Advertisement
memberhero

Archangel

Sep 2nd, 2018
288
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. local Player = game:GetService("Players").basstracker1970
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. wait(0.2)
  62.  
  63. --Converted with ttyyuu12345's model to script plugin v4
  64. function sandbox(var,func)
  65. local env = getfenv(func)
  66. local newenv = setmetatable({},{
  67. __index = function(self,k)
  68. if k=="script" then
  69. return var
  70. else
  71. return env[k]
  72. end
  73. end,
  74. })
  75. setfenv(func,newenv)
  76. return func
  77. end
  78. function NS(...)
  79. local tab = {...}
  80. local fat = {}
  81. for i = 1, #tab do
  82. local v = tab[i]
  83. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  84. end
  85. return NumberSequence.new(fat);
  86. end
  87.  
  88. cors = {}
  89. mas = Instance.new("Model",game:GetService("Lighting"))
  90. ParticleEmitter0 = Instance.new("ParticleEmitter")
  91. ParticleEmitter1 = Instance.new("ParticleEmitter")
  92. ParticleEmitter2 = Instance.new("ParticleEmitter")
  93. ParticleEmitter0.Name = "Flames"
  94. ParticleEmitter0.Parent = mas
  95. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  96. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  97. ParticleEmitter0.Enabled = false
  98. ParticleEmitter0.LightEmission = 1
  99. ParticleEmitter0.LightInfluence = 1
  100. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  101. ParticleEmitter0.ZOffset = 1
  102. ParticleEmitter0.Size = NumberSequence.new(10,0)
  103. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  104. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  105. ParticleEmitter0.Rate = 9999
  106. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  107. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  108. ParticleEmitter0.VelocitySpread = 25
  109. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  110. ParticleEmitter1.Name = "Death"
  111. ParticleEmitter1.Parent = mas
  112. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  113. ParticleEmitter1.Enabled = false
  114. ParticleEmitter1.LightEmission = 0.75
  115. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  116. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  117. ParticleEmitter1.ZOffset = 0.5
  118. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  119. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  120. ParticleEmitter1.Drag = 5
  121. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  122. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  123. ParticleEmitter1.Rate = 999
  124. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  125. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  126. ParticleEmitter1.VelocitySpread = 360
  127. ParticleEmitter2.Name = "Wing"
  128. ParticleEmitter2.Parent = mas
  129. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  130. ParticleEmitter2.Enabled = false
  131. ParticleEmitter2.LightEmission = 1
  132. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  133. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  134. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  135. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  136. ParticleEmitter2.LockedToPart = true
  137. ParticleEmitter2.Rate = 300
  138.  
  139. for i,v in pairs(mas:GetChildren()) do
  140. v.Parent = script
  141. pcall(function() v:MakeJoints() end)
  142. end
  143. mas:Destroy()
  144. for i,v in pairs(cors) do
  145. spawn(function()
  146. pcall(v)
  147. end)
  148. end
  149.  
  150.  
  151. New = function(Object, Parent, Name, Data)
  152. local Object = Instance.new(Object)
  153. for Index, Value in pairs(Data or {}) do
  154. Object[Index] = Value
  155. end
  156. Object.Parent = Parent
  157. Object.Name = Name
  158. return Object
  159. end
  160.  
  161.  
  162.  
  163.  
  164.  
  165. PlayerGui = Player.PlayerGui
  166. Cam = workspace.CurrentCamera
  167. Backpack = Player.Backpack
  168. Character = Player.Character
  169. Humanoid = Character.Humanoid
  170. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  171. v:Stop()
  172. end
  173. RootPart = Character.HumanoidRootPart
  174. Torso = Character.Torso
  175. Head = Character.Head
  176. RightArm = Character["Right Arm"]
  177. LeftArm = Character["Left Arm"]
  178. RightLeg = Character["Right Leg"]
  179. LeftLeg = Character["Left Leg"]
  180. RootJoint = RootPart.RootJoint
  181. Neck = Torso.Neck
  182. RightShoulder = Torso["Right Shoulder"]
  183. LeftShoulder = Torso["Left Shoulder"]
  184. RightHip = Torso["Right Hip"]
  185. LeftHip = Torso["Left Hip"]
  186. local sick = Instance.new("Sound", Character)
  187. wait(1)
  188. IT = Instance.new
  189. CF = CFrame.new
  190. VT = Vector3.new
  191. RAD = math.rad
  192. C3 = Color3.new
  193. UD2 = UDim2.new
  194. BRICKC = BrickColor.new
  195. ANGLES = CFrame.Angles
  196. EULER = CFrame.fromEulerAnglesXYZ
  197. COS = math.cos
  198. ACOS = math.acos
  199. SIN = math.sin
  200. ASIN = math.asin
  201. ABS = math.abs
  202. MRANDOM = math.random
  203. FLOOR = math.floor
  204. Animation_Speed = 3
  205. Frame_Speed = 0.016666666666666666
  206. local Speed = 70
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local DAMAGEMULTIPLIER = 1
  212. local ANIM = "Idle"
  213. local ATTACK = false
  214. local EQUIPPED = false
  215. local HOLD = false
  216. local COMBO = 1
  217. local Rooted = false
  218. local SINE = 0
  219. local KEYHOLD = false
  220. local CHANGE = 2 / Animation_Speed
  221. local WALKINGANIM = false
  222. local VALUE1 = false
  223. local VALUE2 = false
  224. local ROBLOXIDLEANIMATION = IT("Animation")
  225. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  226. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  228. WEAPONGUI.Name = "Weapon GUI"
  229. local Effects = IT("Folder", Character)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local UNANCHOR = true
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236. script:WaitForChild("ArtificialHB")
  237. frame = Frame_Speed
  238. tf = 0
  239. allowframeloss = false
  240. tossremainder = false
  241. lastframe = tick()
  242. script.ArtificialHB:Fire()
