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- package net.minecraftforge.energy;
- /**
- * An energy storage is the unit of interaction with Energy inventories.
- * <p>
- * A reference implementation can be found at {@link EnergyStorage}.
- *
- * Derived from the Redstone Flux power system designed by King Lemming and originally utilized in Thermal Expansion and related mods.
- * Created with consent and permission of King Lemming and Team CoFH. Released with permission under LGPL 2.1 when bundled with Forge.
- *
- */
- public interface IEnergyStorage
- {
- /**
- * Adds energy to the storage. Returns quantity of energy that was accepted.
- *
- * @param maxReceive
- * Maximum amount of energy to be inserted.
- * @param simulate
- * If TRUE, the insertion will only be simulated.
- * @return Amount of energy that was (or would have been, if simulated) accepted by the storage.
- */
- int receiveEnergy(int maxReceive, boolean simulate);
- /**
- * Removes energy from the storage. Returns quantity of energy that was removed.
- *
- * @param maxExtract
- * Maximum amount of energy to be extracted.
- * @param simulate
- * If TRUE, the extraction will only be simulated.
- * @return Amount of energy that was (or would have been, if simulated) extracted from the storage.
- */
- int extractEnergy(int maxExtract, boolean simulate);
- /**
- * Returns the amount of energy currently stored.
- */
- int getEnergyStored();
- /**
- * Returns the maximum amount of energy that can be stored.
- */
- int getMaxEnergyStored();
- /**
- * Returns if this storage can have energy extracted.
- * If this is false, then any calls to extractEnergy will return 0.
- */
- boolean canExtract();
- /**
- * Used to determine if this storage can receive energy.
- * If this is false, then any calls to receiveEnergy will return 0.
- */
- boolean canReceive();
- }
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