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- repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BlockTower") ~= nil
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Block1:WaitForChild'TouchTrigger'.CFrame
- wait(1)
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name:find("Block") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
- task.wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame
- task.wait(.2)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame
- repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FoodCounter") ~= nil
- wait(1)
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name:find("Food") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
- task.wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame
- task.wait(.2)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame
- repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FuseBoard") ~= nil
- wait(1)
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name:find("Fuse") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
- task.wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame
- task.wait(.2)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame
- repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BatteryBox") ~= nil
- wait(1)
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name:find("Battery") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
- task.wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame
- task.wait(.2)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame
- repeat wait() until workspace.GroupBuildStructures:FindFirstChild("TicketMachine") ~= nil
- wait(1)
- firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.Ticket.TouchTrigger,0)
- task.wait(.2)
- firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.GroupBuildStructures.TicketMachine.Trigger,0)
- while wait() do
- pcall(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-404, 19, 647))
- end)
- end
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