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- Made By: Pokeyy
- Shindo Auto Farm
- And More
- Enjoy
- copy at local
- Start.Load=KEY/PokeyyFansOnly
- ↓
- ↓
- ↓
- ↓
- ↓
- local Config = {
- WindowName = "V.G Hub",
- Color = Color3.fromRGB(255,128,64),
- Keybind = Enum.KeyCode.RightControl
- }
- repeat task.wait() until game:IsLoaded()
- local wait = task.wait
- local spawn = task.spawn
- local Player = game:GetService("Players").LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local HttpService = game:GetService("HttpService")
- local Workspace = game:GetService("Workspace")
- local CoreGui = game:GetService("CoreGui")
- local VirtualInputManager = game:GetService('VirtualInputManager')
- local TeleportService = game:GetService("TeleportService")
- for i,v in pairs(getconnections(Player.Idled)) do
- v:Disable()
- end
- RunService.Stepped:connect(
- function()
- sethiddenproperty(Player, "SimulationRadius", 1000)
- end
- )
- local Name = "Shindo.json"
- Des = {}
- if makefolder then
- makefolder("V.G Hub")
- end
- local Settings
- if
- not pcall(
- function()
- readfile("V.G Hub//" .. Name)
- end
- )
- then
- writefile("V.G Hub//" .. Name, HttpService:JSONEncode(Des))
- end
- if readfile("V.G Hub//" .. Name) then
- Settings = HttpService:JSONDecode(readfile("V.G Hub//" .. Name))
- end
- local function Save()
- writefile("V.G Hub//" .. Name, HttpService:JSONEncode(Settings))
- end
- UserInputService.MouseIconEnabled = true
- UserInputService.MouseBehavior = Enum.MouseBehavior.Default
- RunService.Stepped:connect(function()
- pcall(function()
- if Workspace:FindFirstChild("CCoff") then
- Workspace.CCoff:Destroy()
- end
- if Workspace:FindFirstChild("custo") then
- Workspace.custo:Destroy()
- end
- if Workspace:FindFirstChild("custo") then
- Workspace.custo:Destroy()
- end
- if Workspace:FindFirstChild("conquer") then
- Workspace.conquer:remove()
- end
- if Workspace.GLOBALTIME:FindFirstChild("narutoshadowclone") then
- Workspace.GLOBALTIME:WaitForChild("narutoshadowclone"):remove()
- end
- end)
- end
- )
- pcall(function()
- Dungon = {}
- for i=1,15 do
- table.insert(Dungon,"dungeon"..i)
- end
- end)
- if Settings.WaitTime == nil then
- Settings.WaitTime = 0.1
- end
- if game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Main") then
- repeat wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Main")
- end
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/1201for/V.G-Hub/main/test"))()
- local Window = Library:CreateWindow(Config, CoreGui)
- local Tab1 = Window:CreateTab("")
- local Tab2 = Window:CreateTab("UI Settings")
- local Section1 = Tab1:CreateSection("")
- local Section2 = Tab1:CreateSection("")
- local SectionA = Tab1:CreateSection("")
- local Section3 = Tab2:CreateSection("Menu")
- local Section4 = Tab2:CreateSection("Background")
- local Slider1 = Section2:CreateSlider("AutoFarm Wait Time",0,5,Settings.WaitTime,false, function(Value)
- Settings.WaitTime = Value
- end)
- local Toggle1 = Section1:CreateToggle("Anti Grip/Godmode", Settings.AntiGrip, function(State)
- Settings.AntiGrip = State
- if Settings.AntiGrip then
- game.StarterGui:SetCore("SendNotification", {
- Title = "lol";
- Text = "you need to die once then it will work";
- })
- end
- spawn(function()
- while wait() and Settings.AntiGrip do
- pcall(
- function()
- if Player.Character.fakehealth.Value == 0 then
- Player.Character.fakehealth:Destroy()
- end
- end
- )
- end
- end)
- end)
- if game.PlaceId == 7524809704 then
- local Toggle1 = Section1:CreateToggle("AutoStart Dungeon", Settings.Dungeon1, function(State)
- Settings.Dungeon1 = State
- spawn(
- function()
- while wait() and Settings.Dungeon1 do
- Player.pressplay:FireServer(Dungon)
- end
- end
- )
- end)
- local Dropdown1 = Section1:CreateDropdown("Dungeons", Dungon, function(String)
- Settings.Dungeon = String
- Dungon = Settings.Dungeon
- end)
- end
- local Toggle1 = Section1:CreateToggle("AutoFarm Logs", Settings.Logs, function(State)
- Settings.Logs = State
- RunService.Stepped:connect(
- function()
- if Settings.Logs then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while Settings.Logs do
- wait()
- pcall(
- function()
- Player.Character.HumanoidRootPart.CFrame =
- Workspace.npc.logtraining.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0)
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- end
- )
- end
- end)
- end)
- --[[
- local Toggle1 = Section1:CreateToggle("AutoFarm Candy", nil, function(State)
- getgenv().AutoCandy = State
- RunService.Stepped:connect(
- function()
