Advertisement
Toey8415

meme

Jul 25th, 2018
255
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 324.50 KB | None | 0 0
  1. player=game:GetService('Players').LocalPlayer
  2. c=player.Character
  3. local color="Really red"
  4. local transPoints = {
  5. NumberSequenceKeypoint.new(0,.819,.0375),
  6. NumberSequenceKeypoint.new(.207,.594,.0187),
  7. NumberSequenceKeypoint.new(.4,.55,.031),
  8. NumberSequenceKeypoint.new(.57,.619,.05),
  9. NumberSequenceKeypoint.new(.76,.8,.0375),
  10. NumberSequenceKeypoint.new(1,1,0),
  11. }
  12. local sizePoints = {
  13. NumberSequenceKeypoint.new(0,0.505,0),
  14. NumberSequenceKeypoint.new(1,0,0),
  15. }
  16. local Size = NumberSequence.new(sizePoints)
  17. local Transparency = NumberSequence.new(transPoints)
  18. efxBlock = Instance.new("Part",c)
  19. efxBlock.CanCollide=false
  20. efxBlock.BrickColor = BrickColor.new(color)
  21. efxBlock.Material = "Neon"
  22. efxBlock.FormFactor = "Custom"
  23. efxBlock.Transparency = .3
  24. efxBlock.Size = Vector3.new(.25,.25,.25)
  25. local mesh = Instance.new("SpecialMesh",efxBlock)
  26. mesh.MeshType = Enum.MeshType.Sphere
  27. mesh.Scale = Vector3.new(1,1,1)
  28. local particles = Instance.new("ParticleEmitter",efxBlock)
  29. particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  30. particles.LightEmission = .7
  31. particles.Size = Size
  32. particles.Name = "Fire"
  33. particles.Transparency = Transparency
  34. particles.LockedToPart = false
  35. particles.VelocityInheritance = .5
  36. particles.LockedToPart = false
  37. particles.Rate = 70
  38. particles.Texture = "rbxassetid://56562006"
  39. particles.Lifetime = NumberRange.new(2,2)
  40. particles.RotSpeed = NumberRange.new(100,100)
  41. particles.Speed = NumberRange.new(1,1)
  42. local offset = Vector3.new(-0.11, .23, -0.5)
  43. local weld = Instance.new("Weld",c.Head)
  44. weld.Part0 = c.Head
  45. weld.Part1 = efxBlock
  46. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  47. efxBlock.Parent = c
  48. efxBlock2 = Instance.new("Part",c)
  49. efxBlock2.CanCollide=false
  50. efxBlock2.BrickColor = BrickColor.new(color)
  51. efxBlock2.Material = "Neon"
  52. efxBlock2.FormFactor = "Custom"
  53. efxBlock2.Transparency = .3
  54. efxBlock2.Size = Vector3.new(.25,.25,.25)
  55. local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  56. mesh2.MeshType = Enum.MeshType.Sphere
  57. mesh2.Scale = Vector3.new(1,1,1)
  58. local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  59. particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  60. particles2.LightEmission = .2
  61. particles2.Size = Size
  62. particles2.Name = "Fire"
  63. particles2.Transparency = Transparency
  64. particles2.LockedToPart = false
  65. particles2.VelocityInheritance = .5
  66. particles2.LockedToPart = false
  67. particles2.Rate = 70
  68. particles2.Texture = "rbxassetid://56562006"
  69. particles2.Lifetime = NumberRange.new(2,2)
  70. particles2.RotSpeed = NumberRange.new(100,100)
  71. particles2.Speed = NumberRange.new(1,1)
  72. local offset = Vector3.new(0.11, .23, -0.5)
  73. local weld2 = Instance.new("Weld",c.Head)
  74. weld2.Part0 = c.Head
  75. weld2.Part1 = efxBlock2
  76. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  77. efxBlock2.Parent = c
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86. --Converted with ttyyuu12345's model to script plugin v4
  87. function sandbox(var,func)
  88. local env = getfenv(func)
  89. local newenv = setmetatable({},{
  90. __index = function(self,k)
  91. if k=="script" then
  92. return var
  93. else
  94. return env[k]
  95. end
  96. end,
  97. })
  98. setfenv(func,newenv)
  99. return func
  100. end
  101. cors = {}
  102. mas = Instance.new("Model",game:GetService("Lighting"))
  103. Model0 = Instance.new("Model")
  104. Model1 = Instance.new("Model")
  105. WedgePart2 = Instance.new("WedgePart")
  106. WedgePart3 = Instance.new("WedgePart")
  107. Part4 = Instance.new("Part")
  108. Part5 = Instance.new("Part")
  109. Part6 = Instance.new("Part")
  110. Part7 = Instance.new("Part")
  111. Part8 = Instance.new("Part")
  112. Part9 = Instance.new("Part")
  113. Part10 = Instance.new("Part")
  114. Part11 = Instance.new("Part")
  115. Part12 = Instance.new("Part")
  116. Part13 = Instance.new("Part")
  117. Part14 = Instance.new("Part")
  118. Part15 = Instance.new("Part")
  119. SpecialMesh16 = Instance.new("SpecialMesh")
  120. Part17 = Instance.new("Part")
  121. SpecialMesh18 = Instance.new("SpecialMesh")
  122. Part19 = Instance.new("Part")
  123. SpecialMesh20 = Instance.new("SpecialMesh")
  124. Part21 = Instance.new("Part")
  125. SpecialMesh22 = Instance.new("SpecialMesh")
  126. Part23 = Instance.new("Part")
  127. SpecialMesh24 = Instance.new("SpecialMesh")
  128. Part25 = Instance.new("Part")
  129. SpecialMesh26 = Instance.new("SpecialMesh")
  130. Part27 = Instance.new("Part")
  131. SpecialMesh28 = Instance.new("SpecialMesh")
  132. Part29 = Instance.new("Part")
  133. SpecialMesh30 = Instance.new("SpecialMesh")
  134. Part31 = Instance.new("Part")
  135. Part32 = Instance.new("Part")
  136. Part33 = Instance.new("Part")
  137. Part34 = Instance.new("Part")
  138. Part35 = Instance.new("Part")
  139. Part36 = Instance.new("Part")
  140. Part37 = Instance.new("Part")
  141. ParticleEmitter38 = Instance.new("ParticleEmitter")
  142. Part39 = Instance.new("Part")
  143. Part40 = Instance.new("Part")
  144. Part41 = Instance.new("Part")
  145. Part42 = Instance.new("Part")
  146. Part43 = Instance.new("Part")
  147. Part44 = Instance.new("Part")
  148. Part45 = Instance.new("Part")
  149. Part46 = Instance.new("Part")
  150. Part47 = Instance.new("Part")
  151. Part48 = Instance.new("Part")
  152. Part49 = Instance.new("Part")
  153. Part50 = Instance.new("Part")
  154. Part51 = Instance.new("Part")
  155. Part52 = Instance.new("Part")
  156. Part53 = Instance.new("Part")
  157. Part54 = Instance.new("Part")
  158. Part55 = Instance.new("Part")
  159. Part56 = Instance.new("Part")
  160. Part57 = Instance.new("Part")
  161. Part58 = Instance.new("Part")
  162. Part59 = Instance.new("Part")
  163. Part60 = Instance.new("Part")
  164. Part61 = Instance.new("Part")
  165. Part62 = Instance.new("Part")
  166. Part63 = Instance.new("Part")
  167. Part64 = Instance.new("Part")
  168. Part65 = Instance.new("Part")
  169. Part66 = Instance.new("Part")
  170. Part67 = Instance.new("Part")
  171. Part68 = Instance.new("Part")
  172. Part69 = Instance.new("Part")
  173. Part70 = Instance.new("Part")
  174. Part71 = Instance.new("Part")
  175. Part72 = Instance.new("Part")
  176. Part73 = Instance.new("Part")
  177. Part74 = Instance.new("Part")
  178. Part75 = Instance.new("Part")
  179. Part76 = Instance.new("Part")
  180. Part77 = Instance.new("Part")
  181. Part78 = Instance.new("Part")
  182. Part79 = Instance.new("Part")
  183. Part80 = Instance.new("Part")
  184. Part81 = Instance.new("Part")
  185. Part82 = Instance.new("Part")
  186. Part83 = Instance.new("Part")
  187. Part84 = Instance.new("Part")
  188. Part85 = Instance.new("Part")
  189. Part86 = Instance.new("Part")
  190. Part87 = Instance.new("Part")
  191. Part88 = Instance.new("Part")
  192. Part89 = Instance.new("Part")
  193. Part90 = Instance.new("Part")
  194. Part91 = Instance.new("Part")
  195. Part92 = Instance.new("Part")
  196. Part93 = Instance.new("Part")
  197. Part94 = Instance.new("Part")
  198. Part95 = Instance.new("Part")
  199. Part96 = Instance.new("Part")
  200. Part97 = Instance.new("Part")
  201. Part98 = Instance.new("Part")
  202. Part99 = Instance.new("Part")
  203. Part100 = Instance.new("Part")
  204. Part101 = Instance.new("Part")
  205. Part102 = Instance.new("Part")
  206. Part103 = Instance.new("Part")
  207. Part104 = Instance.new("Part")
  208. Part105 = Instance.new("Part")
  209. Part106 = Instance.new("Part")
  210. Part107 = Instance.new("Part")
  211. Part108 = Instance.new("Part")
  212. Part109 = Instance.new("Part")
  213. Part110 = Instance.new("Part")
  214. Part111 = Instance.new("Part")
  215. Part112 = Instance.new("Part")
  216. Part113 = Instance.new("Part")
  217. Part114 = Instance.new("Part")
  218. Part115 = Instance.new("Part")
  219. Part116 = Instance.new("Part")
  220. Part117 = Instance.new("Part")
  221. Part118 = Instance.new("Part")
  222. Part119 = Instance.new("Part")
  223. Part120 = Instance.new("Part")
  224. Part121 = Instance.new("Part")
  225. Part122 = Instance.new("Part")
  226. Part123 = Instance.new("Part")
  227. Part124 = Instance.new("Part")
  228. Part125 = Instance.new("Part")
  229. Part126 = Instance.new("Part")
  230. Part127 = Instance.new("Part")
  231. Part128 = Instance.new("Part")
  232. Part129 = Instance.new("Part")
  233. Part130 = Instance.new("Part")
  234. Part131 = Instance.new("Part")
  235. Part132 = Instance.new("Part")
  236. Part133 = Instance.new("Part")
  237. Part134 = Instance.new("Part")
  238. Part135 = Instance.new("Part")
  239. Part136 = Instance.new("Part")
  240. Part137 = Instance.new("Part")
  241. Part138 = Instance.new("Part")
  242. Part139 = Instance.new("Part")
  243. Part140 = Instance.new("Part")
  244. Part141 = Instance.new("Part")
  245. Part142 = Instance.new("Part")
  246. Part143 = Instance.new("Part")
  247. Part144 = Instance.new("Part")
  248. Part145 = Instance.new("Part")
  249. Part146 = Instance.new("Part")
  250. Part147 = Instance.new("Part")
  251. Part148 = Instance.new("Part")
  252. Part149 = Instance.new("Part")
  253. Part150 = Instance.new("Part")
  254. Part151 = Instance.new("Part")
  255. Part152 = Instance.new("Part")
  256. Part153 = Instance.new("Part")
  257. Part154 = Instance.new("Part")
  258. Part155 = Instance.new("Part")
  259. Part156 = Instance.new("Part")
  260. Part157 = Instance.new("Part")
  261. Part158 = Instance.new("Part")
  262. Part159 = Instance.new("Part")
  263. Part160 = Instance.new("Part")
  264. Part161 = Instance.new("Part")
  265. Part162 = Instance.new("Part")
  266. Part163 = Instance.new("Part")
  267. Part164 = Instance.new("Part")
  268. Part165 = Instance.new("Part")
  269. Part166 = Instance.new("Part")
  270. Part167 = Instance.new("Part")
  271. Part168 = Instance.new("Part")
  272. Part169 = Instance.new("Part")
  273. Part170 = Instance.new("Part")
  274. WedgePart171 = Instance.new("WedgePart")
  275. WedgePart172 = Instance.new("WedgePart")
  276. WedgePart173 = Instance.new("WedgePart")
  277. WedgePart174 = Instance.new("WedgePart")
  278. WedgePart175 = Instance.new("WedgePart")
  279. WedgePart176 = Instance.new("WedgePart")
  280. WedgePart177 = Instance.new("WedgePart")
  281. WedgePart178 = Instance.new("WedgePart")
  282. WedgePart179 = Instance.new("WedgePart")
  283. WedgePart180 = Instance.new("WedgePart")
  284. WedgePart181 = Instance.new("WedgePart")
  285. WedgePart182 = Instance.new("WedgePart")
  286. WedgePart183 = Instance.new("WedgePart")
  287. WedgePart184 = Instance.new("WedgePart")
  288. WedgePart185 = Instance.new("WedgePart")
  289. WedgePart186 = Instance.new("WedgePart")
  290. WedgePart187 = Instance.new("WedgePart")
  291. WedgePart188 = Instance.new("WedgePart")
  292. WedgePart189 = Instance.new("WedgePart")
  293. WedgePart190 = Instance.new("WedgePart")
  294. WedgePart191 = Instance.new("WedgePart")
  295. WedgePart192 = Instance.new("WedgePart")
  296. WedgePart193 = Instance.new("WedgePart")
  297. WedgePart194 = Instance.new("WedgePart")
  298. WedgePart195 = Instance.new("WedgePart")
  299. WedgePart196 = Instance.new("WedgePart")
  300. WedgePart197 = Instance.new("WedgePart")
  301. WedgePart198 = Instance.new("WedgePart")
  302. WedgePart199 = Instance.new("WedgePart")
  303. WedgePart200 = Instance.new("WedgePart")
  304. WedgePart201 = Instance.new("WedgePart")
  305. WedgePart202 = Instance.new("WedgePart")
  306. Model203 = Instance.new("Model")
  307. Part204 = Instance.new("Part")
  308. Part205 = Instance.new("Part")
  309. ParticleEmitter206 = Instance.new("ParticleEmitter")
  310. Model207 = Instance.new("Model")
  311. WedgePart208 = Instance.new("WedgePart")
  312. Part209 = Instance.new("Part")
  313. Part210 = Instance.new("Part")
  314. Part211 = Instance.new("Part")
  315. Part212 = Instance.new("Part")
  316. Part213 = Instance.new("Part")
  317. Part214 = Instance.new("Part")
  318. Part215 = Instance.new("Part")
  319. Part216 = Instance.new("Part")
  320. Part217 = Instance.new("Part")
  321. Part218 = Instance.new("Part")
  322. Part219 = Instance.new("Part")
  323. Part220 = Instance.new("Part")
  324. Part221 = Instance.new("Part")
  325. Part222 = Instance.new("Part")
  326. Part223 = Instance.new("Part")
  327. Part224 = Instance.new("Part")
  328. Part225 = Instance.new("Part")
  329. Part226 = Instance.new("Part")
  330. Part227 = Instance.new("Part")
  331. Part228 = Instance.new("Part")
  332. Part229 = Instance.new("Part")
  333. Part230 = Instance.new("Part")
  334. Part231 = Instance.new("Part")
  335. Part232 = Instance.new("Part")
  336. Part233 = Instance.new("Part")
  337. Part234 = Instance.new("Part")
  338. Part235 = Instance.new("Part")
  339. Part236 = Instance.new("Part")
  340. Part237 = Instance.new("Part")
  341. Part238 = Instance.new("Part")
  342. Part239 = Instance.new("Part")
  343. Part240 = Instance.new("Part")
  344. Part241 = Instance.new("Part")
  345. Part242 = Instance.new("Part")
  346. Part243 = Instance.new("Part")
  347. Part244 = Instance.new("Part")
  348. Part245 = Instance.new("Part")
  349. Part246 = Instance.new("Part")
  350. Part247 = Instance.new("Part")
  351. Part248 = Instance.new("Part")
  352. Part249 = Instance.new("Part")
  353. Part250 = Instance.new("Part")
  354. ParticleEmitter251 = Instance.new("ParticleEmitter")
  355. Model252 = Instance.new("Model")
  356. Part253 = Instance.new("Part")
  357. Part254 = Instance.new("Part")
  358. ParticleEmitter255 = Instance.new("ParticleEmitter")
  359. Model256 = Instance.new("Model")
  360. Part257 = Instance.new("Part")
  361. WedgePart258 = Instance.new("WedgePart")
  362. Part259 = Instance.new("Part")
  363. Part260 = Instance.new("Part")
  364. Part261 = Instance.new("Part")
  365. Part262 = Instance.new("Part")
  366. Part263 = Instance.new("Part")
  367. Part264 = Instance.new("Part")
  368. Part265 = Instance.new("Part")
  369. Part266 = Instance.new("Part")
  370. Part267 = Instance.new("Part")
  371. Part268 = Instance.new("Part")
  372. Part269 = Instance.new("Part")
  373. Part270 = Instance.new("Part")
  374. Part271 = Instance.new("Part")
  375. Part272 = Instance.new("Part")
  376. Part273 = Instance.new("Part")
  377. Part274 = Instance.new("Part")
  378. Part275 = Instance.new("Part")
  379. Part276 = Instance.new("Part")
  380. Part277 = Instance.new("Part")
  381. Part278 = Instance.new("Part")
  382. Part279 = Instance.new("Part")
  383. Part280 = Instance.new("Part")
  384. Part281 = Instance.new("Part")
  385. Part282 = Instance.new("Part")
  386. Part283 = Instance.new("Part")
  387. Part284 = Instance.new("Part")
  388. Part285 = Instance.new("Part")
  389. Part286 = Instance.new("Part")
  390. Part287 = Instance.new("Part")
  391. Part288 = Instance.new("Part")
  392. Part289 = Instance.new("Part")
  393. Part290 = Instance.new("Part")
  394. Part291 = Instance.new("Part")
  395. Part292 = Instance.new("Part")
  396. Part293 = Instance.new("Part")
  397. Part294 = Instance.new("Part")
  398. Part295 = Instance.new("Part")
  399. Part296 = Instance.new("Part")
  400. Part297 = Instance.new("Part")
  401. Part298 = Instance.new("Part")
  402. Part299 = Instance.new("Part")
  403. ParticleEmitter300 = Instance.new("ParticleEmitter")
  404. Model301 = Instance.new("Model")
  405. Part302 = Instance.new("Part")
  406. SpecialMesh303 = Instance.new("SpecialMesh")
  407. Script304 = Instance.new("Script")
  408. Model0.Name = "Armor"
  409. Model0.Parent = mas
  410. Model1.Name = "Torso"
  411. Model1.Parent = Model0
  412. WedgePart2.Parent = Model1
  413. WedgePart2.Material = Enum.Material.SmoothPlastic
  414. WedgePart2.BrickColor = BrickColor.new("Really black")
  415. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  416. WedgePart2.Anchored = true
  417. WedgePart2.FormFactor = Enum.FormFactor.Custom
  418. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  419. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  420. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  421. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  422. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  423. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  424. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  425. WedgePart3.Parent = Model1
  426. WedgePart3.Material = Enum.Material.SmoothPlastic
  427. WedgePart3.BrickColor = BrickColor.new("Really black")
  428. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  429. WedgePart3.Anchored = true
  430. WedgePart3.FormFactor = Enum.FormFactor.Custom
  431. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  432. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  433. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  434. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  435. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  436. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  437. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  438. Part4.Name = "Torso1"
  439. Part4.Parent = Model1
  440. Part4.Material = Enum.Material.SmoothPlastic
  441. Part4.BrickColor = BrickColor.new("Pastel brown")
  442. Part4.Transparency = 1
  443. Part4.Rotation = Vector3.new(-180, 0, 0)
  444. Part4.Anchored = true
  445. Part4.CanCollide = false
  446. Part4.FormFactor = Enum.FormFactor.Plate
  447. Part4.Size = Vector3.new(2, 2, 1)
  448. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  449. Part4.TopSurface = Enum.SurfaceType.Smooth
  450. Part4.Color = Color3.new(1, 0.8, 0.6)
  451. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  452. Part4.Orientation = Vector3.new(0, 180, 180)
  453. Part4.Color = Color3.new(1, 0.8, 0.6)
  454. Part5.Parent = Model1
  455. Part5.Material = Enum.Material.Neon
  456. Part5.BrickColor = BrickColor.new("Really red")
  457. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  458. Part5.Anchored = true
  459. Part5.CanCollide = false
  460. Part5.FormFactor = Enum.FormFactor.Custom
  461. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  462. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  463. Part5.BottomSurface = Enum.SurfaceType.Smooth
  464. Part5.TopSurface = Enum.SurfaceType.Smooth
  465. Part5.Color = Color3.new(1, 0, 0)
  466. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  467. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  468. Part5.Color = Color3.new(1, 0, 0)
  469. Part6.Parent = Model1
  470. Part6.Material = Enum.Material.SmoothPlastic
  471. Part6.BrickColor = BrickColor.new("Really black")
  472. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  473. Part6.Anchored = true
  474. Part6.CanCollide = false
  475. Part6.FormFactor = Enum.FormFactor.Custom
  476. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  477. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  478. Part6.BottomSurface = Enum.SurfaceType.Smooth
  479. Part6.TopSurface = Enum.SurfaceType.Smooth
  480. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  481. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  482. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  483. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  484. Part7.Parent = Model1
  485. Part7.Material = Enum.Material.SmoothPlastic
  486. Part7.BrickColor = BrickColor.new("Really black")
  487. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  488. Part7.Anchored = true
  489. Part7.CanCollide = false
  490. Part7.FormFactor = Enum.FormFactor.Custom
  491. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  492. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  493. Part7.BottomSurface = Enum.SurfaceType.Smooth
  494. Part7.TopSurface = Enum.SurfaceType.Smooth
  495. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  496. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  497. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  498. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  499. Part8.Parent = Model1
  500. Part8.Material = Enum.Material.Neon
  501. Part8.BrickColor = BrickColor.new("Really red")
  502. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  503. Part8.Anchored = true
  504. Part8.CanCollide = false
  505. Part8.FormFactor = Enum.FormFactor.Custom
  506. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  507. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  508. Part8.BottomSurface = Enum.SurfaceType.Smooth
  509. Part8.TopSurface = Enum.SurfaceType.Smooth
  510. Part8.Color = Color3.new(1, 0, 0)
  511. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  512. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  513. Part8.Color = Color3.new(1, 0, 0)
  514. Part9.Parent = Model1
  515. Part9.Material = Enum.Material.Neon
  516. Part9.BrickColor = BrickColor.new("Really red")
  517. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  518. Part9.Anchored = true
  519. Part9.CanCollide = false
  520. Part9.FormFactor = Enum.FormFactor.Custom
  521. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  522. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  523. Part9.BottomSurface = Enum.SurfaceType.Smooth
  524. Part9.TopSurface = Enum.SurfaceType.Smooth
  525. Part9.Color = Color3.new(1, 0, 0)
  526. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  527. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  528. Part9.Color = Color3.new(1, 0, 0)
  529. Part10.Parent = Model1
  530. Part10.Material = Enum.Material.SmoothPlastic
  531. Part10.BrickColor = BrickColor.new("Really black")
  532. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  533. Part10.Anchored = true
  534. Part10.CanCollide = false
  535. Part10.FormFactor = Enum.FormFactor.Custom
  536. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  537. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  538. Part10.BottomSurface = Enum.SurfaceType.Smooth
  539. Part10.TopSurface = Enum.SurfaceType.Smooth
  540. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  541. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  542. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  543. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  544. Part11.Parent = Model1
  545. Part11.Material = Enum.Material.SmoothPlastic
  546. Part11.BrickColor = BrickColor.new("Really black")
  547. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  548. Part11.Anchored = true
  549. Part11.CanCollide = false
  550. Part11.FormFactor = Enum.FormFactor.Custom
  551. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  552. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  553. Part11.BottomSurface = Enum.SurfaceType.Smooth
  554. Part11.TopSurface = Enum.SurfaceType.Smooth
  555. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  556. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  557. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  558. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  559. Part12.Parent = Model1
  560. Part12.Material = Enum.Material.SmoothPlastic
  561. Part12.BrickColor = BrickColor.new("Really black")
  562. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  563. Part12.Anchored = true
  564. Part12.CanCollide = false
  565. Part12.FormFactor = Enum.FormFactor.Custom
  566. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  567. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  568. Part12.BottomSurface = Enum.SurfaceType.Smooth
  569. Part12.TopSurface = Enum.SurfaceType.Smooth
  570. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  571. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  572. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  573. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  574. Part13.Parent = Model1
  575. Part13.Material = Enum.Material.SmoothPlastic
  576. Part13.BrickColor = BrickColor.new("Really black")
  577. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  578. Part13.Anchored = true
  579. Part13.CanCollide = false
  580. Part13.FormFactor = Enum.FormFactor.Custom
  581. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  582. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  583. Part13.BottomSurface = Enum.SurfaceType.Smooth
  584. Part13.TopSurface = Enum.SurfaceType.Smooth
  585. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  586. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  587. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  588. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  589. Part14.Parent = Model1
  590. Part14.Material = Enum.Material.SmoothPlastic
  591. Part14.BrickColor = BrickColor.new("Really black")
  592. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  593. Part14.Anchored = true
  594. Part14.CanCollide = false
  595. Part14.FormFactor = Enum.FormFactor.Custom
  596. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  597. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  598. Part14.BottomSurface = Enum.SurfaceType.Smooth
  599. Part14.TopSurface = Enum.SurfaceType.Smooth
  600. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  601. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  602. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  603. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  604. Part15.Parent = Model1
  605. Part15.Material = Enum.Material.Ice
  606. Part15.BrickColor = BrickColor.new("Black")
  607. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  608. Part15.Anchored = true
  609. Part15.CanCollide = false
  610. Part15.FormFactor = Enum.FormFactor.Custom
  611. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  612. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  613. Part15.BottomSurface = Enum.SurfaceType.Smooth
  614. Part15.TopSurface = Enum.SurfaceType.Smooth
  615. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  616. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  617. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  618. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  619. SpecialMesh16.Parent = Part15
  620. SpecialMesh16.MeshId = "rbxassetid://437432504"
  621. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  622. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  623. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  624. Part17.Parent = Model1
  625. Part17.Material = Enum.Material.Ice
  626. Part17.BrickColor = BrickColor.new("Black")
  627. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  628. Part17.Anchored = true
  629. Part17.CanCollide = false
  630. Part17.FormFactor = Enum.FormFactor.Custom
  631. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  632. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  633. Part17.BottomSurface = Enum.SurfaceType.Smooth
  634. Part17.TopSurface = Enum.SurfaceType.Smooth
  635. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  636. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  637. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  638. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  639. SpecialMesh18.Parent = Part17
  640. SpecialMesh18.MeshId = "rbxassetid://437432504"
  641. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  642. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  643. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  644. Part19.Parent = Model1
  645. Part19.Material = Enum.Material.Ice
  646. Part19.BrickColor = BrickColor.new("Black")
  647. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  648. Part19.Anchored = true
  649. Part19.CanCollide = false
  650. Part19.FormFactor = Enum.FormFactor.Custom
  651. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  652. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  653. Part19.BottomSurface = Enum.SurfaceType.Smooth
  654. Part19.TopSurface = Enum.SurfaceType.Smooth
  655. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  656. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  657. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  658. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  659. SpecialMesh20.Parent = Part19
  660. SpecialMesh20.MeshId = "rbxassetid://437432504"
  661. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  662. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  663. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  664. Part21.Parent = Model1
  665. Part21.Material = Enum.Material.Ice
  666. Part21.BrickColor = BrickColor.new("Black")
  667. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  668. Part21.Anchored = true
  669. Part21.CanCollide = false
  670. Part21.FormFactor = Enum.FormFactor.Custom
  671. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  672. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  673. Part21.BottomSurface = Enum.SurfaceType.Smooth
  674. Part21.TopSurface = Enum.SurfaceType.Smooth
  675. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  676. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  677. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  678. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  679. SpecialMesh22.Parent = Part21
  680. SpecialMesh22.MeshId = "rbxassetid://437432504"
  681. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  682. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  683. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  684. Part23.Parent = Model1
  685. Part23.Material = Enum.Material.Ice
  686. Part23.BrickColor = BrickColor.new("Black")
  687. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  688. Part23.Anchored = true
  689. Part23.CanCollide = false
  690. Part23.FormFactor = Enum.FormFactor.Custom
  691. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  692. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  693. Part23.BottomSurface = Enum.SurfaceType.Smooth
  694. Part23.TopSurface = Enum.SurfaceType.Smooth
  695. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  696. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  697. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  698. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  699. SpecialMesh24.Parent = Part23
  700. SpecialMesh24.MeshId = "rbxassetid://437432504"
  701. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  702. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  703. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  704. Part25.Parent = Model1
  705. Part25.Material = Enum.Material.Ice
  706. Part25.BrickColor = BrickColor.new("Black")
  707. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  708. Part25.Anchored = true
  709. Part25.CanCollide = false
  710. Part25.FormFactor = Enum.FormFactor.Custom
  711. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  712. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  713. Part25.BottomSurface = Enum.SurfaceType.Smooth
  714. Part25.TopSurface = Enum.SurfaceType.Smooth
  715. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  716. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  717. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  718. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  719. SpecialMesh26.Parent = Part25
  720. SpecialMesh26.MeshId = "rbxassetid://437432504"
  721. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  722. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  723. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  724. Part27.Parent = Model1
  725. Part27.Material = Enum.Material.Ice
  726. Part27.BrickColor = BrickColor.new("Black")
  727. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  728. Part27.Anchored = true
  729. Part27.CanCollide = false
  730. Part27.FormFactor = Enum.FormFactor.Custom
  731. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  732. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  733. Part27.BottomSurface = Enum.SurfaceType.Smooth
  734. Part27.TopSurface = Enum.SurfaceType.Smooth
  735. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  736. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  737. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  738. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  739. SpecialMesh28.Parent = Part27
  740. SpecialMesh28.MeshId = "rbxassetid://437432504"
  741. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  742. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  743. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  744. Part29.Parent = Model1
  745. Part29.Material = Enum.Material.Ice
  746. Part29.BrickColor = BrickColor.new("Black")
  747. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  748. Part29.Anchored = true
  749. Part29.CanCollide = false
  750. Part29.FormFactor = Enum.FormFactor.Custom
  751. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  752. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  753. Part29.BottomSurface = Enum.SurfaceType.Smooth
  754. Part29.TopSurface = Enum.SurfaceType.Smooth
  755. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  756. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  757. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  758. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  759. SpecialMesh30.Parent = Part29
  760. SpecialMesh30.MeshId = "rbxassetid://437432504"
  761. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  762. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  763. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  764. Part31.Parent = Model1
  765. Part31.Material = Enum.Material.Neon
  766. Part31.BrickColor = BrickColor.new("Really red")
  767. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  768. Part31.Anchored = true
  769. Part31.CanCollide = false
  770. Part31.FormFactor = Enum.FormFactor.Custom
  771. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  772. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  773. Part31.BottomSurface = Enum.SurfaceType.Smooth
  774. Part31.TopSurface = Enum.SurfaceType.Smooth
  775. Part31.Color = Color3.new(1, 0, 0)
  776. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  777. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  778. Part31.Color = Color3.new(1, 0, 0)
  779. Part32.Parent = Model1
  780. Part32.Material = Enum.Material.Neon
  781. Part32.BrickColor = BrickColor.new("Really red")
  782. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  783. Part32.Anchored = true
  784. Part32.CanCollide = false
  785. Part32.FormFactor = Enum.FormFactor.Custom
  786. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  787. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  788. Part32.BottomSurface = Enum.SurfaceType.Smooth
  789. Part32.TopSurface = Enum.SurfaceType.Smooth
  790. Part32.Color = Color3.new(1, 0, 0)
  791. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  792. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  793. Part32.Color = Color3.new(1, 0, 0)
  794. Part33.Parent = Model1
  795. Part33.Material = Enum.Material.Neon
  796. Part33.BrickColor = BrickColor.new("Really red")
  797. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  798. Part33.Anchored = true
  799. Part33.CanCollide = false
  800. Part33.FormFactor = Enum.FormFactor.Custom
  801. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  802. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  803. Part33.BottomSurface = Enum.SurfaceType.Smooth
  804. Part33.TopSurface = Enum.SurfaceType.Smooth
  805. Part33.Color = Color3.new(1, 0, 0)
  806. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  807. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  808. Part33.Color = Color3.new(1, 0, 0)
  809. Part34.Parent = Model1
  810. Part34.Material = Enum.Material.Neon
  811. Part34.BrickColor = BrickColor.new("Really red")
  812. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  813. Part34.Anchored = true
  814. Part34.CanCollide = false
  815. Part34.FormFactor = Enum.FormFactor.Custom
  816. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  817. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  818. Part34.BottomSurface = Enum.SurfaceType.Smooth
  819. Part34.TopSurface = Enum.SurfaceType.Smooth
  820. Part34.Color = Color3.new(1, 0, 0)
  821. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  822. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  823. Part34.Color = Color3.new(1, 0, 0)
  824. Part35.Parent = Model1
  825. Part35.Material = Enum.Material.Neon
  826. Part35.BrickColor = BrickColor.new("Really red")
