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- --[[
- ~~DAROACH~~
- @Made by iFractal
- ]]--
- tra = 0.1
- Lightning = function(Start,End,Times,Offset,Color,Thickness)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true
- li.Name = "lite"
- li.Material = "Neon"
- li.Transparency = 0 li.BrickColor = Color
- li.formFactor = "Custom" li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait()
- li.Transparency = li.Transparency+tra end li:Destroy() end)
- end
- end
- ---------
- p= game.Players.LocalPlayer
- char = p.Character
- pchar = char
- char.Humanoid.JumpPower = 0
- handle = Instance.new("Part",char)
- handle.Size = Vector3.new(0.3,3,0.3)
- handle.BrickColor = BrickColor.new("Really black")
- handle.TopSurface = 0
- handle.BottomSurface = 0
- handlew = Instance.new("Weld",handle)
- handlew.Part0 = handle
- handle.Transparency = 1
- handlew.Part1 = char["Right Arm"]
- handlew.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
- handlem = Instance.new("CylinderMesh",handle)
- stars = true
- top = Instance.new("Part",char)
- top.Size = Vector3.new(0.4,0.4,0.4)
- top.BrickColor = BrickColor.new("New Yeller")
- top.TopSurface = 0
- top.BottomSurface = 0
- topw = Instance.new("Weld",top)
- top.Transparency = 1
- topw.Part0 = top
- topw.Part1 = handle
- topw.C0 = CFrame.new(0,1.5,0)
- topm = Instance.new("CylinderMesh",top)
- rad = math.rad
- top2= Instance.new("Part",char)
- top2.Transparency = 1
- top2.Size = Vector3.new(0.55,0.05,0.55)
- top2.BrickColor = BrickColor.new("New Yeller")
- top2.TopSurface = 0
- top2.BottomSurface = 0
- topw2 = Instance.new("Weld",top2)
- topw2.Part0 = top2
- topw2.Part1 = top
- topw2.C0 = CFrame.new(0,0.3,0)
- topm2 = Instance.new("CylinderMesh",top2)
- top3= Instance.new("Part",char)
- top3.Size = Vector3.new(0.4,0.02,0.4)
- top3.Transparency = 1
- top3.BrickColor = BrickColor.new("Really red")
- top3.TopSurface = 0
- top3.BottomSurface = 0
- topw3 = Instance.new("Weld",top3)
- topw3.Part0 = top3
- topw3.Part1 = top2
- topw3.C0 = CFrame.new(0,0.05,0)
- topm3 = Instance.new("CylinderMesh",top3)
- camp = Instance.new("Part",char)
- camp.Transparency = 1
- camp.Size = Vector3.new(1,1,1)
- campw = Instance.new("Weld",camp)
- campw.Part0 = camp
- campw.Part1 = char.Torso
- campw.C0 = CFrame.new(0,-1,0)
- camp.CanCollide = false
- Rod = Instance.new("Part",char)
- Rod.Size = Vector3.new(0.3,4,0.3)
- Rod.BrickColor = BrickColor.new("New Yeller")
- Rod.TopSurface = 0
- Rod.BottomSurface = 0
- Rod.CanCollide = false
- Rodw = Instance.new("Weld",Rod)
- Rodw.Part0 = Rod
- Rod.Transparency = 1
- Rodw.Part1 = char["Right Arm"]
- Rodw.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
- Rodm = Instance.new("CylinderMesh",Rod)
- tip = Instance.new("Part",char)
- tip.CanCollide = false
- tip.TopSurface = 0
- tip.BottomSurface =0
- tip.BrickColor = BrickColor.new("New Yeller")
- tip.Size = Vector3.new(1,1,1)
- tip.Transparency = 1
- tipw = Instance.new("Weld",tip)
- tipw.Part0 = tip
- tipw.Part1 = Rod
- tipw.C0 = CFrame.new(0,2,0)
- RobeBack = Instance.new("Part",char)
- RobeBack.Size = Vector3.new(2.5,0.6,0.1)
- RobeBack.BrickColor = BrickColor.new("Earth green")
- RobeBack.TopSurface = 0
- RobeBack.BottomSurface = 0
- Hat = Instance.new("Part",char)
- Hat.Size = Vector3.new(1,1,1)
- Hat.BrickColor = BrickColor.new("Really red")
- Hatm = Instance.new("SpecialMesh",Hat)
- Hatm.MeshType = "FileMesh"
- Hatm.MeshId = "rbxassetid://442068331"
- Hatm.Scale = Vector3.new(.155,.155,.1)
- Hatw = Instance.new("Weld",Hat)
- Hatw.Part0 = Hat
- Hatw.Part1 = char.Head
- Hatw.C0 = CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
- sin = math.sin
- iceblast = true
- Welo = Instance.new("Weld",RobeBack)
- Welo.Part0 = RobeBack
- Welo.Part1 = char.Torso
- Welo.C0 = CFrame.new(0,-1.3,0.1) * CFrame.Angles(math.rad(-30),0,0)