- if getgenv().AutoCandy then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- while getgenv().AutoCandy do
- wait()
- pcall(
- function()
- repeat
- wait(0.5)
- for i, v in pairs(Workspace.Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory")givers:GetDescendants()) do
- if
- v:FindFirstChild("Head") and v.Head:FindFirstChild("givemission") and v.Head.givemission.Enabled and
- v.Head.givemission:FindFirstChild("color").Image == "rbxassetid://7852180920"
- then
- pcall(
- function()
- Player.Character.HumanoidRootPart.CFrame =
- v.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
- v:FindFirstChild("CLIENTTALK"):FireServer()
- v:FindFirstChild("CLIENTTALK"):FireServer("accept")
- end
- )
- end
- end
- until getgenv().AutoCandy == false
- end
- )
- end
- end)]]--
- if game.PlaceId ~= 7524809704 then
- local Toggle1 = Section1:CreateToggle("Event Bosses", Settings.EventBosses, function(State)
- Settings.EventBosses = State
- RunService.Stepped:connect(
- function()
- if Settings.EventBosses then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while wait() and Settings.EventBosses do
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if v.Name ~= "logtraining" and v:FindFirstChild("Head") and
- v.Head.CFrame.Y > -1000 then
- repeat
- wait()
- pcall(
- function()
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- end)
- until v.Humanoid.Health == 0 or not v or not Settings.EventBosses
- end
- end
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("AutoFarm Mobs", Settings.AutoMobs, function(State)
- Settings.AutoMobs = State
- RunService.Stepped:connect(
- function()
- if Settings.AutoMobs then pcall(function()
- j = string.split(Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").bg.name.Text, "(s)")[1]
- Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").bg.name.Text =
- string.gsub(j, tostring((s)), "")
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end)
- end
- end
- )
- spawn(function()
- while Settings.AutoMobs do
- wait()
- pcall(
- function()
- repeat
- wait()
- for i, v in pairs(Workspace.missiongivers:GetChildren()) do
- if
- v:FindFirstChild("Head") and v.Head:FindFirstChild("givemission") and v.Head.givemission.Enabled and
- v.Head.givemission:FindFirstChild("color").Image ==
- "http://www.roblox.com/asset/?id=5459241648"
- then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false then
- pcall(
- function()
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- v:FindFirstChild("CLIENTTALK"):FireServer()
- v:FindFirstChild("CLIENTTALK"):FireServer("accept")
- end
- )
- end
- end
- end
- until Settings.AutoMobs == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true
- repeat
- wait()
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true then
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if v:FindFirstChild("npctype") then
- print("Hi")
- end
- if
- v:IsA("Model") and v:FindFirstChild("npctype") and
- string.find(Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").bg.name.Text, v.Head.mob.fram.name.info.Text) and
- v:FindFirstChild("HumanoidRootPart") and
- v:FindFirstChild("Humanoid") and
- v.Head.CFrame.Y > -1000
- then
- pcall(
- function() wait(0.2)
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("antiexploit") then
- v.antiexploit:remove()
- end
- wait(0.2)
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health < v.Humanoid.MaxHealth then
- v.Humanoid.Health = 0
- end
- end
- )
- end
- end
- end
- until Settings.AutoMobs == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false and v.Humanoid.Health == 0 and v
- end
- )
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("AutoFarm Dungeon", Settings.Hope, function(State)
- Settings.Hope = State
- RunService.Stepped:connect(
- function()
- if Settings.Hope then pcall(function()
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end)
- end
- end
- )
- spawn(function()
- while Settings.Hope do
- wait()
- pcall(
- function()
- repeat
- wait()
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if v:FindFirstChild("npctype") then
- print("Hi")
- end
- if
- v:IsA("Model") and v:FindFirstChild("npctype") and
- v:FindFirstChild("HumanoidRootPart") and
- v:FindFirstChild("Humanoid") and
- v.Head.CFrame.Y > -1000
- then
- pcall(
- function()
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("antiexploit") then
- v.antiexploit:remove()
- end
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health < v.Humanoid.MaxHealth then
- v.Humanoid.Health = 0
- end
- end
- )
- end
- end
- until Settings.Hope == false or v.Humanoid.Health == 0 and v
