mememasterYT

FE WAO

Aug 25th, 2018
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  1. -----------------------
  2. print("--WhAT ANOTHER ONE????????!--")
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. print("WAO loaded! thanks for making us reach over 20 views!")
  7.  
  8. print("Have fun! Also script made FE by MememasterYT65910")
  9.  
  10. print("Dont be a skid people -_-")
  11.  
  12. print("script - WAO loaded press any of these keys to continue.")
  13.  
  14. print("Q,E,R,T,Y,U,F")
  15.  
  16. -------------------------------------------------------
  17.  
  18. local FavIDs = {
  19. 340106355, --Nefl Crystals
  20. 927529620, --Dimension
  21. 876981900, --Fantasy
  22. 398987889, --Ordinary Days
  23. 1117396305, --Oh wait, it's you.
  24. 885996042, --Action Winter Journey
  25. 919231299, --Sprawling Idiot Effigy
  26. 743466274, --Good Day Sunshine
  27. 727411183, --Knife Fight
  28. 1402748531, --The Earth Is Counting On You!
  29. 595230126 --Robot Language
  30. }
  31.  
  32. --WHAT another one--
  33.  
  34.  
  35.  
  36.  
  37.  
  38. --The reality of my life isn't real but a Universe -makhail07
  39.  
  40. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  41. local Player,game,owner = owner,game
  42. local RealPlayer = Player
  43. do
  44. print("FE Compatibility code by Mokiros")
  45. local rp = RealPlayer
  46. script.Parent = rp.Character
  47.  
  48. --RemoteEvent for communicating
  49. local Event = Instance.new("RemoteEvent")
  50. Event.Name = "UserInput_Event"
  51.  
  52. --Fake event to make stuff like Mouse.KeyDown work
  53. local function fakeEvent()
  54. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  55. t.connect = t.Connect
  56. return t
  57. end
  58.  
  59. --Creating fake input objects with fake variables
  60. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  61. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  62. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  63. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  64. end}
  65. --Merged 2 functions into one by checking amount of arguments
  66. CAS.UnbindAction = CAS.BindAction
  67.  
  68. --This function will trigger the events that have been :Connect()'ed
  69. local function te(self,ev,...)
  70. local t = m[ev]
  71. if t and t._fakeEvent then
  72. for _,f in pairs(t.Functions) do
  73. f(...)
  74. end
  75. end
  76. end
  77. m.TrigEvent = te
  78. UIS.TrigEvent = te
  79.  
  80. Event.OnServerEvent:Connect(function(plr,io)
  81. if plr~=rp then return end
  82. m.Target = io.Target
  83. m.Hit = io.Hit
  84. if not io.isMouse then
  85. local b = io.UserInputState == Enum.UserInputState.Begin
  86. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  87. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  88. end
  89. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  90. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  91. end
  92. for _,t in pairs(CAS.Actions) do
  93. for _,k in pairs(t.Keys) do
  94. if k==io.KeyCode then
  95. t.Function(t.Name,io.UserInputState,io)
  96. end
  97. end
  98. end
  99. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  100. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  101. end
  102. end)
  103. Event.Parent = NLS([==[
  104. local Player = game:GetService("Players").LocalPlayer
  105. local Event = script:WaitForChild("UserInput_Event")
  106.  
  107. local Mouse = Player:GetMouse()
  108. local UIS = game:GetService("UserInputService")
  109. local input = function(io,a)
  110. if a then return end
  111. --Since InputObject is a client-side instance, we create and pass table instead
  112. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  113. end
  114. UIS.InputBegan:Connect(input)
  115. UIS.InputEnded:Connect(input)
  116.  
  117. local h,t
  118. --Give the server mouse data 30 times every second, but only if the values changed
  119. --If player is not moving their mouse, client won't fire events
  120. while wait(1/30) do
  121. if h~=Mouse.Hit or t~=Mouse.Target then
  122. h,t=Mouse.Hit,Mouse.Target
  123. Event:FireServer({isMouse=true,Target=t,Hit=h})
  124. end
  125. end]==],Player.Character)
  126.  
  127. ----Sandboxed game object that allows the usage of client-side methods and services
  128. --Real game object
  129. local _rg = game
  130.  
  131. --Metatable for fake service
  132. local fsmt = {
  133. __index = function(self,k)
  134. local s = rawget(self,"_RealService")
  135. if s then
  136. return typeof(s[k])=="function"
  137. and function(_,...)return s[k](s,...)end or s[k]
  138. end
  139. end,
  140. __newindex = function(self,k,v)
  141. local s = rawget(self,"_RealService")
  142. if s then s[k]=v end
  143. end
  144. }
  145. local function FakeService(t,RealService)
  146. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  147. return setmetatable(t,fsmt)
  148. end
  149.  
  150. --Fake game object
  151. local g = {
  152. GetService = function(self,s)
  153. return rawget(self,s) or _rg:GetService(s)
  154. end,
  155. Players = FakeService({
  156. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  157. },"Players"),
  158. UserInputService = FakeService(UIS,"UserInputService"),
  159. ContextActionService = FakeService(CAS,"ContextActionService"),
  160. RunService = FakeService({
  161. _btrs = {},
  162. RenderStepped = _rg:GetService("RunService").Heartbeat,
  163. BindToRenderStep = function(self,name,_,fun)
  164. self._btrs[name] = self.Heartbeat:Connect(fun)
  165. end,
  166. UnbindFromRenderStep = function(self,name)
  167. self._btrs[name]:Disconnect()
  168. end,
  169. },"RunService")
  170. }
  171. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  172. g.service = g.GetService
  173. FakeService(g,game)
  174. --Changing owner to fake player object to support owner:GetMouse()
  175. game,owner = g,g.Players.LocalPlayer
  176. end
  177.  
  178. wait()
  179. local plr = owner
  180. print('Local User is '..plr.Name)
  181. local char = plr.Character
  182. local hum = char.Humanoid
  183. local ra = char["Right Arm"]
  184. local la= char["Left Arm"]
  185. local rl= char["Right Leg"]
  186. local ll = char["Left Leg"]
  187. local hed = char.Head
  188. local root = char.HumanoidRootPart
  189. local rootj = root.RootJoint
  190. local tors = char.Torso
  191. local mouse = plr:GetMouse()
  192. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  193. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  194. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  195. local EdgyMode = false
  196. local Divinity = false
  197. local Fighter = false
  198. local Purity = false
  199. local Destruction = false
  200. local helpme = false
  201. local Planetary = false
  202. local maincolor = BrickColor.new("Institutional white")
  203. -------------------------------------------------------
  204. --Start Good Stuff--
  205. -------------------------------------------------------
  206. CF = CFrame.new
  207. angles = CFrame.Angles
  208. attack = false
  209. Euler = CFrame.fromEulerAnglesXYZ
  210. Rad = math.rad
  211. IT = Instance.new
  212. BrickC = BrickColor.new
  213. Cos = math.cos
  214. Acos = math.acos
  215. Sin = math.sin
  216. Asin = math.asin
  217. Abs = math.abs
  218. Mrandom = math.random
  219. Floor = math.floor
  220. -------------------------------------------------------
  221. --End Good Stuff--
  222. -------------------------------------------------------
  223. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  224. RSH, LSH = nil, nil
  225. RW = Instance.new("Weld")
  226. LW = Instance.new("Weld")
  227. RH = tors["Right Hip"]
  228. LH = tors["Left Hip"]
  229. RSH = tors["Right Shoulder"]
  230. LSH = tors["Left Shoulder"]
  231. RSH.Parent = nil
  232. LSH.Parent = nil
  233. RW.Name = "RW"
  234. RW.Part0 = tors
  235. RW.C0 = CF(1.5, 0.5, 0)
  236. RW.C1 = CF(0, 0.5, 0)
  237. RW.Part1 = ra
  238. RW.Parent = tors
  239. LW.Name = "LW"
  240. LW.Part0 = tors
  241. LW.C0 = CF(-1.5, 0.5, 0)
  242. LW.C1 = CF(0, 0.5, 0)
  243. LW.Part1 = la
  244. LW.Parent = tors
  245. Effects = {}
  246.  
  247. -------------------------------------------------------
  248. --Start HeartBeat--
  249. -------------------------------------------------------
  250. ArtificialHB = Instance.new("BindableEvent", script)
  251. ArtificialHB.Name = "Heartbeat"
  252. script:WaitForChild("Heartbeat")
  253.  
