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Dec 9th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//===================================================================\\--
  143. --      ORIGINAL SCRIPT CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX      --
  144. --\\===================================================================//--
  145.  
  146.  
  147.  
  148. warn("________________________________________")
  149. warn(" ")
  150. warn("Edit by 1x1x1x1x1x1x1x0x0x2 AND XDAVODIOX")
  151. warn("Vs.0.1.5")
  152. warn("Noob of funny Glove.exe loding")
  153. warn(" ")
  154. warn(" ")
  155. warn(" ")
  156. warn(" ")
  157. warn("DOT ABUESR!")
  158. warn("________________________________________")
  159. wait(0.2)
  160. Effects = { }
  161. local Player = game.Players.localPlayer
  162. local Character = Player.Character
  163. local Humanoid = Character.Humanoid
  164. local Mouse = Player:GetMouse()
  165. local LeftArm = Character["Left Arm"]
  166. local RightArm = Character["Right Arm"]
  167. local LeftLeg = Character["Left Leg"]
  168. local RightLeg = Character["Right Leg"]
  169. local Head = Character.Head
  170. local Torso = Character.Torso
  171. local Camera = game.Workspace.CurrentCamera
  172. local RootPart = Character.HumanoidRootPart
  173. local RootJoint = RootPart.RootJoint
  174. local attack = false
  175. local Anim = 'Idle'
  176. local attacktype = 1
  177. local delays = false
  178. local play = true
  179. local targetted = nil
  180. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  181. local velocity = RootPart.Velocity.y
  182. local sine = 0
  183. local change = 1
  184. local doe = 0
  185. local Create = LoadLibrary("RbxUtility").Create
  186. Humanoid.WalkSpeed = 8
  187. local m = Create("Model"){
  188.     Parent = Character,
  189.     Name = "WeaponModel",
  190. }
  191. local Orin = "rbxassetid://459924806"
  192. Head.face.Texture = Orin
  193. spawn(function()
  194.     while wait() do
  195.         Head.BrickColor = BrickColor.new("Bright yellow")
  196.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  197.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  198.         Torso.BrickColor = BrickColor.new("Bright blue")
  199.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  200.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  201.     end
  202. end)
  203. for i,v in pairs(Character:children()) do
  204.     if v:IsA("Hat") then
  205.         v:Destroy()
  206.     end
  207. end
  208. for i,v in pairs(Character:children()) do
  209.     if v:IsA("Accessory") then
  210.         v:Destroy()
  211.     end
  212. end
  213. for i,v in pairs(Character:children()) do
  214.     if v:IsA("Hair") then
  215.         v:Destroy()
  216.     end
  217. end
  218. for i,v in pairs(Character:children()) do
  219.     if v:IsA("Shirt") then
  220.         v:Destroy()
  221.     end
  222. end
  223. for i,v in pairs(Character:children()) do
  224.     if v:IsA("Pants") then
  225.         v:Destroy()
  226.     end
  227. end
  228. for i,v in pairs(Character:children()) do
  229.     if v:IsA("Graphic Shirt") then
  230.         v:Destroy()
  231.     end
  232. end
  233. wait(0.5)
  234. local Player = game.Players.localPlayer
  235. local Character = Player.Character
  236. local Humanoid = Character.Humanoid
  237. local LeftArm = Character["Left Arm"]
  238. local RightArm = Character["Right Arm"]
  239. local LeftLeg = Character["Left Leg"]
  240. local RightLeg = Character["Right Leg"]
  241. local Head = Character.Head
  242. local Torso = Character.Torso
  243. local RootPart = Character.HumanoidRootPart
  244. local RootJoint = RootPart.RootJoint
  245. local txt = Instance.new("BillboardGui", Character)
  246. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  247. local velocity = RootPart.Velocity.y
  248. sound = Instance.new("Sound", Character)
  249. sound.SoundId = "rbxassetid://1101468563"
  250. sound.Volume = 0
  251. sound.EmitterSize = 25
  252. sound:Play()
  253. sound.Looped = true
  254. CV = "Maroon"
  255. Player = game.Players.LocalPlayer
  256. char = Player.Character
  257. local txt = Instance.new("BillboardGui", Character)
  258. txt.Adornee = Character.Head
  259. txt.Name = "_status"
  260. txt.Size = UDim2.new(2, 0, 1.2, 0)
  261. txt.StudsOffset = Vector3.new(-9, 8, 0)
  262. local text = Instance.new("TextLabel", txt)
  263. text.Size = UDim2.new(10, 0, 7, 0)
  264. text.FontSize = "Size24"
  265. text.TextScaled = true
  266. text.TextTransparency = 0
  267. text.BackgroundTransparency = 1
  268. text.TextTransparency = 0
  269. text.TextStrokeTransparency = 1
  270. text.Font = "Antique"
  271. v = Instance.new("Part")
  272. v.Name = "ColorBrick"
  273. v.Parent = Player.Character
  274. v.FormFactor = "Symmetric"
  275. v.Anchored = true
  276. v.CanCollide = false
  277. v.BottomSurface = "Smooth"
  278. v.TopSurface = "Smooth"
  279. v.Size = Vector3.new(10, 5, 3)
  280. v.Transparency = 1
  281. v.CFrame = Character.Torso.CFrame
  282. v.BrickColor = BrickColor.new(CV)
  283. v.Transparency = 1
  284. touchCounter = 0
  285. local cR=255
  286. local cG=0
  287. local cB=0
  288. local flg5=1 local omgidk=1
  289. local add=15
  290. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  291.     if omgidk>10000 then omgidk=0 end
  292.     omgidk=omgidk+1
  293.     if cR>=255 then flg5=1 end
  294.     if cG>=255 then flg5=2 end
  295.     if cB>=255 then flg5=3 end
  296.     if flg5==1 then cR=cR-add cG=cG+add end
  297.     if flg5==2 then cG=cG-add cB=cB+add end
  298.     if flg5==3 then cB=cB-add cR=cR+add end
  299.     color=Color3.fromRGB(cR,cG,cB)
  300.     text.TextColor3 = color
  301. end)
  302. v.Shape = "Block"
  303. text.Text = Player.Name..", The Ultimate Noob of Fun"
  304. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  305.     for _, c in pairs(workspace:children()) do
  306.         local hum = c:findFirstChild("Humanoid")
  307.         if hum ~= nil then
  308.             local head = hit
  309.             if head ~= nil then
  310.                 local targ = head.Position - Part.Position
  311.                 local mag = targ.magnitude
  312.                 if Magnitude >= mag and c.Name ~= Player.Name then
  313.                     CFuncs.Sound.Create("324867021", head, 1, 1)
  314.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  315.                 end
  316.             end
  317.         end
  318.     end
  319. end
  320. wait(0.4)
  321. Player = game:GetService("Players").LocalPlayer
  322. local Player = game.Players.localPlayer
  323. local Character = Player.Character
  324. PlayerGui = Player.PlayerGui
  325. Cam = workspace.CurrentCamera
  326. Backpack = Player.Backpack
  327. Character = Player.Character
  328. Humanoid = Character.Humanoid
  329. Mouse = Player:GetMouse()
  330. RootPart = Character["HumanoidRootPart"]
  331. Torso = Character["Torso"]
  332. Head = Character["Head"]
  333. RightArm = Character["Right Arm"]
  334. LeftArm = Character["Left Arm"]
  335. RightLeg = Character["Right Leg"]
  336. LeftLeg = Character["Left Leg"]
  337. RootJoint = RootPart["RootJoint"]
  338. Neck = Torso["Neck"]
  339. RightShoulder = Torso["Right Shoulder"]
  340. LeftShoulder = Torso["Left Shoulder"]
  341. RightHip = Torso["Right Hip"]
  342. LeftHip = Torso["Left Hip"]
  343. local sick = Instance.new("Sound",Character)
  344. sick.SoundId = "rbxassetid://1110421128"
  345. sick.Looped = true
  346. sick.Pitch = 1
  347. sick.Volume = 4
  348. sick:Play()
  349.  
