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- Player = game:GetService("Players").ththth00
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- Mode="Normal"
- throwcube=false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- local AnimJoints = {}
- table.insert(AnimJoints,RW)
- table.insert(AnimJoints,LW)
- if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then
- Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth)
- smooth = smooth or 1
- local obj
- for i, v in pairs(AnimJoints) do
- if v[1] == weld then
- obj = v
- break
- end
- end
- if not obj then
- obj = {weld,NV}
- table.insert(AnimJoints,obj)
- end
- local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
- local tox,toy,toz = 0,0,0
- tox = math.abs(origangle.x - nextangle.x) *perc
- toy = math.abs(origangle.y - nextangle.y) *perc
- toz = math.abs(origangle.z - nextangle.z) *perc
- tox = (origangle.x > nextangle.x and -tox) or tox
- toy = (origangle.y > nextangle.y and -toy) or toy
- toz = (origangle.z > nextangle.z and -toz) or toz
- local tox2,toy2,toz2 = 0,0,0
- tox2 = math.abs(origpos.x - nextpos.x) *perc
- toy2 = math.abs(origpos.y - nextpos.y) *perc
- toz2 = math.abs(origpos.z - nextpos.z) *perc
- tox2 = (origpos.x > nextpos.x and -tox2) or tox2
- toy2 = (origpos.y > nextpos.y and -toy2) or toy2
- toz2 = (origpos.z > nextpos.z and -toz2) or toz2
- obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
- weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
- end
- local Hitbox=part(3,nil,0,0,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
- Hitbox.Anchored=true
- Hitbox.Transparency=1
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Mechanic Gauntlets"
- --[[LEFT GAUNTLET]]--
- local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part1",vt(1,1,1))
- local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part3",vt(1,1,1))
- local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part5",vt(1,1,1))
- local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part6",vt(1,1,1))
- local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part7",vt(1,1,1))
- local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part8",vt(1,1,1))
- local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part9",vt(1,1,1))
- local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part10",vt(1,1,1))
- local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part11",vt(1,1,1))
- Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
- Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
- Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
- Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
- Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
- Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
- Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
- Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
- Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
- local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0))
- local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0))
- local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0))
- local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0))
- local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0))
- local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0))
- local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0))
- local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0))
- local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0))
- numb=0.4
- for i=1,4 do
- local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part2",vt(1,1,1))
- Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
- local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb))
- local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part4",vt(1,1,1))
- Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
- local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0))
- numb=numb-0.275
- end
- numb=0
- for i=1,4 do
- local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part7",vt(1,1,1))
- Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
- local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0))
- numb=numb+1.57
- end
- --[[RIGHT GAUNTLET]]--
- local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part1",vt(1,1,1))
- local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part3",vt(1,1,1))
- local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part5",vt(1,1,1))
- local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part6",vt(1,1,1))
- local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part7",vt(1,1,1))
- local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part8",vt(1,1,1))
- local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part9",vt(1,1,1))
- local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part10",vt(1,1,1))
- local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part11",vt(1,1,1))
- Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
- Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
- Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
- Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
- Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
- Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
- Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
- Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
- Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
- local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0))
- local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0))
- local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0))
- local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0))
- local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0))
- local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0))
- local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0))
- local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0))
- local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0))
- numb=0.4
- for i=1,4 do
- local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part2",vt(1,1,1))
- Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
- local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb))
- local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part4",vt(1,1,1))
- Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
- local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0))
- numb=numb-0.275
- end
- numb=0
- for i=1,4 do
- local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part7",vt(1,1,1))
- Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
- local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0))
- numb=numb+1.57
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Mechanic Gauntlets"
- script.Parent = Tool
- end
- Bin = script.Parent
- local Bg = it("BodyGyro")
- Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- Bg.P = 20e+003
- Bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function hideanim()
- equipped=false
- end
- function equipanim()
- equipped=true
- Neck.C0=necko
- for i = 0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i)
- end
- end
- function attackone()
- attack=true
- local armprt=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- armprt.Transparency=1
- local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0))
- for i=0,1,0.2 do
- wait()
- ElecEffect(armprt.CFrame,1,1,1)
- RootJoint.C0=RootCF*euler(0,0,0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.2,1.57,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.1,0,-0.2+0.8*i)
- end
- local boom=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- boom.Transparency=1
- boom.Anchored=true
- boom.CFrame=Head.CFrame*cf(0,-1,-4)
- so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5)
- for i=0,1,0.2 do
- wait()
- ElecEffect(armprt.CFrame,1,1,1)
- Neck.C0=necko*euler(0,0,0.6*i)
- RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6)
- end
- boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5))
- boom.Transparency=0.5
- boom.Anchored=true
- boom.CFrame=Head.CFrame*cf(0,-1,-4)
- Hitbox.Parent=workspace
- Hitbox.CFrame=boom.CFrame
- con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- while Part.Parent~=nil do
- wait()
- derp=math.random()
- Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp)
- ElecEffect(Part.CFrame,2,2,2)
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,1,1,1,0.1,0.1,0.1)
- Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random())
- end
- end),boom,boommsh)
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0)
- end
- coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con)
- wait(2)
- Con:disconnect()
- Part2.Parent=nil
- Part3.Parent=nil
- Part1.Parent=nil
- wait(1)
- end),Hitbox,boom,armprt,con1)
- --[[Hitbox.Parent=nil
- con1:disconnect()
- boom.Parent=nil
- armprt.Parent=nil]]
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0,0,0.6-0.6*i)
- RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i)
- end
- local boom=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- boom.Transparency=0.5
- boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0))
- local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4))
- con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end)
- for i=0,1,0.2 do
- wait()
- ElecEffect(boom.CFrame,3,3,3)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i)
- boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3))
- Hitbox.CFrame=boom.CFrame
- end
- con1:disconnect()
- boomwld.Parent=nil
- boom.Anchored=true
- coroutine.resume(coroutine.create(function(Part)
- local c=game.Workspace:GetChildren()
- for i=1,#c do
- local hum=c[i]:findFirstChild("Humanoid")
- if hum~=nil and hum.Health~=0 then
- local head=c[i]:findFirstChild("Head")
- if head~=nil then
- local targ=head.Position - Part.Position
- local mag=targ.magnitude
- if mag<=10 and c[i].Name~=Player.Name then
- attackdebounce=false
- Damagefunc1(head,10,20,70)
- end
- end
- end
- end
