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CSSCGC_Competition5024judges INTRO_OK_SEND

Sep 22nd, 2024 (edited)
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  2. I want a speech that tries to promore Crap Game Judging Simulator. Start the speech with the many accurate simulators that exists for various jobs (eg MS Flight simulator and others) and then end with talking about the great need of a crap game judging simulator and it's advantages.
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  7. |    Crap Games Competition 5024b - The Simulator Adventure  |
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  11. ---------------
  12. Preface.
  13. ---------------
  14. In an age where technology allows for unparalleled training experiences, we find ourselves benefiting from a plethora of accurate simulators for various professions. From the immersive landscapes of Microsoft Flight Simulator that train pilots, to detailed medical simulations that prepare future surgeons, these virtual worlds provide invaluable insights and hands-on expertise.
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  16. Yet, there is one niche that remains grossly underserved: the art of judging crap games. Enter the Crap Game Judging Simulator—a groundbreaking tool designed to equip aspiring judges with the skills and knowledge necessary to discern the merit (or lack thereof) in low-quality games.
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  18. Imagine a platform where future judges can immerse themselves in the hilariously chaotic world of poorly constructed levels, clunky mechanics, and rigged controls—all in a safe, controlled environment. This simulator not only hones critical analytical skills, but it also fosters a sense of humor, emphasizing the notion that sometimes it’s not about perfection, but about the experience.
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  20. By supporting and promoting the Crap Game Judging Simulator, we are paving the way for a new generation of judges who can appreciate the unique artistry behind these creations while providing constructive feedback. Let’s embrace this innovative journey and elevate the realm of gaming critique together! Thank you.
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  24. Introduction.
  25. ---------------
  26. This is the sequel from the award winning game "Crap Games Competition 2008 - The Adventure" that won the CCSCG Competitions of 2008 and 2009. However, due to the influence of the Illuminati, the Masons, and other secret societies, other games were announced as the winners for those years.
  27. (Note: This is NOTE a complete copy of the prequel's manual. A lot of effort has been in creating this HUGE manual for this AWESOME Simulator game)
  28. Have you ever wondered how it feels to be a judge in the CSSCGC?
  29. Now live the thrills of being a judge in the CSSCGC from the safety of your home without being scared of being lynched by the agry fans.
  30. This is a RPG game where you control different characters in order to judge entries of different years.
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  33. -------------
  34. Instructions:
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  36. By selecting a year/judge you select different types of gameplay.
  37. Each different judge have different skills (Inteligence, Charm, Strength ,Agility, Charisma ,Mental Hit Points (Mental health), Alcohol Tolerance , Drug Endurance  & Crap Awareness).
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  39. ---------------
  40. Main features :
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  42. -Realistic descriptions of the games!!
  43. -The judge algorithm is the most advanced ever written (even more advance that the 2008,2009 and 2011 versions).
  44. -A team of professional judges were hired just to make sure that the rules are implemented perfectly & the game is realistic!
  45. -RPG style game as each Judge has its own unique characteristics & can make his own unique decisions.
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  48. ---------------  
  49. Requirements:
  50. ---------------
  51. -A spectrum.
  52. -Two spectrums [optional] if you want to play side-by-side with a friend!
  53. -Three spectrums [optional] if you want to play side-by-side with two of your friends!
  54. -Paid electrical bills - so you have the electricity to power your machines.
  55. -TV(s)/Monitor(s) to plug your spectrum(s)
  56. -Furnitures suitable to place your zx spectrum(s) and to sit (chairs preferably)
  57.  
  58. ---------------
  59. Known Bugs:
  60. ---------------
  61. -None. All are features!
  62. -When he is small,Ant-Man could be considered a bug, a known bug!
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  64. ---------------------------------------------
  65. What people & entities have to say about this game* :
  66. ---------------------------------------------
  67.  
  68. Blood 1996,1997 - “It's so calm and uneventful, I’m beginning to think it might just cure my insomnia. A dream come true!”
  69. Barry Salter 1998 - “You know, just when you think it can’t get any less exciting, it finds a way! Truly a masterpiece of monotony.”