  350. IT = Instance.new
  351. CF = CFrame.new
  352. VT = Vector3.new
  353. RAD = math.rad
  354. C3 = Color3.new
  355. UD2 = UDim2.new
  356. BRICKC = BrickColor.new
  357. ANGLES = CFrame.Angles
  358. EULER = CFrame.fromEulerAnglesXYZ
  359. COS = math.cos
  360. ACOS = math.acos
  361. SIN = math.sin
  362. ASIN = math.asin
  363. ABS = math.abs
  364. MRANDOM = math.random
  365. FLOOR = math.floor
  366.  
  367. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  368.     local NEWMESH = IT(MESH)
  369.     if MESH == "SpecialMesh" then
  370.         NEWMESH.MeshType = MESHTYPE
  371.         if MESHID ~= "nil" and MESHID ~= "" then
  372.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  373.         end
  374.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  375.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  376.         end
  377.     end
  378.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  379.     NEWMESH.Scale = SCALE
  380.     NEWMESH.Parent = PARENT
  381.     return NEWMESH
  382. end
  383.  
  384. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  385.     local NEWPART = IT("Part")
  386.     NEWPART.formFactor = FORMFACTOR
  387.     NEWPART.Reflectance = REFLECTANCE
  388.     NEWPART.Transparency = TRANSPARENCY
  389.     NEWPART.CanCollide = false
  390.     NEWPART.Locked = true
  391.     NEWPART.Anchored = true
  392.     if ANCHOR == false then
  393.         NEWPART.Anchored = false
  394.     end
  395.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  396.     NEWPART.Name = NAME
  397.     NEWPART.Size = SIZE
  398.     NEWPART.Position = Torso.Position
  399.     NEWPART.Material = MATERIAL
  400.     NEWPART:BreakJoints()
  401.     NEWPART.Parent = PARENT
  402.     return NEWPART
  403. end
  404.  
  405. --//=================================\\
  406. --||          CUSTOMIZATION
  407. --\\=================================//
  408.  
  409. Player_Size = 1 --Size of the player.
  410. Animation_Speed = 3
  411. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  412.  
  413. local Speed = 18
  414. local Effects2 = {}
  415.  
  416. --//=================================\\
  417. --||      END OF CUSTOMIZATION
  418. --\\=================================//
  419.  
  420.     local function weldBetween(a, b)
  421.         local weldd = Instance.new("ManualWeld")
  422.         weldd.Part0 = a
  423.         weldd.Part1 = b
  424.         weldd.C0 = CFrame.new()
  425.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  426.         weldd.Parent = a
  427.         return weldd
  428.     end
  429.  
  430. --//=================================\\
  431. --||          USEFUL VALUES
  432. --\\=================================//
  433.  
  434. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  435. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  436. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  437. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  438. local CHANGEDEFENSE = 0
  439. local CHANGEDAMAGE = 0
  440. local CHANGEMOVEMENT = 0
  441. local ANIM = "Idle"
  442. local ATTACK = false
  443. local EQUIPPED = false
  444. local HOLD = false
  445. local COMBO = 1
  446. local Rooted = false
  447. local SINE = 0
  448. local KEYHOLD = false
  449. local CHANGE = 2 / Animation_Speed
  450. local WALKINGANIM = false
  451. local WALK = 0
  452. local VALUE1 = false
  453. local VALUE2 = false
  454. local ROBLOXIDLEANIMATION = IT("Animation")
  455. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  456. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  457. --ROBLOXIDLEANIMATION.Parent = Humanoid
  458. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  459. WEAPONGUI.Name = "Weapon GUI"
  460. local Weapon = IT("Model")
  461. Weapon.Name = "Adds"
  462. local HITFLOOR = nil
  463. local Effects = IT("Folder", Weapon)
  464. Effects.Name = "Effects"
  465. local ANIMATOR = Humanoid.Animator
  466. local ANIMATE = Character.Animate
  467. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  468. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  469. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  470. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  471. local UNANCHOR = true
  472.  
  473. local SKILLTEXTCOLOR = C3(0,255/255,0)
  474.  
  475. --//=================================\\
  476. --\\=================================//
  477.  
  478.  
  479. --//=================================\\
  480. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  481. --\\=================================//
  482.  
  483. ArtificialHB = Instance.new("BindableEvent", script)
  484. ArtificialHB.Name = "ArtificialHB"
  485.  
  486. script:WaitForChild("ArtificialHB")
  487.  
  488. frame = Frame_Speed
  489. tf = 0
  490. allowframeloss = false
  491. tossremainder = false
  492. lastframe = tick()
  493. script.ArtificialHB:Fire()
  494.  
  495. game:GetService("RunService").Heartbeat:connect(function(s, p)
  496.     tf = tf + s
  497.     if tf >= frame then
  498.         if allowframeloss then
  499.             script.ArtificialHB:Fire()
  500.             lastframe = tick()
  501.         else
  502.             for i = 1, math.floor(tf / frame) do
  503.                 script.ArtificialHB:Fire()
  504.             end
  505.         lastframe = tick()
  506.         end
  507.         if tossremainder then
  508.             tf = 0
  509.         else
  510.             tf = tf - frame * math.floor(tf / frame)
  511.         end
  512.     end
  513. end)
  514.  
  515. --//=================================\\
  516. --\\=================================//
  517.  
  518.  
  519.  
  520.  
  521.  