  827. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  828. Part35.Anchored = true
  829. Part35.CanCollide = false
  830. Part35.FormFactor = Enum.FormFactor.Custom
  831. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  832. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  833. Part35.BottomSurface = Enum.SurfaceType.Smooth
  834. Part35.TopSurface = Enum.SurfaceType.Smooth
  835. Part35.Color = Color3.new(1, 0, 0)
  836. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  837. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  838. Part35.Color = Color3.new(1, 0, 0)
  839. Part36.Parent = Model1
  840. Part36.Material = Enum.Material.Neon
  841. Part36.BrickColor = BrickColor.new("Really red")
  842. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  843. Part36.Anchored = true
  844. Part36.CanCollide = false
  845. Part36.FormFactor = Enum.FormFactor.Custom
  846. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  847. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  848. Part36.BottomSurface = Enum.SurfaceType.Smooth
  849. Part36.TopSurface = Enum.SurfaceType.Smooth
  850. Part36.Color = Color3.new(1, 0, 0)
  851. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  852. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  853. Part36.Color = Color3.new(1, 0, 0)
  854. Part37.Parent = Model1
  855. Part37.Material = Enum.Material.SmoothPlastic
  856. Part37.Transparency = 1
  857. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  858. Part37.Anchored = true
  859. Part37.FormFactor = Enum.FormFactor.Custom
  860. Part37.Size = Vector3.new(1.9000001, 1, 2)
  861. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  862. Part37.BottomSurface = Enum.SurfaceType.Smooth
  863. Part37.TopSurface = Enum.SurfaceType.Smooth
  864. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  865. Part37.Orientation = Vector3.new(90, -180, 0)
  866. ParticleEmitter38.Name = "Void"
  867. ParticleEmitter38.Parent = Part37
  868. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  869. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  870. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  871. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  872. ParticleEmitter38.Texture = "rbxassetid://341277531"
  873. ParticleEmitter38.ZOffset = -1
  874. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  875. ParticleEmitter38.Rate = 1000
  876. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  877. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  878. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  879. Part39.Parent = Model1
  880. Part39.Material = Enum.Material.Neon
  881. Part39.BrickColor = BrickColor.new("Really red")
  882. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  883. Part39.Anchored = true
  884. Part39.CanCollide = false
  885. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  886. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  887. Part39.Color = Color3.new(1, 0, 0)
  888. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  889. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  890. Part39.Color = Color3.new(1, 0, 0)
  891. Part40.Parent = Model1
  892. Part40.Material = Enum.Material.Neon
  893. Part40.BrickColor = BrickColor.new("Really red")
  894. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  895. Part40.Anchored = true
  896. Part40.CanCollide = false
  897. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  898. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  899. Part40.Color = Color3.new(1, 0, 0)
  900. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  901. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  902. Part40.Color = Color3.new(1, 0, 0)
  903. Part41.Parent = Model1
  904. Part41.Material = Enum.Material.Neon
  905. Part41.BrickColor = BrickColor.new("Really red")
  906. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  907. Part41.Anchored = true
  908. Part41.CanCollide = false
  909. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  910. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  911. Part41.Color = Color3.new(1, 0, 0)
  912. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  913. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  914. Part41.Color = Color3.new(1, 0, 0)
  915. Part42.Parent = Model1
  916. Part42.Material = Enum.Material.Neon
  917. Part42.BrickColor = BrickColor.new("Really red")
  918. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  919. Part42.Anchored = true
  920. Part42.CanCollide = false
  921. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  922. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  923. Part42.Color = Color3.new(1, 0, 0)
  924. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  925. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  926. Part42.Color = Color3.new(1, 0, 0)
  927. Part43.Parent = Model1
  928. Part43.Material = Enum.Material.Neon
  929. Part43.BrickColor = BrickColor.new("Really red")
  930. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  931. Part43.Anchored = true
  932. Part43.CanCollide = false
  933. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  934. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  935. Part43.Color = Color3.new(1, 0, 0)
  936. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  937. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  938. Part43.Color = Color3.new(1, 0, 0)
  939. Part44.Parent = Model1
  940. Part44.Material = Enum.Material.Neon
  941. Part44.BrickColor = BrickColor.new("Really red")
  942. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  943. Part44.Anchored = true
  944. Part44.CanCollide = false
  945. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  946. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  947. Part44.Color = Color3.new(1, 0, 0)
  948. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  949. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  950. Part44.Color = Color3.new(1, 0, 0)
  951. Part45.Parent = Model1
  952. Part45.Material = Enum.Material.Neon
  953. Part45.BrickColor = BrickColor.new("Really red")
  954. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  955. Part45.Anchored = true
  956. Part45.CanCollide = false
  957. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  958. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  959. Part45.Color = Color3.new(1, 0, 0)
  960. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  961. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  962. Part45.Color = Color3.new(1, 0, 0)
  963. Part46.Parent = Model1
  964. Part46.Material = Enum.Material.Neon
  965. Part46.BrickColor = BrickColor.new("Really red")
  966. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  967. Part46.Anchored = true
  968. Part46.CanCollide = false
  969. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  970. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  971. Part46.Color = Color3.new(1, 0, 0)
  972. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  973. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  974. Part46.Color = Color3.new(1, 0, 0)
  975. Part47.Parent = Model1
  976. Part47.Material = Enum.Material.Neon
  977. Part47.BrickColor = BrickColor.new("Really red")
  978. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  979. Part47.Anchored = true
  980. Part47.CanCollide = false
  981. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  982. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  983. Part47.Color = Color3.new(1, 0, 0)
  984. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  985. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  986. Part47.Color = Color3.new(1, 0, 0)
  987. Part48.Parent = Model1
  988. Part48.Material = Enum.Material.Neon
  989. Part48.BrickColor = BrickColor.new("Really red")
  990. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  991. Part48.Anchored = true
  992. Part48.CanCollide = false
  993. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  994. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  995. Part48.Color = Color3.new(1, 0, 0)
  996. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  997. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  998. Part48.Color = Color3.new(1, 0, 0)
  999. Part49.Parent = Model1
  1000. Part49.Material = Enum.Material.Neon
  1001. Part49.BrickColor = BrickColor.new("Really red")
  1002. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1003. Part49.Anchored = true
  1004. Part49.CanCollide = false
  1005. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1006. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1007. Part49.Color = Color3.new(1, 0, 0)
  1008. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1009. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1010. Part49.Color = Color3.new(1, 0, 0)
  1011. Part50.Parent = Model1
  1012. Part50.Material = Enum.Material.Neon
  1013. Part50.BrickColor = BrickColor.new("Really red")
  1014. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1015. Part50.Anchored = true
  1016. Part50.CanCollide = false
  1017. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1018. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1019. Part50.Color = Color3.new(1, 0, 0)
  1020. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1021. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1022. Part50.Color = Color3.new(1, 0, 0)
  1023. Part51.Parent = Model1
  1024. Part51.Material = Enum.Material.Neon
  1025. Part51.BrickColor = BrickColor.new("Really red")
  1026. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1027. Part51.Anchored = true
  1028. Part51.CanCollide = false
  1029. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1030. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1031. Part51.Color = Color3.new(1, 0, 0)
  1032. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1033. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1034. Part51.Color = Color3.new(1, 0, 0)
  1035. Part52.Parent = Model1
  1036. Part52.Material = Enum.Material.Neon
  1037. Part52.BrickColor = BrickColor.new("Really red")
  1038. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1039. Part52.Anchored = true
  1040. Part52.CanCollide = false
  1041. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1042. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1043. Part52.Color = Color3.new(1, 0, 0)
  1044. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1045. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1046. Part52.Color = Color3.new(1, 0, 0)
  1047. Part53.Parent = Model1
  1048. Part53.Material = Enum.Material.Neon
  1049. Part53.BrickColor = BrickColor.new("Really red")
  1050. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1051. Part53.Anchored = true
  1052. Part53.CanCollide = false
  1053. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1054. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1055. Part53.Color = Color3.new(1, 0, 0)
  1056. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1057. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1058. Part53.Color = Color3.new(1, 0, 0)
  1059. Part54.Parent = Model1
  1060. Part54.Material = Enum.Material.Neon
  1061. Part54.BrickColor = BrickColor.new("Really red")
  1062. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1063. Part54.Anchored = true
  1064. Part54.CanCollide = false
  1065. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1066. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1067. Part54.Color = Color3.new(1, 0, 0)
  1068. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1069. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1070. Part54.Color = Color3.new(1, 0, 0)
  1071. Part55.Parent = Model1
  1072. Part55.Material = Enum.Material.Neon
  1073. Part55.BrickColor = BrickColor.new("Really red")
  1074. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1075. Part55.Anchored = true
  1076. Part55.CanCollide = false
  1077. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1078. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1079. Part55.Color = Color3.new(1, 0, 0)
  1080. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1081. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1082. Part55.Color = Color3.new(1, 0, 0)
  1083. Part56.Parent = Model1
  1084. Part56.Material = Enum.Material.Neon
  1085. Part56.BrickColor = BrickColor.new("Really red")
  1086. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1087. Part56.Anchored = true
  1088. Part56.CanCollide = false
  1089. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1090. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1091. Part56.Color = Color3.new(1, 0, 0)
  1092. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1093. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1094. Part56.Color = Color3.new(1, 0, 0)
  1095. Part57.Parent = Model1
  1096. Part57.Material = Enum.Material.Neon
  1097. Part57.BrickColor = BrickColor.new("Really red")
  1098. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1099. Part57.Anchored = true
  1100. Part57.CanCollide = false
  1101. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1102. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1103. Part57.Color = Color3.new(1, 0, 0)
  1104. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1105. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1106. Part57.Color = Color3.new(1, 0, 0)
  1107. Part58.Parent = Model1
  1108. Part58.Material = Enum.Material.Neon
  1109. Part58.BrickColor = BrickColor.new("Really red")
  1110. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1111. Part58.Anchored = true
  1112. Part58.CanCollide = false
  1113. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1114. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1115. Part58.Color = Color3.new(1, 0, 0)
  1116. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1117. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1118. Part58.Color = Color3.new(1, 0, 0)
  1119. Part59.Parent = Model1
  1120. Part59.Material = Enum.Material.Neon
  1121. Part59.BrickColor = BrickColor.new("Really red")
  1122. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1123. Part59.Anchored = true
  1124. Part59.CanCollide = false
  1125. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1126. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1127. Part59.Color = Color3.new(1, 0, 0)
  1128. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1129. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1130. Part59.Color = Color3.new(1, 0, 0)
  1131. Part60.Parent = Model1
  1132. Part60.Material = Enum.Material.Neon
  1133. Part60.BrickColor = BrickColor.new("Really red")
  1134. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1135. Part60.Anchored = true
  1136. Part60.CanCollide = false
  1137. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1138. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1139. Part60.Color = Color3.new(1, 0, 0)
  1140. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1141. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1142. Part60.Color = Color3.new(1, 0, 0)
  1143. Part61.Parent = Model1
  1144. Part61.Material = Enum.Material.Neon
  1145. Part61.BrickColor = BrickColor.new("Really red")
  1146. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1147. Part61.Anchored = true
  1148. Part61.CanCollide = false
  1149. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1150. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1151. Part61.Color = Color3.new(1, 0, 0)
  1152. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1153. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1154. Part61.Color = Color3.new(1, 0, 0)
  1155. Part62.Parent = Model1
  1156. Part62.Material = Enum.Material.Neon
  1157. Part62.BrickColor = BrickColor.new("Really red")
  1158. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1159. Part62.Anchored = true
  1160. Part62.CanCollide = false
  1161. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1162. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1163. Part62.Color = Color3.new(1, 0, 0)
  1164. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1165. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1166. Part62.Color = Color3.new(1, 0, 0)
  1167. Part63.Parent = Model1
  1168. Part63.Material = Enum.Material.Neon
  1169. Part63.BrickColor = BrickColor.new("Really red")
  1170. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1171. Part63.Anchored = true
  1172. Part63.CanCollide = false
  1173. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1174. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1175. Part63.Color = Color3.new(1, 0, 0)
  1176. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1177. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1178. Part63.Color = Color3.new(1, 0, 0)
  1179. Part64.Parent = Model1
  1180. Part64.Material = Enum.Material.Neon
  1181. Part64.BrickColor = BrickColor.new("Really red")
  1182. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1183. Part64.Anchored = true
  1184. Part64.CanCollide = false
  1185. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1186. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1187. Part64.Color = Color3.new(1, 0, 0)
  1188. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1189. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1190. Part64.Color = Color3.new(1, 0, 0)
  1191. Part65.Parent = Model1
  1192. Part65.Material = Enum.Material.Neon
  1193. Part65.BrickColor = BrickColor.new("Really red")
  1194. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1195. Part65.Anchored = true
  1196. Part65.CanCollide = false
  1197. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1198. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1199. Part65.Color = Color3.new(1, 0, 0)
  1200. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1201. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1202. Part65.Color = Color3.new(1, 0, 0)
  1203. Part66.Parent = Model1
  1204. Part66.Material = Enum.Material.Neon
  1205. Part66.BrickColor = BrickColor.new("Really red")
  1206. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1207. Part66.Anchored = true
  1208. Part66.CanCollide = false
  1209. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1210. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1211. Part66.Color = Color3.new(1, 0, 0)
  1212. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1213. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1214. Part66.Color = Color3.new(1, 0, 0)
  1215. Part67.Parent = Model1
  1216. Part67.Material = Enum.Material.Neon
  1217. Part67.BrickColor = BrickColor.new("Really red")
  1218. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1219. Part67.Anchored = true
  1220. Part67.CanCollide = false
  1221. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1222. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1223. Part67.Color = Color3.new(1, 0, 0)
  1224. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1225. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1226. Part67.Color = Color3.new(1, 0, 0)
  1227. Part68.Parent = Model1
  1228. Part68.Material = Enum.Material.Neon
  1229. Part68.BrickColor = BrickColor.new("Really red")
  1230. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1231. Part68.Anchored = true
  1232. Part68.CanCollide = false
  1233. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1234. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1235. Part68.Color = Color3.new(1, 0, 0)
  1236. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1237. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  1238. Part68.Color = Color3.new(1, 0, 0)
  1239. Part69.Parent = Model1
  1240. Part69.Material = Enum.Material.Neon
  1241. Part69.BrickColor = BrickColor.new("Really red")
  1242. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  1243. Part69.Anchored = true
  1244. Part69.CanCollide = false
  1245. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1246. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  1247. Part69.Color = Color3.new(1, 0, 0)
  1248. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  1249. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  1250. Part69.Color = Color3.new(1, 0, 0)
  1251. Part70.Parent = Model1
  1252. Part70.Material = Enum.Material.Neon
  1253. Part70.BrickColor = BrickColor.new("Really red")
  1254. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  1255. Part70.Anchored = true
  1256. Part70.CanCollide = false
  1257. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1258. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  1259. Part70.Color = Color3.new(1, 0, 0)
  1260. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  1261. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  1262. Part70.Color = Color3.new(1, 0, 0)
  1263. Part71.Parent = Model1
  1264. Part71.Material = Enum.Material.Neon
  1265. Part71.BrickColor = BrickColor.new("Really red")
  1266. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  1267. Part71.Anchored = true
  1268. Part71.CanCollide = false
  1269. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1270. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  1271. Part71.Color = Color3.new(1, 0, 0)
  1272. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  1273. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  1274. Part71.Color = Color3.new(1, 0, 0)
  1275. Part72.Parent = Model1
  1276. Part72.Material = Enum.Material.Neon
  1277. Part72.BrickColor = BrickColor.new("Really red")
  1278. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  1279. Part72.Anchored = true
  1280. Part72.CanCollide = false
  1281. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1282. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  1283. Part72.Color = Color3.new(1, 0, 0)
  1284. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  1285. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  1286. Part72.Color = Color3.new(1, 0, 0)
  1287. Part73.Parent = Model1
  1288. Part73.Material = Enum.Material.Neon
  1289. Part73.BrickColor = BrickColor.new("Really red")
  1290. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  1291. Part73.Anchored = true
  1292. Part73.CanCollide = false
  1293. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1294. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  1295. Part73.Color = Color3.new(1, 0, 0)
  1296. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  1297. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  1298. Part73.Color = Color3.new(1, 0, 0)
  1299. Part74.Parent = Model1
  1300. Part74.Material = Enum.Material.Neon
  1301. Part74.BrickColor = BrickColor.new("Really red")
  1302. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  1303. Part74.Anchored = true
  1304. Part74.CanCollide = false
  1305. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1306. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  1307. Part74.Color = Color3.new(1, 0, 0)
  1308. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  1309. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  1310. Part74.Color = Color3.new(1, 0, 0)
  1311. Part75.Parent = Model1
  1312. Part75.Material = Enum.Material.Neon
  1313. Part75.BrickColor = BrickColor.new("Really red")
  1314. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  1315. Part75.Anchored = true
  1316. Part75.CanCollide = false
  1317. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1318. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  1319. Part75.Color = Color3.new(1, 0, 0)
  1320. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  1321. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  1322. Part75.Color = Color3.new(1, 0, 0)
  1323. Part76.Parent = Model1
  1324. Part76.Material = Enum.Material.Neon
  1325. Part76.BrickColor = BrickColor.new("Really red")
  1326. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  1327. Part76.Anchored = true
  1328. Part76.CanCollide = false
  1329. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1330. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  1331. Part76.Color = Color3.new(1, 0, 0)
  1332. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  1333. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  1334. Part76.Color = Color3.new(1, 0, 0)
  1335. Part77.Parent = Model1
  1336. Part77.Material = Enum.Material.Neon
  1337. Part77.BrickColor = BrickColor.new("Really red")
  1338. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  1339. Part77.Anchored = true
  1340. Part77.CanCollide = false
  1341. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1342. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  1343. Part77.Color = Color3.new(1, 0, 0)
  1344. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  1345. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  1346. Part77.Color = Color3.new(1, 0, 0)
  1347. Part78.Parent = Model1
  1348. Part78.Material = Enum.Material.Neon
  1349. Part78.BrickColor = BrickColor.new("Really red")
  1350. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  1351. Part78.Anchored = true
  1352. Part78.CanCollide = false
  1353. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1354. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  1355. Part78.Color = Color3.new(1, 0, 0)
  1356. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  1357. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  1358. Part78.Color = Color3.new(1, 0, 0)
  1359. Part79.Parent = Model1
  1360. Part79.Material = Enum.Material.Neon
  1361. Part79.BrickColor = BrickColor.new("Really red")
  1362. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  1363. Part79.Anchored = true
  1364. Part79.CanCollide = false
  1365. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1366. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  1367. Part79.Color = Color3.new(1, 0, 0)
  1368. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  1369. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  1370. Part79.Color = Color3.new(1, 0, 0)
  1371. Part80.Parent = Model1
  1372. Part80.Material = Enum.Material.Neon
  1373. Part80.BrickColor = BrickColor.new("Really red")
  1374. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  1375. Part80.Anchored = true
  1376. Part80.CanCollide = false
  1377. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1378. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  1379. Part80.Color = Color3.new(1, 0, 0)
  1380. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  1381. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  1382. Part80.Color = Color3.new(1, 0, 0)
  1383. Part81.Parent = Model1
  1384. Part81.Material = Enum.Material.Neon
  1385. Part81.BrickColor = BrickColor.new("Really red")
  1386. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  1387. Part81.Anchored = true
  1388. Part81.CanCollide = false
  1389. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  1390. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  1391. Part81.Color = Color3.new(1, 0, 0)
  1392. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  1393. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  1394. Part81.Color = Color3.new(1, 0, 0)
  1395. Part82.Parent = Model1
  1396. Part82.Material = Enum.Material.Neon
  1397. Part82.BrickColor = BrickColor.new("Really red")
  1398. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  1399. Part82.Anchored = true
  1400. Part82.CanCollide = false
  1401. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1402. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  1403. Part82.Color = Color3.new(1, 0, 0)
  1404. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  1405. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  1406. Part82.Color = Color3.new(1, 0, 0)
  1407. Part83.Parent = Model1
  1408. Part83.Material = Enum.Material.Neon
  1409. Part83.BrickColor = BrickColor.new("Really red")
  1410. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  1411. Part83.Anchored = true
  1412. Part83.CanCollide = false
  1413. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1414. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  1415. Part83.Color = Color3.new(1, 0, 0)
  1416. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  1417. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  1418. Part83.Color = Color3.new(1, 0, 0)
  1419. Part84.Parent = Model1
  1420. Part84.Material = Enum.Material.Neon
  1421. Part84.BrickColor = BrickColor.new("Really red")
  1422. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  1423. Part84.Anchored = true
  1424. Part84.CanCollide = false
  1425. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1426. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  1427. Part84.Color = Color3.new(1, 0, 0)
  1428. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  1429. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  1430. Part84.Color = Color3.new(1, 0, 0)
  1431. Part85.Parent = Model1
  1432. Part85.Material = Enum.Material.Neon
  1433. Part85.BrickColor = BrickColor.new("Really red")
  1434. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  1435. Part85.Anchored = true
  1436. Part85.CanCollide = false
  1437. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1438. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  1439. Part85.Color = Color3.new(1, 0, 0)
  1440. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  1441. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  1442. Part85.Color = Color3.new(1, 0, 0)
  1443. Part86.Parent = Model1
  1444. Part86.Material = Enum.Material.Neon
  1445. Part86.BrickColor = BrickColor.new("Really red")
  1446. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  1447. Part86.Anchored = true
  1448. Part86.CanCollide = false
  1449. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1450. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  1451. Part86.Color = Color3.new(1, 0, 0)
  1452. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  1453. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  1454. Part86.Color = Color3.new(1, 0, 0)
  1455. Part87.Parent = Model1
  1456. Part87.Material = Enum.Material.Neon
  1457. Part87.BrickColor = BrickColor.new("Really red")
  1458. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  1459. Part87.Anchored = true
  1460. Part87.CanCollide = false
  1461. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1462. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  1463. Part87.Color = Color3.new(1, 0, 0)
  1464. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  1465. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  1466. Part87.Color = Color3.new(1, 0, 0)
  1467. Part88.Parent = Model1
  1468. Part88.Material = Enum.Material.Neon
  1469. Part88.BrickColor = BrickColor.new("Really red")
  1470. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  1471. Part88.Anchored = true
  1472. Part88.CanCollide = false
  1473. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1474. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  1475. Part88.Color = Color3.new(1, 0, 0)
  1476. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  1477. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  1478. Part88.Color = Color3.new(1, 0, 0)
  1479. Part89.Parent = Model1
  1480. Part89.Material = Enum.Material.Neon
  1481. Part89.BrickColor = BrickColor.new("Really red")
  1482. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  1483. Part89.Anchored = true
  1484. Part89.CanCollide = false
  1485. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1486. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  1487. Part89.Color = Color3.new(1, 0, 0)
  1488. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  1489. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  1490. Part89.Color = Color3.new(1, 0, 0)
  1491. Part90.Parent = Model1
  1492. Part90.Material = Enum.Material.Neon
  1493. Part90.BrickColor = BrickColor.new("Really red")
  1494. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  1495. Part90.Anchored = true
  1496. Part90.CanCollide = false
  1497. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  1498. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  1499. Part90.Color = Color3.new(1, 0, 0)
  1500. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  1501. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  1502. Part90.Color = Color3.new(1, 0, 0)
  1503. Part91.Parent = Model1
  1504. Part91.Material = Enum.Material.Neon
  1505. Part91.BrickColor = BrickColor.new("Really red")
  1506. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  1507. Part91.Anchored = true
  1508. Part91.CanCollide = false
  1509. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1510. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  1511. Part91.Color = Color3.new(1, 0, 0)
  1512. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  1513. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  1514. Part91.Color = Color3.new(1, 0, 0)
  1515. Part92.Parent = Model1
  1516. Part92.Material = Enum.Material.Neon
  1517. Part92.BrickColor = BrickColor.new("Really red")
  1518. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  1519. Part92.Anchored = true
  1520. Part92.CanCollide = false
  1521. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1522. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  1523. Part92.Color = Color3.new(1, 0, 0)
  1524. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  1525. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  1526. Part92.Color = Color3.new(1, 0, 0)
  1527. Part93.Parent = Model1
  1528. Part93.Material = Enum.Material.Neon
  1529. Part93.BrickColor = BrickColor.new("Really red")
  1530. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  1531. Part93.Anchored = true
  1532. Part93.CanCollide = false
  1533. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1534. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  1535. Part93.Color = Color3.new(1, 0, 0)
  1536. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  1537. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  1538. Part93.Color = Color3.new(1, 0, 0)
  1539. Part94.Parent = Model1
  1540. Part94.Material = Enum.Material.Neon
  1541. Part94.BrickColor = BrickColor.new("Really red")
  1542. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  1543. Part94.Anchored = true
  1544. Part94.CanCollide = false
  1545. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1546. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  1547. Part94.Color = Color3.new(1, 0, 0)
  1548. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  1549. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  1550. Part94.Color = Color3.new(1, 0, 0)
  1551. Part95.Parent = Model1
  1552. Part95.Material = Enum.Material.Neon
  1553. Part95.BrickColor = BrickColor.new("Really red")
  1554. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  1555. Part95.Anchored = true
  1556. Part95.CanCollide = false
  1557. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1558. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  1559. Part95.Color = Color3.new(1, 0, 0)
  1560. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  1561. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  1562. Part95.Color = Color3.new(1, 0, 0)
  1563. Part96.Parent = Model1
  1564. Part96.Material = Enum.Material.Neon
  1565. Part96.BrickColor = BrickColor.new("Really red")
  1566. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  1567. Part96.Anchored = true
  1568. Part96.CanCollide = false
  1569. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1570. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  1571. Part96.Color = Color3.new(1, 0, 0)
  1572. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  1573. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  1574. Part96.Color = Color3.new(1, 0, 0)
  1575. Part97.Parent = Model1
  1576. Part97.Material = Enum.Material.Neon
  1577. Part97.BrickColor = BrickColor.new("Really red")
  1578. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  1579. Part97.Anchored = true
  1580. Part97.CanCollide = false
  1581. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1582. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  1583. Part97.Color = Color3.new(1, 0, 0)
  1584. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  1585. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  1586. Part97.Color = Color3.new(1, 0, 0)
  1587. Part98.Parent = Model1
  1588. Part98.Material = Enum.Material.Neon
  1589. Part98.BrickColor = BrickColor.new("Really red")
  1590. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  1591. Part98.Anchored = true
  1592. Part98.CanCollide = false