  70. Alistair Nelson & Graham Goring 1999 - “If you’re looking for a game that gives you plenty of time to contemplate the meaning of life, this is it! Perfect for deep thoughts.”
  71. Graham Goring 2000 - “I’ve never felt such a profound stillness while gaming! It’s like a Zen garden, without the rakes.”
  72. Adam D. Moss 2001 - “This isn’t just a game; it’s a lifestyle choice for those who embrace the quietude of gaming.”
  73. Paul Equinox Collins 2002 - “Why rush through thrills when you can slowly relish in the serene ennui? Five stars for making time stand still.”
  74. Dave the Lurker 2003 - “This game gracefully reminds you that there’s beauty in boredom. Bravo!”
  75. Jim Langmead 2004 - “A perfectly crafted way to enhance your daydreaming skills. Who needs excitement?”
  76. Starglider 2005 - “This game is like a long, relaxing walk in an empty park—serenity guaranteed!”
  77. Matt Rudge 2006 - “A magnificent showcase of how little can happen in such a large digital universe. Truly inspiring!”
  78. Chris Young & Phillip Lake 2007 - “Every minute spent playing feels like an eternity of relaxation. If only all games could be this chill!”
  79. Digital Prawn 2008 - “It’s not just a game, it’s an experience—an experience that could lead to meditative states of boredom.”
  80. Guesser 2009 - “It’s like watching paint dry, but in a way that feels oddly satisfying. A relaxing retreat from reality!”
  81. BloodBaz 2010 - “Who needs fast-paced action when you can nurture your patience with this wonderfully uneventful gem?”
  82. The Mojon Twins (Spain) 2011 - “I never knew time could stretch this much! The ultimate in life simulation—experience nothing, worry less!”
  83. Arda 2012 - “A breathtaking journey into the mundane! You might even find time to start a new hobby while playing!”
  84. R-Tape 2013 - “This game has really outdone itself in the art of waiting. It’s not about winning; it’s about savoring every second of inaction!”
  85. MykeP 2014 - “This could be the perfect cure for the fast-paced world. Finally, a game where nothing happens!”
  86. Lee Prince 2015 - “If you were hoping for breathtaking strategies, think again! This one excels in tranquil tedium.”
  87. Gabriele Amore (Italy) / Simon M. Ferre 2016 - “This game proves that slowing down can sometimes be the most rewarding experience of all.”
  88. GReW 2017 - “Every moment feels like a gentle lullaby, guiding you toward a blissful state of boredom!”
  89. Shaun Bebbington 2018 - “Finally, a game that allows you to check your emails and contemplate life while it runs in the background!”
  90. John Connolly 2020 - “A refreshing approach to gaming—let’s take some time to appreciate the stillness and grace of inaction!”
  91. Jim Waterman 2021 - “If you enjoy spaced-out moments with not a lot happening, you’ve found your paradise. Bravo on the blissfully empty experience!”
  92. uglifruit 2022 - “It’s like finding a too-comfortable chair in a quiet room. Why would you want anything else?”
  93. Jbizzel 2023 - “A magnificent showcase of the less exciting side of gaming—where nothing happens, and everything is okay!”
  94. Ed Toovey, JBizzel, 2024 - “This game has really perfected the art of doing very little. Who knew boredom could also be a work of art?”
  95. * Most quotes were generated from AI because I was too busy and would not bother findring the real persons!
  96.  
  97. Also, we (tried to) contact those non-judges persons/entities:
  98. Clive Sinclair - He gave me Amstrad's mail so , I contacted Amstrad.
  99. Amstrad - We don't know anything ... What is a spectrum? Can we enter your Crap competition? We can win!
  100. GOD - God contacted me in my sleep and told me that I will forget what he said after I woke up...
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  105. Hints
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  107. -All stats are important, but some are more significant than others. For example, Alcohol Tolerance and Drug Endurance are more important for a CSSCGC judge than Intelligence!
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  111. Troubleshooting
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  113. Our company policy does not allow shooting when there is trouble.
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  119. (C) Firelord 2009 - g.iatoula+zx[at]gmail[dot]com  (please include the word SPECTRUM somewhere in the Subject of the mail.
  120. Have Fun :D !!!
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