  522. --//=================================\\
  523. --||          SOME FUNCTIONS
  524. --\\=================================//
  525.  
  526. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  527.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  528. end
  529.  
  530. function PositiveAngle(NUMBER)
  531.     if NUMBER >= 0 then
  532.         NUMBER = 0
  533.     end
  534.     return NUMBER
  535. end
  536.  
  537. function NegativeAngle(NUMBER)
  538.     if NUMBER <= 0 then
  539.         NUMBER = 0
  540.     end
  541.     return NUMBER
  542. end
  543.  
  544. function Swait(NUMBER)
  545.     if NUMBER == 0 or NUMBER == nil then
  546.         ArtificialHB.Event:wait()
  547.     else
  548.         for i = 1, NUMBER do
  549.             ArtificialHB.Event:wait()
  550.         end
  551.     end
  552. end
  553.  
  554. function QuaternionFromCFrame(cf)
  555.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  556.     local trace = m00 + m11 + m22
  557.     if trace > 0 then
  558.         local s = math.sqrt(1 + trace)
  559.         local recip = 0.5 / s
  560.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  561.     else
  562.         local i = 0
  563.         if m11 > m00 then
  564.             i = 1
  565.         end
  566.         if m22 > (i == 0 and m00 or m11) then
  567.             i = 2
  568.         end
  569.         if i == 0 then
  570.             local s = math.sqrt(m00 - m11 - m22 + 1)
  571.             local recip = 0.5 / s
  572.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  573.         elseif i == 1 then
  574.             local s = math.sqrt(m11 - m22 - m00 + 1)
  575.             local recip = 0.5 / s
  576.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  577.         elseif i == 2 then
  578.             local s = math.sqrt(m22 - m00 - m11 + 1)
  579.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  580.         end
  581.     end
  582. end
  583.  
  584. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  585.     local xs, ys, zs = x + x, y + y, z + z
  586.     local wx, wy, wz = w * xs, w * ys, w * zs
  587.     local xx = x * xs
  588.     local xy = x * ys
  589.     local xz = x * zs
  590.     local yy = y * ys
  591.     local yz = y * zs
  592.     local zz = z * zs
  593.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  594. end
  595.  
  596. function QuaternionSlerp(a, b, t)
  597.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  598.     local startInterp, finishInterp;
  599.     if cosTheta >= 0.0001 then
  600.         if (1 - cosTheta) > 0.0001 then
  601.             local theta = ACOS(cosTheta)
  602.             local invSinTheta = 1 / SIN(theta)
  603.             startInterp = SIN((1 - t) * theta) * invSinTheta
  604.             finishInterp = SIN(t * theta) * invSinTheta
  605.         else
  606.             startInterp = 1 - t
  607.             finishInterp = t
  608.         end
  609.     else
  610.         if (1 + cosTheta) > 0.0001 then
  611.             local theta = ACOS(-cosTheta)
  612.             local invSinTheta = 1 / SIN(theta)
  613.             startInterp = SIN((t - 1) * theta) * invSinTheta
  614.             finishInterp = SIN(t * theta) * invSinTheta
  615.         else
  616.             startInterp = t - 1
  617.             finishInterp = t
  618.         end
  619.     end
  620.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  621. end
  622.  
  623. function Clerp(a, b, t)
  624.     local qa = {QuaternionFromCFrame(a)}
  625.     local qb = {QuaternionFromCFrame(b)}
  626.     local ax, ay, az = a.x, a.y, a.z
  627.     local bx, by, bz = b.x, b.y, b.z
  628.     local _t = 1 - t
  629.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  630. end
  631.  
  632. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  633.     local frame = IT("Frame")
  634.     frame.BackgroundTransparency = TRANSPARENCY
  635.     frame.BorderSizePixel = BORDERSIZEPIXEL
  636.     frame.Position = POSITION
  637.     frame.Size = SIZE
  638.     frame.BackgroundColor3 = COLOR
  639.     frame.BorderColor3 = BORDERCOLOR
  640.     frame.Name = NAME
  641.     frame.Parent = PARENT
  642.     return frame
  643. end
  644.  
  645. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  646.     local label = IT("TextLabel")
  647.     label.BackgroundTransparency = 1
  648.     label.Size = UD2(1, 0, 1, 0)
  649.     label.Position = UD2(0, 0, 0, 0)
  650.     label.TextColor3 = TEXTCOLOR
  651.     label.TextStrokeTransparency = STROKETRANSPARENCY
  652.     label.TextTransparency = TRANSPARENCY
  653.     label.FontSize = TEXTFONTSIZE
  654.     label.Font = TEXTFONT
  655.     label.BorderSizePixel = BORDERSIZEPIXEL
  656.     label.TextScaled = false
  657.     label.Text = TEXT
  658.     label.Name = NAME
  659.     label.Parent = PARENT
  660.     return label
  661. end
  662.  
  663. function NoOutlines(PART)
  664.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  665. end
  666.  
  667.  
  668. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  669.     local NEWWELD = IT(TYPE)
  670.     NEWWELD.Part0 = PART0
  671.     NEWWELD.Part1 = PART1
  672.     NEWWELD.C0 = C0
  673.     NEWWELD.C1 = C1
  674.     NEWWELD.Parent = PARENT
  675.     return NEWWELD
  676. end
  677.  
  678. function CreateSound(ID, PARENT, VOLUME, PITCH)
  679.     local NEWSOUND = nil
  680.     coroutine.resume(coroutine.create(function()
  681.         NEWSOUND = IT("Sound", PARENT)
  682.         NEWSOUND.Volume = VOLUME
  683.         NEWSOUND.Pitch = PITCH
  684.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  685.         Swait()
  686.         NEWSOUND:play()
  687.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  688.     end))
  689.     return NEWSOUND
  690. end
  691.  
  692. function CFrameFromTopBack(at, top, back)
  693.     local right = top:Cross(back)
  694.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  695. end
  696.  
  697. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  698.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0))
  699.     local mesh = IT("SpecialMesh",wave)
  700.     mesh.MeshType = "FileMesh"
  701.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  702.     mesh.Scale = SIZE
  703.     mesh.Offset = VT(0,0,-SIZE.X/8)
  704.     wave.CFrame = CFRAME
  705.     coroutine.resume(coroutine.create(function(PART)
  706.         for i = 1, WAIT do
  707.             Swait()
  708.             mesh.Scale = mesh.Scale + GROW
  709.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  710.             if DOESROT == true then
  711.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  712.             end
  713.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  714.             if wave.Transparency > 0.99 then
  715.                 wave:remove()
  716.             end
  717.         end
  718.     end))
  719. end
  720.  