  1593. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  1594. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  1595. Part98.Color = Color3.new(1, 0, 0)
  1596. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  1597. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  1598. Part98.Color = Color3.new(1, 0, 0)
  1599. Part99.Parent = Model1
  1600. Part99.Material = Enum.Material.Neon
  1601. Part99.BrickColor = BrickColor.new("Really red")
  1602. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  1603. Part99.Anchored = true
  1604. Part99.CanCollide = false
  1605. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1606. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  1607. Part99.Color = Color3.new(1, 0, 0)
  1608. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  1609. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  1610. Part99.Color = Color3.new(1, 0, 0)
  1611. Part100.Parent = Model1
  1612. Part100.Material = Enum.Material.Neon
  1613. Part100.BrickColor = BrickColor.new("Really red")
  1614. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  1615. Part100.Anchored = true
  1616. Part100.CanCollide = false
  1617. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1618. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  1619. Part100.Color = Color3.new(1, 0, 0)
  1620. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  1621. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  1622. Part100.Color = Color3.new(1, 0, 0)
  1623. Part101.Parent = Model1
  1624. Part101.Material = Enum.Material.Neon
  1625. Part101.BrickColor = BrickColor.new("Really red")
  1626. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  1627. Part101.Anchored = true
  1628. Part101.CanCollide = false
  1629. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1630. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  1631. Part101.Color = Color3.new(1, 0, 0)
  1632. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  1633. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  1634. Part101.Color = Color3.new(1, 0, 0)
  1635. Part102.Parent = Model1
  1636. Part102.Material = Enum.Material.Neon
  1637. Part102.BrickColor = BrickColor.new("Really red")
  1638. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  1639. Part102.Anchored = true
  1640. Part102.CanCollide = false
  1641. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1642. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  1643. Part102.Color = Color3.new(1, 0, 0)
  1644. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  1645. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  1646. Part102.Color = Color3.new(1, 0, 0)
  1647. Part103.Parent = Model1
  1648. Part103.Material = Enum.Material.Neon
  1649. Part103.BrickColor = BrickColor.new("Really red")
  1650. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  1651. Part103.Anchored = true
  1652. Part103.CanCollide = false
  1653. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1654. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  1655. Part103.Color = Color3.new(1, 0, 0)
  1656. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  1657. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  1658. Part103.Color = Color3.new(1, 0, 0)
  1659. Part104.Parent = Model1
  1660. Part104.Material = Enum.Material.Neon
  1661. Part104.BrickColor = BrickColor.new("Really red")
  1662. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  1663. Part104.Anchored = true
  1664. Part104.CanCollide = false
  1665. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1666. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  1667. Part104.Color = Color3.new(1, 0, 0)
  1668. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  1669. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  1670. Part104.Color = Color3.new(1, 0, 0)
  1671. Part105.Parent = Model1
  1672. Part105.Material = Enum.Material.Neon
  1673. Part105.BrickColor = BrickColor.new("Really red")
  1674. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  1675. Part105.Anchored = true
  1676. Part105.CanCollide = false
  1677. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1678. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  1679. Part105.Color = Color3.new(1, 0, 0)
  1680. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  1681. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  1682. Part105.Color = Color3.new(1, 0, 0)
  1683. Part106.Parent = Model1
  1684. Part106.Material = Enum.Material.Neon
  1685. Part106.BrickColor = BrickColor.new("Really red")
  1686. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  1687. Part106.Anchored = true
  1688. Part106.CanCollide = false
  1689. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1690. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  1691. Part106.Color = Color3.new(1, 0, 0)
  1692. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  1693. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  1694. Part106.Color = Color3.new(1, 0, 0)
  1695. Part107.Parent = Model1
  1696. Part107.Material = Enum.Material.Neon
  1697. Part107.BrickColor = BrickColor.new("Really red")
  1698. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  1699. Part107.Anchored = true
  1700. Part107.CanCollide = false
  1701. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1702. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  1703. Part107.Color = Color3.new(1, 0, 0)
  1704. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  1705. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  1706. Part107.Color = Color3.new(1, 0, 0)
  1707. Part108.Parent = Model1
  1708. Part108.Material = Enum.Material.Neon
  1709. Part108.BrickColor = BrickColor.new("Really red")
  1710. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  1711. Part108.Anchored = true
  1712. Part108.CanCollide = false
  1713. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1714. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  1715. Part108.Color = Color3.new(1, 0, 0)
  1716. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  1717. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  1718. Part108.Color = Color3.new(1, 0, 0)
  1719. Part109.Parent = Model1
  1720. Part109.Material = Enum.Material.Neon
  1721. Part109.BrickColor = BrickColor.new("Really red")
  1722. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  1723. Part109.Anchored = true
  1724. Part109.CanCollide = false
  1725. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1726. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  1727. Part109.Color = Color3.new(1, 0, 0)
  1728. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  1729. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  1730. Part109.Color = Color3.new(1, 0, 0)
  1731. Part110.Parent = Model1
  1732. Part110.Material = Enum.Material.Neon
  1733. Part110.BrickColor = BrickColor.new("Really red")
  1734. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  1735. Part110.Anchored = true
  1736. Part110.CanCollide = false
  1737. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1738. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  1739. Part110.Color = Color3.new(1, 0, 0)
  1740. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  1741. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  1742. Part110.Color = Color3.new(1, 0, 0)
  1743. Part111.Parent = Model1
  1744. Part111.Material = Enum.Material.Neon
  1745. Part111.BrickColor = BrickColor.new("Really red")
  1746. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  1747. Part111.Anchored = true
  1748. Part111.CanCollide = false
  1749. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1750. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  1751. Part111.Color = Color3.new(1, 0, 0)
  1752. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  1753. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  1754. Part111.Color = Color3.new(1, 0, 0)
  1755. Part112.Parent = Model1
  1756. Part112.Material = Enum.Material.Neon
  1757. Part112.BrickColor = BrickColor.new("Really red")
  1758. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  1759. Part112.Anchored = true
  1760. Part112.CanCollide = false
  1761. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1762. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  1763. Part112.Color = Color3.new(1, 0, 0)
  1764. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  1765. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  1766. Part112.Color = Color3.new(1, 0, 0)
  1767. Part113.Parent = Model1
  1768. Part113.Material = Enum.Material.Neon
  1769. Part113.BrickColor = BrickColor.new("Really red")
  1770. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  1771. Part113.Anchored = true
  1772. Part113.CanCollide = false
  1773. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1774. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  1775. Part113.Color = Color3.new(1, 0, 0)
  1776. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  1777. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  1778. Part113.Color = Color3.new(1, 0, 0)
  1779. Part114.Parent = Model1
  1780. Part114.Material = Enum.Material.Neon
  1781. Part114.BrickColor = BrickColor.new("Really red")
  1782. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  1783. Part114.Anchored = true
  1784. Part114.CanCollide = false
  1785. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1786. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  1787. Part114.Color = Color3.new(1, 0, 0)
  1788. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  1789. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  1790. Part114.Color = Color3.new(1, 0, 0)
  1791. Part115.Parent = Model1
  1792. Part115.Material = Enum.Material.Neon
  1793. Part115.BrickColor = BrickColor.new("Really red")
  1794. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  1795. Part115.Anchored = true
  1796. Part115.CanCollide = false
  1797. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1798. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  1799. Part115.Color = Color3.new(1, 0, 0)
  1800. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  1801. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  1802. Part115.Color = Color3.new(1, 0, 0)
  1803. Part116.Parent = Model1
  1804. Part116.Material = Enum.Material.Neon
  1805. Part116.BrickColor = BrickColor.new("Really red")
  1806. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  1807. Part116.Anchored = true
  1808. Part116.CanCollide = false
  1809. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  1810. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  1811. Part116.Color = Color3.new(1, 0, 0)
  1812. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  1813. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  1814. Part116.Color = Color3.new(1, 0, 0)
  1815. Part117.Parent = Model1
  1816. Part117.Material = Enum.Material.Neon
  1817. Part117.BrickColor = BrickColor.new("Really red")
  1818. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  1819. Part117.Anchored = true
  1820. Part117.CanCollide = false
  1821. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1822. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  1823. Part117.Color = Color3.new(1, 0, 0)
  1824. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  1825. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  1826. Part117.Color = Color3.new(1, 0, 0)
  1827. Part118.Parent = Model1
  1828. Part118.Material = Enum.Material.Neon
  1829. Part118.BrickColor = BrickColor.new("Really red")
  1830. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  1831. Part118.Anchored = true
  1832. Part118.CanCollide = false
  1833. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1834. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  1835. Part118.Color = Color3.new(1, 0, 0)
  1836. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  1837. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  1838. Part118.Color = Color3.new(1, 0, 0)
  1839. Part119.Parent = Model1
  1840. Part119.Material = Enum.Material.Neon
  1841. Part119.BrickColor = BrickColor.new("Really red")
  1842. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  1843. Part119.Anchored = true
  1844. Part119.CanCollide = false
  1845. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1846. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  1847. Part119.Color = Color3.new(1, 0, 0)
  1848. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  1849. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  1850. Part119.Color = Color3.new(1, 0, 0)
  1851. Part120.Parent = Model1
  1852. Part120.Material = Enum.Material.Neon
  1853. Part120.BrickColor = BrickColor.new("Really red")
  1854. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  1855. Part120.Anchored = true
  1856. Part120.CanCollide = false
  1857. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1858. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  1859. Part120.Color = Color3.new(1, 0, 0)
  1860. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  1861. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  1862. Part120.Color = Color3.new(1, 0, 0)
  1863. Part121.Parent = Model1
  1864. Part121.Material = Enum.Material.Neon
  1865. Part121.BrickColor = BrickColor.new("Really red")
  1866. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  1867. Part121.Anchored = true
  1868. Part121.CanCollide = false
  1869. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1870. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  1871. Part121.Color = Color3.new(1, 0, 0)
  1872. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  1873. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  1874. Part121.Color = Color3.new(1, 0, 0)
  1875. Part122.Parent = Model1
  1876. Part122.Material = Enum.Material.Neon
  1877. Part122.BrickColor = BrickColor.new("Really red")
  1878. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  1879. Part122.Anchored = true
  1880. Part122.CanCollide = false
  1881. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1882. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  1883. Part122.Color = Color3.new(1, 0, 0)
  1884. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  1885. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  1886. Part122.Color = Color3.new(1, 0, 0)
  1887. Part123.Parent = Model1
  1888. Part123.Material = Enum.Material.Neon
  1889. Part123.BrickColor = BrickColor.new("Really red")
  1890. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  1891. Part123.Anchored = true
  1892. Part123.CanCollide = false
  1893. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1894. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  1895. Part123.Color = Color3.new(1, 0, 0)
  1896. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  1897. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  1898. Part123.Color = Color3.new(1, 0, 0)
  1899. Part124.Parent = Model1
  1900. Part124.Material = Enum.Material.Neon
  1901. Part124.BrickColor = BrickColor.new("Really red")
  1902. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  1903. Part124.Anchored = true
  1904. Part124.CanCollide = false
  1905. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1906. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  1907. Part124.Color = Color3.new(1, 0, 0)
  1908. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  1909. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  1910. Part124.Color = Color3.new(1, 0, 0)
  1911. Part125.Parent = Model1
  1912. Part125.Material = Enum.Material.Neon
  1913. Part125.BrickColor = BrickColor.new("Really red")
  1914. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  1915. Part125.Anchored = true
  1916. Part125.CanCollide = false
  1917. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1918. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  1919. Part125.Color = Color3.new(1, 0, 0)
  1920. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  1921. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  1922. Part125.Color = Color3.new(1, 0, 0)
  1923. Part126.Parent = Model1
  1924. Part126.Material = Enum.Material.Neon
  1925. Part126.BrickColor = BrickColor.new("Really red")
  1926. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  1927. Part126.Anchored = true
  1928. Part126.CanCollide = false
  1929. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1930. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  1931. Part126.Color = Color3.new(1, 0, 0)
  1932. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  1933. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  1934. Part126.Color = Color3.new(1, 0, 0)
  1935. Part127.Parent = Model1
  1936. Part127.Material = Enum.Material.Neon
  1937. Part127.BrickColor = BrickColor.new("Really red")
  1938. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  1939. Part127.Anchored = true
  1940. Part127.CanCollide = false
  1941. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1942. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  1943. Part127.Color = Color3.new(1, 0, 0)
  1944. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  1945. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  1946. Part127.Color = Color3.new(1, 0, 0)
  1947. Part128.Parent = Model1
  1948. Part128.Material = Enum.Material.Neon
  1949. Part128.BrickColor = BrickColor.new("Really red")
  1950. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  1951. Part128.Anchored = true
  1952. Part128.CanCollide = false
  1953. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1954. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  1955. Part128.Color = Color3.new(1, 0, 0)
  1956. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  1957. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  1958. Part128.Color = Color3.new(1, 0, 0)
  1959. Part129.Parent = Model1
  1960. Part129.Material = Enum.Material.Neon
  1961. Part129.BrickColor = BrickColor.new("Really red")
  1962. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  1963. Part129.Anchored = true
  1964. Part129.CanCollide = false
  1965. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1966. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  1967. Part129.Color = Color3.new(1, 0, 0)
  1968. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  1969. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  1970. Part129.Color = Color3.new(1, 0, 0)
  1971. Part130.Parent = Model1
  1972. Part130.Material = Enum.Material.Neon
  1973. Part130.BrickColor = BrickColor.new("Really red")
  1974. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  1975. Part130.Anchored = true
  1976. Part130.CanCollide = false
  1977. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1978. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  1979. Part130.Color = Color3.new(1, 0, 0)
  1980. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  1981. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  1982. Part130.Color = Color3.new(1, 0, 0)
  1983. Part131.Parent = Model1
  1984. Part131.Material = Enum.Material.Neon
  1985. Part131.BrickColor = BrickColor.new("Really red")
  1986. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  1987. Part131.Anchored = true
  1988. Part131.CanCollide = false
  1989. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1990. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  1991. Part131.Color = Color3.new(1, 0, 0)
  1992. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  1993. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  1994. Part131.Color = Color3.new(1, 0, 0)
  1995. Part132.Parent = Model1
  1996. Part132.Material = Enum.Material.Neon
  1997. Part132.BrickColor = BrickColor.new("Really red")
  1998. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  1999. Part132.Anchored = true
  2000. Part132.CanCollide = false
  2001. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2002. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2003. Part132.Color = Color3.new(1, 0, 0)
  2004. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2005. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2006. Part132.Color = Color3.new(1, 0, 0)
  2007. Part133.Parent = Model1
  2008. Part133.Material = Enum.Material.Neon
  2009. Part133.BrickColor = BrickColor.new("Really red")
  2010. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2011. Part133.Anchored = true
  2012. Part133.CanCollide = false
  2013. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2014. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2015. Part133.Color = Color3.new(1, 0, 0)
  2016. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2017. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2018. Part133.Color = Color3.new(1, 0, 0)
  2019. Part134.Parent = Model1
  2020. Part134.Material = Enum.Material.Neon
  2021. Part134.BrickColor = BrickColor.new("Really red")
  2022. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2023. Part134.Anchored = true
  2024. Part134.CanCollide = false
  2025. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2026. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2027. Part134.Color = Color3.new(1, 0, 0)
  2028. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2029. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2030. Part134.Color = Color3.new(1, 0, 0)
  2031. Part135.Parent = Model1
  2032. Part135.Material = Enum.Material.Neon
  2033. Part135.BrickColor = BrickColor.new("Really red")
  2034. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2035. Part135.Anchored = true
  2036. Part135.CanCollide = false
  2037. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2038. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2039. Part135.Color = Color3.new(1, 0, 0)
  2040. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2041. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2042. Part135.Color = Color3.new(1, 0, 0)
  2043. Part136.Parent = Model1
  2044. Part136.Material = Enum.Material.Neon
  2045. Part136.BrickColor = BrickColor.new("Really red")
  2046. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2047. Part136.Anchored = true
  2048. Part136.CanCollide = false
  2049. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2050. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2051. Part136.Color = Color3.new(1, 0, 0)
  2052. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2053. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2054. Part136.Color = Color3.new(1, 0, 0)
  2055. Part137.Parent = Model1
  2056. Part137.Material = Enum.Material.Neon
  2057. Part137.BrickColor = BrickColor.new("Really red")
  2058. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2059. Part137.Anchored = true
  2060. Part137.CanCollide = false
  2061. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2062. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2063. Part137.Color = Color3.new(1, 0, 0)
  2064. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2065. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2066. Part137.Color = Color3.new(1, 0, 0)
  2067. Part138.Parent = Model1
  2068. Part138.Material = Enum.Material.Neon
  2069. Part138.BrickColor = BrickColor.new("Really red")
  2070. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2071. Part138.Anchored = true
  2072. Part138.CanCollide = false
  2073. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2074. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2075. Part138.Color = Color3.new(1, 0, 0)
  2076. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2077. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2078. Part138.Color = Color3.new(1, 0, 0)
  2079. Part139.Parent = Model1
  2080. Part139.Material = Enum.Material.Neon
  2081. Part139.BrickColor = BrickColor.new("Really red")
  2082. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2083. Part139.Anchored = true
  2084. Part139.CanCollide = false
  2085. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2086. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2087. Part139.Color = Color3.new(1, 0, 0)
  2088. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2089. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2090. Part139.Color = Color3.new(1, 0, 0)
  2091. Part140.Parent = Model1
  2092. Part140.Material = Enum.Material.Neon
  2093. Part140.BrickColor = BrickColor.new("Really red")
  2094. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2095. Part140.Anchored = true
  2096. Part140.CanCollide = false
  2097. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2098. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2099. Part140.Color = Color3.new(1, 0, 0)
  2100. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2101. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2102. Part140.Color = Color3.new(1, 0, 0)
  2103. Part141.Parent = Model1
  2104. Part141.Material = Enum.Material.Neon
  2105. Part141.BrickColor = BrickColor.new("Really red")
  2106. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2107. Part141.Anchored = true
  2108. Part141.CanCollide = false
  2109. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2110. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2111. Part141.Color = Color3.new(1, 0, 0)
  2112. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2113. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2114. Part141.Color = Color3.new(1, 0, 0)
  2115. Part142.Parent = Model1
  2116. Part142.Material = Enum.Material.Neon
  2117. Part142.BrickColor = BrickColor.new("Really red")
  2118. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2119. Part142.Anchored = true
  2120. Part142.CanCollide = false
  2121. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2122. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2123. Part142.Color = Color3.new(1, 0, 0)
  2124. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2125. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2126. Part142.Color = Color3.new(1, 0, 0)
  2127. Part143.Parent = Model1
  2128. Part143.Material = Enum.Material.Neon
  2129. Part143.BrickColor = BrickColor.new("Really red")
  2130. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2131. Part143.Anchored = true
  2132. Part143.CanCollide = false
  2133. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2134. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2135. Part143.Color = Color3.new(1, 0, 0)
  2136. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2137. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2138. Part143.Color = Color3.new(1, 0, 0)
  2139. Part144.Parent = Model1
  2140. Part144.Material = Enum.Material.Neon
  2141. Part144.BrickColor = BrickColor.new("Really red")
  2142. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2143. Part144.Anchored = true
  2144. Part144.CanCollide = false
  2145. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2146. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2147. Part144.Color = Color3.new(1, 0, 0)
  2148. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2149. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2150. Part144.Color = Color3.new(1, 0, 0)
  2151. Part145.Parent = Model1
  2152. Part145.Material = Enum.Material.Neon
  2153. Part145.BrickColor = BrickColor.new("Really red")
  2154. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2155. Part145.Anchored = true
  2156. Part145.CanCollide = false
  2157. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2158. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2159. Part145.Color = Color3.new(1, 0, 0)
  2160. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2161. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2162. Part145.Color = Color3.new(1, 0, 0)
  2163. Part146.Parent = Model1
  2164. Part146.Material = Enum.Material.Neon
  2165. Part146.BrickColor = BrickColor.new("Really red")
  2166. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2167. Part146.Anchored = true
  2168. Part146.CanCollide = false
  2169. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2170. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2171. Part146.Color = Color3.new(1, 0, 0)
  2172. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2173. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2174. Part146.Color = Color3.new(1, 0, 0)
  2175. Part147.Parent = Model1
  2176. Part147.Material = Enum.Material.Neon
  2177. Part147.BrickColor = BrickColor.new("Really red")
  2178. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2179. Part147.Anchored = true
  2180. Part147.CanCollide = false
  2181. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2182. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2183. Part147.Color = Color3.new(1, 0, 0)
  2184. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2185. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2186. Part147.Color = Color3.new(1, 0, 0)
  2187. Part148.Parent = Model1
  2188. Part148.Material = Enum.Material.Neon
  2189. Part148.BrickColor = BrickColor.new("Really red")
  2190. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2191. Part148.Anchored = true
  2192. Part148.CanCollide = false
  2193. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2194. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2195. Part148.Color = Color3.new(1, 0, 0)
  2196. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2197. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2198. Part148.Color = Color3.new(1, 0, 0)
  2199. Part149.Parent = Model1
  2200. Part149.Material = Enum.Material.Neon
  2201. Part149.BrickColor = BrickColor.new("Really red")
  2202. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2203. Part149.Anchored = true
  2204. Part149.CanCollide = false
  2205. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2206. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2207. Part149.Color = Color3.new(1, 0, 0)
  2208. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2209. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2210. Part149.Color = Color3.new(1, 0, 0)
  2211. Part150.Parent = Model1
  2212. Part150.Material = Enum.Material.Neon
  2213. Part150.BrickColor = BrickColor.new("Really red")
  2214. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2215. Part150.Anchored = true
  2216. Part150.CanCollide = false
  2217. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2218. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2219. Part150.Color = Color3.new(1, 0, 0)
  2220. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2221. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2222. Part150.Color = Color3.new(1, 0, 0)
  2223. Part151.Parent = Model1
  2224. Part151.Material = Enum.Material.Neon
  2225. Part151.BrickColor = BrickColor.new("Really red")
  2226. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2227. Part151.Anchored = true
  2228. Part151.CanCollide = false
  2229. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2230. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2231. Part151.Color = Color3.new(1, 0, 0)
  2232. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2233. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2234. Part151.Color = Color3.new(1, 0, 0)
  2235. Part152.Parent = Model1
  2236. Part152.Material = Enum.Material.Neon
  2237. Part152.BrickColor = BrickColor.new("Really red")
  2238. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  2239. Part152.Anchored = true
  2240. Part152.CanCollide = false
  2241. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2242. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  2243. Part152.Color = Color3.new(1, 0, 0)
  2244. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  2245. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  2246. Part152.Color = Color3.new(1, 0, 0)
  2247. Part153.Parent = Model1
  2248. Part153.Material = Enum.Material.Neon
  2249. Part153.BrickColor = BrickColor.new("Really red")
  2250. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  2251. Part153.Anchored = true
  2252. Part153.CanCollide = false
  2253. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2254. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  2255. Part153.Color = Color3.new(1, 0, 0)
  2256. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  2257. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  2258. Part153.Color = Color3.new(1, 0, 0)
  2259. Part154.Parent = Model1
  2260. Part154.Material = Enum.Material.Neon
  2261. Part154.BrickColor = BrickColor.new("Really red")
  2262. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  2263. Part154.Anchored = true
  2264. Part154.CanCollide = false
  2265. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2266. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  2267. Part154.Color = Color3.new(1, 0, 0)
  2268. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  2269. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  2270. Part154.Color = Color3.new(1, 0, 0)
  2271. Part155.Parent = Model1
  2272. Part155.Material = Enum.Material.Neon
  2273. Part155.BrickColor = BrickColor.new("Really red")
  2274. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  2275. Part155.Anchored = true
  2276. Part155.CanCollide = false
  2277. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2278. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  2279. Part155.Color = Color3.new(1, 0, 0)
  2280. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  2281. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  2282. Part155.Color = Color3.new(1, 0, 0)
  2283. Part156.Parent = Model1
  2284. Part156.Material = Enum.Material.Neon
  2285. Part156.BrickColor = BrickColor.new("Really red")
  2286. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  2287. Part156.Anchored = true
  2288. Part156.CanCollide = false
  2289. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2290. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  2291. Part156.Color = Color3.new(1, 0, 0)
  2292. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  2293. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  2294. Part156.Color = Color3.new(1, 0, 0)
  2295. Part157.Parent = Model1
  2296. Part157.Material = Enum.Material.Neon
  2297. Part157.BrickColor = BrickColor.new("Really red")
  2298. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  2299. Part157.Anchored = true
  2300. Part157.CanCollide = false
  2301. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2302. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  2303. Part157.Color = Color3.new(1, 0, 0)
  2304. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  2305. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  2306. Part157.Color = Color3.new(1, 0, 0)
  2307. Part158.Parent = Model1
  2308. Part158.Material = Enum.Material.Neon
  2309. Part158.BrickColor = BrickColor.new("Really red")
  2310. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  2311. Part158.Anchored = true
  2312. Part158.CanCollide = false
  2313. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2314. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  2315. Part158.Color = Color3.new(1, 0, 0)
  2316. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  2317. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  2318. Part158.Color = Color3.new(1, 0, 0)
  2319. Part159.Parent = Model1
  2320. Part159.Material = Enum.Material.Neon
  2321. Part159.BrickColor = BrickColor.new("Really red")
  2322. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  2323. Part159.Anchored = true
  2324. Part159.CanCollide = false
  2325. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2326. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  2327. Part159.Color = Color3.new(1, 0, 0)
  2328. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  2329. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  2330. Part159.Color = Color3.new(1, 0, 0)
  2331. Part160.Parent = Model1
  2332. Part160.Material = Enum.Material.Neon
  2333. Part160.BrickColor = BrickColor.new("Really red")
  2334. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  2335. Part160.Anchored = true
  2336. Part160.CanCollide = false
  2337. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2338. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  2339. Part160.Color = Color3.new(1, 0, 0)
  2340. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  2341. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  2342. Part160.Color = Color3.new(1, 0, 0)
  2343. Part161.Parent = Model1
  2344. Part161.Material = Enum.Material.Neon
  2345. Part161.BrickColor = BrickColor.new("Really red")
  2346. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  2347. Part161.Anchored = true
  2348. Part161.CanCollide = false
