BobTheHunted

bthbc_md_water_flowing.rvmat

May 21st, 2018
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C++ 1.79 KB | None | 0 0
  1. ambient[] = {0.01,0.011,0.012,1.0};
  2. diffuse[] = {0.1,0.1,0.1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. emmisive[] = {0,0,0,0};
  5. specular[] = {0.876,0.719,0.750,1};
  6. specularPower = 4300;
  7. renderFlags[] = {"NoZWrite","NoAlphaWrite"};
  8. PixelShaderID = "Super";
  9. VertexShaderID = "Super";
  10. class Stage1
  11. {
  12.     texture = "bthbc_map_data\data\objects\waterway\bthbc_md_water_flowing_nohq.paa";
  13.     uvSource = "texWaterAnim";
  14.     class uvTransform
  15.     {
  16.         aside[] = {1,0,0};
  17.         up[] = {0,1,0};
  18.         dir[] = {0,10,0};
  19.         pos[] = {0,0,0};
  20.     };
  21. };
  22. class Stage2
  23. {
  24.     texture = "BTHBC_Map_Data\data\objects\waterway\bthbc_md_water_flowing_detail.paa";
  25.     uvSource = "texWaterAnim";
  26.     class uvTransform
  27.     {
  28.         aside[] = {1,0,0};
  29.         up[] = {0,1,0};
  30.         dir[] = {0,0,0};
  31.         pos[] = {0,0,0};
  32.     };
  33. };
  34. class Stage3
  35. {
  36.     texture = "BTHBC_Map_Data\data\objects\waterway\bthbc_md_water_flowing_mc.paa";
  37.     uvSource = "texWaterAnim";
  38.     class uvTransform
  39.     {
  40.         aside[] = {1,0,0};
  41.         up[] = {0,1,0};
  42.         dir[] = {0,0,0};
  43.         pos[] = {0,0,0};
  44.     };
  45. };
  46. class Stage4
  47. {
  48.     texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  49.     uvSource = "tex";
  50.     class uvTransform
  51.     {
  52.         aside[] = {1,0,0};
  53.         up[] = {0,1,0};
  54.         dir[] = {0,0,0};
  55.         pos[] = {0,0,0};
  56.     };
  57. };
  58. class Stage5
  59. {
  60.     texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)";
  61.     uvSource = "tex";
  62.     class uvTransform
  63.     {
  64.         aside[] = {1,0,0};
  65.         up[] = {0,1,0};
  66.         dir[] = {0,0,0};
  67.         pos[] = {0,0,0};
  68.     };
  69. };
  70. class Stage6
  71. {
  72.     texture = "#(ai,32,128,1)fresnel(1.33335,0.85)";
  73.     uvSource = "tex";
  74.     class uvTransform
  75.     {
  76.         aside[] = {1,0,0};
  77.         up[] = {0,1,0};
  78.         dir[] = {0,0,0};
  79.         pos[] = {0,0,0};
  80.     };
  81. };
  82. class Stage7
  83. {
  84.     useWorldEnvMap = "true";
  85.     texture = "a3\data_f\env_land_co.paa";
  86.     uvSource = "tex";
  87.     class uvTransform
  88.     {
  89.         aside[] = {1,0,0};
  90.         up[] = {0,1,0};
  91.         dir[] = {0,0,0};
  92.         pos[] = {0,0,0};
  93.     };
  94. };
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