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Sumss

sumss.cfg

Jan 10th, 2020 (edited)
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  1. clear //Clear console
  2. echo Config Loading (1/2)
  3.  
  4. //--------------------------------------------------------------//
  5. // Content
  6. // 1. Main Settings
  7. // 2. Bindings
  8. // 3. Crosshair
  9. // 4. Hud
  10. // 5. Radar
  11. // 6. Mouse
  12. // 7. Viewmodel
  13. // 8. Bob
  14. // 9. Rates
  15. // 10. Net
  16. // 11. Video
  17. // 12. Sound
  18. // 13. Other
  19. // 14. Scripts
  20. //--------------------------------------------------------------//
  21. echo Main Settings loaded
  22. // 1. Main Settings
  23. +cl_show_team_equipment //Shows teammates equipment
  24. cl_righthand "0" //Left Handed
  25. cl_color 1 //Sets color to purple
  26. voice_enable "1" //Enables microphone
  27. voice_mixer_volume "1" //Enables microphone volume
  28. con_enable "1" //Enables Console
  29. gameinstructor_enable "0" //Removes in-game instructions
  30. cl_showhelp "0" //Removes on-screen help
  31. cl_autohelp "0" //Removes automatic help
  32. cl_disablefreezecam "1" //Disables Freezecam
  33. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  34. cl_join_advertise "2" //Let friends join your community servers
  35.  
  36. //--------------------------------------------------------------//
  37. echo Bindings loaded
  38. // 2. Bindings
  39. // CONTROLS
  40. bind "MWHEELDOWN" "+jump" //Jump with MWDOWN
  41. bind "space" "+jump"
  42. bind w "+forward" //move forward
  43. bind s "+back" //move back
  44. bind a "+moveleft" //move left
  45. bind d "+moveright" //move fight
  46. bind r "+reload" //reload
  47. bind t "+lookatweapon" //inspect
  48. bind "\" "toggleconsole" //Console
  49. bind 1 slot1 //primary
  50. bind 2 slot2 //secondary
  51. bind 3 slot3 //melee
  52. bind 5 slot5 //bomb
  53. bind 4 slot6 //HE grenade
  54. bind f slot7 //flash
  55. bind v slot8 //smoke
  56. bind x slot9 //decoy
  57. bind c slot10 //molotov/incendiary
  58. bind q lastinv //quickswitch
  59. bind n "r_cleardecals"
  60. bind mouse5 "+voicerecord"
  61. bind mouse4 "toggle cl_righthand"
  62. bind h "toggle gameinstructor_enable"
  63. unbind mwheelup
  64.  
  65. //--------------------------------------------------------------//
  66. echo Crosshair loaded
  67. // 3. Crosshair
  68. crosshair "1"
  69. cl_crosshair_drawoutline "1"
  70. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  71. cl_crosshair_dynamic_splitalpha_innermod "1"
  72. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  73. cl_crosshair_dynamic_splitdist "7"
  74. cl_crosshair_outlinethickness "1.000000"
  75. cl_crosshair_sniper_width "1"
  76. cl_crosshairalpha "300"
  77. cl_crosshaircolor "4"
  78. cl_crosshaircolor_b "0"
  79. cl_crosshaircolor_g "0"
  80. cl_crosshaircolor_r "255"
  81. cl_crosshairdot "0"
  82. cl_crosshairgap "-1.500000"
  83. cl_crosshairgap_useweaponvalue "0"
  84. cl_crosshairsize "2.500000"
  85. cl_crosshairstyle "4"
  86. cl_crosshairthickness "0.500000"
  87. cl_crosshairusealpha "1"
  88. cl_fixedcrosshairgap "-4.5"
  89.  
  90. //--------------------------------------------------------------//
  91. echo Hud loaded
  92. // 4. Hud
  93. hud_scaling "0.8"
  94. hud_showtargetid "1"
  95. cl_hud_bomb_under_radar "1"
  96. cl_hud_color "7"
  97. cl_hud_playercount_showcount "0"
  98. cl_hud_healthammo_style "1"
  99. cl_hud_background_alpha "0.5"
  100. cl_showloadout "1"
  101. safezonex "0.95"
  102. safezoney "1"
  103. cl_hud_playercount_pos "0"
  104. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  105. cl_show_clan_in_death_notice "1"
  106.  