- capers={}
- torso=char.Torso
- local WorldUp = Vector3.new(0,1,0)
- function look2(Vec1,Vec2)
- local Orig = Vec1
- Vec1 = Vec1+Vector3.new(0,1,0)
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Forward = (Vec2-Vec1).unit
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- local Right = Up:Cross(Forward).unit
- Forward = -Forward
- Right = -Right
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function look(CFr,Vec2)
- local A = Vector3.new(0,0,0)
- local B = CFr:inverse()*Vec2
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- if B.Z > 0 then
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- elseif B.Z == 0 then
- if B.Y > 0 then
- CF = CFr*CFrame.Angles(math.pi/2,0,0)
- elseif B.Y < 0 then
- CF = CFr*CFrame.Angles(-math.pi/2,0,0)
- else
- CF = CFr
- end
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Up = Vector3.new(X,Y,Z)
- local Forward = (Vec2-CFr.p).unit
- local Right = Up:Cross(Forward)
- Forward = -Forward
- Right = -Right
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function simulate(j,d,m,r,t)
- local joint = j
- for i,v in ipairs(t) do
- if v[1]:FindFirstChild("Weld") then
- local stiff = m.CFrame.lookVector*0.1
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- local pos = joint.p+(dir*(d*0.5))
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local inv = v[1].Weld.Part0.CFrame
- local rel1 = inv:inverse()*pos
- local rel2 = inv:inverse()*(pos-(dir*dis))
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[1].Weld.C0 = cf
- v[2] = inv*cf
- --v[1].CFrame = cf
- end
- end
- end
- for i=1,6 do
- local cp = Instance.new("Part",char)
- cp.Anchored = false
- cp.BrickColor = BrickColor.new("Earth green")
- cp.CanCollide = false
- cp.FormFactor="Custom"
- cp.Material = "SmoothPlastic"
- cp.TopSurface = "SmoothNoOutlines"
- cp.BottomSurface = "SmoothNoOutlines"
- cp.RightSurface = "SmoothNoOutlines"
- cp.LeftSurface = "SmoothNoOutlines"
- cp.FrontSurface = "SmoothNoOutlines"
- cp.BackSurface = "SmoothNoOutlines"
- cp.Size=Vector3.new(2.2,.2,0.2)
- cp:BreakJoints()
- mesh = Instance.new("BlockMesh",cp)
- mesh.Scale = Vector3.new(1,1,4)
- local w = Instance.new("Motor6D",cp)
- w.Part0 = capers[i-1] and capers[i-1][1] or torso
- w.Part1 = cp
- w.Name = "Weld"
- --table.insert(capers,cp)
- capers[i] = {cp,cp.CFrame}
- end
- game:service"RunService".Stepped:connect(function()
- simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),capers)
- end)
- --workspace.CurrentCamera.CameraSubject = camp
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(0,5,0)
- torso = char.Torso
- mus = Instance.new("Sound",char.Torso)
- mus.SoundId = "rbxassetid://425795231"
- mus.Volume=2
- height = 0
- mus.Volume = 2
- mus.Looped = true
- mus:Play()
- m = p:GetMouse()
- humanoid = char.Humanoid
- m.KeyDown:connect(function(key)
- if key == "e" then
- height = height - 1.5
- LerpTo.Body = CFrame.new(0,height,0)* CFrame.Angles(math.rad(78),0,0)
- elseif key=="q" then
- height = height + 1.5
- LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(math.rad(78),0,0)
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- if stars == true then
- stars = false
- active = true
- Rod.Transparency = 0
- tip.Transparency = 0
- LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
- LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
- CFrame.Angles(0,0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(90),0,rad(-30))
- wait(.3)
- LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(88),0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0.5,0,rad(30))
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
- CFrame.Angles(0,0,0)
- end1 = Instance.new("Part",char)
- end1.CFrame = m.Hit * CFrame.new(-10,0,0)
- end1.Anchored = true
- end1.Transparency = 1
- end1.CanCollide = false
- end2 = Instance.new("Part",char)
- end2.CFrame = m.Hit * CFrame.new(10,0,0)
- end2.Anchored = true
- end2.Transparency = 1
- end2.CanCollide = false
- local ray = Ray.new(char.Torso.CFrame.p, (m.Hit.p - char.Torso.CFrame.p).unit * 100)
- local part, position = workspace:FindPartOnRay(ray, p.Character, false, true)
- star = Instance.new("Part",char)
- star.BrickColor = BrickColor.new("New Yeller")
- star.CanCollide = false
- star.Size = Vector3.new(2,2,2)
- stm = Instance.new("SpecialMesh",star)
- stm.MeshType = "Sphere"
- star.Material = "Neon"
- star.CFrame = tip.CFrame
- bp = Instance.new("BodyPosition",star)
- bp.P = 400
- bp.Position = position
- bp.D = 100
- star2 = Instance.new("Part",char)
- star2.BrickColor = BrickColor.new("New Yeller")
- star2.Size = Vector3.new(2,2,2)
- star2.Material = "Neon"
- stm2 = Instance.new("SpecialMesh",star2)
- stm2.MeshType = "Sphere"
- star2.CanCollide = false
- star2.CFrame = tip.CFrame
- bp2 = Instance.new("BodyPosition",star2)
- bp2.P = 400
- bp2.Position = end1.Position
- bp2.D = 100
- star3 = Instance.new("Part",char)
- star3.BrickColor = BrickColor.new("New Yeller")
- star3.Size = Vector3.new(2,2,2)
- star3.CanCollide = false
- star3.Material = "Neon"
- stm3 = Instance.new("SpecialMesh",star3)
- stm3.MeshType = "Sphere"
- star3.CFrame = tip.CFrame
- bp3 = Instance.new("BodyPosition",star3)
- bp3.P = 400
- bp3.Position = end2.Position
- bp3.D = 100
- wait(0.5)
- Rod.Transparency = 1
- tip.Transparency = 1
- stars = true
- active = false
- repeat
- wait() until (star.Position-position).magnitude < 10
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - star.Position).magnitude < 15 then
- if v.Name ~= p.Name then
- v.Humanoid:TakeDamage(40)
- v.Humanoid.PlatformStand = true
- end
- end
- end
- end
- end
- for i = 5,10,1 do wait()
- stm3.Scale = Vector3.new(i,i,i)
- star3.Transparency= i/10
- stm2.Scale = Vector3.new(i,i,i)
- star2.Transparency= i/10
- stm.Scale = Vector3.new(i,i,i)
- star.Transparency= i/10
- end
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if iceblast == true then
- iceblast = false
- active = true
- char.Humanoid.WalkSpeed = 0
- handle.Transparency = 0
- top.Transparency = 0
- top2.Transparency = 0
- top3.Transparency = 0
- LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
- LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) *
- CFrame.Angles(0,0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(120),0,rad(0))
- swing = Instance.new("Sound",char.Torso)
- swing.SoundId = "rbxassetid://158037267"
- swing.Volume = 1
- swing.Pitch = 1.4
- swing:Play()
- for i = 1,7,1 do wait()
- as = 0.4
- LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
- end
- LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
- as = 0.2
- LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
- CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
- ball = Instance.new("Part",char)
- ball.Size = Vector3.new(0.1,0.1,0.1)
- ball.BrickColor = BrickColor.new("Pastel light blue")
- ballw = Instance.new("Weld",ball)
- ballw.Part0=ball
- ballw.Part1=top3
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Material = "Neon"
- ball.CanCollide = false
- ballm = Instance.new("SpecialMesh",ball)
- ballm.MeshType = "Sphere"
- for i = 1,8,0.5 do wait()
- ballm.Scale = Vector3.new(i,i,i)
- end
- LerpTo.RightLeg = CFrame.new(0.5,-0.4,-0.5) *CFrame.Angles(rad(-30),0,0)
- LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(78),0,0)
- LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.3,-.5) * CFrame.Angles(rad(-30),0,0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(12),0,0) *
- CFrame.Angles(0,0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(110),0,rad(0))
- ends = Instance.new("Part",char)
- ends.Transparency = 1
- ends.Anchored = true
- beams = Instance.new("Sound",char.Torso)