  243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  244. tf = tf + s
  245. if tf >= frame then
  246. if allowframeloss then
  247. script.ArtificialHB:Fire()
  248. lastframe = tick()
  249. else
  250. for i = 1, math.floor(tf / frame) do
  251. script.ArtificialHB:Fire()
  252. end
  253. lastframe = tick()
  254. end
  255. if tossremainder then
  256. tf = 0
  257. else
  258. tf = tf - frame * math.floor(tf / frame)
  259. end
  260. end
  261. end)
  262. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  263. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  264. end
  265. function PositiveAngle(NUMBER)
  266. if NUMBER >= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271. function NegativeAngle(NUMBER)
  272. if NUMBER <= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  287. local NEWMESH = IT(MESH)
  288. if MESH == "SpecialMesh" then
  289. NEWMESH.MeshType = MESHTYPE
  290. if MESHID ~= "nil" and MESHID ~= "" then
  291. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  292. end
  293. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  294. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  295. end
  296. end
  297. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  298. NEWMESH.Scale = SCALE
  299. NEWMESH.Parent = PARENT
  300. return NEWMESH
  301. end
  302. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  303. local NEWPART = IT("Part")
  304. NEWPART.formFactor = FORMFACTOR
  305. NEWPART.Reflectance = REFLECTANCE
  306. NEWPART.Transparency = TRANSPARENCY
  307. NEWPART.CanCollide = false
  308. NEWPART.Locked = true
  309. NEWPART.Anchored = true
  310. if ANCHOR == false then
  311. NEWPART.Anchored = false
  312. end
  313. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  314. NEWPART.Name = NAME
  315. NEWPART.Size = SIZE
  316. NEWPART.Position = Torso.Position
  317. NEWPART.Material = MATERIAL
  318. NEWPART:BreakJoints()
  319. NEWPART.Parent = PARENT
  320. return NEWPART
  321. end
  322. local weldBetween = function(a, b)
  323. local weldd = Instance.new("ManualWeld")
  324. weldd.Part0 = a
  325. weldd.Part1 = b
  326. weldd.C0 = CFrame.new()
  327. weldd.C1 = b.CFrame:inverse() * a.CFrame
  328. weldd.Parent = a
  329. return weldd
  330. end
  331. function QuaternionFromCFrame(cf)
  332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  333. local trace = m00 + m11 + m22
  334. if trace > 0 then
  335. local s = math.sqrt(1 + trace)
  336. local recip = 0.5 / s
  337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  338. else
  339. local i = 0
  340. if m00 < m11 then
  341. i = 1
  342. end
  343. if m22 > (i == 0 and m00 or m11) then
  344. i = 2
  345. end
  346. if i == 0 then
  347. local s = math.sqrt(m00 - m11 - m22 + 1)
  348. local recip = 0.5 / s
  349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  350. elseif i == 1 then
  351. local s = math.sqrt(m11 - m22 - m00 + 1)
  352. local recip = 0.5 / s
  353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  354. elseif i == 2 then
  355. local s = math.sqrt(m22 - m00 - m11 + 1)
  356. local recip = 0.5 / s
  357. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  358. end
  359. end
  360. end
  361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  362. local xs, ys, zs = x + x, y + y, z + z
  363. local wx, wy, wz = w * xs, w * ys, w * zs
  364. local xx = x * xs
  365. local xy = x * ys
  366. local xz = x * zs
  367. local yy = y * ys
  368. local yz = y * zs
  369. local zz = z * zs
  370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  371. end
  372. function QuaternionSlerp(a, b, t)
  373. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  374. local startInterp, finishInterp
  375. if cosTheta >= 1.0E-4 then
  376. if 1 - cosTheta > 1.0E-4 then
  377. local theta = ACOS(cosTheta)
  378. local invSinTheta = 1 / SIN(theta)
  379. startInterp = SIN((1 - t) * theta) * invSinTheta
  380. finishInterp = SIN(t * theta) * invSinTheta
  381. else
  382. startInterp = 1 - t
  383. finishInterp = t
  384. end
  385. elseif 1 + cosTheta > 1.0E-4 then
  386. local theta = ACOS(-cosTheta)
  387. local invSinTheta = 1 / SIN(theta)
  388. startInterp = SIN((t - 1) * theta) * invSinTheta
  389. finishInterp = SIN(t * theta) * invSinTheta
  390. else
  391. startInterp = t - 1
  392. finishInterp = t
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396. function Clerp(a, b, t)
  397. local qa = {
  398. QuaternionFromCFrame(a)
  399. }
  400. local qb = {
  401. QuaternionFromCFrame(b)
  402. }
  403. local ax, ay, az = a.x, a.y, a.z
  404. local bx, by, bz = b.x, b.y, b.z
  405. local _t = 1 - t
  406. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  407. end
  408. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  409. local frame = IT("Frame")
  410. frame.BackgroundTransparency = TRANSPARENCY
  411. frame.BorderSizePixel = BORDERSIZEPIXEL
  412. frame.Position = POSITION
  413. frame.Size = SIZE
  414. frame.BackgroundColor3 = COLOR
  415. frame.BorderColor3 = BORDERCOLOR
  416. frame.Name = NAME
  417. frame.Parent = PARENT
  418. return frame
  419. end
  420. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  421. local label = IT("TextLabel")
  422. label.BackgroundTransparency = 1
  423. label.Size = UD2(1, 0, 1, 0)
  424. label.Position = UD2(0, 0, 0, 0)
  425. label.TextColor3 = TEXTCOLOR
  426. label.TextStrokeTransparency = STROKETRANSPARENCY
  427. label.TextTransparency = TRANSPARENCY
  428. label.FontSize = TEXTFONTSIZE
  429. label.Font = TEXTFONT
  430. label.BorderSizePixel = BORDERSIZEPIXEL
  431. label.TextScaled = false
  432. label.Text = TEXT
  433. label.Name = NAME
  434. label.Parent = PARENT
  435. return label
  436. end
  437. function NoOutlines(PART)
  438. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  439. end
  440. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  441. local NEWWELD = IT(TYPE)
  442. NEWWELD.Part0 = PART0
  443. NEWWELD.Part1 = PART1
  444. NEWWELD.C0 = C0
  445. NEWWELD.C1 = C1
  446. NEWWELD.Parent = PARENT
  447. return NEWWELD
  448. end
  449. local S = IT("Sound")
  450. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  451. local NEWSOUND
  452. coroutine.resume(coroutine.create(function()
