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- clear //Clear console
- echo Config Loading (1/2)
- //--------------------------------------------------------------//
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- //--------------------------------------------------------------//
- echo Main Settings loaded
- // 1. Main Settings
- +cl_show_team_equipment //Shows teammates equipment
- cl_righthand "0" //Left Handed
- cl_color 1 //Sets color to purple
- voice_enable "1" //Enables microphone
- voice_mixer_volume "1" //Enables microphone volume
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_join_advertise "2" //Let friends join your community servers
- //--------------------------------------------------------------//
- echo Bindings loaded
- // 2. Bindings
- // CONTROLS
- bind "MWHEELDOWN" "+jump" //Jump with MWDOWN
- bind "space" "+jump"
- bind w "+forward" //move forward
- bind s "+back" //move back
- bind a "+moveleft" //move left
- bind d "+moveright" //move fight
- bind r "+reload" //reload
- bind t "+lookatweapon" //inspect
- bind "\" "toggleconsole" //Console
- bind 1 slot1 //primary
- bind 2 slot2 //secondary
- bind 3 slot3 //melee
- bind 5 slot5 //bomb
- bind 4 slot6 //HE grenade
- bind f slot7 //flash
- bind v slot8 //smoke
- bind x slot9 //decoy
- bind c slot10 //molotov/incendiary
- bind q lastinv //quickswitch
- bind n "r_cleardecals"
- bind mouse5 "+voicerecord"
- bind mouse4 "toggle cl_righthand"
- bind h "toggle gameinstructor_enable"
- unbind mwheelup
- //--------------------------------------------------------------//
- echo Crosshair loaded
- // 3. Crosshair
- crosshair "1"
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1.000000"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "300"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-1.500000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "2.500000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4.5"
- //--------------------------------------------------------------//
- echo Hud loaded
- // 4. Hud
- hud_scaling "0.8"
- hud_showtargetid "1"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "7"
- cl_hud_playercount_showcount "0"
- cl_hud_healthammo_style "1"
- cl_hud_background_alpha "0.5"
- cl_showloadout "1"
- safezonex "0.95"
- safezoney "1"
- cl_hud_playercount_pos "0"
- cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
- cl_show_clan_in_death_notice "1"
- //--------------------------------------------------------------//
- echo Radar loaded
- // 5. Radar
- cl_teammate_colors_show 2
- cl_radar_scale "0.3"
- cl_radar_always_centered "0"
- cl_hud_radar_scale "1.15"
- cl_radar_icon_scale_min "1"
- cl_radar_rotate "1"
- //--------------------------------------------------------------//
- echo Mouse loaded
- // 6. Mouse
- sensitivity "0.8"
- zoom_sensitivity_ratio_mouse "0.9"
- m_rawinput "1"
- m_mouseaccel2 "0"
- m_mouseaccel1 "0"
- m_customaccel "0"
- m_mousespeed "0"
- //--------------------------------------------------------------//
- echo Viewmodel loaded
- // 7. Viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "1.5"
- viewmodel_offset_y "2.000000"
- viewmodel_offset_z "-2"
- viewmodel_recoil "0"
- //--------------------------------------------------------------//
- echo Bob loaded
- // 8. Bob (Less movement when you move around with weapons)
- cl_viewmodel_shift_left_amt "1.5"
- cl_viewmodel_shift_right_amt "0.75"
- cl_bob_lower_amt "21"
- cl_bobamt_lat "0.4"
- cl_bobamt_vert "0.25"
- cl_bobcycle "0.98"
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- //--------------------------------------------------------------//
- echo Rates loaded
- // 9. Rates
- rate "786432" //Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- //--------------------------------------------------------------//
- echo Net loaded
- // 10. Net (Netgraph)
- //Show netgraph when checking scoreboard
- net_graph "1"
- net_graphheight "3000"
- net_graphproportionalfont "1"
- //--------------------------------------------------------------//
- echo Video loaded
- // 11. Video
- fps_max "0" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "0" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "-1" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- //--------------------------------------------------------------//
- echo Sound loaded
- // 12. Sound
- volume "0.05"
- voice_scale "0.5" //Turn down volume of other players to 40% (RECOMMENDED)
- snd_hwcompat 0
- snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
- snd_deathcamera_volume 0 // Music in deathcamera
- snd_mapobjective_volume 0 // Music that starts when bomb is planted
- snd_menumusic_volume 0 // Music in main menu
- snd_roundend_volume 0 // Music when round ends
- snd_roundstart_volume 0 // Music when round starts
- snd_tensecondwarning_volume 0.10 // 10 Second bomb music timer (actually 9.7 seconds) (recommended on)
- snd_mvp_volume 0.05
- snd_mute_mvp_music_live_players 1
- sv_cheats 1
- snd_front_headphone_position 53.2 // Replace the “xx.x” with your screen resolution (e.g: 43.2 for 5:4 or 45.0 for 4.3 or 50.2 for 16:10 or 53.2 for 16:9)
- snd_rear_headphone_position 90 // Small adjustments here can give you a better idea on the direction from which the sound comes from.
