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- ambient[] = {0.01,0.011,0.012,1.0};
- diffuse[] = {0.1,0.1,0.1,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,0};
- specular[] = {0.876,0.719,0.750,1};
- specularPower = 4300;
- renderFlags[] = {"NoZWrite","NoAlphaWrite"};
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "bthbc_map_data\data\objects\waterway\bthbc_md_water_flowing_nohq.paa";
- uvSource = "texWaterAnim";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,10,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "BTHBC_Map_Data\data\objects\waterway\bthbc_md_water_flowing_detail.paa";
- uvSource = "texWaterAnim";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "BTHBC_Map_Data\data\objects\waterway\bthbc_md_water_flowing_mc.paa";
- uvSource = "texWaterAnim";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage5
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage6
- {
- texture = "#(ai,32,128,1)fresnel(1.33335,0.85)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage7
- {
- useWorldEnvMap = "true";
- texture = "a3\data_f\env_land_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
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