  721. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  722.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0))
  723.     local mesh = IT("SpecialMesh",wave)
  724.     mesh.MeshType = "FileMesh"
  725.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  726.     mesh.Scale = SIZE
  727.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  728.     wave.CFrame = CFRAME
  729.     coroutine.resume(coroutine.create(function(PART)
  730.         for i = 1, WAIT do
  731.             Swait()
  732.             mesh.Scale = mesh.Scale + GROW
  733.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  734.             if DOESROT == true then
  735.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  736.             end
  737.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  738.             if wave.Transparency > 0.99 then
  739.                 wave:remove()
  740.             end
  741.         end
  742.     end))
  743. end
  744.  
  745. function chatfunc(text)
  746.     local chat = coroutine.wrap(function()
  747.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  748.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  749.     end
  750.     local Bill = Instance.new("BillboardGui",Character)
  751.     Bill.Size = UDim2.new(0,100,0,40)
  752.     Bill.StudsOffset = Vector3.new(0,3,0)
  753.     Bill.Adornee = Character.Head
  754.     Bill.Name = "TalkingBillBoard"
  755.     local Hehe = Instance.new("TextLabel",Bill)
  756.     Hehe.BackgroundTransparency = 1
  757.     Hehe.BorderSizePixel = 0
  758.     Hehe.Text = ""
  759.     Hehe.Font = "Garamond"
  760.     Hehe.TextSize = 40
  761.     Hehe.TextStrokeTransparency = 0
  762.     Hehe.Size = UDim2.new(1,0,0.5,0)
  763.     coroutine.resume(coroutine.create(function()
  764.         while Hehe ~= nil do
  765.             Swait()
  766.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  767.             Hehe.Rotation = math.random(-5,5)
  768.             Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB)
  769.             Hehe.TextStrokeColor3 = C3(1,0.9,0)
  770.         end
  771.     end))
  772.     for i = 1,string.len(text),1 do
  773.         Swait()
  774.         Hehe.Text = string.sub(text,1,i)
  775.     end
  776.     Swait(90)--Re[math.random(1, 93)]
  777.     for i = 0, 1, .025 do
  778.         Swait()
  779.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  780.         Hehe.TextStrokeTransparency = i
  781.         Hehe.TextTransparency = i
  782.     end
  783.     Bill:Destroy()
  784.     end)
  785. chat()
  786. end
  787.  
  788. function onChatted(msg)
  789.     chatfunc(msg)
  790. end
  791.  
  792. Player.Chatted:connect(onChatted)
  793.  
  794. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  795.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0))
  796.     local mesh = IT("SpecialMesh",wave)
  797.     mesh.MeshType = "FileMesh"
  798.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  799.     mesh.Scale = SIZE
  800.     wave.CFrame = CFRAME
  801.     coroutine.resume(coroutine.create(function(PART)
  802.         for i = 1, WAIT do
  803.             Swait()
  804.             mesh.Scale = mesh.Scale + GROW
  805.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  806.             if DOESROT == true then
  807.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  808.             end
  809.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  810.             if wave.Transparency > 0.99 then
  811.                 wave:remove()
  812.             end
  813.         end
  814.     end))
  815. end
  816.  
  817. chatfunc("WAnt bE FRiEnd?")
  818.  
  819. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  820.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  821.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  822.     wave.CFrame = CFRAME
  823.     coroutine.resume(coroutine.create(function(PART)
  824.         for i = 1, WAIT do
  825.             Swait()
  826.             mesh.Scale = mesh.Scale * GROW
  827.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  828.             if wave.Transparency > 0.99 then
  829.                 wave:remove()
  830.             end
  831.         end
  832.     end))
  833. end
  834.  
  835. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  836.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  837.     local mesh = IT("SpecialMesh",wave)
  838.     mesh.MeshType = "Sphere"
  839.     mesh.Scale = SIZE
  840.     mesh.Offset = VT(0,0,0)
  841.     wave.CFrame = CFRAME
  842.     coroutine.resume(coroutine.create(function(PART)
  843.         for i = 1, WAIT do
  844.             Swait()
  845.             mesh.Scale = mesh.Scale + GROW
  846.             wave.Transparency = wave.Transparency + (1/WAIT)
  847.             if wave.Transparency > 0.99 then
  848.                 wave:remove()
  849.             end
  850.         end
  851.     end))
  852. end
  853.  
  854. function MakeForm(PART,TYPE)
  855.     if TYPE == "Cyl" then
  856.         local MSH = IT("CylinderMesh",PART)
  857.     elseif TYPE == "Ball" then
  858.         local MSH = IT("SpecialMesh",PART)
  859.         MSH.MeshType = "Sphere"
  860.     elseif TYPE == "Wedge" then
  861.         local MSH = IT("SpecialMesh",PART)
  862.         MSH.MeshType = "Wedge"
  863.     end
  864. end
  865.  
  866. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  867.     if FLOOR ~= nil then
  868.         coroutine.resume(coroutine.create(function()
  869.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  870.             PART.CFrame = CF(POSITION)
  871.             for i = 1, 45 do
  872.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  873.                 RingPiece.Material = FLOOR.Material
  874.                 RingPiece.Color = FLOOR.Color
  875.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  876.                 Debris:AddItem(RingPiece,SWAIT/100)
  877.             end
  878.             PART:remove()
  879.         end))
  880.     end
  881. end
  882.  
  883. function CheckTableForString(Table, String)
  884.     for i, v in pairs(Table) do
  885.         if string.find(string.lower(String), string.lower(v)) then
  886.             return true
  887.         end
  888.     end
  889.     return false
  890. end
  891.  
  892. function CheckIntangible(Hit)
  893.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  894.     if Hit and Hit.Parent then
  895.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  896.             return true
  897.         end
  898.     end
  899.     return false
  900. end
  901.  
  902. Debris = game:GetService("Debris")
  903.  
  904. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  905.     local Direction = CFrame.new(StartPos, Vec).lookVector
  906.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  907.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  908.     if RayHit and CheckIntangible(RayHit) then
  909.         if DelayIfHit then
  910.             wait()
  911.         end
  912.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  913.     end
  914.     return RayHit, RayPos, RayNormal
  915. end
  916.  
  917. function turnto(position)
  918.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  919. end
  920.  
  921. --//=================================\\
  922. --||         WEAPON CREATION
  923. --\\=================================//
  924.  
  925. local StartPart = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  926. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  928. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Flame", VT(0.45,1.4,0.45),false)
  930. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  932. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  933.  
  934. local StartPart = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  935. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  937. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Flame", VT(0.35,1.4,0.35),false)
  939. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  940. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  941. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  942.  
  943. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,1.1),false)
  944. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.55,0.7,1.1),false)
  946. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  947. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,0.525),false)
  948. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  949. MakeForm(Part,"Wedge")
  950.  