  254. frame = 1 / 60
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258.  
  259.  
  260. lastframe = tick()
  261. script.Heartbeat:Fire()
  262.  
  263.  
  264. game:GetService("RunService").Heartbeat:connect(function(s, p)
  265. tf = tf + s
  266. if tf >= frame then
  267. if allowframeloss then
  268. script.Heartbeat:Fire()
  269. lastframe = tick()
  270. else
  271. for i = 1, math.floor(tf / frame) do
  272. script.Heartbeat:Fire()
  273. end
  274. lastframe = tick()
  275. end
  276. if tossremainder then
  277. tf = 0
  278. else
  279. tf = tf - frame * math.floor(tf / frame)
  280. end
  281. end
  282. end)
  283. -------------------------------------------------------
  284. --End HeartBeat--
  285. -------------------------------------------------------
  286.  
  287. -------------------------------------------------------
  288. --Start Important Functions--
  289. -------------------------------------------------------
  290. function swait(num)
  291. if num == 0 or num == nil then
  292. game:service("RunService").Stepped:wait(0)
  293. else
  294. for i = 0, num do
  295. game:service("RunService").Stepped:wait(0)
  296. end
  297. end
  298. end
  299. function thread(f)
  300. coroutine.resume(coroutine.create(f))
  301. end
  302. function clerp(a, b, t)
  303. local qa = {
  304. QuaternionFromCFrame(a)
  305. }
  306. local qb = {
  307. QuaternionFromCFrame(b)
  308. }
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m00 < m11 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s
  340. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  341. end
  342. end
  343. end
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355. function QuaternionSlerp(a, b, t)
  356. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  357. local startInterp, finishInterp
  358. if cosTheta >= 1.0E-4 then
  359. if 1 - cosTheta > 1.0E-4 then
  360. local theta = math.acos(cosTheta)
  361. local invSinTheta = 1 / Sin(theta)
  362. startInterp = Sin((1 - t) * theta) * invSinTheta
  363. finishInterp = Sin(t * theta) * invSinTheta
  364. else
  365. startInterp = 1 - t
  366. finishInterp = t
  367. end
  368. elseif 1 + cosTheta > 1.0E-4 then
  369. local theta = math.acos(-cosTheta)
  370. local invSinTheta = 1 / Sin(theta)
  371. startInterp = Sin((t - 1) * theta) * invSinTheta
  372. finishInterp = Sin(t * theta) * invSinTheta
  373. else
  374. startInterp = t - 1
  375. finishInterp = t
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379. function rayCast(Position, Direction, Range, Ignore)
  380. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  381. end
  382. local RbxUtility = LoadLibrary("RbxUtility")
  383. local Create = RbxUtility.Create
  384.  
  385. -------------------------------------------------------
  386. --Start Damage Function--
  387. -------------------------------------------------------
  388. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  389. if hit.Parent == nil then
  390. return
  391. end
  392. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  393. for _, v in pairs(hit.Parent:children()) do
  394. if v:IsA("Humanoid") then
  395. h = v
  396. end
  397. end
  398. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  399.  
  400. hit.Parent:FindFirstChild("Head"):BreakJoints()
  401. end
  402.  
  403. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  404. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  405. if hit.Parent.DebounceHit.Value == true then
  406. return
  407. end
  408. end
  409. if insta == true then
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412. local c = Create("ObjectValue"){
  413. Name = "creator",
  414. Value = game:service("Players").LocalPlayer,
  415. Parent = h,
  416. }
  417. game:GetService("Debris"):AddItem(c, .5)
  418. if HitSound ~= nil and HitPitch ~= nil then
  419. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  420. end
  421. local Damage = math.random(minim, maxim)
  422. local blocked = false
  423. local block = hit.Parent:findFirstChild("Block")
  424. if block ~= nil then
  425. if block.className == "IntValue" then
  426. if block.Value > 0 then
  427. blocked = true
  428. block.Value = block.Value - 1
  429. print(block.Value)
  430. end
  431. end
  432. end
  433. if blocked == false then
  434. h.Health = h.Health - Damage
  435. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  436. else
  437. h.Health = h.Health - (Damage / 2)
  438. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  439. end
  440. if Type == "Knockdown" then
  441. local hum = hit.Parent.Humanoid
  442. hum.PlatformStand = true
  443. coroutine.resume(coroutine.create(function(HHumanoid)
  444. swait(1)
  445. HHumanoid.PlatformStand = false
  446. end), hum)
  447. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  448. local bodvol = Create("BodyVelocity"){
  449. velocity = angle * knockback,
  450. P = 5000,
  451. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  452. Parent = hit,
  453. }
  454. local rl = Create("BodyAngularVelocity"){
  455. P = 3000,
  456. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  457. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  458. Parent = hit,
  459. }
  460. game:GetService("Debris"):AddItem(bodvol, .5)
  461. game:GetService("Debris"):AddItem(rl, .5)
  462. elseif Type == "Normal" then
  463. local vp = Create("BodyVelocity"){
  464. P = 500,
  465. maxForce = Vector3.new(math.huge, 0, math.huge),
  466. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  467. }
  468. if knockback > 0 then
  469. vp.Parent = hit.Parent.Torso
  470. end
  471. game:GetService("Debris"):AddItem(vp, .5)
  472. elseif Type == "Up" then
  473. local bodyVelocity = Create("BodyVelocity"){
  474. velocity = Vector3.new(0, 20, 0),
  475. P = 5000,
  476. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  477. Parent = hit,
  478. }
  479. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  480. elseif Type == "DarkUp" then
  481. coroutine.resume(coroutine.create(function()
  482. for i = 0, 1, 0.1 do
  483. swait()
  484. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  485. end
  486. end))
  487. local bodyVelocity = Create("BodyVelocity"){
  488. velocity = Vector3.new(0, 20, 0),
  489. P = 5000,
  490. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  491. Parent = hit,
  492. }
  493. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  494. elseif Type == "Snare" then
  495. local bp = Create("BodyPosition"){
  496. P = 2000,
  497. D = 100,
  498. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  499. position = hit.Parent.Torso.Position,
  500. Parent = hit.Parent.Torso,
  501. }
  502. game:GetService("Debris"):AddItem(bp, 1)
  503. elseif Type == "Freeze" then
  504. local BodPos = Create("BodyPosition"){
  505. P = 50000,
  506. D = 1000,
  507. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  508. position = hit.Parent.Torso.Position,
  509. Parent = hit.Parent.Torso,
  510. }
  511. local BodGy = Create("BodyGyro") {
  512. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  513. P = 20e+003,
  514. Parent = hit.Parent.Torso,
  515. cframe = hit.Parent.Torso.CFrame,
  516. }
  517. hit.Parent.Torso.Anchored = true
  518. coroutine.resume(coroutine.create(function(Part)
  519. swait(1.5)
  520. Part.Anchored = false
  521. end), hit.Parent.Torso)
  522. game:GetService("Debris"):AddItem(BodPos, 3)
  523. game:GetService("Debris"):AddItem(BodGy, 3)
  524. end
  525. local debounce = Create("BoolValue"){
  526. Name = "DebounceHit",
  527. Parent = hit.Parent,
  528. Value = true,
  529. }
  530. game:GetService("Debris"):AddItem(debounce, Delay)
  531. c = Create("ObjectValue"){
  532. Name = "creator",
  533. Value = Player,
  534. Parent = h,
  535. }
  536. game:GetService("Debris"):AddItem(c, .5)
  537. end
  538. end
  539. -------------------------------------------------------
  540. --End Damage Function--
  541. -------------------------------------------------------
  542.  
