  1333. ["Parent"] = o81,
  1334. })
  1335. G_7_.Parent = workspace
  1336. G_7_:MakeJoints()
  1337. local G_7_1 = G_7_:GetChildren()
  1338. for i=1,#G_7_1 do
  1339.     G_7_1[i].Parent = workspace
  1340.     ypcall(function() G_7_1[i]:MakeJoints() end)
  1341. end
  1342. G_7_:Destroy()
  1343. for i=1,#G_3_ do
  1344. coroutine.resume(G_3_[i])
  1345. end
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