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- Airblast
- + Decreased pressure recharge time to 4 seconds (was 5)
- - Pressure recharge is paused while firing
- Pressure was potentially still too easy to accrue during combat. While it was sped up a bit during downtime, it was made to pause during while firing your flamethrower, making it require more consideration when the user is able to airblast again for mobility or pushing around enemies.
- Dragon's Fury
- + Pressure doesn't pause while firing
- + Pressure recharge is decreased with repressurization on hit
- - Pressure recharge is increased by repressurization penalty
- The weapon's mechanics wouldn't allow former version. Instead pressure recharge was tied to how fast or slow repressurization based on your ability to chain hits together.
- Scotsman's Skullcutter
- + On hit, weapon gains EDGE
- + Deals a minicrit at 1 EDGE, a critical hit at 2 EDGE
- ~ 1 EDGE is lost every 10 seconds, all on a critical hit
- - Removed increased shield recharge rate
- With the poor base mobility that you are saddled with, simply retaining it’s crits like other non-sword weapons would not fit well. Instead, the weapon was given a more lenient combo of melee hits that allows the user to space out their hits.
- The Enforcer
- + On kill, instantly regain your last disguise
- - Removed damage resistance while disguised
- Intent on the trade-off for dropping your disguise more potent with a more powerful shot, while also giving you a way to easily get it back by committing to a kill with it.
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