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ArcDesLHK

Knight Duel apr9

Apr 9th, 2023
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  1. KD/HORT-029 Round Table
  2. Continuous Spell
  3. Once per turn: You can place a number of Royal Counters in your Royal Counter Zone equal to the number of Warrior monsters you control.
  4.  
  5. KD/HORT-030 Sogen
  6. Field Spell
  7. All Warrior and Beast-Warrior monsters you control gain 200 ATK/DEF without any Royal Counter requirements.
  8.  
  9. KD/HORT-031 Yami
  10. Field Spell
  11. All Fiend and Spellcasters monsters you control gain 200 ATK/DEF without any Royal Counter requirements, also all Fairy monsters on the field lose 200 ATK/DEF without any Royal Counter requirements.
  12.  
  13. KD/HORT-032 Mountain
  14. Field Spell
  15. All Dragon, Winged Beast, and Thunder monsters you control gain 200 ATK/DEF without any Royal Counter requirements.
  16.  
  17. KD/HORT-033 Chaos Timestop
  18. Normal Spell
  19. Remove 3 Royal Counters from your Royal Counter Zone; until the end of their 3rd turn after this card's activation, your opponent's Level 5 or higher monsters with 1500 or more ATK cannot attack.
  20.  
  21. (Reminder for self by GK1993: Hey, by any chances, do you think you can paste a special duel type and have a template made if you can ask on my account to UltimateKuuga200 I called Knight Duel which if I would made a fanfic out of it, it would be based on medieval legends such as King Arthur and the Knights of the Round Table, a good card template would good with Knight Duels would be like any other cards except its not like Master, Speed or Rush Duel; instead they have red swords that represent their ATK and blue shields that represent their DEF and the numbers of their ATK and DEF and mainly 3 digits instead, also their levels are represented as yellow stars. The rules are different compared to Master and Rush that for example you can only normal monster 1 monster at the time if you have enough Royal Counters which allows you to summon any 1 monster, even without tributing by removing Royal Counters. During your draw phase, you can draw 1 card. Most Spells/Trap requires the amount of Royal Counters you have in order to activate them, Each card has a Knight's helmet facing sideways towards the left on the back of the card. Hopefully, you can gist so far but for right, that's most of the details I can give you before moving on.)
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