- end
- )
- end
- end)
- end)
- if game.PlaceId == 5451401540 then
- local Toggle1 = Section1:CreateToggle("AutoFarm Maru", Settings.Bosses2, function(State)
- Settings.Bosses2 = State
- RunService.Stepped:connect(
- function()
- if Settings.Bosses2 then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while Settings.Bosses2 do
- pcall(
- function()
- wait()
- repeat
- wait()
- for i, v in pairs(Workspace.MARUmission.missions:GetChildren()) do
- for i, v in pairs(v:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChild("Head") then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- v:FindFirstChild("CLIENTTALK"):FireServer()
- v:FindFirstChild("CLIENTTALK"):FireServer("accept")
- end
- end
- end
- end
- until Settings.Bosses2 == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true
- repeat
- wait()
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("npctype") then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("antiexploit") then
- v.antiexploit:remove()
- end
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if isnetworkowner(v.HumanoidRootPart) and v.Humanoid.Health < v.Humanoid.MaxHealth and v:FindFirstChild("HumanoidRootPart") then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- until Settings.Bosses2 == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false and v.Humanoid.Health == 0 and v
- end
- )
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("AutoFarm tailbeastboss", Settings.Bosses3, function(State)
- Settings.Bosses3 = State
- RunService.Stepped:connect(
- function()
- if Settings.Bosses3 then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while Settings.Bosses3 do
- pcall(
- function()
- wait()
- repeat
- wait()
- for i, v in pairs(Workspace.tailbeastbossmission.missions:GetChildren()) do
- for i, v in pairs(v:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChild("Head") then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- v:FindFirstChild("CLIENTTALK"):FireServer()
- v:FindFirstChild("CLIENTTALK"):FireServer("accept")
- end
- end
- end
- end
- until Settings.Bosses3 == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true
- repeat
- wait()
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("npctype") then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("antiexploit") then
- v.antiexploit:remove()
- end
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if isnetworkowner(v.HumanoidRootPart) and v.Humanoid.Health < v.Humanoid.MaxHealth and v:FindFirstChild("HumanoidRootPart") then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- until Settings.Bosses3 == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false and v.Humanoid.Health == 0 and v
- end
- )
- end
- end)
- end)
- end
- local Toggle1 = Section1:CreateToggle("AutoFarm Boss", Settings.Bosses, function(State)
- Settings.Bosses = State
- RunService.Stepped:connect(
- function()
- if Settings.Bosses then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while Settings.Bosses do
- pcall(
- function()
- wait()
- repeat
- wait()
- for i, v in pairs(Workspace.bossdropmission.missions:GetChildren()) do
- for i, v in pairs(v:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChild("Head") then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- wait(0.5)
- v:FindFirstChild("CLIENTTALK"):FireServer()
- v:FindFirstChild("CLIENTTALK"):FireServer("accept")
- end
- end
- end
- end
- until Settings.Bosses == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true
- repeat
- wait()
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("npctype") and not v.Head.mob.fram.name.info.Text:find("Spirit") and
- string.find(Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").bg.name.Text, v.Head.mob.fram.name.info.Text)
- then
- if Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == true then
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("antiexploit") then
- v.antiexploit:remove()
- end
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if v.Humanoid.Health < v.Humanoid.MaxHealth and v:FindFirstChild("HumanoidRootPart") then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- until Settings.Bosses == false or Player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory").Visible == false and v.Humanoid.Health == 0 and v
- end
- )
- end
- end)
- end)
- if setclipboard then
- local Button1 = Section1:CreateButton("Copy Vip Server Codes", function()
- setclipboard("-E0BJK 0Skr9C 1Isuub 2tgOb8 2vy3Dn 7rTU-A 7v09lz 8CGAZH BcBuAN CI98Au Do2o8A JFDOST KFXSrq QeR2eN Qratoy RRu4E7 Rjb0rQ SbFkZm TVDDoU WY4chE _5_oXy cJ7LIe cdv9R4 dBNARC dG5Y-3 fLe-Az hnI8qv nWv2xH puv68h sCCXqk tkqyBR v5-9u3 w1wF1v zfU90r")