  453. NEWSOUND = S:Clone()
  454. NEWSOUND.Parent = PARENT
  455. NEWSOUND.EmitterSize = VOLUME * 3
  456. NEWSOUND.Volume = VOLUME
  457. NEWSOUND.Pitch = PITCH
  458. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  459. NEWSOUND:play()
  460. if DOESLOOP == true then
  461. NEWSOUND.Looped = true
  462. else
  463. repeat
  464. wait(1)
  465. until NEWSOUND.Playing == false
  466. NEWSOUND:remove()
  467. end
  468. end))
  469. return NEWSOUND
  470. end
  471. function CFrameFromTopBack(at, top, back)
  472. local right = top:Cross(back)
  473. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  474. end
  475. function WACKYEFFECT(Table)
  476. local TYPE = Table.EffectType or "Sphere"
  477. local SIZE = Table.Size or VT(1, 1, 1)
  478. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  479. local TRANSPARENCY = Table.Transparency or 0
  480. local ENDTRANSPARENCY = Table.Transparency2 or 1
  481. local CFRAME = Table.CFrame or Torso.CFrame
  482. local MOVEDIRECTION = Table.MoveToPos or nil
  483. local ROTATION1 = Table.RotationX or 0
  484. local ROTATION2 = Table.RotationY or 0
  485. local ROTATION3 = Table.RotationZ or 0
  486. local MATERIAL = Table.Material or "Neon"
  487. local COLOR = Table.Color or C3(1, 1, 1)
  488. local TIME = Table.Time or 45
  489. local SOUNDID = Table.SoundID or nil
  490. local SOUNDPITCH = Table.SoundPitch or nil
  491. local SOUNDVOLUME = Table.SoundVolume or nil
  492. coroutine.resume(coroutine.create(function()
  493. local PLAYSSOUND = false
  494. local SOUND
  495. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  496. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  497. PLAYSSOUND = true
  498. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  499. end
  500. EFFECT.Color = COLOR
  501. local MSH
  502. if TYPE == "Sphere" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  504. elseif TYPE == "Block" then
  505. MSH = IT("BlockMesh", EFFECT)
  506. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  507. elseif TYPE == "Wave" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  509. elseif TYPE == "Ring" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  511. elseif TYPE == "Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  513. elseif TYPE == "Round Slash" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  515. elseif TYPE == "Swirl" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  517. elseif TYPE == "Skull" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  519. elseif TYPE == "Crystal" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  521. end
  522. if MSH ~= nil then
  523. local MOVESPEED
  524. if MOVEDIRECTION ~= nil then
  525. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  526. end
  527. local GROWTH = SIZE - ENDSIZE
  528. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  529. if TYPE == "Block" then
  530. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  531. else
  532. EFFECT.CFrame = CFRAME
  533. end
  534. for LOOP = 1, TIME + 1 do
  535. Swait()
  536. MSH.Scale = MSH.Scale - GROWTH / TIME
  537. if TYPE == "Wave" then
  538. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  539. end
  540. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  541. if TYPE == "Block" then
  542. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  543. else
  544. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  545. end
  546. if MOVEDIRECTION ~= nil then
  547. local ORI = EFFECT.Orientation
  548. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  549. EFFECT.Orientation = ORI
  550. end
  551. end
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat
  556. Swait()
  557. until SOUND.Playing == false
  558. EFFECT:remove()
  559. end
  560. elseif PLAYSSOUND == false then
  561. EFFECT:remove()
  562. else
  563. repeat
  564. Swait()
  565. until SOUND.Playing == false
  566. EFFECT:remove()
  567. end
  568. end))
  569. end
  570. function MakeForm(PART, TYPE)
  571. if TYPE == "Cyl" then
  572. local MSH = IT("CylinderMesh", PART)
  573. elseif TYPE == "Ball" then
  574. local MSH = IT("SpecialMesh", PART)
  575. MSH.MeshType = "Sphere"
  576. elseif TYPE == "Wedge" then
  577. local MSH = IT("SpecialMesh", PART)
  578. MSH.MeshType = "Wedge"
  579. end
  580. end
  581. Debris = game:GetService("Debris")
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos, EndPos).lookVector
  584. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  585. end
  586. function turnto(position)
  587. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  588. end
  589. local DECAL = IT("Decal")
  590. function MakeRing()
  591. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  592. local MSH = IT("BlockMesh", RING)
  593. local TOP = DECAL:Clone()
  594. local BOTTOM = DECAL:Clone()
  595. TOP.Parent = RING
  596. BOTTOM.Parent = RING
  597. TOP.Face = "Top"
  598. BOTTOM.Face = "Bottom"
  599. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  600. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  601. local function REMOVE()
  602. coroutine.resume(coroutine.create(function()
  603. local SIZE = MSH.Scale.X
  604. for i = 1, 35 do
  605. Swait()
  606. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  607. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  608. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  609. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  610. end
  611. RING:remove()
  612. end))
  613. end
  614. return RING, MSH, REMOVE
  615. end
  616. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  617. local TORSO = Torso
  618. local HUM = Humanoid
  619. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  620. coroutine.wrap(function()
  621. VT = Vector3.new
  622. MRANDOM = math.random
  623. local A = TIME
  624. local B = INTENSITY
  625. local C = true
  626. local HUMANOID = Humanoid
  627. local TIMER = A or 35
  628. local SHAKE = B or 5
  629. local FADE = C or true
  630. if HUMANOID then
  631. local FADER = SHAKE / TIMER
  632. for i = 1, TIMER do
  633. wait()
  634. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  635. end
  636. HUMANOID.CameraOffset = VT(0, 0, 0)
  637. end
  638.  
  639. end)()
  640. end
  641. end
  642.  
