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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Sound6 = Instance.new("Sound")
- Fire7 = Instance.new("Fire")
- LocalScript8 = Instance.new("LocalScript")
- Tool0.Name = "Joel's Flaming Super Death Sword"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/asset/?id=11444089"
- Tool0.GripForward = Vector3.new(-1, -0, -0)
- Tool0.GripPos = Vector3.new(0, 0, -1.70000005)
- Tool0.GripRight = Vector3.new(0, 1, 0)
- Tool0.GripUp = Vector3.new(0, 0, 1)
- Tool0.ToolTip = "Joel? Have you been downloading viruses again?"
- Script1.Name = "SwordScript"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage =99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- local slash_damage = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- local lunge_damage = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- wait(1)
- untagHumanoid(humanoid)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.2)
- swordOut()
- wait(.2)
- force.Parent = nil
- wait(.4)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end))
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Reflectance = 0.40000000596046
- Part2.Rotation = Vector3.new(-90, 0, 89.9599991)
- Part2.FormFactor = Enum.FormFactor.Plate
- Part2.Size = Vector3.new(1, 0.800000012, 5)
- Part2.CFrame = CFrame.new(-4.40033627, 2.5, 1.49973083, 0.000673112052, -0.999999762, -5.82076609e-11, 7.12051502e-08, 3.19377025e-11, 1, -0.999999762, -0.000673112052, 4.74638355e-08)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Position = Vector3.new(-4.40033627, 2.5, 1.49973083)
- Part2.Orientation = Vector3.new(-90, 89.9599991, 0)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=11442510"
- SpecialMesh3.Scale = Vector3.new(1.70000005, 1.70000005, 1.70000005)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=236171900"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- SpecialMesh3.Scale = Vector3.new(1.70000005, 1.70000005, 1.70000005)
- Sound4.Parent = Part2
- Sound4.SoundId = "rbxasset://sounds/swordslash.wav"
- Sound4.Volume = 0.69999998807907
- Sound5.Parent = Part2
- Sound5.SoundId = "rbxasset://sounds/swordlunge.wav"
- Sound5.Volume = 0.60000002384186
- Sound6.Parent = Part2
- Sound6.SoundId = "rbxasset://sounds/unsheath.wav"
- Sound6.Volume = 1
- Fire7.Parent = Part2
- Fire7.Heat = 7
- LocalScript8.Name = "Local Gui"
- LocalScript8.Parent = Tool0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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