  543. -------------------------------------------------------
  544. --Start Damage Function Customization--
  545. -------------------------------------------------------
  546. function ShowDamage(Pos, Text, Time, Color)
  547. local Rate = (1 / 30)
  548. local Pos = (Pos or Vector3.new(0, 0, 0))
  549. local Text = (Text or "")
  550. local Time = (Time or 2)
  551. local Color = (Color or Color3.new(1, 0, 1))
  552. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  553. EffectPart.Anchored = true
  554. local BillboardGui = Create("BillboardGui"){
  555. Size = UDim2.new(3, 0, 3, 0),
  556. Adornee = EffectPart,
  557. Parent = EffectPart,
  558. }
  559. local TextLabel = Create("TextLabel"){
  560. BackgroundTransparency = 1,
  561. Size = UDim2.new(1, 0, 1, 0),
  562. Text = Text,
  563. Font = "Highway",
  564. TextColor3 = Color,
  565. TextScaled = true,
  566. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  567. Parent = BillboardGui,
  568. }
  569. game.Debris:AddItem(EffectPart, (Time))
  570. EffectPart.Parent = game:GetService("Workspace")
  571. delay(0, function()
  572. local Frames = (Time / Rate)
  573. for Frame = 1, Frames do
  574. wait(Rate)
  575. local Percent = (Frame / Frames)
  576. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  577. TextLabel.TextTransparency = Percent
  578. end
  579. if EffectPart and EffectPart.Parent then
  580. EffectPart:Destroy()
  581. end
  582. end)
  583. end
  584. -------------------------------------------------------
  585. --End Damage Function Customization--
  586. -------------------------------------------------------
  587.  
  588. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  589. for _, c in pairs(workspace:children()) do
  590. local hum = c:findFirstChild("Humanoid")
  591. if hum ~= nil then
  592. local head = c:findFirstChild("Head")
  593. if head ~= nil then
  594. local targ = head.Position - Part.Position
  595. local mag = targ.magnitude
  596. if magni >= mag and c.Name ~= plr.Name then
  597. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  598. end
  599. end
  600. end
  601. end
  602. end
  603.  
  604.  
  605. CFuncs = {
  606. Part = {
  607. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  608. local Part = Create("Part")({
  609. Parent = Parent,
  610. Reflectance = Reflectance,
  611. Transparency = Transparency,
  612. CanCollide = false,
  613. Locked = true,
  614. BrickColor = BrickColor.new(tostring(BColor)),
  615. Name = Name,
  616. Size = Size,
  617. Material = Material
  618. })
  619. RemoveOutlines(Part)
  620. return Part
  621. end
  622. },
  623. Mesh = {
  624. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  625. local Msh = Create(Mesh)({
  626. Parent = Part,
  627. Offset = OffSet,
  628. Scale = Scale
  629. })
  630. if Mesh == "SpecialMesh" then
  631. Msh.MeshType = MeshType
  632. Msh.MeshId = MeshId
  633. end
  634. return Msh
  635. end
  636. },
  637. Mesh = {
  638. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  639. local Msh = Create(Mesh)({
  640. Parent = Part,
  641. Offset = OffSet,
  642. Scale = Scale
  643. })
  644. if Mesh == "SpecialMesh" then
  645. Msh.MeshType = MeshType
  646. Msh.MeshId = MeshId
  647. end
  648. return Msh
  649. end
  650. },
  651. Weld = {
  652. Create = function(Parent, Part0, Part1, C0, C1)
  653. local Weld = Create("Weld")({
  654. Parent = Parent,
  655. Part0 = Part0,
  656. Part1 = Part1,
  657. C0 = C0,
  658. C1 = C1
  659. })
  660. return Weld
  661. end
  662. },
  663. Sound = {
  664. Create = function(id, par, vol, pit)
  665. coroutine.resume(coroutine.create(function()
  666. local S = Create("Sound")({
  667. Volume = vol,
  668. Pitch = pit or 1,
  669. SoundId = id,
  670. Parent = par or workspace
  671. })
  672. wait()
  673. S:play()
  674. game:GetService("Debris"):AddItem(S, 6)
  675. end))
  676. end
  677. },
  678. ParticleEmitter = {
  679. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  680. local fp = Create("ParticleEmitter")({
  681. Parent = Parent,
  682. Color = ColorSequence.new(Color1, Color2),
  683. LightEmission = LightEmission,
  684. Size = Size,
  685. Texture = Texture,
  686. Transparency = Transparency,
  687. ZOffset = ZOffset,
  688. Acceleration = Accel,
  689. Drag = Drag,
  690. LockedToPart = LockedToPart,
  691. VelocityInheritance = VelocityInheritance,
  692. EmissionDirection = EmissionDirection,
  693. Enabled = Enabled,
  694. Lifetime = LifeTime,
  695. Rate = Rate,
  696. Rotation = Rotation,
  697. RotSpeed = RotSpeed,
  698. Speed = Speed,
  699. VelocitySpread = VelocitySpread
  700. })
  701. return fp
  702. end
  703. }
  704. }
  705. function RemoveOutlines(part)
  706. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  707. end
  708. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  709. local Part = Create("Part")({
  710. formFactor = FormFactor,
  711. Parent = Parent,
  712. Reflectance = Reflectance,
  713. Transparency = Transparency,
  714. CanCollide = false,
  715. Locked = true,
  716. BrickColor = BrickColor.new(tostring(BColor)),
  717. Name = Name,
  718. Size = Size,
  719. Material = Material
  720. })
  721. RemoveOutlines(Part)
  722. return Part
  723. end
  724. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. function CreateWeld(Parent, Part0, Part1, C0, C1)
  737. local Weld = Create("Weld")({
  738. Parent = Parent,
  739. Part0 = Part0,
  740. Part1 = Part1,
  741. C0 = C0,
  742. C1 = C1
  743. })
  744. return Weld
  745. end
  746.  
  747.  
  748. -------------------------------------------------------
  749. --Start Effect Function--
  750. -------------------------------------------------------
  751. EffectModel = Instance.new("Model", char)
  752. Effects = {
  753. Block = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. if Type == 1 or Type == nil then
  761. table.insert(Effects, {
  762. prt,
  763. "Block1",
  764. delay,
  765. x3,
  766. y3,
  767. z3,
  768. msh
  769. })
  770. elseif Type == 2 then
  771. table.insert(Effects, {
  772. prt,
  773. "Block2",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. else
  781. table.insert(Effects, {
  782. prt,
  783. "Block3",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. end
  791. end
  792. },
  793. Sphere = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end
  810. },
  811. Cylinder = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Wave = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. table.insert(Effects, {
  837. prt,
  838. "Cylinder",
  839. delay,
  840. x3 / 60,
  841. y3 / 60,
  842. z3 / 60,
  843. msh
  844. })
  845. end
  846. },
  847. Ring = {
  848. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  849. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  850. prt.Anchored = true
  851. prt.CFrame = cframe
  852. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. table.insert(Effects, {
  855. prt,
  856. "Cylinder",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. end
  864. },
  865. Break = {
  866. Create = function(brickcolor, cframe, x1, y1, z1)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  868. prt.Anchored = true
  869. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. local num = math.random(10, 50) / 1000
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Shatter",
  876. num,
  877. prt.CFrame,
  878. math.random() - math.random(),
  879. 0,
  880. math.random(50, 100) / 100
  881. })
  882. end
  883. },
  884. Spiral = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Push = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. }
  920. }
  921. -------------------------------------------------------
  922. --End Effect Function--
  923. -------------------------------------------------------
  924.  
  925. function CreateSound(ID, PARENT, VOLUME, PITCH)
  926. local NSound = nil
  927. coroutine.resume(coroutine.create(function()
  928. NSound = Instance.new("Sound", PARENT)
  929. NSound.Volume = VOLUME
  930. NSound.Pitch = PITCH
  931. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  932. swait()
  933. NSound:play()
  934. game:GetService("Debris"):AddItem(NSound, 10)
  935. end))
  936. return NSound
  937. end
  938.  
  939. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  940. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. if Type == 1 or Type == nil then
  946. table.insert(Effects, {
  947. prt,
  948. "Block1",
  949. delay,
  950. x3,
  951. y3,
  952. z3,
  953. msh
  954. })
  955. elseif Type == 2 then
  956. table.insert(Effects, {
  957. prt,
  958. "Block2",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. elseif Type == 3 then
  966. table.insert(Effects, {
  967. prt,
  968. "Block3",
  969. delay,
  970. x3,
  971. y3,
  972. z3,
  973. msh
  974. })
  975. end
  976. end
  977.  
  978. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  979. local fp=Instance.new("Part")
  980. fp.formFactor=formfactor
  981. fp.Parent=parent
  982. fp.Reflectance=reflectance
  983. fp.Transparency=transparency
  984. fp.CanCollide=false
  985. fp.Locked=true
  986. fp.BrickColor=brickcolor
  987. fp.Name=name
  988. fp.Size=size
  989. fp.Position=tors.Position
  990. RemoveOutlines(fp)
  991. fp.Material="SmoothPlastic"
  992. fp:BreakJoints()
  993. return fp
  994. end
  995.  