- end)
- end
- local Toggle1 = Section1:CreateToggle("AutoRank", Settings.Rebirth, function(State)
- Settings.Rebirth = State
- spawn(function()
- while wait() and Settings.Rebirth do
- if Player.statz.lvl:FindFirstChild("lvl").Value >= 500 then
- if
- Player.statz.prestige.maxlvlpres.Value >= 1 or
- Player.statz.prestige.maxlvlpres.Value == 0 and
- Player.statz.prestige.rank.Value == "Z" and
- Player.statz.prestige.number.Value == "3"
- then
- repeat
- wait()
- Player.startevent:FireServer("maxlvlpres")
- until Player.statz.lvl:FindFirstChild("lvl").Value == 1 or not Settings.Rebirth
- else
- repeat
- wait()
- Player.startevent:FireServer("rankup")
- until Player.statz.lvl:FindFirstChild("lvl").Value == 1 or not Settings.Rebirth
- end
- end
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("jinfarm", Settings.Jin, function(State)
- Settings.Jin = State
- RunService.Stepped:connect(
- function()
- if Settings.Jin then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while wait() and Settings.Jin do
- for i, v in pairs(Workspace.npc:GetChildren()) do
- if v.Name == "npc1" then
- repeat
- wait()
- pcall(
- function()
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health < v.Humanoid.MaxHealth then
- v.Humanoid.Health = 0
- end
- end
- )
- until v.Humanoid.Health == 0 or not v or not Settings.Jin
- end
- end
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("AutoWar", Settings.War, function(State)
- Settings.War = State
- RunService.Stepped:connect(
- function()
- if Settings.War then
- Player.Character:WaitForChild("Humanoid"):ChangeState(11)
- end
- end
- )
- spawn(function()
- while Settings.War do
- wait()
- pcall(
- function()
- for i, v in pairs(workspace.npc:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("npc") and string.find(v.Name, "npc") and
- v:FindFirstChild("HumanoidRootPart") and
- v:FindFirstChild("Humanoid") and
- v.Head.CFrame.Y > -1000 and
- not v:FindFirstChild("megaboss")
- then
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health < v.Humanoid.MaxHealth then
- v.Humanoid.Health = 0
- end
- elseif
- v:IsA("Model") and v:FindFirstChild("npc") and string.find(v.Name, "npc") and
- v:FindFirstChild("HumanoidRootPart") and
- v:FindFirstChild("Humanoid") and
- v.Head.CFrame.Y > -1000 and
- v:FindFirstChild("megaboss")
- then
- wait(6)
- Player.Character.combat.update:FireServer("mouse1", true)
- Player.Character.combat.update:FireServer("mouse1", false)
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, -5, 3))
- if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health < v.Humanoid.MaxHealth then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- )
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("ScrollFarm", Settings.Scroll, function(State)
- Settings.Scroll = State
- spawn(function()
- while Settings.Scroll do
- wait()
- pcall(
- function()
- for i, v in pairs(game.workspace.GLOBALTIME:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and
- v.sh.Position.Y < 2000
- then
- Player.Character.HumanoidRootPart.CFrame = v.sh.CFrame
- fireclickdetector(v.sh:FindFirstChildWhichIsA("ClickDetector"))
- end
- end
- for i, v in pairs(game.workspace:GetChildren()) do
- if
- v:IsA("Model") and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and
- v.sh.Position.Y < 2000
- then
- Player.Character.HumanoidRootPart.CFrame = v.sh.CFrame
- fireclickdetector(v.sh:FindFirstChildWhichIsA("ClickDetector"))
- end
- end
- end
- )
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("Auto Upgrade Health", Settings.Health, function(State)
- Settings.Health = State
- spawn(function()
- while Settings.Health do
- wait()
- Player.startevent:FireServer("addstat", "health", 5)
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("Auto Upgrade Ninjutsu", Settings.Ninjutsu, function(State)
- Settings.Ninjutsu = State
- spawn(function()
- while Settings.Ninjutsu do
- wait()
- Player.startevent:FireServer("addstat", "ninjutsu", 5)
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("Auto Upgrade Taijutsu", Settings.Taijutsu, function(State)
- Settings.Taijutsu = State
- spawn(function()
- while Settings.Taijutsu do
- wait()
- Player.startevent:FireServer("addstat", "taijutsu", 5)
- end
- end)
- end)
- local Toggle1 = Section1:CreateToggle("Auto Upgrade Chakra", Settings.Chakra, function(State)
- Settings.Chakra = State
- spawn(function()
- while Settings.Chakra do
- wait()
- Player.startevent:FireServer("addstat", "chakra", 5)
