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- z or r has to be used to leave the item screen so as to not move the cursor over a z or r icon on the item screen
- cursor position on the screen you're moving from doesn't matter
- the way you navigate to the item screen (z/r/stick) doesn't matter
- c input must happen 1 frame before the cursor becomes visible (3 with emulator input delay)
- stick input and c input must happen on the same frame (*)
- the stick input must be diagonal
- the item to which the cursor goes must be equippable
- there must be no item slot to which the cursor can move in the vertical direction of the stick input
- * or 11+3n frames before c input (n >= 0)
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