- snd_headphone_pan_exponent 1.2 // Sounds over medium or long distances are louder without affecting close sound cues.
- snd_headphone_pan_radial_weight 0.5 // Makes it easier to locate sounds due to increases or decreases in volume.
- sv_cheats 0
- //--------------------------------------------------------------//
- echo Other loaded
- // 13. Other
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- cl_use_opens_buy_menu 0 //Disables E from opening buy-menu, really useful
- cl_autowepswitch 0 //Disable auto-weapon switch
- mm_dedicated_search_maxping 25 //Maxping Search in Matchmaking
- //--------------------------------------------------------------//
- echo Scripts loaded
- // 14. Scripts
- echo
- echo !
- echo f(keys)
- echo f8 - fix fps when lagging on cache for example (logaddress_add 1)
- echo f9 - reload exec
- echo f10 - clutch bind (mute all)
- echo
- echo Numpad keys
- echo 7 - drop teammate
- echo
- echo Arrows(keys)
- echo left - left handed
- echo right - right handed
- echo
- echo Console
- echo Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- echo !
- echo
- bind KP_HOME "buy ak47;buy m4a1_silencer;buy m4a4;slot1;drop;say_team I drop"
- bind f9 "exec sumss"
- bind leftarrow "cl_righthand 0"
- bind rightarrow "cl_righthand 1"
- bind uparrow "cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -10;cl_crosshairsize 1.6;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.6;cl_fixedcrosshairgap -10;cl_crosshair_outlinethickness 0.5;cl_crosshair_drawoutline 0;cl_crosshairstyle 5"
- bind downarrow "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshaircolor_b 0;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairgap -1.5;cl_crosshairsize 2.5;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.5;cl_fixedcrosshairgap -1.5;cl_crosshair_outlinethickness 1;cl_crosshair_drawoutline 1;cl_crosshairstyle 4"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "deathmatch" "game_type 1; game_mode 2"
- alias "custom" "game_type 3; game_mode 0"
- // Jump Throw Script
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "alt" "+jumpthrow"
- // Clutch bind
- alias "clutch" "clutchon"
- alias "clutchon" "voice_enable 0; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\blip2 0.5; alias clutch clutchoff;"
- alias "clutchoff" "voice_enable 1; gameinstructor_enable 0; playvol buttons\blip1 0.5; alias clutch clutchon;"
- bind f7 clutch
- // Show map top left
- con_enable 1
- con_filter_enable 2
- con_filter_text_out "game:mapgroupname"
- con_filter_text "game:map"
- // Useful shortcuts for popular commands in console
- alias "d" "disconnect"
- alias "q" "quit;exit"
- alias "r" "retry"
- alias "rs" "mp_restartgame 1"
- // Show FPS with scoreboard in the top-left corner (less performance load than netgraph)
- alias "+fps" "+score; cl_showfps 1"
- alias "-fps" "-score; cl_showfps 1"
- // Toggle netgraph
- bind "TAB" "+net_on"
- alias "+net_on" "net_graphheight 0; +fps; alias togglenet "togglenet_off""
- alias "-net_on" "net_graphheight 2000; -fps; alias togglenet "togglenet_on""
- alias +incvol "incrementvar volume 0 2 0.02;+speed";voice_scale 0.5"
- alias -incvol "incrementvar volume 0 2 -0.02;-speed";voice_scale 0.5"
- // bind SHIFT +incvol
- bind SHIFT +speed
- // Display damage (toggle bind)
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "f5" "displaydamage"
- // Fix fps
- alias fps_fix "say_team 'logaddress_add 1' in console for fps fix ;logaddress_add 1"
- bind f8 fps_fix
- bind y +spray_menu
- //--------------------------------------------------------------//
- host_writeconfig //Write config
- echo Config Loaded (2/2) //This just confirms that the config has ended successfully
- echo Keep in mind that sensitivity is set up for "Windows 6/11 (middle)" and "800 dpi"
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