- end
- end)
- end)
- end -- where it stops
- if game.PlaceId == 4616652839 then
- local Bloods = {}
- for i,v in pairs(game:GetService("ReplicatedStorage").alljutsu:GetChildren()) do
- if v:IsA("Folder") and v:FindFirstChild("KG") then
- table.insert(Bloods,v.Name)
- end
- end
- local ELEMENT = {}
- for i,v in pairs(game:GetService("ReplicatedStorage").alljutsu:GetChildren()) do
- if v:IsA("Folder") and v:FindFirstChild("ELEMENT") then
- table.insert(ELEMENT,v.Name)
- end
- end
- local Er = {}
- for i,v in pairs(Player.statz.main:GetChildren()) do
- if v.Name:find("element") then
- table.insert(Er,v.Name)
- end
- end
- local Er1 = {}
- for i,v in pairs(Player.statz.main:GetChildren()) do
- if v.Name:find("kg") then
- table.insert(Er1,v.Name)
- end
- end
- if Settings.elementslot == nil then
- Settings.elementslot = "element1"
- end
- if Settings.bloodslots == nil then
- Settings.bloodslots = "kg1"
- end
- local Toggle1 = Section1:CreateToggle("Auto Element", Settings.Element1, function(State)
- Settings.Element1 = State
- spawn(function()
- while Settings.Element1 do
- wait()
- if not string.find(Settings.Element,
- Player.statz.main[Settings.elementslot].Value) and not Player.statz.main[Settings.elementslot]:FindFirstChild("dontspin") then
- Player.startevent:FireServer("spin", Settings.elementslot)
- wait(1)
- game.StarterGui:SetCore(
- "SendNotification",
- {
- Title = "sex",
- Text = "Current sex is " .. Player.statz.main[Settings.elementslot].Value
- }
- )
- end
- if not Settings.Element1 or Player.statz.spins.Value == 0 then
- Player.startevent:FireServer(unpack({
- [1] = 'rpgteleport',
- [2] = game.PlaceId
- }))
- end
- end
- end)
- end)
- local Dropdown1 = Section1:CreateDropdown("Elementslot", Er, function(String)
- Settings.elementslot = String
- end)
- local Dropdown1 = Section1:CreateDropdown("Elements", ELEMENT, function(String)
- Settings.Element = String
- end)
- local Toggle1 = Section1:CreateToggle("Auto BloodLine", Settings.Element2, function(State)
- Settings.Element2 = State
- spawn(function()
- while Settings.Element2 do
- wait()
- if not string.find(Settings.BloodLine,Player.statz.main[Settings.bloodslots].Value) and not Player.statz.main[Settings.bloodslots]:FindFirstChild("dontspin") then
- Player.startevent:FireServer("spin", Settings.bloodslots)
- wait(1)
- game.StarterGui:SetCore(
- "SendNotification",
- {
- Title = "sex",
- Text = "Current sex is " .. Player.statz.main[Settings.bloodslots].Value
- }
- )
- end
- if not Settings.Element2 or Player.statz.spins.Value == 0 then
- Player.startevent:FireServer(unpack({
- [1] = 'rpgteleport',
- [2] = game.PlaceId
- }))
- end
- end
- end)
- end)
- local Dropdown1 = Section1:CreateDropdown("BloodLines Slots", Er1, function(String)
- Settings.bloodslots = String
- end)
- local Dropdown1 = Section1:CreateDropdown("BloodLines", Bloods, function(String)
- Settings.BloodLine = String
- end)
- end -- where it stops
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress R", Settings.R, function(State)
- Settings.R = State
- spawn(function()
- while Settings.R do
- wait()
- VirtualInputManager:SendKeyEvent(true,"R",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress T", Settings.T, function(State)
- Settings.T = State
- spawn(function()
- while Settings.T do
- wait()
- VirtualInputManager:SendKeyEvent(true,"T",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress Y", Settings.Y, function(State)
- Settings.Y = State
- spawn(function()
- while Settings.Y do
- wait()
- VirtualInputManager:SendKeyEvent(true,"Y",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress F", Settings.F, function(State)
- Settings.F = State
- spawn(function()
- while Settings.F do
- wait()
- VirtualInputManager:SendKeyEvent(true,"F",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress G", Settings.G, function(State)
- Settings.G = State
- spawn(function()
- while Settings.G do
- wait()
- VirtualInputManager:SendKeyEvent(true,"G",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress H", Settings.H, function(State)
- Settings.H = State
- spawn(function()
- while Settings.H do
- wait()
- VirtualInputManager:SendKeyEvent(true,"H",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress Q", Settings.Q, function(State)
- Settings.Q = State
- spawn(function()
- while Settings.Q do
- wait()
- VirtualInputManager:SendKeyEvent(true,"Q",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress E", Settings.E, function(State)
- Settings.E = State
- spawn(function()
- while Settings.E do
- wait()