  2349. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2350. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  2351. Part161.Color = Color3.new(1, 0, 0)
  2352. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  2353. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  2354. Part161.Color = Color3.new(1, 0, 0)
  2355. Part162.Parent = Model1
  2356. Part162.Material = Enum.Material.Neon
  2357. Part162.BrickColor = BrickColor.new("Really red")
  2358. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  2359. Part162.Anchored = true
  2360. Part162.CanCollide = false
  2361. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2362. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  2363. Part162.Color = Color3.new(1, 0, 0)
  2364. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  2365. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  2366. Part162.Color = Color3.new(1, 0, 0)
  2367. Part163.Parent = Model1
  2368. Part163.Material = Enum.Material.Neon
  2369. Part163.BrickColor = BrickColor.new("Really red")
  2370. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  2371. Part163.Anchored = true
  2372. Part163.CanCollide = false
  2373. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2374. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  2375. Part163.Color = Color3.new(1, 0, 0)
  2376. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  2377. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  2378. Part163.Color = Color3.new(1, 0, 0)
  2379. Part164.Parent = Model1
  2380. Part164.Material = Enum.Material.Neon
  2381. Part164.BrickColor = BrickColor.new("Really red")
  2382. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  2383. Part164.Anchored = true
  2384. Part164.CanCollide = false
  2385. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2386. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  2387. Part164.Color = Color3.new(1, 0, 0)
  2388. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  2389. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  2390. Part164.Color = Color3.new(1, 0, 0)
  2391. Part165.Parent = Model1
  2392. Part165.Material = Enum.Material.Neon
  2393. Part165.BrickColor = BrickColor.new("Really red")
  2394. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  2395. Part165.Anchored = true
  2396. Part165.CanCollide = false
  2397. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2398. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  2399. Part165.Color = Color3.new(1, 0, 0)
  2400. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  2401. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  2402. Part165.Color = Color3.new(1, 0, 0)
  2403. Part166.Parent = Model1
  2404. Part166.Material = Enum.Material.Neon
  2405. Part166.BrickColor = BrickColor.new("Really red")
  2406. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  2407. Part166.Anchored = true
  2408. Part166.CanCollide = false
  2409. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2410. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  2411. Part166.Color = Color3.new(1, 0, 0)
  2412. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  2413. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  2414. Part166.Color = Color3.new(1, 0, 0)
  2415. Part167.Parent = Model1
  2416. Part167.Material = Enum.Material.Neon
  2417. Part167.BrickColor = BrickColor.new("Really red")
  2418. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  2419. Part167.Anchored = true
  2420. Part167.CanCollide = false
  2421. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2422. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  2423. Part167.Color = Color3.new(1, 0, 0)
  2424. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  2425. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  2426. Part167.Color = Color3.new(1, 0, 0)
  2427. Part168.Parent = Model1
  2428. Part168.Material = Enum.Material.Neon
  2429. Part168.BrickColor = BrickColor.new("Really red")
  2430. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  2431. Part168.Anchored = true
  2432. Part168.CanCollide = false
  2433. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2434. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  2435. Part168.Color = Color3.new(1, 0, 0)
  2436. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  2437. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  2438. Part168.Color = Color3.new(1, 0, 0)
  2439. Part169.Parent = Model1
  2440. Part169.Material = Enum.Material.Neon
  2441. Part169.BrickColor = BrickColor.new("Really red")
  2442. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  2443. Part169.Anchored = true
  2444. Part169.CanCollide = false
  2445. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2446. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  2447. Part169.Color = Color3.new(1, 0, 0)
  2448. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  2449. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  2450. Part169.Color = Color3.new(1, 0, 0)
  2451. Part170.Parent = Model1
  2452. Part170.Material = Enum.Material.Neon
  2453. Part170.BrickColor = BrickColor.new("Really red")
  2454. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  2455. Part170.Anchored = true
  2456. Part170.CanCollide = false
  2457. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2458. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  2459. Part170.Color = Color3.new(1, 0, 0)
  2460. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  2461. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  2462. Part170.Color = Color3.new(1, 0, 0)
  2463. WedgePart171.Parent = Model1
  2464. WedgePart171.Material = Enum.Material.Neon
  2465. WedgePart171.BrickColor = BrickColor.new("Really red")
  2466. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  2467. WedgePart171.Anchored = true
  2468. WedgePart171.CanCollide = false
  2469. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2470. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  2471. WedgePart171.Color = Color3.new(1, 0, 0)
  2472. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  2473. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  2474. WedgePart171.Color = Color3.new(1, 0, 0)
  2475. WedgePart172.Parent = Model1
  2476. WedgePart172.Material = Enum.Material.Neon
  2477. WedgePart172.BrickColor = BrickColor.new("Really red")
  2478. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  2479. WedgePart172.Anchored = true
  2480. WedgePart172.CanCollide = false
  2481. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2482. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  2483. WedgePart172.Color = Color3.new(1, 0, 0)
  2484. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  2485. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  2486. WedgePart172.Color = Color3.new(1, 0, 0)
  2487. WedgePart173.Parent = Model1
  2488. WedgePart173.Material = Enum.Material.Neon
  2489. WedgePart173.BrickColor = BrickColor.new("Really red")
  2490. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  2491. WedgePart173.Anchored = true
  2492. WedgePart173.CanCollide = false
  2493. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2494. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  2495. WedgePart173.Color = Color3.new(1, 0, 0)
  2496. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  2497. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  2498. WedgePart173.Color = Color3.new(1, 0, 0)
  2499. WedgePart174.Parent = Model1
  2500. WedgePart174.Material = Enum.Material.Neon
  2501. WedgePart174.BrickColor = BrickColor.new("Really red")
  2502. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  2503. WedgePart174.Anchored = true
  2504. WedgePart174.CanCollide = false
  2505. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2506. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  2507. WedgePart174.Color = Color3.new(1, 0, 0)
  2508. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  2509. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  2510. WedgePart174.Color = Color3.new(1, 0, 0)
  2511. WedgePart175.Parent = Model1
  2512. WedgePart175.Material = Enum.Material.Neon
  2513. WedgePart175.BrickColor = BrickColor.new("Really red")
  2514. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  2515. WedgePart175.Anchored = true
  2516. WedgePart175.CanCollide = false
  2517. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2518. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  2519. WedgePart175.Color = Color3.new(1, 0, 0)
  2520. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  2521. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  2522. WedgePart175.Color = Color3.new(1, 0, 0)
  2523. WedgePart176.Parent = Model1
  2524. WedgePart176.Material = Enum.Material.Neon
  2525. WedgePart176.BrickColor = BrickColor.new("Really red")
  2526. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  2527. WedgePart176.Anchored = true
  2528. WedgePart176.CanCollide = false
  2529. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2530. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  2531. WedgePart176.Color = Color3.new(1, 0, 0)
  2532. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  2533. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  2534. WedgePart176.Color = Color3.new(1, 0, 0)
  2535. WedgePart177.Parent = Model1
  2536. WedgePart177.Material = Enum.Material.Neon
  2537. WedgePart177.BrickColor = BrickColor.new("Really red")
  2538. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  2539. WedgePart177.Anchored = true
  2540. WedgePart177.CanCollide = false
  2541. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2542. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  2543. WedgePart177.Color = Color3.new(1, 0, 0)
  2544. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  2545. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  2546. WedgePart177.Color = Color3.new(1, 0, 0)
  2547. WedgePart178.Parent = Model1
  2548. WedgePart178.Material = Enum.Material.Neon
  2549. WedgePart178.BrickColor = BrickColor.new("Really red")
  2550. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  2551. WedgePart178.Anchored = true
  2552. WedgePart178.CanCollide = false
  2553. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2554. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  2555. WedgePart178.Color = Color3.new(1, 0, 0)
  2556. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  2557. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  2558. WedgePart178.Color = Color3.new(1, 0, 0)
  2559. WedgePart179.Parent = Model1
  2560. WedgePart179.Material = Enum.Material.Neon
  2561. WedgePart179.BrickColor = BrickColor.new("Really red")
  2562. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  2563. WedgePart179.Anchored = true
  2564. WedgePart179.CanCollide = false
  2565. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2566. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  2567. WedgePart179.Color = Color3.new(1, 0, 0)
  2568. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  2569. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  2570. WedgePart179.Color = Color3.new(1, 0, 0)
  2571. WedgePart180.Parent = Model1
  2572. WedgePart180.Material = Enum.Material.Neon
  2573. WedgePart180.BrickColor = BrickColor.new("Really red")
  2574. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  2575. WedgePart180.Anchored = true
  2576. WedgePart180.CanCollide = false
  2577. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2578. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  2579. WedgePart180.Color = Color3.new(1, 0, 0)
  2580. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  2581. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  2582. WedgePart180.Color = Color3.new(1, 0, 0)
  2583. WedgePart181.Parent = Model1
  2584. WedgePart181.Material = Enum.Material.Neon
  2585. WedgePart181.BrickColor = BrickColor.new("Really red")
  2586. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  2587. WedgePart181.Anchored = true
  2588. WedgePart181.CanCollide = false
  2589. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2590. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  2591. WedgePart181.Color = Color3.new(1, 0, 0)
  2592. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  2593. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  2594. WedgePart181.Color = Color3.new(1, 0, 0)
  2595. WedgePart182.Parent = Model1
  2596. WedgePart182.Material = Enum.Material.Neon
  2597. WedgePart182.BrickColor = BrickColor.new("Really red")
  2598. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  2599. WedgePart182.Anchored = true
  2600. WedgePart182.CanCollide = false
  2601. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2602. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  2603. WedgePart182.Color = Color3.new(1, 0, 0)
  2604. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  2605. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  2606. WedgePart182.Color = Color3.new(1, 0, 0)
  2607. WedgePart183.Parent = Model1
  2608. WedgePart183.Material = Enum.Material.Neon
  2609. WedgePart183.BrickColor = BrickColor.new("Really red")
  2610. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  2611. WedgePart183.Anchored = true
  2612. WedgePart183.CanCollide = false
  2613. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2614. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  2615. WedgePart183.Color = Color3.new(1, 0, 0)
  2616. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  2617. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  2618. WedgePart183.Color = Color3.new(1, 0, 0)
  2619. WedgePart184.Parent = Model1
  2620. WedgePart184.Material = Enum.Material.Neon
  2621. WedgePart184.BrickColor = BrickColor.new("Really red")
  2622. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  2623. WedgePart184.Anchored = true
  2624. WedgePart184.CanCollide = false
  2625. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2626. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  2627. WedgePart184.Color = Color3.new(1, 0, 0)
  2628. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  2629. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  2630. WedgePart184.Color = Color3.new(1, 0, 0)
  2631. WedgePart185.Parent = Model1
  2632. WedgePart185.Material = Enum.Material.Neon
  2633. WedgePart185.BrickColor = BrickColor.new("Really red")
  2634. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  2635. WedgePart185.Anchored = true
  2636. WedgePart185.CanCollide = false
  2637. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2638. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  2639. WedgePart185.Color = Color3.new(1, 0, 0)
  2640. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  2641. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  2642. WedgePart185.Color = Color3.new(1, 0, 0)
  2643. WedgePart186.Parent = Model1
  2644. WedgePart186.Material = Enum.Material.Neon
  2645. WedgePart186.BrickColor = BrickColor.new("Really red")
  2646. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  2647. WedgePart186.Anchored = true
  2648. WedgePart186.CanCollide = false
  2649. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2650. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  2651. WedgePart186.Color = Color3.new(1, 0, 0)
  2652. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  2653. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  2654. WedgePart186.Color = Color3.new(1, 0, 0)
  2655. WedgePart187.Parent = Model1
  2656. WedgePart187.Material = Enum.Material.Neon
  2657. WedgePart187.BrickColor = BrickColor.new("Really red")
  2658. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  2659. WedgePart187.Anchored = true
  2660. WedgePart187.CanCollide = false
  2661. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2662. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  2663. WedgePart187.Color = Color3.new(1, 0, 0)
  2664. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  2665. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  2666. WedgePart187.Color = Color3.new(1, 0, 0)
  2667. WedgePart188.Parent = Model1
  2668. WedgePart188.Material = Enum.Material.Neon
  2669. WedgePart188.BrickColor = BrickColor.new("Really red")
  2670. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  2671. WedgePart188.Anchored = true
  2672. WedgePart188.CanCollide = false
  2673. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2674. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  2675. WedgePart188.Color = Color3.new(1, 0, 0)
  2676. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  2677. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  2678. WedgePart188.Color = Color3.new(1, 0, 0)
  2679. WedgePart189.Parent = Model1
  2680. WedgePart189.Material = Enum.Material.Neon
  2681. WedgePart189.BrickColor = BrickColor.new("Really red")
  2682. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  2683. WedgePart189.Anchored = true
  2684. WedgePart189.CanCollide = false
  2685. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2686. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  2687. WedgePart189.Color = Color3.new(1, 0, 0)
  2688. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  2689. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  2690. WedgePart189.Color = Color3.new(1, 0, 0)
  2691. WedgePart190.Parent = Model1
  2692. WedgePart190.Material = Enum.Material.Neon
  2693. WedgePart190.BrickColor = BrickColor.new("Really red")
  2694. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  2695. WedgePart190.Anchored = true
  2696. WedgePart190.CanCollide = false
  2697. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2698. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  2699. WedgePart190.Color = Color3.new(1, 0, 0)
  2700. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  2701. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  2702. WedgePart190.Color = Color3.new(1, 0, 0)
  2703. WedgePart191.Parent = Model1
  2704. WedgePart191.Material = Enum.Material.Neon
  2705. WedgePart191.BrickColor = BrickColor.new("Really red")
  2706. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  2707. WedgePart191.Anchored = true
  2708. WedgePart191.CanCollide = false
  2709. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2710. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  2711. WedgePart191.Color = Color3.new(1, 0, 0)
  2712. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  2713. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  2714. WedgePart191.Color = Color3.new(1, 0, 0)
  2715. WedgePart192.Parent = Model1
  2716. WedgePart192.Material = Enum.Material.Neon
  2717. WedgePart192.BrickColor = BrickColor.new("Really red")
  2718. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  2719. WedgePart192.Anchored = true
  2720. WedgePart192.CanCollide = false
  2721. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2722. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  2723. WedgePart192.Color = Color3.new(1, 0, 0)
  2724. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  2725. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  2726. WedgePart192.Color = Color3.new(1, 0, 0)
  2727. WedgePart193.Parent = Model1
  2728. WedgePart193.Material = Enum.Material.Neon
  2729. WedgePart193.BrickColor = BrickColor.new("Really red")
  2730. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  2731. WedgePart193.Anchored = true
  2732. WedgePart193.CanCollide = false
  2733. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2734. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  2735. WedgePart193.Color = Color3.new(1, 0, 0)
  2736. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  2737. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  2738. WedgePart193.Color = Color3.new(1, 0, 0)
  2739. WedgePart194.Parent = Model1
  2740. WedgePart194.Material = Enum.Material.Neon
  2741. WedgePart194.BrickColor = BrickColor.new("Really red")
  2742. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  2743. WedgePart194.Anchored = true
  2744. WedgePart194.CanCollide = false
  2745. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2746. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  2747. WedgePart194.Color = Color3.new(1, 0, 0)
  2748. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  2749. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  2750. WedgePart194.Color = Color3.new(1, 0, 0)
  2751. WedgePart195.Parent = Model1
  2752. WedgePart195.Material = Enum.Material.Neon
  2753. WedgePart195.BrickColor = BrickColor.new("Really red")
  2754. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  2755. WedgePart195.Anchored = true
  2756. WedgePart195.CanCollide = false
  2757. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2758. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  2759. WedgePart195.Color = Color3.new(1, 0, 0)
  2760. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  2761. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  2762. WedgePart195.Color = Color3.new(1, 0, 0)
  2763. WedgePart196.Parent = Model1
  2764. WedgePart196.Material = Enum.Material.Neon
  2765. WedgePart196.BrickColor = BrickColor.new("Really red")
  2766. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  2767. WedgePart196.Anchored = true
  2768. WedgePart196.CanCollide = false
  2769. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2770. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  2771. WedgePart196.Color = Color3.new(1, 0, 0)
  2772. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  2773. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  2774. WedgePart196.Color = Color3.new(1, 0, 0)
  2775. WedgePart197.Parent = Model1
  2776. WedgePart197.Material = Enum.Material.Neon
  2777. WedgePart197.BrickColor = BrickColor.new("Really red")
  2778. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  2779. WedgePart197.Anchored = true
  2780. WedgePart197.CanCollide = false
  2781. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2782. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  2783. WedgePart197.Color = Color3.new(1, 0, 0)
  2784. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  2785. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  2786. WedgePart197.Color = Color3.new(1, 0, 0)
  2787. WedgePart198.Parent = Model1
  2788. WedgePart198.Material = Enum.Material.Neon
  2789. WedgePart198.BrickColor = BrickColor.new("Really red")
  2790. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  2791. WedgePart198.Anchored = true
  2792. WedgePart198.CanCollide = false
  2793. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2794. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  2795. WedgePart198.Color = Color3.new(1, 0, 0)
  2796. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  2797. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  2798. WedgePart198.Color = Color3.new(1, 0, 0)
  2799. WedgePart199.Parent = Model1
  2800. WedgePart199.Material = Enum.Material.Neon
  2801. WedgePart199.BrickColor = BrickColor.new("Really red")
  2802. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  2803. WedgePart199.Anchored = true
  2804. WedgePart199.CanCollide = false
  2805. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2806. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  2807. WedgePart199.Color = Color3.new(1, 0, 0)
  2808. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  2809. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  2810. WedgePart199.Color = Color3.new(1, 0, 0)
  2811. WedgePart200.Parent = Model1
  2812. WedgePart200.Material = Enum.Material.Neon
  2813. WedgePart200.BrickColor = BrickColor.new("Really red")
  2814. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  2815. WedgePart200.Anchored = true
  2816. WedgePart200.CanCollide = false
  2817. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2818. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  2819. WedgePart200.Color = Color3.new(1, 0, 0)
  2820. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  2821. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  2822. WedgePart200.Color = Color3.new(1, 0, 0)
  2823. WedgePart201.Parent = Model1
  2824. WedgePart201.Material = Enum.Material.Neon
  2825. WedgePart201.BrickColor = BrickColor.new("Really red")
  2826. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  2827. WedgePart201.Anchored = true
  2828. WedgePart201.CanCollide = false
  2829. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2830. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  2831. WedgePart201.Color = Color3.new(1, 0, 0)
  2832. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  2833. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  2834. WedgePart201.Color = Color3.new(1, 0, 0)
  2835. WedgePart202.Parent = Model1
  2836. WedgePart202.Material = Enum.Material.Neon
  2837. WedgePart202.BrickColor = BrickColor.new("Really red")
  2838. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  2839. WedgePart202.Anchored = true
  2840. WedgePart202.CanCollide = false
  2841. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2842. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  2843. WedgePart202.Color = Color3.new(1, 0, 0)
  2844. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  2845. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  2846. WedgePart202.Color = Color3.new(1, 0, 0)
  2847. Model203.Name = "RightLeg"
  2848. Model203.Parent = Model0
  2849. Part204.Name = "Right Leg1"
  2850. Part204.Parent = Model203
  2851. Part204.Material = Enum.Material.SmoothPlastic
  2852. Part204.BrickColor = BrickColor.new("Pastel brown")
  2853. Part204.Transparency = 1
  2854. Part204.Rotation = Vector3.new(-180, 0, 180)
  2855. Part204.Anchored = true
  2856. Part204.CanCollide = false
  2857. Part204.FormFactor = Enum.FormFactor.Plate
  2858. Part204.Size = Vector3.new(1, 2, 1)
  2859. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  2860. Part204.Color = Color3.new(1, 0.8, 0.6)
  2861. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  2862. Part204.Orientation = Vector3.new(0, 180, 0)
  2863. Part204.Color = Color3.new(1, 0.8, 0.6)
  2864. Part205.Parent = Model203
  2865. Part205.Material = Enum.Material.SmoothPlastic
  2866. Part205.Transparency = 1
  2867. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  2868. Part205.Anchored = true
  2869. Part205.FormFactor = Enum.FormFactor.Custom
  2870. Part205.Size = Vector3.new(1.0999999, 1, 2)
  2871. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2872. Part205.BottomSurface = Enum.SurfaceType.Smooth
  2873. Part205.TopSurface = Enum.SurfaceType.Smooth
  2874. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  2875. Part205.Orientation = Vector3.new(90, -180, 0)
  2876. ParticleEmitter206.Name = "Void"
  2877. ParticleEmitter206.Parent = Part205
  2878. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2879. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  2880. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2881. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2882. ParticleEmitter206.Texture = "rbxassetid://341277531"
  2883. ParticleEmitter206.ZOffset = -1
  2884. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  2885. ParticleEmitter206.Rate = 1000
  2886. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  2887. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  2888. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2889. Model207.Name = "RightArm"
  2890. Model207.Parent = Model0
  2891. WedgePart208.Parent = Model207
  2892. WedgePart208.Material = Enum.Material.SmoothPlastic
  2893. WedgePart208.BrickColor = BrickColor.new("Really black")
  2894. WedgePart208.Reflectance = 0.20000000298023
  2895. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  2896. WedgePart208.Anchored = true
  2897. WedgePart208.CanCollide = false
  2898. WedgePart208.FormFactor = Enum.FormFactor.Custom
  2899. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  2900. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  2901. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  2902. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2903. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  2904. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  2905. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2906. Part209.Name = "Right Arm1"
  2907. Part209.Parent = Model207
  2908. Part209.Material = Enum.Material.SmoothPlastic
  2909. Part209.BrickColor = BrickColor.new("Pastel brown")
  2910. Part209.Transparency = 1
  2911. Part209.Rotation = Vector3.new(180, 0, 180)
  2912. Part209.Anchored = true
  2913. Part209.CanCollide = false
  2914. Part209.FormFactor = Enum.FormFactor.Plate
  2915. Part209.Size = Vector3.new(1, 2, 1)
  2916. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  2917. Part209.BottomSurface = Enum.SurfaceType.Smooth
  2918. Part209.TopSurface = Enum.SurfaceType.Smooth
  2919. Part209.Color = Color3.new(1, 0.8, 0.6)
  2920. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  2921. Part209.Orientation = Vector3.new(0, 180, 0)
  2922. Part209.Color = Color3.new(1, 0.8, 0.6)
  2923. Part210.Parent = Model207
  2924. Part210.Material = Enum.Material.SmoothPlastic
  2925. Part210.BrickColor = BrickColor.new("Really black")
  2926. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  2927. Part210.Anchored = true
  2928. Part210.CanCollide = false
  2929. Part210.FormFactor = Enum.FormFactor.Custom
  2930. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  2931. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2932. Part210.BottomSurface = Enum.SurfaceType.Smooth
  2933. Part210.TopSurface = Enum.SurfaceType.Smooth
  2934. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2935. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  2936. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  2937. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2938. Part211.Parent = Model207
  2939. Part211.Material = Enum.Material.Neon
  2940. Part211.BrickColor = BrickColor.new("Really red")
  2941. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  2942. Part211.Anchored = true
  2943. Part211.CanCollide = false
  2944. Part211.FormFactor = Enum.FormFactor.Custom
  2945. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  2946. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2947. Part211.BottomSurface = Enum.SurfaceType.Smooth
  2948. Part211.TopSurface = Enum.SurfaceType.Smooth
  2949. Part211.Color = Color3.new(1, 0, 0)
  2950. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  2951. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  2952. Part211.Color = Color3.new(1, 0, 0)
  2953. Part212.Parent = Model207
  2954. Part212.Material = Enum.Material.SmoothPlastic
  2955. Part212.BrickColor = BrickColor.new("Really black")
  2956. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  2957. Part212.Anchored = true
  2958. Part212.CanCollide = false
  2959. Part212.FormFactor = Enum.FormFactor.Custom
  2960. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  2961. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2962. Part212.BottomSurface = Enum.SurfaceType.Smooth
  2963. Part212.TopSurface = Enum.SurfaceType.Smooth
  2964. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2965. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  2966. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  2967. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2968. Part213.Parent = Model207
  2969. Part213.Material = Enum.Material.SmoothPlastic
  2970. Part213.BrickColor = BrickColor.new("Really black")
  2971. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  2972. Part213.Anchored = true
  2973. Part213.CanCollide = false
  2974. Part213.FormFactor = Enum.FormFactor.Custom
  2975. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  2976. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2977. Part213.BottomSurface = Enum.SurfaceType.Smooth
  2978. Part213.TopSurface = Enum.SurfaceType.Smooth
  2979. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2980. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  2981. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  2982. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2983. Part214.Parent = Model207
  2984. Part214.Material = Enum.Material.SmoothPlastic
  2985. Part214.BrickColor = BrickColor.new("Really black")
  2986. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  2987. Part214.Anchored = true
  2988. Part214.CanCollide = false
  2989. Part214.FormFactor = Enum.FormFactor.Custom
  2990. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  2991. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2992. Part214.BottomSurface = Enum.SurfaceType.Smooth
  2993. Part214.TopSurface = Enum.SurfaceType.Smooth
  2994. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2995. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  2996. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  2997. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2998. Part215.Parent = Model207
  2999. Part215.Material = Enum.Material.Neon
  3000. Part215.BrickColor = BrickColor.new("Really red")
  3001. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3002. Part215.Anchored = true
  3003. Part215.CanCollide = false
  3004. Part215.FormFactor = Enum.FormFactor.Custom
  3005. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3006. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3007. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3008. Part215.TopSurface = Enum.SurfaceType.Smooth
  3009. Part215.Color = Color3.new(1, 0, 0)
  3010. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3011. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3012. Part215.Color = Color3.new(1, 0, 0)
  3013. Part216.Parent = Model207
  3014. Part216.Material = Enum.Material.SmoothPlastic
  3015. Part216.BrickColor = BrickColor.new("Really black")
  3016. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3017. Part216.Anchored = true
  3018. Part216.CanCollide = false
  3019. Part216.FormFactor = Enum.FormFactor.Custom
  3020. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3021. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3022. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3023. Part216.TopSurface = Enum.SurfaceType.Smooth
  3024. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3025. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3026. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3027. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3028. Part217.Parent = Model207
  3029. Part217.Material = Enum.Material.SmoothPlastic
  3030. Part217.BrickColor = BrickColor.new("Really black")
  3031. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3032. Part217.Anchored = true
  3033. Part217.CanCollide = false
  3034. Part217.FormFactor = Enum.FormFactor.Custom
  3035. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3036. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3037. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3038. Part217.TopSurface = Enum.SurfaceType.Smooth
  3039. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3040. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3041. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3042. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3043. Part218.Parent = Model207
  3044. Part218.Material = Enum.Material.SmoothPlastic
  3045. Part218.BrickColor = BrickColor.new("Really black")
  3046. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3047. Part218.Anchored = true
  3048. Part218.CanCollide = false
  3049. Part218.FormFactor = Enum.FormFactor.Custom
  3050. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3051. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3052. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3053. Part218.TopSurface = Enum.SurfaceType.Smooth
  3054. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3055. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3056. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3057. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3058. Part219.Parent = Model207
  3059. Part219.Material = Enum.Material.SmoothPlastic
  3060. Part219.BrickColor = BrickColor.new("Black")
  3061. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3062. Part219.Anchored = true
  3063. Part219.CanCollide = false
  3064. Part219.FormFactor = Enum.FormFactor.Custom
  3065. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3066. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3067. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3068. Part219.TopSurface = Enum.SurfaceType.Smooth