- beams.SoundId = "rbxassetid://154230112"
- beams.Volume = 1
- beams.Pitch = 0.9
- beams:Play()
- effect = Instance.new("Part",char)
- effect.Size = Vector3.new(1,1,1)
- effect.BrickColor = BrickColor.new("Pastel light blue")
- effectm = Instance.new("SpecialMesh",effect)
- effectm.MeshType = "FileMesh"
- effectm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- effect:BreakJoints()
- effectw = Instance.new("Weld",effect)
- placeholder = Instance.new("Part",char)
- placeholder.Size = Vector3.new(1,1,1)
- placeholderw = Instance.new("Weld",placeholder)
- placeholderw.Part0 = placeholder
- placeholderw.Part1 = ball
- placeholder.Transparency = 1
- placeholderw.C0 = CFrame.new(0,3,0)
- effectw.Part0 = effect
- effectw.Part1 = top3
- effectw.C0 = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(0),0,0)
- wait(0.2)
- for i = 1,7,0.2 do wait()
- ends.CFrame = char.Head.CFrame * CFrame.new(0,0,-100)
- effectm.Scale = Vector3.new(i,i,i)
- effect.Transparency = i/4
- --[[Lightning(
- top3.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Pastel light blue"),2
- )]]--
- local ray = Ray.new(placeholder.CFrame.p, (ends.CFrame.p - placeholder.CFrame.p).unit * 100)
- local part, position = workspace:FindPartOnRay(ray, p.Character, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new("Pastel light blue")
- beam.FormFactor = "Custom"
- beam.Material = "Neon"
- beam.Transparency = 0.25
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local distance = (top3.CFrame.p - position).magnitude
- beam.Size = Vector3.new(1.2,1.2, distance)
- beam.CFrame = CFrame.new(top3.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(beam, 0.5)
- game:GetService("Debris"):AddItem(pww, 0.3)
- if part then
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if not humanoid then
- humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
- end
- if humanoid then
- humanoid:TakeDamage(2)
- end
- end
- end
- wait(0.5)
- humanoid.WalkSpeed = 20
- active = false
- ball:Remove()
- effect:Remove()
- wait()
- LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
- handle.Transparency = 1
- top.Transparency = 1
- top2.Transparency = 1
- top3.Transparency = 1
- placeholder:Remove()
- wait(0.5)
- iceblast = true
- end
- end
- end)
- torsoj = char.HumanoidRootPart.RootJoint
- original = torsoj.C0
- as = 0.2
- active = false
- anglespeed = 1/2
- RightShoulder = Instance.new("Weld",pchar.Torso)
- RightShoulder.Part0 = pchar.Torso
- RightShoulder.Part1 = pchar['Right Arm']
- RightShoulder.C0 = CFrame.new(1,0.5,0)
- RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
- Torso2 = pchar.HumanoidRootPart.RootJoint
- LeftShoulder = Instance.new("Weld",pchar.Torso)
- LeftShoulder.Part0 = pchar.Torso
- LeftShoulder.Part1 = pchar['Left Arm']
- LeftShoulder.C0 = CFrame.new(-1,0.5,0)
- LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
- RightHip = Instance.new("Weld",pchar.Torso)
- RightHip.Part0 = pchar.Torso
- RightHip.Part1 = pchar['Right Leg']
- RightHip.C0 = CFrame.new(0.5,-2,0)
- RightHip.C1 = CFrame.new(0,1.5,0)
- LeftHip = Instance.new("Weld",pchar.Torso)
- LeftHip.Part0 = pchar.Torso
- LeftHip.Part1 = pchar['Left Leg']
- LeftHip.C0 = CFrame.new(-0.5,-2,0)
- LeftHip.C1 = CFrame.new(0,1.5,0)
- Neck = Instance.new("Weld",pchar.Torso)
- Neck.Part0 = pchar.Torso
- Neck.Part1 = pchar['Head']
- Neck.C0 = CFrame.new(0,1.5,0)
- function height11()
- if height > 7 then
- height = 7
- end
- if height < 0 then
- height = 0
- end
- end
- -------------------------
- -- From 0,0,0 to 10,22,3 with lerps
- deg = math.deg
- rad = math.rad
- asin = math.asin
- atan2 = math.atan2
- cos = math.cos
- sin = math.sin
- rad = math.sin
- function getAngles(cf) -- this is for later
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
- end
- Lerp = {
- Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;
- CFrame = function(a,b,m)
- local c,d={a:components()},{b:components()}
- table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
- return CFrame.new(unpack(c))
- end;
- }
- local Jumping = false
- humanoid.Jumping:connect(function()
- if Jumping then return end
- print'asd im jumping'
- Jumping = true
- repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3
- print'asd jump over'
- Jumping = false
- end)
- local Falling= false
- humanoid.FreeFalling:connect(function()
- if Jumping then return end
- print'asd im fallin'
- Falling = true
- repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100
- print'hit ground!'
- Falling = false
- end)
- -----------
- angle = 0
- sin = math.sin
- rad = math.rad
- function updateanims()
- if active == false then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then
- anglespeed = 1/2
- LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
- CFrame.Angles(-sin(angle)*.1,0,0)
- LerpTo.Body = CFrame.new(0,height+sin(angle)*0.4,0) * CFrame.Angles(rad(80),0,0)
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.7) * CFrame.Angles(rad(-20),0,0)
- * CFrame.new(0,sin(angle)*0.07,0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) *
- CFrame.Angles(sin(angle)*0.1,0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30),0,rad(0))
- * CFrame.Angles(sin(angle)*0.2,0,0)
- LerpTo.LeftArm = CFrame.new(-1.7,0.8,-0.5) *
- CFrame.Angles(sin(angle)*0.1,rad(15),rad(170))*CFrame.Angles(rad(5),0,rad(0))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then
- anglespeed = 3
- LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
- CFrame.Angles(-sin(angle)*.1,0,0)
- LerpTo.Body = CFrame.new(0,height+sin(angle)*0.15,0) * CFrame.Angles(rad(78),0,0)
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.5) * CFrame.Angles(rad(-30),0,0)
- * CFrame.new(0,sin(angle)*0.1,0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) *
- CFrame.Angles(0,0,0)
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30,0),0,rad(0))
- * CFrame.Angles(sin(angle)*0.2,0,0)
- LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
- CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
- elseif Falling then
- LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
- LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
- elseif Jumping and not Falling then
- print'asd this is seeing the jump!'
- LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
- LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
- LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
- LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
- LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0)
- end
- end
- end
- Spawn(function()
- while wait()do
- angle = (angle % 100) + anglespeed/10
- end
- end)
- ---------
- LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp
- RightArm = CFrame.new(1,0.5,0);
- LeftArm = CFrame.new(-1,0.5,0);
- Staff = handlew.C0;
- LeftLeg = CFrame.new(-0.5,-0.5,0);
- RightLeg = CFrame.new(0.5,-0.5,0);
- Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0));
- Head = CFrame.new(0,1.5,0);
- }
- ---
- RunService = game:service'RunService'
- RunService.RenderStepped:connect(function()
- if humanoid.PlatformStand == true then
- humanoid.PlatformStand = false
- end
- updateanims()
- height11()
- RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as)
- LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as)
- RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as)
- LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as)
- Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as)
- torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as)
- handlew.C0 = Lerp.CFrame(handlew.C0,LerpTo.Staff,as)
- end)
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