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- cloning = false
- mouse = game.Players.LocalPlayer:GetMouse()
- function clone(key)
- key = key:lower()
- if key == "e" then
- if not cloning then
- cloning = true
- game.Players.LocalPlayer.Character.Archivable = true
- local player = game.Players.LocalPlayer.Character:Clone()
- game.Players.LocalPlayer.Character.Archivable = false
- while true do
- player.Humanoid.WalkToPoint = game.Players.LocalPlayer.Character.Torso.Position
- wait()
- end
- cloning = false
- end
- end
- end
- mouse.KeyDown:connect(clone)
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