  3069. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3070. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3071. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3072. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3073. Part220.Parent = Model207
  3074. Part220.Material = Enum.Material.Neon
  3075. Part220.BrickColor = BrickColor.new("Really red")
  3076. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3077. Part220.Anchored = true
  3078. Part220.CanCollide = false
  3079. Part220.FormFactor = Enum.FormFactor.Custom
  3080. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3081. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3082. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3083. Part220.TopSurface = Enum.SurfaceType.Smooth
  3084. Part220.Color = Color3.new(1, 0, 0)
  3085. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3086. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3087. Part220.Color = Color3.new(1, 0, 0)
  3088. Part221.Parent = Model207
  3089. Part221.Material = Enum.Material.SmoothPlastic
  3090. Part221.BrickColor = BrickColor.new("Really black")
  3091. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3092. Part221.Anchored = true
  3093. Part221.CanCollide = false
  3094. Part221.FormFactor = Enum.FormFactor.Custom
  3095. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3096. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3097. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3098. Part221.TopSurface = Enum.SurfaceType.Smooth
  3099. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3100. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3101. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3102. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3103. Part222.Parent = Model207
  3104. Part222.Material = Enum.Material.SmoothPlastic
  3105. Part222.BrickColor = BrickColor.new("Really black")
  3106. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3107. Part222.Anchored = true
  3108. Part222.CanCollide = false
  3109. Part222.FormFactor = Enum.FormFactor.Custom
  3110. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3111. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3112. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3113. Part222.TopSurface = Enum.SurfaceType.Smooth
  3114. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3115. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3116. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3117. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3118. Part223.Parent = Model207
  3119. Part223.Material = Enum.Material.SmoothPlastic
  3120. Part223.BrickColor = BrickColor.new("Really black")
  3121. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3122. Part223.Anchored = true
  3123. Part223.CanCollide = false
  3124. Part223.FormFactor = Enum.FormFactor.Custom
  3125. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3126. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3127. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3128. Part223.TopSurface = Enum.SurfaceType.Smooth
  3129. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3130. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3131. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3132. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3133. Part224.Parent = Model207
  3134. Part224.Material = Enum.Material.SmoothPlastic
  3135. Part224.BrickColor = BrickColor.new("Really black")
  3136. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3137. Part224.Anchored = true
  3138. Part224.CanCollide = false
  3139. Part224.FormFactor = Enum.FormFactor.Custom
  3140. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3141. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3142. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3143. Part224.TopSurface = Enum.SurfaceType.Smooth
  3144. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3145. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3146. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3147. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3148. Part225.Parent = Model207
  3149. Part225.Material = Enum.Material.SmoothPlastic
  3150. Part225.BrickColor = BrickColor.new("Really black")
  3151. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3152. Part225.Anchored = true
  3153. Part225.CanCollide = false
  3154. Part225.FormFactor = Enum.FormFactor.Custom
  3155. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3156. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3157. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3158. Part225.TopSurface = Enum.SurfaceType.Smooth
  3159. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3160. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3161. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3162. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3163. Part226.Parent = Model207
  3164. Part226.Material = Enum.Material.SmoothPlastic
  3165. Part226.BrickColor = BrickColor.new("Really black")
  3166. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3167. Part226.Anchored = true
  3168. Part226.CanCollide = false
  3169. Part226.FormFactor = Enum.FormFactor.Custom
  3170. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3171. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3172. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3173. Part226.TopSurface = Enum.SurfaceType.Smooth
  3174. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3175. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3176. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3177. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3178. Part227.Parent = Model207
  3179. Part227.Material = Enum.Material.Neon
  3180. Part227.BrickColor = BrickColor.new("Really red")
  3181. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3182. Part227.Anchored = true
  3183. Part227.CanCollide = false
  3184. Part227.FormFactor = Enum.FormFactor.Custom
  3185. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3186. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3187. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3188. Part227.TopSurface = Enum.SurfaceType.Smooth
  3189. Part227.Color = Color3.new(1, 0, 0)
  3190. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3191. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3192. Part227.Color = Color3.new(1, 0, 0)
  3193. Part228.Parent = Model207
  3194. Part228.Material = Enum.Material.Neon
  3195. Part228.BrickColor = BrickColor.new("Really red")
  3196. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3197. Part228.Anchored = true
  3198. Part228.CanCollide = false
  3199. Part228.FormFactor = Enum.FormFactor.Custom
  3200. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3201. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3202. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3203. Part228.TopSurface = Enum.SurfaceType.Smooth
  3204. Part228.Color = Color3.new(1, 0, 0)
  3205. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3206. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3207. Part228.Color = Color3.new(1, 0, 0)
  3208. Part229.Parent = Model207
  3209. Part229.Material = Enum.Material.SmoothPlastic
  3210. Part229.BrickColor = BrickColor.new("Really black")
  3211. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3212. Part229.Anchored = true
  3213. Part229.CanCollide = false
  3214. Part229.FormFactor = Enum.FormFactor.Custom
  3215. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3216. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3217. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3218. Part229.TopSurface = Enum.SurfaceType.Smooth
  3219. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3220. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3221. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3222. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3223. Part230.Parent = Model207
  3224. Part230.Material = Enum.Material.Neon
  3225. Part230.BrickColor = BrickColor.new("Really red")
  3226. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3227. Part230.Anchored = true
  3228. Part230.CanCollide = false
  3229. Part230.FormFactor = Enum.FormFactor.Custom
  3230. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3231. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3232. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3233. Part230.TopSurface = Enum.SurfaceType.Smooth
  3234. Part230.Color = Color3.new(1, 0, 0)
  3235. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3236. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3237. Part230.Color = Color3.new(1, 0, 0)
  3238. Part231.Parent = Model207
  3239. Part231.Material = Enum.Material.Neon
  3240. Part231.BrickColor = BrickColor.new("Really red")
  3241. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  3242. Part231.Anchored = true
  3243. Part231.CanCollide = false
  3244. Part231.FormFactor = Enum.FormFactor.Custom
  3245. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3246. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3247. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3248. Part231.TopSurface = Enum.SurfaceType.Smooth
  3249. Part231.Color = Color3.new(1, 0, 0)
  3250. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  3251. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  3252. Part231.Color = Color3.new(1, 0, 0)
  3253. Part232.Parent = Model207
  3254. Part232.Material = Enum.Material.SmoothPlastic
  3255. Part232.BrickColor = BrickColor.new("Really black")
  3256. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  3257. Part232.Anchored = true
  3258. Part232.CanCollide = false
  3259. Part232.FormFactor = Enum.FormFactor.Custom
  3260. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3261. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3262. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3263. Part232.TopSurface = Enum.SurfaceType.Smooth
  3264. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3265. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  3266. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  3267. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3268. Part233.Parent = Model207
  3269. Part233.Material = Enum.Material.Neon
  3270. Part233.BrickColor = BrickColor.new("Really red")
  3271. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  3272. Part233.Anchored = true
  3273. Part233.CanCollide = false
  3274. Part233.FormFactor = Enum.FormFactor.Custom
  3275. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3276. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3277. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3278. Part233.TopSurface = Enum.SurfaceType.Smooth
  3279. Part233.Color = Color3.new(1, 0, 0)
  3280. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  3281. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  3282. Part233.Color = Color3.new(1, 0, 0)
  3283. Part234.Parent = Model207
  3284. Part234.Material = Enum.Material.SmoothPlastic
  3285. Part234.BrickColor = BrickColor.new("Really black")
  3286. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  3287. Part234.Anchored = true
  3288. Part234.CanCollide = false
  3289. Part234.FormFactor = Enum.FormFactor.Custom
  3290. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3291. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3292. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3293. Part234.TopSurface = Enum.SurfaceType.Smooth
  3294. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3295. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  3296. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  3297. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3298. Part235.Parent = Model207
  3299. Part235.Material = Enum.Material.SmoothPlastic
  3300. Part235.BrickColor = BrickColor.new("Really black")
  3301. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  3302. Part235.Anchored = true
  3303. Part235.CanCollide = false
  3304. Part235.FormFactor = Enum.FormFactor.Custom
  3305. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3306. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3307. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3308. Part235.TopSurface = Enum.SurfaceType.Smooth
  3309. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3310. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  3311. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  3312. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3313. Part236.Parent = Model207
  3314. Part236.Material = Enum.Material.SmoothPlastic
  3315. Part236.BrickColor = BrickColor.new("Really black")
  3316. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  3317. Part236.Anchored = true
  3318. Part236.CanCollide = false
  3319. Part236.FormFactor = Enum.FormFactor.Custom
  3320. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3321. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3322. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3323. Part236.TopSurface = Enum.SurfaceType.Smooth
  3324. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3325. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  3326. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  3327. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3328. Part237.Parent = Model207
  3329. Part237.Material = Enum.Material.Neon
  3330. Part237.BrickColor = BrickColor.new("Really red")
  3331. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  3332. Part237.Anchored = true
  3333. Part237.CanCollide = false
  3334. Part237.FormFactor = Enum.FormFactor.Custom
  3335. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3336. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3337. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3338. Part237.TopSurface = Enum.SurfaceType.Smooth
  3339. Part237.Color = Color3.new(1, 0, 0)
  3340. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  3341. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  3342. Part237.Color = Color3.new(1, 0, 0)
  3343. Part238.Parent = Model207
  3344. Part238.Material = Enum.Material.Neon
  3345. Part238.BrickColor = BrickColor.new("Really red")
  3346. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  3347. Part238.Anchored = true
  3348. Part238.CanCollide = false
  3349. Part238.FormFactor = Enum.FormFactor.Custom
  3350. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3351. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3352. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3353. Part238.TopSurface = Enum.SurfaceType.Smooth
  3354. Part238.Color = Color3.new(1, 0, 0)
  3355. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  3356. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  3357. Part238.Color = Color3.new(1, 0, 0)
  3358. Part239.Parent = Model207
  3359. Part239.Material = Enum.Material.Neon
  3360. Part239.BrickColor = BrickColor.new("Really red")
  3361. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  3362. Part239.Anchored = true
  3363. Part239.CanCollide = false
  3364. Part239.FormFactor = Enum.FormFactor.Custom
  3365. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3366. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3367. Part239.BottomSurface = Enum.SurfaceType.Smooth
  3368. Part239.TopSurface = Enum.SurfaceType.Smooth
  3369. Part239.Color = Color3.new(1, 0, 0)
  3370. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  3371. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  3372. Part239.Color = Color3.new(1, 0, 0)
  3373. Part240.Parent = Model207
  3374. Part240.Material = Enum.Material.Neon
  3375. Part240.BrickColor = BrickColor.new("Really red")
  3376. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  3377. Part240.Anchored = true
  3378. Part240.CanCollide = false
  3379. Part240.FormFactor = Enum.FormFactor.Custom
  3380. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3381. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3382. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3383. Part240.TopSurface = Enum.SurfaceType.Smooth
  3384. Part240.Color = Color3.new(1, 0, 0)
  3385. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  3386. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  3387. Part240.Color = Color3.new(1, 0, 0)
  3388. Part241.Parent = Model207
  3389. Part241.Material = Enum.Material.Neon
  3390. Part241.BrickColor = BrickColor.new("Really red")
  3391. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  3392. Part241.Anchored = true
  3393. Part241.CanCollide = false
  3394. Part241.FormFactor = Enum.FormFactor.Custom
  3395. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3396. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3397. Part241.BottomSurface = Enum.SurfaceType.Smooth
  3398. Part241.TopSurface = Enum.SurfaceType.Smooth
  3399. Part241.Color = Color3.new(1, 0, 0)
  3400. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  3401. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  3402. Part241.Color = Color3.new(1, 0, 0)
  3403. Part242.Parent = Model207
  3404. Part242.Material = Enum.Material.SmoothPlastic
  3405. Part242.BrickColor = BrickColor.new("Really black")
  3406. Part242.Reflectance = 0.20000000298023
  3407. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  3408. Part242.Anchored = true
  3409. Part242.CanCollide = false
  3410. Part242.FormFactor = Enum.FormFactor.Custom
  3411. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  3412. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3413. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3414. Part242.TopSurface = Enum.SurfaceType.Smooth
  3415. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3416. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  3417. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  3418. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3419. Part243.Parent = Model207
  3420. Part243.Material = Enum.Material.SmoothPlastic
  3421. Part243.BrickColor = BrickColor.new("Really black")
  3422. Part243.Reflectance = 0.20000000298023
  3423. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  3424. Part243.Anchored = true
  3425. Part243.CanCollide = false
  3426. Part243.FormFactor = Enum.FormFactor.Custom
  3427. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  3428. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3429. Part243.BottomSurface = Enum.SurfaceType.Smooth
  3430. Part243.TopSurface = Enum.SurfaceType.Smooth
  3431. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3432. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  3433. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  3434. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3435. Part244.Parent = Model207
  3436. Part244.Material = Enum.Material.SmoothPlastic
  3437. Part244.BrickColor = BrickColor.new("Really black")
  3438. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  3439. Part244.Anchored = true
  3440. Part244.CanCollide = false
  3441. Part244.FormFactor = Enum.FormFactor.Custom
  3442. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3443. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3444. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3445. Part244.TopSurface = Enum.SurfaceType.Smooth
  3446. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3447. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  3448. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  3449. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3450. Part245.Parent = Model207
  3451. Part245.Material = Enum.Material.Neon
  3452. Part245.BrickColor = BrickColor.new("Really red")
  3453. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  3454. Part245.Anchored = true
  3455. Part245.CanCollide = false
  3456. Part245.FormFactor = Enum.FormFactor.Custom
  3457. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3458. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3459. Part245.BottomSurface = Enum.SurfaceType.Smooth
  3460. Part245.TopSurface = Enum.SurfaceType.Smooth
  3461. Part245.Color = Color3.new(1, 0, 0)
  3462. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  3463. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  3464. Part245.Color = Color3.new(1, 0, 0)
  3465. Part246.Parent = Model207
  3466. Part246.Material = Enum.Material.Neon
  3467. Part246.BrickColor = BrickColor.new("Really red")
  3468. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  3469. Part246.Anchored = true
  3470. Part246.CanCollide = false
  3471. Part246.FormFactor = Enum.FormFactor.Custom
  3472. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3473. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3474. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3475. Part246.TopSurface = Enum.SurfaceType.Smooth
  3476. Part246.Color = Color3.new(1, 0, 0)
  3477. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  3478. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  3479. Part246.Color = Color3.new(1, 0, 0)
  3480. Part247.Parent = Model207
  3481. Part247.Material = Enum.Material.SmoothPlastic
  3482. Part247.BrickColor = BrickColor.new("Really black")
  3483. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  3484. Part247.Anchored = true
  3485. Part247.CanCollide = false
  3486. Part247.FormFactor = Enum.FormFactor.Custom
  3487. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3488. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3489. Part247.BottomSurface = Enum.SurfaceType.Smooth
  3490. Part247.TopSurface = Enum.SurfaceType.Smooth
  3491. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3492. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  3493. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  3494. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3495. Part248.Parent = Model207
  3496. Part248.Material = Enum.Material.Neon
  3497. Part248.BrickColor = BrickColor.new("Really red")
  3498. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  3499. Part248.Anchored = true
  3500. Part248.CanCollide = false
  3501. Part248.FormFactor = Enum.FormFactor.Custom
  3502. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3503. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3504. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3505. Part248.TopSurface = Enum.SurfaceType.Smooth
  3506. Part248.Color = Color3.new(1, 0, 0)
  3507. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  3508. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  3509. Part248.Color = Color3.new(1, 0, 0)
  3510. Part249.Parent = Model207
  3511. Part249.Material = Enum.Material.Neon
  3512. Part249.BrickColor = BrickColor.new("Really red")
  3513. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  3514. Part249.Anchored = true
  3515. Part249.CanCollide = false
  3516. Part249.FormFactor = Enum.FormFactor.Custom
  3517. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3518. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3519. Part249.BottomSurface = Enum.SurfaceType.Smooth
  3520. Part249.TopSurface = Enum.SurfaceType.Smooth
  3521. Part249.Color = Color3.new(1, 0, 0)
  3522. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  3523. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  3524. Part249.Color = Color3.new(1, 0, 0)
  3525. Part250.Parent = Model207
  3526. Part250.Material = Enum.Material.SmoothPlastic
  3527. Part250.Transparency = 1
  3528. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  3529. Part250.Anchored = true
  3530. Part250.FormFactor = Enum.FormFactor.Custom
  3531. Part250.Size = Vector3.new(1.0999999, 1, 2)
  3532. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3533. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3534. Part250.TopSurface = Enum.SurfaceType.Smooth
  3535. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  3536. Part250.Orientation = Vector3.new(90, -180, 0)
  3537. ParticleEmitter251.Name = "Void"
  3538. ParticleEmitter251.Parent = Part250
  3539. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3540. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  3541. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3542. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3543. ParticleEmitter251.Texture = "rbxassetid://341277531"
  3544. ParticleEmitter251.ZOffset = -1
  3545. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  3546. ParticleEmitter251.Rate = 1000
  3547. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  3548. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  3549. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3550. Model252.Name = "LeftLeg"
  3551. Model252.Parent = Model0
  3552. Part253.Name = "Left Leg1"
  3553. Part253.Parent = Model252
  3554. Part253.Material = Enum.Material.SmoothPlastic
  3555. Part253.BrickColor = BrickColor.new("Pastel brown")
  3556. Part253.Transparency = 1
  3557. Part253.Rotation = Vector3.new(-180, 0, 180)
  3558. Part253.Anchored = true
  3559. Part253.CanCollide = false
  3560. Part253.FormFactor = Enum.FormFactor.Plate
  3561. Part253.Size = Vector3.new(1, 2, 1)
  3562. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3563. Part253.Color = Color3.new(1, 0.8, 0.6)
  3564. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  3565. Part253.Orientation = Vector3.new(0, 180, 0)
  3566. Part253.Color = Color3.new(1, 0.8, 0.6)
  3567. Part254.Parent = Model252
  3568. Part254.Material = Enum.Material.SmoothPlastic
  3569. Part254.Transparency = 1
  3570. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  3571. Part254.Anchored = true
  3572. Part254.FormFactor = Enum.FormFactor.Custom
  3573. Part254.Size = Vector3.new(1.0999999, 1, 2)
  3574. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3575. Part254.BottomSurface = Enum.SurfaceType.Smooth
  3576. Part254.TopSurface = Enum.SurfaceType.Smooth
  3577. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  3578. Part254.Orientation = Vector3.new(90, -180, 0)
  3579. ParticleEmitter255.Name = "Void"
  3580. ParticleEmitter255.Parent = Part254
  3581. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3582. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  3583. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3584. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3585. ParticleEmitter255.Texture = "rbxassetid://341277531"
  3586. ParticleEmitter255.ZOffset = -1
  3587. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  3588. ParticleEmitter255.Rate = 1000
  3589. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  3590. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  3591. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3592. Model256.Name = "LeftArm"
  3593. Model256.Parent = Model0
  3594. Part257.Name = "Left Arm1"
  3595. Part257.Parent = Model256
  3596. Part257.Material = Enum.Material.SmoothPlastic
  3597. Part257.BrickColor = BrickColor.new("Pastel brown")
  3598. Part257.Transparency = 1
  3599. Part257.Rotation = Vector3.new(-180, 0, 0)
  3600. Part257.Anchored = true
  3601. Part257.CanCollide = false
  3602. Part257.FormFactor = Enum.FormFactor.Plate
  3603. Part257.Size = Vector3.new(1, 2, 1)
  3604. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  3605. Part257.BottomSurface = Enum.SurfaceType.Smooth
  3606. Part257.TopSurface = Enum.SurfaceType.Smooth
  3607. Part257.Color = Color3.new(1, 0.8, 0.6)
  3608. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  3609. Part257.Orientation = Vector3.new(0, 180, 180)
  3610. Part257.Color = Color3.new(1, 0.8, 0.6)
  3611. WedgePart258.Parent = Model256
  3612. WedgePart258.Material = Enum.Material.SmoothPlastic
  3613. WedgePart258.BrickColor = BrickColor.new("Really black")
  3614. WedgePart258.Reflectance = 0.20000000298023
  3615. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  3616. WedgePart258.Anchored = true
  3617. WedgePart258.CanCollide = false
  3618. WedgePart258.FormFactor = Enum.FormFactor.Custom
  3619. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3620. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  3621. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  3622. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3623. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  3624. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  3625. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3626. Part259.Parent = Model256
  3627. Part259.Material = Enum.Material.Neon
  3628. Part259.BrickColor = BrickColor.new("Really red")
  3629. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3630. Part259.Anchored = true
  3631. Part259.CanCollide = false
  3632. Part259.FormFactor = Enum.FormFactor.Custom
  3633. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3634. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3635. Part259.BottomSurface = Enum.SurfaceType.Smooth
  3636. Part259.TopSurface = Enum.SurfaceType.Smooth
  3637. Part259.Color = Color3.new(1, 0, 0)
  3638. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  3639. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  3640. Part259.Color = Color3.new(1, 0, 0)
  3641. Part260.Parent = Model256
  3642. Part260.Material = Enum.Material.SmoothPlastic
  3643. Part260.BrickColor = BrickColor.new("Really black")
  3644. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3645. Part260.Anchored = true
  3646. Part260.CanCollide = false
  3647. Part260.FormFactor = Enum.FormFactor.Custom
  3648. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  3649. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3650. Part260.BottomSurface = Enum.SurfaceType.Smooth
  3651. Part260.TopSurface = Enum.SurfaceType.Smooth
  3652. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3653. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  3654. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  3655. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3656. Part261.Parent = Model256
  3657. Part261.Material = Enum.Material.SmoothPlastic
  3658. Part261.BrickColor = BrickColor.new("Really black")
  3659. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3660. Part261.Anchored = true
  3661. Part261.CanCollide = false
  3662. Part261.FormFactor = Enum.FormFactor.Custom
  3663. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3664. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3665. Part261.BottomSurface = Enum.SurfaceType.Smooth
  3666. Part261.TopSurface = Enum.SurfaceType.Smooth
  3667. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3668. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  3669. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  3670. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3671. Part262.Parent = Model256
  3672. Part262.Material = Enum.Material.SmoothPlastic
  3673. Part262.BrickColor = BrickColor.new("Really black")
  3674. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3675. Part262.Anchored = true
  3676. Part262.CanCollide = false
  3677. Part262.FormFactor = Enum.FormFactor.Custom
  3678. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3679. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3680. Part262.BottomSurface = Enum.SurfaceType.Smooth
  3681. Part262.TopSurface = Enum.SurfaceType.Smooth
  3682. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3683. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  3684. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  3685. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3686. Part263.Parent = Model256
  3687. Part263.Material = Enum.Material.SmoothPlastic
  3688. Part263.BrickColor = BrickColor.new("Really black")
  3689. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3690. Part263.Anchored = true
  3691. Part263.CanCollide = false
  3692. Part263.FormFactor = Enum.FormFactor.Custom
  3693. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3694. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3695. Part263.BottomSurface = Enum.SurfaceType.Smooth
  3696. Part263.TopSurface = Enum.SurfaceType.Smooth
  3697. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3698. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  3699. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  3700. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3701. Part264.Parent = Model256
  3702. Part264.Material = Enum.Material.SmoothPlastic
  3703. Part264.BrickColor = BrickColor.new("Really black")
  3704. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3705. Part264.Anchored = true
  3706. Part264.CanCollide = false
  3707. Part264.FormFactor = Enum.FormFactor.Custom
  3708. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3709. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3710. Part264.BottomSurface = Enum.SurfaceType.Smooth
  3711. Part264.TopSurface = Enum.SurfaceType.Smooth
  3712. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3713. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  3714. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  3715. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3716. Part265.Parent = Model256
  3717. Part265.Material = Enum.Material.SmoothPlastic
  3718. Part265.BrickColor = BrickColor.new("Really black")
  3719. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3720. Part265.Anchored = true
  3721. Part265.CanCollide = false
  3722. Part265.FormFactor = Enum.FormFactor.Custom
  3723. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3724. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3725. Part265.BottomSurface = Enum.SurfaceType.Smooth
  3726. Part265.TopSurface = Enum.SurfaceType.Smooth
  3727. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3728. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  3729. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  3730. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3731. Part266.Parent = Model256
  3732. Part266.Material = Enum.Material.Neon
  3733. Part266.BrickColor = BrickColor.new("Really red")
  3734. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3735. Part266.Anchored = true
  3736. Part266.CanCollide = false
  3737. Part266.FormFactor = Enum.FormFactor.Custom
  3738. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  3739. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3740. Part266.BottomSurface = Enum.SurfaceType.Smooth
  3741. Part266.TopSurface = Enum.SurfaceType.Smooth
  3742. Part266.Color = Color3.new(1, 0, 0)
  3743. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  3744. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  3745. Part266.Color = Color3.new(1, 0, 0)
  3746. Part267.Parent = Model256
  3747. Part267.Material = Enum.Material.SmoothPlastic
  3748. Part267.BrickColor = BrickColor.new("Black")
  3749. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3750. Part267.Anchored = true
  3751. Part267.CanCollide = false
  3752. Part267.FormFactor = Enum.FormFactor.Custom
  3753. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3754. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3755. Part267.BottomSurface = Enum.SurfaceType.Smooth
  3756. Part267.TopSurface = Enum.SurfaceType.Smooth
  3757. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3758. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  3759. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  3760. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3761. Part268.Parent = Model256
  3762. Part268.Material = Enum.Material.Neon
  3763. Part268.BrickColor = BrickColor.new("Really red")
  3764. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3765. Part268.Anchored = true
  3766. Part268.CanCollide = false
  3767. Part268.FormFactor = Enum.FormFactor.Custom
  3768. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3769. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3770. Part268.BottomSurface = Enum.SurfaceType.Smooth
  3771. Part268.TopSurface = Enum.SurfaceType.Smooth
  3772. Part268.Color = Color3.new(1, 0, 0)
  3773. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  3774. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  3775. Part268.Color = Color3.new(1, 0, 0)
  3776. Part269.Parent = Model256
  3777. Part269.Material = Enum.Material.Neon
  3778. Part269.BrickColor = BrickColor.new("Really red")
  3779. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3780. Part269.Anchored = true
  3781. Part269.CanCollide = false
  3782. Part269.FormFactor = Enum.FormFactor.Custom
  3783. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3784. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3785. Part269.BottomSurface = Enum.SurfaceType.Smooth
  3786. Part269.TopSurface = Enum.SurfaceType.Smooth
  3787. Part269.Color = Color3.new(1, 0, 0)
  3788. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  3789. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  3790. Part269.Color = Color3.new(1, 0, 0)
