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dgl_2

staff distraction

Sep 23rd, 2022
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  1. I turned to Michael and the Genoskwa and said, “I’m going to do a quick circuit of the room with Valmont and check for anything else, just in case. Don’t wander anywhere until I give you the high sign.”
  2. Michael nodded slowly. There has never been a backpack made that was big enough for the Genoskwa. But he had several military-style duffel bags looped to a long piece of cargo strapping like you see used on diesel trailers on the highway.
  3. “Come on, Anna,” I said. “Let’s check for more booby traps.” I started walking. Valmont shouldered her pack and came after me. I lifted my staff as we went, pouring out more light, until Valmont had to squint against it, and we walked out of sight of the others. Our shadows faded to mere slips beneath the extreme illumination.
  4. “What’s with the light show?” she asked me.
  5. “Trust me,” I said quietly, and dropped my voice to a bare whisper, leaning down close to her ear. “When it starts, stay close to me. I’ll protect you.”
  6. Her eyes widened and she gave me a quick nod without saying anything back.
  7. I nodded my approval, then leaned my staff against another Corinthian column, putting enough effort of will into it to make the light continue issuing forth for a while. Then I put a finger against my lips, and beckoned Valmont to follow me.
  8. I cut immediately through the displays to get to the amphitheater, and descended into it, heading for the stage, at the feet of the two enormous statues.
  9. Valmont looked back at my brightly blazing staff in sudden understanding. Look, everybody, Dresden and Valmont are right there, see? Nowhere near the heart of the collection.
  10. The amphitheater stage, in stark contrast to every other display in the vault, had no overwhelming riches, fantastic jewels, or precious metals. It was stark and bare, with a single block of silver-veined marble rising about four feet off the stage floor in its center.
  11. And upon the marble sat five simple objects.
  12. An ancient wooden placard, its paint so faded that the symbols could not be recognized.
  13. A circlet woven from thorny branches.
  14. A clay cup.
  15. A folded cloth.
  16. A knife with a wooden handle and a leaf-shaped blade.
  17. Why take one priceless holy relic when you could take five of them?
  18. And I knew exactly what relic Nicodemus truly wanted.
  19. I turned to Anna and mouthed, “Check it.”
  20.  
  21.  
  22. Skin Game Chapter 40, Page 338-339
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