- VirtualInputManager:SendKeyEvent(true,"E",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress V", Settings.V, function(State)
- Settings.V = State
- spawn(function()
- while Settings.V do
- wait()
- VirtualInputManager:SendKeyEvent(true,"V",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress B", Settings.B, function(State)
- Settings.B = State
- spawn(function()
- while Settings.B do
- wait()
- VirtualInputManager:SendKeyEvent(true,"B",false,uwu)
- end
- end)
- end)
- local Toggle1 = SectionA:CreateToggle("AutoKeyPress N", Settings.N, function(State)
- Settings.N = State
- spawn(function()
- while Settings.N do
- wait()
- VirtualInputManager:SendKeyEvent(true,"N",false,uwu)
- end
- end)
- end)
- local Toggle1 = Section2:CreateToggle("Enable WalkSpeed/JumpPower", Settings.Go, function(State)
- Settings.Go = State
- RunService.Stepped:connect(
- function()
- if Settings.Go then
- Player.Character:WaitForChild("Humanoid").WalkSpeed = Settings.WalkSpeed
- Player.Character:WaitForChild("Humanoid").JumpPower = Settings.JumpPower
- if not UserInputService.WindowFocusReleased then
- setfpscap(Settings.Fps)
- end
- end
- end
- )
- end)
- local TextBox1 = Section2:CreateTextBox("Fps Cap", "Only numbers", true, function(Value)
- Settings.Fps = Value
- end)
- local TextBox1 = Section2:CreateTextBox("WalkSpeed", "Only numbers", true, function(Value)
- Settings.WalkSpeed = Value
- end)
- local TextBox1 = Section2:CreateTextBox("JumpPower", "Only numbers", true, function(Value)
- Settings.JumpPower = Value
- end)
- local TextBox1 = Section2:CreateTextBox("Seconds Until ServerHop", "Only numbers", true, function(Value)
- Settings.Seconds = Value
- end)
- local Toggle1 = Section2:CreateToggle("Infinite Jump", Settings.InfiniteJump, function(State)
- Settings.InfiniteJump = State
- UserInputService.JumpRequest:connect(
- function()
- if Settings.InfiniteJump then
- game:GetService "Players".LocalPlayer.Character:FindFirstChildOfClass "Humanoid":ChangeState("Jumping")
- end
- end
- )
- end)
- local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/1201for/V.G-Hub/main/Karrot-Esp"))()
- local Toggle1 = Section1:CreateToggle("Enable Esp", Settings.Esp, function(State)
- Settings.Esp = State
- ESP:Toggle(Settings.Esp)
- end)
- local Toggle1 = Section1:CreateToggle("PLayer Esp", Settings.PlayerEsp, function(State)
- Settings.PlayerEsp = State
- ESP.Players = Settings.PlayerEsp
- end)
- local Toggle1 = Section1:CreateToggle("Tracers Esp", Settings.Tracers, function(State)
- Settings.Tracers = State
- ESP.Tracers = Settings.Tracers
- end)
- local Toggle1 = Section1:CreateToggle("Name Esp", Settings.EspNames, function(State)
- ESP.Names = Settings.EspNames
- Settings.EspNames = State
- end)
- local Toggle1 = Section1:CreateToggle("Boxes Esp", Settings.Boxes, function(State)
- Settings.Boxes = State
- ESP.Boxes = Settings.Boxes
- end)
- local Toggle1 = Section2:CreateToggle("Invisicam", Settings.Sorry, function(State)
- Settings.Sorry = State
- if Settings.Sorry then
- Player.DevCameraOcclusionMode = "Invisicam"
- else
- Player.DevCameraOcclusionMode = "Zoom"
- end
- end)
- local Toggle1 = Section2:CreateToggle("Be Wired", Settings.Weird, function(State)
- Settings.Weird = State
- spawn(
- function()
- while Settings.Weird do
- wait()
- pcall(
- function()
- Player.Character["Left Leg"]:remove()
- Player.Character["Left Arm"]:remove()
- Player.Character["Right Arm"]:remove()
- Player.Character["Right Leg"]:remove()
- end
- )
- end
- end
- )
- end)
- local Toggle1 = Section2:CreateToggle("N Noclip", Settings.Sex1, function(State)
- noclips = false
- Settings.Sex1 = State
- Player:GetMouse().KeyDown:connect(
- function(v)
- if v == "n" then
- if Settings.Sex1 then
- noclips = not noclips
- for i, v in pairs(Player.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- end
- )
- RunService.Stepped:connect(
- function()
- if noclips then
- for i, v in pairs(Player.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- )
- end)
- local Toggle1 = Section2:CreateToggle("G Noclip", Settings.Sex, function(State)
- Settings.Sex = State
- noclip = false
- RunService.Stepped:connect(
- function()
- if noclip then
- Player.Character.Humanoid:ChangeState(11)
- end
- end
- )
- mouse = Player:GetMouse()
- Player:GetMouse().KeyDown:connect(
- function(v)
- if v == "g" then
- if Settings.Sex then
- noclip = not noclip
- Player.Character.Humanoid:ChangeState(11)
- end
- end
- end
- )
- end)
- local Toggle1 = Section2:CreateToggle("H Fly", Settings.Sex2, function(State)
- Settings.Sex2 = State