  996. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  997. local mesh=Instance.new(Mesh)
  998. mesh.Parent=part
  999. if Mesh=="SpecialMesh" then
  1000. mesh.MeshType=meshtype
  1001. if meshid~="nil" then
  1002. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1003. end
  1004. end
  1005. mesh.Offset=offset
  1006. mesh.Scale=scale
  1007. return mesh
  1008. end
  1009.  
  1010. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1011. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1012. prt.Anchored = true
  1013. prt.Material = "Neon"
  1014. prt.CFrame = cframe
  1015. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 5)
  1017. coroutine.resume(coroutine.create(function(Part, Mesh)
  1018. local rtype = rottype
  1019. for i = 0, 1, delay do
  1020. swait()
  1021. if rtype == 1 then
  1022. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1023. elseif rtype == 2 then
  1024. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1025. end
  1026. prt.Transparency = i
  1027. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1028. end
  1029. Part.Parent = nil
  1030. end), prt, msh)
  1031. end
  1032.  
  1033.  
  1034. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1036. prt.Anchored = true
  1037. prt.Material = "Neon"
  1038. prt.CFrame = cframe
  1039. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1040. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1041. game:GetService("Debris"):AddItem(prt, 5)
  1042. coroutine.resume(coroutine.create(function(Part, Mesh)
  1043. for i = 0, 1, delay do
  1044. swait()
  1045. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1046. Part.Transparency = i
  1047. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1048. end
  1049. Part.Parent = nil
  1050. end), prt, msh)
  1051. end
  1052.  
  1053.  
  1054. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1055. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1056. prt.Anchored = true
  1057. prt.Material = "Neon"
  1058. prt.CFrame = cframe
  1059. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1060. game:GetService("Debris"):AddItem(prt, 5)
  1061. coroutine.resume(coroutine.create(function(Part, Mesh)
  1062. local rtype = rottype
  1063. for i = 0, 1, delay do
  1064. swait()
  1065. if rtype == 1 then
  1066. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1067. elseif rtype == 2 then
  1068. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1069. end
  1070. prt.Transparency = i
  1071. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1072. end
  1073. Part.Parent = nil
  1074. end), prt, msh)
  1075. end
  1076.  
  1077. function Eviscerate(dude)
  1078. if dude.Name ~= char then
  1079. local bgf = IT("BodyGyro", dude.Head)
  1080. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1081. local val = IT("BoolValue", dude)
  1082. val.Name = "IsHit"
  1083. local ds = coroutine.wrap(function()
  1084. dude:WaitForChild("Head"):BreakJoints()
  1085. wait(0.5)
  1086. target = nil
  1087. coroutine.resume(coroutine.create(function()
  1088. for i, v in pairs(dude:GetChildren()) do
  1089. if v:IsA("Accessory") then
  1090. v:Destroy()
  1091. end
  1092. if v:IsA("Humanoid") then
  1093. v:Destroy()
  1094. end
  1095. if v:IsA("CharacterMesh") then
  1096. v:Destroy()
  1097. end
  1098. if v:IsA("Model") then
  1099. v:Destroy()
  1100. end
  1101. if v:IsA("Part") or v:IsA("MeshPart") then
  1102. for x, o in pairs(v:GetChildren()) do
  1103. if o:IsA("Decal") then
  1104. o:Destroy()
  1105. end
  1106. end
  1107. coroutine.resume(coroutine.create(function()
  1108. v.Material = "Neon"
  1109. v.CanCollide = false
  1110. local PartEmmit1 = IT("ParticleEmitter", v)
  1111. PartEmmit1.LightEmission = 1
  1112. PartEmmit1.Texture = "rbxassetid://284205403"
  1113. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1114. PartEmmit1.Rate = 150
  1115. PartEmmit1.Lifetime = NumberRange.new(1)
  1116. PartEmmit1.Size = NumberSequence.new({
  1117. NumberSequenceKeypoint.new(0, 0.75, 0),
  1118. NumberSequenceKeypoint.new(1, 0, 0)
  1119. })
  1120. PartEmmit1.Transparency = NumberSequence.new({
  1121. NumberSequenceKeypoint.new(0, 0, 0),
  1122. NumberSequenceKeypoint.new(1, 1, 0)
  1123. })
  1124. PartEmmit1.Speed = NumberRange.new(0, 0)
  1125. PartEmmit1.VelocitySpread = 30000
  1126. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1127. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1128. local BodPoss = IT("BodyPosition", v)
  1129. BodPoss.P = 3000
  1130. BodPoss.D = 1000
  1131. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1132. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1133. v.Color = maincolor.Color
  1134. coroutine.resume(coroutine.create(function()
  1135. for i = 0, 49 do
  1136. swait(1)
  1137. v.Transparency = v.Transparency + 0.08
  1138. end
  1139. wait(0.5)
  1140. PartEmmit1.Enabled = false
  1141. wait(3)
  1142. v:Destroy()
  1143. dude:Destroy()
  1144. end))
  1145. end))
  1146. end
  1147. end
  1148. end))
  1149. end)
  1150. ds()
  1151. end
  1152. end
  1153. function FindNearestHead(Position, Distance, SinglePlayer)
  1154. if SinglePlayer then
  1155. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1156. end
  1157. local List = {}
  1158. for i, v in pairs(workspace:GetChildren()) do
  1159. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1160. table.insert(List, v)
  1161. end
  1162. end
  1163. return List
  1164. end
  1165. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1166. local type = type
  1167. local rng = Instance.new("Part", char)
  1168. rng.Anchored = true
  1169. rng.BrickColor = color
  1170. rng.CanCollide = false
  1171. rng.FormFactor = 3
  1172. rng.Name = "Ring"
  1173. rng.Material = "Neon"
  1174. rng.Size = Vector3.new(1, 1, 1)
  1175. rng.Transparency = 0
  1176. rng.TopSurface = 0
  1177. rng.BottomSurface = 0
  1178. rng.CFrame = pos
  1179. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1180. local rngm = Instance.new("SpecialMesh", rng)
  1181. rngm.MeshType = "Sphere"
  1182. rngm.Scale = Vector3.new(x1, y1, z1)
  1183. local scaler2 = 1
  1184. local speeder = FastSpeed
  1185. if type == "Add" then
  1186. scaler2 = 1 * value
  1187. elseif type == "Divide" then
  1188. scaler2 = 1 / value
  1189. end
  1190. coroutine.resume(coroutine.create(function()
  1191. for i = 0, 10 / bonuspeed, 0.1 do
  1192. swait()
  1193. if type == "Add" then
  1194. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1195. elseif type == "Divide" then
  1196. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1197. end
  1198. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1199. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1200. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1201. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1202. end
  1203. rng:Destroy()
  1204. end))
  1205. end
  1206. -------------------------------------------------------
  1207. --End Important Functions--
  1208. -------------------------------------------------------
  1209.  
  1210. --[[
  1211. Thanks for using Build-To-Lua by jarredbcv.
  1212. ]]--
  1213.  
  1214. New = function(Object, Parent, Name, Data)
  1215. local Object = Instance.new(Object)
  1216. for Index, Value in pairs(Data or {}) do
  1217. Object[Index] = Value
  1218. end
  1219. Object.Parent = Parent
  1220. Object.Name = Name
  1221. return Object
  1222. end
  1223.  
  1224. NewInstance = function(instance,parent,properties)
  1225. local inst = Instance.new(instance,parent)
  1226. if(properties)then
  1227. for i,v in next, properties do
  1228. pcall(function() inst[i] = v end)
  1229. end
  1230. end
  1231. return inst;
  1232. end
  1233.  
  1234. Gunty = New("Model",char,"Gunty",{})
  1235. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1236. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1237. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1238. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1239. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1244. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1247. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1248. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1250. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1251. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1253. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1254. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1256. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1257. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1258. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1259. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1260. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1261. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1262. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1263. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1264. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1265. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1266. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1267. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1268. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1269. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1270. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1271. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1272. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1273. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1274. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1275. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1276. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1277. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1278. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1279. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1280. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1281. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1282. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1283. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1284. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1286. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1287. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1288. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1289. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1290. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1291. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1292. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1293. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1294. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1296.  
  1297. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1298.  
  1299. for _,v in next, Gunty:children() do
  1300. v.CanCollide = false
  1301. end
  1302.  