- so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
- so("http://www.roblox.com/asset/?id=1369158",Part,1,2)
- numb=0
- for i=0,20 do
- wait()
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,0.5,0.5,0.5,1,1,1)
- if numb>=8 then
- MagicRing(BrickColor.new("Really black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5)
- numb=0
- end
- numb=numb+1
- end
- end),boom)
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i)
- end
- wait(0.2)
- boom.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6)
- end
- so("http://www.roblox.com/asset/?id=153092348",Torso,1,1)
- vel=Instance.new("BodyVelocity")
- vel.Parent=RootPart
- vel.maxForce=vt(4e+005,4e+005,4e+005)*1
- vel.velocity=Head.CFrame.lookVector*50
- ArmHit=false
- armcon=RightArm.Touched:connect(function(hit)
- if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then
- armcon:disconnect()
- vel.Parent=nil
- ArmHit=true
- print("HITTED")
- Damagefunc1(hit,10,30,20)
- MagicBlock(BrickColor.new("Really black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1)
- for i=1,3 do
- Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.5)
- end
- so("http://www.roblox.com/asset/?id=153092334",Torso,1,1)
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0,0,-1+2*i)
- RootJoint.C0=RootCF*euler(0,0,1-2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1)
- end
- wait(0.4)
- if Anim=="Idle" then
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1-1*i)
- RootJoint.C0=RootCF*euler(0,0,-1+1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i)
- end
- end
- end
- end)
- for i=0,1,0.2 do
- wait()
- MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
- Neck.C0=necko*euler(0,0,-1*i)
- RootJoint.C0=RootCF*euler(0,0,1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6)
- RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i)
- end
- for i=0,1,0.1 do
- wait()
- MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
- end
- vel.Parent=nil
- wait(0.5)
- if ArmHit==false then
- armcon:disconnect()
- if Anim=="Idle" then
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1+1*i)
- RootJoint.C0=RootCF*euler(0,0,1-1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i)
- end
- end
- end
- attack=false
- end
- function Electra()
- attack=true
- Mode="Electra"
- Anim="Switching"
- for i=0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57-1.57*i,-0.2*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1-0.3*i,0,-0.2+0.4*i)
- RootJoint.C0=RootCF*cf(0,2*i,0)*euler(0,0,0)
- end
- wait(1)
- attack=false
- end
- function Normal()
- attack=true
- Mode="Normal"
- RootJoint.C0=RootCF
- wait(1)
- attack=false
- end
- function MakeCube()
- attack=true
- for i=0,1,0.1 do
- wait()
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
- ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1)
- Neck.C0=necko*euler(0.1*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i)
- end
- numb=2
- for i=0,1,0.1 do
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
- ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1)
- Neck.C0=necko*euler(0.1+0.1*(i*numb),0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,0.4+0.1*(i*numb))
- RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-0.4-0.1*(i*numb))
- numb=numb-0.1
- wait()
- end
- NewCube()
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0.2-0.2*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,0.5-0.5*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,-0.5+0.3*i)
- end
- Neck.C0=necko
- attack=false
- end
- function GetCube()
- if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
- attack=true
- throwcube=false
- print("GOT CUBE")
- mainpart=MMouse.Target
- coroutine.resume(coroutine.create(function(Model)
- while holdz==true do
- wait()
- Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(0,0.5,-2)
- end
- end),mainpart.Parent)
- for i=0,1,0.1 do
- wait()
- ElecEffect(mainpart.CFrame,1,1,1)
- Neck.C0=necko*euler(0.1*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i)
- end
- while holdz==true do
- wait()
- ElecEffect(mainpart.CFrame,1,1,1)
- end
- if throwcube==false then
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0.1-0.1*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.47-1.27*i,1.57*i,0.4-0.4*i)
- LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.47-1.37*i,0,-0.4+0.4*i)
- end
- end
- attack=false
- end
- end
- function ThrowCube()
- attack=true
- Main=mainpart.Parent["Cube Vertex1"]
- --[[CF=Main.CFrame
- for i=0,20 do
- wait()
- Main.CFrame=CF*cf(0,0,-i)
- end
- numb=1
- for i=0,1,0.1 do
- wait()
- Main.CFrame=CF*cf(0,0,-20-10*(i*numb))
- numb=numb-0.05
- end]]
- wait()
- Main.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-1,1),math.random(0,1),math.random(-1,1))
- attack=false
- end
- function GatherCubes()
- attack=true
- c=workspace:children()
- for i=1,#c do
- if c[i].Name=="Cube" then
- rand1=math.random(-5,5)
- rand2=math.random(0,5)
- rand3=math.random(-5,5)
- coroutine.resume(coroutine.create(function(Model,Rand1,Rand2,Rand3)