  951. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,1,0.525),false)
  952. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  953. MakeForm(Part,"Wedge")
  954.  
  955. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1,1,1.2),false)
  956. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  958. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  960. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  961. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Gold", "Metal", VT(0.8,0.8,1.225),false)
  962. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  963. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.5,0.5,1.25),false)
  964. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  965.  
  966. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.8,0.5,0.8),false)
  967. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  968. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  969. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Flame", VT(0.65,1.4,0.65),false)
  971. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.8,0.5,0.8),false)
  973. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  974.  
  975.             local FAKECHARACTER = IT("Model",Effects)
  976.             FAKECHARACTER.Name = "NeonDoll"
  977.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.3,0.3,0.15),false)
  978.             CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  979.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  980.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  981.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  982.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  983.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  984.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  985.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  986.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  987.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Flame", VT(0.15,0.15,0.15),false)
  988.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  989.  
  990. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  991. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  992. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  993. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  994. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Flame", VT(0.10,1.4,0.10),false)
  995. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  996.             local FAKECHARACTER = IT("Model",Effects)
  997.             FAKECHARACTER.Name = "NeonDoll"
  998.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.3,0.3,0.15),false)
  999.             CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  1000.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  1001.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1002.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  1003.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1004.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  1005.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  1006.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.15,0.3,0.15),false)
  1007.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  1008.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Flame", VT(0.15,0.15,0.15),false)
  1009.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1010. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  1011. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1012.  
  1013. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  1014. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1015. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1016. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Flame", VT(0.35,1.4,0.35),false)
  1018. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1019. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  1020. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1021.  
  1022. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,1.1),false)
  1023. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1024. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.55,0.7,1.1),false)
  1025. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,0.525),false)
  1027. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1028. MakeForm(Part,"Wedge")
  1029.  
  1030. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1031. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  1032. MakeForm(Part,"Wedge")
  1033.  
  1034. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1,1,1.2),false)
  1035. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  1037. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1038. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  1039. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1040. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Gold", "Metal", VT(0.8,0.8,1.225),false)
  1041. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.5,0.5,1.25),false)
  1043. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1044.  
  1045. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.8,0.5,0.8),false)
  1046. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  1047. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  1048. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1049. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.65,1.4,0.65),false)
  1050. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.8,0.5,0.8),false)
  1052. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1053.  
  1054. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1055. PRT.Color = C3(0,0,0)
  1056. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1058.  
  1059. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1060. PRT.Color = C3(0,0,0)
  1061. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1062. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1063.  
  1064. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1065. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1066. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1067. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1068.  
  1069. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1070. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1072. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1074. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1075. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1076. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1077.  
  1078. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1079. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1081. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1082. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1083. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1084. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1085. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1087. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1088.  
  1089. for _, c in pairs(Weapon:GetChildren()) do
  1090.     if c.ClassName == "Part" then
  1091.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1092.     end
  1093. end
  1094.  
  1095. Weapon.Parent = Character
  1096.  
  1097. Humanoid.Died:connect(function()
  1098.     ATTACK = true
  1099. end)
  1100.  
  1101. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1102. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1103. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1104. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1105.  
  1106. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] ITS THE FIRST TIME BAKA", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 1")
  1107. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] FUNNY GRAB", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 2")
  1108. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 3")
  1109. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] THE ULTIMATE PUNCH OF FUN", SKILLTEXTCOLOR, 6, "SciFi", 0, 0, 255, "Text4")
  1110.  
  1111. --//=================================\\
  1112. --||         DAMAGE FUNCTIONS
  1113. --\\=================================//
  1114.  
  1115. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1116.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1117.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1118.     local BODYGYRO = IT("BodyGyro", STATPART)
  1119.     local BODYPOSITION = IT("BodyPosition", STATPART)
  1120.     BODYPOSITION.P = 2000
  1121.     BODYPOSITION.D = 100
  1122.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1123.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1124.     game:GetService("Debris"):AddItem(STATPART ,5)
  1125.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1126.     BILLBOARDGUI.Adornee = STATPART
  1127.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1128.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1129.     BILLBOARDGUI.AlwaysOnTop = false
  1130.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1131.     TEXTLABEL.BackgroundTransparency = 1
  1132.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1133.     TEXTLABEL.Text = TEXT
  1134.     TEXTLABEL.Font = "SciFi"
  1135.     TEXTLABEL.FontSize="Size42"
  1136.     TEXTLABEL.TextColor3 = COLOR
  1137.     TEXTLABEL.TextStrokeTransparency = 1
  1138.     TEXTLABEL.TextScaled = true
  1139.     TEXTLABEL.TextWrapped = true
  1140.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1141.         if LABELTYPE == "Normal" then
  1142.             for i = 1, 30 do
  1143.                 Swait()
  1144.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1145.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1146.             end
  1147.         elseif LABELTYPE == "Debuff" then
  1148.             for i = 1, 30 do
  1149.                 Swait()
  1150.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1151.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1152.             end
  1153.         elseif LABELTYPE == "Shock" then
  1154.             local ORIGIN = STATPART.Position
  1155.             for i = 1, 30 do
  1156.                 Swait()
  1157.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1158.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1159.             end
  1160.         end
  1161.         THEPART.Parent = nil
  1162.     end),STATPART, BODYPOSITION, TEXTLABEL)
  1163. end
  1164.  
  1165. --//=================================\\
  1166. --||            DAMAGING
  1167. --\\=================================//
  1168.  
  1169. function killnearest(position,range,maxstrength,direction)
  1170.     for i,v in ipairs(workspace:GetChildren()) do
  1171.     local body = v:GetChildren()
  1172.         for part = 1, #body do
  1173.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1174.                 if(body[part].Position - position).Magnitude < range then
  1175.                     if v.ClassName == "Model" then
  1176.                         --v:BreakJoints()
  1177.                     end
  1178.                     local POS = position
  1179.                     coroutine.resume(coroutine.create(function()
  1180.                         body[part].Anchored = true
  1181.                         body[part].Parent = Effects
  1182.                         body[part].CanCollide = true
  1183.                         local SIZE = body[part].Size
  1184.                         body[part].Material = "Neon"
  1185.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1186.                         for i = 1, 75 do
  1187.                             Swait()
  1188.                             body[part].Color = Color3.fromRGB(cR,cG,cB)
  1189.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1190.                         end
  1191.                         coroutine.resume(coroutine.create(function()
  1192.                             while true do
  1193.                                 Swait()
  1194.                                 body[part].Color = Color3.fromRGB(cR,cG,cB)
  1195.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1196.                             end
  1197.                         end))
  1198.                         body[part].Anchored = false
  1199.                         body[part].Velocity = direction.lookVector*maxstrength
  1200.                     end))
  1201.                 end
  1202.             end
  1203.         end
  1204.         if v.ClassName == "Part" then
  1205.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1206.                 local POS = position
  1207.                 coroutine.resume(coroutine.create(function()
  1208.                     v.Anchored = true
  1209.                     v.Parent = Effects
  1210.                     local SIZE = v.Size
  1211.                     v.Material = "Neon"
  1212.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1213.                     for i = 1, 75 do
  1214.                         Swait()
  1215.                         v.Color = Color3.fromRGB(cR,cG,cB)
  1216.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1217.                     end
  1218.                     coroutine.resume(coroutine.create(function()
  1219.                         while true do
  1220.                             Swait()
  1221.                             v.Color = Color3.fromRGB(cR,cG,cB)
  1222.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1223.                         end
  1224.                     end))
  1225.                     v.Anchored = false
  1226.                     v.Velocity = direction.lookVector*maxstrength
  1227.                 end))
  1228.             end
  1229.         end
  1230.     end
  1231. end
  1232.  