  1303. local all, last = {}, nil
  1304. ArmourParts = {}
  1305. ArmourParts2 = {}
  1306. NeonParts = {}
  1307. function scan(p)
  1308. for _, v in pairs(p:GetChildren()) do
  1309. if v:IsA("BasePart") then
  1310. if v.BrickColor == BrickColor.new("Smoky grey") then
  1311. table.insert(ArmourParts, v)
  1312. end
  1313. if v.BrickColor == BrickColor.new("Fossil") then
  1314. table.insert(ArmourParts2, v)
  1315. end
  1316. if v.BrickColor == BrickColor.new("Institutional white") then
  1317. table.insert(NeonParts, v)
  1318. end
  1319. if last then
  1320. local w = Instance.new("Weld")
  1321. w.Part0, w.Part1 = last, v
  1322. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1323. w.Parent = last
  1324. end
  1325. table.insert(all, v)
  1326. last = v
  1327. end
  1328. scan(v)
  1329. end
  1330. end
  1331. scan(Gunty)
  1332. for _, v in pairs(all) do
  1333. v.Anchored = false
  1334. v.CanCollide = false
  1335. end
  1336. function resetmode()
  1337. for i, v in pairs(ArmourParts) do
  1338. v.BrickColor = BrickColor.new("Smoky grey")
  1339. end
  1340. for i, v in pairs(ArmourParts2) do
  1341. v.BrickColor = BrickColor.new("Fossil")
  1342. end
  1343. for i, v in pairs(NeonParts) do
  1344. v.BrickColor = BrickColor.new("Institutional white")
  1345. end
  1346. maincolor = BrickColor.new("Institutional white")
  1347. end
  1348. -------------------------------------------------------
  1349. --Start Music Option--
  1350. -------------------------------------------------------
  1351. local Music = Instance.new("Sound",tors)
  1352. Music.Volume = 2.5
  1353. Music.SoundId = "rbxassetid://1117396305"
  1354. Music.Looped = true
  1355. Music.Pitch = 1 --Pitcher
  1356. Music:Play()
  1357. -------------------------------------------------------
  1358. --End Music Option--
  1359. -------------------------------------------------------
  1360.  
  1361. local naeeym2 = Instance.new("BillboardGui",char)
  1362. naeeym2.AlwaysOnTop = true
  1363. naeeym2.Size = UDim2.new(5,35,2,35)
  1364. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1365. naeeym2.Adornee = hed
  1366. naeeym2.Name = "Name"
  1367.  
  1368. local tecks2 = Instance.new("TextLabel",naeeym2)
  1369. tecks2.BackgroundTransparency = 1
  1370. tecks2.TextScaled = true
  1371. tecks2.BorderSizePixel = 0
  1372. tecks2.Text = "Neutral"
  1373. tecks2.Font = "Code"
  1374. tecks2.TextSize = 30
  1375. tecks2.TextStrokeTransparency = 0
  1376. tecks2.TextColor3 = Color3.new(0,0,0)
  1377. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1378. tecks2.Size = UDim2.new(1,0,0.5,0)
  1379. tecks2.Parent = naeeym2
  1380.  
  1381. -------------------------------------------------------
  1382. --Start Attacks N Stuff--
  1383. -------------------------------------------------------
  1384. local sine=0
  1385. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1386. local Hitboxpart = Instance.new("Part", EffectModel)
  1387. RemoveOutlines(Hitboxpart)
  1388. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1389. Hitboxpart.CanCollide = false
  1390. Hitboxpart.Transparency = 1
  1391. Hitboxpart.Anchored = true
  1392. Hitboxpart.CFrame = Pose
  1393. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1394. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1395. end
  1396. wait2 = false
  1397. combo = 1
  1398. mouse.Button1Down:connect(function(key)
  1399. if attack == false then
  1400. attack = true
  1401. hum.WalkSpeed = 3.01
  1402. if combo == 1 and wait2 == false then
  1403. wait2 = true
  1404. for i = 0, 1.2, 0.1 do
  1405. swait()
  1406. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1408. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1410. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1411. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1412. end
  1413. CreateSound("138097048", ra, 3, .8)
  1414. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1415. for i = 0, 1.2, 0.1 do
  1416. swait()
  1417. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1420. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1422. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1423. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1424. end
  1425. combo = 2
  1426. end
  1427. if combo == 2 and wait2 == false then
  1428. wait2 = true
  1429. for i = 0, 1.2, 0.1 do
  1430. swait()
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1434. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1436. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1437. end
  1438. CreateSound("138097048", rl, 3, 1)
  1439. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1440. for i = 0, 1.6, 0.1 do
  1441. swait()
  1442. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1446. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1447. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1448. end
  1449. combo = 3
  1450. end
  1451. if combo == 3 and wait2 == false then
  1452. for i = 0, 1.2, 0.1 do
  1453. swait()
  1454. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1456. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1458. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1459. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1460. end
  1461. CreateSound("138097048", ra, 3, .8)
  1462. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1463. for i = 0, 1.2, 0.1 do
  1464. swait()
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1467. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1469. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1470. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1471. end
  1472. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1473. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1474. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1475. for i = 0, 1.2, 0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1479. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1480. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1481. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1482. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1483. end
  1484. combo = 1
  1485. end
  1486. hum.WalkSpeed = 8
  1487. wait2 = false
  1488. attack = false
  1489. end
  1490. end)
  1491. function Decapitate()
  1492. local target = nil
  1493. local targettorso = nil
  1494. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1495. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1496. target = mouse.Target.Parent.Humanoid
  1497. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1498. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1499. end
  1500. end
  1501. if target ~= nil then
  1502. targettorso.Anchored = true
  1503. attack = true
  1504. hum.WalkSpeed = 0
  1505. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1506. for i = 0,4.2,0.1 do
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1514. end
  1515. local ModelHead01 = New("Model", char, "", {})
  1516. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1517. local Head01 = targethead:Clone()
  1518. targethead.Transparency = 1
  1519. Head01.Parent = ModelHead01
  1520. local weldHead01 = Instance.new("Weld")
  1521. weldHead01.Parent = Head01
  1522. weldHead01.Part0 = targethead
  1523. weldHead01.Part1 = Head01
  1524. weldHead01.C1 = CFrame.new(0, 0, 0)
  1525. targethead.face:Remove()
  1526. weldHead01.Part0 = ra
  1527. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1528. targettorso:BreakJoints()
  1529. CreateSound("314390675", targettorso, 5, .7)
  1530. for i = 0,3.2,0.1 do
  1531. swait()
  1532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1538. end
  1539. for i = 0,4.2,0.1 do
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1547. end
  1548. CreateSound("541909763", targettorso, 5, .8)
  1549. weldHead01:Destroy()
  1550. Head01.CanCollide = true
  1551. local bodyVelocity2 = Create("BodyVelocity")({
  1552. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1553. P = 5000,
  1554. maxForce = Vector3.new(8000, 8000, 8000),
  1555. Parent = Head01
  1556. })
  1557. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1558. for i = 0,6.2,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1566. end
  1567. targettorso.Anchored = false
  1568. attack = false
  1569. hum.WalkSpeed = 8
  1570. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1571. end
  1572. end
  1573. function Laugh()
  1574. attack = true
  1575. hum.WalkSpeed = 0
  1576. CreateSound("300208779", hed, 10, 1)
  1577. for i = 0,9,0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1581. if Mrandom(1,15) == 1 then
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1583. end
  1584. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1588. end
  1589. attack = false
  1590. hum.WalkSpeed = 10
  1591. end
  1592. function Flying_Kick()
  1593. attack = true
  1594. hum.WalkSpeed = 0
  1595. for i = 0,2.7,0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1599. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1603. end
  1604. local bodyVelocity = Create("BodyVelocity")({
  1605. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1606. P = 5000,
  1607. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1608. Parent = root
  1609. })
  1610. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1611. CreateSound("138097048", rl, 3, 1)
  1612. for i = 0,2.1,0.1 do
  1613. swait()
  1614. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1617. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1618. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1620. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1621. end
  1622. attack = false
  1623. hum.WalkSpeed = 8
  1624. end
  1625. function UpperCut()
  1626. attack = true
  1627. hum.WalkSpeed = 0
  1628. for i = 0,2.3,0.1 do
  1629. swait()
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1635. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1636. end
  1637. CreateSound("138097048", ra, 3, .8)
  1638. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1639. for i = 0,2.8,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1647. end
  1648. attack = false
  1649. hum.WalkSpeed = 8
  1650. end
  1651. function Spinning_Kick()
  1652. attack = true
  1653. hum.WalkSpeed = 3.01
  1654. for i = 0, 1.2, 0.1 do
  1655. swait()
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1661. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1662. end
  1663. for i = 0, 4.6, 0.1 do
  1664. swait()
  1665. CreateSound("138097048", rl, 3, 1)
  1666. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1669. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1672. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1673. end
  1674. attack = false
  1675. hum.WalkSpeed = 8
  1676. end
  1677. function Beam_Of_Light()
  1678.  