- while holdx==true do
- wait()
- Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(Rand1,Rand2,Rand3)
- ElecEffect(Model["Cube Vertex2"].CFrame,1,1,1)
- end
- end),c[i],rand1,rand2,rand3)
- end
- end
- for i=0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i)
- end
- while holdx==true do
- wait()
- end
- attack=false
- end
- function ThrowCube2()
- wait()
- if MMouse.Target~=nil then
- TargetHit=MMouse.Target
- if TargetHit.Anchored==false then
- c=workspace:children()
- for i=1,#c do
- coroutine.resume(coroutine.create(function(Model)
- if Model.Name=="Cube" then
- while attack==false do
- wait(0.1)
- MainPrt=Model["Cube Vertex1"]
- MainPrt.CFrame=TargetHit.CFrame*cf(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- end
- end
- end),c[i])
- end
- else
- c=workspace:children()
- for i=1,#c do
- if c[i].Name=="Cube" then
- CubModel=c[i]
- MainPrt=CubModel["Cube Vertex1"]
- MainPrt.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-5,5),math.random(0,5),math.random(-5,5))
- end
- end
- end
- end
- end
- function TeleCube()
- if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
- attack=true
- MainPart=MMouse.Target
- so("http://www.roblox.com/asset/?id=2101137",Torso,0.7,1)
- for i=0,1,0.1 do
- wait()
- ElecEffect(MainPart.CFrame,1,1,1)
- ElecEffect(Torso.CFrame,4,2,4)
- Neck.C0=necko*euler(0,0,1.57*i)
- RootJoint.C0=RootCF*euler(0,0,-1.57*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i)
- end
- for i=0,1,0.1 do
- wait()
- ElecEffect(MainPart.CFrame,1,1,1)
- ElecEffect(Torso.CFrame,4,2,4)
- end
- for i=1,2 do
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
- end
- so("http://roblox.com/asset/?id=2101144",Torso,1,2)
- Torso.CFrame=MainPart.CFrame
- for i=1,2 do
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
- end
- Neck.C0=necko
- RootJoint.C0=RootCF
- attack=false
- end
- end
- function Apocalypse()
- attack=true
- c=workspace:children()
- for i=1,#c do
- if c[i].Name=="Cube" then
- so("http://www.roblox.com/asset/?id=2974249",c[i]["Cube Vertex2"],1,1)
- coroutine.resume(coroutine.create(function(Model)
- while Model.Parent~=nil do
- MagicBlock(BrickColor.new("Really black"),Model["Cube Vertex2"].CFrame,0.5,0.5,0.5,0.5,0.5,0.5)
- wait()
- end
- end),c[i])
- end
- end
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.2+0.2*i,1.57-1.57*i,0.6*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+0.3*i,0,-0.2-0.4*i)
- end
- numb=2
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0.1*(i*numb),0,0)
- LW.C0=cf(-1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,0.6+0.4*(i*numb))
- RW.C0=cf(1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,-0.6-0.4*(i*numb))
- numb=numb-0.1
- end
- c3=workspace:children()
- for i=1,#c3 do
- if c3[i].Name=="Cube" then
- CubeMod=c3[i]
- for i=1,2 do
- MagicRing(BrickColor.new("Really black"),CubeMod["Cube Vertex2"].CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),3,3,0.5)
- end
- for i=1,3 do
- Lightning(CubeMod["Cube Vertex2"].Position,CubeMod["Cube Vertex2"].Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.8)
- end
- MagicCircle(BrickColor.new("Blue"),CubeMod["Cube Vertex2"].CFrame,1,1,1,3,3,3,0.05)
- local c2=game.Workspace:GetChildren()
- for i=1,#c2 do
- local hum=c2[i]:findFirstChild("Humanoid")
- if hum~=nil and hum.Health~=0 then
- local head=c2[i]:findFirstChild("Head")
- if head~=nil then
- local targ=head.Position - CubeMod["Cube Vertex2"].Position
- local mag=targ.magnitude
- if mag<=15 and c2[i].Name~=Player.Name then
- attackdebounce=false
- Damagefunc1(head,10,20,0)
- end
- end
- end
- end
- local cubesoundprt=part(3,workspace,0,1,BrickColor.new("Really black"),"Cube Sound Part",vt(1,1,1))
- cubesoundprt.Anchored=true
- cubesoundprt.CFrame=CubeMod["Cube Vertex2"].CFrame
- game.Debris:AddItem(cubesoundprt,3)
- --so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
- so("http://www.roblox.com/asset/?id=1369158",cubesoundprt,1,2)
- CubeMod:Destroy()
- end
- end
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0.1+0.05*i,0,0)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,1-2.47*i)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,-1+2.47*i)
- end
- numb=2
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0.15+0.05*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-1.47-0.1*(i*numb))
- RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,1.47+0.1*(i*numb))
- numb=numb-0.1
- end
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0.2-0.2*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1.57+1.57*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.37*i)
- end
- attack=false
- end
- function Turbine()
- if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
- BoomCube=MMouse.Target
- TargetPart=BoomCube.Parent["Cube Vertex1"]
- attack=true
- bg=Instance.new("BodyGyro")
- bg.maxTorque = vt(0,math.huge,0)
- bg.P = 3000
- bg.cframe = cf(RootPart.Position,BoomCube.Position)
- bg.Parent = RootPart
- so("http://www.roblox.com/asset/?id=2101137",BoomCube,1,1)