  107. //--------------------------------------------------------------//
  108. echo Radar loaded
  109. // 5. Radar
  110. cl_teammate_colors_show 2
  111. cl_radar_scale "0.3"
  112. cl_radar_always_centered "0"
  113. cl_hud_radar_scale "1.15"
  114. cl_radar_icon_scale_min "1"
  115. cl_radar_rotate "1"
  116.  
  117. //--------------------------------------------------------------//
  118. echo Mouse loaded
  119. // 6. Mouse
  120. sensitivity "0.8"
  121. zoom_sensitivity_ratio_mouse "0.9"
  122. m_rawinput "1"
  123. m_mouseaccel2 "0"
  124. m_mouseaccel1 "0"
  125. m_customaccel "0"
  126. m_mousespeed "0"
  127.  
  128. //--------------------------------------------------------------//
  129. echo Viewmodel loaded
  130. // 7. Viewmodel
  131. viewmodel_fov "68"
  132. viewmodel_offset_x "1.5"
  133. viewmodel_offset_y "2.000000"
  134. viewmodel_offset_z "-2"
  135. viewmodel_recoil "0"
  136.  
  137. //--------------------------------------------------------------//
  138. echo Bob loaded
  139. // 8. Bob (Less movement when you move around with weapons)
  140. cl_viewmodel_shift_left_amt "1.5"
  141. cl_viewmodel_shift_right_amt "0.75"
  142. cl_bob_lower_amt "21"
  143. cl_bobamt_lat "0.4"
  144. cl_bobamt_vert "0.25"
  145. cl_bobcycle "0.98"
  146. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  147. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  148. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  149. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  150. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  151. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  152.  
  153. //--------------------------------------------------------------//
  154. echo Rates loaded
  155. // 9. Rates
  156. rate "786432" //Your download rate to the server. Max rate: "786432"
  157. cl_cmdrate "128" //Max number of command packets sent to server per second
  158. cl_updaterate "128" //Number of packets per second you are requesting from the server
  159. cl_interp "0" //Sets the interpolation amount, always set this to 0
  160. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  161. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  162. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  163. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  164.  
  165. //--------------------------------------------------------------//
  166. echo Net loaded
  167. // 10. Net (Netgraph)
  168. //Show netgraph when checking scoreboard
  169. net_graph "1"
  170. net_graphheight "3000"
  171. net_graphproportionalfont "1"
  172.  
  173. //--------------------------------------------------------------//
  174. echo Video loaded
  175. // 11. Video
  176. fps_max "0" //Max frames per second, setting it to 0 causes long loading times
  177. fps_max_menu "0" //Max frames per second in main-menu
  178. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  179. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  180. mat_powersavingsmode "0" //Disables power saving mode
  181. mat_queue_mode "-1" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  182. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  183. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  184.  
  185. //--------------------------------------------------------------//
  186. echo Sound loaded
  187. // 12. Sound
  188. volume "0.05"
  189. voice_scale "0.5" //Turn down volume of other players to 40% (RECOMMENDED)
  190. snd_hwcompat 0
  191. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  192. snd_deathcamera_volume 0 // Music in deathcamera
  193. snd_mapobjective_volume 0 // Music that starts when bomb is planted
  194. snd_menumusic_volume 0 // Music in main menu
  195. snd_roundend_volume 0 // Music when round ends
  196. snd_roundstart_volume 0 // Music when round starts
  197. snd_tensecondwarning_volume 0.10 // 10 Second bomb music timer (actually 9.7 seconds) (recommended on)
  198. snd_mvp_volume 0.05
  199. snd_mute_mvp_music_live_players 1
  200.  
  201. sv_cheats 1
  202. snd_front_headphone_position 53.2 // Replace the “xx.x” with your screen resolution (e.g: 43.2 for 5:4 or 45.0 for 4.3 or 50.2 for 16:10 or 53.2 for 16:9)
  203. snd_rear_headphone_position 90 // Small adjustments here can give you a better idea on the direction from which the sound comes from.
  204. snd_headphone_pan_exponent 1.2 // Sounds over medium or long distances are louder without affecting close sound cues.
  205. snd_headphone_pan_radial_weight 0.5 // Makes it easier to locate sounds due to increases or decreases in volume.
  206. sv_cheats 0
  207.  
  208. //--------------------------------------------------------------//
  209. echo Other loaded
  210. // 13. Other
  211. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
  212. cl_use_opens_buy_menu 0 //Disables E from opening buy-menu, really useful
  213. cl_autowepswitch 0 //Disable auto-weapon switch
  214. mm_dedicated_search_maxping 25 //Maxping Search in Matchmaking
  215.  
  216. //--------------------------------------------------------------//
  217. echo Scripts loaded
  218. // 14. Scripts
  219. echo
  220. echo !
  221. echo f(keys)
  222. echo f8 - fix fps when lagging on cache for example (logaddress_add 1)
  223. echo f9 - reload exec
  224. echo f10 - clutch bind (mute all)
  225. echo
  226. echo Numpad keys
  227. echo 7 - drop teammate
  228. echo
  229. echo Arrows(keys)
  230. echo left - left handed
  231. echo right - right handed
  232. echo
  233. echo Console
  234. echo Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  235. echo !
  236. echo
  237.  
  238. bind KP_HOME "buy ak47;buy m4a1_silencer;buy m4a4;slot1;drop;say_team I drop"
  239. bind f9 "exec sumss"
  240.  
  241. bind leftarrow "cl_righthand 0"
  242. bind rightarrow "cl_righthand 1"
  243. bind uparrow "cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -10;cl_crosshairsize 1.6;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.6;cl_fixedcrosshairgap -10;cl_crosshair_outlinethickness 0.5;cl_crosshair_drawoutline 0;cl_crosshairstyle 5"
  244. bind downarrow "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshaircolor_b 0;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairgap -1.5;cl_crosshairsize 2.5;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.5;cl_fixedcrosshairgap -1.5;cl_crosshair_outlinethickness 1;cl_crosshair_drawoutline 1;cl_crosshairstyle 4"
  245.  
  246. alias "casual" "game_type 0; game_mode 0"
  247. alias "competitive" "game_type 0; game_mode 1"
  248. alias "wingman" "game_type 0; game_mode 2"
  249. alias "armsrace" "game_type 1; game_mode 0"
  250. alias "demolition" "game_type 1; game_mode 1"
  251. alias "deathmatch" "game_type 1; game_mode 2"
  252. alias "custom" "game_type 3; game_mode 0"
  253.  
  254.  
  255. // Jump Throw Script
  256. alias "+jumpthrow" "+jump;-attack"
  257. alias "-jumpthrow" "-jump"
  258. bind "alt" "+jumpthrow"
  259.  
  260. // Clutch bind
  261. alias "clutch" "clutchon"
  262. alias "clutchon" "voice_enable 0; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\blip2 0.5; alias clutch clutchoff;"
  263. alias "clutchoff" "voice_enable 1; gameinstructor_enable 0; playvol buttons\blip1 0.5; alias clutch clutchon;"
  264. bind f7 clutch
  265.  
  266. // Show map top left
  267. con_enable 1
  268. con_filter_enable 2
  269. con_filter_text_out "game:mapgroupname"
  270. con_filter_text "game:map"
  271.  
  272.  
  273. // Useful shortcuts for popular commands in console
  274. alias "d" "disconnect"
  275. alias "q" "quit;exit"
  276. alias "r" "retry"
  277. alias "rs" "mp_restartgame 1"
  278.  
  279. // Show FPS with scoreboard in the top-left corner (less performance load than netgraph)
  280. alias "+fps" "+score; cl_showfps 1"
  281. alias "-fps" "-score; cl_showfps 1"
  282.  
  283. // Toggle netgraph
  284. bind "TAB" "+net_on"
  285. alias "+net_on" "net_graphheight 0; +fps; alias togglenet "togglenet_off""
  286. alias "-net_on" "net_graphheight 2000; -fps; alias togglenet "togglenet_on""
  287.  
  288. alias +incvol "incrementvar volume 0 2 0.02;+speed";voice_scale 0.5"
  289. alias -incvol "incrementvar volume 0 2 -0.02;-speed";voice_scale 0.5"
  290. // bind SHIFT +incvol
  291. bind SHIFT +speed
  292.  
  293. // Display damage (toggle bind)
  294. alias displaydamage "displaydamage_on"
  295. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  296. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  297. bind "f5" "displaydamage"
  298.  
  299. // Fix fps
  300. alias fps_fix "say_team 'logaddress_add 1' in console for fps fix ;logaddress_add 1"
  301. bind f8 fps_fix
  302.  
  303. bind y +spray_menu
  304.  
  305. //--------------------------------------------------------------//
  306. host_writeconfig //Write config
  307. echo Config Loaded (2/2) //This just confirms that the config has ended successfully
  308.  
  309. echo Keep in mind that sensitivity is set up for "Windows 6/11 (middle)" and "800 dpi"
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