  1679. end
  1680. function Blast_Of_God()
  1681. attack = true
  1682. hum.WalkSpeed = 3.01
  1683. for i = 0,6.3,0.1 do
  1684. swait()
  1685. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1692. end
  1693. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1694. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1695. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1696. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1697. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1698. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1699. CreateSound("142070127", tors, 10, 1)
  1700. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1701. for i = 0,2.6,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1709. end
  1710. attack = false
  1711. hum.WalkSpeed = 8
  1712. end
  1713. function Diablo_Explosion()
  1714. attack = true
  1715. hum.WalkSpeed = 3.01
  1716. for i = 0,6.3,0.1 do
  1717. swait()
  1718. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1719. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1726. end
  1727. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1728. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1729. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1730. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1731. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1732. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1733. CreateSound("142070127", tors, 10, 1)
  1734. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1735. for i = 0,4.6,0.1 do
  1736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1738. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1740. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1741. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1742. end
  1743. wait(.6)
  1744. attack = false
  1745. hum.WalkSpeed = 8
  1746. end
  1747. function Hell_From_Above()
  1748. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1749. attack = true
  1750. hum.WalkSpeed = 3.01
  1751. for i = 0,6.3,0.1 do
  1752. swait()
  1753. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1760. end
  1761. CreateSound("142070127", tors, 10, 1)
  1762. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1763. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1764. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1765. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1766. for i = 0,3.8,0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1774. end
  1775. CreateSound("224339201", tors, 10, 0.5)
  1776. for i = 1, 3 do
  1777. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1778. UhhhhThing.CFrame = mouse.Hit
  1779. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1780. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1781. end
  1782. UhhhhThing:Destroy()
  1783. attack = false
  1784. hum.WalkSpeed = 8
  1785. end
  1786. function Spinning_Below()
  1787. attack = true
  1788. hum.WalkSpeed = 3.01
  1789. CreateSound("649634100", tors, 10, 0.5)
  1790. for i = 0,6.3,0.1 do
  1791. swait()
  1792. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1793. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1800. end
  1801. attack = false
  1802. hum.WalkSpeed = 8
  1803. end
  1804. function Purity_Slam()
  1805. attack = true
  1806. for i = 0,5.2,0.1 do
  1807. swait()
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1814. end
  1815. CreateSound("331666100", tors, 10, 1)
  1816. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1817. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1818. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1819. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1820. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1821. coroutine.resume(coroutine.create(function()
  1822. for i = 0,1.8,0.1 do
  1823. swait()
  1824. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1825. end
  1826. for i = 0,1.8,0.1 do
  1827. swait()
  1828. hum.CameraOffset = Vector3.new(0,0,0)
  1829. end
  1830. end))
  1831. for i = 1,4.7,0.1 do
  1832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1834. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1835. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1836. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1838. end
  1839. wait(.6)
  1840. attack = false
  1841. end
  1842. function Painful_Stomp()
  1843. attack = true
  1844. for i = 0,5.2,0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1852. end
  1853. CreateSound("331666100", char, 10, 1)
  1854. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1855. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1856. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1857. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1858. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1859. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1860. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1861. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1862. if v:FindFirstChild("Head") then
  1863. Eviscerate(v)
  1864. end
  1865. end
  1866. coroutine.resume(coroutine.create(function()
  1867. for i = 0,2.8,0.1 do
  1868. swait()
  1869. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1870. end
  1871. for i = 0,1.8,0.1 do
  1872. swait()
  1873. hum.CameraOffset = Vector3.new(0,0,0)
  1874. end
  1875. end))
  1876. for i = 0,3.7,0.1 do
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1880. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1883. end
  1884. wait(.6)
  1885. attack = false
  1886. end
  1887. function Ending()
  1888. local target = nil
  1889. local targettorso = nil
  1890. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1891. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1892. targetT = mouse.Target.Parent
  1893. target = mouse.Target.Parent.Humanoid
  1894. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1895. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1896. end
  1897. end
  1898. if target ~= nil then
  1899. targettorso.Anchored = true
  1900. attack = true
  1901. hum.WalkSpeed = 0
  1902. local originalpos = root.CFrame
  1903. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1904. for i = 0,1.8,0.1 do
  1905. swait()
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1912. end
  1913. Eviscerate(targetT)
  1914. CreateSound("331666100", ra, 4, 1)
  1915. CreateSound("180083286", targettorso, 10, 1)
  1916. coroutine.resume(coroutine.create(function()
  1917. for i = 0,1.8,0.1 do
  1918. swait()
  1919. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1920. end
  1921. for i = 0,1.8,0.1 do
  1922. swait()
  1923. hum.CameraOffset = Vector3.new(0,0,0)
  1924. end
  1925. end))
  1926. for i = 0,4.6,0.1 do
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1933. end
  1934. wait(.6)
  1935. root.CFrame = originalpos
  1936. attack = false
  1937. hum.WalkSpeed = 8
  1938. end
  1939. end
  1940.  
  1941. --[[I don't take ANY credit for this attack,
  1942. this was all nooby's hard work and the only reason i uhhh "used" it
  1943. is cause I i didn't have attack ideas at the time so yeah,
  1944. 100% nooby's credit <3]]
  1945. function Ende_der_Weld()
  1946. attack = true
  1947. hum.WalkSpeed = 0
  1948. for i = 0,4.6,0.1 do
  1949. swait()
  1950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1952. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1953. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1954. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1955. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1956. end
  1957. local a = Instance.new("Part",char)
  1958. a.BrickColor = BrickColor.random()
  1959. a.Name = "Lazer"
  1960. a.Anchored = true
  1961. a.Material = "Neon"
  1962. a.Transparency = 1
  1963. a.CanCollide = false
  1964. local hitbox = Instance.new("Part",char)
  1965. hitbox.Size = Vector3.new(5,5,5)
  1966. hitbox.CFrame = mouse.hit
  1967. hitbox.Anchored = true
  1968. hitbox.Transparency = 1
  1969. hitbox.CanCollide = false
  1970. local ray = Ray.new(
  1971. ra.CFrame.p, -- origin
  1972. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1973. )
  1974. local ignore = char
  1975. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1976. if hit then
  1977. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1978.  