- local Max = 0
- local Players = game.Players
- local LP = Players.LocalPlayer
- local Mouse = LP:GetMouse()
- Mouse.KeyDown:connect(
- function(k)
- if k:lower() == "h" then
- Max = Max + 1
- getgenv().Fly = false
- if Settings.Sex2 then
- local T = LP.Character.Torso
- local S = {
- F = 0,
- B = 0,
- L = 0,
- R = 0
- }
- local S2 = {
- F = 0,
- B = 0,
- L = 0,
- R = 0
- }
- local SPEED = 5
- local function FLY()
- getgenv().Fly = true
- local BodyGyro = Instance.new("BodyGyro", T)
- local BodyVelocity = Instance.new("BodyVelocity", T)
- BodyGyro.P = 9e4
- BodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BodyGyro.cframe = T.CFrame
- BodyVelocity.velocity = Vector3.new(0, 0.1, 0)
- BodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(
- function()
- repeat
- wait()
- LP.Character.Humanoid.PlatformStand = false
- if S.L + S.R ~= 0 or S.F + S.B ~= 0 then
- SPEED = 200
- elseif not (S.L + S.R ~= 0 or S.F + S.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (S.L + S.R) ~= 0 or (S.F + S.B) ~= 0 then
- BodyVelocity.velocity =
- ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (S.F + S.B)) +
- ((game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(S.L + S.R, (S.F + S.B) * 0.2, 0).p) -
- game.Workspace.CurrentCamera.CoordinateFrame.p)) *
- SPEED
- S2 = {
- F = S.F,
- B = S.B,
- L = S.L,
- R = S.R
- }
- elseif (S.L + S.R) == 0 and (S.F + S.B) == 0 and SPEED ~= 0 then
- BodyVelocity.velocity =
- ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (S2.F + S2.B)) +
- ((game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(S2.L + S2.R, (S2.F + S2.B) * 0.2, 0).p) -
- game.Workspace.CurrentCamera.CoordinateFrame.p)) *
- SPEED
- else
- BodyVelocity.velocity = Vector3.new(0, 0.1, 0)
- end
- BodyGyro.cframe = game.Workspace.CurrentCamera.CoordinateFrame
- until not getgenv().Fly
- S = {
- F = 0,
- B = 0,
- L = 0,
- R = 0
- }
- S2 = {
- F = 0,
- B = 0,
- L = 0,
- R = 0
- }
- SPEED = 0
- BodyGyro:destroy()
- BodyVelocity:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end
- )
- end
- Mouse.KeyDown:connect(
- function(k)
- if k:lower() == "w" then
- S.F = 1
- elseif k:lower() == "s" then
- S.B = -1
- elseif k:lower() == "a" then
- S.L = -1
- elseif k:lower() == "d" then
- S.R = 1
- end
- end
- )
- Mouse.KeyUp:connect(
- function(k)
- if k:lower() == "w" then
- S.F = 0
- elseif k:lower() == "s" then
- S.B = 0
- elseif k:lower() == "a" then
- S.L = 0
- elseif k:lower() == "d" then
- S.R = 0
- end
- end
- )
- FLY()
- if Max == 2 then
- getgenv().Fly = false
- Max = 0
- end
- end
- end
- end
- )
- end)
- local Toggle1 = Section2:CreateToggle("AutoServerHop", Settings.ServerHop, function(State)
- Settings.ServerHop = State
- spawn(function()
- while Settings.ServerHop do wait(Settings.Seconds)
- local PlaceID = game.PlaceId
- local AllIDs = {}
- local foundAnything = ""
- local actualHour = os.date("!*t").hour
- local Deleted = false
- local File = pcall(function()
- AllIDs = HttpService:JSONDecode(readfile("NotSameServers.json"))
- end)
- if not File then
- table.insert(AllIDs, actualHour)
- writefile("NotSameServers.json", HttpService:JSONEncode(AllIDs))
- end
- function TPReturner()
- local Site;
- if foundAnything == "" then
- Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
- else
- Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
- end
- local ID = ""
- if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
- foundAnything = Site.nextPageCursor
- end
- local num = 0;
- for i,v in pairs(Site.data) do
- local Possible = true
- ID = tostring(v.id)
- if tonumber(v.maxPlayers) > tonumber(v.playing) then
- for _,Existing in pairs(AllIDs) do
- if num ~= 0 then
- if ID == tostring(Existing) then
- Possible = false
- end
- else
- if tonumber(actualHour) ~= tonumber(Existing) then
- local delFile = pcall(function()
- delfile("NotSameServers.json")
- AllIDs = {}
- table.insert(AllIDs, actualHour)
- end)
- end
- end
- num = num + 1
- end
- if Possible == true then
- table.insert(AllIDs, ID)
- wait()
- pcall(function()
- writefile("NotSameServers.json", HttpService:JSONEncode(AllIDs))
- wait()
- game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, Player)
- end)
- wait(4)
- end
- end
- end
- end
- function Teleport()
- while wait() do
- pcall(function()
- TPReturner()
- if foundAnything ~= "" then
- TPReturner()
- end
- end)
- end
- end
- -- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
- Teleport()
- end
- end)
- end)
- local Button1 = Section2:CreateButton("Anti Lag", function()
- for _, v in pairs(Workspace:GetDescendants()) do