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0,0,1*i)
- RootJoint.C0=RootCF*euler(0,0,-1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1*i)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i)
- Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1)
- end
- for i=1,10 do
- wait()
- Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1)
- end
- for i=1,2 do
- MagicBlock(BrickColor.new("Really black"),BoomCube.CFrame,0.5,0.5,0.5,2,2,2)
- end
- MagicCircle(BrickColor.new("Blue"),BoomCube.CFrame,1,1,1,2,2,2,0.08)
- so("http://www.roblox.com/asset/?id=2697431",BoomCube,1,0.2)
- local c2=game.Workspace:GetChildren()
- for i=1,#c2 do
- local hum=c2[i]:findFirstChild("Humanoid")
- if hum~=nil and hum.Health~=0 then
- local head=c2[i]:findFirstChild("Head")
- if head~=nil then
- local targ=head.Position - BoomCube.Position
- local mag=targ.magnitude
- if mag<=12 and c2[i].Name~=Player.Name then
- attackdebounce=false
- Damagefunc2(head,10,20,0,BoomCube)
- end
- end
- end
- end
- TargetPart.CFrame=LeftArm.CFrame*cf(0,-3,0)
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1-1*i)
- RootJoint.C0=RootCF*euler(0,0,-1+1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1+1*i)
- LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.77*i)
- end
- bg.Parent=nil
- attack=false
- end
- end
- function NewCube()
- Cube=Instance.new("Model")
- Cube.Parent=workspace
- Cube.Name="Cube"
- local cubevertex=part(3,Cube,0,0.6,BrickColor.new("Really black"),"Cube Vertex1",vt(1,1,1))
- cubevertex.Anchored=true
- cubevertex.CFrame=Torso.CFrame*cf(0,0.5,-2)
- cubevertexmsh=mesh("SpecialMesh",cubevertex,"Sphere","",vt(0,0,0),vt(0.3,0.3,0.3))
- local cube=part(3,Cube,0,0.2,BrickColor.new("Really black"),"Cube Vertex2",vt(1.5,1.5,1.5))
- cube.CFrame=Torso.CFrame
- cubemsh=mesh("BlockMesh",cube,"","",vt(0,0,0),vt(0.4,0.4,0.4))
- cubemsh=mesh("SpecialMesh",cube,"Sphere","",vt(0,0,0),vt(0.2,0.2,0.2))
- local actualcube=part(3,Cube,0,0.3,BrickColor.new("Really red"),"Cube",vt(1,1,1))
- actualcube.CFrame=Torso.CFrame
- --actualcubemsh=mesh("SpecialMesh",actualcube,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
- actualcubemsh=mesh("BlockMesh",actualcube,"","",vt(0,0,0),vt(0.7,0.7,0.7))
- local cubewld=weld(actualcube,actualcube,cube,cf(0,0,0))
- coroutine.resume(coroutine.create(function(Part,Model)
- while Part.Parent~=nil do
- wait()
- end
- Model.Parent=nil
- end),actualcube,Cube)
- local spark=Instance.new("Sparkles")
- spark.Parent=cube
- spark.Color=Color3.new(1,0,0)
- spark.Enabled=true
- light=Instance.new("PointLight")
- light.Brightness=20
- light.Color=Color3.new(1,0,0)
- light.Range=10
- light.Parent=cube
- coroutine.resume(coroutine.create(function(Part,Weld)
- numb1=0
- numb2=0
- numb3=0
- while Part.Parent~=nil do
- wait()
- Weld.C0=Weld.C0*angles(numb1,numb2,numb3)
- numb1=math.pi/math.random(10,20)
- numb2=math.pi/math.random(20,30)
- numb3=math.pi/math.random(20,30)
- end
- end),actualcube,cubewld)
- prop=Instance.new("RocketPropulsion")
- prop.MaxSpeed=5000
- prop.CartoonFactor=0
- prop.MaxThrust=10000
- prop.Parent=cube
- prop.Target=cubevertex
- prop.ThrustD=1.5
- prop.TurnD=0
- prop.TurnP=0
- print(prop.ThrustD)
- prop:Fire()
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- light1=Instance.new("PointLight")
- light1.Brightness=.8
- light1.Color=Color3.new(.2,255,.2)
- light1.Range=8
- light1.Parent=li
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
- end
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- prt.Anchored=true
- xval=math.random()
- yval=math.random()
- zval=math.random()
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
- Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- for i=1,8 do
- wait()
- xvaal=xvaal-0.1
- yvaal=yvaal-0.1
- zvaal=zvaal-0.1
- Mesh.Scale=vt(xvaal,yvaal,zvaal)
- Part.Transparency=Part.Transparency+0.09
- end
- Part.Parent=nil
- end),prt,msh,cff,xval,yval,zval)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function findNearestTorso(pos)
- local list = game:service("Workspace"):children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- Damagefunc1=function(hit,minim,maxim,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Really red"))
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,minim,maxim,Knockback,MainPart)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Really red"))
- end
- newpos2=MainPart.Position
- local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit
- print(angle)
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,1)
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.7)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function ob1d(mouse)
- if holdz==true then
- throwcube=true
- holdz=false
- ThrowCube()
- return end
- if holdx==true then
- throwcube=true
- holdx=false
- ThrowCube2()
- return end
- if attack == true then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack==false then
- combo=0
- Neck.C0=necko
- RootJoint.C0=RootCF
- LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2)
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- holdz=false
- holdx=false
- eul=0
- function key(key)
- if attack == true then return end
- --[[if key=="f" then
- if Mode=="Normal" then
- Electra()
- elseif Mode=="Electra" then
- Normal()
- end
- end]]
- if key=="q" then
- Apocalypse()
- end
- if key=="e" then
- Turbine()
- end
- if key=="f" then
- MakeCube()
- end
- if key=="z" then
- holdz=true
- GetCube()
- end
- if key=="x" then
- holdx=true
- GatherCubes()
- end
- if key=="c" then
- TeleCube()
- end
- end
- function key2(key)
- if key=="z" then
- holdz=false
- end
- if key=="x" then
- holdx=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- Humanoid.Died:connect(function()
- c=workspace:children()
- for i=1,#c do
- if c[i].Name=="Cube" then
- c[i]:Remove()
- end
- end
- end)
- --[[function onRunning(speed)
- if attack==true then return end
- if speed>0 then
- walking = true
- for i = 0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0)
- end
- else
- walking = false
- for i = 0,1,0.1 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0)
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning) ]]
- Anim="Idle"
- walkoffset1=0
- walkoffset2=0
- Switching=false
- while true do
- wait()
- if Mode=="Normal" then
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if RootPart.Velocity.y > 2 then
- if Anim~="Jump" then
- Anim="Jump"
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.6*i,1.57-1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1-0.1*i,0,-0.2)
- end
- end))
- end
- elseif RootPart.Velocity.y < -2 then
- if Anim~="Fall" then
- Anim="Fall"
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4+2.8*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,-0.2)
- end
- end))
- end
- elseif torvel < 1 then
- if Anim~="Idle" then
- Anim="Idle"
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- while Switching==true do
- wait()
- end
- while Anim=="Idle" do
- for i = 0,1,0.02 do
- if Anim=="Idle" and attack==false then
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0)
- RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2)
- end
- end
- for i = 0,1,0.02 do
- if Anim=="Idle" and attack==false then
- wait()
- LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0)
- RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2)
- end
- end
- wait(0)
- end
- if Anim=="Walk" and attack==false then
- print("Switch to Walk")
- Switching=true
- walkoffset1=0
- walkoffset2=0
- for i=0,1,0.15 do
- wait()
- walkoffset1=0.2+0.8*i
- walkoffset2=0.1-0.9*i
- LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,1.57-1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,-0.2+0.2*i)
- end
- Switching=false
- elseif Anim=="Run" and attack==false then
- print("Switch to Run")
- Switching=true
- for i=0,1,0.1 do
- wait()
- if Anim=="Run" and attack==false then
- print("runnin")
- RootJoint.C0=RootCF*euler(0.5*i,0,0)
- Neck.C0=necko*euler(-0.3*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2-1.2*i,1.57-1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.1-1.1*i,0,-0.2+0.2*i)
- end
- end
- Switching=false
- end
- end))
- end
- elseif torvel < 19 then
- if Anim~="Walk" then
- Anim="Walk"
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- while Switching==true do
- wait()
- end
- while Anim=="Walk" do
- for i=0,1,0.15 do
- if Anim=="Walk" and attack==false then
- wait()
- walkoffset1=1-2*i
- walkoffset2=-1+2*i
- LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0)
- end
- end
- for i=0,1,0.15 do
- if Anim=="Walk" and attack==false then
- wait()
- walkoffset1=-1+2*i
- walkoffset2=1-2*i
- LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0)
- end
- end
- wait(0)
- end
- if Anim=="Idle" and attack==false then
- print("Switch to Idle")
- Switching=true
- for i=0,1,0.1 do
- wait()
- if Anim=="Idle" and attack==false then
- LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+(0.2*i),1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler((walkoffset2-walkoffset2*i)+(0.1*i),0,-0.2*i)
- end
- end
- walkoffset1=0
- walkoffset2=0
- Switching=false
- end
- end))
- end
- elseif torvel >= 30 then
- if Anim~="Run" then
- Anim="Run"
- coroutine.resume(coroutine.create(function()
- while Anim=="Run" do
- wait()
- if Anim=="Run" and attack==false then
- LW.C0=cf(-1.5,0.5,0)*euler(-1,0,0)
- LW.C1=cf(0, 0.5, 0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-1,0,0)
- end
- end
- if Anim=="Idle" and attack==false then
- print("Switch to Idle")
- Switching=true
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*euler(0.5-0.5*i,0,0)
- Neck.C0=necko*euler(-0.3+0.3*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-1+1.2*i,1.57*i,0)
- LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-1+1.1*i,0,-0.2*i)
- end
- Switching=false
- end
- end))
- end
- end
- elseif Mode=="Electra" then
- end
- end
- print("Mechanic Gauntlets loaded.")
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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