  1979. if not humanoid then
  1980. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1981. end
  1982. if humanoid then
  1983. if humanoid.Parent:IsA"Model" then
  1984. end
  1985. end
  1986. end
  1987. a.BottomSurface = 10
  1988. a.TopSurface = 10
  1989. local distance = (ra.CFrame.p - position).magnitude
  1990. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1991. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1992. game:GetService("Debris"):AddItem(a, 5)
  1993. game:GetService("Debris"):AddItem(hitbox, 1)
  1994. local newmesh = Instance.new("BlockMesh",a)
  1995. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1996. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1997. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1998. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1999. local lbs = Instance.new("Part")
  2000. lbs.Parent = char
  2001. CreateSound("929619479", lbs, 10, 1)
  2002. lbs.Material = "Neon"
  2003. lbs.Color = BrickColor.Random().Color
  2004. lbs.CanCollide = false
  2005. lbs.Shape = "Ball"
  2006. lbs.Anchored = true
  2007. lbs.Transparency = 0
  2008. lbs.Size = Vector3.new(20,20,20)
  2009. lbs.CFrame = a.CFrame
  2010. local thing = Instance.new("SpecialMesh",lbs)
  2011. thing.MeshType = "Sphere"
  2012. lbs.Anchored = false
  2013. local bvs = Instance.new("BodyVelocity")
  2014. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2015. bvs.velocity = a.CFrame.lookVector*75
  2016. bvs.Parent = lbs
  2017. lbs.Touched:connect(function(hit)
  2018. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2019. end)
  2020. attack = false
  2021. game:GetService("Debris"):AddItem(lbs, 10)
  2022. for x = 0, 4 do
  2023. local bulletgos = IT("Model",char)
  2024. local bulletgos2 = IT("Model",char)
  2025. for z = 0, 24 do
  2026. local lb = Instance.new("Part")
  2027. lb.Parent = bulletgos
  2028. lb.Material = "Neon"
  2029. lb.Color = BrickColor.Random().Color
  2030. lb.CanCollide = false
  2031. lb.Anchored = true
  2032. lb.Transparency = 0
  2033. lb.Size = Vector3.new(2,2,2)
  2034. local thing = Instance.new("SpecialMesh",lb)
  2035. thing.MeshType = "Sphere"
  2036. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2037. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2038. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2039. local lb2 = Instance.new("Part")
  2040. lb2.Parent = bulletgos2
  2041. lb2.Material = "Neon"
  2042. lb2.Color = lb.Color
  2043. lb2.CanCollide = false
  2044. lb2.Anchored = true
  2045. lb2.Transparency = 0
  2046. lb2.Size = Vector3.new(2,2,2)
  2047. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2048. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2049. local thing2 = Instance.new("SpecialMesh",lb2)
  2050. thing2.MeshType = "Sphere"
  2051. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2052. lb.Touched:connect(function(hit)
  2053. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2054. end)
  2055. lb2.Touched:connect(function(hit)
  2056. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2057. end)
  2058. end
  2059. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2060. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2061. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2062. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2063. CreateSound("925629856", lbs, 5, 1)
  2064. game:GetService("Debris"):AddItem(bulletgos, 7)
  2065. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2066. for i,v in pairs(bulletgos:children()) do
  2067. if v:IsA("Part") then
  2068. v.Anchored = false
  2069. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2070. local bv = Instance.new("BodyVelocity")
  2071. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2072. bv.velocity = v.CFrame.lookVector*25
  2073. bv.Parent = v
  2074. game:GetService("Debris"):AddItem(v, 5)
  2075. end
  2076. end
  2077. for i,v in pairs(bulletgos2:children()) do
  2078. if v:IsA("Part") then
  2079. v.Anchored = false
  2080. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2081. local bv = Instance.new("BodyVelocity")
  2082. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2083. bv.velocity = v.CFrame.lookVector*-25
  2084. bv.Parent = v
  2085. game:GetService("Debris"):AddItem(v, 5)
  2086. end
  2087. end
  2088. wait(1)
  2089. end
  2090. attack = false
  2091. hum.WalkSpeed = 8
  2092. end
  2093. -------------------------------------------------------
  2094. --End Attacks N Stuff--
  2095. -------------------------------------------------------
  2096. mouse.KeyDown:connect(function(key)
  2097. if string.byte(key) == 48 then
  2098. Swing = 2
  2099. hum.WalkSpeed = 38.82
  2100. end
  2101. end)
  2102. mouse.KeyUp:connect(function(key)
  2103. if string.byte(key) == 48 then
  2104. Swing = 1
  2105. hum.WalkSpeed = 8
  2106. end
  2107. end)
  2108. mouse.KeyDown:connect(function(key)
  2109. if attack == false then
  2110. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2111. EdgyMode = true
  2112. tecks2.Text = "Edgy"
  2113. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2114. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2115. for i, v in pairs(ArmourParts) do
  2116. v.BrickColor = BrickColor.new("Black")
  2117. end
  2118. for i, v in pairs(ArmourParts2) do
  2119. v.BrickColor = BrickColor.new("Really black")
  2120. end
  2121. for i, v in pairs(NeonParts) do
  2122. v.BrickColor = BrickColor.new("Royal purple")
  2123. end
  2124. maincolor = BrickColor.new("Royal purple")
  2125. Music.SoundId = "rbxassetid://1470848774"
  2126. Music.Parent = tors
  2127. Music:Play()
  2128. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2129. EdgyMode = false
  2130. tecks2.Text = "Neutral"
  2131. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2132. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2133. resetmode()
  2134. Music.SoundId = "rbxassetid://1117396305"
  2135. Music.Parent = tors
  2136. Music:Play()
  2137. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2138. Divinity = true
  2139. tecks2.Text = "Divinity"
  2140. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2141. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2142. for i, v in pairs(ArmourParts) do
  2143. v.BrickColor = BrickColor.new("Institutional white")
  2144. end
  2145. for i, v in pairs(ArmourParts2) do
  2146. v.BrickColor = BrickColor.new("White")
  2147. end
  2148. for i, v in pairs(NeonParts) do
  2149. v.BrickColor = BrickColor.new("New Yeller")
  2150. end
  2151. maincolor = BrickColor.new("New Yeller")
  2152. Music.SoundId = "rbxassetid://595800581"
  2153. Music.Parent = tors
  2154. Music:Play()
  2155. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2156. Divinity = false
  2157. tecks2.Text = "Neutral"
  2158. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2159. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2160. resetmode()
  2161. Music.SoundId = "rbxassetid://1117396305"
  2162. Music.Parent = tors
  2163. Music:Play()
  2164. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2165. Fighter = true
  2166. tecks2.Text = "Fighter"
  2167. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2168. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2169. for i, v in pairs(ArmourParts) do
  2170. v.BrickColor = BrickColor.new("Black")
  2171. end
  2172. for i, v in pairs(ArmourParts2) do
  2173. v.BrickColor = BrickColor.new("Really black")
  2174. end
  2175. for i, v in pairs(NeonParts) do
  2176. v.BrickColor = BrickColor.new("Institutional white")
  2177. end
  2178. maincolor = BrickColor.new("Institutional white")
  2179. Music.SoundId = "rbxassetid://493647101"
  2180. Music.Parent = tors
  2181. Music:Play()
  2182. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2183. Fighter = false
  2184. tecks2.Text = "Neutral"
  2185. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2186. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2187. resetmode()
  2188. Music.SoundId = "rbxassetid://1117396305"
  2189. Music.Parent = tors
  2190. Music:Play()
  2191. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2192. Purity = true
  2193. tecks2.Text = "Purity"
  2194. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2195. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2196. for i, v in pairs(ArmourParts) do
  2197. v.BrickColor = BrickColor.new("Institutional white")
  2198. end
  2199. for i, v in pairs(ArmourParts2) do
  2200. v.BrickColor = BrickColor.new("Institutional white")
  2201. end
  2202. for i, v in pairs(NeonParts) do
  2203. v.BrickColor = BrickColor.new("Toothpaste")
  2204. end
  2205. maincolor = BrickColor.new("Toothpaste")
  2206. Music.SoundId = "rbxassetid://553751015"
  2207. Music.Parent = tors
  2208. Music:Play()
  2209. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2210. Purity = false
  2211. tecks2.Text = "Neutral"
  2212. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2213. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2214. resetmode()
  2215. Music.SoundId = "rbxassetid://1117396305"
  2216. Music.Parent = tors
  2217. Music:Play()
  2218. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2219. Destruction = true
  2220. tecks2.Text = "Destruction"
  2221. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2222. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2223. for i, v in pairs(ArmourParts) do
  2224. v.BrickColor = BrickColor.new("Really black")
  2225. end
  2226. for i, v in pairs(ArmourParts2) do
  2227. v.BrickColor = BrickColor.new("Black")
  2228. end
  2229. for i, v in pairs(NeonParts) do
  2230. v.BrickColor = BrickColor.new("Really red")
  2231. end
  2232. maincolor = BrickColor.new("Really red")
  2233. Music.SoundId = "rbxassetid://613361202"
  2234. Music.Parent = tors
  2235. Music:Play()
  2236. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2237. Destruction = false
  2238. tecks2.Text = "Neutral"
  2239. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2240. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2241. resetmode()
  2242. Music.SoundId = "rbxassetid://1117396305"
  2243. Music.Parent = tors
  2244. Music:Play()
  2245. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2246. helpme = true
  2247. tecks2.Text = "iNsAnItY"
  2248. Music.SoundId = "rbxassetid://460874877"
  2249. Music.Parent = tors
  2250. Music:Play()
  2251. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2252. helpme = false
  2253. tecks2.Text = "Neutral"
  2254. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2255. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2256. resetmode()
  2257. Music.SoundId = "rbxassetid://1117396305"
  2258. Music.Parent = tors
  2259. Music:Play()
  2260. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2261. tecks2.TextTransparency = 0
  2262. tecks2.TextStrokeTransparency = 0
  2263. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2264. tecks2.TextTransparency = 1
  2265. tecks2.TextStrokeTransparency = 1
  2266. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2267. Planetary = true
  2268. tecks2.Text = "Planetary"
  2269. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2270. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2271. for i, v in pairs(ArmourParts) do
  2272. v.BrickColor = BrickColor.new("Dark indigo")
  2273. end
  2274. for i, v in pairs(ArmourParts2) do
  2275. v.BrickColor = BrickColor.new("Dark indigo")
  2276. end
  2277. for i, v in pairs(NeonParts) do
  2278. v.BrickColor = BrickColor.new("Dark indigo")
  2279. end
  2280. maincolor = BrickColor.new("Dark indigo")
  2281. Music.SoundId = "rbxassetid://609934004"
  2282. Music.Parent = tors
  2283. Music:Play()
  2284. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2285. Planetary = false
  2286. tecks2.Text = "Neutral"
  2287. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2288. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2289. resetmode()
  2290. Music.SoundId = "rbxassetid://1117396305"
  2291. Music.Parent = tors
  2292. Music:Play()
  2293. end
  2294. end
  2295. end)
  2296. mouse.KeyDown:connect(function(key)
  2297. if attack == false then
  2298. if EdgyMode == true then
  2299. if key == 'r' then
  2300. Decapitate()
  2301. elseif key == 'e' then
  2302. Laugh()
  2303. end
  2304. end
  2305. if Divinity == true then
  2306. if key == 'r' then
  2307. Beam_Of_Light()
  2308. elseif key == 'f' then
  2309. Blast_Of_God()
  2310. end
  2311. end
  2312. if Fighter == true then
  2313. if key == 'e' then
  2314. Flying_Kick()
  2315. elseif key == 'f' then
  2316. UpperCut()
  2317. elseif key == 't' then
  2318. Spinning_Kick()
  2319. end
  2320. end
  2321. if Purity == true then
  2322. if key == 'r' then
  2323. Purity_Slam()
  2324. end
  2325. end
  2326. if Destruction == true then
  2327. if key == 'r' then
  2328. Diablo_Explosion()
  2329. elseif key == 'f' then
  2330. Hell_From_Above()
  2331. elseif key == 't' then
  2332. Spinning_Below()
  2333. end
  2334. end
  2335. if helpme == true then
  2336. if key == 'r' then
  2337. Painful_Stomp()
  2338. elseif key == 'f' then
  2339. Ending()
  2340. elseif key == 't' then
  2341. Ende_der_Weld()
  2342. end
  2343. end
  2344. end
  2345. end)
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351.  