- if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then
- v.Material = Enum.Material.SmoothPlastic
- if v:IsA("Texture") then
- v:Destroy()
- end
- end
- end
- end)
- local Button1 = Section2:CreateButton("Teleport to RandomPlayer", function()
- local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]
- Player.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- Vector3.new(
- randomPlayer.Character.Head.Position.X,
- randomPlayer.Character.Head.Position.Y,
- randomPlayer.Character.Head.Position.Z
- )
- )
- end)
- local Button1 = Section2:CreateButton("Lag Switch F3", function()
- local ass = false
- local bitch = settings()
- game:service "UserInputService".InputEnded:connect(
- function(i)
- if i.KeyCode == Enum.KeyCode.F3 then
- ass = not ass
- bitch.Network.IncomingReplicationLag = ass and 10 or 0
- end
- end
- )
- end)
- local Button1 = Section2:CreateButton("ServerHop", function()
- local PlaceID = game.PlaceId
- local AllIDs = {}
- local foundAnything = ""
- local actualHour = os.date("!*t").hour
- local Deleted = false
- local File = pcall(function()
- AllIDs = HttpService:JSONDecode(readfile("NotSameServers.json"))
- end)
- if not File then
- table.insert(AllIDs, actualHour)
- writefile("NotSameServers.json", HttpService:JSONEncode(AllIDs))
- end
- function TPReturner()
- local Site;
- if foundAnything == "" then
- Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
- else
- Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
- end
- local ID = ""
- if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
- foundAnything = Site.nextPageCursor
- end
- local num = 0;
- for i,v in pairs(Site.data) do
- local Possible = true
- ID = tostring(v.id)
- if tonumber(v.maxPlayers) > tonumber(v.playing) then
- for _,Existing in pairs(AllIDs) do
- if num ~= 0 then
- if ID == tostring(Existing) then
- Possible = false
- end
- else
- if tonumber(actualHour) ~= tonumber(Existing) then
- local delFile = pcall(function()
- delfile("NotSameServers.json")
- AllIDs = {}
- table.insert(AllIDs, actualHour)
- end)
- end
- end
- num = num + 1
- end
- if Possible == true then
- table.insert(AllIDs, ID)
- wait()
- pcall(function()
- writefile("NotSameServers.json", HttpService:JSONEncode(AllIDs))
- wait()
- game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, Player)
- end)
- wait(4)
- end
- end
- end
- end
- function Teleport()
- while wait() do
- pcall(function()
- TPReturner()
- if foundAnything ~= "" then
- TPReturner()
- end
- end)
- end
- end
- -- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
- Teleport()
- end)
- local Button1 = Section2:CreateButton("Rejoin", function()
- game:GetService("TeleportService"):Teleport(game.PlaceId, Player) end)
- local Button1 = Section2:CreateButton("Save Settings", function()
- Save()
- end)
- local Toggle3 = Section3:CreateToggle("UI Toggle", nil, function(State)
- Window:Toggle(State)
- end)
- Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key)
- Config.Keybind = Enum.KeyCode[Key]
- end)
- Toggle3:SetState(true)
- Section3:CreateLabel("Credits DekuDimz#7960")
- Section3:CreateLabel("Credits AlexR32#3232 Ui")
- Section3:CreateLabel("Credits The3Bakers")
- local Colorpicker3 = Section3:CreateColorpicker("UI Color", function(Color)
- Window:ChangeColor(Color)
- end)
- Colorpicker3:UpdateColor(Config.Color)
- -- credits to jan for patterns
- local Dropdown3 = Section4:CreateDropdown("Image", {"Default","Hearts","Abstract","Hexagon","Circles","Lace With Flowers","Floral"}, function(Name)
- if Name == "Default" then
- Window:SetBackground("2151741365")
- elseif Name == "Hearts" then
- Window:SetBackground("6073763717")
- elseif Name == "Abstract" then
- Window:SetBackground("6073743871")
- elseif Name == "Hexagon" then
- Window:SetBackground("6073628839")
- elseif Name == "Circles" then
- Window:SetBackground("6071579801")
- elseif Name == "Lace With Flowers" then
- Window:SetBackground("6071575925")
- elseif Name == "Floral" then
- Window:SetBackground("5553946656")
- end
- end)
- Dropdown3:SetOption("Default")
- local Colorpicker4 = Section4:CreateColorpicker("Color", function(Color)
- Window:SetBackgroundColor(Color)
- end)
- Colorpicker4:UpdateColor(Color3.new(1,1,1))
- local Slider3 = Section4:CreateSlider("Transparency",0,1,nil,false, function(Value)
- Window:SetBackgroundTransparency(Value)
- end)
- Slider3:SetValue(0)
- local Slider4 = Section4:CreateSlider("Tile Scale",0,1,nil,false, function(Value)
- Window:SetTileScale(Value)
- end)
- Slider4:SetValue(0.5)
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