  3791. Part270.Parent = Model256
  3792. Part270.Material = Enum.Material.SmoothPlastic
  3793. Part270.BrickColor = BrickColor.new("Really black")
  3794. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3795. Part270.Anchored = true
  3796. Part270.CanCollide = false
  3797. Part270.FormFactor = Enum.FormFactor.Custom
  3798. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3799. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3800. Part270.BottomSurface = Enum.SurfaceType.Smooth
  3801. Part270.TopSurface = Enum.SurfaceType.Smooth
  3802. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3803. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  3804. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  3805. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3806. Part271.Parent = Model256
  3807. Part271.Material = Enum.Material.Neon
  3808. Part271.BrickColor = BrickColor.new("Really red")
  3809. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3810. Part271.Anchored = true
  3811. Part271.CanCollide = false
  3812. Part271.FormFactor = Enum.FormFactor.Custom
  3813. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3814. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3815. Part271.BottomSurface = Enum.SurfaceType.Smooth
  3816. Part271.TopSurface = Enum.SurfaceType.Smooth
  3817. Part271.Color = Color3.new(1, 0, 0)
  3818. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  3819. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  3820. Part271.Color = Color3.new(1, 0, 0)
  3821. Part272.Parent = Model256
  3822. Part272.Material = Enum.Material.Neon
  3823. Part272.BrickColor = BrickColor.new("Really red")
  3824. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3825. Part272.Anchored = true
  3826. Part272.CanCollide = false
  3827. Part272.FormFactor = Enum.FormFactor.Custom
  3828. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3829. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3830. Part272.BottomSurface = Enum.SurfaceType.Smooth
  3831. Part272.TopSurface = Enum.SurfaceType.Smooth
  3832. Part272.Color = Color3.new(1, 0, 0)
  3833. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  3834. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  3835. Part272.Color = Color3.new(1, 0, 0)
  3836. Part273.Parent = Model256
  3837. Part273.Material = Enum.Material.SmoothPlastic
  3838. Part273.BrickColor = BrickColor.new("Really black")
  3839. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3840. Part273.Anchored = true
  3841. Part273.CanCollide = false
  3842. Part273.FormFactor = Enum.FormFactor.Custom
  3843. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3844. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3845. Part273.BottomSurface = Enum.SurfaceType.Smooth
  3846. Part273.TopSurface = Enum.SurfaceType.Smooth
  3847. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3848. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  3849. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  3850. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3851. Part274.Parent = Model256
  3852. Part274.Material = Enum.Material.Neon
  3853. Part274.BrickColor = BrickColor.new("Really red")
  3854. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3855. Part274.Anchored = true
  3856. Part274.CanCollide = false
  3857. Part274.FormFactor = Enum.FormFactor.Custom
  3858. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3859. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3860. Part274.BottomSurface = Enum.SurfaceType.Smooth
  3861. Part274.TopSurface = Enum.SurfaceType.Smooth
  3862. Part274.Color = Color3.new(1, 0, 0)
  3863. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  3864. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  3865. Part274.Color = Color3.new(1, 0, 0)
  3866. Part275.Parent = Model256
  3867. Part275.Material = Enum.Material.Neon
  3868. Part275.BrickColor = BrickColor.new("Really red")
  3869. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3870. Part275.Anchored = true
  3871. Part275.CanCollide = false
  3872. Part275.FormFactor = Enum.FormFactor.Custom
  3873. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3874. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3875. Part275.BottomSurface = Enum.SurfaceType.Smooth
  3876. Part275.TopSurface = Enum.SurfaceType.Smooth
  3877. Part275.Color = Color3.new(1, 0, 0)
  3878. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  3879. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  3880. Part275.Color = Color3.new(1, 0, 0)
  3881. Part276.Parent = Model256
  3882. Part276.Material = Enum.Material.SmoothPlastic
  3883. Part276.BrickColor = BrickColor.new("Really black")
  3884. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3885. Part276.Anchored = true
  3886. Part276.CanCollide = false
  3887. Part276.FormFactor = Enum.FormFactor.Custom
  3888. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3889. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3890. Part276.BottomSurface = Enum.SurfaceType.Smooth
  3891. Part276.TopSurface = Enum.SurfaceType.Smooth
  3892. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3893. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  3894. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  3895. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3896. Part277.Parent = Model256
  3897. Part277.Material = Enum.Material.Neon
  3898. Part277.BrickColor = BrickColor.new("Really red")
  3899. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3900. Part277.Anchored = true
  3901. Part277.CanCollide = false
  3902. Part277.FormFactor = Enum.FormFactor.Custom
  3903. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3904. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3905. Part277.BottomSurface = Enum.SurfaceType.Smooth
  3906. Part277.TopSurface = Enum.SurfaceType.Smooth
  3907. Part277.Color = Color3.new(1, 0, 0)
  3908. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  3909. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  3910. Part277.Color = Color3.new(1, 0, 0)
  3911. Part278.Parent = Model256
  3912. Part278.Material = Enum.Material.SmoothPlastic
  3913. Part278.BrickColor = BrickColor.new("Really black")
  3914. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3915. Part278.Anchored = true
  3916. Part278.CanCollide = false
  3917. Part278.FormFactor = Enum.FormFactor.Custom
  3918. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3919. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3920. Part278.BottomSurface = Enum.SurfaceType.Smooth
  3921. Part278.TopSurface = Enum.SurfaceType.Smooth
  3922. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3923. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  3924. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  3925. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3926. Part279.Parent = Model256
  3927. Part279.Material = Enum.Material.SmoothPlastic
  3928. Part279.BrickColor = BrickColor.new("Really black")
  3929. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3930. Part279.Anchored = true
  3931. Part279.CanCollide = false
  3932. Part279.FormFactor = Enum.FormFactor.Custom
  3933. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3934. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3935. Part279.BottomSurface = Enum.SurfaceType.Smooth
  3936. Part279.TopSurface = Enum.SurfaceType.Smooth
  3937. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3938. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  3939. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  3940. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3941. Part280.Parent = Model256
  3942. Part280.Material = Enum.Material.SmoothPlastic
  3943. Part280.BrickColor = BrickColor.new("Really black")
  3944. Part280.Reflectance = 0.20000000298023
  3945. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3946. Part280.Anchored = true
  3947. Part280.CanCollide = false
  3948. Part280.FormFactor = Enum.FormFactor.Custom
  3949. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  3950. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3951. Part280.BottomSurface = Enum.SurfaceType.Smooth
  3952. Part280.TopSurface = Enum.SurfaceType.Smooth
  3953. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3954. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  3955. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  3956. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3957. Part281.Parent = Model256
  3958. Part281.Material = Enum.Material.Neon
  3959. Part281.BrickColor = BrickColor.new("Really red")
  3960. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3961. Part281.Anchored = true
  3962. Part281.CanCollide = false
  3963. Part281.FormFactor = Enum.FormFactor.Custom
  3964. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3965. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3966. Part281.BottomSurface = Enum.SurfaceType.Smooth
  3967. Part281.TopSurface = Enum.SurfaceType.Smooth
  3968. Part281.Color = Color3.new(1, 0, 0)
  3969. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  3970. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  3971. Part281.Color = Color3.new(1, 0, 0)
  3972. Part282.Parent = Model256
  3973. Part282.Material = Enum.Material.SmoothPlastic
  3974. Part282.BrickColor = BrickColor.new("Really black")
  3975. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3976. Part282.Anchored = true
  3977. Part282.CanCollide = false
  3978. Part282.FormFactor = Enum.FormFactor.Custom
  3979. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3980. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3981. Part282.BottomSurface = Enum.SurfaceType.Smooth
  3982. Part282.TopSurface = Enum.SurfaceType.Smooth
  3983. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3984. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  3985. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  3986. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3987. Part283.Parent = Model256
  3988. Part283.Material = Enum.Material.Neon
  3989. Part283.BrickColor = BrickColor.new("Really red")
  3990. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3991. Part283.Anchored = true
  3992. Part283.CanCollide = false
  3993. Part283.FormFactor = Enum.FormFactor.Custom
  3994. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  3995. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3996. Part283.BottomSurface = Enum.SurfaceType.Smooth
  3997. Part283.TopSurface = Enum.SurfaceType.Smooth
  3998. Part283.Color = Color3.new(1, 0, 0)
  3999. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4000. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4001. Part283.Color = Color3.new(1, 0, 0)
  4002. Part284.Parent = Model256
  4003. Part284.Material = Enum.Material.Neon
  4004. Part284.BrickColor = BrickColor.new("Really red")
  4005. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4006. Part284.Anchored = true
  4007. Part284.CanCollide = false
  4008. Part284.FormFactor = Enum.FormFactor.Custom
  4009. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4010. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4011. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4012. Part284.TopSurface = Enum.SurfaceType.Smooth
  4013. Part284.Color = Color3.new(1, 0, 0)
  4014. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4015. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4016. Part284.Color = Color3.new(1, 0, 0)
  4017. Part285.Parent = Model256
  4018. Part285.Material = Enum.Material.Neon
  4019. Part285.BrickColor = BrickColor.new("Really red")
  4020. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4021. Part285.Anchored = true
  4022. Part285.CanCollide = false
  4023. Part285.FormFactor = Enum.FormFactor.Custom
  4024. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4025. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4026. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4027. Part285.TopSurface = Enum.SurfaceType.Smooth
  4028. Part285.Color = Color3.new(1, 0, 0)
  4029. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4030. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4031. Part285.Color = Color3.new(1, 0, 0)
  4032. Part286.Parent = Model256
  4033. Part286.Material = Enum.Material.SmoothPlastic
  4034. Part286.BrickColor = BrickColor.new("Really black")
  4035. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4036. Part286.Anchored = true
  4037. Part286.CanCollide = false
  4038. Part286.FormFactor = Enum.FormFactor.Custom
  4039. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4040. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4041. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4042. Part286.TopSurface = Enum.SurfaceType.Smooth
  4043. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4044. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4045. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4046. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4047. Part287.Parent = Model256
  4048. Part287.Material = Enum.Material.SmoothPlastic
  4049. Part287.BrickColor = BrickColor.new("Really black")
  4050. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4051. Part287.Anchored = true
  4052. Part287.CanCollide = false
  4053. Part287.FormFactor = Enum.FormFactor.Custom
  4054. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4055. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4056. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4057. Part287.TopSurface = Enum.SurfaceType.Smooth
  4058. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4059. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4060. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4061. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4062. Part288.Parent = Model256
  4063. Part288.Material = Enum.Material.SmoothPlastic
  4064. Part288.BrickColor = BrickColor.new("Really black")
  4065. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4066. Part288.Anchored = true
  4067. Part288.CanCollide = false
  4068. Part288.FormFactor = Enum.FormFactor.Custom
  4069. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4070. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4071. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4072. Part288.TopSurface = Enum.SurfaceType.Smooth
  4073. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4074. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4075. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4076. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4077. Part289.Parent = Model256
  4078. Part289.Material = Enum.Material.Neon
  4079. Part289.BrickColor = BrickColor.new("Really red")
  4080. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4081. Part289.Anchored = true
  4082. Part289.CanCollide = false
  4083. Part289.FormFactor = Enum.FormFactor.Custom
  4084. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4085. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4086. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4087. Part289.TopSurface = Enum.SurfaceType.Smooth
  4088. Part289.Color = Color3.new(1, 0, 0)
  4089. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4090. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4091. Part289.Color = Color3.new(1, 0, 0)
  4092. Part290.Parent = Model256
  4093. Part290.Material = Enum.Material.Neon
  4094. Part290.BrickColor = BrickColor.new("Really red")
  4095. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4096. Part290.Anchored = true
  4097. Part290.CanCollide = false
  4098. Part290.FormFactor = Enum.FormFactor.Custom
  4099. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4100. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4101. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4102. Part290.TopSurface = Enum.SurfaceType.Smooth
  4103. Part290.Color = Color3.new(1, 0, 0)
  4104. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4105. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4106. Part290.Color = Color3.new(1, 0, 0)
  4107. Part291.Parent = Model256
  4108. Part291.Material = Enum.Material.Neon
  4109. Part291.BrickColor = BrickColor.new("Really red")
  4110. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4111. Part291.Anchored = true
  4112. Part291.CanCollide = false
  4113. Part291.FormFactor = Enum.FormFactor.Custom
  4114. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4115. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4116. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4117. Part291.TopSurface = Enum.SurfaceType.Smooth
  4118. Part291.Color = Color3.new(1, 0, 0)
  4119. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4120. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4121. Part291.Color = Color3.new(1, 0, 0)
  4122. Part292.Parent = Model256
  4123. Part292.Material = Enum.Material.SmoothPlastic
  4124. Part292.BrickColor = BrickColor.new("Really black")
  4125. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4126. Part292.Anchored = true
  4127. Part292.CanCollide = false
  4128. Part292.FormFactor = Enum.FormFactor.Custom
  4129. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4130. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4131. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4132. Part292.TopSurface = Enum.SurfaceType.Smooth
  4133. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4134. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4135. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4136. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4137. Part293.Parent = Model256
  4138. Part293.Material = Enum.Material.SmoothPlastic
  4139. Part293.BrickColor = BrickColor.new("Really black")
  4140. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4141. Part293.Anchored = true
  4142. Part293.CanCollide = false
  4143. Part293.FormFactor = Enum.FormFactor.Custom
  4144. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4145. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4146. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4147. Part293.TopSurface = Enum.SurfaceType.Smooth
  4148. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4149. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4150. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4151. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4152. Part294.Parent = Model256
  4153. Part294.Material = Enum.Material.SmoothPlastic
  4154. Part294.BrickColor = BrickColor.new("Really black")
  4155. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4156. Part294.Anchored = true
  4157. Part294.CanCollide = false
  4158. Part294.FormFactor = Enum.FormFactor.Custom
  4159. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4160. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4161. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4162. Part294.TopSurface = Enum.SurfaceType.Smooth
  4163. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4164. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4165. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4166. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4167. Part295.Parent = Model256
  4168. Part295.Material = Enum.Material.SmoothPlastic
  4169. Part295.BrickColor = BrickColor.new("Really black")
  4170. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4171. Part295.Anchored = true
  4172. Part295.CanCollide = false
  4173. Part295.FormFactor = Enum.FormFactor.Custom
  4174. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4175. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4176. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4177. Part295.TopSurface = Enum.SurfaceType.Smooth
  4178. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4179. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4180. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4181. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4182. Part296.Parent = Model256
  4183. Part296.Material = Enum.Material.SmoothPlastic
  4184. Part296.BrickColor = BrickColor.new("Really black")
  4185. Part296.Reflectance = 0.20000000298023
  4186. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4187. Part296.Anchored = true
  4188. Part296.CanCollide = false
  4189. Part296.FormFactor = Enum.FormFactor.Custom
  4190. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4191. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4192. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4193. Part296.TopSurface = Enum.SurfaceType.Smooth
  4194. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4195. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4196. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4197. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4198. Part297.Parent = Model256
  4199. Part297.Material = Enum.Material.Neon
  4200. Part297.BrickColor = BrickColor.new("Really red")
  4201. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4202. Part297.Anchored = true
  4203. Part297.CanCollide = false
  4204. Part297.FormFactor = Enum.FormFactor.Custom
  4205. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4206. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4207. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4208. Part297.TopSurface = Enum.SurfaceType.Smooth
  4209. Part297.Color = Color3.new(1, 0, 0)
  4210. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4211. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4212. Part297.Color = Color3.new(1, 0, 0)
  4213. Part298.Parent = Model256
  4214. Part298.Material = Enum.Material.SmoothPlastic
  4215. Part298.BrickColor = BrickColor.new("Really black")
  4216. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4217. Part298.Anchored = true
  4218. Part298.CanCollide = false
  4219. Part298.FormFactor = Enum.FormFactor.Custom
  4220. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4221. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4222. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4223. Part298.TopSurface = Enum.SurfaceType.Smooth
  4224. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4225. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4226. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4227. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4228. Part299.Parent = Model256
  4229. Part299.Material = Enum.Material.SmoothPlastic
  4230. Part299.Transparency = 1
  4231. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4232. Part299.Anchored = true
  4233. Part299.FormFactor = Enum.FormFactor.Custom
  4234. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4235. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4236. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4237. Part299.TopSurface = Enum.SurfaceType.Smooth
  4238. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  4239. Part299.Orientation = Vector3.new(90, -180, 0)
  4240. ParticleEmitter300.Name = "Void"
  4241. ParticleEmitter300.Parent = Part299
  4242. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4243. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  4244. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4245. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4246. ParticleEmitter300.Texture = "rbxassetid://341277531"
  4247. ParticleEmitter300.ZOffset = -1
  4248. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  4249. ParticleEmitter300.Rate = 1000
  4250. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  4251. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  4252. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4253. Model301.Name = "Head"
  4254. Model301.Parent = Model0
  4255. Part302.Name = "Head1"
  4256. Part302.Parent = Model301
  4257. Part302.Material = Enum.Material.SmoothPlastic
  4258. Part302.BrickColor = BrickColor.new("Pastel brown")
  4259. Part302.Transparency = 1
  4260. Part302.Rotation = Vector3.new(-180, 0, 180)
  4261. Part302.Anchored = true
  4262. Part302.CanCollide = false
  4263. Part302.FormFactor = Enum.FormFactor.Symmetric
  4264. Part302.Size = Vector3.new(2, 1, 1)
  4265. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4266. Part302.TopSurface = Enum.SurfaceType.Smooth
  4267. Part302.Color = Color3.new(1, 0.8, 0.6)
  4268. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  4269. Part302.Orientation = Vector3.new(0, 180, 0)
  4270. Part302.Color = Color3.new(1, 0.8, 0.6)
  4271. SpecialMesh303.Parent = Part302
  4272. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4273. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4274. Script304.Name = "Welds"
  4275. Script304.Parent = Model0
  4276. Script304.Disabled = true
  4277. table.insert(cors,sandbox(Script304,function()
  4278. --Saz
  4279.  
  4280. --A new system which is a combination of fast-welds and hard-welds.
  4281. --Should be far, far better.
  4282.  
  4283. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  4284. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  4285.  
  4286. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  4287. --The fact that you're reading this means you should likely kill yourself. Immediately.
  4288.  
  4289. wait(.33)
  4290.  
  4291. Tool=script.Parent
  4292. Nib=Tool.Parent
  4293.  
  4294.  
  4295. for _,v in pairs(Nib:children()) do
  4296. if v.className=="Hat" then
  4297. v:Remove()
  4298. end
  4299. end
  4300.  
  4301. wait(1)
  4302.  
  4303. weldparts=function()
  4304. print("Welding")
  4305. lel={}
  4306. function jarate(p)
  4307. for i=1, #p do
  4308. table.insert(lel,p[i])
  4309. k=p[i]:children()
  4310. if #k>0 then
  4311. jarate(k)
  4312. end
  4313. end
  4314. end
  4315. for _,v in pairs(script.Parent:children()) do
  4316. if v.Name~="Cloak" and v.className~="Script" then
  4317. v:BreakJoints()
  4318. jarate(v:children())
  4319. end
  4320. end
  4321. for _,v in pairs(lel) do
  4322. if v.className=="Weld" or v.className=="Motor6D" then
  4323. v:Remove()
  4324. end
  4325. end
  4326. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4327. if v.Name~="Right Leg1" then
  4328. w=Instance.new("Weld")
  4329. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4330. w.Part1=v
  4331. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4332. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4333. w.Parent=w.Part0
  4334. end
  4335. end
  4336. w=Instance.new("Weld")
  4337. w.Part0=Nib["Right Leg"]
  4338. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4339. w.Parent=w.Part0
  4340. w.C0=CFrame.new(0,-.1,0)
  4341. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4342. if v.Name~="Left Leg1" then
  4343. w=Instance.new("Weld")
  4344. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4345. w.Part1=v
  4346. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4347. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4348. w.Parent=w.Part0
  4349. end
  4350. end
  4351. w=Instance.new("Weld")
  4352. w.Part0=Nib["Left Leg"]
  4353. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4354. w.Parent=w.Part0
  4355. w.C0=CFrame.new(0,-.1,0)
  4356. for _,v in pairs(script.Parent["RightArm"]:children()) do
  4357. if v.Name~="Right Arm1" then
  4358. w=Instance.new("Weld")
  4359. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4360. w.Part1=v
  4361. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4362. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4363. w.Parent=w.Part1
  4364. end
  4365. end
  4366. w=Instance.new("Weld")
  4367. w.Part0=Nib["Right Arm"]
  4368. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4369. w.Parent=w.Part0
  4370. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4371.  
  4372. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4373. if v.Name~="Left Arm1" then
  4374. w=Instance.new("Weld")
  4375. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4376. w.Part1=v
  4377. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4378. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4379. w.Parent=w.Part0
  4380. end
  4381. end
  4382. w=Instance.new("Weld")
  4383. w.Part0=Nib["Left Arm"]
  4384. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4385. w.Parent=w.Part0
  4386.  
  4387.  
  4388. for _,v in pairs(script.Parent["Head"]:children()) do
  4389. if v.Name~="Head1" then
  4390. w=Instance.new("Weld")
  4391. w.Part0=script.Parent["Head"]["Head1"]
  4392. w.Part1=v
  4393. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4394. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  4395. w.Parent=w.Part0
  4396. end
  4397. end
  4398. w=Instance.new("Weld")
  4399. w.Part0=Nib["Head"]
  4400. w.Part1=script.Parent["Head"]["Head1"]
  4401. w.Parent=w.Part0
  4402.  
  4403. for _,v in pairs(script.Parent["Torso"]:children()) do
  4404. if v.Name~="Torso1" then
  4405. w=Instance.new("Weld")
  4406. w.Part0=script.Parent["Torso"]["Torso1"]
  4407. w.Part1=v
  4408. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4409. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  4410. w.Parent=script.Parent["Torso"]["Torso1"]
  4411. end
  4412. end
  4413.  
  4414. w=Instance.new("Weld")
  4415. w.Part0=Nib["Torso"]
  4416. w.Part1=script.Parent["Torso"]["Torso1"]
  4417. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  4418. w.Parent=w.Part0
  4419.  
  4420. for _,v in pairs(lel) do
  4421. if v:IsA("BasePart") then v.Anchored=false end
  4422. end
  4423.  
  4424.  
  4425.  
  4426. wait(1)
  4427.  
  4428. w=Instance.new("Weld")
  4429. w.Part0=Nib.Torso
  4430. w.Part1=Tool.Torso.Torso1
  4431. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4432. w.C1=CFrame.new(0,0,0)
  4433. w.Parent=w.Part1
  4434. w.Name="ClothingWeld"
  4435.  
  4436. wait(.06)
  4437.  
  4438. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  4439. wait(.03)
  4440. w=Instance.new("Weld")
  4441. w.Part0=Nib.Torso
  4442. w.Part1=Tool.Torso.Torso1
  4443. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4444. w.C1=CFrame.new(0,0,0)
  4445. w.Parent=w.Part1
  4446. w.Name="ClothingWeld"
  4447. end
  4448.  
  4449. w=Instance.new("Weld")
  4450. w.Part0=Nib["Right Leg"]
  4451. w.Part1=Tool.RightLeg["Right Leg1"]
  4452. w.C0=CFrame.new(0,0,0)
  4453. w.C1=CFrame.new(0,0,0)
  4454. w.Parent=w.Part1
  4455. w.Name="ClothingWeld"
  4456.  
  4457. w=Instance.new("Weld")
  4458. w.Part0=Nib["Left Leg"]
  4459. w.Part1=Tool.LeftLeg["Left Leg1"]
  4460. w.C0=CFrame.new(0,0,0)
  4461. w.C1=CFrame.new(0,0,0)
  4462. w.Parent=w.Part1
  4463. w.Name="ClothingWeld"
  4464.  
  4465. w=Instance.new("Weld")
  4466. w.Part0=Nib["Right Arm"]
  4467. w.Part1=Tool.RightArm["Right Arm1"]
  4468. w.C0=CFrame.new(0,0,0)
  4469. w.C1=CFrame.new(0,0,0)
  4470. w.Parent=w.Part1
  4471. w.Name="ClothingWeld"
  4472.  
  4473. w=Instance.new("Weld")
  4474. w.Part0=Nib["Left Arm"]
  4475. w.Part1=Tool.LeftArm["Left Arm1"]
  4476. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4477. w.C1=CFrame.new(0,0,0)
  4478. w.Parent=w.Part1
  4479. w.Name="ClothingWeld"
  4480.  
  4481. wait()
  4482.  
  4483. end
  4484. weldparts()
  4485.  
  4486. end))
  4487. for i,v in pairs(mas:GetChildren()) do
  4488. v.Parent = game:GetService("Players").LocalPlayer.Character
  4489. pcall(function() v:MakeJoints() end)
  4490. end
  4491. mas:Destroy()
  4492. for i,v in pairs(cors) do
  4493. spawn(function()
  4494. pcall(v)
  4495. end)
  4496. end
  4497. local remote = NS ([==[
  4498. Player = owner
  4499. Character = Player.Character
  4500. PlayerGui = Player.PlayerGui
  4501. Backpack = Player.Backpack
  4502. Torso = Character.Torso
  4503. Head = Character.Head
  4504. Humanoid = Character.Humanoid
  4505. LeftArm = Character["Left Arm"]
  4506. LeftLeg = Character["Left Leg"]
  4507. RightArm = Character["Right Arm"]
  4508. RightLeg = Character["Right Leg"]
  4509. Character = Player.Character
  4510. PlayerGui = Player.PlayerGui
  4511. Backpack = Player.Backpack
  4512. Torso = Character.Torso
  4513. Head = Character.Head
  4514. Humanoid = Character.Humanoid
  4515. LeftArm = Character["Left Arm"]
  4516. LeftLeg = Character["Left Leg"]
  4517. RightArm = Character["Right Arm"]
  4518. RightLeg = Character["Right Leg"]
  4519. LS = Torso["Left Shoulder"]
  4520. LH = Torso["Left Hip"]
  4521. RS = Torso["Right Shoulder"]
  4522. RH = Torso["Right Hip"]
  4523. Neck = Torso.Neck
  4524. attacktype = 1
  4525. vt = Vector3.new
  4526. cf = CFrame.new
  4527. euler = CFrame.fromEulerAnglesXYZ
  4528. angles = CFrame.Angles
  4529. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4530. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4531. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4532. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4533. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4534. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4535. RootPart = Character.HumanoidRootPart
  4536. RootJoint = RootPart.RootJoint
  4537. RootCF = euler(-1.57, 0, 3.14)
  4538. attack = false
  4539. equipped = true
  4540. local Anim = "Idle"
  4541. local Effects = {}
  4542. cam = workspace.CurrentCamera
  4543. ZTarget = nil
  4544. RocketTarget = nil
  4545. local RbxUtility = LoadLibrary("RbxUtility")
  4546. local Create = RbxUtility.Create
  4547. local m = Create("Model"){
  4548. Parent = Character,
  4549. Name = "WeaponModel",
  4550. }
  4551. RSH, LSH = nil, nil
  4552. LH = Torso["Left Hip"]
  4553. RH = Torso["Right Hip"]
  4554. RSH = Torso["Right Shoulder"]
  4555. LSH = Torso["Left Shoulder"]
  4556.  
  4557. local hair = Instance.new("Part",Char)
  4558. hair.Name = "Hair"
  4559. hair.CanCollide = false
  4560. hair.Size = Vector3.new(1.2, 1, 1.6)
  4561. hair.BrickColor = BrickColor.new("Really black")
  4562. local hairmesh = Instance.new("SpecialMesh",hair)
  4563. hairmesh.MeshId = "rbxassetid://16627529"
  4564. hairmesh.TextureId = "rbxassetid://16627494"
  4565. hairmesh.Scale = Vector3.new(1.05,1.05,1.05)
  4566. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  4567. local hairweld = Instance.new("Weld",hair)
  4568. hairweld.Part0 = Head
  4569. hairweld.Part1 = hair
  4570. hairweld.C0 = CFrame.new(0,0.5,0)
  4571.  
  4572. local hair = Instance.new("Part",Char)
  4573. hair.Name = "Hair"
  4574. hair.CanCollide = false
  4575. hair.Size = Vector3.new(1.2, 1, 1.6)
  4576. hair.BrickColor = BrickColor.new("Really black")
  4577. local hairmesh = Instance.new("SpecialMesh",hair)
  4578. hairmesh.MeshId = "rbxassetid://1029012"
  4579. hairmesh.TextureId = "rbxassetid://1028814"
  4580. hairmesh.Scale = Vector3.new(1.1,1.1,1.1)
  4581. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  4582. local hairweld = Instance.new("Weld",hair)
  4583. hairweld.Part0 = Head
  4584. hairweld.Part1 = hair
  4585. hairweld.C0 = CFrame.new(0,0.5,0)
  4586.  
  4587. local hair = Instance.new("Part",Char)
  4588. hair.Name = "Hair"
  4589. hair.CanCollide = false
  4590. hair.Size = Vector3.new(1.2, 1, 1.6)
  4591. hair.BrickColor = BrickColor.new("Really black")
  4592. local hairmesh = Instance.new("SpecialMesh",hair)
  4593. hairmesh.MeshId = "rbxassetid://1577360"
  4594. hairmesh.TextureId = "rbxassetid://1577349"
  4595. hairmesh.Scale = Vector3.new(1,1.3,1)
  4596. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  4597. local hairweld = Instance.new("Weld",hair)
  4598. hairweld.Part0 = Head
  4599. hairweld.Part1 = hair
  4600. hairweld.C0 = CFrame.new(0,0.5,0)
  4601.  
  4602. local hair = Instance.new("Part",Char)
  4603. hair.Name = "Hair"
  4604. hair.CanCollide = false
  4605. hair.Size = Vector3.new(1.2, 1, 1.6)
  4606. hair.BrickColor = BrickColor.new("Really black")
  4607. local hairmesh = Instance.new("SpecialMesh",hair)
  4608. hairmesh.MeshId = "rbxassetid://1051545"
  4609. hairmesh.TextureId = "rbxassetid://1051546"
  4610. hairmesh.Scale = Vector3.new(1,1.3,1)
  4611. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  4612. local hairweld = Instance.new("Weld",hair)
  4613. hairweld.Part0 = Head
  4614. hairweld.Part1 = hair
  4615. hairweld.C0 = CFrame.new(0,0.5,0)
  4616.  
  4617. blackhand = Instance.new("Part",char)
  4618. blackhand.Material = "Neon"
  4619. blackhand.Transparency = 1
  4620. blackhand.BrickColor = BrickColor.new("Really red")
  4621. blackhand.Position = Vector3.new(999,999,999)
  4622. blackhand.Size = Vector3.new(1.01,1.01,1.01)
  4623. blackweld = Instance.new("Weld",blackhand)
  4624. blackweld.Part0 = rarm
  4625. blackweld.Part1 = blackhand
  4626. blackweld.C0 = CFrame.new(0,-0.5,0)
  4627.  
  4628. local InfernusTheme = Instance.new("Sound",Character)
  4629. InfernusTheme.Name = "WorldEaterTheme"
  4630. InfernusTheme.Looped = true
  4631. InfernusTheme.SoundId = "http://www.roblox.com/asset?id=652769726"
  4632. InfernusTheme:Play()
  4633.  