  643. local SKILLTEXTCOLOR = C3(0, 0, 0)
  644. local SKILLFONT = "SciFi"
  645. local SKILLTEXTSIZE = 7
  646. local WING = Instance.new("Attachment")
  647. local WING1 = WING:Clone()
  648. local WING2 = WING:Clone()
  649. WING1.Parent = Torso
  650. WING2.Parent = Torso
  651. WING1.Position = VT(-1, 0.6, 1)
  652. WING2.Position = VT(1, 0.6, 1)
  653. WING1.Orientation = VT(0, 0, 0)
  654. WING2.Orientation = VT(0, 0, 0)
  655. local WINGS = {}
  656. for i = 1, 5 do
  657. local PARTICLES = script.Wing:Clone()
  658. PARTICLES.Parent = WING1
  659. PARTICLES.Enabled = true
  660. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  661. table.insert(WINGS, {
  662. PARTICLES,
  663. VT(-i * 30, 0, 25)
  664. })
  665. end
  666. for i = 1, 5 do
  667. local PARTICLES = script.Wing:Clone()
  668. PARTICLES.Parent = WING2
  669. PARTICLES.Enabled = true
  670. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  671. table.insert(WINGS, {
  672. PARTICLES,
  673. VT(i * 30, 0, 25)
  674. })
  675. end
  676.  
  677. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  678. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  679. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  680. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  681. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  682.  
  683. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  684.  
  685. Head.Color = C3(0,0,0)
  686.  
  687. local DParticles = script.Death
  688. DParticles:remove()
  689. DParticles.Name = "ArchangelDeathParticles"
  690. local BODY = {}
  691. for _, c in pairs(Character:GetDescendants()) do
  692. if c:IsA("BasePart") and c.Name ~= "Handle" then
  693. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  694. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  695. end
  696. table.insert(BODY, {
  697. c,
  698. c.Parent,
  699. c.Material,
  700. c.Color,
  701. c.Transparency
  702. })
  703. elseif c:IsA("JointInstance") then
  704. table.insert(BODY, {
  705. c,
  706. c.Parent,
  707. nil,
  708. nil,
  709. nil
  710. })
  711. end
  712. end
  713. for e = 1, #BODY do
  714. if BODY[e] ~= nil then
  715. do
  716. local STUFF = BODY[e]
  717. local PART = STUFF[1]
  718. local PARENT = STUFF[2]
  719. local MATERIAL = STUFF[3]
  720. local COLOR = STUFF[4]
  721. local TRANSPARENCY = STUFF[5]
  722. if PART.ClassName == "Part" and PART ~= RootPart then
  723. PART.Material = MATERIAL
  724. PART.Color = COLOR
  725. PART.Transparency = TRANSPARENCY
  726. end
  727. PART.AncestryChanged:Connect(function()
  728. PART.Parent = PARENT
  729. end)
  730. end
  731. end
  732. end
  733. function refit()
  734. Character.Parent = workspace
  735. for e = 1, #BODY do
  736. if BODY[e] ~= nil then
  737. local STUFF = BODY[e]
  738. local PART = STUFF[1]
  739. local PARENT = STUFF[2]
  740. local MATERIAL = STUFF[3]
  741. local COLOR = STUFF[4]
  742. local TRANSPARENCY = STUFF[5]
  743. if PART:IsA("BasePart") and PART ~= RootPart then
  744. PART.Material = MATERIAL
  745. PART.Color = COLOR
  746. PART.Transparency = TRANSPARENCY
  747. end
  748. if PART.Parent ~= PARENT then
  749. Humanoid:remove()
  750. PART.Parent = PARENT
  751. Humanoid = IT("Humanoid", Character)
  752. end
  753. end
  754. end
  755. end
  756. Humanoid.Died:connect(function()
  757. refit()
  758. end)
  759.  
  760.  
  761. local SKILLTEXTCOLOR = C3(1, 1, 1)
  762. local SKILLFONT = "Fantasy"
  763. local SKILLTEXTSIZE = 3
  764. local ATTACKS = {
  765. "Z - Holy Smite",
  766. "B - Divine Ravage",
  767. "C - Divine Earthquake",
  768. "V - Beam of Light",
  769. "X - Divine Nova"
  770. }
  771. for i = 1, #ATTACKS do
  772. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  773. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  774. SKILLTEXT.TextXAlignment = "Right"
  775. end
  776.  
  777. function ApplyAoE(POSITION, RANGE)
  778. local PARTS = {}
  779. for index, CHILD in pairs(workspace:GetDescendants()) do
  780. if CHILD.ClassName == "Model" and CHILD ~= Character then
  781. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  782. if HUM then
  783. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  784. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  785. CHILD:BreakJoints()
  786. for index, PART in pairs(CHILD:GetChildren()) do
  787. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  788. local P = DParticles:Clone()
  789. P.Parent = PART
  790. P.Enabled = true
  791. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  792. PART.Anchored = true
  793. table.insert(PARTS, {PART, P})
  794. end
  795. end
  796. end
  797. end
  798. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  799. local FOLDER = IT("Folder", CHILD)
  800. FOLDER.Name = "ewdfrfgrwefd"
  801. local P = DParticles:Clone()
  802. P.Parent = CHILD
  803. P.Enabled = true
  804. CHILD:BreakJoints()
  805. CHILD.CanCollide = false
  806. CHILD.Anchored = true
  807. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  808. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  809. table.insert(PARTS, {CHILD, P})
  810. end
  811. end
  812. coroutine.resume(coroutine.create(function()
  813. if #PARTS > 0 then
  814. for i = 1, 85 do
  815. Swait()
  816. for E = 1, #PARTS do
  817. local F = PARTS[E]
  818. local A = F[1]
  819. local B = F[2]
  820. A.Transparency = A.Transparency + 0.011764705882352941
  821. B.Rate = math.ceil(B.Rate * 1.2)
  822. for index, E in pairs(A:GetChildren()) do
  823. if E:IsA("Decal") or E:IsA("Texture") then
  824. E.Transparency = E.Transparency + 0.011764705882352941
  825. elseif E:IsA("JointInstance") then
  826. E:remove()