  2352. -------------------------------------------------------
  2353. --Start Animations--
  2354. -------------------------------------------------------
  2355. local equipped = false
  2356. local idle = 0
  2357. local change = 1
  2358. local val = 0
  2359. local toim = 0
  2360. local idleanim = 0.4
  2361. hum.WalkSpeed = 8
  2362. hum.Animator.Parent = nil
  2363. while true do
  2364. swait()
  2365. Music.Parent = char
  2366. if helpme == true then
  2367. for i, v in pairs(ArmourParts) do
  2368. v.BrickColor = BrickColor.random()
  2369. end
  2370. for i, v in pairs(ArmourParts2) do
  2371. v.BrickColor = BrickColor.random()
  2372. end
  2373. for i, v in pairs(NeonParts) do
  2374. v.BrickColor = BrickColor.random()
  2375. end
  2376. maincolor = BrickColor.random()
  2377. tecks2.TextColor3 = maincolor.Color
  2378. tecks2.TextStrokeColor3 = maincolor.Color
  2379. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2380. end
  2381. if Planetary == true then
  2382. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2383. end
  2384. sine = sine + change
  2385. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2386. local velderp = root.Velocity.y
  2387. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2388. if equipped == true or equipped == false then
  2389. if attack == false then
  2390. idle = idle + 1
  2391. else
  2392. idle = 0
  2393. end
  2394. if 1 < root.Velocity.y and hitfloor == nil then
  2395. Anim = "Jump"
  2396. change = 1
  2397. if attack == false then
  2398. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2402. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2403. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2404. end
  2405. elseif -1 > root.Velocity.y and hitfloor == nil then
  2406. Anim = "Fall"
  2407. change = 1
  2408. if attack == false then
  2409. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2413. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2414. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2415. end
  2416. elseif torvel < 1 and hitfloor ~= nil then
  2417. Anim = "Idle"
  2418. change = 1
  2419. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2426. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2429. if Mrandom(1,15) == 1 then
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2431. end
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2436. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2443. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2450. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2457. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2464. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2467. if math.random(1,1) == 1 then
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2474. end
  2475. for i, v in pairs(ArmourParts) do
  2476. v.BrickColor = BrickColor.random()
  2477. end
  2478. for i, v in pairs(ArmourParts2) do
  2479. v.BrickColor = BrickColor.random()
  2480. end
  2481. for i, v in pairs(NeonParts) do
  2482. v.BrickColor = BrickColor.random()
  2483. end
  2484. maincolor = BrickColor.random()
  2485. tecks2.TextColor3 = maincolor.Color
  2486. tecks2.TextStrokeColor3 = maincolor.Color
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2491. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2498. end
  2499. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2500. Anim = "Walk"
  2501. change = .6
  2502. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2509. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2516. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2523. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2526. if math.random(1,1) == 1 then
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2531. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2533. end
  2534. for i, v in pairs(ArmourParts) do
  2535. v.BrickColor = BrickColor.random()
  2536. end
  2537. for i, v in pairs(ArmourParts2) do
  2538. v.BrickColor = BrickColor.random()
  2539. end
  2540. for i, v in pairs(NeonParts) do
  2541. v.BrickColor = BrickColor.random()
  2542. end
  2543. maincolor = BrickColor.random()
  2544. tecks2.TextColor3 = maincolor.Color
  2545. tecks2.TextStrokeColor3 = maincolor.Color
  2546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2550. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2553. if Mrandom(1,15) == 1 then
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2555. end
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2558. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2560. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2567. end
  2568. elseif torvel >= 25 and hitfloor ~= nil then
  2569. Anim = "Sprint"
  2570. change = 1.35
  2571. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2578. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2585. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2592. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2595. if math.random(1,1) == 1 then
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2602. end
  2603. for i, v in pairs(ArmourParts) do
  2604. v.BrickColor = BrickColor.random()
  2605. end
  2606. for i, v in pairs(ArmourParts2) do
  2607. v.BrickColor = BrickColor.random()
  2608. end
  2609. for i, v in pairs(NeonParts) do
  2610. v.BrickColor = BrickColor.random()
  2611. end
  2612. maincolor = BrickColor.random()
  2613. tecks2.TextColor3 = maincolor.Color
  2614. tecks2.TextStrokeColor3 = maincolor.Color
  2615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2619. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2626. end
  2627. end
  2628. end
  2629. if 0 < #Effects then
  2630. for e = 1, #Effects do
  2631. if Effects[e] ~= nil then
  2632. local Thing = Effects[e]
  2633. if Thing ~= nil then
  2634. local Part = Thing[1]
  2635. local Mode = Thing[2]
  2636. local Delay = Thing[3]
  2637. local IncX = Thing[4]
  2638. local IncY = Thing[5]
  2639. local IncZ = Thing[6]
  2640. if 1 >= Thing[1].Transparency then
  2641. if Thing[2] == "Block1" then
  2642. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2643. local Mesh = Thing[1].Mesh
  2644. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2645. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2646. elseif Thing[2] == "Block2" then
  2647. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2648. local Mesh = Thing[7]
  2649. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2650. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2651. elseif Thing[2] == "Block3" then
  2652. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2653. local Mesh = Thing[7]
  2654. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2655. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2656. elseif Thing[2] == "Cylinder" then
  2657. local Mesh = Thing[1].Mesh
  2658. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2659. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2660. elseif Thing[2] == "Blood" then
  2661. local Mesh = Thing[7]
  2662. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2663. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2665. elseif Thing[2] == "Elec" then
  2666. local Mesh = Thing[1].Mesh
  2667. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2668. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2669. elseif Thing[2] == "Disappear" then
  2670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2671. elseif Thing[2] == "Shatter" then
  2672. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2673. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2674. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2675. Thing[6] = Thing[6] + Thing[5]
  2676. end
  2677. else
  2678. Part.Parent = nil
  2679. table.remove(Effects, e)
  2680. end
  2681. end
  2682. end
  2683. end
  2684. end
  2685. end
  2686. -------------------------------------------------------
  2687. --End Animations And Script--
  2688. -------------------------------------------------------
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