  4634. RSH.Parent = nil
  4635. LSH.Parent = nil
  4636.  
  4637. RW = Create("Weld"){
  4638. Name = "Right Shoulder",
  4639. Part0 = Torso ,
  4640. C0 = cf(1.5, 0.5, 0),
  4641. C1 = cf(0, 0.5, 0),
  4642. Part1 = RightArm ,
  4643. Parent = Torso ,
  4644. }
  4645.  
  4646. LW = Create("Weld"){
  4647. Name = "Left Shoulder",
  4648. Part0 = Torso ,
  4649. C0 = cf(-1.5, 0.5, 0),
  4650. C1 = cf(0, 0.5, 0) ,
  4651. Part1 = LeftArm ,
  4652. Parent = Torso ,
  4653. }
  4654. ----------------------------------------------------
  4655. cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end
  4656. deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad
  4657. local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ)
  4658. local p = ins(typ or "Part")
  4659. p.FormFactor = "Custom"
  4660. p.Material = mat
  4661. p.Transparency = tra
  4662. p.CanCollide = canc
  4663. p.Anchored = anc
  4664. p.BrickColor = bc(col)
  4665. p.Size = siz
  4666. p.CFrame = cfr
  4667. p.Parent = prnt
  4668. p.Locked = true
  4669. p.TopSurface,p.BottomSurface = 0,0
  4670. p:BreakJoints()
  4671. return p
  4672. end
  4673. local mesh = function(typ,prnt,scal,mtyp,mid,mtx)
  4674. local m = ins(typ or "SpecialMesh")
  4675. if mtyp then m.MeshType = mtyp end
  4676. if mid then m.MeshId = mid end
  4677. if mtx then m.TextureId = mtx end
  4678. if scal then m.Scale = scal end
  4679. m.Parent = prnt
  4680. return m
  4681. end
  4682. function cylinderOpen(cf,col,col2)
  4683. local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic")
  4684. local pm = mesh("CylinderMesh",p)
  4685. local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic")
  4686. local p2m = mesh("CylinderMesh",p2)
  4687. Spawn(function()
  4688. for i=.1,1.1,.0125 do
  4689. p.Transparency = i
  4690. p2.Transparency = i
  4691. pm.Scale = pm.Scale + v3(.8,0,.8)
  4692. p2m.Scale = p2m.Scale + v3(.5,0,.5)
  4693. wait()
  4694. end
  4695. p:Destroy()
  4696. p2:Destroy()
  4697. end)
  4698. end
  4699.  
  4700. function expandDong()
  4701. local nTarg = Torso
  4702. local Orbi = Instance.new('Part')
  4703. Orbi.Size = Vector3.new(3,3,3)
  4704. Orbi.CanCollide = false
  4705. Orbi.Locked = true
  4706. Orbi.Shape = 'Ball'
  4707. Orbi.Anchored = true
  4708. Orbi.Transparency = .6
  4709. Orbi.TopSurface,Orbi.BottomSurface = 0,0
  4710. Orbi.Name = 'Expand Dong'
  4711. Orbi.BrickColor = BrickColor.new('Really red')
  4712.  
  4713. local OrbiMesh = Instance.new('SpecialMesh',Orbi)
  4714. OrbiMesh.Name = 'Dxpand Eong'
  4715. OrbiMesh.Scale = Vector3.new(2, 2, 2)
  4716. OrbiMesh.MeshType = 'Sphere'
  4717. Orbi.Parent = Character
  4718. ypcall(function()
  4719. for i = 3,.35,-1 do
  4720. OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
  4721. Orbi.CFrame = nTarg.CFrame
  4722. end
  4723. for i = .6,1,.05 do
  4724. wait(0.04)
  4725. Orbi.Transparency = i
  4726. end
  4727. Orbi:Destroy()
  4728. end)
  4729. end
  4730.  
  4731.  
  4732. function expandDong2()
  4733. local nTarg = Torso
  4734. local Orbi = Instance.new('Part')
  4735. Orbi.Size = Vector3.new(3,3,3)
  4736. Orbi.CanCollide = false
  4737. Orbi.Locked = true
  4738. Orbi.Shape = 'Ball'
  4739. Orbi.Anchored = true
  4740. Orbi.Transparency = .6
  4741. Orbi.TopSurface,Orbi.BottomSurface = 0,0
  4742. Orbi.Name = 'Expand Dong'
  4743. Orbi.BrickColor = BrickColor.new('Really black')
  4744.  
  4745. local OrbiMesh = Instance.new('SpecialMesh',Orbi)
  4746. OrbiMesh.Name = 'Dxpand Eong'
  4747. OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5)
  4748. OrbiMesh.MeshType = 'Sphere'
  4749. Orbi.Parent = Character
  4750. ypcall(function()
  4751. for i = 3,0,-1 do
  4752. OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
  4753. Orbi.CFrame = nTarg.CFrame
  4754. end
  4755. for i = .6,1,.05 do
  4756. wait(0.04)
  4757. Orbi.Transparency = i
  4758. end
  4759. Orbi:Destroy()
  4760. end)
  4761. end
  4762. cylinderOpen(Torso.CFrame,"Really red","Really black")
  4763. expandDong2()
  4764. expandDong()
  4765. ----------------------------------------------------
  4766. z = Instance.new("Sound", Character)
  4767. z.SoundId = "rbxassetid://"--Sao Crossing: 652769726 -- SAN HOLO DOnkeykong: 652769726-- "Innocence" - Sword Art Online OP 2: 652769726-- OnePunch Hero: 652769726(Fav) -- Sethbling: 652769726
  4768. z.Looped = true
  4769. z.Pitch = .1
  4770. z.Volume = .5
  4771. wait(.1)
  4772. z:Play()
  4773. ----------------------------------------------------
  4774. local co1 = 0--how long it will take for skill to cooldown
  4775. local co2 = 0
  4776. local co3 = 0
  4777. local co4 = 3
  4778.  
  4779. local cooldown1 = 16
  4780. local cooldown2 = 12
  4781. local cooldown3 = 9
  4782. local cooldown4 = 15
  4783.  
  4784. local maxEnergy = 100
  4785. local Energy = 100--Energy you start out with
  4786. local skill1stam = 17--how much Energy is needed for a skill
  4787. local skill2stam = 15
  4788. local skill3stam = 20
  4789. local skill4stam = 70
  4790. local recovermana = 3--how much mana per second
  4791.  
  4792. local skillcolorscheme = BrickColor.new("Really red").Color
  4793.  
  4794. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  4795. function makeframe(par, trans, pos, size, color)
  4796. local frame = Instance.new('Frame', par)
  4797. frame.BackgroundTransparency = trans
  4798. frame.BorderSizePixel = 0
  4799. frame.Position = pos
  4800. frame.Size = size
  4801. frame.BackgroundColor3 = color
  4802. return frame
  4803. end
  4804. function makelabel(par, text)
  4805. local label = Instance.new('TextLabel', par)
  4806. label.BackgroundTransparency = 1
  4807. label.Size = UDim2.new(1, 0, 1, 0)
  4808. label.Position = UDim2.new(0, 0, 0, 0)
  4809. label.TextColor3 = Color3.new(255, 255, 255)
  4810. label.TextStrokeTransparency = 0
  4811. label.FontSize = Enum.FontSize.Size32
  4812. label.Font = Enum.Font.SourceSansBold
  4813. label.BorderSizePixel = 0
  4814. label.TextScaled = true
  4815. label.Text = text
  4816. end
  4817. local txt = Instance.new("BillboardGui", Character)
  4818. txt.Adornee = Character.Head
  4819. txt.Name = "_status"
  4820. txt.Size = UDim2.new(2, 0, 1.2, 0)
  4821. txt.StudsOffset = Vector3.new(-9, 8, 0)
  4822. local text = Instance.new("TextLabel", txt)
  4823. text.Size = UDim2.new(10, 0, 7, 0)
  4824. text.FontSize = "Size24"
  4825. text.TextScaled = true
  4826. text.TextTransparency = 0
  4827. text.BackgroundTransparency = 1
  4828. text.TextTransparency = 0
  4829. text.TextStrokeTransparency = 0
  4830. text.Font = "Antique"
  4831. text.TextStrokeColor3 = Color3.new(1,1,1)
  4832. text.Text = "Blood Wheel"
  4833.  
  4834. if Head:FindFirstChild("face") then
  4835. Head.face.Texture = "rbxassetid://404306534"
  4836. end
  4837. framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  4838. framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  4839. framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  4840. framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  4841. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  4842. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  4843. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  4844. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  4845. text1 = makelabel(framesk1, '[R] Energy Wave')
  4846. text2 = makelabel(framesk2, '[F] Energy Cannon')
  4847. text3 = makelabel(framesk3, "[E] Energy Rapid-Fire")
  4848. text4 = makelabel(framesk4, '[Q] Energy Shots')
  4849. Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  4850. Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color)
  4851. Energytext = makelabel(Energybar, 'Energy')
  4852. healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  4853. healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color)
  4854. healthtext = makelabel(healthbar, 'Health')
  4855.  
  4856. local stats=Instance.new('Folder',Character)
  4857. stats.Name='Stats'
  4858. local block=Instance.new('BoolValue',stats)
  4859. block.Name='Block'
  4860. block.Value=false
  4861. local stun=Instance.new('BoolValue',stats)
  4862. stun.Name='Stun'
  4863. stun.Value=false
  4864. local defense=Instance.new('NumberValue',stats)
  4865. defense.Name='Defence'
  4866. defense.Value=1
  4867. local speed=Instance.new('NumberValue',stats)
  4868. speed.Name='Speed'
  4869. speed.Value=1
  4870. local damagea=Instance.new('NumberValue',stats)
  4871. damagea.Name='Damage'
  4872. damagea.Value=1
  4873.  
  4874. function NoOutline(Part)
  4875. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  4876. end
  4877.  
  4878. function nooutline(part)
  4879. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  4880. end
  4881.  
  4882. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  4883. local fp = Create("Part"){
  4884. formFactor = formfactor,
  4885. Parent = parent,
  4886. Reflectance = reflectance,
  4887. Transparency = transparency,
  4888. CanCollide = false,
  4889. Locked = true,
  4890. BrickColor = BrickColor.new(tostring(brickcolor)),
  4891. Name = name,
  4892. Size = size,
  4893. Position = Character.Torso.Position,
  4894. Material = material,
  4895. }
  4896. nooutline(fp)
  4897. return fp
  4898. end
  4899.  
  4900. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  4901. local Msh = Create(Mesh){
  4902. Parent = part,
  4903. Offset = offset,
  4904. Scale = scale,
  4905. }
  4906. if Mesh == "SpecialMesh" then
  4907. Msh.MeshType = meshtype
  4908. Msh.MeshId = meshid
  4909. end
  4910. return Msh
  4911. end
  4912.  
  4913. function weld(parent, part0, part1, c0, c1)
  4914. local Weld = Create("Weld"){
  4915. Parent = parent,
  4916. Part0 = part0,
  4917. Part1 = part1,
  4918. C0 = c0,
  4919. C1 = c1,
  4920. }
  4921. return Weld
  4922. end
  4923.  
  4924.  
  4925. local function CFrameFromTopBack(at, top, back)
  4926. local right = top:Cross(back)
  4927. return CFrame.new(at.x, at.y, at.z,
  4928. right.x, top.x, back.x,
  4929. right.y, top.y, back.y,
  4930. right.z, top.z, back.z)
  4931. end
  4932.  
  4933. function Triangle(a, b, c)
  4934. local edg1 = (c - a):Dot((b - a).unit)
  4935. local edg2 = (a - b):Dot((c - b).unit)
  4936. local edg3 = (b - c):Dot((a - c).unit)
  4937. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  4938. a, b, c = a, b, c
  4939. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  4940. a, b, c = b, c, a
  4941. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  4942. a, b, c = c, a, b
  4943. else
  4944. assert(false, "unreachable")
  4945. end
  4946.  
  4947. local len1 = (c - a):Dot((b - a).unit)
  4948. local len2 = (b - a).magnitude - len1
  4949. local width = (a + (b - a).unit * len1 - c).magnitude
  4950.  
  4951. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  4952.  
  4953. local list = {}
  4954.  
  4955. local Color = BrickColor.new("Dark stone grey")
  4956.  
  4957. if len1 > 0.01 then
  4958. local w1 = Create('WedgePart', m){
  4959. Material = "SmoothPlastic",
  4960. FormFactor = 'Custom',
  4961. BrickColor = Color,
  4962. Transparency = 0,
  4963. Reflectance = 0,
  4964. Material = "SmoothPlastic",
  4965. CanCollide = false,
  4966. Anchored = true,
  4967. Parent = workspace,
  4968. Transparency = 0.3,
  4969. }
  4970. game:GetService("Debris"):AddItem(w1, 5)
  4971. NoOutline(w1)
  4972. local sz = Vector3.new(0.2, width, len1)
  4973. w1.Size = sz
  4974. local sp = Create("SpecialMesh"){
  4975. Parent = w1,
  4976. MeshType = "Wedge",
  4977. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  4978. }
  4979. w1:BreakJoints()
  4980. table.insert(Effects, {
  4981. w1,
  4982. "Disappear",
  4983. .03
  4984. })
  4985. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  4986. table.insert(list, w1)
  4987. end
  4988. if len2 > 0.01 then
  4989. local w2 = Create('WedgePart', m){
  4990. Material = "SmoothPlastic",
  4991. FormFactor = 'Custom',
  4992. BrickColor = Color,
  4993. Transparency = 0,
  4994. Reflectance = 0,
  4995. Material = "SmoothPlastic",
  4996. CanCollide = false,
  4997. Anchored = true,
  4998. Parent = workspace,
  4999. Transparency = 0.3,
  5000. }
  5001. game:GetService("Debris"):AddItem(w2, 5)
  5002. NoOutline(w2)
  5003. local sz = Vector3.new(0.2, width, len2)
  5004. w2.Size = sz
  5005. local sp = Create("SpecialMesh"){
  5006. Parent = w2,
  5007. MeshType = "Wedge",
  5008. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  5009. }
  5010. w2:BreakJoints()
  5011. table.insert(Effects, {
  5012. w2,
  5013. "Disappear",
  5014. .03
  5015. })
  5016. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  5017. table.insert(list, w2)
  5018. end
  5019. return unpack(list)
  5020. end
  5021.  
  5022. function so(id, par, vol, pit)
  5023. coroutine.resume(coroutine.create(function()
  5024. local sou = Instance.new("Sound", par or workspace)
  5025. sou.Volume = vol
  5026. sou.Pitch = pit or 1
  5027. sou.SoundId = Sounds[id].Id or id
  5028. swait()
  5029. sou:play()
  5030. swait(6)
  5031. sou:Remove()
  5032. end))
  5033. end
  5034.  
  5035. function clerp(a, b, t)
  5036. return a:lerp(b, t)
  5037. end
  5038.  
  5039. --[[Credits to SazErenos for his Artificial ]]--
  5040.  
  5041. ArtificialHB = Instance.new("BindableEvent", script)
  5042. ArtificialHB.Name = "Heartbeat"
  5043.  
  5044. script:WaitForChild("Heartbeat")
  5045.  
  5046. frame = 1 / 60
  5047. tf = 0
  5048. allowframeloss = false
  5049. tossremainder = false
  5050. lastframe = tick()
  5051. script.Heartbeat:Fire()
  5052.  
  5053. game:GetService("RunService").Heartbeat:connect(function(s, p)
  5054. tf = tf + s
  5055. if tf >= frame then
  5056. if allowframeloss then
  5057. script.Heartbeat:Fire()
  5058. lastframe = tick()
  5059. else
  5060. for i = 1, math.floor(tf / frame) do
  5061. script.Heartbeat:Fire()
  5062. end
  5063. lastframe = tick()
  5064. end
  5065. if tossremainder then
  5066. tf = 0
  5067. else
  5068. tf = tf - frame * math.floor(tf / frame)
  5069. end
  5070. end
  5071. end)
  5072.  
  5073. function swait(num)
  5074. if num == 0 or num == nil then
  5075. ArtificialHB.Event:wait()
  5076. else
  5077. for i = 0, num do
  5078. ArtificialHB.Event:wait()
  5079. end
  5080. end
  5081. end
  5082.  
  5083. function rayCast(Pos, Dir, Max, Ignore)
  5084. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  5085. end
  5086.  
  5087. Asset = "http://www.roblox.com/asset/?id="
  5088.  
  5089. Sounds = {
  5090. Hit1 = {
  5091. Id = Asset..(199149137)
  5092. },
  5093. Hit2 = {
  5094. Id = Asset..(199149186)
  5095. },
  5096. Hit3 = {
  5097. Id = Asset..(199149221)
  5098. },
  5099. Hit4 = {
  5100. Id = Asset..(199149235)
  5101. },
  5102. Slash1 = {
  5103. Id = Asset..(161006195)
  5104. },
  5105. Slash2 = {
  5106. Id = Asset..(161006212)
  5107. },
  5108. Fire = {
  5109. Id = Asset..(168413145)
  5110. },
  5111. Beam = {
  5112. Id = Asset..(278596476)
  5113. },
  5114. Appear = {
  5115. Id = Asset..(200633077)
  5116. },
  5117. Disappear = {
  5118. Id = Asset..(200633029)
  5119. },
  5120. }
  5121.  
  5122. ContentProvider = game:GetService("ContentProvider")
  5123. for _, v in pairs(Sounds) do
  5124. ContentProvider:Preload(v.Id)
  5125. end
  5126.  
  5127.  
  5128.  
  5129. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  5130. if hit.Parent == nil then
  5131. return
  5132. end
  5133. local h = hit.Parent:FindFirstChild("Humanoid")
  5134. for _, v in pairs(hit.Parent:children()) do
  5135. if v:IsA("Humanoid") then
  5136. h = v
  5137. end
  5138. end
  5139. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  5140. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  5141. if hit.Parent.DebounceHit.Value == true then
  5142. return
  5143. end
  5144. end
  5145. if h.MaxHealth >= math.huge then
  5146. hit:BreakJoints()
  5147. end
  5148. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  5149. return
  5150. end]]
  5151. -- hs(hit,1.2)
  5152. local c = Create("ObjectValue"){
  5153. Name = "creator",
  5154. Value = owner,
  5155. Parent = h,
  5156. }
  5157. game:GetService("Debris"):AddItem(c, .5)
  5158. if HitSound ~= nil and HitPitch ~= nil then
  5159. so(HitSound, hit, 1, HitPitch)
  5160. end
  5161. local Damage = math.random(minim, maxim)
  5162. -- h:TakeDamage(Damage)
  5163. local blocked = false
  5164. local block = hit.Parent:findFirstChild("Block")
  5165. if block ~= nil then
  5166. if block.className == "IntValue" then
  5167. if block.Value > 0 then
  5168. blocked = true
  5169. block.Value = block.Value - 1
  5170. print(block.Value)
  5171. end
  5172. end
  5173. end
  5174. if blocked == false then
  5175. -- h:TakeDamage(Damage)
  5176. h.Health = h.Health - Damage
  5177. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  5178. else
  5179. h.Health = h.Health - (Damage / 2)
  5180. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  5181. end
  5182. if Type == "Knockdown" then
  5183. local hum = hit.Parent.Humanoid
  5184. hum.PlatformStand = true
  5185. coroutine.resume(coroutine.create(function(HHumanoid)
  5186. swait(1)
  5187. HHumanoid.PlatformStand = false
  5188. end), hum)
  5189. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  5190. local bodvol = Create("BodyVelocity"){
  5191. velocity = angle * knockback,
  5192. P = 5000,
  5193. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5194. Parent = hit,
  5195. }
  5196. local rl = Create("BodyAngularVelocity"){
  5197. P = 3000,
  5198. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  5199. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  5200. Parent = hit,
  5201. }
  5202. game:GetService("Debris"):AddItem(bodvol, .5)
  5203. game:GetService("Debris"):AddItem(rl, .5)
  5204. elseif Type == "Normal" then
  5205. local vp = Create("BodyVelocity"){
  5206. P = 500,
  5207. maxForce = Vector3.new(math.huge, 0, math.huge),
  5208. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  5209. }
  5210. if knockback > 0 then
  5211. vp.Parent = hit.Parent.Torso
  5212. end
  5213. game:GetService("Debris"):AddItem(vp, .5)
  5214. elseif Type == "Up" then
  5215. local bodyVelocity = Create("BodyVelocity"){
  5216. velocity = vt(0, 20, 0),
  5217. P = 5000,
  5218. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5219. Parent = hit,
  5220. }
  5221. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  5222. elseif Type == "Snare" then
  5223. local bp = Create("BodyPosition"){
  5224. P = 2000,
  5225. D = 100,
  5226. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5227. position = hit.Parent.Torso.Position,
  5228. Parent = hit.Parent.Torso,
  5229. }
  5230. game:GetService("Debris"):AddItem(bp, 1)
  5231. elseif Type == "Freeze" then
  5232. local BodPos = Create("BodyPosition"){
  5233. P = 50000,
  5234. D = 1000,
  5235. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5236. position = hit.Parent.Torso.Position,
  5237. Parent = hit.Parent.Torso,
  5238. }
  5239. local BodGy = Create("BodyGyro") {
  5240. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  5241. P = 20e+003,
  5242. Parent = hit.Parent.Torso,
  5243. cframe = hit.Parent.Torso.CFrame,
  5244. }
  5245. hit.Parent.Torso.Anchored = true
  5246. coroutine.resume(coroutine.create(function(Part)
  5247. swait(1.5)
  5248. Part.Anchored = false
  5249. end), hit.Parent.Torso)
  5250. game:GetService("Debris"):AddItem(BodPos, 3)
  5251. game:GetService("Debris"):AddItem(BodGy, 3)
  5252. end
  5253. local debounce = Create("BoolValue"){
  5254. Name = "DebounceHit",
  5255. Parent = hit.Parent,
  5256. Value = true,
  5257. }
  5258. game:GetService("Debris"):AddItem(debounce, Delay)
  5259. c = Instance.new("ObjectValue")
  5260. c.Name = "creator"
  5261. c.Value = Player
  5262. c.Parent = h
  5263. game:GetService("Debris"):AddItem(c, .5)
  5264. end
  5265. end
  5266.  
  5267. function ShowDamage(Pos, Text, Time, Color)
  5268. local Rate = (1 / 30)
  5269. local Pos = (Pos or Vector3.new(0, 0, 0))
  5270. local Text = (Text or "")
  5271. local Time = (Time or 2)
  5272. local Color = (Color or Color3.new(1, 0, 0))
  5273. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  5274. EffectPart.Anchored = true
  5275. local BillboardGui = Create("BillboardGui"){
  5276. Size = UDim2.new(3, 0, 3, 0),
  5277. Adornee = EffectPart,
  5278. Parent = EffectPart,
  5279. }
  5280. local TextLabel = Create("TextLabel"){
  5281. BackgroundTransparency = 1,
  5282. Size = UDim2.new(1, 0, 1, 0),
  5283. Text = Text,
  5284. TextColor3 = Color,
  5285. TextScaled = true,
  5286. Font = Enum.Font.ArialBold,
  5287. Parent = BillboardGui,
  5288. }
  5289. game.Debris:AddItem(EffectPart, (Time + 0.1))
  5290. EffectPart.Parent = game:GetService("Workspace")
  5291. delay(0, function()
  5292. local Frames = (Time / Rate)
  5293. for Frame = 1, Frames do
  5294. wait(Rate)
  5295. local Percent = (Frame / Frames)
  5296. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  5297. TextLabel.TextTransparency = Percent
  5298. end
  5299. if EffectPart and EffectPart.Parent then
  5300. EffectPart:Destroy()
  5301. end
  5302. end)
  5303. end
  5304.  
  5305. Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005))
  5306. Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1))
  5307. mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  5308. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006))
  5309. Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1))
  5310. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5311. Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062))
  5312. Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1))
  5313. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
  5314. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914))
  5315. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5316. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
  5317. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158))
  5318. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5319. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092))
  5320. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781))
  5321. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5322. mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5323. Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003))
  5324. Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006))
  5325. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5326. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  5327. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5328. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  5329. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006))
  5330. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5331. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5332. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  5333. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5334. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  5335. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006))
  5336. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5337. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5338. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006))
  5339. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5340. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5341. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005))
  5342. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5343. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5344. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005))
  5345. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5346. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  5347. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005))
  5348. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5349. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003))
  5350. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  5351. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001))
  5352. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5353. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006))
  5354. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5355. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003))
  5356. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  5357. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014))
  5358. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5359. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005))
  5360. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5361. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  5362. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005))
  5363. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  5364. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  5365. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  5366. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5367. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391))
  5368. HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005))
  5369. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391))
  5370. HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  5371. HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  5372. HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  5373. mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5374. HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  5375. HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  5376. mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  5377. mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
  5378.  
  5379. local Lite = Create("PointLight"){
  5380. Parent = Handle,
  5381. Color = BrickColor.new("Really red").Color,
  5382. Shadows = true,
  5383. Range = 20,
  5384. Brightness = 0.5,
  5385. }
  5386.  
  5387. local Spin = Create("Sound"){
  5388. Parent = Handle,
  5389. SoundId = "rbxassetid://143301643",
  5390. Volume = 1,
  5391. Pitch = 1,
  5392. Looped = true,
  5393. }
  5394.  
  5395. local Spin2 = Create("Sound"){
  5396. Parent = Handle,
  5397. SoundId = "rbxassetid://149560784",
  5398. Volume = .7,
  5399. Pitch = .8,
  5400. Looped = true,
  5401. }
  5402.  
  5403. Spin:Play()
  5404.  
  5405. Spin2:Play()
  5406.  
  5407. local PE1 = Create("ParticleEmitter"){
  5408. Parent = Layer3Handle,
  5409. Color = ColorSequence.new(BrickColor.new("Really red").Color),
  5410. Transparency = NumberSequence.new(.5),
  5411. Size = NumberSequence.new(0.2),
  5412. Texture = "rbxassetid://320043786",
  5413. Lifetime = NumberRange.new(1),
  5414. Rate = 200,
  5415. VelocitySpread = 180,
  5416. Rotation = NumberRange.new(-360, 360),
  5417. RotSpeed = NumberRange.new(-180, 180),
  5418. Rotation = NumberRange.new(100),
  5419. Speed = NumberRange.new(10),
  5420. LightEmission = 1000,
  5421. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
  5422. }
  5423.  
  5424. local PE2 = Create("ParticleEmitter"){
  5425. Parent = Handle,
  5426. Color = ColorSequence.new(BrickColor.new("Really red").Color),
  5427. Transparency = NumberSequence.new(.5),
  5428. Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}),
  5429. Texture = "rbxassetid://31727915",
  5430. Lifetime = NumberRange.new(1),
  5431. Rate = 1000,
  5432. VelocitySpread = 30,
  5433. Rotation = NumberRange.new(-360, 360),
  5434. RotSpeed = NumberRange.new(-180, 180),
  5435. Rotation = NumberRange.new(100),
  5436. Speed = NumberRange.new(10),
  5437. LightEmission = 1000,
  5438. EmissionDirection = "Bottom",
  5439. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
  5440. Enabled = false,
  5441. }
  5442.  
  5443.  
  5444. breakpart=function(part)
  5445.  
  5446. away1 = part.Size.x/4
  5447.  
  5448. away2 = part.Size.z/4
  5449.  
  5450. away3 = part.Size.y/4
  5451.  
  5452. if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then
  5453. part:Destroy(); return
  5454. end
  5455.  
  5456. if part.Name~="Base" or part.Name~="Baseplate" then
  5457. zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
  5458. local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
  5459. part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5460. part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5461. part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5462. part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5463. part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5464. part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5465. part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5466. part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  5467. pare1=part.Parent
  5468. --pare2=part.Parent.Parent
  5469. part1.Parent=pare1
  5470. part2.Parent=pare1
  5471. part3.Parent=pare1
  5472. part4.Parent=pare1
  5473. --part5.Parent=pare1
  5474. --part6.Parent=pare1
  5475. --part7.Parent=pare1
  5476. --part8.Parent=pare1
  5477. part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2)
  5478. part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2)
  5479. part3.CFrame=part.CFrame*CFrame.new(away1,0,away2)
  5480. part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2)
  5481. --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
  5482. --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
  5483. --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
  5484. --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
  5485. part.Anchored = false
  5486. part:Destroy()
  5487. else
  5488. zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
  5489. local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
  5490. part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5491. part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5492. part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5493. part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5494. part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5495. part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5496. part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5497. part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  5498. pare1=part.Parent
  5499. --pare2=part.Parent.Parent
  5500. part1.Parent=pare1
  5501. part2.Parent=pare1
  5502. part3.Parent=pare1
  5503. part4.Parent=pare1
  5504. part5.Parent=pare1
  5505. part6.Parent=pare1
  5506. part7.Parent=pare1
  5507. part8.Parent=pare1
  5508. part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2)
  5509. part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2)
  5510. part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2)
  5511. part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2)
  5512. part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
  5513. part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
  5514. part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
  5515. part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
  5516. part1.Anchored = false
  5517. part2.Anchored = false
  5518. part3.Anchored = false
  5519. part4.Anchored = false
  5520. part5.Anchored = false
  5521. part6.Anchored = false
  5522. part7.Anchored = false
  5523. part8.Anchored = false
  5524. part:Destroy()
  5525. wait(5)
  5526. for i = 1,3 do
  5527. wait(.2)
  5528. part1.Transparency = i
  5529. part2.Transparency = i
  5530. part3.Transparency = i
  5531. part5.Transparency = i
  5532. part6.Transparency = i
  5533. part7.Transparency = i
  5534. part8.Transparency = i
  5535. end
  5536. end
  5537. end
  5538.  
  5539. function Reappear()
  5540. for _, i in pairs(m:children()) do
  5541. if i.Name == "Layer3Handle" then
  5542. Part.Transparency = 1
  5543. coroutine.resume(coroutine.create(function(Part)
  5544. for i = 0, 1, 0.1 do
  5545. swait()
  5546. Part.Transparency = i
  5547. end
  5548. Part.Transparency = 0.5
  5549. end), i)
  5550. end
  5551. end
  5552. end
  5553.  
  5554. function Disappear()
  5555. for _, i in pairs(m:children()) do
  5556. if i.Name == "Layer3Handle" then
  5557. Part.Transparency = .5
  5558. coroutine.resume(coroutine.create(function(Part)
  5559. for i = 0, 1, 0.1 do
  5560. swait()
  5561. Part.Transparency = i
  5562. end
  5563. Part.Transparency = 1
  5564. end), i)
  5565. end
  5566. end
  5567. end
  5568.  
  5569. function attackone()
  5570. attack = true
  5571. local con1 = HitboxA.Touched:connect(function(hit)
  5572. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  5573. breakpart(hit)
  5574. end)
  5575. local con2 = HitboxB.Touched:connect(function(hit)
  5576. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  5577. breakpart(hit)
  5578. end)
  5579. local con3 = HitboxC.Touched:connect(function(hit)
  5580. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  5581. breakpart(hit)
  5582. end)
  5583. local con4 = HitboxD.Touched:connect(function(hit)
  5584. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  5585. breakpart(hit)
  5586. end)
  5587.  
  5588. --[[HitboxA.Touched:connect(function(hit)
  5589. if hit.Name == 'Base' then else
  5590. for i = 1,100 do
  5591. breakpart(hit)
  5592. end
  5593. end
  5594. end)
  5595. HitboxB.Touched:connect(function(hit)
  5596. if hit.Name == 'Base' then else
  5597. for i = 1,100 do
  5598. breakpart(hit)
  5599. end
  5600. end
  5601. end)
  5602. HitboxC.Touched:connect(function(hit)
  5603. if hit.Name == 'Base' then else
  5604. for i = 1,100 do
  5605. breakpart(hit)
  5606. end
  5607. end
  5608. end)
  5609. HitboxD.Touched:connect(function(hit)
  5610. if hit.Name == 'Base' then else
  5611. for i = 1,100 do
  5612. breakpart(hit)
  5613. end
  5614. end
  5615. end)]]
  5616.  
  5617.  
  5618. Reappear()
  5619. for i = 0, 1, 0.1 do
  5620. swait()
  5621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  5622. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3)
  5623. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  5624. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  5625. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5626. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5627. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5628. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5629. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5630. end
  5631. so("Slash1", Handle, 1, 1)
  5632. for i = 0, 1, 0.1 do
  5633. swait()
  5634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5)
  5635. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5)
  5636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5)
  5637. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  5638. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5639. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5640. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5641. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5642. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5643. end
  5644. Disappear()
  5645. con1:disconnect()
  5646. con2:disconnect()
  5647. con3:disconnect()
  5648. con4:disconnect()
  5649. attack = false
  5650. end
  5651.  
  5652.  
  5653. function attacktwo()
  5654. attack = true
  5655. local con1 = HitboxA.Touched:connect(function(hit)
  5656. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  5657. breakpart(hit)
  5658. end)
  5659. local con2 = HitboxB.Touched:connect(function(hit)
  5660. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  5661. breakpart(hit)
  5662. end)
  5663. local con3 = HitboxC.Touched:connect(function(hit)
  5664. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  5665. breakpart(hit)
  5666. end)
  5667. local con4 = HitboxD.Touched:connect(function(hit)
  5668. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  5669. breakpart(hit)
  5670. end)
  5671.  
  5672. --[[HitboxA.Touched:connect(function(hit)
  5673. if hit.Name == 'Base' then else
  5674. for i = 1,100 do
  5675. breakpart(hit)
  5676. end
  5677. end
  5678. end)
  5679. HitboxB.Touched:connect(function(hit)
  5680. if hit.Name == 'Base' then else
  5681. for i = 1,100 do
  5682. breakpart(hit)
  5683. end
  5684. end
  5685. end)
  5686. HitboxC.Touched:connect(function(hit)
  5687. if hit.Name == 'Base' then else
  5688. for i = 1,100 do
  5689. breakpart(hit)
  5690. end
  5691. end
  5692. end)
  5693. HitboxD.Touched:connect(function(hit)
  5694. if hit.Name == 'Base' then else
  5695. for i = 1,100 do
  5696. breakpart(hit)
  5697. end
  5698. end
  5699. end)]]
  5700.  
  5701. Reappear()
  5702. for i = 0, 1, 0.1 do
  5703. swait()
  5704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  5705. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  5706. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  5707. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  5708. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5709. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5710. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5711. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5712. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5713. end
  5714. so("Slash2", Handle, 1, 1.2)
  5715. for i = 0, 1, 0.1 do
  5716. swait()
  5717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  5718. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  5719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5)
  5720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5)
  5721. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5722. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5723. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  5724. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5725. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5726. end
  5727. Disappear()
  5728. con1:disconnect()
  5729. con2:disconnect()
  5730. con3:disconnect()
  5731. con4:disconnect()
  5732. attack = false
  5733. end
  5734.  
  5735. function attackthree()
  5736. attack = true
  5737. local con1 = HitboxA.Touched:connect(function(hit)
  5738. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  5739. breakpart(hit)
  5740. end)
  5741. local con2 = HitboxB.Touched:connect(function(hit)
  5742. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  5743. breakpart(hit)
  5744. end)
  5745. local con3 = HitboxC.Touched:connect(function(hit)
  5746. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  5747. breakpart(hit)
  5748. end)
  5749. local con4 = HitboxD.Touched:connect(function(hit)
  5750. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  5751. breakpart(hit)
  5752. end)
  5753.  
  5754. --[[HitboxA.Touched:connect(function(hit)
  5755. if hit.Name == 'Base' then else
  5756. for i = 1,100 do
  5757. breakpart(hit)
  5758. end
  5759. end
  5760. end)
  5761. HitboxB.Touched:connect(function(hit)
  5762. if hit.Name == 'Base' then else
  5763. for i = 1,100 do
  5764. breakpart(hit)
  5765. end
  5766. end
  5767. end)
  5768. HitboxC.Touched:connect(function(hit)
  5769. if hit.Name == 'Base' then else
  5770. for i = 1,100 do
  5771. breakpart(hit)
  5772. end
  5773. end
  5774. end)
  5775. HitboxD.Touched:connect(function(hit)
  5776. if hit.Name == 'Base' then else
  5777. for i = 1,100 do
  5778. breakpart(hit)
  5779. end
  5780. end
  5781. end)]]
  5782.  
  5783.  
  5784. Reappear()
  5785. for i = 0, 1, 0.1 do
  5786. swait()
  5787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  5788. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  5789. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  5790. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  5791. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5792. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5793. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  5794. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5795. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5796. end
  5797. so("Slash1", Handle, 1, 1.2)
  5798. for i = 0, 1, 0.1 do
  5799. swait()
  5800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5)
  5801. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5)
  5802. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5)
  5803. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  5804. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5805. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  5806. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  5807. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  5808. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  5809. end
  5810. Disappear()
  5811. con1:disconnect()
  5812. con2:disconnect()
  5813. con3:disconnect()
  5814. con4:disconnect()
  5815. attack = false
  5816. end
  5817.  
  5818. local hovering = false
  5819.  
  5820. local Hover = false
  5821.  
  5822. local Animator = Humanoid.Animator
  5823.  
  5824. function OnHover()
  5825. so("Appear",Handle,1,1)
  5826. attack = true
  5827. Animator.Parent = nil
  5828. Character.Animate.Disabled = true
  5829. Hover = true
  5830. Humanoid.JumpPower = 0
  5831. Reappear()
  5832. attack = false
  5833. end
  5834.  
  5835. function OffHover()
  5836. so("Disappear",Handle,1,1)
  5837. attack = true
  5838. Animator.Parent = Humanoid
  5839. Character.Animate.Disabled = false
  5840. Hover = false
  5841. Humanoid.JumpPower = 50
  5842. Disappear()
  5843. attack = false
  5844. end
  5845.  
  5846. function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
  5847. for _,c in pairs(workspace:children()) do
  5848. local hum=c:findFirstChild("Humanoid")
  5849. if hum~=nil then
  5850. local head=c:findFirstChild("Torso")
  5851. if head~=nil then
  5852. local targ=head.Position-Part.Position
  5853. local mag=targ.magnitude
  5854. if mag<=magni and c.Name~=Player.Name then
  5855. Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1)
  5856. end
  5857. end
  5858. end
  5859. end
  5860. end
  5861.  
  5862. function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5863. local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  5864. prt.Anchored=true
  5865. prt.CFrame=cframe
  5866. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  5867. game:GetService("Debris"):AddItem(prt,5)
  5868. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  5869. end
  5870.  
  5871. RocketTarget = RootPart
  5872. function ShootCannon(asd)
  5873. local MainPos=asd.Position
  5874. local MainPos2=getMouseHit()
  5875. local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
  5876. num=30
  5877. coroutine.resume(coroutine.create(function()
  5878. repeat
  5879. wait()
  5880. local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent)
  5881. local mag=(MainPos-pos).magnitude
  5882. CylinderEffect(BrickColor.new("Really red"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
  5883. MainPos=MainPos+(MouseLook.lookVector*10)
  5884. num=num-1
  5885. if hit~=nil then
  5886. num=0
  5887. local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Reference",vt())
  5888. ref.Anchored=true
  5889. ref.CFrame=cf(pos)
  5890. MagniDamage(ref,hit,5,30,50,1,"Normal")
  5891. game:GetService("Debris"):AddItem(ref,5)
  5892. end
  5893. until num<=0
  5894. end))
  5895. end
  5896.  
  5897. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  5898. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  5899. prt.Anchored = true
  5900. prt.CFrame = cframe
  5901. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  5902. coroutine.resume(coroutine.create(function()
  5903. for i = 0, 1, 0.05 do
  5904. wait()
  5905. prt.Transparency = i
  5906. msh.Scale = msh.Scale + vt(x2, y2, z2)
  5907. end
  5908. prt.Parent = nil
  5909. end))
  5910. end
  5911.  
  5912. function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5913. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
  5914. prt.Anchored=true
  5915. prt.CFrame=cframe
  5916. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  5917. game:GetService("Debris"):AddItem(prt,5)
  5918. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  5919. end
  5920.  
  5921. function FireProjectiles()
  5922. attack = true
  5923. so("Appear",Handle,1,1)
  5924. Reappear()
  5925. for i = 0,1,0.1 do
  5926. swait()
  5927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  5928. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
  5929. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  5930. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  5931. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  5932. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  5933. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5934. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  5935. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  5936. end
  5937. Humanoid.WalkSpeed = 0
  5938. for i = 1,8 do
  5939. ShootCannon(Handle)
  5940. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  5941. so("Beam",Handle,1,1.5)
  5942. for i = 0,1,0.1 do
  5943. swait()
  5944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  5945. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  5946. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5)
  5947. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5)
  5948. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  5949. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  5950. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
  5951. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  5952. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  5953. end
  5954. end
  5955. Disappear()
  5956. so("Disappear",Handle,1,1)
  5957. Humanoid.WalkSpeed = 16
  5958. attack = false
  5959. end
  5960.  
  5961. function EnergyBurst()
  5962. attack = true
  5963. so("Appear",Handle,1,1)
  5964. for i = 0,1,0.1 do
  5965. swait()
  5966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  5967. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  5968. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
  5969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  5970. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5971. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5972. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5973. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  5974. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  5975. end
  5976. Reappear()
  5977. so("Slash1", Handle, 1, 1.2)
  5978. for i = 1,2 do
  5979. for i = 0,1,0.1 do
  5980. swait()
  5981. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  5982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  5983. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  5984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
  5985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3)
  5986. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5987. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  5988. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5989. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  5990. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  5991. end
  5992. end
  5993. Disappear()
  5994. so("Disappear",Handle,1,1)
  5995. so("Fire", Handle, 1, 1.2)
  5996. so("Fire", Handle, 1, .8)
  5997. MagniDamage(Handle,Handle,30,30,50,1,"Knockdown")
  5998. BlastEffect(BrickColor.new("Really red"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
  5999. for i = 1,5 do
  6000. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,1,1,1,5,5,5,0.05)
  6001. end
  6002. attack = false
  6003. end
  6004.  
  6005. function WaveEffect(Part,cframe1,cframe2,Damage,Size)
  6006. coroutine.resume(coroutine.create(function()
  6007. local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10))
  6008. wave.Anchored=true
  6009. wave.CFrame=Part.CFrame*cframe1
  6010. so("Beam",wave,1,1.3)
  6011. MagniDamage(wave,wave,10,10,30,1,"Normal")
  6012. local Msh = Create("SpecialMesh"){
  6013. Parent = wave,
  6014. MeshType = "Sphere"
  6015. }
  6016. BlockEffect(BrickColor.new("Really red"),wave.CFrame,1,1,1,3,3,3,0.05)
  6017. local PE1 = Create("ParticleEmitter"){
  6018. Parent = wave,
  6019. Color = ColorSequence.new(BrickColor.new("Really red").Color),
  6020. Transparency = NumberSequence.new(.5),
  6021. Size = NumberSequence.new(1),
  6022. Texture = "rbxassetid://249270319",
  6023. Lifetime = NumberRange.new(1),
  6024. Rate = 50,
  6025. VelocitySpread = 180,
  6026. Rotation = NumberRange.new(0),
  6027. Speed = NumberRange.new(5),
  6028. LightEmission = 1000,
  6029. }
  6030. for i=0,1,0.2 do
  6031. wait()
  6032. local dir = wave.CFrame.lookVector*-1
  6033. local pos = rayCast(wave.Position,dir,5,Character)
  6034. wave.CFrame=wave.CFrame*cframe2
  6035. Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
  6036. end
  6037. end))
  6038. end
  6039.  
  6040. function Wave()
  6041. attack = true
  6042. Reappear()
  6043. so("Appear",Handle,1,.8)
  6044. for i = 1,3 do
  6045. for i = 0, 1, 0.1 do
  6046. swait()
  6047. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  6048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  6049. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  6050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  6051. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  6052. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6053. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6054. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  6055. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  6056. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  6057. end
  6058. end
  6059. so("Slash2",Handle,1,.4)
  6060. local inc=-10
  6061. for i=1,8 do
  6062. WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5)
  6063. inc=inc-7
  6064. end
  6065. for i = 1,2 do
  6066. for i = 0, 1, 0.1 do
  6067. swait()
  6068. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  6069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  6070. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
  6071. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  6072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5)
  6073. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6074. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6075. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  6076. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  6077. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  6078. end
  6079. end
  6080. Disappear()
  6081. so("Disappear",Handle,1,.8)
  6082. attack = false
  6083. end
  6084.  
  6085. function LaserBarrage(Prt,Parent)
  6086. attack=true
  6087. --so("BeamLockon",Prt,1,1)
  6088. local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Really red"),"Effect",vt(5,5,5))
  6089. efprt.Anchored=true
  6090. local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
  6091. local spread=vt(0,0,0)
  6092. coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
  6093. game:GetService("Debris"):AddItem(Part,22)
  6094. local TheHit=getMouseHit()
  6095. local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
  6096. local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
  6097. so("Elec",Prt,0.2,1)
  6098. local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
  6099. tefprt.CFrame=cf(pos)
  6100. BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07)
  6101. MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.04)
  6102. BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07)
  6103. so("Elec",tefprt,0.3,1)
  6104. game:GetService("Debris"):AddItem(tefprt,22)
  6105. Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
  6106. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  6107. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  6108. MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1)
  6109. end
  6110. end
  6111. local mag=(Prt.Position-pos).magnitude
  6112. MagicCylinder(BrickColor.new("Really red"),Part.CFrame,1,mag*5,1,5,5,5,0.25)
  6113. Part.Parent=nil
  6114. end),efprt,efmsh,spread)
  6115. end
  6116.  
  6117. function SuperLaser()
  6118. attack = true
  6119. so("Appear",Handle,1,0.5)
  6120. Humanoid.WalkSpeed = 5
  6121. Reappear()
  6122. for i = 0,1,0.01 do
  6123. swait()
  6124. BlockEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.25)
  6125.  
  6126. local c = owner.Character
  6127. local radius = 10
  6128. local pos = Handle.CFrame
  6129. local clrz = {'Really black','Really red'};
  6130. for HAAA = 1, 10 do
  6131. for i = 1,1 do
  6132. local clr = clrz[math.random(1,#clrz)]
  6133. pos = Handle.CFrame
  6134. local p = Instance.new('Part',c)
  6135. local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000)
  6136. p.CanCollide = false
  6137. p.FormFactor = 3
  6138. p.Size = Vector3.new(1,1,1)
  6139. local m = Instance.new('SpecialMesh',p)
  6140. m.MeshType = 'Brick'
  6141. spawn(function()
  6142. for i = 0,50 do
  6143. local int,int2 = .02,.02
  6144. m.Scale = m.Scale - Vector3.new(int,int,int)
  6145. p.Transparency = p.Transparency + int2
  6146. game:service'RunService'.Heartbeat:wait()
  6147. end
  6148. pcall(function()
  6149. p:Destroy()
  6150. end)
  6151. end)
  6152. p.BrickColor = BrickColor.new(clr)
  6153. p.Material = 'Neon'
  6154. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  6155. local bp = Instance.new('BodyPosition',p)
  6156. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  6157. bp.D = 1000
  6158. bp.P = 10000
  6159. bp.Position = pos.p
  6160. game.Debris:AddItem(p,10)
  6161. end
  6162. end
  6163. wait(.1)
  6164. BlastEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.01)
  6165. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  6166. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
  6167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5)
  6168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5)
  6169. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6170. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6171. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
  6172. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  6173. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  6174. end
  6175. Humanoid.WalkSpeed = 0
  6176. LaserBarrage(Handle,Character)
  6177. so("Beam",Handle,1,0.8)
  6178. for i = 0,1,0.05 do
  6179. swait()
  6180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  6181. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  6182. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
  6183. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
  6184. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
  6185. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
  6186. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  6187. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2)
  6188. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2)
  6189. end
  6190. Disappear()
  6191. so("Disappear",Handle,1,.7)
  6192. Humanoid.WalkSpeed = 16
  6193. attack = false
  6194. end
  6195.  
  6196. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  6197. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  6198. prt.Anchored=true
  6199. prt.CFrame=cframe
  6200. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  6201. game:GetService("Debris"):AddItem(prt,2)
  6202. coroutine.resume(coroutine.create(function(Part,Mesh)
  6203. for i=0,1,delay do
  6204. swait()
  6205. Part.CFrame=Part.CFrame
  6206. Part.Transparency=i
  6207. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  6208. end
  6209. Part.Parent=nil
  6210. end),prt,msh)
  6211. end
  6212.  
  6213. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  6214. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  6215. prt.Anchored=true
  6216. prt.CFrame=cframe
  6217. prt.CanCollide = false
  6218. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  6219. game:GetService("Debris"):AddItem(prt,2)
  6220. coroutine.resume(coroutine.create(function(Part,Mesh)
  6221. for i=0,1,delay do
  6222. swait()
  6223. Part.CFrame=Part.CFrame
  6224. Part.Transparency=i
  6225. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  6226. end
  6227. Part.Parent=nil
  6228. end),prt,msh)
  6229. end
  6230.  
  6231.  
  6232. function subtractEnergy(k)
  6233. if Energy>=k then
  6234. Energy=Energy-k
  6235. end
  6236. end
  6237.  
  6238. function updateskills()
  6239. if cooldown1 <= co1 then
  6240. cooldown1 = cooldown1 + 1 / 30
  6241. end
  6242. if cooldown2 <= co2 then
  6243. cooldown2 = cooldown2 + 1 / 30
  6244. end
  6245. if cooldown3 <= co3 then
  6246. cooldown3 = cooldown3 + 1 / 30
  6247. end
  6248. if cooldown4 <= co4 then
  6249. cooldown4 = cooldown4 + 1 / 30
  6250. end
  6251. if Energy<=skill1stam then
  6252. bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  6253. else
  6254. bar4.BackgroundColor3=skillcolorscheme
  6255. end
  6256. if Energy<=skill2stam then
  6257. bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  6258. else
  6259. bar3.BackgroundColor3=skillcolorscheme
  6260. end
  6261. if Energy<=skill3stam then
  6262. bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  6263. else
  6264. bar1.BackgroundColor3=skillcolorscheme
  6265. end
  6266. if Energy<=skill4stam then
  6267. bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  6268. else
  6269. bar2.BackgroundColor3=skillcolorscheme
  6270. end
  6271. if Energy <= maxEnergy then
  6272. Energy = Energy + recovermana / 30
  6273. end
  6274. end
  6275.  
  6276.  
  6277. remote = Instance.new 'RemoteFunction';
  6278. remote.Parent = script;
  6279. remote.OnServerInvoke = function (player, request, ...)
  6280. if (player ~= owner) then
  6281. return error ('You cannot invoke this remote', 0);
  6282. end;
  6283.  
  6284. if (request == 1) then
  6285. local k = ...;
  6286.  
  6287. if attack == false and k == ' ' and Anim == "Jump" and Hover == false then
  6288. hovering = true
  6289. OnHover()
  6290. Humanoid.WalkSpeed = 30
  6291. PE2.Enabled = true
  6292. elseif attack == false and k == ' ' and Hover == true then
  6293. hovering = false
  6294. OffHover()
  6295. Humanoid.WalkSpeed = 16
  6296. PE2.Enabled = false
  6297. PE1.EmissionDirection = "Top"
  6298. elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then
  6299. subtractEnergy(skill1stam)
  6300. cooldown1=0
  6301. FireProjectiles()
  6302. elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then
  6303. subtractEnergy(skill2stam)
  6304. cooldown2=0
  6305. EnergyBurst()
  6306. elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then
  6307. subtractEnergy(skill3stam)
  6308. cooldown3=0
  6309. Wave()
  6310. elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then
  6311. subtractEnergy(skill4stam)
  6312. cooldown4=0
  6313. SuperLaser()
  6314. end
  6315. elseif (request == 2) then
  6316.  
  6317. if attack == false and Hover == false and attacktype == 1 then
  6318. attacktype = 2
  6319. attackone()
  6320. elseif attack == false and Hover == false and attacktype == 2 then
  6321. attacktype = 3
  6322. attacktwo()
  6323. elseif attack == false and Hover == false and attacktype == 3 then
  6324. attacktype = 1
  6325. attackthree()
  6326. end
  6327. end;
  6328. end;
  6329. remote.Name = 'ServerRemote';
  6330.  
  6331. function getMouseHit()
  6332. return remote:InvokeClient (owner, 1);
  6333. end;
  6334.  
  6335. local sine = 0
  6336. local change = 1
  6337. local val = 0
  6338. local idle = 0
  6339. local donum = 0
  6340. local donum2 = 0
  6341.  
  6342. while true do
  6343. swait()
  6344. updateskills()
  6345. healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
  6346. Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5)
  6347. bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  6348. bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  6349. bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  6350. bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  6351. sine = sine + change
  6352. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  6353. velderp = RootPart.Velocity.y
  6354. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  6355. if equipped == true or equipped == false then
  6356. if attack == false then
  6357. idle = idle + 1
  6358. else
  6359. idle = 0
  6360. end
  6361. if idle >= 500 then
  6362. if attack == false then
  6363. end
  6364. end
  6365. if donum2 >= .5 then
  6366. handidle = true
  6367. elseif donum2 <= 0 then
  6368. handidle = false
  6369. end
  6370. if handidle == false then
  6371. donum2 = donum2 + 0.003
  6372. else
  6373. donum2 = donum2 - 0.003
  6374. end
  6375. donum = donum + 0.003
  6376. if RootPart.Velocity.y > 1 and hitfloor == nil then
  6377. Anim = "Jump"
  6378. if attack == false then
  6379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  6380. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  6381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  6382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  6383. RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  6384. LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  6385. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  6386. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6387. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6388. end
  6389. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  6390. Anim = "Fall"
  6391. if attack == false then
  6392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  6393. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  6394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
  6395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  6396. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  6397. LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  6398. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  6399. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6400. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6401. elseif attack == false and Hover == true then
  6402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  6403. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  6404. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  6405. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  6406. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  6407. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  6408. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6409. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6410. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6411. end
  6412. elseif torvel < 1 and hitfloor ~= nil then
  6413. Anim = "Idle"
  6414. change = 1
  6415. if attack == false and Hover == false then
  6416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  6417. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  6418. RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3)
  6419. LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
  6420. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  6421. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  6422. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  6423. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6424. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6425. elseif attack == false and Hover == true then
  6426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  6427. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  6428. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  6429. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  6430. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  6431. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  6432. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6433. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6434. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6435. end
  6436. elseif torvel > 2 and hitfloor ~= nil then
  6437. Anim = "Walk"
  6438. if attack == false and Hover == false then
  6439. change = 1
  6440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  6441. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  6442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
  6443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
  6444. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  6445. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  6446. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  6447. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  6448. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  6449. elseif attack == false and Hover == true then
  6450. change = 1
  6451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  6452. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  6453. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  6454. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  6455. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  6456. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  6457. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6458. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3)
  6459. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3)
  6460. end
  6461. end
  6462. end
  6463. if #Effects > 0 then
  6464. for e = 1, #Effects do
  6465. if Effects[e] ~= nil then
  6466. local Thing = Effects[e]
  6467. if Thing ~= nil then
  6468. local Part = Thing[1]
  6469. local Mode = Thing[2]
  6470. local Delay = Thing[3]
  6471. local IncX = Thing[4]
  6472. local IncY = Thing[5]
  6473. local IncZ = Thing[6]
  6474. if Thing[1].Transparency <= 1 then
  6475. if Thing[2] == "Block1" then
  6476. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  6477. Mesh = Thing[1].Mesh
  6478. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  6479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6480. elseif Thing[2] == "Cylinder" then
  6481. Mesh = Thing[1].Mesh
  6482. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  6483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6484. elseif Thing[2] == "Blood" then
  6485. Mesh = Thing[7]
  6486. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  6487. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  6488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6489. elseif Thing[2] == "Elec" then
  6490. Mesh = Thing[1].Mesh
  6491. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  6492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6493. elseif Thing[2] == "Disappear" then
  6494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6495. end
  6496. else
  6497. Part.Parent = nil
  6498. table.remove(Effects, e)
  6499. end
  6500. end
  6501. end
  6502. end
  6503. end
  6504. end
  6505. ]==], owner.Character):WaitForChild 'ServerRemote';
  6506.  
  6507. mouse = owner:GetMouse ();
  6508.  
  6509. mouse.KeyDown:connect(function(k)
  6510. k = k:lower()
  6511.  
  6512. remote:InvokeServer (1, k);
  6513. end)
  6514.  
  6515. mouse.Button1Down:connect(function()
  6516. remote:InvokeServer (2);
  6517. end)
  6518.  
  6519. remote.OnClientInvoke = function (request, ...)
  6520. if (request == 1) then
  6521. return mouse.Hit.p;
  6522. end;
  6523. end;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement