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- -------- OMG HAX
- r = game:service("RunService")
- debris = game:GetService("Debris")
- local damage = 0
- local slash_damage = 50
- local lunge_damage = 50
- sword = script.Parent.Handle
- Tool = script.Parent
- local SmashSound = Instance.new("Sound")
- SmashSound.SoundId = "http://www.roblox.com/asset/?id=12222030"
- SmashSound.Parent = sword
- SmashSound.Volume = .7
- local SmashSound2 = Instance.new("Sound")
- SmashSound2.SoundId = "http://www.roblox.com/asset/?id=12222030"
- SmashSound2.Parent = sword
- SmashSound2.Volume = .7
- local sounds = {SmashSound, SmashSound2}
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function blow(hit)
- if (Tool.Enabled) then return end -- only damages on a swing
- local humanoid = hit.Parent:findFirstChild("Zombie")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- wait(1)
- untagHumanoid(humanoid)
- end
- end
- else
- if humanoid == nil and hum ~= nil then
- -- break some joints
- if (hit:getMass() < 34) then
- hit:BreakJoints()
- local dir = (hit.Position - vCharacter.Torso.Position).unit
- local bf = Instance.new("BodyForce")
- bf.force = dir * 10000
- bf.Parent = hit
- debris:AddItem(bf, .5)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack()
- damage = slash_damage
- local s = sounds[math.random(1,#sounds)]
- s.Pitch = .9 + (math.random() * .2)
- s.Volume = .7 + (math.random() * .3)
- s:Play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function swordUp()
- Tool.GripForward = Vector3.new(0, 0, -1)
- Tool.GripRight = Vector3.new(1, 0, 0)
- Tool.GripUp = Vector3.new(0, 1, 0)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- attack()
- wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- function DarkKill(character, humanoid, attacker)
- if (character:FindFirstChild("ForceField") ~= nil) then return end
- local childs = character:GetChildren()
- local colors = {}
- tagHumanoid(humanoid, attacker)
- humanoid.Health = 0
- for i=1,#childs do
- if (childs[i].className == "Part") then
- colors[i] = childs[i].BrickColor
- childs[i].BrickColor = BrickColor.new(1011)
- childs[i].CanCollide = true
- childs[i].Anchored = true
- end
- end
- wait(.25)
- for i=1,#childs do
- if (childs[i].className == "Part") then
- local b = Instance.new("BodyVelocity")
- b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
- b.maxForce = Vector3.new(1e5,1e5,1e5)
- b.Parent = childs[i]
- end
- end
- for i=1,#childs do
- if (childs[i].className == "Part") then
- childs[i].Anchored = false
- end
- end
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- hum.Health = hum.Health + (damage * .4)
- if humanoid.Health > damage then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- else
- DarkKill(humanoid.Parent, humanoid, vPlayer)
- end
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function swordUp()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(0,-.8,0)
- Tool.GripUp = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(0,-.8,0)
- Tool.GripUp = Vector3.new(0,1,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
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