  1233. --//=================================\\
  1234. --||    ATTACK FUNCTIONS AND STUFF
  1235. --\\=================================//
  1236.  
  1237. function kiss()
  1238. chatfunc("KisS mE")
  1239.     ATTACK = true
  1240.     Rooted = false
  1241.     local HASGRABBED = false
  1242.     local GRABTARGET = nil
  1243.     local TORS = nil
  1244.     local WELD = nil
  1245.     for i=0, 1, 0.1 / Animation_Speed do
  1246.         Swait()
  1247.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1248.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1250.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1251.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1252.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253.     end
  1254.     local GRAB1 = RightArm.Touched:Connect(function(hit)
  1255.         if hit.Parent:FindFirstChild("Humanoid") then
  1256.             if hit.Parent.Humanoid.Health ~= 0 then
  1257.                 UNANCHOR = false
  1258.                 RootPart.Anchored = true
  1259.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1260.                 TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1261.                 WELD = weldBetween(RootPart,TORS)
  1262.                 HASGRABBED = true
  1263.                 Rooted = true
  1264.             end
  1265.         end
  1266.     end)
  1267.     local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1268.         if hit.Parent:FindFirstChild("Humanoid") then
  1269.             if hit.Parent.Humanoid.Health ~= 0 then
  1270.                 UNANCHOR = false
  1271.                 RootPart.Anchored = true
  1272.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1273.                 TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1274.                 WELD = weldBetween(RootPart,TORS)
  1275.                 HASGRABBED = true
  1276.                 Rooted = true
  1277.             end
  1278.         end
  1279.     end)
  1280.     for i=0, 1, 0.1 / Animation_Speed do
  1281.         Swait()
  1282.         if HASGRABBED == true then
  1283.             break
  1284.         end
  1285.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1286.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1287.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1288.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1289.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291.     end
  1292.     GRAB1:disconnect()
  1293.     GRAB2:disconnect()
  1294.     if HASGRABBED == true then
  1295.         TORS.Anchored = false
  1296.         GRABTARGET = TORS.Parent
  1297.                 HED = GRABTARGET:FindFirstChild("Head")
  1298.         for i=0, 2, 0.1 / Animation_Speed do
  1299.             Swait()
  1300.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1303.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1304.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306.         end
  1307.                         local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "New Yeller", "Hood", VT(1,1,1), false)
  1308.                                                 local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1309.                                                 CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1310.         local ECH = 0
  1311.         CreateSound("247269322", Head, 10, 0.8)
  1312.         for i=0, 8, 0.1 / Animation_Speed do
  1313.             Swait()
  1314.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1315.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1316.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1317.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1318.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1319.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320.         end
  1321.         WELD:remove()
  1322.     end
  1323.     UNANCHOR = true
  1324.     ATTACK = false
  1325.     Rooted = false
  1326. end
  1327.  
  1328.  
  1329. function AttackTemplate()
  1330.     ATTACK = true
  1331.     Rooted = false
  1332.     for i=0, 0, 0.1 / Animation_Speed do
  1333.         Swait()
  1334.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1337.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340.     end
  1341.     ATTACK = false
  1342.     Rooted = false
  1343. end
  1344.  
  1345. function DeathAgreement()
  1346. chatfunc("ITS THE FIRST TIME BAKA")
  1347.     ATTACK = true
  1348.     Rooted = false
  1349.     local SPEED = Speed
  1350.     Speed = 8
  1351.     CreateSound("1133791405", RightArm, 10, 1.1)
  1352.     for i=0, 0, 0.1 / Animation_Speed do
  1353.         Swait()
  1354.         turnto(Mouse.Hit.p)
  1355.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-1/15,-1/15,-1/15))
  1356.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-2/15,-2/15,-2/15))
  1357.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1358.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1359.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1360.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1361.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1362.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1363.     end
  1364.     for i=0, 0, 0.1 / Animation_Speed do
  1365.         Swait()
  1366.         turnto(Mouse.Hit.p)
  1367.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1368.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1369.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373.     end
  1374.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "New Yeller", "Punch", VT(50,50,50),false)
  1375.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1376.     PART.Shape = "Ball"
  1377.     local bv = Instance.new("BodyVelocity")
  1378.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1379.     bv.velocity = RootPart.CFrame.lookVector*600
  1380.     bv.Parent = PART
  1381.     bv.Name = "PROJECTILEVELOCITY"
  1382.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(2.5,0.2,2.5))
  1383.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(3,0.2,3))
  1384.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(2,0.6,2))
  1385.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(2.2,0.6,2.2))
  1386.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1387.     coroutine.resume(coroutine.create(function()
  1388.         for i = 1, 10 do
  1389.             Swait()
  1390.             PART.Transparency = PART.Transparency + 0.2/10
  1391.             PART.Size = PART.Size + VT(5,5,5)
  1392.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1393.         end
  1394.         PART:Destroy()
  1395.     end))
  1396.     for i=0, 0, 0.1 / Animation_Speed do
  1397.         Swait()
  1398.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1399.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1400.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1401.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1402.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1403.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1404.     end
  1405.     Speed = SPEED
  1406.     ATTACK = false
  1407.     Rooted = false
  1408. end
  1409.  
  1410. function GrabTime()
  1411.     ATTACK = true
  1412.     Rooted = false
  1413.     local HASGRABBED = false
  1414.     local WELD = nil
  1415.     local TORS = nil
  1416.     local hitting = FIST.Touched:connect(function(hit)
  1417.         if hit.Parent:FindFirstChild("Humanoid") then
  1418.             if hit.Parent.Humanoid.Health ~= 0 then
  1419.                 UNANCHOR = false
  1420.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1421.                 TORS.Anchored = true
  1422.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1423.                 WELD = weldBetween(RightArm,TORS)
  1424.                 HASGRABBED = true
  1425.                 Rooted = true
  1426.             end
  1427.         end
  1428.     end)
  1429.     for i=0, 1, 0.1 / Animation_Speed do
  1430.         Swait()
  1431.         if HASGRABBED == true then
  1432.             break
  1433.         end
  1434.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1435.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1436.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1437.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1438.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1440.     end
  1441.     hitting:disconnect()
  1442.     if HASGRABBED == true then
  1443.         TORS.Anchored = false
  1444.         RootPart.Anchored = true
  1445.         for i=0, 2, 0.1 / Animation_Speed do
  1446.             Swait()
  1447.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1449.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1450.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1451.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1452.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1453.         end
  1454.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1455.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1456.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0))
  1457.         SOUNDPART.CFrame = RootPart.CFrame
  1458.         Debris:AddItem(SOUNDPART,5)
  1459.         CreateSound("165315045", SOUNDPART, 2, 1)
  1460.         for i = 1, 15 do
  1461.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1462.         end
  1463.         for i=0, 2, 0.1 / Animation_Speed do
  1464.             Swait()
  1465.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1466.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1467.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1468.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1469.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1470.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1471.         end
  1472.         for i=0, 0.25, 0.1 / Animation_Speed do
  1473.             Swait()
  1474.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1475.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1476.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1477.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480.         end
  1481.         if HITFLOOR ~= nil then
  1482.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1483.         end
  1484.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1485.         WELD:remove()
  1486.         for i = 1, 25 do
  1487.             Swait()
  1488.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  1489.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1490.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"New Yeller",VT(1,0.4,1))
  1491.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"New Yeller",VT(2.3,0.3,2.3))
  1492.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1493.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"New Yeller", 1 + MRANDOM(1,30)/15)
  1494.         end
  1495.     end
  1496.     UNANCHOR = true
  1497.     ATTACK = false
  1498.     Rooted = false
  1499. chatfunc("let FUNNY")
  1500. end
  1501.  
  1502. function MaxSpeed()
  1503.     local ORIGIN = RootPart.Position
  1504.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1505.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1506.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0))
  1507.     SOUNDPART.CFrame = RootPart.CFrame
  1508.     Debris:AddItem(SOUNDPART,5)
  1509.     CreateSound("12221984", SOUNDPART, 2, 1)
  1510.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1511.     Swait()
  1512.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1513.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1514.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0))
  1515.     SOUNDPART.CFrame = RootPart.CFrame
  1516.     Debris:AddItem(SOUNDPART,5)
  1517.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1518.     if MRANDOM(1,8) == 1 then
  1519.         ATTACK = true
  1520.         Rooted = true
  1521.         local FRUITSTABLE = {
  1522.             {MeshId = "16190555", TextureId = "16190577", Color = "Teal"},
  1523.             {MeshId = "119574562", TextureId = "64374853", Color = "Deep orange"},
  1524.             {MeshId = "24394186", TextureId = "24394178", Color = "Ghost grey"}
  1525.         }
  1526.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1527.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1528.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1529.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1530.         weldBetween(RightArm,FRUITMODEL)
  1531.         for i=0, 4, 0.1 / Animation_Speed do
  1532.             Swait()
  1533.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1535.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1536.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1537.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1538.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1539.         end
  1540.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1541.         FRUITMODEL:remove()
  1542.         for i = 1, 15 do
  1543.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1544.         end
  1545.         for i=0, 0.5, 0.1 / Animation_Speed do
  1546.             Swait()
  1547.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1550.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1551.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553.         end
  1554.         ATTACK = false
  1555.         Rooted = false
  1556.     end
  1557. end
  1558.  
  1559. function GreenUltimate()
  1560. chatfunc("THE ULTIMATE PUNCH OF FUN")
  1561.     ATTACK = true
  1562.     Rooted = true
  1563.     CreateSound("273935922", RightArm, 10, 0.8)
  1564.     for i=0, 0, 0.1 / Animation_Speed do
  1565.         Swait()
  1566.         turnto(Mouse.Hit.p)
  1567.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"New Yeller",VT(0.2,0,0.2))
  1568.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"New Yeller", 1.1)
  1569.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1570.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,2),0)
  1571.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-1/15,-1/15,-1/15))
  1572.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-2/15,-2/15,-2/15))
  1573.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1574.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1575.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1576.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1577.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579.     end
  1580.     for i=0, 0, 0.1 / Animation_Speed do
  1581.         Swait()
  1582.         turnto(Mouse.Hit.p)
  1583.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1584.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1585.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.     end
  1590.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Lapis",VT(-0.04,-0.04,-0.04))
  1591.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1592.     coroutine.resume(coroutine.create(function()
  1593.         Swait(100)
  1594.         for i = 1, 5 do
  1595.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"New Yeller",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1596.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(4.5*i,0.2,4.5*i))
  1597.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(5*i,0.2,5*i))
  1598.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(4*i,0.6,4*i))
  1599.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(5.2*i,0.6,5.2*i))
  1600.         end
  1601.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1602.         for i = 1, 5 do
  1603.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1604.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1605.         end
  1606.         coroutine.resume(coroutine.create(function()
  1607.             for i = 1, 50 do
  1608.                 Swait()
  1609.                 for i = 1, 1 do
  1610.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1611.                 end
  1612.                 for i = 1, 2 do
  1613.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"New Yeller", 1 + MRANDOM(1,30)/3)
  1614.                 end
  1615.             end
  1616.         end))
  1617.     end))
  1618.     for i=0, 0, 0.1 / Animation_Speed do
  1619.         Swait()
  1620.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1621.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1622.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1623.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1624.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1625.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1626.     end
  1627.     ATTACK = false
  1628.     Rooted = false
  1629. end
  1630.  
  1631. --//=================================\\
  1632. --||      ASSIGN THINGS TO KEYS
  1633. --\\=================================//
  1634.  
  1635. function MouseDown(Mouse)
  1636.     if ATTACK == false then
  1637.     end
  1638. end
  1639.  
  1640. function MouseUp(Mouse)
  1641. HOLD = false
  1642. end
  1643.  
  1644. function KeyDown(Key)
  1645.     KEYHOLD = true
  1646.     if Key == "z" and ATTACK == false then
  1647.         DeathAgreement()
  1648.     end
  1649.  
  1650.     if Key == "b" and ATTACK == false then
  1651.         GrabTime()
  1652.     end
  1653.  
  1654.     if Key == "c" and ATTACK == false then
  1655.         MaxSpeed()
  1656.     end
  1657.  
  1658.     if Key == "x" and ATTACK == false then
  1659.         GreenUltimate()
  1660.     end
  1661.  
  1662.     if Key == "e" and ATTACK == false then
  1663.         kiss()
  1664.     end
  1665.  
  1666.     if Key == "p" and ATTACK == false then
  1667.         if Speed == 16 then
  1668.             Speed = 150
  1669.         elseif Speed == 150 then
  1670.             Speed = 16
  1671.         end
  1672.     end
  1673. end
  1674.  
  1675. function KeyUp(Key)
  1676.     KEYHOLD = false
  1677. end
  1678.  
  1679.     Mouse.Button1Down:connect(function(NEWKEY)
  1680.         MouseDown(NEWKEY)
  1681.     end)
  1682.     Mouse.Button1Up:connect(function(NEWKEY)
  1683.         MouseUp(NEWKEY)
  1684.     end)
  1685.     Mouse.KeyDown:connect(function(NEWKEY)
  1686.         KeyDown(NEWKEY)
  1687.     end)
  1688.     Mouse.KeyUp:connect(function(NEWKEY)
  1689.         KeyUp(NEWKEY)
  1690.     end)
  1691.  
  1692. --//=================================\\
  1693. --\\=================================//
  1694.  
  1695.  
  1696. function unanchor()
  1697.     if UNANCHOR == true then
  1698.         g = Character:GetChildren()
  1699.         for i = 1, #g do
  1700.             if g[i].ClassName == "Part" then
  1701.                 g[i].Anchored = false
  1702.             end
  1703.         end
  1704.     end
  1705. end
  1706.  
  1707.  
  1708. --//=================================\\
  1709. --||    WRAP THE WHOLE SCRIPT UP
  1710. --\\=================================//
  1711.  
  1712. Humanoid.Changed:connect(function(Jump)
  1713.     if Jump == "Jump" and (Disable_Jump == true) then
  1714.         Humanoid.Jump = false
  1715.     end
  1716. end)
  1717.  
  1718. while true do
  1719.     Swait()
  1720.     ANIMATE.Parent = nil
  1721.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1722.     IDLEANIMATION:Play()
  1723.     SINE = SINE + CHANGE
  1724.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1725.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1726.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1727.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1728.     local WALKSPEEDVALUE = 0
  1729.     if Speed < 35 then
  1730.         WALKSPEEDVALUE = 6
  1731.     else
  1732.         WALKSPEEDVALUE = 3
  1733.     end
  1734.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1735.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1736.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1737.         if Speed < 35 then
  1738.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1739.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1740.         else
  1741.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1742.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1743.         end
  1744.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1745.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1746.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1747.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1748.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1749.     end
  1750.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1751.         ANIM = "Jump"
  1752.         if ATTACK == false then
  1753.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1754.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1755.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1756.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1757.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1758.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1759.         end
  1760.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1761.         ANIM = "Fall"
  1762.         if ATTACK == false then
  1763.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1764.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1765.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1766.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1767.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1768.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1769.         end
  1770.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1771.         ANIM = "Idle"
  1772.         if ATTACK == false then
  1773.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1774.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1775.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1776.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1777.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1778.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1779.         end
  1780.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1781.         ANIM = "Walk"
  1782.         WALK = WALK + 1 / Animation_Speed
  1783.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1784.             WALK = 0
  1785.             if WALKINGANIM == true then
  1786.                 WALKINGANIM = false
  1787.             elseif WALKINGANIM == false then
  1788.                 WALKINGANIM = true
  1789.             end
  1790.         end
  1791.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1792.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1793.         if ATTACK == false then
  1794.             if Speed < 35 then
  1795.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1796.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1797.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1800.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1801.             else
  1802.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1807.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1808.             end
  1809.         end
  1810.     end
  1811.     unanchor()
  1812.     Humanoid.MaxHealth = "inf"
  1813.     Humanoid.Health = "inf"
  1814.     if Rooted == false then
  1815.         Disable_Jump = false
  1816.         Humanoid.WalkSpeed = Speed
  1817.     elseif Rooted == true then
  1818.         Disable_Jump = true
  1819.         Humanoid.WalkSpeed = 0
  1820.     end
  1821.     for _, c in pairs(Character:GetDescendants()) do
  1822.         if c.ClassName == "Part" and c.Name ~= "Neon Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1823.             if c:FindFirstChildOfClass("SpecialMesh") then
  1824.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1825.             end
  1826.         elseif c.ClassName == "Part" and c.Name == "Neon Gauntlet Part" then
  1827.             c.Color = Color3.fromRGB(cR,cG,cB)
  1828.             c.Material = "Neon"
  1829.         end
  1830.     end
  1831.     for _, c in pairs(Character:GetDescendants()) do
  1832.         if c.ClassName == "Part" and c.Name ~= "Scarf" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1833.             if c:FindFirstChildOfClass("SpecialMesh") then
  1834.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1835.             end
  1836.         elseif c.ClassName == "Part" and c.Name == "Scarf" then
  1837.             c.Color = Color3.fromRGB(cR,cG,cB)
  1838.             c.Material = "Neon"
  1839.         end
  1840.     end
  1841.     for _, c in pairs(Character:GetDescendants()) do
  1842.         if c.ClassName == "Part" and c.Name ~= "Flame" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1843.             if c:FindFirstChildOfClass("SpecialMesh") then
  1844.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1845.             end
  1846.         elseif c.ClassName == "Part" and c.Name == "Flame" then
  1847.             c.Color = Color3.fromRGB(cR,cG,cB)
  1848.             c.Material = "Neon"
  1849.         end
  1850.     end
  1851.     for _, c in pairs(Character:GetDescendants()) do
  1852.         if c.ClassName == "Part" and c.Name ~= "Hood" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1853.             if c:FindFirstChildOfClass("SpecialMesh") then
  1854.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1855.             end
  1856.         elseif c.ClassName == "Part" and c.Name == "Hood" then
  1857.             c.Color = Color3.fromRGB(cR,cG,cB)
  1858.             c.Material = "Neon"
  1859.         end
  1860.     end
  1861.     for _, c in pairs(Character:GetDescendants()) do
  1862.         if c.ClassName == "Part" and c.Name ~= "Metal" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1863.             if c:FindFirstChildOfClass("SpecialMesh") then
  1864.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1865.             end
  1866.         elseif c.ClassName == "Part" and c.Name == "Metal" then
  1867.             c.Material = "Granite"
  1868.         end
  1869.     end
  1870.     local MATHS = {"0","1"}
  1871.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1872.     Humanoid.PlatformStand = false
  1873. end
  1874.  
  1875. --//=================================\\
  1876. --\\=================================//
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882. --//====================================================\\--
  1883. --||                     END OF SCRIPT
  1884. --\\====================================================//--
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