  827. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  828. E.Enabled = false
  829. end
  830. end
  831. end
  832. end
  833. for E = 1, #PARTS do
  834. local F = PARTS[E]
  835. local A = F[1]
  836. local B = F[2]
  837. B.Enabled = false
  838. Debris:AddItem(A, 3)
  839. end
  840. end
  841. end))
  842. end
  843. function Smite()
  844. local RING, MESH, DELET = MakeRing()
  845. local POS = Mouse.Hit.p
  846. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  847. for i = 1, 45 do
  848. Swait()
  849. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  850. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  851. end
  852. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  853. if HITFLOOR then
  854. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  855. MakeForm(BEAM, "Cyl")
  856. local DIST = (RING.Position - HITPOS).Magnitude
  857. BEAM.Size = VT(0, DIST, 0)
  858. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  859. for i = 1, 5 do
  860. WACKYEFFECT({
  861. EffectType = "Wave",
  862. Size = VT(25, 0, 25),
  863. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  864. Transparency = 0,
  865. Transparency2 = 1,
  866. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  867. MoveToPos = nil,
  868. RotationX = 0,
  869. RotationY = 3,
  870. RotationZ = 0,
  871. Material = "Neon",
  872. Color = C3(1, 1, 1),
  873. SoundID = nil,
  874. SoundPitch = nil,
  875. SoundVolume = nil
  876. })
  877. WACKYEFFECT({
  878. EffectType = "Round Slash",
  879. Size = VT(3, 0, 3) / 13,
  880. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  881. Transparency = 0,
  882. Transparency2 = 1,
  883. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  884. MoveToPos = nil,
  885. RotationX = 0,
  886. RotationY = 0,
  887. RotationZ = 0,
  888. Material = "Neon",
  889. Color = C3(1, 1, 1),
  890. SoundID = nil,
  891. SoundPitch = nil,
  892. SoundVolume = nil
  893. })
  894. WACKYEFFECT({
  895. Time = 35,
  896. EffectType = "Sphere",
  897. Size = VT(22, 22, 22),
  898. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  899. Transparency = 0,
  900. Transparency2 = 1,
  901. CFrame = CF(HITPOS),
  902. MoveToPos = nil,
  903. RotationX = 0,
  904. RotationY = 0,
  905. RotationZ = 0,
  906. Material = "Neon",
  907. Color = C3(1, 1, 1),
  908. SoundID = 459523898,
  909. SoundPitch = MRANDOM(9, 12) / 10,
  910. SoundVolume = 10
  911. })
  912. end
  913. SHAKECAM(HITPOS, 100, 8, 15)
  914. ApplyAoE(HITPOS, 50)
  915. for i = 1, 25 do
  916. Swait()
  917. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  918. BEAM.Transparency = BEAM.Transparency + 0.04
  919. end
  920. BEAM:remove()
  921. end
  922. wait(0.2)
  923. DELET()
  924. end
  925. function Ravage()
  926. ATTACK = true
  927. Rooted = false
  928. local RING, MESH, DELET = MakeRing()
  929. RING.Anchored = false
  930. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  931. local WELD = weldBetween(RightArm, RING)
  932. local GYRO = IT("BodyGyro", RootPart)
  933. GYRO.D = 20
  934. GYRO.P = 4000
  935. GYRO.MaxTorque = VT(0, 40000, 0)
  936. coroutine.resume(coroutine.create(function()
  937. repeat
  938. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. until ATTACK == false
  947. GYRO:remove()
  948. end))
  949. CreateSound(459523787, RING, 8, 1, false)
  950. for i = 1, 45 do
  951. Swait()
  952. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  953. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  954. end
  955. wait(0.3)
  956. repeat
  957. for i = 1, 25 do
  958. Swait()
  959. WACKYEFFECT({
  960. Time = 15,
  961. EffectType = "Sphere",
  962. Size = VT(4, 4, 4),
  963. Size2 = VT(0, 0, 0),
  964. Transparency = 1,
  965. Transparency2 = 0,
  966. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  967. MoveToPos = RING.Position,
  968. RotationX = 0,
  969. RotationY = 0,
  970. RotationZ = 0,
  971. Material = "Neon",
  972. Color = C3(1, 1, 1),
  973. SoundID = nil,
  974. SoundPitch = nil,
  975. SoundVolume = nil
  976. })
  977. end
  978. WACKYEFFECT({
  979. Time = 35,
  980. EffectType = "Sphere",
  981. Size = VT(25, 2, 25),
  982. Size2 = VT(35, 5, 35),
  983. Transparency = 0,
  984. Transparency2 = 1,
  985. CFrame = RING.CFrame,
  986. MoveToPos = nil,
  987. RotationX = 0,
  988. RotationY = 0,
  989. RotationZ = 0,
  990. Material = "Neon",
  991. Color = C3(1, 1, 1),
  992. SoundID = 459523898,
  993. SoundPitch = MRANDOM(9, 12) / 10,
  994. SoundVolume = 10
  995. })
  996. coroutine.resume(coroutine.create(function()
  997. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  998. MakeForm(PROJECTILE, "Ball")
  999. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1000. local FIRE = script.Flames:Clone()
  1001. FIRE.Parent = PROJECTILE
  1002. FIRE.Enabled = true
  1003. local SPEED = -0.2
  1004. for i = 1, 1000 do
  1005. Swait()
  1006. SPEED = SPEED - 0.01
  1007. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1008. if HIT then
  1009. do
  1010. local POS = PROJECTILE.Position
  1011. ApplyAoE(POS, 100)
  1012. SHAKECAM(POS, 150, 12, 15)
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 1, 5 do
  1015. Swait()
  1016. WACKYEFFECT({
  1017. Time = 85,
  1018. EffectType = "Wave",
  1019. Size = VT(25, 0, 25),
  1020. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1021. Transparency = 0,
  1022. Transparency2 = 1,
  1023. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1024. MoveToPos = nil,
  1025. RotationX = 0,
  1026. RotationY = 3,
  1027. RotationZ = 0,
  1028. Material = "Neon",
  1029. Color = C3(1, 1, 1),
  1030. SoundID = nil,
  1031. SoundPitch = nil,
  1032. SoundVolume = nil
  1033. })
  1034. WACKYEFFECT({
  1035. Time = 85,
  1036. EffectType = "Round Slash",
  1037. Size = VT(3, 0, 3) / 13,
  1038. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1039. Transparency = 0,
  1040. Transparency2 = 1,
  1041. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1042. MoveToPos = nil,
  1043. RotationX = 0,
  1044. RotationY = 0,
  1045. RotationZ = 0,
  1046. Material = "Neon",
  1047. Color = C3(1, 1, 1),
  1048. SoundID = nil,
  1049. SoundPitch = nil,
  1050. SoundVolume = nil
  1051. })
  1052. WACKYEFFECT({
  1053. Time = 75,
  1054. EffectType = "Sphere",
  1055. Size = VT(22, 22, 22),
  1056. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1057. Transparency = 0,
  1058. Transparency2 = 1,
  1059. CFrame = CF(POS),
  1060. MoveToPos = nil,
  1061. RotationX = 0,
  1062. RotationY = 0,
  1063. RotationZ = 0,
  1064. Material = "Neon",
  1065. Color = C3(1, 1, 1),
  1066. SoundID = 533636431,
  1067. SoundPitch = MRANDOM(9, 12) / 10,
  1068. SoundVolume = 10
  1069. })
  1070. end
  1071. end))
  1072. break
  1073. end
  1074. else
  1075. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1076. for index, CHILD in pairs(workspace:GetDescendants()) do
  1077. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1078. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1079. if HUM then
  1080. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1081. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1082. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1083. end
  1084. end
  1085. end
  1086. end
  1087. end
  1088. end
  1089. FIRE.Enabled = false
  1090. PROJECTILE.Transparency = 1
  1091. Debris:AddItem(PROJECTILE, 5)
  1092. end))
  1093. until KEYHOLD == false
  1094. wait(0.1)
  1095. RING.Anchored = true
  1096. WELD:remove()
  1097. DELET()
  1098. ATTACK = false
  1099. Rooted = false
  1100. end
  1101. function Earthquake()
  1102. ATTACK = true
  1103. Rooted = true
  1104. local GYRO = IT("BodyGyro", RootPart)
  1105. GYRO.D = 20
  1106. GYRO.P = 4000
  1107. GYRO.MaxTorque = VT(0, 40000, 0)
  1108. local RING, MESH, DELET = MakeRing()
  1109. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1110. RING.CFrame = CF(HITPOS)
  1111. for i = 0, 0.6, 0.1 / Animation_Speed do
  1112. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1113. Swait()
  1114. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1115. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. local BLASTS = {468991944, 468991990}
  1124. coroutine.resume(coroutine.create(function()
  1125. local CFRAME = RootPart.CFrame
  1126. for i = 1, 100 do
  1127. CFRAME = CFRAME * CF(0, 0, -35)
  1128. do
  1129. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1130. if HITFLOOR then
  1131. Swait()
  1132. do
  1133. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1134. coroutine.resume(coroutine.create(function()
  1135. local RING, MESH, DELET = MakeRing()
  1136. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1137. for i = 1, 25 do
  1138. Swait()
  1139. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1140. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1141. end
  1142. ApplyAoE(RING.Position, 65)
  1143. SHAKECAM(RING.Position, 80, 12, 15)
  1144. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1145. WACKYEFFECT({
  1146. Time = 25,
  1147. EffectType = "Sphere",
  1148. Size = VT(22, 22, 22),
  1149. Size2 = VT(85, 85, 85),
  1150. Transparency = 0,
  1151. Transparency2 = 1,
  1152. CFrame = CF(RING.Position),
  1153. MoveToPos = nil,
  1154. RotationX = 0,
  1155. RotationY = 0,
  1156. RotationZ = 0,
  1157. Material = "Neon",
  1158. Color = C3(1, 1, 1),
  1159. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1160. SoundPitch = MRANDOM(9, 12) / 10,
  1161. SoundVolume = 10
  1162. })
  1163. for e = 1, 3 do
  1164. WACKYEFFECT({
  1165. EffectType = "Wave",
  1166. Size = VT(25, 0, 25),
  1167. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1168. Transparency = 0,
  1169. Transparency2 = 1,
  1170. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1171. MoveToPos = nil,
  1172. RotationX = 0,
  1173. RotationY = 3,
  1174. RotationZ = 0,
  1175. Material = "Neon",
  1176. Color = C3(1, 1, 1),
  1177. SoundID = nil,
  1178. SoundPitch = nil,
  1179. SoundVolume = nil
  1180. })
  1181. WACKYEFFECT({
  1182. Time = 35,
  1183. EffectType = "Sphere",
  1184. Size = VT(22, 45, 22),
  1185. Size2 = VT(25, 45 + e * 75, 25),
  1186. Transparency = 0,
  1187. Transparency2 = 1,
  1188. CFrame = CF(RING.Position) * TURN,
  1189. MoveToPos = nil,
  1190. RotationX = 0,
  1191. RotationY = 0,
  1192. RotationZ = 0,
  1193. Material = "Neon",
  1194. Color = C3(1, 1, 1),
  1195. SoundID = nil,
  1196. SoundPitch = MRANDOM(9, 12) / 10,
  1197. SoundVolume = 10
  1198. })
  1199. end
  1200. wait(0.3)
  1201. DELET()
  1202. end))
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end))
  1208. Rooted = false
  1209. for i = 0, 0.2, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. end
  1218. DELET()
  1219. GYRO:remove()
  1220. ATTACK = false
  1221. Rooted = false
  1222. end
  1223. function Beam()
  1224. ATTACK = true
  1225. Rooted = false
  1226. local GYRO = IT("BodyGyro", RootPart)
  1227. GYRO.D = 20
  1228. GYRO.P = 4000
  1229. GYRO.MaxTorque = VT(0, 40000, 0)
  1230. local RING, MESH, DELET = MakeRing()
  1231. local POS = RootPart.Position + VT(0, 25, 0)
  1232. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1233. CreateSound(459523787, RING, 8, 1, false)
  1234. local BLASTS = {468991944, 468991990}
  1235. coroutine.resume(coroutine.create(function()
  1236. local E = 0
  1237. repeat
  1238. E = E + 5
  1239. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1240. Swait()
  1241. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. until ATTACK == false
  1249. GYRO:remove()
  1250. DELET()
  1251. end))
  1252. for i = 1, 50 do
  1253. Swait()
  1254. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1255. end
  1256. for i = 1, 25 do
  1257. Swait()
  1258. WACKYEFFECT({
  1259. Time = 15,
  1260. EffectType = "Sphere",
  1261. Size = VT(4, 4, 4),
  1262. Size2 = VT(0, 0, 0),
  1263. Transparency = 1,
  1264. Transparency2 = 0,
  1265. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1266. MoveToPos = RING.Position,
  1267. RotationX = 0,
  1268. RotationY = 0,
  1269. RotationZ = 0,
  1270. Material = "Neon",
  1271. Color = C3(1, 1, 1),
  1272. SoundID = nil,
  1273. SoundPitch = nil,
  1274. SoundVolume = nil
  1275. })
  1276. end
  1277. local LOOP = 0
  1278. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1279. MakeForm(BEAM, "Cyl")
  1280. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1281. repeat
  1282. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1283. if DISTANCE < 2000 then
  1284. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1285. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1286. ApplyAoE(Mouse.Hit.p, 35)
  1287. WACKYEFFECT({
  1288. Time = 35,
  1289. EffectType = "Sphere",
  1290. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1291. Size2 = VT(5, 75, 5),
  1292. Transparency = 0,
  1293. Transparency2 = 1,
  1294. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1295. MoveToPos = nil,
  1296. RotationX = 0,
  1297. RotationY = 0,
  1298. RotationZ = 0,
  1299. Material = "Neon",
  1300. Color = C3(1, 1, 1),
  1301. SoundID = nil,
  1302. SoundPitch = MRANDOM(9, 12) / 10,
  1303. SoundVolume = 10
  1304. })
  1305. Swait()
  1306. LOOP = LOOP + 1
  1307. end
  1308. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1309. coroutine.resume(coroutine.create(function()
  1310. for i = 1, 15 do
  1311. Swait()
  1312. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1313. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1314. end
  1315. BEAM:remove()
  1316. end))
  1317. ATTACK = true
  1318. Rooted = false
  1319. end
  1320. function Nuke()
  1321. ATTACK = true
  1322. Rooted = true
  1323. local CHARGE = false
  1324. local BLASTS = {468991944, 468991990}
  1325. coroutine.resume(coroutine.create(function()
  1326. repeat
  1327. Swait()
  1328. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1334. until CHARGE == true
  1335. for i = 0, 0.4, 0.1 / Animation_Speed do
  1336. Swait()
  1337. WACKYEFFECT({
  1338. Time = 15,
  1339. EffectType = "Sphere",
  1340. Size = VT(60, 60, 60),
  1341. Size2 = VT(0, 0, 0),
  1342. Transparency = 1,
  1343. Transparency2 = 0.7,
  1344. CFrame = CF(RootPart.Position),
  1345. MoveToPos = nil,
  1346. RotationX = 0,
  1347. RotationY = 0,
  1348. RotationZ = 0,
  1349. Material = "Neon",
  1350. Color = C3(1, 1, 1),
  1351. SoundID = nil,
  1352. SoundPitch = nil,
  1353. SoundVolume = nil
  1354. })
  1355. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. end
  1362. coroutine.resume(coroutine.create(function()
  1363. local POS = RootPart.Position
  1364. wait(0.2)
  1365. for i = 1, 5 do
  1366. WACKYEFFECT({
  1367. Time = 65,
  1368. EffectType = "Sphere",
  1369. Size = VT(2, 2, 2),
  1370. Size2 = VT(0, 0, 500),
  1371. Transparency = 1,
  1372. Transparency2 = 0,
  1373. CFrame = CF(POS),
  1374. MoveToPos = nil,
  1375. RotationX = MRANDOM(-2, 2),
  1376. RotationY = MRANDOM(-12, 12),
  1377. RotationZ = MRANDOM(-2, 2),
  1378. Material = "Neon",
  1379. Color = C3(1, 1, 1),
  1380. SoundID = nil,
  1381. SoundPitch = nil,
  1382. SoundVolume = nil
  1383. })
  1384. end
  1385. wait(1)
  1386. SHAKECAM(POS, 9999999999, 25, 25)
  1387. ApplyAoE(POS, 450)
  1388. WACKYEFFECT({
  1389. Time = 85,
  1390. EffectType = "Sphere",
  1391. Size = VT(120, 120, 120),
  1392. Size2 = VT(350, 350, 350),
  1393. Transparency = 0,
  1394. Transparency2 = 1,
  1395. CFrame = CF(POS),
  1396. MoveToPos = nil,
  1397. RotationX = 0,
  1398. RotationY = 0,
  1399. RotationZ = 0,
  1400. Material = "Neon",
  1401. Color = C3(1, 1, 1),
  1402. SoundID = nil,
  1403. SoundPitch = 1,
  1404. SoundVolume = 10
  1405. })
  1406. for i = 1, 20 do
  1407. WACKYEFFECT({
  1408. Time = 85,
  1409. EffectType = "Sphere",
  1410. Size = VT(120, 120, 120),
  1411. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1412. Transparency = 0.8,
  1413. Transparency2 = 1,
  1414. CFrame = CF(POS),
  1415. MoveToPos = nil,
  1416. RotationX = 0,
  1417. RotationY = 0,
  1418. RotationZ = 0,
  1419. Material = "Neon",
  1420. Color = C3(1, 1, 1),
  1421. SoundID = nil,
  1422. SoundPitch = 1,
  1423. SoundVolume = 10
  1424. })
  1425. WACKYEFFECT({
  1426. Time = 100,
  1427. EffectType = "Wave",
  1428. Size = VT(25, 2, 25),
  1429. Size2 = VT(400, 0, 400) * 1.2,
  1430. Transparency = 0,
  1431. Transparency2 = 1,
  1432. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1433. MoveToPos = nil,
  1434. RotationX = 0,
  1435. RotationY = 0,
  1436. RotationZ = 0,
  1437. Material = "Neon",
  1438. Color = C3(1, 1, 1),
  1439. SoundID = nil,
  1440. SoundPitch = nil,
  1441. SoundVolume = nil
  1442. })
  1443. end
  1444. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1445. for i = 1, 5 do
  1446. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1447. WACKYEFFECT({
  1448. Time = 120,
  1449. EffectType = "Wave",
  1450. Size = VT(150, 2, 150),
  1451. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1452. Transparency = 0,
  1453. Transparency2 = 1,
  1454. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1455. MoveToPos = nil,
  1456. RotationX = 0,
  1457. RotationY = 0,
  1458. RotationZ = 0,
  1459. Material = "Neon",
  1460. Color = C3(255, 0, 0),
  1461. SoundID = nil,
  1462. SoundPitch = nil,
  1463. SoundVolume = nil
  1464. })
  1465. end
  1466. end))
  1467. for i = 0, 1, 0.1 / Animation_Speed do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. ATTACK = false
  1477. Rooted = false
  1478. end))
  1479. for i = 1, 30 do
  1480. wait(0.01)
  1481. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1482. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1483. if HITFLOOR then
  1484. ApplyAoE(HITPOS, 65)
  1485. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1486. WACKYEFFECT({
  1487. Time = 25,
  1488. EffectType = "Sphere",
  1489. Size = VT(22, 22, 22),
  1490. Size2 = VT(85, 85, 85),
  1491. Transparency = 0,
  1492. Transparency2 = 1,
  1493. CFrame = CF(HITPOS),
  1494. MoveToPos = nil,
  1495. RotationX = 0,
  1496. RotationY = 0,
  1497. RotationZ = 0,
  1498. Material = "Neon",
  1499. Color = C3(1, 1, 1),
  1500. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1501. SoundPitch = MRANDOM(9, 12) / 10,
  1502. SoundVolume = 10
  1503. })
  1504. for e = 1, 3 do
  1505. WACKYEFFECT({
  1506. EffectType = "Wave",
  1507. Size = VT(25, 0, 25),
  1508. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1509. Transparency = 0,
  1510. Transparency2 = 1,
  1511. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1512. MoveToPos = nil,
  1513. RotationX = 0,
  1514. RotationY = 3,
  1515. RotationZ = 0,
  1516. Material = "Neon",
  1517. Color = C3(1, 1, 1),
  1518. SoundID = nil,
  1519. SoundPitch = nil,
  1520. SoundVolume = nil
  1521. })
  1522. WACKYEFFECT({
  1523. Time = 35,
  1524. EffectType = "Sphere",
  1525. Size = VT(22, 45, 22),
  1526. Size2 = VT(25, 45 + e * 75, 25),
  1527. Transparency = 0,
  1528. Transparency2 = 1,
  1529. CFrame = CF(HITPOS) * TURN,
  1530. MoveToPos = nil,
  1531. RotationX = 0,
  1532. RotationY = 0,
  1533. RotationZ = 0,
  1534. Material = "Neon",
  1535. Color = C3(1, 1, 1),
  1536. SoundID = nil,
  1537. SoundPitch = MRANDOM(9, 12) / 10,
  1538. SoundVolume = 10
  1539. })
  1540. end
  1541. end
  1542. end
  1543. CHARGE = true
  1544. end
  1545. function MouseDown(Mouse)
  1546. if ATTACK == false then
  1547. end
  1548. end
  1549. function MouseUp(Mouse)
  1550. HOLD = false
  1551. end
  1552. function KeyDown(Key)
  1553. KEYHOLD = true
  1554. if Key == "z" and ATTACK == false then
  1555. Smite()
  1556. end
  1557. if Key == "b" and ATTACK == false then
  1558. Ravage()
  1559. end
  1560. if Key == "c" and ATTACK == false then
  1561. Earthquake()
  1562. end
  1563. if Key == "v" and ATTACK == false then
  1564. Beam()
  1565. end
  1566. if Key == "x" and ATTACK == false then
  1567. Nuke()
  1568. end
  1569. end
  1570. function KeyUp(Key)
  1571. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1572. KEYHOLD = false
  1573. end
  1574. end
  1575. Mouse.Button1Down:connect(function(NEWKEY)
  1576. MouseDown(NEWKEY)
  1577. end)
  1578. Mouse.Button1Up:connect(function(NEWKEY)
  1579. MouseUp(NEWKEY)
  1580. end)
  1581. Mouse.KeyDown:connect(function(NEWKEY)
  1582. KeyDown(NEWKEY)
  1583. end)
  1584. Mouse.KeyUp:connect(function(NEWKEY)
  1585. KeyUp(NEWKEY)
  1586. end)
  1587. function unanchor()
  1588. for _, c in pairs(Character:GetChildren()) do
  1589. if c:IsA("BasePart") and c ~= RootPart then
  1590. c.Anchored = false
  1591. end
  1592. end
  1593. if UNANCHOR == true then
  1594. RootPart.Anchored = false
  1595. else
  1596. RootPart.Anchored = true
  1597. end
  1598. end
  1599. Humanoid.Changed:connect(function(Jump)
  1600. if Jump == "Jump" and Disable_Jump == true then
  1601. Humanoid.Jump = false
  1602. end
  1603. end)
  1604. while true do
  1605. Swait()
  1606. Humanoid.HipHeight = 7
  1607. script.Parent = WEAPONGUI
  1608. ANIMATE.Parent = nil
  1609. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1610. v:Stop()
  1611. end
  1612. SINE = SINE + CHANGE / 2
  1613. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1614. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1615. if ATTACK == false then
  1616. if TORSOVELOCITY < 1 then
  1617. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. elseif TORSOVELOCITY > 1 then
  1624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. end
  1632. for WING = 1, #WINGS do
  1633. local STUFF = WINGS[WING]
  1634. local FEATHERS = STUFF[1]
  1635. local ACCEL = STUFF[2]
  1636. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1637. end
  1638. unanchor()
  1639. Humanoid.MaxHealth = 3000000000000
  1640. Humanoid.Health = 3000000000000000
  1641. if Rooted == false then
  1642. Disable_Jump = false
  1643. Humanoid.WalkSpeed = Speed
  1644. elseif Rooted == true then
  1645. Disable_Jump = true
  1646. Humanoid.WalkSpeed = 0
  1647. end
  1648. for _, c in pairs(Character:GetChildren()) do
  1649. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1650. local hand = c:FindFirstChild'Handle'
  1651. if(hand)then
  1652. hand.Parent = Character
  1653. weldBetween(hand,Head)
  1654. end
  1655. c:destroy()
  1656. end
  1657. end
  1658. sick.Playing = true
  1659. sick.SoundId = "rbxassetid://1073318933"
  1660. sick.Looped = true
  1661. sick.Pitch = 1
  1662. sick.Volume = 3
  1663. if sick.Parent ~= Character then
  1664. sick = IT("Sound", Character)
  1665. end
  1666. Head.Color = C3(0,0,0)
  1667. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1668. ApplyAoE(Torso.Position, 12)
  1669. refit()
  1670. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement